Eighth Edition Spoilers 357/0
Show TextAbyssal Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
illus. Michael Sutfin # 117/0
Air Elemental
Flying
Pray that it doesn't seek the safety of your lungs.
illus. Wayne England # 59/0
Aladdin's Ring
, : Aladdin's Ring deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."—Nervan, royal jeweler
illus. Dave Dorman # 291/0
Ambition's Cost
You draw three cards and you lose 3 life.
"Knowledge demands sacrifice."
illus. Junko Taguchi # 118/0
Anaba Shaman
, : Anaba Shaman deals 1 damage to any target.
Just try taking this bull by the horns.
illus. Alex Horley-Orlandelli # 175/0
Angel of Mercy
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
A song of life soars over fields of blood.
illus. Melissa A. Benson # 1/0
Angelic Page
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
illus. Marc Fishman # 2/0
Archivist
: Draw a card.
"Words—so innocent and powerless are they, as standing in a dictionary; how potent for good and evil they become to one who knows how to combine them"—Nathaniel Hawthorne
illus. Donato Giancola # 60/0
Ardent Militia
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
illus. Paolo Parente # 3/0
Avatar of Hope
If you have 3 or less life, this spell costs
less to cast.Flying
Avatar of Hope can block any number of creatures.
illus. Mark Zug # 4/0
Aven Cloudchaser
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
illus. Justin Sweet # 5/0
Aven Fisher
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
illus. Christopher Moeller # 61/0
Aven Flock
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Aven Flock gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
illus. Greg & Tim Hildebrandt # 6/0
Balance of Power
If target opponent has more cards in hand than you, draw cards equal to the difference.
"To empty your mind is to fill your grave."—Lat-Nam teaching
illus. Adam Rex # 62/0
Balduvian Barbarians
"From the snowy slopes of Kaelor,To the canyons of Bandu,We drink and fight and feast and dieAs we were born to do."—Balduvian tavern song
illus. Jim Nelson # 176/0
Beast of Burden
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
The heavier the load, the harder it works.
illus. Chippy # 292/0
Birds of Paradise
Flying
: Add one mana of any color.
illus. Edward P. Beard, Jr. # 233/0
Blanchwood Armor
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
"There's never been a dwarven smith who could match the marvels that Gaea herself forges."—Elvish champion
illus. Paolo Parente # 234/0
Blaze
Blaze deals X damage to any target.
Fire never dies alone.
illus. Alex Horley-Orlandelli # 177/0
Blessed Reversal
You gain 3 life for each creature attacking you.
Even an enemy is a valuable resource.
illus. Christopher Moeller # 7/0
Blinding Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
"Their eyes will shrivel and blacken before faith's true light."
illus. Todd Lockwood # 8/0
Blood Moon
Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.
illus. Franz Vohwinkel # 178/0
Bloodshot Cyclops
, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
After their first encounter, the goblins named him Chuck.
illus. Daren Bader # 179/0
Bog Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
Think of it as a butcher knife with wings.
illus. Carl Critchlow # 119/0
Bog Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
The bodies of its victims are the only tracks it leaves.
illus. Dave Dorman # 120/0
Boil
Destroy all Islands.
"When every reef is bared and every wave is dust—only then shall I rest."
illus. Jason Alexander Behnke # 180/0
Boomerang
Return target permanent to its owner's hand.
"Returne from whence ye came. . . ."—Edmund Spenser, The Faerie Queene
illus. Alan Rabinowitz # 63/0
Brass Herald
As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
illus. Daren Bader # 293/0
Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles their library.
In Mercadia City, loyalties extend only as far as your purse can stretch.
illus. Andrew Robinson # 64/0
Call of the Wild
: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
From a whisper to a roar, the call is heard by all and refused by none.
illus. Paolo Parente # 235/0
Canopy Spider
Reach (This creature can block creatures with flying.)
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
illus. Christopher Rush # 236/0
Canyon Wildcat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
In the warrior kingdom of Keld, the cats used in the hunt are prized for their tracking sense and ability to climb walls.
illus. Gary Leach # 181/0
Carrion Wall
Defender (This creature can't attack.)
: Regenerate Carrion Wall.
A wall built from the bodies of the enemy will never lack building material in times of war.
illus. Tony Szczudlo # 121/0
Catalog
Draw two cards, then discard a card.
Though those who study are as many as the hairs on an ox, those who succeed are as rare as unicorns' horns.—Chinese proverb
illus. Berry # 65/0
Chastise
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."—Mystic elder
illus. Carl Critchlow # 9/0
Choke
Islands don't untap during their controllers' untap steps.
"One day we shall walk where once was water."—Eladamri, Lord of Leaves
illus. Terese Nielsen # 237/0
Cinder Wall
Defender
When Cinder Wall blocks, destroy it at end of combat.
