Eventide Spoilers 180/0

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Apr 23, 2018 - Worm Harvest
Apr 23, 2018 - Woodlurker Mimic
Apr 23, 2018 - Wistful Selkie
Apr 23, 2018 - Wilderness Hypnotist
Apr 23, 2018 - Wickerbough Elder
Apr 23, 2018 - Waves of Aggression
Apr 23, 2018 - Ward of Bones
Apr 23, 2018 - Wake Thrasher
Apr 23, 2018 - Voracious Hatchling
Apr 23, 2018 - Unwilling Recruit
Apr 23, 2018 - Unnerving Assault
Apr 23, 2018 - Unmake
Apr 23, 2018 - Umbra Stalker
Apr 23, 2018 - Twinblade Slasher
Apr 23, 2018 - Trapjaw Kelpie
Apr 23, 2018 - Tilling Treefolk
Apr 23, 2018 - Thunderblust
Apr 23, 2018 - Talonrend
Apr 23, 2018 - Talara's Battalion
Apr 23, 2018 - Talara's Bane
Apr 23, 2018 - Syphon Life
Apr 23, 2018 - Swirling Spriggan
Apr 23, 2018 - Suture Spirit
Apr 23, 2018 - Sturdy Hatchling
Apr 23, 2018 - Stream Hopper
Apr 23, 2018 - Stillmoon Cavalier
Apr 23, 2018 - Stigma Lasher
Apr 23, 2018 - Stalker Hag
Apr 23, 2018 - Springjack Shepherd
Apr 23, 2018 - Spitting Image
Apr 23, 2018 - Spitemare
Apr 23, 2018 - Spirit of the Hearth
Apr 23, 2018 - Soul Snuffers
Apr 23, 2018 - Soul Reap
Apr 23, 2018 - Soot Imp
Apr 23, 2018 - Snakeform
Apr 23, 2018 - Smoldering Butcher
Apr 23, 2018 - Slippery Bogle
Apr 23, 2018 - Shrewd Hatchling
Apr 23, 2018 - Shorecrasher Mimic
Apr 23, 2018 - Shell Skulkin
Apr 23, 2018 - Selkie Hedge-Mage
Apr 23, 2018 - Scourge of the Nobilis
Apr 23, 2018 - Scarecrone
Apr 23, 2018 - Savage Conception
Apr 23, 2018 - Sapling of Colfenor
Apr 23, 2018 - Sanity Grinding
Apr 23, 2018 - Riverfall Mimic
Apr 23, 2018 - Rise of the Hobgoblins
Apr 23, 2018 - Restless Apparition
Apr 23, 2018 - Rendclaw Trow
Apr 23, 2018 - Rekindled Flame
Apr 23, 2018 - Regal Force
Apr 23, 2018 - Recumbent Bliss
Apr 23, 2018 - Razorfin Abolisher
Apr 23, 2018 - Raven's Crime
Apr 23, 2018 - Quillspike
Apr 23, 2018 - Pyrrhic Revival
Apr 23, 2018 - Puncture Blast
Apr 23, 2018 - Primalcrux
Apr 23, 2018 - Phosphorescent Feast
Apr 23, 2018 - Patrol Signaler
Apr 23, 2018 - Overbeing of Myth
Apr 23, 2018 - Outrage Shaman
Apr 23, 2018 - Oona's Grace
Apr 23, 2018 - Odious Trow
Apr 23, 2018 - Nucklavee
Apr 23, 2018 - Noxious Hatchling
Apr 23, 2018 - Noggle Ransacker
Apr 23, 2018 - Noggle Hedge-Mage
Apr 23, 2018 - Noggle Bridgebreaker
Apr 23, 2018 - Noggle Bandit
Apr 23, 2018 - Nobilis of War
Apr 23, 2018 - Nip Gwyllion
Apr 23, 2018 - Nightsky Mimic
Apr 23, 2018 - Nightmare Incursion
Apr 23, 2018 - Nettle Sentinel
Apr 23, 2018 - Needle Specter
Apr 23, 2018 - Necroskitter
Apr 23, 2018 - Murkfiend Liege
Apr 23, 2018 - Moonhold
Apr 23, 2018 - Monstrify
Apr 23, 2018 - Mirror Sheen
Apr 23, 2018 - Mindwrack Liege
Apr 23, 2018 - Merrow Levitator
Apr 23, 2018 - Merrow Bonegnawer
Apr 23, 2018 - Marshdrinker Giant
Apr 23, 2018 - Loyal Gyrfalcon
Apr 23, 2018 - Lingering Tormentor
Apr 23, 2018 - Light from Within
Apr 23, 2018 - Leering Emblem
Apr 23, 2018 - Kithkin Zealot
Apr 23, 2018 - Kithkin Spellduster
Apr 23, 2018 - Jawbone Skulkin
Apr 23, 2018 - Invert the Skies
Apr 23, 2018 - Inundate
Apr 23, 2018 - Inside Out
Apr 23, 2018 - Indigo Faerie
Apr 23, 2018 - Impelled Giant
Apr 23, 2018 - Idle Thoughts
Apr 23, 2018 - Hotheaded Giant
Apr 23, 2018 - Hoof Skulkin
Apr 23, 2018 - Hobgoblin Dragoon
Apr 23, 2018 - Helix Pinnacle
Apr 23, 2018 - Heartlash Cinder
Apr 23, 2018 - Hearthfire Hobgoblin
Apr 23, 2018 - Hateflayer
Apr 23, 2018 - Hatchet Bully
Apr 23, 2018 - Harvest Gwyllion
Apr 23, 2018 - Hallowed Burial
Apr 23, 2018 - Hag Hedge-Mage
Apr 23, 2018 - Gwyllion Hedge-Mage
Apr 23, 2018 - Groundling Pouncer
Apr 23, 2018 - Grazing Kelpie
Apr 23, 2018 - Glen Elendra Archmage
Apr 23, 2018 - Glamerdye
Apr 23, 2018 - Gilder Bairn
Apr 23, 2018 - Gift of the Deity
Apr 23, 2018 - Flickerwisp
Apr 23, 2018 - Flame Jab
Apr 23, 2018 - Fire at Will
Apr 23, 2018 - Figure of Destiny
Apr 23, 2018 - Fiery Bombardment
Apr 23, 2018 - Favor of the Overbeing
Apr 23, 2018 - Fang Skulkin
Apr 23, 2018 - Fable of Wolf and Owl
Apr 23, 2018 - Evershrike
Apr 23, 2018 - Endure
Apr 23, 2018 - Endless Horizons
Apr 23, 2018 - Edge of the Divinity
Apr 23, 2018 - Duskdale Wurm
Apr 23, 2018 - Duergar Mine-Captain
Apr 23, 2018 - Duergar Hedge-Mage
Apr 23, 2018 - Duergar Cave-Guard
Apr 23, 2018 - Duergar Assailant
Apr 23, 2018 - Dream Thief
Apr 23, 2018 - Dream Fracture
Apr 23, 2018 - Drain the Well
Apr 23, 2018 - Double Cleave
Apr 23, 2018 - Doomgape
Apr 23, 2018 - Dominus of Fealty
Apr 23, 2018 - Divinity of Pride
Apr 23, 2018 - Desecrator Hag
Apr 23, 2018 - Deity of Scars
Apr 23, 2018 - Deathbringer Liege
Apr 23, 2018 - Crumbling Ashes
Apr 23, 2018 - Creakwood Liege
Apr 23, 2018 - Creakwood Ghoul
Apr 23, 2018 - Crag Puca
Apr 23, 2018 - Crackleburr
Apr 23, 2018 - Cold-Eyed Selkie
Apr 23, 2018 - Clout of the Dominus
Apr 23, 2018 - Cinder Pyromancer
Apr 23, 2018 - Chaotic Backlash
Apr 23, 2018 - Cenn's Enlistment
Apr 23, 2018 - Cauldron Haze
Apr 23, 2018 - Cankerous Thirst
Apr 23, 2018 - Canker Abomination
Apr 23, 2018 - Call the Skybreaker
Apr 23, 2018 - Cache Raiders
Apr 23, 2018 - Bloom Tender
Apr 23, 2018 - Bloodied Ghost
Apr 23, 2018 - Belligerent Hatchling
Apr 23, 2018 - Beckon Apparition
Apr 23, 2018 - Batwing Brume
Apr 23, 2018 - Battlegate Mimic
Apr 23, 2018 - Banishing Knack
Apr 23, 2018 - Ballynock Trapper
Apr 23, 2018 - Balefire Liege
Apr 23, 2018 - Archon of Justice
Apr 23, 2018 - Antler Skulkin
Apr 23, 2018 - Altar Golem
Apr 23, 2018 - Aerie Ouphes
Sep 3, 2013 - Twilight Mire
Sep 3, 2013 - Springjack Pasture
Sep 3, 2013 - Rugged Prairie
Sep 3, 2013 - Flooded Grove
Sep 3, 2013 - Fetid Heath
Sep 3, 2013 - Cascade Bluffs

