Ninth Edition Spoilers 360/0
Show TextAdarkar Wastes
: Add .
: Add or . Adarkar Wastes deals 1 damage to you.
illus. John Avon # 317/0
Air Elemental
Flying
Pray that it doesn't seek the safety of your lungs.
illus. Nick Percival # 58/0
Aladdin's Ring
, : Aladdin's Ring deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."—Nervan, royal jeweler
illus. Dave Dorman # 286/0
Anaba Shaman
, : Anaba Shaman deals 1 damage to any target.
Just try taking this bull by the horns.
illus. Simon Bisley # 172/0
Anaconda
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.
illus. Andrew Robinson # 229/0
Anarchist
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Those who will not follow are doomed to lead.
illus. Brom # 173/0
Ancient Silverback
: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
illus. Scott M. Fischer # 230/0
Angel of Mercy
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
illus. Melissa A. Benson # 1/0
Angelic Blessing
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
illus. Mark Zug # 2/0
Angel's Feather
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
illus. Alan Pollack # 287/0
Annex
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
You should see how small the map is.
illus. John Avon # 59/0
Archivist
: Draw a card.
"Sit down and read. Educate yourself for the coming conflicts."—Mary Harris "Mother" Jones
illus. Donato Giancola # 60/0
Aven Cloudchaser
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
illus. Justin Sweet # 3/0
Aven Fisher
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
illus. Christopher Moeller # 61/0
Aven Flock
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Aven Flock gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
illus. Greg & Tim Hildebrandt # 4/0
Aven Windreader
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Target player reveals the top card of their library.
"The tiniest ripple tells a story ten fathoms deep."
illus. Greg & Tim Hildebrandt # 62/0
Azure Drake
Flying
Little dreamt could seem so cruelAs waiting for the wings outspread, The jagged teeth, the burning eyes,And dagger-claws that clench to nerves.
illus. Janine Johnston # 63/0
Balduvian Barbarians
"From the snowy slopes of Kaelor,To the canyons of Bandu,We drink and fight and feast and dieAs we were born to do."—Balduvian tavern song
illus. Jim Nelson # 174/0
Baleful Stare
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."
illus. Randy Gallegos # 64/0
Ballista Squad
, : Ballista Squad deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
illus. Matthew D. Wilson # 5/0
Battle of Wits
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.
illus. Edward P. Beard, Jr. # 65/0
Battlefield Forge
: Add .
: Add or . Battlefield Forge deals 1 damage to you.
illus. Darrell Riche # 318/0
Beast of Burden
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
Though it was built as an instrument of labor, it wasn't long before it became an instrument of war.
illus. Chippy # 288/0
Biorhythm
Each player's life total becomes the number of creatures they control.
"I have seen life's purpose, and now it is my own."—Kamahl, druid acolyte
illus. Ron Spears # 231/0
Blackmail
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.
illus. Christopher Moeller # 115/0
Blanchwood Armor
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
illus. Paolo Parente # 232/0
Blaze
Blaze deals X damage to any target.
Fire never dies alone.
illus. Alex Horley-Orlandelli # 175/0
Blessed Orator
Other creatures you control get +0/+1.
"He spoke with the tongue of Angels; we fought with the strength of lions."—Handel, infantry soldier
illus. Terese Nielsen # 6/0
Blinding Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
"Their eyes will shrivel and blacken before faith's true light."
illus. Todd Lockwood # 7/0
Blinking Spirit
: Return Blinking Spirit to its owner's hand.
"Don't look at it Maybe it'll go away"—Ib Halfheart, goblin tactician
illus. L. A. Williams # 8/0
Blood Moon
Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.
illus. Franz Vohwinkel # 176/0
Bloodfire Colossus
, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
It took all its strength to contain the fire within.
illus. Greg Staples # 177/0
Bog Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
Think of it as a butcher knife with wings.
illus. Carl Critchlow # 116/0
Bog Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
The bodies of its victims are the only tracks it leaves.
illus. Ted Naifeh # 117/0
Boiling Seas
Destroy all Islands.
What burns the land, boils the seas.
illus. Tom Wänerstrand # 178/0
Booby Trap
As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name.
The chosen player reveals each card they draw.
When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
illus. Doug Chaffee # 289/0
Boomerang
Return target permanent to its owner's hand.
"Returne from whence ye came. . . ."—Edmund Spenser, The Faerie Queene
illus. Arnie Swekel # 66/0
Bottle Gnomes
Sacrifice Bottle Gnomes: You gain 3 life.
Reinforcements . . . or refreshments?
illus. Ben Thompson # 290/0
Caves of Koilos
: Add .
