Mirrodin Spoilers 306/0
Show TextAether Spellbomb
, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
, Sacrifice Aether Spellbomb: Draw a card.
"Release that which was never caged."—Spellbomb inscription
illus. Jim Nelson # 141/0
Altar of Shadows
At the beginning of your precombat main phase, add
for each charge counter on Altar of Shadows., : Destroy target creature. Then put a charge counter on Altar of Shadows.
illus. Sam Wood # 143/0
Altar's Light
Exile target artifact or enchantment.
"The altar does nothing; the device is crushed under the weight of its own impurity."—Ushanti, leonin seer
illus. Daren Bader # 1/0
Ancient Den
(Ancient Den isn't a spell.)
: Add .
Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.
illus. Rob Alexander # 278/0
Annul
Counter target artifact or enchantment spell.
"Murder of the living is tragic, but murder of the idea is unforgivable."—Janus, speaker of the synod
illus. Brian Snoddy # 29/0
Arc-Slogger
, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.
A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail.
illus. Jeff Easley # 85/0
Arrest
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"Unfortunately, it doesn't restrain the beast's smell."—Glissa Sunseeker
illus. Tim Hildebrandt # 2/0
Assert Authority
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
illus. Greg Hildebrandt # 30/0
Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
On Dominaria, a scavenger. On Mirrodin, a predator.
illus. Puddnhead # 86/0
Auriok Bladewarden
: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
The Auriok have learned through constant struggle that allies are more precious than water.
illus. Dave Dorman # 3/0
Auriok Steelshaper
Equip costs you pay cost
less.As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
They put their safety in his hands. He puts sharpened steel in theirs.
illus. Dany Orizio # 4/0
Auriok Transfixer
, : Tap target artifact.
"My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young."
illus. Stephen Tappin # 5/0
Awe Strike
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees.
illus. Scott M. Fischer # 6/0
Banshee's Blade
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip
( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)illus. Bradley Williams # 144/0
Barter in Blood
Each player sacrifices two creatures.
"In the game of conquest, who cares about the pawns if the king yet reigns?"—Geth, keeper of the Vault
illus. Paolo Parente # 57/0
Battlegrowth
Put a +1/+1 counter on target creature.
"I would gladly die for the forest, but I'm much better at killing for it."
illus. John Matson # 113/0
Betrayal of Flesh
Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
illus. Wayne England # 58/0
Blinding Beam
Choose one —
• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
Entwine
(Choose both if you pay the entwine cost.)illus. Doug Chaffee # 7/0
Blinkmoth Urn
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds
for each artifact they control.The vedalken embed such urns in their living artifact creations.
illus. David Martin # 145/0
Blinkmoth Well
: Add .
, : Tap target noncreature artifact.
When dictated by blinkmoth migratory patterns, clouds of tiny lights well up from Mirrodin's core.
illus. David Martin # 279/0
Bloodscent
All creatures able to block target creature this turn do so.
To study the predators of the Tangle, two people are required: one to watch from above, and one to run like hell.
illus. Matt Cavotta # 114/0
Bonesplitter
Equipped creature gets +2/+0.
Equip
illus. Darrell Riche # 146/0
Bosh, Iron Golem
Trample
, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to any target.
As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets buried deep in his memory.
illus. Brom # 147/0
Bottle Gnomes
Sacrifice Bottle Gnomes: You gain 3 life.
Reinforcements . . . or refreshments?
illus. Ben Thompson # 148/0
Broodstar
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
illus. Glen Angus # 31/0
Brown Ouphe
, : Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
In a strange twist of fate, one of the most annoying creatures in the multiverse was brought to the place where it could cause the most damage.
illus. Greg Hildebrandt # 115/0
Cathodion
When Cathodion dies, add
.Cathodions repair the Great Furnace by soldering parts of themselves to the mechanism. Eventually, they become one with the machine.
illus. Eric Peterson # 149/0
Chalice of the Void
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
illus. Mark Zug # 150/0
Chimney Imp
Flying
When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
illus. Christopher Moeller # 59/0
Chromatic Sphere
, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
"As expected, this sphere's design reflects the colors of the four moons . . . plus another?"—Pontifex, elder researcher
illus. Brian Snoddy # 151/0
Chrome Mox
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
illus. Donato Giancola # 152/0
Clockwork Beetle
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
illus. Arnie Swekel # 153/0
Clockwork Condor
Flying
Clockwork Condor enters the battlefield with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
illus. Arnie Swekel # 154/0
Clockwork Dragon
Flying
Clockwork Dragon enters the battlefield with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on Clockwork Dragon.
illus. Arnie Swekel # 155/0
Clockwork Vorrac
Trample
Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on Clockwork Vorrac.
illus. Arnie Swekel # 156/0
Cloudpost
Cloudpost enters the battlefield tapped.
: Add for each Locus on the battlefield.
"He watches from above. He watches from below. He watches from within."—Inscription on Tel-Jilad, the Tree of Tales
illus. Martina Pilcerova # 280/0
Cobalt Golem
: Cobalt Golem gains flying until end of turn.
