Magic 2010 Spoilers 249/0
Show TextAcidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
illus. Karl Kopinski # 165/0
Acolyte of Xathrid
, : Target player loses 1 life.
Like all priests, she gives her blessings only to those truly worthy of them.
illus. Chris Rahn # 83/0
Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)"Rage courses in every heart, yearning to betray its rational prison."—Sarkhan Vol
illus. Eric Deschamps # 124/0
Air Elemental
Flying
"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."—Joseph Conrad, The Mirror of the Sea
illus. Kev Walker # 42/0
Ajani Goldmane
+1: You gain 2 life.
−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
−6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
illus. Aleksi Briclot # 1/0
Alluring Siren
: Target creature an opponent controls attacks you this turn if able.
"The ground polluted floats with human gore,And human carnage taints the dreadful shoreFly swift the dangerous coast: let every earBe stopp'd against the song! 'tis death to hear!"—Homer, The Odyssey, trans. Pope
illus. Chippy # 43/0
Angel's Feather
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
illus. Alan Pollack # 206/0
Angel's Mercy
You gain 7 life.
"Until that day I cursed the angels, those uncaring lights in the sky. They rewarded my scorn with the gift of time, every year of which I've spent in devotion to their names."—Torian Sha, soul warden
illus. Andrew Robinson # 2/0
Ant Queen
: Create a 1/1 green Insect creature token.
"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants."—Borzard, exterminator captain
illus. Trevor Claxton # 166/0
Armored Ascension
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
"The meadow sprang up beneath me, and I perceived a path from our people's defeat to our highest glory."
illus. Jesper Ejsing # 3/0
Assassinate
Destroy target tapped creature.
"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."—Yurin, royal assassin
illus. Kev Walker # 84/0
Awakener Druid
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
The druids of Mazar treat each seedcone with respect for the warrior it will become.
illus. Jason Chan # 167/0
Ball Lightning
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and
as soon as it comes under your control.)At the beginning of the end step, sacrifice Ball Lightning.
illus. Trevor Claxton # 125/0
Baneslayer Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
illus. Greg Staples # 4/0
Berserkers of Blood Ridge
Berserkers of Blood Ridge attacks each combat if able.
They take a blood oath to die in battle. So far none have failed to fulfill the promise.
illus. Karl Kopinski # 126/0
Birds of Paradise
Flying
: Add one mana of any color.
Each feather in its tail is a souvenir of an exotic land, a memory condensed in hue.
illus. Marcelo Vignali # 168/0
Black Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
illus. Christopher Moeller # 85/0
Blinding Mage
, : Tap target creature.
"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see."
illus. Eric Deschamps # 5/0
Bog Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
She died in this swamp, and so will you.
illus. Daarken # 86/0
Bogardan Hellkite
Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
illus. Scott M. Fischer # 127/0
Borderland Ranger
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
"Only fools and bandits use roads."
illus. Jesper Ejsing # 169/0
Bountiful Harvest
You gain 1 life for each land you control.
Following the sun's cycle, harvest season comes once a year—unless the druids bid the sun behave otherwise.
illus. Jason Chan # 170/0
Bramble Creeper
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
"I've seen the fully grown ones tear a baloth to gory ribbons in seconds."—Kivi, thornberry harvester
illus. Carl Critchlow # 171/0
Burning Inquiry
Each player draws three cards, then discards three cards at random.
Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory.
illus. Zoltan Boros & Gabor Szikszai # 128/0
Burst of Speed
Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
illus. Zoltan Boros & Gabor Szikszai # 129/0
Canyon Minotaur
"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side.""Isn't the shortest route through the canyon?""Yes.""So shouldn't we—""No."
illus. Steve Prescott # 130/0
Capricious Efreet
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
"You wish for great destruction? It is done, my master."
illus. Justin Sweet # 131/0
Captain of the Watch
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
illus. Greg Staples # 6/0
Celestial Purge
Exile target black or red permanent.
"We see clearly the error of your ways. It does not matter that you choose not to."—Urien of the Lightwielders
illus. David Palumbo # 7/0
Cemetery Reaper
Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Every grave cradles a recruit.
illus. Dave Allsop # 87/0
Centaur Courser
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."—Ramal, sage of Westgate
illus. Vance Kovacs # 172/0
Chandra Nalaar
+1: Chandra Nalaar deals 1 damage to target player or planeswalker.
