Lorwyn Spoilers 301/0

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Apr 23, 2018 - Zephyr Net
Apr 23, 2018 - Wydwen, the Biting Gale
Apr 23, 2018 - Wren's Run Vanquisher
Apr 23, 2018 - Wren's Run Packmaster
Apr 23, 2018 - Wort, Boggart Auntie
Apr 23, 2018 - Woodland Guidance
Apr 23, 2018 - Woodland Changeling
Apr 23, 2018 - Wizened Cenn
Apr 23, 2018 - Wispmare
Apr 23, 2018 - Wings of Velis Vel
Apr 23, 2018 - Wild Ricochet
Apr 23, 2018 - Whirlpool Whelm
Apr 23, 2018 - Wellgabber Apothecary
Apr 23, 2018 - Weed Strangle
Apr 23, 2018 - Warren-Scourge Elf
Apr 23, 2018 - Warren Pilferers
Apr 23, 2018 - Wanderwine Prophets
Apr 23, 2018 - Wanderer's Twig
Apr 23, 2018 - Vigor
Apr 23, 2018 - Veteran of the Depths
Apr 23, 2018 - Twinning Glass
Apr 23, 2018 - Turtleshell Changeling
Apr 23, 2018 - Triclopean Sight
Apr 23, 2018 - Treefolk Harbinger
Apr 23, 2018 - Timber Protector
Apr 23, 2018 - Tideshaper Mystic
Apr 23, 2018 - Thundercloud Shaman
Apr 23, 2018 - Thousand-Year Elixir
Apr 23, 2018 - Thoughtweft Trio
Apr 23, 2018 - Thoughtseize
Apr 23, 2018 - Thorntooth Witch
Apr 23, 2018 - Thorn of Amethyst
Apr 23, 2018 - Thieving Sprite
Apr 23, 2018 - Tarfire
Apr 23, 2018 - Tar Pitcher
Apr 23, 2018 - Sylvan Echoes
Apr 23, 2018 - Sygg, River Guide
Apr 23, 2018 - Surgespanner
Apr 23, 2018 - Surge of Thoughtweft
Apr 23, 2018 - Sunrise Sovereign
Apr 23, 2018 - Summon the School
Apr 23, 2018 - Streambed Aquitects
Apr 23, 2018 - Stonybrook Angler
Apr 23, 2018 - Stinkdrinker Daredevil
Apr 23, 2018 - Squeaking Pie Sneak
Apr 23, 2018 - Springleaf Drum
Apr 23, 2018 - Springjack Knight
Apr 23, 2018 - Spring Cleaning
Apr 23, 2018 - Spiderwig Boggart
Apr 23, 2018 - Spellstutter Sprite
Apr 23, 2018 - Sower of Temptation
Apr 23, 2018 - Soulbright Flamekin
Apr 23, 2018 - Soaring Hope
Apr 23, 2018 - Smokebraider
Apr 23, 2018 - Skeletal Changeling
Apr 23, 2018 - Silvergill Douser
Apr 23, 2018 - Silvergill Adept
Apr 23, 2018 - Shriekmaw
Apr 23, 2018 - Shields of Velis Vel
Apr 23, 2018 - Shapesharer
Apr 23, 2018 - Sentry Oak
Apr 23, 2018 - Seedguide Ash
Apr 23, 2018 - Scion of Oona
Apr 23, 2018 - Scattering Stroke
Apr 23, 2018 - Scarred Vinebreeder
Apr 23, 2018 - Runed Stalactite
Apr 23, 2018 - Rootgrapple
Apr 23, 2018 - Ringskipper
Apr 23, 2018 - Rings of Brighthearth
Apr 23, 2018 - Quill-Slinger Boggart
Apr 23, 2018 - Purity
Apr 23, 2018 - Prowess of the Fair
Apr 23, 2018 - Protective Bubble
Apr 23, 2018 - Profane Command
Apr 23, 2018 - Primal Command
Apr 23, 2018 - Ponder
Apr 23, 2018 - Pollen Lullaby
Apr 23, 2018 - Plover Knights
Apr 23, 2018 - Pestermite
Apr 23, 2018 - Peppersmoke
Apr 23, 2018 - Paperfin Rascal
Apr 23, 2018 - Oona's Prowler
Apr 23, 2018 - Oblivion Ring
Apr 23, 2018 - Oakgnarl Warrior
Apr 23, 2018 - Oaken Brawler
Apr 23, 2018 - Nova Chaser
Apr 23, 2018 - Nightshade Stinger
Apr 23, 2018 - Nettlevine Blight
Apr 23, 2018 - Needle Drop
Apr 23, 2018 - Nectar Faerie
Apr 23, 2018 - Neck Snap
Apr 23, 2018 - Nath's Elite
Apr 23, 2018 - Nath's Buffoon
Apr 23, 2018 - Nath of the Gilt-Leaf
Apr 23, 2018 - Nameless Inversion
Apr 23, 2018 - Mulldrifter
Apr 23, 2018 - Mudbutton Torchrunner
Apr 23, 2018 - Mournwhelk
Apr 23, 2018 - Moonglove Winnower
Apr 23, 2018 - Moonglove Extract
Apr 23, 2018 - Mistbind Clique
Apr 23, 2018 - Mirror Entity
Apr 23, 2018 - Militia's Pride
Apr 23, 2018 - Merrow Reejerey
Apr 23, 2018 - Merrow Harbinger
Apr 23, 2018 - Merrow Commerce
Apr 23, 2018 - Masked Admirers
Apr 23, 2018 - Marsh Flitter
Apr 23, 2018 - Makeshift Mannequin
Apr 23, 2018 - Mad Auntie
Apr 23, 2018 - Lys Alana Scarblade
Apr 23, 2018 - Lys Alana Huntmaster
Apr 23, 2018 - Lowland Oaf
Apr 23, 2018 - Liliana Vess
Apr 23, 2018 - Lignify
Apr 23, 2018 - Leaf Gilder
Apr 23, 2018 - Lash Out
Apr 23, 2018 - Lammastide Weave
Apr 23, 2018 - Lairwatch Giant
Apr 23, 2018 - Lace with Moonglove
Apr 23, 2018 - Knucklebone Witch
Apr 23, 2018 - Knight of Meadowgrain
Apr 23, 2018 - Kithkin Mourncaller
Apr 23, 2018 - Kithkin Healer
Apr 23, 2018 - Kithkin Harbinger
Apr 23, 2018 - Kithkin Greatheart
Apr 23, 2018 - Kithkin Daggerdare
Apr 23, 2018 - Kinsbaile Skirmisher
Apr 23, 2018 - Kinsbaile Balloonist
Apr 23, 2018 - Judge of Currents
Apr 23, 2018 - Jagged-Scar Archers
Apr 23, 2018 - Jace Beleren
Apr 23, 2018 - Inner-Flame Igniter
Apr 23, 2018 - Inner-Flame Acolyte
Apr 23, 2018 - Inkfathom Divers
Apr 23, 2018 - Ingot Chewer
Apr 23, 2018 - Incremental Growth
Apr 23, 2018 - Incendiary Command
Apr 23, 2018 - Incandescent Soulstoke
Apr 23, 2018 - Imperious Perfect
Apr 23, 2018 - Immaculate Magistrate
Apr 23, 2018 - Hurly-Burly
Apr 23, 2018 - Hunter of Eyeblights
Apr 23, 2018 - Hunt Down
Apr 23, 2018 - Hostility
Apr 23, 2018 - Hornet Harasser
Apr 23, 2018 - Horde of Notions
Apr 23, 2018 - Hoofprints of the Stag
Apr 23, 2018 - Hoarder's Greed
Apr 23, 2018 - Hillcomber Giant
Apr 23, 2018 - Herbal Poultice
Apr 23, 2018 - Heat Shimmer
Apr 23, 2018 - Hearthcage Giant
Apr 23, 2018 - Heal the Scars
Apr 23, 2018 - Harpoon Sniper
Apr 23, 2018 - Hamletback Goliath
Apr 23, 2018 - Guile
Apr 23, 2018 - Guardian of Cloverdell
Apr 23, 2018 - Goldmeadow Stalwart
Apr 23, 2018 - Goldmeadow Harrier
Apr 23, 2018 - Goldmeadow Dodger
Apr 23, 2018 - Goatnapper
Apr 23, 2018 - Glimmerdust Nap
Apr 23, 2018 - Glen Elendra Pranksters
Apr 23, 2018 - Glarewielder
Apr 23, 2018 - Gilt-Leaf Seer
Apr 23, 2018 - Gilt-Leaf Ambush
Apr 23, 2018 - Giant's Ire
Apr 23, 2018 - Giant Harbinger
Apr 23, 2018 - Ghostly Changeling
Apr 23, 2018 - Garruk Wildspeaker
Apr 23, 2018 - Galepowder Mage
Apr 23, 2018 - Gaddock Teeg
Apr 23, 2018 - Forced Fruition
Apr 23, 2018 - Footbottom Feast
Apr 23, 2018 - Fodder Launch
Apr 23, 2018 - Flamekin Spitfire
Apr 23, 2018 - Flamekin Harbinger
Apr 23, 2018 - Flamekin Brawler
Apr 23, 2018 - Flamekin Bladewhirl
Apr 23, 2018 - Fistful of Force
Apr 23, 2018 - Fire-Belly Changeling
Apr 23, 2018 - Final Revels
Apr 23, 2018 - Fertile Ground
Apr 23, 2018 - Favor of the Mighty
Apr 23, 2018 - Faultgrinder
Apr 23, 2018 - Fathom Trawl
Apr 23, 2018 - Familiar's Ruse
Apr 23, 2018 - Fallowsage
Apr 23, 2018 - Faerie Trickery
Apr 23, 2018 - Faerie Tauntings
Apr 23, 2018 - Faerie Harbinger
Apr 23, 2018 - Facevaulter
Apr 23, 2018 - Eyes of the Wisent
Apr 23, 2018 - Eyeblight's Ending
Apr 23, 2018 - Exiled Boggart
Apr 23, 2018 - Ethereal Whiskergill
Apr 23, 2018 - Epic Proportions
Apr 23, 2018 - Entangling Trap
Apr 23, 2018 - Elvish Promenade
Apr 23, 2018 - Elvish Harbinger
Apr 23, 2018 - Elvish Handservant
Apr 23, 2018 - Elvish Eulogist
Apr 23, 2018 - Elvish Branchbender
Apr 23, 2018 - Ego Erasure
Apr 23, 2018 - Drowner of Secrets
Apr 23, 2018 - Dreamspoiler Witches
Apr 23, 2018 - Dread
Apr 23, 2018 - Doran, the Siege Tower
Apr 23, 2018 - Dolmen Gate
Apr 23, 2018 - Deeptread Merrow
Apr 23, 2018 - Deathrender
Apr 23, 2018 - Dawnfluke
Apr 23, 2018 - Dauntless Dourbark
Apr 23, 2018 - Cryptic Command
Apr 23, 2018 - Crush Underfoot
Apr 23, 2018 - Crib Swap
Apr 23, 2018 - Consuming Bonfire
Apr 23, 2018 - Colfenor's Urn
Apr 23, 2018 - Colfenor's Plans
Apr 23, 2018 - Cloudthresher
Apr 23, 2018 - Cloudgoat Ranger
Apr 23, 2018 - Cloudcrown Oak
Apr 23, 2018 - Changeling Titan
Apr 23, 2018 - Changeling Hero
Apr 23, 2018 - Changeling Berserker
Apr 23, 2018 - Chandra Nalaar
Apr 23, 2018 - Cenn's Heir
Apr 23, 2018 - Ceaseless Searblades
Apr 23, 2018 - Caterwauling Boggart
Apr 23, 2018 - Captivating Glance
Apr 23, 2018 - Cairn Wanderer
Apr 23, 2018 - Burrenton Forge-Tender
Apr 23, 2018 - Broken Ambitions
Apr 23, 2018 - Brion Stoutarm
Apr 23, 2018 - Briarhorn
Apr 23, 2018 - Bog-Strider Ash
Apr 23, 2018 - Boggart Sprite-Chaser
Apr 23, 2018 - Boggart Shenanigans
Apr 23, 2018 - Boggart Mob
Apr 23, 2018 - Boggart Loggers
Apr 23, 2018 - Boggart Harbinger
Apr 23, 2018 - Boggart Forager
Apr 23, 2018 - Boggart Birth Rite
Apr 23, 2018 - Bog Hoodlums
Apr 23, 2018 - Blind-Spot Giant
Apr 23, 2018 - Blades of Velis Vel
Apr 23, 2018 - Black Poplar Shaman
Apr 23, 2018 - Benthicore
Apr 23, 2018 - Battlewand Oak
Apr 23, 2018 - Battle Mastery
Apr 23, 2018 - Axegrinder Giant
Apr 23, 2018 - Avian Changeling
Apr 23, 2018 - Austere Command
Apr 23, 2018 - Ashling's Prerogative
Apr 23, 2018 - Ashling the Pilgrim
Apr 23, 2018 - Arbiter of Knollridge
Apr 23, 2018 - Aquitect's Will
Apr 23, 2018 - Amoeboid Changeling
Apr 23, 2018 - Ajani Goldmane
Apr 23, 2018 - Aethersnipe
Apr 23, 2018 - Adder-Staff Boggart
Sep 3, 2013 - Windbrisk Heights
Sep 3, 2013 - Wanderwine Hub
Sep 3, 2013 - Vivid Marsh
Sep 3, 2013 - Vivid Meadow
Sep 3, 2013 - Vivid Grove
Sep 3, 2013 - Vivid Creek
Sep 3, 2013 - Vivid Crag
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Spinerock Knoll
Sep 3, 2013 - Shimmering Grotto
Sep 3, 2013 - Shelldock Isle
Sep 3, 2013 - Secluded Glen
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mosswort Bridge
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Howltooth Hollow
Sep 3, 2013 - Gilt-Leaf Palace
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Auntie's Hovel
Sep 3, 2013 - Ancient Amphitheater

