Lorwyn Eclipsed Commander Spoilers 176/176

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Jan 18, 2026 - Woodland Cemetery
Jan 18, 2026 - Unclaimed Territory
Jan 18, 2026 - Thriving Moor
Jan 18, 2026 - Thriving Isle
Jan 18, 2026 - Thriving Heath
Jan 18, 2026 - Thriving Grove
Jan 18, 2026 - Thriving Bluff
Jan 18, 2026 - Terramorphic Expanse
Jan 18, 2026 - Smoldering Marsh
Jan 18, 2026 - Sheltered Thicket
Jan 18, 2026 - Seaside Citadel
Jan 18, 2026 - Savage Lands
Jan 18, 2026 - Sandsteppe Citadel
Jan 18, 2026 - Rootbound Crag
Jan 18, 2026 - Riveteers Overlook
Jan 18, 2026 - Rakdos Carnarium
Jan 18, 2026 - Raging Ravine
Jan 18, 2026 - Primal Beyond
Jan 18, 2026 - Path of Ancestry
Jan 18, 2026 - Opulent Palace
Jan 18, 2026 - Opal Palace
Jan 18, 2026 - Nesting Grounds
Jan 18, 2026 - Jungle Shrine
Jan 18, 2026 - Ifnir Deadlands
Jan 18, 2026 - Gruul Turf
Jan 18, 2026 - Golgari Rot Farm
Jan 18, 2026 - Frontier Bivouac
Jan 18, 2026 - Flamekin Village
Jan 18, 2026 - Exotic Orchard
Jan 18, 2026 - Dragonskull Summit
Jan 18, 2026 - Cinder Glade
Jan 18, 2026 - Canyon Slough
Jan 18, 2026 - Ancient Ziggurat
Jan 18, 2026 - Vernal Fen
Jan 18, 2026 - Secluded Courtyard
Jan 18, 2026 - Festering Thicket
Jan 18, 2026 - Command Tower
Jan 18, 2026 - Command Tower
Jan 18, 2026 - Sodden Verdure
Jan 18, 2026 - Sodden Verdure
Jan 18, 2026 - Rain-Slicked Copse
Jan 18, 2026 - Rain-Slicked Copse
Jan 18, 2026 - Abundant Countryside
Jan 18, 2026 - Abundant Countryside
Jan 18, 2026 - Timeless Lotus
Jan 18, 2026 - Grim Poppet
Jan 18, 2026 - Fellwar Stone
Jan 18, 2026 - Contagion Clasp
Jan 18, 2026 - Commander's Sphere
Jan 18, 2026 - Chromatic Lantern
Jan 18, 2026 - Chimil, the Inner Sun
Jan 18, 2026 - Sol Ring
Jan 18, 2026 - Sol Ring
Jan 18, 2026 - Arcane Signet
Jan 18, 2026 - Arcane Signet
Jan 18, 2026 - Wickersmith's Tools
Jan 18, 2026 - Wickersmith's Tools
Jan 18, 2026 - Yarok, the Desecrated
Jan 18, 2026 - Vernal Sovereign
Jan 18, 2026 - Terminate
Jan 18, 2026 - The Scorpion God
Jan 18, 2026 - Risen Reef
Jan 18, 2026 - Putrefy
Jan 18, 2026 - Omnath, Locus of Rage
Jan 18, 2026 - Muldrotha, the Gravetide
Jan 18, 2026 - Maelstrom Wanderer
Jan 18, 2026 - Kulrath Knight
Jan 18, 2026 - Jegantha, the Wellspring
Jan 18, 2026 - Horde of Notions
Jan 18, 2026 - Glissa Sunslayer
Jan 18, 2026 - Everlasting Torment
Jan 18, 2026 - Binding the Old Gods
Jan 18, 2026 - Assassin's Trophy
Jan 18, 2026 - Fire Covenant
Jan 18, 2026 - Faeburrow Elder
Jan 18, 2026 - Dread Tiller
Jan 18, 2026 - Dread Tiller
Jan 18, 2026 - The Reaper, King No More
Jan 18, 2026 - Mass of Mysteries
Jan 18, 2026 - Auntie Ool, Cursewretch
Jan 18, 2026 - Ashling, the Limitless
Jan 16, 2026 - Wickerbough Elder
Jan 16, 2026 - Titan of Industry
Jan 16, 2026 - Realmwalker
Jan 16, 2026 - Kodama's Reach
Jan 16, 2026 - Kindred Summons
Jan 16, 2026 - Harmonize
Jan 16, 2026 - Greenwarden of Murasa
Jan 16, 2026 - Garruk's Uprising
Jan 16, 2026 - Foundation Breaker
Jan 16, 2026 - Flourishing Defenses
Jan 16, 2026 - Fertile Ground
Jan 16, 2026 - Evolution Sage
Jan 16, 2026 - Devoted Druid
Jan 16, 2026 - Cultivate
Jan 16, 2026 - Cream of the Crop
Jan 16, 2026 - Channeler Initiate
Jan 16, 2026 - Cavalier of Thorns
Jan 16, 2026 - Bane of Progress
Jan 16, 2026 - Avenger of Zendikar
Jan 16, 2026 - Abundant Growth
Jan 16, 2026 - Ignoble Hierarch
Jan 16, 2026 - Endurance
Jan 16, 2026 - Springleaf Parade
Jan 16, 2026 - Springleaf Parade
Jan 16, 2026 - Puca's Covenant
Jan 16, 2026 - Puca's Covenant
Jan 16, 2026 - Jubilation
Jan 16, 2026 - Jubilation
Jan 16, 2026 - Ferrafor, Young Yew
Jan 16, 2026 - Ferrafor, Young Yew
Jan 16, 2026 - Elemental Spectacle
Jan 16, 2026 - Elemental Spectacle
Jan 16, 2026 - Smokebraider
Jan 16, 2026 - Ingot Chewer
Jan 16, 2026 - Incandescent Soulstoke
Jan 16, 2026 - Descendants' Fury
Jan 16, 2026 - Chain Reaction
Jan 16, 2026 - Cathartic Reunion
Jan 16, 2026 - Cathartic Pyre
Jan 16, 2026 - Blasphemous Act
Jan 16, 2026 - Fury
Jan 16, 2026 - Village Pillagers
Jan 16, 2026 - Village Pillagers
Jan 16, 2026 - Impulsivity
Jan 16, 2026 - Impulsivity
Jan 16, 2026 - Vraska, Betrayal's Sting
Jan 16, 2026 - Soul Snuffers
Jan 16, 2026 - Skinrender
Jan 16, 2026 - Shriekmaw
Jan 16, 2026 - Puppeteer Clique
Jan 16, 2026 - Persist
Jan 16, 2026 - Painful Truths
Jan 16, 2026 - Night's Whisper
Jan 16, 2026 - Midnight Banshee
Jan 16, 2026 - Liliana, Death Wielder
Jan 16, 2026 - Infernal Grasp
Jan 16, 2026 - Incremental Blight
Jan 16, 2026 - Haunting Voyage
Jan 16, 2026 - Grave Titan
Jan 16, 2026 - Dusk Urchins
Jan 16, 2026 - Carnifex Demon
Jan 16, 2026 - Black Sun's Zenith
Jan 16, 2026 - Archfiend of Ifnir
Jan 16, 2026 - Tree of Perdition
Jan 16, 2026 - Necroskitter
Jan 16, 2026 - Hoarder's Greed
Jan 16, 2026 - Blowfly Infestation
Jan 16, 2026 - Sinister Gnarlbark
Jan 16, 2026 - Sinister Gnarlbark
Jan 16, 2026 - Oft-Nabbed Goat
Jan 16, 2026 - Oft-Nabbed Goat
Jan 16, 2026 - Lamentation
Jan 16, 2026 - Lamentation
Jan 16, 2026 - Grave Venerations
Jan 16, 2026 - Grave Venerations
Jan 16, 2026 - Eventide's Shadow
Jan 16, 2026 - Eventide's Shadow
Jan 16, 2026 - Aberrant Return
Jan 16, 2026 - Aberrant Return
Jan 16, 2026 - Slithermuse
Jan 16, 2026 - Reality Shift
Jan 16, 2026 - Mulldrifter
Jan 16, 2026 - Distant Melody
Jan 16, 2026 - Subterfuge
Jan 16, 2026 - Subterfuge
Jan 15, 2026 - Shatter the Sky
Jan 15, 2026 - Path to Exile
Jan 15, 2026 - Hoofprints of the Stag
Jan 15, 2026 - Belonging
Jan 15, 2026 - Belonging

