Tenth Edition Spoilers 383/0
Show TextAbundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
illus. Rebecca Guay # 249/0
Academy Researchers
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
They brandish their latest theories as warriors would wield weapons.
illus. Stephen Daniele # 63/0
Adarkar Wastes
: Add .
: Add or . Adarkar Wastes deals 1 damage to you.
illus. John Avon # 347/0
Afflict
Target creature gets -1/-1 until end of turn.
Draw a card.
One rarely notices a heartbeat, save when it is stolen.
illus. Roger Raupp # 125/0
Aggressive Urge
Target creature gets +1/+1 until end of turn.
Draw a card.
The power of the wild, concentrated in a single charge.
illus. Christopher Moeller # 250/0
Agonizing Memories
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost.
illus. Adam Rex # 126/0
Air Elemental
Flying
"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."—Joseph Conrad, The Mirror of the Sea
illus. Kev Walker # 64/0
Ambassador Laquatus
: Target player puts the top three cards of their library into their graveyard.
"Life is a game. The only thing that matters is whether you're a pawn or a player."
illus. Jim Murray # 65/0
Anaba Bodyguard
First strike (This creature deals combat damage before creatures without first strike.)
"They who challenge a minotaur enjoy the taste of their own blood."—Mirri of the Weatherlight
illus. Greg Staples # 187/0
Ancestor's Chosen
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
"The will of all, by my hand done."
illus. Pete Venters # 1/0
Angel of Mercy
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Every tear shed is a drop of immortality.
illus. Volkan Baga # 2/0
Angelic Blessing
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
illus. Mark Zug # 3/0
Angelic Chorus
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
The harmony of the glorious is a dirge to the wicked.
illus. Jim Murray # 4/0
Angelic Wall
Defender (This creature can't attack.)
Flying
"The Ancestor protects us in ways we can't begin to comprehend."—Mystic elder
illus. John Avon # 5/0
Angel's Feather
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
illus. Alan Pollack # 311/0
Arcane Teachings
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has "
: This creature deals 1 damage to any target."Not all knowledge is learned from parchment.
illus. Dan Dos Santos # 188/0
Arcanis the Omnipotent
: Draw three cards.
: Return Arcanis the Omnipotent to its owner's hand.
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."
illus. Justin Sweet # 66/0
Ascendant Evincar
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.
illus. Mark Zug # 127/0
Assassinate
Destroy target tapped creature.
"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."—Yurin, royal assassin
illus. Kev Walker # 128/0
Aura Graft
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
"It's not really stealing. It's more like extended borrowing."
illus. Ray Lago # 67/0
Aura of Silence
Artifact and enchantment spells your opponents cast cost
more to cast.Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Not all silences are easily broken.
illus. D. Alexander Gregory # 6/0
Avatar of Might
If an opponent controls at least four more creatures than you, this spell costs
less to cast.Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
In their most desperate hour, the elves of Llanowar had one song left to sing.
illus. rk post # 251/0
Aven Cloudchaser
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
"At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer."—Nomad myth
illus. Justin Sweet # 7/0
Aven Fisher
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
illus. Christopher Moeller # 68/0
Aven Windreader
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Target player reveals the top card of their library.
"The tiniest ripple tells a story ten fathoms deep."
illus. Greg Hildebrandt # 69/0
Ballista Squad
, : Ballista Squad deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
illus. Matthew D. Wilson # 8/0
Bandage
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Life is measured in inches. To a healer, every one of those inches is precious.
illus. Rebecca Guay # 9/0
Battlefield Forge
: Add .
: Add or . Battlefield Forge deals 1 damage to you.
illus. Darrell Riche # 348/0
Beacon of Destruction
Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
The Great Furnace's blessing is a spectacular sight, but the best view comes at a high cost.
illus. Greg Hildebrandt # 189/0
Beacon of Immortality
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
The cave floods with light. A thousand rays shine forth and meld into one.
illus. Rob Alexander # 10/0
Beacon of Unrest
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
A vertical scream pierces the night air and echoes doom through the clouds.
illus. Alan Pollack # 129/0
Benalish Knight
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
"We called them ‘armored lightning.'"—Gerrard of the Weatherlight
illus. Zoltan Boros & Gabor Szikszai # 11/0
Birds of Paradise
Flying
: Add one mana of any color.
illus. Marcelo Vignali # 252/0
Blanchwood Armor
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
"Before armor, there was bark. Before blades, there were thorns."—Molimo, maro-sorcerer
illus. Parente # 253/0
Bloodfire Colossus
, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
It took all its strength to contain the fire within.
illus. Greg Staples # 191/0
Bloodrock Cyclops
Bloodrock Cyclops attacks each combat if able.
"There are only fifty words in the cyclops language, and ten of them mean ‘kill.'"—Ertai
illus. Alex Horley-Orlandelli # 192/0
Bog Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Knowing Takenuma Swamp to be dangerous, Hisata set wards to warn him of predators. He never imagined that his murderer would pass through them unhindered.
illus. Daarken # 130/0
Bogardan Firefiend
When Bogardan Firefiend dies, it deals 2 damage to target creature.
