Caeia Text Spoiler

Because I need a place to put this.


Solitary Shrine W
Artifact - Fortification (C)
Whenever fortified land becomes tapped, you may pay 1. If you do, you gain 1 life.
Fortify 1W

Alabaster Angel 2WW
Creature - Angel (C)
Flying
Whenever a player casts a white spell, Alabaster Angel gets +1/+1 until end of turn.
3/3
The skies of Toraia are never safe for enemies of the Alabaster city.

Blessings of Renna 1WW
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
If enchanted creature would be destroyed, instead return it to its owner's hand.

Divine Gift 1W
Instant (C)
Target player gains 4 life.
Purity - If white is the only color among permanents you control, that player gains 8 life instead.
"Let not your wounds trouble you..."

Eternal Daybreak W
Enchantment (C)
At the beginning of your upkeep, gain 1 life.

Exemplar of Toraia W
Creature - Human Soldier (C)
Purity - If white is the only color among permanents you control, Exemplar of Toraia gets +1/+1.
1/1
"By Renna, I will fight to my last breath, and when I die it will be in service to Toraia."
-Toraian soldier's oath


Holy Radiance W
Instant (C)
Prevent all damage that would be dealt to target creature this turn.
Just as the volley of arrows closed in, Alestus saw a bright flash, and the arrows disintegrated. Renna had saved him, praise the light!

Journey to the Heavens 1W
Instant (C)
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
"I go to seek the aid of the Divines."
Alestus, Champion of Toraia


Prismatic Immunity 1W
Instant (C)
Target white or colorless creature gains protection from all colors until end of turn.
"Be they from the forests or the mountains, they will not harm us!"

Renna's Hopebringer 4WW
Creature - Angel (C)
Flying
As long as you have 30 or more life, Renna's Hopebringer gets +1/+1 and has double strike.
4/4
A shining beacon of hope.

Toraian Cleric 2W
W,t: Prevent the next 2 damage that would be dealt to target creature or player this turn.
1/2
Although the Shadaran Horde overwhelmed them three-to-one, the Toraian army held its ground, thanks to the Clerics.

Toraian Griffin 2W
Creature - Griffin (C)
Flying
Whenever a player casts a white spell, you may pay 1. If you do, target player gains 3 life.

Toraian Packbeast 2W
Creature - Beast (C)
When Toraian Packbeast enters the battlefield, another target creature gains vigilance for as long you control Toraian Packbeast.
1/5
A single beast of burden can lighten the load of dozens of soldiers.

Toraian Watchman 2W
Vigilance
2/4
"Remain watchful. Only Toraians may enter the walls of our blessed city."
-Alestus, Champion of Toraia


Alabaster Warpriest 2W
Creature - Human Cleric (C)
Whenever Alabaster Warpriest blocks or becomes blocked by a nonwhite creature, Alabaster Warpriest gets +0/+3 and gains lifelink until end of turn.
2/2
The clergy of Toraia are often its protectors as well.

Alabaster Justicar WW
Creature - Human Cleric (U)
When Alabaster Justicar enters the battlefield, you may exile another target creature with converted mana cost 3 or less.
When Alabaster Justicar leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3

Ascendant Toraian 3WW
Creature - Angel (U)
Flying
When Ascendant Toraian enters the battlefield, another target creature gains flying for as long as you control Ascendant Toraian.
3/3
The people of Toraia are never far from Renna's guardian angels.

Assemble the Host XWWW
Sorcery (U)
(Use only W to pay for x
Put X 1/1 white Human Soldier creature tokens onto the battlefield.
"Toraians, assemble! Your city needs you!"
-Jeored, Captain of the Watch


Benevolent Eidolon 2W
Creature - Spirit (U)
Vigilance
Whenever you gain life, put a +1/+1 counter on Benevolent Eidolon.
2/2
"Blessed Renna, hear my plea. Send your spirit to guard me."
-Common Toraian Prayer


The Enemy Revealed 4WW
Sorcery (U)
Creatures you control gain protection from all colors and get +1/+1 until end of turn.
The Enemy Revealed costs 2 less if an opponent controls a colorless creature.
"You're too late! My masters approach already!"

Expulse 1W
Instant (U)
Exile target attacking creature.

