Tenth Edition Spoilers 383/0

Show Text
Apr 23, 2018 - Youthful Knight
Apr 23, 2018 - Yavimaya Enchantress
Apr 23, 2018 - Wurm's Tooth
Apr 23, 2018 - Wrath of God
Apr 23, 2018 - Windborn Muse
Apr 23, 2018 - Wild Griffin
Apr 23, 2018 - Whispersilk Cloak
Apr 23, 2018 - Warrior's Honor
Apr 23, 2018 - Warp World
Apr 23, 2018 - Wall of Wood
Apr 23, 2018 - Wall of Swords
Apr 23, 2018 - Wall of Fire
Apr 23, 2018 - Wall of Air
Apr 23, 2018 - Voice of All
Apr 23, 2018 - Viridian Shaman
Apr 23, 2018 - Viashino Sandscout
Apr 23, 2018 - Viashino Runner
Apr 23, 2018 - Verdant Force
Apr 23, 2018 - Venerable Monk
Apr 23, 2018 - Vedalken Mastermind
Apr 23, 2018 - Vampire Bats
Apr 23, 2018 - Upwelling
Apr 23, 2018 - Unsummon
Apr 23, 2018 - Unholy Strength
Apr 23, 2018 - Underworld Dreams
Apr 23, 2018 - Uncontrollable Anger
Apr 23, 2018 - Twitch
Apr 23, 2018 - Twincast
Apr 23, 2018 - Tundra Wolves
Apr 23, 2018 - True Believer
Apr 23, 2018 - Troll Ascetic
Apr 23, 2018 - Treetop Bracers
Apr 23, 2018 - Treasure Hunter
Apr 23, 2018 - Traumatize
Apr 23, 2018 - Time Stretch
Apr 23, 2018 - Time Stop
Apr 23, 2018 - Tidings
Apr 23, 2018 - Thundering Giant
Apr 23, 2018 - Thrull Surgeon
Apr 23, 2018 - Threaten
Apr 23, 2018 - Thieving Magpie
Apr 23, 2018 - The Hive
Apr 23, 2018 - Terror
Apr 23, 2018 - Tempest of Light
Apr 23, 2018 - Telling Time
Apr 23, 2018 - Telepathy
Apr 23, 2018 - Tangle Spider
Apr 23, 2018 - Sylvan Scrying
Apr 23, 2018 - Sylvan Basilisk
Apr 23, 2018 - Suntail Hawk
Apr 23, 2018 - Sunken Hope
Apr 23, 2018 - Sudden Impact
Apr 23, 2018 - Stun
Apr 23, 2018 - Stronghold Discipline
Apr 23, 2018 - Story Circle
Apr 23, 2018 - Steel Golem
Apr 23, 2018 - Steadfast Guard
Apr 23, 2018 - Starlight Invoker
Apr 23, 2018 - Stampeding Wildebeests
Apr 23, 2018 - Stalking Tiger
Apr 23, 2018 - Squee, Goblin Nabob
Apr 23, 2018 - Spitting Earth
Apr 23, 2018 - Spirit Weaver
Apr 23, 2018 - Spirit Link
Apr 23, 2018 - Spineless Thug
Apr 23, 2018 - Spined Wurm
Apr 23, 2018 - Spiketail Hatchling
Apr 23, 2018 - Spellbook
Apr 23, 2018 - Spark Elemental
Apr 23, 2018 - Soulblast
Apr 23, 2018 - Soul Warden
Apr 23, 2018 - Soul Feast
Apr 23, 2018 - Snapping Drake
Apr 23, 2018 - Smash
Apr 23, 2018 - Sleeper Agent
Apr 23, 2018 - Skyshroud Ranger
Apr 23, 2018 - Skyhunter Skirmisher
Apr 23, 2018 - Skyhunter Prowler
Apr 23, 2018 - Skyhunter Patrol
Apr 23, 2018 - Sky Weaver
Apr 23, 2018 - Sift
Apr 23, 2018 - Siege-Gang Commander
Apr 23, 2018 - Shunt
Apr 23, 2018 - Shock
Apr 23, 2018 - Shivan Hellkite
Apr 23, 2018 - Shivan Dragon
Apr 23, 2018 - Shimmering Wings
Apr 23, 2018 - Shatterstorm
Apr 23, 2018 - Severed Legion
Apr 23, 2018 - Serra's Embrace
Apr 23, 2018 - Serra Angel
Apr 23, 2018 - Sengir Vampire
Apr 23, 2018 - Seismic Assault
Apr 23, 2018 - Seedborn Muse
Apr 23, 2018 - Sea Monster
Apr 23, 2018 - Sculpting Steel
Apr 23, 2018 - Scoria Wurm
Apr 23, 2018 - Scion of the Wild
Apr 23, 2018 - Scathe Zombies
Apr 23, 2018 - Scalpelexis
Apr 23, 2018 - Samite Healer
Apr 23, 2018 - Sage Owl
Apr 23, 2018 - Rushwood Dryad
Apr 23, 2018 - Rule of Law
Apr 23, 2018 - Royal Assassin
Apr 23, 2018 - Rootwater Matriarch
Apr 23, 2018 - Rootwater Commando
Apr 23, 2018 - Rootwalla
Apr 23, 2018 - Root Maze
Apr 23, 2018 - Rod of Ruin
Apr 23, 2018 - Rock Badger
Apr 23, 2018 - Robe of Mirrors
Apr 23, 2018 - Righteousness
Apr 23, 2018 - Rhox
Apr 23, 2018 - Reya Dawnbringer
Apr 23, 2018 - Reviving Dose
Apr 23, 2018 - Remove Soul
Apr 23, 2018 - Reminisce
Apr 23, 2018 - Relentless Rats
Apr 23, 2018 - Relentless Assault
Apr 23, 2018 - Regeneration
Apr 23, 2018 - Recover
Apr 23, 2018 - Recollect
Apr 23, 2018 - Razormane Masticore
Apr 23, 2018 - Ravenous Rats
Apr 23, 2018 - Rampant Growth
Apr 23, 2018 - Rain of Tears
Apr 23, 2018 - Raging Goblin
Apr 23, 2018 - Rage Weaver
Apr 23, 2018 - Quirion Dryad
Apr 23, 2018 - Pyroclasm
Apr 23, 2018 - Puppeteer
Apr 23, 2018 - Prodigal Pyromancer
Apr 23, 2018 - Primal Rage
Apr 23, 2018 - Platinum Angel
Apr 23, 2018 - Plague Wind
Apr 23, 2018 - Plague Beetle
Apr 23, 2018 - Plagiarize
Apr 23, 2018 - Pithing Needle
Apr 23, 2018 - Pincher Beetles
Apr 23, 2018 - Phyrexian Vault
Apr 23, 2018 - Phyrexian Rager
Apr 23, 2018 - Phantom Warrior
Apr 23, 2018 - Phage the Untouchable
Apr 23, 2018 - Persuasion
Apr 23, 2018 - Peek
Apr 23, 2018 - Pariah
Apr 23, 2018 - Paladin en-Vec
Apr 23, 2018 - Pacifism
Apr 23, 2018 - Overrun
Apr 23, 2018 - Overgrowth
Apr 23, 2018 - Ornithopter
Apr 23, 2018 - Orcish Artillery
Apr 23, 2018 - Nomad Mythmaker
Apr 23, 2018 - No Rest for the Wicked
Apr 23, 2018 - Nightmare
Apr 23, 2018 - Nekrataal
Apr 23, 2018 - Naturalize
Apr 23, 2018 - Natural Spring
Apr 23, 2018 - Nantuko Husk
Apr 23, 2018 - Mortivore
Apr 23, 2018 - Mortal Combat
Apr 23, 2018 - Molimo, Maro-Sorcerer
Apr 23, 2018 - Mogg Fanatic
Apr 23, 2018 - Mobilization
Apr 23, 2018 - Mirri, Cat Warrior
Apr 23, 2018 - Mind Stone
Apr 23, 2018 - Mind Rot
Apr 23, 2018 - Mind Bend
Apr 23, 2018 - Millstone
Apr 23, 2018 - Might Weaver
Apr 23, 2018 - Might of Oaks
Apr 23, 2018 - Midnight Ritual
Apr 23, 2018 - Merfolk Looter
Apr 23, 2018 - Megrim
Apr 23, 2018 - Mass of Ghouls
Apr 23, 2018 - March of the Machines
Apr 23, 2018 - Mantis Engine
Apr 23, 2018 - Manabarbs
Apr 23, 2018 - Mahamoti Djinn
Apr 23, 2018 - Lure
Apr 23, 2018 - Luminesce
Apr 23, 2018 - Lumengrid Warden
Apr 23, 2018 - Loyal Sentry
Apr 23, 2018 - Loxodon Warhammer
Apr 23, 2018 - Loxodon Mystic
Apr 23, 2018 - Lord of the Undead
Apr 23, 2018 - Lord of the Pit
Apr 23, 2018 - Looming Shade
Apr 23, 2018 - Llanowar Sentinel
Apr 23, 2018 - Llanowar Elves
Apr 23, 2018 - Lightning Elemental
Apr 23, 2018 - Leonin Scimitar
Apr 23, 2018 - Legacy Weapon
Apr 23, 2018 - Lavaborn Muse
Apr 23, 2018 - Lava Axe
Apr 23, 2018 - Kraken's Eye
Apr 23, 2018 - Knight of Dusk
Apr 23, 2018 - Kjeldoran Royal Guard
Apr 23, 2018 - Kavu Climber
Apr 23, 2018 - Karplusan Strider
Apr 23, 2018 - Kamahl, Pit Fighter
Apr 23, 2018 - Juggernaut
Apr 23, 2018 - Joiner Adept
Apr 23, 2018 - Jayemdae Tome
Apr 23, 2018 - Incinerate
Apr 23, 2018 - Icy Manipulator
Apr 23, 2018 - Icatian Priest
Apr 23, 2018 - Hypnotic Specter
Apr 23, 2018 - Hurricane
Apr 23, 2018 - Hurkyl's Recall
Apr 23, 2018 - Hunted Wumpus
Apr 23, 2018 - Howling Mine
Apr 23, 2018 - Horseshoe Crab
Apr 23, 2018 - Honor Guard
Apr 23, 2018 - Holy Strength
Apr 23, 2018 - Holy Day
Apr 23, 2018 - Hill Giant
Apr 23, 2018 - Highway Robber
Apr 23, 2018 - High Ground
Apr 23, 2018 - Hidden Horror
Apr 23, 2018 - Heart of Light
Apr 23, 2018 - Head Games
Apr 23, 2018 - Hate Weaver
Apr 23, 2018 - Hail of Arrows
Apr 23, 2018 - Guerrilla Tactics
Apr 23, 2018 - Grizzly Bears
Apr 23, 2018 - Gravedigger
Apr 23, 2018 - Graveborn Muse
Apr 23, 2018 - Grave Pact
Apr 23, 2018 - Goblin Sky Raider
Apr 23, 2018 - Goblin Piker
Apr 23, 2018 - Goblin Lore
Apr 23, 2018 - Goblin King
Apr 23, 2018 - Goblin Elite Infantry
Apr 23, 2018 - Glorious Anthem
Apr 23, 2018 - Giant Spider
Apr 23, 2018 - Giant Growth
Apr 23, 2018 - Ghost Warden
Apr 23, 2018 - Gaea's Herald
Apr 23, 2018 - Furnace Whelp
Apr 23, 2018 - Furnace of Rath
Apr 23, 2018 - Fugitive Wizard
Apr 23, 2018 - Fountain of Youth
Apr 23, 2018 - Fog Elemental
Apr 23, 2018 - Flowstone Slide
Apr 23, 2018 - Flashfreeze
Apr 23, 2018 - Flamewave Invoker
Apr 23, 2018 - Fists of the Anvil
Apr 23, 2018 - Firebreathing
Apr 23, 2018 - Field Marshal
Apr 23, 2018 - Festering Goblin
Apr 23, 2018 - Femeref Archers
Apr 23, 2018 - Fear
Apr 23, 2018 - Evacuation
Apr 23, 2018 - Essence Drain
Apr 23, 2018 - Enormous Baloth
Apr 23, 2018 - Elvish Piper
Apr 23, 2018 - Elvish Champion
Apr 23, 2018 - Elvish Berserker
Apr 23, 2018 - Elven Riders
Apr 23, 2018 - Earth Elemental
Apr 23, 2018 - Dusk Imp
Apr 23, 2018 - Duct Crawler
Apr 23, 2018 - Drudge Skeletons
Apr 23, 2018 - Dross Crocodile
Apr 23, 2018 - Dreamborn Muse
Apr 23, 2018 - Dragon's Claw
Apr 23, 2018 - Dragon Roost
Apr 23, 2018 - Doubling Cube
Apr 23, 2018 - Doomed Necromancer
Apr 23, 2018 - Distress
Apr 23, 2018 - Discombobulate
Apr 23, 2018 - Diabolic Tutor
Apr 23, 2018 - Denizen of the Deep
Apr 23, 2018 - Demystify
Apr 23, 2018 - Demon's Horn
Apr 23, 2018 - Demolish
Apr 23, 2018 - Deluge
Apr 23, 2018 - Dehydration
Apr 23, 2018 - Deathmark
Apr 23, 2018 - Cryoclasm
Apr 23, 2018 - Cruel Edict
Apr 23, 2018 - Crucible of Worlds
Apr 23, 2018 - Creeping Mold
Apr 23, 2018 - Craw Wurm
Apr 23, 2018 - Crafty Pathmage
Apr 23, 2018 - Counsel of the Soratami
Apr 23, 2018 - Contaminated Bond
Apr 23, 2018 - Consume Spirit
Apr 23, 2018 - Cone of Flame
Apr 23, 2018 - Condemn
Apr 23, 2018 - Composite Golem
Apr 23, 2018 - Commune with Nature
Apr 23, 2018 - Colossus of Sardia
Apr 23, 2018 - Coat of Arms
Apr 23, 2018 - Cloud Sprite
Apr 23, 2018 - Cloud Elemental
Apr 23, 2018 - Clone
Apr 23, 2018 - Civic Wayfinder
Apr 23, 2018 - Citanul Flute
Apr 23, 2018 - Chromatic Star
Apr 23, 2018 - Cho-Manno, Revolutionary
Apr 23, 2018 - Chimeric Staff
Apr 23, 2018 - Cephalid Constable
Apr 23, 2018 - Canopy Spider
Apr 23, 2018 - Cancel
Apr 23, 2018 - Bottle Gnomes
Apr 23, 2018 - Boomerang
Apr 23, 2018 - Bogardan Firefiend
Apr 23, 2018 - Bog Wraith
Apr 23, 2018 - Bloodrock Cyclops
Apr 23, 2018 - Bloodfire Colossus
Apr 23, 2018 - Blaze
Apr 23, 2018 - Blanchwood Armor
Apr 23, 2018 - Birds of Paradise
Apr 23, 2018 - Benalish Knight
Apr 23, 2018 - Beacon of Unrest
Apr 23, 2018 - Beacon of Immortality
Apr 23, 2018 - Beacon of Destruction
Apr 23, 2018 - Bandage
Apr 23, 2018 - Ballista Squad
Apr 23, 2018 - Aven Windreader
Apr 23, 2018 - Aven Fisher
Apr 23, 2018 - Aven Cloudchaser
Apr 23, 2018 - Avatar of Might
Apr 23, 2018 - Aura of Silence
Apr 23, 2018 - Aura Graft
Apr 23, 2018 - Assassinate
Apr 23, 2018 - Ascendant Evincar
Apr 23, 2018 - Arcanis the Omnipotent
Apr 23, 2018 - Arcane Teachings
Apr 23, 2018 - Angel's Feather
Apr 23, 2018 - Angelic Wall
Apr 23, 2018 - Angelic Chorus
Apr 23, 2018 - Angelic Blessing
Apr 23, 2018 - Angel of Mercy
Apr 23, 2018 - Ancestor's Chosen
Apr 23, 2018 - Anaba Bodyguard
Apr 23, 2018 - Ambassador Laquatus
Apr 23, 2018 - Air Elemental
Apr 23, 2018 - Agonizing Memories
Apr 23, 2018 - Aggressive Urge
Apr 23, 2018 - Afflict
Apr 23, 2018 - Academy Researchers
Apr 23, 2018 - Abundance
Sep 3, 2013 - Yavimaya Coast
Sep 3, 2013 - Underground River
Sep 3, 2013 - Treetop Village
Sep 3, 2013 - Terramorphic Expanse
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Sulfurous Springs
Sep 3, 2013 - Spawning Pool
Sep 3, 2013 - Shivan Reef
Sep 3, 2013 - Quicksand
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Llanowar Wastes
Sep 3, 2013 - Karplusan Forest
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Ghitu Encampment
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forbidding Watchtower
Sep 3, 2013 - Faerie Conclave
Sep 3, 2013 - Caves of Koilos
Sep 3, 2013 - Brushland
Sep 3, 2013 - Battlefield Forge
Sep 3, 2013 - Adarkar Wastes