Centuries before the first tides of the Quicksilver Sea rose to meet each new sun, Mirrodin's light shone on the golems alone.
illus. Paolo Parente # 157/0
Confusion in the Ranks
Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
illus. Ron Spencer # 87/0
Consume Spirit
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
Mephidross changes all who dwell there, taking their lives and adding them to its own.
illus. Matt Thompson # 60/0
Contaminated Bond
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
This leash disciplines the master.
illus. Thomas M. Baxa # 61/0
Copper Myr
: Add .
The elves thought of the myr as minor threats, just as the myr thought of the elves.
illus. Kev Walker # 158/0
Copperhoof Vorrac
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
Like all forest beasts, it lives by one rule: if there's no room to grow, make some.
illus. Matt Cavotta # 116/0
Creeping Mold
Destroy target artifact, enchantment, or land.
The deadliest force on Mirrodin isn't the largest organism—it's the smallest.
illus. Dany Orizio # 117/0
Crystal Shard
, or , : Return target creature to its owner's hand unless its controller pays .
The vedalken know it is not of this world, so they know that this world is not the only one.
illus. Doug Chaffee # 159/0
Culling Scales
At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.)
illus. Daren Bader # 160/0
Damping Matrix
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.
illus. Mike Dringenberg # 161/0
Dead-Iron Sledge
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip
( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)illus. Ray Lago # 162/0
Deconstruct
Destroy target artifact. Add
."Nothing in this world, not even magic, likes to be caged."
illus. D. Alexander Gregory # 118/0
Detonate
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
The goblins have forty-two different words for "ow."
illus. Dave Dorman # 88/0
Disarm
Unattach all Equipment from target creature.
"Be thankful I left you your clothes."
illus. Alex Horley-Orlandelli # 32/0
Disciple of the Vault
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
He stands in the shadow of his lord, Geth, drinking in the dark energies of the Vault.
illus. Matt Thompson # 62/0
Domineer
Enchant artifact creature
You control enchanted artifact creature.
Since they haven't seen their original master for millennia, golems are eager to take orders from anyone.
illus. Jon Foster # 33/0
Dragon Blood
, : Put a +1/+1 counter on target creature.
A single drop turns skin to scale and fist to claw.
illus. Ron Spencer # 163/0
Dream's Grip
Choose one —
• Tap target permanent.
• Untap target permanent.
Entwine
(Choose both if you pay the entwine cost.)illus. Jim Nelson # 34/0
Dross Harvester
Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature dies, you gain 2 life.
illus. Michael Sutfin # 63/0
Dross Prowler
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
"I would never have believed that on a world with four suns there could exist a place so dark."—Glissa Sunseeker
illus. Michael Sutfin # 64/0
Dross Scorpion
Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
They skitter out of the mists to consume fresh kill before Mephidross has a chance to corrode it away.
illus. Jim Nelson # 164/0
Duplicant
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
illus. Thomas M. Baxa # 165/0
Duskworker
Whenever Duskworker becomes blocked, regenerate it.
: Duskworker gets +1/+0 until end of turn.
At the setting of each sun, it emerges to clean Mirrodin's floor of the day's carrion.
illus. Greg Staples # 166/0
Electrostatic Bolt
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
It's hard to avoid electric shock when the entire plane is metallic.
illus. Randy Gallegos # 89/0
Elf Replica
, Sacrifice Elf Replica: Destroy target enchantment.
It hunts with unnerving ferocity.
illus. Carl Critchlow # 167/0
Empyrial Plate
Equipped creature gets +1/+1 for each card in your hand.
Equip
illus. Paolo Parente # 168/0
Extraplanar Lens
Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
illus. Lars Grant-West # 169/0
Fabricate
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
"The secret to invention is to see something in your mind, then find where it hides in the world."
illus. Glen Angus # 35/0
Fangren Hunter
Trample
Big ones hunt the elves, so the elves hunt the small ones to keep them from getting big.
illus. Darrell Riche # 119/0
Farsight Mask
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.
It turns the adversity of the moment into the knowledge of a lifetime.
illus. Ben Thompson # 170/0
Fatespinner
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
No one knows what she is watching, but she never takes her eyes off it.
illus. rk post # 36/0
Fiery Gambit
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
illus. Scott M. Fischer # 90/0
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
( : Attach to target creature you control. Equip only as a sorcery.)illus. Christopher Moeller # 171/0
Fists of the Anvil
Target creature gets +4/+0 until end of turn.
Gron's mind reeled with possibilities, most of which are best left unmentioned.
illus. Pete Venters # 91/0
Flayed Nim
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
: Regenerate Flayed Nim.
illus. Trevor Hairsine # 65/0
Forge Armor
As an additional cost to cast this spell, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.
illus. Tony Szczudlo # 92/0
Fractured Loyalty
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
illus. Greg Staples # 93/0
Frogmite
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)At first, vedalken observers thought blinkmoths naturally avoided certain places. Then they realized those places were frogmite feeding grounds.
illus. Terese Nielsen # 172/0
Galvanic Key
Flash
, : Untap target artifact.