: Add or . Caves of Koilos deals 1 damage to you.
illus. Jim Nelson # 320/0
Chastise
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."—Mystic elder
illus. Carl Critchlow # 9/0
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
illus. Christopher Rush # 10/0
Circle of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
illus. Christopher Rush # 11/0
Clone
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
illus. Kev Walker # 67/0
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Hup, two, three, four,Dunno how to count no more."
illus. Scott M. Fischer # 291/0
Coercion
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"Of all I that I have lost, I miss my mind the most."
illus. DiTerlizzi # 118/0
Confiscate
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
You control enchanted permanent.
illus. Adam Rex # 68/0
Consume Spirit
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"Your blood, your marrow, your spirit—all are mine."—Mayvar, minion of Geth
illus. Matt Thompson # 119/0
Contaminated Bond
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
illus. Thomas M. Baxa # 120/0
Coral Eel
Some fishers like to eat eels, and some eels like to eat fishers.
illus. Una Fricker # 3/0
Counsel of the Soratami
Draw two cards.
"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."
illus. Randy Gallegos # 69/0
Cowardice
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
"Cowards die many times before their deaths;The valiant never taste of death but once."—William Shakespeare, Julius Caesar
illus. Michael Sutfin # 70/0
Crafty Pathmage
: Target creature with power 2 or less can't be blocked this turn.
Follow the pathmage—Otarian expression meaning"escape quickly"
illus. Wayne England # 71/0
Craw Wurm
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
illus. Richard Sardinha # 233/0
Creeping Mold
Destroy target artifact, enchantment, or land.
Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
illus. Rob Alexander # 234/0
Crossbow Infantry
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."—Onean sergeant
illus. James Bernardin # 12/0
Cruel Edict
Target opponent sacrifices a creature.
"No mockeries now for them; no prayers nor bells, / Nor any voice of mourning save the choirs,— / The shrill, demented choirs of wailing shells."—Wilfred Owen,"Anthem for Doomed Youth"
illus. Michael Sutfin # 121/0
Dancing Scimitar
Flying (This creature can't be blocked except by creatures with flying or reach.)
A blade that has never known sheath, a hilt that has never known hand.
illus. Ron Spears # 292/0
Daring Apprentice
, Sacrifice Daring Apprentice: Counter target spell.
In front of every great wizard is a doomed apprentice.
illus. Dany Orizio # 72/0
Dark Banishing
Destroy target nonblack creature. It can't be regenerated.
"Ha, banishment? Be merciful, say ‘death,'For exile hath more terror in his look,Much more than death."—William Shakespeare, Romeo and Juliet
illus. Dermot Power # 122/0
Death Pits of Rath
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
"Neither could I forget what I had read of these pits—that the sudden extinction of life formed no part of their most horrible plan."—Edgar Allan Poe,"The Pit and the Pendulum"
illus. Greg & Tim Hildebrandt # 123/0
Deathgazer
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Your entire life passes before its eyes.
illus. Donato Giancola # 124/0
Defense Grid
Each spell costs
more to cast except during its controller's turn.It lights up the sky, beckoning enemies only to repel them.
illus. Mark Tedin # 293/0
Dehydration
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
illus. Arnie Swekel # 73/0
Demolish
Destroy target artifact or land.
"Pound the steel until it fits.Doesn't work? Bash to bits."—Dwarven forging song
illus. Gary Ruddell # 179/0
Demon's Horn
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
illus. Alan Pollack # 294/0
Diabolic Tutor
Search your library for a card and put that card into your hand. Then shuffle your library.
The best ideas often come from the worst minds.
illus. Rick Farrell # 125/0
Disrupting Scepter
, : Target player discards a card. Activate this ability only during your turn.
"True power is controlling not only the hearts of your subjects, but their minds as well."
illus. Stuart Griffin # 295/0
Dragon's Claw
Whenever a player casts a red spell, you may gain 1 life.
Though no longer attached to the hand, it still holds its adversary in its grasp.
illus. Alan Pollack # 296/0
Dream Prowler
Dream Prowler can't be blocked as long as it's attacking alone.
"To think that some find sleep a restful state."—Volrath
illus. Matt Cavotta # 74/0
Drudge Skeletons
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off." —Nevinyrral, Necromancer's Handbook
illus. Jim Nelson # 126/0
Eager Cadet
"Training? Seeing my crops burnt to cinders was all the ‘training' I needed."
illus. Scott M. Fischer # 1/0
Early Harvest
Target player untaps all basic lands they control.
