Prophecy Spoilers 143/0

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Apr 23, 2018 - Zerapa Minotaur
Apr 23, 2018 - Withdraw
Apr 23, 2018 - Wing Storm
Apr 23, 2018 - Windscouter
Apr 23, 2018 - Wild Might
Apr 23, 2018 - Whipstitched Zombie
Apr 23, 2018 - Whip Sergeant
Apr 23, 2018 - Well of Life
Apr 23, 2018 - Well of Discovery
Apr 23, 2018 - Wall of Vipers
Apr 23, 2018 - Vitalizing Wind
Apr 23, 2018 - Vintara Snapper
Apr 23, 2018 - Vintara Elephant
Apr 23, 2018 - Veteran Brawlers
Apr 23, 2018 - Verdant Field
Apr 23, 2018 - Troublesome Spirit
Apr 23, 2018 - Troubled Healer
Apr 23, 2018 - Trenching Steed
Apr 23, 2018 - Thrive
Apr 23, 2018 - Thresher Beast
Apr 23, 2018 - Task Mage Assembly
Apr 23, 2018 - Sword Dancer
Apr 23, 2018 - Sunken Field
Apr 23, 2018 - Stormwatch Eagle
Apr 23, 2018 - Steal Strength
Apr 23, 2018 - Squirrel Wrangler
Apr 23, 2018 - Spur Grappler
Apr 23, 2018 - Spore Frog
Apr 23, 2018 - Spitting Spider
Apr 23, 2018 - Spiketail Hatchling
Apr 23, 2018 - Spiketail Drake
Apr 23, 2018 - Soul Strings
Apr 23, 2018 - Soul Charmer
Apr 23, 2018 - Snag
Apr 23, 2018 - Silt Crawler
Apr 23, 2018 - Shrouded Serpent
Apr 23, 2018 - Shield Dancer
Apr 23, 2018 - Sheltering Prayers
Apr 23, 2018 - Searing Wind
Apr 23, 2018 - Search for Survivors
Apr 23, 2018 - Scoria Cat
Apr 23, 2018 - Samite Sanctuary
Apr 23, 2018 - Root Cage
Apr 23, 2018 - Ridgeline Rager
Apr 23, 2018 - Ribbon Snake
Apr 23, 2018 - Rib Cage Spider
Apr 23, 2018 - Rhystic Tutor
Apr 23, 2018 - Rhystic Syphon
Apr 23, 2018 - Rhystic Study
Apr 23, 2018 - Rhystic Shield
Apr 23, 2018 - Rhystic Scrying
Apr 23, 2018 - Rhystic Lightning
Apr 23, 2018 - Rhystic Deluge
Apr 23, 2018 - Rhystic Circle
Apr 23, 2018 - Reveille Squad
Apr 23, 2018 - Rethink
Apr 23, 2018 - Rebel Informer
Apr 23, 2018 - Quicksilver Wall
Apr 23, 2018 - Pygmy Razorback
Apr 23, 2018 - Psychic Theft
Apr 23, 2018 - Plague Wind
Apr 23, 2018 - Plague Fiend
Apr 23, 2018 - Pit Raptor
Apr 23, 2018 - Panic Attack
Apr 23, 2018 - Overburden
Apr 23, 2018 - Outbreak
Apr 23, 2018 - Noxious Field
Apr 23, 2018 - Nakaya Shade
Apr 23, 2018 - Mungha Wurm
Apr 23, 2018 - Mirror Strike
Apr 23, 2018 - Mine Bearer
Apr 23, 2018 - Mercenary Informer
Apr 23, 2018 - Marsh Boa
Apr 23, 2018 - Mana Vapors
Apr 23, 2018 - Mageta's Boon
Apr 23, 2018 - Mageta the Lion
Apr 23, 2018 - Living Terrain
Apr 23, 2018 - Lesser Gargadon
Apr 23, 2018 - Latulla's Orders
Apr 23, 2018 - Latulla, Keldon Overseer
Apr 23, 2018 - Keldon Firebombers
Apr 23, 2018 - Keldon Berserker
Apr 23, 2018 - Keldon Battlewagon
Apr 23, 2018 - Keldon Arsonist
Apr 23, 2018 - Jolrael's Favor
Apr 23, 2018 - Jeweled Spirit
Apr 23, 2018 - Inflame
Apr 23, 2018 - Infernal Genesis
Apr 23, 2018 - Hollow Warrior
Apr 23, 2018 - Heightened Awareness
Apr 23, 2018 - Hazy Homunculus
Apr 23, 2018 - Gulf Squid
Apr 23, 2018 - Greel's Caress
Apr 23, 2018 - Greel, Mind Raker
Apr 23, 2018 - Glittering Lynx
Apr 23, 2018 - Glittering Lion
Apr 23, 2018 - Forgotten Harvest
Apr 23, 2018 - Foil
Apr 23, 2018 - Flowering Field
Apr 23, 2018 - Flay
Apr 23, 2018 - Flameshot
Apr 23, 2018 - Fickle Efreet
Apr 23, 2018 - Fen Stalker
Apr 23, 2018 - Fault Riders
Apr 23, 2018 - Excise
Apr 23, 2018 - Excavation
Apr 23, 2018 - Entangler
Apr 23, 2018 - Endbringer's Revel
Apr 23, 2018 - Elephant Resurgence
Apr 23, 2018 - Dual Nature
Apr 23, 2018 - Diving Griffin
Apr 23, 2018 - Devastate
Apr 23, 2018 - Despoil
Apr 23, 2018 - Denying Wind
Apr 23, 2018 - Death Charmer
Apr 23, 2018 - Darba
Apr 23, 2018 - Copper-Leaf Angel
Apr 23, 2018 - Coffin Puppets
Apr 23, 2018 - Coastal Hornclaw
Apr 23, 2018 - Citadel of Pain
Apr 23, 2018 - Chimeric Idol
Apr 23, 2018 - Chilling Apparition
Apr 23, 2018 - Celestial Convergence
Apr 23, 2018 - Calming Verse
Apr 23, 2018 - Brutal Suppression
Apr 23, 2018 - Branded Brawlers
Apr 23, 2018 - Bog Glider
Apr 23, 2018 - Bog Elemental
Apr 23, 2018 - Blessed Wind
Apr 23, 2018 - Barbed Field
Apr 23, 2018 - Avatar of Woe
Apr 23, 2018 - Avatar of Will
Apr 23, 2018 - Avatar of Might
Apr 23, 2018 - Avatar of Hope
Apr 23, 2018 - Avatar of Fury
Apr 23, 2018 - Aura Fracture
Apr 23, 2018 - Alexi's Cloak
Apr 23, 2018 - Alexi, Zephyr Mage
Apr 23, 2018 - Agent of Shauku
Apr 23, 2018 - Abolish
Sep 3, 2013 - Wintermoon Mesa
Sep 3, 2013 - Rhystic Cave

