Destabilization - Text Dump

Set 2 of 3 in the Wave of Mutation block!
Enemy color goodness!

MSE set file

Invoke All 1
Instant (C)
Invoke All is all colors.
Spellmorph 0 (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Add one mana of any color to your mana pool. Exile Invoke All.

Breeze Chaser 1W
Creature — Kithkin Soldier (C)
Breeze Chaser has flying as long as another attacking creature has flying.
She likes to rise to the occasion.
2/2

Chorus Caller 1W
Creature — Kithkin Cleric (M)
Whenever you cast a spell, you may put a verse counter on Chorus Caller.
9WW: Put a 4/4 white Angel creature token with flying onto the battlefield. This ability costs 1 less to activate for each verse counter on Chorus Caller.
2/2

Clean Up 2W
Instant (C)
Spellmorph W (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Destroy target artifact or enchantment. Put a 1/1 white Spirit creature token with flying onto the battlefield.

Dusktoucher 2W
Creature — Human Elemental Soldier (C)
Flash
Lifelink
Trace black — If a black spell was cast this turn, Dusktoucher enters the battlefield with a +1/+1 counter on it and has wither.
A being of pure light, with a heart on the verge of darkness.
2/1

Everbreeze Duet 2WW
Creature — Faerie Spirit (U)
Flying
Whenever you cast a spell, you may put a verse counter on Everbreeze Duet.
Creatures you control with converted mana cost less than or equal to the number of verse counters on Everbreeze Duet get +1/+1.
2/3

Laser of Erasure
Instant (R)
(Laser of Erasure is white.)
Spellmorph W
Trace black or red — When you cast Laser of Erasure, unless a black or red spell was cast this turn, counter it unless you pay 3.
Exile target nonland, non-multicolored permanent.

Lasersharp Retaliator 2W
Creature — Human Elemental Soldier (U)
Lifelink
Whenever a creature deals damage to Lasersharp Retaliator, destroy that creature.
Morph 1W (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
1/3

Prism Avenger 2W
Creature — Human Elemental Cleric (R)
Lifelink
When Prism Avenger enters the battlefield, if you have 10 or less life, return target multicolored creature card from your graveyard to the battlefield.
The brightest laser awakens those in the deepest sleep.
2/2

Retreat Medic W
Creature — Elf Cleric (C)
W, Sacrifice Retreat Medic: Return target creature you control to its owner’s hand.
Morph 0 (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
1/1

Sharpened Refraction 1W
Instant (U)
Target creature you control gets +1/+2 and gains protection from the color of your choice until end of turn.
Trace black or red — If a black or red spell was cast this turn, that creature gets an additional +3/+0 until end of turn.

Shieldtracer 2W
Creature — Faerie Wizard (C)
Flying
Whenever you cast a spell, Shieldtracer gets +0/+2 until end of turn.
A speck of stardust is an ounce of prevention.
2/1

Silenced Outcast 2WW
Enchantment — Aura (R)
Flash
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Spellmorph 3W (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)

Spectrum Charge 2W
Instant (C)
Spellmorph 1W (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Creatures you control get +1/+1 until end of turn. Blue, black, red, and/or green creatures you control gain first strike until end of turn.

Ætherdust Pixie 2U
Creature — Faerie Wizard (C)
Flying
Sacrifice Ætherdust Pixie: Return target creature without flying to its owner’s hand.
What goes up, must come down
The path to trace has turned around
—Aurora, Travel Through Eternity

2/1

Coma Sphinx 2UU
Creature — Illusion Sphinx (M)
Flying
If a creature dealt damage by Coma Sphinx this turn would be destroyed, regenerate that creature.
Whenever Coma Sphinx attacks and isn’t blocked, defending player can’t lose the game this turn. At the beginning of the next cleanup step, if he or she has 0 or less life, his or her life total becomes 1.
6/6

Drinker of Ideas 1U
Creature — Illusion (C)
Flying
At the beginning of your upkeep, unless any player pays 1, sacrifice Drinker of Ideas and draw a card.
Morph U (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/2

Harmony Clique 2U
Creature — Faerie Wizard (U)
Flying
Whenever you cast a spell, if you spent 3 or more mana to cast that spell, you may put a verse counter on each permanent you control with a verse counter on it.
2/2

Hidden Insight U
Instant (C)
Spellmorph 1U (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Hypnotic Dust 3U
Enchantment — Aura (R)
Flash
Enchant creature
You control enchanted creature.
Enchanted creature is 2/2 and has flying.
Spellmorph 1U (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)

Primal Brainwash 4U
Instant (U)
Gain control of target tapped creature.
Trace red or green — If a red or green spell was cast this turn, put two +1/+1 counters on that creature.
She woke up on the wrong side of the bed. And of the battlefield too, for that matter.

