Cantrip Heaven

Welcome to Cantripmancer's Extendoblog! This is where my cantrips go after being cast (aka: stuff I wanna keep track of). It seems like an odd appropriation of a blog function, but I'll take it over the (lack of) alternative.

Mafia Stuff

Games in Progress:

Hosting
• Coming soon: [Basic] Dinosaurs Lost in Time

Playing

• [Normal - BL] [URL="http://forums.mtgsalvation.com/showthread.php?t=585138"]Star Wars[/URL]. (Host: Zionite)

Stats (excludes games in progress):
Town/Scum/Neutral: 19/3/2

Record: 13/13
• Town Record: 10/9
- Killed at Night: 11 By Non-Town: ???
• Scum Record: 3/2
• Neutral Record: 0/2

Completed Games, in reverse order of completion (BL = Beta League):

• [Basic] [URL="http://forums.mtgsalvation.com/showthread.php?t=546480"]Sesame Street[/URL] - Cookie Monster, Mafia Role Cop, lynched N1, won! (Host: Tom)
• [Normal - BL] [URL="http://forums.mtgsalvation.com/showthread.php?t=539613"]Apocalypse[/URL], Albert, Mafia Hunter, killed by SK N2, lost. (Host: Toastboy)
• [Basic] [URL="http://forums.mtgsalvation.com/showthread.php?t=526336"]Porn Star[/URL] - Peter North, Town Vanilla, endgamed, won! I could not find my motivation this game, and lurked hard. (Host: Seppel)
• [Mini] [URL="http://forums.mtgsalvation.com/showthread.php?t=524184"]Marvel Madness I[/URL] - The Hulk, Town Paranoid Fist Owner, endgamed, won! (Host: TK-421)
• [Basic] [URL="http://forums.mtgsalvation.com/showthread.php?t=500504"]Disney Villains[/URL] - Sid (Toy Story), Vanilla Town, endgamed, lost. (Host: Arnnaria)
• [Specialty] [URL="http://forums.mtgsalvation.com/showthread.php?t=496305"]Survival Horror[/URL] - Billy Coen, Town Miller, killed N5, won! (Although most players didn't feel that this one should count in stats, I felt like the choices I made were good choices, so...) (Host: Iso)
• [Normal - BL] [URL="http://forums.mtgsalvation.com/showthread.php?t=499237"]Chimes[/URL] - Dr. Puce, Town Doctor, killed N1, won! (Host: Guardman)
• [Mini] [URL="http://forums.mtgsalvation.com/showthread.php?t=486096"]Steins;Gate[/URL] - Faris Nyannyan, Town Doctor, killed N3, lost. (Host: Wheat_Grinder)
• [Mini] [URL="http://forums.mtgsalvation.com/showthread.php?t=467916"]Megiddo's Avatars[/URL] - Darumaka, Town Vanilla, killed N3, lost. (Host: Prophylaxis (w/Megiddo))
-----Took a year and a half off.-----
• [URL="http://forums.mtgsalvation.com/showthread.php?t=302755"]Hitchhikers Guide To the Universe[/URL] - Agrajag, Neutral Fanatic, killed night 2, lost. (Host: Toastboy)
• [URL="http://forums.mtgsalvation.com/showthread.php?t=313250"]Social Engineering[/URL] - Teardrop, Vanilla Town, survived to endgame, won! (Host: Seppel)
• [URL="http://forums.mtgsalvation.com/showthread.php?t=264483"]Powerful Wizard[/URL] - Saruman, Mafia Manipulator, survived to endgame, won! (Pseudo-nominated mafia MVP?) (Host: RobRoy)
• [URL="http://forums.mtgsalvation.com/showthread.php?t=264308"]Red Dwarf[/URL] - The Polymorph, Mafia Emotion-Leech, lynched D4, lost. (Host: ced395)

• [URL="http://forums.mtgsalvation.com/showthread.php?t=274155"]Basic #30: Library[/URL] - 1984, Town Cop, survived to endgame, won! (Host: Penguin of Death)
• [URL="http://forums.mtgsalvation.com/showthread.php?t=249426"]Basic #24 (Ged's Flavorless)[/URL] - Vanilla Town, killed N1, lost. (Host: Ged)
• [URL="http://forums.mtgsalvation.com/showthread.php?t=254399"]Basic #26: Experiment #26[/URL] - Vanilla Town, killed N2, lost. (Host: Dagger)
• [URL="http://forums.mtgsalvation.com/showthread.php?t=241350"]Basic #22: Shrek[/URL] - Sleeping Beauty, Vanilla Town, self-lynched D1, lost. (Host: Syrenz)