"Earth's increase, foison plenty, Barns and garners never empty:Vines with clust'ring bunches growing; Plants with goodly burden bowing." —William Shakespeare, The Tempest
illus. Heather Hudson # 235/0
Elvish Bard
All creatures able to block Elvish Bard do so.
Helplessly drawn in, the bard's enemies quickly find there's more than song to be found.
illus. Rob Alexander # 236/0
Elvish Berserker
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Their fury scatters enemies like a pile of dry leaves.
illus. Paolo Parente # 237/0
Elvish Champion
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless bladesTo fight a countless foe on high."—Elvish hymn
illus. D. Alexander Gregory # 238/0
Elvish Piper
, : You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.—Elvish teaching
illus. Rebecca Guay # 239/0
Elvish Warrior
"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
illus. Christopher Moeller # 240/0
Emperor Crocodile
When you control no other creatures, sacrifice Emperor Crocodile.
The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.
illus. Kev Walker # 241/0
Enfeeblement
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
"If it is weak, either kill it or ignore it. Anything else honors it."—Kaervek
illus. John Bolton # 127/0
Enormous Baloth
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
illus. Mark Tedin # 9/0
Enrage
Target creature gets +X/+0 until end of turn.
The barbarians call it "touching the soul of the dragon."
illus. Justin Sweet # 180/0
Evacuation
Return all creatures to their owners' hands.
Which is more unsettling: the roar of battle or the silence that follows?
illus. Rob Alexander # 75/0
Execute
Destroy target white creature. It can't be regenerated.
Draw a card.
"Any fool who would die for honor is better off dead."—Cabal Patriarch
illus. Gary Ruddell # 128/0
Exhaustion
Creatures and lands target opponent controls don't untap during their next untap step.
Tired doesn't even begin to cover it.
illus. Paolo Parente # 76/0
Fear
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
"Don't fear the darkness. Fear what it hides."—Remin, venerable monk
illus. Adam Rex # 129/0
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"—Mairsil, the Pretender
illus. John Avon # 297/0
Festering Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
illus. Thomas M. Baxa # 130/0
Final Punishment
Target player loses life equal to the damage already dealt to that player this turn.
The pain of a lifetime—every scrape, illness, and bruise—condensed into a single moment.
illus. Matt Thompson # 131/0
Firebreathing
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
illus. Mike Kerr # 181/0
Fishliver Oil
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
illus. Ralph Horsley # 77/0
Flame Wave
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
"I hear the roaring of a wave whose waters are red and whose mists are black."—Oracle en-Vec
illus. Donato Giancola # 182/0
Flashfires
Destroy all Plains.
Dry grass is tinder before the spark.
illus. Randy Gallegos # 183/0
Fleeting Image
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return Fleeting Image to its owner's hand.
"Beware lest you lose the substance by grasping at the shadow."—Aesop, Fables, trans. Jacobs
illus. Dave Dorman # 78/0
Flowstone Crusher
: Flowstone Crusher gets +1/-1 until end of turn.
"What's better than smashing things with a rock? A rock that gets up and smashes things for you."—Toggo, goblin weaponsmith
illus. Ben Thompson # 184/0
Flowstone Shambler
: Flowstone Shambler gets +1/-1 until end of turn.
Flowstone troops are notoriously difficult to keep in formation.
illus. Jim Nelson # 185/0
Flowstone Slide
All creatures get +X/-X until end of turn.
It may look like soil, but its nature is malice.
illus. Chippy # 186/0
Foot Soldiers
Infantry deployment is the art of putting your troops in the wrong place at the right time.
illus. Kev Walker # 14/0
Force of Nature
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay
.illus. Greg Staples # 242/0
Form of the Dragon
At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
illus. Carl Critchlow # 187/0
Foul Imp
Flying
When Foul Imp enters the battlefield, you lose 2 life.
The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.
illus. Kev Walker # 132/0
Fugitive Wizard
The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.
illus. Jim Nelson # 80/0
Furnace of Rath
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
The furnace awaits the next master who would stoke the fires of apocalypse.
illus. John Matson # 188/0
Giant Cockroach
Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.
illus. Heather Hudson # 133/0
Giant Growth
Target creature gets +3/+3 until end of turn.
illus. Jim Murray # 243/0
Giant Octopus
"Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair."—Jules Verne, Twenty Thousand Leagues under the Sea, trans. Lewis
illus. Heather Hudson # 4/0
Giant Spider
Reach (This creature can block creatures with flying.)
Watching the spider's web—Llanowar expression meaning"focusing on the wrong thing"
illus. Randy Gallegos # 244/0
Gift of Estates
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
illus. Hugh Jamieson # 15/0
Glorious Anthem
Creatures you control get +1/+1.