Belonging

    5 W
Creature - Elementa Incarnation

When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They’re every creature type.)

Encore 6WW (6WW, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

illus. Danny Schwartz # 5/176

Belonging

    5 W
Creature - Elemental Incarnation

When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling.

Encore 6WW (6WW

illus. Danny Schwartz # 25/176

Hoofprints of the Stag

    1 W
Kindred Enchantment - Elemental

Whenever you draw a card, you may put a hoofprint counter on this enchantment.

2W, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.

illus. Anthony S. Waters # 64/176

Path to Exile

    W
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

illus. Todd Lockwood # 65/176

Shatter the Sky

    2 W W
Sorcery

Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

When the gods go to war, mortals pay the highest price.

illus. Bayard Wu # 66/176

Subterfuge

    4 U
Creature - Elemental Incarnation

When this creature enters, target creature gains flying and “Whenever this creature deals combat damage to a player, draw that many cards” until end of turn.

Encore 7UU (7UU, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

illus. Ilse Gort # 6/176

Subterfuge

    4 U
Creature - Elemental Incarnation

When this creature enters, target creature gains flying and “Whenever this creature deals combat damage to a player, draw that many cards” until end of turn.

Encore 7UU

illus. Ilse Gort # 26/176

Distant Melody

    3 U
Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

In far-off Shadowmoor, her kin lifted their heads to a refrain they could not hear.

illus. Warren Mahy # 45/176

Mulldrifter

    4 U
Creature - Elemental

Flying

When this creature enters, draw two cards.

Evoke 2U (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)

illus. Eric Fortune # 67/176

Reality Shift

    1 U
Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it’s a creature card, it can be turned face up any time for its mana cost.)

illus. Howard Lyon # 68/176

Slithermuse

    2 U U
Creature - Elemental

When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

Evoke 3U (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)

illus. Steven Belledin # 69/176

Aberrant Return

    4 B B
Sorcery

Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.

Shadowmoor is rife with wild magic—powerful but as volatile as the plane itself.

illus. Aaron Miller # 7/176

Aberrant Return

    4 B B
Sorcery

Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.

Shadowmoor is rife with wild magic—powerful but as volatile as the plane itself.

illus. Aaron Miller # 27/176

Eventide's Shadow

    4 B
Sorcery

Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way.

Ajani’s heart went out to those changed by the aurora’s tides. Having selfhood ripped away was still a painfully familiar feeling.

illus. Jabari Weathers # 8/176

Eventide's Shadow

    4 B
Sorcery

Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way.