Psychedelic Wings 2U
Enchantment — Aura (C)
Flash
Enchant creature
As long as enchanted creature is black, red, green, or white, it gets +2/+2 and has flying.
Spellmorph U (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)

Steamdweller U
Creature — Weird (C)
Flash
Trace red — If a red spell was cast this turn, Steamdweller enters the battlefield with a +1/+1 counter on it.
Not all waters put out fires.
1/1

Surface Breaker 2UU
Creature — Fish (C)
1U: Surface Breaker gains flying until end of turn.
Morph 1U (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Bridges across the Aquamarine Pools are never safe around deep water.
4/2

Tide of Energy
Instant (R)
(Tide of Energy is blue.)
Spellmorph U
Trace red or green — When you cast Tide of Energy, unless a red or green spell was cast this turn, counter it unless you pay 3.
Untap up to six target permanents.

Trick-Surge 2U
Instant (R)
Spellmorph U (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
The next spell you cast this turn may be cast as though it had flash. Put a 2/2 blue Illusion creature token onto the battlefield.

Whirlpool Collector 2UU
Creature — Merfolk Wizard (U)
When Whirlpool Collector is turned face up, counter target spell unless its controller pays 2.
Sacrifice Whirlpool Collector: Counter target spell unless its controller pays 2.
Morph 2U (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/3

Algae Creeper 3B
Creature — Illusion (C)
Flash
Trace green — If a green spell was cast this turn, Algae Creeper enters the battlefield with a +1/+1 counter on it and has deathtouch.
Its life force is the grip of your death.
2/3

Blackwater Specter 3BB
Creature — Specter (R)
Flying
Whenever Blackwater Specter deals combat damage to an opponent, that player draws a card, then discards two cards.
Morph 2BB
Read the runes, learn something, lose your mind.
4/4

Blueprint Displacer 2B
Creature — Human Elemental Rogue (C)
Wither
Morph 1B
When Blueprint Displacer is turned face up, name a nonland card. Target player reveals his or her hand and discards a card with that name.
Some things just keep being lost in the wrong piano bench.
2/2

Cavepool Artistry 2BB
Instant (U)
Spellmorph 1B (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Search your library for a card with morph or spellmorph and put it onto the battlefield face down. It’s a 2/2 creature.

Clayhexer 4BB
Creature — Demon Elemental (M)
Flying, wither
Whenever Clayhexer or another card is turned face up, its controller loses life equal to the amount of mana spent to turn it face up.
Morph 2BB
A catalyst of doom from the break of clay.
5/5

Hymn of Neverlast 3B
Instant (U)
Return target creature card with power 4 or less from your graveyard to the battlefield.
Trace green or white — If a green or white spell was cast this turn, put two +1/+1 counters on that creature.

Kiln Leecher 3B
Creature — Goblin Shaman (R)
Face-down creatures you control get +1/+1.
Face-down creatures your opponents control get -1/-1.
Morph 2B (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
3/3

Nightlight Tutor 4B
Instant (C)
Spellmorph 3B (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Search your library for a red, green, white, or blue card, reveal it, and put it into your hand. Then shuffle your library.

Nightshade Cover 2BB
Instant (C)
Spellmorph 1B (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Destroy target nontoken creature. Its controller loses 2 life.
It takes a strong alliance to survive here.

Prismata Soul B
Creature — Elf Spirit (C)
When Prismata Soul dies, add GW to your mana pool. Until end of turn, this mana doesn’t empty from your mana pool as steps and phases end.
A dark soul holds the purest light.
1/1

Soul Knot
Instant (R)
(Soul Knot is black.)
Spellmorph B
Trace green or white — When you cast Soul Knot, unless a green or white spell was cast this turn, counter it unless you pay 3.
Soul Knot deals 3 damage to target creature or player and you gain 6 life.

