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  • Best Blue Commander Cards In Magic The Gathering

    By Ryan Easby Mar 25, 2025

    To say that Blue is a hated color would possibly be an understatement. When it comes to Magic The Gathering, Blue is known as the color of interaction, the color that stops other people from playing the game, but a vast majority of the best blue Commander cards actually don’t do that at all. We’ve got the rundown of the ten best blue Commanders, and some on the list may surprise you (and a few won’t surprise you in the slightest).

  • Pack #58: Magic Origins, featuring Displacement Wave

    • By kenderbox Aug 29, 2015
    • Category IconA-Pack-A-Day
    • 0

    (Opened for July 24, 2015)

    Mad Blue (Part 1)

    My close friend, Kira, said that the reason she disliked building a Commander deck that had blue as part of its color identity was that she hated to overthink when playing a game. A very mindful, analytical, and diplomatic tactician in real life, Kira sought an escape in Magic by playing a persona that allows her to throw caution to the wind. Because of this, I’ve been toying with the idea of making a fun, chaotic, deck for my blue-green-red commander.

    I’ve initially thought about creating a scaling “envy” deck using Yasova Dragonclaw (Maelstrom Wanderer would have been better, but Yasova is all I have at the moment), and originally, it was to include all sorts of cloning, copying, stealing, and swapping effects to take advantage of the best creatures and spells that opponents had to offer.

    Chaotic, high-impact spells, however, often have ridiculously high mana costs, and I’ll mostly likely be overrun by my hasty opponents who have come bursting out of the gates if I just rely on my land drops to hit 6 (or more) mana. I need to survive the game until I’m ready to cause some mayhem, and one of the ways I can do that is by slowing my opponents down. Returning permanents en mass to their owner’s hands sounds like a good plan, and when done carefully, Displacement Wave will even leave behind permanents like Shared Fate so it can continue to cause more mayhem.

    (To be continued)

     

     

    Tags Commander blue temur A-Pack-A-Day Magic Origins Chaos Bounce
    0
  • First Deck

    • By clancygann Jul 31, 2015
    • Category IconClancy's Magic Blog Or Whatever
    • 0

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    8x Forest
    2x Haunted Fengraf
    2x Shimmering Grotto
    8x Swamp

    3x Driver of the Dead
    1x Ghoulraiser
    1x Gravedigger
    1x Maalfeld Twins
    4x Reassembling Skeleton
    1x Skaab Ruinator
    2x Veilborn Ghoul

    3x Abundant Growth
    1x Blood Reckoning

    1x Descendants' Path
    1x Endless Ranks of the Dead
    1x Zombie Infestation
    1x Blood Reckoning

    1x Forbidden Alchemy
    1x Ghoul's Feast
    1x Gnaw to the Bone
    1x Reclaim
    1x Vile Rebirth
    1x Wildwood Rebirth

    1x Cultivate
    1x Disentomb
    2x Grave Exchange
    2x Grim Flowering
    1x Killing Wave
    1x Moan of the Unhallowed
    1x Mystic Retrieval
    2x Rampant Growth
    1x Reap the Seagraf
    1x Rise from the Grave
    1x Vigor Mortis

     

    Thoughts/criticism?

     

     

    Tags green black blue help Deck New Graveyard Thoughts
    0
  • I NEED HELP (dimir decklist)

    • By epicguy191 Jul 28, 2014
    • Category Iconepicguy191
    • 1
    Mana base: 9 island 8 swamp 2 transguild promenade 1 darksteel ingot 1 darksteel citadel 3 evolving wilds 1 mutavault
    other: 2x ornithopter 2x tome scour 2x drainpipe vermin 1x duress 2x black cat 1x paranoid delusions 3x mind sculpt 1x waste note 2x ensoul artifact 2x frost breath 4x mind rot 1x psychic strike 1x sewer shambler 1x gravedigger 1x midnight recovery 1x lunar mystic 1x jugernaut 1x paragon of open graves 1x paragon of gathering mists 1x dictate of erebos 1x unmake the graves 1x phenax god of deceptions 1x rotfeaster maggot 1x covenant of blood 1x soul of ravnica

    as you can see i need help, please help me by commenting cards i should get more of, not run, should run, ANYTHING please.

    i want to get a playset of watery grave, maybe some temple of deceit or dimir guildgates, also more psychic strikes and a playset of wight of precident six

    the only thing that i actually like about the current list is the mana curve.
    Tags black blue dimir Decklist Deck deck tech
    1 latest comment by user-18070172 Jump to Comment
  • Bruna EDH/Commander deck (NEED HELP!)