Aerie Ouphes

    4 G
Creature - Ouphe

Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

illus. Jesper Ejsing # 65/0

3/3

Altar Golem

    7
Artifact Creature - Golem

Trample

Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.

Altar Golem doesn't untap during your untap step.

Tap five untapped creatures you control: Untap Altar Golem.

illus. Rob Alexander # 166/0

*/*

Antler Skulkin

    5
Artifact Creature - Scarecrow

2: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.

illus. Dave Kendall # 167/0

3/3

Archon of Justice

    3 W W
Creature - Archon

Flying

When Archon of Justice dies, exile target permanent.

In dark times, Truth bears a blade.

illus. Jason Chan # 1/0

4/4

Ashling, the Extinguisher

    2 B B
Legendary Creature - Elemental Shaman

Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.

The Aurora had transformed her into a relentless force of destruction.

illus. Wayne Reynolds # 33/0

4/4

Balefire Liege

    2 (R/W) (R/W) (R/W)
Creature - Spirit Horror

Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.

Whenever you cast a white spell, you gain 3 life.

illus. Ralph Horsley # 132/0

2/4

Ballynock Trapper

    3 W
Creature - Kithkin Soldier

T: Tap target creature.

Whenever you cast a white spell, you may untap Ballynock Trapper.

No matter how large or small, fierce or fleeting, the kithkin have a trap for it.

illus. Randy Gallegos # 2/0

2/2

Banishing Knack

    U
Instant

Until end of turn, target creature gains "T: Return target nonland permanent to its owner's hand."

Suddenly he realized that everything was connected by invisible strings, strings that could be pulled—or cut.

illus. Howard Lyon # 17/0

Battlegate Mimic

    1 (R/W)
Creature - Shapeshifter

Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.

Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.

illus. Franz Vohwinkel # 133/0

2/1

Batwing Brume

    1 (W/B)
Instant

Prevent all combat damage that would be dealt this turn if W was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature they control if B was spent to cast Batwing Brume. (Do both if WB was spent.)

illus. Richard Kane Ferguson # 81/0

Beckon Apparition

    (W/B)
Instant

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

When a graveyard is full, the gwyllions rattle the tombs and unleash the spirits into the sky.

illus. Larry MacDougall # 82/0

Belligerent Hatchling

    3 (R/W)
Creature - Elemental

First strike

Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.

Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.

Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.

illus. Steve Prescott # 134/0

6/6

Bloodied Ghost

    1 (W/B) (W/B)
Creature - Spirit

Flying

Bloodied Ghost enters the battlefield with a -1/-1 counter on it.

