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  • What Shock Lands in Lorwyn Eclipsed Means for Standard

    By Mike BC Jan 15, 2026

    Shock lands are a popular and versatile dual land option in Magic: The Gathering. Starting with Edge of Eternities, shock lands are making their way back into standard. With Edge of Eternities, we saw 5 of the 10 shock lands come back into play.  The last time we saw all 10 shock lands in standard was when they were released in the Ravnica sets from 2018 and 2019.  With Lorwyn Eclipsed, we’ll see the other 5 shock lands not in Edge of Eternities come back into Standard. 

  • Seth Manfield Wins MTG World Championship For a Second Time

    By Mike BC Dec 8, 2025

    The MTG World Championship was held over the weekend with the finals being played Sunday December 7th in Bellevue, Washington.  As reported by Nick Miller at Star City Games, Seth Manfield has won his second title.

  • Wizards of the Coast Announces Updates to the Banned & Restricted List

    By Mike BC Nov 10, 2025

    In September, Wizards of the Coast announced that there would be an update to the Banned & Restricted list.  That update has been announced and it affects six formats.  While Standard may have been affected the most, other formats are being adjusted through either bans or pre-bans

  • 5 Best Red Cards In Tarkir: Dragonstorm Standard

    By Ryan Easby Apr 30, 2025

    Looking for the best Red cards to play from Tarkir: Dragonstorm in Standard? Here are our picks.

  • Best Cards In Standard 2025 - White Edition

    By Ryan Easby Feb 4, 2025

    There are a lot of formats in Magic The Gathering, but the main format, Standard, sees a consistent rotation of cards. Here are the best cards in White, at least until Aetherdrift rotates in later this month.

  • Magic: The Gathering Sets The Stage For Aetherdrift's Ghirapur Grand Prix, Unveils New Cards And Mechanics In Dev Stream

    By Ryan Easby Jan 21, 2025

    Magic: The Gathering pulled the veil back a bit on the first standard legal set of 2025, Aetherdrift, revealing the new mechanics and some of the new cards coming next month.

  • Best Cards In Standard 2025 - Red Edition

    By Josh Knowles Jan 15, 2025

    Ever heard of "Red Deck Wins?" It's thanks to the fact that Red typically has some rather powerful cards to call its own, no matter the Standard rotation. Josh takes a look at some of the best Red cards in Standard right now as we start 2025.

  • The Magic Market Index for July 28th, 2017

    By Feyd_Ruin Jul 29, 2017
    The Magic Market Index is a weekly article series that documents the prices of all new released expansions throughout their life in Standard. The Magic Market Index is a collaborative effort among the staff, with this week's commentary written by technical adminitrator Feyd_Ruin.
  • Oath of the Gatewatch Spoiler Digest #1: Kozilek, Chandra, Nissa, All Expeditions, and More!

    • By Wildfire393 Jan 4, 2016
    • Category IconArticles
    • 0


    The first week of Oath of the Gatewatch spoilers have concluded, and that means it's time for the first Spoiler Digest. The Oath spoiler season started off with a bang, as an unauthorized leak spoiled nine of the mythic rares and the entire set of expeditions. The rest of the first week revealed many other cards, including the three remaining manlands and a slew of terrifying Eldrazi.

    Read More
    Tags standard modern Spoiler Digest Oath of the Gatewatch
    0
  • Decks From Budget Brewing: Tuning Up for Standard (Feb 16, 2015)

    • By mtgcure Feb 16, 2015
    • Category Iconmtgcure
    • 0
    These decks were featured in Budget Brewing: Tuning Up for Standard. They are tuned for maximum impact for the dollar. I give a few upgrade notes after each decklist for people who are willing to shell out more cash.

    Mono Red Beatdown | Hector CureMagic OnlineOCTGN2ApprenticeBuy These Cards
    Creatures (20)
    4 Firedrinker Satyr
    4 Foundry Street Denizen
    2 Goblin Rabblemaster
    2 Flamewake Phoenix
    4 Mardu Scout
    4 Monastery Swiftspear

    Spells (17)
    2 Outpost Siege
    3 Lightning Strike
    2 Searing Blood
    3 Stoke the Flames
    3 Wild Slash
    4 Hordeling Outburst

    Lands (23)
    23 Mountain

    Sideboard (15)
    2 Searing Blood
    1 Wild Slash
    1 Purphoros, God of the Forge
    3 Peak Eruption
    2 Scouring Sands
    2 Tormenting Voice
    1 Outpost Siege
    2 Fated Conflagration
    1 Ashcloud Phoenix



    Mono Red Notes: If you want to upgrade the deck, give it more Rabblemaster and Stokes.

