We know Day of Judgment will see Standard play while it's legal, but will it (and should it) see play in your cube? That's what we're here to discuss today: mass removal, Wrath of God style. You can't build a cube without it, but which ones should you use to build it? And how many Wraths are too many?
Lands. They frustrate us on the occasions we draw too few, too many, or the wrong kinds. We windmill slam them into play when we finally draw the one we've needed to play our bomb. We have a bloody ton of them lying about from old tournament packs, booster packs, and drafts. But how often do we really think about them?
If you've been living under a rock, then you may not have heard about the sweeping rules changes coming with Magic 2010. Actually, you might have heard about them even if you've lived under a rock, since the constant arguing, flaming, and kvetching has left no stone unturned. Here's some insight on how these changes affect cube building and drafting.
Cube drafting is the most popular pastime to be cubic since Emo Rubik sprang his eponymous Cube onto the world. Magic players have long embraced variant formats, most of which are casual in nature. From Elder Dragon Highlander to 5-Color to Cube, you can see these formats played at the back tables of big events, or at the paint-stained tables of your local game store. Cubing is easy, fun, and will attract many players.