    • By DraculeAkamu Jul 28, 2014
    • Category IconDraculeAkamu
    • 0
    Hello everyone,
    This is my first time on MTG Salvation as an active member. I am a huge fan of elder dragon highlander and have built one full kaalia deck and have helped my friends build their own decks on various occausions. I am currently working on a Bruna, Light of Alabaster deck for myself and I am having difficulty with deciding limiting it down to 100 cards :/ I would like to free up 6 spaces so I can put in some counter spells and Serra Ascedent and/or Bribery. Any and all suggestions are welcomed. Smile Thank you! Here's the list thus far:

    Auras:
    Auramancers Guise
    False Demise
    Flickerform
    Holy Mantle
    Ordeal of heliod
    Steel of the Godhead
    Spirit Mantle
    Sigil of Sleep
    Ordeal of Thassa
    Entangler
    Battle Mastery
    Illusionary Armor
    Diplomatic Immunity
    Eldrazi Conscription
    Celestial Mantle
    Angelic Destiny
    Spectra Ward
    Mortal Obsinacy
    Empyrial Armor
    Sunbond
    Etheral Armor
    Indestructabibility
    Righteous Authority

    Fun cards with enchantments:
    Sphere of Safety
    Ajani's Chosen
    Sigil of the Empty Throne
    Greater Auramancy
    Whitewater Naiads
    Copy Enchantment

    Drawpower/hand size modifers:
    Conscicrated Sphinx
    Tamiyo the Moon Sage
    Blue Suns Zenith
    Staff of Nin
    Myojin of Seeing Winds
    Spellbook
    Library of Leng

    Removal:
    Revoke existance
    Austere Command
    Wrath of God
    Oblivion Ring
    Nevermore
    Banishing Light
    Swords to plowshares
    Path to Exile

    Ramp:
    Mana Vault
    Azorious Singet
    Kor Catographer
    Thran Dynamo
    Sol Ring
    Solem Sam
    Grand Arbiter Augstin IV (makes Bruna a 4 drop)

    Tutors and other misc good stuff:
    Ghostly Prison
    Propaganda
    Academy Reactor
    Crystal Ball
    Geist of Saint Traft
    Three Dreams
    Idealic Tutor
    Soverigns of Lost Alara
    Heliods Pilgrim
    Traumatize
    Swiftfoot Boots
    Labratory Manic

    And i havent done lands yet but i have a pretty good idea of what i'd want to do
    Tags Commander edh white voltron blue azorius help Decklist Deck Bruna Light of Alabaster Auras Enchantments Aura Enchantment Blue/White Angel Avacyn Restored
    0
  • Isperia - Tribal Flying

    • By Altik_0 Feb 22, 2014
    • Category IconAltik_0
    • 0

    Story time: it's July 2013, and Magic 2014 just got released. I'd opened a handful of packs, but nothing really great was in them. I didn't get any Mutavaults or Scavenging Oozes, and although I was stoked about Strionic Resonator and Young Pyromancer, not a lot else was really there to get excited for. However, I did get two interesting pulls: Warden of Evos Isle and Windreader Sphinx. There are just some cards out there that yell "BUILD AROUND ME!" and these two are both lovely examples that happen to work very nicely with one another.

    It occurred to me that, since I typically end up playing low creature count decks, I really never committed to a deck all about flying before. In retrospect, it seems like such a simple premise that surely everyone does something like that when they're first learning the game, but I never really got around to it. Well, here we go: Tribal Flying!

    So, we know the end goal: make a deck that likes everything that flies and hates everything that doesn't. Step 1: who do we want as a general?