Abolish

    1 W W
Instant

You may discard a Plains card rather than pay this spell's mana cost.

Destroy target artifact or enchantment.

As war raged on, the young mages became more direct in their tactics, often at great cost.

illus. Kev Walker # 1/0

Agent of Shauku

    1 B
Creature - Human Mercenary

1B, Sacrifice a land: Target creature gets +2/+0 until end of turn.

"Go ahead. Take it. You'll be so very powerful . . . and what harm can it do?"

illus. Donato Giancola # 55/0

1/1

Alexi, Zephyr Mage

    3 U U
Legendary Creature - Human Spellshaper

XU, T, Discard two cards: Return X target creatures to their owners' hands.

The Keldons didn't know her name, but they still cursed her in battle.

illus. Mark Zug # 28/0

3/3

Alexi's Cloak

    1 U
Enchantment - Aura

Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Doesn't look like much, does it?"—Alexi, zephyr mage

illus. Alan Rabinowitz # 29/0

Aura Fracture

    2 W
Enchantment

Sacrifice a land: Destroy target enchantment.

Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.

illus. Rebecca Guay # 2/0

Avatar of Fury

    6 R R
Creature - Avatar

If an opponent controls seven or more lands, this spell costs 6 less to cast.

Flying

R: Avatar of Fury gets +1/+0 until end of turn.

illus. rk post # 82/0

6/6

Avatar of Hope

    6 W W
Creature - Avatar

If you have 3 or less life, this spell costs 6 less to cast.

Flying

Avatar of Hope can block any number of creatures.

illus. rk post # 3/0

4/9

Avatar of Might

    6 G G
Creature - Avatar

If an opponent controls at least four more creatures than you, this spell costs 6 less to cast.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

illus. rk post # 109/0

8/8

Avatar of Will

    6 U U
Creature - Avatar

If an opponent has no cards in hand, this spell costs 6 less to cast.

