Magic 2010 Spoilers 249/0

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Apr 23, 2018 - Zombie Goliath
Apr 23, 2018 - Zephyr Sprite
Apr 23, 2018 - Yawning Fissure
Apr 23, 2018 - Xathrid Demon
Apr 23, 2018 - Wurm's Tooth
Apr 23, 2018 - Windstorm
Apr 23, 2018 - Wind Drake
Apr 23, 2018 - White Knight
Apr 23, 2018 - Whispersilk Cloak
Apr 23, 2018 - Weakness
Apr 23, 2018 - Warpath Ghoul
Apr 23, 2018 - Warp World
Apr 23, 2018 - Wall of Frost
Apr 23, 2018 - Wall of Fire
Apr 23, 2018 - Wall of Faith
Apr 23, 2018 - Wall of Bone
Apr 23, 2018 - Viashino Spearhunter
Apr 23, 2018 - Veteran Swordsmith
Apr 23, 2018 - Veteran Armorsmith
Apr 23, 2018 - Vampire Nocturnus
Apr 23, 2018 - Vampire Aristocrat
Apr 23, 2018 - Unsummon
Apr 23, 2018 - Unholy Strength
Apr 23, 2018 - Underworld Dreams
Apr 23, 2018 - Undead Slayer
Apr 23, 2018 - Twincast
Apr 23, 2018 - Trumpet Blast
Apr 23, 2018 - Traumatize
Apr 23, 2018 - Tome Scour
Apr 23, 2018 - Time Warp
Apr 23, 2018 - Tendrils of Corruption
Apr 23, 2018 - Tempest of Light
Apr 23, 2018 - Telepathy
Apr 23, 2018 - Stormfront Pegasus
Apr 23, 2018 - Stone Giant
Apr 23, 2018 - Stampeding Rhino
Apr 23, 2018 - Sphinx Ambassador
Apr 23, 2018 - Spellbook
Apr 23, 2018 - Sparkmage Apprentice
Apr 23, 2018 - Soul Warden
Apr 23, 2018 - Soul Bleed
Apr 23, 2018 - Solemn Offering
Apr 23, 2018 - Snapping Drake
Apr 23, 2018 - Sleep
Apr 23, 2018 - Silvercoat Lion
Apr 23, 2018 - Silence
Apr 23, 2018 - Sign in Blood
Apr 23, 2018 - Siege-Gang Commander
Apr 23, 2018 - Siege Mastodon
Apr 23, 2018 - Shivan Dragon
Apr 23, 2018 - Shatter
Apr 23, 2018 - Serra Angel
Apr 23, 2018 - Seismic Strike
Apr 23, 2018 - Sanguine Bond
Apr 23, 2018 - Sage Owl
Apr 23, 2018 - Safe Passage
Apr 23, 2018 - Runeclaw Bear
Apr 23, 2018 - Royal Assassin
Apr 23, 2018 - Rod of Ruin
Apr 23, 2018 - Rise from the Grave
Apr 23, 2018 - Righteousness
Apr 23, 2018 - Rhox Pikemaster
Apr 23, 2018 - Relentless Rats
Apr 23, 2018 - Regenerate
Apr 23, 2018 - Razorfoot Griffin
Apr 23, 2018 - Rampant Growth
Apr 23, 2018 - Raging Goblin
Apr 23, 2018 - Pyroclasm
Apr 23, 2018 - Protean Hydra
Apr 23, 2018 - Prodigal Pyromancer
Apr 23, 2018 - Prized Unicorn
Apr 23, 2018 - Ponder
Apr 23, 2018 - Polymorph
Apr 23, 2018 - Platinum Angel
Apr 23, 2018 - Planar Cleansing
Apr 23, 2018 - Pithing Needle
Apr 23, 2018 - Phantom Warrior
Apr 23, 2018 - Panic Attack
Apr 23, 2018 - Palace Guard
Apr 23, 2018 - Pacifism
Apr 23, 2018 - Overrun
Apr 23, 2018 - Ornithopter
Apr 23, 2018 - Open the Vaults
Apr 23, 2018 - Oakenform
Apr 23, 2018 - Nightmare
Apr 23, 2018 - Negate
Apr 23, 2018 - Nature's Spiral
Apr 23, 2018 - Naturalize
Apr 23, 2018 - Mold Adder
Apr 23, 2018 - Mist Leopard
Apr 23, 2018 - Mirror of Fate
Apr 23, 2018 - Mind Spring
Apr 23, 2018 - Mind Shatter
Apr 23, 2018 - Mind Rot
Apr 23, 2018 - Mind Control
Apr 23, 2018 - Might of Oaks
Apr 23, 2018 - Mesa Enchantress
Apr 23, 2018 - Merfolk Sovereign
Apr 23, 2018 - Merfolk Looter
Apr 23, 2018 - Megrim
Apr 23, 2018 - Master of the Wild Hunt
Apr 23, 2018 - Manabarbs
Apr 23, 2018 - Magma Phoenix
Apr 23, 2018 - Magebane Armor
Apr 23, 2018 - Lurking Predators
Apr 23, 2018 - Looming Shade
Apr 23, 2018 - Llanowar Elves
Apr 23, 2018 - Liliana Vess
Apr 23, 2018 - Lightwielder Paladin
Apr 23, 2018 - Lightning Elemental
Apr 23, 2018 - Lightning Bolt
Apr 23, 2018 - Lifelink
Apr 23, 2018 - Levitation
Apr 23, 2018 - Lava Axe
Apr 23, 2018 - Kraken's Eye
Apr 23, 2018 - Kindled Fury
Apr 23, 2018 - Kelinore Bat
Apr 23, 2018 - Kalonian Behemoth
Apr 23, 2018 - Jump
Apr 23, 2018 - Jackal Familiar
Apr 23, 2018 - Jace Beleren
Apr 23, 2018 - Inferno Elemental
Apr 23, 2018 - Indestructibility
Apr 23, 2018 - Illusionary Servant
Apr 23, 2018 - Ignite Disorder
Apr 23, 2018 - Ice Cage
Apr 23, 2018 - Hypnotic Specter
Apr 23, 2018 - Howling Mine
Apr 23, 2018 - Howling Banshee
Apr 23, 2018 - Howl of the Night Pack
Apr 23, 2018 - Horned Turtle
Apr 23, 2018 - Honor of the Pure
Apr 23, 2018 - Holy Strength
Apr 23, 2018 - Hive Mind
Apr 23, 2018 - Haunting Echoes
Apr 23, 2018 - Harm's Way
Apr 23, 2018 - Guardian Seraph
Apr 23, 2018 - Griffin Sentinel
Apr 23, 2018 - Great Sable Stag
Apr 23, 2018 - Gravedigger
Apr 23, 2018 - Gorgon Flail
Apr 23, 2018 - Goblin Piker
Apr 23, 2018 - Goblin Chieftain
Apr 23, 2018 - Goblin Artillery
Apr 23, 2018 - Glorious Charge
Apr 23, 2018 - Giant Spider
Apr 23, 2018 - Giant Growth
Apr 23, 2018 - Garruk Wildspeaker
Apr 23, 2018 - Fog
Apr 23, 2018 - Flashfreeze
Apr 23, 2018 - Firebreathing
Apr 23, 2018 - Fireball
Apr 23, 2018 - Fiery Hellhound
Apr 23, 2018 - Fabricate
Apr 23, 2018 - Excommunicate
Apr 23, 2018 - Essence Scatter
Apr 23, 2018 - Entangling Vines
Apr 23, 2018 - Enormous Baloth
Apr 23, 2018 - Emerald Oryx
Apr 23, 2018 - Elvish Visionary
Apr 23, 2018 - Elvish Piper
Apr 23, 2018 - Elvish Archdruid
Apr 23, 2018 - Elite Vanguard
Apr 23, 2018 - Earthquake
Apr 23, 2018 - Duress
Apr 23, 2018 - Drudge Skeletons
Apr 23, 2018 - Dread Warlock
Apr 23, 2018 - Dragon's Claw
Apr 23, 2018 - Dragon Whelp
Apr 23, 2018 - Doom Blade
Apr 23, 2018 - Djinn of Wishes
Apr 23, 2018 - Divine Verdict
Apr 23, 2018 - Divination
Apr 23, 2018 - Disorient
Apr 23, 2018 - Disentomb
Apr 23, 2018 - Diabolic Tutor
Apr 23, 2018 - Demon's Horn
Apr 23, 2018 - Deathmark
Apr 23, 2018 - Deadly Recluse
Apr 23, 2018 - Darksteel Colossus
Apr 23, 2018 - Cudgel Troll
Apr 23, 2018 - Craw Wurm
Apr 23, 2018 - Coral Merfolk
Apr 23, 2018 - Convincing Mirage
Apr 23, 2018 - Consume Spirit
Apr 23, 2018 - Coat of Arms
Apr 23, 2018 - Clone
Apr 23, 2018 - Child of Night
Apr 23, 2018 - Chandra Nalaar
Apr 23, 2018 - Centaur Courser
Apr 23, 2018 - Cemetery Reaper
Apr 23, 2018 - Celestial Purge
Apr 23, 2018 - Captain of the Watch
Apr 23, 2018 - Capricious Efreet
Apr 23, 2018 - Canyon Minotaur
Apr 23, 2018 - Cancel
Apr 23, 2018 - Burst of Speed
Apr 23, 2018 - Burning Inquiry
Apr 23, 2018 - Bramble Creeper
Apr 23, 2018 - Bountiful Harvest
Apr 23, 2018 - Borderland Ranger
Apr 23, 2018 - Bogardan Hellkite
Apr 23, 2018 - Bog Wraith
Apr 23, 2018 - Blinding Mage
Apr 23, 2018 - Black Knight
Apr 23, 2018 - Birds of Paradise
Apr 23, 2018 - Baneslayer Angel
Apr 23, 2018 - Ball Lightning
Apr 23, 2018 - Awakener Druid
Apr 23, 2018 - Assassinate
Apr 23, 2018 - Armored Ascension
Apr 23, 2018 - Ant Queen
Apr 23, 2018 - Angel's Mercy
Apr 23, 2018 - Angel's Feather
Apr 23, 2018 - Alluring Siren
Apr 23, 2018 - Ajani Goldmane
Apr 23, 2018 - Air Elemental
Apr 23, 2018 - Act of Treason
Apr 23, 2018 - Acolyte of Xathrid
Apr 23, 2018 - Acidic Slime
Sep 3, 2013 - Terramorphic Expanse
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Sunpetal Grove
Sep 3, 2013 - Rootbound Crag
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Glacial Fortress
Sep 3, 2013 - Gargoyle Castle
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Drowned Catacomb
Sep 3, 2013 - Dragonskull Summit

