Tarkir: Dragonstorm Commander Spoilers 398/50

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Apr 17, 2025 - Yavimaya Coasttar
Apr 17, 2025 - Woodland Cemetery
Apr 17, 2025 - Windbrisk Heights
Apr 17, 2025 - Vault of the Archangel
Apr 17, 2025 - Twilight Mire
Apr 17, 2025 - Terramorphic Expanse
Apr 17, 2025 - Temple of Triumph
Apr 17, 2025 - Temple of Silence
Apr 17, 2025 - Temple of Plenty
Apr 17, 2025 - Temple of Mystery
Apr 17, 2025 - Temple of Epiphany
Apr 17, 2025 - Temple of Enlightenment
Apr 17, 2025 - Temple of Abandon
Apr 17, 2025 - Sunpetal Grove
Apr 17, 2025 - Sunken Hollow
Apr 17, 2025 - Sungrass Prairie
Apr 17, 2025 - Sulfur Falls
Apr 17, 2025 - Smoldering Marsh
Apr 17, 2025 - Skycloud Expanse
Apr 17, 2025 - Shivan Reef
Apr 17, 2025 - Sheltered Thicket
Apr 17, 2025 - Shattered Sanctum
Apr 17, 2025 - Shattered Landscape
Apr 17, 2025 - Rugged Prairie
Apr 17, 2025 - Rootbound Crag
Apr 17, 2025 - Rockfall Vale
Apr 17, 2025 - Reliquary Tower
Apr 17, 2025 - Radiant Grove
Apr 17, 2025 - Prairie Stream
Apr 17, 2025 - Perilous Landscape
Apr 17, 2025 - Path of Ancestry
Apr 17, 2025 - Overgrown Farmland
Apr 17, 2025 - Myriad Landscape
Apr 17, 2025 - Mossfire Valley
Apr 17, 2025 - Memorial to Folly
Apr 17, 2025 - Llanowar Wastes
Apr 17, 2025 - Kessig Wolf Run
Apr 17, 2025 - Karplusan Forest
Apr 17, 2025 - Isolated Chapel
Apr 17, 2025 - Irrigated Farmland
Apr 17, 2025 - Hinterland Harbor
Apr 17, 2025 - Haunted Mire
Apr 17, 2025 - Golgari Rot Farm
Apr 17, 2025 - Glacial Fortress
Apr 17, 2025 - Fortified Village
Apr 17, 2025 - Foreboding Landscape
Apr 17, 2025 - Flooded Grove
Apr 17, 2025 - Fetid Pools
Apr 17, 2025 - Fetid Heath
Apr 17, 2025 - Ferrous Lake
Apr 17, 2025 - Exotic Orchardtar
Apr 17, 2025 - Drownyard Temple
Apr 17, 2025 - Dreamroot Cascade
Apr 17, 2025 - Dragonskull Summit
Apr 17, 2025 - Deceptive Landscape
Apr 17, 2025 - Darkwater Catacombs
Apr 17, 2025 - Crypt of Agadeem
Apr 17, 2025 - Contaminated Aquifer
Apr 17, 2025 - Command Beacon
Apr 17, 2025 - Clifftop Retreat
Apr 17, 2025 - Cinder Glade
Apr 17, 2025 - Cephalid Coliseum
Apr 17, 2025 - Caves of Koilos
Apr 17, 2025 - Castle Embereth
Apr 17, 2025 - Castle Ardenvale
Apr 17, 2025 - Cascade Bluffs
Apr 17, 2025 - Canyon Slough
Apr 17, 2025 - Canopy Vista
Apr 17, 2025 - Bountiful Landscape
Apr 17, 2025 - Bojuka Bog
Apr 17, 2025 - Battlefield Forge
Apr 17, 2025 - Ash Barrens
Apr 16, 2025 - Adarkar Wastes
Apr 16, 2025 - Access Tunnel
Apr 16, 2025 - Command Tower
Apr 16, 2025 - Weathered Sentinels
Apr 16, 2025 - Wayfarer's Bauble
Apr 16, 2025 - Walking Bulwark
Apr 16, 2025 - Talisman of Progress
Apr 16, 2025 - Talisman of Impulse
Apr 16, 2025 - Talisman of Hierarchy
Apr 16, 2025 - Talisman of Creativity
Apr 16, 2025 - Talisman of Conviction
Apr 16, 2025 - Swiftfoot Boots
Apr 16, 2025 - Steel Hellkite
Apr 16, 2025 - Staff of Compleation
Apr 16, 2025 - Solemn Simulacrum
Apr 16, 2025 - Selesnya Signet
Apr 16, 2025 - Orzhov Signet
Apr 16, 2025 - Myr Battlesphere
Apr 16, 2025 - Millikin
Apr 16, 2025 - Izzet Signet
Apr 16, 2025 - Idol of Oblivion
Apr 16, 2025 - Fellwar Stone
Apr 16, 2025 - Dragon's Hoard
Apr 16, 2025 - Crashing Drawbridge
Apr 16, 2025 - Colfenor's Urn
Apr 16, 2025 - Boros Signet
Apr 16, 2025 - Blade of Selves
Apr 16, 2025 - Azorius Signet
Apr 16, 2025 - Sol Ring
Apr 16, 2025 - Arcane Signet
Apr 16, 2025 - Skullclamp
Apr 16, 2025 - Lightning Greaves
Apr 16, 2025 - Veyran, Voice of Duality
Apr 16, 2025 - Whirlwind of Thought
Apr 16, 2025 - Velomachus Lorehold
Apr 16, 2025 - Time Wipe
Apr 16, 2025 - Third Path Iconoclast
Apr 16, 2025 - Temur Ascendancy
Apr 16, 2025 - Skull Prophet
Apr 16, 2025 - Sidar Kondo of Jamuraa
Apr 16, 2025 - Shadrix Silverquill
Apr 16, 2025 - Sarkhan, Soul Aflame
Apr 16, 2025 - Putrefy
Apr 16, 2025 - Prismari Command
Apr 16, 2025 - Meren of Clan Nel Toth
Apr 16, 2025 - Magma Opus
Apr 16, 2025 - Lord of Extinction
Apr 16, 2025 - Kaya, Geist Hunter
Apr 16, 2025 - Jarad, Golgari Lich Lord
Apr 16, 2025 - Indulging Patrician
Apr 16, 2025 - Harbinger of the Hunt
Apr 16, 2025 - Grisly Salvage
Apr 16, 2025 - Faeburrow Elder
Apr 16, 2025 - Expressive Iteration
Apr 16, 2025 - Expansion
Apr 16, 2025 - Dragonlord Dromoka
Apr 16, 2025 - Dragonlord Atarka
Apr 16, 2025 - Despark
Apr 16, 2025 - Consuming Aberration
Apr 16, 2025 - Baral and Kari Zev
Apr 16, 2025 - Atarka, World Render
Apr 16, 2025 - Aron, Benalia's Ruin
Apr 16, 2025 - Anguished Unmaking
Apr 16, 2025 - Shadow Summoning
Apr 16, 2025 - Goblin Electromancer
Apr 16, 2025 - Casualties of War
Apr 16, 2025 - Casualties of War
Apr 16, 2025 - Colossal Grave-Reaver
Apr 16, 2025 - Zurgo Stormrender
Apr 16, 2025 - Ureni of the Unwritten
Apr 16, 2025 - Kotis, Sibsig Champion
Apr 16, 2025 - Felothar the Steadfast
Apr 16, 2025 - Eshki, Temur's Roar
Apr 16, 2025 - Elsha, Threefold Master
Apr 15, 2025 - Wall of Roots
Apr 15, 2025 - Wall of Blossoms
Apr 15, 2025 - Towering Titan
Apr 15, 2025 - Tower Defense
Apr 15, 2025 - Timeless Witness
Apr 15, 2025 - Tear Asunder
Apr 15, 2025 - Sylvan Caryatid
Apr 15, 2025 - Springbloom Druid
Apr 15, 2025 - Shigeki, Jukai Visionary
Apr 15, 2025 - Seedborn Muse
Apr 15, 2025 - Satyr Wayfinder
Apr 15, 2025 - Sakura-Tribe Elder
Apr 15, 2025 - Rampant Growth
Apr 15, 2025 - Overgrown Battlement
Apr 15, 2025 - Migration Path
Apr 15, 2025 - Kodama's Reach
Apr 15, 2025 - Jaddi Offshoot
Apr 15, 2025 - Hornet Nest
Apr 15, 2025 - Harrow
Apr 15, 2025 - Grapple with the Past
Apr 15, 2025 - Frontier Siege
Apr 15, 2025 - Farseek
Apr 15, 2025 - Elemental Bond
Apr 15, 2025 - Cultivate
Apr 15, 2025 - Crawling Sensation
Apr 15, 2025 - Conduit of Worlds
Apr 15, 2025 - Carven Caryatid
Apr 15, 2025 - Beast Within
Apr 15, 2025 - Axebane Guardian
Apr 15, 2025 - Avenger of Zendikar
Apr 15, 2025 - Assault Formation
Apr 15, 2025 - Arboreal Grazer
Apr 15, 2025 - Tree of Redemption
Apr 15, 2025 - Life from the Loam
Apr 15, 2025 - Will of the Sultai
Apr 15, 2025 - Steward of the Harvest
Apr 15, 2025 - Rampart Architect
Apr 15, 2025 - Floral Evoker
Apr 15, 2025 - Canopy Gargantuan
Apr 15, 2025 - Broodcaller Scourge
Apr 15, 2025 - Become the Avalanche
Apr 15, 2025 - Arbor Adherent
Apr 9, 2025 - Verix Bladewing
Apr 9, 2025 - Vengeful Ancestor
Apr 9, 2025 - Thunderbreak Regent
Apr 9, 2025 - Territorial Hellkite
Apr 9, 2025 - Tempt with Vengeance
Apr 9, 2025 - Taurean Mauler
Apr 9, 2025 - Stormbreath Dragon
Apr 9, 2025 - Storm's Wrath
Apr 9, 2025 - Storm-Kiln Artist
Apr 9, 2025 - Spit Flame
Apr 9, 2025 - Skarrgan Hellkite
Apr 9, 2025 - Siege-Gang Commander
Apr 9, 2025 - Shiny Impetus
Apr 9, 2025 - Scourge of the Throne
Apr 9, 2025 - Rapacious Dragon
Apr 9, 2025 - Opportunistic Dragon
Apr 9, 2025 - Ogre Battledriver
Apr 9, 2025 - Nogi, Draco-Zealot
Apr 9, 2025 - Nesting Dragon
Apr 9, 2025 - Manaform Hellkite
Apr 9, 2025 - Loyal Apprentice
Apr 9, 2025 - Leyline Tyrant
Apr 9, 2025 - Legion Warboss
Apr 9, 2025 - Lathliss, Dragon Queen
Apr 9, 2025 - Hellkite Courser
Apr 9, 2025 - Guttersnipe
Apr 9, 2025 - Grenzo, Havoc Raiser
Apr 9, 2025 - Glorybringer
Apr 9, 2025 - Faithless Looting
Apr 9, 2025 - Electrodominance
Apr 9, 2025 - Dragonmaster Outcast
Apr 9, 2025 - Dragonlord's Servant
Apr 9, 2025 - Curse of Opulence
Apr 9, 2025 - Chaos Warp
Apr 9, 2025 - Blasphemous Act
Apr 9, 2025 - Big Score
Apr 9, 2025 - Beetleback Chief
Apr 9, 2025 - Abrade
Apr 9, 2025 - Young Pyromancer
Apr 9, 2025 - Dragon Tempest
Apr 9, 2025 - Zenith Festival
Apr 9, 2025 - Will of the Jeskai
Apr 9, 2025 - Transforming Flourish
Apr 9, 2025 - Thundermane Dragon
Apr 9, 2025 - Redoubled Stormsinger
Apr 9, 2025 - Parapet Thrasher
Apr 9, 2025 - Infantry Shield
Apr 9, 2025 - Goldlust Triad
Apr 9, 2025 - Caldera Pyremaw
Apr 9, 2025 - Zenith Festival
Apr 9, 2025 - Will of the Jeskai
Apr 9, 2025 - Transforming Flourish
Apr 9, 2025 - Thundermane Dragon
Apr 9, 2025 - Redoubled Stormsinger
Apr 9, 2025 - Parapet Thrasher
Apr 9, 2025 - Infantry Shield
Apr 9, 2025 - Goldlust Triad
Apr 9, 2025 - Caldera Pyremaw
Apr 7, 2025 - Woe Strider
Apr 7, 2025 - Wall of Limbs
Apr 7, 2025 - Viscera Seer
Apr 7, 2025 - Victimize
Apr 7, 2025 - Reassembling Skeleton
Apr 7, 2025 - Stitcher's Supplier
Apr 7, 2025 - Phyrexian Reclamation
Apr 7, 2025 - Ophiomancer
Apr 7, 2025 - Ob Nixilis, the Fallen
Apr 7, 2025 - Noxious Gearhulk
Apr 7, 2025 - Necropolis Fiend
Apr 7, 2025 - Necromantic Selection
Apr 7, 2025 - Morbid Opportunist
Apr 7, 2025 - Mindblade Render
Apr 7, 2025 - Lord of the Forsaken
Apr 7, 2025 - Living Death
Apr 7, 2025 - Lethal Scheme
Apr 7, 2025 - Infernal Grasp
Apr 7, 2025 - Gix, Yawgmoth Praetor
Apr 7, 2025 - Feed the Swarm
Apr 7, 2025 - Disciple of Bolas
Apr 7, 2025 - Deadly Dispute
Apr 7, 2025 - Dauthi Voidwalker
Apr 7, 2025 - Chittering Witch
Apr 7, 2025 - Blight Pile
Apr 7, 2025 - Bitter Triumph
Apr 7, 2025 - Behind the Scenes
Apr 7, 2025 - Bastion of Remembrance
Apr 7, 2025 - Gravecrawler
Apr 7, 2025 - Within Range
Apr 7, 2025 - Will of the Abzan
Apr 7, 2025 - Welcome the Dead
Apr 7, 2025 - Tip the Scales
Apr 7, 2025 - Teval's Judgment
Apr 7, 2025 - Jaws of Defeat
Apr 7, 2025 - Bone Devourer
Apr 7, 2025 - Within Range
Apr 7, 2025 - Will of the Abzan
Apr 7, 2025 - Welcome the Dead
Apr 7, 2025 - Tip the Scales
Apr 7, 2025 - Teval's Judgment
Apr 7, 2025 - Teval's Judgment
Apr 7, 2025 - Jaws of Defeat
Apr 7, 2025 - Bone Devourer
Apr 6, 2025 - Wonder
Apr 6, 2025 - Treasure Cruise
Apr 6, 2025 - Think Twice
Apr 6, 2025 - Sublime Epiphany
Apr 6, 2025 - River Kelpie
Apr 6, 2025 - Rite of Replication
Apr 6, 2025 - Reality Shift
Apr 6, 2025 - Rapid Hybridization
Apr 6, 2025 - Preordain
Apr 6, 2025 - Ponder
Apr 6, 2025 - Opt
Apr 6, 2025 - Keiga, the Tide Star
Apr 6, 2025 - Hedron Crab
Apr 6, 2025 - Haughty Djinn
Apr 6, 2025 - Frantic Search
Apr 6, 2025 - Forbidden Alchemy
Apr 6, 2025 - Draconic Lore
Apr 6, 2025 - Deep Analysis
Apr 6, 2025 - Curse of the Swine
Apr 6, 2025 - Consider
Apr 6, 2025 - Compulsive Research
Apr 6, 2025 - Baral's Expertise
Apr 6, 2025 - Archmage Emeritus
Apr 5, 2025 - Ancestral Vision
Apr 5, 2025 - Amphin Mutineer
Apr 5, 2025 - Narset's Reversal
Apr 5, 2025 - Voracious Bibliophile
Apr 5, 2025 - Transcendent Dragon
Apr 5, 2025 - Hammerhead Tyrant
Apr 5, 2025 - Diviner of Mist
Apr 5, 2025 - Deceptive Frostkite
Apr 5, 2025 - Adaptive Training Post
Apr 5, 2025 - Will of the Temur
Apr 5, 2025 - Will of the Temur
Apr 5, 2025 - Voracious Bibliophile
Apr 5, 2025 - Transcendent Dragon
Apr 5, 2025 - Hammerhead Tyrant
Apr 5, 2025 - Diviner of Mist
Apr 5, 2025 - Deceptive Frostkite
Apr 5, 2025 - Adaptive Training Post
Apr 5, 2025 - Zetalpa, Primal Dawn
Apr 5, 2025 - Wingmantle Chaplain
Apr 5, 2025 - Welcoming Vampire
Apr 5, 2025 - Wall of Reverence
Apr 5, 2025 - Wall of Omens
Apr 5, 2025 - Wakestone Gargoyle
Apr 5, 2025 - Twilight Drover
Apr 5, 2025 - Tocasia's Welcome
Apr 5, 2025 - Swords to Plowshares
Apr 5, 2025 - Sun Titan
Apr 5, 2025 - Stroke of Midnight
Apr 5, 2025 - Slaughter The Strong
Apr 2, 2025 - Selfless Spirit
Apr 2, 2025 - Rhox Faithmender
Apr 2, 2025 - Release the Dogs
Apr 2, 2025 - Nyx-Fleece Ram
Apr 2, 2025 - Monastery Mentor
Apr 2, 2025 - Mangara, the Diplomat
Apr 2, 2025 - Lingering Souls
Apr 2, 2025 - Legion Loyalty
Apr 2, 2025 - Indomitable Ancients
Apr 2, 2025 - Hour of Reckoning
Apr 2, 2025 - Hero of the Bladehold
Apr 2, 2025 - Grand Crescendo
Apr 2, 2025 - Goldnight Commander
Apr 2, 2025 - Ghostly Prison
Apr 2, 2025 - Expel the Interlopers
Apr 2, 2025 - Emeria Angel
Apr 2, 2025 - Divine Visitation
Apr 2, 2025 - Dismantling Wave
Apr 2, 2025 - Commander's Insignia
Apr 2, 2025 - Angel of Invention
Apr 2, 2025 - Vanquish the Horde
Apr 2, 2025 - Will of the Mardu
Apr 2, 2025 - Tempest Technique
Apr 2, 2025 - Reunion of the House
Apr 2, 2025 - Aligned Heart
Apr 2, 2025 - Ainok Strike Leader
Apr 2, 2025 - Will of the Mardu
Apr 2, 2025 - Tempest Technique
Apr 2, 2025 - Reunion of the House
Apr 2, 2025 - Ironwill Forger
Apr 2, 2025 - Aligned Heart
Apr 1, 2025 - Ainok Strike Leader
Mar 18, 2025 - Betor, Ancestor's Voice