Flying

illus. rk post # 30/0

5/6

Avatar of Woe

    6 B B
Creature - Avatar

If there are ten or more creature cards total in all graveyards, this spell costs 6 less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

T: Destroy target creature. It can't be regenerated.

illus. rk post # 56/0

6/5

Barbed Field

    2 R R
Enchantment - Aura

Enchant land

Enchanted land has "T: This land deals 1 damage to any target."

Wherever they went, the Keldons transformed the land into a weapon.

illus. Carl Critchlow # 83/0

Blessed Wind

    7 W W
Sorcery

Target player's life total becomes 20.

"The fourth wind of ascension is Anointer, deifying the worthy."—Keld Triumphant

illus. Anthony S. Waters # 4/0

Bog Elemental

    3 B B
Creature - Elemental

Protection from white

At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.

"When the bog walks, the wise run."—Erissa, bog witch

illus. Glen Angus # 57/0

5/4

Bog Glider

    2 B
Creature - Human Mercenary

Flying

T, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

illus. Brian Snoddy # 58/0

1/1

Branded Brawlers

    R
Creature - Human Soldier

Branded Brawlers can't attack if defending player controls an untapped land.

Branded Brawlers can't block if you control an untapped land.

"The sword or the lash. Choose."—Akul, Keldon whip sergeant

illus. Scott M. Fischer # 84/0

2/2

Brutal Suppression

    R
Enchantment

Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.

"They no longer care about their own suffering. Show them something worse."—Latulla, Keldon overseer

illus. Val Mayerik # 85/0

Calming Verse

    3 G
Sorcery

Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.

The chattering forest fell silent as the otherworldly song began.

illus. Rebecca Guay # 110/0

Celestial Convergence

    2 W W
Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

illus. Ray Lago # 5/0

Chilling Apparition

    2 B
Creature - Spirit

B: Regenerate Chilling Apparition.

Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Mortal minds shrivel at its touch.

illus. Ron Spears # 59/0

1/1

Chimeric Idol

    3
Artifact

0: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.

After a chimeric idol attacked them, the Keldons smashed all unfamiliar statues.

illus. Mark Tedin # 136/0

Citadel of Pain

    2 R
Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.

"Battle is our religion. This fortress is our temple."—Latulla, Keldon overseer

illus. Darrell Riche # 86/0

Coastal Hornclaw

    4 U
Creature - Bird

Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.

illus. DiTerlizzi # 31/0

3/3

Coffin Puppets

    3 B B
Creature - Zombie

Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.

The ground won't accept them.

illus. Arnie Swekel # 60/0

3/3

Copper-Leaf Angel

    5
Artifact Creature - Angel

Flying

T, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.

"When Serra made angels, people called her a goddess. My angels are far superior to hers."—Latulla, Keldon overseer

illus. Christopher Moeller # 137/0

2/2

Darba

    3 G
Creature - Bird Beast

At the beginning of your upkeep, sacrifice Darba unless you pay GG.

Legend has it the darba gave up its wings in return for an extra stomach.

illus. Heather Hudson # 111/0

5/4

Death Charmer

    2 B
Creature - Worm Mercenary

Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay 2.

It vents the chill of the grave.

illus. David Martin # 61/0

2/2

Denying Wind

    7 U U
Sorcery

Search target player's library for up to seven cards and exile them. Then that player shuffles their library.

"The third wind of ascension is Eliminator, clearing Keld's path to victory."—Keld Triumphant

illus. Tony Szczudlo # 32/0

Despoil

    3 B
Sorcery

Destroy target land. Its controller loses 2 life.

Nothing could grow where the vile smoke had been, and no one could breathe it and live.

illus. Scott M. Fischer # 62/0

Devastate

    3 R R
Sorcery

Destroy target land. Devastate deals 1 damage to each creature and each player.

"You're willing to die for your homeland. I'm willing to kill for it."—Latulla, Keldon overseer

illus. Greg Staples # 87/0

Diving Griffin

    1 W W
Creature - Griffin

Flying, vigilance

To outrace the griffin—Kipamu expression meaning"to do the impossible"

illus. John Howe # 6/0

2/2

Dual Nature

    4 G G
Enchantment

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.

When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.

illus. Arnie Swekel # 112/0

Elephant Resurgence

    1 G
Sorcery

Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

illus. DiTerlizzi # 113/0

Endbringer's Revel

    2 B
Enchantment

4: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time they could cast a sorcery.

First death. Then Shauku.

illus. Pete Venters # 63/0

Entangler

    2 W W
Enchantment - Aura

Enchant creature

Enchanted creature can block any number of creatures.

"Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."

illus. D. Alexander Gregory # 7/0

Excavation

    1 U
Enchantment

1, Sacrifice a land: Draw a card. Any player may activate this ability.

