Lorwyn Eclipsed Commander Spoilers 176/176
Show TextBelonging
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They’re every creature type.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
illus. Danny Schwartz # 5/176
Belonging
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling.
Encore (
illus. Danny Schwartz # 25/176
Hoofprints of the Stag
Whenever you draw a card, you may put a hoofprint counter on this enchantment.
, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
illus. Anthony S. Waters # 64/176
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
illus. Todd Lockwood # 65/176
Shatter the Sky
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
When the gods go to war, mortals pay the highest price.
illus. Bayard Wu # 66/176
Subterfuge
When this creature enters, target creature gains flying and “Whenever this creature deals combat damage to a player, draw that many cards” until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
illus. Ilse Gort # 6/176
Subterfuge
When this creature enters, target creature gains flying and “Whenever this creature deals combat damage to a player, draw that many cards” until end of turn.
Encore
illus. Ilse Gort # 26/176
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
In far-off Shadowmoor, her kin lifted their heads to a refrain they could not hear.
illus. Warren Mahy # 45/176
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)
illus. Eric Fortune # 67/176
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it’s a creature card, it can be turned face up any time for its mana cost.)
illus. Howard Lyon # 68/176
Slithermuse
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)
illus. Steven Belledin # 69/176
Aberrant Return
Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.
Shadowmoor is rife with wild magic—powerful but as volatile as the plane itself.
illus. Aaron Miller # 7/176
Aberrant Return
Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.
Shadowmoor is rife with wild magic—powerful but as volatile as the plane itself.
illus. Aaron Miller # 27/176
Eventide's Shadow
Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way.
Ajani’s heart went out to those changed by the aurora’s tides. Having selfhood ripped away was still a painfully familiar feeling.
illus. Jabari Weathers # 8/176
Eventide's Shadow
Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way.
Ajani’s heart went out to those changed by the aurora’s tides. Having selfhood ripped away was still a painfully familiar feeling.
illus. Jabari Weathers # 28/176
Grave Venerations
When this enchantment enters, you become the monarch.
At the beginning of your end step, if you’re the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
illus. Omar Rayyan # 9/176
Grave Venerations
When this enchantment enters, you become the monarch.
At the beginning of your end step, if you’re the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
illus. Omar Rayyan # 29/176
Lamentation
When this creature enters, destroy target creature an opponent controls. You gain 3 life.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
illus. Lars Grant-West # 10/176
Lamentation
When this creature enters, destroy target creature an opponent controls. You gain 3 life.
Encore
illus. Lars Grant-West # 30/176
Oft-Nabbed Goat
: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
illus. Mariah Tekulve # 11/176
Oft-Nabbed Goat
: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
illus. Mariah Tekulve # 31/176
Sinister Gnarlbark
At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.)
It is accompanied by the agonized squeals of faeries caught in its sap.
illus. Olivier Bernard # 12/176
Sinister Gnarlbark
At the beginning of your end step, draw a card and blight 1.
It is accompanied by the agonized squeals of faeries caught in its sap.
illus. Olivier Bernard # 32/176
Blowfly Infestation
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
Blowflies only infest corpses, but if none are available, they have no trouble making some.
illus. Caio Monteiro # 46/176
Hoarder's Greed
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
No one asked the springjack what it wanted.
illus. Mariah Tekulve # 47/176
Necroskitter
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
A swarm ever grows in its wake.
illus. Thomas M. Baxa # 48/176
Tree of Perdition
Defender
: Exchange target opponent’s life total with this creature’s toughness.
A haunted husk of bark, its cursed whispers linger on the wind.
illus. Iris Compiet # 49/176
Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling (, Discard this card: Draw a card.)
illus. Seb McKinnon # 70/176
Black Sun's Zenith
Put X -1/-1 counters on each creature. Shuffle Black Sun’s Zenith into its owner’s library.
“Under the suns, Mirrodin kneels and begs us for perfection.” —Geth, Lord of the Vault
illus. Daniel Lunggren # 71/176
Carnifex Demon
Flying
This creature enters with two -1/-1 counters on it.
, Remove a -1/-1 counter from this creature: Put a -1/-1 counter on each other creature.
Every contagion has a host.
illus. Aleksi Briclot # 72/176
Dusk Urchins
Whenever this creature attacks or blocks, put a -1/-1 counter on it.
