Nemesis Spoilers 143/0
Show TextAccumulated Knowledge
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
"I have seen and heard much here. There are secrets within secrets. Let me show you."—Takara, to Eladamri
illus. Randy Gallegos # 26/0
Aether Barrier
Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay
."Creatures fade in and out of existence. It's an unfortunate side effect. The losses are tolerable."—Belbe
illus. David Martin # 27/0
Air Bladder
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Random mutations among Rootwater merfolk were common—and disturbing.
illus. Donato Giancola # 28/0
Ancient Hydra
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to any target.
illus. Scott M. Fischer # 76/0
Angelic Favor
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Cast this spell only during combat.
Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
illus. Paolo Parente # 1/0
Animate Land
Until end of turn, target land becomes a 3/3 creature that's still a land.
Irony is getting walked on by the earth instead of the other way around.
illus. Rebecca Guay # 101/0
Arc Mage
, , Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.
illus. Terese Nielsen # 77/0
Ascendant Evincar
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
"Things are going to change around here."—Crovax
illus. Mark Zug # 51/0
Avenger en-Dal
, , Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
illus. Ron Spencer # 2/0
Battlefield Percher
Flying
Battlefield Percher can block only creatures with flying.
: Battlefield Percher gets +1/+1 until end of turn.
illus. Edward P. Beard, Jr. # 52/0
Belbe's Armor
, : Target creature gets -X/+X until end of turn.
It protects her from the ravages of Phyrexia and the savages of Rath.
illus. D. Alexander Gregory # 126/0
Belbe's Percher
Flying
Belbe's Percher can block only creatures with flying.
Long and powerful, these birds were used to carry messages to and from the evincar.
illus. Edward P. Beard, Jr. # 53/0
Belbe's Portal
As Belbe's Portal enters the battlefield, choose a creature type.
, : You may put a creature card of the chosen type from your hand onto the battlefield.
The fight will continue on a new battlefield.
illus. Mark Tedin # 127/0
Blastoderm
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
illus. Eric Peterson # 102/0
Blinding Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
"Their eyes will shrivel and blacken before faith's true light."
illus. Todd Lockwood # 3/0
Bola Warrior
, , Discard a card: Target creature can't block this turn.
The ingredients for panic include equal parts danger, uncertainty, and helplessness.
illus. Adam Rex # 78/0
Carrion Wall
Defender (This creature can't attack.)
: Regenerate Carrion Wall.
A wall built from the bodies of the enemy will never lack building material in times of war.
illus. Tony Szczudlo # 54/0
Chieftain en-Dal
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
The clearest commands are practical examples.
illus. Orizio Daniele # 4/0
Cloudskate
Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
illus. Carl Critchlow # 29/0
Coiling Woodworm
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
Only the elves know where the woods end and the woodworm begins.
illus. David Martin # 103/0
Complex Automaton
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
"This wasteful design cannot possibly be Phyrexian."—Belbe
illus. Dana Knutson # 128/0
Dark Triumph
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Creatures you control get +2/+0 until end of turn.
All that's left is the coronation.
illus. Adam Rex # 55/0
Daze
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays
.illus. Matthew D. Wilson # 30/0
Death Pit Offering
When Death Pit Offering enters the battlefield, sacrifice all creatures you control.
Creatures you control get +2/+2.
"Kill them all and feed them to the new recruits."—Crovax
illus. Pete Venters # 56/0
Defender en-Vec
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
illus. Bradley Williams # 5/0
Defiant Falcon
Flying
, : Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
illus. Heather Hudson # 6/0
Defiant Vanguard
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
, : Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
illus. Pete Venters # 7/0
Divining Witch
, , Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
illus. Donato Giancola # 57/0
Dominate
Gain control of target creature with converted mana cost X or less.
"I've come to reclaim what is mine. And you, Greven, are mine."—Volrath
illus. Scott Hampton # 31/0
Downhill Charge
You may sacrifice a Mountain rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
illus. Greg & Tim Hildebrandt # 79/0
Ensnare
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Tap all creatures.
Rootwater has become as dangerous to its denizens as to its enemies.
illus. Gao Yan # 32/0
Eye of Yawgmoth
, , Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.
illus. DiTerlizzi # 129/0
Fanatical Devotion
Sacrifice a creature: Regenerate target creature.
The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal.
illus. Massimilano Frezzato # 8/0
Flame Rift
Flame Rift deals 4 damage to each player.
Crovax hungered for power, and the stronghold devoured the sky.
illus. Ben Thompson # 80/0
Flint Golem
Whenever Flint Golem becomes blocked, defending player puts the top three cards of their library into their graveyard.
illus. Lou Harrison # 130/0
Flowstone Armor
You may choose not to untap Flowstone Armor during your untap step.
, : Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
illus. Paolo Parente # 131/0
Flowstone Crusher
: Flowstone Crusher gets +1/-1 until end of turn.
"Someone must have done something very bad to make a rock that angry."—Rebel scout
illus. Ben Thompson # 81/0
Flowstone Overseer
: Target creature gets +1/-1 until end of turn.
The rebels couldn't see where the roar was coming from. Then they saw it was coming from everywhere.
illus. Andrew Goldhawk # 82/0
Flowstone Slide
All creatures get +X/-X until end of turn.
It may look like soil, but its nature is malice.
illus. Chippy # 83/0
Flowstone Strike
Target creature gets +1/-1 and gains haste until end of turn.
Aggression exacts its toll.
illus. Mike Ploog # 84/0
Flowstone Surge
Creatures you control get +1/-1.
The army was never at a loss for weapons; Crovax was their forge.
illus. Scott Hampton # 85/0
Flowstone Thopter
: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
Airborne flowstone isn't less dangerous, only less common.
illus. Mike Ploog # 132/0
Flowstone Wall
Defender (This creature can't attack.)
: Flowstone Wall gets +1/-1 until end of turn.
The rebels assaulted the wall, never suspecting the wall would assault back.
illus. Jeff Miracola # 86/0
Fog Patch
Cast this spell only during the declare blockers step.
Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
Realizing they weren't getting past the fog, the elves did the only thing they could do: wait.
illus. Rebecca Guay # 104/0
Harvest Mage
, , Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
"Why should one limit oneself to the resources at hand?"
illus. Dan Frazier # 105/0
Infiltrate
Target creature can't be blocked this turn.
Getting in was the easy part. Getting out proved to be more difficult.
illus. Nelson DeCastro # 33/0
Jolting Merfolk
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.
illus. Glen Angus # 34/0
Kill Switch
, : Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.
Success is largely a matter of knowing which lever to pull.
illus. Brian Snoddy # 133/0
Kor Haven
: Add .
, : Prevent all combat damage that would be dealt by target attacking creature this turn.
illus. Darrell Riche # 141/0
Laccolith Grunt
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
They leave a trail of ash and sorrow.
illus. Arnie Swekel # 87/0
Laccolith Rig
Enchant creature
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
illus. Massimilano Frezzato # 88/0
Laccolith Titan
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
Proximity guarantees injury or death.
illus. Tony Szczudlo # 89/0
Laccolith Warrior
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
The screams are brief. The silence lingers.
illus. Mark Zug # 90/0
Laccolith Whelp
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
They don't feed; they stoke.
illus. Dave Dorman # 91/0
Lashknife
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Enchant creature
Enchanted creature has first strike.
Those it won't scare, it scars.
illus. Hannibal King # 9/0
Lawbringer
, Sacrifice Lawbringer: Exile target red creature.
One injustice starts a thousand riots. One law stops a thousand crimes.—Lawbringer creed
illus. Matt Cavotta # 10/0
Lightbringer
, Sacrifice Lightbringer: Exile target black creature.
One thought opens a thousand eyes. One sun brings a thousand dawns.—Lightbringer creed
illus. Paolo Parente # 11/0
Lin Sivvi, Defiant Hero
, : Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
: Put target Rebel card from your graveyard on the bottom of your library.
illus. rk post # 12/0
Mana Cache
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
Remove a charge counter from Mana Cache: Add
. Any player may activate this ability but only during their turn before the end step.illus. rk post # 92/0
Massacre
If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.
All creatures get -2/-2 until end of turn.
illus. Pete Venters # 58/0
Mind Slash
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
"I can't think with all that screaming."
illus. Adam Rex # 59/0
Mind Swords
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Each player exiles two cards from their hand.
illus. Daren Bader # 60/0
Mogg Alarm
You may sacrifice two Mountains rather than pay this spell's mana cost.
Create two 1/1 red Goblin creature tokens.
They make mountains into mogg holes.
illus. Dave Dorman # 93/0
Mogg Salvage
If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost.
Destroy target artifact.
Three moggs, one treasure, too bad.
illus. Paolo Parente # 94/0
Mogg Toady
Mogg Toady can't attack unless you control more creatures than defending player.
Mogg Toady can't block unless you control more creatures than attacking player.
illus. Mike Ploog # 95/0
Moggcatcher
, : Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library.
"They're not worth much, but they're easy to catch."
illus. Pete Venters # 96/0
Mossdog
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
The more you look at it, the more dangerous it becomes.
illus. Matt Cavotta # 106/0
Murderous Betrayal
, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
In darkness, the assassin sneaked into the village and destroyed what Eladamri loved most: his daughter.
illus. Randy Gallegos # 61/0
Nesting Wurm
Trample
When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.
illus. rk post # 107/0
Netter en-Dal
, , Discard a card: Target creature can't attack this turn.