"There are secrets out there begging to be rediscovered. We just need to look in the right places."—Teferi, planeswalker

illus. Terese Nielsen # 33/0

Excise

    X W
Instant

Exile target attacking creature unless its controller pays X.

"Creation is no great feat. Anything you make, I can unmake in a heartbeat."—Alexi, zephyr mage

illus. Joel Biske # 8/0

Fault Riders

    2 R
Creature - Human Soldier

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.

They turn geological upheaval into tactical advantage.

illus. Dave Dorman # 88/0

2/2

Fen Stalker

    3 B
Creature - Nightstalker

Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)

As silent as a shadow, and just as hard to flee.

illus. Edward P. Beard, Jr. # 64/0

3/2

Fickle Efreet

    3 R
Creature - Efreet

Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.

Flame chooses its own course.

illus. Dave Dorman # 89/0

5/2

Flameshot

    3 R
Sorcery

You may discard a Mountain card rather than pay this spell's mana cost.

Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.

illus. Mark Brill # 90/0

Flay

    3 B
Sorcery

Target player discards a card at random. Then that player discards another card at random unless they pay 1.

The Keldons would never admit it, but Greel unsettles them, too.

illus. Matthew D. Wilson # 65/0

Flowering Field

    1 W
Enchantment - Aura

Enchant land

Enchanted land has "T: Prevent the next 1 damage that would be dealt to any target this turn."

Some lands are soothing, and their peace can be felt in the soul.

illus. Jeff Miracola # 9/0

Foil

    2 U U
Instant

You may discard an Island card and another card rather than pay this spell's mana cost.

Counter target spell.

illus. Bradley Williams # 34/0

Forgotten Harvest

    1 G
Enchantment

At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.

illus. DiTerlizzi # 114/0

Glittering Lion

    2 W
Creature - Cat

Prevent all damage that would be dealt to Glittering Lion.

3: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.

illus. Don Hazeltine # 10/0

2/2

Glittering Lynx

    W
Creature - Cat

Prevent all damage that would be dealt to Glittering Lynx.

2: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.

illus. Dan Frazier # 11/0

1/1

Greel, Mind Raker

    3 B B
Legendary Creature - Horror Spellshaper

XB, T, Discard two cards: Target player discards X cards at random.

"You're Latulla's gift to me, and I always play with my presents."

illus. Brom # 66/0

3/3

Greel's Caress

    1 B
Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets -3/-0.

Greel's grin is far less loathsome than his touch.

illus. Chippy # 67/0

Gulf Squid

    3 U
Creature - Squid Beast

When Gulf Squid enters the battlefield, tap all lands target player controls.

If it could capture the power it wastes, it would be invincible.

illus. Wayne England # 35/0

2/2

Hazy Homunculus

    1 U
Creature - Homunculus Illusion

Hazy Homunculus can't be blocked as long as defending player controls an untapped land.

They hide in dreams and whispers and faraway thoughts.

illus. Anthony S. Waters # 36/0

1/1

Heightened Awareness

    3 U U
Enchantment

As Heightened Awareness enters the battlefield, discard your hand.

At the beginning of your draw step, draw an additional card.

"It startles me how alive one feels on the edge of death."—Barrin, master wizard

illus. Pete Venters # 37/0

Hollow Warrior

    4
Artifact Creature - Golem Warrior

Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)

Though it moves like a living thing, anyone can tell it lacks a soul—not to mention mercy.

illus. Adam Rex # 138/0

4/4

Infernal Genesis

    4 B B
Enchantment

At the beginning of each player's upkeep, that player puts the top card of their library into their graveyard. Then they create X 1/1 black Minion creature tokens, where X is that card's converted mana cost.

illus. Ron Spencer # 68/0

Inflame

    R
Instant

Inflame deals 2 damage to each creature dealt damage this turn.

Wound, maim, kill: it's all the same to a Keldon.

illus. Eric Peterson # 91/0

Jeweled Spirit

    3 W W
Creature - Spirit

Flying

Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.

As he knows all the world completely, the world refuses him harm.

illus. Christopher Moeller # 12/0

3/3

Jolrael, Empress of Beasts

    3 G G
Legendary Creature - Human Spellshaper

2G, T, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.

"I need no army. I have Jamuraa."

illus. Matthew D. Wilson # 115/0

3/3

Jolrael's Favor

    1 G
Enchantment - Aura

Flash

Enchant creature

1G: Regenerate enchanted creature.

