Prophecy Spoilers 143/0
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You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics, often at great cost.
illus. Kev Walker # 1/0
Agent of Shauku
, Sacrifice a land: Target creature gets +2/+0 until end of turn.
"Go ahead. Take it. You'll be so very powerful . . . and what harm can it do?"
illus. Donato Giancola # 55/0
Alexi, Zephyr Mage
, , Discard two cards: Return X target creatures to their owners' hands.
The Keldons didn't know her name, but they still cursed her in battle.
illus. Mark Zug # 28/0
Alexi's Cloak
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
"Doesn't look like much, does it?"—Alexi, zephyr mage
illus. Alan Rabinowitz # 29/0
Aura Fracture
Sacrifice a land: Destroy target enchantment.
Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.
illus. Rebecca Guay # 2/0
Avatar of Fury
If an opponent controls seven or more lands, this spell costs
less to cast.Flying
: Avatar of Fury gets +1/+0 until end of turn.
illus. rk post # 82/0
Avatar of Hope
If you have 3 or less life, this spell costs
less to cast.Flying
Avatar of Hope can block any number of creatures.
illus. rk post # 3/0
Avatar of Might
If an opponent controls at least four more creatures than you, this spell costs
less to cast.Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
illus. rk post # 109/0
Avatar of Will
If an opponent has no cards in hand, this spell costs
less to cast.Flying
illus. rk post # 30/0
Avatar of Woe
If there are ten or more creature cards total in all graveyards, this spell costs
less to cast.Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
illus. rk post # 56/0
Barbed Field
Enchant land
Enchanted land has "
: This land deals 1 damage to any target."Wherever they went, the Keldons transformed the land into a weapon.
illus. Carl Critchlow # 83/0
Blessed Wind
Target player's life total becomes 20.
"The fourth wind of ascension is Anointer, deifying the worthy."—Keld Triumphant
illus. Anthony S. Waters # 4/0
Bog Elemental
Protection from white
At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
"When the bog walks, the wise run."—Erissa, bog witch
illus. Glen Angus # 57/0
Bog Glider
Flying
, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
illus. Brian Snoddy # 58/0
Branded Brawlers
Branded Brawlers can't attack if defending player controls an untapped land.
Branded Brawlers can't block if you control an untapped land.
"The sword or the lash. Choose."—Akul, Keldon whip sergeant
illus. Scott M. Fischer # 84/0
Brutal Suppression
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
"They no longer care about their own suffering. Show them something worse."—Latulla, Keldon overseer
illus. Val Mayerik # 85/0
Calming Verse
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
The chattering forest fell silent as the otherworldly song began.
illus. Rebecca Guay # 110/0
Celestial Convergence
Celestial Convergence enters the battlefield with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
illus. Ray Lago # 5/0
Chilling Apparition
: Regenerate Chilling Apparition.
Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
Mortal minds shrivel at its touch.
illus. Ron Spears # 59/0
Chimeric Idol
: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
After a chimeric idol attacked them, the Keldons smashed all unfamiliar statues.
illus. Mark Tedin # 136/0
Citadel of Pain
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
"Battle is our religion. This fortress is our temple."—Latulla, Keldon overseer
illus. Darrell Riche # 86/0
Coastal Hornclaw
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.
illus. DiTerlizzi # 31/0
Coffin Puppets
Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.
The ground won't accept them.
illus. Arnie Swekel # 60/0
Copper-Leaf Angel
Flying
, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
"When Serra made angels, people called her a goddess. My angels are far superior to hers."—Latulla, Keldon overseer
illus. Christopher Moeller # 137/0
Darba
At the beginning of your upkeep, sacrifice Darba unless you pay
.Legend has it the darba gave up its wings in return for an extra stomach.
illus. Heather Hudson # 111/0
Death Charmer
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay
.It vents the chill of the grave.
illus. David Martin # 61/0
Denying Wind
Search target player's library for up to seven cards and exile them. Then that player shuffles their library.
"The third wind of ascension is Eliminator, clearing Keld's path to victory."—Keld Triumphant
illus. Tony Szczudlo # 32/0
Despoil
Destroy target land. Its controller loses 2 life.
Nothing could grow where the vile smoke had been, and no one could breathe it and live.
illus. Scott M. Fischer # 62/0
Devastate
Destroy target land. Devastate deals 1 damage to each creature and each player.