Ajani’s heart went out to those changed by the aurora’s tides. Having selfhood ripped away was still a painfully familiar feeling.

illus. Jabari Weathers # 28/176

Grave Venerations

    3 B
Enchantment

When this enchantment enters, you become the monarch.

At the beginning of your end step, if you’re the monarch, return up to one target creature card from your graveyard to your hand.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

illus. Omar Rayyan # 9/176

Grave Venerations

    3 B
Enchantment

When this enchantment enters, you become the monarch.

At the beginning of your end step, if you’re the monarch, return up to one target creature card from your graveyard to your hand.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

illus. Omar Rayyan # 29/176

Lamentation

    5 B
Creature - Elemental Incarnation

When this creature enters, destroy target creature an opponent controls. You gain 3 life.

Encore 6BB (6BB, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

illus. Lars Grant-West # 10/176

Lamentation

    5 B
Creature - Elemental Incarnation

When this creature enters, destroy target creature an opponent controls. You gain 3 life.

Encore 6BB

illus. Lars Grant-West # 30/176

Oft-Nabbed Goat

    1 B
Creature - Goat

1: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.

When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.

illus. Mariah Tekulve # 11/176

Oft-Nabbed Goat

    1 B
Creature - Goat

1: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.

When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.

illus. Mariah Tekulve # 31/176

Sinister Gnarlbark

    2 B
Creature - Treefolk Warlock

At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.)

It is accompanied by the agonized squeals of faeries caught in its sap.

illus. Olivier Bernard # 12/176

Sinister Gnarlbark

    2 B
Creature - Treefolk Warlock

At the beginning of your end step, draw a card and blight 1.

It is accompanied by the agonized squeals of faeries caught in its sap.

illus. Olivier Bernard # 32/176

Blowfly Infestation

    2 B
Enchantment

Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

Blowflies only infest corpses, but if none are available, they have no trouble making some.

illus. Caio Monteiro # 46/176

Hoarder's Greed

    3 B
Sorcery

You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

No one asked the springjack what it wanted.

illus. Mariah Tekulve # 47/176

Necroskitter

    1 B B
Creature - Elemental

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.

A swarm ever grows in its wake.

illus. Thomas M. Baxa # 48/176

Tree of Perdition

    3 B
Creature - Plant

Defender

T: Exchange target opponent’s life total with this creature’s toughness.

A haunted husk of bark, its cursed whispers linger on the wind.

illus. Iris Compiet # 49/176

Archfiend of Ifnir

    3 B B
Creature - Demon

Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.

Cycling 2 (2, Discard this card: Draw a card.)

illus. Seb McKinnon # 70/176

Black Sun's Zenith

    X B B
Sorcery

Put X -1/-1 counters on each creature. Shuffle Black Sun’s Zenith into its owner’s library.

“Under the suns, Mirrodin kneels and begs us for perfection.” —Geth, Lord of the Vault

illus. Daniel Lunggren # 71/176

Carnifex Demon

    4 B B
Creature - Phyrexian Demon

Flying

This creature enters with two -1/-1 counters on it.

B, Remove a -1/-1 counter from this creature: Put a -1/-1 counter on each other creature.

Every contagion has a host.

illus. Aleksi Briclot # 72/176

Dusk Urchins

    2 B
Creature - Ouphe

Whenever this creature attacks or blocks, put a -1/-1 counter on it.

When this creature dies, draw a card for each -1/-1 counter on it.

They spawn from shadow, wreaking chaos until shadow claims them again.

illus. Darrell Riche # 73/176

Grave Titan

    4 B B
Creature - Giant

Deathtouch

Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.

Death in form and function.

illus. Nils Hamm # 74/176

Haunting Voyage

    75
Sorcery

Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.

Foretell 5BB (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

illus. Ryan Yee # 75/176

Incremental Blight

    3 B B
Sorcery

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Shadowmoor’s main crops are rot, slime, and despair.

illus. Chuck Lukacs # 76/176

Infernal Grasp

    1 B
Instant

Destroy target creature. You lose 2 life.

Ancient evils dwell within the burning chasm called the Ashmouth, ever ready to devour those foolish enough to travel alone.

illus. Naomi Baker # 77/176

Liliana, Death Wielder

    5 B B
Legendary Planeswalker - Liliana

+2: Put a -1/-1 counter on up to one target creature.

−3: Destroy target creature with a -1/-1 counter on it.

−10: Return all creature cards from your graveyard to the battlefield.

illus. Clint Cearly # 78/176

Massacre Girl, Known Killer

    2 B B
Legendary Creature - Human Assassin

Menace

Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.

“‘Did I do it?’ You’ll have to be more specific.”

illus. Billy Christian # 79/176

Midnight Banshee

    80
Creature - Spirit

Wither (This deals damage to creatures in the form of -1/-1 counters.)

At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.

Many have heard the beginning of its low, sustained shriek but few the end.

illus. Daarken # 80/176

Night's Whisper

    1 B
Sorcery

You draw two cards and lose 2 life.

“I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?” —Vraska

illus. John Severin Brassell # 81/176

Painful Truths

    2 B
Sorcery

<>Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.

As the Eldrazi spread, no secret that could give Zendikar’s defenders an advantage was considered too dangerous to seek.

illus. Winona Nelson # 82/176

Persist

    1 B
Sorcery

Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.

In the tight-knit doun of Mistmeadow, death is less important than duty.

illus. Milivoj Ceran # 83/176

Puppeteer Clique

    3 B B
Creature - Faerie Wizard

Flying

When this creature enters, put target creature card from an opponent’s graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

illus. Daren Bader # 84/176

Shriekmaw

    4 B
Creature - Elemental

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)

When this creature enters, destroy target nonartifact, nonblack creature.