"The next one who tells me to relax and curl up by a fire is dead."—Mirri of the Weatherlight
illus. Terese Nielsen # 193/0
Boomerang
Return target permanent to its owner's hand.
Early Jamuraan hunters devised a weapon that would return to its source. Tolarian Æthermancers developed a spell that skipped the weapon entirely.
illus. Arnie Swekel # 70/0
Bottle Gnomes
Sacrifice Bottle Gnomes: You gain 3 life.
Reinforcements . . . or refreshments?
illus. Ben Thompson # 312/0
Canopy Spider
Reach (This creature can block creatures with flying.)
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
illus. Christopher Rush # 254/0
Caves of Koilos
: Add .
: Add or . Caves of Koilos deals 1 damage to you.
illus. Jim Nelson # 350/0
Cephalid Constable
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
Cephalids don't police people. They police loyalties.
illus. Alan Pollack # 72/0
Chimeric Staff
: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
The staff unraveled in a chaotic chorus of clanging, becoming an improbable beast of hissing blades.
illus. Michael Sutfin # 313/0
Cho-Manno, Revolutionary
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
"Mercadia's masks can no longer hide the truth. Our day has come at last."
illus. Steven Belledin # 12/0
Chromatic Star
, , Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
illus. Alex Horley-Orlandelli # 314/0
Citanul Flute
, : Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
Each note of the flute mimics the call of a different beast.
illus. Greg Hildebrandt # 315/0
Civic Wayfinder
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
"These alleys are not safe. Come, I can guide you back to the market square."
illus. Cyril Van Der Haegen # 255/0
Clone
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
illus. Kev Walker # 73/0
Cloud Elemental
Flying
Cloud Elemental can block only creatures with flying.
The soratami surround their sky-castles with living clouds that serve as both sword and shield.
illus. Michael Sutfin # 74/0
Cloud Sprite
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.
illus. Mark Zug # 75/0
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Hup, two, three, four,Dunno how to count no more."
illus. Scott M. Fischer # 316/0
Colossus of Sardia
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Colossus of Sardia doesn't untap during your untap step.
: Untap Colossus of Sardia. Activate this ability only during your upkeep.
Buried under a thin layer of dirt, it was known for centuries as Mount Sardia.
illus. Greg Staples # 317/0
Commune with Nature
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
illus. Lars Grant-West # 256/0
Composite Golem
Sacrifice Composite Golem: Add
.An artificer's experiment in cross-material engineering found its own purpose as an interpreter between cultures.
illus. Mark Tedin # 318/0
Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now"—Alovnek, Boros guildmage
illus. Daren Bader # 13/0
Cone of Flame
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
illus. Chippy # 194/0
Consume Spirit
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"Your blood, your marrow, your spirit—all are mine."—Mayvar, minion of Geth
illus. Matt Thompson # 131/0
Contaminated Bond
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
"My favorite curses are those that manifest slowly, blackening the soul in ways the victim cannot hope to understand."—Erissa, bog witch
illus. Thomas M. Baxa # 132/0
Counsel of the Soratami
Draw two cards.
"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."
illus. Randy Gallegos # 76/0
Crafty Pathmage
: Target creature with power 2 or less can't be blocked this turn.
Follow the pathmage—Otarian expression meaning"escape quickly"
illus. Wayne England # 77/0
Craw Wurm
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
illus. Richard Sardinha # 257/0
Creeping Mold
Destroy target artifact, enchantment, or land.
Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
illus. Gary Ruddell # 258/0
Crucible of Worlds
You may play land cards from your graveyard.
Amidst the darkest ashes grow the strongest seeds.
illus. Ron Spencer # 319/0
Cruel Edict
Target opponent sacrifices a creature.
"Choose your next words carefully. They will be your last."—Phage the Untouchable
illus. Michael Sutfin # 133/0
Cryoclasm
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
The people of Terisiare had come to live on frozen fields as though on solid ground. Nothing reminded them of the difference more clearly than the rifts brought on by the Thaw.
illus. Zoltan Boros & Gabor Szikszai # 195/0
Deathmark
Destroy target green or white creature.
"I hope it's true that every snowflake is unique, because I never want to see one like this again. Now clean up that body."—Thangbrand Gyrdsson, Kjeldoran patrol
illus. Jeremy Jarvis # 134/0
Dehydration
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
The viashino used the spell to dry foods for crossing the Great Desert. The Suq'Ata later discovered its use in war.
illus. Arnie Swekel # 78/0
Deluge
Tap all creatures without flying.
"From the sea came all life, and to the sea it will return. The sooner the better."—Emperor Aboshan
illus. Wayne England # 79/0
Demolish
Destroy target artifact or land.
"Pound the steel until it fits.Doesn't work? Bash to bits."—Dwarven forging song
illus. Gary Ruddell # 196/0
Demon's Horn
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
illus. Alan Pollack # 320/0
Demystify
Destroy target enchantment.
"Illusion is a crutch for those with no grounding in reality."—Cho-Manno
illus. Christopher Rush # 14/0
Denizen of the Deep
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.
illus. Jim Pavelec # 80/0
Diabolic Tutor
Search your library for a card and put that card into your hand. Then shuffle your library.