Abundance

    2 G G
Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

illus. Rebecca Guay # 249/0

Academy Researchers

    1 U U
Creature - Human Wizard

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

They brandish their latest theories as warriors would wield weapons.

illus. Stephen Daniele # 63/0

2/2

Adarkar Wastes

Land

T: Add C.

T: Add W or U. Adarkar Wastes deals 1 damage to you.

illus. John Avon # 347/0

Afflict

    2 B
Instant

Target creature gets -1/-1 until end of turn.

Draw a card.

One rarely notices a heartbeat, save when it is stolen.

illus. Roger Raupp # 125/0

Aggressive Urge

    1 G
Instant

Target creature gets +1/+1 until end of turn.

Draw a card.

The power of the wild, concentrated in a single charge.

illus. Christopher Moeller # 250/0

Agonizing Memories

    2 B B
Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost.

illus. Adam Rex # 126/0

Air Elemental

    3 U U
Creature - Elemental

Flying

"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."—Joseph Conrad, The Mirror of the Sea

illus. Kev Walker # 64/0

4/4

Ambassador Laquatus

    1 U U
Legendary Creature - Merfolk Wizard

3: Target player puts the top three cards of their library into their graveyard.

"Life is a game. The only thing that matters is whether you're a pawn or a player."

illus. Jim Murray # 65/0

1/3

Anaba Bodyguard

    3 R
Creature - Minotaur

First strike (This creature deals combat damage before creatures without first strike.)

"They who challenge a minotaur enjoy the taste of their own blood."—Mirri of the Weatherlight

illus. Greg Staples # 187/0

2/3

Ancestor's Chosen

    5 W W
Creature - Human Cleric

First strike (This creature deals combat damage before creatures without first strike.)

When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

"The will of all, by my hand done."

illus. Pete Venters # 1/0

4/4

Angel of Mercy

    4 W
Creature - Angel

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

Every tear shed is a drop of immortality.

illus. Volkan Baga # 2/0

3/3

Angelic Blessing

    2 W
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

illus. Mark Zug # 3/0

Angelic Chorus

    3 W W
Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

The harmony of the glorious is a dirge to the wicked.

illus. Jim Murray # 4/0

Angelic Wall

    1 W
Creature - Wall

Defender (This creature can't attack.)

Flying

"The Ancestor protects us in ways we can't begin to comprehend."—Mystic elder

illus. John Avon # 5/0

0/4

Angel's Feather

    2
Artifact

Whenever a player casts a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.

illus. Alan Pollack # 311/0

Arcane Teachings

    2 R
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +2/+2 and has "T: This creature deals 1 damage to any target."

Not all knowledge is learned from parchment.

illus. Dan Dos Santos # 188/0

Arcanis the Omnipotent

    3 U U U
Legendary Creature - Wizard

T: Draw three cards.

2UU: Return Arcanis the Omnipotent to its owner's hand.

"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."

illus. Justin Sweet # 66/0

3/4

Ascendant Evincar

    4 B B
Legendary Creature - Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.

illus. Mark Zug # 127/0

3/3

Assassinate

    2 B
Sorcery

Destroy target tapped creature.

"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."—Yurin, royal assassin

illus. Kev Walker # 128/0

Aura Graft

    1 U
Instant

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

"It's not really stealing. It's more like extended borrowing."

illus. Ray Lago # 67/0

Aura of Silence

    1 W W
Enchantment

Artifact and enchantment spells your opponents cast cost 2 more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Not all silences are easily broken.

illus. D. Alexander Gregory # 6/0

Avatar of Might

    6 G G
Creature - Avatar

If an opponent controls at least four more creatures than you, this spell costs 6 less to cast.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

In their most desperate hour, the elves of Llanowar had one song left to sing.

illus. rk post # 251/0

8/8

Aven Cloudchaser

    3 W
Creature - Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.

"At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer."—Nomad myth

illus. Justin Sweet # 7/0

2/2

Aven Fisher

    3 U
Creature - Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Fisher dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

illus. Christopher Moeller # 68/0

2/2

Aven Windreader

    3 U U
Creature - Bird Soldier Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.)

1U: Target player reveals the top card of their library.