When this creature dies, draw a card for each -1/-1 counter on it.
They spawn from shadow, wreaking chaos until shadow claims them again.
illus. Darrell Riche # 73/176
Grave Titan
Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Death in form and function.
illus. Nils Hamm # 74/176
Haunting Voyage
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
illus. Ryan Yee # 75/176
Incremental Blight
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Shadowmoor’s main crops are rot, slime, and despair.
illus. Chuck Lukacs # 76/176
Infernal Grasp
Destroy target creature. You lose 2 life.
Ancient evils dwell within the burning chasm called the Ashmouth, ever ready to devour those foolish enough to travel alone.
illus. Naomi Baker # 77/176
Liliana, Death Wielder
+2: Put a -1/-1 counter on up to one target creature.
−3: Destroy target creature with a -1/-1 counter on it.
−10: Return all creature cards from your graveyard to the battlefield.
illus. Clint Cearly # 78/176
Massacre Girl, Known Killer
Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
“‘Did I do it?’ You’ll have to be more specific.”
illus. Billy Christian # 79/176
Midnight Banshee
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Many have heard the beginning of its low, sustained shriek but few the end.
illus. Daarken # 80/176
Night's Whisper
You draw two cards and lose 2 life.
“I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?” —Vraska
illus. John Severin Brassell # 81/176
Painful Truths
<>Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
As the Eldrazi spread, no secret that could give Zendikar’s defenders an advantage was considered too dangerous to seek.
illus. Winona Nelson # 82/176
Persist
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
In the tight-knit doun of Mistmeadow, death is less important than duty.
illus. Milivoj Ceran # 83/176
Puppeteer Clique
Flying
When this creature enters, put target creature card from an opponent’s graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
illus. Daren Bader # 84/176
Shriekmaw
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)
illus. Steve Prescott # 85/176
Skinrender
When this creature enters, put three -1/-1 counters on target creature.
“Your creations are effective, Sheoldred, but we must unite the flesh, not merely flay it.” —Elesh Norn, Grand Cenobite
illus. David Rapoza # 86/176
Soul Snuffers
When this creature enters, put a -1/-1 counter on each creature.
They once sought to unite with the flame of transcendence. Now they seek only to extinguish the lights of others.
illus. Izzy # 87/176
Vraska, Betrayal's Sting
Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
0: You draw a card and lose 1 life. Proliferate.
−2: Target creature becomes a Treasure artifact with “, Sacrifice this artifact: Add one mana of any color” and loses all other card types and abilities.
−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
illus. Chase Stone # 88/176
Impulsivity
When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
illus. Alex Konstad # 13/176
Impulsivity
When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Encore
illus. Alex Konstad # 33/176
Village Pillagers
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
illus. Paolo Parente # 14/176
Village Pillagers
Wither
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
illus. Paolo Parente # 34/176
Fury
Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand. (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
illus. Victor Adame Minguez # 50/176
Blasphemous Act
This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
“Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything.” —Thalia, Knight-Cathar
illus. Daarken # 89/176
Cathartic Pyre
Choose one —
• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.
“Leave behind the sorrow of this body. Be blessed, being of light.”
illus. Ryan Yee # 90/176
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
The soldier had given up his wealth, his title, even his home, but he had no room for regret. At last, he had saved his friend.
illus. Jakub Kasper # 91/176
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
“We train for the improbable, like lightning striking the same place twice, or striking everywhere at once.” —Nundari, Sea Gate militia captain
illus. Trevor Claxton # 92/176
Descendants' Fury
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
illus. Aldo Dominguez # 93/176
Incandescent Soulstoke
Other Elemental creatures you control get +1/+1.
, : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
illus. Todd Lockwood # 94/176
Ingot Chewer
When this creature enters, destroy target artifact.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)
Elementals are ideas given form. This one is the idea of “smashitude.”
illus. Kev Walker # 95/176
Smokebraider
: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
“Be silent and listen to your inner fire. Only then can you walk the Path of Flame.”
illus. Anthony S. Waters # 96/176
Elemental Spectacle
Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control.
illus. Aldo Dominguez # 15/176
Elemental Spectacle
Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control.
illus. Aldo Dominguez # 35/176
Ferrafor, Young Yew
When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls.
