Mystery Booster 2 Spoilers 264/264

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Oct 20, 2024 - Velukan Dragon
Oct 19, 2024 - Reflecting Pool
Oct 19, 2024 - Command Tower
Oct 19, 2024 - Karn, Legacy Reforged
Oct 19, 2024 - Arcane Signet
Oct 19, 2024 - Xantcha, Sleeper Agent
Oct 19, 2024 - Captain Sisay
Oct 19, 2024 - Squee, Goblin Nabob
Oct 19, 2024 - Dragon's Approach
Oct 19, 2024 - Gix, Yawgmoth Praetor
Oct 19, 2024 - Foil
Oct 16, 2024 - Tower of the Magistrate
Oct 16, 2024 - Rishadan Port
Oct 16, 2024 - City of Brass
Oct 16, 2024 - Arena
Oct 16, 2024 - Walking Ballista
Oct 16, 2024 - Urza's Bauble
Oct 16, 2024 - Torpor Orb
Oct 16, 2024 - Tormod's Crypt
Oct 16, 2024 - Static Orb
Oct 16, 2024 - Sol Ring
Oct 16, 2024 - Smokestack
Oct 16, 2024 - Sensei's Divining Top
Oct 16, 2024 - Relic of Progenitus
Oct 16, 2024 - Power Matrix
Oct 16, 2024 - Memnite
Oct 16, 2024 - Meekstone
Oct 16, 2024 - Lotus Petal
Oct 16, 2024 - Lighting Greaves
Oct 16, 2024 - Krak-Clan Ironworks
Oct 16, 2024 - Grinding Station
Oct 16, 2024 - Grafdigger's Cage
Oct 16, 2024 - Goblin Charbelcher
Oct 16, 2024 - Erratic Portal
Oct 16, 2024 - Ensnaring Bridge
Oct 16, 2024 - Engineered Explosives
Oct 16, 2024 - Basalt Monolith
Oct 16, 2024 - Aether Vial
Oct 16, 2024 - Tinder Wall
Oct 16, 2024 - Spike Weaver
Oct 16, 2024 - Seeker of Skybreak
Oct 16, 2024 - Oath of Druids
Oct 16, 2024 - Norwood Priestess
Oct 16, 2024 - Natural Order
Oct 16, 2024 - Mirri's Guile
Oct 16, 2024 - Manabond
Oct 16, 2024 - Greater Good
Oct 16, 2024 - Forest Bear
Oct 16, 2024 - Elvish Reclaimer
Oct 16, 2024 - Crashing Footfalls
Oct 16, 2024 - Collected Company
Oct 16, 2024 - Ancient Stirrings
Oct 16, 2024 - Winds of Change
Oct 16, 2024 - Underworld Breach
Oct 16, 2024 - Ruination
Oct 16, 2024 - Pyroblast
Oct 16, 2024 - Nalathni Dragon
Oct 16, 2024 - Mana Flare
Oct 16, 2024 - Maddening Hex
Oct 16, 2024 - Kobolds of Kher Keep
Oct 16, 2024 - Goblin Recruiter
Oct 16, 2024 - Goblin Lackey
Oct 16, 2024 - Goblin King
Oct 16, 2024 - Final Fortune
Oct 16, 2024 - Control of the Court
Oct 15, 2024 - Zombie Master
Oct 15, 2024 - Snuff Out
Oct 15, 2024 - Rain of Daggers
Oct 15, 2024 - Pox
Oct 15, 2024 - Mind Twist
Oct 15, 2024 - Eater of the Dead
Oct 15, 2024 - Doomsday
Oct 15, 2024 - Demonic Consultation
Oct 15, 2024 - Death's Shadow
Oct 15, 2024 - Dark Ritual
Oct 15, 2024 - Contamination
Oct 15, 2024 - Cabal Ritual
Oct 15, 2024 - Tinker
Oct 15, 2024 - Thassa's Oracle
Oct 15, 2024 - Temporal Manipulation
Oct 15, 2024 - Stifle
Oct 15, 2024 - Standstill
Oct 15, 2024 - Show and Tell
Oct 15, 2024 - Reset
Oct 15, 2024 - Pact of Negation
Oct 15, 2024 - Mindbreak Trap
Oct 15, 2024 - Merchant Scroll
Oct 15, 2024 - Mana Short
Oct 15, 2024 - Hydroblast
Oct 15, 2024 - Gush
Oct 15, 2024 - Flusterstorm
Oct 15, 2024 - Equilibrium
Oct 15, 2024 - Energy Flux
Oct 15, 2024 - Echo of Eons
Oct 15, 2024 - Cunning Wish
Oct 15, 2024 - Counterspell
Oct 15, 2024 - Counterbalance
Oct 15, 2024 - Chain of Vapor
Oct 15, 2024 - Brainstorm
Oct 15, 2024 - Back to Basics
Oct 15, 2024 - Swords of Plowshares
Oct 15, 2024 - Serenity
Oct 15, 2024 - Scalelord Reckoner
Oct 15, 2024 - Rest in Peace
Oct 15, 2024 - Nomads en-Kor
Oct 15, 2024 - Kataki, War's Wage
Oct 15, 2024 - Giver of Runes
Oct 15, 2024 - Crackdown
Oct 14, 2024 - Goblin Gang Leader
Oct 14, 2024 - Tsabo's Web
Oct 14, 2024 - Serum Powder
Oct 14, 2024 - The Rack
Oct 14, 2024 - Proteus Staff
Oct 14, 2024 - Black Vise
Oct 14, 2024 - O-Kagachi, Vengeful Kami
Oct 14, 2024 - Hostage Taker
Oct 14, 2024 - Triumph of Ferocity
Oct 14, 2024 - Hunting Cheetah
Oct 14, 2024 - Erhnam Djinn
Oct 14, 2024 - Relentless Assault
Oct 14, 2024 - Goblin Settler
Oct 14, 2024 - Ball Lightning
Oct 14, 2024 - Sengir Vampire
Oct 14, 2024 - Rot Hulk
Oct 14, 2024 - Dakmor Sorceress
Oct 14, 2024 - Contagion
Oct 14, 2024 - Lifetap
Oct 14, 2024 - Hullbreacher
Oct 14, 2024 - Hoodwink
Oct 14, 2024 - Future Sight
Oct 13, 2024 - Snow-Covered Wastes
Oct 13, 2024 - Snow-Covered Forest
Oct 13, 2024 - Snow-Covered Mountain
Oct 13, 2024 - Snow-Covered Swamp
Oct 13, 2024 - Snow-Covered Island
Oct 13, 2024 - Snow-Covered Plains
Oct 13, 2024 - Wasteland
Oct 13, 2024 - Urza's Saga
Oct 13, 2024 - Thespian's Stage
Oct 13, 2024 - Tarnished Citadel
Oct 13, 2024 - Reliquary Tower
Oct 13, 2024 - Mystic Sanctuary
Oct 13, 2024 - Ghost Quarter
Oct 13, 2024 - Dryad Arbor
Oct 13, 2024 - Darksteel Citadel
Oct 13, 2024 - Cabal Coffers
Oct 13, 2024 - Bojuka Bog
Oct 13, 2024 - Basilisk Gate
Oct 13, 2024 - Ash Barrens
Oct 13, 2024 - Arcane Lighthouse
Oct 12, 2024 - Umbral Mantle
Oct 12, 2024 - Thought Vessel
Oct 12, 2024 - Thornbite Staff
Oct 12, 2024 - Sword of the Meek
Oct 12, 2024 - Mishra's Bauble
Oct 12, 2024 - Isochron Scepter
Oct 12, 2024 - Hollow One
Oct 12, 2024 - Yorion, Sky Nomad
Oct 12, 2024 - Thopter Foundry
Oct 12, 2024 - Teferi, Time Raveler
Oct 12, 2024 - Sphinx of the Steel Wind
Oct 12, 2024 - Lim-Dûl's Vault
Oct 12, 2024 - Kitchen Finks
Oct 12, 2024 - Keruga, the Macrosage
Oct 12, 2024 - Ice-Fang Coatl
Oct 12, 2024 - Expressive Iteration
Oct 12, 2024 - Deathrite Shaman
Oct 12, 2024 - Dack Fayden
Oct 12, 2024 - Comet, Stellar Pup
Oct 12, 2024 - Abrupt Decay
Oct 10, 2024 - Whiteout
Oct 10, 2024 - Veteran Explorer
Oct 10, 2024 - Veil of Summer
Oct 10, 2024 - Summoner's Pact
Oct 10, 2024 - Seedtime
Oct 10, 2024 - Sakura-Tribe Elder
Oct 10, 2024 - Once Upon a Time
Oct 10, 2024 - Noxious Revival
Oct 10, 2024 - Nature's Claim
Oct 10, 2024 - Elvish Spirit Guide
Oct 10, 2024 - Colossal Dreadmaw
Oct 10, 2024 - Collector Ouphe
Oct 10, 2024 - Basking Rootwalla
Oct 10, 2024 - Wish
Oct 10, 2024 - Unholy Heat
Oct 10, 2024 - Throes of Chaos
Oct 10, 2024 - Simian Spirit Guide
Oct 10, 2024 - Sarkhan, Fireblood
Oct 10, 2024 - Rite of Flame
Oct 10, 2024 - Goblin Guide
Oct 10, 2024 - Faithless Looting
Oct 10, 2024 - Dragon's Rage Channeler
Oct 10, 2024 - Chain Lightning
Oct 10, 2024 - Blazing Rootwalla
Oct 10, 2024 - Ancient Grudge
Oct 10, 2024 - Worst Fears
Oct 10, 2024 - Wishclaw Talisman
Oct 10, 2024 - Tendrils of Agony
Oct 10, 2024 - Street Wraith
Oct 10, 2024 - Stitcher's Supplier
Oct 10, 2024 - Rat Colony
Oct 10, 2024 - Pitiless Plunderer
Oct 10, 2024 - Mutilate
Oct 10, 2024 - Leyline of the Void
Oct 10, 2024 - King's Assassin
Oct 10, 2024 - Faerie Macabre
Oct 10, 2024 - Dead Ringers
Oct 10, 2024 - Culling the Weak
Oct 10, 2024 - Bolas's Citadel
Oct 10, 2024 - Unnatural Selection
Oct 10, 2024 - Treasure Cruise
Oct 10, 2024 - Spell Pierce
Oct 10, 2024 - Preordain
Oct 10, 2024 - Ponder
Oct 10, 2024 - Paradoxical Outcome
Oct 10, 2024 - Narset, Parter of Veils
Oct 10, 2024 - Mystical Dispute
Oct 10, 2024 - Mental Misstep
Oct 10, 2024 - Jace Beleren
Oct 10, 2024 - Gitaxian Probe
Oct 10, 2024 - Displacer Kitten
Oct 10, 2024 - Daze
Oct 10, 2024 - Consider
Oct 10, 2024 - Brain Freeze
Oct 10, 2024 - Transcendent Master
Oct 10, 2024 - Temporary Truce
Oct 10, 2024 - Stony Silence
Oct 10, 2024 - Spirit of the Labyrinth
Oct 10, 2024 - Soul of Theros
Oct 10, 2024 - Skyclave Apparition
Oct 10, 2024 - Serra the Benevolent
Oct 10, 2024 - Prismatic Ending
Oct 10, 2024 - Path to Exile
Oct 10, 2024 - Leyline of Sanctity
Oct 10, 2024 - Iona, Shield of Emeria
Oct 10, 2024 - Flickering Ward
Oct 10, 2024 - Ethersworn Canonist
Oct 10, 2024 - Deafening Silence
Oct 10, 2024 - Day of Judgment
Oct 10, 2024 - Containment Priest
Oct 10, 2024 - Cathars' Crusade
Oct 10, 2024 - Cathar Commando
Oct 10, 2024 - Archon of Emeria
Oct 8, 2024 - Environmental Sciences
Oct 6, 2024 - Mardu Outrider
Oct 6, 2024 - Forsaken Crossroads
Oct 6, 2024 - Rusko, Clockmaker
Oct 6, 2024 - Tenacious Pup
Oct 6, 2024 - Toralf's Disciple
Oct 6, 2024 - Sanguine Brushstroke
Oct 6, 2024 - Oracle of the Alpha
Oct 6, 2024 - Sigardian Evangel

