#5 - “Mark of quality” (A custom card design guide: templating)


(The banner is my own elaboration. The original image is by Holly Chaffin and is released in the public domain.)


The Lion’s Lair #5

“Mark of quality”

(A custom card design guide: templating)

 

(This article was originally published here.)

 

The article index is always updated with the latest content.

 


Today’s topic is a pet peeve of mine, and I’ve been wanting to write something about it for a long time. In this issue, I’ll talk about templating, editing, and quality, including also some very basic rules knowledge. Then I will show you some examples of common mistakes in those areas that I’ve seen frequently in custom cards but that are very easy to correct. Of course, it would be better to not make them at all, and a little attention is all it takes. Let’s begin!


”Pieces”, or “The cog in the machine”

(“Pieces” by Sum 41, “The cog in the machine” by Lagwagon)

As of Fate Reforged, there are more than 14,000 unique cards in Magic (source). They all have to coexist with each other in a rules system that has to be coherent and exhaustive. For it to work and have these qualities, it’s necessary to have a defined and constant structure, both at the level of rules (and that’s what the Comprehensive Rules are for) and at the level of single cards, where that is guaranteed by standard templates. You can think of a Magic card like a cog in a machine: each single cog in the gears needs to be properly designed and built for the whole machine to work. You can also think of Magic cards as pieces of a big interconnected puzzle, where each piece has to have the right shape to connect to the ones next to it. That is what a single card is, and each of them must work properly for the whole system to work.

Also, using standard templates and correct grammar helps a lot with comprehension complexity (see #3 – “As simple as that”). A well written card, using well established templates, with proper grammar and orthography, and with no spelling errors is easier to read and process for the brain, so it makes a better first impression and it’s easier to understand.

In the MCC rubric, this is included in “Quality”:


Quality (X/3) – Points deducted for incorrect spelling, grammar, and templating.


Note that this single section works differently than all the others in the rubric: you’re given 3 points, then judges deduct from those points for each mistake. Each judge has his or her own way to do this. I personally deduct half a point for any mistake, no matter how little it may be, and a whole point for particularly serious one (for example errors that alter the functionality of the card or don’t make it work at all).

The rest of this article will be dedicated to showing the most common mistakes in this area and how to avoid them, grouping them in a few broad categories. But before I get to that, I want to mention another resource that was born out of the recent “explosion” of contents in the CCC forums: Astrolabe’s wiki, called the “Custom Card Creation Handbook”. There, he has a page called “Rules Text Style Guide”, which I will be drawing from, while also adding something of my own. Mistakes are underlined. Some examples will be custom cards designed by me for this purpose, but most will be real cards, taken from recent sets where possible. Let’s go!


Play by the rules

First, one thing you need to remember is to always check if there are already established standard templates for what you want to do. For this, as well as other things I talked about in past articles, Gatherer is your best friend. There’s no reason to change already existing templates, provided they exist for the effect you’re designing. If not, use similar existing templates (if available) and adapt them. If your design is so innovative that there aren’t any, just try your best using the English language, but still remembering that some words and punctuation signs have a very specific meaning in Magic, as we’re about to see.

That said, we can start looking at actual common mistakes. The first category I’m going to examine is that of things involving the rules. Nobody is asking you to read the whole Comprehensive Rules, not even WotC themselves, but there are a few basic things from there that you just have to know if you’re doing custom card design. Sometimes these things affect gameplay too, in which case you should know them already just from playing the game, but sometimes they don’t, and that’s what the player can afford not to know but the designer can’t.

Let’s start with the very basics. What is there in a deck? Lands and spells. So what do you do with those?

1 – “cast” and “play”
“cast” is used for anything that is not and can’t ever be a land.
“play” is used for lands. It’s also used if the object you’re affecting could be a land.


WRONG!
Act on Impulse 2R
Sorcery (U)
Exile the top three cards of your library. Until end of turn, you may cast cards exiled this way.
"You don't want to know what happens after I put on the goggles."

RIGHT!
Act on Impulse (the exiled cards can be lands)

Other examples: Nevermore (the named card can’t be a land), Courser of Kruphix (the second ability says “play” because it’s a land).