Lone Outrider 1WW
Creature - Human Knight (U)
Lone Outrider can block any number of creatures.
Purity - As long as white is the only color among permanents you control, when Lone Outrider kills a creature or dies, you gain 2 life.

Prayer of Retribution 3W
Sorcery (U)
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Purity - As long as white is the only color among permanents you control, you gain life equal to that creature's toughness.

Toraian Council Chambers 3WW
Enchantment (U)
White spells cost 1 less to cast.
Blue, black, red, and green spells cost 1 more to cast.
The council chambers in the middle of the city is almost as imposing as the councilers themselves.

Toraian Proselyte 2W
Creature - Human Cleric (U)
Whenever you cast a white spell, put a +1/+1 counter on Toraian Proselyte.
W, remove a +1/+1 counter from Toraian Proselyte: Tap target creature.
1/1
"My faith makes me strong."

Alestus, Champion of Toraia 2WW
Legendary Creature - Human Soldier (R)
T: Put a +1/+1 counter on each white creature you control.
XWW,T: Up to X target white creatures you control gain double strike until end of turn.
2/3
"Tonight, the unclean will bathe in their own blood."

Deserter's Shame 3WW
Enchantment - Aura (R)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of each upkeep, exile enchanted creature unless its controller pays 1
If Deserter's Shame would be put into your graveyard, you may return it to your hand instead.

Renna, Herald of Divinity X
Legendary Creature - Avatar (M)
(Use only W[mana]toPayfoR[mana]X
Renna, Herald of Divinity enters the battlefield with X +1/+1 counters on it.
Flying
1W,t: For each +1/+1 counter on Renna, you gain 2 life.
0/0

Renna's Judgement 4WW
Sorcery (R)
Multikicker WW
For each time Renna's Judgement was kicked, exile target creature. Return it to the battlefield at the beginning of the next end step, then destroy all creatures.

Renna's Warden 3WWW
Creature - Angel (R)
Flying, lifelink
Purity - As long as white is the only color among permanents you control, whenever another creature you control dies, you may return it to your hand instead.
3/3

Ritual of the Blind 2WW
Sorcery (R)
Choose one - You gain 2 life for each colorless creature you control; or return target colorless creature from your graveyard to the battlefield tapped.
"Your bonds are lifted, your shackles broken. Kneel before the true masters of the Blind Eternities."

Stoic Martyrdom 3WW
Instant (R)
Change the target of target spell or ability to a white creature you control. If that creature dies this turn, you gain 10 life.
Avina's sacrifice saved them all.

Toraian Supremacy 3WW
Enchantment (R)
At the beginning of your upkeep, you may put a +1/+1 counter on up to three creatures.
Even as their city laid besieged, Toraian morale remained high.

Typhus, Angel of Fury 4WW
Legendary Creature - Angel (R)
Flying
Typhus can't be damaged by nonwhite spells.
Whenever Typhus kills a nonwhite creature, put a +1/+1 counter on Typhus.
5/5

Zealot of Toraia 1WW
Creature - Human Knight (R)
Other white creatures you control get +1/+1.
WW Target creature you control gains vigilance until end of turn.
2/2
Alabaster standards, polished truesilver breastplates, and flashing red. The forces of Toraia are a fearsome sight.


Thoughtpier U
Artifact - Fortification (C)
Whenever fortified land becomes tapped, you may look at the top two cards of your library, then put them back in any order.
Fortify 1U

Blinksea Drake 2U
Creature - Drake (C)
Flying
Whenever a player casts a blue spell, you may pay 1. If you do, target player puts the top two cards of his of her library into his or her graveyard.
1/3

Blinksea Serpent 3UU
Creature - Serpent (C)
Blinksea Serpent doesn't untap during its controller's untap step.
Whenever you cast a blue spell, you may untap Blinksea Serpent.
5/4
The merfolk of the Blinksea are not the only dangers that lie there.

Blinksea Sorcerer UU
Creature - Merfolk Wizard (C)
Purity - As long as blue is the only color among permanents you control, when Blinksea Sorcerer enters the battlefield, return target creature with converted mana cost three or less to its owner's hand.
1/2

Floodwaters of Telvan U
Enchantment - Aura (C)
Enchant land
Enchanted land is an island.
As the waters rose, despair filled their hearts. Soon their valley would be underwater.

