Seventh Edition Spoilers 350/0

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Apr 23, 2018 - Yawgmoth's Edict
Apr 23, 2018 - Yavimaya Enchantress
Apr 23, 2018 - Wrath of God
Apr 23, 2018 - Worship
Apr 23, 2018 - Wooden Sphere
Apr 23, 2018 - Wood Elves
Apr 23, 2018 - Wing Snare
Apr 23, 2018 - Wind Drake
Apr 23, 2018 - Wind Dancer
Apr 23, 2018 - Wildfire
Apr 23, 2018 - Wild Growth
Apr 23, 2018 - Western Paladin
Apr 23, 2018 - Wall of Wonder
Apr 23, 2018 - Wall of Swords
Apr 23, 2018 - Wall of Spears
Apr 23, 2018 - Wall of Fire
Apr 23, 2018 - Wall of Bone
Apr 23, 2018 - Wall of Air
Apr 23, 2018 - Volcanic Hammer
Apr 23, 2018 - Vizzerdrix
Apr 23, 2018 - Vigilant Drake
Apr 23, 2018 - Vernal Bloom
Apr 23, 2018 - Verduran Enchantress
Apr 23, 2018 - Vengeance
Apr 23, 2018 - Venerable Monk
Apr 23, 2018 - Untamed Wilds
Apr 23, 2018 - Unsummon
Apr 23, 2018 - Unholy Strength
Apr 23, 2018 - Uktabi Wildcats
Apr 23, 2018 - Twiddle
Apr 23, 2018 - Tremor
Apr 23, 2018 - Treefolk Seedlings
Apr 23, 2018 - Treasure Trove
Apr 23, 2018 - Tranquility
Apr 23, 2018 - Trained Orgg
Apr 23, 2018 - Trained Armodon
Apr 23, 2018 - Tolarian Winds
Apr 23, 2018 - Throne of Bone
Apr 23, 2018 - Thoughtleech
Apr 23, 2018 - Thorn Elemental
Apr 23, 2018 - Thieving Magpie
Apr 23, 2018 - Temporal Adept
Apr 23, 2018 - Telepathy
Apr 23, 2018 - Telepathic Spies
Apr 23, 2018 - Teferi's Puzzle Box
Apr 23, 2018 - Tainted Aether
Apr 23, 2018 - Sustainer of the Realm
Apr 23, 2018 - Sunweb
Apr 23, 2018 - Sudden Impact
Apr 23, 2018 - Stronghold Assassin
Apr 23, 2018 - Stream of Life
Apr 23, 2018 - Strands of Night
Apr 23, 2018 - Storm Shaman
Apr 23, 2018 - Storm Crow
Apr 23, 2018 - Storm Cauldron
Apr 23, 2018 - Stone Rain
Apr 23, 2018 - Steal Artifact
Apr 23, 2018 - Staunch Defenders
Apr 23, 2018 - Static Orb
Apr 23, 2018 - Starlight
Apr 23, 2018 - Standing Troops
Apr 23, 2018 - Squall
Apr 23, 2018 - Spitting Earth
Apr 23, 2018 - Spirit Link
Apr 23, 2018 - Spineless Thug
Apr 23, 2018 - Spined Wurm
Apr 23, 2018 - Spellbook
Apr 23, 2018 - Southern Paladin
Apr 23, 2018 - Soul Net
Apr 23, 2018 - Soul Feast
Apr 23, 2018 - Sleight of Hand
Apr 23, 2018 - Skyshroud Falcon
Apr 23, 2018 - Sky Diamond
Apr 23, 2018 - Sisay's Ring
Apr 23, 2018 - Shock
Apr 23, 2018 - Shivan Dragon
Apr 23, 2018 - Shield Wall
Apr 23, 2018 - Shatter
Apr 23, 2018 - Shanodin Dryads
Apr 23, 2018 - Serra's Embrace
Apr 23, 2018 - Serra Angel
Apr 23, 2018 - Serra Advocate
Apr 23, 2018 - Serpent Warrior
Apr 23, 2018 - Seismic Assault
Apr 23, 2018 - Seeker of Skybreak
Apr 23, 2018 - Seasoned Marshal
Apr 23, 2018 - Sea Monster
Apr 23, 2018 - Scavenger Folk
Apr 23, 2018 - Scathe Zombies
Apr 23, 2018 - Sanctimony
Apr 23, 2018 - Samite Healer
Apr 23, 2018 - Sage Owl
Apr 23, 2018 - Sacred Nectar
Apr 23, 2018 - Sacred Ground
Apr 23, 2018 - Sabretooth Tiger
Apr 23, 2018 - Rowen
Apr 23, 2018 - Rolling Stones
Apr 23, 2018 - Rod of Ruin
Apr 23, 2018 - Reverse Damage
Apr 23, 2018 - Revenant
Apr 23, 2018 - Reprocess
Apr 23, 2018 - Reprisal
Apr 23, 2018 - Remove Soul
Apr 23, 2018 - Relentless Assault
Apr 23, 2018 - Regeneration
Apr 23, 2018 - Reflexes
Apr 23, 2018 - Redwood Treefolk
Apr 23, 2018 - Reclaim
Apr 23, 2018 - Reckless Embermage
Apr 23, 2018 - Razortooth Rats
Apr 23, 2018 - Razorfoot Griffin
Apr 23, 2018 - Rampant Growth
Apr 23, 2018 - Raise Dead
Apr 23, 2018 - Raging Goblin
Apr 23, 2018 - Rag Man
Apr 23, 2018 - Pyrotechnics
Apr 23, 2018 - Pyroclasm
Apr 23, 2018 - Pygmy Pyrosaur
Apr 23, 2018 - Purify
Apr 23, 2018 - Prodigal Sorcerer
Apr 23, 2018 - Pride of Lions
Apr 23, 2018 - Plague Beetle
Apr 23, 2018 - Pit Trap
Apr 23, 2018 - Pillage
Apr 23, 2018 - Phyrexian Hulk
Apr 23, 2018 - Phyrexian Colossus
Apr 23, 2018 - Phantom Warrior
Apr 23, 2018 - Persecute
Apr 23, 2018 - Patagia Golem
Apr 23, 2018 - Pariah
Apr 23, 2018 - Pacifism
Apr 23, 2018 - Ostracize
Apr 23, 2018 - Orcish Oriflamme
Apr 23, 2018 - Orcish Artillery
Apr 23, 2018 - Oppression
Apr 23, 2018 - Opposition
Apr 23, 2018 - Opportunity
Apr 23, 2018 - Okk
Apr 23, 2018 - Ogre Taskmaster
Apr 23, 2018 - Northern Paladin
Apr 23, 2018 - Nocturnal Raid
Apr 23, 2018 - Nightmare
Apr 23, 2018 - Necrologia
Apr 23, 2018 - Nausea
Apr 23, 2018 - Nature's Revolt
Apr 23, 2018 - Nature's Resurgence
Apr 23, 2018 - Moss Diamond
Apr 23, 2018 - Monstrous Growth
Apr 23, 2018 - Mind Rot
Apr 23, 2018 - Millstone
Apr 23, 2018 - Might of Oaks
Apr 23, 2018 - Merfolk Looter
Apr 23, 2018 - Memory Lapse
Apr 23, 2018 - Megrim
Apr 23, 2018 - Meekstone
Apr 23, 2018 - Mawcor
Apr 23, 2018 - Master Healer
Apr 23, 2018 - Maro
Apr 23, 2018 - Marble Diamond
Apr 23, 2018 - Mana Short
Apr 23, 2018 - Mana Clash
Apr 23, 2018 - Mana Breach
Apr 23, 2018 - Mahamoti Djinn
Apr 23, 2018 - Lure
Apr 23, 2018 - Lord of Atlantis
Apr 23, 2018 - Looming Shade
Apr 23, 2018 - Longbow Archer
Apr 23, 2018 - Lone Wolf
Apr 23, 2018 - Llanowar Elves
Apr 23, 2018 - Lightning Elemental
Apr 23, 2018 - Lightning Blast
Apr 23, 2018 - Levitation
Apr 23, 2018 - Leshrac's Rite
Apr 23, 2018 - Lava Axe
Apr 23, 2018 - Knighthood
Apr 23, 2018 - Knight Errant
Apr 23, 2018 - Kjeldoran Royal Guard
Apr 23, 2018 - Jayemdae Tome
Apr 23, 2018 - Jandor's Saddlebags
Apr 23, 2018 - Jalum Tome
Apr 23, 2018 - Ivory Cup
Apr 23, 2018 - Iron Star
Apr 23, 2018 - Intrepid Hero
Apr 23, 2018 - Inspiration
Apr 23, 2018 - Inferno
Apr 23, 2018 - Infernal Contract
Apr 23, 2018 - Impatience
Apr 23, 2018 - Hurricane
Apr 23, 2018 - Howling Mine
Apr 23, 2018 - Howl from Beyond
Apr 23, 2018 - Horned Turtle
Apr 23, 2018 - Honor Guard
Apr 23, 2018 - Holy Strength
Apr 23, 2018 - Hollow Dogs
Apr 23, 2018 - Hill Giant
Apr 23, 2018 - Hibernation
Apr 23, 2018 - Heavy Ballista
Apr 23, 2018 - Healing Salve
Apr 23, 2018 - Grizzly Bears
Apr 23, 2018 - Greed
Apr 23, 2018 - Gravedigger
Apr 23, 2018 - Grapeshot Catapult
Apr 23, 2018 - Granite Grip
Apr 23, 2018 - Grafted Skullcap
Apr 23, 2018 - Gorilla Chieftain
Apr 23, 2018 - Goblin War Drums
Apr 23, 2018 - Goblin Spelunkers
Apr 23, 2018 - Goblin Raider
Apr 23, 2018 - Goblin Matron
Apr 23, 2018 - Goblin King
Apr 23, 2018 - Goblin Glider
Apr 23, 2018 - Goblin Gardener
Apr 23, 2018 - Goblin Elite Infantry
Apr 23, 2018 - Goblin Digging Team
Apr 23, 2018 - Goblin Chariot
Apr 23, 2018 - Glorious Anthem
Apr 23, 2018 - Glacial Wall
Apr 23, 2018 - Giant Spider
Apr 23, 2018 - Giant Octopus
Apr 23, 2018 - Giant Growth
Apr 23, 2018 - Giant Cockroach
Apr 23, 2018 - Ghitu Fire-Eater
Apr 23, 2018 - Gerrard's Wisdom
Apr 23, 2018 - Gang of Elk
Apr 23, 2018 - Fyndhorn Elder
Apr 23, 2018 - Fugue
Apr 23, 2018 - Foul Imp
Apr 23, 2018 - Force Spike
Apr 23, 2018 - Fog
Apr 23, 2018 - Flying Carpet
Apr 23, 2018 - Flight
Apr 23, 2018 - Fleeting Image
Apr 23, 2018 - Fire Elemental
Apr 23, 2018 - Fire Diamond
Apr 23, 2018 - Final Fortune
Apr 23, 2018 - Fighting Drake
Apr 23, 2018 - Fervor
Apr 23, 2018 - Feroz's Ban
Apr 23, 2018 - Femeref Archers
Apr 23, 2018 - Fear
Apr 23, 2018 - Familiar Ground
Apr 23, 2018 - Fallen Angel
Apr 23, 2018 - Evacuation
Apr 23, 2018 - Equilibrium
Apr 23, 2018 - Ensnaring Bridge
Apr 23, 2018 - Engineered Plague
Apr 23, 2018 - Elvish Piper
Apr 23, 2018 - Elvish Lyrist
Apr 23, 2018 - Elvish Champion
Apr 23, 2018 - Elvish Archers
Apr 23, 2018 - Elite Archers
Apr 23, 2018 - Elder Druid
Apr 23, 2018 - Eastern Paladin
Apr 23, 2018 - Earthquake
Apr 23, 2018 - Early Harvest
Apr 23, 2018 - Eager Cadet
Apr 23, 2018 - Duress
Apr 23, 2018 - Drudge Skeletons
Apr 23, 2018 - Dregs of Sorrow
Apr 23, 2018 - Disrupting Scepter
Apr 23, 2018 - Disorder
Apr 23, 2018 - Disenchant
Apr 23, 2018 - Dingus Egg
Apr 23, 2018 - Delusions of Mediocrity
Apr 23, 2018 - Deflection
Apr 23, 2018 - Darkest Hour
Apr 23, 2018 - Dark Banishing
Apr 23, 2018 - Daring Apprentice
Apr 23, 2018 - Dakmor Lancer
Apr 23, 2018 - Crystal Rod
Apr 23, 2018 - Crypt Rats
Apr 23, 2018 - Crossbow Infantry
Apr 23, 2018 - Crimson Hellkite
Apr 23, 2018 - Creeping Mold
Apr 23, 2018 - Counterspell
Apr 23, 2018 - Corrupt
Apr 23, 2018 - Coral Merfolk
Apr 23, 2018 - Confiscate
Apr 23, 2018 - Compost
Apr 23, 2018 - Coat of Arms
Apr 23, 2018 - Cloudchaser Eagle
Apr 23, 2018 - Charcoal Diamond
Apr 23, 2018 - Castle
Apr 23, 2018 - Canopy Spider
Apr 23, 2018 - Caltrops
Apr 23, 2018 - Bull Hippo
Apr 23, 2018 - Breath of Life
Apr 23, 2018 - Boomerang
Apr 23, 2018 - Boil
Apr 23, 2018 - Bog Wraith
Apr 23, 2018 - Bog Imp
Apr 23, 2018 - Bloodshot Cyclops
Apr 23, 2018 - Blood Pet
Apr 23, 2018 - Blessed Reversal
Apr 23, 2018 - Blaze
Apr 23, 2018 - Blanchwood Armor
Apr 23, 2018 - Birds of Paradise
Apr 23, 2018 - Bereavement
Apr 23, 2018 - Benthic Behemoth
Apr 23, 2018 - Bellowing Fiend
Apr 23, 2018 - Befoul
Apr 23, 2018 - Bedlam
Apr 23, 2018 - Beast of Burden
Apr 23, 2018 - Baleful Stare
Apr 23, 2018 - Balduvian Barbarians
Apr 23, 2018 - Ardent Militia
Apr 23, 2018 - Archivist
Apr 23, 2018 - Arcane Laboratory
Apr 23, 2018 - Angelic Page
Apr 23, 2018 - Ancient Silverback
Apr 23, 2018 - Ancestral Memories
Apr 23, 2018 - Anaconda
Apr 23, 2018 - Aladdin's Ring
Apr 23, 2018 - Air Elemental
Apr 23, 2018 - Agonizing Memories
Apr 23, 2018 - Aether Flash
Apr 23, 2018 - Abyssal Specter
Apr 23, 2018 - Abyssal Horror
Sep 3, 2013 - Underground River
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Sulfurous Springs
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Karplusan Forest
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - City of Brass
Sep 3, 2013 - Brushland
Sep 3, 2013 - Adarkar Wastes