2 – “cards”, “permanents”, and “permanent cards”
“Permanents” (“artifacts”, “creatures”, “enchantments”, “lands”, and “planeswalkers”) exist only on the battlefield.
When they are in any other zone they are “cards” (“artifact cards”, “creature cards”, “enchantment cards”, “land cards”, and “planeswalker cards”).
“Permanent cards” are cards (that means they’re not on the battlefield) of any of those five types, or, in other words, that are not instants or sorceries.


WRONG!
Smallpox BB
Sorcery (U)
Each player loses 1 life, discards a permanent, sacrifices a creature card, then sacrifices a land card.
Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.

RIGHT!
Smallpox (the discarded card is in your hand so it’s a “card” and not a “permanent”; the sacrificed creature and land are on the battlefield so they’re not “cards”)

Other examples: Abzan Runemark and its cycle (everything on your side of the battlefield but lands counts), Shifting Loyalties, Bloodfire Enforcers (note that it says “cards” because they’re in the graveyard), note that Unsummon says “creature” because it’s on the battlefield while Disentomb says “creature card” because it’s in the graveyard.



How to recognize and correctly template the different kinds of abilities (#3-4-5)

3 – Triggered abilities
A triggered ability must begin with one of the following words:
• "When", if it’s expected to resolve just one time (for example, “When CARDNAME enters the battlefield”).
• "Whenever", if it’s expected to resolve multiple times (for example, “Whenever CARDNAME attacks”).
• "At", if it triggers at a specific time (for example, “At the beginning of your upkeep”).
If it begins with any other word, it's NOT a triggered ability. A triggered ability is always written like this:

[TRIGGER CONDITION], [EFFECT].


There is always a comma separating those two, and always a period at the end.


WRONG!
Ogre Battledriver 2RR
Creature – Ogre Warrior(R)
When another creature enters the battlefield under your control: that creature gets +2/+0 and gains haste until end of turn.
Ogres are driven by passion, rage, and another ogre standing behind them with a whip.

RIGHT!
Ogre Battledriver

Other examples: Abzan Skycaptain, Arashin Cleric, Atarka, World Render (last ability), Arashin War Beast, Hero's Blade, Goblin Boom Keg (both abilities), Norin the Wary (note that even though it triggers on attack, the ability will normally resolve only once, so says “when” and not “whenever”).


4 – Activated abilities
Activated abilities must have a colon. If there's not a colon, it's NOT an activated ability. They are always written like this (with a period at the end):

[COST]: [EFFECT].


Everything before the colon is the cost and everything after the colon is the effect. Those are not to be mistaken. The first letter after the colon (the first letter of the effect) is always capitalized, as is the first letter of each single cost if there are multiple ones.


WRONG!
Savage Knuckleblade GUR
Creature – Ogre Warrior (R)
2G, Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.
2U: return Savage Knuckleblade to its owner's hand.
R Savage Knuckleblade gains haste until end of turn
4/4

RIGHT!
Savage Knuckleblade

Other examples: Crucible of the Spirit Dragon, Break Through the Line, Renowned Weaponsmith, Temur Sabertooth.


5 – Replacement effects
Replacement effects substitute an event (which will NO LONGER actually happen) with another event. You recognize a replacement effect because it always contains the word “instead”. There are many types of replacement effects, but the most common are two:
• Those beginning with "If" followed by a conditional sentence (the event to replace, which won't happen at all), then a comma, followed by the new event that will happen. These will apply anytime the event would happen.
• Those beginning with "The next time" followed by a conditional sentence (the event to replace, which won't happen at all), then a comma, followed by the new event that will happen. These will apply only the next time the event would happen. Just that one time.


WRONG!
Thought Reflection 4UUU
Enchantment (R)
When you would draw a card, draw two cards instead.
Knowledge fills the mind of a fool and opens the mind of the sage.

RIGHT!
Thought Reflection

Other examples: Anafenza, the Foremost (last ability), Arrow Storm (raid ability), Dissipate (the exiling part), Hardened Scales, Magma Spray (the exiling part), Soulfire Grand Master (last ability), Ugin's Nexus (both abilities are replacement effects, each a separate one), Kill-Suit Cultist (the effect of the activated ability).



How to recognize and correctly template different kinds of conditional abilities (#6-7-8)

6 – Conditional static abilities (“As long as”)
These are static abilities that apply only if a specified condition is met. They are written:

[EFFECT] as long as [CONDITION].


without commas and with a period at the end.
If there are multiple effects, the condition is written before, like this:

As long as [CONDITION], [EFFECT 1] and [EFFECT 2].


with a comma after the condition and a period at the end.
Pay attention not to confuse these with “for as long as”, which specifies a duration instead.