"The smell of roasted flesh hung over the valley for hours."—Onean sergeant
illus. Anthony S. Waters # 182/0
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
illus. Mark Romanoski # 10/0
Circle of Protection: Blue
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
illus. Greg & Tim Hildebrandt # 11/0
Circle of Protection: Green
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
illus. Alan Pollack # 12/0
Circle of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
illus. Gary Ruddell # 13/0
Circle of Protection: White
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
illus. Darrell Riche # 14/0
City of Brass
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
illus. Ron Walotsky # 322/0
Coastal Hornclaw
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.
illus. DiTerlizzi # 66/0
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."
illus. Matthew D. Wilson # 67/0
Coastal Tower
Coastal Tower enters the battlefield tapped.
: Add or .
A beacon in the night, a dream in the fog.
illus. Don Hazeltine # 323/0
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Hup, two, three, four,Dunno how to count no more."—Mogg march
illus. Scott M. Fischer # 294/0
Coercion
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"Human tenderness is simply weakness in a pretty package."
illus. DiTerlizzi # 122/0
Collective Unconscious
Draw a card for each creature you control.
"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."
illus. Andrew Goldhawk # 238/0
Concentrate
Draw three cards.
"The treasure in my mind is greater than any worldly glory."
illus. Glen Angus & Arnie Swekel # 68/0
Confiscate
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
You control enchanted permanent.
"It is better to take what does not belong to you than to let it lie around neglected."—Mark Twain, More Maxims of Mark
illus. Adam Rex # 69/0
Coral Eel
Some fishers like to eat eels, and some eels like to eat fishers.
illus. Una Fricker # 70/0
Cowardice
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
"Cowards die many times before their deaths;The valiant never taste of death but once."—William Shakespeare, Julius Caesar
illus. Scott M. Fischer # 71/0
Craw Wurm
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
illus. Heather Hudson # 239/0
Creeping Mold
Destroy target artifact, enchantment, or land.
Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
illus. Gary Ruddell # 240/0
Crossbow Infantry
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."—Onean sergeant
illus. James Bernardin # 15/0
Crystal Rod
Whenever a player casts a blue spell, you may pay
. If you do, you gain 1 life.Polished by a thousand waves.
illus. Donato Giancola # 295/0
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
"You know that secret? The one that wakes you up at night in a cold sweat? The one you think no one else in the world knows? Well, guess what."
illus. Jim Nelson # 72/0
Daring Apprentice
, Sacrifice Daring Apprentice: Counter target spell.
"I've seen my master do this a hundred times. How hard can it be?"
illus. Dany Orizio # 73/0
Dark Banishing
Destroy target nonblack creature. It can't be regenerated.
"Ha, banishment? Be merciful, say ‘death,'For exile hath more terror in his look,Much more than death."—William Shakespeare, Romeo and Juliet
illus. Dermot Power # 123/0
Death Pit Offering
When Death Pit Offering enters the battlefield, sacrifice all creatures you control.
Creatures you control get +2/+2.
"Kill them all and feed them to the new recruits."—Crovax, ascendant evincar
illus. Pete Venters # 124/0
Death Pits of Rath
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
"Neither could I forget what I had read of these pits—that the sudden extinction of life formed no part of their most horrible plan."—Edgar Allan Poe,"The Pit and the Pendulum"
illus. Joel Biske # 125/0
Deathgazer
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Your entire life passes before its eyes.
illus. Donato Giancola # 126/0
Deepwood Ghoul
Pay 2 life: Regenerate Deepwood Ghoul.
They feed on the living to stay undead.
illus. Alan Pollack # 127/0
Defense Grid
Each spell costs
more to cast except during its controller's turn."A good deal of tyranny goes by the name of protection."—Crystal Eastman,"Equality or Protection"
illus. Mark Tedin # 296/0
Deflection
Change the target of target spell with a single target.
The golden rule of revenge: Do unto others what they tried to do unto you.
illus. Jeremy Jarvis # 74/0
Dehydration
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
"Cry to the sun and watch as even your tears forsake you."—Acolyte of Marit Lage
illus. Arnie Swekel # 75/0
Demolish
Destroy target artifact or land.
"Pound the steel until it fits.Doesn't work? Bash to bits."—Dwarven forging song
illus. Gary Ruddell # 183/0
Diabolic Tutor
Search your library for a card and put that card into your hand. Then shuffle your library.
The best ideas often come from the worst minds.
illus. Rick Farrell # 128/0
Dingus Egg
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Legend has it that the world was hatched from a dingus egg.
illus. Randy Gallegos # 297/0
Disrupting Scepter
, : Target player discards a card. Activate this ability only during your turn.
"True power is controlling not only the hearts of your subjects, but their minds as well."
illus. Stuart Griffin # 298/0
Distorting Lens
: Target permanent becomes the color of your choice until end of turn.