: Double the number of each kind of counter on target creature.
illus. Jesper Ejsing # 16/176
Ferrafor, Young Yew
When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls.
: Double the number of each kind of counter on target creature.
illus. Jesper Ejsing # 36/176
Jubilation
When this creature enters, creatures you control get +2/+2 and gain trample until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
illus. Vincent Christiaens # 17/176
Jubilation
When this creature enters, creatures you control get +2/+2 and gain trample until end of turn.
Encore
illus. Vincent Christiaens # 37/176
Puca's Covenant
Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn.
illus. Daria Aksenova # 18/176
Puca's Covenant
Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn.
illus. Daria Aksenova # 38/176
Springleaf Parade
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They’re every creature type.)
Creature tokens you control have “: Add one mana of any color.”
“Come into the light, strange one. All are welcome to bask in Eirdu’s glow.” —Kithkin rite-leader
illus. Cory Godbey # 19/176
Springleaf Parade
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They’re every creature type.)
Creature tokens you control have “: Add one mana of any color.”
“Come into the light, strange one. All are welcome to bask in Eirdu’s glow.” —Kithkin rite-leader
illus. Cory Godbey # 39/176
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
illus. Paolo Parente # 51/176
Ignoble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add , , or .
“You, toadlet! Bring me a goblet of your bog’s finest fire-slug slime!”
illus. Victor Adame Minguez # 52/176
Abundant Growth
Enchant land
When this Aura enters, draw a card.
Enchanted land has “: Add one mana of any color.”
illus. Vincent Proce # 97/176
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
illus. Zoltan Boros & Gabor Szikszai # 98/176
Bane of Progress
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
It sees shaped stone and carved wood as mutilations.
illus. Lars Grant-West # 99/176
Cavalier of Thorns
Reach
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
illus. Jehan Choo # 100/176
Channeler Initiate
When this creature enters, put three -1/-1 counters on target creature you control.
, Remove a -1/-1 counter from this creature: Add one mana of any color.
illus. Yongjaei Choi # 101/176
Cream of the Crop
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature’s power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
illus. Howard Lyon # 102/176
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
illus. Anthony Palumbo # 103/176
Devoted Druid
: Add .
Put a -1/-1 counter on this creature: Untap this creature.
“Mana lurks in all things, even in the depths of one’s own heart.”
illus. Kimonas Theodossiou # 104/176
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
“To care for yourself, cultivate the world. To care for the world, cultivate yourself.”
illus. Simon Dominic # 105/176
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.
illus. Heather Hudson # 106/176
Flourishing Defenses
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Many horrors take the bait of brave elf volunteers walking alone, only to fall to the blades of rescuers lurking nearby.
illus. Dan Murayama Scott # 107/176
Foundation Breaker
When this creature enters, you may destroy target artifact or enchantment.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)
The castle finally got vengeance for enduring years of royally bad taste.
illus. Yeong-Hao Han # 108/176
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it’s attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
illus. Wisnu Tan # 109/176
Greenwarden of Murasa
When this creature enters, you may return target card from your graveyard to your hand.
When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
illus. Eric Deschamps # 110/176
Harmonize
Draw three cards.
“Animals commune with their environment without the need for language. Theirs is a fundamental connection that surpasses flimsy words.” —Vivien Reid
illus. Dan Murayama Scott # 111/176
Kindred Summons
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
illus. Ryan Pancoast # 112/176
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
“The land grows only where the kami will it.” —Dosan the Falling Leaf
illus. John Avon # 113/176
Realmwalker
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
illus. Zack Stella # 114/176
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
“The curse is broken.”
illus. Chris Rallis # 115/176
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature’s power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
illus. Tyler Jacobson # 116/176
Titan of Industry
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
illus. Lucas Staniec # 117/176
Wickerbough Elder
This creature enters with a -1/-1 counter on it.
, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.
“Living scarecrows make a mockery of the natural order. Dead ones make fine hats.”
illus. Jesper Ejsing # 118/176
Ashling, the Limitless
Elemental permanent spells you cast from your hand gain evoke as you cast them. (If you cast a spell for its evoke cost, it’s sacrificed when it enters.)
Whenever you sacrifice a nontoken Elemental, create a token that’s a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay .
illus. Kai Carpenter # 1/176
Auntie Ool, Cursewretch
Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.)
Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don’t control it, its controller loses 1 life.
illus. Daniel Zrom # 2/176
Mass of Mysteries
First strike, vigilance, trample
At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
illus. Jeff Miracola # 3/176
The Reaper, King No More
When The Reaper enters, put a -1/-1 counter on each of up to two target creatures.
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn.
Harrowed but still harrowing.
illus. Zack Stella # 4/176
Dread Tiller
When this creature enters, put a -1/-1 counter on target creature.
Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped.
“I told you not to build it with blighted wood.” —Lysh, kithkin wickersmith
illus. Steven Belledin # 20/176
Dread Tiller
When this creature enters, put a -1/-1 counter on target creature.
Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped.
“I told you not to build it with blighted wood.” —Lysh, kithkin wickersmith
illus. Steven Belledin # 40/176
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Faeries trade trinkets for tales, growing their knowledge and his collection.
illus. Mark Zug # 53/176
Fire Covenant
As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
“No matter our differences, one thing we agree on: It ends in fire.”
illus. Jeff Miracola # 54/176
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
“Not just any floriculturist can grow this caliber of nightbloom. We’re looking for a rooftop hothouse with quite particular conditions.” —Dr. A of the Foundway Associates
illus. Dmitry Burmak # 119/176
Binding the Old Gods
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
illus. Victor Adame Minguez # 120/176
Everlasting Torment
Players can’t gain life.
Damage can’t be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
When night fell, the plane itself was scarred.
illus. Richard Kane Ferguson # 121/176
Glissa Sunslayer
First strike, deathtouch
Whenever Glissa Sunslayer deals combat damage to a player, choose one —
• You draw a card and lose 1 life.
• Destroy target enchantment.
• Remove up to three counters from target permanent.
illus. Krharts # 122/176
Hapatra, Vizier of Poisons
Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
Her subtle smile is suffused with venom.
illus. Tyler Jacobson # 123/176
Horde of Notions
Vigilance, trample, haste
: You may play target Elemental card from your graveyard without paying its mana cost.
Even the oldest treefolk was but an acorn when Lorwyn’s first mysteries were born.
illus. Adam Rex # 124/176
Jegantha, the Wellspring
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
: Add . This mana can’t be spent to pay generic mana costs.
illus. Chris Rahn # 125/176
Kulrath Knight
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can’t attack or block.
Mounted cinders circle the blasted peak at Kulrath, hunting the Extinguisher.
illus. Daarken # 126/176
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
illus. Victor Adame Minguez # 127/176
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
“My child grew from rot and ruin, yet she bloomed.” —Multani
illus. Jason Rainville # 128/176
Omnath, Locus of Rage
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
illus. Brad Rigney # 129/176
Omnath, Locus of the Roil
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
illus. Lius Lasahido # 130/176
Putrefy
Destroy target artifact or creature. It can’t be regenerated.
“We are all decaying, always in a state of near-death. One moment without breath and we begin to break down.” —Cevraya, Golgari shaman
illus. Igor Kieryluk # 131/176
Risen Reef
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped. If you don’t put the card onto the battlefield, put it into your hand.
“No, not ‘washed’ ashore. It walked ashore.” —Shafring Hulm, beachcomber
illus. Johan Grenier # 132/176
The Scorpion God
Whenever a creature with a -1/-1 counter on it dies, draw a card.
: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner’s hand at the beginning of the next end step.
illus. Lius Lasahido # 133/176
Terminate
Destroy target creature. It can’t be regenerated.
“I’ve seen death before. My mother succumbing to illness, my comrades bleeding on the battlefield … But I’d never seen anything as dreadful as that.” —Taani, berserker of Etlan
illus. Wayne Reynolds # 134/176
Vernal Sovereign
Whenever this creature enters or attacks, create a green and white Elemental creature token with “This token’s power and toughness are each equal to the number of creatures you control.”
It is spring incarnate, its gentle warmth chasing away the last of winter’s bite.
illus. Aaron Miller # 135/176
Yarok, the Desecrated
Deathtouch, lifelink
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
“Yarok grieves within the waste Of Bala Ged’s corrupted land.” —Lament for Bala Ged, stanza 1
illus. Daarken # 136/176
Wickersmith's Tools
Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact.