Sigardian Evangel

    1 W
Creature - Human Cleric

When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step.

When Sigardian Evangel enters the battlefield, tap target permanent you don’t control.

illus. Monztre # 258/264

Oracle of the Alpha

    2 U
Creature - Bird Wizard

Flying

When Oracle of the Alpha enters, conjure the Power Nine into your library, then shuffle.

Whenever Oracle of the Alpha attacks, scry 1.

illus. Nino Vecia # 259/264

Sanguine Brushstroke

    1 B B
Enchantment

When Sanguine Brushstroke enters, create a Blood token and conjure a card named Blood Artist onto the battlefield.

Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.

illus. Wayne Wu # 260/264

Toralf's Disciple

    2 R
Creature - Human Warrior

Haste

Whenever Toralf’s Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.

illus. Olivier Bernard # 261/264

Tenacious Pup

    G
Creature - Wolf

When Tenacious Pup enters the battlefield, you gain 1 life. You get a one-time boon with “When you cast a creature spell, that creature enters with an additional +1/+1 counter, trample counter, and vigilance counter on it.”

illus. Brian Valeza # 262/264

Rusko, Clockmaker

    2 U B
Legendary Creature - Human Artificer

When Rusko, Clockmaker enters, conjure a card named Midnight Clock onto the battlefield.

Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.

illus. Samuel Perin # 263/264

Forsaken Crossroads

Land

Forsaken Crossroads enters the battlefield tapped.

As Forsaken Crossroads enters, choose a color.

When Forsaken Crossroads enters, scry 1. If you weren’t the starting player, you may untap Forsaken Crossroads instead.

T: Add one mana of the chosen color.

illus. Kasia 'Kafis' Zielińska # 264/264

Mardu Outrider

    1 B B
Creature - Orc Warrior

As an additional cost to cast this spell, discard a card.

illus. Evan Shipard # 1/264

Environmental Sciences

    2
Sorcery - Lesson

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

First-years quickly learn how the Vastlands earned its name.

illus. Jokubas Uogintas # 2/264

Karn, the Great Creator

    4
Legendary Planeswalker - Karn

Activated abilities of artifacts your opponents control can’t be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

illus. Wisnu Tan # 3/264

Archon of Emeria

    2 W
Creature - Archon

Flying

Each player can’t cast more than one spell each turn.

Nonbasic lands your opponents control enter tapped.

“Archons dispense justice according to an ancient, and flawed, premise.” —Nissa Revane

illus. Ryan Pancoast # 4/264

Cathar Commando

    1 W
Creature - Human Soldier

Flash

1, Sacrifice Cathar Commando: Destroy target artifact or enchantment.

“Honorable tactics are for honorable foes. These werewolves are preying on innocent travelers. I’ll stab them in the back while they sleep if I have to.”

illus. Evyn Fong # 5/264

Cathars' Crusade

    3 W W
Enchantment

Whenever a creature you control enters, put a +1/+1 counter on each creature you control.

Avacyn’s holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.

illus. Karl Kopinski # 6/264

Containment Priest

    1 W
Creature - Human Cleric

Flash

If a nontoken creature would enter and it wasn’t cast, exile it instead.

Some protection requires a bit of finesse.

illus. John Stanko # 7/264

Day of Judgment

    2 W W
Sorcery

Destroy all creatures.

illus. Vincent Proce # 8/264

Deafening Silence

    W
Enchantment

Each player can’t cast more than one noncreature spell each turn.