"The tiniest ripple tells a story ten fathoms deep."

illus. Greg Hildebrandt # 69/0

3/3

Ballista Squad

    3 W
Creature - Human Rebel

XW, T: Ballista Squad deals X damage to target attacking or blocking creature.

The perfect antidote for a tightly packed formation.

illus. Matthew D. Wilson # 8/0

2/2

Bandage

    W
Instant

Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card.

Life is measured in inches. To a healer, every one of those inches is precious.

illus. Rebecca Guay # 9/0

Battlefield Forge

Land

T: Add C.

T: Add R or W. Battlefield Forge deals 1 damage to you.

illus. Darrell Riche # 348/0

Beacon of Destruction

    3 R R
Instant

Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.

The Great Furnace's blessing is a spectacular sight, but the best view comes at a high cost.

illus. Greg Hildebrandt # 189/0

Beacon of Immortality

    5 W
Instant

Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

The cave floods with light. A thousand rays shine forth and meld into one.

illus. Rob Alexander # 10/0

Beacon of Unrest

    3 B B
Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

A vertical scream pierces the night air and echoes doom through the clouds.

illus. Alan Pollack # 129/0

Benalish Knight

    2 W
Creature - Human Knight

Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)

"We called them ‘armored lightning.'"—Gerrard of the Weatherlight

illus. Zoltan Boros & Gabor Szikszai # 11/0

2/2

Birds of Paradise

    G
Creature - Bird

Flying

T: Add one mana of any color.

illus. Marcelo Vignali # 252/0

0/1

Blanchwood Armor

    2 G
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 for each Forest you control.

"Before armor, there was bark. Before blades, there were thorns."—Molimo, maro-sorcerer

illus. Parente # 253/0

Blaze

    X R
Sorcery

Blaze deals X damage to any target.

illus. Alex Horley-Orlandelli # 190/0

Bloodfire Colossus

    6 R R
Creature - Giant

R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.

It took all its strength to contain the fire within.

illus. Greg Staples # 191/0

6/6

Bloodrock Cyclops

    2 R
Creature - Cyclops

Bloodrock Cyclops attacks each combat if able.

"There are only fifty words in the cyclops language, and ten of them mean ‘kill.'"—Ertai

illus. Alex Horley-Orlandelli # 192/0

3/3

Bog Wraith

    3 B
Creature - Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Knowing Takenuma Swamp to be dangerous, Hisata set wards to warn him of predators. He never imagined that his murderer would pass through them unhindered.

illus. Daarken # 130/0

3/3

Bogardan Firefiend

    2 R
Creature - Elemental Spirit

When Bogardan Firefiend dies, it deals 2 damage to target creature.

"The next one who tells me to relax and curl up by a fire is dead."—Mirri of the Weatherlight

illus. Terese Nielsen # 193/0

2/1

Boomerang

    U U
Instant

Return target permanent to its owner's hand.

Early Jamuraan hunters devised a weapon that would return to its source. Tolarian Æthermancers developed a spell that skipped the weapon entirely.

illus. Arnie Swekel # 70/0

Bottle Gnomes

    3
Artifact Creature - Gnome

Sacrifice Bottle Gnomes: You gain 3 life.

Reinforcements . . . or refreshments?

illus. Ben Thompson # 312/0

1/3

Brushland

Land

T: Add C.

T: Add G or W. Brushland deals 1 damage to you.

illus. Scott Bailey # 349/0

Cancel

    1 U U
Instant

Counter target spell.

illus. Mark Poole # 71/0

Canopy Spider

    1 G
Creature - Spider

Reach (This creature can block creatures with flying.)

It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.

illus. Christopher Rush # 254/0

1/3

Caves of Koilos

Land

T: Add C.

T: Add W or B. Caves of Koilos deals 1 damage to you.

illus. Jim Nelson # 350/0

Cephalid Constable

    1 U U
Creature - Cephalid Wizard

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.

Cephalids don't police people. They police loyalties.

illus. Alan Pollack # 72/0

1/1

Chimeric Staff

    4
Artifact

X: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.

The staff unraveled in a chaotic chorus of clanging, becoming an improbable beast of hissing blades.

illus. Michael Sutfin # 313/0

Cho-Manno, Revolutionary

    2 W W
Legendary Creature - Human Rebel

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

"Mercadia's masks can no longer hide the truth. Our day has come at last."

illus. Steven Belledin # 12/0

2/2

Chromatic Star

    1
Artifact

1, T, Sacrifice Chromatic Star: Add one mana of any color.

When Chromatic Star is put into a graveyard from the battlefield, draw a card.

illus. Alex Horley-Orlandelli # 314/0

Citanul Flute

    5
Artifact

X, T: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.

Each note of the flute mimics the call of a different beast.

illus. Greg Hildebrandt # 315/0

Civic Wayfinder

    2 G
Creature - Elf Warrior Druid

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

"These alleys are not safe. Come, I can guide you back to the market square."

illus. Cyril Van Der Haegen # 255/0

2/2

Clone

    3 U
Creature - Shapeshifter

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

illus. Kev Walker # 73/0

0/0

Cloud Elemental

    2 U
Creature - Elemental

Flying

Cloud Elemental can block only creatures with flying.

The soratami surround their sky-castles with living clouds that serve as both sword and shield.

illus. Michael Sutfin # 74/0

2/3

Cloud Sprite

    U
Creature - Faerie

Flying (This creature can't be blocked except by creatures with flying or reach.)

Cloud Sprite can block only creatures with flying.

The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.

illus. Mark Zug # 75/0

1/1

Coat of Arms

    5
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

"Hup, two, three, four,Dunno how to count no more."

illus. Scott M. Fischer # 316/0

Colossus of Sardia

    9
Artifact Creature - Golem

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Colossus of Sardia doesn't untap during your untap step.

9: Untap Colossus of Sardia. Activate this ability only during your upkeep.

Buried under a thin layer of dirt, it was known for centuries as Mount Sardia.

illus. Greg Staples # 317/0

9/9

Commune with Nature

    G
Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

illus. Lars Grant-West # 256/0

Composite Golem

    6
Artifact Creature - Golem

Sacrifice Composite Golem: Add WUBRG.

An artificer's experiment in cross-material engineering found its own purpose as an interpreter between cultures.

illus. Mark Tedin # 318/0

4/4

Condemn

    W
Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now"—Alovnek, Boros guildmage

illus. Daren Bader # 13/0

Cone of Flame

    3 R R
Sorcery

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

illus. Chippy # 194/0

Consume Spirit

    X 1 B
Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.

"Your blood, your marrow, your spirit—all are mine."—Mayvar, minion of Geth

illus. Matt Thompson # 131/0

Contaminated Bond

    1 B
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

"My favorite curses are those that manifest slowly, blackening the soul in ways the victim cannot hope to understand."—Erissa, bog witch

illus. Thomas M. Baxa # 132/0

Counsel of the Soratami

    2 U
Sorcery

Draw two cards.

"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."

illus. Randy Gallegos # 76/0

Crafty Pathmage

    2 U
Creature - Human Wizard

T: Target creature with power 2 or less can't be blocked this turn.

Follow the pathmage—Otarian expression meaning"escape quickly"

illus. Wayne England # 77/0

1/1

Craw Wurm

    4 G G
Creature - Wurm

The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

illus. Richard Sardinha # 257/0

6/4

Creeping Mold

    2 G G
Sorcery

Destroy target artifact, enchantment, or land.

Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.

illus. Gary Ruddell # 258/0

Crucible of Worlds

    3
Artifact

You may play land cards from your graveyard.

Amidst the darkest ashes grow the strongest seeds.

illus. Ron Spencer # 319/0

Cruel Edict

    1 B
Sorcery

Target opponent sacrifices a creature.

"Choose your next words carefully. They will be your last."—Phage the Untouchable

illus. Michael Sutfin # 133/0

Cryoclasm

    2 R
Sorcery

Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

The people of Terisiare had come to live on frozen fields as though on solid ground. Nothing reminded them of the difference more clearly than the rifts brought on by the Thaw.

illus. Zoltan Boros & Gabor Szikszai # 195/0

Deathmark

    B
Sorcery

Destroy target green or white creature.

"I hope it's true that every snowflake is unique, because I never want to see one like this again. Now clean up that body."—Thangbrand Gyrdsson, Kjeldoran patrol

illus. Jeremy Jarvis # 134/0

Dehydration

    3 U
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

The viashino used the spell to dry foods for crossing the Great Desert. The Suq'Ata later discovered its use in war.

illus. Arnie Swekel # 78/0

Deluge

    2 U
Instant

Tap all creatures without flying.

"From the sea came all life, and to the sea it will return. The sooner the better."—Emperor Aboshan

illus. Wayne England # 79/0

Demolish

    3 R
Sorcery

Destroy target artifact or land.

"Pound the steel until it fits.Doesn't work? Bash to bits."—Dwarven forging song

illus. Gary Ruddell # 196/0

Demon's Horn

    2
Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

illus. Alan Pollack # 320/0

Demystify

    W
Instant

Destroy target enchantment.

"Illusion is a crutch for those with no grounding in reality."—Cho-Manno

illus. Christopher Rush # 14/0

Denizen of the Deep

    6 U U
Creature - Serpent

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.

illus. Jim Pavelec # 80/0

11/11

Diabolic Tutor

    2 B B
Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

The best ideas often come from the worst minds.

illus. Greg Staples # 135/0

Discombobulate

    2 U U
Instant

Counter target spell. Look at the top four cards of your library, then put them back in any order.

"I said ‘pick his brain,' not ‘tear off his head.'"—Riptide Project researcher

illus. Alex Horley-Orlandelli # 81/0

Distress

    B B
Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

"They say the eyes are the windows to the soul. I like to break windows and take what's inside."—Braids, dementia summoner

illus. Michael Sutfin # 136/0

Doomed Necromancer

    2 B
Creature - Human Cleric Mercenary

B, T, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.

Many necromancers share the same last words—the ones that conclude the undeath ritual.

illus. Volkan Baga # 137/0

2/2

Doubling Cube

    2
Artifact

3, T: Double the amount of each type of unspent mana you have.