Adder-Staff Boggart

    1 R
Creature - Goblin Warrior

When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Jeff Miracola # 148/0

2/1

Aethersnipe

    5 U
Creature - Elemental

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke 1UU (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

illus. Zoltan Boros & Gabor Szikszai # 50/0

Ajani Goldmane

    2 W W
Legendary Planeswalker - Ajani

+1: You gain 2 life.

−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

−6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."

illus. Aleksi Briclot # 1/0

4

Amoeboid Changeling

    1 U
Creature - Shapeshifter

Changeling (This card is every creature type.)

T: Target creature gains all creature types until end of turn.

T: Target creature loses all creature types until end of turn.

illus. Nils Hamm # 51/0

1/1

Ancient Amphitheater

Land

As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.

T: Add R or W.

The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective.

illus. Rob Alexander # 266/0

Aquitect's Will

    U
Tribal Sorcery - Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

There is nowhere on Lorwyn that the Merrow Lanes cannot go.

illus. Jeff Easley # 52/0

Arbiter of Knollridge

    6 W
Creature - Giant Wizard

Vigilance

When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.

Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die.

illus. Brandon Dorman # 2/0

5/5

Ashling the Pilgrim

    1 R
Legendary Creature - Elemental Shaman

1R: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

illus. Wayne Reynolds # 149/0

1/1

Ashling's Prerogative

    1 R
Enchantment

As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)

Each creature with converted mana cost of the chosen value has haste.

Each creature without converted mana cost of the chosen value enters the battlefield tapped.

illus. Warren Mahy # 150/0

Auntie's Hovel

Land

As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.

T: Add B or R.

The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in.

illus. Wayne Reynolds # 267/0

Austere Command

    4 W W
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with converted mana cost 3 or less.

• Destroy all creatures with converted mana cost 4 or greater.

illus. Wayne England # 3/0

Avian Changeling

    2 W
Creature - Shapeshifter

Changeling (This card is every creature type.)

Flying

Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.

illus. Heather Hudson # 4/0

2/2

Axegrinder Giant

    4 R R
Creature - Giant Warrior

The angriest of giants are often the most skillful weaponsmiths. Their grudges fuel endless sessions at the forge, all the while growling ferociously to themselves.

illus. Warren Mahy # 151/0

6/4

Battle Mastery

    2 W
Enchantment - Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

"Boom Boom Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills"—Clachan Tales

illus. Zoltan Boros & Gabor Szikszai # 5/0

Battlewand Oak

    2 G
Creature - Treefolk Warrior

Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.

Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

illus. Steve Prescott # 197/0

1/3

Benthicore

    6 U
Creature - Elemental

When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.

Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

illus. Jim Nelson # 53/0

5/5

Black Poplar Shaman

    2 B
Creature - Treefolk Shaman

2B: Regenerate target Treefolk.

It absorbs the pain of other treefolk, which leaves it bitter, yet addicted to the sensation of agony.

illus. Mark Poole # 99/0

1/3

Blades of Velis Vel

    1 R
Tribal Instant - Shapeshifter

Changeling (This card is every creature type.)

Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

"The changing kind suffers as we do. We must join as one to quench our tyrants"

illus. Ron Spencer # 152/0

Blind-Spot Giant

    2 R
Creature - Giant Warrior

Blind-Spot Giant can't attack or block unless you control another Giant.

Among the solitude-loving giantkind, teamwork is unusual. But he appreciates hearing the occasional "Swing down and to your left."

illus. Jim Murray # 153/0

4/3

Bog Hoodlums

    5 B
Creature - Goblin Warrior

Bog Hoodlums can't block.

When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Brandon Dorman # 100/0

4/1

Boggart Birth Rite

    B
Tribal Sorcery - Goblin

Return target Goblin card from your graveyard to your hand.

Auntie excitedly held up the squalling newborn. "This one looks like Byoog Maybe he'll tell us what he saw and felt in the beyond."

illus. Ralph Horsley # 101/0

Boggart Forager

    R
Creature - Goblin Rogue

R, Sacrifice Boggart Forager: Target player shuffles their library.

"Reach in this hole, lose a hand. Reach in that hole, find a sparkly."—Auntie wisdom

illus. Ron Spencer # 154/0

1/1

Boggart Harbinger

    2 B
Creature - Goblin Shaman

When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.

illus. Steve Prescott # 102/0

2/1

Boggart Loggers

    2 B
Creature - Goblin Rogue

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2B, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.