    White-Blue Heroic | Hector CureMagic OnlineOCTGN2ApprenticeBuy These Cards
    Creatures (19)
    4 Battlewise Hoplite
    1 Fabled Hero
    4 Hero of Iroas
    4 Favored Hoplite
    2 Seeker of the Way
    4 Heliod's Pilgrim

    Spells (19)
    4 Aqueous Form
    4 Ordeal of Thassa
    3 Defiant Strike
    2 Valorous Stance
    4 Gods Willing
    1 Ordeal of Heliod
    1 Triton Tactics

    Lands (22)
    4 Temple of Enlightenment
    9 Plains
    5 Island
    4 Tranquil Cove

    Sideboard (15)
    1 Spectra Ward
    3 Stubborn Denial
    2 Treasure Cruise
    1 Ordeal of Heliod
    2 Lagonna-Band Trailblazer
    1 Valorous Stance
    2 Erase
    1 Abzan Advantage
    1 Ajani's Presence
    1 Eidolon of Countless Battles



    White-Blue Heroic Notes: The first easy upgrade I would make here to improve the deck would be Flooded Strand. Outside of that, explore the archetype in the White-Blue Heroic thread in The Standard Competitive forum for your other card options.

    Temur Aggro | Hector CureMagic OnlineOCTGN2ApprenticeBuy These Cards
    Creatures (27)
    3 Ashcloud Phoenix
    3 Elvish Mystic
    4 Flamewake Phoenix
    4 Frost Walker
    4 Rattleclaw Mystic
    4 Savage Knuckleblade
    2 Shaman of the Great Hunt
    3 Boon Satyr

    Spells (10)
    4 Lightning Strike
    2 Wild Slash
    4 Crater's Claws

    Lands (23)
    4 Frontier Bivouac
    4 Yavimaya Coast
    2 Shivan Reef
    2 Swiftwater Cliffs
    5 Forest
    3 Mountain
    2 Temple of Abandon

    Sideboard (15)
    3 Disdainful Stroke
    2 Magma Spray
    3 Stubborn Denial
    2 Temur Charm
    2 Surrak Dragonclaw
    2 Barrage of Boulders
    1 Scouring Sands



    The Temur deck above is based off this deck I play.
    Tags mono red standard budget temur sligh uw heroic
    0
  • Temur Aggro (non-budget)

    • By mtgcure Feb 15, 2015
    • Category Iconmtgcure
    • 0
    This is my personal Temur Aggro list for the time being.

    Post Fate Temur Aggro | Hector CureMagic OnlineOCTGN2ApprenticeBuy These Cards
    Creatures (26)
    3 Ashcloud Phoenix
    3 Elvish Mystic
    4 Flamewake Phoenix
    4 Frost Walker
    4 Rattleclaw Mystic
    4 Savage Knuckleblade
    3 Boon Satyr
    1 Shaman of the Great Hunt

    Planeswalkers (2)
    2 Sarkhan, the Dragonspeaker

    Spells (9)
    3 Lightning Strike
    2 Wild Slash
    4 Crater's Claws

    Lands (23)
    3 Forest
    2 Mountain
    4 Frontier Bivouac
    2 Mana Confluence
    3 Shivan Reef
    3 Yavimaya Coast
    1 Temple of Abandon
    1 Temple of Epiphany
    4 Wooded Foothills

    Sideboard (15)
    2 Surrak Dragonclaw
    1 Sarkhan, the Dragonspeaker
    4 Disdainful Stroke
    2 Stubborn Denial
    2 Temur Charm
    2 Barrage of Boulders
    2 Magma Spray

    Tags standard Aggro Fate Reforged temur kibler temur aggro
    0
  • The Cranial Archive - Standard Jeskai Control

    • By cbgirardo Nov 20, 2014
    • Category Iconcbgirardo
    • 0
    Building on my Modern control ideas article from last week, here I will write about a Standard deck I'm starting to get more familiar with. Most people are aware of UB (Dimir) and UW (Azorius) Control variants in Standard, and the most obvious 'wedge' or clan for control is probably Jeskai by analogy with other formats.

    In my early testing (before the release of Khans), a lot of people were on Sultai Control. I was happy about this because the deck was just terrible, and I was able to win many matches with my Mardu Warriors deck that I thought was very strong at the time. After testing post-release, it seems that cutting the Warrior sub-theme for Hordeling Outburst made for a stronger deck, but that's old news by now.