The cube's surface is pockmarked with jagged runes that seem to shift when unobserved.

illus. Mark Tedin # 321/0

Dragon Roost

    4 R R
Enchantment

5RR: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)

Dragons erupt from peaks of chaos and flow from rivers of molten rage.

illus. Jim Pavelec # 197/0

Dragon's Claw

    2
Artifact

Whenever a player casts a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.

illus. Alan Pollack # 322/0

Dreamborn Muse

    2 U U
Creature - Spirit

At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of cards in their hand.

"Her voice is insight, piercing and true."—Ixidor, reality sculptor

illus. Kev Walker # 82/0

2/2

Dross Crocodile

    3 B
Creature - Zombie Crocodile

"As soon as it surfaced, we could all smell it. Its rancid breath reeked of half-digested carrion and its own rotting innards."—Dafri, Auriok champion

illus. Carl Critchlow # 138/0

5/1

Drudge Skeletons

    1 B
Creature - Skeleton

B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."—Nevinyrral, Necromancer's Handbook

illus. Jim Nelson # 139/0

1/1

Duct Crawler

    R
Creature - Insect

1R: Target creature can't block Duct Crawler this turn.

"Boss told us to try and train 'em. Trained it to attack—it ate Flugg. Trained it to run fast—it got away. Success"—Dlig, goblin spelunker

illus. Stephen Daniele # 198/0

1/1

Dusk Imp

    2 B
Creature - Imp

Flying

Imps are just intelligent enough to have an understanding of cruelty.

illus. Pete Venters # 140/0

2/1

Earth Elemental

    3 R R
Creature - Elemental

Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.

illus. Anthony S. Waters # 199/0

4/5

Elven Riders

    3 G G
Creature - Elf

Elven Riders can't be blocked except by Walls and/or creatures with flying.

"Wirewood cannot hide great size. Only with speed and skill can we survive here."

illus. Darrell Riche # 259/0

3/3

Elvish Berserker

    G
Creature - Elf Berserker

Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Their fury scatters enemies like a pile of dry leaves.

illus. Parente # 260/0

1/1

Elvish Champion

    1 G G
Creature - Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"For what are leaves but countless bladesTo fight a countless foe on high."—Elvish hymn

illus. D. Alexander Gregory # 261/0

2/2

Elvish Piper

    3 G
Creature - Elf Shaman

G, T: You may put a creature card from your hand onto the battlefield.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.—Elvish teaching

illus. Rebecca Guay # 262/0

1/1

Enormous Baloth

    6 G
Creature - Beast

Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.

illus. Mark Tedin # 263/0

7/7

Essence Drain

    4 B
Sorcery

Essence Drain deals 3 damage to any target and you gain 3 life.

"The elves are right: Death inevitably leads to life. But the truly powerful don't just experience this cycle. They control it."—Crovax, ascendant evincar

illus. Jim Nelson # 141/0

Evacuation

    3 U U
Instant

Return all creatures to their owners' hands.

"Once I supply the breeze, you'll see your warriors for the smoke they truly are."—Alexi, zephyr mage

illus. Franz Vohwinkel # 83/0

Faerie Conclave

Land

Faerie Conclave enters the battlefield tapped.

T: Add U.

1U: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

illus. Stephan Martiniere # 351/0

Fear

    B B
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart."—Lim-Dûl the Necromancer

illus. Adam Rex # 142/0

Femeref Archers

    2 G
Creature - Human Archer

T: Femeref Archers deals 4 damage to target attacking creature with flying.

"Bet you can't put it through the eye.""Left or right?"

illus. Zoltan Boros & Gabor Szikszai # 264/0

2/2

Festering Goblin

    B
Creature - Zombie Goblin

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

illus. Thomas M. Baxa # 143/0

1/1

Field Marshal

    1 W W
Creature - Human Soldier

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

He is the only one who sees the patterns in the overlapping maps and conflicting reports.

illus. Stephen Tappin # 15/0

2/2

Firebreathing

    R
Enchantment - Aura

Enchant creature

R: Enchanted creature gets +1/+0 until end of turn.

"Cradle your rage close to your heart and nurture your grudge with hatred that you may unleash upon your foes a dragon's fury."—Tomor, dragonspeaker shaman

illus. Aleksi Briclot # 200/0

Fists of the Anvil

    1 R
Instant

Target creature gets +4/+0 until end of turn.

Gron's mind reeled with possibilities, most of which are best left unmentioned.

illus. Pete Venters # 201/0

Flamewave Invoker

    2 R
Creature - Goblin Mutant

7R: Flamewave Invoker deals 5 damage to target player or planeswalker.

Inside even the humblest goblin lurks the potential for far greater things—and far worse.

illus. Dave Dorman # 202/0

2/2

Flashfreeze

    1 U
Instant

Counter target red or green spell.

"Nature? Fire? Bah Both are chaotic and difficult to control. Ice is structured, latticed, light as a feather, massive as a glacier. In ice, there is power"—Heidar, Rimewind master

illus. Brian Despain # 84/0

Flowstone Slide

    X 2 R R
Sorcery

All creatures get +X/-X until end of turn.

"Like an avalanche. With teeth. That will chase you. Uphill."—Flint Foot, viashino runner

illus. Chippy # 203/0

Fog Elemental

    2 U
Creature - Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Fog Elemental attacks or blocks, sacrifice it at end of combat.

"It's the perfect sentry. Those who should pass can go right through it."—Teferi

illus. Jon J Muth # 85/0

4/4

Forbidding Watchtower

Land

Forbidding Watchtower enters the battlefield tapped.

T: Add W.

1W: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

illus. Aleksi Briclot # 352/0

Forest

Basic Land - Forest

G

illus. Anthony S. Waters # 380/0

Forest

Basic Land - Forest

G

illus. Stephan Martiniere # 383/0

Forest

Basic Land - Forest

G

illus. Rob Alexander # 382/0

Forest

Basic Land - Forest

illus. John Avon # 381/0

Fountain of Youth

    0
Artifact

2, T: You gain 1 life.

Some say the fountain's waters are the first rains that fell over Dominaria.

illus. Dan Scott # 323/0

Fugitive Wizard

    U
Creature - Human Wizard

"The law has its place—as a footnote in my spellbook."—Siyani, fugitive mage

illus. Mark Zug # 86/0

1/1

Furnace of Rath

    1 R R R
Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

The furnace awaits the next master who would stoke the fires of apocalypse.

illus. John Matson # 204/0

Furnace Whelp

    2 R R
Creature - Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

R: Furnace Whelp gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

illus. Matt Cavotta # 205/0

2/2

Gaea's Herald

    1 G
Creature - Elf

Creature spells can't be countered.

"Gaea sings with the voice of nature rampant: a thousand howls, chitters, and cries, and none of them can be ignored."

illus. Jim Murray # 265/0

1/1

Ghitu Encampment

Land

Ghitu Encampment enters the battlefield tapped.

T: Add R.

1R: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

illus. John Avon # 353/0

Ghost Warden

    1 W
Creature - Spirit

T: Target creature gets +1/+1 until end of turn.

"I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life."—Ilromov, traveling storyteller

illus. Ittoku # 16/0

1/1

Giant Growth

    G
Instant

Target creature gets +3/+3 until end of turn.

illus. Matt Cavotta # 266/0

Giant Spider

    3 G
Creature - Spider

Reach (This creature can block creatures with flying.)

"When I trained under Multani, he bade me sit for hours watching Yavimaya's spiders. From them I learned stealth, patience, and the best way to snare a wind drake."—Mirri of the Weatherlight

illus. Randy Gallegos # 267/0

2/4

Glorious Anthem

    1 W W
Enchantment

Creatures you control get +1/+1.

Once heard, the battle song of an angel becomes part of the listener forever.

illus. Kev Walker # 17/0

Goblin Elite Infantry

    1 R
Creature - Goblin Warrior

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

They talk a good fight.

illus. Robert Bliss # 206/0

2/2

Goblin King

    1 R R
Creature - Goblin

Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .

illus. Ron Spears # 207/0

2/2

Goblin Lore

    1 R
Sorcery

Draw four cards, then discard three cards at random.

"Now listen closely, my young gob. There are many ways to eat pimple bugs, but I say the best way is all smashed together between two slug chips."

illus. D. Alexander Gregory # 208/0

Goblin Piker

    1 R
Creature - Goblin Warrior

Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.

illus. DiTerlizzi # 209/0

2/1

Goblin Sky Raider

    2 R
Creature - Goblin Warrior

Flying (This creature can't be blocked except by creatures with flying or reach.)

The goblin word for "flying" is more accurately translated as "falling slowly."

illus. Daren Bader # 210/0

1/2

Grave Pact

    1 B B B
Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

"The bonds of loyalty can tie one to the grave."—Crovax, ascendant evincar

illus. Puddnhead # 144/0

Graveborn Muse

    2 B B
Creature - Zombie Spirit

At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.

"Her voice is damnation, unyielding and certain."—Phage the Untouchable

illus. Kev Walker # 145/0

3/3

Gravedigger

    3 B
Creature - Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

illus. Dermot Power # 146/0

2/2

Grizzly Bears

    1 G
Creature - Bear

"We cannot forget that among all of Dominaria's wonders, a system of life exists, with prey and predators that will never fight wars nor vie for ancient power."—Jolrael, empress of beasts

illus. D. J. Cleland-Hura # 268/0

2/2

Guerrilla Tactics

    1 R
Instant

Guerrilla Tactics deals 2 damage to any target.

When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

illus. Dave Dorman # 211/0

Hail of Arrows

    X W
Instant

Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo."—General Takeno

illus. Anthony S. Waters # 18/0

Hate Weaver

    1 B
Creature - Zombie Wizard

2: Target blue or red creature gets +1/+0 until end of turn.

"Let my hate fuel your fury."

illus. Roger Raupp # 147/0

2/1

Head Games

    3 B B
Sorcery

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles their library.

illus. Terese Nielsen # 148/0

Heart of Light

    2 W
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.

For those who reach enlightenment, violence is an unnecessary distraction.

illus. Luca Zontini # 19/0

Hidden Horror

    1 B B
Creature - Horror

When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.

If the presence of evil were obvious, it wouldn't be nearly as dangerous.

illus. Brom # 149/0

4/4

High Ground

    W
Enchantment

Each creature you control can block an additional creature each combat.

In war, as in society, position is everything.

illus. rk post # 20/0

Highway Robber

    2 B B
Creature - Human Mercenary

When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.