A solution in search of a problem.
illus. Tony Szczudlo # 173/0
Gate to the Aether
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
illus. Pete Venters # 174/0
Gilded Lotus
: Add three mana of any one color.
Over such beauty, wars are fought. With such power, wars are won.
illus. Martina Pilcerova # 175/0
Glimmervoid
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
: Add one mana of any color.
An empty canvas holds infinite possibilities.
illus. Lars Grant-West # 281/0
Glissa Sunseeker
First strike
: Destroy target artifact if its converted mana cost is equal to the amount of unspent mana you have.
"There's a secret at the heart of this world, and I will unlock it."
illus. Brom # 120/0
Goblin Charbelcher
, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
illus. Stephen Tappin # 176/0
Goblin Dirigible
Flying
Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap Goblin Dirigible.illus. Michael Sutfin # 177/0
Goblin Replica
, Sacrifice Goblin Replica: Destroy target artifact.
It destroys with unthinking glee.
illus. Carl Critchlow # 178/0
Goblin Striker
First strike, haste
There's no word in the goblin language for "strategy." Then again, there's no word in the goblin language for "word."
illus. Kevin Dobler # 94/0
Goblin War Wagon
Goblin War Wagon doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap Goblin War Wagon.illus. Doug Chaffee # 179/0
Gold Myr
: Add .
The leonin thought of the myr as omens, never imagining the sinister fate they foretold.
illus. Kev Walker # 180/0
Golem-Skin Gauntlets
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip
( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)illus. Alan Pollack # 181/0
Grab the Reins
Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine
(Choose both if you pay the entwine cost.)illus. Michael Sutfin # 95/0
Granite Shard
, or , : Granite Shard deals 1 damage to any target.
It's a piece of a world the goblins have never seen but would dearly like to blow up.
illus. Doug Chaffee # 182/0
Great Furnace
: Add .
Kuldotha, wellspring of molten metal, temple of the goblin horde.
illus. Rob Alexander # 282/0
Grid Monitor
You can't cast creature spells.
The vedalken protect the Knowledge Pool at any cost.
illus. Arnie Swekel # 183/0
Grim Reminder
Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library.
: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep.
illus. Wayne England # 66/0
Groffskithur
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
It growls not to threaten, but to summon.
illus. John Matson # 121/0
Heartwood Shard
, or , : Target creature gains trample until end of turn.
Like all other relics, it was left on the Radix by the elves to be destroyed. Unlike all other relics, it persisted.
illus. Doug Chaffee # 184/0
Hematite Golem
: Hematite Golem gets +2/+0 until end of turn.
Centuries before the first peaks of the Oxidda Chain rewrote the laws of magnetism, the golems patrolled Mirrodin's featureless surface unhindered.
illus. Paolo Parente # 185/0
Hum of the Radix
Each artifact spell costs
more to cast for each artifact its controller controls.The elves learned long ago that anything left here slowly vanishes. Now it is a sacred site where the dead are laid to rest and where unnatural magic is erased forever.
illus. John Avon # 122/0
Icy Manipulator
, : Tap target artifact, creature, or land.
A model of Mirrodin in both shape and spirit.
illus. Mark Zug # 186/0
Incite War
Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine
(Choose both if you pay the entwine cost.)illus. Alex Horley-Orlandelli # 96/0
Inertia Bubble
Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.
"I wouldn't want you to hurt yourself."—Bruenna, Neurok leader
illus. Hugh Jamieson # 37/0
Iron Myr
: Add .
The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered.
illus. Kev Walker # 187/0
Irradiate
Target creature gets -1/-1 until end of turn for each artifact you control.
The blast ignores the cage of metal but devours the flesh inside.
illus. Dave Dorman # 67/0
Isochron Scepter
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.
, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
illus. Mark Harrison # 188/0
Jinxed Choker
At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
: Put a charge counter on Jinxed Choker or remove one from it.
illus. Mike Dringenberg # 189/0
Journey of Discovery
Choose one —
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.
• You may play up to two additional lands this turn.
Entwine
(Choose both if you pay the entwine cost.)illus. John Matson # 123/0
Krark-Clan Grunt
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
The more weapons a goblin breaks in battle, the more respected he becomes.
illus. Thomas M. Baxa # 97/0
Krark-Clan Shaman
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
"What do you mean, we're out of stuff to melt down? Give me your leg."
illus. Thomas M. Baxa # 98/0
Krark's Thumb
If you would flip a coin, instead flip two coins and ignore one.
"I can think of one goblin it ain't so lucky for."—Slobad, goblin tinkerer
illus. Ron Spencer # 190/0
Leaden Myr
: Add .
The Moriok saw the myr as fellow scavengers, never knowing just who the myr were scavenging for.
illus. Kev Walker # 191/0
Leonin Abunas
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.
illus. Darrell Riche # 8/0
Leonin Bladetrap
Flash (You may cast this spell any time you could cast an instant.)
, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.
illus. Randy Gallegos # 192/0
Leonin Den-Guard
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
No one under the four suns can elude the watchful eye of the den-guard.
illus. Todd Lockwood # 9/0
Leonin Elder
Whenever an artifact enters the battlefield, you may gain 1 life.
"The wisdom of the elders is just as much a weapon as a sword or spear. We must learn to wield it."—Ushanti, leonin seer
illus. Todd Lockwood # 10/0
Leonin Scimitar
Equipped creature gets +1/+1.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)illus. Doug Chaffee # 193/0
Leonin Skyhunter
Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
illus. Kev Walker # 11/0
Leonin Sun Standard
: Creatures you control get +1/+1 until end of turn.
The commander tells the troops where to go, but the standard reminds them why they're there.
illus. Jim Nelson # 194/0
Leveler
When Leveler enters the battlefield, exile all cards from your library.
Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master.
illus. Carl Critchlow # 195/0
Liar's Pendulum
, : Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
illus. Christopher Moeller # 196/0
Lifespark Spellbomb
, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
, Sacrifice Lifespark Spellbomb: Draw a card.
"Awaken that which was never asleep."—Spellbomb inscription
illus. Jim Nelson # 197/0
Lightning Coils
Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.
At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
illus. Brian Snoddy # 198/0
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
illus. Jeremy Jarvis # 199/0
Living Hive
Trample
Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.
In its center is a single red ant, a queen that regulates the hive's movements.
illus. Anthony S. Waters # 124/0
Lodestone Myr
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
When necessary, myr can override and control any artificial object, as can their creator.
illus. Greg Staples # 200/0
Looming Hoverguard
Flying
When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.
Although mute, hoverguards get their message across loud and clear.
illus. Scott M. Fischer # 38/0
Loxodon Mender
, : Regenerate target artifact.
The Auriok believe that in the hands of a loxodon, no weapon can be broken.
illus. Heather Hudson # 12/0
Loxodon Peacekeeper
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
illus. Michael Sutfin # 13/0
Loxodon Punisher
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
The loxodons believe punishment comes in two steps: pain and atonement. They carry a weapon for each.
illus. Terese Nielsen # 14/0
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
illus. Jeremy Jarvis # 201/0
Lumengrid Augur
, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
Information pumps like blood through vedalken society.
illus. rk post # 39/0
Lumengrid Sentinel
Flying
Whenever an artifact enters the battlefield under your control, you may tap target permanent.
The vedalken order their Neurok sentinels to watch over the shores of the Quicksilver Sea, as if they know of intruders yet to come.
illus. Scott M. Fischer # 40/0
Lumengrid Warden
The Neurok, like the vedalken, are on a constant quest for knowledge. It is their currency, their trade, their life.
illus. Matt Thompson # 41/0
Luminous Angel
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
illus. Matthew D. Wilson # 15/0
Malachite Golem
: Malachite Golem gains trample until end of turn.
Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.
illus. Paolo Parente # 202/0
March of the Machines
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
illus. Ben Thompson # 42/0
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
illus. Alan Pollack # 203/0
Mass Hysteria
All creatures have haste.
The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.
illus. Adam Rex # 99/0
Megatog
Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.
In an ironic bit of evolution, the megatog's dozens of teeth are mainly ornamental. It prefers swallowing things whole.
illus. Pete Venters # 100/0
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller puts the top card of their library into their graveyard.
A step in one direction is two steps away from another.
illus. David Martin # 204/0
Mind's Eye
Whenever an opponent draws a card, you may pay
. If you do, draw a card."Ideas drift like petals on the wind. I have only to lift my face to the breeze."
illus. Edward P. Beard, Jr. # 205/0
Mindslaver
, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
illus. Glen Angus # 206/0
Mindstorm Crown
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
illus. Ben Thompson # 207/0
Mirror Golem
Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard.
Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
illus. Franz Vohwinkel # 208/0
Molder Slug
At the beginning of each player's upkeep, that player sacrifices an artifact.
Fortunately for it, Mirrodin is a plane without salt.
illus. Heather Hudson # 125/0
Molten Rain
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
When the molten rains fall, entire landscapes melt and flow away in rivulets of fire.
illus. Hugh Jamieson # 101/0
Moriok Scavenger
When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
Many go to Mephidross in search of lost riches. Most end up as part of the cache.
illus. Puddnhead # 68/0
Mourner's Shield
Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.
, : Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
illus. Carl Critchlow # 209/0
Myr Adapter
Myr Adapter gets +1/+1 for each Equipment attached to it.
"The simplest way to plan ahead is merely to be ready for everything."—Pontifex, elder researcher
illus. Ben Thompson # 210/0
Myr Enforcer
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)Most myr monitor other species. Some myr monitor other myr.
illus. Greg Staples # 211/0
Myr Incubator
, , Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle your library.
illus. Alex Horley-Orlandelli # 212/0
Myr Mindservant
, : Shuffle your library.