Trauma Inducer 3BB
Creature — Human Elemental Rogue (U)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, its controller discards a card unless he or she pays 2.
Morph 3B
4/3

Warren Ritualist 1B
Creature — Goblin Shaman (C)
Sacrifice a creature: Warren Ritualist gets +1/+1 until end of turn.
Morph B (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/1

Cavefire Flintblade 2R
Creature — Goblin Warrior (C)
Flash
Trace white — If a white spell was cast this turn, Cavefire Flintblade enters the battlefield with a +1/+1 counter on it and has first strike.
He lived under a rock, not knowing about sunlight until the Destabilization.
2/2

Glazecharger R
Creature — Goblin Warrior (C)
Glazecharger gets +2/+1 for each face-down creature you control.
Morph R (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
1/1

Hot Larva R
Creature — Insect (R)
Whenever Hot Larva deals combat damage to an opponent, you may have it deal damage equal to its power to each creature without flying.
Morph XRR
When Hot Larva is turned face up, put X +1/+1 counters on it.
“The floor is... eew.”
1/1

Pixie’s Mischief
Instant (R)
(Pixie’s Mischief is red.)
Spellmorph R
Trace white or blue — When you cast Pixie’s Mischief, unless a white or blue spell was cast this turn, counter it unless you pay 3.
Creatures you don’t control can’t attack or block this turn.

Prismatic Flare 3R
Instant (C)
Spellmorph 2R (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Prismatic Flare deals X damage to target creature or player, where X is 2 plus the greatest power among green, white, blue, and/or black creatures you control.

Rockflame Liger 3RR
Creature — Cat (C)
0: Switch Rockflame Liger’s power and toughness until end of turn. Activate this ability no more than three times each turn.
Morph 1RR (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
5/2

Spoiler Ogre 3R
Creature — Ogre Warrior (U)
Play with your hand revealed.
Your opponents may look at face-down permanents you control (at any time).
Morph 2R (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
5/4

Terrapeak Pridemaster 4RR
Creature — Giant Warrior (R)
At the beginning of combat on your turn, you may put a 3/1 red Cat creature token with haste onto the battlefield.
Almost no cage can trap a liger, and almost no trainer can tame a liger.
4/4

Tethered Charger 4R
Creature — Cat (U)
Tethered Charger enters the battlefield with three chain counters on it.
2: Remove a chain counter from Tethered Charger. Any player may activate this ability.
As long as Tethered Charger has no chain counters on it, it has trample, haste, and attacks each turn if able.
7/2

Thunder Spike 3R
Instant (U)
Thunder Spike deals 2 damage to each creature and each player.
Trace white or blue — If a white or blue spell was cast this turn, creatures you control get +0/+2 until end of turn.

Tracer Dragon 4RR
Creature — Dragon (M)
Flying
When Tracer Dragon enters the battlefield, search your library for a card named Invoke All and exile it. Then shuffle your library.
At the beginning of your precombat main phase, you may cast an exiled card you own named Invoke All without paying its mana cost.
5/5

Trap-Claw Liger 1R
Creature — Cat (C)
When an artifact enters the battlefield under an opponent’s control, sacrifice Trap-Claw Liger. If you do, destroy that artifact.
“Quickly! Set up the styrofoam blocks to distract the cat!”
3/1

Unstable Ferocity 1R
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/-1 and attacks each turn if able.
1R: Unstable Ferocity deals 3 damage to enchanted creature.
Spellmorph R

Bayou Crawler 4G
Creature — Insect (C)
Trample
Morph 1G (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Bayou Crawler is turned face up, any opponent may pay 1. If a player does, put a -1/-1 counter on Bayou Crawler.
5/2

Deep-Rooted Insight
Instant (R)
(Deep-Rooted Insight is green.)
Spellmorph G
Trace blue or black — When you cast Deep-Rooted Insight, unless a blue or black spell was cast this turn, counter it unless you pay 3.
Scry X, where X is the number of lands you control. Then draw a card.