"You're willing to die for your homeland. I'm willing to kill for it."—Latulla, Keldon overseer
illus. Greg Staples # 87/0
Diving Griffin
Flying, vigilance
To outrace the griffin—Kipamu expression meaning"to do the impossible"
illus. John Howe # 6/0
Dual Nature
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.
illus. Arnie Swekel # 112/0
Elephant Resurgence
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
illus. DiTerlizzi # 113/0
Endbringer's Revel
: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time they could cast a sorcery.
First death. Then Shauku.
illus. Pete Venters # 63/0
Entangler
Enchant creature
Enchanted creature can block any number of creatures.
"Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."
illus. D. Alexander Gregory # 7/0
Excavation
, Sacrifice a land: Draw a card. Any player may activate this ability.
"There are secrets out there begging to be rediscovered. We just need to look in the right places."—Teferi, planeswalker
illus. Terese Nielsen # 33/0
Excise
Exile target attacking creature unless its controller pays
."Creation is no great feat. Anything you make, I can unmake in a heartbeat."—Alexi, zephyr mage
illus. Joel Biske # 8/0
Fault Riders
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.
They turn geological upheaval into tactical advantage.
illus. Dave Dorman # 88/0
Fen Stalker
Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
As silent as a shadow, and just as hard to flee.
illus. Edward P. Beard, Jr. # 64/0
Fickle Efreet
Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
Flame chooses its own course.
illus. Dave Dorman # 89/0
Flameshot
You may discard a Mountain card rather than pay this spell's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
illus. Mark Brill # 90/0
Flay
Target player discards a card at random. Then that player discards another card at random unless they pay
.The Keldons would never admit it, but Greel unsettles them, too.
illus. Matthew D. Wilson # 65/0
Flowering Field
Enchant land
Enchanted land has "
: Prevent the next 1 damage that would be dealt to any target this turn."Some lands are soothing, and their peace can be felt in the soul.
illus. Jeff Miracola # 9/0
Foil
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
illus. Bradley Williams # 34/0
Forgotten Harvest
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
illus. DiTerlizzi # 114/0
Glittering Lion
Prevent all damage that would be dealt to Glittering Lion.
: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
illus. Don Hazeltine # 10/0
Glittering Lynx
Prevent all damage that would be dealt to Glittering Lynx.
: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.
illus. Dan Frazier # 11/0
Greel, Mind Raker
, , Discard two cards: Target player discards X cards at random.
"You're Latulla's gift to me, and I always play with my presents."
illus. Brom # 66/0
Greel's Caress
Flash
Enchant creature
Enchanted creature gets -3/-0.
Greel's grin is far less loathsome than his touch.
illus. Chippy # 67/0
Gulf Squid
When Gulf Squid enters the battlefield, tap all lands target player controls.
If it could capture the power it wastes, it would be invincible.
illus. Wayne England # 35/0
Hazy Homunculus
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
They hide in dreams and whispers and faraway thoughts.
illus. Anthony S. Waters # 36/0
Heightened Awareness
As Heightened Awareness enters the battlefield, discard your hand.
At the beginning of your draw step, draw an additional card.
"It startles me how alive one feels on the edge of death."—Barrin, master wizard
illus. Pete Venters # 37/0
Hollow Warrior
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
Though it moves like a living thing, anyone can tell it lacks a soul—not to mention mercy.
illus. Adam Rex # 138/0
Infernal Genesis
At the beginning of each player's upkeep, that player puts the top card of their library into their graveyard. Then they create X 1/1 black Minion creature tokens, where X is that card's converted mana cost.
illus. Ron Spencer # 68/0
Inflame
Inflame deals 2 damage to each creature dealt damage this turn.
Wound, maim, kill: it's all the same to a Keldon.
illus. Eric Peterson # 91/0
Jeweled Spirit
Flying
Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
As he knows all the world completely, the world refuses him harm.
illus. Christopher Moeller # 12/0
Jolrael, Empress of Beasts
, , Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
"I need no army. I have Jamuraa."
illus. Matthew D. Wilson # 115/0
Jolrael's Favor
Flash
Enchant creature
: Regenerate enchanted creature.
"War destroys; nature renews." —Jolrael, empress of beasts
illus. Daren Bader # 116/0
Keldon Arsonist
, Sacrifice two lands: Destroy target land.
"Fields can be replanted. Settlements can be rebuilt. Burn it all."—Latulla, Keldon overseer
illus. Paolo Parente # 92/0
Keldon Battlewagon
Trample
Keldon Battlewagon can't block.
When Keldon Battlewagon attacks, sacrifice it at end of combat.
Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
illus. Kev Walker # 139/0
Keldon Berserker
Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
They fight beyond thought, beyond fear, and beyond mercy.
illus. Paolo Parente # 93/0
Keldon Firebombers
When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three.
"If there isn't enough of Jamuraa left to stand on, I will still claim it for Keld."—Latulla, Keldon overseer
illus. Randy Gallegos # 94/0
Latulla, Keldon Overseer
, , Discard two cards: Latulla, Keldon Overseer deals X damage to any target.
"Everything around her suffers."—Haddad, Kipamu soldier
illus. Brom # 95/0
Latulla's Orders
Flash
Enchant creature
Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
illus. Ben Thompson # 96/0
Lesser Gargadon
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
Trod on by a gargadon—Kipamu expression meaning"wiped out"
illus. Rob Alexander # 97/0
Living Terrain
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Keldons were accustomed to rugged terrain, but they never expected it to be aggressive.
illus. Andrew Goldhawk # 117/0
Mageta the Lion
, , Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
In the jungle of war there is always a Lion.
illus. Brom # 13/0
Mageta's Boon
Flash
Enchant creature
Enchanted creature gets +1/+2.
When the Lion roars, his cubs grow stronger.—Kipamu saying
illus. Bradley Williams # 14/0
Mana Vapors
Lands target player controls don't untap during their next untap step.
The scent of magic can rob you of your senses, blinding you to the world.
illus. Mark Romanoski # 38/0
Marsh Boa
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Though a powerful constrictor, it prefers simply to drown its prey.
illus. Heather Hudson # 118/0
Mercenary Informer
Mercenary Informer can't be the target of black spells or abilities from black sources.
: Put target nontoken Mercenary on the bottom of its owner's library.
The problem with rebels is that they so quickly reject authority.
illus. Nelson DeCastro # 15/0
Mine Bearer
, Sacrifice Mine Bearer: Destroy target attacking creature.
"The Keldons may have explosive tempers, but I have explosives."
illus. D. Alexander Gregory # 16/0
Mirror Strike
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
"Enemies can be your weapons or your shields. Simply show them which they are."—The Teachings of Zho
illus. Dave Dorman # 17/0
Mungha Wurm
You can't untap more than one land during your untap step.
Cities have crumbled under its weight.
illus. Greg Staples # 119/0
Nakaya Shade
: Nakaya Shade gets +1/+1 until end of turn unless any player pays .
Made strong by reckless magic. Made horrid by reckless strife.
illus. Ray Lago # 69/0
Noxious Field
Enchant land
Enchanted land has "
: This land deals 1 damage to each creature and each player."Ultimately, it became a three-way battle: the land attacked both armies.
illus. Eric Peterson # 70/0
Outbreak
You may discard a Swamp card rather than pay this spell's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
This plague chooses its victims.
illus. Quinton Hoover # 71/0
Overburden
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
The Kipamu League knew what Keld refused to acknowledge: the land could support no more.
illus. John Matson # 39/0
Panic Attack
Up to three target creatures can't block this turn.
Sometimes everyone decides to go for help at the same time.
illus. Mike Ploog # 98/0
Pit Raptor
Flying, first strike
At the beginning of your upkeep, sacrifice Pit Raptor unless you pay
.illus. Thomas Gianni # 72/0
Plague Fiend
Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays
.As the strange plague ravaged Jamuraa, the fiends multiplied.
illus. David Martin # 73/0
Plague Wind
Destroy all creatures you don't control. They can't be regenerated.
"The second wind of ascension is Reaver, slaying the unworthy."—Keld Triumphant
illus. Alan Pollack # 74/0
Psychic Theft
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
illus. Don Hazeltine # 40/0
Pygmy Razorback
Trample
As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee.
illus. Matt Cavotta # 120/0
Quicksilver Wall
Defender (This creature can't attack.)
: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.
"Ogg hit wall. Ogg no kill wall. Ogg hate wall"
illus. Matt Cavotta # 41/0
Rebel Informer
Rebel Informer can't be the target of white spells or abilities from white sources.
: Put target nontoken Rebel on the bottom of its owner's library.
The problem with mercenaries is that if you can buy their loyalty, others can too.
illus. Scott M. Fischer # 75/0
Rethink
Counter target spell unless its controller pays
, where X is its converted mana cost."Are you sure you want to do that?"
illus. Matt Cavotta # 42/0
Reveille Squad
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
"To arms To arms The Lion roars"
illus. Greg & Tim Hildebrandt # 18/0
Rhystic Cave
: Choose a color. Add one mana of that color unless any player pays . Activate this ability only any time you could cast an instant.