Abyssal Horror

    4 B B
Creature - Horror

Flying

When Abyssal Horror enters the battlefield, target player discards two cards.

"I dreamt of it once. Now I fear it dreams of me."—Tolarian scholar

illus. Daren Bader # 115/0

2/2

Abyssal Specter

    2 B B
Creature - Specter

Flying

Whenever Abyssal Specter deals damage to a player, that player discards a card.

To gaze under its hood is to invite death.

illus. Michael Sutfin # 116/0

2/3

Adarkar Wastes

Land

T: Add C.

T: Add W or U. Adarkar Wastes deals 1 damage to you.

illus. John Avon # 325/0

Aether Flash

    2 R R
Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

As the foul beast appeared, arcane lightning crackled around it.

illus. Wayne England # 172/0

Agonizing Memories

    2 B B
Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

"I think little of the foes I've slain. But I'm haunted by the friends I've sent to die."—The Southern Paladin

illus. Adam Rex # 117/0

Air Elemental

    3 U U
Creature - Elemental

Flying

Where psycho meets cyclone.

illus. Wayne England # 58/0

4/4

Aladdin's Ring

    8
Artifact

8, T: Aladdin's Ring deals 4 damage to any target.

Some say Aladdin's third wish was for this ring.

illus. Dave Dorman # 286/0

Anaconda

    3 G
Creature - Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

You'll never find an anaconda in a swamp. It will always find you first.

illus. John Gallagher # 229/0

3/3

Ancestral Memories

    2 U U U
Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

"It's a poor sort of memory that only works backwards."—Lewis Carroll,Through the Looking Glass

illus. Rebecca Guay # 59/0

Ancient Silverback

    4 G G
Creature - Ape

G: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

The Phyrexian killing machines couldn't have known the seriousness of their mistake in wounding the ape—they'd never seen it angry.

illus. Scott M. Fischer # 230/0

6/5

Angelic Page

    1 W
Creature - Angel Spirit

Flying

T: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its messenger.

illus. Marc Fishman # 1/0

1/1

Arcane Laboratory

    2 U
Enchantment

Each player can't cast more than one spell each turn.

Too many wizards spoil the spell, but too many spells spoil the wizard.—Sign on entry to arcane lab

illus. Brian Snoddy # 60/0

Archivist

    2 U U
Creature - Human Wizard

T: Draw a card.

"Knowledge is a feast for the mind. Savor every swallow."

illus. Donato Giancola # 61/0

1/1

Ardent Militia

    4 W
Creature - Human Soldier

Vigilance

Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.

illus. Paolo Parente # 2/0

2/5

Balduvian Barbarians

    1 R R
Creature - Human Barbarian

"From the snowy slopes of Kaelor,To the canyons of Bandu, We drink and fight and feast and dieAs we were born to do."—Balduvian tavern song

illus. Jim Nelson # 173/0

3/2

Baleful Stare

    2 U
Sorcery

Target opponent reveals their hand. You draw a card for each Mountain and red card in it.

He can drown you in his eyes.

illus. Eric Peterson # 62/0

Beast of Burden

    6
Artifact Creature - Golem

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

The heavier the load, the harder it works.

illus. Chippy # 287/0

*/*

Bedlam

    2 R R
Enchantment

Creatures can't block.

The generals were dead. The battle plans were forgotten. It was everyone for themselves.

illus. Ron Spencer # 174/0

Befoul

    2 B B
Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

The bog's touch means death to all but the darkest of hearts.

illus. Ciruelo # 118/0

Bellowing Fiend

    4 B
Creature - Spirit

Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

illus. Chippy # 119/0

3/3

Benthic Behemoth

    5 U U U
Creature - Serpent

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

The sea has many secrets, but some are too big to be kept.

illus. Heather Hudson # 63/0

7/6

Bereavement

    1 B
Enchantment

Whenever a green creature dies, its controller discards a card.