"Tonight, madam, it's your money and your life."

illus. Kev Walker # 150/0

2/2

Hill Giant

    3 R
Creature - Giant

Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.

illus. Kev Walker # 212/0

3/3

Holy Day

    W
Instant

Prevent all combat damage that would be dealt this turn.

"Today there is feasting and peace across our land, but the war has not ended. Tuck away your bloodlust. You'll need it tomorrow."—Karrim, Samite healer

illus. Volkan Baga # 21/0

Holy Strength

    W
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2.

"May angels fly at your back. May your blade cleave the darkness."—War blessing of Serra

illus. Terese Nielsen # 22/0

Honor Guard

    W
Creature - Human Soldier

W: Honor Guard gets +0/+1 until end of turn.

The strength of one. The courage of ten.

illus. Dan Dos Santos # 23/0

1/1

Horseshoe Crab

    2 U
Creature - Crab

U: Untap Horseshoe Crab.

"Hmm . . . It looks kinda like a bug. Let's crack it open an' see if it tastes like one"—Squee, goblin cabin hand

illus. Scott Kirschner # 87/0

1/3

Howling Mine

    2
Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Legend has it that the mine howls out the last words of those who died inside.

illus. Ralph Horsley # 325/0

Hunted Wumpus

    3 G
Creature - Beast

When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.

Just one can feed a dozen people for a month.

illus. Thomas M. Baxa # 269/0

6/6

Hurkyl's Recall

    1 U
Instant

Return all artifacts target player owns to their hand.

Hurkyl's research at the College of Lat-Nam wasn't enough to stop the two brothers, but for centuries thereafter her spellcraft taught artificers restraint.

illus. Ralph Horsley # 88/0

Hurricane

    X G
Sorcery

Hurricane deals X damage to each creature with flying and each player.

"Don't envy the grandeur of drakes. Their impression of grace fades when the first gust sends them crashing into one another."—Molimo, maro-sorcerer

illus. John Howe # 270/0

Hypnotic Specter

    1 B B
Creature - Specter

Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Its victims are known by their eyes: shattered vessels leaking broken dreams.

illus. Greg Staples # 151/0

2/2

Icatian Priest

    W
Creature - Human Cleric

1WW: Target creature gets +1/+1 until end of turn.

Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.

illus. Stephen Tappin # 24/0

1/1

Icy Manipulator

    4
Artifact

1, T: Tap target artifact, creature, or land.

In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.

illus. Matt Cavotta # 326/0

Incinerate

    1 R
Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

"Yes, I think ‘toast' is an appropriate description."—Jaya Ballard, task mage

illus. Zoltan Boros & Gabor Szikszai # 213/0

Island

Basic Land - Island

U

illus. Martina Pilcerova # 370/0

Island

Basic Land - Island

illus. John Avon # 369/0

Island

Basic Land - Island

U

illus. Donato Giancola # 368/0

Island

Basic Land - Island

U

illus. Stephan Martiniere # 371/0

Jayemdae Tome

    4
Artifact

4, T: Draw a card.

illus. Donato Giancola # 327/0

Joiner Adept

    1 G
Creature - Elf Druid

Lands you control have "T: Add one mana of any color."

A talented apprentice makes all things. The master makes all things possible.

illus. Heather Hudson # 271/0

2/1

Juggernaut

    4
Artifact Creature - Juggernaut

Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.

Built with neither a way to steer nor a way to stop, the juggernauts were simply aimed at an enemy's best defenses and told to charge.

illus. Arnie Swekel # 328/0

5/3

Kamahl, Pit Fighter

    4 R R
Legendary Creature - Human Barbarian

Haste (This creature can attack and T as soon as it comes under your control.)

T: Kamahl, Pit Fighter deals 3 damage to any target.

In times when freedom seems lost, great souls arise to reclaim it.

illus. Kev Walker # 214/0

6/1

Karplusan Forest

Land

T: Add C.

T: Add R or G. Karplusan Forest deals 1 damage to you.

illus. John Avon # 354/0

Karplusan Strider

    3 G
Creature - Yeti

Karplusan Strider can't be the target of blue or black spells.

The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.

illus. Dan Scott # 272/0

3/4

Kavu Climber

    3 G G
Creature - Kavu

When Kavu Climber enters the battlefield, draw a card.

"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above."—Taseen, elvish bard

illus. Rob Alexander # 273/0

3/3

Kjeldoran Royal Guard

    3 W W
Creature - Human Soldier

T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Upon the frozen tundra stand the Kjeldoran Royal Guard, pikes raised, with the king's oath upon their lips.

illus. Carl Critchlow # 25/0

2/5

Knight of Dusk

    1 B B
Creature - Human Knight

BB: Destroy target creature blocking Knight of Dusk.

"Challenge me with your strongest. I will paint my sword with their blood."

illus. rk post # 152/0

2/2

Kraken's Eye

    2
Artifact

Whenever a player casts a blue spell, you may gain 1 life.

Bright as a mirror, dark as the sea.

illus. Alan Pollack # 329/0

Lava Axe

    4 R
Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

"Catch"

illus. Brian Snoddy # 215/0

Lavaborn Muse

    3 R
Creature - Spirit

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player.

"Her voice is disaster, painful and final."—Matoc, lavamancer

illus. Brian Snoddy # 216/0

3/3

Legacy Weapon

    7
Legendary Artifact

WUBRG: Exile target permanent.

If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

illus. Terese Nielsen # 330/0

Leonin Scimitar

    1
Artifact - Equipment

Equipped creature gets +1/+1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

"Every scratch tells a story, and every notch has a name. Four generations have held this blade. You shall not disappoint them."—Initiation of Laena, skyhunter

illus. Doug Chaffee # 331/0

Lightning Elemental

    3 R
Creature - Elemental

Haste (This creature can attack and T as soon as it comes under your control.)

"A flash of the lightning, a break of the wave,He passes from life to his rest in the grave."—William Knox, "Mortality"

illus. Kev Walker # 217/0

4/1

Llanowar Elves

    G
Creature - Elf Druid

T: Add G.

One bone broken for every twig snapped underfoot.—Llanowar penalty for trespassing

illus. Kev Walker # 274/0

1/1

Llanowar Sentinel

    2 G
Creature - Elf

When Llanowar Sentinel enters the battlefield, you may pay 1G. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.

"The forest has as many eyes as leaves."—Mirri of the Weatherlight

illus. Randy Gallegos # 275/0

2/3

Llanowar Wastes

Land

T: Add C.

T: Add B or G. Llanowar Wastes deals 1 damage to you.

illus. Rob Alexander # 355/0

Looming Shade

    2 B
Creature - Shade

B: Looming Shade gets +1/+1 until end of turn.

Its form never rests, propelled by some undetectable gale from beyond the gloom.

illus. Kev Walker # 153/0

1/1

Lord of the Pit

    4 B B B
Creature - Demon

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

illus. Michael Sutfin # 154/0

7/7

Lord of the Undead

    1 B B
Creature - Zombie

Other Zombie creatures get +1/+1.

1B, T: Return target Zombie card from your graveyard to your hand.

"Do not weep at your defeat, my dear. In death, you will serve a greater purpose—mine."

illus. Brom # 155/0

2/2

Loxodon Mystic

    3 W W
Creature - Elephant Cleric

W, T: Tap target creature.

Elder mystics take their vow of silence so seriously that they impose it on any who enter their presence.

illus. Randy Gallegos # 26/0

3/3

Loxodon Warhammer

    3
Artifact - Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip 3

illus. Jeremy Jarvis # 332/0

Loyal Sentry

    W
Creature - Human Soldier

When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

"My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep."

illus. Michael Sutfin # 27/0

1/1

Lumengrid Warden

    1 U
Creature - Human Wizard

The wardens keep watch over an endless sea of progress.

illus. Francis Tsai # 89/0

1/3

Luminesce

    W
Instant

Prevent all damage that black sources and red sources would deal this turn.

"The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest."—Lucilde Fiksdotter,leader of the Order of the White Shield

illus. Daren Bader # 28/0

Lure

    1 G G
Enchantment - Aura

Enchant creature

All creatures able to block enchanted creature do so.

Her true theft was to steal the soldiers away from their posts.

illus. D. Alexander Gregory # 276/0

Mahamoti Djinn

    4 U U
Creature - Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

illus. Greg Staples # 90/0

5/6

Manabarbs

    3 R
Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

"I don't know why people say a double-edged sword is bad. It's a sword. With two edges."—Kamahl, pit fighter

illus. Jeff Miracola # 218/0

Mantis Engine

    5
Artifact Creature - Insect

2: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

2: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

"It's a clever design. You should look closely at its gearing after it swallows your head."—Jhoira, master artificer

illus. John Zeleznik # 333/0

3/3

March of the Machines

    3 U
Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)

illus. Ben Thompson # 91/0

Mass of Ghouls

    3 B B
Creature - Zombie Warrior

"An army has filled the valley, but it's not like any army I've ever seen. There are no tents, no fires, no horses . . . just a sea of bodies, writhing and moaning, as if a pestilent village were sent to invade us."—Onean scout

illus. Lucio Parrillo # 156/0

5/3

Megrim

    2 B
Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

"Pain is both a tool and a craft. Like any tool, it must be sharpened. Like any craft, it must be practiced."—Hooks, Cabal torturer

illus. Nick Percival # 157/0

Merfolk Looter

    1 U
Creature - Merfolk Rogue

T: Draw a card, then discard a card.

It belongs to the merfolk now.—Shipwreck prayer

illus. Tristan Elwell # 92/0

1/1

Midnight Ritual

    X 2 B
Sorcery

Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.

Bury old friends deeply, lest they return bearing worms.

illus. Jeff Easley # 158/0

Might of Oaks

    3 G
Instant

Target creature gets +7/+7 until end of turn.

"Guess where I'm gonna plant this"

illus. Jeremy Jarvis # 277/0

Might Weaver

    1 G
Creature - Human Wizard

2: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)

"Let my strength harden your resolve."

illus. Larry Elmore # 278/0

2/1

Millstone

    2
Artifact

2, T: Target player puts the top two cards of their library into their graveyard.

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.

illus. John Avon # 334/0

Mind Bend

    U
Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

"The world, I've come to realize, is a blank canvas on which to paint."—Ixidor, reality sculptor

illus. Mike Dringenberg # 93/0

Mind Rot

    2 B
Sorcery

Target player discards two cards.

"The beauty of mental attacks is that your victims never remember them."—Volrath

illus. Steve Luke # 159/0

Mind Stone

    2
Artifact

T: Add C.

