Mystery Booster 2 Spoilers 264/264
Show TextSigardian Evangel
When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step.
When Sigardian Evangel enters the battlefield, tap target permanent you don’t control.
illus. Monztre # 258/264
Oracle of the Alpha
Flying
When Oracle of the Alpha enters, conjure the Power Nine into your library, then shuffle.
Whenever Oracle of the Alpha attacks, scry 1.
illus. Nino Vecia # 259/264
Sanguine Brushstroke
When Sanguine Brushstroke enters, create a Blood token and conjure a card named Blood Artist onto the battlefield.
Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.
illus. Wayne Wu # 260/264
Toralf's Disciple
Haste
Whenever Toralf’s Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.
illus. Olivier Bernard # 261/264
Tenacious Pup
When Tenacious Pup enters the battlefield, you gain 1 life. You get a one-time boon with “When you cast a creature spell, that creature enters with an additional +1/+1 counter, trample counter, and vigilance counter on it.”
illus. Brian Valeza # 262/264
Rusko, Clockmaker
When Rusko, Clockmaker enters, conjure a card named Midnight Clock onto the battlefield.
Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
illus. Samuel Perin # 263/264
Forsaken Crossroads
Forsaken Crossroads enters the battlefield tapped.
As Forsaken Crossroads enters, choose a color.
When Forsaken Crossroads enters, scry 1. If you weren’t the starting player, you may untap Forsaken Crossroads instead.
: Add one mana of the chosen color.
illus. Kasia 'Kafis' Zielińska # 264/264
Mardu Outrider
As an additional cost to cast this spell, discard a card.
illus. Evan Shipard # 1/264
Environmental Sciences
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
First-years quickly learn how the Vastlands earned its name.
illus. Jokubas Uogintas # 2/264
Karn, the Great Creator
Activated abilities of artifacts your opponents control can’t be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
illus. Wisnu Tan # 3/264
Archon of Emeria
Flying
Each player can’t cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
“Archons dispense justice according to an ancient, and flawed, premise.” —Nissa Revane
illus. Ryan Pancoast # 4/264
Cathar Commando
Flash
, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
“Honorable tactics are for honorable foes. These werewolves are preying on innocent travelers. I’ll stab them in the back while they sleep if I have to.”
illus. Evyn Fong # 5/264
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Avacyn’s holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
illus. Karl Kopinski # 6/264
Containment Priest
Flash
If a nontoken creature would enter and it wasn’t cast, exile it instead.
Some protection requires a bit of finesse.
illus. John Stanko # 7/264
Day of Judgment
Destroy all creatures.
illus. Vincent Proce # 8/264
Deafening Silence
Each player can’t cast more than one noncreature spell each turn.
“They have forsaken their vows. The edict of the Circle demands their voices be silenced.” —Syr Tasdale, knight of Ardenvale
illus. Igor Kieryluk # 9/264
Ethersworn Canonist
Each player who has cast a nonartifact spell this turn can’t cast additional nonartifact spells.
“The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is … suppressed.”
illus. Izzy # 10/264
Flickering Ward
Enchant creature
As Flickering Ward enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn’t remove Flickering Ward.
: Return Flickering Ward to its owner’s hand.
illus. Greg Simanson # 11/264
Iona, Shield of Emeria
Flying
As Iona, Shield of Emeria enters, choose a color.
Your opponents can’t cast spells of the chosen color.
No more shall the righteous cower before evil.
illus. Jason Chan # 12/264
Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner’s control.
illus. Kieran Yanner # 13/264
Leyline of Sanctity
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof.
illus. Ryan Pancoast # 14/264
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Her resentment vanished as strange, unknown lands opened up before her.
illus. Raf Sarmento # 15/264
Prismatic Ending
[i]Converge[/i] — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Right before his demise, he experienced a shattering revelation.
illus. John Stanko # 16/264
Serra the Benevolent
+2: Creatures you control with flying get +1/+1 until end of turn.
−3: Create a 4/4 white Angel creature token with flying and vigilance.
−6: You get an emblem with “If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.”
illus. Magali Villeneuve # 17/264
Skyclave Apparition
When Skyclave Apparition enters, exile up to one target nonland, nontoken permanent you don’t control with mana value 4 or less.
When Skyclave Apparition leaves the battlefield, the exiled card’s owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
illus. Donato Giancola # 18/264
Soul of Theros
Vigilance
: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
illus. Lucas Graciano # 19/264
Spirit of the Labyrinth
Each player can’t draw more than one card each turn.
Students at the Dekatia Academy learn that being sent to study with her is a lesson in itself.
illus. Jason Chan # 20/264
Stony Silence
Activated abilities of artifacts can’t be activated.