Each victory adds a new verse.
illus. Kev Walker # 16/0
Glory Seeker
The turning of the tide always begins with one soldier's decision to head back into the fray.
illus. Dave Dorman # 17/0
Gluttonous Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Greed and gluttony led him to death. Now they are his greatest assets.
illus. Thomas M. Baxa # 134/0
Goblin Balloon Brigade
: Goblin Balloon Brigade gains flying until end of turn.
They patched the holes, loaded their sharpest rocks, spanked their children one last time, and lurched off into the sunset.
illus. Lars Grant-West # 189/0
Goblin Brigand
Goblin Brigand attacks each combat if able.
Like a loaded cannon—point and shoot.
illus. Arnie Swekel # 190/0
Goblin Chariot
Haste (This creature can attack the turn it comes under your control.)
The hardest part of his training is learning not to eat the boar.
illus. John Howe # 191/0
Goblin King
Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
illus. Ron Spears # 192/0
Goblin Mountaineer
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
The only thing worse than a goblin is a goblin that knows his way around.
illus. Pete Venters # 193/0
Goblin Piker
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
illus. DiTerlizzi # 194/0
Goblin Raider
Goblin Raider can't block.
He's smart for a goblin. He can do two things: hit and run.
illus. Greg Staples # 8/0
Goblin Sky Raider
Flying (This creature can't be blocked except by creatures with flying or reach.)
The goblin word for "flying" is more accurately translated as "falling slowly."
illus. Daren Bader # 195/0
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature.
"The bonds of loyalty can tie one to the grave."—Crovax, ascendant evincar
illus. Puddnhead # 135/0
Gravedigger
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
illus. Dermot Power # 136/0
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
"To examine the causes of life, we must first have recourse to death."—Mary Shelley, Frankenstein
illus. Douglas Shuler # 245/0
Grizzly Bears
Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
illus. D. J. Cleland-Hura # 246/0
Groundskeeper
: Return target basic land card from your graveyard to your hand.
"Soldiers speak of defending the soil, but they care only for their nations. I care nothing for their nations and everything for the soil."
illus. Alan Rabinowitz # 247/0
Guerrilla Tactics
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
illus. Ron Spencer # 196/0
Hell's Caretaker
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.
illus. Greg Staples # 137/0
Highway Robber
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
"Tonight, madam, it's your money and your life."
illus. Kev Walker # 138/0
Hill Giant
Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
illus. Dany Orizio # 197/0
Hollow Dogs
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
illus. Jeff Miracola # 139/0
Holy Day
Prevent all combat damage that would be dealt this turn.
"The day of Spirits; my soul's calm retreat / Which none disturb"—Henry Vaughan, "The Night"
illus. Pete Venters # 18/0
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Such power protects the body with the strength of the soul.
illus. Scott M. Fischer # 19/0
Honor Guard
: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
illus. Mark Zug # 20/0
Horned Turtle
It doesn't like having visitors . . . unless it's having them for lunch.
illus. DiTerlizzi # 81/0
Horror of Horrors
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
illus. Simon Bisley # 140/0
Howling Mine
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.
illus. Dana Knutson # 298/0
Hunted Wumpus
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
illus. Thomas M. Baxa # 248/0
Hypnotic Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
illus. Greg Staples # 141/0
Icy Manipulator
, : Tap target artifact, creature, or land.
In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.
illus. Matt Cavotta # 299/0
Imaginary Pet
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
"It followed me home. Can I keep it?"
illus. Christopher Rush # 82/0
Index
Look at the top five cards of your library, then put them back in any order.
"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."
illus. Kev Walker # 5/0
Infantry Veteran
: Target attacking creature gets +1/+1 until end of turn.
"This scar? From a zombie's teeth. This scar? From a barbarian's axe. That scar? I don't talk about that one."
illus. Christopher Rush # 21/0
Inspirit
Untap target creature. It gets +2/+4 until end of turn.
"The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike"—General Douglas MacArthur,to the people of the Philippines
illus. Simon Bisley # 22/0
Ivory Mask
You have shroud. (You can't be the target of spells or abilities.)
Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.
illus. Glen Angus # 23/0
Jade Statue
: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.
"The paradox of jade statues is that their victims never really expect attack, but they are never completely surprised either."—Kabel, Tolarian archivist
illus. Jim Pavelec # 300/0
Jester's Cap
, , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles their library.