    Blue is a no brainer: first of all, the earlier build around cards are blue, and secondly most of the awesome fliers in Magic's history are blue: Consecrated Sphinx, Keiga, the Tide Star, and Sphinx of Uthuun to name a few. And don't forget Mulldrifter, Draining Whelk, and Djinn of Wishes! There are too many exciting blue flying dudes to skip this one.

    White is another standout here: Angels and WU Sphinxes are pretty solid. Baneslayer Angel, Karmic Guide, Restoration Angel... list goes on and on. Plus, white is a great backup color for removal such as Kirtar's Wrath (heh, it makes fliers) and Path to Exile.

    Green also spoke to me. There aren't many mono-green flyers to speak of (with a notable exception of Birds of Paradise), but Sigarda, Host of Herons and Jenara, Asura of War seemed like strong options for inclusion. In fact, Jenara would make a pretty solid general for this.

    ... However, Jenara doesn't really care about flying - she just has flying. I really wanted a general that made flying matter, and could push the deck over the edge. That's when I remembered good 'ol Isperia the Inscrutable. Yet another excellent build around card - seemed like the perfect direction to go for this deck. But, it meant I had a new step to construction: finding ways to make her trigger reliable. Step 2: how do we know what's in my opponent's hand?

    There are a few easy ways to know what your opponents are holding. First, Telepathy does the job quite nicely. You don't have to remember anything, and you only have to play it once while keeping the information free always. Second, you've got one-time effects, like Gitaxian Probe and Peek. Peek, in particular, is a card I typically revile against, but it actually does work here - something I highly admire about themed EDH decks. Finally, you can have some real fun by playing bounce effects, FORCING the card in their hand to be there: Echoing Truth, Cyclonic Rift, and Capsize work like a charm here. Special mention to Reality Strobe for finally making the cut of a deck - yet another underdog winning a victory in the unusual deck! For a little more fun, tossing in Medomai The Ageless and Fireshrieker means that Isperia gets to hit twice in a row, basically guaranteeing you'll know the cards in your opponent's hand at least once.

    With that, here's my current decklist:

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    Lands - 37
    1 Glacial Fortress
    1 Hallowed Fountain
    1 Command Tower
    1 Calciform Pools
    1 Reliquary Tower
    1 Opal Palace
    13 Plains
    18 Island

    Creatures - 28
    1 Kira, Great Glass-Spinner
    1 Consecrated Sphinx
    1 Wall of Reverence
    1 Glen Elendra Archmage
    1 Pilgrim's Eye
    1 Magus of the Moat
    1 Keiga, the Tide Star
    1 Windborn Muse
    1 Illusory Angel
    1 Windreaver
    1 Windreader Sphinx
    1 Archangel of Strife
    1 Warden of Evos Isle
    1 Sunblast Angel
    1 Medomai the Ageless
    1 Eternal Dragon
    1 Wall of Denial
    1 Herald of War
    1 Dungeon Geists
    1 Angel of Finality
    1 Mulldrifter
    1 Djinn of Wishes
    1 Restoration Angel
    1 Karmic Guide
    1 Draining Whelk
    1 Sphinx of Uthuun
    1 Wispmare
    1 Archetype of Imagination

    Enchantments - 5
    1 Favorable Winds
    1 Zur's Weirding
    1 Planeswalker's Mirth
    1 Planeswalker's Mischief
    1 Telepathy

    Artifacts - 14
    1 Darksteel Ingot
    1 Lightning Greaves
    1 Grappling Hook
    1 Marble Diamond
    1 Azorius Keyrune
    1 Chromatic Lantern
    1 Azorius Cluestone
    1 Sol Ring
    1 Swiftfoot Boots
    1 Felwar Stone
    1 Fireshrieker
    1 Staff of Nin
    1 Bident of Thassa
    1 Azorius Signet

    Instants / Sorceries - 15
    1 Lay Bare
    1 Cyclonic Rift
    1 Gitaxian Probe
    1 Capsize
    1 Echoing Truth
    1 Amnesia
    1 Clairvoyance
    1 Spy Network
    1 Deep Analysis
    1 Kirtar's Wrath
    1 Reality Strobe
    1 Supreme Verdict
    1 Hoodwink
    1 Path to Exile
    1 Peek

    Tags edh white blue flying isperia the inscrutable azorius
    0
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