Duskmourn: House of Horror Commander Spoilers 373/40

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Oct 3, 2024 - Séance Board
Oct 3, 2024 - Giggling Skitterspike
Oct 3, 2024 - Convert to Slime
Oct 3, 2024 - Ursine Monstrosity
Oct 3, 2024 - Shriekwood Devourer
Oct 3, 2024 - Formless Genesis
Oct 3, 2024 - Disorienting Choice
Oct 3, 2024 - Demolisher Spawn
Oct 3, 2024 - Curator Beastie
Oct 3, 2024 - Star Athlete
Oct 3, 2024 - Gleeful Arsonist
Oct 3, 2024 - Barbflare Gremlin
Oct 3, 2024 - Suspended Sentence
Oct 3, 2024 - Sadistic Shell Game
Oct 3, 2024 - Persistent Constrictor
Oct 3, 2024 - Metamorphosis Fanatic
Oct 3, 2024 - Into the Pit
Oct 3, 2024 - Demonic Covenant
Oct 3, 2024 - Deluge of Doom
Oct 3, 2024 - Ancient Cellarspawn
Oct 3, 2024 - Zimone's Hypothesis
Oct 3, 2024 - Glitch Interpreter
Oct 3, 2024 - Soaring Lightbringer
Oct 3, 2024 - Redress Fate
Oct 2, 2024 - Woodland Cemetery
Oct 2, 2024 - Viridescent Bog
Oct 2, 2024 - Vault of Whispers
Oct 2, 2024 - Twilight Mire
Oct 2, 2024 - Tree of Tales
Oct 2, 2024 - Tranquil Thicket
Oct 2, 2024 - Temple of Malady
Oct 2, 2024 - Tainted Wood
Oct 2, 2024 - Necroblossom Snarl
Oct 2, 2024 - Llanowar Wastes
Oct 2, 2024 - Jungle Hollow
Oct 2, 2024 - Grim Backwoods
Oct 2, 2024 - Golgari Rot Farm
Oct 2, 2024 - Dryad Arbor
Oct 2, 2024 - Darkmoss Bridge
Oct 2, 2024 - Barren Moor
Oct 2, 2024 - Whispersilk Cloak
Oct 2, 2024 - Talisman of Resilience
Oct 2, 2024 - Suspicious Bookcase
Oct 2, 2024 - Haywire Mite
Oct 2, 2024 - Golgari Signet
Oct 2, 2024 - Putrefy
Oct 2, 2024 - Old Stickfingers
Oct 2, 2024 - Nyx Weaver
Oct 2, 2024 - Grist, the Hunger Tide
Oct 2, 2024 - Grisly Salvage
Oct 2, 2024 - Grim Flayer
Oct 2, 2024 - Deathreap Ritual
Oct 2, 2024 - Deadbridge Chant
Oct 2, 2024 - Culling Ritual
Oct 2, 2024 - Binding the Old Gods
Oct 2, 2024 - Wrenn and Seven
Oct 2, 2024 - Skola Grovedancer
Oct 2, 2024 - Scavenging Ooze
Oct 2, 2024 - Obsessive Skinner
Oct 2, 2024 - Mulch
Oct 2, 2024 - Moldgraf Monstrosity
Oct 2, 2024 - Moldgraf Millipede
Oct 2, 2024 - Ishkanah, Grafwidow
Oct 2, 2024 - Hornet Queen
Oct 2, 2024 - Harrow
Oct 2, 2024 - Harmonize
Oct 2, 2024 - Grapple with the Past
Oct 2, 2024 - Gnarlwood Dryad
Oct 2, 2024 - Giant Adephage
Oct 2, 2024 - Deathcap Cultivator
Oct 2, 2024 - Crawling Sensation
Oct 2, 2024 - Arachnogenesis
Oct 2, 2024 - Whip of Erebos
Oct 2, 2024 - Stitcher's Supplier
Oct 2, 2024 - Reanimate
Oct 2, 2024 - Professor Onyx
Oct 2, 2024 - Ob Nixilis Reignitied
Oct 2, 2024 - Noxious Gearhulk
Oct 2, 2024 - Night's Whisper
Oct 2, 2024 - Cemetery Tampering
Oct 2, 2024 - Carrion Grub
Sep 17, 2024 - Witch's Clinic
Sep 17, 2024 - Temple of Malice
Sep 17, 2024 - Tainted Peak