"Know your foes' strengths as well as their weaknesses."—Arcum Dagsson, Soldevi machinist
illus. D. Alexander Gregory # 301/0
Kami of Old Stone
"There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains."—Snow-Fur, kitsune poet
illus. Stephen Tappin # 24/0
Karplusan Forest
: Add .
: Add or . Karplusan Forest deals 1 damage to you.
illus. John Avon # 321/0
Karplusan Yeti
: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
illus. Wayne England # 198/0
Kavu Climber
When Kavu Climber enters the battlefield, draw a card.
"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above."—Taseen, elvish bard
illus. Rob Alexander # 249/0
King Cheetah
Flash
If you find yourself and a friend being chased by a king cheetah, you have but one chance: Trip your friend.—Suq'Ata wisdom
illus. Terese Nielsen # 250/0
Kird Ape
Kird Ape gets +1/+2 as long as you control a Forest.
It puts the "fur" in "fury."
illus. Terese Nielsen # 199/0
Kraken's Eye
Whenever a player casts a blue spell, you may gain 1 life.
Bright as a mirror, dark as the sea.
illus. Alan Pollack # 302/0
Lava Axe
Lava Axe deals 5 damage to target player or planeswalker.
"Catch"
illus. Brian Snoddy # 200/0
Leonin Skyhunter
Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
illus. Kev Walker # 25/0
Levitation
Creatures you control have flying.
Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.
illus. Heather Hudson # 83/0
Ley Druid
: Untap target land.
After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed.
illus. Edward P. Beard, Jr. # 251/0
Lightning Elemental
Haste (This creature can attack and
as soon as it comes under your control.)"A flash of the lightning, a break of the wave,He passes from life to his rest in the grave."—William Knox, "Mortality"
illus. Kev Walker # 201/0
Llanowar Behemoth
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines."—Gerrard of the Weatherlight
illus. Kev Walker # 252/0
Llanowar Elves
: Add .
One bone broken for every twig snapped underfoot.—Llanowar penalty for trespassing
illus. Kev Walker # 253/0
Llanowar Wastes
: Add .
: Add or . Llanowar Wastes deals 1 damage to you.
illus. Rob Alexander # 322/0
Looming Shade
: Looming Shade gets +1/+1 until end of turn.
On darkness feeding, in nightmares breeding.
illus. Kev Walker # 142/0
Lord of the Undead
Other Zombie creatures get +1/+1.
, : Return target Zombie card from your graveyard to your hand.
"I confer with Death itself. What could you possibly do to injure me?"
illus. Brom # 143/0
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
illus. Jeremy Jarvis # 303/0
Lumengrid Warden
His peers derive knowledge from ancient tomes locked within dark spires. He finds knowledge within the solitude of a lifetime spent watching the Quicksilver Sea.
illus. Francis Tsai # 84/0
Magnivore
Haste (This creature can attack the turn it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
illus. Carl Critchlow # 202/0
Mahamoti Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
illus. Greg Staples # 85/0
Mana Clash
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
illus. Ron Spencer # 203/0
Mana Leak
Counter target spell unless its controller pays
.The fatal flaw in every plan is the assumption that you know more than your enemy.
illus. Christopher Rush # 86/0
Marble Titan
Creatures with power 3 or greater don't untap during their controllers' untap steps.
It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.
illus. Brom # 26/0
Maro
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
illus. Stuart Griffin # 254/0
Master Decoy
, : Tap target creature.
A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
illus. Ben Thompson # 27/0
Master Healer
: Prevent the next 4 damage that would be dealt to any target this turn.
Behind his eyes is the pain of every soldier his hands have healed.
illus. Adam Rex # 28/0
Megrim
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
"You can run from your pain, but you will tire before it does."—Gerrard of the Weatherlight
illus. Nick Percival # 144/0
Mending Hands
Prevent the next 4 damage that would be dealt to any target this turn.
"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope." —Tender-Hand, kitsune healer
illus. Douglas Shuler # 29/0
Might of Oaks
Target creature gets +7/+7 until end of turn.
"Guess where I'm gonna plant this"
illus. Greg Staples # 255/0
Millstone
, : Target player puts the top two cards of their library into their graveyard.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
illus. John Avon # 304/0
Mind Bend
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
illus. Tony Szczudlo # 87/0
Mind Rot
Target player discards two cards.
"The beauty of mental attacks is that your victims never remember them."—Volrath
illus. Steve Luke # 145/0
Mindslicer
When Mindslicer dies, each player discards their hand.