Acidic Slime

    3 G G
Creature - Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

illus. Karl Kopinski # 165/0

2/2

Acolyte of Xathrid

    B
Creature - Human Cleric

1B, T: Target player loses 1 life.

Like all priests, she gives her blessings only to those truly worthy of them.

illus. Chris Rahn # 83/0

0/1

Act of Treason

    2 R
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and T this turn.)

"Rage courses in every heart, yearning to betray its rational prison."—Sarkhan Vol

illus. Eric Deschamps # 124/0

Air Elemental

    3 U U
Creature - Elemental

Flying

"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."—Joseph Conrad, The Mirror of the Sea

illus. Kev Walker # 42/0

4/4

Ajani Goldmane

    2 W W
Legendary Planeswalker - Ajani

+1: You gain 2 life.

−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

−6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."

illus. Aleksi Briclot # 1/0

4

Alluring Siren

    1 U
Creature - Siren

T: Target creature an opponent controls attacks you this turn if able.

"The ground polluted floats with human gore,And human carnage taints the dreadful shoreFly swift the dangerous coast: let every earBe stopp'd against the song! 'tis death to hear!"—Homer, The Odyssey, trans. Pope

illus. Chippy # 43/0

1/1

Angel's Feather

    2
Artifact

Whenever a player casts a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.

illus. Alan Pollack # 206/0

Angel's Mercy

    2 W W
Instant

You gain 7 life.

"Until that day I cursed the angels, those uncaring lights in the sky. They rewarded my scorn with the gift of time, every year of which I've spent in devotion to their names."—Torian Sha, soul warden

illus. Andrew Robinson # 2/0

Ant Queen

    3 G G
Creature - Insect

1G: Create a 1/1 green Insect creature token.

"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants."—Borzard, exterminator captain

illus. Trevor Claxton # 166/0

5/5

Armored Ascension

    3 W
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

"The meadow sprang up beneath me, and I perceived a path from our people's defeat to our highest glory."

illus. Jesper Ejsing # 3/0

Assassinate

    2 B
Sorcery

Destroy target tapped creature.