Grief is a razor that slices the soul.

illus. Marc Fishman # 120/0

Birds of Paradise

    G
Creature - Bird

Flying

T: Add one mana of any color.

illus. Edward P. Beard, Jr. # 231/0

0/1

Blanchwood Armor

    2 G
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 for each Forest you control.

"There's never been a dwarven smith who could match the marvels that Gaea herself forges."—The Elvish Champion

illus. Paolo Parente # 232/0

Blaze

    X R
Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

illus. Alex Horley-Orlandelli # 175/0

Blessed Reversal

    1 W
Instant

You gain 3 life for each creature attacking you.

"A battle's outcome is never certain."—The Southern Paladin

illus. Christopher Moeller # 3/0

Blood Pet

    B
Creature - Thrull

Sacrifice Blood Pet: Add B.

No thrull has ever been burdened with a long life.

illus. Heather Hudson # 121/0

1/1

Bloodshot Cyclops

    5 R
Creature - Cyclops Giant

T, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.

After their first encounter, the goblins named him Chuck.

illus. Daren Bader # 176/0

4/4

Bog Imp

    1 B
Creature - Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

Think of it as a butcher knife with wings.

illus. Carl Critchlow # 122/0

1/1

Bog Wraith

    3 B
Creature - Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

The bodies of its victims are the only tracks it leaves.

illus. Dave Dorman # 123/0

3/3

Boil

    3 R
Instant

Destroy all Islands.

"It is a slaughter, the death of a sea. Never speak of it again."—The Lord of Atlantis

illus. Christopher Moeller # 177/0

Boomerang

    U U
Instant

Return target permanent to its owner's hand.

"Returne from whence ye came. . . ."—Edmund Spenser,The Faerie Queene

illus. Rebecca Guay # 64/0

Breath of Life

    3 W
Sorcery

Return target creature card from your graveyard to the battlefield.

"Nothing can stop the power of life—not even death."—Onean cleric

illus. Roger Raupp # 4/0

Brushland

Land

T: Add C.

T: Add G or W. Brushland deals 1 damage to you.

illus. Scott Bailey # 326/0

Bull Hippo

    3 G
Creature - Hippo

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

The merfolk may rule the waters, but hippos have never had much respect for authority.

illus. Heather Hudson # 233/0

3/3

Caltrops

    3
Artifact

Whenever a creature attacks, Caltrops deals 1 damage to it.

The Eastern Paladin knew how highly his southern rival valued horses, so he gleefully prepared a suitable welcome.

illus. Eric Peterson # 288/0

Canopy Spider

    1 G
Creature - Spider

Reach (This creature can block creatures with flying.)

It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.

illus. Mike Raabe # 234/0

1/3

Castle

    3 W
Enchantment

Untapped creatures you control get +0/+2.

". . . Our castle's strengthWill laugh a siege to scorn."—William Shakespeare,Macbeth

illus. Edward P. Beard, Jr. # 5/0

Charcoal Diamond

    2
Artifact

Charcoal Diamond enters the battlefield tapped.

T: Add B.

illus. David Martin # 289/0

Circle of Protection: Black

    1 W
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

illus. Mark Romanoski # 6/0

Circle of Protection: Blue

    1 W
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

illus. Greg & Tim Hildebrandt # 7/0

Circle of Protection: Green

    1 W
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

illus. Alan Pollack # 8/0

Circle of Protection: Red

    1 W
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

illus. Gary Ruddell # 9/0

Circle of Protection: White

    1 W
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

illus. Darrell Riche # 10/0

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

T: Add one mana of any color.

illus. Ron Walotsky # 327/0

Cloudchaser Eagle

    3 W
Creature - Bird

Flying

When Cloudchaser Eagle enters the battlefield, destroy target enchantment.

Most eagles hunt small animals. The cloudchasers hunt magic.

illus. Aaron Boyd # 11/0

2/2

Coat of Arms

    5
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

illus. D. Alexander Gregory # 290/0

Compost

    1 G
Enchantment

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

A fruit must rot before its seed can sprout. —Yavimaya saying

illus. Marc Fishman # 235/0

Confiscate

    4 U U
Enchantment - Aura

Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)

You control enchanted permanent.

"The surface world contains nothing I cannot take."—The Lord of Atlantis

illus. Christopher Moeller # 65/0

Coral Merfolk

    1 U
Creature - Merfolk

The coral merfolk delight in wrestling with their foes, skinning them alive on the razor-sharp edges of their reef.

illus. Rebecca Guay # 66/0

2/1

Corrupt

    5 B
Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

illus. Scott M. Fischer # 124/0

Counterspell

    U U
Instant

Counter target spell.

illus. Mark Romanoski # 67/0

Creeping Mold

    2 G G
Sorcery

Destroy target artifact, enchantment, or land.

Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.

illus. Gary Ruddell # 236/0

Crimson Hellkite

    6 R R R
Creature - Dragon

Flying

X, T: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.

The hellkites are artists with flames, painting the world with fire.

illus. Carl Critchlow # 178/0

6/6

Crossbow Infantry

    1 W
Creature - Human Soldier Archer

T: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Twang. You're dead.

illus. James Bernardin # 12/0

1/1

Crypt Rats

    2 B
Creature - Rat

X: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.

Beware anything born among the dead.—Tolarian saying

illus. Matt Cavotta # 125/0

1/1

Crystal Rod

    1
Artifact

Whenever a player casts a blue spell, you may pay 1. If you do, you gain 1 life.

Polished by a thousand waves.

illus. Ciruelo # 291/0

Dakmor Lancer

    4 B B
Creature - Human Knight

When Dakmor Lancer enters the battlefield, destroy target nonblack creature.

The darkness of his shield reflects the inky blackness of his soul.

illus. Luca Zontini # 126/0

3/3

Daring Apprentice

    1 U U
Creature - Human Wizard

T, Sacrifice Daring Apprentice: Counter target spell.

"I've seen my master do this a hundred times. How hard can it be?"

illus. Orizio Daniele # 68/0

1/1

Dark Banishing

    2 B
Instant

Destroy target nonblack creature. It can't be regenerated.

"Hence ‘banishèd' is banished from the world, / And the world's exile is death."—William Shakespeare,Romeo and Juliet

illus. Rebecca Guay # 127/0

Darkest Hour

    B
Enchantment

All creatures are black.

The eclipse made it clear whose side the sky was on.

illus. Ciruelo # 128/0

Deflection

    3 U
Instant

Change the target of target spell with a single target.

"You've thrown your net at the wrong fish."—The Lord of Atlantis

illus. Jeff Easley # 69/0

Delusions of Mediocrity

    3 U
Enchantment

When Delusions of Mediocrity enters the battlefield, you gain 10 life.

When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

When nothing but second best will do.

illus. Terese Nielsen # 70/0

Dingus Egg

    4
Artifact

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Legend has it that the world was hatched from a dingus egg.

illus. Tony Szczudlo # 292/0

Disenchant

    1 W
Instant

Destroy target artifact or enchantment.

illus. Andrew Goldhawk # 13/0

Disorder

    1 R
Sorcery

Disorder deals 2 damage to each white creature and each player who controls a white creature.

"Fire hurts them almost as much as the chaos that follows. Almost."—The Western Paladin

illus. Glen Angus # 179/0

Disrupting Scepter

    3
Artifact

3, T: Target player discards a card. Activate this ability only during your turn.

illus. Darrell Riche # 293/0

Dregs of Sorrow

    X 4 B
Sorcery

Destroy X target nonblack creatures. Draw X cards.

"We live for a thousand years. The death of even one brings untold sorrow."—Elvish elder

illus. Massimilano Frezzato # 129/0

Drudge Skeletons

    1 B
Creature - Skeleton

B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off."—Nevinyrral,Necromancer's Handbook

illus. Jim Nelson # 130/0

1/1

Duress

    B
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Change your mind, or I'll change it for you."

illus. Pete Venters # 131/0

Eager Cadet

    W
Creature - Human Soldier

"Training? Seeing my crops burnt to cinders was all the ‘training' I needed."

illus. Greg & Tim Hildebrandt # 14/0

1/1

Early Harvest

    1 G G
Instant

Target player untaps all basic lands they control.

"Give it a week and it will feed an army."

illus. Heather Hudson # 237/0

Earthquake

    X R
Sorcery

Earthquake deals X damage to each creature without flying and each player.

illus. Franz Vohwinkel # 180/0

Eastern Paladin

    2 B B
Creature - Zombie Knight

BB, T: Destroy target green creature.

"There is no worse enemy. His passion for death doesn't just border on insanity, it wallows in it."—The Southern Paladin

illus. Kev Walker # 132/0

3/3

Elder Druid

    3 G
Creature - Elf Cleric Druid

3G, T: You may tap or untap target artifact, creature, or land.

"I may seem wise to you, but I'm merely a sapling among mighty oaks."

illus. Alan Pollack # 238/0

2/2

Elite Archers

    5 W
Creature - Human Soldier Archer

T: Elite Archers deals 3 damage to target attacking or blocking creature.