Evoke 1B (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)

illus. Steve Prescott # 85/176

Skinrender

    2 B B
Creature - Phyrexian Zombie

When this creature enters, put three -1/-1 counters on target creature.

“Your creations are effective, Sheoldred, but we must unite the flesh, not merely flay it.” —Elesh Norn, Grand Cenobite

illus. David Rapoza # 86/176

Soul Snuffers

    2 B B
Creature - Elemental Shaman

When this creature enters, put a -1/-1 counter on each creature.

They once sought to unite with the flame of transcendence. Now they seek only to extinguish the lights of others.

illus. Izzy # 87/176

Vraska, Betrayal's Sting

    4 B (B/P)
Legendary Planeswalker - Vraska

Compleated ((B/P) can be paid with B or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

0: You draw a card and lose 1 life. Proliferate.

−2: Target creature becomes a Treasure artifact with “T, Sacrifice this artifact: Add one mana of any color” and loses all other card types and abilities.

−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.

illus. Chase Stone # 88/176

Impulsivity

    6 R
Creature - Elemental Incarnation

When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Encore 7RR (7RR, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

illus. Alex Konstad # 13/176

Impulsivity

    6 R
Creature - Elemental Incarnation

When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Encore 7RR

illus. Alex Konstad # 33/176

Village Pillagers

    3 R R
Creature - Goblin Warrior

Wither (This deals damage to creatures in the form of -1/-1 counters.)

When this creature enters, it deals 1 damage to each creature your opponents control.

Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.

illus. Paolo Parente # 14/176

Village Pillagers

    3 R R
Creature - Goblin Warrior

Wither

When this creature enters, it deals 1 damage to each creature your opponents control.

Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.

illus. Paolo Parente # 34/176

Fury

    3 R R
Creature - Elemental Incarnation

Double strike

When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.

Evoke—Exile a red card from your hand. (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

illus. Victor Adame Minguez # 50/176

Blasphemous Act

    8 R
Sorcery

This spell costs 1 less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

“Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything.” —Thalia, Knight-Cathar

illus. Daarken # 89/176

Cathartic Pyre

    1 R
Instant

Choose one —

• Cathartic Pyre deals 3 damage to target creature or planeswalker.

• Discard up to two cards, then draw that many cards.

“Leave behind the sorrow of this body. Be blessed, being of light.”

illus. Ryan Yee # 90/176

Cathartic Reunion

    1 R
Sorcery

As an additional cost to cast this spell, discard two cards.

Draw three cards.

The soldier had given up his wealth, his title, even his home, but he had no room for regret. At last, he had saved his friend.

illus. Jakub Kasper # 91/176

Chain Reaction

    2 R R
Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

“We train for the improbable, like lightning striking the same place twice, or striking everywhere at once.” —Nundari, Sea Gate militia captain

illus. Trevor Claxton # 92/176

Descendants' Fury

    3 R
Enchantment

Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

illus. Aldo Dominguez # 93/176

Incandescent Soulstoke

    2 R
Creature - Elemental Shaman

Other Elemental creatures you control get +1/+1.

1R, T: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

illus. Todd Lockwood # 94/176

Ingot Chewer

    4 R
Creature - Elemental

When this creature enters, destroy target artifact.

Evoke R (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)

Elementals are ideas given form. This one is the idea of “smashitude.”

illus. Kev Walker # 95/176

Smokebraider

    1 R
Creature - Elemental Shaman

T: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.

“Be silent and listen to your inner fire. Only then can you walk the Path of Flame.”

illus. Anthony S. Waters # 96/176

Elemental Spectacle

    5 G
Sorcery

Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control.

illus. Aldo Dominguez # 15/176

Elemental Spectacle

    5 G
Sorcery

Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control.

illus. Aldo Dominguez # 35/176

Ferrafor, Young Yew

    6 G
Legendary Creature - Treefolk Druid

When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls.

T: Double the number of each kind of counter on target creature.

illus. Jesper Ejsing # 16/176

Ferrafor, Young Yew

    6 G
Legendary Creature - Treefolk Druid

When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls.

T: Double the number of each kind of counter on target creature.

illus. Jesper Ejsing # 36/176

Jubilation

    5 G
Creature - Elemental Incarnation

When this creature enters, creatures you control get +2/+2 and gain trample until end of turn.

Encore 7GG (7GG, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

illus. Vincent Christiaens # 17/176

Jubilation

    5 G
Creature - Elemental Incarnation

When this creature enters, creatures you control get +2/+2 and gain trample until end of turn.

Encore 7GG

illus. Vincent Christiaens # 37/176

Puca's Covenant

    2 G
Enchantment

Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn.

illus. Daria Aksenova # 18/176

Puca's Covenant

    2 G
Enchantment

Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn.

illus. Daria Aksenova # 38/176

Springleaf Parade

    X G G
Enchantment

When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They’re every creature type.)

Creature tokens you control have “T: Add one mana of any color.”

“Come into the light, strange one. All are welcome to bask in Eirdu’s glow.” —Kithkin rite-leader

illus. Cory Godbey # 19/176

Springleaf Parade

    X G G
Enchantment

When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They’re every creature type.)

Creature tokens you control have “T: Add one mana of any color.”

“Come into the light, strange one. All are welcome to bask in Eirdu’s glow.” —Kithkin rite-leader

illus. Cory Godbey # 39/176

Endurance

    1 G G
Creature - Elemental Incarnation

Flash

Reach

When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.

