Secrets of Strixhaven Commander Spoilers 52/0
Show TextDina, Essence Brewer
Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn.
, , Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature’s power.
illus. Pauline Voss # 1/0
Eiganjo Dynastorian
Vigilance
Whenever you attack with two or more creatures, this creature becomes prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)
Replenish
Sorcery
Return all enchantment cards from your graveyard to the battlefield.
illus. Aldo Dominguez # 13/0
Eiganjo Dynastorian
Vigilance
Whenever you attack with two or more creatures, this creature becomes prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)
Replenish
Sorcery
Return all enchantment cards from your graveyard to the battlefield.
illus. Aldo Dominguez # 63/0
Killian, Decisive Mentor
Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
illus. Billy Christian # 4/0
Quintorius, History Chaser
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
illus. Darren Tan # 7/0
Rootha, Mastering the Moment
At the beginning of combat on your turn, if you’ve cast an instant or sorcery spell this turn, create an X/X blue and red Elemental creature token with flying and haste, where X is the greatest mana value among instant and sorcery spells you’ve cast this turn.
“The great thrill of perfection is that we’ll always be chasing it.”
illus. Lie Setiawan # 8/0
Zimone, Infinite Analyst
The first spell you cast with in its mana cost each turn costs less to cast for each +1/+1 counter on Zimone.
Whenever you cast your first spell with in its mana cost each turn, put two +1/+1 counters on Zimone.
“The best answers leave you with more questions.”
illus. Carly Milligan # 10/0
Leitmotif Composer
Whenever this creature deals combat damage to a player, draw a card.
Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that’s a copy of this creature.
: Creatures named Leitmotif Composer can’t be blocked this turn.
illus. Nathaniel Himawan # 20/0
Prismari Pianist
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell’s mana value is 5 or greater, create three of those tokens instead.
He’d practiced his scales specifically for this moment.
illus. Izzy # 34/0
Renegade Bull
Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell’s mana value.
Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard and copy it. You may cast the copy without paying its mana cost.
illus. Adrian Rodriguez Perez # 36/0
Turbulent Springs
(: Add or .)
This land enters tapped unless your opponents control eight or more lands.
“The Multiverse itself is a never-ending act of creation. Do not look inward so often that you forget how to see it.” —Galazeth Prismari
illus. Sergey Glushakov # 57/0
Coastal Peak
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Hidden across Arcavios are great sculptures chiseled by the claws of Galazeth Prismari himself.
illus. Julian Kok Joon Wen # 52/0
Scorched Geyser
(: Add or .)
This land enters tapped unless you control two or more basic lands.
The mana currents around Spectacle Summit are so thoroughly infused with Prismari patterns that a simple drumbeat is enough to make them whirl in response.
illus. Manuel Castanon # 54/0
Muddle, the Ever-Changing
Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
illus. Andrew Mar # 5/0
Furygale Flocking
This spell costs less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn.
Seek inspiration at your own risk.
illus. Loic Canavaggia # 32/0
Inspired Skypainter
Flying
When this creature enters and whenever one or more creature tokens you control deal combat damage to a player, this creature becomes prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)
Maestro's Gift
Sorcery
Create a token that’s a copy of target creature you control. That token gains haste until end of turn.
illus. April Prime # 48/0
Abstract Performance
Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.
illus. Alessandra Pisano # 17/0
Dirgur Focusmage
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared.
Braingeyser
Sorcery
Target player draws X cards.
illus. Andrew Mar # 18/0
Scriv, the Obligator
Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and “Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it’s attacking one of your opponents. Otherwise, its controller loses 2 life.”
illus. Brian Valeza # 9/0
Umbral Expanse
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
A neglected corner of the Adumbral Gardens, used by pages and diplomats seeking solitude for reflection and intrigue.
illus. Florian Herold # 60/0
Turbulent Moor
(: Add or .)
This land enters tapped unless your opponents control eight or more lands.
“Where others see melancholy, I see promise. All our kindness and cruelty make such haunting poetry.” —Shadrix Silverquill
illus. Sergey Glushakov # 56/0
Turbulent Moor
(: Add or .)
This land enters tapped unless your opponents control eight or more lands.
“Where others see melancholy, I see promise. All our kindness and cruelty make such haunting poetry.” —Shadrix Silverquill
illus. Sergey Glushakov # 104/0
Umbral Expanse
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
A neglected corner of the Adumbral Gardens, used by pages and diplomats seeking solitude for reflection and intrigue.
illus. Florian Herold # 108/0
Eclipsed Steppe
(: Add or .)
This land enters tapped unless you control two or more basic lands.
The Arch Obscura never appears for the same eyes twice. Those who bear witness either find peace in their own insignificance or dread in the unnatural twilight.
illus. Leon Tukker # 53/0
Eclipsed Steppe
(: Add or .)
This land enters tapped unless you control two or more basic lands.