Eternal Starseeker 1G
Creature — Elf Spirit Druid (C)
T: Add G to your mana pool.
When Eternal Starseeker dies, search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Her pulse continues after death.
1/1

Glamer Scrambler 2G
Creature — Illusion Spirit (U)
Flash
When Glamer Scrambler enters the battlefield, put target noncreature nonland permanent on top of its owner’s library.
Trace blue or black — When Glamer Scrambler enters the battlefield, if a blue or black spell was cast this turn, fateseal 2.
2/3

A Long Way Down 2GG
Instant (U)
Spellmorph 2G (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Destroy up to two target creatures with flying.
No one ever found the place where the Skies ended and lived to tell about it.

Might of Refraction 1G
Instant (C)
Spellmorph G (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Target white, blue, black, or red creature gets +4/+4 and gains trample until end of turn.

Resilient Goanna 6G
Creature — Lizard (C)
Reach
Creatures blocking or blocked by Resilient Goanna lose lifelink and wither.
Morph 4GG (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
6/7

Rune-Tongue Raptor 2G
Creature — Lizard Weird (C)
Flash
Trample
Trace blue — If a blue spell was cast this turn, Rune-Tongue Raptor enters the battlefield with a +1/+1 counter on it and has hexproof. (It can’t be the target of spells or abilities your opponents control.)
2/1

Singer of Everlast 1G
Creature — Elf Spirit Druid (R)
T: Add 1 to your mana pool.
Whenever you cast a spell, you may put a verse counter on Singer of Everlast.
When Singer of Everlast dies, put a 1/1 green Saproling creature token onto the battlefield for each verse counter on it.
1/1

Snapfang Raptor 2GG
Creature — Lizard (R)
Trample
Whenever Snapfang Raptor deals 3 or more damage to an opponent, you may draw a card.
Morph 2G (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
4/4

Sprout Growth G
Instant (C)
Spellmorph G (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Choose one—Put a 1/1 green Saproling creature token onto the battlefield; or put a +1/+1 counter on target creature.

Thornshift Treefolk 2GG
Creature — Treefolk Shapeshifter (U)
As Thornshift Treefolk enters the battlefield, choose a player.
As long as it’s the chosen player’s turn, Thornshift Treefolk gets +2/+0.
2/5

Vengeful Everspark 5GG
Creature — Spirit (M)
Trample, haste
When Vengeful Everspark dies, exile it. If you do, you get an emblem with “Creatures you control get +2/+2 and have trample.”
To stop the spark is to ignite the fury.
8/3


Altar Phantom 4WB
Creature — Spirit (R)
Flying
Sacrifice a creature: Altar Phantom gets +2/+0 until end of turn.
Morph 3WB (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
3/5

Antichroma Apparition 1WB
Creature — Spirit (U)
Flying
When Antichroma Apparition enters the battlefield, target player reveals his or her hand. You choose a multicolored card there. That player discards that card.
2/1

Claymender 1WB
Creature — Goblin Shaman (C)
Whenever Claymender or another creature is turned face up, you may pay B. If you do, regenerate that creature.
Morph W (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/2

Drag Through the Æther 2WB
Instant (U)
Spellmorph 1WB
Exile two target creatures. Return a card exiled this way to the battlefield under its owner’s control at the beginning of the next end step.
Left in the white, the fade to black
The rift is closed, we can’t turn back
—Aurora, Travel Through Eternity


Duskbreaker, Twilit Archangel 4WWBB
Legendary Creature — Angel Elemental (M)
Flying, vigilance, lifelink, wither, protection from white and from black
“The only way to stand a chance against the monstrosities is to combine both forces into one.”
6/6

Grayscale Curse 1WB
Enchantment — Aura (C)
(Grayscale Curse is colorless.)
Enchant creature
Enchanted creature gets -2/-2 and can’t attack or block.
Spellmorph WB (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)

Nightlight Phantom 3WB
Creature — Spirit Elemental (U)
Lifelink, wither
Whenever another creature dies, you may gain 1 life.
Morph 4WB
When Nightlight Phantom is turned face up, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
3/3

Soul of Neverlast 2WB
Creature — Spirit (C)
Flying
When Soul of Neverlast dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
Nothing really dies until brought down to its purest form.
2/2

Stop the Heart 2WB
Instant (R)
Spellmorph 1WB (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Destroy target creature. Its controller can’t cast spells this turn.
Such a gruesome sight can turn everyone off.