• [URL="http://forums.mtgsalvation.com/showthread.php?t=242415"]Symbiote[/URL] - Eiji Hoshino, Serial Killer, killed N3, lost. (Host: RobRoy)
• [URL="http://forums.mtgsalvation.com/showthread.php?t=227988"]Duel Monsters[/URL] - Magician's Valkyria - Vanilla Town, killed N1, won!. (Host: Charm Master3125)

• [URL="http://forums.mtgsalvation.com/showthread.php?t=232288"]Anita Blake 2[/URL] - Damien, Vanilla Town, survived to endgame, lost. (Host: Silent Prophet)
• [URL="http://forums.mtgsalvation.com/showthread.php?t=217019"]Indiana Jones and the Oracle's Secret[/URL] - Willie Scott, Vanilla Town, self-lynched D2, won! (Host: Kraj)
• [URL="http://forums.mtgsalvation.com/showthread.php?t=211595"]Basic #13: Afterlife[/URL] - Christopher Reeve, Town Doc, killed N1, won! (Pseudo-nominated town MVP?) (Host: Some One)
• [URL="http://forums.mtgsalvation.com/showthread.php?t=174071"]Basic #7: Paranoia[/URL] - Infrared Citizen 4352N4, Vanilla Town, killed N2, lost. (Host: Nom Anor)
• [URL="http://forums.mtgsalvation.com/showthread.php?t=154578"]Basic #2: Balloon Debate[/URL] - Ivan the Terrible, Mafia Poisoner, survived to endgame, won! (Host: Ecophagy)
• [URL="http://forums.mtgsalvation.com/showthread.php?t=151965"]Newb #31: Star Wars Rogue Squadron[/URL] - Ooryl Qrygg, Vanilla Town, survived to endgame, won! (Host: loran16)
• [URL="http://forums.mtgsalvation.com/showthread.php?t=145908"]Newb #28: Disgaea[/URL] - Prinny Netherworld Servant, Vanilla Town, survived to endgame, lost. (I was an exploding penguin!) (Host: Arimnaes)

Replaced Out/Game Died:
• [URL="http://forums.mtgsalvation.com/showthread.php?t=323115"]Too Much Scum Mafia II - Wraith Squadron Style[/URL] Replaced out due to time issues. Again, my bad. (Host: loran16)
• [URL="http://forums.mtgsalvation.com/showthread.php?t=279671"]Ogre Mafia[/URL] Replaced out due to major time constraints...totally my bad. (Host: Syrenz)
• [URL="http://forums.mtgsalvation.com/showthread.php?t=169461"]Brittania Rebellion - Legions[/URL] - Cavalry Scout, Town Perma-Watcher, lynched D1, game died. Frown (Host: StormBlind)
• [URL="http://forums.mtgsalvation.com/showthread.php?t=181717"]Cubus' Normaltown[/URL] - Replaced out due to time constraints (only posted once). (Host: Cubus)

Games Modded
• [Basic] [URL="http://forums.mtgsalvation.com/showthread.php?t=261303"]Stephen King's The Stand[/URL] August 2, 2010 - November 11, 2010. Game Posts: 1166; replacements: 4, including one modkilled; overall reaction: + on flavor, - on management.
• [Mini] [URL="http://forums.mtgsalvation.com/showthread.php?t=522055"]Dr. Polyopticon's Transcendental Orchestra[/URL] July 8, 2013 - October 8, 2013. Game Posts: 1805; replacements: 4; overall reaction: +++ on flavor, + on setup.

Egostroking

Quote from Azrael
Ten points to Cantripmancer.

Quote from Azrael
Five Az points to Cyouni and Cantripmancer.
Quote from Milldawg
I basically agree with Cantripmancer about everything he has said, and probably about everything he ever will say. :p

Quote from indomitablebug
I mean it's like you [Cantripmancer] shouted something crazy, ran out of the building after lighting yourself on fire, then calmly walked back in nicely dressed and freshly groomed wondering why everyone is confused and talking about you.

Quote from MandersHex
However, don't forget about Cantripmancer! I love playing with him, and it's been too long!
Quote from MandersHex
Don't let your wife see that!