Mind Spike 1UU
Sorcery (C)
Target player puts the top seven cards of his or her library into his or her graveyard.
Trespassers were lucky, for they would never remember their torture.

Minify UU
Instant (C)
Target creature becomes 1/1 until end of turn.
Purity - As long as blue is the only color among permanents you control, draw a card.

Petrify 1U
Instant (C)
Purity - If blue is the only color among permanents you control, you may tap an untapped blue creature you control rather than pay Petrify's mana cost.
Tap target creature. It doesn't untap during it's controller's next untap step.

Taken by the Mists 1U
Instant (C)
Return target colored creature to the top of its owner's library.
"Leave this place, and do not return..."

Telvan Seashaman 1U
Creature - Merfolk Shaman (C)
When Telvan Seashaman enters the battlefield, draw a card.
1/1
The merfolk of Telvan relish knowledge, taken from the memories of those unfortunate enough to wander into the Blinksea.

Telvan Suppression UU
Instant (C)
Counter target nonblue colored spell.
"Only we hold power here!"

Veilcoast Snapper 3UU
Creature - Turtle (C)
Islandwalk
3/4
They are sustained by the blue mana of Telvan, unable to be stopped in their native environment.

Windwalking 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying.
If enchanted creature would be destroyed, instead return it to its owner's hand.

Stormborn Spectre 2UU
Creature - Illusion (C)
When Stormborn Spectre becomes the target of a spell or ability, sacrifice it.
Whenever Stormborn Spectre deals combat damage to a player, draw a card.
2/3

Adept of the Deeps 2U
Creature - Merfolk (U)
Hexproof
Whenever Adept of the Deeps deals combat damage to a player, that player puts the top two cards of his of her library into his or her graveyard.
2/2

Annihilate Memory 2UU
Instant (U)
Counter target spell.
Purity - As long as blue is the only color among permanents you control, that spell's controller puts the top three cards of his or her library into his or her graveyard.

Fear of the Deeps 3UU
Sorcery (U)
Return all creatures with power 3 or less to their owner's hands.

Intellectual Alacrity XUUU
Instant (U)
(Use only U to play for X.)
Choose one - Untap X target permanents, or tap X target permanents.
The quick in mind profit in the waters of the Blinksea.

Manipulation of Mind 3UU
Enchantment - Aura (U)
Enchant creature
You control enchanted creature.
Enchanted creature is blue.

Marauders of the Blinksea 1UU
Creature - Merfolk (U)
Flash
When Marauders of the Blinksea enters the battlefield, choose one - draw a card; or return target creature to its owner's hand.
2/2

Nullify Essence 2UU
Instant (U)
Purity - If blue is the only color among permanents you control, Nullify Essence costs 1 less for each blue permanent you control.
Counter target spell.

Telvan Medusozoa 2U
Creature - Jellyfish (U)
Defender
Whenever a creature is dealt damage by Telvan Medusozoa, that creature does not untap during its controller's next untap step.
2/5

Thickshell Seacrawler 2U
Creature - Crab (U)
Purity - As long as blue is the only color among permanents you control, when Thickshell Seacrawler dies or kills a creature, target opponent puts the top four cards of his of her library into his or her graveyard.
2/4


Tome Theft 1U
Sorcery (U)
Draw a card.
Purity - If blue is the only color among permanents you control, draw two cards.
Knowledge is the most potent weapon.

Ahne, Memory Thief 2UU
Legendary Creature - Merfolk (R)
Other Merfolk creatures you control have hexproof.
Whenever a spell or ability causes an opponent to put cards from his or her library into his or her graveyard, you may have that player put the top two cards of his or her library into his or her graveyard.
2/2

Anthos, the Nullifier X
Legendary Creature - Avatar (M)
(Use only U to pay for X)
Flash
Anthos enters the battlefield with X +1/+1 counters on it.
1U,t: Counter target spell with converted mana cost less than or equal to the number of +1/+1 countrs on Anthos.
0/0

Bring Down the Beast 3UU
Instant (R)
Creatures you control are unblockable until end of turn.
Bring Down the Beast costs 3 less to cast if an opponent controls a creature with converted mana cost 10 or more.