: Add one mana of any color.
, , Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.
illus. Paolo Parente # 21/176
Wickersmith's Tools
Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact.
: Add one mana of any color.
, , Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.
illus. Paolo Parente # 41/176
Arcane Signet
: Add one mana of any color in your commander’s color identity.
Eirdu’s adherents invoke its blessings with jingling bells and dancing feet. Where there is joy, there is the warmth of the sun.
illus. Raymond Bonilla # 55/176
Arcane Signet
: Add one mana of any color in your commander’s color identity.
Isilu’s adherents invoke its blessings with contemplation at sites marked by standing stones. Where there is quiet, there is the moon’s inspiration.
illus. Alessandra Pisano # 56/176
Sol Ring
: Add .
“Meadowlarks sing in sun-touched skies And breezes kiss where Eirdu lies.” —Verselet of Lorwyn
illus. Daria Aksenova # 57/176
Sol Ring
: Add .
“Wanderers creep ‘neath dark moonrise And wildness seethes where Isilu lies.” —Verselet of Shadowmoor
illus. Daria Aksenova # 58/176
Chimil, the Inner Sun
Spells you control can’t be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
illus. Adam Paquette # 137/176
Chromatic Lantern
Lands you control have “: Add one mana of any color.”
: Add one mana of any color.
By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.
illus. Jung Park # 138/176
Commander's Sphere
: Add one mana of any color in your commander’s color identity.
Sacrifice this artifact: Draw a card.
It harmonizes with the essence of its master.
illus. Ryan Alexander Lee # 139/176
Contagion Clasp
When this artifact enters, put a -1/-1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
illus. Anthony Palumbo # 140/176
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
“What do you have that I cannot obtain?” —Mairsil, the Pretender
illus. John Avon # 141/176
Grim Poppet
This creature enters with three -1/-1 counters on it.
Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature.
Beware a scarecrow bearing gifts—especially sloshing vessels of acid.
illus. Kev Walker # 142/176
Timeless Lotus
Timeless Lotus enters tapped.
: Add .
Urza exploited nature to power his war machines; in time, nature exploited his war machines to renew itself.
illus. Lindsey Look # 143/176
Abundant Countryside
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell.
, : Create a 1/1 colorless Shapeshifter creature token with changeling. (It’s every creature type.)
illus. Iris Compiet # 22/176
Abundant Countryside
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell.
, : Create a 1/1 colorless Shapeshifter creature token with changeling.
illus. Iris Compiet # 42/176
Rain-Slicked Copse
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
A forest that never thirsts always flourishes.
illus. Adam Paquette # 23/176
Rain-Slicked Copse
This land enters tapped.
Cycling
illus. Adam Paquette # 43/176
Sodden Verdure
(: Add or .)
This land enters tapped unless you control two or more basic lands.
Lorwyn contains many such places: not bustling, not frenetic, but teeming with life in their own, quiet way.
illus. Raymond Bonilla # 24/176
Sodden Verdure
This land enters tapped unless you control two or more basic lands.
Lorwyn contains many such places: not bustling, not frenetic, but teeming with life in their own, quiet way.
illus. Raymond Bonilla # 44/176
Command Tower
: Add one mana of any color in your commander’s color identity.
“The Path of Flame is a flamekin’s most personal journey. You must walk it for yourself, but you’ll never walk alone.” —Zasharua, Brighthearth mentor
illus. Ron Spears # 59/176
Command Tower
: Add one mana of any color in your commander’s color identity.
The boggarts’ construction methods were chaotic and reckless, but the resulting tower became the envy of Rotbog warren.
illus. Randy Gallegos # 60/176
Festering Thicket
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Life is nothing more than decay postponed.
illus. Zoltan Boros # 61/176
Secluded Courtyard
As this land enters, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
illus. Alayna Danner # 62/176
Vernal Fen
(: Add or .)
This land enters tapped unless you control two or more basic lands.
Shadowmoor contains many such places: not evil, not malevolent, but pulsing with something bitter and eldritch.
illus. Adam Paquette # 63/176
Ancient Ziggurat
: Add one mana of any color. Spend this mana only to cast a creature spell.
Built in honor of Alara’s creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.
illus. John Avon # 144/176
Canyon Slough
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
illus. Titus Lunter # 145/176
Cinder Glade
(: Add or .)