It knows what you are planning, and does not approve.
illus. Dave Dorman # 213/0
Myr Prototype
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay
for each +1/+1 counter on it.illus. Dave Dorman # 214/0
Myr Retriever
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
Mephidross gives up treasure easily . . . as long as you take its place.
illus. Trevor Hairsine # 215/0
Necrogen Mists
At the beginning of each player's upkeep, that player discards a card.
Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists.
illus. Alex Horley-Orlandelli # 69/0
Necrogen Spellbomb
, Sacrifice Necrogen Spellbomb: Target player discards a card.
, Sacrifice Necrogen Spellbomb: Draw a card.
"Forget that which was never known."—Spellbomb inscription
illus. Jim Nelson # 216/0
Needlebug
Flash
Protection from artifacts
Near Tel-Jilad, the Tangle is almost silent, save for the trolls' chants and the skittering of needlebugs.
illus. Paolo Parente # 217/0
Neurok Familiar
Flying
When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
illus. Edward P. Beard, Jr. # 43/0
Neurok Hoversail
Equipped creature has flying.
Equip
( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)illus. Alan Pollack # 218/0
Neurok Spy
Neurok Spy can't be blocked as long as defending player controls an artifact.
From the murk of Mephidross to the heart of Kuldotha, the vedalken send their servants forth to gather knowledge from every inch of Mirrodin.
illus. Daren Bader # 44/0
Nightmare Lash
Equipped creature gets +1/+1 for each Swamp you control.
Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
illus. Puddnhead # 219/0
Nim Devourer
Nim Devourer gets +1/+0 for each artifact you control.
: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.
illus. Adam Rex # 70/0
Nim Lasher
Nim Lasher gets +1/+0 for each artifact you control.
The rotting metal feeds the necrogen mists, and in turn the mists feed the nim.
illus. Adam Rex # 71/0
Nim Replica
, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
It kills with unfeeling malice.
illus. Carl Critchlow # 220/0
Nim Shambler
Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.
Called "the Dross" by its inhabitants, Mephidross is home to the nim, Mirrodin's mindless, ravenous undead.
illus. Adam Rex # 72/0
Nim Shrieker
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
As imps they were an annoyance. As nim they are a pestilence.
illus. Adam Rex # 73/0
Nuisance Engine
, : Create a 0/1 colorless Pest artifact creature token.
All Auriok children know the tale, "Bolgri and the Long Day of Squashing."
illus. Stephen Tappin # 221/0
Oblivion Stone
, : Put a fate counter on target permanent.
, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
illus. Sam Wood # 222/0
Ogre Leadfoot
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
When the goblins need more scrap for the Great Furnace, they simply let the ogres loose and follow in their wake.
illus. Heather Hudson # 102/0
One Dozen Eyes
Choose one —
• Create a 5/5 green Beast creature token.
• Create five 1/1 green Insect creature tokens.
Entwine
(Choose both if you pay the entwine cost.)illus. Darrell Riche # 126/0
Ornithopter
Flying
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
illus. Dana Knutson # 224/0
Override
Counter target spell unless its controller pays
for each artifact you control."The Knowledge Pool has all the answers—especially ‘No.'"
illus. Hugh Jamieson # 45/0
Pearl Shard
, or , : Prevent the next 2 damage that would be dealt to any target this turn.
Leonin folktales claim it was brought from beyond the sky by the first kha.
illus. Doug Chaffee # 225/0
Pentavus
Pentavus enters the battlefield with five +1/+1 counters on it.
, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying.
, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
illus. Greg Staples # 226/0
Pewter Golem
: Regenerate Pewter Golem.
Centuries before the first chimneys of Mephidross belched clouds of toxic gas, only the golems' movements stirred the air of Mirrodin.
illus. Paolo Parente # 227/0
Plated Slagwurm
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Beneath the Tangle, the wurm tunnels stretch . . . wide as a stone's throw, long as forever, deep as you dare.
illus. Justin Sweet # 127/0
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
In its heart lies the secret of immortality.
illus. Brom # 228/0
Power Conduit
, Remove a counter from a permanent you control: Choose one —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
Never content, vedalken artificers continually tinker with their creations.
illus. Todd Lockwood # 229/0
Predator's Strike
Target creature gets +3/+3 and gains trample until end of turn.
If you hear it coming, you're not its prey.
illus. Tony Szczudlo # 128/0
Promise of Power
Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine
(Choose both if you pay the entwine cost.)illus. Kev Walker # 74/0
Proteus Staff
, : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate this ability only any time you could cast a sorcery.
illus. Trevor Hairsine # 230/0
Psychic Membrane
Defender (This creature can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.
The vedalken always put their best thought forward.
illus. Tony Szczudlo # 46/0
Psychogenic Probe
Whenever a spell or ability causes a player to shuffle their library, Psychogenic Probe deals 2 damage to that player.
The same devices sold as surgeons' tools in Lumengrid are sold as implements of torture in Mephidross.
illus. Jeremy Jarvis # 231/0
Pyrite Spellbomb
, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.
, Sacrifice Pyrite Spellbomb: Draw a card.