WRONG!
Abzan Kin-Guard 3G
Creature – Human Warrior (U)
Abzan Kin-Guard has lifelink if you control a white or black permanent.
"The Mardu rush headlong toward extinction. We ensure the longevity of our clan by protecting our territory, not rampaging through it."
3/3

RIGHT!
Abzan Kin-Guard

Other examples: Abzan Runemark and its cycle, Aeronaut Tinkerer, Battle Brawler, Dauntless River Marshal and its cycle, Fleecemane Lion.


7 – Conditional triggered abilities (intervening “if”)
These are triggered abilities that trigger only if a specified condition is met. They can be written in two different ways, depending on when you want the check on the condition to happen:
Intervening “if”

When/whenever/at [TRIGGER], if [CONDITION], [EFFECT].


The condition has a comma before it and a comma after it, and there’s a period at the end.
In this case, the condition is checked twice: the first time as the trigger event happens, and if the condition is not true then the ability doesn’t trigger at all, and the second time when it’s about to resolve (if it has triggered on the first check), and if the condition is not true then the ability does nothing.
Non-intervening “if”

When/whenever/at [TRIGGER], [EFFECT] if [CONDITION].


There is only one comma, after the trigger, and a period at the end.
In this case, the ability always triggers when the trigger even happens and the condition is only checked on resolution.


WRONG!
First Response 3W
Enchantment (U)
At the beginning of each upkeep if you lost life last turn put a 1/1 white Soldier creature token onto the battlefield.
"There's never a good time for a disaster or an attack. That's why we're here."
—Oren, militia captain


RIGHT!
First Response

Other examples:
Intervening “if”: Ephara, God of the Polis (last ability), Feast on the Fallen, Flamewake Phoenix (ferocious ability), Heir of the Wilds (ferocious ability) , Jeering Instigator (turned face up ability), Kurkesh, Onakke Ancient, Mardu Heart-Piercer, Resolute Archangel, Siege Dragon (last ability).
Non-intervening “if”: Abzan Beastmaster, Chronicler of Heroes, Triumph of Cruelty, Triumph of Ferocity.


8 – Conditional activated abilities (“Activate only”)
These are activated abilities that can be activated only if a specified condition is met. They are written like this:

[COST]: [EFFECT]. Activate this ability only if [CONDITION].


The “Activate only” part is its own sentence, so its first word (“Activate”) is capitalized and there is a period at the end.
A particular case is that of abilities that can be activated by any player or only by your opponents. In these cases the following wordings are used:

[COST]: [EFFECT]. Any player may activate this ability.

[COST]: [EFFECT]. Only any opponent may activate this ability.

 


WRONG!
Undead Deathbringer 2BB
Creature – Zombie (R)
B, T: Destroy target creature, do this if you lost life this turn.
It delivers to others the peace he never found himself.
2/3

RIGHT!
Undead Deathbringer 2BB
Creature – Zombie (R)
B, T: Destroy target creature. Activate this ability only if you lost life this turn.
It delivers to others the peace he never found himself.
2/3

Other examples: Bloodsoaked Champion, Forgestoker Dragon, Haunted Plate Mail, Sliver Hive, Whisperer of the Wilds, Feral Hydra, Oona's Prowler, Soul Ransom.



A matter of style

In this category I’ll list mistakes that have to do with the established style conventions in Magic wording.

9 – “get”, “gain”, and “have”
Creatures always “get” power and toughness bonuses.
Permanents always “gain” abilities temporarily, or “have” abilities indefinitely.


WRONG!
Steady Supply 3W
Enchantment (R)
Creatures you control gain +1/+1 and first strike.
1R: Target creature gains +1/+0 and has haste until end of turn.
The Boros always make sure their troops are adequately supplied.

RIGHT!
Steady Supply 3W
Enchantment (R)
Creatures you control get +1/+1 and have first strike.
1R: Target creature gets +1/+0 and gains haste until end of turn.
The Boros always make sure their troops are adequately supplied.

Other examples: Captain of the Watch and Marshaling Cry (note the difference in wording between the vigilance granting abilities), Awaken the Bear, Abzan Runemark.