Quote from atlseal
+1 internets to you, good sir

Quote from Sepiriel
I hate doing posts after Cantrip he writes so much i end up feeling my posts are inferior in quality Frown

MCC Stuff

The spoiler elements have been purposely destroyed with the extraneous "/" at the start and end for easy copy-pasteability.

[/spoiler=Judgings (Unassigned)]
Player
[/spoiler=Unstarted]Card
Design (X/10):
Development (X/10):
Polish (X/5):
Total (X/25)
[/spoiler/]
[/spoiler/]
[/spoiler=Results]TBA[/spoiler/]
[/spoiler=MCC Rubric](The questions after each subcategory are suggested areas of inquiry for each judge to use to determine the elements of their judgings.)

Design (X/10) - This reflects the work put into the initial concept of the card.
Creativity – How original or innovative is the card? Does it present an old idea with a new twist? Does it employ an entirely new mechanic?
Elegance - Is the concept easily understood at a glance? Does the design just 'click' with the flavor?
Potential – Will different player demographics (Spike/Johnny/Timmy) find a use for this card? Does it stand out as a card to build a deck around?

Development (X/10) - This reflects the execution of the idea, fleshing it into a playable card concept.
Viability – How well does this card fit into the color wheel? Does it break or bend the rules of the game? Is it at the appropriate rarity?
Balance – Does the card's cost match its power? How balanced are its interactions with other cards? Can it be played in constructed, limited, or multiplayer without breaking any of those formats?
Creative Writing - Does the name sound like it fits on a card? Does the flavor text feel natural and professional? Does the combination of name, flavor text, and card concept make Vorthos spout poetry?

Polish - This puts the finishing touches on the card, polishing it to an end product that would be glad to see print. This area is very specifically divided into the following two sections.
Challenge (X/2) – One point awarded per satisfied challenge condition.
Quality (X/3) – Points (full or partial, as long as it's consistent) deducted for incorrect spelling, grammar, and templating.

Total: X/25[/spoiler/]
This next spoiler is messy, but as it's intended to be backup, I'm not going to clean it up. It's just here in case one of the MCC organizers mistakenly deletes the first post of the MCC Discussion Thread.












Current threads:
[URL="http://forums.mtgsalvation.com/showthread.php?t=280304"]October Round 4[/URL]
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=193659"]Rubric[/URL] Discussion Thread and Poll[/url]
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=151003"]Old[/URL] Discussion Thread[/url]

October '10 - The Halloween Zone
[URL="http://forums.mtgsalvation.com/showthread.php?t=274202"]Round 1[/URL]: Create a legendary Horror, Skeleton, Vampire, or Zombie creature card.
[URL="http://forums.mtgsalvation.com/showthread.php?t=276280"]Round 2[/URL]: Create a card that has one or more of the following keyword abilities: Dredge, Gravestorm, or Unearth.
[URL="http://forums.mtgsalvation.com/showthread.php?t=278578"]Round 3[/URL]: Create a tribal equipment card.
Round 4: Create a monocolored card that has the phrase "opponent chooses" in its rules text.
TBA
September '10 - "P/T Party"
[URL="http://forums.mtgsalvation.com/showthread.php?t=267674"]Round 1[/URL]: Create a noncreature card that raises or lowers a creature's power and/or toughness.
[URL="http://forums.mtgsalvation.com/showthread.php?t=269660"]Round 2[/URL]: Create a 1/1 creature card.
[URL="http://forums.mtgsalvation.com/showthread.php?t=271661"]Round 3[/URL]: Create a noncreature card that has a p/t in its text.
[URL="http://forums.mtgsalvation.com/showthread.php?t=273673"]Round 4[/URL]: Create a creature card with a p/t that hasn't been seen on an actual Magic card.
Sefferl, the Towering Blossom 4GGWW
Legendary Creature - Treefolk Spirit (M)
Whenever Sefferl, the Towering Blossom or another creature enters the battlefield under your control, if you cast it from your hand, search your library for an enchantment card and put it onto the battlefield. Then shuffle your library.
The appearence of their guardian sends a feeling of euphoria through the denizens of Foreta, enough to raise the canopy-city even higher into the sky.
8/6
August '10 "1, 2, 4, 8"
[URL="http://forums.mtgsalvation.com/showthread.php?t=261048"]Round 1[/URL]: Create a non-creature card with only one sentence of rules text.
[URL="http://forums.mtgsalvation.com/showthread.php?t=263030"]Round 2[/URL]: Create a creature card that includes one or more of the following words in the non-reminder rules text: Artifact, Enchantment, Instant, Land, Planeswalker, Sorcery, Tribal.
[URL="http://forums.mtgsalvation.com/showthread.php?t=265535"]Round 3[/URL]: Create an instant or sorcery with two or more colors.
[URL="http://forums.mtgsalvation.com/showthread.php?t=267053"]Round 4[/URL]: Create a card with no more than eight (8) words of rules text.