Auntie Flint lent axes to Nibb and Gyik, thinking they'd share their experiences with her. She's still waiting for them to come back.

illus. Jesper Ejsing # 103/0

2/1

Boggart Mob

    3 B
Creature - Goblin Warrior

Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.

illus. Thomas Denmark # 104/0

5/5

Boggart Shenanigans

    2 R
Tribal Enchantment - Goblin

Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player or planeswalker.

Boggarts revel in discovering new sensations, from the texture of an otter pellet to the squeak of a dying warren mate.

illus. Warren Mahy # 155/0

Boggart Sprite-Chaser

    1 R
Creature - Goblin Warrior

As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.

"Auntie pointed out to the faerie how much mischief a flying boggart could wreak, and a beautiful new friendship was born."—A tale of Auntie Grub

illus. Mark Poole # 156/0

1/2

Bog-Strider Ash

    3 G
Creature - Treefolk Shaman

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever a player casts a Goblin spell, you may pay G. If you do, you gain 2 life.

"If you want to test wisdom, offer it to fools and watch how they tear it up."

illus. Steven Belledin # 198/0

2/4

Briarhorn

    3 G
Creature - Elemental

Flash

When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.

Evoke 1G (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

illus. Nils Hamm # 199/0

3/3

Brigid, Hero of Kinsbaile

    2 W W
Legendary Creature - Kithkin Archer

First strike

T: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.

Thanks to one champion archer, the true borders of Kinsbaile extend an arrow's flight beyond the buildings.

illus. Steve Prescott # 6/0

2/3

Brion Stoutarm

    2 R W
Legendary Creature - Giant Warrior

Lifelink

R, T, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.

illus. Zoltan Boros & Gabor Szikszai # 246/0

4/4

Broken Ambitions

    X U
Instant

Counter target spell unless its controller pays X. Clash with an opponent. If you win, that spell's controller puts the top four cards of their library into their graveyard. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Franz Vohwinkel # 54/0

Burrenton Forge-Tender

    W
Creature - Kithkin Wizard

Protection from red

Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

"We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening."

illus. Chuck Lukacs # 7/0

1/1

Cairn Wanderer

    4 B
Creature - Shapeshifter

Changeling (This card is every creature type.)

As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

illus. Nils Hamm # 105/0

4/4

Captivating Glance

    2 U
Enchantment - Aura

Enchant creature

At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Dan Dos Santos # 55/0

Caterwauling Boggart

    3 R
Creature - Goblin Shaman

Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)

"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."—Gaddock Teeg

illus. Steven Belledin # 157/0

2/2

Ceaseless Searblades

    3 R
Creature - Elemental Warrior

Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

Flamekins' fires burn cool until they decide otherwise.

illus. Jim Murray # 158/0

2/4

Cenn's Heir

    1 W
Creature - Kithkin Soldier

Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others.

illus. Steven Belledin # 8/0

1/1

Chandra Nalaar

    3 R R
Legendary Planeswalker - Chandra

+1: Chandra Nalaar deals 1 damage to target player or planeswalker.

−X: Chandra Nalaar deals X damage to target creature.

−8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

illus. Aleksi Briclot # 159/0

6

Changeling Berserker

    3 R
Creature - Shapeshifter

Changeling (This card is every creature type.)

Haste

Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

illus. Warren Mahy # 160/0

5/3

Changeling Hero

    4 W
Creature - Shapeshifter

Changeling (This card is every creature type.)

Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

illus. Jeff Miracola # 9/0

4/4

Changeling Titan

    4 G
Creature - Shapeshifter

Changeling (This card is every creature type.)

Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

illus. Jesper Ejsing # 200/0

7/7

Cloudcrown Oak

    2 G G
Creature - Treefolk Warrior

Reach (This creature can block creatures with flying.)

"Clever folk build their homes near cloudcrowns. If a hawk or even just a faerie tries to swoop in, it'll get swatted from here to Cloverdell."—Calydd, kithkin farmer

illus. Rebecca Guay # 201/0

3/4

Cloudgoat Ranger

    3 W W
Creature - Giant Warrior

When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

illus. Adam Rex # 10/0

3/3

Cloudthresher

    2 G G G G
Creature - Elemental

Flash

Reach

When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.

Evoke 2GG (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

illus. Christopher Moeller # 202/0

7/7

Colfenor's Plans

    2 B B
Enchantment

When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.

You may look at and play cards exiled with Colfenor's Plans.

Skip your draw step.

You can't cast more than one spell each turn.

illus. Darrell Riche # 106/0

Colfenor's Urn

    3
Artifact

Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.

At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.

illus. Jim Pavelec # 254/0

Consuming Bonfire

    3 R R
Tribal Sorcery - Elemental

Choose one —

• Consuming Bonfire deals 4 damage to target non-Elemental creature.

• Consuming Bonfire deals 7 damage to target Treefolk creature.

"The elves use treefolk to drive us away. It is time to remove their tools."—Vessifrus, flamekin demagogue

illus. Randy Gallegos # 161/0

Crib Swap

    2 W
Tribal Instant - Shapeshifter

Changeling (This card is every creature type.)

Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

illus. Brandon Dorman # 11/0

Crush Underfoot

    1 R
Tribal Instant - Giant

Choose a Giant creature you control. It deals damage equal to its power to target creature.

Five-toed grave—Kithkin phrase meaning"a giant's footprint"

illus. Steven Belledin # 162/0

Cryptic Command

    1 U U U
Instant

Choose two —

• Counter target spell.

• Return target permanent to its owner's hand.

• Tap all creatures your opponents control.

• Draw a card.

illus. Wayne England # 56/0

Dauntless Dourbark

    3 G
Creature - Treefolk Warrior

Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

Dauntless Dourbark has trample as long as you control another Treefolk.

illus. Jeremy Jarvis # 203/0

*/*

Dawnfluke

    3 W
Creature - Elemental

Flash

When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn.

Evoke W (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

illus. Mark Zug # 12/0

0/3

Deathrender

    4
Artifact - Equipment

Equipped creature gets +2/+2.

Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.

Equip 2

illus. Martina Pilcerova # 255/0

Deeptread Merrow

    1 U
Creature - Merfolk Rogue

U: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

"My success at navigating the Dark Meanders irritates the Inkfathom school. They consider themselves peerless divers, but I try to remind them that they cannot own commodities like bravery and cunning."

illus. Terese Nielsen & Philip Tan # 57/0

2/1

Dolmen Gate

    2
Artifact

Prevent all combat damage that would be dealt to attacking creatures you control.

Lorwyn's stones resonate with the place from which they were hewed. Though taken far, still they call to their home when silence is upon the land.

illus. Richard Sardinha # 256/0

Doran, the Siege Tower

    W B G
Legendary Creature - Treefolk Shaman

Each creature assigns combat damage equal to its toughness rather than its power.

"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."

illus. Mark Zug # 247/0

Dread

    3 B B B
Creature - Elemental Incarnation

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever a creature deals damage to you, destroy it.

When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.

illus. Matt Cavotta # 107/0

6/6

Dreamspoiler Witches

    3 B
Creature - Faerie Wizard

Flying

Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.

At night, the faeries steal dreamstuff for their queen. At daybreak, countless creatures wake weak and hollow.

illus. Jeff Easley # 108/0

2/2

Drowner of Secrets

    2 U
Creature - Merfolk Wizard

Tap an untapped Merfolk you control: Target player puts the top card of their library into their graveyard.

Merrows consider themselves the keepers of Lorwyn's past—and consider it their duty to edit when necessary.

illus. Rebecca Guay # 58/0

1/3

Ego Erasure

    2 U
Tribal Instant - Shapeshifter

Changeling (This card is every creature type.)

Creatures target player controls get -2/-0 and lose all creature types until end of turn.

When all is taken away, all are equal.

illus. Steven Belledin # 59/0

Elvish Branchbender

    2 G
Creature - Elf Druid

T: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.

"How do the vinebred feel? Fah We do not ask the puppet how it feels when the puppeteer bids it dance."

illus. Ralph Horsley # 204/0

2/2

Elvish Eulogist

    G
Creature - Elf Shaman

Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.

"No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn."

illus. Ben Thompson # 205/0

1/1

Elvish Handservant

    G
Creature - Elf Warrior

Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.

The hardest lesson for any elf to learn is humility. It takes a giant to teach that.

illus. Steve Prescott # 206/0

1/1

Elvish Harbinger

    2 G
Creature - Elf Druid

When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.

T: Add one mana of any color.

illus. Larry MacDougall # 207/0

1/2

Elvish Promenade

    3 G
Tribal Sorcery - Elf

Create a 1/1 green Elf Warrior creature token for each Elf you control.

The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.

illus. Steve Ellis # 208/0

Entangling Trap

    1 W
Enchantment

Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

illus. Warren Mahy # 13/0

Epic Proportions

    4 G G
Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +5/+5 and has trample.

From mite to mighty.

illus. Jesper Ejsing # 209/0

Ethereal Whiskergill

    3 U
Creature - Elemental

Flying

Ethereal Whiskergill can't attack unless defending player controls an Island.