The best ideas often come from the worst minds.
illus. Greg Staples # 135/0
Discombobulate
Counter target spell. Look at the top four cards of your library, then put them back in any order.
"I said ‘pick his brain,' not ‘tear off his head.'"—Riptide Project researcher
illus. Alex Horley-Orlandelli # 81/0
Distress
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
"They say the eyes are the windows to the soul. I like to break windows and take what's inside."—Braids, dementia summoner
illus. Michael Sutfin # 136/0
Doomed Necromancer
, , Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
Many necromancers share the same last words—the ones that conclude the undeath ritual.
illus. Volkan Baga # 137/0
Doubling Cube
, : Double the amount of each type of unspent mana you have.
The cube's surface is pockmarked with jagged runes that seem to shift when unobserved.
illus. Mark Tedin # 321/0
Dragon Roost
: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
Dragons erupt from peaks of chaos and flow from rivers of molten rage.
illus. Jim Pavelec # 197/0
Dragon's Claw
Whenever a player casts a red spell, you may gain 1 life.
Though no longer attached to the hand, it still holds its adversary in its grasp.
illus. Alan Pollack # 322/0
Dreamborn Muse
At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of cards in their hand.
"Her voice is insight, piercing and true."—Ixidor, reality sculptor
illus. Kev Walker # 82/0
Dross Crocodile
"As soon as it surfaced, we could all smell it. Its rancid breath reeked of half-digested carrion and its own rotting innards."—Dafri, Auriok champion
illus. Carl Critchlow # 138/0
Drudge Skeletons
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."—Nevinyrral, Necromancer's Handbook
illus. Jim Nelson # 139/0
Duct Crawler
: Target creature can't block Duct Crawler this turn.
"Boss told us to try and train 'em. Trained it to attack—it ate Flugg. Trained it to run fast—it got away. Success"—Dlig, goblin spelunker
illus. Stephen Daniele # 198/0
Dusk Imp
Flying
Imps are just intelligent enough to have an understanding of cruelty.
illus. Pete Venters # 140/0
Earth Elemental
Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
illus. Anthony S. Waters # 199/0
Elven Riders
Elven Riders can't be blocked except by Walls and/or creatures with flying.
"Wirewood cannot hide great size. Only with speed and skill can we survive here."
illus. Darrell Riche # 259/0
Elvish Berserker
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Their fury scatters enemies like a pile of dry leaves.
illus. Parente # 260/0
Elvish Champion
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless bladesTo fight a countless foe on high."—Elvish hymn
illus. D. Alexander Gregory # 261/0
Elvish Piper
, : You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.—Elvish teaching
illus. Rebecca Guay # 262/0
Enormous Baloth
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
illus. Mark Tedin # 263/0
Essence Drain
Essence Drain deals 3 damage to any target and you gain 3 life.
"The elves are right: Death inevitably leads to life. But the truly powerful don't just experience this cycle. They control it."—Crovax, ascendant evincar
illus. Jim Nelson # 141/0
Evacuation
Return all creatures to their owners' hands.
"Once I supply the breeze, you'll see your warriors for the smoke they truly are."—Alexi, zephyr mage
illus. Franz Vohwinkel # 83/0
Faerie Conclave
Faerie Conclave enters the battlefield tapped.
: Add .
: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
illus. Stephan Martiniere # 351/0
Fear
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
"Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart."—Lim-Dûl the Necromancer
illus. Adam Rex # 142/0
Femeref Archers
: Femeref Archers deals 4 damage to target attacking creature with flying.
"Bet you can't put it through the eye.""Left or right?"
illus. Zoltan Boros & Gabor Szikszai # 264/0
Festering Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
illus. Thomas M. Baxa # 143/0
Field Marshal
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
He is the only one who sees the patterns in the overlapping maps and conflicting reports.
illus. Stephen Tappin # 15/0
Firebreathing
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
"Cradle your rage close to your heart and nurture your grudge with hatred that you may unleash upon your foes a dragon's fury."—Tomor, dragonspeaker shaman
illus. Aleksi Briclot # 200/0
Fists of the Anvil
Target creature gets +4/+0 until end of turn.
Gron's mind reeled with possibilities, most of which are best left unmentioned.
illus. Pete Venters # 201/0
Flamewave Invoker
: Flamewave Invoker deals 5 damage to target player or planeswalker.
Inside even the humblest goblin lurks the potential for far greater things—and far worse.
illus. Dave Dorman # 202/0
Flashfreeze
Counter target red or green spell.
"Nature? Fire? Bah Both are chaotic and difficult to control. Ice is structured, latticed, light as a feather, massive as a glacier. In ice, there is power"—Heidar, Rimewind master
illus. Brian Despain # 84/0
Flowstone Slide
All creatures get +X/-X until end of turn.
"Like an avalanche. With teeth. That will chase you. Uphill."—Flint Foot, viashino runner
illus. Chippy # 203/0
Fog Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
"It's the perfect sentry. Those who should pass can go right through it."—Teferi
illus. Jon J Muth # 85/0
Forbidding Watchtower
Forbidding Watchtower enters the battlefield tapped.