"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."—Yurin, royal assassin

illus. Kev Walker # 84/0

Awakener Druid

    2 G
Creature - Human Druid

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

The druids of Mazar treat each seedcone with respect for the warrior it will become.

illus. Jason Chan # 167/0

1/1

Ball Lightning

    R R R
Creature - Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Haste (This creature can attack and T as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

illus. Trevor Claxton # 125/0

6/1

Baneslayer Angel

    3 W W
Creature - Angel

Flying, first strike, lifelink, protection from Demons and from Dragons

Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.

illus. Greg Staples # 4/0

5/5

Berserkers of Blood Ridge

    4 R
Creature - Human Berserker

Berserkers of Blood Ridge attacks each combat if able.

They take a blood oath to die in battle. So far none have failed to fulfill the promise.

illus. Karl Kopinski # 126/0

4/4

Birds of Paradise

    G
Creature - Bird

Flying

T: Add one mana of any color.

Each feather in its tail is a souvenir of an exotic land, a memory condensed in hue.

illus. Marcelo Vignali # 168/0

0/1

Black Knight

    B B
Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

illus. Christopher Moeller # 85/0

2/2

Blinding Mage

    1 W
Creature - Human Wizard

W, T: Tap target creature.

"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see."

illus. Eric Deschamps # 5/0

1/2

Bog Wraith

    3 B
Creature - Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

She died in this swamp, and so will you.

illus. Daarken # 86/0

3/3

Bogardan Hellkite

    6 R R
Creature - Dragon

Flash

Flying

When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.

illus. Scott M. Fischer # 127/0

5/5

Borderland Ranger

    2 G
Creature - Human Scout

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

"Only fools and bandits use roads."

illus. Jesper Ejsing # 169/0

2/2

Bountiful Harvest

    4 G
Sorcery

You gain 1 life for each land you control.

Following the sun's cycle, harvest season comes once a year—unless the druids bid the sun behave otherwise.

illus. Jason Chan # 170/0

Bramble Creeper

    4 G
Creature - Elemental

Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.

"I've seen the fully grown ones tear a baloth to gory ribbons in seconds."—Kivi, thornberry harvester

illus. Carl Critchlow # 171/0

0/3

Burning Inquiry

    R
Sorcery

Each player draws three cards, then discards three cards at random.

Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory.

illus. Zoltan Boros & Gabor Szikszai # 128/0

Burst of Speed

    R
Sorcery

Creatures you control gain haste until end of turn. (They can attack and T even if they just came under your control.)

Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.

illus. Zoltan Boros & Gabor Szikszai # 129/0

Cancel

    1 U U
Instant

Counter target spell.

illus. David Palumbo # 44/0

Canyon Minotaur

    3 R
Creature - Minotaur Warrior

"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side.""Isn't the shortest route through the canyon?""Yes.""So shouldn't we—""No."

illus. Steve Prescott # 130/0

3/3

Capricious Efreet

    4 R R
Creature - Efreet

At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.

"You wish for great destruction? It is done, my master."

illus. Justin Sweet # 131/0

6/4

Captain of the Watch

    4 W W
Creature - Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

Other Soldier creatures you control get +1/+1 and have vigilance.

When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

illus. Greg Staples # 6/0

3/3

Celestial Purge

    1 W
Instant

Exile target black or red permanent.

"We see clearly the error of your ways. It does not matter that you choose not to."—Urien of the Lightwielders

illus. David Palumbo # 7/0

Cemetery Reaper

    1 B B
Creature - Zombie

Other Zombie creatures you control get +1/+1.

2B, T: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Every grave cradles a recruit.

illus. Dave Allsop # 87/0

2/2

Centaur Courser

    2 G
Creature - Centaur Warrior

"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."—Ramal, sage of Westgate

illus. Vance Kovacs # 172/0

3/3

Chandra Nalaar

    3 R R
Legendary Planeswalker - Chandra

+1: Chandra Nalaar deals 1 damage to target player or planeswalker.

−X: Chandra Nalaar deals X damage to target creature.

−8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

illus. Aleksi Briclot # 132/0

6

Child of Night

    1 B
Creature - Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.

illus. Ash Wood # 88/0

2/1

Clone

    3 U
Creature - Shapeshifter

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

The shapeshifter mimics with a twin's esteem and a mirror's cruelty.

illus. Kev Walker # 45/0

0/0

Coat of Arms

    5
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

A banner for bonds of blood or belief.

illus. Scott M. Fischer # 207/0

Consume Spirit

    X 1 B
Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.

illus. Justin Sweet # 89/0

Convincing Mirage

    1 U
Enchantment - Aura

Enchant land

As Convincing Mirage enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.

"Where are we? You must learn to ask more useful questions than that."

illus. Ryan Pancoast # 46/0

Coral Merfolk

    1 U
Creature - Merfolk

Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.

illus. rk post # 47/0

2/1

Craw Wurm

    4 G G
Creature - Wurm

The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

illus. Richard Sardinha # 173/0

6/4

Cudgel Troll

    2 G G
Creature - Troll

G: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

illus. Jesper Ejsing # 174/0

4/3

Darksteel Colossus

    11
Artifact Creature - Golem

Trample, indestructible

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

illus. Carl Critchlow # 208/0

11/11

Deadly Recluse

    1 G
Creature - Spider

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

illus. Warren Mahy # 175/0

1/2

Deathmark

    B
Sorcery

Destroy target green or white creature.

Even the noblest of intentions and strongest of wills inevitably crumble into dust.

illus. Steven Belledin # 90/0

Demon's Horn

    2
Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

illus. Alan Pollack # 209/0

Diabolic Tutor

    2 B B
Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

The wise always keep an ear open to the whispers of power.

illus. Greg Staples # 91/0

Disentomb

    B
Sorcery

Return target creature card from your graveyard to your hand.

"Stop complaining. You can rest when you're dead. Oh—sorry."—Liliana Vess

illus. Alex Horley-Orlandelli # 92/0

Disorient

    3 U
Instant

Target creature gets -7/-0 until end of turn.

"If it has a brain, even a primitive one, we can most surely scramble it."—Garild, merfolk mage

illus. John Matson # 48/0

Divination

    2 U
Sorcery

Draw two cards.

"The key to unlocking this puzzle is within you."—Doriel, mentor of Mistral Isle

illus. Howard Lyon # 49/0

Divine Verdict

    3 W
Instant

Destroy target attacking or blocking creature.

Giants and pit spawn attempted to topple the cathedral's pillars. The fine grit of their remains still swirls in the breeze outside.

illus. Kev Walker # 8/0

Djinn of Wishes

    3 U U
Creature - Djinn

Flying

Djinn of Wishes enters the battlefield with three wish counters on it.