Deprive Destiny 2UU
Instant (R)
Look at the top three cards of target player's library. Put any number of them on the bottom of that player's library and the rest on top in any order.
Draw two cards.

Grip of the Blinksea 2UUU
Enchantment - Aura (R)
Enchant creature
You control enchanted creature.
Enchanted creature is unblockable and has "Whenever this creature would deal combat damage to a player, put the top X cards of his or her library into his or her graveyard instead, where X is this creature's power."
The sea hungers for your memories.

Manafont 3UU
Enchantment (R)
If a spell or ability would have you draw a card, you may draw that amount plus one instead.
If an effect would place one or more counters on a permanent, you may have it place that amount plus one instead.

Memory Glutton 3UU
Creature - Elemental (R)
Hexproof
U: Exile target instant or sorcery in target player's graveyard. Put a +1/+1 counter on Memory Glutton.
Whenever a player would put cards from their library into their graveyard, you may draw a card.
4/4

Memory Mimic 1U
Enchantment - Aura (R)
Enchant creature
Whenever Memory Mimic enters the battlefield and at the beginning of your upkeep, you may choose a creature in target opponent's graveyard. Until the beginning of your next turn, Enchanted creature is a copy of that creature.

Solitude 4UU
Sorcery (R)
Target player chooses one target creature he or she controls and shuffles the rest into his or her library.

Well of Memories 1UU
Enchantment (R)
2UU You may cast target noncreature spell from a graveyard without paying its mana cost. Exile it as it resolves.
"Your memories are now my memories. Your knowledge is now my knowledge."

Zealot of Telvan 1UU
Creature - Merfolk (R)
Other blue creatures you control get +1/+1.
UU: Target creature you control is unblockable until end of turn.
2/2


Haunted Ruin B
Artifact - Fortification (C)
Whenever fortified land becomes tapped, you may have each player discard a card.
Fortify 1B

Arathan Inquision 1B
Sorcery (C)
Target player discards a card.
Purity - If black is the only color among permanents you control, that player loses 1 life and you gain 1 life.

Arathan Vampire 2B
Creature - Vampire (C)
Lifelink
When Arathan Vampire dies, target player discards a card.
2/2
Arathar was a place of beauty in ancient times. Now, all that remain are the vampires, ghouls, and worse.

Asphyxiate 2B
Instant (C)
Destroy target nonblack, colored creature.
Purity - If black is the only color among permanents you control, you may pay 2 life as you cast this spell. If you do, Asphyxiate costs 2 less to cast.

Baneful Touch 1B
Instant (C)
Target creature gets +1/+1 until end of turn.
Purity - If black is the only color among permanents you control, target creature gains deathtouch until end of turn.

Bloodsword Nosferatu BB
Creature - Vampire Warrior (C)
1BB: Return Bloodsword Nosferatu from your graveyard to the battlefield tapped.
1/1
The more powerful vampires of Arathar use their lesser kin as renewable fuel for their dark sorceries.

Bloodtracker of Nahral B
Creature - Vampire Scout (C)
As long as an opponent has 10 or less life, Bloodtracker of Nahral gets +1/+1 and has lifelink.
1/1

Dark Gift 1B
Instant (C)
Target creature gets +1/+1 and gains lifelink until end of turn.
This is your final night. This is your last night. This night is for eternity.

Decrepify 1B
Instant (C)
Target creature gets -1/-1 and becomes black until end of turn.

Defiled Ground 1B
Enchantment - Aura (C)
Enchant land
When Defiled Ground enters the battlefield, destroy all other auras and fortifications attached to enchanted land.
Enchanted land is a swamp.

Desmodus Swarm 3B
Creature - Bat (C)
Flying
When Desmodus Swarm enters the battlefield, if an opponent has 10 or less life, Desmodus Swarm enters the battlefield with two +1/+1 counters on it.
2/1
Never let them catch the scent of your blood on the wind.

Grip of the Damned 2B
Instant (C)
Target creature gets -2/-2 until end of turn.
Purity - If black is the only color among permanents you control, that creature gets -4/-4 until end of turn instead.

Nahral's Reaper BB
Creature - Horror (C)
Flying, deathtouch
1/1

Necromantic Deprivation 1B
Instant (C)
As an additional cost to cast Necromantic Deprivation, sacrifice a creature unless you control three or more black permanents.
Target player sacrifices a creature.