Sep 17, 2024 - Sulfurous Springs
Sep 17, 2024 - Spinerock Knoll
Sep 17, 2024 - Smoldering Marsh
Sep 17, 2024 - Shivan Gorge
Sep 17, 2024 - Shadowblood Ridge
Sep 17, 2024 - Leechridden Swamp
Sep 17, 2024 - Graven Cairns
Sep 17, 2024 - Geothermal Bog
Sep 17, 2024 - Foreboding Ruins
Sep 17, 2024 - Exotic Orchards
Sep 17, 2024 - Dragonskull Summit
Sep 17, 2024 - Canyon Slough
Sep 17, 2024 - Bloodfell Caves
Sep 17, 2024 - Blackcleave Cliffs
Sep 17, 2024 - Thought Vessel
Sep 17, 2024 - Talisman of Indulgence
Sep 17, 2024 - Rakdos Signet
Sep 17, 2024 - Lightning Greaves
Sep 17, 2024 - Fellwar Stone
Sep 17, 2024 - Basilisk Collar
Sep 17, 2024 - Vial Smasher the Fierce
Sep 17, 2024 - Theater of Horrors
Sep 17, 2024 - Stormfist Crusader
Sep 17, 2024 - Spiteful Visions
Sep 17, 2024 - Rakdos, Lord of Riots
Sep 17, 2024 - Rakdos Charm
Sep 17, 2024 - Mogis, God of Slaughter
Sep 17, 2024 - Mayhem Devil
Sep 17, 2024 - Kardur, Doomscourge
Sep 17, 2024 - Kaervek the Merciless
Sep 17, 2024 - Florian, Voldaren Scion
Sep 17, 2024 - Bedevil
Sep 17, 2024 - Tectonic Giant
Sep 17, 2024 - Rampaging Ferocidon
Sep 17, 2024 - Light Up the Stage
Sep 17, 2024 - Harsh Mentor
Sep 17, 2024 - Enchanter's Bane
Sep 17, 2024 - Combustible Gearhulk
Sep 17, 2024 - Chaos Warp
Sep 17, 2024 - Brash Taunter
Sep 17, 2024 - Blasphemous Act
Sep 17, 2024 - Syr Konrad, the Grim
Sep 17, 2024 - Sign in Blood
Sep 17, 2024 - Nightshade Harvester
Sep 17, 2024 - Morbid Opportunist
Sep 17, 2024 - Massacre Wurm
Sep 17, 2024 - Massacre Girl
Sep 17, 2024 - Mask of Griselbrand
Sep 17, 2024 - Kederekt Parasite
Sep 17, 2024 - Infernal Grasp
Sep 17, 2024 - Feed the Swarm
Sep 17, 2024 - Fate Unraveler
Sep 17, 2024 - Falkenrath Noble
Sep 17, 2024 - Decree of Pain
Sep 17, 2024 - Braids, Arisen Nightmare
Sep 17, 2024 - Blood Seeker
Sep 17, 2024 - Blood Pact
Sep 17, 2024 - Blood Artist
Sep 17, 2024 - Bastion of Remembrance
Sep 17, 2024 - Underground River
Sep 17, 2024 - Thriving Moor
Sep 17, 2024 - Thriving Isle
Sep 17, 2024 - Thriving Heath
Sep 17, 2024 - Temple of Silence
Sep 17, 2024 - Temple of Enlightenment
Sep 17, 2024 - Temple of Deceit
Sep 17, 2024 - Tainted Isle
Sep 17, 2024 - Tainted Field
Sep 17, 2024 - Orzhov Basilica
Sep 17, 2024 - Obscura Storefront
Sep 17, 2024 - Halimar Depths
Sep 17, 2024 - Dimir Aqueduct
Sep 17, 2024 - Caves of Koilos
Sep 17, 2024 - Bojuka Bog
Sep 17, 2024 - Azorius Chancery
Sep 17, 2024 - Arcane Sanctum
Sep 17, 2024 - Adarkar Wastes
Sep 17, 2024 - Solemn Simulacrum
Sep 17, 2024 - Orzhov Signet
Sep 17, 2024 - Mind Stone
Sep 17, 2024 - Commander's Sphere
Sep 17, 2024 - Bunished Hart
Sep 17, 2024 - Brainstone
Sep 17, 2024 - Azorius Signet
Sep 17, 2024 - Utter End