Khorvak, the Big-Hearted
Legendary Creature - Kithkin Avatar [M]
1/1 creatures are indestructible.
Although smaller than even most younglings, his benevolence made him a giant among men.
1/1
July '10 "A Game of Games"
[URL="http://forums.mtgsalvation.com/showthread.php?t=253660"]Round 1[/URL]: Create a card that contains the phrase "converted mana cost" in the rules text.
[URL="http://forums.mtgsalvation.com/showthread.php?t=255747"]Round 2[/URL]: Create a card with three modes.
[URL="http://forums.mtgsalvation.com/showthread.php?t=257680"]Round 3[/URL]: Create a card that causes a coin flip and/or chooses a target at random.
[URL="http://forums.mtgsalvation.com/showthread.php?t=259602"]Round 4[/URL]: Create a card that benefits or is benefited by cards that share an attribute with it.

Infantry Training W
Enchantment (R)
Creatures you control with converted mana cost 1 or less get +1/+0 and have first strike.
A well-trained army can take down any abomination.

June '10 "Low Costs"
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?p=5405416#post5405416"]Round[/URL] 1[/url]: Design a 1-mana creature.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?p=5441524#post5441524"]Round[/URL] 2[/url]: Design a 1-mana instant or sorcery.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?p=5466277#post5466277"]Round[/URL] 3[/url]: Design a 1-mana enchantment or artifact.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?p=5493994#post5493994"]Round[/URL] 4[/url]: Design a nonland card with either no mana cost or a mana cost of :0mana:.

Bloodhunter 0 mana
Creature - Vampire (R)
Bloodhunter is black.
Cast Bloodhunter only if an opponent has 10 or less life and if you control two or more Swamps.
Bloodhunter attacks each turn if able.
Not every thirst can be satisfied.
4/4

May '10 "In Wizards' Shoes"
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?p=5292976#post5292976"]Round[/URL] 1[/url]: Design a card that scales with extra investment.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?p=5327547#post5327547"]Round[/URL] 2[/url]: Design a card that uses land in an unusual way.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?p=5352578#post5352578"]Round[/URL] 3[/url]: Design a card that involves discarding.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?p=5377516#post5377516"]Round[/URL] 4[/url]: Design a card that alters the game globally.

Pardic Elemental 2RR
Creature - Elemental R
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Players can’t play lands.
4/3


April '10 "A Good Show of One-Upmanship"
[URL="http://forums.mtgsalvation.com/showthread.php?t=231656"]Round 1[/URL]: Design a card with "counter target spell" in the rules text.
[URL="http://forums.mtgsalvation.com/showthread.php?t=234542"]Round 2[/URL]: Design a creature card that includes the phrase "~ can't be countered by spells or abilities."
[URL="http://forums.mtgsalvation.com/showthread.php?t=236616"]Round 3[/URL]: Design a noncreature permanent card (artifact, enchantment, land, or planeswalker) with shroud.
[URL="http://forums.mtgsalvation.com/showthread.php?t=239366"]Round 4[/URL]: Design a card that moves all cards of one or more types from the battlefield to another zone.
Phantom of Purity WW
Creature - Spirit [Uncommon]
Flying
3W, Sacrifice Phantom of Purity: Exile all enchantments you don't control. Then, unless green mana was spent to activate this ability, exile all enchantments you control.
"An unnatural scene, a flash of light. A world pure, a worthy sight."
—Aurora, Ætherwalker
2/2

March '10 "Nothing Really Matters"
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=224754"]Round[/URL] 1[/url]: Design a card with the numeral 0 in the rules, reminder, and/or flavor text.
[URL="http://forums.mtgsalvation.com/showthread.php?t=226945"]Round 2[/URL]: Design a creature card with printed power less than or equal to 0.
[URL="http://forums.mtgsalvation.com/showthread.php?t=228965"]Round 3[/URL]: Design a creature card with printed toughness less than or equal to 0.
[URL="http://forums.mtgsalvation.com/showthread.php?t=230765"]Round 4[/URL]: Design a numeral-less card.