Fallowsages debate whether the whiskergill is native to the Dark Meanders or merely dreamstuff made real.

illus. Howard Lyon # 60/0

4/3

Exiled Boggart

    1 B
Creature - Goblin Rogue

When Exiled Boggart dies, discard a card.

Among the boggarts, there is only one real rule: all new treasures and experiences must be shared. Those who hoard their gifts commit the one truly unforgivable sin.

illus. Pete Venters # 109/0

2/2

Eyeblight's Ending

    2 B
Tribal Instant - Elf

Destroy target non-Elf creature.

"Those without beauty are Lorwyn's greatest tumor. The winnowers have an unpleasant duty, but a necessary one."—Eidren, perfect of Lys Alana

illus. Ron Spears # 110/0

Eyes of the Wisent

    1 G
Tribal Enchantment - Elemental

Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.

Calm as a wisent's watch—Elvish expression meaning "safe"

illus. Aleksi Briclot # 210/0

Facevaulter

    B
Creature - Goblin Warrior

B, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.

Boggarts get so excited when they find something new to smash that they really don't notice who gets underfoot.

illus. Wayne Reynolds # 111/0

1/1

Faerie Harbinger

    3 U
Creature - Faerie Wizard

Flash

Flying

When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.

illus. Larry MacDougall # 61/0

2/2

Faerie Tauntings

    2 B
Tribal Enchantment - Faerie

Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.

Beneath the fae's constant pranks runs a subtler undercurrent of mockery: the influence of Oona, their hidden queen.

illus. Michael Sutfin # 112/0

Faerie Trickery

    1 U U
Tribal Instant - Faerie

Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

The fae are so quick and their life spans so short that it's difficult to get retribution for their pranks.

illus. Terese Nielsen # 62/0

Fallowsage

    3 U
Creature - Merfolk Wizard

Whenever Fallowsage becomes tapped, you may draw a card.

Memories of ages past are said to swim the minds of lounging fallowsages.

illus. Parente # 63/0

2/2

Familiar's Ruse

    U U
Instant

As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.

Because of their capricious nature, faeries can serve as living lenses for disruptive magic.

illus. Eric Fortune # 64/0

Fathom Trawl

    3 U U
Sorcery

Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

illus. Paul Chadwick # 65/0

Faultgrinder

    6 R
Creature - Elemental

Trample

When Faultgrinder enters the battlefield, destroy target land.

Evoke 4R (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

illus. Anthony S. Waters # 163/0

4/4

Favor of the Mighty

    1 W
Tribal Enchantment - Giant

Each creature with the highest converted mana cost has protection from all colors.

"What does a mountain fear of a fly? Giants are barely aware of us, let alone afraid."—Gaddock Teeg

illus. Larry MacDougall # 14/0

Fertile Ground

    1 G
Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Pretty, valuable, and delicious—a boggart thief's trifecta.

illus. Mark Tedin # 211/0

Final Revels

    4 B
Sorcery

Choose one —

• All creatures get +2/+0 until end of turn.

• All creatures get -0/-2 until end of turn.

One whiff of the sweet, pungent scent leads to euphoria—or to an early grave.

illus. Omar Rayyan # 113/0

Fire-Belly Changeling

    1 R
Creature - Shapeshifter

Changeling (This card is every creature type.)

R: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

"My ears say it hisses. My fingers say it burns."—Auntie Wort

illus. Randy Gallegos # 164/0

1/1

Fistful of Force

    1 G
Instant

Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Ralph Horsley # 212/0

Flamekin Bladewhirl

    R
Creature - Elemental Warrior

As an additional cost to cast this spell, reveal an Elemental card from your hand or pay 3.

"The elves may try to confine us, but they will learn that our blazing spirit can never be suppressed."—Vessifrus, flamekin demagogue

illus. Mark Zug # 165/0

2/1

Flamekin Brawler

    R
Creature - Elemental Warrior

R: Flamekin Brawler gets +1/+0 until end of turn.

When he hits people, they stay hit.

illus. Daren Bader # 166/0

0/2

Flamekin Harbinger

    R
Creature - Elemental Shaman

When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.

illus. Steve Prescott # 167/0

1/1

Flamekin Spitfire

    1 R
Creature - Elemental Shaman

3R: Flamekin Spitfire deals 1 damage to any target.

Some flamekin warriors explore the art of coherence, an ancient discipline that harnesses the chaos of fire and focuses it with pinpoint precision.

illus. Zoltan Boros & Gabor Szikszai # 168/0

1/1

Fodder Launch

    3 B
Tribal Sorcery - Goblin

As an additional cost to cast this spell, sacrifice a Goblin.

Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

Leave it to a boggart to come up with a projectile as disgusting as it is deadly.

illus. Nils Hamm # 114/0

Footbottom Feast

    2 B
Instant

Put any number of target creature cards from your graveyard on top of your library.

Draw a card.

The scent of rot and vinegar fills the marsh, inviting boggarts from every warren to reunite and feast.

illus. Jim Nelson # 115/0

Forced Fruition

    4 U U
Enchantment

Whenever an opponent casts a spell, that player draws seven cards.

"Petals within petals within petals, tadpole. The truth lurks below an opulence of illusion."—Neerdiv, fallowsage

illus. William O'Connor # 66/0

Forest

Basic Land - Forest

illus. Rob Alexander # 299/0

Forest

Basic Land - Forest

G

illus. Darrell Riche # 301/0

Forest

Basic Land - Forest

G

illus. Steve Prescott # 300/0

Forest

Basic Land - Forest

G

illus. Omar Rayyan # 298/0

Gaddock Teeg

    G W
Legendary Creature - Kithkin Advisor

Noncreature spells with converted mana cost 4 or greater can't be cast.

Noncreature spells with X in their mana costs can't be cast.

So great is his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds.

illus. Greg Staples # 248/0

2/2

Galepowder Mage

    3 W
Creature - Kithkin Wizard

Flying

Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

illus. Jeremy Jarvis # 15/0

3/3

Garruk Wildspeaker

    2 G G
Legendary Planeswalker - Garruk

+1: Untap two target lands.

−1: Create a 3/3 green Beast creature token.

−4: Creatures you control get +3/+3 and gain trample until end of turn.

illus. Aleksi Briclot # 213/0

3

Ghostly Changeling

    2 B
Creature - Shapeshifter

Changeling (This card is every creature type.)

1B: Ghostly Changeling gets +1/+1 until end of turn.

In desolate places, changelings may take the shape of fancies, or memories, or fears.

illus. Chuck Lukacs # 116/0

2/2

Giant Harbinger

    4 R
Creature - Giant Shaman

When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.

illus. Steve Prescott # 169/0

3/4

Giant's Ire

    3 R
Tribal Sorcery - Giant

Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.

The only feeling greater than hurling something a mile is crushing something else with it that was really, really irritating you.

illus. Alex Horley-Orlandelli # 170/0

Gilt-Leaf Ambush

    2 G
Tribal Instant - Elf

Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

illus. Steve Prescott # 214/0

Gilt-Leaf Palace

Land

As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.

T: Add B or G.

Dawn's Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power.

illus. Christopher Moeller # 268/0

Gilt-Leaf Seer

    2 G
Creature - Elf Shaman

G, T: Look at the top two cards of your library, then put them back in any order.

Desmera blinded her seers so that her beauty would be the last image burned in their memories. The act only deepened their insight.

illus. Darrell Riche # 215/0

2/2

Glarewielder

    4 R
Creature - Elemental Shaman

Haste

When Glarewielder enters the battlefield, up to two target creatures can't block this turn.

Evoke 1R (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

illus. Nils Hamm # 171/0

3/1

Glen Elendra Pranksters

    3 U
Creature - Faerie Wizard

Flying

Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.

Victims spirited through a faerie ring find themselves stranded miles away.

illus. Omar Rayyan # 67/0

1/3

Glimmerdust Nap

    2 U
Enchantment - Aura

Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.

The dreams of giants are as long as time and as deep as the earth. Thus they are prized by the dream-harvesting fae.

illus. Greg Staples # 68/0

Goatnapper

    2 R
Creature - Goblin Rogue

When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.

Kith goats are just for practice. The real prize, of course, is a giant's cloudgoat.

illus. Ron Spencer # 172/0

2/2

Goldmeadow Dodger

    W
Creature - Kithkin Rogue

Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.

"I've gotten close enough to a giant to smell his breath, but none has ever so much as spotted me. I wonder how long my record can extend?"

illus. Omar Rayyan # 16/0

1/1

Goldmeadow Harrier

    W
Creature - Kithkin Soldier

W, T: Tap target creature.

"It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest."—Deagan, cenn of Burrenton

illus. Steve Prescott # 17/0

1/1

Goldmeadow Stalwart

    W
Creature - Kithkin Soldier

As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay 3.

The thoughtweft ties a clachan together. Sharing each other's hopes and fears, all the village's citizens spring into action upon the first threat to any one of them.

illus. Wayne Reynolds # 18/0

2/2

Guardian of Cloverdell

    5 G G
Creature - Treefolk Shaman

When Guardian of Cloverdell enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.

G, Sacrifice a Kithkin: You gain 1 life.

Although they're protective of all creatures, many treefolk are especially fond of the empathic kithkin.

illus. Jesper Ejsing # 216/0

4/5

Guile

    3 U U U
Creature - Elemental Incarnation

Guile can't be blocked except by three or more creatures.