They fletch their arrows with the feathers of angels.

illus. Dan Frazier # 15/0

3/3

Elvish Archers

    1 G
Creature - Elf Archer

First strike

The archers have a reputation for attacking without warning. They claim that the first arrow is the warning.

illus. Doug Chaffee # 239/0

2/1

Elvish Champion

    1 G G
Creature - Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"For what are leaves but countless blades To fight a countless foe on high." —Elvish hymn

illus. Paolo Parente # 240/0

2/2

Elvish Lyrist

    G
Creature - Elf

G, T, Sacrifice Elvish Lyrist: Destroy target enchantment.

To an elf, magic and music are the same.

illus. Michael Koelsch # 241/0

1/1

Elvish Piper

    3 G
Creature - Elf Shaman

G, T: You may put a creature card from your hand onto the battlefield.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.—Elvish teaching

illus. Tristan Elwell # 242/0

1/1

Engineered Plague

    2 B
Enchantment

As Engineered Plague enters the battlefield, choose a creature type.

All creatures of the chosen type get -1/-1.

A single germ can kill more soldiers than ten thousand blades.

illus. Andrew Goldhawk # 133/0

Ensnaring Bridge

    3
Artifact

Creatures with power greater than the number of cards in your hand can't attack.

Bridges usually get you from one place to another. This one just gets you.

illus. Ron Spencer # 294/0

Equilibrium

    1 U U
Enchantment

Whenever you cast a creature spell, you may pay 1. If you do, return target creature to its owner's hand.

Seek balance in all things—as long as the scales are weighted in your favor. —Vodalian saying

illus. Don Hazeltine # 71/0

Evacuation

    3 U U
Instant

Return all creatures to their owners' hands.

"How many people can you save in that thing?" "All of them," replied the mage with a smile.

illus. Darrell Riche # 72/0

Fallen Angel

    3 B B
Creature - Angel

Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

"Why do you weep for the dead? I rejoice, for they have died for me."—Fallen angel, to Serra

illus. Arnie Swekel # 134/0

3/3

Familiar Ground

    2 G
Enchantment

Each creature you control can't be blocked by more than one creature.

More than any other battlefield, the forest gives the advantage to those who know it best.

illus. Thomas Gianni # 243/0

Fear

    B B
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"Booga booga booga"

illus. Adam Rex # 135/0

Femeref Archers

    2 G
Creature - Human Archer

T: Femeref Archers deals 4 damage to target attacking creature with flying.

"Bet you can't put it through the eye.""Left or right?"

illus. Gary Ruddell # 244/0

2/2

Feroz's Ban

    6
Artifact

Creature spells cost 2 more to cast.

Feroz is gone, but what remains is his final gift to his people: the right to be left alone.

illus. Donato Giancola # 295/0

Fervor

    2 R
Enchantment

Creatures you control have haste. (They can attack and T as soon as they come under your control.)

The intensity of their glare was soon surpassed by the intensity of their attack.

illus. Wayne England # 181/0

Fighting Drake

    2 U U
Creature - Drake

Flying

Scholars in their ivory towers call them "sharks of the sky." Scholars on the road don't call them at all.

illus. Matt Cavotta # 73/0

2/4

Final Fortune

    R R
Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

A reward is worthless if you aren't around to enjoy it.

illus. Greg & Tim Hildebrandt # 182/0

Fire Diamond

    2
Artifact

Fire Diamond enters the battlefield tapped.

T: Add R.

illus. David Martin # 296/0

Fire Elemental

    3 R R
Creature - Elemental

It treads on feet of coals and strikes with the force of a volcano.

illus. Douglas Shuler # 183/0

5/4

Fleeting Image

    2 U
Creature - Illusion

Flying (This creature can't be blocked except by creatures with flying or reach.)

1U: Return Fleeting Image to its owner's hand.

"It was as if we fought a shadow."—Onean soldier

illus. Dave Dorman # 74/0

2/1

Flight

    U
Enchantment - Aura

Enchant creature

Enchanted creature has flying.

illus. Bradley Williams # 75/0

Flying Carpet

    4
Artifact

2, T: Target creature gains flying until end of turn.

"Wheeeeeeeeeeeeeee"

illus. Scott M. Fischer # 297/0

Fog

    G
Instant

Prevent all combat damage that would be dealt this turn.

illus. Arnie Swekel # 245/0

Force Spike

    U
Instant

Counter target spell unless its controller pays 1.

"I don't think so."

illus. Nelson DeCastro # 76/0

Forest

Basic Land - Forest

G

illus. John Avon # 331/0

Forest

Basic Land - Forest

G

illus. John Avon # 330/0

Forest

Basic Land - Forest

G

illus. D. J. Cleland-Hura # 328/0

Forest

Basic Land - Forest

illus. Rob Alexander # 329/0

Foul Imp

    B B
Creature - Imp

Flying

When Foul Imp enters the battlefield, you lose 2 life.

The villagers call it "winged stench."

illus. Kev Walker # 136/0

2/2

Fugue

    3 B B
Sorcery

Target player discards three cards.

"It's hard to keep our own troops from fleeing when he's like this. How can our foes possibly stand against him?"—Field marshal for the Eastern Paladin

illus. Alan Pollack # 137/0

Fyndhorn Elder

    2 G
Creature - Elf Druid

T: Add GG.

"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."

illus. Greg Staples # 246/0

1/1

Gang of Elk

    5 G
Creature - Elk Beast

Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

"I felt the ground shake, so I hid in my tent until the earthquake passed. It passed all right, and it left hoofprints."—Femeref explorer

illus. Thomas Gianni # 247/0

5/4

Gerrard's Wisdom

    2 W W
Sorcery

You gain 2 life for each card in your hand.

A picture is worth a thousand swords.

illus. Donato Giancola # 16/0

Ghitu Fire-Eater

    2 R
Creature - Human Nomad

T, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.

The Ghitu believe their race was born of fire, and it's an honor to return to it.

illus. Eric Peterson # 184/0

2/2

Giant Cockroach

    3 B
Creature - Insect

Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.

illus. John Matson # 138/0

4/2

Giant Growth

    G
Instant

Target creature gets +3/+3 until end of turn.

illus. Terese Nielsen # 248/0

Giant Octopus

    3 U
Creature - Octopus

The only thing that flows faster than water is fear.

illus. Heather Hudson # 77/0

3/3

Giant Spider

    3 G
Creature - Spider

Reach (This creature can block creatures with flying.)

Watching the spider's web—Llanowar expression meaning"focusing on the wrong thing"

illus. Ray Lago # 249/0

2/4

Glacial Wall

    2 U
Creature - Wall

Defender (This creature can't attack.)

Like arguing with ice—Vodalian expression meaning"wasting your time"

illus. Heather Hudson # 78/0

0/7

Glorious Anthem

    1 W W
Enchantment

Creatures you control get +1/+1.

"North and South meet and angels sing.Voices resound with a righteous ring."—"The Ballad of the Paladins"

illus. Terese Nielsen # 17/0

Goblin Chariot

    2 R
Creature - Goblin Warrior

Haste (This creature can attack the turn it comes under your control.)

The hardest part of his training is learning not to eat the boar.

illus. John Howe # 185/0

2/2

Goblin Digging Team

    R
Creature - Goblin

T, Sacrifice Goblin Digging Team: Destroy target Wall.

"Dig. Dig. Dig. Dig. Dig. Dig. Die"—Goblin chant

illus. Ben Thompson # 186/0

1/1

Goblin Elite Infantry

    1 R
Creature - Goblin Warrior

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

We're elite. You're not.—Infantry motto

illus. Daren Bader # 187/0

2/2

Goblin Gardener

    3 R
Creature - Goblin

When Goblin Gardener dies, destroy target land.

Years of attempts have brought the goblins no closer to growing a sausage tree.

illus. Jerry Tiritilli # 188/0

2/1

Goblin Glider

    1 R
Creature - Goblin

Flying

Goblin Glider can't block.

"What's got two arms, one wing, and no brains?"—Ghitu riddle

illus. Patrick Faricy # 189/0

1/1

Goblin King

    1 R R
Creature - Goblin

Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .

illus. Ron Spears # 190/0

2/2

Goblin Matron

    2 R
Creature - Goblin

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.

illus. Dan Frazier # 191/0

1/1

Goblin Raider

    1 R
Creature - Goblin Warrior

Goblin Raider can't block.

He's smart for a goblin. He can do two things: hit and run.

illus. Arnie Swekel # 192/0

2/2

Goblin Spelunkers

    2 R
Creature - Goblin Warrior

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Goblins prefer caves to just about anything else. Caves prefer just about anything else to goblins.

illus. Matt Cavotta # 193/0

2/2

Goblin War Drums

    2 R
Enchantment

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

The goblin idea of music is to hit something with a stick.

illus. Peter Bollinger # 194/0

Gorilla Chieftain

    2 G G
Creature - Ape

1G: Regenerate Gorilla Chieftain.

A gorilla chief must always be prepared to defend his crown. This leads to some pretty tough apes.

illus. Carl Critchlow # 250/0

3/3

Grafted Skullcap

    4
Artifact

At the beginning of your draw step, draw an additional card.

At the beginning of your end step, discard your hand.

"Every day, I fight for my life and win. Every night, I fight to remember my name and lose."

illus. Bradley Williams # 298/0

Granite Grip

    2 R
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control.

"Let me introduce you to Rocky."

illus. Ray Lago # 195/0

Grapeshot Catapult

    4
Artifact Creature - Construct

T: Grapeshot Catapult deals 1 damage to target creature with flying.