"The Eye altering alters all."—William Blake, "The Mental Traveller"
illus. Glen Angus # 299/0
Diving Griffin
Flying, vigilance
To outrace the griffin—Kipamu expression meaning"to do the impossible"
illus. John Howe # 17/0
Drudge Skeletons
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off."—Nevinyrral, Necromancer's Handbook
illus. Jim Nelson # 129/0
Dusk Imp
Flying
It despises humans and squirrels and beasts and dwarves and cephalids . . . well, it despises just about everything.
illus. Edward P. Beard, Jr. # 130/0
Dwarven Demolition Team
: Destroy target Wall.
Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble.
illus. Kev Walker # 184/0
Eager Cadet
"Training? Seeing my crops burnt to cinders was all the ‘training' I needed."
illus. Greg & Tim Hildebrandt # 1/0
Eastern Paladin
, : Destroy target green creature.
"There is no worse enemy. His passion for death doesn't just border on insanity, it wallows in it."—Southern paladin
illus. Carl Critchlow # 131/0
Elfhame Palace
Elfhame Palace enters the battlefield tapped.
: Add or .
The elfhames are the closest thing to "civilization" the elves allow themselves.
illus. Anthony S. Waters # 324/0
Elite Archers
: Elite Archers deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
illus. Greg Staples # 18/0
Elite Javelineer
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
"Precision is frequently more valuable than force."
illus. Mark Poole # 19/0
Elvish Champion
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless bladesTo fight a countless foe on high."—Elvish hymn
illus. Mark Zug # 241/0
Elvish Lyrist
, , Sacrifice Elvish Lyrist: Destroy target enchantment.
Each pluck of the strings breaks the hold of the unnatural on the world.
illus. Michael Koelsch # 242/0
Elvish Pioneer
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
"Destruction is the work of an afternoon. Creation is the work of a lifetime."
illus. Thomas M. Baxa # 243/0
Elvish Piper
, : You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.—Elvish teaching
illus. Tristan Elwell # 244/0
Elvish Scrapper
, , Sacrifice Elvish Scrapper: Destroy target artifact.
"The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again."
illus. Edward P. Beard, Jr. # 245/0
Emperor Crocodile
When you control no other creatures, sacrifice Emperor Crocodile.
The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.
illus. Kev Walker # 246/0
Enormous Baloth
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
illus. Mark Tedin # 6/0
Enrage
Target creature gets +X/+0 until end of turn.
"You wouldn't like me when I'm angry."
illus. Justin Sweet # 185/0
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can't attack.
"Why build a bridge that needs to be guarded?"—Elvish champion
illus. Ron Spencer # 300/0
Evacuation
Return all creatures to their owners' hands.
Which is more unsettling: the roar of battle or the silence that follows?
illus. Rob Alexander # 76/0
Execute
Destroy target white creature. It can't be regenerated.
Draw a card.
"Any fool who would die for honor is better off dead."—Cabal Patriarch
illus. Gary Ruddell # 132/0
Fallen Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Why do you weep for the dead? I rejoice, for they have died for me."
illus. Matthew D. Wilson # 133/0
Fear
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
"The horror The horror"—Joseph Conrad, Heart of Darkness
illus. Adam Rex # 134/0
Fecundity
Whenever a creature dies, that creature's controller may draw a card.
Life is eternal. A lifetime is ephemeral.
illus. Rebecca Guay # 247/0
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
"The love of nature . . . is a furious, burning, physical greed. . . ."—Mary Webb, The House in Dormer Forest
illus. Heather Hudson # 248/0
Fighting Drake
Flying
Scholars in their ivory towers call them "sharks of the sky." Scholars on the road don't call them at all.
illus. Matt Cavotta # 77/0
Flash Counter
Counter target instant spell.
"So much for that bright idea"
illus. Matt Cavotta # 78/0
Flashfires
Destroy all Plains.
Dry grass is tinder before the spark.
illus. Randy Gallegos # 186/0
Fleeting Image
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return Fleeting Image to its owner's hand.
"Beware lest you lose the substance by grasping at the shadow."—Aesop, Fables, trans. Jacobs
illus. Dave Dorman # 79/0
Flying Carpet
, : Target creature gains flying until end of turn.
Woven from strands of griffin mane and pegasus tail.
illus. Dany Orizio # 301/0
Fodder Cannon
, , Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
Step 1: Find your cousin.Step 2: Get your cousin in the cannon.Step 3: Find another cousin.
illus. Christopher Moeller # 302/0
Foratog
, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
Five hundred years to grow—barely a minute to eat.
illus. Mark Poole # 249/0
Fugitive Wizard
The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.
illus. Jim Nelson # 81/0
Fungusaur
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Rather than sheltering her young, the female fungusaur often injures her own offspring, thereby ensuring their rapid growth.
illus. Heather Hudson # 250/0
Furnace of Rath
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
The furnace awaits the next master who would stoke the fires of apocalypse.
illus. John Matson # 187/0
Fyndhorn Elder
: Add .
"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."
illus. Donato Giancola # 251/0
Gaea's Herald
Creature spells can't be countered.