The relic’s purpose? Its design? Whatever the intent, it is now a mere curiosity that breaks up the horizon.
illus. Mark Poole # 21/264
Temporary Truce
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
illus. Mike Raabe # 22/264
Transcendent Master
Level up
( : Put a level counter on this. Level up only as a sorcery.)LEVEL 6-11
6/6
Lifelink
LEVEL 12+
9/9
Lifelink, indestructible
illus. Steven Belledin # 23/264
Brain Freeze
Target player mills three cards.
Storm
illus. Tim Hildebrandt # 24/264
Consider
Surveil 1.
Draw a card.
Ivold gasped in surprise. Either a very strange insect had crawled onto one of the lenses or he was seeing geists at last!
illus. Zezhou Chen # 25/264
Daze
You may return an Island you control to its owner’s hand rather than pay this spell’s mana cost.
Counter target spell unless its controller pays
.illus. Min Yum # 26/264
Displacer Kitten
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner’s control.
“Isn’t she the cutest thing you’ve almost seen?” —Doen, purveyor of exotic pets
illus. Campbell White # 27/264
Gitaxian Probe
[i](
can be paid with either or 2 life.)[/i]Look at target player’s hand.
Draw a card.
“My flesh holds no secrets, monster. The spirit of Mirrodin will fight on.” —Vy Covalt, Mirran resistance
illus. Chippy # 28/264
Jace Beleren
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
illus. Aleksi Briclot # 29/264
Mental Misstep
(
can be paid with either or 2 life.)Counter target spell with mana value 1.
“Your first mistake was thinking I would let you live long enough to make a second.” —Sarnvax, Gitaxian sective
illus. Erica Yang # 30/264
Mystical Dispute
This spell costs
less to cast if it targets a blue spell.Counter target spell unless its controller pays
.“Poor, lost mage. Your feet are on land, yet you’re in over your head, aren’t you?”
illus. Ekaterina Burmak # 31/264
Narset, Parter of Veils
Each opponent can’t draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
illus. Magali Villeneuve # 32/264
Paradoxical Outcome
Return any number of target nonland, nontoken permanents you control to their owners’ hands. Draw a card for each card returned to your hand this way.
The results of Rashmi’s experimentation forced her to consider the possibility that multitudinous realities existed beyond her own.
illus. Nils Hamm # 33/264
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Tomorrow belongs to those who prepare for it today.
illus. Dan Murayama Scott # 34/264
Spell Pierce
Counter target noncreature spell unless its controller pays
.“There’s a hole in your plan.” —Noyan Dar, Tazeem lullmage
illus. Vance Kovacs # 36/264
Treasure Cruise
Delve
Draw three cards.
Countless delights drift on the surface while dark schemes run below.
illus. Cynthia Sheppard # 37/264
Unnatural Selection
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
What nature makes, magic can modify.
illus. Kev Walker # 38/264
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
illus. Jonas De Ro # 39/264
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.“The blood of the weak shall be the ink with which we scribe great Yawgmoth’s glorious name.” —Stronghold architect, journal
illus. Scott M. Fischer # 40/264
Dead Ringers
Destroy two target nonblack creatures unless either one is a color the other isn’t. They can’t be regenerated.
“Beautiful, isn’t it?” crowed Crovax. “They fought together. Now they will die together.”
illus. Greg Staples # 41/264
Faerie Macabre
Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.
illus. rk post # 42/264
King's Assassin
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Fear is as effective a weapon as the blade.
illus. Zina Saunders # 43/264
Leyline of the Void
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent’s graveyard from anywhere, exile it instead.
Where treachery and oblivion converge.
illus. Adam Rex # 44/264
Mutilate
All creatures get -1/-1 until end of turn for each Swamp you control.
Liliana developed a fondness for the moment when roaring becomes squealing.
illus. Zoltan Boros & Gabor Szikszai # 45/264
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token.
“Shame to let good gold go to the grave.”
illus. David Palumbo # 46/264
Rat Colony
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
Wreckage from the Phyrexian Invasion provided the rats with a seemingly unlimited number of breeding grounds.
illus. Suzanne Helmigh # 47/264
Stitcher's Supplier
When Stitcher’s Supplier enters or dies, mill three cards.
No part goes to waste.
illus. Chris Seaman # 48/264
Street Wraith
Swampwalk
Cycling—Pay 2 life.
The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.
illus. Jim Pavelec # 49/264
Tendrils of Agony
Target player loses 2 life and you gain 2 life.
Storm
illus. Volkan Baga # 50/264
Wishclaw Talisman
Wishclaw Talisman enters with three wish counters on it.
, , Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.
illus. Daarken # 51/264
Worst Fears
You control target player during that player’s next turn. Exile Worst Fears.
Elspeth feared that her trespass into Nyx would not go unanswered.
illus. Eric Deschamps # 52/264
Ancient Grudge
Destroy target artifact.
Flashback
If there’s anything a werewolf hates, it’s a collar—especially Avacyn’s Collar, the symbol of her church.
illus. Ryan Yee # 53/264
Blazing Rootwalla
: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.