"Only a knife left for a fortnight in the hollow of a ghastbark tree can inflict a wound so grave."—Kithkin superstition

illus. Mike Dringenberg # 83/0

3/3

Bloom Tender

    1 G
Creature - Elf Druid

T: For each color among permanents you control, add one mana of that color.

Beauty is a seed, waiting to blossom under her capable hands.

illus. Chippy # 66/0

1/1

Cache Raiders

    3 U U
Creature - Merfolk Rogue

At the beginning of your upkeep, return a permanent you control to its owner's hand.

What the current doesn't take, they do.

illus. Pete Venters # 18/0

4/4

Call the Skybreaker

    5 (U/R) (U/R)
Sorcery

Create a 5/5 blue and red Elemental creature token with flying.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It hears and answers every orison across Shadowmoor.

illus. Randy Gallegos # 98/0

Canker Abomination

    2 (B/G) (B/G)
Creature - Treefolk Horror

As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.

Once the hideous disease takes hold, it spreads through both bark and mind.

illus. Brandon Kitkouski # 115/0

6/6

Cankerous Thirst

    3 (B/G)
Instant

If B was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If G was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if BG was spent.)

Nothing warms the bark on a chilly day like a draught of elf.

illus. Carl Frank # 116/0

Cascade Bluffs

Land

T: Add C.

(U/R), T: Add UU, UR, or RR.

Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.

illus. Brandon Kitkouski # 175/0

Cauldron Haze

    1 (W/B)
Instant

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

illus. Brandon Kitkouski # 84/0

Cenn's Enlistment

    3 W
Sorcery

Create two 1/1 white Kithkin Soldier creature tokens.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

The more the scarier.

illus. Matt Cavotta # 3/0

Chaotic Backlash

    4 R
Instant

Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.

The concept of thoughtweft fascinates the Nighthearth cult. Imagine, bringing agony to an entire people by torturing just one.

illus. Carl Frank # 49/0

Cinder Pyromancer

    2 R
Creature - Elemental Shaman

T: Cinder Pyromancer deals 1 damage to target player or planeswalker.

Whenever you cast a red spell, you may untap Cinder Pyromancer.

"If the whole world burns, I'll never grow cold."

illus. Greg Staples # 50/0

0/1

Clout of the Dominus

    (U/R)
Enchantment - Aura

Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

As long as enchanted creature is red, it gets +1/+1 and has haste.

illus. Jaime Jones # 99/0

Cold-Eyed Selkie

    1 (G/U) (G/U)
Creature - Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

illus. Jaime Jones # 149/0

1/1

Crackleburr

    1 (U/R) (U/R)
Creature - Elemental

(U/R)(U/R), T, Tap two untapped red creatures you control: Crackleburr deals 3 damage to any target.

(U/R)(U/R), Q, Untap two tapped blue creatures you control: Return target creature to its owner's hand. (Q is the untap symbol.)

illus. Mike Dringenberg # 100/0

2/2

Crag Puca

    (U/R) (U/R) (U/R)
Creature - Shapeshifter

(U/R): Switch Crag Puca's power and toughness until end of turn.

"Be happy when you see a puca shaped like mischief. It's far better than one shaped like death."—Dindun of Kulrath Mine

illus. John Howe # 101/0

2/4

Creakwood Ghoul

    4 B
Creature - Plant Zombie

(B/G)(B/G): Exile target card from a graveyard. You gain 1 life.

Some eat the living. Some eat the dead. It eats the past.

illus. Thomas M. Baxa # 34/0

3/3

Creakwood Liege

    1 (B/G) (B/G) (B/G)
Creature - Horror

Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.

At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.

illus. Cole Eastburn # 117/0

2/2

Crumbling Ashes

    1 B
Enchantment

At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.

"I was there to watch my brothers' quenching. I drew the slightest warmth from their dying rage."—Illulia of Nighthearth

illus. Chuck Lukacs # 35/0

Deathbringer Liege

    2 (W/B) (W/B) (W/B)
Creature - Horror

Other white creatures you control get +1/+1.

Other black creatures you control get +1/+1.

Whenever you cast a white spell, you may tap target creature.

Whenever you cast a black spell, you may destroy target creature if it's tapped.

illus. Drew Tucker # 85/0

3/4

Deity of Scars

    (B/G) (B/G) (B/G) (B/G) (B/G)
Creature - Spirit Avatar

Trample

Deity of Scars enters the battlefield with two -1/-1 counters on it.

(B/G), Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.

"His skin cuts swords."—The Seer's Parables

illus. Steve Prescott # 118/0

7/7

Desecrator Hag

    2 (B/G) (B/G)
Creature - Hag

When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.

Loose earth is not a burial but an appetizer.

illus. Fred Harper # 119/0

2/2

Divinity of Pride

    (W/B) (W/B) (W/B) (W/B) (W/B)
Creature - Spirit Avatar

Flying, lifelink

Divinity of Pride gets +4/+4 as long as you have 25 or more life.

"She spoke of mystery and portent, of such unfathomable things that my mind screamed for pity."—The Seer's Parables

illus. Greg Staples # 86/0

4/4

Dominus of Fealty

    (U/R) (U/R) (U/R) (U/R) (U/R)
Creature - Spirit Avatar

Flying

At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

"Nothing is truly your own. It is his, whether you know it or not."—The Seer's Parables

illus. Kev Walker # 102/0

4/4

Doomgape

    4 (B/G) (B/G) (B/G)
Creature - Elemental

Trample

At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.

It eats and eats until the juiciest morsel it can find is itself.

illus. Dave Allsop # 120/0

10/10

Double Cleave

    1 (R/W)
Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

"When in doubt, kill 'em twice."

illus. rk post # 135/0

Drain the Well

    2 (B/G) (B/G)
Sorcery

Destroy target land. You gain 2 life.

Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby.

illus. Warren Mahy # 121/0

Dream Fracture

    1 U U
Instant

Counter target spell. Its controller draws a card.

Draw a card.