If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.

When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

illus. Zoltan Boros & Gabor Szikszai # 69/0

6/6

Hamletback Goliath

    6 R
Creature - Giant Warrior

Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

"If you live on a giant's back, there's only one individual you'll ever need to fear."—Gaddock Teeg

illus. Parente & Brian Snoddy # 173/0

6/6

Harpoon Sniper

    2 W
Creature - Merfolk Archer

W, T: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.

Made from whiskergill bones, merrow spinebows can fire bolts through tree trunks.

illus. Dominick Domingo # 19/0

2/2

Heal the Scars

    3 G
Instant

Regenerate target creature. You gain life equal to that creature's toughness.

Elvish battle-magic has evolved two specialties: inflicting wounds that scar, and healing wounds without scarring. Politics determines the recipients of each.

illus. Carl Frank # 217/0

Hearthcage Giant

    6 R R
Creature - Giant Warrior

When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens.

Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.

The flamekin are mere kindling for his warmth.

illus. Zoltan Boros & Gabor Szikszai # 174/0

5/5

Heat Shimmer

    2 R
Sorcery

Create a token that's a copy of target creature. That token has haste and "At the beginning of the end step, exile this permanent."

"Better to flare out than to gutter."—Flamekin expression

illus. Franz Vohwinkel # 175/0

Herbal Poultice

    0
Artifact

3, Sacrifice Herbal Poultice: Regenerate target creature.

"Apply orange leaf to a wound at dawn to clean it, at dusk to prevent the same injury from happening again."—Kithkin superstition

illus. Scott Hampton # 257/0

Hillcomber Giant

    2 W W
Creature - Giant Scout

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

The giants believe the fossils they find in Lorwyn's rocky heights are dreams frozen in time, and they treasure them.

illus. Ralph Horsley # 20/0

3/3

Hoarder's Greed

    3 B
Sorcery

You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Pete Venters # 117/0

Hoofprints of the Stag

    1 W
Tribal Enchantment - Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

2W, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate this ability only during your turn.

illus. Anthony S. Waters # 21/0

Horde of Notions

    W U B R G
Legendary Creature - Elemental

Vigilance, trample, haste

WUBRG: You may play target Elemental card from your graveyard without paying its mana cost.

Even the oldest treefolk was but an acorn when Lorwyn's first mysteries were born.

illus. Adam Rex # 249/0

5/5

Hornet Harasser

    2 B B
Creature - Goblin Shaman

When Hornet Harasser dies, target creature gets -2/-2 until end of turn.

"And though she didn't get her honey, Auntie found something far more interesting."—A tale of Auntie Grub

illus. Nils Hamm # 118/0

2/2

Hostility

    3 R R R
Creature - Elemental Incarnation

Haste

If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.

When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.

illus. Omar Rayyan # 176/0

6/6

Howltooth Hollow

Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

T: Add B.

B, T: You may play the exiled card without paying its mana cost if each player has no cards in hand.

illus. John Howe # 269/0

Hunt Down

    G
Sorcery

Target creature blocks target creature this turn if able.

"Springjacks and faeries can be difficult to hunt, but my favorite prey are the flamekin. They never fail to put up a worthy fight when cornered."

illus. Christopher Moeller # 218/0

Hunter of Eyeblights

    3 B B
Creature - Elf Assassin

When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.

2B, T: Destroy target creature with a counter on it.

Snokk ran as fast as he could, but the sound of hooves grew ever louder in his ears.

illus. Jesper Ejsing # 119/0

3/3

Hurly-Burly

    1 R
Sorcery

Choose one —

• Hurly-Burly deals 1 damage to each creature without flying.

• Hurly-Burly deals 1 damage to each creature with flying.

"Things were popping like corn in a skillet. Olly landed in the pig pen with his prize sow on top of him, both squealin' like boggarts."—Deagan, cenn of Burrenton

illus. Steve Prescott # 177/0

Immaculate Magistrate

    3 G
Creature - Elf Shaman

T: Put a +1/+1 counter on target creature for each Elf you control.

Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.

illus. Jim Nelson # 219/0

2/2

Imperious Perfect

    2 G
Creature - Elf Warrior

Other Elf creatures you control get +1/+1.

G, T: Create a 1/1 green Elf Warrior creature token.

In a culture of beauty, the most beautiful are worshipped as gods.

illus. Scott M. Fischer # 220/0

2/2

Incandescent Soulstoke

    2 R
Creature - Elemental Shaman

Other Elemental creatures you control get +1/+1.

1R, T: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

illus. Todd Lockwood # 178/0

2/2

Incendiary Command

    3 R R
Sorcery

Choose two —

• Incendiary Command deals 4 damage to target player or planeswalker.

• Incendiary Command deals 2 damage to each creature.

• Destroy target nonbasic land.

• Each player discards all the cards in their hand, then draws that many cards.

illus. Wayne England # 179/0

Incremental Growth

    3 G G
Sorcery

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

"Tie a mouse under a bridge, and your cabbages will triple in size."—Kithkin superstition

illus. Chuck Lukacs # 221/0

Ingot Chewer

    4 R
Creature - Elemental

When Ingot Chewer enters the battlefield, destroy target artifact.

Evoke R (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Elementals are ideas given form. This one is the idea of "smashitude."

illus. Kev Walker # 180/0

3/3

Inkfathom Divers

    3 U U
Creature - Merfolk Soldier

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.

"None appreciate sun and shallows like those who have seen the depths."—Lianda of the Stonybrook school

illus. Steven Belledin # 70/0

3/3

Inner-Flame Acolyte

    1 R R
Creature - Elemental Shaman

When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.

Evoke R (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

illus. Ron Spears # 181/0

2/2

Inner-Flame Igniter

    2 R
Creature - Elemental Warrior

2R: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

A light an army can follow.

illus. Scott Hampton # 182/0

2/2

Island

Basic Land - Island

U

illus. Rob Alexander # 289/0

Island

Basic Land - Island

U

illus. Martina Pilcerova # 288/0

Island

Basic Land - Island

illus. Ron Spears # 287/0

Island

Basic Land - Island

U

illus. Warren Mahy # 286/0

Jace Beleren

    1 U U
Legendary Planeswalker - Jace

+2: Each player draws a card.

−1: Target player draws a card.

−10: Target player puts the top twenty cards of their library into their graveyard.

illus. Aleksi Briclot # 71/0

3

Jagged-Scar Archers

    1 G G
Creature - Elf Archer

Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

T: Jagged-Scar Archers deals damage equal to its power to target creature with flying.

illus. Parente # 222/0

*/*

Judge of Currents

    1 W
Creature - Merfolk Wizard

Whenever a Merfolk you control becomes tapped, you may gain 1 life.

Though the currents of the Lanes shift every year, the merrow never lose track of where they are or where they are going.

illus. Dan Scott # 22/0

1/1

Kinsbaile Balloonist

    3 W
Creature - Kithkin Soldier

Flying

Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.

Even when a giant's tantrum turns the sky into a chaotic gale, the path of the balloonist never falters.

illus. Zoltan Boros & Gabor Szikszai # 23/0

2/2

Kinsbaile Skirmisher

    1 W
Creature - Kithkin Soldier

When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.

"If a boggart even dares breathe near one of my kin, I'll know. And I'll not be happy."

illus. Thomas Denmark # 24/0

2/2

Kithkin Daggerdare

    1 G
Creature - Kithkin Soldier

G, T: Target attacking creature gets +2/+2 until end of turn.

The kith dance their elaborate reels not merely to celebrate the events of their lives but to form an unbreakable bond of loyalty with their kin, a bond stronger than the fear of death itself.

illus. Christopher Moeller # 223/0

1/1

Kithkin Greatheart

    1 W
Creature - Kithkin Soldier

As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.

Sometimes a curious giant singles out a "little one" to follow for a few days, never realizing the effect it will have on the little one's life.

illus. Greg Staples # 25/0

2/1

Kithkin Harbinger

    2 W
Creature - Kithkin Wizard

When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.

Her ears are open to even the softest voice.

illus. Steve Prescott # 26/0

1/3

Kithkin Healer

    2 W
Creature - Kithkin Cleric

T: Prevent the next 1 damage that would be dealt to any target this turn.

The empathetic nature of the thoughtweft allows kithkin healers to treat the cause of an illness rather than fight its symptoms.

illus. Rebecca Guay # 27/0

2/2

Kithkin Mourncaller

    2 G
Creature - Kithkin Scout

Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.

Eidren's hunts are dangerous affairs. All dread the inevitable recounting of those who died while flushing out his prey.

illus. Dominick Domingo # 224/0

2/2

Knight of Meadowgrain

    W W
Creature - Kithkin Knight

First strike

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?"

illus. Larry MacDougall # 28/0

2/2

Knucklebone Witch

    B
Creature - Goblin Shaman

Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.

Each bone honors its owner's best pranks.

illus. Jim Pavelec # 120/0

1/1

Lace with Moonglove

    2 G
Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Draw a card.

"Which is more filled with poison: the flower of the moonglove or the minds of elves?"—Vessifrus, flamekin demagogue

illus. Rebecca Guay # 225/0

Lairwatch Giant

    5 W
Creature - Giant Warrior

Lairwatch Giant can block an additional creature each combat.

Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.

A giant can brood over a grudge for decades, and woe to those who interrupt him.

illus. Warren Mahy # 29/0

5/3

Lammastide Weave

    1 G
Instant

Choose a card name, then target player puts the top card of their library into their graveyard. If that card has the chosen name, you gain life equal to its converted mana cost.

Draw a card.

"A ribbon torn will ward away dark dreams."

illus. Howard Lyon # 226/0

Lash Out

    1 R
Instant

Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Scott Hampton # 183/0

Leaf Gilder

    1 G
Creature - Elf Druid

T: Add G.

Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.

illus. Quinton Hoover # 227/0

2/1

Lignify

    1 G
Tribal Enchantment - Treefolk Aura

Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty?

illus. Jesper Ejsing # 228/0

Liliana Vess

    3 B B
Legendary Planeswalker - Liliana

+1: Target player discards a card.

−2: Search your library for a card, then shuffle your library and put that card on top of it.

−8: Put all creature cards from all graveyards onto the battlefield under your control.

illus. Aleksi Briclot # 121/0

5

Lowland Oaf

    3 R
Creature - Giant Warrior

T: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.

"I don't know why the little one was so mad. He said to put him down, and I put him down."

illus. Jeff Easley # 184/0

3/3

Lys Alana Huntmaster

    2 G G
Creature - Elf Warrior

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.

illus. Pete Venters # 229/0

3/3

Lys Alana Scarblade

    2 B
Creature - Elf Assassin

T, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

In beauty-obsessed Lys Alana, one cut of her blade means the difference between a high society feast and raking through the dungheap for scraps.

illus. Christopher Moeller # 122/0

1/1

Mad Auntie

    2 B
Creature - Goblin Shaman

Other Goblin creatures you control get +1/+1.

T: Regenerate another target Goblin.

One part cunning, one part wise, and many, many parts demented.

illus. Wayne Reynolds # 123/0

2/2

Makeshift Mannequin

    3 B
Instant

Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."

"This vulgar mimicry will end now."—Desmera, perfect of Wren's Run

illus. Darrell Riche # 124/0

Marsh Flitter

    3 B
Creature - Faerie Rogue

Flying

When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.

Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

illus. Wayne Reynolds # 125/0

1/1

Masked Admirers

    2 G G
Creature - Elf Shaman

When Masked Admirers enters the battlefield, draw a card.

Whenever you cast a creature spell, you may pay GG. If you do, return Masked Admirers from your graveyard to your hand.

"Beauty determines value, and we determine beauty."

illus. Eric Fortune # 230/0

3/2

Merrow Commerce

    1 U
Tribal Enchantment - Merfolk

At the beginning of your end step, untap all Merfolk you control.

Schools meet and mingle on Lorwyn's riverways. In the bustling interplay, the merrow renew their sense of community as they sharpen their wits and hone their trading skills.

illus. Steve Ellis # 72/0

Merrow Harbinger

    3 U
Creature - Merfolk Wizard

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.

illus. Steve Prescott # 73/0

2/3

Merrow Reejerey

    2 U
Creature - Merfolk Soldier

Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Steady and silent as the deep current, the reejerey guides the course of the school.

illus. Greg Staples # 74/0

2/2

Militia's Pride

    1 W
Tribal Enchantment - Kithkin

Whenever a nontoken creature you control attacks, you may pay W. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.

If you pick a fight with one kithkin, be ready to fight them all.

illus. Larry MacDougall # 30/0

Mirror Entity

    2 W
Creature - Shapeshifter

Changeling (This card is every creature type.)

X: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.

illus. Zoltan Boros & Gabor Szikszai # 31/0

1/1

Mistbind Clique

    3 U
Creature - Faerie Wizard

Flash

Flying

Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)

When a Faerie is championed with Mistbind Clique, tap all lands target player controls.

illus. Ben Thompson # 75/0

4/4

Moonglove Extract

    3
Artifact

Sacrifice Moonglove Extract: It deals 2 damage to any target.

Diluted, moonglove can etch living tissue. Concentrated, a drop will kill a giant.

illus. Terese Nielsen # 258/0

Moonglove Winnower

    3 B
Creature - Elf Rogue

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Winnowers live to eliminate eyeblights, creatures the elves deem too ugly to exist.

illus. William O'Connor # 126/0

2/3

Mosswort Bridge

Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

T: Add G.

G, T: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

illus. Jeremy Jarvis # 270/0

Mountain

Basic Land - Mountain

R

illus. Darrell Riche # 297/0

Mountain

Basic Land - Mountain

illus. Martina Pilcerova # 295/0

Mountain

Basic Land - Mountain

R

illus. Wayne Reynolds # 296/0

Mountain

Basic Land - Mountain

R

illus. Larry MacDougall # 294/0

Mournwhelk

    6 B
Creature - Elemental

When Mournwhelk enters the battlefield, target player discards two cards.

Evoke 3B (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

It hoards Lorwyn's rare sorrows.

illus. Jeremy Jarvis # 127/0

3/3

Mudbutton Torchrunner

    2 R
Creature - Goblin Warrior

When Mudbutton Torchrunner dies, it deals 3 damage to any target.

The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.

illus. Steve Ellis # 185/0

1/1

Mulldrifter

    4 U
Creature - Elemental

Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke 2U (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

illus. Eric Fortune # 76/0

2/2

Nameless Inversion

    1 B
Tribal Instant - Shapeshifter

Changeling (This card is every creature type.)

Target creature gets +3/-3 and loses all creature types until end of turn.

Just as a changeling's influence can have dramatic effects, so too can its sudden withdrawal.

illus. Jeff Miracola # 128/0

Nath of the Gilt-Leaf

    3 B G
Legendary Creature - Elf Warrior

At the beginning of your upkeep, you may have target opponent discard a card at random.

Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.

A savage hunter with a prince's bearing.

illus. Kev Walker # 250/0

4/4

Nath's Buffoon

    1 B
Creature - Goblin Rogue

Protection from Elves

Smik learned the elvish dance quickly enough. The most difficult, yet most important step was to stay out of Nath's sight until called to perform.

illus. Thomas Denmark # 129/0

1/1

Nath's Elite

    4 G
Creature - Elf Warrior

All creatures able to block Nath's Elite do so.

When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Wayne Reynolds # 231/0

4/2

Neck Snap

    3 W
Instant

Destroy target attacking or blocking creature.

"We merrows need not be disadvantaged when fighting on land. We lack the vulnerability of those who breathe only through their throats."—Minnarin, merrow reejerey

illus. Dominick Domingo # 32/0

Nectar Faerie

    1 B
Creature - Faerie Wizard

Flying

B, T: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"The unpredictable fae are just as likely to provide a blight as a boon."—Desmera, perfect of Wren's Run

illus. Thomas Denmark # 130/0

1/1

Needle Drop

    R
Instant

Needle Drop deals 1 damage to any target that was dealt damage this turn.

Draw a card.

"First it was plovers and mulldrifters. Now it's knitting needles the size of javelins."—Calydd, kithkin farmer

illus. Greg Staples # 186/0

Nettlevine Blight

    4 B B
Enchantment - Aura

Enchant creature or land

Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."

illus. Michael Sutfin # 131/0

Nightshade Stinger

    B
Creature - Faerie Rogue

Flying

Nightshade Stinger can't block.

"Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious."—Gaddock Teeg

illus. Mark Poole # 132/0

1/1

Nova Chaser

    3 R
Creature - Elemental Warrior

Trample

Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)

illus. Dan Scott # 187/0

10/2

Oaken Brawler

    3 W
Creature - Treefolk Warrior

When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Jim Murray # 33/0

2/4

Oakgnarl Warrior

    5 G G
Creature - Treefolk Warrior

Vigilance, trample

"Roam as you will, your roots remain in the strong earth of your Rising."

illus. Jim Nelson # 232/0

5/7

Oblivion Ring

    2 W
Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

A circle of sugar and a word of forbiddance.

illus. Wayne England # 34/0

Oona's Prowler

    1 B
Creature - Faerie Rogue

Flying

Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.

Deep in Glen Elendra blossoms Oona, queen of the faeries, nourished by secrets and pollinated by stolen dreams.

illus. Wayne Reynolds # 133/0

3/1

Paperfin Rascal

    2 U
Creature - Merfolk Rogue

When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Zoltan Boros & Gabor Szikszai # 77/0

2/2

Peppersmoke

    B
Tribal Instant - Faerie

Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

Like being trapped in a perpetual sneeze, faerie-dust poisoning is both exhilarating and agonizing.

illus. Rebecca Guay # 134/0

Pestermite

    2 U
Creature - Faerie Rogue

Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.

The fae know when they're not wanted. That's precisely why they show up.

illus. Christopher Moeller # 78/0

2/1

Plains

Basic Land - Plains

W

illus. Warren Mahy # 282/0

Plains

Basic Land - Plains

illus. Fred Fields # 283/0

Plains

Basic Land - Plains

W

illus. Omar Rayyan # 285/0

Plains

Basic Land - Plains

W

illus. Larry MacDougall # 284/0

Plover Knights

    3 W W
Creature - Kithkin Knight

Flying, first strike

The knights are a major attraction at every Lammastide festival. Teams of riders perform daring feats of flight to the delight of all below.

illus. Quinton Hoover # 35/0

3/3

Pollen Lullaby

    1 W
Instant

Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Warren Mahy # 36/0

Ponder

    U
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle your library.