: Add .
: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
illus. Aleksi Briclot # 352/0
Fountain of Youth
, : You gain 1 life.
Some say the fountain's waters are the first rains that fell over Dominaria.
illus. Dan Scott # 323/0
Fugitive Wizard
"The law has its place—as a footnote in my spellbook."—Siyani, fugitive mage
illus. Mark Zug # 86/0
Furnace of Rath
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
The furnace awaits the next master who would stoke the fires of apocalypse.
illus. John Matson # 204/0
Furnace Whelp
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Furnace Whelp gets +1/+0 until end of turn.
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?
illus. Matt Cavotta # 205/0
Gaea's Herald
Creature spells can't be countered.
"Gaea sings with the voice of nature rampant: a thousand howls, chitters, and cries, and none of them can be ignored."
illus. Jim Murray # 265/0
Ghitu Encampment
Ghitu Encampment enters the battlefield tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
illus. John Avon # 353/0
Ghost Warden
: Target creature gets +1/+1 until end of turn.
"I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life."—Ilromov, traveling storyteller
illus. Ittoku # 16/0
Giant Growth
Target creature gets +3/+3 until end of turn.
illus. Matt Cavotta # 266/0
Giant Spider
Reach (This creature can block creatures with flying.)
"When I trained under Multani, he bade me sit for hours watching Yavimaya's spiders. From them I learned stealth, patience, and the best way to snare a wind drake."—Mirri of the Weatherlight
illus. Randy Gallegos # 267/0
Glorious Anthem
Creatures you control get +1/+1.
Once heard, the battle song of an angel becomes part of the listener forever.
illus. Kev Walker # 17/0
Goblin Elite Infantry
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
They talk a good fight.
illus. Robert Bliss # 206/0
Goblin King
Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
illus. Ron Spears # 207/0
Goblin Lore
Draw four cards, then discard three cards at random.
"Now listen closely, my young gob. There are many ways to eat pimple bugs, but I say the best way is all smashed together between two slug chips."
illus. D. Alexander Gregory # 208/0
Goblin Piker
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
illus. DiTerlizzi # 209/0
Goblin Sky Raider
Flying (This creature can't be blocked except by creatures with flying or reach.)
The goblin word for "flying" is more accurately translated as "falling slowly."
illus. Daren Bader # 210/0
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature.
"The bonds of loyalty can tie one to the grave."—Crovax, ascendant evincar
illus. Puddnhead # 144/0
Graveborn Muse
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
"Her voice is damnation, unyielding and certain."—Phage the Untouchable
illus. Kev Walker # 145/0
Gravedigger
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
illus. Dermot Power # 146/0
Grizzly Bears
"We cannot forget that among all of Dominaria's wonders, a system of life exists, with prey and predators that will never fight wars nor vie for ancient power."—Jolrael, empress of beasts
illus. D. J. Cleland-Hura # 268/0
Guerrilla Tactics
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
illus. Dave Dorman # 211/0
Hail of Arrows
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo."—General Takeno
illus. Anthony S. Waters # 18/0
Hate Weaver
: Target blue or red creature gets +1/+0 until end of turn.
"Let my hate fuel your fury."
illus. Roger Raupp # 147/0
Head Games
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles their library.
illus. Terese Nielsen # 148/0
Heart of Light
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.
For those who reach enlightenment, violence is an unnecessary distraction.
illus. Luca Zontini # 19/0
Hidden Horror
When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
If the presence of evil were obvious, it wouldn't be nearly as dangerous.
illus. Brom # 149/0
High Ground
Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.
illus. rk post # 20/0
Highway Robber
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
"Tonight, madam, it's your money and your life."
illus. Kev Walker # 150/0
Hill Giant
Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
illus. Kev Walker # 212/0
Holy Day
Prevent all combat damage that would be dealt this turn.
"Today there is feasting and peace across our land, but the war has not ended. Tuck away your bloodlust. You'll need it tomorrow."—Karrim, Samite healer
illus. Volkan Baga # 21/0
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
"May angels fly at your back. May your blade cleave the darkness."—War blessing of Serra
illus. Terese Nielsen # 22/0
Honor Guard
: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
illus. Dan Dos Santos # 23/0
Horseshoe Crab
: Untap Horseshoe Crab.
"Hmm . . . It looks kinda like a bug. Let's crack it open an' see if it tastes like one"—Squee, goblin cabin hand
illus. Scott Kirschner # 87/0
Howling Mine
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.
illus. Ralph Horsley # 325/0
Hunted Wumpus
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
illus. Thomas M. Baxa # 269/0
Hurkyl's Recall
Return all artifacts target player owns to their hand.
Hurkyl's research at the College of Lat-Nam wasn't enough to stop the two brothers, but for centuries thereafter her spellcraft taught artificers restraint.
illus. Ralph Horsley # 88/0
Hurricane
Hurricane deals X damage to each creature with flying and each player.