The wizard's vocabulary of mogg profanities increased with every net she cast.
illus. Matt Cavotta # 13/0
Noble Stand
Whenever a creature you control blocks, you gain 2 life.
Soldiers will always endanger their lives to defend many other lives.
illus. Greg & Tim Hildebrandt # 14/0
Off Balance
Target creature can't attack or block this turn.
A heavy weapon deals plenty of damage—but it does have to hit.
illus. Jeff Miracola # 15/0
Oracle's Attendants
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
The future isn't sacred, but its speaker is.
illus. Orizio Daniele # 16/0
Oraxid
Protection from red
"I'm constantly amazed by the tenacity of living creatures on this plane. Even in the stronghold's white-hot core, life persists."—Ertai
illus. Dave Dorman # 35/0
Overlaid Terrain
As Overlaid Terrain enters the battlefield, sacrifice all lands you control.
Lands you control have "
: Add two mana of any one color."One must reap before one can sow.
illus. DiTerlizzi # 108/0
Pack Hunt
Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.
The one you see is just a diversion.
illus. Sam Wood # 109/0
Pale Moon
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Denizens of Rath had never seen the moon before. It was a symbol of change, not constancy.
illus. Pete Venters # 36/0
Parallax Dementia
Enchant creature
Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
illus. Eric Peterson # 62/0
Parallax Inhibitor
, , Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
"The best I can offer is a temporary reprieve."—Belbe
illus. Greg Staples # 134/0
Parallax Nexus
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate this ability only any time you could cast a sorcery.
When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.
illus. Greg Staples # 63/0
Parallax Tide
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
illus. Carl Critchlow # 37/0
Parallax Wave
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
illus. Greg Staples # 17/0
Phyrexian Driver
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
Although the abuse was initially effective, the troops soon became numb to it.
illus. Chippy # 64/0
Phyrexian Prowler
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
illus. Mark Zug # 65/0
Plague Witch
, , Discard a card: Target creature gets -1/-1 until end of turn.
"I can ail what cures you."
illus. Nelson DeCastro # 66/0
Predator, Flagship
: Target creature gains flying until end of turn.
, : Destroy target creature with flying.
"The scourge of Skyshroud is airborne once more."—Oracle en-Vec
illus. Mark Tedin # 135/0
Rackling
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.
"This may hurt a little."
illus. D. Alexander Gregory # 136/0
Rathi Assassin
, : Destroy target tapped nonblack creature.
, : Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
illus. Dana Knutson # 67/0
Rathi Fiend
When Rathi Fiend enters the battlefield, each player loses 3 life.
, : Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
illus. Mark Tedin # 68/0
Rathi Intimidator
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
, : Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
illus. Mike Ploog # 69/0
Rath's Edge
: Add .
, , Sacrifice a land: Rath's Edge deals 1 damage to any target.
illus. Ron Spencer # 142/0
Refreshing Rain
If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost.
Target player gains 6 life.
illus. Don Hazeltine # 110/0
Rejuvenation Chamber
Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
: You gain 2 life.
illus. Alan Pollack # 137/0
Reverent Silence
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
illus. Don Hazeltine # 111/0
Rhox
You may have Rhox assign its combat damage as though it weren't blocked.
: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
illus. Carl Critchlow # 112/0
Rising Waters
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Rising waters, sinking hope.
illus. Scott M. Fischer # 38/0
Rootwater Commando
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.
illus. Mark Tedin # 39/0
Rootwater Thief
: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay
. If you do, search that player's library for a card and exile it, then the player shuffles their library.illus. Ron Spears # 40/0
Rupture
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
All creatures have an inner fire. Releasing it can be dangerous.
illus. Gao Yan # 97/0
Rusting Golem
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
illus. Greg Staples # 138/0
Saproling Burst
Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.
illus. Carl Critchlow # 113/0
Saproling Cluster
, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
illus. Matt Cavotta # 114/0
Seahunter
, : Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.
"They can't feel pain. They just wiggle 'cause they're scared."
illus. Heather Hudson # 41/0
Seal of Cleansing
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
"I am the purifier, the light that clears all shadows."—Seal inscription
illus. Christopher Moeller # 18/0
Seal of Doom
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
"I am the banisher, the ill will that snuffs the final candle."—Seal inscription
illus. Christopher Moeller # 70/0
Seal of Fire
Sacrifice Seal of Fire: It deals 2 damage to any target.
"I am the romancer, the passion that consumes the flesh."—Seal inscription
illus. Christopher Moeller # 98/0
Seal of Removal
Sacrifice Seal of Removal: Return target creature to its owner's hand.