    I tested various UB Control ideas and haven't really liked any of them. The following decklist is built around a card that sees almost no maindeck play in Standard, for reasons I can't wrap my head around:


    Resolute Archangel

    This card has been an absolute powerhouse in my testing and tournament play. On multiple occasions, it has gained me 19 life, putting the game completely out of my opponent's reach. It turns the mono-red matchup from okay into ridiculously favorable. Here is the list I am currently on:

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    Planeswalkers: 2
    2 Elspeth, Sun's Champion

    Creatures: 3
    2 Resolute Archangel
    1 Keranos, God of Storms

    Non-Creature Enchantments: 2
    2 Banishing Light

    Instants: 20
    4 Dig Through Time
    4 Dissolve
    3 Lightning Strike
    3 Steam Augury
    2 Disdainful Stroke
    2 Magma Jet
    2 Mindswipe

    Sorceries: 7
    4 End Hostilities
    3 Anger of the Gods

    Lands: 26
    4 Flooded Strand
    4 Mystic Monastery
    4 Temple of Triumph
    3 Island
    3 Shivan Reef
    3 Temple of Epiphany
    2 Plains
    2 Temple of Enlightenment
    1 Mountain

    Sideboard: 15
    2 Erase
    2 Magma Spray
    2 Negate
    2 Stormbreath Dragon
    1 Anger of the Gods
    1 Banishing Light
    1 Disdainful Stroke
    1 Elspeth, Sun's Champion
    1 Glare of Heresy
    1 Narset, Enlightened Master
    1 Pearl Lake Ancient



    In testing, every non-control matchup has been favorable except perhaps Temur Ascendancy Midrange, which is likely to be a nightmare for any control deck. In this matchup alone, I think Perilous Vault is better than End Hostilities, but unfortunately when we run Banishing Light, Perilous Vault is much worse. I haven't tested much against control, but I don't see how we can really win game 1. Steam Augury has been overperforming since I started running 4 Dig Through Times, and it lets you chain Digs on consecutive turns.

    The Abzan matchup is probably the best reason to play this deck. It's almost impossible to lose, even if they get all 4 Siege Rhino. They also have a ton of dead cards in their deck, so we naturally make better use of our mana than they do. At a certain point, you just lock them out of casting spells by holding a Mindswipe. I didn't like that card at all when it was first spoiled, but it turns out that in the late game, it's an instant-speed Fireball that prevents your opponent from casting spells.

    The Mardu Tokens matchup is also very favorable, as we can deal with their threats on a one-for-one basis while drowning them in card advantage.

    Mono-red has been an absolute joke. Our sweepers are really good against them, and they can never beat Resolute Archangel, so all you have to do is survive until you get to 7 mana. We can let a lot more burn spells resolve than most burn decks can because of the option of resetting our life total.

    Aggressive Jeskai strategies are very weak to Anger of the Gods, and their sideboard counter of choice Disdainful Stroke doesn't help.

    Sultai Whip decks are an excellent matchup as well. Our main way of winning here is to let them mill themself out. I actually managed to lose game 1 (and then time was called) because I foolishly Stroked a Sidisi that would have left him with 5 cards in library and let him resolve his fourth copy of Whip of Erebos (I miscounted and thought all of them had already been milled or countered), but without that major blunder, the game and match would have easily been mine. He actually killed me with the last card in his deck by casting it, Downfalling it, Whipping it, and attacking for exactly lethal. Anger of the Gods should be exclusively used on their four Hornet Queens.

    Green devotion strategies are another great reason to run this deck. It's hard for them to answer End Hostilities, and it's not like they can just stick one threat and make us answer it, which is a more effective strategy against the other control decks.

    Control mirrors are not where this deck shines, so if you expect a lot of those, you might want to consider running more burn spells in the 75 or having a transformational sideboard to burn. Stormbreath Dragon, Narset, Enlightened Master, and Pearl Lake Ancient give us a bit more flexibility in this matchup as they are difficult to answer. Be aware of how many cards are in each player's deck, as milling is a viable win condition.

    I haven't perfected the sideboard yet, so I can't give a detailed sideboarding guide, but it's generally not very difficult to figure out what cards are bad and good in various matchups. Hopefully other people find the same success with Resolute Archangel as I have, as that card is an absolute powerhouse. Since my last major decklist change, I am 100% in games in which I have cast her.
    Tags control standard jeskai
    0
  • 10+ Post Rotation Achetypes (RTR out)RB agro ; RWB agro ; R based agro( Ths - M15 - KTK ) Part 1

    • By leslak Sep 4, 2014
    • Category Iconleslak Blog
    • 0
    Hello folks;
    In this post i will discuss some new cards and give some ideas for possible future decks.

    "To conquer is to eat."