"All mages dip into the same well; some are just in more of a hurry."—Alexi, zephyr mage
illus. Rob Alexander # 142/0
Rhystic Circle
: Any player may pay . If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
The circle buys time—an important commodity in battle.
illus. Alan Pollack # 19/0
Rhystic Deluge
: Tap target creature unless its controller pays .
"I'll rain down on you with the power of magic itself. Then we'll see who prevails."—Alexi, zephyr mage
illus. Pete Venters # 43/0
Rhystic Lightning
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays
. If they do, Rhystic Lightning deals 2 damage to the permanent or player.illus. Roger Raupp # 99/0
Rhystic Scrying
Draw three cards. Then if any player pays
, discard three cards."The trick is to ask when no one's listening." —Alexi, zephyr mage
illus. Roger Raupp # 44/0
Rhystic Shield
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays
.A shield for one is good. A shield for everyone is even better.
illus. Kev Walker # 20/0
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.Friends teach what you want to know. Enemies teach what you need to know.
illus. Terese Nielsen # 45/0
Rhystic Syphon
Unless target player pays
, that player loses 5 life and you gain 5 life.Jamuraan wizards are linked together by magic, a bond that only the wicked dare exploit.
illus. Ron Spencer # 76/0
Rhystic Tutor
Unless any player pays
, search your library for a card, put that card into your hand, then shuffle your library.Any lock can be undone, any secret revealed.
illus. Dan Frazier # 77/0
Rib Cage Spider
Reach (This creature can block creatures with flying.)
Everything it sees it considers food—and with that many eyes, it's not liable to miss much.
illus. Dana Knutson # 121/0
Ribbon Snake
Flying
: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
All snakes slither. Only this one soars.
illus. Mark Zug # 46/0
Ridgeline Rager
: Ridgeline Rager gets +1/+0 until end of turn.
While armies battled across Jamuraa, beasts stalked the high places looking for victims.
illus. Chippy # 100/0
Root Cage
Mercenaries don't untap during their controllers' untap steps.
The Vintara Forest welcomes its enemies with a crushing embrace.
illus. Glen Angus # 122/0
Samite Sanctuary
: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Our war is against suffering, not against those who cause it.—Samite creed
illus. Ben Thompson # 21/0
Scoria Cat
Scoria Cat gets +3/+3 as long as you control no untapped lands.
Like a volcano, it too can erupt without warning.
illus. Andrew Goldhawk # 101/0
Search for Survivors
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
There's no rest for a Keldon.
illus. Mark Romanoski # 102/0
Searing Wind
Searing Wind deals 10 damage to any target.
"The first wind of ascension is Forger, burning away impurity."—Keld Triumphant
illus. John Matson # 103/0
Sheltering Prayers
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
"It matters not if the gods hear my prayers. Jamuraa does."
illus. Nelson DeCastro # 22/0
Shield Dancer
: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
The harder your strike, the stronger her defense.
illus. Mike Ploog # 23/0
Shrouded Serpent
Whenever Shrouded Serpent attacks, defending player may pay
. If that player doesn't, Shrouded Serpent can't be blocked this turn.Many travelers have wandered into a fog only to find that it had teeth, claws, and an appetite.
illus. Dana Knutson # 47/0
Silt Crawler
When Silt Crawler enters the battlefield, tap all lands you control.
If they could replenish the land instead of draining it, Jamuraa would be teeming with them.
illus. Arnie Swekel # 123/0
Snag
You may discard a Forest card rather than pay this spell's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn.
illus. Ron Spencer # 124/0
Soul Charmer
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays
.She seeks the warmth of the living.
illus. Glen Angus # 24/0
Soul Strings
Return two target creature cards from your graveyard to your hand unless any player pays
.Everyone is manipulated. It's just more obvious with the dead.
illus. Daren Bader # 78/0
Spiketail Drake
Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays
."The spell will have to wait," said Alexi, pointing up. "Drakes."
illus. Michael Sutfin # 48/0
Spiketail Hatchling
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays
.It dodges waves of water to prepare for waves of magic.
illus. Greg Staples # 49/0
Spitting Spider
Reach (This creature can block creatures with flying.)
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
illus. Edward P. Beard, Jr. # 125/0
Spore Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
The end of one life is merely the beginning of thousands more.
illus. Donato Giancola # 126/0
Spur Grappler
Spur Grappler gets +2/+1 as long as you control no untapped lands.
