Zendikar Spoilers 269/0
Show TextAdventuring Gear
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)An explorer's essentials in a wild world.
illus. Howard Lyon # 195/0
Aether Figment
Kicker
(You may pay an additional as you cast this spell.)Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
illus. Thomas M. Baxa # 40/0
Akoum Refuge
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
: Add or .
illus. Fred Fields # 210/0
Archive Trap
If an opponent searched their library this turn, you may pay
rather than pay this spell's mana cost.Target opponent puts the top thirteen cards of their library into their graveyard.
illus. Jason Felix # 41/0
Archmage Ascension
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
illus. Christopher Moeller # 42/0
Arid Mesa
, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
illus. Raymond Swanland # 211/0
Armament Master
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."
illus. Steven Belledin # 1/0
Arrow Volley Trap
If four or more creatures are attacking, you may pay
rather than pay this spell's mana cost.Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
illus. Steve Argyle # 2/0
Bala Ged Thief
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
illus. Matt Cavotta # 79/0
Baloth Cage Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay
rather than pay this spell's mana cost.Create a 4/4 green Beast creature token.
illus. Austin Hsu # 156/0
Baloth Woodcrasher
Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
illus. Zoltan Boros & Gabor Szikszai # 157/0
Beast Hunt
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
"Surely we could tame something besides hurdas and pillarfield oxen!"—Sheyda, Ondu gamekeeper
illus. Kieran Yanner # 158/0
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
illus. Alex Horley-Orlandelli # 159/0
Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
illus. Jung Park # 196/0
Bladetusk Boar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both.
illus. Paul Bonner # 118/0
Blazing Torch
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "
, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."Equip
( : Attach to target creature you control. Equip only as a sorcery.)illus. Vance Kovacs # 197/0
Blood Seeker
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
A drop now is all he needs to find you later.
illus. Greg Staples # 80/0
Blood Tribute
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
illus. Alex Horley-Orlandelli # 81/0
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
illus. Adi Granov # 82/0
Bloodghast
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
illus. Daarken # 83/0
Bog Tatters
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
A wraith is a tale of brutal slaying told anew whenever it finds a victim.
illus. Daarken # 84/0
Bold Defense
Kicker
(You may pay an additional as you cast this spell.)Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
illus. Scott Chou # 3/0
Brave the Elements
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
"Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri."—Zahr Gada, Halimar expedition leader
illus. Goran Josic # 4/0
Burst Lightning
Kicker
(You may pay an additional as you cast this spell.)Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage to that permanent or player instead.
illus. Vance Kovacs # 119/0
Caller of Gales
, : Target creature gains flying until end of turn.
"Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go."
illus. Alex Horley-Orlandelli # 43/0
Cancel
Counter target spell.
Zendikar's volatile mana is the basis for many spectacular spells—and some equally astonishing failures.
illus. Scott Chou # 44/0
Caravan Hurda
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"Not too bright, but good enough for the job required—carrying and walking in a straight line."—Bruse Tarl, Goma Fada nomad
illus. Dave Kendall # 5/0
Carnage Altar
, Sacrifice a creature: Draw a card.
"In these bloodstains I will find the fingerprints of our oppressors."—Anowon, the Ruin Sage
illus. James Paick # 198/0
Celestial Mantle
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Upon such armor, even a mountain would break.
illus. Steve Argyle # 6/0
Chandra Ablaze
+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.
−2: Each player discards their hand, then draws three cards.
−7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
illus. Steve Argyle # 120/0
Cliff Threader
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
"The crossing demands singular focus. Your life consists of these ropes, these hooks, and these rocky crags. Your past is miles below."
illus. Paul Bonner # 7/0
Cobra Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay
rather than pay this spell's mana cost.Create four 1/1 green Snake creature tokens.
illus. Scott Chou # 160/0
Conqueror's Pledge
Kicker
(You may pay an additional as you cast this spell.)Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
illus. Kev Walker # 8/0
Cosi's Trickster
Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
She watches the chaos created by the Roil, seeking strength in the patterns of anarchy.
illus. Igor Kieryluk # 45/0
Crypt of Agadeem
Crypt of Agadeem enters the battlefield tapped.