Sep 17, 2024 - Time Wipe
Sep 17, 2024 - Spirit-Sister's Call
Sep 17, 2024 - Life Insurance
Sep 17, 2024 - Inkshield
Sep 17, 2024 - Diabolic Vision
Sep 17, 2024 - Athreos, Shroud-Veiled
Sep 17, 2024 - The Eldest reborn
Sep 17, 2024 - Read the Bones
Sep 17, 2024 - Nightmare Shepherd
Sep 17, 2024 - Doomwake Giant
Sep 17, 2024 - Demon of Fate's Design
Sep 17, 2024 - Arvinox, the Mind Flail
Sep 17, 2024 - Thirst for Meaning
Sep 17, 2024 - Telling Time
Sep 17, 2024 - Shark Typhoon
Sep 17, 2024 - Prognostic Sphinx
Sep 17, 2024 - Portent
Sep 17, 2024 - Ponder
Sep 17, 2024 - Otherworldly Gaze
Sep 17, 2024 - One with the Multiverse
Sep 17, 2024 - Mirrormade
Sep 17, 2024 - Extravagant Replication
Sep 17, 2024 - Dream Eater
Sep 17, 2024 - Brainstorm
Sep 17, 2024 - Archetype of Imagination
Sep 17, 2024 - Arcane Denial
Sep 17, 2024 - Aminatou's Augury
Sep 17, 2024 - Verge Rangers
Sep 17, 2024 - Timely Ward
Sep 17, 2024 - Terminus
Sep 17, 2024 - Swords to Plowshares
Sep 17, 2024 - Starfield Mystic
Sep 17, 2024 - Sphere of Safety
Sep 17, 2024 - Return to Dust
Sep 17, 2024 - Ondu Spiritdancer
Sep 17, 2024 - Moon-Blessed Cleric
Sep 17, 2024 - Monologue Tax
Sep 17, 2024 - Mesa Enchantress
Sep 17, 2024 - Entreat the Angels
Sep 17, 2024 - Cast Out
Sep 17, 2024 - Auramancer
Sep 15, 2024 - Yavimaya Coast
Sep 15, 2024 - Vineglimmer Snarl
Sep 15, 2024 - Thornwood Falls
Sep 15, 2024 - Temple of the False God
Sep 15, 2024 - Temple of Mystery
Sep 15, 2024 - Tangled Islet
Sep 15, 2024 - Simic Growth Chamber
Sep 15, 2024 - Reliquary Tower
Sep 15, 2024 - Quandrix Campus
Sep 15, 2024 - Overflowing Basin
Sep 15, 2024 - Myriad Landscape
Sep 15, 2024 - Mosswort Bridge
Sep 15, 2024 - Hinterland Harbor
Sep 15, 2024 - Flooded Grove
Sep 15, 2024 - Evolving Wilds
Sep 15, 2024 - Drownyard Temple
Sep 15, 2024 - Command Tower
Sep 15, 2024 - Castle Vantress
Sep 15, 2024 - Ash Barrens
Sep 15, 2024 - Sol Ring
Sep 15, 2024 - Simic Signet
Sep 15, 2024 - Scroll of Fate
Sep 15, 2024 - Arcane Signet
Sep 15, 2024 - Trygon Predator
Sep 15, 2024 - Tatyova, Benthic Druid
Sep 15, 2024 - Oversimplify
Sep 15, 2024 - Growth Spiral
Sep 15, 2024 - Eureka Moment
Sep 15, 2024 - Biomass Mutation
Sep 15, 2024 - Yedora, Grave Gardener
Sep 15, 2024 - Yavimaya Elder
Sep 15, 2024 - Worldspine Wurm
Sep 15, 2024 - Wilderness Reclamation
Sep 15, 2024 - Whisperwood Elemental
Sep 15, 2024 - Trail of Mystery
Sep 15, 2024 - Thunderfoot Baloth
Sep 15, 2024 - Temur War Shaman
Sep 15, 2024 - Shigeki, Jukai Visionary
Sep 15, 2024 - Scute Swarm
Sep 15, 2024 - Sandwurm Convergence
Sep 15, 2024 - Sakura-Tribe Elder
Sep 15, 2024 - Rampant Growth
Sep 15, 2024 - Overwhelming Stampede