−X: Chandra Nalaar deals X damage to target creature.
−8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
illus. Aleksi Briclot # 132/0
Child of Night
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.
illus. Ash Wood # 88/0
Clone
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
The shapeshifter mimics with a twin's esteem and a mirror's cruelty.
illus. Kev Walker # 45/0
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
A banner for bonds of blood or belief.
illus. Scott M. Fischer # 207/0
Consume Spirit
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
illus. Justin Sweet # 89/0
Convincing Mirage
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
"Where are we? You must learn to ask more useful questions than that."
illus. Ryan Pancoast # 46/0
Coral Merfolk
Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.
illus. rk post # 47/0
Craw Wurm
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
illus. Richard Sardinha # 173/0
Cudgel Troll
: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
illus. Jesper Ejsing # 174/0
Darksteel Colossus
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
illus. Carl Critchlow # 208/0
Deadly Recluse
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
illus. Warren Mahy # 175/0
Deathmark
Destroy target green or white creature.
Even the noblest of intentions and strongest of wills inevitably crumble into dust.
illus. Steven Belledin # 90/0
Demon's Horn
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
illus. Alan Pollack # 209/0
Diabolic Tutor
Search your library for a card and put that card into your hand. Then shuffle your library.
The wise always keep an ear open to the whispers of power.
illus. Greg Staples # 91/0
Disentomb
Return target creature card from your graveyard to your hand.
"Stop complaining. You can rest when you're dead. Oh—sorry."—Liliana Vess
illus. Alex Horley-Orlandelli # 92/0
Disorient
Target creature gets -7/-0 until end of turn.
"If it has a brain, even a primitive one, we can most surely scramble it."—Garild, merfolk mage
illus. John Matson # 48/0
Divination
Draw two cards.
"The key to unlocking this puzzle is within you."—Doriel, mentor of Mistral Isle
illus. Howard Lyon # 49/0
Divine Verdict
Destroy target attacking or blocking creature.
Giants and pit spawn attempted to topple the cathedral's pillars. The fine grit of their remains still swirls in the breeze outside.
illus. Kev Walker # 8/0
Djinn of Wishes
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
illus. Kev Walker # 50/0
Doom Blade
Destroy target nonblack creature.
The void is without substance but cuts like steel.
illus. Chippy # 93/0
Dragon Whelp
Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
illus. Steven Belledin # 133/0
Dragon's Claw
Whenever a player casts a red spell, you may gain 1 life.
Though no longer attached to the hand, it still holds its adversary in its grasp.
illus. Alan Pollack # 210/0
Dragonskull Summit
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or .
illus. Jon Foster # 223/0
Dread Warlock
Dread Warlock can't be blocked except by black creatures.
"I don't know who to pity more: those who flee from my presence or the damned who can withstand it."
illus. Daarken # 94/0
Drowned Catacomb
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or .
illus. Dave Kendall # 224/0
Drudge Skeletons
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."—Nevinyrral, Necromancer's Handbook
illus. Daarken # 95/0
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."—Liliana Vess
illus. Steven Belledin # 96/0
Earthquake
Earthquake deals X damage to each creature without flying and each player.
They fell screaming into the depths of the chasm like so many pebbles tossed down a well.
illus. Adrian Smith # 134/0
Elite Vanguard
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.
illus. Mark Tedin # 9/0
Elvish Archdruid
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his.
illus. Karl Kopinski # 176/0
Elvish Piper
, : You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.—Elvish teaching
illus. Rebecca Guay # 177/0
Elvish Visionary
When Elvish Visionary enters the battlefield, draw a card.
Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.
illus. D. Alexander Gregory # 178/0
Emerald Oryx
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.
illus. Daren Bader # 179/0
Enormous Baloth
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
illus. Mark Tedin # 180/0
Entangling Vines
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
Every living thing has roots in nature. Sometimes nature gets its roots into you.
illus. Thomas M. Baxa # 181/0
Essence Scatter
Counter target creature spell.
Some wizards compete not to summon the most interesting creatures, but to create the most interesting aftereffects when a summons goes awry.
illus. Jon Foster # 51/0
Excommunicate
Put target creature on top of its owner's library.