Risen Terrorblade BB
Creature - Zombie (C)
BB: Regenerate Risen Terrorblade.
1/2

Strength of Nahral 2BB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch.
If enchanted creature would be destroyed, instead return it to its owner's hand.

Animate Hulk 1BB
Instant (U)
Put target creature card from a graveyard onto the battlefield under your control. It has haste, is black, and has "Whenever this creature deals combat damage to a player, that player discards a card." Exile it at the beginning of the next end step.

Arathan Bloodmage 1B
Creature - Vampire (U)
BB, sacrifice a creature: Arathan Bloodmage deals 2 damage to target creature or player and you gain 2 life.
1/1

Arathan Bloodrider 2B
Creature - Vampire Knight (U)
As long as an opponent has 10 or less life, Arathan Bloodrider has "Whenever this creature deals combat damage to a player, that player discards a card."
3/2

Arathan Grimlord 1BB
Creature - Vampire Warrior (U)
Deathtouch
As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1.
1/3

Bone Wurm 6BB
Creature - Wurm (U)
Flying
3BB: Return Bone Worm from your graveyard to the battlefield tapped.
7/7

Grim Isolation XB
Instant (U)
(Use only B to pay for x.)
Exile X cards from target player's graveyard. If X is greater than five, target opponent loses 4 life and you gain 4 life.

Lingering Grief 1B
Purity - If black is the only color among permanents you control, Lingering Grief costs B less to cast.
Target opponent discards a card for each creature they controlled that died this turn.

Skittering Hematophage BB
Creature - Insect (U)
When Skittering Hematophage enters the battlefield, destroy target creature with converted mana cost 3 or less.
1/1

Vampire Bloodrazor 2B
Creature - Vampire (U)
Whenever a nonblack, colored creature attacks, you may pay 1. If so, that creature's controller loses 2 life unless he or she discards a card.
2/2



Desert Ruins R
Artifact - Fortification (C)
Whenever fortified land becomes tapped, target creature with power 1 or less is unblockable until end of turn.
Fortify 1R

Arnakh's Berserker RR
Creature - Goblin Warrior (C)
Purity - As long as red is the only color among permanents you control, when Arnakh's Berserker enters the battlefield, creatures you control gain haste until end of turn.
1/1

Arnakh's Flamehound 1RR
Creature - Elemental Wolf (C)
1R: Arnakh's Flamehound fights target creature.
3/2

Bloodrage 1RR
Enchantment - Aura (C)
Enchant creature
Enchanted creature has "Whenever a player casts a red spell, this creature gets +2/+0 until end of turn."

Charging Emberspirit 2RR
Creature - Elemental (C)
R: Charging Emberspirit gains trample until end of turn.
4/3

Ferocious Assault RR
Sorcery (C)
Target creature with power 1 or less is unblockable until end of turn.
If you control at least three red permanents, you may cast Ferocious Assault without paying its mana cost.

Fires of Shadara RR
Instant (C)
Fires of Shadara deals 2 damage to target creature or player.
Purity - If red is the only color among permanents you control, Fires of Shadara instead deals 2 damage to target player and target creature he or she controls.

Goblin Assassin RR
Creature - Goblin Rogue (C)
R,t: Flip a coin. If you win the flip, Goblin Assassin deals 3 damage to target creature. If you lose the flip, sacrifice Goblin Assassin.
1/1

Goblin Boar-rider RR
Creature - Goblin (C)
First strike
Whenever a player casts a red spell, you may pay 1. If you do, Goblin Boar-rider gets +1/+0 until end of turn.
2/1

Shattering Blaze 2RR
Instant (C)
Shattering Blaze deals 3 damage to target player, then choose one - Destroy target artifact that player controls, or Shattering Blaze deals 3 damage to target creature that player controls.

Lava Swimmer 5R
Creature - Elemental (C)
Purity - As long as red is the only color among permanents you control, Lava Swimmer has :R: Lava Swimmer gets +1/+0 until end of turn."
4/4
At home in the fires of Shadara.

Ogre Harassers 3R
Creature - Ogre (C)
Ogre Harassers can only be blocked by two or more creatures.
3/4
"Look, supper! We have fun now."