Sep 15, 2024 - Hydra Omnivore
Sep 15, 2024 - Greater Tanuki
Sep 15, 2024 - Ezuri's Predation
Sep 15, 2024 - Explosive Vegetation
Sep 15, 2024 - Deathmist Raptor
Sep 15, 2024 - Cultivate
Sep 15, 2024 - Citanul Hierophants
Sep 15, 2024 - Beast Within
Sep 15, 2024 - Beanstalk Giant
Sep 15, 2024 - Augur of Autumn
Sep 15, 2024 - Skaab Ruinator
Sep 15, 2024 - Retreat of Coralhelm
Sep 15, 2024 - Reality Shift
Sep 15, 2024 - Primordial Mist
Sep 15, 2024 - Kheru Spellsnatcher
Sep 15, 2024 - Kefnet the Mindful
Sep 15, 2024 - Dig Through Time
Sep 15, 2024 - Counterspell
Sep 15, 2024 - Cackling Counterpart
Sep 15, 2024 - Body of Knowledge
Sep 15, 2024 - Aether Gale
Sep 13, 2024 - My Wings Enfold All
Sep 13, 2024 - My Will Is Irresistable
Sep 12, 2024 - My Tendrils Run Deep
Sep 12, 2024 - I Am Never Alone
Sep 12, 2024 - Choose Your Champion
Sep 12, 2024 - Convert to Slime
Sep 12, 2024 - Ursine Monstrosity
Sep 12, 2024 - Formless Genesis
Sep 12, 2024 - Demolisher Spawn
Sep 12, 2024 - Into the Pit
Sep 12, 2024 - Demonic Covenant
Sep 12, 2024 - Deluge of Doom
Sep 12, 2024 - Rendmaw, Creaking Nest
Sep 12, 2024 - You Exist Only to Amuse
Sep 12, 2024 - When Will You Learn?
Sep 12, 2024 - Running Is Useless
Sep 12, 2024 - My Crushing Masterstroke
Sep 12, 2024 - I Call for Slaughter
Sep 12, 2024 - Fear My Authority
Sep 12, 2024 - Séance Board
Sep 12, 2024 - Star Athlete
Sep 12, 2024 - Gleeful Arsonist
Sep 12, 2024 - Barbflare Gremlin
Sep 12, 2024 - Suspended Sentence
Sep 12, 2024 - Sadistic Shell Game
Sep 12, 2024 - Persistent Constrictor
Sep 12, 2024 - The Lord of Pain
Sep 11, 2024 - You Cannot Hide from Me
Sep 11, 2024 - Only I Know What Awaits
Sep 10, 2024 - My Wealth Will Bury You
Sep 10, 2024 - My Followers Ascend
Sep 10, 2024 - Choose Your Demise
Sep 10, 2024 - Phenomenon Investigators
Sep 10, 2024 - Metamorphosis Fanatic
Sep 10, 2024 - Ancient Cellarspawn
Sep 10, 2024 - Fear of Sleep Paralysis
Sep 10, 2024 - Soaring Lightbringer
Sep 10, 2024 - Redress Fate
Sep 10, 2024 - The Master of Keys
Sep 7, 2024 - Power Without Equal
Sep 7, 2024 - My Laughter Echoes
Sep 7, 2024 - Mine Is the Only Truth
Sep 7, 2024 - I Am Untouchable
Sep 7, 2024 - Chaos Is My Plaything
Sep 7, 2024 - Giggling Skitterspike
Sep 7, 2024 - Shriekwood Devourer
Sep 7, 2024 - Disorienting Choice
Sep 7, 2024 - Curator Beastie
Sep 7, 2024 - Zimone's Hypothesis
Sep 7, 2024 - Glitch Interpreter
Sep 1, 2024 - Archon of Cruelty
Sep 1, 2024 - Goryo's Vengeance
Sep 1, 2024 - Living Death
Sep 1, 2024 - Damn
Sep 1, 2024 - Exhume
Sep 1, 2024 - Crypt Ghast
Sep 1, 2024 - I Am Duskmourn
Sep 1, 2024 - Aminatou, Veil Piercer
Aug 29, 2024 - Time Bends to My Will
Aug 29, 2024 - I Will Savor Your Agony