Teval, the Balanced Scale

    1 B G U
Legendary Creature - Spirit Dragon

Flying

Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.

Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.

illus. Chris Rahn # 8/50

Betor, Ancestor's Voice

    2 W B G
Legendary Creature - Spirit Dragon

Flying, lifelink

At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.

illus. Lius Lasahido # 1/50

Ainok Strike Leader

    1 W
Creature - Dog Warrior

Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.

Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.

When dalkovans need protecting, all respond.

illus. # 11/50

Aligned Heart

    2 W
Enchantment

Flurry - Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn)

When hearts and minds align, so too do actions.

illus. Aurore Folny # 12/50

Ironwill Forger

    3 W
Creature - Orc Artificer

Lieutenant - At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn.

(Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat)

illus. Konstantin Porubov # 13/50

Protector of the Wastes

    4 W W
Creature - Dragon

Flying

When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players.

4W: Monstrosity 3. If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

illus. Zezhou Chen # 14/50

Reunion of the House

    5 W W
Sorcery

Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.

"We stand or fall as a family. All of us." -Betor

illus. Quintin Gleim # 15/50

Tempest Technique

    3 W
Enchantment - Aura

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)

Enchant creature you control

Enchanted creature gets +1/+1 for each enchantment you control.

illus. Nino Vecia # 16/50

Will of the Mardu

    2 W
Instant

Choose on. If you control a commander as you cast this spell, you may choose both instead.

-Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.

-Will of the Mardu deals damage to target creature equal to the number of creatures you control.

illus. Tuan Duong Chu # 17/50

Ainok Strike Leader

    1 W
Creature - Dog Warrior

Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.

Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.

When dalkovans need protecting, all respond.

illus. Alexander Mokhov # 51/50

Aligned Heart

    2 W
Enchantment

Flurry - Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn)

When hearts and minds align, so too do actions.

illus. Aurore Folny # 52/50

Protector of the Wastes

    4 W W
Creature - Dragon

Flying

When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players.

4W: Monstrosity 3. If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

illus. Zezhou Chen # 54/50

Reunion of the House

    5 W W
Sorcery

Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.

"We stand or fall as a family. All of us." -Betor

illus. Quintin Gleim # 55/50

Tempest Technique

    3 W
Enchantment - Aura

Storm

Enchant creature you control

Enchanted creature gets +1/+1 for each enchantment you control.

illus. Nino Vecia # 56/50

Will of the Mardu

    2 W
Instant

Choose on. If you control a commander as you cast this spell, you may choose both instead.

-Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.

-Will of the Mardu deals damage to target creature equal to the number of creatures you control.

illus. Tuan Duong Chu # 57/50

Vanquish the Horde

    6 W W
Sorcery

This spell costs 1 less to cast for each creature on the battlefield.

Destroy all creatures.

"Remind Zurgo that the Abzan will not tolerate his marauders. If the Mardu wish to trespass, then I encourage him to face my blade himself." -Felothar, khan of the Abzan

illus. Johann Bodin # 91/50

Adeline, Resplendent Cathar

    1 W W
Legendary Creature - Human Knight

Vigilance

Adeline's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

illus. Bryan Sola # 108/50

Angel of Invention

    3 W W
Creature - Angel

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1

illus. Volkan Baga # 109/50

Baldin, Century Herdmaster

    4 W W
Legendary Creature - Human Warrior

During your turn, each creature assigns combat damage equal to its toughness rather than its power.

Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.

illus. Zoltan Boros # 110/50

Commander's Insignia

    2 W W
Enchantment

Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.

At the general's triumphant return, renewed strength surged through the soldiers' ranks.

illus. Anastasia Ovchinnikova # 111/50

Dismantling Wave

    2 W
Sorcery

For each opponent, destroy up to one target artifact or enchantment that player controls.

Cycling 6WW (6WW, Discard this card. Draw a card.)