The elves' battle cries cut paths through the Æther, guiding those who would stand in Gaea's defense.
illus. Dan Frazier # 252/0
Giant Badger
Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
Disturb a sleeping badger and the snapping of your bones will awaken the countryside.
illus. Lars Grant-West # 253/0
Giant Cockroach
Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.
illus. Heather Hudson # 135/0
Giant Growth
Target creature gets +3/+3 until end of turn.
illus. DiTerlizzi # 254/0
Giant Octopus
"Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair."—Jules Verne, Twenty Thousand Leagues under the Sea, trans. Lewis
illus. Heather Hudson # 3/0
Giant Spider
Reach (This creature can block creatures with flying.)
Watching the spider's web—Llanowar expression meaning"focusing on the wrong thing"
illus. Randy Gallegos # 255/0
Glorious Anthem
Creatures you control get +1/+1.
Each victory adds a new verse.
illus. Kev Walker # 20/0
Glory Seeker
The turning of the tide always begins with one soldier's decision to head back into the fray.
illus. Dave Dorman # 21/0
Gluttonous Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Greed and gluttony led him to death. Now they are his greatest assets.
illus. Thomas M. Baxa # 136/0
Goblin Chariot
Haste (This creature can attack the turn it comes under your control.)
The hardest part of his training is learning not to eat the boar.
illus. John Howe # 188/0
Goblin Glider
Flying
Goblin Glider can't block.
"What's got two arms, one wing, and no brains?"—Ghitu riddle
illus. Patrick Faricy # 189/0
Goblin King
Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
illus. Ron Spears # 190/0
Goblin Raider
Goblin Raider can't block.
He's smart for a goblin. He can do two things: hit and run.
illus. Greg Staples # 191/0
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature.
"The bonds of loyalty can tie one to the grave."—Crovax, ascendant evincar
illus. Tony Szczudlo # 137/0
Gravedigger
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
illus. Dermot Power # 138/0
Grizzly Bears
Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
illus. D. J. Cleland-Hura # 256/0
Guerrilla Tactics
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
illus. Ron Spencer # 192/0
Hammer of Bogardan
Hammer of Bogardan deals 3 damage to any target.
: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.
illus. Ron Spencer # 193/0
Healing Salve
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
illus. Greg & Tim Hildebrandt # 22/0
Hibernation
Return all green permanents to their owners' hands.
The deep sleep of winter is not always restful.
illus. Matt Cavotta # 82/0
Hill Giant
Bent on a quest for blood, a giant can storm through a fort's wall as if it were nothing more than a picket fence.
illus. Dany Orizio # 194/0
Holy Day
Prevent all combat damage that would be dealt this turn.
"The day of Spirits; my soul's calm retreat / Which none disturb"—Henry Vaughan, "The Night"
illus. Pete Venters # 23/0
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
illus. Scott M. Fischer # 24/0
Honor Guard
: Honor Guard gets +0/+1 until end of turn.
"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them."—Oracle en-Vec
illus. Mark Zug # 25/0
Horned Troll
: Regenerate Horned Troll.
Sword hilts jut from some trolls' bodies where wounds healed so fast that the weapons were trapped inside.
illus. Christopher Moeller # 257/0
Horned Turtle
It doesn't like having visitors . . . unless it's having them for lunch.
illus. DiTerlizzi # 83/0
Howling Mine
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.
illus. Dana Knutson # 303/0
Hulking Cyclops
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
illus. Paolo Parente # 195/0
Hunted Wumpus
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
illus. Thomas M. Baxa # 258/0
Index
Look at the top five cards of your library, then put them back in any order.
"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."
illus. Kev Walker # 84/0
Inferno
Inferno deals 6 damage to each creature and each player.
"Some have said there is no subtlety to destruction. You know what? They're dead."—Jaya Ballard, task mage
illus. Don Hazeltine # 196/0
Inspiration
Target player draws two cards.
Madness and genius are separated only by degrees of success.
illus. Matt Cavotta # 85/0
Intrepid Hero
: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
illus. Greg Hildebrandt # 26/0
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
One footstep among many is silent. One footstep alone is deafening.
illus. Luca Zontini # 86/0
Invisibility
Enchant creature
Enchanted creature can't be blocked except by Walls.
Verick held his breath. Breathing wouldn't reveal his position, but it would force him to smell the goblins.
illus. Pete Venters # 87/0
Iron Star
Whenever a player casts a red spell, you may pay
. If you do, you gain 1 life.Forged by a thousand flames.
illus. Donato Giancola # 304/0
Ivory Cup
Whenever a player casts a white spell, you may pay
. If you do, you gain 1 life.Blessed by a thousand prayers.
illus. Donato Giancola # 305/0
Ivory Mask
You have shroud. (You can't be the target of spells or abilities.)
Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.
illus. Glen Angus # 27/0
Jayemdae Tome
, : Draw a card.