Madness
illus. Jokubas Uogintas # 54/264
Chain Lightning
Chain Lightning deals 3 damage to any target. Then that player or that permanent’s controller may pay
. If the player does, they may copy this spell and may choose a new target for that copy.illus. Christopher Moeller # 55/264
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1.
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon’s Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
illus. Martina Fačková # 56/264
Faithless Looting
Draw two cards, then discard two cards.
Flashback
illus. Karl Kopinski # 57/264
Goblin Guide
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand.
“I’ve been all over this world. I even remember some of those places.”
illus. Filip Burburan # 58/264
Rite of Flame
Add
, then add for each card named Rite of Flame in each graveyard.Deep beneath the ice, beneath the soil and the rock, Dominaria’s fire still burned hot.
illus. Dany Orizio # 59/264
Sarkhan, Fireblood
+1: You may discard a card. If you do, draw a card.
+1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
−7: Create four 5/5 red Dragon creature tokens with flying.
illus. Grzegorz Rutkowski # 60/264
Simian Spirit Guide
Exile Simian Spirit Guide from your hand: Add
.“It’s rarely worth questioning where the mana comes from. Just be grateful.” —Jaya Ballard, task mage
illus. Lucas Graciano # 61/264
Throes of Chaos
Cascade
Retrace
illus. Igor Kieryluk # 62/264
Unholy Heat
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
“The devils use fire. Why shouldn’t we?”
illus. Kari Christensen # 63/264
Wish
You may play a card you own from outside the game this turn.
“If you had just one wish, what would it be? Gold, or angel song? Finding a lost love, or finding your way back home? Let me sing a song about one wish that came true …” —Ellywick Tumblestrum
illus. Ekaterina Burmak # 64/264
Basking Rootwalla
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness
illus. Heather Hudson # 65/264
Collector Ouphe
Activated abilities of artifacts can’t be activated.
“He steals power from treasure after treasure, and what does it do for the ouphe? Nothing.” —Jhoira
illus. Filip Burburan # 66/264
Colossal Dreadmaw
Trample
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it’s too late.
illus. Jesper Ejsing # 67/264
Elvish Spirit Guide
Exile Elvish Spirit Guide from your hand: Add
.“We are never without guidance, if we but seek it.” —Taaveti of Kelsinko, elvish hunter
illus. Anna Steinbauer # 68/264
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
“On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged.” —Jace Beleren
illus. Daarken # 69/264
Noxious Revival
(
can be paid with either or 2 life.)Put target card from a graveyard on top of its owner’s library.
“Dead or alive, my creations are stronger than Jin-Gitaxias’s septic minions.” —Vorinclex, Voice of Hunger
illus. Matt Stewart # 70/264
Once Upon a Time
If this spell is the first spell you’ve cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
illus. Matt Stewart # 71/264
Sakura-Tribe Elder
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
illus. Ted Galaday # 72/264
Seedtime
Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
The hippo grows wings to fight the condor. —Nantuko teaching
illus. Rebecca Guay # 73/264
Summoner's Pact
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay
. If you don’t, you lose the game.illus. Chippy # 74/264
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can’t be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn.
illus. Lake Hurwitz # 75/264
Veteran Explorer
When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
illus. David A. Cherry # 76/264
Whiteout
All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
illus. # 77/264
Abrupt Decay
This spell can’t be countered.
Destroy target nonland permanent with mana value 3 or less.
The Izzet quickly suspended their policy of lifetime guarantees.
illus. Svetlin Velinov # 78/264
Comet, Stellar Pup
0: Roll a six-sided die.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [−2].
6 — [+1], and you may activate Comet, Stellar Pup’s loyalty ability two more times this turn.
illus. Jeff Miracola # 79/264
Dack Fayden
+1: Target player draws two cards, then discards two cards.
−2: Gain control of target artifact.
−6: You get an emblem with “Whenever you cast a spell that targets one or more permanents, gain control of those permanents.”
illus. Eric Deschamps # 80/264
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
illus. Steve Argyle # 81/264
Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Prismari students dance in the tension between passion and perfection.
illus. Anastasia Ovchinnikova # 82/264
Ice-Fang Coatl
Flash
Flying
When Ice-Fang Coatl enters, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
illus. Filip Burburan # 83/264
Keruga, the Macrosage
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards.
When Keruga, the Macrosage enters, draw a card for each other permanent you control with mana value 3 or greater.
illus. Dan Murayama Scott # 84/264
Kitchen Finks
When Kitchen Finks enters, you gain 2 life.
Persist
Accept one favor from an ouphe, and you’re doomed to accept another.
illus. Kev Walker # 85/264
Lavinia, Azorius Renegade
Each opponent can’t cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
“I told Jace that Ravnica would fall apart if he didn’t take his responsibilities seriously. I didn’t want to be right.”
illus. Steven Belledin # 86/264
Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
illus. Wayne England # 87/264
Minsc & Boo, Timeless Heroes
When Minsc & Boo, Timeless Heroes enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
+1: Put three +1/+1 counters on up to one target creature with trample or haste.