Evoke—Exile a green card from your hand.

illus. Paolo Parente # 51/176

Ignoble Hierarch

    G
Creature - Goblin Shaman

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

T: Add B, R, or G.

“You, toadlet! Bring me a goblet of your bog’s finest fire-slug slime!”

illus. Victor Adame Minguez # 52/176

Abundant Growth

    G
Enchantment - Aura

Enchant land

When this Aura enters, draw a card.

Enchanted land has “T: Add one mana of any color.”

illus. Vincent Proce # 97/176

Avenger of Zendikar

    5 G G
Creature - Elemental

When this creature enters, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

illus. Zoltan Boros & Gabor Szikszai # 98/176

Bane of Progress

    4 G G
Creature - Elemental

When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.

It sees shaped stone and carved wood as mutilations.

illus. Lars Grant-West # 99/176

Cavalier of Thorns

    2 G G G
Creature - Elemental Knight

Reach

When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.

When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.

illus. Jehan Choo # 100/176

Channeler Initiate

    1 G
Creature - Human Druid

When this creature enters, put three -1/-1 counters on target creature you control.

T, Remove a -1/-1 counter from this creature: Add one mana of any color.

illus. Yongjaei Choi # 101/176

Cream of the Crop

    1 G
Enchantment

Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature’s power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

illus. Howard Lyon # 102/176

Cultivate

    2 G
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

illus. Anthony Palumbo # 103/176

Devoted Druid

    1 G
Creature - Elf Druid

T: Add G.

Put a -1/-1 counter on this creature: Untap this creature.

“Mana lurks in all things, even in the depths of one’s own heart.”

illus. Kimonas Theodossiou # 104/176

Evolution Sage

    2 G
Creature - Elf Druid

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

“To care for yourself, cultivate the world. To care for the world, cultivate yourself.”

illus. Simon Dominic # 105/176

Fertile Ground

    1 G
Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.

illus. Heather Hudson # 106/176

Flourishing Defenses

    4 G
Enchantment

Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.

Many horrors take the bait of brave elf volunteers walking alone, only to fall to the blades of rescuers lurking nearby.

illus. Dan Murayama Scott # 107/176

Foundation Breaker

    3 G
Creature - Elemental

When this creature enters, you may destroy target artifact or enchantment.

Evoke 1G (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)

The castle finally got vengeance for enduring years of royally bad taste.

illus. Yeong-Hao Han # 108/176

Garruk's Uprising

    2 G
Enchantment

When this enchantment enters, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it’s attacking.)

Whenever a creature you control with power 4 or greater enters, draw a card.

illus. Wisnu Tan # 109/176

Greenwarden of Murasa

    4 G G
Creature - Elemental

When this creature enters, you may return target card from your graveyard to your hand.

When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.

illus. Eric Deschamps # 110/176

Harmonize

    2 G G
Sorcery

Draw three cards.

“Animals commune with their environment without the need for language. Theirs is a fundamental connection that surpasses flimsy words.” —Vivien Reid

illus. Dan Murayama Scott # 111/176

Kindred Summons

    5 G G
Instant

Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

illus. Ryan Pancoast # 112/176

Kodama's Reach

    2 G
Sorcery - Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

“The land grows only where the kami will it.” —Dosan the Falling Leaf

illus. John Avon # 113/176

Realmwalker

    2 G
Creature - Shapeshifter

Changeling (This card is every creature type.)

As this creature enters, choose a creature type.

You may look at the top card of your library any time.

You may cast creature spells of the chosen type from the top of your library.

illus. Zack Stella # 114/176

Return of the Wildspeaker

    4 G
Instant

Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.

“The curse is broken.”

illus. Chris Rallis # 115/176

Selvala, Heart of the Wilds

    1 G G
Legendary Creature - Elf Scout

Whenever another creature enters, its controller may draw a card if its power is greater than each other creature’s power.

G, T: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

illus. Tyler Jacobson # 116/176

Titan of Industry

    4 G G G
Creature - Elemental

Reach, trample

When this creature enters, choose two —

• Destroy target artifact or enchantment.

• Target player gains 5 life.

• Create a 4/4 green Rhino Warrior creature token.

• Put a shield counter on a creature you control.

illus. Lucas Staniec # 117/176

Wickerbough Elder

    3 G
Creature - Treefolk Shaman

This creature enters with a -1/-1 counter on it.

G, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.

“Living scarecrows make a mockery of the natural order. Dead ones make fine hats.”

illus. Jesper Ejsing # 118/176

Ashling, the Limitless

    2 R
Legendary Creature - Elemental Sorcerer

Elemental permanent spells you cast from your hand gain evoke 4 as you cast them. (If you cast a spell for its evoke cost, it’s sacrificed when it enters.)

Whenever you sacrifice a nontoken Elemental, create a token that’s a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay WUBRG.

illus. Kai Carpenter # 1/176

Auntie Ool, Cursewretch

    1 B R G
Legendary Creature - Goblin Warlock

Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.)

Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don’t control it, its controller loses 1 life.

illus. Daniel Zrom # 2/176

Mass of Mysteries

    W U B R G
Legendary Creature - Elemental

First strike, vigilance, trample

At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

illus. Jeff Miracola # 3/176

The Reaper, King No More

    (2/B) (2/R) (2/G)
Legendary Artifact Creature - Scarecrow

When The Reaper enters, put a -1/-1 counter on each of up to two target creatures.

Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn.

Harrowed but still harrowing.

illus. Zack Stella # 4/176

Dread Tiller

    1 B G
Artifact Creature - Scarecrow

When this creature enters, put a -1/-1 counter on target creature.

Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped.

“I told you not to build it with blighted wood.” —Lysh, kithkin wickersmith

illus. Steven Belledin # 20/176

Dread Tiller

    1 B G
Artifact Creature - Scarecrow

When this creature enters, put a -1/-1 counter on target creature.

Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped.

“I told you not to build it with blighted wood.” —Lysh, kithkin wickersmith

illus. Steven Belledin # 40/176

Faeburrow Elder

    1 G W
Creature - Treefolk Druid

Vigilance

This creature gets +1/+1 for each color among permanents you control.

T: For each color among permanents you control, add one mana of that color.

Faeries trade trinkets for tales, growing their knowledge and his collection.

illus. Mark Zug # 53/176

Fire Covenant

    1 B R
Instant

As an additional cost to cast this spell, pay X life.

Fire Covenant deals X damage divided as you choose among any number of target creatures.

“No matter our differences, one thing we agree on: It ends in fire.”

illus. Jeff Miracola # 54/176

Assassin's Trophy

    B G
Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

“Not just any floriculturist can grow this caliber of nightbloom. We’re looking for a rooftop hothouse with quite particular conditions.” —Dr. A of the Foundway Associates

illus. Dmitry Burmak # 119/176

Binding the Old Gods

    3 B G
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target nonland permanent an opponent controls.

II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.

III — Creatures you control gain deathtouch until end of turn.

illus. Victor Adame Minguez # 120/176

Everlasting Torment

    121
Enchantment

Players can’t gain life.

Damage can’t be prevented.

All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

When night fell, the plane itself was scarred.

illus. Richard Kane Ferguson # 121/176

Glissa Sunslayer

    1 B G
Legendary Creature - Phyrexian Zombie Elf

First strike, deathtouch

Whenever Glissa Sunslayer deals combat damage to a player, choose one —

• You draw a card and lose 1 life.

• Destroy target enchantment.

• Remove up to three counters from target permanent.

illus. Krharts # 122/176

Hapatra, Vizier of Poisons

    B G
Legendary Creature - Human Cleric

Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature.

Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

Her subtle smile is suffused with venom.

illus. Tyler Jacobson # 123/176

Horde of Notions

    W U B R G
Legendary Creature - Elemental

Vigilance, trample, haste

WUBRG: You may play target Elemental card from your graveyard without paying its mana cost.

Even the oldest treefolk was but an acorn when Lorwyn’s first mysteries were born.

illus. Adam Rex # 124/176

Jegantha, the Wellspring

    4 (R/G)
Legendary Creature - Elemental Elk

Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

T: Add WUBRG. This mana can’t be spent to pay generic mana costs.

illus. Chris Rahn # 125/176

Kulrath Knight

    3 (B/R) (B/R)
Creature - Elemental Knight

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Creatures your opponents control with counters on them can’t attack or block.

Mounted cinders circle the blasted peak at Kulrath, hunting the Extinguisher.

illus. Daarken # 126/176

Maelstrom Wanderer

    5 G U R
Legendary Creature - Elemental

Creatures you control have haste.

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

illus. Victor Adame Minguez # 127/176

Muldrotha, the Gravetide

    3 B G U
Legendary Creature - Elemental Avatar

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

“My child grew from rot and ruin, yet she bloomed.” —Multani

illus. Jason Rainville # 128/176

Omnath, Locus of Rage

    3 R R G G
Legendary Creature - Elemental

Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.

Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.

illus. Brad Rigney # 129/176

Omnath, Locus of the Roil

    1 G U R
Legendary Creature - Elemental

When Omnath enters, it deals damage to any target equal to the number of Elementals you control.

Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

illus. Lius Lasahido # 130/176

Putrefy

    1 B G
Instant

Destroy target artifact or creature. It can’t be regenerated.

“We are all decaying, always in a state of near-death. One moment without breath and we begin to break down.” —Cevraya, Golgari shaman

illus. Igor Kieryluk # 131/176

Risen Reef

    1 G U
Creature - Elemental

Whenever this creature or another Elemental you control enters, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped. If you don’t put the card onto the battlefield, put it into your hand.

“No, not ‘washed’ ashore. It walked ashore.” —Shafring Hulm, beachcomber

illus. Johan Grenier # 132/176

The Scorpion God

    3 B R
Legendary Creature - God

Whenever a creature with a -1/-1 counter on it dies, draw a card.

1BR: Put a -1/-1 counter on another target creature.

When The Scorpion God dies, return it to its owner’s hand at the beginning of the next end step.

illus. Lius Lasahido # 133/176

Terminate

    B G
Instant

Destroy target creature. It can’t be regenerated.

“I’ve seen death before. My mother succumbing to illness, my comrades bleeding on the battlefield … But I’d never seen anything as dreadful as that.” —Taani, berserker of Etlan

illus. Wayne Reynolds # 134/176

Vernal Sovereign

    4 G W
Creature - Elemental Elk

Whenever this creature enters or attacks, create a green and white Elemental creature token with “This token’s power and toughness are each equal to the number of creatures you control.”

It is spring incarnate, its gentle warmth chasing away the last of winter’s bite.

illus. Aaron Miller # 135/176

Yarok, the Desecrated

    2 B G U
Legendary Creature - Elemental Horror

Deathtouch, lifelink

If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

“Yarok grieves within the waste Of Bala Ged’s corrupted land.” —Lament for Bala Ged, stanza 1

illus. Daarken # 136/176

Wickersmith's Tools

    3
Artifact

Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact.

T: Add one mana of any color.

5, T, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.

illus. Paolo Parente # 21/176

Wickersmith's Tools

    3
Artifact

Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact.