"Don't envy the grandeur of drakes. Their impression of grace fades when the first gust sends them crashing into one another."—Molimo, maro-sorcerer
illus. John Howe # 270/0
Hypnotic Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Its victims are known by their eyes: shattered vessels leaking broken dreams.
illus. Greg Staples # 151/0
Icatian Priest
: Target creature gets +1/+1 until end of turn.
Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.
illus. Stephen Tappin # 24/0
Icy Manipulator
, : Tap target artifact, creature, or land.
In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.
illus. Matt Cavotta # 326/0
Incinerate
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Yes, I think ‘toast' is an appropriate description."—Jaya Ballard, task mage
illus. Zoltan Boros & Gabor Szikszai # 213/0
Jayemdae Tome
, : Draw a card.
illus. Donato Giancola # 327/0
Joiner Adept
Lands you control have "
: Add one mana of any color."A talented apprentice makes all things. The master makes all things possible.
illus. Heather Hudson # 271/0
Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
Built with neither a way to steer nor a way to stop, the juggernauts were simply aimed at an enemy's best defenses and told to charge.
illus. Arnie Swekel # 328/0
Kamahl, Pit Fighter
Haste (This creature can attack and
as soon as it comes under your control.): Kamahl, Pit Fighter deals 3 damage to any target.
In times when freedom seems lost, great souls arise to reclaim it.
illus. Kev Walker # 214/0
Karplusan Forest
: Add .
: Add or . Karplusan Forest deals 1 damage to you.
illus. John Avon # 354/0
Karplusan Strider
Karplusan Strider can't be the target of blue or black spells.
The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.
illus. Dan Scott # 272/0
Kavu Climber
When Kavu Climber enters the battlefield, draw a card.
"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above."—Taseen, elvish bard
illus. Rob Alexander # 273/0
Kjeldoran Royal Guard
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Upon the frozen tundra stand the Kjeldoran Royal Guard, pikes raised, with the king's oath upon their lips.
illus. Carl Critchlow # 25/0
Knight of Dusk
: Destroy target creature blocking Knight of Dusk.
"Challenge me with your strongest. I will paint my sword with their blood."
illus. rk post # 152/0
Kraken's Eye
Whenever a player casts a blue spell, you may gain 1 life.
Bright as a mirror, dark as the sea.
illus. Alan Pollack # 329/0
Lava Axe
Lava Axe deals 5 damage to target player or planeswalker.
"Catch"
illus. Brian Snoddy # 215/0
Lavaborn Muse
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player.
"Her voice is disaster, painful and final."—Matoc, lavamancer
illus. Brian Snoddy # 216/0
Legacy Weapon
: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
illus. Terese Nielsen # 330/0
Leonin Scimitar
Equipped creature gets +1/+1.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)"Every scratch tells a story, and every notch has a name. Four generations have held this blade. You shall not disappoint them."—Initiation of Laena, skyhunter
illus. Doug Chaffee # 331/0
Lightning Elemental
Haste (This creature can attack and
as soon as it comes under your control.)"A flash of the lightning, a break of the wave,He passes from life to his rest in the grave."—William Knox, "Mortality"
illus. Kev Walker # 217/0
Llanowar Elves
: Add .
One bone broken for every twig snapped underfoot.—Llanowar penalty for trespassing
illus. Kev Walker # 274/0
Llanowar Sentinel
When Llanowar Sentinel enters the battlefield, you may pay
. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library."The forest has as many eyes as leaves."—Mirri of the Weatherlight
illus. Randy Gallegos # 275/0
Llanowar Wastes
: Add .
: Add or . Llanowar Wastes deals 1 damage to you.
illus. Rob Alexander # 355/0
Looming Shade
: Looming Shade gets +1/+1 until end of turn.
Its form never rests, propelled by some undetectable gale from beyond the gloom.
illus. Kev Walker # 153/0
Lord of the Pit
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
illus. Michael Sutfin # 154/0
Lord of the Undead
Other Zombie creatures get +1/+1.
, : Return target Zombie card from your graveyard to your hand.
"Do not weep at your defeat, my dear. In death, you will serve a greater purpose—mine."
illus. Brom # 155/0
Loxodon Mystic
, : Tap target creature.
Elder mystics take their vow of silence so seriously that they impose it on any who enter their presence.
illus. Randy Gallegos # 26/0
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
illus. Jeremy Jarvis # 332/0
Loyal Sentry
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
"My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep."
illus. Michael Sutfin # 27/0
Lumengrid Warden
The wardens keep watch over an endless sea of progress.
illus. Francis Tsai # 89/0
Luminesce
Prevent all damage that black sources and red sources would deal this turn.
"The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest."—Lucilde Fiksdotter,leader of the Order of the White Shield
illus. Daren Bader # 28/0
Lure
Enchant creature
All creatures able to block enchanted creature do so.