−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature’s power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
illus. Andreas Zafiratos # 88/264
Sphinx of the Steel Wind
Flying, first strike, vigilance, lifelink, protection from red and from green
No one has properly answered her favorite riddle: “Why should I spare your life?”
illus. Kev Walker # 89/264
Teferi, Hero of Dominaria
+1: Draw a card. At the beginning of the next end step, untap up to two lands.
−3: Put target nonland permanent into its owner’s library third from the top.
−8: You get an emblem with “Whenever you draw a card, exile target permanent an opponent controls.”
illus. Chris Rallis # 90/264
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner’s hand. Draw a card.
illus. Chris Rallis # 91/264
Thopter Foundry
, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
“Etherium is limited. Innovation is not.” —Tezzeret
illus. Ralph Horsley # 92/264
Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—
, Exile five other cards from your graveyard.illus. Vincent Proce # 93/264
Yorion, Sky Nomad
Companion — Your starting deck contains at least twenty cards more than the minimum deck size.
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
illus. Steven Belledin # 94/264
Hollow One
This spell costs
less to cast for each card you’ve cycled or discarded this turn.Cycling
The embodiment of yearning, forever drifting the deserts to find what had once made it whole.
illus. Anthony Palumbo # 95/264
Isochron Scepter
Imprint — When Isochron Scepter enters, you may exile an instant card with mana value 2 or less from your hand.
, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
illus. Mark Harrison # 96/264
Mishra's Bauble
, Sacrifice Mishra’s Bauble: Look at the top card of target player’s library. Draw a card at the beginning of the next turn’s upkeep.
“Arcum is a babbling fool! Phyrexian technology is our greatest blessing. Take this delightful trinket for instance …” —Heidar, Rimewind master
illus. Chippy # 97/264
Sword of the Meek
Equipped creature gets +1/+2.
Equip
Whenever a 1/1 creature enters under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
illus. Franz Vohwinkel # 98/264
Thornbite Staff
Equipped creature has “
, : This creature deals 1 damage to any target” and “Whenever a creature dies, untap this creature.”Whenever a Shaman creature enters, you may attach Thornbite Staff to it.
Equip
illus. Jesper Ejsing # 99/264
Thought Vessel
You have no maximum hand size.
: Add .
Infinite possibilities contained in a finite space.
illus. rk post # 100/264
Umbral Mantle
Equipped creature has “
, : This creature gets +2/+2 until end of turn.”Equip
It harnesses the power of night in a land where daylight fears to show itself.
illus. Richard Sardinha # 101/264
Arcane Lighthouse
: Add .
, : Until end of turn, creatures your opponents control lose hexproof and shroud and can’t have hexproof or shroud.
illus. Igor Kieryluk # 102/264
Ash Barrens
: Add .
Basic landcycling
illus. John Avon # 103/264
Basilisk Gate
: Add .
, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
The eastern passage into the city is filled with reminders that the patriars are literally looking down on you.
illus. Julian Kok Joon Wen # 104/264
Bojuka Bog
Bojuka Bog enters tapped.
When Bojuka Bog enters, exile target player’s graveyard.
: Add .
illus. Howard Lyon # 105/264
Cabal Coffers
, : Add for each Swamp you control.
Deep within the Cabal’s vault, the Mirari pulsed like a dead sun—and its darkness radiated across Otaria.
illus. Don Hazeltine # 106/264
Darksteel Citadel
Indestructible
: Add .
Panopticon, forge of the Darksteel Eye, home of Mirrodin’s keeper.
illus. John Avon # 107/264
Dryad Arbor
(Dryad Arbor isn’t a spell, it’s affected by summoning sickness, and it has “
: Add .”)illus. Brad Rigney # 108/264
Ghost Quarter
: Add .
, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Where wasted life cries out to be reborn.
illus. Heather Hudson # 109/264
Mystic Sanctuary
(
: Add .)Mystic Sanctuary enters tapped unless you control three or more other Islands.
When Mystic Sanctuary enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
illus. Randy Vargas # 110/264
Reliquary Tower
You have no maximum hand size.
: Add .
When the aven scouts located the tower in Esper, the Knights of the Reliquary set off on a righteous crusade to recover their lost treasures.
illus. Jesper Ejsing # 11/264
Tarnished Citadel
: Add .
: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
illus. David Martin # 112/264
Thespian's Stage
: Add .
, : Thespian’s Stage becomes a copy of target land, except it has this ability.
Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy.
illus. John Avon # 113/264
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Urza’s Saga gains “
: Add .”II — Urza’s Saga gains “
, : Create a 0/0 colorless Construct artifact creature token with ‘This creature gets +1/+1 for each artifact you control.’”III — Search your library for an artifact card with mana cost
or , put it onto the battlefield, then shuffle.illus. Titus Lunter # 114/264
Wasteland
: Add .