"War destroys; nature renews." —Jolrael, empress of beasts

illus. Daren Bader # 116/0

Keldon Arsonist

    2 R
Creature - Human Soldier

1, Sacrifice two lands: Destroy target land.

"Fields can be replanted. Settlements can be rebuilt. Burn it all."—Latulla, Keldon overseer

illus. Paolo Parente # 92/0

1/1

Keldon Battlewagon

    5
Artifact Creature - Juggernaut

Trample

Keldon Battlewagon can't block.

When Keldon Battlewagon attacks, sacrifice it at end of combat.

Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

illus. Kev Walker # 139/0

0/3

Keldon Berserker

    3 R
Creature - Human Soldier Berserker

Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.

They fight beyond thought, beyond fear, and beyond mercy.

illus. Paolo Parente # 93/0

2/3

Keldon Firebombers

    3 R R
Creature - Human Soldier

When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three.

"If there isn't enough of Jamuraa left to stand on, I will still claim it for Keld."—Latulla, Keldon overseer

illus. Randy Gallegos # 94/0

3/3

Latulla, Keldon Overseer

    3 R R
Legendary Creature - Human Spellshaper

XR, T, Discard two cards: Latulla, Keldon Overseer deals X damage to any target.

"Everything around her suffers."—Haddad, Kipamu soldier

illus. Brom # 95/0

3/3

Latulla's Orders

    1 R
Enchantment - Aura

Flash

Enchant creature

Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.

illus. Ben Thompson # 96/0

Lesser Gargadon

    2 R R
Creature - Beast

Whenever Lesser Gargadon attacks or blocks, sacrifice a land.

Trod on by a gargadon—Kipamu expression meaning"wiped out"

illus. Rob Alexander # 97/0

6/4

Living Terrain

    2 G G
Enchantment - Aura

Enchant land

Enchanted land is a 5/6 green Treefolk creature that's still a land.

Keldons were accustomed to rugged terrain, but they never expected it to be aggressive.

illus. Andrew Goldhawk # 117/0

Mageta the Lion

    3 W W
Legendary Creature - Human Spellshaper

2WW, T, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.

In the jungle of war there is always a Lion.

illus. Brom # 13/0

3/3

Mageta's Boon

    1 W
Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +1/+2.

When the Lion roars, his cubs grow stronger.—Kipamu saying

illus. Bradley Williams # 14/0

Mana Vapors

    1 U
Sorcery

Lands target player controls don't untap during their next untap step.

The scent of magic can rob you of your senses, blinding you to the world.

illus. Mark Romanoski # 38/0

Marsh Boa

    G
Creature - Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Though a powerful constrictor, it prefers simply to drown its prey.

illus. Heather Hudson # 118/0

1/1

Mercenary Informer

    2 W
Creature - Human Rebel Mercenary

Mercenary Informer can't be the target of black spells or abilities from black sources.

2W: Put target nontoken Mercenary on the bottom of its owner's library.

The problem with rebels is that they so quickly reject authority.

illus. Nelson DeCastro # 15/0

2/1

Mine Bearer

    2 W
Creature - Human Soldier

T, Sacrifice Mine Bearer: Destroy target attacking creature.

"The Keldons may have explosive tempers, but I have explosives."

illus. D. Alexander Gregory # 16/0

1/1

Mirror Strike

    3 W
Instant

All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.

"Enemies can be your weapons or your shields. Simply show them which they are."—The Teachings of Zho

illus. Dave Dorman # 17/0

Mungha Wurm

    2 G G
Creature - Wurm

You can't untap more than one land during your untap step.

Cities have crumbled under its weight.

illus. Greg Staples # 119/0

6/5

Nakaya Shade

    1 B
Creature - Shade

B: Nakaya Shade gets +1/+1 until end of turn unless any player pays 2.

Made strong by reckless magic. Made horrid by reckless strife.

illus. Ray Lago # 69/0

1/1

Noxious Field

    1 B B
Enchantment - Aura

Enchant land

Enchanted land has "T: This land deals 1 damage to each creature and each player."

Ultimately, it became a three-way battle: the land attacked both armies.

illus. Eric Peterson # 70/0

Outbreak

    3 B
Sorcery

You may discard a Swamp card rather than pay this spell's mana cost.

Choose a creature type. All creatures of that type get -1/-1 until end of turn.

This plague chooses its victims.

illus. Quinton Hoover # 71/0

Overburden

    1 U
Enchantment

Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.