Twilit Charger WB
Creature — Human Elemental Warrior (U)
Lifelink, wither
1WB: Twilit Charger gets +2/+0 and gains first strike until end of turn.
The force of darkness at the speed of light.
1/1

Twilit Emissary WB
Creature — Human Elemental Wizard (C)
Lifelink; wither (This deals damage to creatures in the form of -1/-1 counters.)
2, Sacrifice Twilit Emissary: Exile target Cat or Lizard.
“Duskbreaker doesn’t want any claws and fangs breaking into her skies.”
2/1

Wave Duet 1WB
Creature — Human Elemental Wizard (R)
Lifelink, wither
Whenever you cast a spell, you may put a verse counter on Wave Duet.
Whenever an opponent casts a spell with converted mana cost less than or equal to the number of verse counters on Wave Duet, that player loses 3 life.
2/2

Braincat 2UR
Creature — Cat Weird (C)
Haste
When Braincat dies, draw a card.
A trace of intelligence in the Terrapeak range was all that’s needed to imbalance the entire plane of Tidestar.
4/1

Deceitful Maze 2UR
Creature — Wall (U)
Defender
Morph 2UR
When Deceitful Maze is turned face up, the attacking player separates attacking creatures he or she controls into three groups. Choose a group at random, then remove all attacking creatures not in the chosen group from combat.
2/7

Distracting Raid 3UR
Instant (U)
Spellmorph 1UR (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Tap up to two target creatures.
Put a 3/1 red Cat creature token with haste onto the battlefield.

Faerie Tale Crafter 2UR
Creature — Faerie Wizard (U)
Flying
Play with the top card of your library revealed.
Whenever you cast a spell, you may exile the top card of your library.
3UR: Draw a card.
2/2

Flash-Photofilm 1UR
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets +2/+0 and can’t be blocked except by multicolored creatures.
Spellmorph UR (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)

Rift Liger 1UR
Creature — Cat Weird (U)
Morph 2UR (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Rift Liger is turned face up, it deals 3 damage to target creature you don’t control. Then, you may return that creature to its owner’s hand.
3/2

Sikatur, Reckless Flare 3URR
Legendary Creature — Cat Weird (M)
4R: Sikatur, Reckless Flare deals 4 damage divided as you choose among any number of target creatures.
Whenever a creature deals combat damage to you, that creature’s controller may pay 2. If that player does, Sikatur deals 4 damage to himself.
8/8

Skydiver Hellkite 6UR
Creature — Dragon (R)
Flying
Whenever Skydiver Hellkite attacks, attacking creatures you control gain flying until end of turn.
When Skydiver Hellkite dies, it deals 3 damage to each creature without flying.
8/7

Sneaky Pixie 1UR
Creature — Faerie Rogue (C)
Flying, haste
At the beginning of your upkeep, you may return Sneaky Pixie to its owner’s hand.
“Did anyone else see that?”
2/1

Tracerfang UR
Creature — Cat Weird (C)
Whenever you cast a spell, Tracerfang gets +1/+1 until end of turn. If you spent 3 or more mana to cast that spell, Tracerfang gains trample until end of turn.
2/2

Tricksy Lyricist 2UR
Creature — Faerie Rogue (R)
Flying
Whenever you cast a spell, you may put a verse counter on Tricksy Lyricist.
When Tricksy Lyricist dies, each player discards his or her hand and draws X cards, where X is 3 plus the number of verse counters on Tricksy Lyricist.
3/2

Window of Opportunity 1UR
Sorcery (R)
Spellmorph 3UR (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
When you cast Window of Opportunity from your hand, if you control four or more lands, counter it.
Take an extra turn after this one.

Algae Widow BG
Creature — Spider (C)
Reach, deathtouch
1: Algae Widow loses deathtouch until end of turn. Any player may activate this ability.
Morph BG (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/2

Antimatter Aberration 3BG
Creature — Mutant Elemental (C)
Trample; wither (This deals damage to creatures in the form of -1/-1 counters.)
Morph 2BG (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
4/4

Everscavenge 2BG
Instant (U)
Spellmorph BG (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Choose up to three target cards in graveyards and put them on top of their owners’ libraries in any order.
Memories always come back, whether you want them to or not.