Grapplers hunt in packs, driving their victims over steep mountain cliffs.
illus. Randy Gallegos # 104/0
Squirrel Wrangler
, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
"Gnawed to death. Bad way to go."
illus. Carl Critchlow # 127/0
Steal Strength
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
With each grunt of pain from Haddad, Greel's grin widened.
illus. D. Alexander Gregory # 79/0
Stormwatch Eagle
Flying
Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
When eagles leave the sky, sailors leave the sea.
illus. Aaron Boyd # 50/0
Sunken Field
Enchant land
Enchanted land has "
: Counter target spell unless its controller pays ."The land is heavy with promise, the harvest ripe with betrayal.
illus. Donato Giancola # 51/0
Sword Dancer
: Target attacking creature gets -1/-0 until end of turn.
Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
illus. Roger Raupp # 25/0
Task Mage Assembly
When there are no creatures on the battlefield, sacrifice Task Mage Assembly.
: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time they could cast a sorcery.
illus. Val Mayerik # 105/0
Thresher Beast
Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
It destroys everything in its path, including the path itself.
illus. Jeff Easley # 128/0
Thrive
Put a +1/+1 counter on each of X target creatures.
"We wait and watch, and as we prepare for war, we grow strong."
illus. Mike Ploog # 129/0
Trenching Steed
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm.
illus. Greg & Tim Hildebrandt # 26/0
Troubled Healer
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
"Which is worse: nothing to defend, or no one to defend it?"
illus. Terese Nielsen # 27/0
Troublesome Spirit
Flying
At the beginning of your end step, tap all lands you control.
As erratic and turbulent as a summer squall.
illus. Adam Rex # 52/0
Verdant Field
Enchant land
Enchanted land has "
: Target creature gets +1/+1 until end of turn."Jolrael tends the land so that the land will tend the beasts.
illus. Ron Spears # 130/0
Veteran Brawlers
Veteran Brawlers can't attack if defending player controls an untapped land.
Veteran Brawlers can't block if you control an untapped land.
Death awaits them on both fronts.
illus. Paolo Parente # 106/0
Vintara Elephant
Trample
: Vintara Elephant loses trample until end of turn. Any player may activate this ability.
Trained with the aid of rhystic magic, they become uneasy in its absence.
illus. Tony Szczudlo # 131/0
Vintara Snapper
Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
"The snapper is still when all else movesAnd strikes when all are dozing."—Tales of the Vintara Forest
illus. Joel Biske # 132/0
Vitalizing Wind
Creatures you control get +7/+7 until end of turn.
"The fifth wind of ascension is Exalter, fulfilling Keld's destiny."—Keld Triumphant
illus. Jeff Easley # 133/0
Wall of Vipers
Defender (This creature can't attack.)
: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.
What wall can never be climbed, but is always scaled?—Nakaya riddle
illus. Marc Fishman # 80/0
Well of Discovery
At the beginning of your end step, if you control no untapped lands, draw a card.
When you have given everything, then you are capable of anything.—Well inscription
illus. Alan Rabinowitz # 140/0
Well of Life
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
When you have given everything, then you have everything to gain.—Well inscription
illus. Tom Wänerstrand # 141/0
Whip Sergeant
: Target creature gains haste until end of turn. (It can attack this turn.)
Keldon soldiers learn to move faster than the whip.
illus. Paolo Parente # 107/0
Whipstitched Zombie
At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay
.Pity the tailor.
illus. Mark Tedin # 81/0
Wild Might
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays
.The hunted can become the fiercest hunters.
illus. Carl Critchlow # 134/0
Windscouter
Flying
When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
These nimble ships were designed for hit-and-run tactics.
illus. Brian Snoddy # 53/0
Wing Storm
Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
A thousand wings beating as one can choke the sky itself.
illus. Heather Hudson # 135/0
Wintermoon Mesa
Wintermoon Mesa enters the battlefield tapped.
: Add .
, , Sacrifice Wintermoon Mesa: Tap two target lands.
Dark is light and day is nightWhen the winter moon shines.
illus. Tom Wänerstrand # 143/0
Withdraw
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays
."We outnumber them Charge Charge Hey, where'd you guys go? Retreat Retreat"
illus. Adam Rex # 54/0
Zerapa Minotaur
First strike
: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.
There's no difference between bone and crystal when it's piercing your throat.
illus. Mark Zug # 108/0