It is the thing that goes bump in the night.
illus. Kev Walker # 146/0
Mogg Sentry
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
Nothing makes a mogg madder than having to wake up.
illus. Greg Staples # 204/0
Mortivore
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate Mortivore.
illus. Anthony S. Waters # 147/0
Nantuko Husk
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
The soul sheds light, and death is its shadow. When the light dims, life and death embrace.—Nantuko teaching
illus. Carl Critchlow # 148/0
Natural Affinity
All lands become 2/2 creatures until end of turn. They're still lands.
As long as the dryads are a part of the forest, the forest is a part of the army.
illus. Pete Venters # 256/0
Natural Spring
Target player gains 8 life.
The dying ask for water because they know it contains life.
illus. Janine Johnston # 257/0
Naturalize
Destroy target artifact or enchantment.
"Well, it also makes a very nice flower pot. . . ."—Arcum Dagsson, Soldevi machinist
illus. Jeff Miracola # 258/0
Needle Storm
Needle Storm deals 4 damage to each creature with flying.
The rain is driven like nails.
illus. Val Mayerik # 259/0
Nekrataal
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
illus. Adrian Smith # 149/0
Nightmare
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
illus. Carl Critchlow # 150/0
Norwood Ranger
The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.
illus. Ron Spencer # 260/0
Ogre Taskmaster
Ogre Taskmaster can't block.
Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.
illus. Dany Orizio # 205/0
Oracle's Attendants
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
They follow the prophecy to each new prophet, guarding the future from the present.
illus. Dany Orizio # 30/0
Orcish Artillery
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
"So they want to kill my men? Well two can play at that game."—General Khurzog
illus. Jeff Miracola # 206/0
Order of the Sacred Bell
"My brother, it may now be time to ring the bell and put out the call for aid."
illus. Carl Critchlow # 261/0
Ornithopter
Flying
"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work."—Urza, in his apprenticeship
illus. Dana Knutson # 305/0
Overgrowth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.illus. Christopher Rush # 262/0
Pacifism
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
illus. Robert Bliss # 31/0
Paladin en-Vec
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
illus. Simon Bisley # 32/0
Panic Attack
Up to three target creatures can't block this turn.
Sometimes everyone decides to go for help at the same time.
illus. Mike Ploog # 207/0
Peace of Mind
, Discard a card: You gain 3 life.
"What can a peasant get for free that an emperor can never buy?"—Dal riddle
illus. Randy Elliott # 33/0
Pegasus Charger
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
illus. Val Mayerik # 34/0
Persecute
Choose a color. Target player reveals their hand and discards all cards of that color.
"Of all the tyrannies on humane kindThe worst is that which persecutes the mind."—John Dryden,"The Hind and the Panther"
illus. D. Alexander Gregory # 151/0
Phantom Warrior
Phantom Warrior can't be blocked.
"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."—Ralph Waldo Emerson, "Illusions"
illus. Greg Staples # 88/0
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
A drop of humanity for a sea of power.
illus. Carl Critchlow # 152/0
Phyrexian Gargantua
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Other Phyrexians have nightmares about the gargantua.
illus. Carl Critchlow # 153/0
Phyrexian Hulk
It doesn't think. It doesn't feel.It doesn't laugh or cry.All it does from dusk till dawnIs make the soldiers die.—Onean children's rhyme
illus. Matthew D. Wilson # 306/0
Plagiarize
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
"Are you thinking what I'm thinking?"
illus. Jeremy Jarvis # 89/0
Plague Beetle
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
illus. Tom Fleming # 154/0
Plague Wind
Destroy all creatures you don't control. They can't be regenerated.
"The second wind of ascension is Reaver, slaying the unworthy."—Keld Triumphant
illus. Alan Pollack # 155/0
Polymorph
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
illus. Robert Bliss # 90/0
Puppeteer
, : You may tap or untap target creature.
"Getting people to do what you want is merely a matter of telling them what they want to hear."
illus. Scott M. Fischer # 91/0
Pyroclasm
Pyroclasm deals 2 damage to each creature.
"When the air burns, only death breathes deep."—Bogardan mage
illus. John Avon # 208/0
Quicksand
: Add .
, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
illus. Roger Raupp # 323/0
Raging Goblin
Haste (This creature can attack and
as soon as it comes under your control.)He raged at the world, at his family, at his life. But mostly he just raged.
illus. Jeff Miracola # 209/0
Raise Dead
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
illus. Carl Critchlow # 156/0
Rampant Growth
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Nature grows solutions to her problems.
illus. Tom Kyffin # 263/0
Rathi Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
illus. Christopher Rush # 210/0
Ravenous Rats
When Ravenous Rats enters the battlefield, target opponent discards a card.