When you cycle this cards, destroy all artifacts and enchantments.

illus. Raoul Vitale # 112/50

Divine Visitation

    3 W W
Enchantment

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

The angels appreciated the offer but politely declined to eat any birdseed.

illus. Victor Adame Minguez # 113/50

Emeria Angel

    2 W W
Creature - Angel

Flying

Landfall - Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

When the earth shudders, the sky overflows.

illus. Jim Murray # 114/50

Expel the Interlopers

    3 W W
Sorcery

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

When a redcap raid threatened the Grand Ball at Delverhaugh, Goddric had no choice but to reveal his true identity and douse the invaders in dragonfire.

illus. Andreas Zafiratos # 115/50

Ghostly Prison

    2 W
Enchantment

Creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.

"May the memory of our fallen heroes ensnare the violent hearts of lesser men." -Great Threshold of Monserkat inscription

illus. Wayne England # 116/50

Goldnight Commander

    3 W
Creature - Human Cleric Soldier

Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.

"One faith, but many hands in victory."

illus. Chris Rahn # 117/50

Grand Crescendo

    X W W
Instant

Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.

The roar of applause drowned out the melee raging in the lobby.

illus. Raluca Marinescu # 118/50

Hero of the Bladehold

    2 W W
Creature - Human Knight

Battle Cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.

illus. Steven Belledin # 119/50

Hour of Reckoning

    4 W W W
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Destroy all nontoken creatures.

Those who are chosen do not doubt. Those who remain do not lament.

illus. Joseph Meehan # 120/50

Indomitable Ancients

    2 W W
Creature - Treefolk Warrior

"Odum and Broadbark were the only beings mighty enough to challenge the giant Moran the Destroyer. Their battle lasted a hundred dawns, until Moran became so exhausted that he fell into namesleep. He awoke as Moran the Gardener." -The Tale of Odum and Broadbark

illus. Pete Venters # 121/50

Legion Loyalty

    6 W W
Enchantment

Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at the end of combat.)

illus. Michal Ivan # 122/50

Lingering Souls

    2 W
Sorcery

Create two 1/1 white Spirit creature tokens with flying.

Flashback 1B (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.

illus. John Stanko # 123/50

Mangara, the Diplomat

    3 W
Legendary Creature - Human Cleric

Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.

Whenever an opponent casts their second spell each turn, draw a card.

illus. Howard Lyon # 124/50

Monastery Mentor

    2 W
Creature - Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

"Speak little. Do much."

illus. Magali Villeneuve # 125/50

Nyx-Fleece Ram

    1 W
Enchantment Creature - Sheep

At the beginning of your upkeep, you gain 1 life.

The gods are fascinated by innocence, perhaps because it's a quality they themselves lack.

illus. Hasani Claxton # 126/50

Release the Dogs

    3 W
Sorcery

Create four 1/1 white Dog creature tokens.

They charge into battle and out for their morning walk with the same exuberance.

illus. Jason Kang # 127/50

Rhox Faithmender

    3 W
Creature - Rhino Monk

Lifelink

If you would gain life, you gain twice that much life instead.

Rhoxes who live long enough to retire from war lend support with their extensive knowledge of combat injuries.

illus. Wesley Burt # 128/50

Selfless Spirit

    1 W
Creature - Spirit Cleric

Flying

Sacrifice this creature: Creatures you control gain indestructible until end of turn.

"There is always more to give."

illus. Seb McKinnon # 129/50

Shalai, Voice of Plenty

    3 W
Legendary Creature - Angel

Flying

You, planeswalkers you control, and other creatures you control have hexproof.

4GG: Put a +1/+1 counter on each creature you control.

illus. Victor Adame Minguez # 130/50

Slaughter The Strong

    1 W W
Sorcery

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

"Cut the beasts out from under them and their strength is nothing." —Vona of Iedo, Butcher of Magan

illus. Randy Vargas # 131/50

Stroke of Midnight

    2 W
Instant

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

The assembled partygoers fell silent and stared. As the helmet came to a clattering stop, the only sound was Ash's distant footsteps.

illus. Julia Metzger # 132/50

Sun Titan

    4 W W
Creature - Giant

Vigilance

Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

illus. Todd Lockwood # 133/50

Swords to Plowshares

    W
Instant

Exile target creature. Its controller gains life equal to its power.

"The arc of my blade has carved a path of light for the peace that will follow."

illus. Jesper Ejsing # 134/50

Tocasia's Welcome

    2 W
Enchantment

Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

"Your father was a dear friend to whom I owe much. He wanted me to look after you, to care for you should something happen to him."

illus. Johan Grenier # 135/50

Twilight Drover

    2 W
Creature - Spirit

Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature.

2W, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.

illus. Dave Allsop # 136/50

Wakestone Gargoyle

    3 W
Creature - Gargoyle

1W: Creatures you control with defender can attack this turn as though they didn't have defender.

Its pulsating cry shatters bonds of iron, granite, and servitude.

illus. Jim Murray # 137/50

Wall of Omens

    1 W
Creature - Wall

Defender

When this creature enters, draw a card.

"I search for a vision of Zendikar that does not include the Eldrazi." —Expedition journal entry

illus. James Paick # 138/50

Wall of Reverence

    3 W
Creature - Spirit Wall

Defender, flying

At the beginning of your end step, you may gain life equal to the power of target creature you control.

The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.

illus. Wayne Reynolds # 139/50

Welcoming Vampire

    2 W
Creature - Vampire

Flying

Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

From the moment they arrived, wedding guests were met with a pageant of wealth and excess.

illus. Lorenzo Mastroianni # 140/50

Wingmantle Chaplain

    3 W
Creature - Human Cleric

Defender

When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.

Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.

illus. Miranda Meeks # 141/50

Zetalpa, Primal Dawn

    6 W W
Legendary Creature - Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

illus. Chris Rallis # 142/50

Adaptive Training Post

    2 U
Artifact

Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.

Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.

illus. Ben Maier # 18/50

Deceptive Frostkite

    U U
Creature - Dragon

Flying

You may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying

"That's not a dragon. Can't be. It's too small, isn't it?" —Askar, Temur scout, last words

illus. Artist: Josu Solano # 19/50

Diviner of Mist

    4 U
Creature - Dragon

Flying

Whenever this creature attacks, mill four cards. You may cast an instant or sorcery spell from your graveyard with mana value 4 or less without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

illus. Lorenzo Mastroianni # 20/50

Hammerhead Tyrant

    4 U U
Creature - Dragon

Flying

Whenever you cast a spell, return up to one target nonland permanent an opponent controls with mana value less than or equal to that spell's mana value to its owner's hand.

Without subjects, but a tyrant nonetheless.

illus. Xavier Ribeiro # 21/50

Transcendent Dragon

    4 U U
Creature - Dragon

Flying

When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.

illus. Diego Gisbert # 22/50

Voracious Bibliophile

    3 U
Creature - Dragon

Flying, vigilance

Whenever you cast a spell with one or more targets, draw that many cards.

Finding all of the lost Jeskai archives was merely the first step to restoration. Wresting them from their draconic keeper proved much more challenging.

illus. Camille Alquier # 23/50

Will of the Temur

    5 U
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.

• Target player draws cards equal to the greatest mana value among permanents you control.

illus. Irina Nordsol # 24/50

Will of the Temur

    5 U
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.

• Target player draws cards equal to the greatest mana value among permanents you control.

illus. Irina Nordsol # 64/50

Adaptive Training Post

    2 U
Artifact

Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.

Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.

illus. Ben Maier # 58/50

Deceptive Frostkite

    U U
Creature - Dragon

Flying

You may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying.

"That's not a dragon. Can't be. It's too small, isn't it?" —Askar, Temur scout, last words

illus. Josu Solano # 59/50

Diviner of Mist

    4 U
Creature - Dragon

Flying

Whenever this creature attacks, mill four cards. You may cast an instant or sorcery spell from your graveyard with mana value 4 or less without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

illus. Lorenzo Mastroianni # 60/50

Hammerhead Tyrant

    4 U U
Creature - Dragon

Flying

Whenever you cast a spell, return up to one target nonland permanent an opponent controls with mana value less than or equal to that spell's mana value to its owner's hand.

Without subjects, but a tyrant nonetheless.

illus. Xavier Ribeiro # 61/50

Transcendent Dragon

    4 U U
Creature - Dragon

Flash

Flying

When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.

illus. Diego Gisbert # 62/50

Voracious Bibliophile

    5 U
Creature - Dragon

Flying, vigilance

Whenever you cast a spell with one or more targets, draw that many cards.

Finding all of the lost Jeskai archives was merely the first step to restoration. Wresting them from their draconic keeper proved much more challenging.

illus. Camille Alquier # 63/50

Narset's Reversal

    U U
Instant

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

"For every problem, a thousand answers. For every answer, a thousand branching consequences."

illus. Nathaniel Himawan # 92/50

Amphin Mutineer

    3 U
Creature - Salamander Pirate

When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.

Encore 4UU (4UU, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

illus. Nicholas Gregory # 143/50

Ancestral Vision

Sorcery

Suspend 4—U (Rather than cast this card from your hand, pay U and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Target player draws three cards.

illus. John Avon # 144/50

Archmage Emeritus

    2 U U
Creature - Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.

illus. Caio Monteiro # 145/50

Baral's Expertise

    3 U U
Sorcery

Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a spell with mana value 4 or less from your hand without paying its mana cost.

"Get out of my way."

illus. Todd Lockwood # 146/50

Compulsive Research

    2 U
Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

illus. Sara Winters # 147/50

Consider

    U
Instant

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.

Ivold gasped in surprise. Either a very strange insect had crawled onto one of the lenses or he was seeing geists at last!

illus. Zezhou Chen # 148/50

Curse of the Swine

    X U U
Sorcery

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Another imminent battle subsided in busy snuffling and carefree rooting.

illus. James Ryman # 149/50

Deep Analysis

    3 U
Sorcery

Target player draws two cards.

Flashback—1B, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"No fact escapes me. Why do you think you can?"

illus. Jesper Ejsing # 150/50

Draconic Lore

    5 U
Instant

This spell costs 2 less to cast if you control a Dragon.

Draw three cards.

The wyrmling studied the ancient carvings and dreamed of a day when her own exploits would be immortalized in stone.

illus. Tom Babbey # 151/50

Forbidden Alchemy

    2 U
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback 6B (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. David Rapoza # 152/50

Frantic Search

    2 U
Instant

Draw two cards, then discard two cards. Untap up to three lands.

It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.

illus. Mitchell Malloy # 153/50

Haughty Djinn

    1 U U
Creature - Djinn

Flying

Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.

Instant and sorcery spells you cast cost 1 less to cast.

"I adore your outfit. It's so . . . rustic."

illus. Mike Jordana # 154/50

Hedron Crab

    U
Creature - Crab

Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)

Hedrons perplex minds both great and small.

illus. Jesper Ejsing # 155/50

Keiga, the Tide Star

    5 U
Legendary Creature - Dragon Spirit

Flying

When Keiga dies, gain control of target creature.

The pull of the tide star holds eternal sway.

illus. Ittoku # 156/50

Lier, Disciple of the Drowned

    3 U U
Legendary Creature - Human Wizard

Spells can't be countered.

Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.

Beneath the waves, lost gods stir in their slumber.

illus. Ekaterina Burmak # 157/50

Opt

    U
Instant

Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Draw a card.

"It's easy to anticipate Captain Storm's orders: take the more dangerous route."

illus. Craig J Spearing # 158/50

Ponder

    U
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

Tomorrow belongs to those who prepare for it today.

illus. Dan Murayama Scott # 159/50

Preordain

    U
Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

illus. Svetlin Velinov # 161/50

Rapid Hybridization

    U
Instant

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

"From the day we are born, we do our best to survive. We fight. We run. We fear. But we cannot protect ourselves from change." —Ark, lizardfolk blacksmith

illus. Mike Bierek # 162/50

Reality Shift

    1 U
Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

illus. Howard Lyon # 163/50

Reflections of Littjara

    4 U
Enchantment

As this enchantment enters, choose a creature type.

Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

The masks float downstream toward the Mirrorlake, where faces arise to wear them.

illus. Aaron Miller # 164/50

Rite of Replication

    2 U U
Sorcery

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

illus. Matt Cavotta # 165/50

River Kelpie

    3 U U
Creature - Beast

Whenever this creature or another permanent enters from a graveyard, draw a card.

Whenever a player casts a spell from a graveyard, draw a card.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

illus. Jeff Easley # 166/50

Sublime Epiphany

    4 U U
Instant

Choose one or more —

• Counter target spell.

• Counter target activated or triggered ability.

• Return target nonland permanent to its owner's hand.

• Create a token that's a copy of target creature you control.

• Target player draws a card.

illus. Lindsey Look # 167/50

Think Twice

    1 U
Instant

Draw a card.

Flashback 2B (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Either I know just the spell I need, or I'm about to."

illus. Anthony Francisco # 168/50

Treasure Cruise

    7 U
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Draw three cards.

Countless delights drift on the surface while dark schemes run below.

illus. Cynthia Sheppard # 169/50

Wonder

    3 U
Creature - Incarnation

Flying

As long as this card is in your graveyard and you control an Island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." —Scroll of Beginnings

illus. Rebecca Guay # 170/50

Afterlife from the Loam

    5 B B B
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.

illus. Johann Bodin # 25/50

Bone Devourer

    3 B
Creature - Dragon

Flash

Flying

This creature enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn.

When this creature dies, you draw X cards and you lose X life, where X is the number of +1/+1 counters on it.

illus. Diana Franco # 26/50

Jaws of Defeat

    3 B
Enchantment

Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.

"The Jeskai like talking about their Way? Let's see them talk their way out of this dilemma." —Girdah, Abzan beastrider

illus. Andreas Zafiratos # 27/50

Teval's Judgment

    2 B
Enchantment

Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn —

• Draw a card.

• Create a Treasure token.

• Create a 2/2 black Zombie Druid creature token.

illus. Alix Branwyn # 28/50

Teval's Judgment

    2 B
Enchantment

Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn —

• Draw a card.

• Create a Treasure token.

• Create a 2/2 black Zombie Druid creature token.

illus. Alix Branwyn # 28/50

Tip the Scales

    2 B
Sorcery

Sacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness.

"Remember, wait till they're near the top. We don't just want them gone—we want them demoralized." —Vennra, earthcarver tactician

illus. Volkan Baga # 29/50

Welcome the Dead

    3 B
Sorcery

Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn.

Flashback 5B (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Ioannis Fiore # 30/50

Will of the Abzan

    3 B
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.

• Return target creature card from your graveyard to the battlefield.

illus. Yigit Koroglu # 31/50

Within Range

    3 B
Enchantment

When this enchantment enters, create two 1/1 red Warrior creature tokens.

Whenever you attack, each opponent loses life equal to the number of creatures attacking them.

illus. Hector Ortiz # 32/50

Afterlife from the Loam

    5 B B B
Sorcery

Delve

For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.

illus. Johann Bodin # 65/50

Bone Devourer

    3 B
Creature - Dragon

Flash

Flying

This creature enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn.

When this creature dies, you draw X cards and you lose X life, where X is the number of +1/+1 counters on it.

illus. Diana Franco # 66/50

Jaws of Defeat

    3 B
Enchantment

Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.

"The Jeskai like talking about their Way? Let's see them talk their way out of this dilemma." —Girdah, Abzan beastrider

illus. Andreas Zafiratos # 67/50

Teval's Judgment

    2 B
Enchantment

Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn —

• Draw a card.

• Create a Treasure token.

• Create a 2/2 black Zombie Druid creature token.

illus. Alix Branwyn # 68/50

Tip the Scales

    2 B
Sorcery

Sacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness.

"Remember, wait till they're near the top. We don't just want them gone—we want them demoralized." —Vennra, earthcarver tactician

illus. Volkan Baga # 69/50

Welcome the Dead

    3 B
Sorcery

Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn.

Flashback 5B

illus. Joannis Fiore # 70/50

Will of the Abzan

    3 B
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.

• Return target creature card from your graveyard to the battlefield.

illus. Yigit Koroglu # 71/50

Within Range

    3 B
Enchantment

When this enchantment enters, create two 1/1 red Warrior creature tokens.

Whenever you attack, each opponent loses life equal to the number of creatures attacking them.

illus. Hector Ortiz # 72/50

Gravecrawler

    B
Creature - Zombie

This creature can't block.

You may cast this card from your graveyard as long as you control a Zombie.

"Jade-touched, wisteria-crowned, with gifts of gold and the Harvest's blessing, return this honored one to us as sibsig." —Priests' chant

illus. Danny Schwartz # 93/50

Bastion of Remembrance

    2 B
Enchantment

When this enchantment enters, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

Lives taken are lives not easily forgotten.

illus. Volkan Baga # 171/50

Behind the Scenes

    2 B
Enchantment

Creatures you control have skulk. (They can't be blocked by creatures with greater power.)

4W: Creatures you control get +1/+1 until end of turn.

It does no good to bar the gate when the enemy is already inside.

illus. David Gaillet # 172/50

Bitter Triumph

    1 B
Instant

As an additional cost to cast this spell, discard a card or pay 3 life.

Destroy target creature or planeswalker.

Though he wept at Inti's death, Caparocti's eyes were keen, and his spear pierced cleanly through Clavileño's tainted heart.

illus. Danato Giancola # 173/50

Blight Pile

    1 B
Creature - Phyrexian

Defender

2B, T: Each opponent loses X life, where X is the number of creatures with defender you control.

"Keep your distance. It may be broken, but it's far from benign." —Stenn

illus. Olivier Bernard # 174/50

Chittering Witch

    3 B
Creature - Human Warlock

When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.

1B, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

illus. Winona Nelson # 175/50

Dauthi Voidwalker

    B B
Creature - Dauthi Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.)

If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.

T, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

illus. Sidharth Chaturvedi # 176/50

Deadly Dispute

    1 B
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")

illus. Irina Nordsol # 177/50

Disciple of Bolas

    3 B
Creature - Human Wizard

When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

"Lord Bolas has shown me how each miserable little life holds untold resources."

illus. Slawomir Maniak # 178/50

Eliminate the Competition

    4 B
Sorcery

As an additional cost to cast this spell, sacrifice X creatures.

Destroy X target creatures.

Open hostilities are strictly forbidden at the Inventors' Fair, but "accidents" still happen.

illus. Joseph Meehan # 179/50

Feed the Swarm

    1 B
Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

"On vile wings and bloody wind, the swarm will rise." —Skyclave inscription

illus. Andrey Kuzinskiy # 180/50

Gix, Yawgmoth Praetor

    1 B B
Legendary Creature - Phyrexian Praetor

Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.

4BBB, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.

illus. Anna Podedworna # 181/50

Infernal Grasp

    1 B
Instant

Destroy target creature. You lose 2 life.

Ancient evils dwell within the burning chasm called the Ashmouth, ever ready to devour those foolish enough to travel alone.

illus. Naomi Baker # 182/50

Lethal Scheme

    2 B B
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

illus. Tuan Duong Chu # 184/50

Junji, the Midnight Sky

    183
Legendary Creature - Dragon Spirit

Flying, menace

When Junji dies, choose one —

• Each opponent discards two cards and loses 2 life.

• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.

illus. Chase Stone # 183/50

Living Death

    3 B B
Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

illus. Mark Winters # 185/50

Lord of the Forsaken

    4 B B
Creature - Demon

Flying, trample

B, Sacrifice another creature: Target player mills three cards.

Pay 1 life: Add C. Spend this mana only to cast a spell from your graveyard.

illus. Kekai Kotaki # 186/50

Mindblade Render

    1 B
Creature - Azra Warrior

Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.

"There will be no secrets between us . . . like it or not."

illus. Mitchell Malloy # 187/50

Morbid Opportunist

    2 B
Creature - Human Rogue

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

On Innistrad, one person's windfall usually starts with another person lying face down in the mud.

illus. Tyler Walpole # 188/50

Necromantic Selection

    4 B B B
Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

It shambled from the cloud of ash and bone dust, undeterred by its own extinction.

illus. Dave Kendall # 189/50

Necropolis Fiend

    7 B B
Creature - Demon

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Flying

X, T, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

illus. Seb McKinnon # 190/50

Noxious Gearhulk

    4 B B
Artifact Creature - Construct

Menace

When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

illus. Lius Lasahido # 191/50

Ob Nixilis, the Fallen

    3 B B
Legendary Creature - Demon

Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.

His spark lost, he plots revenge upon the plane whose corrupting mana fractured his soul.

illus. Jason Felix # 192/50

Ophiomancer

    2 B
Creature - Human Shaman

At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.

illus. John Stanko # 193/50

Phyrexian Reclamation

    B
Enchantment

1B, Pay 2 life: Return target creature card from your graveyard to your hand.

Death is no excuse to stop working

illus. RK Post # 194/50

Stitcher's Supplier

    B
Creature - Zombie

When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)

No part goes to waste.

illus. Chris Seaman # 195/50

Reassembling Skeleton

    1 B
Creature - Skeleton Warrior

1B: Return this card from your graveyard to the battlefield tapped.

"If none of the bones are original, is it even the same skele—aaagh!" —Mort the Philosopher, last words

illus. Austin Hsu # 195/50

Tasigur, the Golden Fang

    5 B
Legendary Creature - Human Shaman

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

2 (G/U) (G/U): Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.

illus. Chris Rahn # 197/50

Victimize

    2 B
Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

"Die. But die knowing that your pathetic life will yield a great bounty for me." —Zul Ashur, lich lord

illus. Craig J Spearing # 198/50

Viscera Seer

    199
Creature - Vampire Wizard

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

In matters of life and death, he trusts his gut.

illus. John Stanko # 199/50

Wall of Limbs

    2 B
Creature - Zombie Wall

Defender

Whenever you gain life, put a +1/+1 counter on this creature.

5BB, Sacrifice this creature: Target player loses X life, where X is this creature's power.

illus. Yeong-Hao Han # 200/50

Woe Strider

    2 B
Creature - Horror

When this creature enters, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.

Escape—3BB, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with two +1/+1 counters on it.

illus. John Thacker # 201/50

Yahenni, Undying Partisan

    2 B
Legendary Creature - Aetherborn Vampire

Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.

Sacrifice another creature: Yahenni gains indestructible until end of turn.

"The time for subtlety is over, darling."

illus. Lius Lasahido # 202/50

Caldera Pyremaw

    3 R R
Creature - Dragon

Flying

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.

It's the reason monks gave up on mapping Qadat.

illus. Johann Bodin # 33/50

Goldlust Triad

    4 R
Creature - Dragon

Flying

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever this creature deals combat damage to a player, create a Treasure token.

illus. Arif Wijaya # 34/50

Infantry Shield

    2 R
Artifact - Equipment

Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Equip 2

illus. Xabi Gaztelua # 35/50

Parapet Thrasher

    2 R R
Creature - Dragon

Flying

Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —

• Destroy target artifact that opponent controls.

• This creature deals 4 damage to each other opponent.

• Exile the top card of your library. You may play it this turn.

illus. Cristi Balanescu # 36/50

Redoubled Stormsinger

    2 R
Creature - Orc Wizard

First strike

Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.