"Our law prohibits capital punishment. We believe even the gravest offenders have the chance to redeem themselves."—Torian Sha, soul warden
illus. Matt Stewart # 10/0
Fabricate
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
"I'm one masterpiece away from ruling this pathetic world."—Saldrath, master artificer
illus. Warren Mahy # 52/0
Fiery Hellhound
: Fiery Hellhound gets +1/+0 until end of turn.
Once a barbarian army has conquered a region, their shamans summon hellhounds that keep undesirables out and prisoners in.
illus. Ted Galaday # 135/0
Fireball
This spell costs
more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets.
illus. Dave Dorman # 136/0
Firebreathing
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
The mage breathed in life-giving air and breathed out death-bringing fire.
illus. Aleksi Briclot # 137/0
Flashfreeze
Counter target red or green spell.
"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood."—Heidar, Rimewind master
illus. Brian Despain # 53/0
Fog
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else."—Lord Hilneth
illus. John Avon # 182/0
Gargoyle Castle
: Add .
, , Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master.
illus. Paul Bonner # 225/0
Garruk Wildspeaker
+1: Untap two target lands.
−1: Create a 3/3 green Beast creature token.
−4: Creatures you control get +3/+3 and gain trample until end of turn.
illus. Aleksi Briclot # 183/0
Giant Growth
Target creature gets +3/+3 until end of turn.
illus. Matt Cavotta # 184/0
Giant Spider
Reach (This creature can block creatures with flying.)
The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.
illus. Randy Gallegos # 185/0
Glacial Fortress
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or .
illus. Franz Vohwinkel # 226/0
Glorious Charge
Creatures you control get +1/+1 until end of turn.
"One's blade is only as sharp as one's conviction."—Ajani Goldmane
illus. Izzy # 11/0
Goblin Artillery
: Goblin Artillery deals 2 damage to any target and 3 damage to you.
Most goblins get their turn firing the catapult, but few achieve the coveted title of Ammunition Holder.
illus. Alex Horley-Orlandelli # 138/0
Goblin Chieftain
Haste (This creature can attack and
as soon as it comes under your control.)Other Goblin creatures you control get +1/+1 and have haste.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
illus. Sam Wood # 139/0
Goblin Piker
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
illus. DiTerlizzi # 140/0
Gorgon Flail
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Equip
( : Attach to target creature you control. Equip only as a sorcery.)illus. Lars Grant-West # 211/0
Gravedigger
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Oddly, no one questioned the Cabal's wisdom in hiring a zombie to work at the cemetery.
illus. Dermot Power # 97/0
Great Sable Stag
This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Ineffable and incorruptible.
illus. Matt Cavotta # 186/0
Griffin Sentinel
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
illus. Warren Mahy # 12/0
Guardian Seraph
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Her gaze prevents the petty sins and her sword punishes the rest.
illus. Paul Bonner # 13/0
Harm's Way
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Even when fate is already written, there's always time to change the names.
illus. Dan Scott # 14/0
Haunting Echoes
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles their library.
illus. Nils Hamm # 98/0
Hive Mind
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
"All consciousness is one, separated only by a thin veil of the physical."—Jace Beleren
illus. Steve Argyle # 54/0
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness."—Codex of the Constellari
illus. Terese Nielsen # 15/0
Honor of the Pure
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
illus. Greg Staples # 16/0
Horned Turtle
It's a mistake to say turtles hide in their shells. They merely need time to contemplate how best to bite your head off.
illus. DiTerlizzi # 55/0
Howl of the Night Pack
Create a 2/2 green Wolf creature token for each Forest you control.
The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
illus. Lars Grant-West # 187/0
Howling Banshee
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.
Villagers cloaked the town in magical silence, but their ears still bled.
illus. Andrew Robinson # 99/0
Howling Mine
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
The mine's riches never end, nor do the moans of the spirits doomed to haunt them.
illus. Ralph Horsley # 212/0
Hypnotic Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Its victims are known by their eyes: shattered vessels leaking broken dreams.
illus. Greg Staples # 100/0
Ice Cage
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
illus. Mike Bierek # 56/0
Ignite Disorder
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
The shaman prowled the academy halls, shaking his head at the pomp and babble of the sages inside. He knew just the spell to liven the place up.
illus. Zoltan Boros & Gabor Szikszai # 141/0
Illusionary Servant
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
"Illusion is a handy but fragile medium. Use it only in a pinch, or against the dim-witted."—Jace Beleren
illus. Dave Kendall # 57/0
Indestructibility
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
illus. Darrell Riche # 17/0
Inferno Elemental
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
"Those who wish to invade our monastery, please take it up with my servant."—Chandra Nalaar
illus. Zoltan Boros & Gabor Szikszai # 142/0
Jace Beleren
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player puts the top twenty cards of their library into their graveyard.
illus. Aleksi Briclot # 58/0
Jackal Familiar
Jackal Familiar can't attack or block alone.