Nothing is sacred to the rats. Everything is simply another meal.
illus. Carl Critchlow # 157/0
Razortooth Rats
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
"Men and rats both hunger: we for our playthings; they, for us."—Crovax, ascendant evincar
illus. Carl Critchlow # 158/0
Reclaim
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.
illus. Andrew Robinson # 264/0
Reflexes
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
illus. Donato Giancola # 211/0
Regeneration
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
illus. Adam Rex # 265/0
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
"Mercy? Mercy is for the playground, not the battleground."
illus. Greg & Tim Hildebrandt # 212/0
Reminisce
Target player shuffles their graveyard into their library.
Leave the door to the past even slightly ajar and it could be blown off its hinges.
illus. Ralph Horsley # 92/0
Remove Soul
Counter target creature spell.
When your enemies are denied soldiers, they are denied victory.
illus. Adam Rex # 93/0
Reverse Damage
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"My enemy's hatred is his weakness. My enemy's anger is my strength."—Remin, venerable monk
illus. Thomas Gianni # 35/0
Rewind
Counter target spell. Untap up to four lands.
"Let's go over this one more time. . . ."
illus. Dermot Power # 94/0
Righteousness
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
illus. Mike Dringenberg # 36/0
River Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
illus. Una Fricker # 266/0
Rod of Ruin
, : Rod of Ruin deals 1 damage to any target.
The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
illus. Eric Deschamps # 307/0
Rogue Kavu
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
Every litter of kavu yields one cub that refuses to hunt with the pack.
illus. Darrell Riche # 213/0
Rootbreaker Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
illus. Richard Kane Ferguson # 267/0
Rootwalla
: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
illus. Roger Raupp # 268/0
Royal Assassin
: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
illus. Mark Zug # 159/0
Rukh Egg
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.
illus. Mark Zug # 214/0
Sacred Ground
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.
illus. Gary Ruddell # 37/0
Sacred Nectar
You gain 4 life.
"Over the silver mountains,Where spring the nectar fountains, There will I kiss The bowl of bliss;And drink my everlasting fill. . . ."—Sir Walter Raleigh, "The Pilgrimage"
illus. Janine Johnston # 38/0
Sage Aven
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.
illus. Randy Gallegos # 95/0
Samite Healer
: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
illus. Anson Maddocks # 39/0
Sanctum Guardian
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
illus. Donato Giancola # 40/0
Sandstone Warrior
First strike (This creature deals combat damage before creatures without first strike.)
: Sandstone Warrior gets +1/+0 until end of turn.
illus. Lars Grant-West # 215/0
Savannah Lions
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.—Somali proverb
illus. Carl Critchlow # 41/0
Scaled Wurm
The wurms become so big, a single scale can be used as a roof for a human dwelling.
illus. Wayne England # 269/0
Scathe Zombies
"They groaned, they stirred, they all uprose,Nor spake, nor moved their eyes;It had been strange, even in a dream,To have seen those dead men rise."—Samuel Taylor Coleridge,"The Rime of the Ancient Mariner"
illus. Kev Walker # 160/0
Sea Monster
Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
illus. Daniel Gelon # 96/0
Sea's Claim
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
"Who's the crazy one now?"—Torgle, mountaintop boatmaker
illus. Thomas Gianni # 97/0
Seasoned Marshal
Whenever Seasoned Marshal attacks, you may tap target creature.
"We are not interested in the possibilities of defeat."—Queen Victoria
illus. Matthew D. Wilson # 42/0
Seedborn Muse
Untap all permanents you control during each other player's untap step.
"Her voice is the wilderness, savage and pure."—Kamahl, druid acolyte
illus. Adam Rex # 270/0
Seething Song
Add
."The purest ore is produced from the hottest furnace, and the brightest thunder-bolt is elicited from the darkest storm."—Charles Colton
illus. Martina Pilcerova # 216/0
Sengir Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
illus. Kev Walker # 161/0
Serpent Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.
illus. Ron Spencer # 162/0
Serra Angel
Flying, vigilance
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
illus. Greg Staples # 43/0
Serra's Blessing
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."
illus. Rebecca Guay # 44/0
Shard Phoenix
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
illus. Paolo Parente # 217/0
Shivan Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
illus. Donato Giancola # 219/0
Shivan Reef
: Add .
: Add or . Shivan Reef deals 1 damage to you.
illus. Rob Alexander # 324/0
Shock
Shock deals 2 damage to any target.
"Once I saw a goblin shouting at a thunderstorm. He lost the argument pretty quickly." —Wandering mage
illus. Randy Gallegos # 220/0
Sift
Draw three cards, then discard a card.