"Melt that which was never frozen."—Spellbomb inscription
illus. Jim Nelson # 232/0
Quicksilver Elemental
: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
illus. Tony Szczudlo # 47/0
Quicksilver Fountain
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
illus. Trevor Hairsine # 233/0
Raise the Alarm
Create two 1/1 white Soldier creature tokens.
"The nim raid our homes without warning. We must defend our homes without hesitation."
illus. John Matson # 16/0
Razor Barrier
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
"We protect our homelands. Why should they not protect us?"
illus. Ron Spencer # 17/0
Regress
Return target permanent to its owner's hand.
"Once cast, a spell can be undone. But once revealed, a secret can never again be kept."—Pontifex, elder researcher
illus. Randy Gallegos # 48/0
Reiver Demon
Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
illus. Brom # 75/0
Relic Bane
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
A sword that has seen cowardice in battle exacts the price of honor from its wielder.
illus. Eric Peterson # 76/0
Roar of the Kha
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Untap all creatures you control.
Entwine
(Choose both if you pay the entwine cost.)illus. Matt Cavotta # 18/0
Rule of Law
Each player can't cast more than one spell each turn.
Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.
illus. Scott M. Fischer # 19/0
Rust Elemental
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
illus. Arnie Swekel # 234/0
Rustmouth Ogre
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
It has an iron stomach. Literally.
illus. Brian Snoddy # 103/0
Rustspore Ram
When Rustspore Ram enters the battlefield, destroy target Equipment.
Where herds have passed, the dented ground is lined with piles of rust.
illus. Arnie Swekel # 235/0
Scale of Chiss-Goria
Flash
Affinity for artifacts (This spell costs
less to cast for each artifact you control.): Target creature gets +0/+1 until end of turn.
illus. Alan Pollack # 236/0
Scrabbling Claws
: Target player exiles a card from their graveyard.
, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
illus. Thomas M. Baxa # 237/0
Sculpting Steel
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
An artificer once dropped one in a vault full of coins. She has yet to find it.
illus. Heather Hudson # 238/0
Scythe of the Wretched
Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.
Equip
illus. Matt Cavotta # 239/0
Seat of the Synod
(Seat of the Synod isn't a spell.)
: Add .
Lumengrid, site of the Knowledge Pool, source of vedalken arcana.
illus. John Avon # 283/0
Second Sunrise
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
The bright tunnel sometimes leads back to life.
illus. Greg Staples # 20/0
Seething Song
Add
.Vulshok mana rituals echo the day when the red sun burst through Mirrodin's surface to take its place in the heavens.
illus. Martina Pilcerova # 104/0
Serum Tank
Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.
, , Remove a charge counter from Serum Tank: Draw a card.
illus. Corey D. Macourek # 240/0
Shared Fate
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.
Each player may look at and play cards they exiled with Shared Fate.
illus. Matt Cavotta # 49/0
Shatter
Destroy target artifact.
Days of planning. Weeks of building. Months of perfecting. Seconds of smashing.
illus. Tim Hildebrandt # 105/0
Shrapnel Blast
As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.
From trinket to trauma.
illus. Dave Dorman # 106/0
Silver Myr
: Add .
The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.
illus. Kev Walker # 241/0
Skeleton Shard
, or , : Return target artifact creature card from your graveyard to your hand.
Metal permeates the marrow of every bone in Mephidross—except one.
illus. Doug Chaffee # 242/0
Skyhunter Cub
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
Every young leonin wishes to become a skyhunter, for they soar closest to the suns.
illus. Pete Venters # 21/0
Skyhunter Patrol
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
"They are the first to raise the alarm when the levelers attack, and the first to risk their lives to defend the pride."—Raksha Golden Cub, leonin kha
illus. Matt Cavotta # 22/0
Slagwurm Armor
Equipped creature gets +0/+6.
Equip
( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)illus. Justin Sweet # 243/0
Slith Ascendant
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.
illus. Justin Sweet # 23/0
Slith Bloodletter
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
: Regenerate Slith Bloodletter.
Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.
illus. Justin Sweet # 77/0
Slith Firewalker
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead.
illus. Justin Sweet # 107/0
Slith Predator
Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world.
illus. Justin Sweet # 129/0
Slith Strider
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
A slith's form and function are determined by the color of the sun under which it's born.
illus. Justin Sweet # 50/0
Solar Tide
Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
illus. Dave Dorman # 24/0
Soldier Replica
, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.
It fights with inhuman vigor.
illus. Carl Critchlow # 244/0
Solemn Simulacrum
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.
illus. Greg Staples # 245/0
Somber Hoverguard
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)Flying
The vedalken interrogate all intruders—once the hoverguards are done with them.
illus. Adam Rex # 51/0
Soul Foundry
Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.
, : Create a token that's a copy of the exiled card. X is the converted mana cost of that card.
illus. Arnie Swekel # 246/0
Soul Nova
Exile target attacking creature and all Equipment attached to it.
Within seconds, the nim was consumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.
illus. Keith Garletts # 25/0
Spellweaver Helix
Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard.
Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.
illus. Luca Zontini # 247/0
Sphere of Purity
If an artifact would deal damage to you, prevent 1 of that damage.
Purity rejects artifice.
illus. Thomas Gianni # 26/0
Spikeshot Goblin
, : Spikeshot Goblin deals damage equal to its power to any target.
The path of a goblin shaman is a journey through a thousand ways of hurting people.
illus. Alan Pollack # 108/0
Spoils of the Vault
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
illus. Thomas M. Baxa # 78/0
Stalking Stones
: Add .
: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
illus. David Day # 284/0
Steel Wall
Defender (This creature can't attack.)
"We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain."—Raksha Golden Cub, leonin kha
illus. David Day # 248/0
Sun Droplet
Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
illus. Tim Hildebrandt # 249/0
Sunbeam Spellbomb
, Sacrifice Sunbeam Spellbomb: You gain 5 life.
, Sacrifice Sunbeam Spellbomb: Draw a card.
"Cure that which was never ill."—Spellbomb inscription
illus. Jim Nelson # 250/0
Sword of Kaldra
Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)
Equip
( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)illus. Donato Giancola # 251/0
Sylvan Scrying
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
One glimpse of an elf's home lasts her weeks away in the wild.
illus. Scott M. Fischer # 130/0
Synod Sanctum
, : Exile target permanent you control.
, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
illus. Dana Knutson # 252/0
Taj-Nar Swordsmith
When Taj-Nar Swordsmith enters the battlefield, you may pay
. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.illus. Todd Lockwood # 27/0
Talisman of Dominance
: Add .
: Add or . Talisman of Dominance deals 1 damage to you.
illus. Mike Dringenberg # 253/0
Talisman of Impulse
: Add .
: Add or . Talisman of Impulse deals 1 damage to you.
illus. Mike Dringenberg # 254/0
Talisman of Indulgence
: Add .
: Add or . Talisman of Indulgence deals 1 damage to you.
illus. Mike Dringenberg # 255/0
Talisman of Progress
: Add .
: Add or . Talisman of Progress deals 1 damage to you.
illus. Mike Dringenberg # 256/0
Talisman of Unity
: Add .
: Add or . Talisman of Unity deals 1 damage to you.
illus. Mike Dringenberg # 257/0
Tanglebloom
, : You gain 1 life.
Druids converted swaths of the Tangle into tanglebloom orchards. Though heavy tools are needed to cut a leaf in the Tangle, tanglebloom fruit is easily plucked by hand.
illus. Val Mayerik # 258/0
Tangleroot
Whenever a player casts a creature spell, that player adds
.As if there's glitch in the system, the Tangle sometimes folds in on itself, throwing off sparks of mana in a mystifying display.
illus. Dana Knutson # 259/0
Tel-Jilad Archers
Protection from artifacts; reach (This creature can block creatures with flying.)
They are extensions of the Tangle, stretching its vines into the furthest reaches of the sky.
illus. Marcelo Vignali # 131/0
Tel-Jilad Chosen
Protection from artifacts
"It is my honor to keep safe Tel-Jilad's secrets, not to know them."
illus. Matthew D. Wilson # 132/0
Tel-Jilad Exile
: Regenerate Tel-Jilad Exile.
For his crimes, he was made to forget all the trolls' secrets. Now he knows only that he is outcast, but not why.
illus. Justin Sweet # 133/0
Tel-Jilad Stylus
: Put target permanent you own on the bottom of your library.
Etched on Tel-Jilad's trunk is an entire history of Mirrodin—except for an expanse near the ground scrubbed smooth by an unknown hand.
illus. Darrell Riche # 260/0
Tempest of Light
Destroy all enchantments.
"This world reeks of another's hand. Someone or something is defying the power of the gods and shaping this planet. I intend for it to stop."—Glissa Sunseeker
illus. Wayne England # 28/0
Temporal Cascade
Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine
(Choose both if you pay the entwine cost.)illus. Puddnhead # 52/0
Terror
Destroy target nonartifact, nonblack creature. It can't be regenerated.
"A simple trap in a dark corner of the mind, and their nightmares catch up with them."—Geth, keeper of the Vault
illus. Puddnhead # 79/0
Thirst for Knowledge
Draw three cards. Then discard two cards unless you discard an artifact card.
Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.
illus. Ben Thompson # 53/0
Thought Prison
Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.
illus. Glen Angus # 261/0
Thoughtcast
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)Draw two cards.
Vedalken eyes don't see the beauty in things. They see only what those things can teach.
illus. Greg Hildebrandt # 54/0
Timesifter
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.
illus. Dany Orizio # 262/0
Titanium Golem
: Titanium Golem gains first strike until end of turn.
Centuries before the first blades of the Razor Fields chimed in the wind, Mirrodin echoed with the golems' footsteps.
illus. Paolo Parente # 263/0
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library.
• Put up to two creature cards from your hand onto the battlefield.