Draw a card.

"We see the same sky as you, just through a different lens."

illus. Mark Tedin # 79/0

Primal Command

    3 G G
Sorcery

Choose two —

• Target player gains 7 life.

• Put target noncreature permanent on top of its owner's library.

• Target player shuffles their graveyard into their library.

• Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

illus. Wayne England # 233/0

Profane Command

    X B B
Sorcery

Choose two —

• Target player loses X life.

• Return target creature card with converted mana cost X or less from your graveyard to the battlefield.

• Target creature gets -X/-X until end of turn.

• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

illus. Wayne England # 135/0

Protective Bubble

    3 U
Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Skilled merrow rudders ensure their charges arrive on time and without incident.

illus. Steve Ellis # 80/0

Prowess of the Fair

    1 B
Tribal Enchantment - Elf

Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.

An elvish duel is a thing of beauty: the warriors' grace, the crash of steel, then the artful spray of blood.

illus. Jeremy Jarvis # 136/0

Purity

    3 W W W
Creature - Elemental Incarnation

Flying

If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.

When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.

illus. Warren Mahy # 37/0

6/6

Quill-Slinger Boggart

    3 B
Creature - Goblin Warrior

Whenever a player casts a Kithkin spell, you may have target player lose 1 life.

"A good day in Goldmeadow is one in which I don't spend all evening picking quills out of my backside."—Calydd, kithkin farmer

illus. Warren Mahy # 137/0

3/2

Rebellion of the Flamekin

    3 R
Tribal Enchantment - Elemental

Whenever you clash, you may pay 1. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

illus. Dan Dos Santos # 188/0

Rings of Brighthearth

    3
Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay 2. If you do, copy that ability. You may choose new targets for the copy.

"Without flame, there would be no iron tools, no cooked meals, no purge of old growth to make room for new."—Brighthearth creed

illus. Howard Lyon # 259/0

Ringskipper

    1 U
Creature - Faerie Wizard

Flying

When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Heather Hudson # 81/0

1/1

Rootgrapple

    4 G
Tribal Instant - Treefolk

Destroy target noncreature permanent. If you control a Treefolk, draw a card.

"All the sylvan secrets of this world are etched between my rings. The skinfolk's metal aberrations can rot between my roots."—Colfenor, the Last Yew

illus. Alan Pollack # 234/0

Runed Stalactite

    1
Artifact - Equipment

Equipped creature gets +1/+1 and is every creature type.

Equip 2

When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event.

illus. Jim Pavelec # 260/0

Scarred Vinebreeder

    1 B
Creature - Elf Shaman

2B, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.

For disfigured elves, there are few choices beyond death or nettlevine.

illus. Alex Horley-Orlandelli # 138/0

1/1

Scattering Stroke

    2 U U
Instant

Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of C equal to that spell's converted mana cost. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Franz Vohwinkel # 82/0

Scion of Oona

    2 U
Creature - Faerie Soldier

Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

illus. Eric Fortune # 83/0

1/1

Secluded Glen

Land

As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.

T: Add U or B.

Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae.

illus. Terese Nielsen # 271/0

Seedguide Ash

    4 G
Creature - Treefolk Druid

When Seedguide Ash dies, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.

"May you shade three generations of seedlings."

illus. John Avon # 235/0

4/4

Sentinels of Glen Elendra

    3 U
Creature - Faerie Soldier

Flash

Flying

Some say the valley of Glen Elendra is mythical, and that rumors of its existence are nothing but a faerie prank. Others say it is the fae's most fiercely guarded secret.

illus. Howard Lyon # 84/0

2/3

Sentry Oak

    4 W
Creature - Treefolk Warrior

Defender

At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Warren Mahy # 38/0

3/5

Shapesharer

    1 U
Creature - Shapeshifter

Changeling (This card is every creature type.)

2U: Target Shapeshifter becomes a copy of target creature until your next turn.

One good mimic deserves another.

illus. Alan Pollack # 85/0

1/1

Shelldock Isle

Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

T: Add U.

U, T: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.

illus. Mark Tedin # 272/0

Shields of Velis Vel

    W
Tribal Instant - Shapeshifter

Changeling (This card is every creature type.)

Creatures target player controls get +0/+1 and gain all creature types until end of turn.

Changelings can alter shape based on what the beings around them desire most.

illus. Ralph Horsley # 39/0

Shimmering Grotto

Land

T: Add C.

1, T: Add one mana of any color.

Once each year, the sun's rays reach the hidden chamber of Velis Vel, and the changelings congregate from afar to bathe in the ever-shifting light.

illus. Alan Pollack # 273/0

Shriekmaw

    4 B
Creature - Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.

Evoke 1B (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

illus. Steve Prescott # 139/0

3/2

Silvergill Adept

    1 U
Creature - Merfolk Wizard

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay 3.

When Silvergill Adept enters the battlefield, draw a card.

"I bring baubles of lore, lost secrets seined from the listening waves."

illus. Matt Cavotta # 86/0

2/1

Silvergill Douser

    1 U
Creature - Merfolk Wizard

T: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.

The Silvergill school monitors traffic on the Lanes, ensuring that the riffraff don't interfere with travelers.

illus. Daren Bader # 87/0

1/1

Skeletal Changeling

    1 B
Creature - Shapeshifter

Changeling (This card is every creature type.)

1B: Regenerate Skeletal Changeling.

Though they lack true flesh and bone of their own, changelings imitate either with equal ease.

illus. Alan Pollack # 140/0

1/1

Smokebraider

    1 R
Creature - Elemental Shaman

T: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.

"Be silent and listen to your inner fire. Only then can you walk the Path of Flame."

illus. Anthony S. Waters # 189/0

1/1

Soaring Hope

    4 W
Enchantment - Aura

Enchant creature

When Soaring Hope enters the battlefield, you gain 3 life.

Enchanted creature has flying.

W: Put Soaring Hope on top of its owner's library.

illus. Martina Pilcerova # 40/0

Soulbright Flamekin

    1 R
Creature - Elemental Shaman

2: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add RRRRRRRR.

When provoked, a flamekin's inner fire burns far hotter than any giant's forge.

illus. Kev Walker # 190/0

2/1

Sower of Temptation

    2 U U
Creature - Faerie Wizard

Flying

When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.

One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side.

illus. Christopher Moeller # 88/0

2/2

Spellstutter Sprite

    1 U
Creature - Faerie Wizard

Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.

illus. Rebecca Guay # 89/0

1/1

Spiderwig Boggart

    2 B
Creature - Goblin Shaman

When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Auntie Flint was the first to pioneer the spiderwig, a mass of arachnids intended to be worn rather than eaten.

illus. Larry MacDougall # 141/0

2/2

Spinerock Knoll

Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

T: Add R.

R, T: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

illus. Steve Prescott # 274/0

Spring Cleaning

    1 G
Instant

Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Michael Sutfin # 236/0

Springjack Knight

    2 W
Creature - Kithkin Knight

Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Steven Belledin # 41/0

2/1

Springleaf Drum

    1
Artifact

T, Tap an untapped creature you control: Add one mana of any color.

After trying mudskippers for an afternoon, Scratch decided that crickcarp made the best noise.

illus. Cyril Van Der Haegen # 261/0

Squeaking Pie Sneak

    1 B
Creature - Goblin Rogue

As an additional cost to cast this spell, reveal a Goblin card from your hand or pay 3.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

"Why do our pies squeak? It's all the faeries, mice, and prickly-hogs we stuff inside."—Borb of the Squeaking Pie warren

illus. Jeff Miracola # 142/0

2/2

Stinkdrinker Daredevil

    2 R
Creature - Goblin Rogue

Giant spells you cast cost 2 less to cast.

Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub.

illus. Pete Venters # 191/0

1/3

Stonybrook Angler

    1 U
Creature - Merfolk Wizard

1U, T: You may tap or untap target creature.

"Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command."

illus. Larry MacDougall # 90/0

1/2

Streambed Aquitects

    1 U U
Creature - Merfolk Scout

T: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

T: Target land becomes an Island until end of turn.

"We look in the river and see scattered stones. A merrow looks and sees a map of Lorwyn."—Illulia, flamekin soulstoke

illus. William O'Connor # 91/0

2/3

Summon the School

    3 W
Tribal Sorcery - Merfolk

Create two 1/1 blue Merfolk Wizard creature tokens.

Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

"When merrows talk, listeners grow fins."—Kithkin saying

illus. Dave Dorman # 42/0

Sunrise Sovereign

    5 R
Creature - Giant Warrior

Other Giant creatures you control get +2/+2 and have trample.

A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books.

illus. William O'Connor # 192/0

5/5

Surge of Thoughtweft

    1 W
Tribal Instant - Kithkin

Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.

Kithkin weave together their very thoughts, creating a depth of cooperation unknown to other races.

illus. Randy Gallegos # 43/0

Surgespanner

    2 U U
Creature - Merfolk Wizard

Whenever Surgespanner becomes tapped, you may pay 1U. If you do, return target permanent to its owner's hand.