Dwell longest on the thoughts that shine brightest.
illus. Jeremy Jarvis # 98/0
Silklash Spider
Reach
: Silklash Spider deals X damage to each creature with flying.
The only thing that flies over the Krosan Forest is the wind.
illus. Iain McCaig # 271/0
Skyhunter Prowler
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
illus. Vance Kovacs # 45/0
Slate of Ancestry
, , Discard your hand: Draw a card for each creature you control.
The pattern of life can be studied like a book, if you know how to read it.
illus. Corey D. Macourek # 308/0
Slay
Destroy target green creature. It can't be regenerated.
Draw a card.
The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.
illus. Ben Thompson # 163/0
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"Gambling with mages never is."—Remin, venerable monk
illus. Jim Murray # 99/0
Soul Feast
Target player loses 4 life and you gain 4 life.
You are who you eat.
illus. Adam Rex # 164/0
Soul Warden
Whenever another creature enters the battlefield, you gain 1 life.
Count carefully the souls and see that none are lost.—Vec teaching
illus. Randy Gallegos # 46/0
Spellbook
You have no maximum hand size.
"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."—Karn, silver golem
illus. Andrew Goldhawk # 309/0
Spined Wurm
"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan"—Wandering mage
illus. Carl Critchlow # 10/0
Spineless Thug
Spineless Thug can't block.
What it lacks in backbone, it makes up for in cruelty.
illus. Matthew D. Wilson # 165/0
Spirit Link
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
illus. Kev Walker # 47/0
Stone Rain
Destroy target land.
illus. John Matson # 221/0
Storage Matrix
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
illus. Patrick Ho # 310/0
Storm Crow
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
illus. John Matson # 100/0
Story Circle
As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
illus. Alan Pollack # 48/0
Stream of Life
Target player gains X life.
illus. Andrew Goldhawk # 272/0
Sudden Impact
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."—Dravus, lava mage
illus. Simon Bisley # 222/0
Sulfurous Springs
: Add .
: Add or . Sulfurous Springs deals 1 damage to you.
illus. Rob Alexander # 325/0
Summer Bloom
You may play up to three additional lands this turn.
Summer sends its kiss with warmth and blooming life.
illus. Nicola Leonard # 273/0
Suntail Hawk
Flying
Its eye the glaring sun, its cry the keening wind.
illus. Heather Hudson # 49/0
Swarm of Rats
Swarm of Rats's power is equal to the number of Rats you control.
"Rats, rats, rats Hundreds, thousands, millions of them, and every one a life."—Bram Stoker, Dracula
illus. Kev Walker # 166/0
Tanglebloom
, : You gain 1 life.
The bloom contains no seeds. It's meant only to nourish the forest's inhabitants.
illus. Val Mayerik # 311/0
Teferi's Puzzle Box
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
illus. Donato Giancola # 312/0
Telepathy
Your opponents play with their hands revealed.
"Secrets? What secrets?"
illus. Matthew D. Wilson # 101/0
Tempest of Light
Destroy all enchantments.
"Let everything return to its true nature, so that destiny may take its course."
illus. Wayne England # 50/0
Temporal Adept
, : Return target permanent to its owner's hand.
"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?"—Temporal Manipulation 101 final exam,Tolarian Academy
illus. Mark Tedin # 102/0
Thieving Magpie
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies steal jewels for theirs.
illus. Una Fricker # 103/0
Thought Courier
: Draw a card, then discard a card.
"There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price."
illus. Stephen Tappin # 104/0
Thran Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
As a beaver's teeth grow unchecked without regular use, so does the golem's armor grow without regular battles.
illus. Ron Spears # 313/0
Threaten
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and
this turn.)Goblins' motivational techniques are crude, but effective.
illus. Pete Venters # 223/0
Thundermare
Haste (This creature can attack the turn it comes under your control.)
When Thundermare enters the battlefield, tap all other creatures.
Its hooves strike lightning and the thunder follows quickly after.
illus. Bob Eggleton # 224/0
Tidal Kraken
Tidal Kraken can't be blocked.
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
illus. Christopher Moeller # 105/0
Tidings
Draw four cards.
"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."—Barrin, master wizard
illus. Pete Venters # 106/0
Time Ebb
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
illus. Thomas M. Baxa # 107/0
Trade Routes
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
The wise, the righteous, the mighty—the merchant feeds them all.
illus. Matt Cavotta # 108/0
Trained Armodon
Armodons are trained to step on things. Enemy things.
illus. Gary Leach # 274/0
Traumatize
Target player puts the top half of their library, rounded down, into their graveyard.