"Blink or don't. You'll get hit either way."

illus. Felipe Pagliuso # 37/50

Thundermane Dragon

    3 R
Creature - Dragon

Flying

You may look at the top card of your library any time.

You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.

illus. Slawomir Maniak # 38/50

Transforming Flourish

    2 R
Instant

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)

Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost.

illus. Xavier Ribeiro # 39/50

Will of the Jeskai

    3 R
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.

-Each player may discard their hand and draw five cards.

-Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

illus. Jessica Fong # 40/50

Zenith Festival

    X R R
Sorcery

Exile the top X cards of your library. You may play them until the end of your next turn.

Harmonize XRR (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)

illus. Ben Wootten # 41/50

Caldera Pyremaw

    3 R R
Creature - Dragon

Flying

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.

It's the reason monks gave up on mapping Qadat.

illus. Johann Bodin # 73/50

Goldlust Triad

    4 R
Creature - Dragon

Flying

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever this creature deals combat damage to a player, create a Treasure token.

illus. rif Wijaya # 74/50

Infantry Shield

    2 R
Artifact - Equipment

Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Equip 2

illus. Xabi Gaztelua # 75/50

Parapet Thrasher

    2 R R
Creature - Dragon

Flying

Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —

• Destroy target artifact that opponent controls.

• This creature deals 4 damage to each other opponent.

• Exile the top card of your library. You may play it this turn.

illus. Cristi Balanescu # 76/50

Redoubled Stormsinger

    2 R
Creature - Orc Wizard

First strike

Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.

"Blink or don't. You'll get hit either way."

illus. Felipe Pagliuso # 77/50

Thundermane Dragon

    3 R
Creature - Dragon

Flying

You may look at the top card of your library any time.

You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.

illus. Slawomir Maniak # 78/50

Transforming Flourish

    2 R
Instant

Demonstrate

Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost.

illus. Xavier Ribeiro # 79/50

Will of the Jeskai

    3 R
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Each player may discard their hand and draw five cards.

• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

illus. Jessica Fong # 80/50

Zenith Festival

    X R R
Sorcery

Exile the top X cards of your library. You may play them until the end of your next turn.

Harmonize XRR

illus. Ben Wootten # 81/50

Dragon Tempest

    1 R
Enchantment

Whenever a creature you control with flying enters, it gains haste until end of turn.

Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

illus. Camille Alquier # 94/50

Young Pyromancer

    1 R
Creature - Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

The hydrorats were soon eradicated from the monastery.

illus. Alessandra Pisano # 95/50

Abrade

    1 R
Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

The desert is a voracious beast, devouring both flesh and stone.

illus. Jonas De Ro # 203/50

Atsushi, the Blazing Sky

    2 R R
Legendary Creature - Dragon Spirit

Flying, trample

When Atsushi dies, choose one —

• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

• Create three Treasure tokens.

illus. Victor Adame Minguez # 204/50

Beetleback Chief

    2 R R
Creature - Goblin Warrior

When this creature enters, create two 1/1 red Goblin creature tokens.

Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.

illus. Lorenzo Mastroianni # 205/50

Big Score

    3 R
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "T, Sacrifice this token: Add one mana of any color.")

"Unimaginable riches? I assure you, I have a vivid imagination."

illus. Gaboleps # 206/50

Blasphemous Act

    8 R
Sorcery

This spell costs 1 less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

In the early days of Valley, desperate animalfolk harnessed the power of Calamity Beasts in ways that destroyed more than defended.

illus. Justine Cruz # 207/50

Chaos Warp

    2 R
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

illus. Trevor Claxton # 208/50

Curse of Opulence

    R
Enchantment - Aura Curse

Enchant player

Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")

Jingling coins beckon many an eager hand.

illus. Kieran Yanner # 209/50

Dragonlord's Servant

    1 R
Creature - Goblin Shaman

Dragon spells you cast cost 1 less to cast.

Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal.

illus. Steve Prescott # 210/50

Dragonmaster Outcast

    R
Creature - Human Shaman

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

"This world will be ruled by its rightful sovereigns, not these hideous pretenders."

illus. Raymond Swanland # 211/50

Electrodominance

    X R R
Instant

Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

"Basically, we turn a bunch of little lightnings into one big lightning."

illus. Dmitry Burmak # 212/50

Faithless Looting

    R
Sorcery

Draw two cards, then discard two cards.

Flashback 2R (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Gabor Szikszai # 213/50

Gadrak, the Crown-Scourge

    R
Legendary Creature - Dragon

Flying

Gadrak can't attack unless you control four or more artifacts.

At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")

illus. Daarken # 214/50

Glorybringer

    3 R R
Creature - Dragon

Flying, haste

You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

What the initiates face in the final trial is completely at Hazoret's discretion.

illus. Sam Burley # 215/50

Grenzo, Havoc Raiser

    R R
Legendary Creature - Goblin Rogue

Whenever a creature you control deals combat damage to a player, choose one —

• Goad target creature that player controls.

• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

"You burn. I'll pillage."

illus. Svetlin Velinov # 216/50

Guttersnipe

    2 R
Creature - Goblin Shaman

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

"Fire! Fire! Fire! What joy! What fire! Burn it all!"

illus. Andrey Kuzinskiy # 217/50

Hellkite Courser

    218
Creature - Dragon

Flying

When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.

The charge was heralded not by horns, but by the dragon's echoing roar.

illus. Caio Monteiro # 218/50

Lathliss, Dragon Queen

    4 R R
Legendary Creature - Dragon

Flying

Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.

1R: Dragons you control get +1/+0 until end of turn.

illus. Alex Konstad # 219/50

Legion Warboss

    2 R
Creature - Goblin Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

illus. Alex Konstad # 220/50

Leyline Tyrant

    2 R R
Creature - Dragon

Flying

You don't lose unspent red mana as steps and phases end.

When this creature dies, you may pay any amount of R. When you do, it deals that much damage to any target.

illus. Chase Stone # 221/50

Loyal Apprentice

    1 R
Creature - Human Artificer

Haste

Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

Those with knowledge are wise to listen to those with imagination.

illus. Joe Slucher # 222/50

Manaform Hellkite

    2 R R
Creature - Dragon

Flying

Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.

illus. Andrew Mar # 224/50

Nesting Dragon

    3 R R
Creature - Dragon

Flying

Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and ‘R: This token gets +1/+0 until end of turn.'"

illus. Jehan Choo # 225/50

Nogi, Draco-Zealot

    1 R R
Legendary Creature - Kobold Shaman

Dragon spells you cast cost 1 less to cast.

Whenever Nogi attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.

illus. Dmitry Burmak # 226/50

Ogre Battledriver

    2 R R
Creature - Ogre Warrior

Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn.

Ogres are driven by passion, rage, and another ogre standing behind them with a whip.

illus. Greg Staples # 227/50

Opportunistic Dragon

    2 R R
Creature - Dragon

Flying

When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.

illus. Chris Rahn # 228/50

Rapacious Dragon

    4 R
Creature - Dragon

Flying

When this creature enters, create two Treasure tokens. (They're artifacts with "T, Sacrifice this token: Add one mana of any color.")

illus. Johan Genier # 229/50

Scourge of the Throne

    4 R R
Creature - Dragon

Flying

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

illus. Michael Komarck # 230/50

Shiny Impetus

    2 R
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")

illus. Felipe Pagliuso # 231/50

Siege-Gang Commander

    3 R R
Creature - Goblin

When this creature enters, create three 1/1 red Goblin creature tokens.

1R, Sacrifice a Goblin: This creature deals 2 damage to any target.

"Ready . . . uh . . . fire!"

illus. Aaron Miller # 232/50

Skarrgan Hellkite

    3 R R
Creature - Dragon

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Flying

3R: This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.

illus. Svetlin Velinov # 233/50

Spit Flame

    2 R
Instant

Spit Flame deals 4 damage to target creature.

Whenever a Dragon you control enters, you may pay Red. If you do, return this card from your graveyard to your hand.

illus. Chris Rahn # 234/50

Storm-Kiln Artist

    3 R
Creature - Dwarf Shaman

This creature gets +1/+0 for each artifact you control.

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.(It's an artifact with "T, Sacrifice this token: add one mana of any color.")

A captured elemental makes for a potent, albeit unstable, power source.

illus. Manuel Castañón # 235/50

Storm's Wrath

    236
Sorcery

Storm's Wrath deals 4 damage to each creature and each planeswalker.

Distant thunder rumbled, a dread forewarning of Keranos's displeasure.

illus. Yeong-Hao Han # 236/50

Stormbreath Dragon

    3 R R
Creature - Dragon

Flying, haste, protection from white

5RR: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When this creature becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.

illus. Slawomir Maniak # 237/50

Taurean Mauler

    2 R
Creature - Shapeshifter

Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.

illus. Dominick Domingo # 238/50

Tempt with Vengeance

    X R
Sorcery

Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 redElemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.

illus. Ryan Barger # 239/50

Territorial Hellkite

    2 R R
Creature - Dragon

Flying, haste

At the beginning of combat on your turn, choose an opponent at random that this creature didn't attack during your last combat. This creature attacks that player this combat if able. If you can't choose an opponent this way, tap this creature.

illus. Jonas De Ro # 240/50

Thunderbreak Regent

    2 R R
Creature - Dragon

Flying

Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, this creature deals 3 damage to that player.

Attracting a dragon's attention may be the last mistake you make.

illus. Ryan Pancoast # 241/50

Vengeful Ancestor

    2 R R
Creature - Spirit Dragon

Flying

Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Whenever a goaded creature attacks, it deals 1 damage to its controller.

illus. Mark Zug # 242/50

Verix Bladewing

    2 R R
Legendary Creature - Dragon

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Flying

When Verix enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

illus. XiaoDi Jin # 243/50

Arbor Adherent

    3 G
Creature - Dog Druid

T: Add one mana of any color.

T: Add X mana of any one color, where X is the greatest toughness among other creatures you control.

"Many hands make light work! Or two hands and a trunk, as the case may be." —Sanzar, Kin-Tree Warden

illus. Christina Kraus # 42/50

Become the Avalanche

    4 G G
Sorcery

Draw a card for each creature you control with power 4 or greater. Then creatures you control get +X/+X until end of turn, where X is the number of cards in your hand.

"You had your warning. Now you get us." —Eshki Dragonclaw

illus. Slawomir Maniak # 43/50

Broodcaller Scourge

    5 G G
Creature - Dragon

Flying

Whenever one or more Dragons you control deal combat damage to a player, you may put a permanent card with mana value less than or equal to that damage from your hand onto the battlefield.

Younger dragons bow to its will, not out of respect, but out of fear.

illus. Loïc Canavaggia # 44/50

Canopy Gargantuan

    5 G G
Creature - Dragon

Flying, ward 2

At the beginning of your upkeep, put a number of +1/+1 counters on each other creature you control equal to that creature's toughness.

Its very presence forces nature to adapt.

illus. John Tedrick # 45/50

Floral Evoker

    2 G
Creature - Snake Druid

Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

G, Discard a creature card: Return target land card from your graveyard to the battlefield tapped.

"Death is a natural thing. It replenishes the land's energy and nourishes the growth of all life."

illus. Monztre # 46/50

Rampart Architect

    3 G
Creature - Elephant Advisor

Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender.

Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

illus. Eelis Kyttanen # 47/50

Steward of the Harvest

    3 G
Creature - Human Druid

When this creature enters, exile up to three target land cards from your graveyard.

Creatures you control have all activated abilities of all land cards exiled with this creature.