"Knowledge is power."—Sir Francis Bacon, Meditationes Sacrae
illus. Donato Giancola # 306/0
Karma
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
illus. Bob Eggleton # 28/0
Larceny
Whenever a creature you control deals combat damage to a player, that player discards a card.
Opportunity makes the thief.—Roman proverb
illus. Dave Dorman # 139/0
Lava Axe
Lava Axe deals 5 damage to target player or planeswalker.
"Catch"
illus. Brian Snoddy # 197/0
Lava Hounds
Haste
When Lava Hounds enters the battlefield, it deals 4 damage to you.
illus. Steve White # 198/0
Lesser Gargadon
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
"In some cultures, elephants are ridden by those in power. I don't think a mere elephant would even be noticed in Keld."—Onean sergeant
illus. Rob Alexander # 199/0
Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
"Ach Hans, run It's the lhurgoyf"—Saffi Eriksdotter, last words
illus. Pete Venters # 259/0
Lightning Blast
Lightning Blast deals 4 damage to any target.
"Those who fear the darkness have never seen what the light can do."—Selenia, dark angel
illus. Richard Thomas # 200/0
Lightning Elemental
Haste (This creature can attack and
as soon as it comes under your control.)"A flash of the lightning, a break of the wave,He passes from life to his rest in the grave."—William Knox, "Mortality"
illus. Kev Walker # 201/0
Living Terrain
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Some warriors walk the earth. Others are born of it.
illus. Andrew Goldhawk # 260/0
Llanowar Behemoth
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines."—Gerrard of the Weatherlight
illus. Hannibal King # 261/0
Lone Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
illus. Una Fricker # 262/0
Looming Shade
: Looming Shade gets +1/+1 until end of turn.
On darkness feeding, in nightmares breeding.
illus. Kev Walker # 140/0
Lord of the Undead
Other Zombie creatures get +1/+1.
, : Return target Zombie card from your graveyard to your hand.
"I confer with Death itself. What could you possibly do to injure me?"
illus. Brom # 141/0
Lure
Enchant creature
All creatures able to block enchanted creature do so.
"When the forest wants something, no mortal mind can resist her."—Maro
illus. DiTerlizzi # 263/0
Maggot Carrier
When Maggot Carrier enters the battlefield, each player loses 1 life.
"We do not suddenly fall on death, but advance towards it by slight degrees; we die every day."—Seneca, Epistles, trans. Gummere
illus. Ron Spencer # 142/0
Mahamoti Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
illus. Eric Peterson # 88/0
Mana Clash
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
illus. Ron Spencer # 202/0
Mana Leak
Counter target spell unless its controller pays
.The fatal flaw in every plan is the assumption that you know more than your enemy.
illus. Christopher Rush # 89/0
Maro
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
illus. Stuart Griffin # 264/0
Master Decoy
, : Tap target creature.
A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
illus. Ben Thompson # 29/0
Master Healer
: Prevent the next 4 damage that would be dealt to any target this turn.
Her heart holds the pain of every soldier she's ever healed.
illus. Greg & Tim Hildebrandt # 30/0
Megrim
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Memories cut from the mind can cut right back.
illus. Peter Bollinger # 143/0
Merchant of Secrets
When Merchant of Secrets enters the battlefield, draw a card.
To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth.
illus. Greg Hildebrandt # 90/0
Merchant Scroll
Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies.
illus. David Martin # 91/0
Might of Oaks
Target creature gets +7/+7 until end of turn.
"Guess where I'm gonna plant this"
illus. Greg Staples # 265/0
Millstone
, : Target player puts the top two cards of their library into their graveyard.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
illus. John Avon # 307/0
Mind Bend
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
illus. Tony Szczudlo # 92/0
Mind Rot
Target player discards two cards.
What wizards fear most is losing their minds.
illus. Steve Luke # 144/0
Mind Slash
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
"I can't think with all that screaming."
illus. Adam Rex # 145/0
Mind Sludge
Target player discards a card for each Swamp you control.
When you get into the swamp, the swamp gets into you.
illus. Eric Peterson # 146/0
Mogg Sentry
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
Tortured with magic by their masters, the moggs are enflamed by the smell of sorcery.
illus. Greg Staples # 203/0
Monstrous Growth
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
illus. Ron Spencer # 266/0
Moss Monster
After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.
illus. Glen Angus # 267/0
Murderous Betrayal
, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Which hurts more: a sword in the gut or a dagger in the back?
illus. Randy Gallegos # 147/0
Nantuko Disciple
, : Target creature gets +2/+2 until end of turn.
Unanswered prayers are themselves answers.—Nantuko teaching
illus. Justin Sweet # 268/0
Natural Affinity
All lands become 2/2 creatures until end of turn. They're still lands.
As long as the dryads are a part of the forest, the forest is a part of the army.
illus. Pete Venters # 269/0
Naturalize
Destroy target artifact or enchantment.