"Creation is a paradox. It hatches from its opposite."—Olka, Mistmeadow witch

illus. Howard Lyon # 19/0

Dream Thief

    2 U
Creature - Faerie Rogue

Flying

When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.

Awylla's salvaged dreams would finally be put to good use.

illus. Howard Lyon # 20/0

2/1

Duergar Assailant

    (R/W)
Creature - Dwarf Soldier

Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.

Some duergars dismiss the world above as a fable. They react violently when their comfortable illusions are dispelled.

illus. Paul Bonner # 136/0

1/1

Duergar Cave-Guard

    3 R
Creature - Dwarf Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

(R/W): Duergar Cave-Guard gets +1/+0 until end of turn.

Duergars who grow too large to live in the tunnels are sent topside to defend the entrances from intruders.

illus. Dave Allsop # 51/0

1/3

Duergar Hedge-Mage

    2 (R/W)
Creature - Dwarf Shaman

When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.

When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.

illus. Dave Allsop # 137/0

2/2

Duergar Mine-Captain

    2 (R/W)
Creature - Dwarf Soldier

1(R/W), Q: Attacking creatures get +1/+0 until end of turn. (Q is the untap symbol.)

Duergars are prodigious workers with long memories. Some still fulfill intricately detailed orders given decades, if not centuries, before.

illus. Matt Cavotta # 138/0

2/1

Duskdale Wurm

    5 G G
Creature - Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

"Last time, it tore up the Wilt-Leaf, turned Mistmeadow into a mudhole, and made the river jump its banks. On the bright side, we were eating venison for weeks."—Donal Alloway, cenn of Kinscaer

illus. Dan Dos Santos # 67/0

7/7

Edge of the Divinity

    (W/B)
Enchantment - Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+2.

As long as enchanted creature is black, it gets +2/+1.

The divinity's patronage confers both wicked grace and graceful wickedness.

illus. Dan Scott # 87/0

Endless Horizons

    3 W
Enchantment

When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.

At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.

illus. Joshua Hagler # 4/0

Endure

    3 W W
Instant

Prevent all damage that would be dealt to you and permanents you control this turn.

The Aurora had lessened the kithkins' kindness, deepened their paranoia, and dulled their sense of pain.

illus. Ralph Horsley # 5/0

Evershrike

    3 (W/B) (W/B)
Creature - Elemental Spirit

Flying

Evershrike gets +2/+2 for each Aura attached to it.

X(W/B)(W/B): Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.

illus. Dan Dos Santos # 88/0

2/2

Fable of Wolf and Owl

    3 (G/U) (G/U) (G/U)
Enchantment

Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.

Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.

The forest grew fangs. The sky spread its wings.

illus. Heather Hudson # 150/0

Fang Skulkin

    2
Artifact Creature - Scarecrow

2: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

"Everything falls apart. But living things fall apart in the most fascinating ways."—Mowagh the Gwyllion

illus. Ron Brown # 168/0

2/1

Favor of the Overbeing

    1 (G/U)
Enchantment - Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has vigilance.

As long as enchanted creature is blue, it gets +1/+1 and has flying.

Enlightenment is the mundane seen from the vantage point of the divine.

illus. Chippy # 151/0

Fetid Heath

Land

T: Add C.

(W/B), T: Add WW, WB, or BB.

"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."—Talara, elvish safewright

illus. Daarken # 176/0

Fiery Bombardment

    1 R
Enchantment

Chroma — 2, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.

It kills two beasts with one thrown.

illus. Nils Hamm # 52/0

Figure of Destiny

    (R/W)
Creature - Kithkin

(R/W): Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

(R/W)(R/W)(R/W): If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

(R/W)(R/W)(R/W)(R/W)(R/W)(R/W): If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

illus. Scott M. Fischer # 139/0

1/1

Fire at Will

    (R/W) (R/W) (R/W)
Instant

Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

"Make these shots count. The more foes we drop now, the fewer we'll have trying to kill us later."

illus. Pete Venters # 140/0

Flame Jab

    R
Sorcery

Flame Jab deals 1 damage to any target.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

"Fire's out. Should be safe now."—Gnarltrunk

illus. rk post # 53/0

Flickerwisp

    1 W W
Creature - Elemental

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

illus. Jeremy Enecio # 6/0

3/1

Flooded Grove

Land

T: Add C.

(G/U), T: Add GG, GU, or UU.

At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.

illus. Dave Kendall # 177/0

Gift of the Deity

    4 (B/G)
Enchantment - Aura

Enchant creature

As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

illus. Steve Prescott # 122/0

Gilder Bairn

    1 (G/U) (G/U)
Creature - Ouphe

2(G/U), Q: Double the number of each kind of counter on target permanent. (Q is the untap symbol.)

Do the glowing trinkets show it the way home, or do they set a twisted path for someone else to follow?

illus. Nils Hamm # 152/0

1/3

Glamerdye

    1 U
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

illus. Ralph Horsley # 21/0

Glen Elendra Archmage

    3 U
Creature - Faerie Wizard

Flying

U, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

illus. Warren Mahy # 22/0

2/2

Grazing Kelpie

    3 (G/U)
Creature - Beast

(G/U), Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

illus. Drew Tucker # 153/0

2/3

Groundling Pouncer

    1 (G/U)
Creature - Faerie

(G/U): Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.

Endry was determined to teach his groundlings a few winged-faerie tricks.

illus. Richard Whitters # 154/0

2/1

Gwyllion Hedge-Mage

    2 (W/B)
Creature - Hag Wizard

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

illus. Todd Lockwood # 89/0

2/2

Hag Hedge-Mage

    2 (B/G)
Creature - Hag Shaman

When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.

When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.

illus. Scott Altmann # 123/0

2/2

Hallowed Burial

    3 W W
Sorcery

Put all creatures on the bottom of their owners' libraries.