I Will Savor Your Agony

Scheme

When you set this scheme in motion, choose three. You may choose the same mode more than once.

• Destroy target creature.

• Target player draws a card.

• Target player gains 5 life.

illus. Michael Walsh # 338/40

Time Bends to My Will

Scheme

When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn.

"I can stretch a single moment of agony into centuries."

illus. Eli Minaya # 357/40

Aminatou, Veil Piercer

    1 W U B
Legendary Creature - Human Wizard

At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of then into your graveyard and the rest on top of your library in a random order.)

Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by 4. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)

illus. David Palumbo # 1/40

Winter, Cynical Opportunist

    2 B G
Legendary Creature - Human Warlock

Deathtouch

Whenever Winter attacks, mill three cards.

Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.

illus. Andrey Kuzinskiy # 7/40

imone, Mystery Unraveler

    2 G U
Legendary Creature - Human Wizard

Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

illus. Mila Pesic # 8/40

Valgavoth, Harrower of Souls

    2 B R
Legendary Creature - Elder Demon

Flying

Ward—Pay 2 life.

Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card.

illus. Chris Cold # 6/40

I Am Duskmourn

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

At the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme.

"I am infinite. All that you behold, even the stars above, are my domain."

illus. Liiga Smilshkalne # 334/40

My Champion Stands Supreme

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Your commander has ward 2.

Whenever your commander attacks, put two +1/+1 counters on it.

When your commander leaves the battlefield, abandon this scheme.

illus. Justyna Dura # 341/40

Crypt Ghast

    3 B
Creature - Spirit

Extort

Whenever you tap a Swamp for mana, add an additional B.

The soul of a murderer from the old world, steeped for centuries in rot and malevolence.

illus. Tim Jacobus # 368/40

Exhume

    1 B
Sorcery

Each player puts a creature card from their graveyard onto the battlefield.

Those who try to rob a grave claimed by a necromancer rarely make the same mistake twice.

illus. Tim Jacobus # 370/40

Damn

    B B
Sorcery

Destroy target creature. A creature destroyed this way can’t be regenerated.

Overload 2WW

As their bodies crumpled to ash, the cultists' terrible smiles only grew wider.

illus. Tim Jacobus # 369/40

Living Death

    3 B B
Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

illus. Josh Newton # 373/40

Goryo's Vengeance

    1 B
Instant - Arcane

Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.

Splice onto Arcane 2B

illus. Martin Ansin # 372/40

Archon of Cruelty

    6 B B
Creature - Archon

Flying

Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.

illus. James Bousema # 371/40

Kianne, Corrupted Memory

    2 G U
Legendary Creature - Illusion

As long as Kianne's power is even, you may cast noncreature spells as though they had flash.

As long as Kianne's power is odd, you may cast creature spells as though they had flash.

Whenever you draw a card, put a +1/+1 counter on Kianne.

illus. Mila Pesic # 2/40

Glitch Interpreter

    2 U
Creature - Human Wizard

When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owners hand and manifest dread.

Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.

illus. Miguel Mercado # 13/40

They Came from the Pipes

    4 U
Enchantment

When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a face-down creature you control enters, draw a card.

illus. Andreas Zafiratos # 14/40

Zimone's Hypothesis

    3 U U
Instant

You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with the power of the chosen quality to its owner's hand. (Zero is even.)

"There exists a theoretical infinity between the discrete atoms of reality. I'm simply appropriating that infinity as storage space."

illus. Crystal Fae # 15/40

Curator Beastie

    4 G G
Creature - Beast

Reach

Colorless creatures you control enter with two additional +1/+1 counters on them.

Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

illus. Nils Hamm # 30/40

Disorienting Choice

    3 G
Sorcery

For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

illus. Mirko Failoni # 32/40

Experimental Lab // Staff Room

    3 G // 2 G
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.

Whenever a creature you control deals combat damage to a player, turn that creature face up and or put a +1/+1 counter on it.

illus. Arthur Yuan # 33/40

Shriekwood Devourer

    5 G G
Creature - Treefolk

Trample

Whenever you attack with one or more creatures, untap X lands, where X is the greatest power among those creatures.

With every soul it consumes, its roots stretch farther and reach for more victims.

illus. David Astruga # 35/40

Giggling Skitterspike

    4
Artifact Creature - Toy

Indestructible

Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.