"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."—Taivang, barbarian warlord
illus. Alex Horley-Orlandelli # 143/0
Jump
Target creature gains flying until end of turn.
"Humanity has always envied the power of flight. So we took it."—Scytha, aeromage
illus. Eric Deschamps # 59/0
Kalonian Behemoth
Shroud (This creature can't be the target of spells or abilities.)
"Do not fire upon it—it is bad luck. And a waste of arrows."—Alera Benath, Kalonian ranger
illus. Daarken # 188/0
Kelinore Bat
Flying
The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections.
illus. Dave Kendall # 101/0
Kindled Fury
Target creature gets +1/+0 and gains first strike until end of turn.
"Rage is a dangerous weapon. Your enemies will try to use your anger against you. Use it against them first."—Ajani Goldmane
illus. Wayne Reynolds # 144/0
Kraken's Eye
Whenever a player casts a blue spell, you may gain 1 life.
Bright as a mirror, dark as the sea.
illus. Alan Pollack # 213/0
Lava Axe
Lava Axe deals 5 damage to target player or planeswalker.
"Catch!"
illus. Brian Snoddy # 145/0
Levitation
Creatures you control have flying.
The horses of Scytha's army must be well trained. A thrown rider would fall miles before meeting the ground.
illus. Jim Murray # 60/0
Lifelink
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
The spoils of war are not measured only in gold and silver.
illus. Terese Nielsen # 18/0
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
illus. Christopher Moeller # 146/0
Lightning Elemental
Haste (This creature can attack and
as soon as it comes under your control.)"A flash of the lightning, a break of the wave,He passes from life to his rest in the grave."—William Knox, "Mortality"
illus. Kev Walker # 147/0
Lightwielder Paladin
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
illus. D. Alexander Gregory # 19/0
Liliana Vess
+1: Target player discards a card.
−2: Search your library for a card, then shuffle your library and put that card on top of it.
−8: Put all creature cards from all graveyards onto the battlefield under your control.
illus. Aleksi Briclot # 102/0
Llanowar Elves
: Add .
One bone broken for every twig snapped underfoot.—Llanowar penalty for trespassing
illus. Kev Walker # 189/0
Looming Shade
: Looming Shade gets +1/+1 until end of turn.
Its form never rests, propelled by some undetectable gale from beyond the gloom.
illus. Kev Walker # 103/0
Lurking Predators
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
All are prey to the eyes of the wild.
illus. Mike Bierek # 190/0
Magebane Armor
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)illus. Izzy # 214/0
Magma Phoenix
Flying
When Magma Phoenix dies, it deals 3 damage to each creature and each player.
: Return Magma Phoenix from your graveyard to your hand.
illus. Raymond Swanland # 148/0
Manabarbs
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
"I don't know why people say a double-edged sword is bad. It's a sword. With two edges."—Kamahl, pit fighter
illus. Jeff Miracola # 149/0
Master of the Wild Hunt
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
illus. Kev Walker # 191/0
Megrim
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
"It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?"—Vradeen, vampire nocturnus
illus. Nick Percival # 104/0
Merfolk Looter
: Draw a card, then discard a card.
Merfolk don't always know what they're looking for, but they're certain once they find it.
illus. Austin Hsu # 61/0
Merfolk Sovereign
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
"The sharks envy our ferocity. The eels envy our cunning."
illus. Jesper Ejsing # 62/0
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
She shepherds mysteries and dust as others would a flock of sheep.
illus. Randy Gallegos # 20/0
Might of Oaks
Target creature gets +7/+7 until end of turn.
May your weapon be no sword forged. May your armor be no metal wrought.—Elvish saying
illus. Jeremy Jarvis # 192/0
Mind Control
Enchant creature
You control enchanted creature.