Shadaran Firesworn R
Creature - Goblin Shaman (C)
Purity - As long as red is the only color among permanents you control, when Shadaran Firesworn dies, it deals 3 damage to target creature.
1/1

Shadaran Grunt R
Creature - Goblin Warrior (C)
Haste
As long as you control at least three red permanents, Shadaran Grunt gets +1/+1.
1/1

Toraia Aflame 3RR
Sorcery (C)
Toraia Aflame costs 2 less to cast if an opponent had been damaged by a red source this turn.
Choose one - destroy target artifact, or destroy target land.

The Fires of Ending 3R
Sorcery (U)
As an additional cost to cast The Fires of Ending, sacrifice X Mountains.
Choose one - The Fires of Ending deals X damage to each creature; or The Fires of Ending deals X damage to each player.

Flame Wreath XRR
Instant (U)
(Use only R to pay for X.)
Flame Wreath deals X damage to target creature.
If X is five or more, Flame Wreath can't be countered by spells or abilities.

Goblin Elementalist 2RR
Creature - Goblin Shaman (U)
T: Goblin Elementalist deals 1 damage to target creature or player.
Purity - If red is the only color among permanents you control, Goblin Elementalist has haste.
2/2

Goblin Swarm 1RR
Creature - Goblin (U)
Goblin Swarm's power and toughness are equal to the number of red permanents you control.
*/*
When it comes to the goblins of Shadara, the odds are never even.

Landsmasher Ogre 3R
Creature - Ogre (U)
Trample
Purity - If red is the only color among permanents you control, Landsmasher Ogre has "Sacrifice a land: Landsmasher Ogre gets +2/+0 until end of turn."
3/2
Rocks, trees... whatever is nearby is potentially a weapon.

Loot and Pillage 1R
Instant (U)
As an additional cost to cast Loot and Pillage, tap target creature you control.
Choose one - Destroy target artifact; or gain control of target Equipment.

Lumbering Rocklord 5R
Creature - Elemental (U)
Whenever a Mountain enters the battlefield under your control, Lumbering Rocklord deals 1 damage to target creature or player.

The Path of Shadara 2RR
Instant (U)
Target creature gets +X/+0 and gains trample and haste until end of turn, where X is the number of Mountains you control.
Those who journey through the mountains of Shadara and survive are tempered by the mountains.

Shadaran Ascendance 4R
Enchantment - Aura (U)
Enchant creature
Enchanted creature has flying and has "R: This creature gets +1/+0 until end of turn."
If enchanted creature would be destroyed, instead return it to its owner's hand.

Shadaran Invader 2R
Creature - Goblin (U)
Whenever Shadaran Invader blocks or becomes blocked by a nonred, colorless creature, Shadaran Invader gains double strike until end of turn.



Forestwatch Tower G
Artifact - Fortification (C)
Whenever fortified land becomes tapped, target creature loses flying until end of turn.
Fortify 1G

Aldrean Greenspeaker 1G
Creature - Elf Druid (C)
T: Add G to your mana pool.

Aldrean Might G
Instant (C)
Target creature gets +2/+2 until end of turn.
Purity - As long as green is the only color among permanents you control, that creature gets +4/+4 until end of turn instead.

Aldrean Skywatcher 2G
Creature - Elf Scout (C)
Reach
2/3
The incredible accuracy of the Skywatchers keep the griffins of the plains and drakes at the coast of bay.

Aldrean Soulwolf 2G
Creature - Spirit Wolf (C)
Hexproof
When Aldrean Soulwolf dies, you gain 2 life.
2/2

Arrows from the Woods GG
Instant (C)
Arrows from the Woods deals 2 damage to each creature with flying.
If you control at least three green permanents, you may cast Arrows from the Woods without paying its mana cost.

Deepforest Bulwark G
Defender
Purity - As long as green is the only color among permanents you control, Deepforest Bulwark has reach.
0/4
The walls of the Deepforest are manned by Aldrean Archers, ready to keep out any who would intrude upon their sacred lands.

Deepforest Guardian G
Creature - Elf Warrior (C)
Whenever Deepforest Guardian blocks or becomes blocked by a non-green creature, Deepforest Guardian gets +1/+1 until end of turn.
1/1
The elves of Aldrea are quick to guard their home from any outsider.