“They have forsaken their vows. The edict of the Circle demands their voices be silenced.” —Syr Tasdale, knight of Ardenvale

illus. Igor Kieryluk # 9/264

Ethersworn Canonist

    1 W
Artifact Creature - Human Cleric

Each player who has cast a nonartifact spell this turn can’t cast additional nonartifact spells.

“The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is … suppressed.”

illus. Izzy # 10/264

Flickering Ward

    W
Enchantment - Aura

Enchant creature

As Flickering Ward enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn’t remove Flickering Ward.

W: Return Flickering Ward to its owner’s hand.

illus. Greg Simanson # 11/264

Iona, Shield of Emeria

    6 W W W
Legendary Creature - Angel

Flying

As Iona, Shield of Emeria enters, choose a color.

Your opponents can’t cast spells of the chosen color.

No more shall the righteous cower before evil.

illus. Jason Chan # 12/264

Kenrith, the Returned King

    4 W
Legendary Creature - Human Noble

R: All creatures gain trample and haste until end of turn.

1G: Put a +1/+1 counter on target creature.

2W: Target player gains 5 life.

3U: Target player draws a card.

4B: Put target creature card from a graveyard onto the battlefield under its owner’s control.

illus. Kieran Yanner # 13/264

Leyline of Sanctity

    2 W W
Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof.

illus. Ryan Pancoast # 14/264

Path to Exile

    W
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Her resentment vanished as strange, unknown lands opened up before her.

illus. Raf Sarmento # 15/264

Prismatic Ending

    X W
Sorcery

[i]Converge[/i] — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.

Right before his demise, he experienced a shattering revelation.

illus. John Stanko # 16/264

Serra the Benevolent

    2 W W
Legendary Planeswalker - Serra

+2: Creatures you control with flying get +1/+1 until end of turn.

−3: Create a 4/4 white Angel creature token with flying and vigilance.

−6: You get an emblem with “If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.”

illus. Magali Villeneuve # 17/264

Skyclave Apparition

    1 W W
Creature - Kor Spirit

When Skyclave Apparition enters, exile up to one target nonland, nontoken permanent you don’t control with mana value 4 or less.

When Skyclave Apparition leaves the battlefield, the exiled card’s owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

illus. Donato Giancola # 18/264

Soul of Theros

    4 W W
Creature - Avatar

Vigilance

4WW: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

4WW, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

illus. Lucas Graciano # 19/264

Spirit of the Labyrinth

    1 W
Enchantment Creature - Spirit

Each player can’t draw more than one card each turn.

Students at the Dekatia Academy learn that being sent to study with her is a lesson in itself.

illus. Jason Chan # 20/264

Stony Silence

    1 W
Enchantment

Activated abilities of artifacts can’t be activated.

The relic’s purpose? Its design? Whatever the intent, it is now a mere curiosity that breaks up the horizon.

illus. Mark Poole # 21/264

Temporary Truce

    1 W
Sorcery

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

illus. Mike Raabe # 22/264

Transcendent Master

    1 W W
Creature - Human Cleric Avatar

Level up 1 (1: Put a level counter on this. Level up only as a sorcery.)

LEVEL 6-11

6/6

Lifelink

LEVEL 12+

9/9

Lifelink, indestructible

illus. Steven Belledin # 23/264

Brain Freeze

    1 U
Instant

Target player mills three cards.

Storm

illus. Tim Hildebrandt # 24/264

Consider

    U
Instant

Surveil 1.

Draw a card.

Ivold gasped in surprise. Either a very strange insect had crawled onto one of the lenses or he was seeing geists at last!

illus. Zezhou Chen # 25/264

Daze

    1 U
Instant

You may return an Island you control to its owner’s hand rather than pay this spell’s mana cost.

Counter target spell unless its controller pays 1.

illus. Min Yum # 26/264

Displacer Kitten

    3 U
Creature - Cat Beast

Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner’s control.

“Isn’t she the cutest thing you’ve almost seen?” —Doen, purveyor of exotic pets

illus. Campbell White # 27/264

Gitaxian Probe

    (U/P)
Sorcery

[i]((U/P) can be paid with either U or 2 life.)[/i]

Look at target player’s hand.

Draw a card.

“My flesh holds no secrets, monster. The spirit of Mirrodin will fight on.” —Vy Covalt, Mirran resistance

illus. Chippy # 28/264

Jace Beleren

    1 U U
Legendary Planeswalker - Jace

+2: Each player draws a card.

−1: Target player draws a card.

−10: Target player mills twenty cards.

illus. Aleksi Briclot # 29/264

Mental Misstep

    (U/P)
Instant

((U/P) can be paid with either U or 2 life.)

Counter target spell with mana value 1.

“Your first mistake was thinking I would let you live long enough to make a second.” —Sarnvax, Gitaxian sective

illus. Erica Yang # 30/264

Mystical Dispute

    2 U
Instant

This spell costs 2 less to cast if it targets a blue spell.

Counter target spell unless its controller pays 3.

“Poor, lost mage. Your feet are on land, yet you’re in over your head, aren’t you?”

illus. Ekaterina Burmak # 31/264

Narset, Parter of Veils

    1 U U
Legendary Planeswalker - Narset

Each opponent can’t draw more than one card each turn.

−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

illus. Magali Villeneuve # 32/264

Paradoxical Outcome

    3 U
Instant

Return any number of target nonland, nontoken permanents you control to their owners’ hands. Draw a card for each card returned to your hand this way.

The results of Rashmi’s experimentation forced her to consider the possibility that multitudinous realities existed beyond her own.

illus. Nils Hamm # 33/264

Ponder

    U
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

Tomorrow belongs to those who prepare for it today.

illus. Dan Murayama Scott # 34/264

Preordain

    U
Sorcery

Scry 2, then draw a card.

illus. Scott Chou # 35/264

Spell Pierce

    U
Instant

Counter target noncreature spell unless its controller pays 2.

“There’s a hole in your plan.” —Noyan Dar, Tazeem lullmage

illus. Vance Kovacs # 36/264

Treasure Cruise

    7 U
Sorcery

Delve

Draw three cards.

Countless delights drift on the surface while dark schemes run below.

illus. Cynthia Sheppard # 37/264

Unnatural Selection

    1 U
Enchantment

1: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

What nature makes, magic can modify.

illus. Kev Walker # 38/264

Bolas's Citadel

    3 B B B
Legendary Artifact

You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

T, Sacrifice ten nonland permanents: Each opponent loses 10 life.

illus. Jonas De Ro # 39/264

Culling the Weak

    B
Instant

As an additional cost to cast this spell, sacrifice a creature.

Add BBBB.

“The blood of the weak shall be the ink with which we scribe great Yawgmoth’s glorious name.” —Stronghold architect, journal

illus. Scott M. Fischer # 40/264

Dead Ringers

    4 B
Sorcery

Destroy two target nonblack creatures unless either one is a color the other isn’t. They can’t be regenerated.

“Beautiful, isn’t it?” crowed Crovax. “They fought together. Now they will die together.”

illus. Greg Staples # 41/264

Faerie Macabre

    1 B B
Creature - Faerie Rogue

Flying

Discard Faerie Macabre: Exile up to two target cards from graveyards.

The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.

illus. rk post # 42/264

King's Assassin

    1 B B
Creature - Human Assassin

T: Destroy target tapped creature. Activate only during your turn, before attackers are declared.

Fear is as effective a weapon as the blade.

illus. Zina Saunders # 43/264

Leyline of the Void

    2 B B
Enchantment

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent’s graveyard from anywhere, exile it instead.

Where treachery and oblivion converge.

illus. Adam Rex # 44/264

Mutilate

    2 B B
Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

Liliana developed a fondness for the moment when roaring becomes squealing.

illus. Zoltan Boros & Gabor Szikszai # 45/264

Pitiless Plunderer

    3 B
Creature - Human Pirate

Whenever another creature you control dies, create a Treasure token.