"Why fight the body when you can dominate the mind that rules it?"—Jace Beleren
illus. Mark Tedin # 63/0
Mind Rot
Target player discards two cards.
"The beauty of mental attacks is that your victims never remember them."—Volrath
illus. Steve Luke # 105/0
Mind Shatter
Target player discards X cards at random.
Dark thoughts hatch and twist within the mind, straining to take wing.
illus. Michael Sutfin # 106/0
Mind Spring
Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
illus. Mark Zug # 64/0
Mirror of Fate
, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
As the glass shattered, forgotten realities and dead memories came flooding back.
illus. Alan Pollack # 215/0
Mist Leopard
Shroud (This creature can't be the target of spells or abilities.)
"I can't claim to hunt all creatures. There are some things in the jungle that simply can't be hunted."—Garruk Wildspeaker
illus. John Matson # 193/0
Mold Adder
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
The more you struggle against its coils, the tighter they get.
illus. Matt Cavotta # 194/0
Naturalize
Destroy target artifact or enchantment.
If you want to destroy something lifeless, make it live.
illus. Tim Hildebrandt # 195/0
Nature's Spiral
Return target permanent card from your graveyard to your hand.
Like nature, the fern spirals back on itself, eternally seeking its own center.
illus. Terese Nielsen # 196/0
Negate
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
illus. Jeremy Jarvis # 65/0
Nightmare
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
illus. Carl Critchlow # 107/0
Oakenform
Enchant creature
Enchanted creature gets +3/+3.
"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"—Dionus, elvish archdruid
illus. Wayne Reynolds # 197/0
Open the Vaults
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
When the vaults are empty, everyone is rich.
illus. Brian Despain # 21/0
Ornithopter
Flying
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
illus. Franz Vohwinkel # 216/0
Overrun
Creatures you control get +3/+3 and gain trample until end of turn.
illus. Carl Critchlow # 198/0
Pacifism
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
illus. Robert Bliss # 22/0
Palace Guard
Palace Guard can block any number of creatures.
"I'm not nearly as bothered by being outnumbered as I am by their foul stench."
illus. Volkan Baga # 23/0
Panic Attack
Up to three target creatures can't block this turn.
"What do they see in the throes of panic? I'm not sure I want to know."—Kezim, prodigal pyromancer
illus. Izzy # 150/0
Phantom Warrior
Phantom Warrior can't be blocked.
"The construction of a defense is not accomplished by adding bricks."—Jace Beleren
illus. Greg Staples # 66/0
Pithing Needle
As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
It disables with pinpoint accuracy.
illus. Pete Venters # 217/0
Planar Cleansing
Destroy all nonland permanents.
illus. Michael Komarck # 24/0
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
In its heart lies the secret of immortality.
illus. Brom # 218/0
Polymorph
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
illus. Robert Bliss # 67/0
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
Tomorrow belongs to those who prepare for it today.
illus. Dan Scott # 68/0
Prized Unicorn
All creatures able to block Prized Unicorn do so.
"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it."—Dionus, elvish archdruid
illus. Sam Wood # 199/0
Prodigal Pyromancer
: Prodigal Pyromancer deals 1 damage to any target.
"What am I looking at? Ashes, dead man."
illus. Jeremy Jarvis # 151/0
Protean Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
illus. Jim Murray # 200/0
Pyroclasm
Pyroclasm deals 2 damage to each creature.
"Who'd want to ignite things one at a time?"—Chandra Nalaar
illus. John Avon # 152/0
Raging Goblin
Haste (This creature can attack and
as soon as it comes under your control.)He raged at the world, at his family, at his life. But mostly he just raged.
illus. Jeff Miracola # 153/0
Rampant Growth
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Nature grows solutions to its problems.
illus. Steven Belledin # 201/0
Razorfoot Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.
illus. Ben Thompson # 25/0
Regenerate
Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"This wound shall be like the chills of winter: swiftly forgotten when spring shoots rise."
illus. Rebecca Guay # 202/0
Relentless Rats
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
illus. Thomas M. Baxa # 108/0
Rhox Pikemaster
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.