Deepforest Rhino 4G
Creature - Rhino (C)
Purity - As long as green is the only color among permanents you control, Deepforest Rhino gets +2/+2 and has trample.
3/3
The larger the territory, the more fearsome they become.

Elven Ambush 1G
Instant (C)
Put two 1/1 green Elf creature tokens onto the battlefield.
The forests of Aldrea are full of surprises.

One with the Pack 2GG
Sorcery (C)
Creatures you control get +2/+2 and gain trample until end of turn.
"Running through the night. Howling at the moon. Life has never held such joy for me more than it does now."
-Arana, Daughter of the Wild


Reclaimed by Growth 3G
Instant (C)
Destroy target artifact or enchantment. You may search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.

Serenity of the Forest 1G
Instant (C)
As an additional cost to cast Serenity of the Forest, tap an untapped creature you control.
You gain life equal to that creature's toughness.

Territorial Wolfbeast 4G
Creature - Beast (C)
Whenever a Forest enters the battlefield under your control, Territorial Wolfbeast gets +2/+2 until end of turn.

Towering Elemental 5GG
Creature - Elemental (C)
7/6
In Aldera, the very feet beneath your feet is alive.

Aldrean Tranquility XGG
(Use only G to pay for X.)
Target player gains X life.
Purity - If green is the only color among permanents you control, if Aldrean Tranquility would be put into your graveyard from anywhere, its owner instead shuffles it into his or her library.

Barkskin Dryad 1GG
Creature - Dryad (U)
Purity - As long as green is the only color among permanents you control, when Barkskin Dryad kills a creature or dies, you may search your library for a land card and put it onto the battlefield.
2/4

Canopy of Mist 2GG
Enchantment (U)
Creatures with flying can't block creatures without flying.
Green creatures you control get +1/+1.
The mines over Aldrea serve as both a defense as well as a source of sustenance for the forest.

Deepforest Bladesinger 1G
Creature - Elf Rogue (U)
Whenever Deepforest Bladesinger blocks or becomes blocked by a nongreen, colored creature, Deepforest Bladesinger gains deathtouch until end of turn.
2/2

Gnarled Guardian 4GGG
Creature - Treefolk (U)
Trample, hexproof
7/5
The Guardians of the Deepforest are an unstoppable force, immune to the magic of the outside world.

Savage Growth 3G
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
If enchanted creature would be destroyed, instead return it to its owner's hand.

Superiority of the Forest 2GG
Instant (U)
Destroy target nongreen, nonland permanent with converted mana cost 3 or less.
Purity - If green is the only color among creatures you control, put a +1/+1 on target creature you control.

Wooded Troll 2GG
Creature - Troll (U)
Hexproof
1G: Regenerate Wooded Troll.
Slowly becoming a part of the forest.

Wrath of the Wild 2G
Instant (U)
Target creature you control gets +1/+1, trample, and "Whenever this creature deals combat damage to a player or kills a creature, you may search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library." until end of turn.


Elven Longbow 2
Artifact - Equipment (C)
Equipped creature gets +1/+1. If equipped creature is green, it gains reach.
Equip 1

Goblin Conquerer's Helm 2
Artifact - Equipment (C)
Equipped creature gets +2/+0. If equipped creature is red, it gains haste.
Equip 2

Aldrean Disciple 1W
Creature - Elf Shaman (C)
Aldrean Disciple is colorless.
When Aldrean Disciple enters the battlefield, tap target creature. It doesn't untap during it's untap step.
1/1

Arathan Disciple 1R
Creature - Vampire (C)
Arathan Disciple is colorless.
When Arathan Disciple enters the battlefield, it deals 2 damage to target creature or player.
1/1

Bloom 1G
Sorcery (C)
Bloom is colorless.
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Deny Corporeality 2U
Deny Corporeality is colorless.
Counter target spell unless its controller pays 3.
"They will no longer be the only ones on this plane who can nullify magic!
-Azam, Prophet of the Blind


Ethereality G
Instant (C)
Ethereality is colorless.
Target creature gains hexproof until end of turn.
"Behold! You can be impervious to your enemy's weak magic!"
-Azam, Prophet of the Blind


Ghostfire 2R
Instant (C)
Ghostfire is colorless.
Ghostfire deals 2 damage to target creature or player.
"This is what a taste of the magic my Masters can bring..."
-Azam, Prophet of the Blind


Prophesy 1U
Sorcery (C)
Prophesy is colorless.
Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order, then draw a card.