They ride on waves of Æther, washing out anything that might pollute the Merrow Lanes.

illus. Warren Mahy # 92/0

2/2

Swamp

Basic Land - Swamp

illus. Ron Spears # 291/0

Swamp

Basic Land - Swamp

B

illus. Wayne Reynolds # 292/0

Swamp

Basic Land - Swamp

B

illus. Fred Fields # 290/0

Swamp

Basic Land - Swamp

B

illus. Steve Prescott # 293/0

Sygg, River Guide

    W U
Legendary Creature - Merfolk Wizard

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

1W: Target Merfolk you control gains protection from the color of your choice until end of turn.

"If there's a place worth going, the Merrow Lanes already do. And if there's a route worth taking, yours truly already has."

illus. Larry MacDougall # 251/0

2/2

Sylvan Echoes

    G
Enchantment

Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)

It takes a huntmaster's eye to discern the contours of mythical prey.

illus. Rebecca Guay # 237/0

Tar Pitcher

    3 R
Creature - Goblin Shaman

T, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target.

"Auntie Grub had caught a goat, a bleating doe that still squirmed in her arms. At the same time, her warren decided to share with her a sensory greeting of hot tar . . . ."—A tale of Auntie Grub

illus. Omar Rayyan # 193/0

2/2

Tarfire

    R
Tribal Instant - Goblin

Tarfire deals 2 damage to any target.

"After Auntie brushed the soot from her eyes, she discovered something wonderful: the fire had turned the goat into something that smelled delicious."—A tale of Auntie Grub

illus. Omar Rayyan # 194/0

Thieving Sprite

    2 B
Creature - Faerie Rogue

Flying

When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.

illus. Dan Scott # 143/0

1/1

Thorn of Amethyst

    2
Artifact

Noncreature spells cost 1 more to cast.

Mined from a cave in the Dark Meanders, it shines brightest when no one is looking.

illus. Chuck Lukacs # 262/0

Thorntooth Witch

    5 B
Creature - Treefolk Shaman

Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.

The crone's boughs creaked as she spoke. "You look peaked, little one. Come, sip from my warm brew. It'll have you blooming in no time."

illus. William O'Connor # 144/0

3/4

Thoughtseize

    B
Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

"Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind."

illus. Aleksi Briclot # 145/0

Thoughtweft Trio

    2 W W
Creature - Kithkin Soldier

First strike, vigilance

Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)

Thoughtweft Trio can block any number of creatures.

illus. Wayne Reynolds # 44/0

5/5

Thousand-Year Elixir

    3
Artifact

You may activate abilities of creatures you control as though those creatures had haste.

1, T: Untap target creature.

Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic.

illus. Richard Sardinha # 263/0

Thundercloud Shaman

    3 R R
Creature - Giant Shaman

When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.

He cares not for the disasters his storm brings as long as his path ahead is clear.

illus. Greg Staples # 195/0

4/4

Tideshaper Mystic

    U
Creature - Merfolk Wizard

T: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn.

He paints with drop and shimmer a world that exists only in the wistful heart.

illus. Mark Tedin # 93/0

1/1

Timber Protector

    4 G
Creature - Treefolk Warrior

Other Treefolk creatures you control get +1/+1.

Other Treefolk and Forests you control have indestructible.

In his presence, an ordinary grove becomes a bastion to turn spells and break armies.

illus. Terese Nielsen & Philip Tan # 238/0

4/6

Treefolk Harbinger

    G
Creature - Treefolk Druid

When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.

illus. Larry MacDougall # 239/0

0/3

Triclopean Sight

    1 W
Enchantment - Aura

Flash

Enchant creature

When Triclopean Sight enters the battlefield, untap enchanted creature.

Enchanted creature gets +1/+1 and has vigilance.

illus. Scott Hampton # 45/0

Turtleshell Changeling

    3 U
Creature - Shapeshifter

Changeling (This card is every creature type.)

1U: Switch Turtleshell Changeling's power and toughness until end of turn.

A changeling involuntarily mimics the nearest being at hand, sometimes trading a borrowed shell for borrowed claws.

illus. Ron Spencer # 94/0

1/4

Twinning Glass

    4
Artifact

1, T: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.

It takes two to craft a mirror: a practiced metalsmith to silver one side and her own hazy reflection to polish the other.

illus. Franz Vohwinkel # 264/0

Veteran of the Depths

    3 W
Creature - Merfolk Soldier

Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.

In the backwaters of the Merrow Lanes lie stones scarred with tallies of countless generations, each representing a victory of merrow soldiers.

illus. Daren Bader # 46/0

2/2

Vigor

    3 G G G
Creature - Elemental Incarnation

Trample

If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

illus. Jim Murray # 240/0

6/6

Vivid Crag

Land

Vivid Crag enters the battlefield tapped with two charge counters on it.

T: Add R.

T, Remove a charge counter from Vivid Crag: Add one mana of any color.

illus. Martina Pilcerova # 275/0

Vivid Creek

Land

Vivid Creek enters the battlefield tapped with two charge counters on it.

T: Add U.

T, Remove a charge counter from Vivid Creek: Add one mana of any color.

illus. Fred Fields # 276/0

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it.

T: Add G.

T, Remove a charge counter from Vivid Grove: Add one mana of any color.

illus. Howard Lyon # 277/0

Vivid Marsh

Land

Vivid Marsh enters the battlefield tapped with two charge counters on it.

T: Add B.

T, Remove a charge counter from Vivid Marsh: Add one mana of any color.

illus. John Avon # 278/0

Vivid Meadow

Land

Vivid Meadow enters the battlefield tapped with two charge counters on it.

T: Add W.

T, Remove a charge counter from Vivid Meadow: Add one mana of any color.

illus. Rob Alexander # 279/0

Wanderer's Twig

    1
Artifact

1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

For every tree who falls, there are countless sprouts waiting to rise.

illus. Dave Dorman # 265/0

Wanderwine Hub

Land

As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.

T: Add W or U.

Below the great river, a bustling hub channels the flow of merrow trade.

illus. Warren Mahy # 280/0

Wanderwine Prophets

    4 U U
Creature - Merfolk Wizard

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

illus. Alex Horley-Orlandelli # 95/0

4/4

Warren Pilferers

    4 B
Creature - Goblin Rogue

When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.

"What do they need all this stuff for? They're dead. We're alive. Simple enough."

illus. Wayne Reynolds # 146/0

3/3

Warren-Scourge Elf

    1 G
Creature - Elf Warrior

Protection from Goblins

"If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form."—Fiala, Gilt-Leaf winnower

illus. Christopher Moeller # 241/0

1/1

Weed Strangle

    3 B B
Sorcery

Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Jesper Ejsing # 147/0

Wellgabber Apothecary

    4 W
Creature - Merfolk Cleric

1W: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

"You've discovered that boggarts bite, I see. And will the militia be chasing this lot? . . . Ah, you're staying in town to avoid Nath's hunt. Wise. Now this poultice . . ."

illus. Brandon Dorman # 47/0

2/3

Whirlpool Whelm

    1 U
Instant

Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

illus. Cyril Van Der Haegen # 96/0

Wild Ricochet

    2 R R
Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

"I knew that trick long before your great-grandmother's great-grandmother was born."

illus. Dan Scott # 196/0

Windbrisk Heights

Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

T: Add W.

W, T: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

illus. Omar Rayyan # 281/0

Wings of Velis Vel

    1 U
Tribal Instant - Shapeshifter

Changeling (This card is every creature type.)

Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.

Changeling magic grants unusual wishes.

illus. Jim Pavelec # 97/0

Wispmare

    2 W
Creature - Elemental

Flying

When Wispmare enters the battlefield, destroy target enchantment.

Evoke W (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

illus. Eric Fortune # 48/0

1/3

Wizened Cenn

    W W
Creature - Kithkin Cleric

Other Kithkin creatures you control get +1/+1.

"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."

illus. Kev Walker # 49/0

2/2

Woodland Changeling

    1 G
Creature - Shapeshifter

Changeling (This card is every creature type.)

Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests.

illus. Franz Vohwinkel # 242/0

2/2

Woodland Guidance

    3 G
Sorcery

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Exile Woodland Guidance.

illus. Richard Sardinha # 243/0

Wort, Boggart Auntie

    2 B R
Legendary Creature - Goblin Shaman

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.

Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong.

illus. Larry MacDougall # 252/0

3/3

Wren's Run Packmaster

    3 G
Creature - Elf Warrior

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)

2G: Create a 2/2 green Wolf creature token.

Wolves you control have deathtouch.

illus. Mark Zug # 244/0

5/5

Wren's Run Vanquisher

    1 G
Creature - Elf Warrior

As an additional cost to cast this spell, reveal an Elf card from your hand or pay 3.

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

illus. Parente # 245/0

3/3

Wydwen, the Biting Gale

    2 U B
Legendary Creature - Faerie Wizard

Flash

Flying

UB, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.

In a world of bright, cloudless skies, she is the dark storm on the horizon.

illus. Matt Cavotta # 253/0

3/3

Zephyr Net

    1 U
Enchantment - Aura

Enchant creature

Enchanted creature has defender and flying.

Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last.

illus. Heather Hudson # 98/0