1, T, Sacrifice Mind Stone: Draw a card.

"Not by age but by capacity is wisdom gained."—Titus Maccius Plautus, Trinummus

illus. Adam Rex # 335/0

Mirri, Cat Warrior

    1 G G
Legendary Creature - Cat Warrior

First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

"Full of beauty and grace, with a predator's instincts . . . Although she wanders, I have always thought Mirri belongs in Llanowar most of all."—Rofellos, Llanowar emissary

illus. Daren Bader # 279/0

2/3

Mobilization

    2 W
Enchantment

Soldier creatures have vigilance.

2W: Create a 1/1 white Soldier creature token.

Wars are won with strength, valor, and numbers—especially numbers.

illus. Carl Critchlow # 29/0

Mogg Fanatic

    R
Creature - Goblin

Sacrifice Mogg Fanatic: It deals 1 damage to any target.

"I got it I got it I—"

illus. Brom # 219/0

1/1

Molimo, Maro-Sorcerer

    4 G G G
Legendary Creature - Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

"My mind is the spread of the canopy. My heart is the embrace of the roots. I am deathless Llanowar, its fury and its peace."

illus. Mark Zug # 280/0

*/*

Mortal Combat

    2 B B
Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.

illus. Mike Ploog # 160/0

Mortivore

    2 B B
Creature - Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

B: Regenerate Mortivore.

The light sigh of its breath whistles through its bones.

illus. Anthony S. Waters # 161/0

*/*

Mountain

Basic Land - Mountain

R

illus. Stephan Martiniere # 379/0

Mountain

Basic Land - Mountain

R

illus. John Avon # 376/0

Mountain

Basic Land - Mountain

R

illus. John Avon # 378/0

Mountain

Basic Land - Mountain

illus. Glen Angus # 377/0

Nantuko Husk

    2 B
Creature - Zombie Insect

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace.—Nantuko teaching

illus. Carl Critchlow # 162/0

2/2

Natural Spring

    3 G G
Sorcery

Target player gains 8 life.

"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides."—Molimo, maro-sorcerer

illus. Jeffrey R. Busch # 281/0

Naturalize

    1 G
Instant

Destroy target artifact or enchantment.

"Well, it also makes a very nice flower pot. . . ."—Arcum Dagsson, Soldevi machinist

illus. Tim Hildebrandt # 282/0

Nekrataal

    2 B B
Creature - Human Assassin

First strike

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

His victims don't have time to feel despair.

illus. Christopher Moeller # 163/0

2/1

Nightmare

    5 B
Creature - Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

illus. Carl Critchlow # 164/0

*/*

No Rest for the Wicked

    1 B
Enchantment

Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

"The soul? Here, we have no use for such frivolities."—Sitrik, birth priest

illus. Carl Critchlow # 165/0

Nomad Mythmaker

    2 W
Creature - Human Nomad Cleric

W, T: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.

illus. Darrell Riche # 30/0

2/2

Orcish Artillery

    1 R R
Creature - Orc Warrior

T: Orcish Artillery deals 2 damage to any target and 3 damage to you.

"So they want to kill my men? Well two can play at that game."—General Khurzog

illus. Jeff Miracola # 220/0

1/3

Ornithopter

    0
Artifact Creature - Thopter

Flying

"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work."—Urza, in his apprenticeship

illus. Dana Knutson # 336/0

0/2

Overgrowth

    2 G
Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional GG.

"Let the forest spread From salt, stone, and fen, let the new trees rise."—Molimo, maro-sorcerer

illus. Ron Spears # 283/0

Overrun

    2 G G G
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Nature doesn't walk.

illus. Carl Critchlow # 284/0

Pacifism

    1 W
Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

illus. Robert Bliss # 31/0

Paladin en-Vec

    1 W W
Creature - Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

"I do not consider myself a hero. I know only what the Vec teach: justice must always be served and corruption must always be opposed."

illus. Dave Kendall # 32/0

2/2

Pariah

    2 W
Enchantment - Aura

Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.

"Why would I consider penance for my actions when I have so many subjects willing to do it for me?"—Lord Konda

illus. Jon J Muth # 33/0

Peek

    U
Instant

Look at target player's hand.

Draw a card.

Sometimes you have to read between the minds.

illus. Adam Rex # 94/0

Persuasion

    3 U U
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

You control enchanted creature.

There's no telling what an accomplished mage might collect.

illus. William O'Connor # 95/0

Phage the Untouchable

    3 B B B B
Legendary Creature - Avatar Minion

When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.

illus. Ron Spears # 166/0

4/4

Phantom Warrior

    1 U U
Creature - Illusion Warrior

Phantom Warrior can't be blocked.

"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."—Ralph Waldo Emerson, "Illusions"

illus. Greg Staples # 96/0

2/2

Phyrexian Rager

    2 B
Creature - Horror

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

It takes no prisoners, but it keeps the choicest bits for Phyrexia.

illus. Mark Tedin # 167/0

2/2

Phyrexian Vault

    3
Artifact

2, T, Sacrifice a creature: Draw a card.

"The secrets of Phyrexia are expensive. You will pay in brass and bone, steel and sinew."—Kaervek

illus. Hannibal King # 337/0

Pincher Beetles

    2 G
Creature - Insect

Shroud (This creature can't be the target of spells or abilities.)

"No fair Since when does a bug get ta munch on me?"—Squee, goblin cabin hand

illus. Stephen Daniele # 285/0

3/1

Pithing Needle

    1
Artifact

As Pithing Needle enters the battlefield, choose a card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

illus. Pete Venters # 338/0

Plagiarize

    3 U
Instant

Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

"Are you thinking what I'm thinking?"

illus. Jeremy Jarvis # 97/0

Plague Beetle

    B
Creature - Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the disease they carry or for the speed at which they multiply.

illus. Tom Fleming # 168/0

1/1

Plague Wind

    7 B B
Sorcery

Destroy all creatures you don't control. They can't be regenerated.

illus. Alan Pollack # 169/0

Plains

Basic Land - Plains

W

illus. Rob Alexander # 364/0

Plains

Basic Land - Plains

W

illus. Greg Staples # 366/0

Plains

Basic Land - Plains

W

illus. Richard Wright # 367/0

Plains

Basic Land - Plains

illus. John Avon # 365/0

Platinum Angel

    7
Artifact Creature - Angel

Flying

You can't lose the game and your opponents can't win the game.

In its heart lies the secret of immortality.

illus. Brom # 339/0

4/4

Primal Rage

    1 G
Enchantment

Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)

Ferocity and cunning accounted for half the victory. Gravity accounted for the rest.

illus. Brian Snoddy # 286/0

Prodigal Pyromancer

    2 R
Creature - Human Wizard

T: Prodigal Pyromancer deals 1 damage to any target.

"What am I looking at? Ashes, dead man."

illus. Jeremy Jarvis # 221/0

1/1

Puppeteer

    2 U
Creature - Human Wizard

U, T: You may tap or untap target creature.

"That's the funny thing about free will. You don't feel any different without it."—Ambassador Laquatus

illus. Kev Walker # 98/0

1/2

Pyroclasm

    1 R
Sorcery

Pyroclasm deals 2 damage to each creature.

"When the air burns, only death breathes deep."—Bogardan mage

illus. John Avon # 222/0

Quicksand

Land

T: Add C.

T, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

illus. Roger Raupp # 356/0

Quirion Dryad

    1 G
Creature - Dryad

Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.

"Never underestimate the ability of natural forces to adapt to unnatural influences."—Molimo, maro-sorcerer

illus. Todd Lockwood # 287/0

1/1

Rage Weaver

    1 R
Creature - Human Wizard

2: Target black or green creature gains haste until end of turn. (It can attack and T this turn.)

"Let my passion spur your victory."

illus. John Matson # 223/0

2/1

Raging Goblin

    R
Creature - Goblin Berserker

Haste (This creature can attack and T as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

illus. Jeff Miracola # 224/0

1/1

Rain of Tears

    1 B B
Sorcery

Destroy target land.

"When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep."—Jacinth, Skyshroud ranger

illus. Eric Peterson # 170/0

Rampant Growth

    1 G
Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Nature grows solutions to her problems.

illus. Steven Belledin # 288/0

Ravenous Rats

    1 B
Creature - Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

Nothing is sacred to rats. Everything is simply another meal.

illus. Carl Critchlow # 171/0

1/1

Razormane Masticore

    5
Artifact Creature - Masticore

First strike (This creature deals combat damage before creatures without first strike.)

At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.

At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.

illus. Jim Murray # 340/0

5/5

Recollect

    2 G
Sorcery

Return target card from your graveyard to your hand.

"The bones of the past will tell their tales—if you know how to speak their language."—Savra

illus. Pete Venters # 289/0

Recover

    2 B
Sorcery

Return target creature card from your graveyard to your hand.

Draw a card.

As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza.

illus. Nelson DeCastro # 172/0

Regeneration

    1 G
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"A touch of vine sap in the blood, and the flesh knits as quickly as new roots twining."—Freyalise

illus. Jeremy Jarvis # 290/0

Relentless Assault

    2 R R
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Mercy? Mercy is for the playground, not the battleground."

illus. Greg Hildebrandt # 225/0

Relentless Rats

    1 B B
Creature - Rat

Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.

A deck can have any number of cards named Relentless Rats.

illus. Thomas M. Baxa # 173/0

2/2

Reminisce

    2 U
Sorcery

Target player shuffles their graveyard into their library.

Leave the door to the past even slightly ajar and it could be blown off its hinges.

illus. Ralph Horsley # 99/0

Remove Soul

    1 U
Instant

Counter target creature spell.

When your enemies are denied soldiers, they are denied victory.

illus. Adam Rex # 100/0

Reviving Dose

    2 W
Instant

You gain 3 life.

Draw a card.

Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.

illus. D. Alexander Gregory # 34/0

Reya Dawnbringer

    6 W W W
Legendary Creature - Angel

Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

"You have not died until I consent."

illus. Matthew D. Wilson # 35/0

4/6

Rhox

    4 G G
Creature - Rhino Beast

You may have Rhox assign its combat damage as though it weren't blocked.

2G: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

It's as solid as the club in its hand—and about as subtle.

illus. Mark Zug # 291/0

5/5

Righteousness

    W
Instant

Target blocking creature gets +7/+7 until end of turn.