10 – Numerals and number words
Only the following are written as numerals:
• power and toughness;
• life;
• converted mana cost;
• keyword parameters.
Anything else is written with number words. Notably, this includes cards, tokens, mana, counters, and multiple targets.


WRONG!
(I would never design a card this complex for real, this is just meant to include as many examples as I can.)
Abzan Force 3WBG
Sorcery (R)
As an additional cost to cast Abzan Force, pay two life.
Up to 2 target creatures with converted mana cost two or less each get plus two / plus two until end of turn. Bolster two, draw 2 cards, and put 2 two/two white Soldier creature tokens onto the battlefield. (To bolster two, choose a creature with the least toughness among creatures you control and put 2 +1/+1 counters on it.)

RIGHT!
Abzan Force 3WBG
Sorcery (R)
As an additional cost to cast Abzan Force, pay 2 life.
Up to two target creatures with converted mana cost 2 or less each get +2/+2 until end of turn. Bolster 2, draw two cards, and put two 2/2 white Soldier creature tokens onto the battlefield. (To bolster 2, choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Other examples: Market Festival, Incremental Growth, Mob Rule, Austere Command, Hordeling Outburst.


11 – Capitalization
Only few thing are actually capitalized: card names, card types and supertypes in the type line, subtypes anywhere on the card, single costs when separated by a comma, and the first letter of an effect after a colon. Most other things are never capitalized, and that includes card types and supertypes everywhere except the type line, and keywords unless they are at the beginning of a phrase or list of keywords.


WRONG!
Helton, Sun’s worshipper 1WW
legendary creaturehuman cleric (R)
First Strike, Lifelink
1, sacrifice a Creature: you gain 2 life.
The sun shines on everyone.
2/2

RIGHT!
Helton, Sun’s Worshipper 1WW
Legendary CreatureHuman Cleric (R)
First strike, lifelink
1, Sacrifice a creature: You gain 2 life.
The sun shines on everyone.
2/2

Other examples: Akroma, Angel of Wrath, Prophetic Flamespeaker, Tymaret, the Murder King.


12 – Flavor text
For this, you just have to remember a few things:
• The attribution, if present, must be on its own line, preceded by a long dash.
• English grammar counts here too. Don’t forget it!
• Emphasis in flavor text, if present, is unitalicized rather than underlined or bolded.


WRONG!
Frost Walker 1U
Creature – Elemental (U)
When Frost Wakler becomes the target of a spell or ability, sacrifice it.
"As the clans carved out their territories, we saw allies where the Mardu saw only obstacles." —Yasova Dragonclaw

RIGHT!
Frost Walker

Other examples: Abzan Advantage, Arcbond, Deicide.

Example about emphasis (courtesy of Thought Criminal):
RIGHT! -- "I thought I told you to take out the trash!"
WRONG! -- "I thought I told you to take out the trash yesterday!"
RIGHT! -- "I thought I told you to take out the trash yesterday!"

An example of emphasis in flavor text on a real card: Primeval Titan.


13 – “All creatures” vs. “creatures” (also for other types of permanents)
• If you’re affecting all creatures on the battlefield, and not just your own or another subset, you write “all creatures”
• If you’re doing some actions on them, even on just a subset (for example just your own), you also write “all creatures”. That action can be tap or untap, destroy, sacrifice, exile, return to their owners’ hands, etc...
• If you’re giving abilities or power and toughness bonuses to a subset of creatures (for example just your own), you just write “creatures”, without “all”.


WRONG!
Collective Blessing 3GGW
Enchantment (R)
All creatures you control get +3/+3.
Senators of Azorius often hired agents to spy on the Selesnya. They were told to record every spore and root they saw, as each could become a deadly foe.

RIGHT!
Collective Blessing

Other examples:
First point: Infest, Mutilate.
Second point: Legion's Initiative, Mass Polymorph, Part the Veil, Flying Crane Technique, Thoughtweft Gambit, Hellion Eruption, Soulblast, Day of Judgment, Austere Command.
Third point: Chief of the Edge, Chief of the Scale, Cower in Fear, Blind Obedience, Honor of the Pure.