T: Add one mana of any color.

5, T, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.

illus. Paolo Parente # 41/176

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander’s color identity.

Eirdu’s adherents invoke its blessings with jingling bells and dancing feet. Where there is joy, there is the warmth of the sun.

illus. Raymond Bonilla # 55/176

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander’s color identity.

Isilu’s adherents invoke its blessings with contemplation at sites marked by standing stones. Where there is quiet, there is the moon’s inspiration.

illus. Alessandra Pisano # 56/176

Sol Ring

    1
Artifact

T: Add CC.

“Meadowlarks sing in sun-touched skies And breezes kiss where Eirdu lies.” —Verselet of Lorwyn

illus. Daria Aksenova # 57/176

Sol Ring

    1
Artifact

T: Add CC.

“Wanderers creep ‘neath dark moonrise And wildness seethes where Isilu lies.” —Verselet of Shadowmoor

illus. Daria Aksenova # 58/176

Chimil, the Inner Sun

    6
Legendary Artifact

Spells you control can’t be countered.

At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

illus. Adam Paquette # 137/176

Chromatic Lantern

    3
Artifact

Lands you control have “T: Add one mana of any color.”

T: Add one mana of any color.

By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.

illus. Jung Park # 138/176

Commander's Sphere

    3
Artifact

T: Add one mana of any color in your commander’s color identity.

Sacrifice this artifact: Draw a card.

It harmonizes with the essence of its master.

illus. Ryan Alexander Lee # 139/176

Contagion Clasp

    2
Artifact

When this artifact enters, put a -1/-1 counter on target creature.

4, T: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

illus. Anthony Palumbo # 140/176

Fellwar Stone

    2
Artifact

T: Add one mana of any color that a land an opponent controls could produce.

“What do you have that I cannot obtain?” —Mairsil, the Pretender

illus. John Avon # 141/176

Grim Poppet

    7
Artifact Creature - Scarecrow

This creature enters with three -1/-1 counters on it.

Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature.

Beware a scarecrow bearing gifts—especially sloshing vessels of acid.

illus. Kev Walker # 142/176

Timeless Lotus

    5
Legendary Artifact

Timeless Lotus enters tapped.

T: Add WUBRG.

Urza exploited nature to power his war machines; in time, nature exploited his war machines to renew itself.

illus. Lindsey Look # 143/176

Abundant Countryside

Land

: Add C.

T: Add one mana of any color. Spend this mana only to cast a creature spell.

6, T: Create a 1/1 colorless Shapeshifter creature token with changeling. (It’s every creature type.)

illus. Iris Compiet # 22/176

Abundant Countryside

Land

T: Add C.

T: Add one mana of any color. Spend this mana only to cast a creature spell.

6, T: Create a 1/1 colorless Shapeshifter creature token with changeling.

illus. Iris Compiet # 42/176

Rain-Slicked Copse

Land - Forest Island

(T: Add G or U.)

This land enters tapped.

Cycling 2 (2, Discard this card: Draw a card.)

A forest that never thirsts always flourishes.

illus. Adam Paquette # 23/176

Rain-Slicked Copse

Land - Forest Island

This land enters tapped.

Cycling

illus. Adam Paquette # 43/176

Sodden Verdure

Land - Forest Island

(T: Add G or U.)

This land enters tapped unless you control two or more basic lands.

Lorwyn contains many such places: not bustling, not frenetic, but teeming with life in their own, quiet way.

illus. Raymond Bonilla # 24/176

Sodden Verdure

Land - Forest Island

This land enters tapped unless you control two or more basic lands.

Lorwyn contains many such places: not bustling, not frenetic, but teeming with life in their own, quiet way.

illus. Raymond Bonilla # 44/176

Command Tower

Land

T: Add one mana of any color in your commander’s color identity.

“The Path of Flame is a flamekin’s most personal journey. You must walk it for yourself, but you’ll never walk alone.” —Zasharua, Brighthearth mentor

illus. Ron Spears # 59/176

Command Tower

Land

T: Add one mana of any color in your commander’s color identity.

The boggarts’ construction methods were chaotic and reckless, but the resulting tower became the envy of Rotbog warren.

illus. Randy Gallegos # 60/176

Festering Thicket

Land - Swamp Forest

(T: Add B or G.)

This land enters tapped.

Cycling 2 (2, Discard this card: Draw a card.)

Life is nothing more than decay postponed.

illus. Zoltan Boros # 61/176

Secluded Courtyard

Land

As this land enters, choose a creature type.

T: Add C.

T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

illus. Alayna Danner # 62/176

Vernal Fen

Land

(T: Add B or G.)

This land enters tapped unless you control two or more basic lands.

Shadowmoor contains many such places: not evil, not malevolent, but pulsing with something bitter and eldritch.

illus. Adam Paquette # 63/176

Ancient Ziggurat

LAnd

T: Add one mana of any color. Spend this mana only to cast a creature spell.

Built in honor of Alara’s creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.

illus. John Avon # 144/176

Canyon Slough

Land

(T: Add B or R.)

This land enters tapped.

Cycling 2 (2, Discard this card: Draw a card.)

illus. Titus Lunter # 145/176

Cinder Glade

Land - Mountain Forest

(T: Add R or G.)

This land enters tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

illus. Adam Paquette # 146/176

Dragonskull Summit

Land

This land enters tapped unless you control a Swamp or a Mountain.

T: Add B or R.

illus. Jon Foster # 147/176

Exotic Orchard

Land

T: Add one mana of any color that a land an opponent controls could produce.