"One touch of nature makes the whole world kin."—William Shakespeare,Troilus and Cressida
illus. Tim Hildebrandt # 270/0
Nausea
All creatures get -1/-1 until end of turn.
No fear. No sense. And soon, no lunch.
illus. James Bernardin # 148/0
Nekrataal
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
illus. Adrian Smith # 149/0
Nightmare
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
illus. Carl Critchlow # 150/0
Noble Purpose
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
illus. Kev Walker # 31/0
Norwood Ranger
The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.
illus. Ron Spencer # 271/0
Obliterate
This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ."—Keldon soldier
illus. Kev Walker # 204/0
Ogre Taskmaster
Ogre Taskmaster can't block.
Ogres learn how to smash stuff even before they learn how to walk.
illus. Dany Orizio # 205/0
Okk
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.
illus. Peter Bollinger # 206/0
Oracle's Attendants
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
The future isn't sacred, but its speaker is.
illus. Dany Orizio # 32/0
Orcish Artillery
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
"So they want to kill my men? Well two can play at that game."—General Khurzog
illus. Dan Frazier # 207/0
Orcish Spy
: Look at the top three cards of target player's library.
"You idiot Never let the spies mingle with the orcish regulars after completing a mission. Now we'll never get them to fight"—General Khurzog
illus. Greg Staples # 208/0
Pacifism
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
illus. Robert Bliss # 33/0
Panic Attack
Up to three target creatures can't block this turn.
Sometimes everyone decides to go for help at the same time.
illus. Mike Ploog # 209/0
Patagia Golem
: Patagia Golem gains flying until end of turn.
Its wings were only designed to be ornamental, but it learned to use them on its own.
illus. Kev Walker # 308/0
Peach Garden Oath
You gain 2 life for each creature you control.
"We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day."—Peach Garden Oath
illus. Qiao Dafu # 34/0
Persecute
Choose a color. Target player reveals their hand and discards all cards of that color.
"Of all the tyrannies on humane kindThe worst is that which persecutes the mind."—John Dryden,"The Hind and the Panther"
illus. D. Alexander Gregory # 151/0
Phantom Warrior
Phantom Warrior can't be blocked.
It can pass through solid matter—but that doesn't mean it's harmless.
illus. Greg Staples # 93/0
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
A drop of humanity for a sea of power.
illus. Carl Critchlow # 152/0
Phyrexian Colossus
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
illus. Mark Tedin # 309/0
Phyrexian Hulk
It doesn't think. It doesn't feel.It doesn't laugh or cry.All it does from dusk till dawnIs make the soldiers die.—Onean children's rhyme
illus. Matthew D. Wilson # 310/0
Phyrexian Plaguelord
, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"The final stage of the illness: delirium, convulsions, and death."—Phyrexian progress notes
illus. Kev Walker # 153/0
Plague Beetle
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
illus. Matt Cavotta # 154/0
Plague Wind
Destroy all creatures you don't control. They can't be regenerated.
"The second wind of ascension is Reaver, slaying the unworthy."—Keld Triumphant
illus. Alan Pollack # 155/0
Planar Portal
, : Search your library for a card and put that card into your hand. Then shuffle your library.
These devices have been known to pull entire worlds through the Æther.
illus. Mark Tedin # 311/0
Plow Under
Put two target lands on top of their owners' libraries.
To renew the land, plow the land.To destroy the land, do nothing.—Druids' saying
illus. Rob Alexander # 272/0
Primeval Force
When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.
It has germinated in the earth for thousands of years. Finally it wakes to the battle's call.
illus. Randy Gallegos # 273/0
Primeval Shambler
: Primeval Shambler gets +1/+1 until end of turn.
His mind, like his body, is made up of the swamp's flotsam.
illus. Chippy # 156/0
Puppeteer
, : You may tap or untap target creature.
"Getting people to do what you want is merely a matter of telling them what they want to hear."
illus. Scott M. Fischer # 94/0
Pyroclasm
Pyroclasm deals 2 damage to each creature.
"When the air burns, only death breathes deep."—Bogardan mage
illus. John Avon # 210/0
Pyrotechnics
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
"Who says lightning never strikes twice?"—Storm shaman
illus. John Avon # 211/0
Raging Goblin
Haste (This creature can attack and
as soon as it comes under your control.)He raged at the world, at his family, at his life. But mostly he just raged.
illus. Jeff Miracola # 212/0
Rain of Blades
Rain of Blades deals 1 damage to each attacking creature.
Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.
illus. Rob Alexander # 35/0
Raise Dead
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
illus. Carl Critchlow # 157/0
Rampant Growth
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Nature grows solutions to her problems.
illus. Tom Kyffin # 274/0
Ravenous Rats
When Ravenous Rats enters the battlefield, target opponent discards a card.
Nothing is sacred to the rats. Everything is simply another meal.
illus. Tom Wänerstrand # 158/0
Razorfoot Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
illus. Ben Thompson # 36/0
Redeem
Prevent all damage that would be dealt this turn to up to two target creatures.