Empathic Curse :symwb::symwb:
Enchantment - Aura (U)
Enchant creature
All damage that would be dealt by creatures is dealt to enchanted creature instead.
Sacrifice enchanted creature: Attach Empathic Curse to target creature. Any player may activate this ability, but only if he or she controls the enchanted creature, and only as a sorcery.

February '10 "It'll cost ya"
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=216801"]Round[/URL] 1[/url]: Design a card with an additional cost.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=220231"]Round[/URL] 2[/url]: Design a card with an increased or reduced cost.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?p=4974743#post4974743"]Round[/URL] 3[/url]: Design a "free" spell.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=223853"]Round[/URL] 4[/url]: Design a no-cost-but-additional-cost card.
Conservation Instinct
Instant (uncommon)
Conservation Instinct is green.
You may put a green creature with power 2 or less you control on top of its owner's library rather than pay Conservation Instinct's mana cost.
Put a 3/3 green Beast creature token onto the battlefield.
The fittest is often the fastest.

January '10 "Countdown"
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=209112"]Round[/URL] 1[/url]: Design a 4-mana draw spell.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=211002"]Round[/URL] 2[/url]: Design a 3-mana destroy spell.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=214018"]Round[/URL] 3[/url]: Design a 2-mana library trigger-er.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=216399"]Round[/URL] 4[/url]: Design a 1-mana Tutor.
Concealed Notion blue mana
Enchantment (R)
As an additional cost to cast Concealed Notion, sacrifice an enchantment.
When Concealed Notion enters the battlefield, search your library for a card and exile that card face down. Then shuffle your library.
When Concealed Notion is put into a graveyard from the battlefield, put the exiled card in your hand.


December '09 "A Legend in the Making"
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=203217"]Round[/URL] 1[/url]: Design a legendary creature.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=205601"]Round[/URL] 2[/url]: Design a home town, trusty gear, or sidekick for your legend.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=207338"]Round[/URL] 3[/url]: Make an instant, sorcery, or enchantment representing a deed of your legend.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=208680"]Round[/URL] 4[/url]: Kill your legend.
Consecrated Huntress green mana
Creature - Elf Scout (C)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
:1mana::symw:: Exile Consecrated Huntress and target creature blocking it.
Should her chosen prey be pitied or envied?
1/1


November '09 "The Outer Limits"
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=195047"]Round[/URL] 1[/url]: Select any legendary creature and make a common creature card that reflects that creature's humble beginnings.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=199167"]Round[/URL] 2:[/url] Complete the generic cycle.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=201203"]Round[/URL] 3:[/url] Replace the borkenness that is Skullclamp.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=203666"]Final:[/URL[/URL]] Complete the cycle of Call the Skybreaker, Spitting Image, Waves of Aggression, and Worm Harvest.
Restore the Fallen :2mana::symwb::symwb::symwb:
Sorcery (R)
Return target creature card in a graveyard to the battlefield under your control.
Retrace
“Arise, my army!” the general commanded. “Arise! Arise!”


October '09 "Two"
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=188283"]Round[/URL] 1[/url]: Make an instant or sorcery that has "choose two," "choose both," or "choose one or both" in the rules text.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=191276"]Round[/URL] 2[/url]: Make a flip permanent card (i.e. - Akki Lavarunner or Budoka Gardener).
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=193513"]Round[/URL] 3[/url]: Make a split card.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=195349"]Final[/URL] Round[/url]: Make a creature card that can be played from both your hand and exactly one zone other than your hand.

September '09 "Building On Other Designs"
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?p=4250560"]Round[/URL] 1[/url]: Design a common with a keyword ability that could appear on more than one card type.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?p=4296037"]Round[/URL] 2[/url]: Design an uncommon that is in a vertical cycle with someone else's round 1 common.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=185301"]Round[/URL] 3[/url]: Design a rare that is in a vertical cycle with someone else's round 2 uncommon.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?p=4394614"]Final[/URL] Round[/url]: Design a mythic rare that is in a vertical cycle with someone else's round 3 rare.