“Shame to let good gold go to the grave.”

illus. David Palumbo # 46/264

Rat Colony

    1 B
Creature - Rat

Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.

Wreckage from the Phyrexian Invasion provided the rats with a seemingly unlimited number of breeding grounds.

illus. Suzanne Helmigh # 47/264

Stitcher's Supplier

    B
Creature - Zombie

When Stitcher’s Supplier enters or dies, mill three cards.

No part goes to waste.

illus. Chris Seaman # 48/264

Street Wraith

    3 B B
Creature - Wraith

Swampwalk

Cycling—Pay 2 life.

The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.

illus. Jim Pavelec # 49/264

Tendrils of Agony

    2 B B
Sorcery

Target player loses 2 life and you gain 2 life.

Storm

illus. Volkan Baga # 50/264

Wishclaw Talisman

    1 B
Artifact

Wishclaw Talisman enters with three wish counters on it.

1, T, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.

illus. Daarken # 51/264

Worst Fears

    7 B
Sorcery

You control target player during that player’s next turn. Exile Worst Fears.

Elspeth feared that her trespass into Nyx would not go unanswered.

illus. Eric Deschamps # 52/264

Ancient Grudge

    1 R
Instant

Destroy target artifact.

Flashback G

If there’s anything a werewolf hates, it’s a collar—especially Avacyn’s Collar, the symbol of her church.

illus. Ryan Yee # 53/264

Blazing Rootwalla

    R
Creature - Lizard

R: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.

Madness 0

illus. Jokubas Uogintas # 54/264

Chain Lightning

    R
Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent’s controller may pay RR. If the player does, they may copy this spell and may choose a new target for that copy.

illus. Christopher Moeller # 55/264

Dragon's Rage Channeler

    R
Creature - Human Shaman

Whenever you cast a noncreature spell, surveil 1.

Delirium — As long as there are four or more card types among cards in your graveyard, Dragon’s Rage Channeler gets +2/+2, has flying, and attacks each combat if able.

illus. Martina Fačková # 56/264

Faithless Looting

    R
Sorcery

Draw two cards, then discard two cards.

Flashback 2R

illus. Karl Kopinski # 57/264

Goblin Guide

    R
Creature - Goblin Scout

Haste

Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand.

“I’ve been all over this world. I even remember some of those places.”

illus. Filip Burburan # 58/264

Rite of Flame

    R
Sorcery

Add RR, then add R for each card named Rite of Flame in each graveyard.

Deep beneath the ice, beneath the soil and the rock, Dominaria’s fire still burned hot.

illus. Dany Orizio # 59/264

Sarkhan, Fireblood

    1 R R
Legendary Planeswalker - Sarkhan

+1: You may discard a card. If you do, draw a card.

+1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.

−7: Create four 5/5 red Dragon creature tokens with flying.

illus. Grzegorz Rutkowski # 60/264

Simian Spirit Guide

    2 R
Creature - Ae Spirit

Exile Simian Spirit Guide from your hand: Add R.

“It’s rarely worth questioning where the mana comes from. Just be grateful.” —Jaya Ballard, task mage

illus. Lucas Graciano # 61/264

Throes of Chaos

    3 R
Sorcery

Cascade

Retrace

illus. Igor Kieryluk # 62/264

Unholy Heat

    R
Instant

Unholy Heat deals 2 damage to target creature or planeswalker.

Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.

“The devils use fire. Why shouldn’t we?”

illus. Kari Christensen # 63/264

Wish

    2 R
Sorcery

You may play a card you own from outside the game this turn.

“If you had just one wish, what would it be? Gold, or angel song? Finding a lost love, or finding your way back home? Let me sing a song about one wish that came true …” —Ellywick Tumblestrum

illus. Ekaterina Burmak # 64/264

Basking Rootwalla

    G
Creature - Lizard

1G: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

Madness 0

illus. Heather Hudson # 65/264

Collector Ouphe

    1 G
Creature - Ouphe

Activated abilities of artifacts can’t be activated.

“He steals power from treasure after treasure, and what does it do for the ouphe? Nothing.” —Jhoira

illus. Filip Burburan # 66/264

Colossal Dreadmaw

    4 G G
Creature - Dinosaur

Trample

If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it’s too late.

illus. Jesper Ejsing # 67/264

Elvish Spirit Guide

    2 G
Creature - Elf Spirit

Exile Elvish Spirit Guide from your hand: Add G.

“We are never without guidance, if we but seek it.” —Taaveti of Kelsinko, elvish hunter

illus. Anna Steinbauer # 68/264

Nature's Claim

    G
Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

“On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged.” —Jace Beleren

illus. Daarken # 69/264

Noxious Revival

    (G/P)
Instant

((G/P) can be paid with either G or 2 life.)

Put target card from a graveyard on top of its owner’s library.

“Dead or alive, my creations are stronger than Jin-Gitaxias’s septic minions.” —Vorinclex, Voice of Hunger

illus. Matt Stewart # 70/264

Once Upon a Time

    1 G
Instant

If this spell is the first spell you’ve cast this game, you may cast it without paying its mana cost.

Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

illus. Matt Stewart # 71/264

Sakura-Tribe Elder

    1 G
Creature - Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

illus. Ted Galaday # 72/264

Seedtime

    1 G
Instant

Cast this spell only during your turn.

Take an extra turn after this one if an opponent cast a blue spell this turn.

The hippo grows wings to fight the condor. —Nantuko teaching

illus. Rebecca Guay # 73/264

Summoner's Pact

    0
Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle.

At the beginning of your next upkeep, pay 2GG. If you don’t, you lose the game.

illus. Chippy # 74/264

Veil of Summer

    G
Instant

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can’t be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn.

illus. Lake Hurwitz # 75/264

Veteran Explorer

    G
Creature - Human Soldier Scout

When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.

illus. David A. Cherry # 76/264

Whiteout

    1 G
Instant

All creatures lose flying until end of turn.

Sacrifice a snow land: Return Whiteout from your graveyard to your hand.

illus. # 77/264

Abrupt Decay

    B G
Instant

This spell can’t be countered.

Destroy target nonland permanent with mana value 3 or less.

The Izzet quickly suspended their policy of lifetime guarantees.

illus. Svetlin Velinov # 78/264

Comet, Stellar Pup

    2 R W
Legendary Planeswalker - Comet

0: Roll a six-sided die.

1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.

3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand.

4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [−2].

6 — [+1], and you may activate Comet, Stellar Pup’s loyalty ability two more times this turn.

illus. Jeff Miracola # 79/264

Dack Fayden

    1 U R
Legendary Planeswalker - Dack

+1: Target player draws two cards, then discards two cards.

−2: Gain control of target artifact.

−6: You get an emblem with “Whenever you cast a spell that targets one or more permanents, gain control of those permanents.”

illus. Eric Deschamps # 80/264

Deathrite Shaman

    (B/G)
Creature - Elf Shaman

T: Exile target land card from a graveyard. Add one mana of any color.

B, T: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

G, T: Exile target creature card from a graveyard. You gain 2 life.

illus. Steve Argyle # 81/264

Expressive Iteration

    U R
Sorcery

Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

Prismari students dance in the tension between passion and perfection.

illus. Anastasia Ovchinnikova # 82/264

Ice-Fang Coatl

    G U
Snow Creature - Snake

Flash

Flying

When Ice-Fang Coatl enters, draw a card.

Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.

illus. Filip Burburan # 83/264

Keruga, the Macrosage

    3 (G/U) (G/U)
Legendary Creature - Dinosaur Hippo

Companion — Your starting deck contains only cards with mana value 3 or greater and land cards.

When Keruga, the Macrosage enters, draw a card for each other permanent you control with mana value 3 or greater.

illus. Dan Murayama Scott # 84/264

Kitchen Finks

    1 (G/W) (G/W)
Creature - Ouphe

When Kitchen Finks enters, you gain 2 life.