: Add .
, : Add for each black creature card in your graveyard.
illus. Jason Felix # 212/0
Crypt Ripper
Haste
: Crypt Ripper gets +1/+1 until end of turn.
The tender light of the living quickens the pulse of the dead.
illus. Dave Kendall # 85/0
Day of Judgment
Destroy all creatures.
"I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine."—Sorin Markov
illus. Vincent Proce # 9/0
Demolish
Destroy target artifact or land.
"This is why I hate settlements. They lull you into a false sense of security."—Yon Basrel, Oran-Rief survivalist
illus. John Avon # 121/0
Desecrated Earth
Destroy target land. Its controller discards a card.
"The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out."—Javad Nasrin, Ondu relic hunter
illus. Daarken # 86/0
Devout Lightcaster
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
"Goddess, grant us light to banish the world's shadows."—Prayer to Kamsa
illus. Shelly Wan # 10/0
Disfigure
Target creature gets -2/-2 until end of turn.
"Brave scar or unfortunate tale? It all depends on your pain threshold."
illus. Justin Sweet # 87/0
Eldrazi Monument
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
"Gods don't die. They merely slumber."—Ayli, Kamsa cleric
illus. Mark Tedin # 199/0
Electropotence
Whenever a creature enters the battlefield under your control, you may pay
. If you do, that creature deals damage equal to its power to any target.Where life and force collide.
illus. Christopher Moeller # 122/0
Elemental Appeal
Kicker
(You may pay an additional as you cast this spell.)Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
illus. Anthony Francisco # 123/0
Emeria Angel
Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
When the earth shudders, the sky overflows.
illus. Jim Murray # 11/0
Emeria, the Sky Ruin
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add .
illus. Jaime Jones # 213/0
Eternity Vessel
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
illus. John Avon # 200/0
Expedition Map
, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
"I use maps to find out where explorers have already been. Then I go the other way."—Javad Nasrin, Ondu relic hunter
illus. Franz Vohwinkel # 201/0
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)illus. Vincent Proce # 202/0
Feast of Blood
Cast this spell only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
"The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill."—Sorin Markov
illus. Jason Felix # 88/0
Felidar Sovereign
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
"If survival is a game, I've seen the winner."—Hazir, Sejiri cartographer
illus. Zoltan Boros & Gabor Szikszai # 12/0
Frontier Guide
, : Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
"The elders say Zendikar has no safe, peaceful places. How would they know? They've never looked."
illus. Wayne Reynolds # 161/0
Gatekeeper of Malakir
Kicker
(You may pay an additional as you cast this spell.)When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
"You may enter the city—once the toll is paid."
illus. Karl Kopinski # 89/0
Geyser Glider
Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
"Quit pontificating, mage. The last thing we want to do is give it more hot air."—Tala Vertan, Makindi shieldmate
illus. Warren Mahy # 124/0
Giant Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its sting hurts, but death is strangely painless.
illus. Raymond Swanland # 90/0
Gigantiform
Kicker
Enchant creature
Enchanted creature has base power and toughness 8/8 and has trample.
When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.
illus. Justin Sweet # 162/0
Goblin Bushwhacker
Kicker
(You may pay an additional as you cast this spell.)When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
illus. Mark Tedin # 125/0
Goblin Guide
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
"I've been all over this world. I even remember some of those places."
illus. Warren Mahy # 126/0
Goblin Ruinblaster
Kicker
(You may pay an additional as you cast this spell.)Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
illus. Matt Cavotta # 127/0
Goblin Shortcutter
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
"Goblins are cheap, but be careful. It's a lot easier to steal from a corpse than a customer."—Samila, Murasa Expeditionary House
illus. Jesper Ejsing # 128/0
Goblin War Paint
Enchant creature
Enchanted creature gets +2/+2 and has haste.