Her true theft was to steal the soldiers away from their posts.
illus. D. Alexander Gregory # 276/0
Mahamoti Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
illus. Greg Staples # 90/0
Manabarbs
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
"I don't know why people say a double-edged sword is bad. It's a sword. With two edges."—Kamahl, pit fighter
illus. Jeff Miracola # 218/0
Mantis Engine
: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
"It's a clever design. You should look closely at its gearing after it swallows your head."—Jhoira, master artificer
illus. John Zeleznik # 333/0
March of the Machines
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
illus. Ben Thompson # 91/0
Mass of Ghouls
"An army has filled the valley, but it's not like any army I've ever seen. There are no tents, no fires, no horses . . . just a sea of bodies, writhing and moaning, as if a pestilent village were sent to invade us."—Onean scout
illus. Lucio Parrillo # 156/0
Megrim
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
"Pain is both a tool and a craft. Like any tool, it must be sharpened. Like any craft, it must be practiced."—Hooks, Cabal torturer
illus. Nick Percival # 157/0
Merfolk Looter
: Draw a card, then discard a card.
It belongs to the merfolk now.—Shipwreck prayer
illus. Tristan Elwell # 92/0
Midnight Ritual
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Bury old friends deeply, lest they return bearing worms.
illus. Jeff Easley # 158/0
Might of Oaks
Target creature gets +7/+7 until end of turn.
"Guess where I'm gonna plant this"
illus. Jeremy Jarvis # 277/0
Might Weaver
: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)
"Let my strength harden your resolve."
illus. Larry Elmore # 278/0
Millstone
, : Target player puts the top two cards of their library into their graveyard.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
illus. John Avon # 334/0
Mind Bend
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
"The world, I've come to realize, is a blank canvas on which to paint."—Ixidor, reality sculptor
illus. Mike Dringenberg # 93/0
Mind Rot
Target player discards two cards.
"The beauty of mental attacks is that your victims never remember them."—Volrath
illus. Steve Luke # 159/0
Mind Stone
: Add .
, , Sacrifice Mind Stone: Draw a card.
"Not by age but by capacity is wisdom gained."—Titus Maccius Plautus, Trinummus
illus. Adam Rex # 335/0
Mirri, Cat Warrior
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
"Full of beauty and grace, with a predator's instincts . . . Although she wanders, I have always thought Mirri belongs in Llanowar most of all."—Rofellos, Llanowar emissary
illus. Daren Bader # 279/0
Mobilization
Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.
Wars are won with strength, valor, and numbers—especially numbers.
illus. Carl Critchlow # 29/0
Mogg Fanatic
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
"I got it I got it I—"
illus. Brom # 219/0
Molimo, Maro-Sorcerer
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
"My mind is the spread of the canopy. My heart is the embrace of the roots. I am deathless Llanowar, its fury and its peace."
illus. Mark Zug # 280/0
Mortal Combat
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.
illus. Mike Ploog # 160/0
Mortivore
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate Mortivore.
The light sigh of its breath whistles through its bones.
illus. Anthony S. Waters # 161/0
Nantuko Husk
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
The soul sheds light, and death is its shadow. When the light dims, life and death embrace.—Nantuko teaching
illus. Carl Critchlow # 162/0
Natural Spring
Target player gains 8 life.
"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides."—Molimo, maro-sorcerer
illus. Jeffrey R. Busch # 281/0
Naturalize
Destroy target artifact or enchantment.
"Well, it also makes a very nice flower pot. . . ."—Arcum Dagsson, Soldevi machinist
illus. Tim Hildebrandt # 282/0
Nekrataal
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
His victims don't have time to feel despair.
illus. Christopher Moeller # 163/0
Nightmare
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
illus. Carl Critchlow # 164/0
No Rest for the Wicked
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
"The soul? Here, we have no use for such frivolities."—Sitrik, birth priest
illus. Carl Critchlow # 165/0
Nomad Mythmaker
, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.
illus. Darrell Riche # 30/0
Orcish Artillery
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
"So they want to kill my men? Well two can play at that game."—General Khurzog
illus. Jeff Miracola # 220/0
Ornithopter
Flying
"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work."—Urza, in his apprenticeship
illus. Dana Knutson # 336/0
Overgrowth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
."Let the forest spread From salt, stone, and fen, let the new trees rise."—Molimo, maro-sorcerer
illus. Ron Spears # 283/0
Overrun
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
illus. Carl Critchlow # 284/0
Pacifism
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
illus. Robert Bliss # 31/0
Paladin en-Vec
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
"I do not consider myself a hero. I know only what the Vec teach: justice must always be served and corruption must always be opposed."
illus. Dave Kendall # 32/0
Pariah
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
"Why would I consider penance for my actions when I have so many subjects willing to do it for me?"—Lord Konda
illus. Jon J Muth # 33/0
Peek
Look at target player's hand.
Draw a card.
Sometimes you have to read between the minds.
illus. Adam Rex # 94/0
Persuasion
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
You control enchanted creature.
There's no telling what an accomplished mage might collect.
illus. William O'Connor # 95/0
Phage the Untouchable
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
illus. Ron Spears # 166/0
Phantom Warrior
Phantom Warrior can't be blocked.
"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."—Ralph Waldo Emerson, "Illusions"
illus. Greg Staples # 96/0
Phyrexian Rager
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
It takes no prisoners, but it keeps the choicest bits for Phyrexia.
illus. Mark Tedin # 167/0
Phyrexian Vault
, , Sacrifice a creature: Draw a card.