The Southern Paladin taught the airborne vermin to fear the storm that rains upward.

illus. Dave Dorman # 299/0

2/3

Gravedigger

    3 B
Creature - Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

illus. James Bernardin # 139/0

2/2

Greed

    3 B
Enchantment

B, Pay 2 life: Draw a card.

An advisor once asked the Western Paladin how much gold would be enough. "I have no need of fools who can imagine ‘enough,'" he told the advisor's corpse.

illus. Peter Bollinger # 140/0

Grizzly Bears

    1 G
Creature - Bear

They've got claws as long as your arm. And they're grouchy. Really, really grouchy.

illus. D. J. Cleland-Hura # 251/0

2/2

Healing Salve

    W
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

illus. Greg & Tim Hildebrandt # 18/0

Heavy Ballista

    3 W
Creature - Human Soldier

T: Heavy Ballista deals 2 damage to target attacking or blocking creature.

"Soldiers wear down and enemies collapse—but the ballista never tires."—Ballista captain

illus. Brian Snoddy # 19/0

2/3

Hibernation

    2 U
Instant

Return all green permanents to their owners' hands.

The deep sleep of winter is not always restful.

illus. Matt Cavotta # 79/0

Hill Giant

    3 R
Creature - Giant

Hill giants are mostly just big. Of course, that does count for a lot.

illus. Orizio Daniele # 196/0

3/3

Hollow Dogs

    4 B
Creature - Zombie Hound

Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

A hollow dog is never empty. It is filled with thirst for the hunt.

illus. Arnie Swekel # 141/0

3/3

Holy Strength

    W
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2.

illus. Scott M. Fischer # 20/0

Honor Guard

    W
Creature - Human Soldier

W: Honor Guard gets +0/+1 until end of turn.

The strength of one. The courage of ten.

illus. Mark Zug # 21/0

1/1

Horned Turtle

    2 U
Creature - Turtle

It doesn't like having visitors . . . unless it's having them for lunch.

illus. Edward P. Beard, Jr. # 80/0

1/4

Howl from Beyond

    X B
Instant

Target creature gets +X/+0 until end of turn.

Whether it howls for hunger or for joy, you're in trouble just the same.

illus. Dave Dorman # 142/0

Howling Mine

    2
Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Legend has it that the mine howls out the last words of those who died inside.

illus. Dana Knutson # 300/0

Hurricane

    X G
Sorcery

Hurricane deals X damage to each creature with flying and each player.

illus. John Howe # 252/0

Impatience

    2 R
Enchantment

At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.

"I'm going to count to three. Three."

illus. Kunio Hagio # 197/0

Infernal Contract

    B B B
Sorcery

Draw four cards. You lose half your life, rounded up.

"East and West meet and angels cry.Unholy power darkens the sky."—"The Ballad of the Paladins"

illus. Pete Venters # 143/0

Inferno

    5 R R
Instant

Inferno deals 6 damage to each creature and each player.

"Some have said there is no subtlety to destruction. You know what? They're dead."—Wandering mage

illus. Don Hazeltine # 198/0

Inspiration

    3 U
Instant

Target player draws two cards.

illus. Matt Cavotta # 81/0

Intrepid Hero

    2 W
Creature - Human Soldier

T: Destroy target creature with power 4 or greater.

A fool knows no fear. A hero shows no fear.

illus. Mike Ploog # 22/0

1/1

Iron Star

    1
Artifact

Whenever a player casts a red spell, you may pay 1. If you do, you gain 1 life.

Forged by a thousand flames.

illus. Pete Venters # 301/0

Island

Basic Land - Island

illus. Rob Alexander # 333/0

Island

Basic Land - Island

U

illus. Tony Szczudlo # 335/0

Island

Basic Land - Island

U

illus. Scott Bailey # 332/0

Island

Basic Land - Island

U

illus. John Avon # 334/0

Ivory Cup

    1
Artifact

Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

Blessed by a thousand prayers.

illus. Alan Pollack # 302/0

Jalum Tome

    3
Artifact

2, T: Draw a card, then discard a card.

Most books simply deliver knowledge. This one expects some in return.

illus. Jerry Tiritilli # 303/0

Jandor's Saddlebags

    2
Artifact

3, T: Untap target creature.

Your heart's desire is found within.—Saddlebag inscription

illus. Brian Despain # 304/0

Jayemdae Tome

    4
Artifact

4, T: Draw a card.

"Knowledge is power."—Sir Francis Bacon,Meditationes Sacrae

illus. Donato Giancola # 305/0

Karplusan Forest

Land

T: Add C.

T: Add R or G. Karplusan Forest deals 1 damage to you.

illus. Scott Bailey # 336/0

Kjeldoran Royal Guard

    3 W W
Creature - Human Soldier

T: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Honorable in battle, generous in death.—Motto of the Kjeldoran Royal Guard

illus. Carl Critchlow # 23/0

2/5

Knight Errant

    1 W
Creature - Human Knight

Knights are quick to pledge their loyalty and even quicker to charge into battle.

illus. Matthew D. Wilson # 24/0

2/2

Knighthood

    2 W
Enchantment

Creatures you control have first strike.

Kings don't make knights. Actions do.

illus. Greg & Tim Hildebrandt # 25/0

Lava Axe

    4 R
Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

"Catch"

illus. Ray Lago # 199/0

Leshrac's Rite

    B
Enchantment - Aura

Enchant creature

Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

"Brackish water, dark and blindHeed my will, to you I bind."—Opening passage of Leshrac's Rite

illus. rk post # 144/0

Levitation

    2 U U
Enchantment

Creatures you control have flying.

"We'll be easy targets if we remain on the ground. Let's take the fight to them."

illus. John Matson # 82/0

Lightning Blast

    3 R
Instant

Lightning Blast deals 4 damage to any target.

"I'll climb down soon. Don't worry, it's just a thundersto—"—Former elvish scout

illus. Ron Spencer # 200/0

Lightning Elemental

    3 R
Creature - Elemental

Haste (This creature can attack and T as soon as it comes under your control.)

"A flash of the lightning, a break of the wave,He passes from life to his rest in the grave."—William Knox, "Mortality"

illus. Kev Walker # 201/0

4/1

Llanowar Elves

    G
Creature - Elf Druid

T: Add G.

Llanowar covers a million square miles, yet nobody enters the forest without the elves knowing it.

illus. Jerry Tiritilli # 253/0

1/1

Lone Wolf

    2 G
Creature - Wolf

You may have Lone Wolf assign its combat damage as though it weren't blocked.

A wolf without a pack is either a survivor or a brute.

illus. Douglas Shuler # 254/0

2/2

Longbow Archer

    W W
Creature - Human Soldier Archer

First strike; reach (This creature can block creatures with flying.)

Some say they have the blood of hawks running through their veins.

illus. Ray Lago # 26/0

2/2

Looming Shade

    2 B
Creature - Shade

B: Looming Shade gets +1/+1 until end of turn.

On darkness feeding, in nightmares breeding.

illus. Kev Walker # 145/0

1/1

Lord of Atlantis

    U U
Creature - Merfolk

Other Merfolk creatures get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.

illus. Greg Staples # 83/0

2/2

Lure

    1 G G
Enchantment - Aura

Enchant creature

All creatures able to block enchanted creature do so.

"When the forest wants something, no mortal mind can resist her."—Maro

illus. Larry Elmore # 255/0

Mahamoti Djinn

    4 U U
Creature - Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

illus. Eric Peterson # 84/0

5/6

Mana Breach

    2 U
Enchantment

Whenever a player casts a spell, that player returns a land they control to its owner's hand.

The mana that binds the world together can also tear it apart.

illus. Gary Ruddell # 85/0

Mana Clash

    R
Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

illus. Larry Elmore # 202/0

Mana Short

    2 U
Instant

Tap all lands target player controls and that player loses all unspent mana.

"Remove their power, and their will to fight will follow."—Tolarian wizard

illus. Greg Staples # 86/0

Marble Diamond

    2
Artifact

Marble Diamond enters the battlefield tapped.

T: Add W.

illus. David Martin # 306/0

Maro

    2 G G
Creature - Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.

illus. Pete Venters # 256/0

*/*

Master Healer

    4 W
Creature - Human Cleric

T: Prevent the next 4 damage that would be dealt to any target this turn.

Her heart holds the pain of every soldier she's ever healed.

illus. Greg & Tim Hildebrandt # 27/0

1/4

Mawcor

    3 U U
Creature - Beast

Flying

T: Mawcor deals 1 damage to any target.

Neither head holds a brain—that's located somewhere in the chest—but four eyes aim much better than two.

illus. Kev Walker # 87/0

3/3

Meekstone

    1
Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

The bigger they are, the stronger its pull.

illus. David Martin # 307/0

Megrim

    2 B
Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Memories cut from the mind can cut right back.

illus. Peter Bollinger # 146/0

Memory Lapse

    1 U
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Eri phar phesta . . . um, phistor . . . er, phistara . . ."

illus. Tristan Elwell # 88/0

Merfolk Looter

    1 U
Creature - Merfolk Rogue

T: Draw a card, then discard a card.

When you sink a lot of ships, it's easy to find sunken treasure.

illus. Tristan Elwell # 89/0

1/1

Merfolk of the Pearl Trident

    U
Creature - Merfolk

"The paladins would be wise not to forget about the Pearl Trident. The merfolk warriors have turned the tide of more than one human war . . . and I have no doubt they shall do so again."—Onean scholar

illus. Ray Lago # 90/0

1/1

Might of Oaks

    3 G
Instant

Target creature gets +7/+7 until end of turn.