2UU, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

illus. Kev Walker # 50/0

4/4

Doom Blade

    1 B
Instant

Destroy target nonblack creature.

The void is without substance but cuts like steel.

illus. Chippy # 93/0

Dragon Whelp

    2 R R
Creature - Dragon

Flying

R: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

illus. Steven Belledin # 133/0

2/3

Dragon's Claw

    2
Artifact

Whenever a player casts a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.

illus. Alan Pollack # 210/0

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

T: Add B or R.

illus. Jon Foster # 223/0

Dread Warlock

    1 B B
Creature - Human Wizard

Dread Warlock can't be blocked except by black creatures.

"I don't know who to pity more: those who flee from my presence or the damned who can withstand it."

illus. Daarken # 94/0

2/2

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

T: Add U or B.

illus. Dave Kendall # 224/0

Drudge Skeletons

    1 B
Creature - Skeleton

B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."—Nevinyrral, Necromancer's Handbook

illus. Daarken # 95/0

1/1

Duress

    B
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."—Liliana Vess

illus. Steven Belledin # 96/0

Earthquake

    X R
Sorcery

Earthquake deals X damage to each creature without flying and each player.

They fell screaming into the depths of the chasm like so many pebbles tossed down a well.

illus. Adrian Smith # 134/0

Elite Vanguard

    W
Creature - Human Soldier

The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.

illus. Mark Tedin # 9/0

2/1

Elvish Archdruid

    1 G G
Creature - Elf Druid

Other Elf creatures you control get +1/+1.

T: Add G for each Elf you control.

He knows the name of every elf born in the last four centuries. More importantly, they all know his.

illus. Karl Kopinski # 176/0

2/2

Elvish Piper

    3 G
Creature - Elf Shaman

G, T: You may put a creature card from your hand onto the battlefield.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.—Elvish teaching

illus. Rebecca Guay # 177/0

1/1

Elvish Visionary

    1 G
Creature - Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.

illus. D. Alexander Gregory # 178/0

1/1

Emerald Oryx

    3 G
Creature - Antelope

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.

illus. Daren Bader # 179/0

2/3

Enormous Baloth

    6 G
Creature - Beast

Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.

illus. Mark Tedin # 180/0

7/7

Entangling Vines

    3 G
Enchantment - Aura

Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.

Every living thing has roots in nature. Sometimes nature gets its roots into you.

illus. Thomas M. Baxa # 181/0

Essence Scatter

    1 U
Instant

Counter target creature spell.

Some wizards compete not to summon the most interesting creatures, but to create the most interesting aftereffects when a summons goes awry.

illus. Jon Foster # 51/0

Excommunicate

    2 W
Sorcery

Put target creature on top of its owner's library.

"Our law prohibits capital punishment. We believe even the gravest offenders have the chance to redeem themselves."—Torian Sha, soul warden

illus. Matt Stewart # 10/0

Fabricate

    2 U
Sorcery

Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

"I'm one masterpiece away from ruling this pathetic world."—Saldrath, master artificer

illus. Warren Mahy # 52/0

Fiery Hellhound

    1 R R
Creature - Elemental Hound

R: Fiery Hellhound gets +1/+0 until end of turn.

Once a barbarian army has conquered a region, their shamans summon hellhounds that keep undesirables out and prisoners in.

illus. Ted Galaday # 135/0

2/2

Fireball

    X R
Sorcery

This spell costs 1 more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

illus. Dave Dorman # 136/0

Firebreathing

    R
Enchantment - Aura

Enchant creature

R: Enchanted creature gets +1/+0 until end of turn.

The mage breathed in life-giving air and breathed out death-bringing fire.

illus. Aleksi Briclot # 137/0

Flashfreeze

    1 U
Instant

Counter target red or green spell.

"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood."—Heidar, Rimewind master

illus. Brian Despain # 53/0

Fog

    G
Instant

Prevent all combat damage that would be dealt this turn.

"I fear no army or beast, but only the morning fog. Our assault can survive everything else."—Lord Hilneth

illus. John Avon # 182/0

Forest

Basic Land - Forest

illus. John Avon # 247/0

Forest

Basic Land - Forest

G

illus. Steven Belledin # 248/0

Forest

Basic Land - Forest

G

illus. Glen Angus # 246/0

Forest

Basic Land - Forest - Forest

G

illus. Jim Nelson # 249/0

Gargoyle Castle

Land

T: Add C.

5, T, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.

Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master.

illus. Paul Bonner # 225/0

Garruk Wildspeaker

    2 G G
Legendary Planeswalker - Garruk

+1: Untap two target lands.

−1: Create a 3/3 green Beast creature token.

−4: Creatures you control get +3/+3 and gain trample until end of turn.

illus. Aleksi Briclot # 183/0

3

Giant Growth

    G
Instant

Target creature gets +3/+3 until end of turn.

illus. Matt Cavotta # 184/0

Giant Spider

    3 G
Creature - Spider

Reach (This creature can block creatures with flying.)

The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.

illus. Randy Gallegos # 185/0

2/4

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

T: Add W or U.

illus. Franz Vohwinkel # 226/0

Glorious Charge

    1 W
Instant

Creatures you control get +1/+1 until end of turn.

"One's blade is only as sharp as one's conviction."—Ajani Goldmane

illus. Izzy # 11/0

Goblin Artillery

    1 R R
Creature - Goblin Warrior

T: Goblin Artillery deals 2 damage to any target and 3 damage to you.

Most goblins get their turn firing the catapult, but few achieve the coveted title of Ammunition Holder.

illus. Alex Horley-Orlandelli # 138/0

1/3

Goblin Chieftain

    1 R R
Creature - Goblin

Haste (This creature can attack and T as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."

illus. Sam Wood # 139/0

2/2

Goblin Piker

    1 R
Creature - Goblin Warrior

Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.

illus. DiTerlizzi # 140/0

2/1

Gorgon Flail

    2
Artifact - Equipment

Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

illus. Lars Grant-West # 211/0

Gravedigger

    3 B
Creature - Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Oddly, no one questioned the Cabal's wisdom in hiring a zombie to work at the cemetery.

illus. Dermot Power # 97/0

2/2

Great Sable Stag

    1 G G
Creature - Elk

This spell can't be countered.

Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)

Ineffable and incorruptible.

illus. Matt Cavotta # 186/0

3/3

Griffin Sentinel

    2 W
Creature - Griffin

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.

illus. Warren Mahy # 12/0

1/3

Guardian Seraph

    2 W W
Creature - Angel

Flying

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Her gaze prevents the petty sins and her sword punishes the rest.

illus. Paul Bonner # 13/0

3/4

Harm's Way

    W
Instant

The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.

Even when fate is already written, there's always time to change the names.

illus. Dan Scott # 14/0

Haunting Echoes

    3 B B
Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles their library.

illus. Nils Hamm # 98/0

Hive Mind

    5 U
Enchantment

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

"All consciousness is one, separated only by a thin veil of the physical."—Jace Beleren

illus. Steve Argyle # 54/0

Holy Strength

    W
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2.

"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness."—Codex of the Constellari

illus. Terese Nielsen # 15/0

Honor of the Pure

    1 W
Enchantment

White creatures you control get +1/+1.

Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.

illus. Greg Staples # 16/0

Horned Turtle

    2 U
Creature - Turtle

It's a mistake to say turtles hide in their shells. They merely need time to contemplate how best to bite your head off.

illus. DiTerlizzi # 55/0

1/4

Howl of the Night Pack

    6 G
Sorcery

Create a 2/2 green Wolf creature token for each Forest you control.

The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.

illus. Lars Grant-West # 187/0

Howling Banshee

    2 B B
Creature - Spirit

Flying

When Howling Banshee enters the battlefield, each player loses 3 life.

Villagers cloaked the town in magical silence, but their ears still bled.

illus. Andrew Robinson # 99/0

3/3

Howling Mine

    2
Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

The mine's riches never end, nor do the moans of the spirits doomed to haunt them.

illus. Ralph Horsley # 212/0

Hypnotic Specter

    1 B B
Creature - Specter

Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Its victims are known by their eyes: shattered vessels leaking broken dreams.

illus. Greg Staples # 100/0

2/2

Ice Cage

    1 U
Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

illus. Mike Bierek # 56/0

Ignite Disorder

    1 R
Instant

Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.

The shaman prowled the academy halls, shaking his head at the pomp and babble of the sages inside. He knew just the spell to liven the place up.

illus. Zoltan Boros & Gabor Szikszai # 141/0

Illusionary Servant

    1 U U
Creature - Illusion

Flying

When Illusionary Servant becomes the target of a spell or ability, sacrifice it.

"Illusion is a handy but fragile medium. Use it only in a pinch, or against the dim-witted."—Jace Beleren

illus. Dave Kendall # 57/0

3/4

Indestructibility

    3 W
Enchantment - Aura

Enchant permanent

Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)

illus. Darrell Riche # 17/0

Inferno Elemental

    4 R R
Creature - Elemental

Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.

"Those who wish to invade our monastery, please take it up with my servant."—Chandra Nalaar

illus. Zoltan Boros & Gabor Szikszai # 142/0

4/4

Island

Basic Land - Island

U

illus. Fred Fields # 237/0

Island

Basic Land - Island

U

illus. Rob Alexander # 234/0

Island

Basic Land - Island

illus. John Avon # 235/0

Island

Basic Land - Island

U

illus. Scott Bailey # 236/0

Jace Beleren

    1 U U
Legendary Planeswalker - Jace

+2: Each player draws a card.

−1: Target player draws a card.

−10: Target player puts the top twenty cards of their library into their graveyard.

illus. Aleksi Briclot # 58/0

3

Jackal Familiar

    R
Creature - Jackal

Jackal Familiar can't attack or block alone.

"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."—Taivang, barbarian warlord

illus. Alex Horley-Orlandelli # 143/0

2/2

Jump

    U
Instant

Target creature gains flying until end of turn.

"Humanity has always envied the power of flight. So we took it."—Scytha, aeromage

illus. Eric Deschamps # 59/0

Kalonian Behemoth

    5 G G
Creature - Beast

Shroud (This creature can't be the target of spells or abilities.)

"Do not fire upon it—it is bad luck. And a waste of arrows."—Alera Benath, Kalonian ranger

illus. Daarken # 188/0

9/9

Kelinore Bat

    2 B
Creature - Bat

Flying

The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections.

illus. Dave Kendall # 101/0

2/1

Kindled Fury

    R
Instant

Target creature gets +1/+0 and gains first strike until end of turn.

"Rage is a dangerous weapon. Your enemies will try to use your anger against you. Use it against them first."—Ajani Goldmane

illus. Wayne Reynolds # 144/0

Kraken's Eye

    2
Artifact

Whenever a player casts a blue spell, you may gain 1 life.

Bright as a mirror, dark as the sea.

illus. Alan Pollack # 213/0

Lava Axe

    4 R
Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

"Catch!"

illus. Brian Snoddy # 145/0

Levitation

    2 U U
Enchantment

Creatures you control have flying.

The horses of Scytha's army must be well trained. A thrown rider would fall miles before meeting the ground.

illus. Jim Murray # 60/0

Lifelink

    W
Enchantment - Aura

Enchant creature

Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

The spoils of war are not measured only in gold and silver.

illus. Terese Nielsen # 18/0

Lightning Bolt

    R
Instant

Lightning Bolt deals 3 damage to any target.

The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.

illus. Christopher Moeller # 146/0

Lightning Elemental

    3 R
Creature - Elemental

Haste (This creature can attack and T as soon as it comes under your control.)

"A flash of the lightning, a break of the wave,He passes from life to his rest in the grave."—William Knox, "Mortality"

illus. Kev Walker # 147/0

4/1

Lightwielder Paladin

    3 W W
Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.

illus. D. Alexander Gregory # 19/0

4/4

Liliana Vess

    3 B B
Legendary Planeswalker - Liliana

+1: Target player discards a card.

−2: Search your library for a card, then shuffle your library and put that card on top of it.

−8: Put all creature cards from all graveyards onto the battlefield under your control.

illus. Aleksi Briclot # 102/0

5

Llanowar Elves

    G
Creature - Elf Druid

T: Add G.

One bone broken for every twig snapped underfoot.—Llanowar penalty for trespassing

illus. Kev Walker # 189/0

1/1

Looming Shade

    2 B
Creature - Shade

B: Looming Shade gets +1/+1 until end of turn.

Its form never rests, propelled by some undetectable gale from beyond the gloom.

illus. Kev Walker # 103/0

1/1

Lurking Predators

    4 G G
Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

All are prey to the eyes of the wild.

illus. Mike Bierek # 190/0

Magebane Armor

    3
Artifact - Equipment

Equipped creature gets +2/+4 and loses flying.