Sometimes the greatest strength is the strength of conviction.

illus. Wayne England # 36/0

Robe of Mirrors

    U
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Some say you cannot hit what you cannot see. I prefer that you hit what I want you to see."—Arcanis the Omnipotent

illus. Christopher Moeller # 101/0

Rock Badger

    4 R
Creature - Badger Beast

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

"As it charged our keep, I mistook it for a bear. After it tore through our ramparts and half the guard, I wished it had been a bear after all."—Ballista guard

illus. Heather Hudson # 226/0

3/3

Rod of Ruin

    4
Artifact

3, T: Rod of Ruin deals 1 damage to any target.

The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.

illus. Mark Zug # 341/0

Root Maze

    G
Enchantment

Artifacts and lands enter the battlefield tapped.

Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won.

illus. Rebecca Guay # 292/0

Rootwalla

    2 G
Creature - Lizard

1G: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.

If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.

illus. Roger Raupp # 293/0

2/2

Rootwater Commando

    2 U
Creature - Merfolk

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.

illus. Mark Tedin # 102/0

2/2

Rootwater Matriarch

    2 U U
Creature - Merfolk

T: Gain control of target creature for as long as that creature is enchanted.

In the harsh depths of Rootwater, the charms of surface dwellers are quite useless . . . except as lures.

illus. Daren Bader # 103/0

2/3

Royal Assassin

    1 B B
Creature - Human Assassin

T: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

illus. Mark Zug # 174/0

1/1

Rule of Law

    2 W
Enchantment

Each player can't cast more than one spell each turn.

Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.

illus. Scott M. Fischer # 37/0

Rushwood Dryad

    1 G
Creature - Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

To a dryad, every tree in the forest is both a doorway and a window.

illus. Todd Lockwood # 294/0

2/1

Sage Owl

    1 U
Creature - Bird

Flying

When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

illus. Mark Brill # 104/0

1/1

Samite Healer

    1 W
Creature - Human Cleric

T: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

illus. Anson Maddocks # 38/0

1/1

Scalpelexis

    4 U
Creature - Beast

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.

illus. Mark Tedin # 105/0

1/5

Scathe Zombies

    2 B
Creature - Zombie

"They groaned, they stirred, they all uprose,Nor spake, nor moved their eyes;It had been strange, even in a dream,To have seen those dead men rise."—Samuel Taylor Coleridge,"The Rime of the Ancient Mariner"

illus. Kev Walker # 175/0

2/2

Scion of the Wild

    1 G G
Creature - Avatar

Scion of the Wild's power and toughness are each equal to the number of creatures you control.

It has a hundred thousand extinctions to avenge.

illus. Kev Walker # 295/0

*/*

Scoria Wurm

    4 R
Creature - Wurm

At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.

Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.

illus. Steve Firchow # 227/0

7/7

Sculpting Steel

    3
Artifact

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

An artificer once dropped one in a vault full of coins. She has yet to find it.

illus. Heather Hudson # 342/0

Sea Monster

    4 U U
Creature - Serpent

Sea Monster can't attack unless defending player controls an Island.

It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.

illus. Brian Despain # 106/0

6/6

Seedborn Muse

    3 G G
Creature - Spirit

Untap all permanents you control during each other player's untap step.

"Her voice is the wilderness, savage and pure."—Kamahl, druid acolyte

illus. Adam Rex # 296/0

2/4

Seismic Assault

    R R R
Enchantment

Discard a land card: Seismic Assault deals 2 damage to any target.

Earth arms itself with fire.

illus. Greg Staples # 228/0

Sengir Vampire

    3 B B
Creature - Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

illus. Kev Walker # 176/0

4/4

Serra Angel

    3 W W
Creature - Angel

Flying, vigilance

Her sword sings more beautifully than any choir.

illus. Greg Staples # 39/0

4/4

Serra's Embrace

    2 W W
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance.

The touch of Serra's angels bears hopes aloft and empowers noble causes.

illus. Zoltan Boros & Gabor Szikszai # 40/0

Severed Legion

    1 B B
Creature - Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

No one in Aphetto answers a knock at the door after sundown.

illus. Dany Orizio # 177/0

2/2

Shatterstorm

    2 R R
Sorcery

Destroy all artifacts. They can't be regenerated.

From a marvel of magical mechanization to a smoking stack of scrap in one easy step.

illus. Parente # 229/0

Shimmering Wings

    U
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

U: Return Shimmering Wings to its owner's hand.

"I leave words like ‘impossible' to the rabble. Whatever I imagine, I can create."—Ixidor, reality sculptor

illus. Carl Critchlow # 107/0

Shivan Dragon

    4 R R
Creature - Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

R: Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

illus. Donato Giancola # 230/0

5/5

Shivan Hellkite

    5 R R
Creature - Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

1R: Shivan Hellkite deals 1 damage to any target.

A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.

illus. Kev Walker # 231/0

5/5

Shivan Reef

Land

T: Add C.

T: Add U or R. Shivan Reef deals 1 damage to you.

illus. Rob Alexander # 357/0

Shock

    R
Instant

Shock deals 2 damage to any target.

illus. Jon Foster # 232/0

Shunt

    1 R R
Instant

Change the target of target spell with a single target.

Aranghil held her fury in her heart, hard and bright as a ruby. With its razor edge, she rewrote the laws of battle.

illus. Greg Hildebrandt # 233/0

Siege-Gang Commander

    3 R R
Creature - Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

1R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

illus. Christopher Moeller # 234/0

2/2

Sift

    3 U
Sorcery

Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.

illus. Jeremy Jarvis # 108/0

Sky Weaver

    1 U
Creature - Metathran Wizard

2: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

"Let my wisdom give you wings."

illus. Christopher Moeller # 109/0

2/1

Skyhunter Patrol

    2 W W
Creature - Cat Knight

Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

"We leonin have come to rule the plains by taking to the skies."—Raksha Golden Cub

illus. Matt Cavotta # 41/0

2/3

Skyhunter Prowler

    2 W
Creature - Cat Knight

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

As tireless as her mount, a skyhunter's vigil is measured in days.

illus. Vance Kovacs # 42/0

1/3

Skyhunter Skirmisher

    1 W W
Creature - Cat Knight

Flying, double strike

"Take the deadly grace and strength of the leonin, combined with a pteron mount capable of rending a foe in two and armed with notched steel. That is a skyhunter—and why Taj-Nar has never fallen."—Raksha Golden Cub

illus. Greg Staples # 43/0

1/1

Skyshroud Ranger

    G
Creature - Elf

T: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.

Not even the elves truly know the Skyshroud Forest. The rangers are merely the best equipped to handle its uncertainty.

illus. Mark Tedin # 297/0

1/1

Sleeper Agent

    B
Creature - Minion

When Sleeper Agent enters the battlefield, target opponent gains control of it.

At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.

illus. Randy Gallegos # 178/0

3/3

Smash

    2 R
Instant

Destroy target artifact.

Draw a card.

Ravnica's laws protect not its citizens but its industry. Aging equipment is destroyed rather than restored, to bring more money into the factories' coffers.

illus. Parente # 235/0

Snapping Drake

    3 U
Creature - Drake

Flying

The irritable drakes are solitary nesters. Even brooding females barely contain the urge to attack their own young.

illus. Dave Dorman # 110/0

3/2

Soul Feast

    3 B B
Sorcery

Target player loses 4 life and you gain 4 life.

"I smell the tang of a mortal's fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation."—Yuri, Sengir vampire

illus. Adam Rex # 179/0

Soul Warden

    W
Creature - Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

Count carefully the souls and see that none are lost.—Vec teaching

illus. Randy Gallegos # 44/0

1/1

Soulblast

    3 R R R
Instant

As an additional cost to cast this spell, sacrifice all creatures you control.

Soulblast deals damage to any target equal to the total power of the sacrificed creatures.

illus. Jim Nelson # 236/0

Spark Elemental

    R
Creature - Elemental

Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking. This creature can attack and T as soon as it comes under your control.)

At the beginning of the end step, sacrifice Spark Elemental.

Vulshok shamans could never keep them alive for more than a few seconds, yet those few seconds seemed to be enough.

illus. John Avon # 237/0

3/1

Spawning Pool

Land

Spawning Pool enters the battlefield tapped.

T: Add B.

1B: Spawning Pool becomes a 1/1 black Skeleton creature with "B: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

illus. Nils Hamm # 358/0

Spellbook

    0
Artifact

You have no maximum hand size.

"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."—Karn, silver golem

illus. Andrew Goldhawk # 343/0

Spiketail Hatchling

    1 U
Creature - Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1.

It dodges waves of water to prepare for waves of magic.

illus. Greg Staples # 111/0

1/1

Spined Wurm

    4 G
Creature - Wurm

Its spines act like the teeth of a saw, scoring distinctive marks in the vegetation of its territory.

illus. Carl Critchlow # 298/0

5/4

Spineless Thug

    1 B
Creature - Zombie Mercenary

Spineless Thug can't block.

What it lacks in backbone, it makes up for in cruelty.

illus. Matthew D. Wilson # 180/0

2/2

Spirit Link

    W
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

"We are all inextricably linked, souls woven in tapestry."

illus. Kev Walker # 45/0

Spirit Weaver

    1 W
Creature - Human Wizard

2: Target green or blue creature gets +0/+1 until end of turn.

"Let my hope be your shield."

illus. Matthew D. Wilson # 46/0

2/1

Spitting Earth

    1 R
Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

"Within each of you is the strength of a landslide."—Kumano, to his pupils

illus. Michael Koelsch # 238/0

Squee, Goblin Nabob

    2 R
Legendary Creature - Goblin

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

"Some goblins are expendable. Some are impossible to get rid of. But he's both—at the same time"—Starke

illus. Greg Staples # 239/0

1/1

Stalking Tiger

    3 G
Creature - Cat

Stalking Tiger can't be blocked by more than one creature.

In the Jamuraan jungles, there is often no separating beauty from danger.

illus. Terese Nielsen # 299/0

3/3

Stampeding Wildebeests

    2 G G
Creature - Antelope Beast

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

The most violent and destructive storms in Femeref occur on cloudless days.

illus. Randy Gallegos # 300/0

5/4

Starlight Invoker

    1 W
Creature - Human Cleric Mutant

7W: You gain 5 life.

"The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole."

illus. Glen Angus # 47/0

1/3

Steadfast Guard

    W W
Creature - Human Rebel

Vigilance (Attacking doesn't cause this creature to tap.)

"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."

illus. Michael Komarck # 48/0

2/2

Steel Golem

    3
Artifact Creature - Golem

You can't cast creature spells.