, Sacrifice Wasteland: Destroy target nonbasic land.
“The land promises nothing and keeps its promise.” —Oracle en-Vec
illus. Una Fricker # 115/264
Snow-Covered Plains
(
: Add .)illus. Mark Romanoski # 116/264
Snow-Covered Island
(
: Add .)illus. Franz Vohwinkel # 117/264
Snow-Covered Swamp
(
: Add .)illus. Rob Alexander # 118/264
Snow-Covered Mountain
(
: Add .)illus. John Zeleznik # 119/264
Snow-Covered Forest
(
: Add .)illus. Jim Nelson # 120/264
Snow-Covered Wastes
(
: Add .)illus. Tomas Honz # 121/264
Future Sight
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
“My past holds only pain and loss. I will conquer it by creating the perfect future.” —Ixidor, reality sculptor
illus. Matt Cavotta # 122/264
Hoodwink
Return target artifact, enchantment, or land to its owner’s hand.
illus. Volkan Baga # 123/264
Hullbreacher
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token.
“I don’t need a map to find riches.”
illus. Sidharth Chaturvedi # 124/264
Lifetap
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Keep a green tree in your heart and perhaps the singing bird will come. —Chinese proverb
illus. Mike Dringenberg # 125/264
Contagion
You may pay 1 life and exile a black card from your hand rather than pay this spell’s mana cost.
Distribute two -2/-1 counters among one or two target creatures.
illus. Chris Rallis # 126/264
Dakmor Sorceress
Dakmor Sorceress’s power is equal to the number of Swamps you control.
illus. Matthew D. Wilson # 127/264
Rot Hulk
Menace
When Rot Hulk enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
illus. Grzegorz Rutkowski # 128/264
Sengir Vampire
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
illus. Jeff Easley # 129/264
Ball Lightning
Trample, haste
At the beginning of the end step, sacrifice Ball Lightning.
illus. Dave Dorman # 130/264
Goblin Settler
When Goblin Settler enters, destroy target land.
Be it ever so crumbled, there’s no place like home.
illus. Carl Critchlow # 131/264
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
illus. Tom Wänerstrand # 132/264
Erhnam Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
illus. Dave Dorman # 133/264
Hunting Cheetah
Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
illus. Fang Yue # 134/264
Triumph of Ferocity
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
illus. Karl Kopinski # 135/264
Hogaak, Arisen Necropolis
You can’t spend mana to cast this spell.
Convoke, delve
You may cast Hogaak, Arisen Necropolis from your graveyard.
Trample
illus. Vincent Proce # 136/264
Hostage Taker
When Hostage Taker enters, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
illus. Wayne Reynolds # 137/264
O-Kagachi, Vengeful Kami
Flying, trample
Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
At his behest the Kami War began to regain That Which Was Taken.
illus. Daarken # 138/264
Black Vise
As Black Vise enters, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
illus. Dan Murayama Scott # 139/264
Proteus Staff
, : Put target creature on the bottom of its owner’s library. That creature’s controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
illus. Trevor Hairsine # 140/264
The Rack
As The Rack enters, choose an opponent.
At the beginning of the chosen player’s upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
illus. Nic Klein # 141/264
Serum Powder
: Add .
Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
illus. Matt Thompson # 142/264
Tsabo's Web
When Tsabo’s Web enters, draw a card.
Each land with an activated ability that isn’t a mana ability doesn’t untap during its controller’s untap step.
illus. Iris Compiet # 143/264
Goblin Gang Leader
When Goblin Gang Leader enters, create two 1/1 red Goblin creature tokens.
They’re even more dangerous outside the arena.
illus. Jakub Kasper # 144/264
Crackdown
Nonwhite creatures with power 3 or greater don’t untap during their controllers’ untap steps.
“There is no place for mercy in defense of our lives.” —Ta-Spon, Cho-Arrim executioner
illus. Rebecca Guay # 146/264
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
She provides marks of protection to those she chooses as family.
illus. Seb McKinnon # 147/264
Kataki, War's Wage
All artifacts have “At the beginning of your upkeep, sacrifice this artifact unless you pay
.”illus. Matt Thompson # 148/264
Nomads en-Kor
: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.
illus. Val Mayerik # 149/264
Rest in Peace
When Rest in Peace enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
illus. Jarel Threat # 150/264
Scalelord Reckoner
Flying
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
The justice of dragons demands more than just an eye for an eye.
illus. Even Amundsen # 151/264
Serenity
At the beginning of your upkeep, destroy all artifacts and enchantments. They can’t be regenerated.
“Just think of me as the storm before the calm.” —Gerrard of the Weatherlight
illus. Cliff Nielsen # 152/264
Swords of Plowshares
Exile target creature. Its controller gains life equal to its power.
The smallest seed of regret can bloom into redemption.
illus. Sam Wolfe Connelly # 153/264
Back to Basics
Nonbasic lands don’t untap during their controllers’ untap steps.