War paint made from kolya fruit heightens senses and lessens fear. Unfortunately, fear is usually what keeps you alive.
illus. Austin Hsu # 129/0
Gomazoa
Defender, flying
: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.
To explorers, "point man" is a polite way of saying "gomazoa fodder."
illus. Chippy # 46/0
Grappling Hook
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip
Part tool, part weapon, part of the kor.
illus. Philip Straub # 203/0
Graypelt Refuge
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
: Add or .
illus. Philip Straub # 214/0
Grazing Gladehart
Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."—Yon Basrel, Oran-Rief survivalist
illus. Ryan Pancoast # 163/0
Greenweaver Druid
: Add .
The other tribes call them fanatics, but none deny that the Mul Daya elves have an iron-strong bond to some force greater than themselves.
illus. Justin Sweet # 164/0
Grim Discovery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Few among the living understand just how much of their world is shaped by the ruins of the dead.
illus. Christopher Moeller # 91/0
Guul Draz Specter
Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
illus. Mark Tedin # 92/0
Guul Draz Vampire
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
"A creature's bloodscent is a beacon that cannot be disguised."
illus. Steve Argyle # 93/0
Hagra Crocodile
Hagra Crocodile can't block.
Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats.
illus. Daren Bader # 94/0
Hagra Diabolist
Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.
"When exploring the darkest regions, wickedness can be the best accomplice of all."
illus. Karl Kopinski # 95/0
Halo Hunter
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.
Hanging on the walls of his lair, the fallen halos cast his depravity in everlasting light.
illus. Chris Rahn # 96/0
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
The Roil redraws the world as it passes, leaving only the hedrons unchanged.
illus. Izzy # 165/0
Heartstabber Mosquito
Kicker
(You may pay an additional as you cast this spell.)Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
illus. Jason Felix # 97/0
Hedron Crab
Landfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of their library into their graveyard.
Hedrons perplex minds both great and small.
illus. Jesper Ejsing # 47/0
Hedron Scrabbler
Landfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
"I don't care when the hedrons awoke. Why is the question that really matters."—Anowon, the Ruin Sage
illus. Jason Felix # 204/0
Hellfire Mongrel
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player.
There is no fondness between the hound and its master. There is only a common appreciation of the hunt.
illus. Dan Scott # 130/0
Hellkite Charger
Flying, haste
Whenever Hellkite Charger attacks, you may pay
. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.illus. Jaime Jones # 131/0
Hideous End
Destroy target nonblack creature. Its controller loses 2 life.
"A little dark magic won't stop me. The worse the curse, the better the prize."—Radavi, Joraga relic hunter, last words
illus. Zoltan Boros & Gabor Szikszai # 98/0
Highland Berserker
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
He gets paid by the axe.
illus. Chris Rahn # 132/0
Inferno Trap
If you've been dealt damage by two or more creatures this turn, you may pay
rather than pay this spell's mana cost.Inferno Trap deals 4 damage to target creature.
"Do you smell something burning?"
illus. Philip Straub # 133/0
Into the Roil
Kicker
(You may pay an additional as you cast this spell.)Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
"Roil tide! Roil tide! Tie yourselves down!"
illus. Kieran Yanner # 48/0
Iona, Shield of Emeria
Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can't cast spells of the chosen color.
No more shall the righteous cower before evil.
illus. Jason Chan # 13/0
Ior Ruin Expedition
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
illus. Chris Rahn # 49/0
Joraga Bard
Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
Adventuring bards recite Chanter's Epics, never-ending tales that keep their comrades' minds alert to danger.
illus. Volkan Baga # 166/0
Journey to Nowhere
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
illus. Warren Mahy # 14/0
Jwar Isle Refuge
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
: Add or .
illus. Cyril Van Der Haegen # 215/0
Kabira Crossroads
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
: Add .
illus. James Paick # 216/0
Kabira Evangel
Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
illus. Eric Deschamps # 15/0
Kalitas, Bloodchief of Ghet
, : Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
illus. Todd Lockwood # 99/0
Kazandu Blademaster
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you."
illus. Michael Komarck # 16/0
Kazandu Refuge
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
: Add or .
illus. Franz Vohwinkel # 217/0
Kazuul Warlord
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
On expeditions, minotaurs are worth their weight in gold. Fortunately for their paymasters, most minotaurs don't know how much they weigh.
illus. Kev Walker # 134/0
Khalni Gem
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.