Prevent all noncombat damage that would be dealt to equipped creature.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

illus. Izzy # 214/0

Magma Phoenix

    3 R R
Creature - Phoenix

Flying

When Magma Phoenix dies, it deals 3 damage to each creature and each player.

3RR: Return Magma Phoenix from your graveyard to your hand.

illus. Raymond Swanland # 148/0

3/3

Manabarbs

    3 R
Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

"I don't know why people say a double-edged sword is bad. It's a sword. With two edges."—Kamahl, pit fighter

illus. Jeff Miracola # 149/0

Master of the Wild Hunt

    2 G G
Creature - Human Shaman

At the beginning of your upkeep, create a 2/2 green Wolf creature token.

T: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

illus. Kev Walker # 191/0

3/3

Megrim

    2 B
Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

"It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?"—Vradeen, vampire nocturnus

illus. Nick Percival # 104/0

Merfolk Looter

    1 U
Creature - Merfolk Rogue

T: Draw a card, then discard a card.

Merfolk don't always know what they're looking for, but they're certain once they find it.

illus. Austin Hsu # 61/0

1/1

Merfolk Sovereign

    1 U U
Creature - Merfolk

Other Merfolk creatures you control get +1/+1.

T: Target Merfolk creature can't be blocked this turn.

"The sharks envy our ferocity. The eels envy our cunning."

illus. Jesper Ejsing # 62/0

2/2

Mesa Enchantress

    1 W W
Creature - Human Druid

Whenever you cast an enchantment spell, you may draw a card.

She shepherds mysteries and dust as others would a flock of sheep.

illus. Randy Gallegos # 20/0

0/2

Might of Oaks

    3 G
Instant

Target creature gets +7/+7 until end of turn.

May your weapon be no sword forged. May your armor be no metal wrought.—Elvish saying

illus. Jeremy Jarvis # 192/0

Mind Control

    3 U U
Enchantment - Aura

Enchant creature

You control enchanted creature.

"Why fight the body when you can dominate the mind that rules it?"—Jace Beleren

illus. Mark Tedin # 63/0

Mind Rot

    2 B
Sorcery

Target player discards two cards.

"The beauty of mental attacks is that your victims never remember them."—Volrath

illus. Steve Luke # 105/0

Mind Shatter

    X B B
Sorcery

Target player discards X cards at random.

Dark thoughts hatch and twist within the mind, straining to take wing.

illus. Michael Sutfin # 106/0

Mind Spring

    X U U
Sorcery

Draw X cards.

Fragments of thought refract and multiply, surging in a geyser of dizzying insight.

illus. Mark Zug # 64/0

Mirror of Fate

    5
Artifact

T, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.

As the glass shattered, forgotten realities and dead memories came flooding back.

illus. Alan Pollack # 215/0

Mist Leopard

    3 G
Creature - Cat

Shroud (This creature can't be the target of spells or abilities.)

"I can't claim to hunt all creatures. There are some things in the jungle that simply can't be hunted."—Garruk Wildspeaker

illus. John Matson # 193/0

3/2

Mold Adder

    G
Creature - Fungus Snake

Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.

The more you struggle against its coils, the tighter they get.

illus. Matt Cavotta # 194/0

1/1

Mountain

Basic Land - Mountain

R

illus. Sam Wood # 245/0

Mountain

Basic Land - Mountain

R

illus. Rob Alexander # 242/0

Mountain

Basic Land - Mountain

R

illus. Karl Kopinski # 244/0

Mountain

Basic Land - Mountain

illus. Nils Hamm # 243/0

Naturalize

    1 G
Instant

Destroy target artifact or enchantment.

If you want to destroy something lifeless, make it live.

illus. Tim Hildebrandt # 195/0

Nature's Spiral

    1 G
Sorcery

Return target permanent card from your graveyard to your hand.

Like nature, the fern spirals back on itself, eternally seeking its own center.

illus. Terese Nielsen # 196/0

Negate

    1 U
Instant

Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.

illus. Jeremy Jarvis # 65/0

Nightmare

    5 B
Creature - Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

illus. Carl Critchlow # 107/0

*/*

Oakenform

    2 G
Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"—Dionus, elvish archdruid

illus. Wayne Reynolds # 197/0

Open the Vaults

    4 W W
Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

When the vaults are empty, everyone is rich.

illus. Brian Despain # 21/0

Ornithopter

    0
Artifact Creature - Thopter

Flying

Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.

illus. Franz Vohwinkel # 216/0

0/2

Overrun

    2 G G G
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

illus. Carl Critchlow # 198/0

Pacifism

    1 W
Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

illus. Robert Bliss # 22/0

Palace Guard

    2 W
Creature - Human Soldier

Palace Guard can block any number of creatures.

"I'm not nearly as bothered by being outnumbered as I am by their foul stench."

illus. Volkan Baga # 23/0

1/4

Panic Attack

    2 R
Sorcery

Up to three target creatures can't block this turn.

"What do they see in the throes of panic? I'm not sure I want to know."—Kezim, prodigal pyromancer

illus. Izzy # 150/0

Phantom Warrior

    1 U U
Creature - Illusion Warrior

Phantom Warrior can't be blocked.

"The construction of a defense is not accomplished by adding bricks."—Jace Beleren

illus. Greg Staples # 66/0

2/2

Pithing Needle

    1
Artifact

As Pithing Needle enters the battlefield, choose a card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

It disables with pinpoint accuracy.

illus. Pete Venters # 217/0

Plains

Basic Land - Plains

W

illus. Rob Alexander # 230/0

Plains

Basic Land - Plains

illus. John Avon # 231/0

Plains

Basic Land - Plains

W

illus. Ryan Pancoast # 233/0

Plains

Basic Land - Plains

W

illus. Don Hazeltine # 232/0

Planar Cleansing

    3 W W W
Sorcery

Destroy all nonland permanents.

illus. Michael Komarck # 24/0

Platinum Angel

    7
Artifact Creature - Angel

Flying

You can't lose the game and your opponents can't win the game.

In its heart lies the secret of immortality.

illus. Brom # 218/0

4/4

Polymorph

    3 U
Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

illus. Robert Bliss # 67/0

Ponder

    U
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle your library.

Draw a card.

Tomorrow belongs to those who prepare for it today.

illus. Dan Scott # 68/0

Prized Unicorn

    3 G
Creature - Unicorn

All creatures able to block Prized Unicorn do so.