“A ruler wears a crown while the rest of us wear hats, but which would you rather have when it’s raining?” —Barrin, Principia
illus. Andrew Robinson # 154/264
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
“I see more than others do because I know where to look.” —Saprazzan vizier
illus. DiTerlizzi # 155/264
Chain of Vapor
Return target nonland permanent to its owner’s hand. Then that permanent’s controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
illus. Carl Critchlow # 156/264
Counterbalance
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
illus. John Zeleznik # 157/264
Counterspell
Counter target spell.
“Your attack has been rendered harmless. It is, however, quite pretty.” —Saprazzan vizier
illus. Gao Yan # 158/264
Cunning Wish
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
He wished for knowledge, but not for the will to apply it.
illus. Jim Nelson # 159/264
Echo of Eons
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback
illus. Victor Adame Minguez # 160/264
Energy Flux
All artifacts have “At the beginning of your upkeep, sacrifice this artifact unless you pay
.”Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.
illus. Qiao Dafu # 161/264
Equilibrium
Whenever you cast a creature spell, you may pay
. If you do, return target creature to its owner’s hand.Seek balance in all things—as long as the scales are weighted in your favor. —Vodalian saying
illus. Don Hazeltine # 162/264
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.Storm
illus. Erica Yang # 163/264
Gush
You may return two Islands you control to their owner’s hand rather than pay this spell’s mana cost.
Draw two cards.
illus. Franz Vohwinkel # 164/264
Hydroblast
Choose one —
• Counter target spell if it’s red.
• Destroy target permanent if it’s red.
illus. Joseph Meehan # 165/264
Mana Short
Tap all lands target player controls and that player loses all unspent mana.
“Remove their power, and their will to fight will follow.” —Tolarian wizard
illus. Greg Staples # 166/264
Merchant Scroll
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies.
illus. David Martin # 167/264
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell’s mana cost.Exile any number of target spells.
“Life is a maze. This is one of its dead ends.” —Noyan Dar, Tazeem lullmage
illus. Christopher Moeller # 168/264
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don’t, you lose the game.Those who expect betrayal at every turn are seldom disappointed.
illus. Jason Chan # 169/264
Reset
Cast this spell only during an opponent’s turn after their upkeep step.
Untap all lands you control.
illus. Caio Monteiro # 170/264
Show and Tell
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
At the academy, “show and tell” too often becomes “run and hide.”
illus. Zack Stella # 171/264
Standstill
When a player casts a spell, sacrifice Standstill. If you do, each of that player’s opponents draws three cards.
“Take your time.”
illus. Heather Hudson # 172/264
Stifle
Counter target activated or triggered ability.
“If I wanted your opinion, I’d have told you what it was.” —Pemmin, Riptide survivor
illus. Dany Orizio # 173/264
Temporal Manipulation
Take an extra turn after this one.
Doing something at the last minute isn’t so bad when you can make that minute last.
illus. Franz Vohwinkel # 174/264
Thassa's Oracle
When Thassa’s Oracle enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game.
illus. Jesper Ejsing # 175/264
Tinker
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card, put that card onto the battlefield, then shuffle.
“What separates us from mere beasts is the capacity for self-improvement.”
illus. Chris Rahn # 176/264
Cabal Ritual
Add
.Threshold — Add
instead if seven or more cards are in your graveyard.The Patriarch is long dead, but his name still stains the lips of cultists.
illus. Kieran Yanner # 177/264
Contamination
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces
instead of any other type and amount.illus. Stephen Daniele # 178/264
Dark Ritual
Add
.“Eye of twilight, give us sight. Take our offer, give us might. Make our power tears of night.”
illus. Rebecca Guay # 179/264
Death's Shadow
Death’s Shadow gets -X/-X, where X is your life total.
The shadow of the candle looms tall even as its light grows dim.
illus. Howard Lyon # 180/264
Demonic Consultation
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Abandon hope . . . .
illus. Chris Seaman # 181/264
Doomsday
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
illus. Adrian Smith # 182/264
Eater of the Dead
: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them.
illus. Yigit Koroglu # 183/264
Mind Twist
Target player discards X cards at random.
illus. John Di Giovanni # 184/264
Pox
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
illus. Scott M. Fischer # 185/264
Rain of Daggers
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Knives in the sky, cries in the air, and blood on the ground.
illus. Melissa A. Benson # 186/264
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell’s mana cost.
Destroy target nonblack creature. It can’t be regenerated.
“The bigger they are, the faster they rot.”
illus. Steve Argyle # 187/264
Zombie Master
Other Zombie creatures have swampwalk.
Other Zombies have “
: Regenerate this permanent.”He controlled the zombies even before his own death; now nothing can make them betray him.
illus. Stuart Griffin # 188/264
Control of the Court
Draw four cards, then discard three cards at random.