This land enters tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
illus. Adam Paquette # 146/176
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add or .
illus. Jon Foster # 147/176
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
“It was a strange morning. When we awoke, we found our trees transformed. We didn’t know whether to water them or polish them.” —Pulan, Bant orchardist
illus. Steven Belledin # 148/176
Flamekin Village
As this land enters, you may reveal an Elemental card from your hand. If you don’t, this land enters tapped.
: Add .
, : Target creature gains haste until end of turn.
illus. Ron Spears # 149/176
Frontier Bivouac
This land enters tapped.
: Add , , or .
With a warm fire and a fresh catch, Temur hunters find respite in even the coldest climates.
illus. Andrea Piparo # 150/176
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner’s hand.
: Add .
illus. John Avon # 151/176
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner’s hand.
: Add .
illus. John Avon # 152/176
Ifnir Deadlands
: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
illus. Jonas De Ro # 153/176
Jungle Shrine
This land enters tapped.
: Add , , or .
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
illus. Wayne Reynolds # 154/176
Nesting Grounds
: Add .
, : Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.
illus. Yeong-Hao Han # 155/176
Opal Palace
: Add .
, : Add one mana of any color in your commander’s color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it’s been cast from the command zone this game.
illus. John Avon # 156/176
Opulent Palace
This land enters tapped.
: Add , , or .
“The people must know that the former seat of their oppression is cleansed. Throw open Qarsi’s gates and let them see for themselves.” —Kotis, the Fangkeeper
illus. Sergey Glushakov # 157/176
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
illus. Alayna Danner # 158/176
Primal Beyond
As this land enters, you may reveal an Elemental card from your hand. If you don’t, this land enters tapped.
: Add .
: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
illus. Mark Tedin # 159/176
Raging Ravine
This land enters tapped.
: Add or .
: Until end of turn, this land becomes a 3/3 red and green Elemental creature with “Whenever this creature attacks, put a +1/+1 counter on it.” It’s still a land.
illus. Todd Lockwood # 160/176
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner’s hand.
: Add .
illus. John Avon # 161/176
Riveteers Overlook
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Along the outer girders, in gold filigree, are inscribed the names of all those who fell to their deaths during construction.
illus. Lucas Staniec # 162/176
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add or .
Cliffs echo and branches quake at the roar of life.
illus. Grzegorz Rutkowski # 163/176
Sandsteppe Citadel
This land enters tapped.
: Add , , or .
“The most important part of a stronghold isn’t its armaments or its walls. It’s the reason people have to defend it.” —Gvar Barzeel, krumar captain
illus. Diego Gisbert # 164/176
Savage Lands
This land enters tapped.
: Add , , or .
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
illus. Vance Kovacs # 165/176
Seaside Citadel
This land enters tapped.
: Add , , or .
For wisdom’s sake, it was built high to gaze on all things. For glory’s sake, it was built high as a testament of power. For strength’s sake, it was built high to repel all attacks.
illus. Volkan Baga # 166/176
Sheltered Thicket
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
illus. Sung Choi # 167/176
Smoldering Marsh
(: Add or .)
This land enters tapped unless you control two or more basic lands.
illus. Adam Paquette # 168/176
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The Conflux crashed together far-flung continents, like ships colliding in a storm.
illus. Alayna Danner # 169/176
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add or one mana of the chosen color.
As eons passed, the rock wore away, revealing the rich colors at the mountain’s heart.
illus. Johannes Voss # 170/176
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add or one mana of the chosen color.
Far from human eyes, birds flit between vivid blossoms in a hidden paradise.
illus. Jenn Ravenna Tran # 171/176
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add or one mana of the chosen color.
Wildflowers here bloom not with the season but with the ebb and flow of magic.
illus. Alayna Danner # 172/176
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add or one mana of the chosen color.
All the wonders of the natural world in one breathtaking microcosm.
illus. Jonas De Ro # 176/176
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
: Add or one mana of the chosen color.
Beauty appears in strange places for those with eyes to see it.
illus. Titus Lunter # 174/176
Unclaimed Territory
As this land enters, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
illus. Dimitar Marinksi # 175/176
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add or .
Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead.
illus. Lars Grant-West # 176/176