In a vertical mega-cycle with:
[URL="http://[url]http//forums.mtgsalvation.com/showpost.php?p=4251629&postcount=27"]Whisperer[/URL] of Doubt[/url]
[URL="http://[url]http//forums.mtgsalvation.com/showpost.php?p=4321093&postcount=35"]Whisperer[/URL] of Thoughts[/url]
[URL="http://[url]http//forums.mtgsalvation.com/showpost.php?p=4355534&postcount=11"]Whisperer[/URL] of Certainties[/url]

August '09 "Elemental Fun"
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=174888"]Round[/URL] 1[/url]: Make an instant with 'air' in its name.
[URL="http://[url]http//forums.mtgsalvation.com/showpost.php?p=4166341&postcount=1"]Round[/URL] 2[/url]: Make a sorcery with the word "earth" in the name.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=178769&highlight=MCC+august"]Round[/URL] 3[/url]: Design a creature card that has the word "water" in the name.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=180837"]Final[/URL] Round[/url]: Design an enchantment card that has the word "fire" in the name.


July '09
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?p=4032684#post4032684"]Round[/URL] 1[/url]: Make a mythic wurm, illusion, minotaur, or cat.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=171585"]Round[/URL] 2[/url]: Make a creature with an ability that can target another creature you control.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?p=4089267#post4089267"]Round[/URL] 3[/url]: Make a non-red card that deals non-combat damage.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?p=4111121#post4111121"]Round[/URL] 4[/url]: Make an instant or sorcery with a cantrip or other minor effect.



June '09
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?p=3921921#post3921921"]Round[/URL] 1[/url]: Make a black or red creature.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=166277"]Round[/URL] 2[/url]: Make a legendary non-red/non-black creature to defeat your round 1 card.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?p=3986757#post3986757"]Round[/URL] 3[/url]: Make an instant or sorcery with attacker or blocker in its ability text.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=168837"]Round[/URL] 4[/url]: Make a homeland for your round 2 card.



May '09
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=159952"]Round[/URL] 1[/url]: Create a card with affinity for something other than artifacts or a land type.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=161522"]Round[/URL] 2[/url]: Create a permanent card with morph.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=162659"]Round[/URL] 3[/url]: Create a two-colored gold card.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=163989""]Round[/URL] 4[/url]: Create a card with one complete sentence of rules text.



April '09
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=155475"]Round[/URL] 1[/url]: Create an instant or sorcery card that targets a single artifact, creature, enchantment, land, or planeswalker.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=156746"]Round[/URL] 2[/url]: Create a card your round 1 card can target.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=158135"]Round[/URL] 3[/url]: Create a card with the combined mana cost of your round 1 & 2 cards.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=159289"]Round[/URL] 4[/url]: Create a card with no mana cost.



March '09
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=151578"]Round[/URL] 1[/url]: Create a creature card with X in its cost.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=152705"]Round[/URL] 2[/url]: Create an equipment card.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=153634"]Round[/URL] 3[/url]: Create a card with "destroy all" or "destroy each" in its rules text.
[URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=154754"]Round[/URL] 4[/url]: Create a Planeswalker card.


The Monthly Card Competition is the user-run, unofficial successor to the FCC (Jan '05-Feb '09, RIP). For those of you who were familiar with the FCC, the MCC will (for now at least) be keeping the same rules/structure as the FCC, but without the moderator-sponsored bits. For the most part that means no trophies and no stickied threads, but I don't see why any of that should be a problem. I'm going to make sure that all sign-up and round threads link back here and between each other so that the lack of being stickied won't be as big of an issue. Bookmarking this thread might be a clever idea.

Alright, FAQ time. This FAQ is going to start out almost carbon-copied from the old [URL="http://[url]http//forums.mtgsalvation.com/showthread.php?t=66161"]FCC[/URL] FAQ[/url], but I feel it's important that this be separate so that changes can be made without confusion.


The MCC, or Monthly Card Contest, is a game that runs each month in the Card Making Contests and Games forum. In it the participants create their own homemade cards. It is designed to test the participants card making skills with a series of single-elimination rounds with restrictions on what cards you can make. COmpared to other contests, the MCC's focus is on thorough evaluation and feedback.


Basically, 10 x the number of people who sign up as judges. It normally works out to 70 or 80, but we haven't had to turn anyone away yet.


On the 1st of each month Round 1 will be posted. Just submit a card there and ta da, you're entered.


Nope, sorry. You can certainly take part in the discussion on this thread, but please don't post in the round thread.


Each month has four single-elimination rounds. Rounds 1-3 will have a bracket of players assigned to a single judge. In Round 4 all the entries will be judged by all the judges.

There will be a thread for the current round linked to this post. That thread should only be used for posting cards and judgings. All commentary and discussion will be posted here.

Each round will have a round requirement and two bonus points.


Revised MCC Rubric
(The questions after each subcategory are suggested areas of inquiry for each judge to use to determine the elements of their judgings.)