"Sleep, and return your energy to the lifepool. Sleep, and enrich the land for the next harvest."

illus. Marie Magny # 48/50

Will of the Sultai

    4 G
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.

• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.

illus. Cristi Balanescu # 49/50

Life from the Loam

    1 G
Sorcery

Return up to three target land cards from your graveyard to your hand.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

"On a good day, I am not Fangkeeper, war hero, or sibsig, but a farmer again." —Kotis, the Fangkeeper

illus. Carlos Palma Cruchaga # 96/50

Tree of Redemption

    3 R
Creature - Plant

Defender

T: Exchange your life total with this creature's toughness.

The Kin-Tree of Anafenza Mevak was the first recovered after Dromoka's reign, and it stands as a symbol of the Abzan's revival.

illus. Chris Rahn # 97/50

Arboreal Grazer

    G
Creature - Sloth Beast

Reach

When this creature enters, you may put a land card from your hand onto the battlefield tapped.

"We fight to stop a tyrant, but we also fight for the gentle creatures who have no concept of what befalls their world." —Vivien Reid

illus. Jason Rainville # 245/50

Assault Formation

    1 G
Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

G: Target creature with defender can attack this turn as though it didn't have defender.

2G: Creatures you control get +0/+1 until end of turn.

illus. Kieran Yanner # 246/50

Avenger of Zendikar

    5 G G
Creature - Elemental

When this creature enters, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

illus. Zoltan Boros & Gabor Szikszai # 247/50

Axebane Guardian

    2 G
Creature - Human Druid

Defender

T: Add X mana in any combination of colors, where X is the number of creatures you control with defender.

Only a worthy few are permitted within the sentient forest known as Axebane.

illus. Slawomir Maniak # 248/50

Beast Within

    2 G
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Monsters dwell in every heart. We only think civilization tames them." —Euphemia, Nexus watcher

illus. Jesper Ejsing # 249/50

Carven Caryatid

    1 G G
Creature - Spirit

Defender (This creature can't attack.)

When this creature enters, draw a card.

So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits.

illus. Jim Nelson # 250/50

Conduit of Worlds

    2 G G
Artifact

You may play lands from your graveyard.

T: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

illus. Jokubas Uogintas # 251/50

Crawling Sensation

    2 G
Enchantment

At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.

illus. Christopher Moeller # 252/50

Cultivate

    2 G
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

illus. Anthony Palumbo # 253/50

Elemental Bond

    2 G
Enchantment

Whenever a creature you control with power 3 or greater enters, draw a card.

"I want to help Zendikar. Show me the way." —Nissa Revane

illus. David Gaillet # 254/50

Farseek

    1 G
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

illus. Martina Pilcerova # 255/50

Frontier Siege

    3 G
Enchantment

As this enchantment enters, choose Khans or Dragons.

• Khans — At the beginning of each of your main phases, add GG.

• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.

illus. James Ryman # 256/50

Grapple with the Past

    1 G
Instant

Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Emrakul does not grant wishes. Desires simply align to her will.

illus. Howard Lyon # 257/50

Harrow

    2 G
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

No spot in nature is truly barren.

illus. Rob Alexander # 258/50

Hornet Nest

    2 G
Creature - Insect

Defender

Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch.

illus. Adam Paquette # 259/50

Jaddi Offshoot

    G
Creature - Plant

Defender

Landfall — Whenever a land you control enters, you gain 1 life.

On Murasa, even the trees grow trees.

illus. Daarken # 260/50

Kodama's Reach

    2 G
Sorcery - Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The land grows only where the kami will it." —Dosan the Falling Leaf

illus. John Avon # 261/50

Migration Path

    3 G
Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Cycling 2 (2, Discard this card: Draw a card.)

illus. Grzegorz Rutkowski # 262/50

Multani, Yavimaya's Avatar

    4 G G
Legendary Creature - Elemental Avatar

Reach, trample

Multani gets +1/+1 for each land you control and each land card in your graveyard.

1G, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.

illus. Ryan Yee # 263/50

Overgrown Battlement

    1 G
Creature - Wall

Defender

T: Add G for each creature you control with defender.

"Our enemy is nothing less than the end of all life. We shall not want for allies." —The War Diaries

illus. Frabz Vohwinkel # 264/50

Rampant Growth

    1 G
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

illus. Steven Belledin # 265/50

Sakura-Tribe Elder

    1 G
Creature - Snake Shaman

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

illus. Ted Galaday # 266/50

Satyr Wayfinder

    1 G
Creature - Satyr

When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

The first satyr to wake after a revel must search for the site of the next one.

illus. Steve Prescott # 267/50

Seedborn Muse

    3 G G
Creature - Spirit

Untap all permanents you control during each other player's untap step.

"She speaks with the purity of nature and walks with the boldness of the wilds. She is a reminder of a world untamed." —Kamahl, druid acolyte

illus. Ada, Rex # 268/50

Shigeki, Jukai Visionary

    1 G
Legendary Enchantment Creature - Snake Druid

1G, T, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.

ChannelXXGG, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.

illus. Anna Podedworna # 270/50

Springbloom Druid

    2 G
Creature - Elf Druid

When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

"New growth applies a healing poultice to wounds long scabbed over."

illus. Randy Gallegos # 271/50

Sylvan Caryatid

    1 G
Creature - Plant

Defender, hexproof

T: Add one mana of any color.

Those who enter the copse never leave. They find peace there and take root, becoming part of the ever-growing grove.

illus. Chase Stone # 272/50

Tear Asunder

    1 G
Instant

Kicker 1B (You may pay an additional 1Black as you cast this spell.)

Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.

No one knew why the spiritmongers were so enraged by Phyrexian technology, but it was a stroke of good luck for the Coalition.

illus. Dave Kendall # 273/50

Timeless Witness

    2 G G
Creature - Human Shaman

When this creature enters, return target card from your graveyard to your hand.

Eternalize 5GG (5GG , Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)

illus. Deruchenko Alexander # 274/50

Tower Defense

    1 G
Instant

Creatures you control get +0/+5 and gain reach until end of turn.

"We've been practicing for this all our lives. This is the final test!" —Korun Nar, Rubblebelt hunter

illus. Craig J. Spearing # 275/50

Towering Titan

    276
Creature - Giant

This creature enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control.

Sacrifice a creature with defender: All creatures gain trample until end of turn.

"Knock, knock."

illus. Victor Adame Minguez # 276/50

Wall of Blossoms

    1 G
Creature - Plant Wall

Defender

When this creature enters, draw a card

Each flower identical, every leaf and petal disturbingly exact.

illus. Heather Hudson # 277/50

Wall of Roots

    1 G
Creature - Plant Wall

Defender

Put a -0/-1 counter on this creature: Add Green. Activate only once each turn.

"Mana grows and changes like the roots of a plant. Like a plant, it must be nurtured." —Nissa Revane

illus. Matt Stewart # 278/50

Elsha, Threefold Master

    U R W
Legendary Creature - Djinn Monk

Trample

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess.

illus. Irina Nordsol # 2/50

Eshki, Temur's Roar

    G U R
Legendary Creature - Human Warrior

Whenever you cast a creature spell, put a +1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent.

illus. Billy Christian # 3/50

Felothar the Steadfast

    1 W B G
Legendary Creature - Human Warrior

Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.

3, T, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.

illus. Zoltan Boros # 4/50

Kotis, Sibsig Champion

    B G U
Legendary Creature - Zombie Warrior

Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs.

Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.

illus. Chris Rallis # 5/50

Neriv, Crackling Vanguard

    2 R W B
Legendary Creature - Spirit Dragon

Flying, deathtouch

When Neriv enters, create two 1/1 red Goblin creature tokens.

Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.

illus. Lucas Graciano # 6/50

Shiko and Narset, Unified

    1 U R W
Legendary Creature - Human Spirit Dragon

Flying, vigilance

Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.

For peace, lead by example.

illus. Chris Rallis # 7/50

Teval, the Balanced Scale

    1 B G U
Legendary Creature - Spirit Dragon

Flying

Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.

Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.

illus. Chris Rahn # 8/50

Ureni of the Unwritten

    4 G U R
Legendary Creature - Spirit Dragon

Flying, trample

Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

illus. Valera Lutfullina # 9/50

Zurgo Stormrender

    R W B
Legendary Creature - Orc Warrior

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)

Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.

illus. Lie Setiawan # 10/50

Colossal Grave-Reaver

    6 B G
Creature - Dragon

Flying

Whenever this creature enters or attacks, mill three cards.

Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.

illus. Bryan Sola # 50/50

Casualties of War

    2 B B G G
Sorcery

Choose one or more —

• Destroy target artifact.

• Destroy target creature.

• Destroy target enchantment.

• Destroy target land.

• Destroy target planeswalker.

illus. Nereida # 98/50

Casualties of War

    2 B B G G
Sorcery

Choose one or more —

• Destroy target artifact.

• Destroy target creature.

• Destroy target enchantment.

• Destroy target land.

• Destroy target planeswalker.

illus. Nereida # 98/50

No Image Available

Goblin Electromancer

    U R
Creature - Goblin Wizard

Instant and sorcery spells you cast cost 1 less to cast.

The Jeskai find potential recruits among all walks of life, including other clans.

illus. Edgar Sanchez Hidalgo # 99/50

Ikra Shidiqi, the Usurper

    3 B G
Legendary Creature - Snake Wizard

Menace

Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.

Partner (You can have two commanders if both have partner.)

"What tribute have you for our dragonlord?"

illus. Anastasia Ovchinnikova # 100/50

Shadow Summoning

    W B
Sorcery

Create two tapped 1/1 white Spirit creature tokens with flying.

"Beware the spirits that claim knowledge beyond the moon; beware the ritual that summons them." —Edict of the Lunarch Council

illus. Nereida # 101/50

Anguished Unmaking

    1 W B
Instant

Exile target nonland permanent. You lose 3 life.

Sorin had created Avacyn, so it was a cruelty beyond imagining, a pain beyond description, that it fell upon him to end her forever.

illus. Wesley Burt # 279/50

Aron, Benalia's Ruin

    W W B
Legendary Creature - Phyrexian Human

Menace (This creature can't be blocked except by two or more creatures.)

WB, T, Sacrifice another creature: Put a +1/+1 counter on each creature you control.

"He may look like my father, but the man I knew and loved is gone." —Danitha

illus. Mark Winters # 280/50

Atarka, World Render

    5 R G
Legendary Creature - Dragon

Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.

"Her hunger knows no limit. Left unchecked, she would feast on all of Tarkir." —Yasova Dragonclaw

illus. Karl Kopinksi # 281/50

Baral and Kari Zev

    1 U R
Legendary Creature - Human

First strike, menace

Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.

illus. Fariba Khamseh # 282/50

Consuming Aberration

    3 U B
Creature - Horror

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

illus. Karl Kopinski # 283/50

Despark

    W B
Instant

Exile target permanent with mana value 4 or greater.

Liliana whispered to whatever consciousness Oketra and Bontu had left. "You are the gods. He is the usurper. You know what to do."

illus. Slawomir Maniak # 284/50

Dragonlord Atarka

    5 R G
Legendary Creature - Elder Dragon

Flying, trample

When Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.

illus. Karl Kopinski # 285/50

Dragonlord Dromoka

    4 G W
Legendary Creature - Elder Dragon

This spell can't be countered.

Flying, lifelink

Your opponents can't cast spells during your turn.

Dromoka's followers forsake blood ties so that they may join a greater family.

illus. Eric Deschamps # 286/50

Expansion

    (U/R) (U/R)
Instant

Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.