"Let me redeem my brothers both from death."—William Shakespeare, Titus Andronicus
illus. D. Alexander Gregory # 37/0
Reflexes
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
"Be as fast as lightning, and you will be just as deadly."—Combat trainer
illus. Steve White # 213/0
Regeneration
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"Why should death always have the last word?"—Llanowar druid
illus. Adam Rex # 275/0
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
"Mercy? Mercy is for the playground, not the battleground."
illus. Greg & Tim Hildebrandt # 214/0
Remove Soul
Counter target creature spell.
illus. Adam Rex # 95/0
Revive
Return target green card from your graveyard to your hand.
Even what is lost beyond recall returns when coaxed by a dryad's hand.
illus. Matthew D. Wilson # 276/0
Rewind
Counter target spell. Untap up to four lands.
"Let's go over this one more time. . . ."
illus. Dermot Power # 96/0
Rhox
You may have Rhox assign its combat damage as though it weren't blocked.
: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
illus. Carl Critchlow # 277/0
Ridgeline Rager
: Ridgeline Rager gets +1/+0 until end of turn.
While armies battled across Jamuraa, beasts stalked the high places looking for victims.
illus. Chippy # 215/0
Rod of Ruin
, : Rod of Ruin deals 1 damage to any target.
The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
illus. David Martin # 312/0
Rolling Stones
Wall creatures can attack as though they didn't have defender.
"Trust me—the walls have more than just ears."—Orcish spy
illus. Don Hazeltine # 38/0
Royal Assassin
: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
illus. Mark Zug # 159/0
Rukh Egg
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.
illus. Mark Zug # 216/0
Rushwood Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
To a dryad, every tree in the forest is both a doorway and a window.
illus. Todd Lockwood # 278/0
Sabretooth Tiger
First strike
To a sabretooth, all men are mice.
illus. Monte Michael Moore # 217/0
Sacred Ground
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The land will never betray those who gave their lives for it.
illus. Gary Ruddell # 39/0
Sacred Nectar
You gain 4 life.
"Over the silver mountains,Where spring the nectar fountains, There will I kiss The bowl of bliss;And drink my everlasting fill. . . ."—Sir Walter Raleigh, "The Pilgrimage"
illus. Janine Johnston # 40/0
Sage of Lat-Nam
, Sacrifice an artifact: Draw a card.
Within each device is a spark of its creator's soul. Within each sage is a lamp that awaits that spark.
illus. Alan Pollack # 97/0
Sage Owl
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
illus. Mark Brill # 98/0
Salt Marsh
Salt Marsh enters the battlefield tapped.
: Add or .
Only death breeds in stagnant water.—Urborg saying
illus. Jerry Tiritilli # 325/0
Samite Healer
: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
illus. Anson Maddocks # 41/0
Sanctimony
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
"The peasants labor for my profit. I approve."
illus. Patrick Faricy # 42/0
Savannah Lions
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.—Somali proverb
illus. Carl Critchlow # 43/0
Scathe Zombies
"They groaned, they stirred, they all uprose,Nor spake, nor moved their eyes;It had been strange, even in a dream,To have seen those dead men rise."—Samuel Taylor Coleridge,"The Rime of the Ancient Mariner"
illus. Kev Walker # 160/0
Sea Monster
Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
illus. Daniel Gelon # 99/0
Searing Wind
Searing Wind deals 10 damage to any target.
"The first wind of ascension is Forger, burning away impurity."—Keld Triumphant
illus. John Matson # 218/0
Seasoned Marshal
Whenever Seasoned Marshal attacks, you may tap target creature.
She reads the battlefield like a map, always seeking the shortest route to victory.
illus. Matthew D. Wilson # 44/0
Seismic Assault
Discard a land card: Seismic Assault deals 2 damage to any target.
Earth arms itself with fire.
illus. Greg Staples # 219/0
Serpent Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
A hiss before dying.
illus. Ron Spencer # 161/0
Serra Angel
Flying, vigilance
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
illus. Mark Zug # 45/0
Sever Soul
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"The mortal world is a grove of sweet fruit, and I am ready to harvest it."—Fallen angel
illus. Glen Angus # 162/0
Severed Legion
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
No one in Aphetto answers a knock at the door after sundown.
illus. Dany Orizio # 163/0
Shifting Sky
As Shifting Sky enters the battlefield, choose a color.
All nonland permanents are the chosen color.
Master the sky and you rule everything beneath it.—Metathran saying
illus. Jerry Tiritilli # 100/0
Shivan Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
illus. Donato Giancola # 221/0
Shivan Oasis
Shivan Oasis enters the battlefield tapped.
: Add or .
Only the hardiest explorers survive to eat the fruit.
illus. Rob Alexander # 326/0
Shock
Shock deals 2 damage to any target.