"Guess where I'm gonna plant this"

illus. Greg Staples # 257/0

Millstone

    2
Artifact

2, T: Target player puts the top two cards of their library into their graveyard.

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.

illus. John Avon # 308/0

Mind Rot

    2 B
Sorcery

Target player discards two cards.

What wizards fear most is losing their minds.

illus. Adam Rex # 147/0

Monstrous Growth

    1 G
Sorcery

Target creature gets +4/+4 until end of turn.

Get in touch with your inner monster.

illus. Ron Spencer # 258/0

Moss Diamond

    2
Artifact

Moss Diamond enters the battlefield tapped.

T: Add G.

illus. David Martin # 309/0

Mountain

Basic Land - Mountain

R

illus. Rob Alexander # 339/0

Mountain

Basic Land - Mountain

R

illus. John Avon # 340/0

Mountain

Basic Land - Mountain

illus. Rob Alexander # 338/0

Mountain

Basic Land - Mountain

R

illus. D. J. Cleland-Hura # 337/0

Nature's Resurgence

    2 G G
Sorcery

Each player draws a card for each creature card in their graveyard.

"The dead whisper to the living. If you listen, you will learn."—Maro

illus. Gary Ruddell # 259/0

Nature's Revolt

    3 G G
Enchantment

All lands are 2/2 creatures that are still lands.

The land rises up to defend against those who would spoil its beauty.

illus. Dave Dorman # 260/0

Nausea

    1 B
Sorcery

All creatures get -1/-1 until end of turn.

No fear. No sense. And soon, no lunch.

illus. James Bernardin # 148/0

Necrologia

    3 B B
Instant

Cast this spell only during your end step.

As an additional cost to cast this spell, pay X life.

Draw X cards.

illus. Scott M. Fischer # 149/0

Nightmare

    5 B
Creature - Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

illus. Carl Critchlow # 150/0

*/*

Nocturnal Raid

    2 B B
Instant

Black creatures get +2/+0 until end of turn.

The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.

illus. Pete Venters # 151/0

Northern Paladin

    2 W W
Creature - Human Knight

WW, T: Destroy target black permanent.

"How smooth his face, how sure his thoughts. I look forward to breaking his mighty will."—The Eastern Paladin

illus. Carl Critchlow # 28/0

3/3

Ogre Taskmaster

    3 R
Creature - Ogre

Ogre Taskmaster can't block.

Ogres learn how to smash stuff even before they learn how to walk.

illus. Jeff Easley # 203/0

4/3

Okk

    1 R
Creature - Goblin

Okk can't attack unless a creature with greater power also attacks.

Okk can't block unless a creature with greater power also blocks.

illus. Peter Bollinger # 204/0

4/4

Opportunity

    4 U U
Instant

Target player draws four cards.

Little things like morals shouldn't hinder one's ambition.—Pirate creed

illus. Patrick Faricy # 91/0

Opposition

    2 U U
Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

Exhausting a wizard can be exhausting work.

illus. Mark Brill # 92/0

Oppression

    1 B B
Enchantment

Whenever a player casts a spell, that player discards a card.

"Defeating an enemy is not nearly as satisfying as watching one suffer."—The Western Paladin

illus. Alex Horley-Orlandelli # 152/0

Orcish Artillery

    1 R R
Creature - Orc Warrior

T: Orcish Artillery deals 2 damage to any target and 3 damage to you.

"Ready . . . aim . . . fire""Ow"

illus. Dan Frazier # 205/0

1/3

Orcish Oriflamme

    3 R
Enchantment

Attacking creatures you control get +1/+0.

illus. Ben Thompson # 206/0

Ostracize

    B
Sorcery

Target opponent reveals their hand. You choose a creature card from it. That player discards that card.

"You won't be needing this."

illus. Hannibal King # 153/0

Pacifism

    1 W
Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block.

Without warriors there can be no war.

illus. Eric Peterson # 29/0

Pariah

    2 W
Enchantment - Aura

Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.

A valiant knight's life has no meaning without honor.

illus. Scott M. Fischer # 30/0

Patagia Golem

    4
Artifact Creature - Golem

3: Patagia Golem gains flying until end of turn.

Its wings were only designed to be ornamental, but it learned to use them on its own.

illus. Kev Walker # 310/0

2/3

Persecute

    2 B B
Sorcery

Choose a color. Target player reveals their hand and discards all cards of that color.

"I want every last one of these tree-hugging, earth-loving, pointy-eared weaklings out of here. Now"

illus. Luca Zontini # 154/0

Phantom Warrior

    1 U U
Creature - Illusion Warrior

Phantom Warrior can't be blocked.

It can pass through solid matter—but that doesn't mean it's harmless.

illus. Greg Staples # 93/0

2/2

Phyrexian Colossus

    7
Artifact Creature - Golem

Phyrexian Colossus doesn't untap during your untap step.

Pay 8 life: Untap Phyrexian Colossus.

Phyrexian Colossus can't be blocked except by three or more creatures.

illus. Mark Tedin # 311/0

8/8

Phyrexian Hulk

    6
Artifact Creature - Golem

It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawnIs make the soldiers die.—Onean children's rhyme

illus. Brian Snoddy # 312/0

5/4

Pillage

    1 R R
Sorcery

Destroy target artifact or land. It can't be regenerated.

"Burn their homes. Salt their lands. Nothing survives."—The Western Paladin

illus. Bradley Williams # 207/0

Pit Trap

    2
Artifact

2, T, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.

Never forget your feet—Elvish expression meaning"watch your step"

illus. Nelson DeCastro # 313/0

Plague Beetle

    B
Creature - Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the diseases they carry or for the speed at which they multiply.

illus. Matt Cavotta # 155/0

1/1

Plains

Basic Land - Plains

W

illus. Rob Alexander # 343/0

Plains

Basic Land - Plains

W

illus. John Avon # 344/0

Plains

Basic Land - Plains

W

illus. Scott Bailey # 341/0

Plains

Basic Land - Plains

illus. Rob Alexander # 342/0

Pride of Lions

    3 G G
Creature - Cat

You may have Pride of Lions assign its combat damage as though it weren't blocked.

There's only one thing worse than a hungry lion—many hungry lions.

illus. Gary Ruddell # 261/0

4/4

Prodigal Sorcerer

    2 U
Creature - Human Wizard

T: Prodigal Sorcerer deals 1 damage to any target.

He wastes his amazing talents on proving how amazing he really is.

illus. Tony Szczudlo # 94/0

1/1

Purify

    3 W W
Sorcery

Destroy all artifacts and enchantments.

"We have no need for these trinkets. We need only the strength of our swords and the virtue of our hearts."—The Northern Paladin

illus. Doug Chaffee # 31/0

Pygmy Pyrosaur

    1 R
Creature - Lizard

Pygmy Pyrosaur can't block.

R: Pygmy Pyrosaur gets +1/+0 until end of turn.

Do not judge a lizard by its size.—Ghitu proverb

illus. Dan Frazier # 208/0

1/1

Pyroclasm

    1 R
Sorcery

Pyroclasm deals 2 damage to each creature.

"When the air burns, only death breathes deep."—Bogardan mage

illus. Monte Michael Moore # 209/0

Pyrotechnics

    4 R
Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

"Who says lightning never strikes twice?"—Storm shaman

illus. John Avon # 210/0

Rag Man

    2 B B
Creature - Human Minion

BBB, T: Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.

He hunts what might have been.

illus. Scott M. Fischer # 156/0

2/1

Raging Goblin

    R
Creature - Goblin Berserker

Haste (This creature can attack and T as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

illus. Peter Bollinger # 211/0

1/1

Raise Dead

    B
Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

illus. Carl Critchlow # 157/0

Rampant Growth

    1 G
Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Nature grows solutions to her problems.

illus. Scott M. Fischer # 262/0

Razorfoot Griffin

    3 W
Creature - Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.

illus. Pete Venters # 32/0

2/2

Razortooth Rats

    2 B
Creature - Rat

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

They'll chew through armor, flesh, and bone. They'll even chew through each other if they're hungry enough.

illus. Carl Critchlow # 158/0

2/1

Reckless Embermage

    3 R
Creature - Human Wizard

1R: Reckless Embermage deals 1 damage to any target and 1 damage to itself.

Those who play with fire are bound to get burned.

illus. Bob Petillo # 212/0

2/2

Reclaim

    G
Instant

Put target card from your graveyard on top of your library.

The wise pay as much attention to what they throw away as to what they keep.

illus. Greg & Tim Hildebrandt # 263/0

Redwood Treefolk

    4 G
Creature - Treefolk

And would you strip the bark from a treefolk?—Elvish expression meaning"Are you crazy?"

illus. D. J. Cleland-Hura # 264/0

3/6

Reflexes

    R
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

"Be as fast as lightning, and you will be just as deadly."—Combat trainer

illus. Donato Giancola # 213/0

Regeneration

    1 G
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"Why should death always have the last word?"—Llanowar druid

illus. Adam Rex # 265/0

Relentless Assault

    2 R R
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Mercy? Mercy is for the playground, not the battleground."

illus. Greg & Tim Hildebrandt # 214/0

Remove Soul

    1 U
Instant

Counter target creature spell.

illus. Adam Rex # 95/0

Reprisal

    1 W
Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

"Fear this no more"

illus. Ciruelo # 33/0

Reprocess

    2 B B
Sorcery

Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.