5: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)

illus. Nino Is # 39/40

Chaos Is My Plaything

Scheme

When you set this scheme in motion, for each opponent, exile target permanent that player controls. Then each player reveals cards from the top of their library until they reveal a permanent card, puts it onto the battlefield, and puts the rest on the bottom of their library in a random order.

illus. Alix Branwyn # 329/40

I Am Untouchable

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

You and permanents you control have hexproof.

When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme.

"The least of my minions is more than a match for you."

illus. Bartek Fedyczak # 336/40

Kneel Before My Legions

Scheme

When you set this scheme in motion, choose one —

• Create a 4/4 colorless Scarecrow artifact creature token with vigilance.

• Creatures you control get +3/+3 and gain vigilance and trample until end of turn.

"You wish to beg for mercy? Save your breath for screaming."

illus. Dave Kendall # 339/40

Mine Is the Only Truth

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Whenever a player casts a spell, you draw a card.

At the beginning of your upkeep, if you drew a card last turn, abandon this scheme.

"Your gods are hollow lies, you prayers nothing but effluvia befouling my air."

illus. Eli Minaya # 340/40

My Laughter Echoes

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.

"I await you around every corner, smiling and hiding a razor."

illus. Richard Kane Ferguson # 344/40

Power Without Equal

Scheme

When you set this scheme in motion, draw three cards. You ave no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.

"With what sorry scraps of power do you think to oppose me?"

illus. Eli Minaya # 352/40

You Are Unworthy of Mercy

Scheme

When you set this scheme in motion, each opponent sacrifices a nonland permanent. If you control six or more lands, instead each opponent sacrifices three nonland permanents instead.

"When you die alone, know that it was I who took everything from you."

illus. WolfSkullJack # 359/40

You Will Know True Suffering

Scheme

When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control.

"Know that the pain you feel know is but an infinitesimal fraction of the agony I will soon inflict upon you."

illus. Pavel Kolomeyets # 363/40

Your Own Face Mocks You

Scheme

When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens equal to the difference.

"Cower before your true selves."

illus. Dominik Mayer # 366/40

Your Plans Mean Nothing

Scheme

When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.

"You will crawl through the ashes of your own grand ambitions before I grant you the mercy of death."

illus. Fernando Falcone # 367/40

The Master of Keys

    X W U B
Legendary Enchantment Creature - Horror

Flying

When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.

Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

illus. Wisnu Tan # 4/40

Redress Fate

    6 W W
Sorcery

Return all artifact and enchantment cards from your graveyard to the battlefield.

Miracle 3W (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

"I can't go with you into the House, but I can give you one chance to reverse your doom. Make it count."

illus. Julie Dillon # 9/40

Secret Arcade // Dusty Parlor

    4 W // 2 W
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.

Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.

illus. Arthur Yuan # 10/40

Soaring Lightbringer

    4 W
Enchantment Creature - Bird Glimmer

Flying

Other enchantment creatures you control have flying.

Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.

Hope arrives on silent wings.

illus. Michele Giorgi # 1/40

Fear of Sleep Paralysis

    5 U
Enchantment Creature - Nightmare

Flying

Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.

Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)

illus. Joshua Raphael # 12/40

Ancient Cellarspawn

    1 B B
Enchantment Creature - Horror

Each spell you cast that's a Demon, Horror, or Nightmare costs 1 less to cast.

Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.

Where it treads, plants wither. Where it breathes, poison spreads.

illus. Alexandre Honoré # 16/40

Cramped Vents // Access Maze

    3 B // 5 B B
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

When you unlock this door, it deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way.

Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.

illus. Arthur Yuan # 17/40

Metamorphosis Fanatic

    4 B B
Creature - Human Cleric

Lifelink

When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.

Miracle 1B (You may cast this card for its miracle cost when you draw it if it's the first card your drew this turn.)

illus. Andreas Zafiratos # 21/40

Phenomenon Investigators

    2 U B
Creature - Human Detective

As Phenomenon Investigators enters, choose Believe or Doubt.

• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.

• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.

illus. Viko Menezes # 38/40

Behold the Power of Destruction

Scheme

When you set this scheme in motion, destroy all nonland permanents target opponent controls.