The Arch Obscura never appears for the same eyes twice. Those who bear witness either find peace in their own insignificance or dread in the unnatural twilight.
illus. Leon Tukker # 101/0
Herald of Amity
Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
illus. Xabi Gazteula # 15/0
Herald of Amity
Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
illus. Xabi Gazteula # 65/0
Defacing Duskmage
Deathtouch
Whenever an opponent draws their second card each turn, this creature becomes prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)
Vandal's Edit
Instant
Draw two cards. Each player loses 2 life.
illus. Daneen Wilkerson # 45/0
Defacing Duskmage
Deathtouch
Whenever an opponent draws their second card each turn, this creature becomes prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)
Vandal's Edit
Instant
Draw two cards. Each player loses 2 life.
illus. Daneen Wilkerson # 93/0
Forum Filibuster
At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token.
“If they will not listen to reason, drown them in nonsense.” —Embrose, dean of shadow
illus. Inkognit # 14/0
Forum Filibuster
At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token.
“If they will not listen to reason, drown them in nonsense.” —Embrose, dean of shadow
illus. Inkognit # 64/0
Changing Loyalty
Flash
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
illus. Nino Vecia # 23/0
Changing Loyalty
Flash
Replicate
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
illus. Nino Vecia # 73/0
Defiling Daemogoth
Menace
Whenever a creature you control deals combat damage to a player, you gain 1 life.
At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.
illus. Quintin Gleim # 25/0
Defiling Daemogoth
Menace
Whenever a creature you control deals combat damage to a player, you gain 1 life.
At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.
illus. Quintin Gleim # 75/0
Merchant of Venom
Menace
When this creature enters, each player sacrifices a creature of their choice.
Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature.
Ulna Alley is a maze of market stalls where anything can be purchased for the right price.
illus. Diana Franco # 27/0
Merchant of Venom
Menace
When this creature enters, each player sacrifices a creature of their choice.
Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature.
Ulna Alley is a maze of market stalls where anything can be purchased for the right price.
illus. Diana Franco # 76/0
Ominous Harvest
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Target player draws a card and loses 1 life.
The hunters came for the mushrooms. The trudges came for the mushroom hunters.
illus. Fajareka Setiawan # 28/0
Ominous Harvest
Gravestorm
Target player draws a card and loses 1 life.
The hunters came for the mushrooms. The trudges came for the mushroom hunters.
illus. Farajeka Setiawan # 77/0
Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)
Exsanguinate
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
illus. Cristi Balanescu # 29/0
Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. <i>(While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)</i> <b>Exsanguinate</b> [mana]XBB[/mana] Sorcery Each opponent loses X life. You gain life equal to the life lost this way.
illus. Cristi Balanescu # 78/0
Feral Appetite
Attacking Pests you control get +1/+0 and have deathtouch.
: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with “When this token dies, you gain 1 life.”
Once they were given a taste of bone they wouldn’t touch anything else.
illus. Michal Ivan # 38/0
Feral Appetite
Attacking Pests you control get +1/+0 and have deathtouch.
: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with “When this token dies, you gain 1 life.”
Once they were given a taste of bone they wouldn’t touch anything else.
illus. Michal Ivan # 86/0
Pest Rescuer
At the beginning of each upkeep, if you don’t control a Pest creature token, create a 1/1 black and green Pest creature token with “When this token dies, you gain 1 life.”
If you would gain life, you gain that much life plus 1 instead.
“The bites and scratches are worth it.”
illus. Justine Cruz # 42/0
Pest Rescuer
At the beginning of each upkeep, if you don’t control a Pest creature token, create a 1/1 black and green Pest creature token with “When this token dies, you gain 1 life.”
If you would gain life, you gain that much life plus 1 instead.
“The bites and scratches are worth it.”
illus. Justine Cruz # 90/0
Ribtruss Roaster
Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have “When this token dies, you gain 1 life.”
illus. Steve Ellis # 43/0
Ribtruss Roaster
Devour 1
At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have “When this token dies, you gain 1 life.”
illus. Steve Ellis # 91/0
Gorma, the Gullet
Lifelink
Whenever another creature you control dies, put a +1/+1 counter on Gorma.
Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn.
illus. Brian Valeza # 3/0
Eccentric Pestfinder
Trample
At the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)
Turn Stones
Sorcery
For each opponent, you create a 1/1 black and green Pest creature token with “When this token dies, you gain 1 life.”
illus. Nereida # 46/0
Eccentric Pestfinder
Trample
At the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it’s prepared, you may cast a copy of its spell. Doing so unprepares it.)
Turn Stones
Sorcery
For each opponent, you create a 1/1 black and green Pest creature token with “When this token dies, you gain 1 life.”
illus. Nereida # 94/0
Immoral Bargain
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents.
To control a spell, you must first strip it of its flesh and bones.
illus. Diana Franco # 47/0
Immoral Bargain
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents.
To control a spell, you must first strip it of its flesh and bones.
illus. Diana Franco # 95/0