: Add two mana of any one color.
A fragment of ancient power lost in the heart of Ora Ondar.
illus. Franz Vohwinkel # 205/0
Khalni Heart Expedition
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
illus. Jason Chan # 167/0
Kor Aeronaut
Kicker
(You may pay an additional as you cast this spell.)Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
illus. Karl Kopinski # 17/0
Kor Cartographer
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
Kor have no concept of exploration. They return to homelands forgotten.
illus. Ryan Pancoast # 18/0
Kor Duelist
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."
illus. Izzy # 19/0
Kor Hookmaster
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"For us, a rope represents the ties that bind the kor. For you, it's more literal."
illus. Wayne Reynolds # 20/0
Kor Outfitter
When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
"We take only what we need to survive. Believe me, you will need this."
illus. Kieran Yanner # 21/0
Kor Sanctifiers
Kicker
(You may pay an additional as you cast this spell.)When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
"Why keep such trinkets? They only add weight to your travels."
illus. Dan Scott # 22/0
Kor Skyfisher
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."
illus. Dan Scott # 23/0
Kraken Hatchling
A spike and a maul are needed to crack their shells, but the taste is worth the effort.
illus. Jason Felix # 50/0
Landbind Ritual
You gain 2 life for each Plains you control.
"Honor this place, for our children's children will stand here and speak these same words again."—Ayli, Kamsa cleric
illus. Steve Prescott # 24/0
Lavaball Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay
rather than pay this spell's mana cost.Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
illus. Zoltan Boros & Gabor Szikszai # 135/0
Lethargy Trap
If three or more creatures are attacking, you may pay
rather than pay this spell's mana cost.Attacking creatures get -3/-0 until end of turn.
Suddenly, Zurdi didn't care about treasure, glory, food . . . or the drakes circling above.
illus. Anthony Francisco # 51/0
Living Tsunami
Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
At low tide it slumbers. At high tide it devours.
illus. Matt Cavotta # 52/0
Lorthos, the Tidemaker
Whenever Lorthos, the Tidemaker attacks, you may pay
. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.
illus. Kekai Kotaki # 53/0
Lotus Cobra
Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color.
Its scales contain the essence of thousands of lotus blooms.
illus. Chippy # 168/0
Lullmage Mentor
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.
Tap seven untapped Merfolk you control: Counter target spell.
"Many voices are needed to quiet this land."
illus. Jaime Jones # 54/0
Luminarch Ascension
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
illus. Michael Komarck # 25/0
Magma Rift
As an additional cost to cast this spell, sacrifice a land.
Magma Rift deals 5 damage to target creature.
"Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat."—Chandra Nalaar
illus. Jung Park # 136/0
Magosi, the Waterveil
Magosi, the Waterveil enters the battlefield tapped.
: Add .
, : Put an eon counter on Magosi, the Waterveil. Skip your next turn.
, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
illus. Eric Deschamps # 218/0
Makindi Shieldmate
Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
The more who rely on him, the more resolute he becomes.
illus. Howard Lyon # 26/0
Malakir Bloodwitch
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
illus. Shelly Wan # 100/0
Mark of Mutiny
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and
this turn.)The flame of anger is hard to douse once lit.
illus. Mike Bierek # 137/0
Marsh Casualties
Kicker
(You may pay an additional as you cast this spell.)Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
illus. Scott Chou # 101/0
Marsh Flats
, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
illus. Izzy # 219/0
Merfolk Seastalkers
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Tap target creature without flying.
"Do they seek knowledge or wealth? Are they bandits or benefactors? It depends on who is chanting the tale."—Nikou, Joraga bard
illus. Eric Deschamps # 55/0
Merfolk Wayfinder
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
illus. Christopher Moeller # 56/0
Mind Sludge
Target player discards a card for each Swamp you control.
"Guard your thoughts. You never know who might wish to take them from you."—Kalitas, Bloodchief of Ghet
illus. Howard Lyon # 102/0
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.Exile any number of target spells.
"Life is a maze. This is one of its dead ends."—Noyan Dar, Tazeem lullmage
illus. Christopher Moeller # 57/0
Mindless Null
Mindless Null can't block unless you control a Vampire.
Only a bloodchief can create vampires. The rest sire nulls, who become mindless beasts in their former bodies.
illus. Karl Kopinski # 103/0
Mire Blight
Enchant creature
When enchanted creature is dealt damage, destroy it.
"Is there anything in Guul Draz that doesn't suck the life out of you?"—Tarsa, Sea Gate sell-sword
illus. Dave Kendall # 104/0
Misty Rainforest
, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
illus. Shelly Wan # 220/0
Mold Shambler
Kicker
(You may pay an additional as you cast this spell.)When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
When civilization encroaches on nature, Zendikar encroaches back.
illus. Karl Kopinski # 169/0
Molten Ravager
: Molten Ravager gets +1/+0 until end of turn.
"Only the foolhardy would venture into the Akoum Mountains without a lullmage to tame the raging rocks and living fires."—Sachir, Akoum Expeditionary House
illus. Dave Kendall # 138/0
Murasa Pyromancer
Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
"Fire is my accomplice. For enough coin, it can be yours as well."
illus. Kekai Kotaki # 139/0
Narrow Escape
Return target permanent you control to its owner's hand. You gain 4 life.
"A good explorer has to be as slippery as a gomazoa, as tough as a scute bug, and luckier than a ten-fingered trapfinder."—Arhana, Kazandu trapfinder
illus. Karl Kopinski # 27/0
Needlebite Trap
If an opponent gained life this turn, you may pay
rather than pay this spell's mana cost.Target player loses 5 life and you gain 5 life.
The traps around the vampire city of Malakir hint at the thirst of its inhabitants.
illus. Daarken # 105/0
Nimana Sell-Sword
Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.
"He asked if I had work for him. No wasn't the right answer."—Samila, Murasa Expeditionary House
illus. Daarken # 106/0
Nimbus Wings
Enchant creature
Enchanted creature gets +1/+2 and has flying.
Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds.
illus. Chris Rahn # 28/0
Nissa Revane
+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.
+1: You gain 2 life for each Elf you control.
−7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.
illus. Jaime Jones # 170/0
Nissa's Chosen
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
"Nissa will save the elves, but only the ones who have proved their worth."
illus. Jaime Jones # 171/0
Noble Vestige
Flying
: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
Most spirits are chained to this world by their despair, but he remains tethered by his hope for better days.
illus. Jason Chan # 29/0
Ob Nixilis, the Fallen
Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
His spark lost, he plots revenge upon the plane whose corrupting mana fractured his soul.
illus. Jason Felix # 107/0
Obsidian Fireheart
: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
illus. Raymond Swanland # 140/0
Ondu Cleric
Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
A cleric's true balm is the confidence he inspires in his compatriots.
illus. Jim Murray # 30/0
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
illus. Vance Kovacs # 172/0
Oran-Rief Recluse
Kicker
(You may pay an additional as you cast this spell.)Reach (This creature can block creatures with flying.)
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
illus. Lars Grant-West # 173/0
Oran-Rief Survivalist
Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
"I'm strong enough to survive alone. I'm smart enough to want companions at my side."
illus. Kev Walker # 174/0
Oran-Rief, the Vastwood
Oran-Rief, the Vastwood enters the battlefield tapped.
: Add .
: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
illus. Mike Bierek # 221/0
Paralyzing Grasp
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
The Halimar Sea Caves are both the breeding ground of giant squids and the dumping ground of hardened criminals.
illus. Izzy # 58/0
Pillarfield Ox
These stubborn and unpredictable oxen inspire the plains nomads' most colorful curses.
illus. Andrew Robinson # 31/0
Piranha Marsh
Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
: Add .
illus. Nic Klein # 222/0
Pitfall Trap
If exactly one creature is attacking, you may pay
rather than pay this spell's mana cost.Destroy target attacking creature without flying.
Each spike is poisoned—the trapmaker's idea of mercy.
illus. Franz Vohwinkel # 32/0
Plated Geopede
First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
"Kor armorers buy the scales and claws. Elf oracles buy the rest."—Nablus, North Hada trapper
illus. Eric Deschamps # 141/0
Predatory Urge
Enchant creature
Enchanted creature has "
: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."illus. Scott Chou # 175/0
Primal Bellow
Target creature gets +1/+1 until end of turn for each Forest you control.
"A might spell can be handy against baloths, giants, kraken, the Roil—or if you lose your bearings in the woods."—Chadir the Navigator
illus. Daren Bader # 176/0
Punishing Fire
Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay
. If you do, return Punishing Fire from your graveyard to your hand.illus. Christopher Moeller # 142/0
Pyromancer Ascension
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
illus. Kev Walker # 143/0
Quest for Ancient Secrets
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.
illus. Mike Bierek # 59/0
Quest for Pure Flame
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
illus. Cyril Van Der Haegen # 144/0
Quest for the Gemblades
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
illus. Karl Kopinski # 177/0
Quest for the Gravelord
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
illus. Chris Rahn # 108/0
Quest for the Holy Relic
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
illus. Greg Staples # 33/0
Rampaging Baloths
Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
"When the land is angry, so are they."—Nissa Revane
illus. Steve Prescott # 178/0
Ravenous Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay
rather than pay this spell's mana cost.Exile all cards from target player's graveyard.
illus. Cyril Van Der Haegen # 109/0
Reckless Scholar
: Target player draws a card, then discards a card.
"Any good prospector must sift the gold from the sand."
illus. Steve Prescott # 60/0
Relic Crush
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
There are many ruins, but there used to be many more.
illus. Steven Belledin # 179/0
Rite of Replication
Kicker
(You may pay an additional as you cast this spell.)Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
illus. Matt Cavotta # 61/0
River Boa
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Regenerate River Boa.
"Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away."—Nablus, North Hada trapper
illus. Paul Bonner # 180/0
Roil Elemental
Flying
Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
A vortex that devours everything—even the souls of the living.
illus. Raymond Swanland # 62/0
Ruinous Minotaur
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
Not every intelligent being is interested in treasure and lost knowledge . . . or even the basics of speech.
illus. Raymond Swanland # 145/0
Runeflare Trap
If an opponent drew three or more cards this turn, you may pay
rather than pay this spell's mana cost.Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
illus. Franz Vohwinkel # 146/0
Sadistic Sacrament
Kicker
(You may pay an additional as you cast this spell.)Search target player's library for up to three cards, exile them, then that player shuffles their library. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles their library.
illus. Dan Scott # 110/0
Savage Silhouette
Enchant creature
Enchanted creature gets +2/+2 and has "
: Regenerate this creature."Some elves believe that their survival instincts are born of many cycles of reincarnation.
illus. Dave Kendall # 181/0
Scalding Tarn
, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
illus. Philip Straub # 223/0
Scute Mob
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
illus. Zoltan Boros & Gabor Szikszai # 182/0
Scythe Tiger
Shroud (This creature can't be the target of spells or abilities.)
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
Instead of adapting to its environment, it adapts its environment to itself.
illus. Michael Komarck # 183/0
Sea Gate Loremaster
: Draw a card for each Ally you control.
"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage."—Zahr Gada, Halimar expedition leader
illus. Dave Kendall # 63/0
Seascape Aerialist
Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
"The sky is like another sea. It teems with currents, life, and endless possibility."
illus. Andrew Robinson # 64/0
Seismic Shudder
Seismic Shudder deals 1 damage to each creature without flying.
"The land here seems go out of its way to kill you."—Chandra Nalaar
illus. Vincent Proce # 147/0
Sejiri Refuge
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
: Add or .
illus. Ryan Pancoast # 224/0
Shatterskull Giant
"Now I know why they call it Shatterskull Pass. Rocks fell all night like hammers smashing an anvil. It's no wonder the giants are angry all the time."—Mitra, Bala Ged missionary
illus. Kekai Kotaki # 148/0
Shepherd of the Lost
Flying, first strike, vigilance
"Should you fall in the wilds, lift your voice to the Sky Realm. The one who answers will be your salvation."—Emeria's Creed
illus. Kekai Kotaki # 34/0
Shieldmate's Blessing
Prevent the next 3 damage that would be dealt to any target this turn.
"Even land dwellers may call for Emeria's grace in times of need."—Emeria's Creed
illus. Mike Bierek # 35/0
Shoal Serpent
Defender
Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
"It's like a reef that runs aground on ships."—Jaby, Silundi Sea nomad
illus. Trevor Claxton # 65/0
Sky Ruin Drake
Flying
"Hold up your spears. And try not to look like food."—Tarsa, Sea Gate sell-sword
illus. Izzy # 66/0
Slaughter Cry
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
"Since when did ‘AIIIEEEE!' become a negotiation tactic?"—Nikou, Joraga bard
illus. Matt Cavotta # 149/0
Soaring Seacliff
Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
: Add .
illus. Izzy # 225/0
Sorin Markov
+2: Sorin Markov deals 2 damage to any target and you gain 2 life.
−3: Target opponent's life total becomes 10.
−7: You control target player during that player's next turn.
illus. Michael Komarck # 111/0
Soul Stair Expedition
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
illus. Anthony Francisco # 112/0
Spell Pierce
Counter target noncreature spell unless its controller pays
."There's a hole in your plan."—Noyan Dar, Tazeem lullmage
illus. Vance Kovacs # 67/0
Sphinx of Jwar Isle
Flying
Shroud (This creature can't be the target of spells or abilities.)
You may look at the top card of your library. (You may do this at any time.)
"Even if the sphinxes do know the location of every relic, getting one to talk is harder than just searching yourself."—Sachir, Akoum Expeditionary House
illus. Justin Sweet # 68/0
Sphinx of Lost Truths
Kicker
(You may pay an additional as you cast this spell.)Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
illus. Shelly Wan # 69/0
Spidersilk Net
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip
( : Attach to target creature you control. Equip only as a sorcery.)illus. Zoltan Boros & Gabor Szikszai # 206/0
Spire Barrage
Spire Barrage deals damage to any target equal to the number of Mountains you control.
Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070.
illus. Ryan Pancoast # 150/0
Spreading Seas
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
Most inhabitants of Zendikar have given up on the idea of an accurate map.
illus. Jung Park # 70/0
Steppe Lynx
Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey.
illus. Nic Klein # 36/0
Stonework Puma
"We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold."—Nikou, Joraga bard
illus. Christopher Moeller # 207/0
Summoner's Bane
Counter target creature spell. Create a 2/2 blue Illusion creature token.
"I don't need to have the perfect plan. My foe just has to have an imperfect one."—Jace Beleren
illus. Cyril Van Der Haegen # 71/0
Summoning Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay
rather than pay this spell's mana cost.Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
illus. Kieran Yanner # 184/0
Sunspring Expedition
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
illus. Chris J. Anderson # 37/0
Surrakar Marauder
Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
illus. Kev Walker # 113/0
Tajuru Archer
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
illus. Chris Rahn # 185/0
Tanglesap
Prevent all combat damage that would be dealt this turn by creatures without trample.