"I'd rather hear the screams of battle than the quiet that follows."—Talara, elvish safewright

illus. Dave Kendall # 7/0

Harvest Gwyllion

    2 (W/B) (W/B)
Creature - Hag

Wither (This deals damage to creatures in the form of -1/-1 counters.)

She speaks only in vile epithets, spitting out curses and obscenities that harm others just by the hearing.

illus. Nils Hamm # 90/0

2/4

Hatchet Bully

    3 R
Creature - Goblin Warrior

2R, T, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to any target.

"It's not much for eating, but I think we can find somethin' to do with it."

illus. Paul Bonner # 54/0

3/3

Hateflayer

    5 R R
Creature - Elemental

Wither (This deals damage to creatures in the form of -1/-1 counters.)

2R, Q: Hateflayer deals damage equal to its power to any target. (Q is the untap symbol.)

It has no safe side.

illus. Thomas M. Baxa # 55/0

5/5

Hearthfire Hobgoblin

    (R/W) (R/W) (R/W)
Creature - Goblin Soldier

Double strike

Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.

illus. Steven Belledin # 141/0

2/2

Heartlash Cinder

    1 R
Creature - Elemental Warrior

Haste

Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.

illus. Steve Prescott # 56/0

1/1

Helix Pinnacle

    G
Enchantment

Shroud (This enchantment can't be the target of spells or abilities.)

X: Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

illus. Dan Scott # 68/0

Hobgoblin Dragoon

    2 (R/W)
Creature - Goblin Knight

Flying, first strike

The faeries snickered at first. A common hob in Oona's skies? But his lance ended their mockery, and now the sound of a cicada's wings brings a shudder to the faerie heart.

illus. Matt Cavotta # 142/0

1/2

Hoof Skulkin

    3
Artifact Creature - Scarecrow

3: Target green creature gets +1/+1 until end of turn.

It hunts with the memory of a long lost herd.

illus. Joshua Hagler # 169/0

2/2

Hotheaded Giant

    3 R
Creature - Giant Warrior

Haste

Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.

As he races the moon each night, he draws a glowing equator across the world.

illus. Fred Harper # 57/0

4/4

Idle Thoughts

    3 U
Enchantment

2: Draw a card if you have no cards in hand.

Inspiration strikes the uncluttered mind.

illus. Steven Belledin # 23/0

Impelled Giant

    4 R R
Creature - Giant Warrior

Trample

Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

illus. Mark Zug # 58/0

3/3

Indigo Faerie

    1 U
Creature - Faerie Wizard

Flying

U: Target permanent becomes blue in addition to its other colors until end of turn.

"You should see your face right now."

illus. Steve Prescott # 24/0

1/1

Inside Out

    1 (U/R)
Instant

Switch target creature's power and toughness until end of turn.

Draw a card.

Seyden's temperament didn't take well to the puca's magic. Nor did his face.

illus. Zoltan Boros & Gabor Szikszai # 103/0

Inundate

    3 U U U
Sorcery

Return all nonblue creatures to their owners' hands.

"For years, the landfolk have emptied their refuse into the waters. It's time to return the favor."

illus. Mark Zug # 25/0

Invert the Skies

    3 (G/U)
Instant

Creatures your opponents control lose flying until end of turn if G was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if U was spent to cast it. (Do both if GU was spent.)

illus. Randy Gallegos # 155/0

Jawbone Skulkin

    1
Artifact Creature - Scarecrow

2: Target red creature gains haste until end of turn.

"Ah, skull of shrew—a very potent substance. In powdered form, it gives thrice the zing of noggle hoof pulp."—Boghald, Barrenton medic

illus. Jeff Easley # 170/0

1/1

Kithkin Spellduster

    4 W
Creature - Kithkin Wizard

Flying

1W, Sacrifice Kithkin Spellduster: Destroy target enchantment.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

illus. Trevor Hairsine # 8/0

2/3

Kithkin Zealot

    1 W
Creature - Kithkin Cleric

When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.

The more his flock fears, the more power he wields.

illus. Scott Altmann # 9/0

1/3

Leering Emblem

    2
Artifact - Equipment

Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.

Equip 2

The banner was not a symbol of victory, but a herald of the carnage to come.

illus. Ron Brown # 171/0

Light from Within

    2 W W
Enchantment

Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.

"Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose."—Donal Alloway, cenn of Kinscaer

illus. Aleksi Briclot # 10/0

Lingering Tormentor

    3 B
Creature - Spirit

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

The bogeyman doesn't disappear when you close your eyes.

illus. Joshua Hagler # 36/0

2/2

Loyal Gyrfalcon

    3 W
Creature - Bird

Defender, flying

Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.

It's tethered not to keep it from fleeing but to keep it from eating everything in sight.

illus. Darrell Riche # 11/0

3/3

Marshdrinker Giant

    3 G G
Creature - Giant Warrior

When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.

When giants rise from their long slumbers, they rarely remember how fragile the waking world can be.

illus. Daarken # 69/0

4/3

Merrow Bonegnawer

    B
Creature - Merfolk Rogue

T: Target player exiles a card from their graveyard.

Whenever you cast a black spell, you may untap Merrow Bonegnawer.

Banished to the Dark Meanders for hideous crimes, some merrows find a taste for the darkness . . . and the dead.

illus. Jim Nelson # 37/0

1/1

Merrow Levitator

    3 U
Creature - Merfolk Wizard

T: Target creature gains flying until end of turn.

Whenever you cast a blue spell, you may untap Merrow Levitator.

He fancies himself a master thief, claiming to "steal the ground" from his victims.

illus. Jim Pavelec # 26/0

2/3

Mindwrack Liege

    3 (U/R) (U/R) (U/R)
Creature - Horror

Other blue creatures you control get +1/+1.

Other red creatures you control get +1/+1.

(U/R)(U/R)(U/R)(U/R): You may put a blue or red creature card from your hand onto the battlefield.

illus. Richard Whitters # 104/0

4/4

Mirror Sheen

    1 (U/R) (U/R)
Enchantment

1(U/R)(U/R): Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.