The Kipamu League knew what Keld refused to acknowledge: the land could support no more.

illus. John Matson # 39/0

Panic Attack

    2 R
Sorcery

Up to three target creatures can't block this turn.

Sometimes everyone decides to go for help at the same time.

illus. Mike Ploog # 98/0

Pit Raptor

    2 B B
Creature - Bird Mercenary

Flying, first strike

At the beginning of your upkeep, sacrifice Pit Raptor unless you pay 2BB.

illus. Thomas Gianni # 72/0

4/3

Plague Fiend

    1 B
Creature - Insect

Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays 2.

As the strange plague ravaged Jamuraa, the fiends multiplied.

illus. David Martin # 73/0

1/1

Plague Wind

    7 B B
Sorcery

Destroy all creatures you don't control. They can't be regenerated.

"The second wind of ascension is Reaver, slaying the unworthy."—Keld Triumphant

illus. Alan Pollack # 74/0

Psychic Theft

    1 U
Sorcery

Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

illus. Don Hazeltine # 40/0

Pygmy Razorback

    1 G
Creature - Boar

Trample

As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee.

illus. Matt Cavotta # 120/0

2/1

Quicksilver Wall

    2 U
Creature - Wall

Defender (This creature can't attack.)

4: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.

"Ogg hit wall. Ogg no kill wall. Ogg hate wall"

illus. Matt Cavotta # 41/0

1/6

Rebel Informer

    2 B
Creature - Human Mercenary Rebel

Rebel Informer can't be the target of white spells or abilities from white sources.

3: Put target nontoken Rebel on the bottom of its owner's library.

The problem with mercenaries is that if you can buy their loyalty, others can too.

illus. Scott M. Fischer # 75/0

1/2

Rethink

    2 U
Instant

Counter target spell unless its controller pays X, where X is its converted mana cost.

"Are you sure you want to do that?"

illus. Matt Cavotta # 42/0

Reveille Squad

    2 W W
Creature - Human Rebel

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.

"To arms To arms The Lion roars"

illus. Greg & Tim Hildebrandt # 18/0

3/3

Rhystic Cave

Land

T: Choose a color. Add one mana of that color unless any player pays 1. Activate this ability only any time you could cast an instant.

"All mages dip into the same well; some are just in more of a hurry."—Alexi, zephyr mage

illus. Rob Alexander # 142/0

Rhystic Circle

    2 W W
Enchantment

1: Any player may pay 1. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.

The circle buys time—an important commodity in battle.

illus. Alan Pollack # 19/0

Rhystic Deluge

    2 U
Enchantment

U: Tap target creature unless its controller pays 1.

"I'll rain down on you with the power of magic itself. Then we'll see who prevails."—Alexi, zephyr mage

illus. Pete Venters # 43/0

Rhystic Lightning

    2 R
Instant

Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays 2. If they do, Rhystic Lightning deals 2 damage to the permanent or player.

illus. Roger Raupp # 99/0

Rhystic Scrying

    2 U U
Sorcery

Draw three cards. Then if any player pays 2, discard three cards.

"The trick is to ask when no one's listening." —Alexi, zephyr mage

illus. Roger Raupp # 44/0

Rhystic Shield

    1 W
Instant

Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays 2.

A shield for one is good. A shield for everyone is even better.

illus. Kev Walker # 20/0

Rhystic Study

    2 U
Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays 1.

Friends teach what you want to know. Enemies teach what you need to know.

illus. Terese Nielsen # 45/0

Rhystic Syphon

    3 B B
Sorcery

Unless target player pays 3, that player loses 5 life and you gain 5 life.

Jamuraan wizards are linked together by magic, a bond that only the wicked dare exploit.

illus. Ron Spencer # 76/0

Rhystic Tutor

    2 B
Sorcery

Unless any player pays 2, search your library for a card, put that card into your hand, then shuffle your library.

Any lock can be undone, any secret revealed.

illus. Dan Frazier # 77/0

Rib Cage Spider

    2 G
Creature - Spider

Reach (This creature can block creatures with flying.)

Everything it sees it considers food—and with that many eyes, it's not liable to miss much.

illus. Dana Knutson # 121/0

1/4

Ribbon Snake

    1 U U
Creature - Snake

Flying

2: Ribbon Snake loses flying until end of turn. Any player may activate this ability.

All snakes slither. Only this one soars.

illus. Mark Zug # 46/0

2/3

Ridgeline Rager

    2 R
Creature - Beast

R: Ridgeline Rager gets +1/+0 until end of turn.