“Power-hungry eunuchs, the curse of the dynasty, have thrown the masses of the people into the depths of misery.”
illus. Li Yousong # 189/264
Final Fortune
Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.
A reward is worthless if you aren’t around to enjoy it.
illus. Tim Hildebrandt # 190/264
Goblin King
Other Goblins get +1/+1 and have mountainwalk.
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok . . . .
illus. Phil Foglio # 191/264
Goblin Lackey
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
At the first sign of enemy scouts, Jula grinned and strapped on his diplomacy helmet.
illus. Christopher Moeller # 192/264
Goblin Recruiter
When Goblin Recruiter enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
“Next!”
illus. Scott Kirschner # 193/264
Kobolds of Kher Keep
illus. Paolo Parente # 194/264
Maddening Hex
Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
illus. Bryan Sola # 195/264
Mana Flare
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
illus. Carl Critchlow # 196/264
Nalathni Dragon
Flying; banding
: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.
illus. Filip Burburan # 197/264
Pyroblast
Choose one —
• Counter target spell if it’s blue.
• Destroy target permanent if it’s blue.
illus. Joseph Meehan # 198/264
Ruination
Destroy all nonbasic lands.
“We have built a wall upon sand. The wall will vanish. The sand will remain.” —Oracle en-Vec
illus. Dermot Power # 199/264
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard.
At the beginning of the end step, sacrifice Underworld Breach.
illus. Lie Setiawan # 200/264
Winds of Change
Each player shuffles the cards from their hand into their library, then draws that many cards.
illus. Adam Rex # 201/264
Ancient Stirrings
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
illus. Emrah Elmasli # 202/264
Collected Company
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Many can stand where one would fall.
illus. Franz Vohwinkel # 203/264
Crashing Footfalls
Suspend 4—
Create two 4/4 green Rhino creature tokens with trample.
illus. Dan Murayama Scott # 204/264
Elvish Reclaimer
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.
, , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
illus. Victor Adame Minguez # 205/264
Forest Bear
illus. Wang Yuqun # 206/264
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature’s power, then discard three cards.
“To examine the causes of life, we must first have recourse to death.” —Mary Shelley, Frankenstein
illus. Douglas Shuler # 207/264
Manabond
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
illus. Daren Bader # 208/264
Mirri's Guile
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Hanna was astounded. Mirri read every leaf and wisp of breeze like a book of ancient lore.
illus. Brom # 209/264
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
illus. Alan Rabinowitz # 210/264
Norwood Priestess
: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
illus. Melissa A. Benson # 211/264
Oath of Druids
At the beginning of each player’s upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
illus. Daren Bader # 212/264
Seeker of Skybreak
: Untap target creature.
“We shun them not for their dream but for their refusal to let such a noble dream die a noble death.” —Eladamri, Lord of Leaves
illus. Daren Bader # 213/264
Spike Weaver
Spike Weaver enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
illus. Mike Raabe # 214/264
Tinder Wall
Defender
Sacrifice Tinder Wall: Add
., Sacrifice Tinder Wall: It deals 2 damage to target creature it’s blocking.
illus. Jonas De Ro # 215/264
Aether Vial
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
illus. Greg Hildebrandt # 216/264
Basalt Monolith
Basalt Monolith doesn’t untap during your untap step.
: Add .
: Untap Basalt Monolith.
illus. Yeong-Hao Han # 217/264
Engineered Explosives
Sunburst
, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
illus. Ron Spears # 218/264
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can’t attack.
“I expected a fight, but I didn’t expect it from the building itself.” —Gerrard
illus. Pete Venters # 219/264
Erratic Portal
, : Return target creature to its owner’s hand unless its controller pays .
illus. Ioan Dumitrescu # 220/264
Goblin Charbelcher
, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
illus. Stephen Tappin # 221/264
Grafdigger's Cage
Creature cards in graveyards and libraries can’t enter the battlefield.
Players can’t cast spells from graveyards or libraries.
illus. Nils Hamm # 222/264
Grinding Station
, Sacrifice an artifact: Target player mills three cards.
Whenever an artifact enters, you may untap Grinding Station.
illus. Greg Staples # 223/264
Krak-Clan Ironworks
Sacrifice an artifact: Add
.All the junk, refuse, and offal of the Krark Clan is diligently collected, melted down, and made into more junk, refuse, and offal.
illus. Tim Hildebrandt # 224/264
Lighting Greaves
Equipped creature has haste and shroud.
Equip
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
illus. Jeremy Jarvis # 225/264
Lotus Petal
, Sacrifice Lotus Petal: Add one mana of any color.
“Hard to imagine,” mused Hanna, stroking the petal, “such a lovely flower inspiring such greed.”
illus. April Lee # 226/264
Meekstone
Creatures with power 3 or greater don’t untap during their controllers’ untap steps.