Even treefolk witches steer clear of the unpredictable woods near Glen Elendra. Spells refract off the glamer-polished trees and the eyes of lurking pucas.

illus. John Avon # 105/0

Monstrify

    3 G
Sorcery

Target creature gets +4/+4 until end of turn.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Gackt came to regret keeping his pet toads on his head.

illus. Lars Grant-West # 70/0

Moonhold

    2 (R/W)
Instant

Target player can't play lands this turn if R was spent to cast Moonhold and can't cast creature spells this turn if W was spent to cast it. (Do both if RW was spent.)

illus. Mike Dringenberg # 143/0

Murkfiend Liege

    2 (G/U) (G/U) (G/U)
Creature - Horror

Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.

illus. Carl Critchlow # 156/0

4/4

Necroskitter

    1 B B
Creature - Elemental

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.

illus. Jaime Jones # 38/0

1/4

Needle Specter

    1 B B
Creature - Specter

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Needle Specter deals combat damage to a player, that player discards that many cards.

illus. Christopher Moeller # 39/0

1/1

Nettle Sentinel

    G
Creature - Elf Warrior

Nettle Sentinel doesn't untap during your untap step.

Whenever you cast a green spell, you may untap Nettle Sentinel.

Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.

illus. Kev Walker # 71/0

2/2

Nightmare Incursion

    5 B
Sorcery

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles their library.

illus. Chuck Lukacs # 40/0

Nightsky Mimic

    1 (W/B)
Creature - Shapeshifter

Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.

A mimic need only touch a being to learn its shape, but touching usually leads to mauling and messily eating.

illus. Franz Vohwinkel # 91/0

2/1

Nip Gwyllion

    (W/B)
Creature - Hag

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Once your life and all your worldly possessions have been surrendered to her, a gwyllion can be surprisingly civilized.

illus. Alex Horley-Orlandelli # 92/0

1/1

Nobilis of War

    (R/W) (R/W) (R/W) (R/W) (R/W)
Creature - Spirit Avatar

Flying

Attacking creatures you control get +2/+0.

"A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy."—The Seer's Parables

illus. Christopher Moeller # 144/0

3/4

Noggle Bandit

    1 (U/R) (U/R)
Creature - Noggle Rogue

Noggle Bandit can't be blocked except by creatures with defender.

Noggles believe that they were the first race ever to walk Shadowmoor. They don't "steal." They just take back what's rightfully theirs.

illus. Thomas Denmark # 106/0

2/2

Noggle Bridgebreaker

    2 (U/R) (U/R)
Creature - Noggle Rogue

When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.

"It's always funny till someone gets hurt. Then it's hilarious."

illus. Thomas M. Baxa # 107/0

4/3

Noggle Hedge-Mage

    2 (U/R)
Creature - Noggle Wizard

When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.

When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.

illus. Larry MacDougall # 108/0

2/2

Noggle Ransacker

    2 (U/R)
Creature - Noggle Rogue

When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.

Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another.

illus. Alex Horley-Orlandelli # 109/0

2/1

Noxious Hatchling

    3 (B/G)
Creature - Elemental

Noxious Hatchling enters the battlefield with four -1/-1 counters on it.

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.

Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.

illus. Nils Hamm # 124/0

6/6

Nucklavee

    4 (U/R) (U/R)
Creature - Beast

When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.

When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.

It loathes all tastes but two: spells and flesh.

illus. Trevor Hairsine # 110/0

4/4

Odious Trow

    (B/G)
Creature - Troll

1(B/G): Regenerate Odious Trow.

Trows are the vile trolls that lurk in the bogs of Shadowmoor. They reappear each night to frighten the living and gnaw the dead.

illus. Warren Mahy # 125/0

1/1

Oona's Grace

    2 U
Instant

Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Oona grants her favored subjects a dream from her own guarded heart.

illus. Rebecca Guay # 27/0

Outrage Shaman

    3 R R
Creature - Goblin Shaman

Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.

A boggart's mind is a tinderbox of volatile thoughts, hungry for a spark.

illus. Cole Eastburn # 59/0

2/2

Overbeing of Myth

    (G/U) (G/U) (G/U) (G/U) (G/U)
Creature - Spirit Avatar

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.

At the beginning of your draw step, draw an additional card.

"She walks among us unseen, learning from our imperfections."—The Seer's Parables

illus. Chippy # 157/0

*/*

Patrol Signaler

    1 W
Creature - Kithkin Soldier

1W, Q: Create a 1/1 white Kithkin Soldier creature token. (Q is the untap symbol.)

Many a keen-eared bogle has run afoul of a clever and silently orchestrated kithkin ambush.

illus. Steve Prescott # 12/0

1/1

Phosphorescent Feast

    2 G G G
Sorcery

Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

The boggarts gorged themselves until their bellies glowed.

illus. Ron Spencer # 72/0

Primalcrux

    G G G G G G
Creature - Elemental

Trample

Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.

When nature is backed into a corner, just like its children, it lashes out.

illus. Wayne Reynolds # 73/0

*/*

Puncture Blast

    2 R
Instant

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Puncture Blast deals 3 damage to any target.

Gnarltrunk didn't remember having quite that many knotholes.

illus. Carl Critchlow # 60/0

Pyrrhic Revival

    3 (W/B) (W/B) (W/B)
Sorcery

Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.

They found themselves alive again, still bearing their mortal wounds.

illus. Richard Kane Ferguson # 93/0

Quillspike

    2 (B/G)
Creature - Beast

(B/G), Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.

While it's true that a quillspike does heal the sick, it's just because it finds them tastier that way.

illus. Carl Critchlow # 126/0

1/1

Raven's Crime

    B
Sorcery

Target player discards a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It plucks away memories like choice bits of carrion.

illus. Warren Mahy # 41/0

Razorfin Abolisher

    2 U
Creature - Merfolk Wizard

1U, T: Return target creature with a counter on it to its owner's hand.