14 – Modal spells and abilities
These are always formatted in a bulleted list. There is “Choose one” or one of its variants, followed by a long dash (not a colon), then the modes. Each of them is in its own line, that starts with a bullet (not a minus sign) and ends with a period. The first word of each mode is capitalized.
In the case of the so-called “anchor words”, such as the Sieges in Fate Reforged, after each bullet there is the anchor word, that must be capitalized, followed by a long dash and then the corresponding ability, with the first word also capitalized.
Note about bullet points: you can just make the bullet point as an inline character (•) using the combinations of keys ALT+0149 (typing sequentially the single numbers on the numeric keypad while keeping ATL pressed) or ALT+7(on the numeric keypad) if you're on Windows. Keep that in mind!


WRONG!
Sultai Charm BGU
Instant (U)
Choose one:
- destroy target monocolored creature ;
- or destroy target artifact or enchantment;
- or draw two cards, then discard a card.
"Strike," the fumes hiss. "Raise an empire with your ambition."

RIGHT!
Sultai Charm

Other examples: the Siege cycle, Crux of Fate, Valorous Stance, Hooded Assassin and its cycle, Cryptic Command (see its Oracle text).


15 – Opponents
Writing just “your opponent” is always wrong! That is not uniquely identified in multiplayer, where you can have multiple opponents at the same time. You need to write one of the following:
• “target opponent” if you want to target a specific opponent;
• “an opponent” if you’re not targeting that player;
• “your opponents” if you want to affect all of them (this doesn’t target either).


WRONG!
Banishing Light 2W
Enchantment (U)
When Banishing Light enters the battlefield, exile target nonland permanent your opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)

RIGHT!
Banishing Light

Other examples: Tasigur, the Golden Fang, Black Cat, Despise, the Archetype cycle, Brutal Hordechief, Doomwake Giant.



Grammar check

In this category I’ll list mistakes that have to do with English grammar or different spellings. Please note that sometimes what is acceptable in English grammar and in Magic “grammar” are not the same. Also, don't worry if English is not your first language, it's not my first language either, yet I’m here designing custom cards.

I wholeheartedly suggest everyone to avoid these mistakes as much as you can. Not only they are horrible to see, but it takes so little time to correct them and so little attention to avoid them.

16 – it’s / its
“it’s” with the apostrophe is a verb, the contracted form of “it is”.
“its” without the apostrophe is a possessive adjective.


WRONG!
Preventive Kill UB
Instant (U)
Destroy target creature. It’s controller draws a card.
“Does the victim agree? Its not a problem for me! I’ll make sure to kill him first, so that he won’t react when I enter his mind and steal his knowledge.”
—Strava, Dimir mage


RIGHT!
Preventive Kill UB
Instant (U)
Destroy target creature. Its controller draws a card.
“Does the victim agree? It’s not a problem for me! I’ll make sure to kill him first, so that he won’t react when I enter his mind and steal his knowledge.”
—Strava, Dimir mage


Other examples: Backlash, Unsummon, Condemn, Arrest.


17 – you’re / your
“you’re” with the apostrophe is a verb, the contracted form of “you are”.
“your” without the apostrophe is a possessive adjective.


WRONG!
Disentomb B
Sorcery (C)
Return target creature card from you’re graveyard to you’re hand.
"Stop complaining. You can rest when your dead. Oh—sorry."
—Liliana Vess


RIGHT!
Disentomb (see M12 printing for flavor text)

Other examples: Angelheart Vial, Gemstone Caverns, Panglacial Wurm.


18 – they’re/ their
“they’re” with the apostrophe is a verb, the contracted form of “they are”.
“their” without the apostrophe is a possessive adjective.


WRONG!
Suppression Field 1W
Enchantment (U)
Activated abilities cost 2 more to activate unless their mana abilities.
The most feared of Azorius punishments is to be freed—sent back out into the world, stripped of all magical defenses.

RIGHT!
Suppression Field

Other examples: Pithing Needle, Natural Affinity, Damping Matrix, Anthousa, Setessan Hero.


19 – could/would/should of / could/would/should have
“of” is a preposition and as such it can’t take the place of a verb: “could of” is wrong! It’s “could have”! The same is true for “would” and “should”.


Lost in the Mist 3UU
Instant (C)
Counter target spell. Return target permanent to its owner's hand.
The secrets she carried could of saved many lives, but they quietly drowned with her.

