Secret Lair Commander Deck: 20 Ways To Win Spoilers 18/100

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Nov 27, 2024 - Revel in Riches
Nov 27, 2024 - Helix Pinnacle
Nov 26, 2024 - Maze's End
Nov 26, 2024 - Mechanized Production
Nov 25, 2024 - Simic Ascendancy
Nov 25, 2024 - Hellkite Tyrant
Nov 22, 2024 - Halo Fountain
Nov 22, 2024 - Triskaidekaphile
Nov 22, 2024 - Twenty-Toed Toad
Nov 22, 2024 - Happily Ever After
Nov 20, 2024 - Mayael's Aria
Nov 20, 2024 - Test of Endurance
Nov 20, 2024 - Felidar Sovereign
Nov 19, 2024 - Biovisionary
Nov 19, 2024 - Liliana's Contract
Nov 19, 2024 - Sol Ring

Go-Shintai of Life's Origin

    3 G
Legendary Enchantment Creature - Shrine

WUBRG, T: Return target enchantment card from your graveyard to the battlefield.

Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.

illus. # 25/100

Sol Ring

    1
Artifact

T: Add CC

Bound within this golden ring is the arcane power to purchase tasty treats.

illus. # ?/100

Approach of the Second Sun

    6 W
Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put this spell into its owner's library seventh from the top and you gain 7 life.

Coming back for seconds is always a winning move.

illus. # ?/100

Liliana's Contract

    3 B B
Enchantment

When this enchantment enters, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

Immortality is worth any price.

illus. # ?/100

Biovisionary

    1 G U
Creature - Human Wizard

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

He tired of his fellow researchers and their useless prattling, so he decided to make a network of scholars with whom he could carry a conversation.

illus. Ryan Barger # ?/100

Felidar Sovereign

    4 W W
Creature - Cast Beast

Vigilance, lifelike

At the beginning of your upkeep, if you have 40 or more life, you win the game.

When the mighty king snickers, victory is close at hand.

illus. # ?/100

Test of Endurance

    2 W W
Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Most wars are won not by those with the best tactics or truest cause but simply by the ones left standing.

illus. # ?/100

Mayael's Aria

    R G W
Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you game 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

illus. # ?/100

Happily Ever After

    2 W
Enchantment

When this enchantment enters, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

illus. # ?/100

Twenty-Toed Toad

    3 U
Creature - Frog Wizard

Your maximum hand size is twenty.

Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card.

Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.

illus. # ?/100

Triskaidekaphile

    1 U
Creature - Human Wizard

You have no maximum hand size.

At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.

3U: Draw a card.

Thirteen aces. Read 'em and weep.

illus. # ?/100

Halo Fountain

    2 W
Artifact

W,T, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.

WW, T. Untap two tapped creatures you control: Draw a card.

WWWWW, T, Untap fifteen tapped creatures you control: You win the game.

illus. # ?/100

Hellkite Tyrant

    4 R R
Creature - Dragon

Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

illus. # ?/100

Simic Ascendancy

    G U
Enchantment

1GU: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.

At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.

illus. # ?/100

Mechanized Production

    2 U U
Enchantment - Aura

Enchant Artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

"Give me eight walkers, I'll give you the city." - Dovin Baan

illus. # ?/100

Maze's End

Land

This land enters tapped.

T: Add C

3, T, Return this land to it's owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

illus. # ?/100

Helix Pinnacle

    G
Enchantment

Shroud

X: Put X tower counters on this enchantment.

At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.

"He claimed he could 'beat' the buffet. And then he did!" - Stunned onlooker

illus. AlbaBG # ?/100

Revel in Riches

    4 B
Enchantment

Whenever a creature an opponent control dies, create a Treasure token.

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

I can prove I won fair and square - I have the receipt.

illus. Kelogsloops # ?/100