Neverlasting Hydra XBG
Creature — Hydra Spirit (R)
Neverlasting Hydra enters the battlefield with X +1/+1 counters on it.
When Neverlasting Hydra dies, you may return another target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of +1/+1 counters on Neverlasting Hydra.
0/0

Noxious Barrier 1BG
Creature — Illusion Wall (U)
Defender
2: Noxious Barrier gets +1/+0 and gains deathtouch until end of turn.
Morph BG (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
0/4

Polluting Mists 1BG
Creature — Illusion (C)
Whenever Polluting Mists attacks, it gets +2/+0 until end of turn unless an opponent pays 1.
Some vapors take quite a bit of force to repel.
2/3

Revelie, Neverlasting Healer 2BG
Legendary Creature — Elf Spirit Cleric (M)
When Revelie, Neverlasting Healer enters the battlefield or whenever you cast a spell, you may exile target creature card from an opponent’s graveyard.
You may play cards exiled with Revelie.
1, T: Add two mana in any combination of colors to your mana pool.
2/3

Sprout-Soul Channeler 4BG
Creature — Treefolk Spirit Shaman (R)
Whenever another nontoken creature you control dies, you may put a 1/1 green Saproling creature token onto the battlefield.
Whenever a creature token you control dies, you may draw a card.
5/6

Sprout-Soul Elf BG
Creature — Elf Spirit Druid (C)
When Sprout-Soul Elf enters the battlefield or dies, put a 1/1 green Saproling creature token onto the battlefield.
In Eternia, birth and death both lead to more birth.
1/1

Thought Corrupter 1BBG
Creature — Human Elemental Rogue (R)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever an opponent draws a card, that player puts a -1/-1 counter on a creature he or she controls unless he or she pays 2. (That player sees the card before deciding to pay.)
4/3

Vengeful Darkwave 2BG
Creature — Spirit Elemental (U)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Vengeful Darkwave dies, each opponent loses 5 life unless he or she pays 2.
2/3

Vital Twist 2BG
Instant (U)
Spellmorph 2BG (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Destroy target nontoken creature. Put two 1/1 green Saproling creature tokens onto the battlefield unless that creature’s controller pays 2.

Escape Charger 1RW
Creature — Kithkin Soldier (C)
Vigilance, haste
At the beginning of your upkeep, you may return Escape Charger to its owner’s hand.
“Wait... where did he go?”
2/3

Firebird of the Prayer 3RW
Creature — Phoenix (R)
Flying
Whenever you cast a spell, you may put a verse counter on Firebird of the Prayer.
When Firebird of the Prayer dies, if it had three or more verse counters on it, return it to the battlefield.
4/4

Ignition Traveler RW
Creature — Kithkin Wizard (U)
W, Sacrifice Ignition Traveler: Exile target face-up creature you control, then return it to the battlefield under its owner’s control. That creature gets +2/+0 and gains haste until end of turn.
Through the rift and out of the gate.
2/2

Lance-Wing Pixie 3RW
Creature — Faerie Soldier (U)
Flying
Whenever you cast a spell, target creature gains double strike until end of turn.
Morph 2RW (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/4

Laser Helix 2RW
Instant (U)
Spellmorph RW (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Laser Helix deals 4 damage to target creature or player and you gain 4 life.
Facing the most intense laser can feel like being inside the sun.

Lightwave Lasermage 2RW
Creature — Human Elemental Wizard (C)
Lifelink
T: Lightwave Lasermage deals 1 damage to target creature or player.
A touch of the light cleanses the world of all else.
1/3

Mirror-Blade Goblin RW
Creature — Goblin Soldier (C)
Morph 1RW (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Mirror-Blade Goblin is turned face up, all damage target creature would deal to Mirror-Blade Goblin this turn is instead dealt to that creature.
2/2

Prismatic Embrace 3RW
Enchantment — Aura (R)
Flash
Enchant creature
As Prismatic Embrace enters the battlefield, choose colorless, monocolored, or multicolored.
Enchanted creature gets +4/+0 and has protection from the chosen value. This effect doesn’t remove Prismatic Embrace.
Spellmorph 2RW

Skyflame Surge 2RW
Instant (C)
Spellmorph RW (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Target creature gets +3/+3 and gains flying and first strike until end of turn.