Revenant Erosion 1W
Instant (C)
Revenant Erosion is colorless.
Destroy target artifact or enchantment.
"Your enemies will tremble as you destroy their once sacred relics."
Azam, Prophet of the Blind


Revivify B
Sorcery (C)
Revivify is colorless.
Return target creature card from your graveyard to your hand.
"This feels wrong..."

Savagery 1R
Instant (C)
Savagery is colorless.
Creatures you control get +1/+1 until end of turn.
The ferocity of the elves was every bit as much as the goblins.

Shadaran Disciple G
Creature - Goblin Warrior (C)
Shadaran Disciple is colorless.
T: Add 1 to your mana pool.
1/1
"Haha! Me make mana!"

Spirit Rot 2B
Instant (C)
Spirit Rot is colorless.
Destroy target nonblack creature.
"They'll think twice before entering your forests after you show them your newfound power."
-Azam, Prophet of the Blind


Telvan Disciple 1B
Creature - Merfolk (C)
Telvan Disciple is colorless.
Sacrifice a creature: Telvan Disciple gets +2/+2 until end of turn.
1/1
Those who followed Azam found abilities far beyond the mana of their native homes.

Toraian Disciple 1U
Creature - Human Soldier (C)
Toraian Disciple is colorless.
,t: Draw a card.
1/1
"Such insight... the masters of the Blind are truly great!"

Vivacity W
Instant (C)
Vivacity is colorless.
Target creature gains lifelink until end of turn and you gain 2 life.

Sanctum of the Blind
Land (C)
T: Add 1 to your mana pool.
t: Add one mana of any color to your mana pool. Spend this mana only to cast colorless spells or to activate abilities of colorless permanents.

Flimsy Glider 1
Artifact - Equipment (U)
Equipped creature gets -1/-0 and gains flying.
Equip 0
What it lacks in combat power it makes up for in speed.

Azam, Missionary of the Blind 5
Legendary Creature - Cleric (R)
Colorless spells you cast and abilities of colorless permanents you control can be paid for with any color of mana, regardless of their printed cost.
2: Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Activate this ability only once per turn.
3/3
"I bring you the magic of my masters, which supersedes the limitations of your world."

Herald of Emrakul 12
Creature - Eldrazi (M)
You may sacrifice four colorless, nonartifact, nontoken creatures rather than pay Herald of Emrakul's mana cost.
Protection from colored spells
Annihilator 2
As the creature emerged from the rift, they realized the extent of what they have done, but it was too late/

Indoctrination of the Blind 6
Enchantment (R)
Spells and permanents you control are colorless.
Colorless spells cost 1 less to cast.
Disciples came from all corners of Caeia, hungry for the magic Azam offered.

Summon the Masters 2
Legendary Enchantment (M)
0: Exile target nonartifact, colorless spell from your graveyard. Activate this ability only during your turn and only once per turn.
At the beginning of your upkeep, if there are at least five cards exiled with Summon the Masters, you win the game.
"Behold, they come! The masters of the Blind Eternities!"


Prismatic Essence 4
Artifact (U)
Prismatic
Creatures you control have Prismatic.

Prismatic Armory Construct 5
Artifact Creature - Golem (C)
Prismatic
Equipment costs 1 less to equip to Prismatic Armory Construct.
3/3

Radiant Jewel 1
Artifact (C)
Prismatic
,t: Add one mana of the chosen color to your mana pool.

Mask of Infinite Color 3
Artifact - Equipment (U)
Prismatic
Equipped creature has Prismatic and "This creature cannot be damaged by spells of the chosen color."
Equip 2

Longsword of Solidarity 3
Artifact - Equipment (U)
Prismatic
Equipped creature gets +1/+1 and has first strike.
Purity - As long as the chosen color is the only color among permanents you control, equipped creature gets +2/+2 and has double strike instead.
Equip 4

Purification Golem 6
Artifact Creature - Golem (U)
Prismatic
When Purification Golem blocks or becomes blocked by a creature that is not the chosen color, Purification Golem gets +2/+2 until end of turn.
4/4
0

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