Secret Lair Commander Deck: 20 Ways To Win Spoilers 18/100
Show TextGo-Shintai of Life's Origin
, : Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
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Sol Ring
: Add
Bound within this golden ring is the arcane power to purchase tasty treats.
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Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put this spell into its owner's library seventh from the top and you gain 7 life.
Coming back for seconds is always a winning move.
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Liliana's Contract
When this enchantment enters, you draw four cards and you lose 4 life.
At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
Immortality is worth any price.
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Biovisionary
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
He tired of his fellow researchers and their useless prattling, so he decided to make a network of scholars with whom he could carry a conversation.
illus. Ryan Barger # ?/100
Felidar Sovereign
Vigilance, lifelike
At the beginning of your upkeep, if you have 40 or more life, you win the game.
When the mighty king snickers, victory is close at hand.
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Test of Endurance
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Most wars are won not by those with the best tactics or truest cause but simply by the ones left standing.
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Mayael's Aria
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you game 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
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Happily Ever After
When this enchantment enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
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Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card.
Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
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Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Thirteen aces. Read 'em and weep.
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Halo Fountain
, , Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
, . Untap two tapped creatures you control: Draw a card.
, , Untap fifteen tapped creatures you control: You win the game.
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Hellkite Tyrant
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
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Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
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Mechanized Production
Enchant Artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
"Give me eight walkers, I'll give you the city." - Dovin Baan
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Maze's End
This land enters tapped.
: Add
, , Return this land to it's owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
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Helix Pinnacle
Shroud
: Put X tower counters on this enchantment.
At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
"He claimed he could 'beat' the buffet. And then he did!" - Stunned onlooker
illus. AlbaBG # ?/100
Revel in Riches
Whenever a creature an opponent control dies, create a Treasure token.
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
I can prove I won fair and square - I have the receipt.
illus. Kelogsloops # ?/100