When the rhoxes charge, everyone else knows which way to run.
illus. Steve Prescott # 26/0
Righteousness
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
illus. Wayne England # 27/0
Rise from the Grave
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
"Death is no excuse for disobedience."—Liliana Vess
illus. Vance Kovacs # 109/0
Rod of Ruin
, : Rod of Ruin deals 1 damage to any target.
"My masterpiece is complete—and so shall be my triumph."—Saldrath, master artificer
illus. Mark Zug # 219/0
Rootbound Crag
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Add or .
illus. Matt Stewart # 227/0
Royal Assassin
: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
illus. Mark Zug # 110/0
Runeclaw Bear
Bears aren't always as strong and as mean as you imagine. Some are even stronger and meaner.
illus. Jesper Ejsing # 203/0
Safe Passage
Prevent all damage that would be dealt to you and creatures you control this turn.
With one flap of her wings, the angel beat back the fires of war.
illus. Christopher Moeller # 28/0
Sage Owl
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Some owls house the souls of archmages of ages past.
illus. Cyril Van Der Haegen # 69/0
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
"Blood is constant. Every drop I drink, someone must bleed."—Vradeen, vampire nocturnus
illus. Jaime Jones # 111/0
Seismic Strike
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
"Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you."—Kezim, prodigal pyromancer
illus. Christopher Moeller # 154/0
Serpent of the Endless Sea
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
illus. Kieran Yanner # 70/0
Serra Angel
Flying, vigilance
Her sword sings more beautifully than any choir.
illus. Greg Staples # 29/0
Shatter
Destroy target artifact.
Days of planning. Weeks of building. Months of perfecting. Seconds of smashing.
illus. Tim Hildebrandt # 155/0
Shivan Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
illus. Donato Giancola # 156/0
Siege Mastodon
"Defending the citadel is easy. I just take these big fellows outside the main gate and let the enemy take a good long look."—Mastodon keeper
illus. Matt Cavotta # 30/0
Siege-Gang Commander
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
illus. Christopher Moeller # 157/0
Sign in Blood
Target player draws two cards and loses 2 life.
"You know I accept only one currency here, and yet you have sought me out. Why now do you hesitate?"—Xathrid demon
illus. Howard Lyon # 112/0
Silence
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
"All the wizardry in the world has to pass through one small and easily sealed door."—Ajani Goldmane
illus. Wayne Reynolds # 31/0
Silvercoat Lion
Hunters of every species on the savannah, silvercoats disdain camouflage in favor of total dominance of the food chain.
illus. Terese Nielsen # 32/0
Sleep
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."—Garild, merfolk mage
illus. Chris Rahn # 71/0
Snapping Drake
Flying
Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.
illus. Todd Lockwood # 72/0
Solemn Offering
Destroy target artifact or enchantment. You gain 4 life.
"A relic donation is suggested.""The suggestion is mandatory."—Temple signs
illus. Sam Wood # 33/0
Soul Bleed
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Whether the end comes swift or slow, it always comes too soon.
illus. Zoltan Boros & Gabor Szikszai # 113/0
Soul Warden
Whenever another creature enters the battlefield, you gain 1 life.
"One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance."
illus. Randy Gallegos # 34/0
Sparkmage Apprentice
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.
Sparkmages are performance artists of sorts, but pain is the price of admission.
illus. Jaime Jones # 158/0
Spellbook
You have no maximum hand size.
"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."—Karn, silver golem
illus. Andrew Goldhawk # 220/0
Sphinx Ambassador
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles their library.
illus. Jim Murray # 73/0
Stampeding Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
"Sometimes I wonder if our weapons and armor are a step backward."—Soron, rhox pikemaster
illus. Steven Belledin # 204/0
Stone Giant
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
A typical day for a giant. A momentous event for a goat.
illus. Warren Mahy # 159/0
Stormfront Pegasus
Flying
"At summer's end, the pegasus herd stampedes across the sky. Their silent footfalls taunt the clouds and bid the rains to come."—Stormfront fable
illus. rk post # 35/0
Sunpetal Grove
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
: Add or .
illus. Jason Chan # 228/0
Telepathy
Your opponents play with their hands revealed.
"The most disappointing thing about learning telepathy is finding out how boring people really are."—Teferi, fourth-level student
illus. Matthew D. Wilson # 74/0
Tempest of Light
Destroy all enchantments.
