The citizens of Yeva don't know it yet, but war is coming. The Zaalas and Trivets have long held peace under the acknowledgment of its futility. Powers of the two factions are equivalent. War only means certain obliteration of both sides.
This is the playtesting that doesn't end,
Yes it goes on and on my friends,
Some people started playtesting it not knowing what it was
And they'll continue playtesting it forever just because.
I am undertaking the endeavor of designing my own set. My objective is learning. Nothing beats hands-on experience and troubleshooting problems to expand my skills.
I empathize with the other green mages' frustrations about our little piece of the color pie. I am here to help resolve certain issues with green and bring a brighter future to the color.
Everyday, dozens of writers across the multiverse are talking about Vintage, Legacy, Modern, Standard constructed and draft. In comparison, theories about the format are rare. This bugs me. Just because Casual is the quote unquote fun format doesn't mean theory should be thrown to the wayside. Today, I am going to remedy this by presenting some basic theory for building a Commander deck.
The world is changing. Cell phones have replaced the majority of old conventional home phones. Few remember anymore that neighbors once had to share phone lines. I-Pads and smart phones are slowly replacing cell phones. Shifts in society are important because it changes how we define ourselves and interact.
I've heard a number of words over the years for the benefits of chance. A word cloud produces terms like fair, variance, unique, interesting game play, and fun. Despite all of these benefits, Magic players spend the majority of their energy combating randomness. The majority of players don't like the game of chance. What players really want is consistency.
Every so often, I get the competitive itch and try my hand at the tournament scene. The regulars I know will ask me why I am there. Their squinty faces express puzzlement. "Why are you here? I thought you were a casual player?" I'll never understand why players think a person needs to be one or the other. I can't enjoy both? The hardest part about going back and forth is flipping the switch. It is hard shutting off that competitive edge and everything else that goes along with it.
One year ago, I was sitting at home surfing the Internet. My search in particular was for a Magic article I could sit-back and read for entertainment. What I found were numerous articles about deck tech, draft, and the metagame. I wished for more as I sat there in frustration. In a spontaneous attempt for diversity, I went fishing by sending a few authors and editors a couple of suggestions. The lack of a courteous reply told me I was out of luck. What did I expect? I guess in my utopian outlook I hoped for at least a nibble on the end of the fishhook.
Since the announcement of the Great Designer Search, I have come out of my hiatus from learning the rules in an attempt to finally pass the Rules Advisor test. Practice test here, reading the comprehensive rules there, and constantly falling asleep on the coach. I doubt three weeks will be enough time to put myself in the running, but at least I might finally get a passing score on the Rules Advisor test. This brings me to the subject material for today: the comprehensive rules.
Originally, I sat down to write an article about my thumbs up review of M11. I’m not messing with you either. There are a multitude of reasons for my stamp of approval. However, it felt forced and a wee bit boring with the plethora of M11 articles out there. It suddenly occurred to me, nobody has done an article on collecting.