    RB has some amazing tolls, with KTK wizards is pushing some popular strategies ( at least for limited ), one of them is Tribal:
    Raiders' Spoils is a exemple of that , while the set has some Warriors that may make the second ability relevant, THS and M15 have some more
    • Akroan Line Breaker
    • Archetype of Aggression
    • Borderland Marauder
    • Felhide Petrifier
    • Foundry Street Denizen
    • Goblin Kaboomist
    • Goblin Rabblemaster
    • Krenko's Enforcer
    • Kragma Butcher
    • Kragma Warcaller
    • Pensive Minotaur
    • Tormented Hero
    • Tymaret, the Murder King

    from these you could choose going mono red(Goblin Rabblemaster/Foundry Street Denizen/Borderland Marauder), go BR minotaurs (Kragma Butcher/Kragma Warcaller/Felhide Petrifier) , go BR Warriors(Foundry Street Denizen/Goblin Rabblemaster/Tormented Hero/Tymaret, the Murder King).
    ;
    Soo lets look at some cards from Khans of Tarkir:
    • Raiders' Spoils a Anthem that gives a kind of reach late game.
    • Mardu Skullhunter disruption in a body.
    • War-Name Aspirant similar to Borderland Marauder with a upside while attacking.

    But you don't need to stricly follow this Warrior game plan , There are other good/descent creatures you should think about before making a deck list:
    • Master of the Feast
    • Eidolon of the Great Revel
    • Mogis's Warhound
    • Prophetic Flamespeaker
    • Gnarled Scarhide
    • Agent of the Fates
    • Blood-Toll Harpy
    • Fleshmad Steed
    • Erebos's Emissary
    • Mogis's Marauder
    • Deathbellow Raider
    • Fanatic of Mogis
    • Firedrinker Satyr
    • Flamespeaker Adept
    • Minotaur Skullcleaver
    • Ordeal of Purphoros
    • Rageblood Shaman
    • Two-Headed Cerberus
    • Stormbreath Dragon
    • Carrion Crow
    • Child of Night
    • Cruel Sadist
    • Leeching Sliver
    • Necromancer's Assistant
    • Necrogen Scudder
    • Xathrid Slyblade
    • Belligerent Sliver
    • Forge Devil
    • Frenzied Goblin
    • Goblin Roughrider
    • Shrapnel Blast
    • Torch Fiend

    Most of those cards could fit in a archetype in those colors, and while we are talking about cards that will fit in archetypes:
    • Titan's Strength a way to close up games
    • Spark Jolt soo much X/1 creatures in the formart, side in this card and leaving that inocent mountain up may become a rather commom play.
    • Thoughtseize Diruption , protection.
    • Ulcerate Disruption , protection , card that helps doing "trades".
    • Agent of Erebos May be relevant have Graveyard Hate on the upcomming formart.

    Obs :
    Dragon-Style Twins , Zurgo Helmsmasher or Narset, Enlightened Master and other Double Strike and resilient creatures from Theros block could bring something like Double-Bestow style of deck ( with Double Strike and Bestow creatures )


    Soo without extending more , lets go for some Deck lists:

    Mono Red WinsMagic OnlineOCTGN2ApprenticeBuy These Cards
    4 Borderland Marauder
    3 War-Name Aspirant
    4 Foundry Street Denizen
    3 Frenzied Goblin
    4 Goblin Rabblemaster
    2 Mogis's Warhound
    2 Prophetic Flamespeaker
    4 Firedrinker Satyr
    2 Flamespeaker Adept
    2 Stormbreath Dragon

    1 Sarkhan, the Dragonspeaker

    2 Titan's Strength
    4 Stoke the Flames
    2 Shrapnel Blast
    1 Hot Soup

    3 Darksteel Citadel
    17 mountain

    0 Forge Devil
    0 Ornithopter
    0 Eidolon of the Great Revel
    0 Tormod's Crypt
    0 Hall of Triumph
    0 Spark Jolt
    0 Magma Jet



    Interactions/Choices:
    Borderland Marauder & War-Name Aspirant : They cover the 2 mana curve while both being agressive;
    Foundry Street Denizen & Frenzied Goblin : Early attacks ( helps War-Name Aspirant) and both make Goblin Rabblemaster attack for alot the next turn ( If you tap them to cast Stoke the fire or play Rabblemaster in the second main step)
    Mogis's Warhound: both an aura and a agressive creature
    Prophetic Flamespeaker: can give you free draws and with Titan's Strength is just a 8 damage in the face
    Firedrinker Satyr : Agressive 1 drop
    Flamespeaker Adept: this is more a test but i could see it gone for good and replaced by others cards from Khans of Tarkir of Lightning Strikes


