Standard List (Jund Wolf Run) By Arkmer Dec 28, 2011 Category Icon Arkmer Blog Currently 0 / 5 4 DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures: 204 Viridian Emissary4 Solemn Simulacrum3 Acidic Slime2 Inferno Titan3 Grave Titan4 Primeval TitanSorceries: 104 Rampant Growth2 Arc Trail2 Slagstorm2 Black Sun's ZenithWalkers: 43 Garruk, Primal Hunter1 Karn LiberatedLnad: 267 Forest3 Swamp2 Mountain4 Copperline Gorge4 Woodland Cemetery2 Dragonskull Summit2 Rootbound Craig2 Kessig WolfrunSideboard1 Sheoldred, Whispering One2 Wurmcoil Engine2 Batterskull2 Creeping Renaissance4 Phyrexian Crusader4 Blackcleave Cliffs The deck is pretty straight forward, you just play more stuff than they have answers for. Certain threats are better against certain decks so you often need to lead appropriately. Against control I drop Primeval Adding the 4 Blackcleave Cliffs to the board really changes the way the deck functions vs aggro. They speed up the deck and give my removal and Crusaders more consistency. I pull out 4 Forests which is obviously a problem for the Green focus, fortunately I'm also removing 8 mid-late game Green plays for 4 early game Black and 4 mid-late game Artifact plays. It smooths out the mana in either instance. The reason I do not have Artifacts MB is because I feel I do really well without them in game one; when game two rolls around and I board them in, they will not have Artifact hate. This way I can keep them boarding every game and not be sure what my angle is. I don't run Inkmoth Nexus, the deck's mana base cannot handle it. Naya can because they have an extra Dual Land (Razorverge Thicket). Played a Standard last night with the list, went 6-0 against the 3 control decks I played and 0-2 against the one Elf Ball deck I wasn't prepared for (still a legit loss though).