Entwine
(Choose both if you pay the entwine cost.)illus. Greg Hildebrandt # 134/0
Tooth of Chiss-Goria
Flash
Affinity for artifacts (This spell costs
less to cast for each artifact you control.): Target creature gets +1/+0 until end of turn.
illus. Alan Pollack # 264/0
Tower of Champions
, : Target creature gets +6/+6 until end of turn.
The ur-golem runes tell of the transformation of Mirrodin's warden from silent guardian to merciless god.
illus. Greg Staples # 265/0
Tower of Eons
, : You gain 10 life.
Its etchings tell the ur-golems' stories of an entity able to force life into a lifeless plane.
illus. John Avon # 266/0
Tower of Fortunes
, : Draw four cards.
The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.
illus. Matt Cavotta # 267/0
Tower of Murmurs
, : Target player puts the top eight cards of their library into their graveyard.
Etched on its surface are warnings from a long-lost race of ur-golems pushed to the brink of extinction.
illus. Glen Angus # 268/0
Trash for Treasure
As an additional cost to cast this spell, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
Goblins generally have two possessions: one per hand.
illus. Lars Grant-West # 109/0
Tree of Tales
(Tree of Tales isn't a spell.)
: Add .
Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.
illus. John Avon # 285/0
Triskelion
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
illus. Christopher Moeller # 269/0
Troll Ascetic
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Regenerate Troll Ascetic.
It's no coincidence that the oldest trolls are also the angriest.
illus. Puddnhead # 135/0
Trolls of Tel-Jilad
: Regenerate target green creature.
"The secret of this world weighs upon us, and we have been shaped by time and duty to bear it."
illus. Marcelo Vignali # 136/0
Turn to Dust
Destroy target Equipment. Add
.Mirrodin's inhabitants must be prepared for anything—including suddenly being unprepared.
illus. Wayne England # 137/0
Vault of Whispers
(Vault of Whispers isn't a spell.)
: Add .
Ish Sah, den of the warlord Geth, commander of countless nim.
illus. Rob Alexander # 286/0
Vedalken Archmage
Whenever you cast an artifact spell, draw a card.
"The Knowledge Pool knows. Memnarch understands."—Janus, speaker of the synod
illus. Kev Walker # 55/0
Vermiculos
Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.
Mirrodin's artificial environment requires its own predators, scavengers, and senseless forces of nature.
illus. Daren Bader # 80/0
Viridian Joiner
: Add an amount of equal to Viridian Joiner's power.
"The Tangle reaches out to itself constantly, forming new connections. We must follow its example."
illus. Daren Bader # 138/0
Viridian Longbow
Equipped creature has "
: This creature deals 1 damage to any target."Equip
( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)illus. Jeremy Jarvis # 270/0
Viridian Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
Because the elves are so in touch with Mirrodin's nature, they understand best how to dismantle it.
illus. Scott M. Fischer # 139/0
Vorrac Battlehorns
Equipped creature has trample and can't be blocked by more than one creature.
Equip
( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)illus. David Martin # 271/0
Vulshok Battlegear
Equipped creature gets +3/+3.
Equip
( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)illus. Kevin Dobler # 272/0
Vulshok Battlemaster
Haste
When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
"I could demonstrate how the leonin sunsplicer works, but then you'd be too dead to buy one."
illus. Kev Walker # 110/0
Vulshok Berserker
Haste (This creature can attack and
as soon as it comes under your control.)He experiences every emotion with passion and repays every slight with vengeance.
illus. Pete Venters # 111/0
Vulshok Gauntlets
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip
( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)illus. Richard Sardinha # 273/0
Wail of the Nim
Choose one —
• Regenerate each creature you control.
• Wail of the Nim deals 1 damage to each creature and each player.
Entwine
(Choose both if you pay the entwine cost.)illus. John Matson # 81/0
Wall of Blood
Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
Blood is thicker than mortar.
illus. Tony Szczudlo # 82/0
Wanderguard Sentry
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
Created by the vedalken to guard Lumengrid, the drones' empty eyes look beyond the Quicksilver Sea.
illus. Luca Zontini # 56/0
War Elemental
When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
illus. Anthony S. Waters # 112/0
Welding Jar
Sacrifice Welding Jar: Regenerate target artifact.
The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.
illus. Mark Brill # 274/0
Wizard Replica
Flying
, Sacrifice Wizard Replica: Counter target spell unless its controller pays .
It responds with unnatural precision.
illus. Carl Critchlow # 275/0
Woebearer
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
illus. Matt Thompson # 83/0
Worldslayer
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)illus. Greg Staples # 276/0
Wrench Mind
Target player discards two cards unless they discard an artifact card.
What is the sound of one head snapping?
illus. Pete Venters # 84/0
Wurmskin Forger
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
It takes three weeks for a patrol of hunters to down a slagwurm. It takes just as long to make a single cut in its hide.
illus. Justin Sweet # 140/0
Yotian Soldier
Vigilance
Poets dream the verses of otherworldly stories. Artificers dream the blueprints of otherplanar artifacts.
illus. Luca Zontini # 277/0