"Once you create perfection, what else is there to make?"—Arcum Dagsson, Soldevi machinist

illus. Donato Giancola # 344/0

3/4

Story Circle

    1 W W
Enchantment

As Story Circle enters the battlefield, choose a color.

W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

illus. Aleksi Briclot # 49/0

Stronghold Discipline

    2 B B
Sorcery

Each player loses 1 life for each creature they control.

In Urborg, the instigators of each new rebellion are soaked in the blood of the last.

illus. Daarken # 181/0

Stun

    1 R
Instant

Target creature can't block this turn.

Draw a card.

"Fortunately, merfolk aren't used to opponents with feet."—Gerrard of the Weatherlight

illus. Terese Nielsen # 240/0

Sudden Impact

    3 R
Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."—Dravus, lava mage

illus. Wayne Reynolds # 241/0

Sulfurous Springs

Land

T: Add C.

T: Add B or R. Sulfurous Springs deals 1 damage to you.

illus. Rob Alexander # 359/0

Sunken Hope

    3 U U
Enchantment

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.

"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."—Ambassador Laquatus

illus. Volkan Baga # 112/0

Suntail Hawk

    W
Creature - Bird

Flying

Its eye the glaring sun, its cry the keening wind.

illus. Heather Hudson # 50/0

1/1

Swamp

Basic Land - Swamp

B

illus. Richard Wright # 375/0

Swamp

Basic Land - Swamp

B

illus. John Avon # 372/0

Swamp

Basic Land - Swamp

B

illus. Jim Nelson # 374/0

Swamp

Basic Land - Swamp

illus. Ron Spencer # 373/0

Sylvan Basilisk

    3 G G
Creature - Basilisk

Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.

"We're not sure what one looks like, so to be safe, nobody look at anything until we're out of here."—Parbold Drix, veteran explorer

illus. Steven Belledin # 301/0

2/4

Sylvan Scrying

    1 G
Sorcery

Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

One glimpse of an elf's home lasts her weeks away in the wild.

illus. Scott M. Fischer # 302/0

Tangle Spider

    4 G G
Creature - Spider

Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)

Only rumors have ever escaped its web.

illus. Terese Nielsen # 303/0

3/4

Telepathy

    U
Enchantment

Your opponents play with their hands revealed.

"The question isn't whether I can read minds. It's whether I have yet to find a mind worth reading."—Ambassador Laquatus

illus. Matthew D. Wilson # 113/0

Telling Time

    1 U
Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Mastery is achieved when "telling time" becomes "telling time what to do."

illus. Scott M. Fischer # 114/0

Tempest of Light

    2 W
Instant

Destroy all enchantments.

"Let everything return to its true nature, so that destiny may takes its course."

illus. Wayne England # 51/0

Terramorphic Expanse

Land

T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

illus. Dan Scott # 360/0

Terror

    1 B
Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

illus. Adam Rex # 182/0

The Hive

    5
Artifact

5, T: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

"Their buzzing makes my bones hum from a mile away."—Galenti, treasure hunter

illus. Ron Spencer # 324/0

Thieving Magpie

    2 U U
Creature - Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies collect jewels for theirs.

illus. Una Fricker # 115/0

1/3

Threaten

    2 R
Sorcery

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and T this turn.)

Goblins' motivational techniques are crude, but effective.

illus. Pete Venters # 242/0

Thrull Surgeon

    1 B
Creature - Thrull

1B, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

"Just take a little off the top."

illus. rk post # 183/0

1/1

Thundering Giant

    3 R R
Creature - Giant

Haste (This creature can attack and T as soon as it comes under your control.)

The giant was felt a few seconds before he was seen.

illus. Mark Zug # 243/0

4/3

Tidings

    3 U U
Sorcery

Draw four cards.

"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."—Barrin, master wizard

illus. Pete Venters # 116/0

Time Stop

    4 U U
Instant

End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

illus. Scott M. Fischer # 117/0

Time Stretch

    8 U U
Sorcery

Target player takes two extra turns after this one.

There's lots of time like the present.

illus. Matt Cavotta # 118/0

Traumatize

    3 U U
Sorcery

Target player puts the top half of their library, rounded down, into their graveyard.

"The educated mind is heavy with lore and knowledge. It's also the most likely to collapse under its own weight."—Ambassador Laquatus

illus. Greg Staples # 119/0

Treasure Hunter

    2 W
Creature - Human

When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.

"The treasures of the ancients belong in museums, not in the grubby hands of grave robbers."

illus. Adam Rex # 52/0

2/2

Treetop Bracers

    1 G
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Gravity is truly what you make of it.

illus. Heather Hudson # 304/0

Treetop Village

Land

Treetop Village enters the battlefield tapped.

T: Add G.

1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)

illus. Rob Alexander # 361/0

Troll Ascetic

    1 G G
Creature - Troll Shaman

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

1G: Regenerate Troll Ascetic.

It's no coincidence that the oldest trolls are also the angriest.

illus. Puddnhead # 305/0

3/2

True Believer

    W W
Creature - Human Cleric

You have shroud. (You can't be the target of spells or abilities.)

So great is his certainty that mere facts cannot shake it.

illus. Alex Horley-Orlandelli # 53/0

2/2

Tundra Wolves

    W
Creature - Wolf

First strike (This creature deals combat damage before creatures without first strike.)

"I heard their eerie howling, the wolves calling their kindred across the frozen plains."—Onean scout

illus. Richard Sardinha # 54/0

1/1

Twincast

    U U
Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

Imitation is the most dangerous form of flattery.

illus. Christopher Moeller # 120/0

Twitch

    2 U
Instant

You may tap or untap target artifact, creature, or land.

Draw a card.

Battles are won in nuance.

illus. DiTerlizzi # 121/0

Uncontrollable Anger

    2 R R
Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.

A barbarian's heart pounds with the fury of a prisoner, threatening at any moment to break the bars of its cage.

illus. Kev Walker # 244/0

Underground River

Land

T: Add C.

T: Add U or B. Underground River deals 1 damage to you.

illus. Andrew Goldhawk # 362/0

Underworld Dreams

    B B B
Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."—Rabindranath Tagore

illus. Carl Critchlow # 184/0

Unholy Strength

    B
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1.

Such power grows the body as it shrinks the soul.

illus. Terese Nielsen # 185/0

Unsummon

    U
Instant

Return target creature to its owner's hand.

Tolarian apprentices learn to liberate Ætheric energy long before they are taught to bind it.

illus. Ron Spencer # 122/0

Upwelling

    3 G
Enchantment

Players don't lose unspent mana as steps and phases end.

Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it.

illus. Chippy # 306/0

Vampire Bats

    B
Creature - Bat

Flying (This creature can't be blocked except by creatures with flying or reach.)

B: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

illus. Chippy # 186/0

0/1

Vedalken Mastermind

    U U
Creature - Vedalken Wizard

U, T: Return target permanent you control to its owner's hand.

The vedalken see other beings from a cold distance, as either experimental subjects or objects of study.

illus. Darrell Riche # 123/0

1/2

Venerable Monk

    2 W
Creature - Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

Age wears the flesh but galvanizes the soul.

illus. D. Alexander Gregory # 55/0

2/2

Verdant Force

    5 G G G
Creature - Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.

illus. DiTerlizzi # 307/0

7/7

Viashino Runner

    3 R
Creature - Viashino

Menace (This creature can't be blocked except by two or more creatures.)

"It moved this way, an' that way, an' then before I could stick it, it jumped over my head an' was gone."—Jula, goblin raider

illus. Steve White # 245/0

3/2

Viashino Sandscout

    1 R
Creature - Viashino Scout

Haste (This creature can attack and T as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)

A viashino's overlapping scales form a buffer against Shiv's ash-flecked winds and a slippery target for goblin pikes.

illus. Scott M. Fischer # 246/0

2/1

Viridian Shaman

    2 G
Creature - Elf Shaman

When Viridian Shaman enters the battlefield, destroy target artifact.

She stands as a living symbol of the natural world and an enemy of the forces that threaten it.

illus. Scott M. Fischer # 308/0

2/2

Voice of All

    2 W W
Creature - Angel

Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.

illus. rk post # 56/0

2/2

Wall of Air

    1 U U
Creature - Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

When no falcons fly, beware the sky.—Femeref aphorism

illus. John Avon # 124/0

1/5

Wall of Fire

    1 R R
Creature - Wall

Defender (This creature can't attack.)

R: Wall of Fire gets +1/+0 until end of turn.

The erupting flames work as both barrier and weapon.

illus. Dan Dos Santos # 247/0

0/5

Wall of Swords

    3 W
Creature - Wall

Defender (This creature can't attack.)

Flying

The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands.

illus. Zoltan Boros & Gabor Szikszai # 57/0

3/5

Wall of Wood

    G
Creature - Wall

Defender (This creature can't attack.)

Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.

illus. Rebecca Guay # 309/0

0/3

Warp World

    5 R R R
Sorcery

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

illus. Ron Spencer # 248/0

Warrior's Honor

    2 W
Instant

Creatures you control get +1/+1 until end of turn.

"The day will come when the righteous warrior faces a battle she cannot win. She will greet that day as she has any other."—Asmira, holy avenger

illus. D. Alexander Gregory # 58/0

Whispersilk Cloak

    3
Artifact - Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip 2

Such cloaks are in high demand both by assassins and by those who fear them.

illus. Luca Zontini # 345/0

Wild Griffin

    2 W
Creature - Griffin

Flying

"I abandoned my dream of a squadron of griffin-riders when the cost proved too high. Three trainers were eaten for every griffin broken to the bridle."—King Darien of Kjeldor

illus. Matt Cavotta # 59/0

2/2

Windborn Muse

    3 W
Creature - Spirit

Flying

Creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.

"Her voice is justice, clear and relentless."—Akroma, angelic avenger

illus. Adam Rex # 60/0

2/3

Wrath of God

    2 W W
Sorcery

Destroy all creatures. They can't be regenerated.

illus. Kev Walker # 61/0

Wurm's Tooth

    2
Artifact

Whenever a player casts a green spell, you may gain 1 life.

A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.

illus. Alan Pollack # 346/0

Yavimaya Coast

Land

T: Add C.

T: Add G or U. Yavimaya Coast deals 1 damage to you.

illus. Anthony S. Waters # 363/0

Yavimaya Enchantress

    2 G
Creature - Human Druid

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.

illus. Terese Nielsen # 310/0

2/2

Youthful Knight

    1 W
Creature - Human Knight

First strike

Idealism fits him better than his armor.

illus. Rebecca Guay # 62/0

2/1