Tarkir: Dragonstorm Spoilers 40/281

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Mar 18, 2025 - Ugin, Eye of the Storms
Mar 18, 2025 - Roiling Dragonstorm
Mar 18, 2025 - Rediscover the Way
Mar 18, 2025 - Rakshasa's Bargain
Mar 18, 2025 - Qarsi Revenant
Mar 18, 2025 - Marang River Regent
Mar 18, 2025 - Kotis, the Fangkeeper
Mar 18, 2025 - Frostcliff Siege
Mar 18, 2025 - Equilibrium Adept
Mar 18, 2025 - Elspeth, Storm Slayer
Mar 18, 2025 - Craterhoof Behemoth
Mar 18, 2025 - Betor, Kin to All
Mar 18, 2025 - All-Out Assault
Mar 18, 2025 - Dracogenesis
Mar 18, 2025 - Dracogenesis
Mar 18, 2025 - United Battlefront
Mar 18, 2025 - Stormplain Detainment
Mar 18, 2025 - Rally the Monastery
Mar 18, 2025 - Barrensteppe Siege
Mar 18, 2025 - Barrensteppe Siege
Mar 18, 2025 - Inevitable Defeat
Mar 18, 2025 - Smile at Death
Mar 18, 2025 - Skirmish Rhino
Mar 18, 2025 - Skirmish Rhino
Mar 18, 2025 - Skirmish Rhino
Mar 17, 2025 - Stormscale Scion
Mar 17, 2025 - Stormscale Scion
Mar 17, 2025 - Sarkhan, Dragon Ascndant
Mar 16, 2025 - Mox Jasper
Mar 16, 2025 - Mox Jasper
Mar 16, 2025 - Mox Jasper
Mar 16, 2025 - Narset, Jeskai Waymaster

All-Out Assault

    2 R W B
Enchantment

Creatures you control get +1/+1 and have deathtouch.

When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.

illus. Joshua Cairos # 167/281

Anafenza, Unyielding Lineage

    2 W
Legendary Creature - Spirit Soldier

Flash

First Strike

Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)

"Kin and clan call to me - and I will always answer."

illus. Matt Stewart # 0002/281

Barrensteppe Siege

    2 W B
Enchantment

As this enchantment enters, choose Abzan or Mardu.

• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.

• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of your choice.

illus. Tuan Duong Chu # 171/281

Barrensteppe Siege

    2 W B
Enchantment

As this enchantment enters, choose Abzan or Mardu.

• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.

• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of your choice.

illus. Clint Lockwood # 384/281

Betor, Kin to All

    2 W B G
Legendary Creature - Spirit Dragon

Flying

At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.

illus. Alexander Ostrowski # 0172/281

Craterhoof Behemoth

    5 G G G
Creature - Beast

Haste

When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

"Some days, you wish you were fighting a dragon." - Eshki Dragonclaw

illus. Magali Villeneuve # 0138/281

Dracogenesis

    6 R R
Enchantment

You may cast Dragon spells without paying their mana costs.

"Let the dragonstorms rage. Let what seeks sustenance feed. Let Tarkir be what it was always meant to be." —Sarkhan

illus. Kai Carpenter # 105/281

Dracogenesis

    6 R R
Enchantment

You may cast Dragon spells without paying their mana costs.

Some believe dragonstorms to be the combined dregs of the vanquished dragonlords' fury.

illus. Raf/Too Many Skulls # 300/281

Elspeth, Storm Slayer

    3 W W
Legendary Planeswalker - Elspeth

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

+1: Create a 1/1 white Soldier creature token.

0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.

-3: Destroy target creature a opponent controls with mana value 3 or greater.

illus. Ekaterina Burmak # 0011/281

Equilibrium Adept

    3 R
Creature - Dog Monk

When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.

Flurry - Whenever you cast your second spell each turn, this creature gains double strike until end of turn.

He regained balance while his opponent regained consciousness.

illus. Leroy Steinmann # 0106/281

Frostcliff Siege

    1 U R
Enchantment

As this enchantment enters, choose Jeskai or Temur.

- Jeskai - Whenever one or more creatures you control deal combat damage to a player, draw a card.

- Temur - Creatures you control get +1/+0 and have trample and haste.

Different philosophies were debated by bloodshed.

illus. Dan Murayama Scott # 0187/281

Inevitable Defeat

    1 R W B
Instant

This spell can't be countered.

Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.

"We came seeking a challenge. It seems we must continue searching." —Zurgo, khan of the Mardu

illus. Cristi Balanescu # 194/281

Kotis, the Fangkeeper

    1 B G U
Legendary Creature - Zombie Warrior

Indestructible

Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

illus. Evyn Fong # 0202/281

Maelstrom of the Spirit Dragon

Land

T: Add C

T: Add on mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.

4, T, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

illus. Carlos Palma Cruchaga # 0260/281

Marang River Regent

    4 U U
Creature - Dragon

Flying

When this creature enters, return up to two other target nonland permanents to their owners' hands.

Coil and Catch - 3U

Instant - Omen

Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)

illus. John Tedrick # 0051/281

Mox Jasper

    0
Legendary Artifact

T: Add one mana of any color. Activate only if you control a Dragon.

"Rage. Greed. Arrogance. People only accuse dragons of what they fear in themselves." —Sarkhan

illus. Steven Belledin # 246/281

Mox Jasper

    0
Legendary Artifact

T: Add one mana of any color. Activate only if you control a Dragon.