"Let everything return to its true nature, so that destiny may take its course."
illus. Wayne England # 36/0
Tendrils of Corruption
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Darkness doesn't always send its minions to do its dirty work.
illus. Vance Kovacs # 114/0
Terramorphic Expanse
, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
illus. Dan Scott # 229/0
Time Warp
Target player takes an extra turn after this one.
Just when you thought you'd survived the first wave.
illus. Jon Foster # 75/0
Tome Scour
Target player puts the top five cards of their library into their graveyard.
Genius is overrated, especially when it's someone else's.
illus. Steven Belledin # 76/0
Traumatize
Target player puts the top half of their library, rounded down, into their graveyard.
"The educated mind is heavy with lore and knowledge. It's also the most likely to collapse under its own weight."—Ambassador Laquatus
illus. Greg Staples # 77/0
Trumpet Blast
Attacking creatures get +2/+0 until end of turn.
Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.
illus. Carl Critchlow # 160/0
Twincast
Copy target instant or sorcery spell. You may choose new targets for the copy.
Imitation is the most dangerous form of flattery.
illus. Christopher Moeller # 78/0
Undead Slayer
, : Exile target Skeleton, Vampire, or Zombie.
"My motive is not vengeance but mercy. I deliver the soulless back to their severed souls."
illus. Eric Fortune # 37/0
Underworld Dreams
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."—Rabindranath Tagore
illus. Carl Critchlow # 115/0
Unholy Strength
Enchant creature
Enchanted creature gets +2/+1.
"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart."—Codex of the Constellari
illus. Terese Nielsen # 116/0
Unsummon
Return target creature to its owner's hand.
Mages routinely summon creatures from the Æther. It's only fair that they occasionally throw one back.
illus. Izzy # 79/0
Vampire Aristocrat
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
"I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ."
illus. Austin Hsu # 117/0
Vampire Nocturnus
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
"Your life will set with the sun."
illus. Raymond Swanland # 118/0
Veteran Armorsmith
Other Soldier creatures you control get +0/+1.
"Courage is a proud and gleaming shield. It does not bend or hide from sight. To fight with courage, we must forge in steel."
illus. Michael Komarck # 38/0
Veteran Swordsmith
Other Soldier creatures you control get +1/+0.
"Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel."
illus. Michael Komarck # 39/0
Viashino Spearhunter
First strike (This creature deals combat damage before creatures without first strike.)
Viashino lack the majesty of their draconic ancestors, but they lash out with equal rage and twice the spite.
illus. Carl Critchlow # 161/0
Wall of Bone
Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
illus. Jaime Jones # 119/0
Wall of Faith
Defender (This creature can't attack.)
: Wall of Faith gets +0/+1 until end of turn.
"This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ."—Lord Hilneth
illus. Martina Pilcerova # 40/0
Wall of Fire
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
Mercy is for those who keep their distance.
illus. Dan Dos Santos # 162/0
Wall of Frost
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."—Lumi, goatherd
illus. Mike Bierek # 80/0
Warp World
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
illus. Ron Spencer # 163/0
Warpath Ghoul
The battle was over, but the carnage continued for days.
illus. rk post # 120/0
Weakness
Enchant creature
Enchanted creature gets -2/-1.
"For strength to have any meaning, there must also be . . . you."
illus. Kev Walker # 121/0
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
illus. Daren Bader # 221/0
White Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
illus. Christopher Moeller # 41/0
Wind Drake
Flying
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
illus. Steve Prescott # 81/0
Windstorm
Windstorm deals X damage to each creature with flying.
"We don't like interlopers and thieves cluttering our skies."—Dionus, elvish archdruid
illus. Rob Alexander # 205/0
Wurm's Tooth
Whenever a player casts a green spell, you may gain 1 life.
A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.
illus. Alan Pollack # 222/0
Xathrid Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
illus. Wayne Reynolds # 122/0
Yawning Fissure
Each opponent sacrifices a land.
The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.
illus. Véronique Meignaud # 164/0
Zephyr Sprite
Flying
"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."
illus. Kev Walker # 82/0
Zombie Goliath
"Phirax of Blood Ridge has sent a war giant at us? What, do I have to spell it out for you? Kill the giant, scoop out its skull, and drive it back to Blood Ridge. Honestly, what kind of necromancer minions are you?"—Keren-Dur, necromancer lord
illus. E. M. Gist # 123/0