Design (X/10) - This reflects the work put into the initial concept of the card.
Creativity – How original or innovative is the card? Does it present an old idea with a new twist? Does it employ an entirely new mechanic?
Elegance - Is the concept easily understood at a glance? Does the design just 'click' with the flavor?
Potential – Will different player demographics (Spike/Johnny/Timmy) find a use for this card? Does it stand out as a card to build a deck around?

Development (X/10) - This reflects the execution of the idea, fleshing it into a playable card concept.
Viability – How well does this card fit into the color wheel? Does it break or bend the rules of the game? Is it at the appropriate rarity?
Balance – Does the card's cost match its power? How balanced are its interactions with other cards? Can it be played in constructed, limited, or multiplayer without breaking any of those formats?
Creative Writing - Does the name sound like it fits on a card? Does the flavor text feel natural and professional? Does the combination of name, flavor text, and card concept make Vorthos spout poetry?

Polish - This puts the finishing touches on the card, polishing it to an end product that would be glad to see print. This area is very specifically divided into the following two sections.
Challenge (X/2) – One point awarded per satisfied challenge condition.
Quality (X/3) – Points (full or partial, as long as it's consistent) deducted for incorrect spelling, grammar, and templating.

Total: X/25

FAQ

True, spelling has no reflection on your abilities as a designer. But the fact of the matter is that those sorts of errors are a) impossible to ignore and b) easy to correct. We could go on and on about this, or you could take a small fraction of the amount of time it would take to post a complain about it to just check over your card when you submit it.

Yes. If you have a render, the render must credit your artist. The name given should be able to lead people to that artist without effort, so if you're pulling art off of DeviantArt or someplace similar you should probably include the site.

Nope. And I know that this is sometimes very tempting. But these cards should be evaluated as though they're being taken out of a booster pack and seen for the first time. The name, mechanics, flavor text, etc should all be able to stand on their own. This rule is inflexible because allowing any aspect of the card to be explained gives an unfair advantage to fluent speakers of English.

As of September 2009, we require "real" Magic wording, which is currently that as of the M10 updates ("battlefield" instead of "in play", "exile" instead of "remove from the game" etc).

No. It helps, especially in the flavor department, but no judge should ever say -X, no render.

Judges, when judging text-only cards you should make a mock-up in MSE to see whether you're dealing with microtext.

For a while, we were using a modified version of the old FCC rubric which I'll post here under a spoiler for posterity.

/2 Bonus
/10 Balance
/4 Flavor
/4 Creativity
-? Quality
/20 Total

Bonus: Each round will have two bonus point criteria. If your card meets them, you get these points.

Balance: Just that. This is the most debatable area and we're all just going to have to accept that there are no perfect answers. In order for your card to get a 10 here, it will ideally be a very playable card that isn't over the power curve and has uses in both constructed and limited play. Being fun/useful in casual games is also a big plus. I would encourage judges to weight this score towards the current standard environment, but there are no hard and fast rules regarding this. Judges, I would encourage you to post any particular quirks you have in your judgeholder. For instance, I wouldn't know a good Legacy card if it bit me.

Flavor: As well as being a cool card game, magic also tells some pretty amazing stories. Flavor is where your judge decides if your card continues this tradition. Is it neat? Is it evocative? Does it do something fantastic with an existing story? Do we want to know more about this? This is generally an aspect of the name, art (optional), mechanics, and flavor text.

Creativity: How new and exciting the card is. You'll generally lose more points, the more directly it can be compared to existing cards.

Quality: This is a catch-all. What it comes down to is that outside of those 20 set points, judges can detract points for anything that doesn't fit in those categories. Things like typos and templating errors certainly fall under this, but it can also include such ethereal things as color-pie issues and elegance. How much a given judge takes off for these things is up to them, but the maximum deduction should never be more than 5.


To limit complaints about scores, we want to make sure that our judgings are all up to certain standards. This isn't meant as some sort of punishment or criticism of potential judges, just as a way to keep things as civil and fair as possible. With this in mind, here's what I want to do. Every month there will be a judge sign-up thread. The Signup will have a custom card at the top and your sign-up should include a judging of that card. You can sign-up first and then post your judging later so long as it's before the 1st of the month. A couple of the organizers will look at the judgings for new applicants and either make them a judge for the month or send them a PM with helpful feedback and move them into a player bracket. Again, this isn't meant to be discouraging. If you're turned down as a judge for a month, we still like you and hope very much that you'll give it another try next month.