"I love lightning It's my best invention since the rock."—Toggo, goblin weaponsmith
illus. Randy Gallegos # 222/0
Shock Troops
Sacrifice Shock Troops: It deals 2 damage to any target.
War is a conflict that determines not who is right—but who is left.
illus. Jeff Miracola # 223/0
Silverback Ape
It does not wear a crown or sit on a throne of gold, but those who have witnessed its power hail it nonetheless.
illus. Ron Spears # 7/0
Sizzle
Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."—Jaya Ballard, task mage
illus. Christopher Moeller # 224/0
Skull of Orm
, : Return target enchantment card from your graveyard to your hand.
Though lifeless, the skull still possessed a strange power over the flow of magic.
illus. Daren Bader # 313/0
Slay
Destroy target green creature. It can't be regenerated.
Draw a card.
The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.
illus. Ben Thompson # 164/0
Sneaky Homunculus
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Keep watch only for the giants and you'll be eaten by the ants.
illus. Scott M. Fischer # 101/0
Solidarity
Creatures you control get +0/+5 until end of turn.
"We must all hang together, or assuredly we shall all hang separately."—Benjamin Franklin
illus. John Zeleznik # 46/0
Soul Feast
Target player loses 4 life and you gain 4 life.
You are who you eat.
illus. Adam Rex # 165/0
Spellbook
You have no maximum hand size.
Knowledge knows no bounds.
illus. Andrew Goldhawk # 314/0
Spiketail Hatchling
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays
.It dodges waves of water to prepare for waves of magic.
illus. Greg Staples # 102/0
Spined Wurm
"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan"—Wandering mage
illus. Keith Parkinson # 279/0
Spineless Thug
Spineless Thug can't block.
What it lacks in backbone, it makes up for in cruelty.
illus. Matthew D. Wilson # 166/0
Spirit Link
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
"I am bound to all my children. I share in their joys, I rage at their injuries."
illus. Kev Walker # 47/0
Spitting Spider
Reach (This creature can block creatures with flying.)
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
illus. Edward P. Beard, Jr. # 280/0
Spreading Algae
Enchant Swamp
When enchanted land becomes tapped, destroy it.
When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
illus. Stephen Daniele # 281/0
Standing Troops
Vigilance
The less you have, the harder you fight for it.
illus. Daren Bader # 48/0
Star Compass
Star Compass enters the battlefield tapped.
: Add one mana of any color that a basic land you control could produce.
It doesn't point north. It points home.
illus. Donato Giancola # 315/0
Staunch Defenders
When Staunch Defenders enters the battlefield, you gain 4 life.
The key to winning any fight is simply staying alive.
illus. Tristan Elwell # 49/0
Steal Artifact
Enchant artifact
You control enchanted artifact.
illus. Peter Bollinger # 103/0
Stone Rain
Destroy target land.
illus. John Matson # 225/0
Storm Crow
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
illus. John Matson # 104/0
Story Circle
As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
illus. Alan Pollack # 50/0
Stream of Life
Target player gains X life.
illus. Andrew Goldhawk # 282/0
Sudden Impact
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Most people know better. Goblins only know bigger.
illus. Greg & Tim Hildebrandt # 226/0
Suntail Hawk
Flying
Its eye the glaring sun, its cry the keening wind.
illus. Heather Hudson # 51/0
Sunweb
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
Sometimes the wings of fallen dragons refuse to give up the sky.
illus. Greg Staples # 52/0
Swarm of Rats
Swarm of Rats's power is equal to the number of Rats you control.
"Rats, rats, rats Hundreds, thousands, millions of them, and every one a life."—Bram Stoker, Dracula
illus. Kev Walker # 167/0
Sword Dancer
: Target attacking creature gets -1/-0 until end of turn.
Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
illus. Roger Raupp # 53/0
Teferi's Puzzle Box
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
illus. Donato Giancola # 316/0
Telepathy
Your opponents play with their hands revealed.
"Secrets? What secrets?"
illus. Matthew D. Wilson # 105/0
Temporal Adept
, : Return target permanent to its owner's hand.
"Of course she's at the head of her class. All of her classmates have disappeared."—Tolarian renegade
illus. Roger Raupp # 106/0
Thieves' Auction
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
illus. Kevin Murphy # 227/0
Thieving Magpie
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies steal jewels for theirs.
illus. Christopher Moeller # 107/0
Thorn Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
Rain from this storm leaves you pinned to the ground like an insect.
illus. rk post # 283/0
Throne of Bone
Whenever a player casts a black spell, you may pay
. If you do, you gain 1 life.Tainted by a thousand fears.
illus. Donato Giancola # 317/0
Tidal Kraken
Tidal Kraken can't be blocked.
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
illus. Christopher Moeller # 108/0
Trade Routes
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
The wise, the righteous, the mighty—the merchant feeds them all.
illus. Matt Cavotta # 109/0
Trained Armodon
Armodons are trained to step on things. Enemy things.
illus. Gary Leach # 284/0