Sweeper Keeper 1RWW
Creature — Human Elemental Soldier (R)
Flying, lifelink
3W: Put a +1/+1 counter on Sweeper Keeper.
Whenever a creature without flying attacks, Sweeper Keeper deals X damage to that creature, where X is the number of +1/+1 counters on Sweeper Keeper.
2/2

Sweltering Shield 2RW
Enchantment — Aura (U)
Flash
Enchant creature
Prevent all combat damage that would be dealt to enchanted creature by blocking creatures.
Whenever enchanted creature deals combat damage to a blocking creature, Sweltering Shield deals that much damage to that creature’s controller.
Spellmorph RW

Verekus, the Sledge-Flailer 3RW
Legendary Creature — Ogre Warrior (M)
Vigilance
Each face-down creature that’s the target of a spell or ability costs 2 less to turn face up. If it has spellmorph, it can be turned face up as though it had flash.
R, T: Destroy target face-down creature.
5/5

Archive Stalker 1GU
Creature — Illusion (U)
Flying
Archive Stalker doesn’t untap during your untap step.
Whenever an opponent draws a card, you may untap Archive Stalker unless that player pays 2. (That player sees the card before deciding to pay.)
3/3

Crashing Monitor 4GU
Creature — Lizard Weird (C)
Vigilance, trample
Morph 3GU (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
5/5

Depigmenter 1GU
Creature — Merfolk Wizard (C)
U, T: Untap target creature. That creature becomes colorless until end of turn.
Morph G (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/2

Distortion Goanna 4GU
Creature — Lizard Weird (U)
Vigilance
Whenever a source an opponent controls deals damage to Distortion Goanna, fateseal that much.
Morph 3GU (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
3/5

Frostflora Monster 5GU
Creature — Lizard Weird (R)
If Frostflora Monster would be dealt damage from a red source, instead put that many -1/-1 counters on it and put that many 1/1 green Saproling creature tokens onto the battlefield.
9/7

Gossip Talker 2GU
Creature — Merfolk Rogue (U)
Whenever Gossip Talker deals combat damage to an opponent, each player draws a card, then discards a card.
Morph GU (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
3/3

Gravity Monitor GU
Creature — Lizard Weird (U)
Flying
Creatures with flying can’t block.
The unnatural weather made the jetstream a pathway to peril.
2/1

Jiquarax, the Destabilizer 2GGU
Legendary Creature — Lizard Weird (M)
Trample, shroud
Whenever Jiquarax, the Destabilizer deals combat damage to an opponent, put that many +1/+1 counters on him unless that player pays 1.
The light and dark were originally at war with each other — until Terrapeak went unchecked.
5/4

Plax Scaleplater GU
Creature — Lizard Weird (C)
Shroud
Morph 3GU (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Plax Scaleplater is turned face up, put two +1/+1 counters on it.
2/2

Rune Sage 2GU
Creature — Merfolk Wizard (R)
Rune Sage’s power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Morph 4GU
As Rune Sage is turned face up, draw three cards.
*/*

Scalar Multiplication 3GU
Sorcery (R)
Spellmorph 2GU (You may cast this face down as a 2/2 creature for 3. You may cast it for its spellmorph cost by turning it face up.)
Put a token that’s a copy of target creature onto the battlefield and put two +1/+1 counters on the token.

Spell Tangle 2GU
Instant (C)
Spellmorph 1GU
Counter target spell unless its controller pays 2. At the beginning of that player’s next draw step, put a 2/2 blue Illusion creature token onto the battlefield unless that player pays an additional 2 before that step.