Persist

Accept one favor from an ouphe, and you’re doomed to accept another.

illus. Kev Walker # 85/264

Lavinia, Azorius Renegade

    W U
Legendary Creature - Human Soldier

Each opponent can’t cast noncreature spells with mana value greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

“I told Jace that Ravnica would fall apart if he didn’t take his responsibilities seriously. I didn’t want to be right.”

illus. Steven Belledin # 86/264

Lim-Dûl's Vault

    U B
Instant

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

illus. Wayne England # 87/264

Minsc & Boo, Timeless Heroes

    2 R G
Legendary Planeswalker - Minsc

When Minsc & Boo, Timeless Heroes enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.

+1: Put three +1/+1 counters on up to one target creature with trample or haste.

−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature’s power. If the sacrificed creature was a Hamster, draw X cards.

Minsc & Boo, Timeless Heroes can be your commander.

illus. Andreas Zafiratos # 88/264

Sphinx of the Steel Wind

    5 W U B
Artifact Creature - Sphinx

Flying, first strike, vigilance, lifelink, protection from red and from green

No one has properly answered her favorite riddle: “Why should I spare your life?”

illus. Kev Walker # 89/264

Teferi, Hero of Dominaria

    3 W U
Legendary Planeswalker - Teferi

+1: Draw a card. At the beginning of the next end step, untap up to two lands.

−3: Put target nonland permanent into its owner’s library third from the top.

−8: You get an emblem with “Whenever you draw a card, exile target permanent an opponent controls.”

illus. Chris Rallis # 90/264

Teferi, Time Raveler

    1 W U
Legendary Planeswalker - Teferi

Each opponent can cast spells only any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.

−3: Return up to one target artifact, creature, or enchantment to its owner’s hand. Draw a card.

illus. Chris Rallis # 91/264

Thopter Foundry

    (W/B) U
Artifact

1, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

“Etherium is limited. Innovation is not.” —Tezzeret

illus. Ralph Horsley # 92/264

Uro, Titan of Nature's Wrath

    1 G U
Legendary Creature - Elder Giant

When Uro enters, sacrifice it unless it escaped.

Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.

Escape—GGUU, Exile five other cards from your graveyard.

illus. Vincent Proce # 93/264

Yorion, Sky Nomad

    3 (W/U) (W/U)
Legendary Creature - Bird Serpent

Companion — Your starting deck contains at least twenty cards more than the minimum deck size.

Flying

When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

illus. Steven Belledin # 94/264

Hollow One

    5
Artifact Creature - Golem

This spell costs 2 less to cast for each card you’ve cycled or discarded this turn.

Cycling 2

The embodiment of yearning, forever drifting the deserts to find what had once made it whole.

illus. Anthony Palumbo # 95/264

Isochron Scepter

    2
Artifact

Imprint — When Isochron Scepter enters, you may exile an instant card with mana value 2 or less from your hand.

2, T: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

illus. Mark Harrison # 96/264

Mishra's Bauble

    0
Artifact

T, Sacrifice Mishra’s Bauble: Look at the top card of target player’s library. Draw a card at the beginning of the next turn’s upkeep.

“Arcum is a babbling fool! Phyrexian technology is our greatest blessing. Take this delightful trinket for instance …” —Heidar, Rimewind master

illus. Chippy # 97/264

Sword of the Meek

    2
Artifact - Equipment

Equipped creature gets +1/+2.

Equip 2

Whenever a 1/1 creature enters under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

illus. Franz Vohwinkel # 98/264

Thornbite Staff

    2
Kindred Artifact - Shaman Equipment

Equipped creature has “2, T: This creature deals 1 damage to any target” and “Whenever a creature dies, untap this creature.”

Whenever a Shaman creature enters, you may attach Thornbite Staff to it.

Equip 4

illus. Jesper Ejsing # 99/264

Thought Vessel

    2
Artifact

You have no maximum hand size.

T: Add C.

Infinite possibilities contained in a finite space.

illus. rk post # 100/264

Umbral Mantle

    3
Artifact - Equipment

Equipped creature has “3, Q: This creature gets +2/+2 until end of turn.”

Equip 0

It harnesses the power of night in a land where daylight fears to show itself.

illus. Richard Sardinha # 101/264

Arcane Lighthouse

Land

T: Add C.

1, T: Until end of turn, creatures your opponents control lose hexproof and shroud and can’t have hexproof or shroud.

illus. Igor Kieryluk # 102/264

Ash Barrens

Land

T: Add C.

Basic landcycling 1

illus. John Avon # 103/264

Basilisk Gate

Land - Gate

T: Add C.

2, T: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

The eastern passage into the city is filled with reminders that the patriars are literally looking down on you.

illus. Julian Kok Joon Wen # 104/264

Bojuka Bog

Land

Bojuka Bog enters tapped.

When Bojuka Bog enters, exile target player’s graveyard.

T: Add B.

illus. Howard Lyon # 105/264

Cabal Coffers

Land

2, T: Add B for each Swamp you control.

Deep within the Cabal’s vault, the Mirari pulsed like a dead sun—and its darkness radiated across Otaria.

illus. Don Hazeltine # 106/264

Darksteel Citadel

Artifact Land

Indestructible

T: Add C.

Panopticon, forge of the Darksteel Eye, home of Mirrodin’s keeper.

illus. John Avon # 107/264

Dryad Arbor

Creature Land - Forest Dryad

(Dryad Arbor isn’t a spell, it’s affected by summoning sickness, and it has “T: Add G.”)

illus. Brad Rigney # 108/264

Ghost Quarter

Land

T: Add C.

T, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Where wasted life cries out to be reborn.

illus. Heather Hudson # 109/264

Mystic Sanctuary

Land - Island

(T: Add U.)

Mystic Sanctuary enters tapped unless you control three or more other Islands.

When Mystic Sanctuary enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

illus. Randy Vargas # 110/264

Reliquary Tower

Land

You have no maximum hand size.

T: Add C.

When the aven scouts located the tower in Esper, the Knights of the Reliquary set off on a righteous crusade to recover their lost treasures.

illus. Jesper Ejsing # 11/264

Tarnished Citadel

Land

T: Add C.

T: Add one mana of any color. Tarnished Citadel deals 3 damage to you.

illus. David Martin # 112/264

Thespian's Stage

Land

T: Add C.

2, T: Thespian’s Stage becomes a copy of target land, except it has this ability.

Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy.

illus. John Avon # 113/264

Urza's Saga

Enchantment Land - Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Urza’s Saga gains “T: Add C.”

II — Urza’s Saga gains “2, T: Create a 0/0 colorless Construct artifact creature token with ‘This creature gets +1/+1 for each artifact you control.’”

III — Search your library for an artifact card with mana cost 0 or 1, put it onto the battlefield, then shuffle.

illus. Titus Lunter # 114/264

Wasteland

Land

T: Add C.

T, Sacrifice Wasteland: Destroy target nonbasic land.

“The land promises nothing and keeps its promise.” —Oracle en-Vec

illus. Una Fricker # 115/264

Snow-Covered Plains

Basic Snow Land - Plains

(T: Add W.)

illus. Mark Romanoski # 116/264

Snow-Covered Island

Basic Snow Land - Island

(T: Add U.)

illus. Franz Vohwinkel # 117/264

Snow-Covered Swamp

Basic Snow Land - Swamp

(T: Add B.)

illus. Rob Alexander # 118/264

Snow-Covered Mountain

Basic Snow Land - Mountain

(T: Add R.)

illus. John Zeleznik # 119/264

Snow-Covered Forest

Basic Snow Land - Forest

(T: Add G.)

illus. Jim Nelson # 120/264

Snow-Covered Wastes

Basic Snow Land

(T: Add C.)

illus. Tomas Honz # 121/264

Future Sight

    2 U U U
Enchantment

Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.