    Titan's Strength & Stoke the Flames : A way to remove Courcer of kruphix and other X/4 (Titan's Strenght is by combat and half the times is a 2-1 trade )
    Shrapnel Blast : Additional damage by sac Hot Soup or Darksteel Citadel ( Sometimes will be a dead card in hand while sometimes be able to safe a creature from your own soup Smile )
    Hot Soup: i see the soup more like a Sleper card in the formart, and i just putted one because you could attack with Goblin Rabblemaster each turn ( any relevant damage would remove it by the way...) without worrying being blocked by a 2/x)

    Note that you could play Ornithopter as a early Raid enabler and Shrapnel Blast enabler too.
    _______________________________________________________

    RB Agro, Warrior WayMagic OnlineOCTGN2ApprenticeBuy These Cards
    3 Borderland Marauder
    4 Foundry Street Denizen
    4 Goblin Rabblemaster
    4 Tormented Hero
    2 Tymaret, the Murder King
    2 Mardu Skullhunter
    3 War-Name Aspirant
    4 Master of the Feast
    2 Mogis's Marauder
    4 Gnarled Scarhide
    2 Frenzied Goblin

    4 Thoughtseize

    2 Obelisk of Urd
    1 Raiders' Spoils

    4 Bloodstained Mire
    6 Swamp
    4 Mana Confluence
    5 Mountain

    Sideboard ( incomplete )
    0 Archetype of Aggression
    0 Raiders' Spoils
    0 Obelisk of Urd
    0 Forge Devil
    0 Ornithopter
    0 Eidolon of the Great Revel
    0 Tormod's Crypt
    0 Hall of Triumph
    0 Spark Jolt
    0 Magma Jet



    Some Card choices:
    Why Obelisk of Urd? because it have Convoke and the deck has:
    23 Warriors in the deck
    15 Humans
    10 Goblins

    Also is a good Midrange "changer" for the deck , a way to deal with this Polukranos, World Eater and give enought damage to win the race.

    Raiders' Spoils is a way to deal those last bits of damage or as a way to refresh your hand with more attackers.

    Also has sinergy with Goblin Rabblemaster , that will put a 3/3 each turn , and be able to attack for 5 ( 5/4 ) each turn.

    Tymaret, the Murder King: Is a Warrior and can use those dumb Goblin tokens to deal direct damage to Players/Planeswalkers.

    Why 18 lands? Because the deck has a low curve:
    1 CMC : 18
    2 CMC : 11
    3 CMC : 10
    4 CMC : 1
    6 CMC with convoke : 2
    The ideal would be your opening hand have 2-3 lands , and you would be ok ( I think)


    _________________

    RWB Agro

    Soo Khans of Tarkir is a Wedge set? And you want a wedge Agro? Smile Lets give a Try just for The Lolz

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    five drops
    2 Zurgo Helmsmasher
    2 Ankle Shanker
    2 Wingmate Roc

    4 Goblin Rabblemaster

    2 Horde Ambusher

    2 Frenzied Goblin
    4 Foundry Street Denizen
    2 Tormented Hero
    2 Gnarled Scarhide
    3 Soldier of the Pantheon

    Enchantments
    2 Mardu Ascendancy

    Instant Sorcery
    2 End Hostilities
    2 Howl of the Horde
    4 Stoke the Flames
    3 Lightning Strike

    4 Bloodstained Mire
    3 Swamp
    4 Mana Confluence
    5 Mountain
    4 Battlefield Forge
    2 Plains



    When we have more info from the set (currently 85/269) i will Edit this RWB deck , but will always put a ( EDIT ) and hide the old list in a Spoiler tag.

    Fell free to comment give ideas, etc...

    Next week i will put 3 or more decks ( One or more might be control Grin ) . For today its all.
    Tags tribal standard Deck Agro THS-M15-KTK 85/269 Sugestions
    0
  • Mega Ramp in Standard

    • By i-never-smile May 26, 2014
    • Category Iconi-never-smile Blog
    • 4
    I like drawing a lot of cards and making blowout plays. It doesn't really matter to me which deck archetype I play, so long as I can do those 2 things--especially drawing cards. So I decided recently to build...not your typical ramp deck.



    This is what happens when you want to ramp into card advantage and board wipe spells. Instead of wasting time playing stupid dragons, I'm getting ahead and then punishing my opponent's plays with big trumps.

    Wanted to just put this somewhere; maybe I'll start a thread if and when I do some grinding on MTGO (and if it does well enough to be profitable).
    Tags standard ramp deadbridge chant
    4 latest comment by i-never-smile Jump to Comment
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