"The secrets of Phyrexia are expensive. You will pay in brass and bone, steel and sinew."—Kaervek
illus. Hannibal King # 337/0
Pincher Beetles
Shroud (This creature can't be the target of spells or abilities.)
"No fair Since when does a bug get ta munch on me?"—Squee, goblin cabin hand
illus. Stephen Daniele # 285/0
Pithing Needle
As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
illus. Pete Venters # 338/0
Plagiarize
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
"Are you thinking what I'm thinking?"
illus. Jeremy Jarvis # 97/0
Plague Beetle
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
illus. Tom Fleming # 168/0
Plague Wind
Destroy all creatures you don't control. They can't be regenerated.
illus. Alan Pollack # 169/0
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
In its heart lies the secret of immortality.
illus. Brom # 339/0
Primal Rage
Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)
Ferocity and cunning accounted for half the victory. Gravity accounted for the rest.
illus. Brian Snoddy # 286/0
Prodigal Pyromancer
: Prodigal Pyromancer deals 1 damage to any target.
"What am I looking at? Ashes, dead man."
illus. Jeremy Jarvis # 221/0
Puppeteer
, : You may tap or untap target creature.
"That's the funny thing about free will. You don't feel any different without it."—Ambassador Laquatus
illus. Kev Walker # 98/0
Pyroclasm
Pyroclasm deals 2 damage to each creature.
"When the air burns, only death breathes deep."—Bogardan mage
illus. John Avon # 222/0
Quicksand
: Add .
, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
illus. Roger Raupp # 356/0
Quirion Dryad
Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
"Never underestimate the ability of natural forces to adapt to unnatural influences."—Molimo, maro-sorcerer
illus. Todd Lockwood # 287/0
Rage Weaver
: Target black or green creature gains haste until end of turn. (It can attack and this turn.)
"Let my passion spur your victory."
illus. John Matson # 223/0
Raging Goblin
Haste (This creature can attack and
as soon as it comes under your control.)He raged at the world, at his family, at his life. But mostly he just raged.
illus. Jeff Miracola # 224/0
Rain of Tears
Destroy target land.
"When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep."—Jacinth, Skyshroud ranger
illus. Eric Peterson # 170/0
Rampant Growth
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Nature grows solutions to her problems.
illus. Steven Belledin # 288/0
Ravenous Rats
When Ravenous Rats enters the battlefield, target opponent discards a card.
Nothing is sacred to rats. Everything is simply another meal.
illus. Carl Critchlow # 171/0
Razormane Masticore
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
illus. Jim Murray # 340/0
Recollect
Return target card from your graveyard to your hand.
"The bones of the past will tell their tales—if you know how to speak their language."—Savra
illus. Pete Venters # 289/0
Recover
Return target creature card from your graveyard to your hand.
Draw a card.
As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza.
illus. Nelson DeCastro # 172/0
Regeneration
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"A touch of vine sap in the blood, and the flesh knits as quickly as new roots twining."—Freyalise
illus. Jeremy Jarvis # 290/0
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
"Mercy? Mercy is for the playground, not the battleground."
illus. Greg Hildebrandt # 225/0
Relentless Rats
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
illus. Thomas M. Baxa # 173/0
Reminisce
Target player shuffles their graveyard into their library.
Leave the door to the past even slightly ajar and it could be blown off its hinges.
illus. Ralph Horsley # 99/0
Remove Soul
Counter target creature spell.
When your enemies are denied soldiers, they are denied victory.
illus. Adam Rex # 100/0
Reviving Dose
You gain 3 life.
Draw a card.
Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.
illus. D. Alexander Gregory # 34/0
Reya Dawnbringer
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
"You have not died until I consent."
illus. Matthew D. Wilson # 35/0
Rhox
You may have Rhox assign its combat damage as though it weren't blocked.
: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
It's as solid as the club in its hand—and about as subtle.
illus. Mark Zug # 291/0
Righteousness
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
illus. Wayne England # 36/0
Robe of Mirrors
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
"Some say you cannot hit what you cannot see. I prefer that you hit what I want you to see."—Arcanis the Omnipotent
illus. Christopher Moeller # 101/0
Rock Badger
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
"As it charged our keep, I mistook it for a bear. After it tore through our ramparts and half the guard, I wished it had been a bear after all."—Ballista guard
illus. Heather Hudson # 226/0
Rod of Ruin
, : Rod of Ruin deals 1 damage to any target.
The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
illus. Mark Zug # 341/0
Root Maze
Artifacts and lands enter the battlefield tapped.
Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won.
illus. Rebecca Guay # 292/0
Rootwalla
: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
illus. Roger Raupp # 293/0
Rootwater Commando
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.
illus. Mark Tedin # 102/0
Rootwater Matriarch
: Gain control of target creature for as long as that creature is enchanted.
In the harsh depths of Rootwater, the charms of surface dwellers are quite useless . . . except as lures.
illus. Daren Bader # 103/0
Royal Assassin
: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
illus. Mark Zug # 174/0
Rule of Law
Each player can't cast more than one spell each turn.
Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.
illus. Scott M. Fischer # 37/0
Rushwood Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
To a dryad, every tree in the forest is both a doorway and a window.
illus. Todd Lockwood # 294/0
Sage Owl
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
illus. Mark Brill # 104/0
Samite Healer
: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
illus. Anson Maddocks # 38/0
Scalpelexis
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
illus. Mark Tedin # 105/0
Scathe Zombies
"They groaned, they stirred, they all uprose,Nor spake, nor moved their eyes;It had been strange, even in a dream,To have seen those dead men rise."—Samuel Taylor Coleridge,"The Rime of the Ancient Mariner"
illus. Kev Walker # 175/0
Scion of the Wild
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
It has a hundred thousand extinctions to avenge.
illus. Kev Walker # 295/0
Scoria Wurm
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.
illus. Steve Firchow # 227/0
Sculpting Steel
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
An artificer once dropped one in a vault full of coins. She has yet to find it.
illus. Heather Hudson # 342/0
Sea Monster
Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
illus. Brian Despain # 106/0
Seedborn Muse
Untap all permanents you control during each other player's untap step.
"Her voice is the wilderness, savage and pure."—Kamahl, druid acolyte
illus. Adam Rex # 296/0
Seismic Assault
Discard a land card: Seismic Assault deals 2 damage to any target.
Earth arms itself with fire.
illus. Greg Staples # 228/0
Sengir Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
illus. Kev Walker # 176/0
Serra Angel
Flying, vigilance
Her sword sings more beautifully than any choir.
illus. Greg Staples # 39/0
Serra's Embrace
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
The touch of Serra's angels bears hopes aloft and empowers noble causes.
illus. Zoltan Boros & Gabor Szikszai # 40/0
Severed Legion
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
No one in Aphetto answers a knock at the door after sundown.
illus. Dany Orizio # 177/0
Shatterstorm
Destroy all artifacts. They can't be regenerated.
From a marvel of magical mechanization to a smoking stack of scrap in one easy step.
illus. Parente # 229/0
Shimmering Wings
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
: Return Shimmering Wings to its owner's hand.
"I leave words like ‘impossible' to the rabble. Whatever I imagine, I can create."—Ixidor, reality sculptor
illus. Carl Critchlow # 107/0
Shivan Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
illus. Donato Giancola # 230/0
Shivan Hellkite
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Hellkite deals 1 damage to any target.
A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.
illus. Kev Walker # 231/0
Shivan Reef
: Add .
: Add or . Shivan Reef deals 1 damage to you.
illus. Rob Alexander # 357/0
Shunt
Change the target of target spell with a single target.
Aranghil held her fury in her heart, hard and bright as a ruby. With its razor edge, she rewrote the laws of battle.
illus. Greg Hildebrandt # 233/0
Siege-Gang Commander
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
illus. Christopher Moeller # 234/0
Sift
Draw three cards, then discard a card.
Dwell longest on the thoughts that shine brightest.
illus. Jeremy Jarvis # 108/0
Sky Weaver
: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
"Let my wisdom give you wings."
illus. Christopher Moeller # 109/0
Skyhunter Patrol
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
"We leonin have come to rule the plains by taking to the skies."—Raksha Golden Cub
illus. Matt Cavotta # 41/0
Skyhunter Prowler
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
As tireless as her mount, a skyhunter's vigil is measured in days.
illus. Vance Kovacs # 42/0
Skyhunter Skirmisher
Flying, double strike
"Take the deadly grace and strength of the leonin, combined with a pteron mount capable of rending a foe in two and armed with notched steel. That is a skyhunter—and why Taj-Nar has never fallen."—Raksha Golden Cub
illus. Greg Staples # 43/0
Skyshroud Ranger
: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
Not even the elves truly know the Skyshroud Forest. The rangers are merely the best equipped to handle its uncertainty.
illus. Mark Tedin # 297/0
Sleeper Agent
When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
illus. Randy Gallegos # 178/0
Smash
Destroy target artifact.
Draw a card.
Ravnica's laws protect not its citizens but its industry. Aging equipment is destroyed rather than restored, to bring more money into the factories' coffers.
illus. Parente # 235/0
Snapping Drake
Flying
The irritable drakes are solitary nesters. Even brooding females barely contain the urge to attack their own young.
illus. Dave Dorman # 110/0
Soul Feast
Target player loses 4 life and you gain 4 life.
"I smell the tang of a mortal's fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation."—Yuri, Sengir vampire
illus. Adam Rex # 179/0
Soul Warden
Whenever another creature enters the battlefield, you gain 1 life.
Count carefully the souls and see that none are lost.—Vec teaching
illus. Randy Gallegos # 44/0
Soulblast
As an additional cost to cast this spell, sacrifice all creatures you control.
Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
illus. Jim Nelson # 236/0
Spark Elemental
Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking. This creature can attack and
as soon as it comes under your control.)At the beginning of the end step, sacrifice Spark Elemental.
Vulshok shamans could never keep them alive for more than a few seconds, yet those few seconds seemed to be enough.
illus. John Avon # 237/0