“It was a strange morning. When we awoke, we found our trees transformed. We didn’t know whether to water them or polish them.” —Pulan, Bant orchardist

illus. Steven Belledin # 148/176

Flamekin Village

Land

As this land enters, you may reveal an Elemental card from your hand. If you don’t, this land enters tapped.

T: Add R.

R, T: Target creature gains haste until end of turn.

illus. Ron Spears # 149/176

Frontier Bivouac

Land

This land enters tapped.

T: Add G, U, or R.

With a warm fire and a fresh catch, Temur hunters find respite in even the coldest climates.

illus. Andrea Piparo # 150/176

Golgari Rot Farm

Land

This land enters tapped.

When this land enters, return a land you control to its owner’s hand.

T: Add BG.

illus. John Avon # 151/176

Gruul Turf

Land

This land enters tapped.

When this land enters, return a land you control to its owner’s hand.

T: Add RG.

illus. John Avon # 152/176

Ifnir Deadlands

    L a n d
Desert

T: Add C.

T, Pay 1 life: Add B.

2BB, T, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.

illus. Jonas De Ro # 153/176

Jungle Shrine

Land

This land enters tapped.

T: Add R, G, or W.

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

illus. Wayne Reynolds # 154/176

Nesting Grounds

Land

T: Add C.

1, T: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.

Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.

illus. Yeong-Hao Han # 155/176

Opal Palace

Land

T: Add C.

1, T: Add one mana of any color in your commander’s color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it’s been cast from the command zone this game.

illus. John Avon # 156/176

Opulent Palace

Land

This land enters tapped.

T: Add B, G, or U.

“The people must know that the former seat of their oppression is cleansed. Throw open Qarsi’s gates and let them see for themselves.” —Kotis, the Fangkeeper

illus. Sergey Glushakov # 157/176

Path of Ancestry

Land

This land enters tapped.

T: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

illus. Alayna Danner # 158/176

Primal Beyond

Land

As this land enters, you may reveal an Elemental card from your hand. If you don’t, this land enters tapped.

T: Add C.

T: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

illus. Mark Tedin # 159/176

Raging Ravine

Land

This land enters tapped.

T: Add R or G.

2RG: Until end of turn, this land becomes a 3/3 red and green Elemental creature with “Whenever this creature attacks, put a +1/+1 counter on it.” It’s still a land.

illus. Todd Lockwood # 160/176

Rakdos Carnarium

Land

This land enters tapped.

When this land enters, return a land you control to its owner’s hand.

T: Add BR.

illus. John Avon # 161/176

Riveteers Overlook

Land

When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Along the outer girders, in gold filigree, are inscribed the names of all those who fell to their deaths during construction.

illus. Lucas Staniec # 162/176

Rootbound Crag

Land

This land enters tapped unless you control a Mountain or a Forest.

T: Add R or G.

Cliffs echo and branches quake at the roar of life.

illus. Grzegorz Rutkowski # 163/176

Sandsteppe Citadel

Land

This land enters tapped.

T: Add W, B, or G.

“The most important part of a stronghold isn’t its armaments or its walls. It’s the reason people have to defend it.” —Gvar Barzeel, krumar captain

illus. Diego Gisbert # 164/176

Savage Lands

Land

This land enters tapped.

T: Add B, R, or G.

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

illus. Vance Kovacs # 165/176

Seaside Citadel

Land

This land enters tapped.

T: Add G, W, or U.

For wisdom’s sake, it was built high to gaze on all things. For glory’s sake, it was built high as a testament of power. For strength’s sake, it was built high to repel all attacks.

illus. Volkan Baga # 166/176

Sheltered Thicket

Land

(T: Add R or G.)

This land enters tapped.

Cycling 2 (2, Discard this card: Draw a card.)

illus. Sung Choi # 167/176

Smoldering Marsh

Land - Swamp Mountain

(T: Add B or R.)

This land enters tapped unless you control two or more basic lands.

illus. Adam Paquette # 168/176

Terramorphic Expanse

Land

T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Conflux crashed together far-flung continents, like ships colliding in a storm.

illus. Alayna Danner # 169/176

Thriving Bluff

Land

This land enters tapped. As it enters, choose a color other than red.

T: Add R or one mana of the chosen color.

As eons passed, the rock wore away, revealing the rich colors at the mountain’s heart.

illus. Johannes Voss # 170/176

Thriving Grove

Land

This land enters tapped. As it enters, choose a color other than green.

T: Add G or one mana of the chosen color.

Far from human eyes, birds flit between vivid blossoms in a hidden paradise.

illus. Jenn Ravenna Tran # 171/176

Thriving Heath

Land

This land enters tapped. As it enters, choose a color other than white.

T: Add W or one mana of the chosen color.

Wildflowers here bloom not with the season but with the ebb and flow of magic.

illus. Alayna Danner # 172/176

Thriving Isle

Land

This land enters tapped. As it enters, choose a color other than blue.

T: Add U or one mana of the chosen color.

All the wonders of the natural world in one breathtaking microcosm.

illus. Jonas De Ro # 176/176

Thriving Moor

Land

This land enters tapped. As it enters, choose a color other than black.

T: Add B or one mana of the chosen color.

Beauty appears in strange places for those with eyes to see it.

illus. Titus Lunter # 174/176

Unclaimed Territory

Land

As this land enters, choose a creature type.

T: Add C.

T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

illus. Dimitar Marinksi # 175/176

Woodland Cemetery

Land

This land enters tapped unless you control a Swamp or a Forest.

T: Add B or G.

Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead.

illus. Lars Grant-West # 176/176