"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it."—Dionus, elvish archdruid

illus. Sam Wood # 199/0

2/2

Prodigal Pyromancer

    2 R
Creature - Human Wizard

T: Prodigal Pyromancer deals 1 damage to any target.

"What am I looking at? Ashes, dead man."

illus. Jeremy Jarvis # 151/0

1/1

Protean Hydra

    X G
Creature - Hydra

Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

illus. Jim Murray # 200/0

0/0

Pyroclasm

    1 R
Sorcery

Pyroclasm deals 2 damage to each creature.

"Who'd want to ignite things one at a time?"—Chandra Nalaar

illus. John Avon # 152/0

Raging Goblin

    R
Creature - Goblin Berserker

Haste (This creature can attack and T as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

illus. Jeff Miracola # 153/0

1/1

Rampant Growth

    1 G
Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Nature grows solutions to its problems.

illus. Steven Belledin # 201/0

Razorfoot Griffin

    3 W
Creature - Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.

illus. Ben Thompson # 25/0

2/2

Regenerate

    1 G
Instant

Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"This wound shall be like the chills of winter: swiftly forgotten when spring shoots rise."

illus. Rebecca Guay # 202/0

Relentless Rats

    1 B B
Creature - Rat

Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.

A deck can have any number of cards named Relentless Rats.

illus. Thomas M. Baxa # 108/0

2/2

Rhox Pikemaster

    2 W W
Creature - Rhino Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Other Soldier creatures you control have first strike.

When the rhoxes charge, everyone else knows which way to run.

illus. Steve Prescott # 26/0

3/3

Righteousness

    W
Instant

Target blocking creature gets +7/+7 until end of turn.

Sometimes the greatest strength is the strength of conviction.

illus. Wayne England # 27/0

Rise from the Grave

    4 B
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience."—Liliana Vess

illus. Vance Kovacs # 109/0

Rod of Ruin

    4
Artifact

3, T: Rod of Ruin deals 1 damage to any target.

"My masterpiece is complete—and so shall be my triumph."—Saldrath, master artificer

illus. Mark Zug # 219/0

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

T: Add R or G.

illus. Matt Stewart # 227/0

Royal Assassin

    1 B B
Creature - Human Assassin

T: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

illus. Mark Zug # 110/0

1/1

Runeclaw Bear

    1 G
Creature - Bear

Bears aren't always as strong and as mean as you imagine. Some are even stronger and meaner.

illus. Jesper Ejsing # 203/0

2/2

Safe Passage

    2 W
Instant

Prevent all damage that would be dealt to you and creatures you control this turn.

With one flap of her wings, the angel beat back the fires of war.

illus. Christopher Moeller # 28/0

Sage Owl

    1 U
Creature - Bird

Flying

When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

Some owls house the souls of archmages of ages past.

illus. Cyril Van Der Haegen # 69/0

1/1

Sanguine Bond

    3 B B
Enchantment

Whenever you gain life, target opponent loses that much life.

"Blood is constant. Every drop I drink, someone must bleed."—Vradeen, vampire nocturnus

illus. Jaime Jones # 111/0

Seismic Strike

    2 R
Instant

Seismic Strike deals damage to target creature equal to the number of Mountains you control.

"Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you."—Kezim, prodigal pyromancer

illus. Christopher Moeller # 154/0

Serpent of the Endless Sea

    4 U
Creature - Serpent

Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.

Serpent of the Endless Sea can't attack unless defending player controls an Island.

illus. Kieran Yanner # 70/0

*/*

Serra Angel

    3 W W
Creature - Angel

Flying, vigilance

Her sword sings more beautifully than any choir.

illus. Greg Staples # 29/0

4/4

Shatter

    1 R
Instant

Destroy target artifact.

Days of planning. Weeks of building. Months of perfecting. Seconds of smashing.

illus. Tim Hildebrandt # 155/0

Shivan Dragon

    4 R R
Creature - Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

R: Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

illus. Donato Giancola # 156/0

5/5

Siege Mastodon

    4 W
Creature - Elephant

"Defending the citadel is easy. I just take these big fellows outside the main gate and let the enemy take a good long look."—Mastodon keeper

illus. Matt Cavotta # 30/0

3/5

Siege-Gang Commander

    3 R R
Creature - Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

1R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

illus. Christopher Moeller # 157/0

2/2

Sign in Blood

    B B
Sorcery

Target player draws two cards and loses 2 life.

"You know I accept only one currency here, and yet you have sought me out. Why now do you hesitate?"—Xathrid demon

illus. Howard Lyon # 112/0

Silence

    W
Instant

Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)

"All the wizardry in the world has to pass through one small and easily sealed door."—Ajani Goldmane

illus. Wayne Reynolds # 31/0

Silvercoat Lion

    1 W
Creature - Cat

Hunters of every species on the savannah, silvercoats disdain camouflage in favor of total dominance of the food chain.

illus. Terese Nielsen # 32/0

2/2

Sleep

    2 U U
Sorcery

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

"I give them dreams so wondrous that they hesitate to return to the world of the conscious."—Garild, merfolk mage

illus. Chris Rahn # 71/0

Snapping Drake

    3 U
Creature - Drake

Flying

Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.

illus. Todd Lockwood # 72/0

3/2

Solemn Offering

    2 W
Sorcery

Destroy target artifact or enchantment. You gain 4 life.

"A relic donation is suggested.""The suggestion is mandatory."—Temple signs

illus. Sam Wood # 33/0

Soul Bleed

    2 B
Enchantment - Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

Whether the end comes swift or slow, it always comes too soon.

illus. Zoltan Boros & Gabor Szikszai # 113/0

Soul Warden

    W
Creature - Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

"One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance."

illus. Randy Gallegos # 34/0

1/1

Sparkmage Apprentice

    1 R
Creature - Human Wizard

When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.

Sparkmages are performance artists of sorts, but pain is the price of admission.

illus. Jaime Jones # 158/0

1/1

Spellbook

    0
Artifact

You have no maximum hand size.