You receive the pride for doing it and knowing the fact that you just were a big help in running an event.


That's just silly.


Everyone who watches this contest will think you are SO COOL. There's no trophies or front-page features associated with this anymore. I'm not going to lie, I wish I'd snagged a trophy before the FCC died, but that really shouldn't be anyone's primary reason for playing.


Challenge is a bad word. For the most part, judges' rulings are final. Sometimes they won't be perfect, but that's ok. Along those lines, you can feel free to bring up concerns with your judge via PM or ask for additional discussion in this thread, but do so politely and don't expect anything to change.


You know what? Please don't. Discussing an opponent's card is, on the surface, just as valid as discussing your own, but the potential bad feelings just aren't worth it. If your opponent's card was really judged in a discussion-needing way, someone else will probably bring it up.


Nope. The round ends at the indicated day at 12:00 Midnight EST. If you post at 12:01 you're disqualified. Reason 1 being slippery slope issues, it's better to just be arbitrary and strict about it then for us to argue about each specific case. Reason 2 being that in general, you'll have plenty of time that you don't need to be trying to post at 11:55. Reason 3 being that this is just a game and if real-life things prevent you from moving on one month, that's really ok.


A render is just a fancy name for a mockup of your card with art. To make one, the most widely used program is the fantastic free piece of software Magic Set Editor, which you can find [URL="http://[url]http//magicseteditor.sourceforge.net/"]here[/URL[/URL]].


No.


For legal reasons, giving the artist credit is mandatory. If you're going to submit a render, put the name of the artist in the render. If you have art but don't know the name of the artist, either find who did the art or don't use it. The policy on crediting art can be found [URL="http://[url]http//forums.mtgsalvation.com/showpost.php?p=2986922&postcount=4"]here[/URL[/URL]].

My own 2 cents on this: The bottom line is that the artists own the art and if they say they don't want it used for something like this DO NOT ARGUE. I view MTGS as basically a giant kitchen table where people talk and share card ideas, so I don't personally see any harm in sticking credited, unaltered art here. But these artists are professionals who make their living doing this and while I'm comfortable with the grey area of using art for this purpose without specifically asking each artist, when it comes to usage rights, the creator is right and I don't want to see anyone posting any ridiculousness about how they should be grateful that we're giving them free exposure or any of that.


The card that is in your post when the round ends is your final entry. If it was a different card earlier in the round that is fine, all that matters is the card that is in the post the second that round submissions close.

Editing your post after the submission part of the round has closed will result in automatic disqualification.


Organizers for each month are updated in the MCC Hammer signature (look at the bottom of this post). The lead organizer for the current month would be a good place to start, but the original startup crew for the MCC were WhisperedThunder, Cantripmancer, Milldawg, and JqlGirl. Milldawg and JqlGirl have "retired" from MCC work as of 11/2009, so don't bother them! Additionally, Arzangremmel and seratonin have significantly contributed to the MCC and are probably good resources for questions.


The MTGSalvation rules gurus are allowed to help you on your card text. The current Rules Gurus are Woapalanne, Binary, Condor, Darkasecas, Dr. Tom, Krashbot, Lesurgo, Sutherlands and Yare. If you need help on card text or if a judge disagrees with your card text, contact them over PM or instant messenger programs, if applicable. You can also post rules questions to the [URL="http://[url]http//forums.mtgsalvation.com/forumdisplay.php?f=145"]Rules[/URL] Forum[/url].


MCC cards should be created on your own. That is, design, balancing, and all of that should be your idea and your's alone. However, in edition to the templating stuff discussed above there are a couple of areas in which you can seek help. The first is on rendering issues. The second is language issues. I want to make this point very clear. MCC cards will be judged in English and incorrect grammar will be marked down like any other wording error. That being said, we highly encourage you to play even if english is not your first language. If you not a little (or a lot) of help with translation just PM your card to someone who seems like an upstanding fellow and ask for help, it's no big deal.


(This area is under construction.)
• Most of Mark Rosewater's articles on Wizards.com provide insight into actual card design and development.

Design Notes From Those Who Care
[URL="http://[url]http//forums.mtgsalvation.com/showpost.php?p=4613058&postcount=960"]In[/URL] Which Arzangremmel Goes the Distance With Creature Subtypes[/url]

Thanks for reading and hopefully this answered your questions.

See you in the MCC!
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By: Cantripmancer

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