While armies battled across Jamuraa, beasts stalked the high places looking for victims.

illus. Chippy # 100/0

1/2

Root Cage

    1 G
Enchantment

Mercenaries don't untap during their controllers' untap steps.

The Vintara Forest welcomes its enemies with a crushing embrace.

illus. Glen Angus # 122/0

Samite Sanctuary

    2 W
Enchantment

2: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

Our war is against suffering, not against those who cause it.—Samite creed

illus. Ben Thompson # 21/0

Scoria Cat

    3 R R
Creature - Cat

Scoria Cat gets +3/+3 as long as you control no untapped lands.

Like a volcano, it too can erupt without warning.

illus. Andrew Goldhawk # 101/0

3/3

Search for Survivors

    2 R
Sorcery

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.

There's no rest for a Keldon.

illus. Mark Romanoski # 102/0

Searing Wind

    8 R
Instant

Searing Wind deals 10 damage to any target.

"The first wind of ascension is Forger, burning away impurity."—Keld Triumphant

illus. John Matson # 103/0

Sheltering Prayers

    W
Enchantment

Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)

"It matters not if the gods hear my prayers. Jamuraa does."

illus. Nelson DeCastro # 22/0

Shield Dancer

    2 W
Creature - Human Rebel

2W: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

The harder your strike, the stronger her defense.

illus. Mike Ploog # 23/0

1/3

Shrouded Serpent

    4 U U U
Creature - Serpent

Whenever Shrouded Serpent attacks, defending player may pay 4. If that player doesn't, Shrouded Serpent can't be blocked this turn.

Many travelers have wandered into a fog only to find that it had teeth, claws, and an appetite.

illus. Dana Knutson # 47/0

4/4

Silt Crawler

    2 G
Creature - Beast

When Silt Crawler enters the battlefield, tap all lands you control.

If they could replenish the land instead of draining it, Jamuraa would be teeming with them.

illus. Arnie Swekel # 123/0

3/3

Snag

    3 G
Instant

You may discard a Forest card rather than pay this spell's mana cost.

Prevent all combat damage that would be dealt by unblocked creatures this turn.

illus. Ron Spencer # 124/0

Soul Charmer

    2 W
Creature - Human Rebel

Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays 2.

She seeks the warmth of the living.

illus. Glen Angus # 24/0

2/2

Soul Strings

    X B
Sorcery

Return two target creature cards from your graveyard to your hand unless any player pays X.

Everyone is manipulated. It's just more obvious with the dead.

illus. Daren Bader # 78/0

Spiketail Drake

    3 U U
Creature - Drake

Flying

Sacrifice Spiketail Drake: Counter target spell unless its controller pays 3.

"The spell will have to wait," said Alexi, pointing up. "Drakes."

illus. Michael Sutfin # 48/0

3/3

Spiketail Hatchling

    1 U
Creature - Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1.

It dodges waves of water to prepare for waves of magic.

illus. Greg Staples # 49/0

1/1

Spitting Spider

    3 G G
Creature - Spider

Reach (This creature can block creatures with flying.)

Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.

illus. Edward P. Beard, Jr. # 125/0

3/5

Spore Frog

    G
Creature - Frog

Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.

The end of one life is merely the beginning of thousands more.

illus. Donato Giancola # 126/0

1/1

Spur Grappler

    2 R
Creature - Beast

Spur Grappler gets +2/+1 as long as you control no untapped lands.

Grapplers hunt in packs, driving their victims over steep mountain cliffs.

illus. Randy Gallegos # 104/0

2/1

Squirrel Wrangler

    2 G G
Creature - Human Druid

1G, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.

1G, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.

"Gnawed to death. Bad way to go."

illus. Carl Critchlow # 127/0

2/2

Steal Strength

    1 B
Instant

Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.

With each grunt of pain from Haddad, Greel's grin widened.

illus. D. Alexander Gregory # 79/0

Stormwatch Eagle

    3 U
Creature - Bird

Flying

Sacrifice a land: Return Stormwatch Eagle to its owner's hand.

When eagles leave the sky, sailors leave the sea.

illus. Aaron Boyd # 50/0

2/1

Sunken Field

    1 U
Enchantment - Aura

Enchant land

Enchanted land has "T: Counter target spell unless its controller pays 1."

The land is heavy with promise, the harvest ripe with betrayal.

illus. Donato Giancola # 51/0

Sword Dancer

    1 W
Creature - Human Rebel

WW: Target attacking creature gets -1/-0 until end of turn.

Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.

illus. Roger Raupp # 25/0

1/2

Task Mage Assembly

    2 R
Enchantment

When there are no creatures on the battlefield, sacrifice Task Mage Assembly.

2: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time they could cast a sorcery.

illus. Val Mayerik # 105/0

Thresher Beast

    3 G G
Creature - Beast

Whenever Thresher Beast becomes blocked, defending player sacrifices a land.

It destroys everything in its path, including the path itself.

illus. Jeff Easley # 128/0

4/4

Thrive

    X G
Sorcery

Put a +1/+1 counter on each of X target creatures.

"We wait and watch, and as we prepare for war, we grow strong."

illus. Mike Ploog # 129/0

Trenching Steed

    3 W
Creature - Horse Rebel

Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.

The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm.

illus. Greg & Tim Hildebrandt # 26/0

2/3

Troubled Healer

    2 W
Creature - Human Cleric

Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.

"Which is worse: nothing to defend, or no one to defend it?"

illus. Terese Nielsen # 27/0

1/2

Troublesome Spirit

    2 U U
Creature - Spirit

Flying

At the beginning of your end step, tap all lands you control.

As erratic and turbulent as a summer squall.

illus. Adam Rex # 52/0

3/4

Verdant Field

    2 G
Enchantment - Aura

Enchant land

Enchanted land has "T: Target creature gets +1/+1 until end of turn."

Jolrael tends the land so that the land will tend the beasts.

illus. Ron Spears # 130/0

Veteran Brawlers

    1 R
Creature - Human Soldier

Veteran Brawlers can't attack if defending player controls an untapped land.

Veteran Brawlers can't block if you control an untapped land.

Death awaits them on both fronts.

illus. Paolo Parente # 106/0

4/4

Vintara Elephant

    4 G
Creature - Elephant

Trample

3: Vintara Elephant loses trample until end of turn. Any player may activate this ability.

Trained with the aid of rhystic magic, they become uneasy in its absence.

illus. Tony Szczudlo # 131/0

4/3

Vintara Snapper

    G G
Creature - Turtle

Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)

"The snapper is still when all else movesAnd strikes when all are dozing."—Tales of the Vintara Forest

illus. Joel Biske # 132/0

2/2

Vitalizing Wind

    8 G
Instant

Creatures you control get +7/+7 until end of turn.

"The fifth wind of ascension is Exalter, fulfilling Keld's destiny."—Keld Triumphant

illus. Jeff Easley # 133/0

Wall of Vipers

    2 B
Creature - Snake Wall

Defender (This creature can't attack.)

3: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.

What wall can never be climbed, but is always scaled?—Nakaya riddle

illus. Marc Fishman # 80/0

2/4

Well of Discovery

    6
Artifact

At the beginning of your end step, if you control no untapped lands, draw a card.

When you have given everything, then you are capable of anything.—Well inscription

illus. Alan Rabinowitz # 140/0

Well of Life

    4
Artifact

At the beginning of your end step, if you control no untapped lands, you gain 2 life.

When you have given everything, then you have everything to gain.—Well inscription

illus. Tom Wänerstrand # 141/0

Whip Sergeant

    2 R
Creature - Human Soldier

R: Target creature gains haste until end of turn. (It can attack this turn.)

Keldon soldiers learn to move faster than the whip.

illus. Paolo Parente # 107/0

2/1

Whipstitched Zombie

    1 B
Creature - Zombie

At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay B.

Pity the tailor.

illus. Mark Tedin # 81/0

2/2

Wild Might

    1 G
Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays 2.

The hunted can become the fiercest hunters.

illus. Carl Critchlow # 134/0

Windscouter

    3 U
Creature - Human Scout

Flying

When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

These nimble ships were designed for hit-and-run tactics.

illus. Brian Snoddy # 53/0

3/3

Wing Storm

    2 G
Sorcery

Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.

A thousand wings beating as one can choke the sky itself.

illus. Heather Hudson # 135/0

Wintermoon Mesa

Land

Wintermoon Mesa enters the battlefield tapped.

T: Add C.

2, T, Sacrifice Wintermoon Mesa: Tap two target lands.

Dark is light and day is nightWhen the winter moon shines.

illus. Tom Wänerstrand # 143/0

Withdraw

    U U
Instant

Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays 1.

"We outnumber them Charge Charge Hey, where'd you guys go? Retreat Retreat"

illus. Adam Rex # 54/0

Zerapa Minotaur

    2 R R
Creature - Minotaur

First strike

2: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.

There's no difference between bone and crystal when it's piercing your throat.

illus. Mark Zug # 108/0

3/3