"I am the unraveler, the loosened thread that will not hold."—Seal inscription
illus. Christopher Moeller # 42/0
Seal of Strength
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
"I am the feeder, the morsel that revives the starving."—Seal inscription
illus. Christopher Moeller # 115/0
Shrieking Mogg
Haste
When Shrieking Mogg enters the battlefield, tap all other creatures.
You have to admire its enthusiasm.
illus. Dan Frazier # 99/0
Silkenfist Fighter
Whenever Silkenfist Fighter becomes blocked, untap it.
Simple wooden staffMade from life, protecting life,Stronger than cold steel.
illus. Mark Brill # 19/0
Silkenfist Order
Whenever Silkenfist Order becomes blocked, untap it.
Hands weave life and death;Intertwining spirits knitTapestries and shrouds.
illus. Greg & Tim Hildebrandt # 20/0
Sivvi's Ruse
If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
illus. Kev Walker # 21/0
Sivvi's Valor
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead.
illus. Jeff Miracola # 22/0
Skyshroud Behemoth
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Skyshroud Behemoth enters the battlefield tapped.
illus. Eric Peterson # 116/0
Skyshroud Claim
Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.
The forest's constant struggle is to keep the spreading flowstone at bay.
illus. Mark Romanoski # 117/0
Skyshroud Cutter
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
illus. Tony Szczudlo # 118/0
Skyshroud Poacher
, : Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library.
"It's OK. They're just elves."
illus. Ron Spencer # 119/0
Skyshroud Ridgeback
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
illus. Carl Critchlow # 120/0
Skyshroud Sentinel
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.
illus. Randy Gallegos # 121/0
Sliptide Serpent
: Return Sliptide Serpent to its owner's hand.
It's futile to fight something you can see only in the corner of your eye.
illus. Daren Bader # 43/0
Sneaky Homunculus
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Keep watch only for the giants and you'll be eaten by the ants.
illus. Scott M. Fischer # 44/0
Spineless Thug
Spineless Thug can't block.
These troops are only as strong as the evincar's control.
illus. Matthew D. Wilson # 71/0
Spiritual Asylum
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice Spiritual Asylum.
Trapped in safety is still trapped.
illus. Matt Cavotta # 23/0
Spiteful Bully
At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
Like most creatures bent on total destruction, they rarely bother to double-check their targets.
illus. Chippy # 72/0
Stampede Driver
, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
"The thunder of hooves is music to my ears."
illus. Ron Spears # 122/0
Stronghold Biologist
, , Discard a card: Counter target creature spell.
He twists the laws of nature until they scream.
illus. Terese Nielsen # 45/0
Stronghold Discipline
Each player loses 1 life for each creature they control.
"Crovax never passes up an opportunity to cause widespread misery."—Belbe
illus. Li Tie # 73/0
Stronghold Gambit
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.
illus. Greg & Tim Hildebrandt # 100/0
Stronghold Machinist
, , Discard a card: Counter target noncreature spell.
She stretches the laws of physics until they snap.
illus. Terese Nielsen # 46/0
Stronghold Zeppelin
Flying
Stronghold Zeppelin can block only creatures with flying.
As long as the stronghold controlled the sky, the rebels were doomed.
illus. Arnie Swekel # 47/0
Submerge
If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost.
Put target creature on top of its owner's library.
illus. Mark Romanoski # 48/0
Tangle Wire
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
illus. Glen Angus # 139/0
Terrain Generator
: Add .
, : You may put a basic land card from your hand onto the battlefield tapped.
illus. Alan Pollack # 143/0
Topple
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
"Let all witness the fate of those who defy me."—Crovax
illus. Daren Bader # 24/0
Treetop Bracers
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
illus. Heather Hudson # 123/0
Trickster Mage
, , Discard a card: You may tap or untap target artifact, creature, or land.
"If it ain't broke, I'll break it. If it is broke, I'll fix it."
illus. Alan Rabinowitz # 49/0
Vicious Hunger
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
"Blood is foul, the flesh dross. My ascendance thirsts for life itself."—Crovax
illus. Massimilano Frezzato # 74/0
Viseling
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.
"This may hurt a lot."
illus. Kev Walker # 140/0
Voice of Truth
Flying, protection from white
"Above them all is Truth, and Truth must be set free. If the wings of Truth are clipped, the voices will fall silent."—Song of All, canto 167
illus. rk post # 25/0
Volrath the Fallen
, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.
"I stepped out. I did not step down."
illus. Kev Walker # 75/0
Wandering Eye
Flying
Players play with their hands revealed.
The evincar has many ways of keeping track of his subjects.
illus. Sam Wood # 50/0
Wild Mammoth
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
"Sit. Heel Down HELP"
illus. Bradley Williams # 124/0
Woodripper
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
, Remove a fade counter from Woodripper: Destroy target artifact.
illus. Alan Pollack # 125/0