Once you have been marked by the merrow, you are not long for their waters.

illus. William O'Connor # 28/0

2/2

Recumbent Bliss

    2 W
Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block.

At the beginning of your upkeep, you may gain 1 life.

Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.

illus. Todd Lockwood # 13/0

Regal Force

    4 G G G
Creature - Elemental

When Regal Force enters the battlefield, draw a card for each green creature you control.

It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.

illus. Brandon Kitkouski # 74/0

5/5

Rekindled Flame

    2 R R
Sorcery

Rekindled Flame deals 4 damage to any target.

At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.

illus. Zoltan Boros & Gabor Szikszai # 61/0

Rendclaw Trow

    2 (B/G)
Creature - Troll

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

illus. Warren Mahy # 127/0

2/2

Restless Apparition

    (W/B) (W/B) (W/B)
Creature - Spirit

(W/B)(W/B)(W/B): Restless Apparition gets +3/+3 until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

illus. Jeff Easley # 94/0

2/2

Rise of the Hobgoblins

    (R/W) (R/W)
Enchantment

When Rise of the Hobgoblins enters the battlefield, you may pay X. If you do, create X 1/1 red and white Goblin Soldier creature tokens.

(R/W): Red creatures and white creatures you control gain first strike until end of turn.

A river even the merrow dare not cross.

illus. Jeff Miracola # 145/0

Riverfall Mimic

    1 (U/R)
Creature - Shapeshifter

Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.

Mimics don't hide their natural form well, but their disguises work well enough on boggarts.

illus. Franz Vohwinkel # 111/0

2/1

Rugged Prairie

Land

T: Add C.

(R/W), T: Add RR, RW, or WW.

Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.

illus. Fred Fields # 178/0

Sanity Grinding

    U U U
Sorcery

Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of their library into their graveyard. Then put the cards you revealed this way on the bottom of your library in any order.

illus. Lars Grant-West # 29/0

Sapling of Colfenor

    3 (B/G) (B/G)
Legendary Creature - Treefolk Shaman

Indestructible

Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

Her plans may yet bear fruit.

illus. John Avon # 128/0

2/5

Savage Conception

    3 G G
Sorcery

Create a 3/3 green Beast creature token.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Some beasts are born not of a mother, but of magic.

illus. William O'Connor # 75/0

Scarecrone

    3
Artifact Creature - Scarecrow

1, Sacrifice a Scarecrow: Draw a card.

4, T: Return target artifact creature card from your graveyard to the battlefield.

Her poppets bring joy to the truly depraved.

illus. Jesper Ejsing # 172/0

1/2

Scourge of the Nobilis

    2 (R/W)
Enchantment - Aura

Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has "(R/W): This creature gets +1/+0 until end of turn."

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

illus. Dan Scott # 146/0

Selkie Hedge-Mage

    2 (G/U)
Creature - Merfolk Wizard

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.

When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.

illus. Larry MacDougall # 158/0

2/2

Shell Skulkin

    4
Artifact Creature - Scarecrow

3: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Skulkins confer strange benefits on unsuspecting patrons.

illus. Cole Eastburn # 173/0

3/2

Shorecrasher Mimic

    1 (G/U)
Creature - Shapeshifter

Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.

The Aurora replaced the changelings' innocence with malice and their curiosity with hunger.

illus. Franz Vohwinkel # 159/0

2/1

Shrewd Hatchling

    3 (U/R)
Creature - Elemental

Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.

(U/R): Target creature can't block Shrewd Hatchling this turn.

Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.

Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.

illus. Carl Frank # 112/0

6/6

Slippery Bogle

    (G/U)
Creature - Beast

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Bogles are very tasty if you can get the skin off. It's getting a blade on them that's the problem.

illus. Dave Allsop # 160/0

1/1

Smoldering Butcher

    3 B
Creature - Elemental Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

A cinder's axe bears no marks from parrying a foe's blade.

illus. Zoltan Boros & Gabor Szikszai # 42/0

4/2

Snakeform

    2 (G/U)
Instant

Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.

Draw a card.

Losing his possessions distressed him, but the lack of limbs was strangely liberating.

illus. Jim Nelson # 161/0

Soot Imp

    1 B B
Creature - Imp

Flying

Whenever a player casts a nonblack spell, that player loses 1 life.

"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."—Hob Heddil

illus. Jesper Ejsing # 43/0

1/2

Soul Reap

    1 B
Sorcery

Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.

Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not.

illus. Izzy # 44/0

Soul Snuffers

    2 B B
Creature - Elemental Shaman

When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.

They once sought to unite with the flame of transcendence. Now they seek only to extinguish the lights of others.

illus. Izzy # 45/0

3/3

Spirit of the Hearth

    4 W W
Creature - Cat Spirit

Flying

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Thieves know that a snarl in the night means, "Rob another house."

illus. Jason Chan # 14/0

4/5

Spitemare

    2 (R/W) (R/W)
Creature - Elemental

Whenever Spitemare is dealt damage, it deals that much damage to any target.

"I knew a creature carved from a dream of wild freedom. Any attempt to leash or exploit it failed, and at terrible cost."—Ashling

illus. Matt Cavotta # 147/0

3/3

Spitting Image

    4 (G/U) (G/U)
Sorcery

Create a token that's a copy of target creature.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Spitting is the customary greeting between a creature and its magical impostor.

illus. Jim Nelson # 162/0

Springjack Pasture

Land

T: Add C.

4, T: Create a 0/1 white Goat creature token.

T, Sacrifice X Goats: Add X mana of any one color. You gain X life.

illus. Terese Nielsen # 179/0

Springjack Shepherd

    3 W
Creature - Kithkin Wizard

Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.