The bigger they are, the stronger its pull.
illus. David Martin # 227/264
Power Matrix
: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
As he repaired the ship’s planeswalking engine, Karn saw for the first time how he could catalyze the Weatherlight‘s evolution.
illus. Alan Pollack # 229/264
Relic of Progenitus
: Target player exiles a card from their graveyard.
, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics.
illus. Jean-Sébastien Rossbach # 230/264
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei’s Divining Top on top of its owner’s library.
illus. Michael Sutfin # 231/264
Smokestack
At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player’s upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
illus. Scott Kirschner # 232/264
Sol Ring
: Add .
Lost to time is the artificer’s art of trapping light from a distant star in a ring of purest gold.
illus. Mike Bierek # 233/264
Static Orb
As long as Static Orb is untapped, players can’t untap more than two permanents during their untap steps.
Time passes, time crawls; Time doesn’t move at all.
illus. Dermot Power # 234/264
Tormod's Crypt
, Sacrifice Tormod’s Crypt: Exile target player’s graveyard.
The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.
illus. Christopher Rush # 235/264
Torpor Orb
Creatures entering don’t cause abilities to trigger.
“Phyrexia is certainly dangerous, but I have to admire some of its innovations.” —Tezzeret
illus. Svetlin Velinov # 236/264
Urza's Bauble
, Sacrifice Urza’s Bauble: Look at a card at random in target player’s hand. You draw a card at the beginning of the next turn’s upkeep.
illus. Ernanda Souza # 237/264
Walking Ballista
Walking Ballista enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
illus. Daniel Ljunggren # 238/264
Arena
, : Tap target creature you control and target creature of an opponent’s choice they control. Those creatures fight each other.
illus. Charles Urbach # 239/264
City of Brass
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
illus. Ron Walotsky # 240/264
Rishadan Port
: Add .
, : Tap target land.
Rishada is the gateway to free trade—but the key will cost you.
illus. Jerry Tiritilli # 241/264
Tower of the Magistrate
: Add .
, : Target creature gains protection from artifacts until end of turn.
Like the city, weakest at its foundation.
illus. Thomas Gianni # 242/264
Foil
You may discard an Island card and another card rather than pay this spell’s mana cost.
Counter target spell.
Among wizards, poor timing is the most consistent mistake.
illus. Donato Giancola # 243/264
Urza, Lord High Artificer
When Urza, Lord High Artificer enters, create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”
Tap an untapped artifact you control: Add
.: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
illus. Mark Tedin # 244/264
Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent’s library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
illus. Pete Venters # 245/264
Dragon's Approach
Dragon’s Approach deals 3 damage to each opponent. You may exile Dragon’s Approach and four cards named Dragon’s Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Dragon’s Approach.
illus. Andrew Mar # 246/264
Squee, Goblin Nabob
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
The smartest—and only—goblin cabin boy aboard the Weatherlight, Squee has learned that intelligence and common sense are very different things. This matters little, however, since he has neither.
illus. Daniel Gelon # 247/264
Multani, Yavimaya's Avatar
Reach, trample
Multani, Yavimaya’s Avatar gets +1/+1 for each land you control and each land card in your graveyard.
, Return two lands you control to their owner’s hand: Return Multani from your graveyard to your hand.
illus. Brom # 248/264
Titania, Protector of Argoth
When Titania, Protector of Argoth enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
illus. Rebecca Guay # 249/264
Captain Sisay
: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
Sisay continued the quest for the Legacy even when Gerrard chose to abandon it. She is devoted to the cause of good at whatever the price.
illus. Kaja Foglio # 250/264
Gerrard, Weatherlight Hero
First strike
When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
The heir to the Legacy has finally returned to the Weatherlight.
illus. Douglas Shuler # 251/264
Mirri, Weatherlight Duelist
First strike
Whenever Mirri, Weatherlight Duelist attacks, each opponent can’t block with more than one creature this combat.
As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
illus. Richard Kane Ferguson # 252/264
Xantcha, Sleeper Agent
Xantcha, Sleeper Agent enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can’t attack its owner or planeswalkers its owner controls.
: Xantcha’s controller loses 2 life and you draw a card. Any player may activate this ability.
illus. Heather Hudson # 253/264
Arcane Signet
: Add one mana of any color in your commander’s color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
illus. Dan Murayama Scott # 254/264
Karn, Legacy Reforged
Karn, Legacy Reforged’s power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add
for each artifact you control. This mana can’t be spent to cast nonartifact spells. Until end of turn, you don’t lose this mana as steps and phases end.illus. Anthony S. Waters # 255/264
Command Tower
: Add one mana of any color in your commander’s color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
illus. Adam Paquette # 256/264
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Does it reflect the future that once was or the past that can never be?
illus. Fred Fields # 257/264
Velukan Dragon
Flying
Whenever Velukan Dragon attacks or blocks, roll a six-sided die. Velukan Dragon gets +X/+0 until end of turn, where X is the result minus 1.
The most powerful among them, Ashuza rules Veluk with flame and claw.
illus. Daren Bader # 145/264