The battle's end is the meal's beginning.

illus. John Howe # 159/0

Revenant

    4 B
Creature - Spirit

Flying

Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

It eats death and drinks pain.

illus. Andrew Goldhawk # 160/0

Reverse Damage

    1 W W
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

"Weapons usually bring death. Today, mine will bring life."

illus. Eric Peterson # 34/0

Rod of Ruin

    4
Artifact

3, T: Rod of Ruin deals 1 damage to any target.

The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.

illus. Ciruelo # 314/0

Rolling Stones

    1 W
Enchantment

Wall creatures can attack as though they didn't have defender.

"We spent three weeks trying to knock that wall down. Now it's knocking us down."—Onean sergeant

illus. Don Hazeltine # 35/0

Rowen

    2 G G
Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Those who understand the forest are free to harvest its bounty.

illus. Franz Vohwinkel # 266/0

Sabretooth Tiger

    2 R
Creature - Cat

First strike

"Here, kitty kitty. Here, kitty kitty. Aaaaugh"

illus. Monte Michael Moore # 215/0

2/1

Sacred Ground

    1 W
Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

The land will never betray those who gave their lives for it.

illus. Gary Ruddell # 36/0

Sacred Nectar

    1 W
Sorcery

You gain 4 life.

"For he on honey-dew hath fed,And drunk the milk of Paradise."—Samuel Taylor Coleridge,"Kubla Khan"

illus. Dana Knutson # 37/0

Sage Owl

    1 U
Creature - Bird

Flying

When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

illus. Mark Brill # 96/0

1/1

Samite Healer

    1 W
Creature - Human Cleric

T: Prevent the next 1 damage that would be dealt to any target this turn.

Why does a Samite heal? You might as well ask why a bird flies.

illus. Anson Maddocks # 38/0

1/1

Sanctimony

    1 W
Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

"The peasants labor for my profit. I approve."

illus. Patrick Faricy # 39/0

Scathe Zombies

    2 B
Creature - Zombie

"They groaned, they stirred, they all uprose,Nor spake, nor moved their eyes;It had been strange, even in a dream,To have seen those dead men rise."—Samuel Taylor Coleridge,"The Rime of the Ancient Mariner"

illus. Kev Walker # 161/0

2/2

Scavenger Folk

    G
Creature - Human

G, T, Sacrifice Scavenger Folk: Destroy target artifact.

"One piece? Now there's a hundred"

illus. Matt Cavotta # 267/0

1/1

Sea Monster

    4 U U
Creature - Serpent

Sea Monster can't attack unless defending player controls an Island.

"Abandon ship"

illus. John Howe # 97/0

6/6

Seasoned Marshal

    2 W W
Creature - Human Soldier

Whenever Seasoned Marshal attacks, you may tap target creature.

He reads the battlefield like a map, always seeking the shortest route to victory.

illus. Edward P. Beard, Jr. # 40/0

2/2

Seeker of Skybreak

    1 G
Creature - Elf

T: Untap target creature.

Seekers spend their lives protecting a home they rarely visit.

illus. Alex Horley-Orlandelli # 268/0

2/1

Seismic Assault

    R R R
Enchantment

Discard a land card: Seismic Assault deals 2 damage to any target.

Earth arms itself with fire.

illus. Greg Staples # 216/0

Serpent Warrior

    2 B
Creature - Snake Warrior

When Serpent Warrior enters the battlefield, you lose 3 life.

They're the fiercest of all the Western Paladin's soldiers. They're also the most fiercely loyal—but that loyalty comes at a price.

illus. Eric Peterson # 162/0

3/3

Serra Advocate

    3 W
Creature - Angel

Flying

T: Target attacking or blocking creature gets +2/+2 until end of turn.

An angel's blessing prepares a soldier for war better than a thousand military drills.

illus. Matthew D. Wilson # 41/0

2/2

Serra Angel

    3 W W
Creature - Angel

Flying, vigilance

Her sword sings more beautifully than any choir.

illus. Mark Zug # 42/0

4/4

Serra's Embrace

    2 W W
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance.

"With one breath, the newborn angel took to the air . . . and the world sighed."—The Book of Serra

illus. Ciruelo # 43/0

Shanodin Dryads

    G
Creature - Nymph Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Where dryads dance, seeds sprout and flowers bloom.

illus. Eric Peterson # 269/0

1/1

Shatter

    1 R
Instant

Destroy target artifact.

illus. Michael Koelsch # 217/0

Shield Wall

    1 W
Instant

Creatures you control get +0/+2 until end of turn.

"If not for the wizard, we'd all be dead now. 'Course, it was him that started all this in the first place." —Onean veteran

illus. Adam Rex # 44/0

Shivan Dragon

    4 R R
Creature - Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

R: Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

illus. Donato Giancola # 218/0

5/5

Shock

    R
Instant

Shock deals 2 damage to any target.

illus. Mike Sass # 219/0

Sisay's Ring

    4
Artifact

T: Add CC.

"I'm not one for pretty things," said Sisay. "Unless they're pretty useful as well."

illus. David Martin # 315/0

Sky Diamond

    2
Artifact

Sky Diamond enters the battlefield tapped.

T: Add U.

illus. Tony Szczudlo # 316/0

Skyshroud Falcon

    1 W
Creature - Bird

Flying, vigilance

The earliest mystics believed that the falcon slit the sky to let the light break through.

illus. Anson Maddocks # 45/0

1/1

Sleight of Hand

    U
Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"Most people believe magic is only a trick. Why change their minds?"

illus. Christopher Moeller # 98/0

Soul Feast

    3 B B
Sorcery

Target player loses 4 life and you gain 4 life.

You are who you eat.

illus. Adam Rex # 163/0

Soul Net

    1
Artifact

Whenever a creature dies, you may pay 1. If you do, you gain 1 life.

illus. Ron Spencer # 317/0

Southern Paladin

    2 W W
Creature - Human Knight

WW, T: Destroy target red permanent.

"How can anyone fight so much yet enjoy it so little?"—The Western Paladin

illus. Greg Staples # 46/0

3/3

Spellbook

    0
Artifact

You have no maximum hand size.

Knowledge knows no bounds.

illus. Andrew Goldhawk # 318/0

Spined Wurm

    4 G
Creature - Wurm

"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan"—Wandering mage

illus. Carl Critchlow # 270/0

5/4

Spineless Thug

    1 B
Creature - Zombie Mercenary

Spineless Thug can't block.

What it lacks in backbone, it makes up for in cruelty.

illus. Alan Pollack # 164/0

2/2

Spirit Link

    W
Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

The noble paladins draw strength from the courage of others.

illus. Daren Bader # 47/0

Spitting Earth

    1 R
Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

"We were ready for an attack from the front, sides, or back—but the mage hit us from below."—Veteran soldier

illus. Michael Koelsch # 220/0

Squall

    2 G
Sorcery

Squall deals 2 damage to each creature with flying.

"May the winds blow till they have wakened death. . . ."—William Shakespeare,Othello

illus. Greg Staples # 271/0

Standing Troops

    2 W
Creature - Human Soldier

Vigilance

They fight so closely together a mouse couldn't slip past their guard.

illus. Gary Ruddell # 48/0

1/4

Starlight

    1 W
Sorcery

You gain 3 life for each black creature target opponent controls.

"Even in the darkest night Stars and angels still shine bright."—Onean children's rhyme

illus. Brian Despain # 49/0

Static Orb

    3
Artifact

As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.

The warriors fought against the paralyzing waves until even their thoughts froze in place.

illus. Terese Nielsen # 319/0

Staunch Defenders

    3 W W
Creature - Human Soldier

When Staunch Defenders enters the battlefield, you gain 4 life.

"The key to winning any fight is simply staying alive." —The Southern Paladin

illus. Tristan Elwell # 50/0

3/4

Steal Artifact

    2 U U
Enchantment - Aura

Enchant artifact

You control enchanted artifact.

illus. Peter Bollinger # 99/0

Stone Rain

    2 R
Sorcery

Destroy target land.

illus. Tony Szczudlo # 221/0

Storm Cauldron

    5
Artifact

Each player may play an additional land during each of their turns.

Whenever a land is tapped for mana, return it to its owner's hand.

illus. Doug Chaffee # 320/0

Storm Crow

    1 U
Creature - Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending.Storm crow departing, summer is starting.

illus. John Matson # 100/0

1/2

Storm Shaman

    2 R
Creature - Human Cleric Shaman

R: Storm Shaman gets +1/+0 until end of turn.

She speaks with the voice of the winds, and the earth trembles.

illus. D. J. Cleland-Hura # 222/0

0/4

Strands of Night

    2 B B
Enchantment

BB, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

When the strands call, only the dead answer.

illus. Glen Angus # 165/0

Stream of Life

    X G
Sorcery

Target player gains X life.

illus. Andrew Goldhawk # 272/0

Stronghold Assassin

    1 B B
Creature - Zombie Assassin

T, Sacrifice a creature: Destroy target nonblack creature.

The assassin sees only throats and hears only heartbeats.

illus. Ron Walotsky # 166/0

2/1

Sudden Impact

    3 R
Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

Caught red-handed.

illus. Greg & Tim Hildebrandt # 223/0

Sulfurous Springs

Land

T: Add C.