"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."—Karn, silver golem

illus. Andrew Goldhawk # 220/0

Sphinx Ambassador

    5 U U
Creature - Sphinx

Flying

Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles their library.

illus. Jim Murray # 73/0

5/5

Stampeding Rhino

    4 G
Creature - Rhino

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

"Sometimes I wonder if our weapons and armor are a step backward."—Soron, rhox pikemaster

illus. Steven Belledin # 204/0

4/4

Stone Giant

    2 R R
Creature - Giant

T: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

A typical day for a giant. A momentous event for a goat.

illus. Warren Mahy # 159/0

3/4

Stormfront Pegasus

    1 W
Creature - Pegasus

Flying

"At summer's end, the pegasus herd stampedes across the sky. Their silent footfalls taunt the clouds and bid the rains to come."—Stormfront fable

illus. rk post # 35/0

2/1

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

T: Add G or W.

illus. Jason Chan # 228/0

Swamp

Basic Land - Swamp

illus. Alex Horley-Orlandelli # 239/0

Swamp

Basic Land - Swamp

B

illus. Alan Pollack # 241/0

Swamp

Basic Land - Swamp

B

illus. Jim Pavelec # 240/0

Swamp

Basic Land - Swamp

B

illus. Dan Frazier # 238/0

Telepathy

    U
Enchantment

Your opponents play with their hands revealed.

"The most disappointing thing about learning telepathy is finding out how boring people really are."—Teferi, fourth-level student

illus. Matthew D. Wilson # 74/0

Tempest of Light

    2 W
Instant

Destroy all enchantments.

"Let everything return to its true nature, so that destiny may take its course."

illus. Wayne England # 36/0

Tendrils of Corruption

    3 B
Instant

Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Darkness doesn't always send its minions to do its dirty work.

illus. Vance Kovacs # 114/0

Terramorphic Expanse

Land

T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

illus. Dan Scott # 229/0

Time Warp

    3 U U
Sorcery

Target player takes an extra turn after this one.

Just when you thought you'd survived the first wave.

illus. Jon Foster # 75/0

Tome Scour

    U
Sorcery

Target player puts the top five cards of their library into their graveyard.

Genius is overrated, especially when it's someone else's.

illus. Steven Belledin # 76/0

Traumatize

    3 U U
Sorcery

Target player puts the top half of their library, rounded down, into their graveyard.

"The educated mind is heavy with lore and knowledge. It's also the most likely to collapse under its own weight."—Ambassador Laquatus

illus. Greg Staples # 77/0

Trumpet Blast

    2 R
Instant

Attacking creatures get +2/+0 until end of turn.

Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.

illus. Carl Critchlow # 160/0

Twincast

    U U
Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

Imitation is the most dangerous form of flattery.

illus. Christopher Moeller # 78/0

Undead Slayer

    2 W
Creature - Human Cleric

W, T: Exile target Skeleton, Vampire, or Zombie.

"My motive is not vengeance but mercy. I deliver the soulless back to their severed souls."

illus. Eric Fortune # 37/0

2/2

Underworld Dreams

    B B B
Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."—Rabindranath Tagore

illus. Carl Critchlow # 115/0

Unholy Strength

    B
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1.

"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart."—Codex of the Constellari

illus. Terese Nielsen # 116/0

Unsummon

    U
Instant

Return target creature to its owner's hand.

Mages routinely summon creatures from the Æther. It's only fair that they occasionally throw one back.

illus. Izzy # 79/0

Vampire Aristocrat

    2 B
Creature - Vampire Rogue

Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.

"I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ."

illus. Austin Hsu # 117/0

2/2

Vampire Nocturnus

    1 B B B
Creature - Vampire

Play with the top card of your library revealed.

As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

"Your life will set with the sun."

illus. Raymond Swanland # 118/0

3/3

Veteran Armorsmith

    W W
Creature - Human Soldier

Other Soldier creatures you control get +0/+1.

"Courage is a proud and gleaming shield. It does not bend or hide from sight. To fight with courage, we must forge in steel."

illus. Michael Komarck # 38/0

2/3

Veteran Swordsmith

    2 W
Creature - Human Soldier

Other Soldier creatures you control get +1/+0.

"Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel."

illus. Michael Komarck # 39/0

3/2

Viashino Spearhunter

    2 R
Creature - Viashino Warrior

First strike (This creature deals combat damage before creatures without first strike.)

Viashino lack the majesty of their draconic ancestors, but they lash out with equal rage and twice the spite.

illus. Carl Critchlow # 161/0

2/1

Wall of Bone

    2 B
Creature - Skeleton Wall

Defender (This creature can't attack.)

B: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

illus. Jaime Jones # 119/0

1/4

Wall of Faith

    3 W
Creature - Wall

Defender (This creature can't attack.)

W: Wall of Faith gets +0/+1 until end of turn.

"This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ."—Lord Hilneth

illus. Martina Pilcerova # 40/0

0/5

Wall of Fire

    1 R R
Creature - Wall

Defender (This creature can't attack.)

R: Wall of Fire gets +1/+0 until end of turn.

Mercy is for those who keep their distance.

illus. Dan Dos Santos # 162/0

0/5

Wall of Frost

    1 U U
Creature - Wall

Defender

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."—Lumi, goatherd

illus. Mike Bierek # 80/0

0/7

Warp World

    5 R R R
Sorcery

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

illus. Ron Spencer # 163/0

Warpath Ghoul

    2 B
Creature - Zombie

The battle was over, but the carnage continued for days.

illus. rk post # 120/0

3/2

Weakness

    B
Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-1.

"For strength to have any meaning, there must also be . . . you."

illus. Kev Walker # 121/0

Whispersilk Cloak

    3
Artifact - Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip 2

illus. Daren Bader # 221/0

White Knight

    W W
Creature - Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

illus. Christopher Moeller # 41/0

2/2

Wind Drake

    2 U
Creature - Drake

Flying

A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.

illus. Steve Prescott # 81/0

2/2

Windstorm

    X G
Instant

Windstorm deals X damage to each creature with flying.

"We don't like interlopers and thieves cluttering our skies."—Dionus, elvish archdruid

illus. Rob Alexander # 205/0

Wurm's Tooth

    2
Artifact

Whenever a player casts a green spell, you may gain 1 life.

A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.

illus. Alan Pollack # 222/0

Xathrid Demon

    3 B B B
Creature - Demon

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.

illus. Wayne Reynolds # 122/0

7/7

Yawning Fissure

    4 R
Sorcery

Each opponent sacrifices a land.

The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.

illus. Véronique Meignaud # 164/0

Zephyr Sprite

    U
Creature - Faerie

Flying

"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."

illus. Kev Walker # 82/0

1/1

Zombie Goliath

    4 B
Creature - Zombie Giant

"Phirax of Blood Ridge has sent a war giant at us? What, do I have to spell it out for you? Kill the giant, scoop out its skull, and drive it back to Blood Ridge. Honestly, what kind of necromancer minions are you?"—Keren-Dur, necromancer lord

illus. E. M. Gist # 123/0

4/3