RIGHT!
Lost in the Mist

Other examples: Taigam's Scheming, Deprive, Deathless Angel (all in flavor text).


20 – they / he or she, or their / his or her
“they” is only a plural pronoun in Magic (and one could argue also in English grammar). There exists no gender neutral pronoun, so you must use “he or she” and “his or her” on Magic cards. When possible, you can also use “that player” instead to avoid gender issues.


WRONG!
Compulsive Research 2U
Sorcery (C)
Target player draws three cards. Then they discard two cards unless they discard a land card.
"Four parts molten bronze, yes... one part frozen mercury, yes, yes... but then what?"

RIGHT!
Compulsive Research

Other examples: Brain Pry, Archfiend of Depravity, Knowledge Pool, Notion Thief, Trepanation Blade.


21 – color / colour and flavor / flavour
While both spellings are acceptable in English, with their existence being due to the difference between British and American English, in Magic only the former (without the “u”) is acceptable, as WotC is based in the USA.


WRONG!
Brave the Elements W
Instant (U)
Choose a colour. White creatures you control gain protection from the chosen colour until end of turn.
"Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri."
—Zahr Gada, Halimar expedition leader


RIGHT!
Brave the Elements

Other examples: Bloom Tender, Carnivorous Death-Parrot (an un-card, but no black bordered cards have the word “flavor” in the rules text), Skullmead Cauldron (in flavor text).


22 – can’t / cannot
Again, both are acceptable in English, but only the contracted form is standard template in Magic. Always use “can’t” on Magic cards.


WRONG!
Platinum Angel 7
Artifact Creature – Angel (M)
Flying
You cannot lose the game and your opponents cannot win the game.
She is the apex of the artificer's craft, the spirit of the divine called out of base metal.
4/4

RIGHT!
Platinum Angel

Other examples: Arrest, Bloodsoaked Champion, Nevermore.


23 – chose / choose
This is particularly relevant now that Fate Reforged has just come out, given the choice theme in that set. Here, when you write "chose" instead of "choose", you aren't making just a simple typo, you're changing verbal tense (“chose” is past tense, “choose” is imperative), so you're changing the whole meaning of your sentence! Always use “choose”, with the double “o”!


WRONG!
Valorous Stance 1W
Instant (U)
Chose one –
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
Not to be. That is the answer.

RIGHT!
Valorous Stance

Other examples: Brave the Elements, Cryptic Command.


24 – “s” at the third person
Always conjugate verbs correctly! This means, among other things, that you always need to remember to put the “s” at the third singular person!


WRONG!
Dack’s Loot 3U
Sorcery (C)
Target player draw two cards, then discard two cards.
”There’s always something to be found!”
--Dack Fayden


RIGHT!
Dack’s Loot 3U
Sorcery (C)
Target player draws two cards, then discards two cards.
”There’s always something to be found!”
--Dack Fayden


Other examples: Bump in the Night, Smallpox, Awaken the Bear..


25 – Saxon genitive
Always remember the apostrophe!


WRONG!
Unsummon U
Instant (C)
Return target creature to its owners hand.
Not to be. That is the answer.

RIGHT!
Unsummon

Other examples: Agonizing Memories, Beacon of Immortality, Painful Memories, Praetor's Grasp, Evacuation, Into the Void (note the apostrophe after “owners” in the last two, because “their owners” is plural).


26 – Oxford comma
While its use is debatable in the English language, it’s always there on Magic cards. Use it!


WRONG!
Butcher of the Horde 1RWB
Creature – Demon (R)
Flying
Sacrifice another creature: Butcher of the Horde gains your choice of flying, trample or haste until end of turn.
5/4

RIGHT!
Butcher of the Horde

Other examples: Akroma's Memorial, Akroma's Vengeance, Angelic Armaments, Asha's Favor, Fauna Shaman.



Signing out

As I’m doing all this out of memory, based on cards I’ve seen designed in the CCC forums, I’m sure I’m forgetting something. If I have further mistakes to point out I’ll do so in a future article.

@everyone: Please suggest more mistakes you're not seeing in this article for a future "part 2" one. You can post them here in the article thread and I'll see them.

Anyway, for the meantime just remember to always double check your cards and pay attention to all the little details. Being able to see them and giving them the attention they deserve is a skill as important in custom card design as it is in real life.


Until next time,

bravelion83