Prismata Manipulator WUBRG
Legendary Creature — Avatar (R)
Morph 7
As Prismata Manipulator enters the battlefield or is turned face up, choose colorless, monocolored, or multicolored.
Spells of the chosen value cost 2 more to cast.
7/7

Adjustable Drawbridge 2
Artifact Creature — Construct Wall (C)
Defender
2, T: Target creature gains flying until end of turn.
2, Q: Adjustable Drawbridge gets +0/+2 until end of turn.
1/2

Clayshell Preserver 3
Artifact Creature — Construct (R)
Morph 0
If a face-down creature you control would die, you may exile it face down instead.
You may look at and play cards exiled with Clayshell Preserver for their morph or spellmorph costs.
0/4

Conductor’s Wand 2
Artifact (C)
Conductor’s Wand enters the battlefield with two verse counters on it.
T: Add 1 to your mana pool.
T, Remove a verse counter from Conductor’s Wand: Add one mana of any color to your mana pool.

Diabolical Driller 7
Artifact Creature — Juggernaut (R)
Vigilance
Diabolical Driller attacks each turn if able.
Morph 6 (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
7/7

Razor Note 0
Artifact — Equipment (R)
Equipped creature gets +2/+2 as long as it has a verse counter on it.
Equipped creature has “1, T, Sacrifice Razor Note: Razor Note deals 3 damage to target creature or player.”
Equip 2

Shimmer Jewel 2
Artifact (C)
When Shimmer Jewel enters the battlefield, draw a card.
T: Target land you control becomes the basic land type of your choice until end of turn.

Stone of Lost Insight 4
Artifact (R)
4, T: Target player exiles the top four cards of his or her library, then puts a card he or she owns exiled by Stone of Lost Insight to his or her hand.

Sword of Prismata 3
Artifact — Equipment (C)
Equipped creature gets +2/+2.
Whenever a multicolored creature enters the battlefield under your control, you may attach Sword of Prismata to that creature.
Equip 3

Aquamarine Crawlspace
Land (U)
Aquamarine Crawlspace enters the battlefield tapped.
When Aquamarine Crawlspace enters the battlefield, you may pay 3G. If you do, put a 3/3 green Beast creature token onto the battlefield.
T: Add U or B to your mana pool.

Cavefire Sanctum
Land (U)
Cavefire Sanctum enters the battlefield tapped.
When Cavefire Sanctum enters the battlefield, you may pay 3W. If you do, return target card in your graveyard with morph or spellmorph to the battlefield face down.
T: Add B or R to your mana pool.

Clouded Sierra
Land (C)
T: Add 1 to your mana pool.
T: Add U to your mana pool. Activate this ability only if you control a Mountain.
T: Add R to your mana pool. Activate this ability only if you control an Island.
Precipitation on the hillside, peaks breaking the skyline.

Darkened Grove
Land (C)
T: Add 1 to your mana pool.
T: Add B to your mana pool. Activate this ability only if you control a Forest.
T: Add G to your mana pool. Activate this ability only if you control a Swamp.
Underground growth, vitality twisting.

Eternia Burial Site
Land (U)
Eternia Burial Site enters the battlefield tapped.
When Eternia Burial Site enters the battlefield, you may pay 3B. If you do, destroy target creature.
T: Add G or W to your mana pool.

Flaring Pastures
Land (C)
T: Add 1 to your mana pool.
T: Add R to your mana pool. Activate this ability only if you control a Plains.
T: Add W to your mana pool. Activate this ability only if you control a Mountain.
Flames aglow, purity of heat.

Mossy Pond
Land (C)
T: Add 1 to your mana pool.
T: Add G to your mana pool. Activate this ability only if you control an Island.
T: Add U to your mana pool. Activate this ability only if you control a Forest.
Runoff from the natural springs, seaweed beneath the surface.

Terrapeak Æther Pool
Land (U)
Terrapeak Æther Pool enters the battlefield tapped.
When Terrapeak Æther Pool enters the battlefield, you may pay 3U. If you do, put target nonland permanent on top of its owner’s library.
T: Add R or G to your mana pool.

Thunder-Galecloud
Land (U)
Thunder-Galecloud enters the battlefield tapped.
When Thunder-Galecloud enters the battlefield, you may pay 3R. If you do, Thunder-Galecloud deals 4 damage to target player.
T: Add W or U to your mana pool.

Twilit Area
Land (C)
T: Add 1 to your mana pool.
T: Add W to your mana pool. Activate this ability only if you control a Swamp.
T: Add B to your mana pool. Activate this ability only if you control a Plains.
Obscured in brightness, illuminated in contrast.
4

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