Thoughts/criticism?
Magic The Gathering’s Commander Format has one massive deckbuilding advantage over formats such as Standard: You have the option to include almost any card in Magic The Gathering’s storied history. But with so many cards, how can you decide what to put in your deck? We’ve got the lowdown on the best Green cards for the format.
Thoughts/criticism?
(Chaos Pack #5 opened for June 28 to July 3, 2015)
(Continued from here)
I don't really get to play a lot of Sealed tournaments other than the occasional prereleases that I am fortunate enough to attend. I play a Commander a little bit more often, but it's hardly enough to give me the acumen that I need in evaluating a card in a limited environment. As such, I often resort to a convenient go-to rule whenever I'm building decks on a short notice: look for the bomb and build around it.
During Chaos Sealed, the only card that I got that was worth any money was Khalni Hydra, which pushed me to fill my deck with as many green creatures as I could. Opening Wolfbriar Elemental in my Worldwake pack (which in turn was asking me to commit to as many forests as possible) pretty much sealed my fate into green - even when I have nothing else to work with other than a few small creatures and Okina Nightwatch (which surprisingly turned out to be more of a powerhouse than the hydra itself).
I really wanted to push for mono-green, but aside from the fact that my green creatures hardly reached critical mass, I didn't have any decent removal in green either. I had no choice but to include non-Forest basic lands in my deck and splash in some other colors into it.
(To be concluded)


Tamanoa is a creature I've loved for a long time, but was never quite sure what to do with. The foil is gorgeous, and the effect is really unique, but it is sadly missing the legendary stamp I'd love for it to have. That was a big turn off, until I just realized people play Nephilim as if they were legendary, why can't I just pretend too?
So, with our new perspective on this very interesting creature, what becomes exciting? Obviously big-burn is a direction to go: as the title attests, Lightning Bolt is a lot cooler when it's actually a Lightning Helix. Plus we could invest into a good amount of ramp and just plan on going all-in on a large burn spell to end the game.
However, we have a bit more information to work with here. Tamanoa doesn't care about creatures - creatures just do normal damage. Unlike a lot of Naya-colored decks, this one actively pushes you away from using a lot of damage through the red zone as your win condition. This gives us access to a lot of very interesting strategy normally made undesirable in these colors: Lightmine Field, Chain Reaction, and Pyrohemia as examples. Basically, we can think of this deck as the Naya Control deck, which is pretty neat.
Plus, we get interesting interactions with some otherwise very punishing cards. Heavy ramp decks typically hate effects like Manabarbs, but as long as Tamanoa sticks around, all of that is completely mitigated, and turns into profit for us when others start casting spells. Similarly, City of Brass and Karplusan Forest et.al. become incredible lands with Tamanoa's effect.
With that, here is my current list. It should be noted, however, that this is very much under construction still. This deck is kind of weird to play with, and figuring out which cards are worth playing and which need to be cut is sometimes hard to determine. I also haven't fully invested into lands and such that I know should be in here, so there are a few notable exclusions.
To wrap things up, here are a list of cards I'm not convinced should stay:
And a handful I'm thinking of putting in: