Zendikar Spoilers 269/0

Show Text
Apr 23, 2018 - Zendikar Farguide
Apr 23, 2018 - Zektar Shrine Expedition
Apr 23, 2018 - World Queller
Apr 23, 2018 - Windrider Eel
Apr 23, 2018 - Windborne Charge
Apr 23, 2018 - Whiplash Trap
Apr 23, 2018 - Welkin Tern
Apr 23, 2018 - Warren Instigator
Apr 23, 2018 - Vines of Vastwood
Apr 23, 2018 - Vastwood Gorger
Apr 23, 2018 - Vampire's Bite
Apr 23, 2018 - Vampire Nighthawk
Apr 23, 2018 - Vampire Lacerator
Apr 23, 2018 - Vampire Hexmage
Apr 23, 2018 - Unstable Footing
Apr 23, 2018 - Umara Raptor
Apr 23, 2018 - Turntimber Ranger
Apr 23, 2018 - Turntimber Basilisk
Apr 23, 2018 - Tuktuk Grunts
Apr 23, 2018 - Trusty Machete
Apr 23, 2018 - Trapmaker's Snare
Apr 23, 2018 - Trapfinder's Trick
Apr 23, 2018 - Trailblazer's Boots
Apr 23, 2018 - Torch Slinger
Apr 23, 2018 - Timbermaw Larva
Apr 23, 2018 - Territorial Baloth
Apr 23, 2018 - Terra Stomper
Apr 23, 2018 - Tempest Owl
Apr 23, 2018 - Tanglesap
Apr 23, 2018 - Tajuru Archer
Apr 23, 2018 - Surrakar Marauder
Apr 23, 2018 - Sunspring Expedition
Apr 23, 2018 - Summoning Trap
Apr 23, 2018 - Summoner's Bane
Apr 23, 2018 - Stonework Puma
Apr 23, 2018 - Steppe Lynx
Apr 23, 2018 - Spreading Seas
Apr 23, 2018 - Spire Barrage
Apr 23, 2018 - Spidersilk Net
Apr 23, 2018 - Sphinx of Lost Truths
Apr 23, 2018 - Sphinx of Jwar Isle
Apr 23, 2018 - Spell Pierce
Apr 23, 2018 - Soul Stair Expedition
Apr 23, 2018 - Sorin Markov
Apr 23, 2018 - Slaughter Cry
Apr 23, 2018 - Sky Ruin Drake
Apr 23, 2018 - Shoal Serpent
Apr 23, 2018 - Shieldmate's Blessing
Apr 23, 2018 - Shepherd of the Lost
Apr 23, 2018 - Shatterskull Giant
Apr 23, 2018 - Seismic Shudder
Apr 23, 2018 - Seascape Aerialist
Apr 23, 2018 - Sea Gate Loremaster
Apr 23, 2018 - Scythe Tiger
Apr 23, 2018 - Scute Mob
Apr 23, 2018 - Savage Silhouette
Apr 23, 2018 - Sadistic Sacrament
Apr 23, 2018 - Runeflare Trap
Apr 23, 2018 - Ruinous Minotaur
Apr 23, 2018 - Roil Elemental
Apr 23, 2018 - River Boa
Apr 23, 2018 - Rite of Replication
Apr 23, 2018 - Relic Crush
Apr 23, 2018 - Reckless Scholar
Apr 23, 2018 - Ravenous Trap
Apr 23, 2018 - Rampaging Baloths
Apr 23, 2018 - Quest for the Holy Relic
Apr 23, 2018 - Quest for the Gravelord
Apr 23, 2018 - Quest for the Gemblades
Apr 23, 2018 - Quest for Pure Flame
Apr 23, 2018 - Pyromancer Ascension
Apr 23, 2018 - Punishing Fire
Apr 23, 2018 - Primal Bellow
Apr 23, 2018 - Predatory Urge
Apr 23, 2018 - Plated Geopede
Apr 23, 2018 - Pitfall Trap
Apr 23, 2018 - Pillarfield Ox
Apr 23, 2018 - Paralyzing Grasp
Apr 23, 2018 - Oran-Rief Survivalist
Apr 23, 2018 - Oran-Rief Recluse
Apr 23, 2018 - Oracle of Mul Daya
Apr 23, 2018 - Ondu Cleric
Apr 23, 2018 - Obsidian Fireheart
Apr 23, 2018 - Ob Nixilis, the Fallen
Apr 23, 2018 - Noble Vestige
Apr 23, 2018 - Nissa's Chosen
Apr 23, 2018 - Nissa Revane
Apr 23, 2018 - Nimbus Wings
Apr 23, 2018 - Nimana Sell-Sword
Apr 23, 2018 - Needlebite Trap
Apr 23, 2018 - Narrow Escape
Apr 23, 2018 - Murasa Pyromancer
Apr 23, 2018 - Molten Ravager
Apr 23, 2018 - Mold Shambler
Apr 23, 2018 - Mire Blight
Apr 23, 2018 - Mindless Null
Apr 23, 2018 - Mindbreak Trap
Apr 23, 2018 - Mind Sludge
Apr 23, 2018 - Merfolk Wayfinder
Apr 23, 2018 - Merfolk Seastalkers
Apr 23, 2018 - Marsh Casualties
Apr 23, 2018 - Mark of Mutiny
Apr 23, 2018 - Malakir Bloodwitch
Apr 23, 2018 - Makindi Shieldmate
Apr 23, 2018 - Magma Rift
Apr 23, 2018 - Luminarch Ascension
Apr 23, 2018 - Lullmage Mentor
Apr 23, 2018 - Lotus Cobra
Apr 23, 2018 - Lorthos, the Tidemaker
Apr 23, 2018 - Living Tsunami
Apr 23, 2018 - Lethargy Trap
Apr 23, 2018 - Lavaball Trap
Apr 23, 2018 - Landbind Ritual
Apr 23, 2018 - Kraken Hatchling
Apr 23, 2018 - Kor Skyfisher
Apr 23, 2018 - Kor Sanctifiers
Apr 23, 2018 - Kor Outfitter
Apr 23, 2018 - Kor Hookmaster
Apr 23, 2018 - Kor Duelist
Apr 23, 2018 - Kor Cartographer
Apr 23, 2018 - Kor Aeronaut
Apr 23, 2018 - Khalni Heart Expedition
Apr 23, 2018 - Khalni Gem
Apr 23, 2018 - Kazuul Warlord
Apr 23, 2018 - Kazandu Blademaster
Apr 23, 2018 - Kabira Evangel
Apr 23, 2018 - Journey to Nowhere
Apr 23, 2018 - Joraga Bard
Apr 23, 2018 - Ior Ruin Expedition
Apr 23, 2018 - Iona, Shield of Emeria
Apr 23, 2018 - Into the Roil
Apr 23, 2018 - Inferno Trap
Apr 23, 2018 - Highland Berserker
Apr 23, 2018 - Hideous End
Apr 23, 2018 - Hellkite Charger
Apr 23, 2018 - Hellfire Mongrel
Apr 23, 2018 - Hedron Scrabbler
Apr 23, 2018 - Hedron Crab
Apr 23, 2018 - Heartstabber Mosquito
Apr 23, 2018 - Harrow
Apr 23, 2018 - Halo Hunter
Apr 23, 2018 - Hagra Diabolist
Apr 23, 2018 - Hagra Crocodile
Apr 23, 2018 - Guul Draz Vampire
Apr 23, 2018 - Guul Draz Specter
Apr 23, 2018 - Grim Discovery
Apr 23, 2018 - Greenweaver Druid
Apr 23, 2018 - Grazing Gladehart
Apr 23, 2018 - Grappling Hook
Apr 23, 2018 - Gomazoa
Apr 23, 2018 - Goblin War Paint
Apr 23, 2018 - Goblin Shortcutter
Apr 23, 2018 - Goblin Ruinblaster
Apr 23, 2018 - Goblin Guide
Apr 23, 2018 - Goblin Bushwhacker
Apr 23, 2018 - Gigantiform
Apr 23, 2018 - Giant Scorpion
Apr 23, 2018 - Geyser Glider
Apr 23, 2018 - Gatekeeper of Malakir
Apr 23, 2018 - Frontier Guide
Apr 23, 2018 - Felidar Sovereign
Apr 23, 2018 - Feast of Blood
Apr 23, 2018 - Explorer's Scope
Apr 23, 2018 - Expedition Map
Apr 23, 2018 - Eternity Vessel
Apr 23, 2018 - Emeria Angel
Apr 23, 2018 - Elemental Appeal
Apr 23, 2018 - Electropotence
Apr 23, 2018 - Eldrazi Monument
Apr 23, 2018 - Disfigure
Apr 23, 2018 - Devout Lightcaster
Apr 23, 2018 - Desecrated Earth
Apr 23, 2018 - Demolish
Apr 23, 2018 - Day of Judgment
Apr 23, 2018 - Crypt Ripper
Apr 23, 2018 - Cosi's Trickster
Apr 23, 2018 - Conqueror's Pledge
Apr 23, 2018 - Cobra Trap
Apr 23, 2018 - Cliff Threader
Apr 23, 2018 - Chandra Ablaze
Apr 23, 2018 - Celestial Mantle
Apr 23, 2018 - Carnage Altar
Apr 23, 2018 - Caravan Hurda
Apr 23, 2018 - Cancel
Apr 23, 2018 - Caller of Gales
Apr 23, 2018 - Burst Lightning
Apr 23, 2018 - Brave the Elements
Apr 23, 2018 - Bold Defense
Apr 23, 2018 - Bog Tatters
Apr 23, 2018 - Bloodghast
Apr 23, 2018 - Bloodchief Ascension
Apr 23, 2018 - Blood Tribute
Apr 23, 2018 - Blood Seeker
Apr 23, 2018 - Blazing Torch
Apr 23, 2018 - Bladetusk Boar
Apr 23, 2018 - Blade of the Bloodchief
Apr 23, 2018 - Beastmaster Ascension
Apr 23, 2018 - Beast Hunt
Apr 23, 2018 - Baloth Woodcrasher
Apr 23, 2018 - Baloth Cage Trap
Apr 23, 2018 - Bala Ged Thief
Apr 23, 2018 - Arrow Volley Trap
Apr 23, 2018 - Armament Master
Apr 23, 2018 - Archmage Ascension
Apr 23, 2018 - Archive Trap
Apr 23, 2018 - Aether Figment
Apr 23, 2018 - Adventuring Gear
Sep 3, 2013 - Verdant Catacombs
Sep 3, 2013 - Turntimber Grove
Sep 3, 2013 - Teetering Peaks
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Soaring Seacliff
Sep 3, 2013 - Sejiri Refuge
Sep 3, 2013 - Scalding Tarn
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Piranha Marsh
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Misty Rainforest
Sep 3, 2013 - Marsh Flats
Sep 3, 2013 - Magosi, the Waterveil
Sep 3, 2013 - Kazandu Refuge
Sep 3, 2013 - Kabira Crossroads
Sep 3, 2013 - Jwar Isle Refuge
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Graypelt Refuge
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Emeria, the Sky Ruin
Sep 3, 2013 - Crypt of Agadeem
Sep 3, 2013 - Arid Mesa
Sep 3, 2013 - Akoum Refuge

Adventuring Gear

    1
Artifact - Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

An explorer's essentials in a wild world.

illus. Howard Lyon # 195/0

Aether Figment

    1 U
Creature - Illusion

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Aether Figment can't be blocked.

If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

illus. Thomas M. Baxa # 40/0

1/1

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

T: Add B or R.

illus. Fred Fields # 210/0

Archive Trap

    3 U U
Instant - Trap

If an opponent searched their library this turn, you may pay 0 rather than pay this spell's mana cost.

Target opponent puts the top thirteen cards of their library into their graveyard.

illus. Jason Felix # 41/0

Archmage Ascension

    2 U
Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

illus. Christopher Moeller # 42/0

Arid Mesa

Land

T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

illus. Raymond Swanland # 211/0

Armament Master

    W W
Creature - Kor Soldier

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."

illus. Steven Belledin # 1/0

2/2

Arrow Volley Trap

    3 W W
Instant - Trap

If four or more creatures are attacking, you may pay 1W rather than pay this spell's mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

illus. Steve Argyle # 2/0

Bala Ged Thief

    3 B
Creature - Human Rogue Ally

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.

illus. Matt Cavotta # 79/0

2/2

Baloth Cage Trap

    3 G G
Instant - Trap

If an opponent had an artifact enter the battlefield under their control this turn, you may pay 1G rather than pay this spell's mana cost.

Create a 4/4 green Beast creature token.

illus. Austin Hsu # 156/0

Baloth Woodcrasher

    4 G G
Creature - Beast

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.

illus. Zoltan Boros & Gabor Szikszai # 157/0

4/4

Beast Hunt

    3 G
Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

"Surely we could tame something besides hurdas and pillarfield oxen!"—Sheyda, Ondu gamekeeper

illus. Kieran Yanner # 158/0

Beastmaster Ascension

    2 G
Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

illus. Alex Horley-Orlandelli # 159/0

Blade of the Bloodchief

    1
Artifact - Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip 1

illus. Jung Park # 196/0

Bladetusk Boar

    3 R
Creature - Boar

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both.

illus. Paul Bonner # 118/0

3/2

Blazing Torch

    1
Artifact - Equipment

Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "T, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

illus. Vance Kovacs # 197/0

Blood Seeker

    1 B
Creature - Vampire Shaman

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

A drop now is all he needs to find you later.

illus. Greg Staples # 80/0

1/1

Blood Tribute

    4 B B
Sorcery

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)

Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.

illus. Alex Horley-Orlandelli # 81/0

Bloodchief Ascension

    B
Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

illus. Adi Granov # 82/0

Bloodghast

    B B
Creature - Vampire Spirit

Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

illus. Daarken # 83/0

2/1

Bog Tatters

    4 B
Creature - Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

A wraith is a tale of brutal slaying told anew whenever it finds a victim.

illus. Daarken # 84/0

4/2

Bold Defense

    2 W
Instant

Kicker 3W (You may pay an additional 3W as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

illus. Scott Chou # 3/0

Brave the Elements

    W
Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

"Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri."—Zahr Gada, Halimar expedition leader

illus. Goran Josic # 4/0

Burst Lightning

    R
Instant

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage to that permanent or player instead.

illus. Vance Kovacs # 119/0

Caller of Gales

    U
Creature - Merfolk Wizard

1U, T: Target creature gains flying until end of turn.

"Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go."

illus. Alex Horley-Orlandelli # 43/0

1/1

Cancel

    1 U U
Instant

Counter target spell.

Zendikar's volatile mana is the basis for many spectacular spells—and some equally astonishing failures.

illus. Scott Chou # 44/0

Caravan Hurda

    4 W
Creature - Giant

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"Not too bright, but good enough for the job required—carrying and walking in a straight line."—Bruse Tarl, Goma Fada nomad

illus. Dave Kendall # 5/0

1/5

Carnage Altar

    2
Artifact

3, Sacrifice a creature: Draw a card.

"In these bloodstains I will find the fingerprints of our oppressors."—Anowon, the Ruin Sage

illus. James Paick # 198/0

Celestial Mantle

    3 W W W
Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Upon such armor, even a mountain would break.

illus. Steve Argyle # 6/0

Chandra Ablaze

    4 R R
Legendary Planeswalker - Chandra

+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.

−2: Each player discards their hand, then draws three cards.

−7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.

illus. Steve Argyle # 120/0

5

Cliff Threader

    1 W
Creature - Kor Scout

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

"The crossing demands singular focus. Your life consists of these ropes, these hooks, and these rocky crags. Your past is miles below."

illus. Paul Bonner # 7/0

2/1

Cobra Trap

    4 G G
Instant - Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay G rather than pay this spell's mana cost.

Create four 1/1 green Snake creature tokens.

illus. Scott Chou # 160/0

Conqueror's Pledge

    2 W W W
Sorcery

Kicker 6 (You may pay an additional 6 as you cast this spell.)

Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.

illus. Kev Walker # 8/0

Cosi's Trickster

    U
Creature - Merfolk Wizard

Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.

She watches the chaos created by the Roil, seeking strength in the patterns of anarchy.

illus. Igor Kieryluk # 45/0

1/1

Crypt of Agadeem

Land

Crypt of Agadeem enters the battlefield tapped.

T: Add B.

2, T: Add B for each black creature card in your graveyard.

illus. Jason Felix # 212/0

Crypt Ripper

    2 B B
Creature - Shade

Haste

B: Crypt Ripper gets +1/+1 until end of turn.

The tender light of the living quickens the pulse of the dead.

illus. Dave Kendall # 85/0

2/2

Day of Judgment

    2 W W
Sorcery

Destroy all creatures.

"I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine."—Sorin Markov

illus. Vincent Proce # 9/0

Demolish

    3 R
Sorcery

Destroy target artifact or land.

"This is why I hate settlements. They lull you into a false sense of security."—Yon Basrel, Oran-Rief survivalist

illus. John Avon # 121/0

Desecrated Earth

    4 B
Sorcery

Destroy target land. Its controller discards a card.

"The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out."—Javad Nasrin, Ondu relic hunter

illus. Daarken # 86/0

Devout Lightcaster

    W W W
Creature - Kor Cleric

Protection from black

When Devout Lightcaster enters the battlefield, exile target black permanent.

"Goddess, grant us light to banish the world's shadows."—Prayer to Kamsa

illus. Shelly Wan # 10/0

2/2

Disfigure

    B
Instant

Target creature gets -2/-2 until end of turn.

"Brave scar or unfortunate tale? It all depends on your pain threshold."

illus. Justin Sweet # 87/0

Eldrazi Monument

    5
Artifact

Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

"Gods don't die. They merely slumber."—Ayli, Kamsa cleric

illus. Mark Tedin # 199/0

Electropotence

    2 R
Enchantment

Whenever a creature enters the battlefield under your control, you may pay 2R. If you do, that creature deals damage equal to its power to any target.

Where life and force collide.

illus. Christopher Moeller # 122/0

Elemental Appeal

    R R R R
Sorcery

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.

illus. Anthony Francisco # 123/0

Emeria Angel

    2 W W
Creature - Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

When the earth shudders, the sky overflows.

illus. Jim Murray # 11/0

3/3

Emeria, the Sky Ruin

Land

Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

T: Add W.

illus. Jaime Jones # 213/0

Eternity Vessel

    6
Artifact

Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.

Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.

illus. John Avon # 200/0

Expedition Map

    1
Artifact

2, T, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

"I use maps to find out where explorers have already been. Then I go the other way."—Javad Nasrin, Ondu relic hunter

illus. Franz Vohwinkel # 201/0

Explorer's Scope

    1
Artifact - Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

illus. Vincent Proce # 202/0

Feast of Blood

    1 B
Sorcery

Cast this spell only if you control two or more Vampires.

Destroy target creature. You gain 4 life.

"The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill."—Sorin Markov

illus. Jason Felix # 88/0

Felidar Sovereign

    4 W W
Creature - Cat Beast

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

"If survival is a game, I've seen the winner."—Hazir, Sejiri cartographer

illus. Zoltan Boros & Gabor Szikszai # 12/0

4/6

Forest

Basic Land - Forest

illus. Jung Park # 247/0

Forest

Basic Land - Forest

G

illus. Véronique Meignaud # 248/0

Forest

Basic Land - Forest

G

illus. John Avon # 246/0

Forest

Basic Land - Forest

G

illus. Vincent Proce # 249/0

Forest

Basic Land - Forest

G

illus. Vincent Proce # 249/0

Forest

Basic Land - Forest

G

illus. Véronique Meignaud # 248/0

Forest

Basic Land - Forest

G

illus. John Avon # 246/0

Forest

Basic Land - Forest

G

illus. Jung Park # 247/0

Frontier Guide

    1 G
Creature - Elf Scout

3G, T: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

"The elders say Zendikar has no safe, peaceful places. How would they know? They've never looked."

illus. Wayne Reynolds # 161/0

1/1

Gatekeeper of Malakir

    B B
Creature - Vampire Warrior

Kicker B (You may pay an additional B as you cast this spell.)

When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

"You may enter the city—once the toll is paid."

illus. Karl Kopinski # 89/0

2/2

Geyser Glider

    3 R R
Creature - Elemental Beast

Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.

"Quit pontificating, mage. The last thing we want to do is give it more hot air."—Tala Vertan, Makindi shieldmate

illus. Warren Mahy # 124/0

4/4

Giant Scorpion

    2 B
Creature - Scorpion

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Its sting hurts, but death is strangely painless.

illus. Raymond Swanland # 90/0

1/3

Gigantiform

    3 G G
Enchantment - Aura

Kicker 4

Enchant creature

Enchanted creature has base power and toughness 8/8 and has trample.

When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.

illus. Justin Sweet # 162/0

Goblin Bushwhacker

    R
Creature - Goblin Warrior

Kicker R (You may pay an additional R as you cast this spell.)

When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

illus. Mark Tedin # 125/0

1/1

Goblin Guide

    R
Creature - Goblin Scout

Haste

Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

"I've been all over this world. I even remember some of those places."

illus. Warren Mahy # 126/0

2/2

Goblin Ruinblaster

    2 R
Creature - Goblin Shaman

Kicker R (You may pay an additional R as you cast this spell.)

Haste

When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.

illus. Matt Cavotta # 127/0

2/1

Goblin Shortcutter

    1 R
Creature - Goblin Scout

When Goblin Shortcutter enters the battlefield, target creature can't block this turn.

"Goblins are cheap, but be careful. It's a lot easier to steal from a corpse than a customer."—Samila, Murasa Expeditionary House

illus. Jesper Ejsing # 128/0

2/1

Goblin War Paint

    1 R
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has haste.

War paint made from kolya fruit heightens senses and lessens fear. Unfortunately, fear is usually what keeps you alive.

illus. Austin Hsu # 129/0

Gomazoa

    2 U
Creature - Jellyfish

Defender, flying

T: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.

To explorers, "point man" is a polite way of saying "gomazoa fodder."

illus. Chippy # 46/0

0/3

Grappling Hook

    4
Artifact - Equipment

Equipped creature has double strike.

Whenever equipped creature attacks, you may have target creature block it this turn if able.

Equip 4

Part tool, part weapon, part of the kor.

illus. Philip Straub # 203/0

Graypelt Refuge

Land

Graypelt Refuge enters the battlefield tapped.

When Graypelt Refuge enters the battlefield, you gain 1 life.

T: Add G or W.

illus. Philip Straub # 214/0

Grazing Gladehart

    2 G
Creature - Antelope

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

"Don't be fooled. If it were as docile as it looks, it would've died off long ago."—Yon Basrel, Oran-Rief survivalist

illus. Ryan Pancoast # 163/0

2/2

Greenweaver Druid

    2 G
Creature - Elf Druid

T: Add GG.

The other tribes call them fanatics, but none deny that the Mul Daya elves have an iron-strong bond to some force greater than themselves.

illus. Justin Sweet # 164/0

1/1

Grim Discovery

    1 B
Sorcery

Choose one or both —

• Return target creature card from your graveyard to your hand.

• Return target land card from your graveyard to your hand.

Few among the living understand just how much of their world is shaped by the ruins of the dead.

illus. Christopher Moeller # 91/0

Guul Draz Specter

    2 B B
Creature - Specter

Flying

Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.

Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.

illus. Mark Tedin # 92/0

2/2

Guul Draz Vampire

    B
Creature - Vampire Rogue

As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

"A creature's bloodscent is a beacon that cannot be disguised."

illus. Steve Argyle # 93/0

1/1

Hagra Crocodile

    3 B
Creature - Crocodile

Hagra Crocodile can't block.

Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.

The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats.

illus. Daren Bader # 94/0

3/1

Hagra Diabolist

    4 B
Creature - Ogre Shaman Ally

Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.

"When exploring the darkest regions, wickedness can be the best accomplice of all."

illus. Karl Kopinski # 95/0

3/2

Halo Hunter

    2 B B B
Creature - Demon

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Halo Hunter enters the battlefield, destroy target Angel.

Hanging on the walls of his lair, the fallen halos cast his depravity in everlasting light.

illus. Chris Rahn # 96/0

6/3

Harrow

    2 G
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.

The Roil redraws the world as it passes, leaving only the hedrons unchanged.

illus. Izzy # 165/0

Heartstabber Mosquito

    3 B
Creature - Insect

Kicker 2B (You may pay an additional 2B as you cast this spell.)

Flying

When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.

illus. Jason Felix # 97/0

2/2

Hedron Crab

    U
Creature - Crab

Landfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of their library into their graveyard.

Hedrons perplex minds both great and small.

illus. Jesper Ejsing # 47/0

0/2

Hedron Scrabbler

    2
Artifact Creature - Construct

Landfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.

"I don't care when the hedrons awoke. Why is the question that really matters."—Anowon, the Ruin Sage

illus. Jason Felix # 204/0

1/1

Hellfire Mongrel

    2 R
Creature - Elemental Hound

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player.

There is no fondness between the hound and its master. There is only a common appreciation of the hunt.

illus. Dan Scott # 130/0

2/2

Hellkite Charger

    4 R R
Creature - Dragon

Flying, haste

Whenever Hellkite Charger attacks, you may pay 5RR. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

illus. Jaime Jones # 131/0

5/5

Hideous End

    1 B B
Instant

Destroy target nonblack creature. Its controller loses 2 life.

"A little dark magic won't stop me. The worse the curse, the better the prize."—Radavi, Joraga relic hunter, last words

illus. Zoltan Boros & Gabor Szikszai # 98/0

Highland Berserker

    1 R
Creature - Human Berserker Ally

Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.

He gets paid by the axe.

illus. Chris Rahn # 132/0

2/1

Inferno Trap

    3 R
Instant - Trap

If you've been dealt damage by two or more creatures this turn, you may pay R rather than pay this spell's mana cost.

Inferno Trap deals 4 damage to target creature.

"Do you smell something burning?"

illus. Philip Straub # 133/0

Into the Roil

    1 U
Instant

Kicker 1U (You may pay an additional 1U as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

"Roil tide! Roil tide! Tie yourselves down!"

illus. Kieran Yanner # 48/0

Iona, Shield of Emeria

    6 W W W
Legendary Creature - Angel

Flying

As Iona, Shield of Emeria enters the battlefield, choose a color.

Your opponents can't cast spells of the chosen color.

No more shall the righteous cower before evil.

illus. Jason Chan # 13/0

7/7

Ior Ruin Expedition

    1 U
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

illus. Chris Rahn # 49/0

Island

Basic Land - Island

U

illus. Vincent Proce # 237/0

Island

Basic Land - Island

U

illus. Jung Park # 235/0

Island

Basic Land - Island

U

illus. John Avon # 234/0

Island

Basic Land - Island

illus. Jung Park # 235/0

Island

Basic Land - Island

U

illus. Véronique Meignaud # 236/0

Island

Basic Land - Island

U

illus. Vincent Proce # 237/0

Island

Basic Land - Island

U

illus. John Avon # 234/0

Island

Basic Land - Island

U

illus. Véronique Meignaud # 236/0

Joraga Bard

    3 G
Creature - Elf Rogue Ally

Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.

Adventuring bards recite Chanter's Epics, never-ending tales that keep their comrades' minds alert to danger.

illus. Volkan Baga # 166/0

1/4

Journey to Nowhere

    1 W
Enchantment

When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

illus. Warren Mahy # 14/0

Jwar Isle Refuge

Land

Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

T: Add U or B.

illus. Cyril Van Der Haegen # 215/0

Kabira Crossroads

Land

Kabira Crossroads enters the battlefield tapped.

When Kabira Crossroads enters the battlefield, you gain 2 life.

T: Add W.

illus. James Paick # 216/0

Kabira Evangel

    2 W
Creature - Human Cleric Ally

Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.

illus. Eric Deschamps # 15/0

2/3

Kalitas, Bloodchief of Ghet

    5 B B
Legendary Creature - Vampire Warrior

BBB, T: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.

illus. Todd Lockwood # 99/0

5/5

Kazandu Blademaster

    W W
Creature - Human Soldier Ally

First strike, vigilance

Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.

"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you."

illus. Michael Komarck # 16/0

1/1

Kazandu Refuge

Land

Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

T: Add R or G.

illus. Franz Vohwinkel # 217/0

Kazuul Warlord

    4 R
Creature - Minotaur Warrior Ally

Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.

On expeditions, minotaurs are worth their weight in gold. Fortunately for their paymasters, most minotaurs don't know how much they weigh.

illus. Kev Walker # 134/0

3/3

Khalni Gem

    4
Artifact

When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.

T: Add two mana of any one color.

A fragment of ancient power lost in the heart of Ora Ondar.

illus. Franz Vohwinkel # 205/0

Khalni Heart Expedition

    1 G
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

illus. Jason Chan # 167/0

Kor Aeronaut

    W W
Creature - Kor Soldier

Kicker 1W (You may pay an additional 1W as you cast this spell.)

Flying

When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

illus. Karl Kopinski # 17/0

2/2

Kor Cartographer

    3 W
Creature - Kor Scout

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.

Kor have no concept of exploration. They return to homelands forgotten.

illus. Ryan Pancoast # 18/0

2/2

Kor Duelist

    W
Creature - Kor Soldier

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."

illus. Izzy # 19/0

1/1

Kor Hookmaster

    2 W
Creature - Kor Soldier

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

"For us, a rope represents the ties that bind the kor. For you, it's more literal."

illus. Wayne Reynolds # 20/0

2/2

Kor Outfitter

    W W
Creature - Kor Soldier

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

"We take only what we need to survive. Believe me, you will need this."

illus. Kieran Yanner # 21/0

2/2

Kor Sanctifiers

    2 W
Creature - Kor Cleric

Kicker W (You may pay an additional W as you cast this spell.)

When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

"Why keep such trinkets? They only add weight to your travels."

illus. Dan Scott # 22/0

2/3

Kor Skyfisher

    1 W
Creature - Kor Soldier

Flying

When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."

illus. Dan Scott # 23/0

2/3

Kraken Hatchling

    U
Creature - Kraken

A spike and a maul are needed to crack their shells, but the taste is worth the effort.

illus. Jason Felix # 50/0

0/4

Landbind Ritual

    3 W W
Sorcery

You gain 2 life for each Plains you control.

"Honor this place, for our children's children will stand here and speak these same words again."—Ayli, Kamsa cleric

illus. Steve Prescott # 24/0

Lavaball Trap

    6 R R
Instant - Trap

If an opponent had two or more lands enter the battlefield under their control this turn, you may pay 3RR rather than pay this spell's mana cost.

Destroy two target lands. Lavaball Trap deals 4 damage to each creature.

illus. Zoltan Boros & Gabor Szikszai # 135/0

Lethargy Trap

    3 U
Instant - Trap

If three or more creatures are attacking, you may pay U rather than pay this spell's mana cost.

Attacking creatures get -3/-0 until end of turn.

Suddenly, Zurdi didn't care about treasure, glory, food . . . or the drakes circling above.

illus. Anthony Francisco # 51/0

Living Tsunami

    2 U U
Creature - Elemental

Flying

At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.

At low tide it slumbers. At high tide it devours.

illus. Matt Cavotta # 52/0

4/4

Lorthos, the Tidemaker

    5 U U U
Legendary Creature - Octopus

Whenever Lorthos, the Tidemaker attacks, you may pay 8. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.

When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.

illus. Kekai Kotaki # 53/0

8/8

Lotus Cobra

    1 G
Creature - Snake

Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color.

Its scales contain the essence of thousands of lotus blooms.

illus. Chippy # 168/0

2/1

Lullmage Mentor

    1 U U
Creature - Merfolk Wizard

Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.

Tap seven untapped Merfolk you control: Counter target spell.

"Many voices are needed to quiet this land."

illus. Jaime Jones # 54/0

2/2

Luminarch Ascension

    1 W
Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

1W: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

illus. Michael Komarck # 25/0

Magma Rift

    2 R
Sorcery

As an additional cost to cast this spell, sacrifice a land.

Magma Rift deals 5 damage to target creature.

"Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat."—Chandra Nalaar

illus. Jung Park # 136/0

Magosi, the Waterveil

Land

Magosi, the Waterveil enters the battlefield tapped.

T: Add U.

U, T: Put an eon counter on Magosi, the Waterveil. Skip your next turn.

T, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.

illus. Eric Deschamps # 218/0

Makindi Shieldmate

    2 W
Creature - Kor Soldier Ally

Defender

Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.

The more who rely on him, the more resolute he becomes.

illus. Howard Lyon # 26/0

0/3

Malakir Bloodwitch

    3 B B
Creature - Vampire Shaman

Flying, protection from white

When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

illus. Shelly Wan # 100/0

4/4

Mark of Mutiny

    2 R
Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and T this turn.)

The flame of anger is hard to douse once lit.

illus. Mike Bierek # 137/0

Marsh Casualties

    B B
Sorcery

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

illus. Scott Chou # 101/0

Marsh Flats

Land

T, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.

illus. Izzy # 219/0

Merfolk Seastalkers

    3 U
Creature - Merfolk Scout

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

2U: Tap target creature without flying.

"Do they seek knowledge or wealth? Are they bandits or benefactors? It depends on who is chanting the tale."—Nikou, Joraga bard

illus. Eric Deschamps # 55/0

2/3

Merfolk Wayfinder

    2 U
Creature - Merfolk Scout

Flying

When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

illus. Christopher Moeller # 56/0

1/2

Mind Sludge

    4 B
Sorcery

Target player discards a card for each Swamp you control.

"Guard your thoughts. You never know who might wish to take them from you."—Kalitas, Bloodchief of Ghet

illus. Howard Lyon # 102/0

Mindbreak Trap

    2 U U
Instant - Trap

If an opponent cast three or more spells this turn, you may pay 0 rather than pay this spell's mana cost.

Exile any number of target spells.

"Life is a maze. This is one of its dead ends."—Noyan Dar, Tazeem lullmage

illus. Christopher Moeller # 57/0

Mindless Null

    2 B
Creature - Zombie

Mindless Null can't block unless you control a Vampire.

Only a bloodchief can create vampires. The rest sire nulls, who become mindless beasts in their former bodies.

illus. Karl Kopinski # 103/0

2/2

Mire Blight

    B
Enchantment - Aura

Enchant creature

When enchanted creature is dealt damage, destroy it.

"Is there anything in Guul Draz that doesn't suck the life out of you?"—Tarsa, Sea Gate sell-sword

illus. Dave Kendall # 104/0

Misty Rainforest

Land

T, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.

illus. Shelly Wan # 220/0

Mold Shambler

    3 G
Creature - Fungus Beast

Kicker 1G (You may pay an additional 1G as you cast this spell.)

When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.

When civilization encroaches on nature, Zendikar encroaches back.

illus. Karl Kopinski # 169/0

3/3

Molten Ravager

    2 R
Creature - Elemental

R: Molten Ravager gets +1/+0 until end of turn.

"Only the foolhardy would venture into the Akoum Mountains without a lullmage to tame the raging rocks and living fires."—Sachir, Akoum Expeditionary House

illus. Dave Kendall # 138/0

0/4

Mountain

Basic Land - Mountain

R

illus. Vincent Proce # 245/0

Mountain

Basic Land - Mountain

R

illus. Véronique Meignaud # 244/0

Mountain

Basic Land - Mountain

R

illus. John Avon # 242/0

Mountain

Basic Land - Mountain

illus. Jung Park # 243/0

Mountain

Basic Land - Mountain

R

illus. John Avon # 242/0

Mountain

Basic Land - Mountain

R

illus. Jung Park # 243/0

Mountain

Basic Land - Mountain

R

illus. Véronique Meignaud # 244/0

Mountain

Basic Land - Mountain

R

illus. Vincent Proce # 245/0

Murasa Pyromancer

    4 R R
Creature - Human Shaman Ally

Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.

"Fire is my accomplice. For enough coin, it can be yours as well."

illus. Kekai Kotaki # 139/0

3/2

Narrow Escape

    2 W
Instant

Return target permanent you control to its owner's hand. You gain 4 life.

"A good explorer has to be as slippery as a gomazoa, as tough as a scute bug, and luckier than a ten-fingered trapfinder."—Arhana, Kazandu trapfinder

illus. Karl Kopinski # 27/0

Needlebite Trap

    5 B B
Instant - Trap

If an opponent gained life this turn, you may pay B rather than pay this spell's mana cost.

Target player loses 5 life and you gain 5 life.

The traps around the vampire city of Malakir hint at the thirst of its inhabitants.

illus. Daarken # 105/0

Nimana Sell-Sword

    3 B
Creature - Human Warrior Ally

Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.

"He asked if I had work for him. No wasn't the right answer."—Samila, Murasa Expeditionary House

illus. Daarken # 106/0

2/2

Nimbus Wings

    1 W
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2 and has flying.

Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds.

illus. Chris Rahn # 28/0

Nissa Revane

    2 G G
Legendary Planeswalker - Nissa

+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.

+1: You gain 2 life for each Elf you control.

−7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.

illus. Jaime Jones # 170/0

2

Nissa's Chosen

    G G
Creature - Elf Warrior

If Nissa's Chosen would die, put it on the bottom of its owner's library instead.

"Nissa will save the elves, but only the ones who have proved their worth."

illus. Jaime Jones # 171/0

2/3

Noble Vestige

    2 W
Creature - Spirit

Flying

T: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.

Most spirits are chained to this world by their despair, but he remains tethered by his hope for better days.

illus. Jason Chan # 29/0

1/2

Ob Nixilis, the Fallen

    3 B B
Legendary Creature - Demon

Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.

His spark lost, he plots revenge upon the plane whose corrupting mana fractured his soul.

illus. Jason Felix # 107/0

3/3

Obsidian Fireheart

    1 R R R
Creature - Elemental

1RR: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)

illus. Raymond Swanland # 140/0

4/4

Ondu Cleric

    1 W
Creature - Kor Cleric Ally

Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.

A cleric's true balm is the confidence he inspires in his compatriots.

illus. Jim Murray # 30/0

1/1

Oracle of Mul Daya

    3 G
Creature - Elf Shaman

You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play the top card of your library if it's a land card.

illus. Vance Kovacs # 172/0

2/2

Oran-Rief Recluse

    2 G
Creature - Spider

Kicker 2G (You may pay an additional 2G as you cast this spell.)

Reach (This creature can block creatures with flying.)

When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.

illus. Lars Grant-West # 173/0

1/3

Oran-Rief Survivalist

    1 G
Creature - Human Warrior Ally

Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.

"I'm strong enough to survive alone. I'm smart enough to want companions at my side."

illus. Kev Walker # 174/0

1/1

Oran-Rief, the Vastwood

Land

Oran-Rief, the Vastwood enters the battlefield tapped.

T: Add G.

T: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

illus. Mike Bierek # 221/0

Paralyzing Grasp

    2 U
Enchantment - Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

The Halimar Sea Caves are both the breeding ground of giant squids and the dumping ground of hardened criminals.

illus. Izzy # 58/0

Pillarfield Ox

    3 W
Creature - Ox

These stubborn and unpredictable oxen inspire the plains nomads' most colorful curses.

illus. Andrew Robinson # 31/0

2/4

Piranha Marsh

Land

Piranha Marsh enters the battlefield tapped.

When Piranha Marsh enters the battlefield, target player loses 1 life.

T: Add B.

illus. Nic Klein # 222/0

Pitfall Trap

    2 W
Instant - Trap

If exactly one creature is attacking, you may pay W rather than pay this spell's mana cost.

Destroy target attacking creature without flying.

Each spike is poisoned—the trapmaker's idea of mercy.

illus. Franz Vohwinkel # 32/0

Plains

Basic Land - Plains

W

illus. Vincent Proce # 233/0

Plains

Basic Land - Plains

W

illus. Vincent Proce # 233/0

Plains

Basic Land - Plains

illus. Jung Park # 231/0

Plains

Basic Land - Plains

W

illus. John Avon # 230/0

Plains

Basic Land - Plains

W

illus. Jung Park # 231/0

Plains

Basic Land - Plains

W

illus. Véronique Meignaud # 232/0

Plains

Basic Land - Plains

W

illus. John Avon # 230/0

Plains

Basic Land - Plains

W

illus. Véronique Meignaud # 232/0

Plated Geopede

    1 R
Creature - Insect

First strike

Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.

"Kor armorers buy the scales and claws. Elf oracles buy the rest."—Nablus, North Hada trapper

illus. Eric Deschamps # 141/0

1/1

Predatory Urge

    3 G
Enchantment - Aura

Enchant creature

Enchanted creature has "T: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."

illus. Scott Chou # 175/0

Primal Bellow

    G
Instant

Target creature gets +1/+1 until end of turn for each Forest you control.

"A might spell can be handy against baloths, giants, kraken, the Roil—or if you lose your bearings in the woods."—Chadir the Navigator

illus. Daren Bader # 176/0

Punishing Fire

    1 R
Instant

Punishing Fire deals 2 damage to any target.

Whenever an opponent gains life, you may pay R. If you do, return Punishing Fire from your graveyard to your hand.

illus. Christopher Moeller # 142/0

Pyromancer Ascension

    1 R
Enchantment

Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.

Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.

illus. Kev Walker # 143/0

Quest for Ancient Secrets

    U
Enchantment

Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.

Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.

illus. Mike Bierek # 59/0

Quest for Pure Flame

    R
Enchantment

Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.

Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

illus. Cyril Van Der Haegen # 144/0

Quest for the Gemblades

    1 G
Enchantment

Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.

Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

illus. Karl Kopinski # 177/0

Quest for the Gravelord

    B
Enchantment

Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.

illus. Chris Rahn # 108/0

Quest for the Holy Relic

    W
Enchantment

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.

Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.

illus. Greg Staples # 33/0

Rampaging Baloths

    4 G G
Creature - Beast

Trample

Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

"When the land is angry, so are they."—Nissa Revane

illus. Steve Prescott # 178/0

6/6

Ravenous Trap

    2 B B
Instant - Trap

If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay 0 rather than pay this spell's mana cost.

Exile all cards from target player's graveyard.

illus. Cyril Van Der Haegen # 109/0

Reckless Scholar

    2 U
Creature - Human Wizard

T: Target player draws a card, then discards a card.

"Any good prospector must sift the gold from the sand."

illus. Steve Prescott # 60/0

2/1

Relic Crush

    4 G
Instant

Destroy target artifact or enchantment and up to one other target artifact or enchantment.

There are many ruins, but there used to be many more.

illus. Steven Belledin # 179/0

Rite of Replication

    2 U U
Sorcery

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

illus. Matt Cavotta # 61/0

River Boa

    1 G
Creature - Snake

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

G: Regenerate River Boa.

"Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away."—Nablus, North Hada trapper

illus. Paul Bonner # 180/0

2/1

Roil Elemental

    3 U U U
Creature - Elemental

Flying

Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.

A vortex that devours everything—even the souls of the living.

illus. Raymond Swanland # 62/0

3/2

Ruinous Minotaur

    1 R R
Creature - Minotaur Warrior

Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.

Not every intelligent being is interested in treasure and lost knowledge . . . or even the basics of speech.

illus. Raymond Swanland # 145/0

5/2

Runeflare Trap

    4 R R
Instant - Trap

If an opponent drew three or more cards this turn, you may pay R rather than pay this spell's mana cost.

Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.

illus. Franz Vohwinkel # 146/0

Sadistic Sacrament

    B B B
Sorcery

Kicker 7 (You may pay an additional 7 as you cast this spell.)

Search target player's library for up to three cards, exile them, then that player shuffles their library. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles their library.

illus. Dan Scott # 110/0

Savage Silhouette

    2 G
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has "1G: Regenerate this creature."

Some elves believe that their survival instincts are born of many cycles of reincarnation.

illus. Dave Kendall # 181/0

Scalding Tarn

Land

T, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.

illus. Philip Straub # 223/0

Scute Mob

    G
Creature - Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter

illus. Zoltan Boros & Gabor Szikszai # 182/0

1/1

Scythe Tiger

    G
Creature - Cat

Shroud (This creature can't be the target of spells or abilities.)

When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.

Instead of adapting to its environment, it adapts its environment to itself.

illus. Michael Komarck # 183/0

3/2

Sea Gate Loremaster

    4 U
Creature - Merfolk Wizard Ally

T: Draw a card for each Ally you control.

"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage."—Zahr Gada, Halimar expedition leader

illus. Dave Kendall # 63/0

1/3

Seascape Aerialist

    4 U
Creature - Merfolk Wizard Ally

Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.

"The sky is like another sea. It teems with currents, life, and endless possibility."

illus. Andrew Robinson # 64/0

2/3

Seismic Shudder

    1 R
Instant

Seismic Shudder deals 1 damage to each creature without flying.

"The land here seems go out of its way to kill you."—Chandra Nalaar

illus. Vincent Proce # 147/0

Sejiri Refuge

Land

Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

T: Add W or U.

illus. Ryan Pancoast # 224/0

Shatterskull Giant

    2 R R
Creature - Giant Warrior

"Now I know why they call it Shatterskull Pass. Rocks fell all night like hammers smashing an anvil. It's no wonder the giants are angry all the time."—Mitra, Bala Ged missionary

illus. Kekai Kotaki # 148/0

4/3

Shepherd of the Lost

    4 W
Creature - Angel

Flying, first strike, vigilance

"Should you fall in the wilds, lift your voice to the Sky Realm. The one who answers will be your salvation."—Emeria's Creed

illus. Kekai Kotaki # 34/0

3/3

Shieldmate's Blessing

    W
Instant

Prevent the next 3 damage that would be dealt to any target this turn.

"Even land dwellers may call for Emeria's grace in times of need."—Emeria's Creed

illus. Mike Bierek # 35/0

Shoal Serpent

    5 U
Creature - Serpent

Defender

Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.

"It's like a reef that runs aground on ships."—Jaby, Silundi Sea nomad

illus. Trevor Claxton # 65/0

5/5

Sky Ruin Drake

    4 U
Creature - Drake

Flying

"Hold up your spears. And try not to look like food."—Tarsa, Sea Gate sell-sword

illus. Izzy # 66/0

2/5

Slaughter Cry

    2 R
Instant

Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

"Since when did ‘AIIIEEEE!' become a negotiation tactic?"—Nikou, Joraga bard

illus. Matt Cavotta # 149/0

Soaring Seacliff

Land

Soaring Seacliff enters the battlefield tapped.

When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.

T: Add U.

illus. Izzy # 225/0

Sorin Markov

    3 B B B
Legendary Planeswalker - Sorin

+2: Sorin Markov deals 2 damage to any target and you gain 2 life.

−3: Target opponent's life total becomes 10.

−7: You control target player during that player's next turn.

illus. Michael Komarck # 111/0

4

Soul Stair Expedition

    B
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.

Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.

illus. Anthony Francisco # 112/0

Spell Pierce

    U
Instant

Counter target noncreature spell unless its controller pays 2.

"There's a hole in your plan."—Noyan Dar, Tazeem lullmage

illus. Vance Kovacs # 67/0

Sphinx of Jwar Isle

    4 U U
Creature - Sphinx

Flying

Shroud (This creature can't be the target of spells or abilities.)

You may look at the top card of your library. (You may do this at any time.)

"Even if the sphinxes do know the location of every relic, getting one to talk is harder than just searching yourself."—Sachir, Akoum Expeditionary House

illus. Justin Sweet # 68/0

5/5

Sphinx of Lost Truths

    3 U U
Creature - Sphinx

Kicker 1U (You may pay an additional 1U as you cast this spell.)

Flying

When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.

illus. Shelly Wan # 69/0

3/5

Spidersilk Net

    0
Artifact - Equipment

Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

illus. Zoltan Boros & Gabor Szikszai # 206/0

Spire Barrage

    4 R
Sorcery

Spire Barrage deals damage to any target equal to the number of Mountains you control.

Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070.

illus. Ryan Pancoast # 150/0

Spreading Seas

    1 U
Enchantment - Aura

Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.

Most inhabitants of Zendikar have given up on the idea of an accurate map.

illus. Jung Park # 70/0

Steppe Lynx

    W
Creature - Cat

Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.

Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey.

illus. Nic Klein # 36/0

0/1

Stonework Puma

    3
Artifact Creature - Cat Ally

"We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold."—Nikou, Joraga bard

illus. Christopher Moeller # 207/0

2/2

Summoner's Bane

    2 U U
Instant

Counter target creature spell. Create a 2/2 blue Illusion creature token.

"I don't need to have the perfect plan. My foe just has to have an imperfect one."—Jace Beleren

illus. Cyril Van Der Haegen # 71/0

Summoning Trap

    4 G G
Instant - Trap

If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay 0 rather than pay this spell's mana cost.

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

illus. Kieran Yanner # 184/0

Sunspring Expedition

    W
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.

Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

illus. Chris J. Anderson # 37/0

Surrakar Marauder

    1 B
Creature - Surrakar

Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

illus. Kev Walker # 113/0

2/1

Swamp

Basic Land - Swamp

B

illus. Véronique Meignaud # 240/0

Swamp

Basic Land - Swamp

B

illus. Vincent Proce # 241/0

Swamp

Basic Land - Swamp

B

illus. Véronique Meignaud # 240/0

Swamp

Basic Land - Swamp

B

illus. John Avon # 238/0

Swamp

Basic Land - Swamp

B

illus. Vincent Proce # 241/0

Swamp

Basic Land - Swamp

illus. Jung Park # 239/0

Swamp

Basic Land - Swamp

B

illus. John Avon # 238/0

Swamp

Basic Land - Swamp

B

illus. Jung Park # 239/0

Tajuru Archer

    2 G
Creature - Elf Archer Ally

Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.

illus. Chris Rahn # 185/0

1/2

Tanglesap

    1 G
Instant

Prevent all combat damage that would be dealt this turn by creatures without trample.

"The blood of the forest is beholden to no one."—Nissa Revane

illus. Trevor Claxton # 186/0

Teetering Peaks

Land

Teetering Peaks enters the battlefield tapped.

When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.

T: Add R.

illus. Fred Fields # 226/0

Tempest Owl

    1 U
Creature - Bird

Kicker 4U (You may pay an additional 4U as you cast this spell.)

Flying

When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.

illus. Dan Scott # 72/0

1/2

Terra Stomper

    3 G G G
Creature - Beast

This spell can't be countered.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil.

illus. Goran Josic # 187/0

8/8

Territorial Baloth

    4 G
Creature - Beast

Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

Its territory is defined by wherever it is at the moment.

illus. Jesper Ejsing # 188/0

4/4

Timbermaw Larva

    3 G
Creature - Beast

Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.

"You can't trust your eyes. A tree might look healthy, but its insides tell a different tale."—Zahr Gada, Halimar expedition leader

illus. Matt Cavotta # 189/0

2/2

Torch Slinger

    2 R
Creature - Goblin Shaman

Kicker 1R (You may pay an additional 1R as you cast this spell.)

When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.

Once thrown, twice burned.

illus. Andrew Robinson # 151/0

2/2

Trailblazer's Boots

    2
Artifact - Equipment

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)

Equip 2

It's much easier to list the places they haven't been.

illus. Zoltan Boros & Gabor Szikszai # 208/0

Trapfinder's Trick

    1 U
Sorcery

Target player reveals their hand and discards all Trap cards.

"At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much—and whether it'll grow back."—Arhana, Kazandu trapfinder

illus. Philip Straub # 73/0

Trapmaker's Snare

    1 U
Instant

Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.

"Trapmaking is an art. The trap is a corporeal riddle, a battle of wits between its creator and whatever it lures inside."

illus. Daarken # 74/0

Trusty Machete

    1
Artifact - Equipment

Equipped creature gets +2/+1.

Equip 2

"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."—Yon Basrel, Oran-Rief survivalist

illus. Raymond Swanland # 209/0

Tuktuk Grunts

    4 R
Creature - Goblin Warrior Ally

Haste

Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.

Goblins are more aggressive with a crowd to cheer them on.

illus. Mike Bierek # 152/0

2/2

Turntimber Basilisk

    1 G G
Creature - Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.

illus. Goran Josic # 190/0

2/1

Turntimber Grove

Land

Turntimber Grove enters the battlefield tapped.

When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.

T: Add G.

illus. Rob Alexander # 227/0

Turntimber Ranger

    3 G G
Creature - Elf Scout Ally

Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.

The lone wolf dies alone.

illus. Wayne Reynolds # 191/0

2/2

Umara Raptor

    2 U
Creature - Bird Ally

Flying

Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.

Messenger, weapon, friend.

illus. Sam Wood # 75/0

1/1

Unstable Footing

    R
Instant

Kicker 3R (You may pay an additional 3R as you cast this spell.)

Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.

A long way down is shorter than you think.

illus. Nic Klein # 153/0

Valakut, the Molten Pinnacle

Land

Valakut, the Molten Pinnacle enters the battlefield tapped.

Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.

T: Add R.

illus. Kieran Yanner # 228/0

Vampire Hexmage

    B B
Creature - Vampire Shaman

First strike

Sacrifice Vampire Hexmage: Remove all counters from target permanent.

When the blood hunt lost its thrill, she looked for less tangible means of domination.

illus. Eric Deschamps # 114/0

2/1

Vampire Lacerator

    B
Creature - Vampire Warrior

At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.

illus. Steve Argyle # 115/0

2/2

Vampire Nighthawk

    1 B B
Creature - Vampire Shaman

Flying, deathtouch, lifelink

illus. Jason Chan # 116/0

2/3

Vampire's Bite

    B
Instant

Kicker 2B (You may pay an additional 2B as you cast this spell.)

Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

illus. Christopher Moeller # 117/0

Vastwood Gorger

    5 G
Creature - Wurm

"I've known true ferocity and power. Those brazen ‘planar-walkers' have no idea what wild really means."—Chadir the Navigator

illus. Kieran Yanner # 192/0

5/6

Verdant Catacombs

Land

T, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.

illus. Vance Kovacs # 229/0

Vines of Vastwood

    G
Instant

Kicker G (You may pay an additional G as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.

illus. Christopher Moeller # 193/0

Warren Instigator

    R R
Creature - Goblin Berserker

Double strike

Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

"Danger! Danger! Come out of the safety of your holes!"

illus. Andrew Robinson # 154/0

1/1

Welkin Tern

    1 U
Creature - Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.

"The sky hedrons are covered with tern nests. It's as though the birds have given up on the land altogether."—Ilori, merfolk falconer

illus. Austin Hsu # 76/0

2/1

Whiplash Trap

    3 U U
Instant - Trap

If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay U rather than pay this spell's mana cost.

Return two target creatures to their owners' hands.

illus. Zoltan Boros & Gabor Szikszai # 77/0

Windborne Charge

    2 W W
Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.

illus. Ryan Pancoast # 38/0

Windrider Eel

    3 U
Creature - Fish

Flying

Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

"The best spot to hook one is right behind the gills."—Rana Cloudwake, kor skyfisher

illus. Austin Hsu # 78/0

2/2

World Queller

    3 W W
Creature - Avatar

At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.

"Why fight the world when you know who will win?"—Nissa Revane

illus. James Paick # 39/0

4/4

Zektar Shrine Expedition

    1 R
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.

illus. Justin Sweet # 155/0

Zendikar Farguide

    4 G
Creature - Elemental

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Expeditions follow the paths it leaves in its wake.

illus. Vincent Proce # 194/0

3/3