"Better for a doun to lose its cenn than its springjacks."

illus. Thomas Denmark # 15/0

1/2

Stalker Hag

    (B/G) (B/G) (B/G)
Creature - Hag

Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)

Her hunt is silent until a bone snaps or flesh tears. Her victims never know to scream.

illus. Dave Kendall # 129/0

3/2

Stigma Lasher

    R R
Creature - Elemental Shaman

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.

The Extinguisher's curse lasted long after her departure.

illus. Aleksi Briclot # 62/0

2/2

Stillmoon Cavalier

    1 (W/B) (W/B)
Creature - Zombie Knight

Protection from white and from black

(W/B): Stillmoon Cavalier gains flying until end of turn.

(W/B): Stillmoon Cavalier gains first strike until end of turn.

(W/B)(W/B): Stillmoon Cavalier gets +1/+0 until end of turn.

illus. Christopher Moeller # 95/0

2/1

Stream Hopper

    (U/R)
Creature - Goblin

(U/R): Stream Hopper gains flying until end of turn.

Like many who dwell in Shadowmoor now, he was robbed of his better half by the Aurora.

illus. Dave Allsop # 113/0

1/1

Sturdy Hatchling

    3 (G/U)
Creature - Elemental

Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.

(G/U): Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)

Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.

Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

illus. Darrell Riche # 163/0

6/6

Suture Spirit

    1 W
Creature - Spirit

Flying

(W/B)(W/B)(W/B): Regenerate target creature.

Is her need to heal born out of compassion or penance?

illus. Larry MacDougall # 16/0

1/1

Swirling Spriggan

    2 G G
Creature - Goblin Shaman

(G/U)(G/U): Target creature you control becomes the color or colors of your choice until end of turn.

After its encounter with the spriggan, the patrol was red with anger, green with envy, white with fear, and painfully black and blue.

illus. Thomas M. Baxa # 76/0

3/3

Syphon Life

    1 B B
Sorcery

Target player loses 2 life and you gain 2 life.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Leeches never tire of feeding.

illus. Dan Seagrave # 46/0

Talara's Bane

    1 B
Sorcery

Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.

"Your thoughts betray you."—Illulia of Nighthearth

illus. Joshua Hagler # 47/0

Talara's Battalion

    1 G
Creature - Elf Warrior

Cast this spell only if you've cast another green spell this turn.

Trample

The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would dare disturb its beauty.

illus. Todd Lockwood # 77/0

4/3

Talonrend

    4 U
Creature - Elemental

Flying

(U/R): Talonrend gets +1/-1 until end of turn.

Change is a denizen of Shadowmoor as much as ouphes and noggles are.

illus. Nils Hamm # 30/0

0/5

Thunderblust

    2 R R R
Creature - Elemental

Haste

Thunderblust has trample as long as it has a -1/-1 counter on it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

illus. Dan Scott # 63/0

7/2

Tilling Treefolk

    2 G
Creature - Treefolk Druid

When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.

He digs his roots into barren ground, searching for old seeds that never had the chance to sprout.

illus. rk post # 78/0

1/3

Trapjaw Kelpie

    4 (G/U) (G/U)
Creature - Beast

Flash

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Travelers in these waters leave a bit of themselves behind.

illus. Lars Grant-West # 164/0

3/3

Twilight Mire

Land

T: Add C.

(B/G), T: Add BB, BG, or GG.

As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.

illus. Rob Alexander # 180/0

Twinblade Slasher

    G
Creature - Elf Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

1G: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.

Righteous anger hones a humble soul.

illus. Trevor Hairsine # 79/0

1/1

Umbra Stalker

    4 B B B
Creature - Elemental

Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.

Don't venture into the darkness, lest it decide not to let you leave.

illus. Daarken # 48/0

*/*

Unmake

    (W/B) (W/B) (W/B)
Instant

Exile target creature.

A gwyllion's favorite trap is the vanity mirror. A bewitched piece of glass traps the looker's soul and does away with the body.

illus. Steven Belledin # 96/0

Unnerving Assault

    2 (U/R)
Instant

Creatures your opponents control get -1/-0 until end of turn if U was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if R was spent to cast it. (Do both if UR was spent.)

The scales of battle rarely balance.

illus. Ron Spencer # 114/0

Unwilling Recruit

    X R R R
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.

Frorn didn't want to be kept, but he didn't want to be thrown back either.

illus. Dave Allsop # 64/0

Voracious Hatchling

    3 (W/B)
Creature - Elemental

Lifelink

Voracious Hatchling enters the battlefield with four -1/-1 counters on it.

Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.

Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.

illus. Jeremy Enecio # 97/0

6/6

Wake Thrasher

    2 U
Creature - Merfolk Soldier

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Anyone who thinks merrows have more brains than brawn has never been run over by one.

illus. Jesper Ejsing # 31/0

1/1

Ward of Bones

    6
Artifact

Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.

Each opponent who controls more lands than you can't play lands.

Mages dare not attempt magic in its grotesque presence.

illus. David Martin # 174/0

Waves of Aggression

    3 (R/W) (R/W)
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

illus. Jim Pavelec # 148/0

Wickerbough Elder

    3 G
Creature - Treefolk Shaman

Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

G, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."

illus. Jesper Ejsing # 80/0

4/4

Wilderness Hypnotist

    2 U U
Creature - Merfolk Wizard

T: Target red or green creature gets -2/-0 until end of turn.

"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land."—Dindun of Kulrath Mine

illus. Rebecca Guay # 32/0

1/3

Wistful Selkie

    (G/U) (G/U) (G/U)
Creature - Merfolk Wizard

When Wistful Selkie enters the battlefield, draw a card.

Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned.

illus. Mark Tedin # 165/0

2/2

Woodlurker Mimic

    1 (B/G)
Creature - Shapeshifter

Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles.

illus. Franz Vohwinkel # 130/0

2/1

Worm Harvest

    2 (B/G) (B/G) (B/G)
Sorcery

Create a 1/1 black and green Worm creature token for each land card in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

illus. Chuck Lukacs # 131/0