The essence of dragonfire has permeated Tarkir's landscapes since time immemorial.

illus. DZO # 325/281

Mox Jasper

    0
Legendary Artifact

T: Add one mana of any color. Activate only if you control a Dragon.

illus. Dan Frazier # 419/281

Narset, Jeskai Waymaster

    U R W
Legendary Creature - Human Monk

At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.

"Each step we take is a decision that changes the course of our futures. We must be careful where we tread."

illus. Randy Vargas # 209/281

Neriv, Heart of the Storm

    1 R W B
Legendary Creature - Spirit Dragon

Flying

If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.

Scales streaked with lightning, trailing thunder in his wake, Neriv is the living banner around which the Mardu rally.

illus. Victor Adame Minguez # 0210/281

Qarsi Revenant

    1 B B
Creature - Vampire

Flying, deathtouch, lifelink

Renew - 2B, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a corcery.

"Evil wears many faces. Keep your windows closed at ight, or it might wear yours." - Sultai warning

illus. Lorenzo Mastroianni # 0086/281

Rakshasa's Bargain

    (2/B) (2/G) (2/U)
Instant

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.

"You know you shouldn't and the Sultai forbid you. But you can't resist the temptation, can you?"

illus. Yigit Koroglu # 0214/281

Rally the Monastery

    3 W
Instant

This spell costs 2 less to cast if you've cast another spell this turn.

Choose one —

• Create two 1/1 white Monk creature tokens with prowess.

• Up to two target creatures you control get +2/+2 until end of turn.

• Destroy target creature with power 4 or greater.

illus. David Astruga # 19/281

Rediscover the Way

    U R W
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

1, 2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

3: Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.

illus. Clint Lockwood # 0215/281

Roiling Dragonstorm

    1 U
Enchantment

When this enchantment enters, draw two cards, then discard a card.

When a Dragon you control enters, return this enchantment to its owner's hand.

"Beware dragonstorms that strike from the sea. Their size always disguises their force." - Narset

illus. Gaboleps # 0055/281

Sarkhan, Dragon Ascendant

    1 R
Legendary Creature - Human Druid

When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)

Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.

illus. Billy Christian # 118/281

Sarkhan, Dragon Ascendant

    1 R
Legendary Creatur - Human Druid

When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token.

Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.

illus. DZO # 302/281

Sarkhan, Dragon Ascendant

    1 R
Legendary Creature - Human Druid

When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token.

Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.

illus. Billy Christian # 413/281

Sarkhan, Dragon Ascndant

    1 R
Legendary Creature - Human Druid

When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token.

Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.

illus. Billy Christian # 403/281

Shiko, Paragon of the Way

    2 U R W
Legendary Creature - Spirit Dragon

Flying, vigilance

When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)

illus. Victor Adam Minguez # 223/281

Sidisi, Regent of the Mire

    1 B
Legendary Creature - Zombie Snake Warlock

T, Sacrific a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.

As the rebels breach Qarsi Palace she realized her time in power was at its end.

illus. Diana Franco # 0092/281

Skirmish Rhino

    W B G
Creature - Rhino

Trample

When this creature enters, each opponent loses 2 life and you gain 2 life.

Slowly, the clans began to recover and adapt long-forgotten tactics.

illus. James Bousema # 224/281

Skirmish Rhino

    W B G
Creature - Rhino

Trample

When this creature enters, each opponent loses 2 life and you gain 2 life.

Slowly, with or without Ugin's help, the clans are recovering and adapting long-forgotten tactics.

illus. James Bousema # 408/281

Skirmish Rhino

    W B G
Creature - Rhino

Trample

When this creature enters, each opponent loses 2 life and you gain 2 life.

Slowly, with or without Ugin's help, the clans are recovering and adapting long-forgotten tactics.

illus. James Bousema # 418/281

Smile at Death

    3 W W
Enchantment

At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.

"Khan Alesha ensured our survival. Now we will forge our future." —Zurgo, khan of the Mardu

illus. Olivier Bernard # 24/281

Stormplain Detainment

    2 W
Enchantment

When this enchantment enters, exile target nonland permanent until this enchantment leaves the battlefield.

Elspeth saw their capture as an inconvenience, costing them precious time. Narset saw it as an opportunity to recruit allies to their cause.

illus. Livia Prima # 28/281

Stormscale Scion

    4 R R
Creature - Dragon

Flying

Other Dragons you control get +1/+1.

Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)

Dragons of Tarkir are born fully formed, roars blending with the storms as a single, inseparable voice.

illus. Andrew Mar # 123/281

Stormscale Scion

    4 R R
Creature - Dragon

Flying

Other Dragons you control get +1/+1.

Storm

Some dragonstorms pass without a trace. Others can conquer worlds.

illus. Massiveface # 303/281

Ugin, Eye of the Storms

    7
Legendary Planeswalker - Ugin

When you cast this spell, exile up to one target permanent that's one or more colors.

Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.

+2: You gain 3 life and draw a card.

0: Add CCC

-11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.

illus. Joshua Raphael # 0001/281

United Battlefront

    3 W
Sorcery

Look at the top seven cards of your library. Put up to two noncreature, nonland cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

The Abzan forces rallied the call, driving back Sarkhan's feral dragon horde.

illus. Darren Tan # 32/281