Explosion XUURR

Instant

Explosion deals X damage to any target. Target player draws X cards.

illus. Deruchenko Alexander # 287/50

Expressive Iteration

    U R
Sorcery

Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

Prismari students dance in the tension between passion and perfection.

illus. Anastasia Ovchinnikova # 288/50

Faeburrow Elder

    1 G W
Creature - Treefolk Druid

Vigilance

This creature gets +1/+1 for each color among permanents you control.

T: For each color among permanents you control, add one mana of that color.

Its wide-reaching roots draw more than water.

illus. Raoul Vitale # 289/50

Grisly Salvage

    B G
Instant

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

To the Golgari, anything buried is treasure.

illus. Dave Kendall # 290/50

Harbinger of the Hunt

    3 R G
Creature - Dragon

Flying

2R: This creature deals 1 damage to each creature without flying.

2G: This creature deals 1 damage to each other creature with flying.

An Atarka dragon's exhale cooks what its inhale consumes.

illus. Aaron Miller # 291/50

Indulging Patrician

    1 W B
Creature - Vampire Noble

Flying, lifelink

At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.

"Just a nibble for now. I wouldn't want to ruin my appetite."

illus. Miranda Meeks # 292/50

Jarad, Golgari Lich Lord

    B B G G
Legendary Creature - Zombie Elf

Jarad gets +1/+1 for each creature card in your graveyard.

1BG, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.

Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.

illus. Eric Deschamps # 293/50

Kaya, Geist Hunter

    1 W B
Legendary Planeswalker - Kaya

+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.

−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.

−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.

illus. Ryan Pancoast # 294/50

Lord of Extinction

    3 B G
Creature - Elemental

Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.

The forlorn cries of the dead combine to make its laugh.

illus. Izzy # 295/50

Magma Opus

    6 U R
Instant

Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.

(U/R)(U/R), Discard this card: Create a Treasure token.

illus. Liiga Smilshkalne # 296/50

Meren of Clan Nel Toth

    2 B G
Legendary Creature - Human Shaman

Whenever another creature you control dies, you get an experience counter.

At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

illus. Mark Winters # 297/50

Prismari Command

    1 U R
Instant

Choose two —

• Prismari Command deals 2 damage to any target.

• Target player draws two cards, then discards two cards.

• Target player creates a Treasure token.

• Destroy target artifact.

illus. Johannes Voss # 299/50

Putrefy

    1 B G
Instant

Destroy target artifact or creature. It can't be regenerated.

"All matter, animate or not, rots when exposed to time. We merely speed up the process." —Ezoc, Golgari rot farmer

illus. Clint Clearley # 300/50

Sarkhan, Soul Aflame

    1 U R
Legendary Creature - Human Shaman

Dragon spells you cast cost 1 less to cast.

Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.

illus. Eric Wilkerson # 301/50

Shadrix Silverquill

    3 W B
Legendary Creature - Elder Dragon

Flying, double strike

At the beginning of combat on your turn, you may choose two. Each mode must target a different player.

• Target player creates a 2/1 white and black Inkling creature token with flying.

• Target player draws a card and loses 1 life.

• Target player puts a +1/+1 counter on each creature they control.

illus. Raymond Swanland # 302/50

Sidar Kondo of Jamuraa

    2 G W
Legendary Creature - Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Creatures your opponents control without flying or reach can't block creatures with power 2 or less.

Partner (You can have two commanders if both have partner.)

illus. Ryan Alexander Lee # 303/50

Skull Prophet

    B G
Creature - Human Druid

T: Add B or G.

T: Mill two cards. (Put the top two cards of your library into your graveyard.)

"I study bone because that's where truth dwells. One monster knucklebone is wiser than all that damp meat in your head."

illus. Nils Hamm # 304/50

Temur Ascendancy

    G U R
Enchantment

Creatures you control have haste.

Whenever a creature you control with power 4 or greater enters, you may draw a card.

illus. Jaime Jones # 305/50

Thalisse, Reverent Medium

    3 W B
Legendary Creature - Human Cleric

At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.

She hears every voice from the swirling, whispering mist and swears to tell their stories.

illus. Heonhwa # 306/50

Third Path Iconoclast

    U R
Creature - Human Monk

Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

"When all you have is a hammer, everything looks like a nail. I merely propose expanding our toolbox."

illus. Manuel Castanon # 307/50

Time Wipe

    2 W W U
Sorcery

Return a creature you control to its owner's hand, then destroy all creatures.

"To comprehend the full answer requires years of temporal study. In short, they were now never born in the first place." —Teferi

illus. Svetlin Velinov # 308/50

Velomachus Lorehold

    5 R W
Legendary Creature - Elder Dragon

Flying, vigilance, haste

Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

illus. Raymond Swanland # 309/50

Whirlwind of Thought

    1 U R W
Enchantment

Whenever you cast a noncreature spell, draw a card.

As Narset struggled to meditate, tiny dragonlings spiraled around her, conjuring thoughts of ancient clans.

illus. Bram Sels # 311/50

Veyran, Voice of Duality

    1 U R
Legendary Creature - Efreet Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.

If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

illus. Mathias Kollros # 310/50

Lightning Greaves

    2
Artifact - Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip 0

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

illus. Michael Komarck # 102/50

Skullclamp

    1
Artifact - Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip 1

Mardu blacksmiths can distill the technology of any clan and make it their own. Whether or not they should is another question.

illus. Igor Krstic # 103/50

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander's color identity.

Dozens of empires lie dead and buried in the Broken Lands. But on Amonkhet, dead does not mean gone.

illus. Racrufi # 105/50

Sol Ring

    1
Artifact

T: Add CC

Mardu lightning fences are the ingenious synthesis of blacksmith skill and stormsinger magic, protecting their dalkovans from even the most fearsome dragonstorms.

illus. Leon Tukker # 106/50

Azorius Signet

    2
Artifact

1, T: Add WU

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

illus. Raoul Vitale # 312/50

Blade of Selves

    2
Artifact - Equipment

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Equip 4

illus. Lie Setiawan # 313/50

Boros Signet

    2
Artifact

1, T: Add RW.

Carved high into stone, the signet requires all to look up at it—whether with fear or admiration.

illus. Ron Spears # 314/50

Colfenor's Urn

    3
Artifact

Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.

At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.

illus. Jim Pavelec # 315/50

Crashing Drawbridge

    2
Artifact Creature - Wall

Defender

T: Creatures you control gain haste until end of turn.

"The Northern Beacon flared, and even before the drawbridge finished its descent, the knights charged out." —Legend of the Gilded Knights

illus. Mark Behm # 316/50

Dragon's Hoard

    3
Artifact

Whenever a Dragon you control enters, put a gold counter on this artifact.

T, Remove a gold counter from this artifact: Draw a card.

T: Add one mana of any color.

illus. Adam Paquette # 317/50

Fellwar Stone

    2
Artifact

T: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?" —Mairsil, the Pretender

illus. John Avon # 318/50

Idol of Oblivion

    2
Artifact

T: Draw a card. Activate only if you created a token this turn.

8, T, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

"Arise, great one, and cleanse the world of our enemies!"

illus. Piotr Dura # 319/50

Izzet Signet

    2
Artifact

1, T: Add UR

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

illus. Raoul Vitale # 320/50

Millikin

    2
Artifact Creature - Construct

T, Mill a card: Add C. (To mill a card, put the top card of your library into your graveyard.)

"Another failure," grumbled the toymaker. She slammed the door with such gusto that she failed to notice the eyes watching her.

illus. Joe Slucher # 321/50

Myr Battlesphere

    7
Artifact Creature - Myr Construct

When this creature enters, create four 1/1 colorless Myr artifact creature tokens.

Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

illus. Franz Vohwinkel # 322/50

Orzhov Signet

    2
Artifact

1, T: Add WB

Under silk-draped church eaves or amid squalor and scarcity, the symbol of Orzhov stands as a reminder that prosperity is its own power.

illus. Martina Pilcerova # 323/50

Selesnya Signet

    2
Artifact

1, T: Add GW

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.

illus. Raoul Vitale # 324/50

Solemn Simulacrum

    4
Artifact Creature - Golem

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, you may draw a card.

illus. Dan Murayama Scott # 325/50

Staff of Compleation

    3
Artifact

T, Pay 1 life: Destroy target permanent you own.

T, Pay 2 life: Add one mana of any color.

T, Pay 3 life: Proliferate.

T, Pay 4 life: Draw a card.

5: Untap this artifact.

illus. Igor Krstic # 326/50

Steel Hellkite

    6
Artifact Creature - Dragon

Flying

2: This creature gets +1/+0 until end of turn.

X: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.

illus. James Paick # 327/50

Swiftfoot Boots

    2
Artifact - Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and Tap no matter when it came under your control.)

Equip 1

"There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords

illus. Svetlin Velinov # 328/50

Talisman of Conviction

    2
Artifact

T: Add C.

T: Add R or W. This artifact deals 1 damage to you.

"The sun banishes darkness every morning. I too will rise with such assuredness." —Huatli

illus. Lindsey Look # 329/50

Talisman of Creativity

    2
Artifact

T: Add C.

T: Add U or R. This artifact deals 1 damage to you.

"Good ideas don't take time. They take a lot of bad ideas first." —Ral Zarek

illus. Lindsey Look # 330/50

Talisman of Hierarchy

    2
Artifact

T: Add [mana]C)

T: Add W or B. This artifact deals 1 damage to you.

"You'll never get to the top if you don't know who's already there." —Kaya

illus. Lindsey Look # 331/50

Talisman of Impulse

    2
Artifact

T: Add C.

T: Add R or G. This artifact deals 1 damage to you.

illus. Mike Dringenberg # 332/50

Talisman of Progress

    2
Artifact

T: Add C.

T: Add W or U. This artifact deals 1 damage to you.

illus. Mike Dringenberg # 333/50

Walking Bulwark

    1
Artifact Creature - Golem

Defender

2: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

illus. Jonas De Ro # 334/50

Wayfarer's Bauble

    1
Artifact

2, T, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Druids hold certain plants to be sacred and use their leaves and wood as a spellcasting focus.

illus. Thomas Duchek # 335/50

Weathered Sentinels

    3
Artifact Creature - Wall

Defender, vigilance, reach, trample

This creature can attack players who attacked you during their last turn as though it didn't have defender.

Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.

illus. Jakub Kasper # 336/50

Temple of the Dragon Queen

Land

As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon.

As this land enters, choose a color.

T: Add one mana of the chosen color.

illus. Alexandr Leskinen # 104/50

Command Tower

Land

T: Add one mana of any color in your commander's color identity.

Safe havens amid the desert and dragonstorms, Abzan fortresses attract merchants, travelers, outcasts, and exiles.

illus. Marina Ortega Lorente # 107/50

Access Tunnel

Land

T: Add C.

3, T: Target creature with power 3 or less can't be blocked this turn.

Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.

illus. Alayna Danner # 337/50

Adarkar Wastes

Land

T: Add C.

T: Add W or U. This land deals 1 damage to you.

Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.

illus. Piotr Dura # 338/50

Ash Barrens

Land

T: Add C.

Basic landcycling 1 (1, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

illus. Jonas De Ro # 339/50

Battlefield Forge

Land

T: Add C.

T: Add R or W. This land deals 1 damage to you.

"As Terisiare's mines ran dry, scrap metal became increasingly plentiful." —The Antiquities War

illus. Thomas Stoop # 340/50

Bojuka Bog

Land

This land enters tapped.

When this land enters, exile target player's graveyard.

T: Add B.

illus. Howard Lyon # 341/50

Bountiful Landscape

Land

T: Add C.

T, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle.

Cycling GUR (GUR, Discard this card: Draw a card.)

illus. Mark Poole # 342/50

Canopy Vista

Land - Forest Plains

(T: Add G or W.)

This land enters tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

illus. Adam Paquette # 343/50

Canyon Slough

Land - Swamp Mountain

(T: Add B or R.)

This land enters tapped.

Cycling 2 (2, Discard this card: Draw a card.)

illus. Titus Lunter # 344/50

Cascade Bluffs

Land

T: Add C.

(U/R), T: Add UU, UR, or RR.

Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.

illus. Brandon Kitkouski # 345/50

Castle Ardenvale

Land

This land enters tapped unless you control a Plains.

T: Add W.

2WW, T: Create a 1/1 white Human creature token.

Without Ardenvale's loyalty, the realm would greedily devour itself.

illus. Volkan Baga # 346/50

Castle Embereth

Land

This land enters tapped unless you control a Mountain.

T: Add R.

1RR, T: Creatures you control get +1/+0 until end of turn.

Without Embereth's courage, the realm would falter and fall.

illus. Jaime Jones # 347/50

Caves of Koilos

Land

T: Add C.

T: Add W or B. This land deals 1 damage to you.

After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.

illus. Julian Kok Joon Wen # 348/50

Cephalid Coliseum

Land

T: Add U. This land deals 1 damage to you.

ThresholdU, T, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.

illus. John Avon # 349/50

Cinder Glade

Land - Mountain Forest

(T: Add R or G.)

This land enters tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

illus. Adam Paquette # 350/50

Clifftop Retreat

Land

This land enters tapped unless you control a Mountain or a Plains.

T: Add R or W.

The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.

illus. Christine Choi # 351/50

Command Beacon

Land

T: Add Colorless.

T, Sacrifice this land: Put your commander into your hand from the command zone.

"I gazed once into that light. Now it burns in my mind, forever denying me rest." —Riku of Two Reflections

illus. Jonas De Ro # 352/50

Contaminated Aquifer

Land - Island Swamp

(T: Add U or B.)

This land enters tapped.

The caves stretch farther than anyone knows, and the terrible legacy of Yawgmoth lurks in every shadow.

illus. Robin Olausson # 353/50

Crypt of Agadeem

Land

This land enters tapped.

T: Add B.

2, T: Add B for each black creature card in your graveyard.

illus. Jason Felix # 354/50

Darkwater Catacombs

Land

1, T: Add UB

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

illus. Michael Monte Moore # 355/50

Deceptive Landscape

Land

T: Add T.

T, Sacrifice this land: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle.

Cycling WBG (WBG, Discard this card: Draw a card.)

illus. Erikas Perl # 356/50

Dragonskull Summit

Land

This land enters tapped unless you control a Swamp or a Mountain.

T: Add B or R.

illus. Jon Foster # 357/50

Dreamroot Cascade

Land

This land enters tapped unless you control two or more other lands.

T: Add G or U.

Soothing whispers invite travelers to step closer, closer, closer . . . until they vanish soundlessly beneath the surface.

illus. Sam Burley # 358/50

Drownyard Temple

Land

T: Add C.

3: Return this card from your graveyard to the battlefield tapped.

"This is it! All the cryptoliths point here!" —Jace Beleren

illus. John Avon # 359/50

Exotic Orchardtar

Land

T: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist

illus. Steven Belledin # 360/50

Ferrous Lake

Land

1, T: Add UR

Stability and volatility churn together, creating beauty and danger both.

illus. Grady Frederick # 361/50

Fetid Heath

Land

T: Add C.

(W/B), T: Add WW, WB, or BB.

"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity." —Talara, elvish safewright

illus. Daarken # 362/50

Fetid Pools

Land - Island Swamp

(T: Add U or B.)

This land enters tapped.

Cycling 2 (2, Discard this card: Draw a card.)

illus. Jonas De Ro # 363/50

Flooded Grove

Land

T: Add C.

(G/U), T: Add GG, GU, or UU.

At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.

illus. Dave Kendall # 364/50

Foreboding Landscape

Land

T: Add C.

T, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle.

Cycling BGU (BGU, Discard this card: Draw a card.)

illus. Erikas Perl # 365/50

Fortified Village

Land

As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.

T: Add G or W.

illus. Cliff Childs # 366/50

Glacial Fortress

Land

This land enters tapped unless you control a Plains or an Island.

T: Add W or U.

Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice.

illus. James Paick # 367/50

Golgari Rot Farm

Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

T: AddBG.

illus. John Avon # 368/50

Haunted Mire

Land - Swamp Forest

(T: Add B or G.)

This land enters tapped.

Some of the nature spirits and wraiths that haunt Urborg take offense at the term "ghost town."

illus. Bruce Brenneise # 369/50

Haven of the Spirit Dragon

Land

T: Add C.

T: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.

2, T, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

illus. Raymond Swanland # 370/50

Hinterland Harbor

Land

This land enters tapped unless you control a Forest or an Island.

T: Add G or U

"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that." —Alene of Riverspan

illus. Daniel Ljunggren # 371/50

Irrigated Farmland

Land - Plains Island

(T: Add W or U.)

This land enters tapped.

Cycling 2 (2, Discard this card: Draw a card.)

illus. Jonas De Ro # 372/50

Isolated Chapel

Land

This land enters tapped unless you control a Plains or a Swamp.

T: Add W or B.

Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as evil encroaches.

illus. Richard Wright # 373/50

Karplusan Forest

Land

T: Add C.

T: Add R or G. This land deals 1 damage to you.

Between jagged, snowcapped peaks, the dense bands of hardy evergreens provide the perfect cover for roving bands of orc and goblin raiders.

illus. Sam Burley # 374/50

Kessig Wolf Run

Land

T: Add C.

XRG, T: Target creature gets +X/+0 and gains trample until end of turn.

When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.

illus. Eytan Zana # 375/50

Llanowar Wastes

Land

T: Add C

T: Add B or G. This land deals 1 damage to you.

"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it." - The Antiquities War

illus. Lucas Graciano # 376/50

Memorial to Folly

Land

This land enters tapped.

T: Add B.

2B, T, Sacrifice this land: Return target creature card from your graveyard to your hand.

illus. Sung Choi # 377/50

Mossfire Valley

Land

1, T: Add RG

Lush growth spreads like a ferocious blaze across the Otarian hillsides.

illus. John Avon # 378/50

Myriad Landscape

Land

This land enters tapped.

T: Add C.

2, T, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

illus. Richard Wright # 380/50

Overgrown Farmland

Land

This land enters tapped unless you control two or more other lands.

T: Add G or W.

A few weed-choked gourd patches are all that remain of the proud, thriving farms that once blanketed the province.

illus. Jonas De Ro # 381/50

Path of Ancestry

Land

This land enters tapped.

T: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

illus. Alayna Danner # 382/50

Perilous Landscape

Land

T: Add C.

C, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.

Cycling URW (URW, Discard this card: Draw a card.)

illus. Alayna Danner # 383/50

Prairie Stream

Land - Plains Island

(T: Add W or U.)

This land enters tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

illus. Adam Paquette # 384/50

Radiant Grove

Land - Forest Plains

(T: Add G or W.)

This land enters tapped.

Yavimaya's inhabitants are dedicated to protecting its unspoiled jungle from the scourge of artifice.

illus. Lorenzo Lanfranconi # 385/50

Reliquary Tower

Land

You have no maximum hand size.

T: Add C.

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

illus. Jesper Ejsing # 386/50

Rockfall Vale

Land

This land enters tapped unless you control two or more other lands.

T: Add R or G.

Cries of panic echo along Kessig's narrow ravines as howlpacks herd their prey.

illus. Muhammad Firdaus # 387/50

Rootbound Crag

Land

This land enters tapped unless you control a Mountain or a Forest.

T: Add R or G.

Cliffs echo and branches quake at the roar of life.

illus. Grzegorz Rutkowski # 388/50

Rugged Prairie

Land

T: Add C.

(R/W), T: Add RR, RW, or WW.

Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.

illus. Fred Fields # 389/50

Shattered Landscape

Land

T: Add C.

T, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle.

Cycling RWB (RWB, Discard this card: Draw a card.)

illus. Erikas Perl # 390/50

Shattered Sanctum

Land

This land enters tapped unless you control two or more other lands.

T: Add W or B.

The Quietus Cult holds their grim ceremonies in the dark places where unburied dead litter the ground.

illus. Muhammad Firdaus # 391/50

Sheltered Thicket

Land

(T: Add R or G.)

This land enters tapped.

Cycling 2 (2, Discard this card: Draw a card.)

illus. Sung Choi # 392/50

Shivan Reef

Land

T: Add C.

T: Add U or R. This land deals 1 damage to you.

The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.

illus. Andrew Mar # 393/50

Skycloud Expanse

Land

1, T: Add WU

From Otaria, the sun above meets the sea below at a glittering horizon.

illus. Rob Alexander # 394/50

Smoldering Marsh

Land - Swamp Mountain

(T: Add B or R.)

This land enters tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

illus. Adam Paquette # 395/50

Sulfur Falls

Land

This land enters tapped unless you control an Island or a Mountain.

T: Add U or R.

We have inherited the mysteries of the Thran, but few of the answers." —Jhoira

illus. Cliff Childs # 396/50

Sungrass Prairie

Land

1, T: Add GW.

On Otaria, peace and harmony are rare. Places that provide both are cherished.

illus. Ron Spencer # 397/50

Sunken Hollow

Land - Island Swamp

(T: Add U or B.)

This land enters tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

illus. Adam Paquette # 398/50

Sunpetal Grove

Land

This land enters tapped unless you control a Forest or a Plains.

T: Add G or W.

To the Sun Empire, any place where daylight brightens the jungle floor is sacred ground.

illus. Dimitar Marinski # 399/50

Temple of Abandon

Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

T: Add R or G.

illus. Adam Paquette # 400/50

Temple of Enlightenment

Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

T: Add W or U.

illus. Piotr Dura # 401/50

Temple of Epiphany

Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

T: Add U or R.

illus. Adam Paquette # 402/50

Temple of Mystery

Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

T: Add G or U.

illus. Piotr Dura # 404/50

Temple of Plenty

Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

T: Add G or W.

illus. Chris Ostrowski # 405/50

Temple of Silence

Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

T: Add W or B.

illus. Adam Paquette # 406/50

Temple of Triumph

Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

T: Add R or W.

illus. Piotr Dura # 407/50

Terramorphic Expanse

Land

T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The House's geography constantly warps and twists, fields melting into floorboards and walls opening into hungry maws.

illus. Sam Burley # 408/50

Twilight Mire

Land

T: Add C.

(B/G), T: Add BB, BG, or GG.

As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.

illus. Rob Alexander # 409/50

Vault of the Archangel

Land

T: Add C.

2WB, T: Creatures you control gain deathtouch and lifelink until end of turn.

"For centuries my creation kept this world in balance. Now only her shadow remains." —Sorin Markov

illus. John Avon # 410/50

Windbrisk Heights

Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

T: Add W.

W, T: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

illus. Omar Rayyan # 411/50

Woodland Cemetery

Land

This land enters tapped unless you control a Swamp or a Forest.

T: Add B or G.

"They never found the body of young Josu, or that of his murderous sister." —"The Fall of the House of Vess"

illus. Christine Choi # 412/50

Yavimaya Coasttar

Land

T: Add C.

T: Add G or U. This land deals 1 damage to you.

As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya's borders were never confined by its coastline.

illus. Jesper Ejsing # 413/50