T: Add B or R. Sulfurous Springs deals 1 damage to you.

illus. Rob Alexander # 345/0

Sunweb

    3 W
Creature - Wall

Defender (This creature can't attack.)

Flying

Sunweb can't block creatures with power 2 or less.

Sometimes the wings of fallen dragons refuse to give up the sky.

illus. Greg Staples # 51/0

5/6

Sustainer of the Realm

    2 W W
Creature - Angel

Flying

Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

You may break her shield, but you'll never break her spirit.

illus. Mark Zug # 52/0

2/3

Swamp

Basic Land - Swamp

B

illus. Tony Szczudlo # 349/0

Swamp

Basic Land - Swamp

B

illus. Larry Elmore # 348/0

Swamp

Basic Land - Swamp

illus. Rob Alexander # 347/0

Swamp

Basic Land - Swamp

B

illus. D. J. Cleland-Hura # 346/0

Tainted Aether

    2 B B
Enchantment

Whenever a creature enters the battlefield, its controller sacrifices a creature or land.

Pockets of Æther can be so foul they melt flesh from bone.

illus. Ciruelo # 167/0

Teferi's Puzzle Box

    4
Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

illus. Donato Giancola # 321/0

Telepathic Spies

    2 U
Creature - Human Wizard

When Telepathic Spies enters the battlefield, look at target opponent's hand.

Most spies sneak into enemy camps. These spies sneak into enemy minds.

illus. Jim Nelson # 101/0

2/2

Telepathy

    U
Enchantment

Your opponents play with their hands revealed.

"Secrets? What secrets?"

illus. Mark Tedin # 102/0

Temporal Adept

    1 U U
Creature - Human Wizard

UUU, T: Return target permanent to its owner's hand.

"Of course she's at the head of her class. All of her classmates have disappeared."—Tolarian renegade

illus. Roger Raupp # 103/0

1/1

Thieving Magpie

    2 U U
Creature - Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies steal jewels for theirs.

illus. Christopher Moeller # 104/0

1/3

Thorn Elemental

    5 G G
Creature - Elemental

You may have Thorn Elemental assign its combat damage as though it weren't blocked.

Rain from this storm leaves you pinned to the ground like an insect.

illus. rk post # 273/0

7/7

Thoughtleech

    G G
Enchantment

Whenever an Island an opponent controls becomes tapped, you may gain 1 life.

"Their thoughts flow through my mind, and I am healed."—Fyndhorn elder

illus. Rebecca Guay # 274/0

Throne of Bone

    1
Artifact

Whenever a player casts a black spell, you may pay 1. If you do, you gain 1 life.

Tainted by a thousand fears.

illus. Ron Spears # 322/0

Tolarian Winds

    1 U
Instant

Discard all the cards in your hand, then draw that many cards.

Why not ask the winds? —Tolarian expression meaning"Who knows?"

illus. Bob Petillo # 105/0

Trained Armodon

    1 G G
Creature - Elephant

Armodons are trained to step on things. Enemy things.

illus. John Matson # 275/0

3/3

Trained Orgg

    6 R
Creature - Orgg

"That arm's for bashin'. That one's for smashin'. That one's for scratchin'. And that one . . . I don't know what that one's for."—Orgg trainer

illus. Alex Horley-Orlandelli # 224/0

6/6

Tranquility

    2 G
Sorcery

Destroy all enchantments.

illus. John Matson # 276/0

Treasure Trove

    2 U U
Enchantment

2UU: Draw a card.

"Nope, there's nothing here either. You guys go on ahead, I'll catch up in a minute. . . . Whoo hoo"

illus. Brian Despain # 106/0

Treefolk Seedlings

    2 G
Creature - Treefolk

Treefolk Seedlings's toughness is equal to the number of Forests you control.

Even the grandest forest begins with a single seedling.—Llanowar saying

illus. Don Hazeltine # 277/0

2/*

Tremor

    R
Sorcery

Tremor deals 1 damage to each creature without flying.

Where do you run when the earth becomes your enemy?

illus. Michael Koelsch # 225/0

Twiddle

    U
Instant

You may tap or untap target artifact, creature, or land.

illus. Rebecca Guay # 107/0

Uktabi Wildcats

    4 G
Creature - Cat

Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.

G, Sacrifice a Forest: Regenerate Uktabi Wildcats.

illus. Thomas Gianni # 278/0

*/*

Underground River

Land

T: Add C.

T: Add U or B. Underground River deals 1 damage to you.

illus. Andrew Goldhawk # 350/0

Unholy Strength

    B
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1.

"I don't feel any different."

illus. Gary Ruddell # 168/0

Unsummon

    U
Instant

Return target creature to its owner's hand.

illus. Ron Spencer # 108/0

Untamed Wilds

    2 G
Sorcery

Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.

No forest is so remote that the elves don't know its secrets.

illus. Thomas Gianni # 279/0

Venerable Monk

    2 W
Creature - Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

"I rely not so much on the wisdom of age as on the overconfidence of youth."

illus. Mark Brill # 53/0

2/2

Vengeance

    3 W
Sorcery

Destroy target tapped creature.

"It is the duty of the strong to oppose any who threaten the weak." —The Southern Paladin

illus. Paolo Parente # 54/0

Verduran Enchantress

    1 G G
Creature - Human Druid

Whenever you cast an enchantment spell, you may draw a card.

Each spell has its own song, and the enchantress knows the dance for each.

illus. Rob Alexander # 280/0

0/2

Vernal Bloom

    3 G
Enchantment

Whenever a Forest is tapped for mana, its controller adds an additional G.

Spring breathes the magic of new life.

illus. Scott Bailey # 281/0

Vigilant Drake

    4 U
Creature - Drake

Flying

2U: Untap Vigilant Drake.

It can stay aloft for weeks with little or no sleep.

illus. Dave Dorman # 109/0

3/3

Vizzerdrix

    6 U
Creature - Rabbit Beast

A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.

illus. Dave Dorman # 110/0

6/6

Volcanic Hammer

    1 R
Sorcery

Volcanic Hammer deals 3 damage to any target.

Fire finds its form in the heat of the forge.

illus. Ben Thompson # 226/0

Wall of Air

    1 U U
Creature - Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

"Let the air itself protect you, for it is everywhere."—Master wizard

illus. John Avon # 111/0

1/5

Wall of Bone

    2 B
Creature - Skeleton Wall

Defender (This creature can't attack.)

B: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

A skeletal wall, strengthened by the souls of traitors, rings the city of the Eastern Paladin.

illus. Alan Pollack # 169/0

1/4

Wall of Fire

    1 R R
Creature - Wall

Defender (This creature can't attack.)

R: Wall of Fire gets +1/+0 until end of turn.

The erupting flames work as both barrier and weapon.

illus. Ron Spencer # 227/0

0/5

Wall of Spears

    3
Artifact Creature - Wall

Defender (This creature can't attack.)

First strike

"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend."—Onean sergeant

illus. Christopher Moeller # 323/0

2/3

Wall of Swords

    3 W
Creature - Wall

Defender (This creature can't attack.)

Flying

Sharper than wind, lighter than air.

illus. Hannibal King # 55/0

3/5

Wall of Wonder

    2 U U
Creature - Wall

Defender (This creature can't attack.)

2UU: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

They wondered at the size of it. It wondered which to eat first.

illus. Carl Critchlow # 112/0

1/5

Western Paladin

    2 B B
Creature - Zombie Knight

BB, T: Destroy target white creature.

"Expect nothing but scorn, flattery, and lies. And never turn your back on him." —The Northern Paladin

illus. Paolo Parente # 170/0

3/3

Wild Growth

    G
Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional G.

If you stop to listen, you can hear it grow.

illus. Tony Szczudlo # 282/0

Wildfire

    4 R R
Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a big appetite.

illus. Ron Spencer # 228/0

Wind Dancer

    1 U
Creature - Faerie

Flying

T: Target creature gains flying until end of turn.

The sky is her stage.

illus. Rob Alexander # 113/0

1/1

Wind Drake

    2 U
Creature - Drake

Flying

"But high she shoots through air and light,Above all low delay,Where nothing earthly bounds her flight,Nor shadow dims her way."—Thomas Moore,"Oh that I had Wings"

illus. Tom Wänerstrand # 114/0

2/2

Wing Snare

    2 G
Sorcery

Destroy target creature with flying.

The elves long ago mastered the art of hunting with nets. They call it "fishing the sky."

illus. Daren Bader # 283/0

Wood Elves

    2 G
Creature - Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Every branch a crossroads, every vine a swift steed.

illus. Christopher Moeller # 284/0

1/1

Wooden Sphere

    1
Artifact

Whenever a player casts a green spell, you may pay 1. If you do, you gain 1 life.

Strengthened by a thousand limbs.

illus. Terese Nielsen # 324/0

Worship

    3 W
Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol."—Serra

illus. rk post # 56/0

Wrath of God

    2 W W
Sorcery

Destroy all creatures. They can't be regenerated.

illus. Kev Walker # 57/0

Yavimaya Enchantress

    2 G
Creature - Human Druid

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.

illus. Terese Nielsen # 285/0

2/2

Yawgmoth's Edict

    1 B
Enchantment

Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.

The warping of bodies and souls has become the heart of Yawgmoth's existence.

illus. Donato Giancola # 171/0