“My past holds only pain and loss. I will conquer it by creating the perfect future.” —Ixidor, reality sculptor

illus. Matt Cavotta # 122/264

Hoodwink

    1 U
Instant

Return target artifact, enchantment, or land to its owner’s hand.

illus. Volkan Baga # 123/264

Hullbreacher

    2 U
Creature - Merfolk Pirate

Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token.

“I don’t need a map to find riches.”

illus. Sidharth Chaturvedi # 124/264

Lifetap

    U U
Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Keep a green tree in your heart and perhaps the singing bird will come. —Chinese proverb

illus. Mike Dringenberg # 125/264

Contagion

    3 B B
Instant

You may pay 1 life and exile a black card from your hand rather than pay this spell’s mana cost.

Distribute two -2/-1 counters among one or two target creatures.

illus. Chris Rallis # 126/264

Dakmor Sorceress

    5 B
Creature - Human Wizard

Dakmor Sorceress’s power is equal to the number of Swamps you control.

illus. Matthew D. Wilson # 127/264

Rot Hulk

    5 B B
Creature - Zombie

Menace

When Rot Hulk enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.

illus. Grzegorz Rutkowski # 128/264

Sengir Vampire

    3 B B
Creature - Vampire

Flying

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

illus. Jeff Easley # 129/264

Ball Lightning

    R R R
Creature - Elemental

Trample, haste

At the beginning of the end step, sacrifice Ball Lightning.

illus. Dave Dorman # 130/264

Goblin Settler

    3 R
Creature - Goblin

When Goblin Settler enters, destroy target land.

Be it ever so crumbled, there’s no place like home.

illus. Carl Critchlow # 131/264

Relentless Assault

    2 R R
Enchantment

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

illus. Tom Wänerstrand # 132/264

Erhnam Djinn

    3 G
Creature - Djinn

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.

illus. Dave Dorman # 133/264

Hunting Cheetah

    2 G
Creature - Cat

Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.

illus. Fang Yue # 134/264

Triumph of Ferocity

    2 G
Enchantment

At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.

illus. Karl Kopinski # 135/264

Hogaak, Arisen Necropolis

    5 (B/G) (B/G)
Legendary Creature - Avatar

You can’t spend mana to cast this spell.

Convoke, delve

You may cast Hogaak, Arisen Necropolis from your graveyard.

Trample

illus. Vincent Proce # 136/264

Hostage Taker

    2 U B
Legendary Creature - Human Pirate

When Hostage Taker enters, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

illus. Wayne Reynolds # 137/264

O-Kagachi, Vengeful Kami

    1 W U B R G
Legendary Creature - Dragon Spirit

Flying, trample

Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.

At his behest the Kami War began to regain That Which Was Taken.

illus. Daarken # 138/264

Black Vise

    1
Artifact

As Black Vise enters, choose an opponent.

At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

illus. Dan Murayama Scott # 139/264

Proteus Staff

    3
Artifact

2U, T: Put target creature on the bottom of its owner’s library. That creature’s controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.

illus. Trevor Hairsine # 140/264

The Rack

    1
Artifact

As The Rack enters, choose an opponent.

At the beginning of the chosen player’s upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

illus. Nic Klein # 141/264

Serum Powder

    3
Artifact

T: Add C.

Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)

illus. Matt Thompson # 142/264

Tsabo's Web

    2
Artifact

When Tsabo’s Web enters, draw a card.

Each land with an activated ability that isn’t a mana ability doesn’t untap during its controller’s untap step.

illus. Iris Compiet # 143/264

Goblin Gang Leader

    2 R R
Creature - Goblin Warrior

When Goblin Gang Leader enters, create two 1/1 red Goblin creature tokens.

They’re even more dangerous outside the arena.

illus. Jakub Kasper # 144/264

Crackdown

    2 W
Enchantment

Nonwhite creatures with power 3 or greater don’t untap during their controllers’ untap steps.

“There is no place for mercy in defense of our lives.” —Ta-Spon, Cho-Arrim executioner

illus. Rebecca Guay # 146/264

Giver of Runes

    W
Creature - Kor Cleric

T: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

She provides marks of protection to those she chooses as family.

illus. Seb McKinnon # 147/264

Kataki, War's Wage

    1 W
Legendary Creature - Spirit

All artifacts have “At the beginning of your upkeep, sacrifice this artifact unless you pay 1.”

illus. Matt Thompson # 148/264

Nomads en-Kor

    W
Creature - Kor Nomad Soldier

0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.

illus. Val Mayerik # 149/264

Rest in Peace

    1 W
Enchantment

When Rest in Peace enters, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

illus. Jarel Threat # 150/264

Scalelord Reckoner

    3 W W
Creature - Dragon

Flying

Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.

The justice of dragons demands more than just an eye for an eye.

illus. Even Amundsen # 151/264

Serenity

    1 W
Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can’t be regenerated.

“Just think of me as the storm before the calm.” —Gerrard of the Weatherlight

illus. Cliff Nielsen # 152/264

Swords of Plowshares

    W
Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

illus. Sam Wolfe Connelly # 153/264

Back to Basics

    2 U
Enchantment

Nonbasic lands don’t untap during their controllers’ untap steps.

“A ruler wears a crown while the rest of us wear hats, but which would you rather have when it’s raining?” —Barrin, Principia

illus. Andrew Robinson # 154/264

Brainstorm

    U
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

“I see more than others do because I know where to look.” —Saprazzan vizier

illus. DiTerlizzi # 155/264

Chain of Vapor

    U
Instant

Return target nonland permanent to its owner’s hand. Then that permanent’s controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

illus. Carl Critchlow # 156/264

Counterbalance

    U U
Enchantment

Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.

illus. John Zeleznik # 157/264

Counterspell

    U U
Instant

Counter target spell.

“Your attack has been rendered harmless. It is, however, quite pretty.” —Saprazzan vizier

illus. Gao Yan # 158/264

Cunning Wish

    2 U
Instant

You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.

He wished for knowledge, but not for the will to apply it.

illus. Jim Nelson # 159/264

Echo of Eons

    4 U U
Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards.

Flashback 2U

illus. Victor Adame Minguez # 160/264

Energy Flux

    2 U
Enchantment

All artifacts have “At the beginning of your upkeep, sacrifice this artifact unless you pay 2.”

Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.

illus. Qiao Dafu # 161/264

Equilibrium

    1 U U
Enchantment

Whenever you cast a creature spell, you may pay 1. If you do, return target creature to its owner’s hand.

Seek balance in all things—as long as the scales are weighted in your favor. —Vodalian saying

illus. Don Hazeltine # 162/264

Flusterstorm

    U
Instant

Counter target instant or sorcery spell unless its controller pays 1.

Storm

illus. Erica Yang # 163/264

Gush

    4 U
Instant

You may return two Islands you control to their owner’s hand rather than pay this spell’s mana cost.

Draw two cards.

illus. Franz Vohwinkel # 164/264

Hydroblast

    U
Instant

Choose one —

• Counter target spell if it’s red.

• Destroy target permanent if it’s red.

illus. Joseph Meehan # 165/264

Mana Short

    2 U
Instant

Tap all lands target player controls and that player loses all unspent mana.

“Remove their power, and their will to fight will follow.” —Tolarian wizard

illus. Greg Staples # 166/264

Merchant Scroll

    1 U
Instant

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies.

illus. David Martin # 167/264

Mindbreak Trap

    2 U U
Instant - Trap

If an opponent cast three or more spells this turn, you may pay 0 rather than pay this spell’s mana cost.

Exile any number of target spells.

“Life is a maze. This is one of its dead ends.” —Noyan Dar, Tazeem lullmage

illus. Christopher Moeller # 168/264

Pact of Negation

    0
Instant

Counter target spell.

At the beginning of your next upkeep, pay 3UU. If you don’t, you lose the game.

Those who expect betrayal at every turn are seldom disappointed.

illus. Jason Chan # 169/264

Reset

    U U
Instant

Cast this spell only during an opponent’s turn after their upkeep step.

Untap all lands you control.

illus. Caio Monteiro # 170/264

Show and Tell

    2 U
Sorcery

Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

At the academy, “show and tell” too often becomes “run and hide.”

illus. Zack Stella # 171/264

Standstill

    1 U
Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player’s opponents draws three cards.

“Take your time.”

illus. Heather Hudson # 172/264

Stifle

    U
Instant

Counter target activated or triggered ability.

“If I wanted your opinion, I’d have told you what it was.” —Pemmin, Riptide survivor

illus. Dany Orizio # 173/264

Temporal Manipulation

    3 U U
Sorcery

Take an extra turn after this one.

Doing something at the last minute isn’t so bad when you can make that minute last.

illus. Franz Vohwinkel # 174/264

Thassa's Oracle

    U U
Creature - Merfolk Wizard

When Thassa’s Oracle enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game.

illus. Jesper Ejsing # 175/264

Tinker

    2 U
Sorcery

As an additional cost to cast this spell, sacrifice an artifact.

Search your library for an artifact card, put that card onto the battlefield, then shuffle.

“What separates us from mere beasts is the capacity for self-improvement.”

illus. Chris Rahn # 176/264

Cabal Ritual

    1 B
Instant

Add BBB.

Threshold — Add BBBBB instead if seven or more cards are in your graveyard.

The Patriarch is long dead, but his name still stains the lips of cultists.

illus. Kieran Yanner # 177/264

Contamination

    2 B
Enchantment

At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.

If a land is tapped for mana, it produces B instead of any other type and amount.

illus. Stephen Daniele # 178/264

Dark Ritual

    B
Instant

Add BBB.

“Eye of twilight, give us sight. Take our offer, give us might. Make our power tears of night.”

illus. Rebecca Guay # 179/264

Death's Shadow

    B
Creature - Avatar

Death’s Shadow gets -X/-X, where X is your life total.

The shadow of the candle looms tall even as its light grows dim.

illus. Howard Lyon # 180/264

Demonic Consultation

    B
Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Abandon hope . . . .

illus. Chris Seaman # 181/264

Doomsday

    B B B
Sorcery

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

illus. Adrian Smith # 182/264

Eater of the Dead

    4 B
Creature - Horror

0: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.

Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them.

illus. Yigit Koroglu # 183/264

Mind Twist

    X B
Sorcery

Target player discards X cards at random.

illus. John Di Giovanni # 184/264

Pox

    B B B
Sorcery

Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.

illus. Scott M. Fischer # 185/264

Rain of Daggers

    4 B B
Sorcery

Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.

Knives in the sky, cries in the air, and blood on the ground.

illus. Melissa A. Benson # 186/264

Snuff Out

    3 B
Instant

If you control a Swamp, you may pay 4 life rather than pay this spell’s mana cost.

Destroy target nonblack creature. It can’t be regenerated.

“The bigger they are, the faster they rot.”

illus. Steve Argyle # 187/264

Zombie Master

    1 B B
Creature - Zombie

Other Zombie creatures have swampwalk.

Other Zombies have “B: Regenerate this permanent.”

He controlled the zombies even before his own death; now nothing can make them betray him.

illus. Stuart Griffin # 188/264

Control of the Court

    1 R
Sorcery

Draw four cards, then discard three cards at random.

“Power-hungry eunuchs, the curse of the dynasty, have thrown the masses of the people into the depths of misery.”

illus. Li Yousong # 189/264

Final Fortune

    R R
Instant

Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.

A reward is worthless if you aren’t around to enjoy it.

illus. Tim Hildebrandt # 190/264

Goblin King

    1 R R
Creature - Goblin

Other Goblins get +1/+1 and have mountainwalk.

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok . . . .

illus. Phil Foglio # 191/264

Goblin Lackey

    R
Creature - Goblin

Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.

At the first sign of enemy scouts, Jula grinned and strapped on his diplomacy helmet.

illus. Christopher Moeller # 192/264

Goblin Recruiter

    1 R
Creature - Goblin

When Goblin Recruiter enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.

“Next!”

illus. Scott Kirschner # 193/264

Kobolds of Kher Keep

    0
Creature - Kobold

illus. Paolo Parente # 194/264

Maddening Hex

    1 R R
Enchantment - Aura Curse

Enchant player

Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.

illus. Bryan Sola # 195/264

Mana Flare

    2 R
Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

illus. Carl Critchlow # 196/264

Nalathni Dragon

    2 R R
Creature - Dragon

Flying; banding

R: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.

illus. Filip Burburan # 197/264

Pyroblast

    R
Instant

Choose one —

• Counter target spell if it’s blue.

• Destroy target permanent if it’s blue.

illus. Joseph Meehan # 198/264

Ruination

    3 R
Sorcery

Destroy all nonbasic lands.

“We have built a wall upon sand. The wall will vanish. The sand will remain.” —Oracle en-Vec

illus. Dermot Power # 199/264

Underworld Breach

    1 R
Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard.

At the beginning of the end step, sacrifice Underworld Breach.

illus. Lie Setiawan # 200/264

Winds of Change

    R
Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

illus. Adam Rex # 201/264

Ancient Stirrings

    G
Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

illus. Emrah Elmasli # 202/264

Collected Company

    3 G
Instant

Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Many can stand where one would fall.

illus. Franz Vohwinkel # 203/264

Crashing Footfalls

Sorcery

Suspend 4—G

Create two 4/4 green Rhino creature tokens with trample.

illus. Dan Murayama Scott # 204/264

Elvish Reclaimer

    G
Creature - Elf Warrior

Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

2, T, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

illus. Victor Adame Minguez # 205/264

Forest Bear

    1 G
Creature - Bear

illus. Wang Yuqun # 206/264

Greater Good

    2 G G
Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature’s power, then discard three cards.

“To examine the causes of life, we must first have recourse to death.” —Mary Shelley, Frankenstein

illus. Douglas Shuler # 207/264

Manabond

    G
Enchantment

At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.

illus. Daren Bader # 208/264

Mirri's Guile

    G
Enchantment

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

Hanna was astounded. Mirri read every leaf and wisp of breeze like a book of ancient lore.

illus. Brom # 209/264

Natural Order

    2 G G
Sorcery

As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.

illus. Alan Rabinowitz # 210/264

Norwood Priestess

    2 G G
Creature - Elf Druid

T: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.

illus. Melissa A. Benson # 211/264

Oath of Druids

    1 G
Enchantment

At the beginning of each player’s upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

illus. Daren Bader # 212/264

Seeker of Skybreak

    1 G
Creature - Elf

T: Untap target creature.

“We shun them not for their dream but for their refusal to let such a noble dream die a noble death.” —Eladamri, Lord of Leaves

illus. Daren Bader # 213/264

Spike Weaver

    2 G G
Creature - Spike

Spike Weaver enters with three +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.

1, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

illus. Mike Raabe # 214/264

Tinder Wall

    G
Creature - Plant Wall

Defender

Sacrifice Tinder Wall: Add RR.

R, Sacrifice Tinder Wall: It deals 2 damage to target creature it’s blocking.

illus. Jonas De Ro # 215/264

Aether Vial

    1
Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial.

T: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

illus. Greg Hildebrandt # 216/264

Basalt Monolith

    3
Artifact

Basalt Monolith doesn’t untap during your untap step.

T: Add CCC.

3: Untap Basalt Monolith.

illus. Yeong-Hao Han # 217/264

Engineered Explosives

    X
Artifact

Sunburst

2, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.

illus. Ron Spears # 218/264

Ensnaring Bridge

    3
Artifact

Creatures with power greater than the number of cards in your hand can’t attack.

“I expected a fight, but I didn’t expect it from the building itself.” —Gerrard

illus. Pete Venters # 219/264

Erratic Portal

    4
Artifact

1, T: Return target creature to its owner’s hand unless its controller pays 1.

illus. Ioan Dumitrescu # 220/264

Goblin Charbelcher

    4
Artifact

3, T: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

illus. Stephen Tappin # 221/264

Grafdigger's Cage

    1
Artifact

Creature cards in graveyards and libraries can’t enter the battlefield.