"The blood of the forest is beholden to no one."—Nissa Revane
illus. Trevor Claxton # 186/0
Teetering Peaks
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
: Add .
illus. Fred Fields # 226/0
Tempest Owl
Kicker
(You may pay an additional as you cast this spell.)Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
illus. Dan Scott # 72/0
Terra Stomper
This spell can't be countered.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil.
illus. Goran Josic # 187/0
Territorial Baloth
Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
Its territory is defined by wherever it is at the moment.
illus. Jesper Ejsing # 188/0
Timbermaw Larva
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
"You can't trust your eyes. A tree might look healthy, but its insides tell a different tale."—Zahr Gada, Halimar expedition leader
illus. Matt Cavotta # 189/0
Torch Slinger
Kicker
(You may pay an additional as you cast this spell.)When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
Once thrown, twice burned.
illus. Andrew Robinson # 151/0
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
It's much easier to list the places they haven't been.
illus. Zoltan Boros & Gabor Szikszai # 208/0
Trapfinder's Trick
Target player reveals their hand and discards all Trap cards.
"At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much—and whether it'll grow back."—Arhana, Kazandu trapfinder
illus. Philip Straub # 73/0
Trapmaker's Snare
Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.
"Trapmaking is an art. The trap is a corporeal riddle, a battle of wits between its creator and whatever it lures inside."
illus. Daarken # 74/0
Trusty Machete
Equipped creature gets +2/+1.
Equip
"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."—Yon Basrel, Oran-Rief survivalist
illus. Raymond Swanland # 209/0
Tuktuk Grunts
Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
Goblins are more aggressive with a crowd to cheer them on.
illus. Mike Bierek # 152/0
Turntimber Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
illus. Goran Josic # 190/0
Turntimber Grove
Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
: Add .
illus. Rob Alexander # 227/0
Turntimber Ranger
Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
The lone wolf dies alone.
illus. Wayne Reynolds # 191/0
Umara Raptor
Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
Messenger, weapon, friend.
illus. Sam Wood # 75/0
Unstable Footing
Kicker
(You may pay an additional as you cast this spell.)Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
A long way down is shorter than you think.
illus. Nic Klein # 153/0
Valakut, the Molten Pinnacle
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.
: Add .
illus. Kieran Yanner # 228/0
Vampire Hexmage
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
When the blood hunt lost its thrill, she looked for less tangible means of domination.
illus. Eric Deschamps # 114/0
Vampire Lacerator
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.
illus. Steve Argyle # 115/0
Vampire Nighthawk
Flying, deathtouch, lifelink
illus. Jason Chan # 116/0
Vampire's Bite
Kicker
(You may pay an additional as you cast this spell.)Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
illus. Christopher Moeller # 117/0
Vastwood Gorger
"I've known true ferocity and power. Those brazen ‘planar-walkers' have no idea what wild really means."—Chadir the Navigator
illus. Kieran Yanner # 192/0
Verdant Catacombs
, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
illus. Vance Kovacs # 229/0
Vines of Vastwood
Kicker
(You may pay an additional as you cast this spell.)Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
illus. Christopher Moeller # 193/0
Warren Instigator
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
"Danger! Danger! Come out of the safety of your holes!"
illus. Andrew Robinson # 154/0
Welkin Tern
Flying (This creature can't be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.
"The sky hedrons are covered with tern nests. It's as though the birds have given up on the land altogether."—Ilori, merfolk falconer
illus. Austin Hsu # 76/0
Whiplash Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay
rather than pay this spell's mana cost.Return two target creatures to their owners' hands.
illus. Zoltan Boros & Gabor Szikszai # 77/0
Windborne Charge
Two target creatures you control each get +2/+2 and gain flying until end of turn.
The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.
illus. Ryan Pancoast # 38/0
Windrider Eel
Flying
Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
"The best spot to hook one is right behind the gills."—Rana Cloudwake, kor skyfisher
illus. Austin Hsu # 78/0
World Queller
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
"Why fight the world when you know who will win?"—Nissa Revane
illus. James Paick # 39/0
Zektar Shrine Expedition
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
illus. Justin Sweet # 155/0
Zendikar Farguide
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Expeditions follow the paths it leaves in its wake.
illus. Vincent Proce # 194/0