Players can’t cast spells from graveyards or libraries.

illus. Nils Hamm # 222/264

Grinding Station

    2
Artifact

T, Sacrifice an artifact: Target player mills three cards.

Whenever an artifact enters, you may untap Grinding Station.

illus. Greg Staples # 223/264

Krak-Clan Ironworks

    4
Artifact

Sacrifice an artifact: Add CC.

All the junk, refuse, and offal of the Krark Clan is diligently collected, melted down, and made into more junk, refuse, and offal.

illus. Tim Hildebrandt # 224/264

Lighting Greaves

    2
Artifact - Equipment

Equipped creature has haste and shroud.

Equip 0

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

illus. Jeremy Jarvis # 225/264

Lotus Petal

    0
Artifact

T, Sacrifice Lotus Petal: Add one mana of any color.

“Hard to imagine,” mused Hanna, stroking the petal, “such a lovely flower inspiring such greed.”

illus. April Lee # 226/264

Meekstone

    1
Artifact

Creatures with power 3 or greater don’t untap during their controllers’ untap steps.

The bigger they are, the stronger its pull.

illus. David Martin # 227/264

Memnite

    0
Artifact Creature - Construct

illus. Svetlin Velinov # 228/264

Power Matrix

    4
Artifact

T: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.

As he repaired the ship’s planeswalking engine, Karn saw for the first time how he could catalyze the Weatherlight‘s evolution.

illus. Alan Pollack # 229/264

Relic of Progenitus

    1
Artifact

T: Target player exiles a card from their graveyard.

1, Exile Relic of Progenitus: Exile all graveyards. Draw a card.

Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics.

illus. Jean-Sébastien Rossbach # 230/264

Sensei's Divining Top

    1
Artifact

1: Look at the top three cards of your library, then put them back in any order.

T: Draw a card, then put Sensei’s Divining Top on top of its owner’s library.

illus. Michael Sutfin # 231/264

Smokestack

    4
Artifact

At the beginning of your upkeep, you may put a soot counter on Smokestack.

At the beginning of each player’s upkeep, that player sacrifices a permanent for each soot counter on Smokestack.

illus. Scott Kirschner # 232/264

Sol Ring

    1
Artifact

T: Add CC.

Lost to time is the artificer’s art of trapping light from a distant star in a ring of purest gold.

illus. Mike Bierek # 233/264

Static Orb

    3
Artifact

As long as Static Orb is untapped, players can’t untap more than two permanents during their untap steps.

Time passes, time crawls; Time doesn’t move at all.

illus. Dermot Power # 234/264

Tormod's Crypt

    0
Artifact

T, Sacrifice Tormod’s Crypt: Exile target player’s graveyard.

The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.

illus. Christopher Rush # 235/264

Torpor Orb

    2
Artifact

Creatures entering don’t cause abilities to trigger.

“Phyrexia is certainly dangerous, but I have to admire some of its innovations.” —Tezzeret

illus. Svetlin Velinov # 236/264

Urza's Bauble

    0
Artifact

T, Sacrifice Urza’s Bauble: Look at a card at random in target player’s hand. You draw a card at the beginning of the next turn’s upkeep.

illus. Ernanda Souza # 237/264

Walking Ballista

    X X
Artifact Creature - Construct

Walking Ballista enters with X +1/+1 counters on it.

4: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

illus. Daniel Ljunggren # 238/264

Arena

Land

3, T: Tap target creature you control and target creature of an opponent’s choice they control. Those creatures fight each other.

illus. Charles Urbach # 239/264

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

T: Add one mana of any color.

illus. Ron Walotsky # 240/264

Rishadan Port

Land

T: Add C.

1, T: Tap target land.

Rishada is the gateway to free trade—but the key will cost you.

illus. Jerry Tiritilli # 241/264

Tower of the Magistrate

Land

T: Add C.

1, T: Target creature gains protection from artifacts until end of turn.

Like the city, weakest at its foundation.

illus. Thomas Gianni # 242/264

Foil

    2 U U
Instant

You may discard an Island card and another card rather than pay this spell’s mana cost.

Counter target spell.

Among wizards, poor timing is the most consistent mistake.

illus. Donato Giancola # 243/264

Urza, Lord High Artificer

    2 U U
Legendary Creature - Human Artificer

When Urza, Lord High Artificer enters, create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”

Tap an untapped artifact you control: Add U.

5: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

illus. Mark Tedin # 244/264

Gix, Yawgmoth Praetor

    1 B B
Legendary Creature - Phyrexian Praetor

Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.

4BBB, Discard X cards: Exile the top X cards of target opponent’s library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.

illus. Pete Venters # 245/264

Dragon's Approach

    2 R
Sorcery

Dragon’s Approach deals 3 damage to each opponent. You may exile Dragon’s Approach and four cards named Dragon’s Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Dragon’s Approach.

illus. Andrew Mar # 246/264

Squee, Goblin Nabob

    2 R
Legendary Creature - Goblin

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

The smartest—and only—goblin cabin boy aboard the Weatherlight, Squee has learned that intelligence and common sense are very different things. This matters little, however, since he has neither.

illus. Daniel Gelon # 247/264

Multani, Yavimaya's Avatar

    4 G G
Legendary Creature - Elemental Avatar

Reach, trample

Multani, Yavimaya’s Avatar gets +1/+1 for each land you control and each land card in your graveyard.

1G, Return two lands you control to their owner’s hand: Return Multani from your graveyard to your hand.

illus. Brom # 248/264

Titania, Protector of Argoth

    3 G G
Legendary Creature - Elemental

When Titania, Protector of Argoth enters, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

illus. Rebecca Guay # 249/264

Captain Sisay

    2 G W
Legendary Creature - Human Soldier

T: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.

Sisay continued the quest for the Legacy even when Gerrard chose to abandon it. She is devoted to the cause of good at whatever the price.

illus. Kaja Foglio # 250/264

Gerrard, Weatherlight Hero

    2 R W
Legendary Creature - Human Soldier

First strike

When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.

The heir to the Legacy has finally returned to the Weatherlight.

illus. Douglas Shuler # 251/264

Mirri, Weatherlight Duelist

    1 G W
Legendary Creature - Cat Warrior

First strike

Whenever Mirri, Weatherlight Duelist attacks, each opponent can’t block with more than one creature this combat.

As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.

illus. Richard Kane Ferguson # 252/264

Xantcha, Sleeper Agent

    1 B R
Legendary Creature - Phyrexian Minion

Xantcha, Sleeper Agent enters under the control of an opponent of your choice.

Xantcha attacks each combat if able and can’t attack its owner or planeswalkers its owner controls.

3: Xantcha’s controller loses 2 life and you draw a card. Any player may activate this ability.

illus. Heather Hudson # 253/264

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander’s color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

illus. Dan Murayama Scott # 254/264

Karn, Legacy Reforged

    5
Legendary Artifact Creature - Golem

Karn, Legacy Reforged’s power and toughness are each equal to the greatest mana value among artifacts you control.

At the beginning of your upkeep, add C for each artifact you control. This mana can’t be spent to cast nonartifact spells. Until end of turn, you don’t lose this mana as steps and phases end.

illus. Anthony S. Waters # 255/264

Command Tower

Land

T: Add one mana of any color in your commander’s color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

illus. Adam Paquette # 256/264

Reflecting Pool

Land

T: Add one mana of any type that a land you control could produce.

Does it reflect the future that once was or the past that can never be?

illus. Fred Fields # 257/264

Velukan Dragon

    5 R R
Creature - Dragon

Flying

Whenever Velukan Dragon attacks or blocks, roll a six-sided die. Velukan Dragon gets +X/+0 until end of turn, where X is the result minus 1.

The most powerful among them, Ashuza rules Veluk with flame and claw.

illus. Daren Bader # 145/264