"I must break the world before I can remake it in my image."

illus. Alix Branwym # 328/40

Choose Your Demise

Scheme

When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.

illus. Volkan Baga # 331/40

My Followers Ascend

Scheme

When you set this scheme in motion, put five +1/+1 counters on target creature you control and it gains flying and vigilance until end of turn. If you control no creatures, create a 4/4 colorless Scarecrow artifact creature token with vigilance.

illus. Steven Russell Black # 343/40

My Wealth Will Bury You

Scheme

When you set this scheme in motion, create a number of Treasure tokens equal to the number of artifacts and enchantments your opponents control. If they control fewer than four artifacts and enchantments, create four Treasure tokens instead. Treasure tokens are artifacts with "T, Sacrifice this artifact: Add one mana of any color.")

illus. Valera Lutfullina # 346/40

Only I Know What Awaits

Scheme

When you set this scheme in motion, for each card type among permanents your opponents control, you may put a permanent card of that type from your hand onto the battlefield.

"I will multiply your fears until your body melts in on itself and you drown in the tears of your own terrified mind."

illus. Samuel Araya # 350/40

A Premonition of Your Demise

Scheme

When you set this scheme in motion, reveal the top two cards of your library and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target.

"I will unravel you piece by piece."

illus. Jessica Fong # 353/40

You Cannot Hide from Me

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn.

At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.

illus. Allen Williams # 360/40

The Lord of Pain

    3 B R
Legendary Creature - Human Assassin

Menace

Your opponents can't gain life.

Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.

illus. Greg Staples # 3/40

Persistent Constrictor

    4 B
Creature - Zombie Snake

At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

illus. Steve Ellis # 22/40

Sadistic Shell Game

    4 B
Sorcery

Starting with the next opponent in turn order, each opponent chooses a creature you don't control. Destroy the chosen creatures.

"Shame about your friends. Wanna see what's inside yours?"

illus. Karl Kopinski # 24/40

Suspended Sentence

    3 B
Instant

Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it.

Suspend 3—1B (Rather than cast this card from your hand, you may pay 1B and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

illus. L.A. draws # 25/40

Barbflare Gremlin

    3 R
Creature - Gremlin

First strike, haste

Whenever a player taps a land for mana, if Barbflare Gremlin is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.

"You think burning that pie to a crisp was bad? You should see what it did to the chef!" —Meg, supply runner

illus. Matt Stewart # 26/40

Gleeful Arsonist

    2 R
Creature - Human Wizard

Whenever an opponent casts a noncreature spell, Gleeful Arsonist deals damage equal to its power to that player.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

"Let the world burn!"

illus. Nereida # 27/40

Spiked Corridor // Torture Pit

    3 R // 3 R
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

When you unlock this door, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."

If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead.

illus. Arthur Yuan # 28/40

Star Athlete

    1 R R
Creature - Human Warrior

Menace

Whenever Star Athlete attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, Star Athlete deals 5 damage to that player.

Blitz 3R (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

illus. Andrey Kuzinskiy # 29/40

Séance Board

    2
Artifact

Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on Séance Board.

T: Add X mana of any one color, where X is the number of soul counters on Séance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.

illus. Robin Olausson # 40/40

Fear My Authority

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Creatures you control get +2/+2 and have fear (They can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, abandon this scheme unless you discard a card or pay 3 life.

illus. Steven Belledin # 333/40

I Call for Slaughter

Scheme

When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.

illus. Pavel Kolomeyets # 337/40

My Crushing Masterstroke

Scheme

When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.

illus. Jana Heidersdorf # 342/40

No Secret Is Hidden from Me

Scheme

When you set this scheme in motion, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Then if you control six or more lands, repeat this process.

"I will sink my teeth into the depths of your mind and devour all that is precious to you."

illus. Jeremy Wilson # 349/40

Reality Is Mine to Control

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Whenever you cast a spell, you may abandon this scheme. If you do, copy that spell, and you may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

"I will make you a monster to haunt your own dreams."

illus. Valera Lutfullina # 354/40

Running Is Useless

Scheme

When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures.

"Yes, flee from me, prey! Flee from your inevitable fate until your feeble mortal body collapses. I will drink my fill of your fear."

illus. Dominik Mayer # 356/40

When Will You Learn?

Scheme

When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.

"Do you not grow tired of your futility? I know I do."

illus. Jana Heidersdorf # 358/40

You Exist Only to Amuse

Scheme

When you set this scheme in motion, choose one. If you control six or more lands, choose both instead.

• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."

• Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.

illus. WolfSkullJack # 361/40

Your Nightmares Are Delicious

Scheme

When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, draw three cards.

"I will craft exquisite tortures from the roiling depths of your terrified mind."

illus. Lars Grant-West # 365/40

Rendmaw, Creaking Nest

    3 B G
Legendary Artifact Creature - Scarecrow

Menace, reach

When Rendmaw, Creaking Nest enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)

illus. Ryan Pancoast # 5/40

Deluge of Doom

    2 B
Sorcery

All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard.

"I told you there were no razorkin down that passage. I never said it was safe." —Winter

illus. Nereida # 18/40

Demonic Covenant

    4 B B
Kindred Enchantment - Demon

Whenever one or more Demons you control attack a player, you draw a card and you lose 1 life.

At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice Demonic Covenant.

illus. L.A. draws # 19/40

Into the Pit

    2 B
Enchantment

You may look at the top card of your library any time.

You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.

Duskmourn never yields its secrets without exacting a brutal price.

illus. Greg Staples # 20/40

Polluted Cistern // Dim Oubliette

    1 B // 4 B
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards.

When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield.

illus. Arthur Yuan # 23/40

Demolisher Spawn

    5 G G
Enchantment Creature - Horror

Trample, haste

Delirium — Whenever Demolisher Spawn attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.

It rips through the Hauntwoods like a chainsaw, leaving a crushed and bloody trail behind.

illus. Nino Is # 31/40

Formless Genesis

    2 G
Kindred Sorcery - Shapeshifter

Changeling (This card is every creature type.)

Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

illus. Mark Poole # 34/40

Ursine Monstrosity

    2 G
Creature - Bear Mutant

Trample

At the beginning of combat on your turn, mill a card and choose an opponent at random. Ursine Monstrosity attacks that player this combat if able. Until end of turn, Ursine Monstrosity gains indestructible and gets +1/+1 for each card type among cards in your graveyard.

illus. Carlos Palma Cruchaga # 36/40

Convert to Slime

    3 B G
Sorcery

Destroy up to one target artifact, up to one target creature, and up to one target enchantment.

Delirium — Then if there are four or more card types among cards in your graveyard, create and X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.

illus. L.A. draws # 37/40

Choose Your Champion

Scheme

When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.

"I am nothing if not fair. I've chosen my champion. Now you must choose yours."

illus. Pavel Kolomeyets # 330/40

Dark Wings Bring Your Downfall

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

Whenever you attack, create a 5/5 black Demon creature token with flying that's tapped and attacking.

At the beginning of each end step, if two or more creatures died under your control this turn, abandon this scheme.

illus. Miklós Ligeti # 332/40

I Am Never Alone

Scheme

When you set this scheme in motion, create a token that's a copy of your commander, except it's not legendary.

"This is but a pale shadow of my true form. Cower before it, and despair."

illus. Marcela Bolivar # 335/40

My Tendrils Run Deep

Ongoing Scheme

(An ongoing scheme remains face up until it's abandoned.)

You may play an additional land on each of your turns.

At the beginning of your end step, if you control six or more lands, draw two cards, then abandon this scheme.

"There is no path here that does not end with me."

illus. Marcela Bolivar # 345/40

My Will Is Irresistable

Scheme

When you set this scheme in motion, choose up to three nonland permanents you don't control. Target opponent chooses one of those permanents. You gain control of the rest.

"Your former friends have already sworn themselves to me. Wouldn't you like to join them?"

illus. Samuel Araya # 347/40

My Wings Enfold All

Scheme

When you set this scheme in motion, choose one —

• Draw two cards.

• Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

"This House is mine, and all within it are my playthings."

illus. A.M. Sartor # 348/40

Plots That Span Centuries

Scheme

When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.

"Awaken, cowards! Long have I been preparing for this moment, and you will witness my next ascension."

illus. Septian Fajrianto # 351/40

Rot Like the Scum You Are

Scheme

When you set this scheme in motion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control.

"Defy me, and you will dissolve inch by screaming inch."

illus. Isis # 355/40

You Live Only Because I Will It

Scheme

When you set this scheme in motion, you may redistribute any number of life totals. (Each affected player or team gets one of those life totals back.)

"Do not fear death. Fear me."

illus. Samuel Araya # 362/40

Your Mistake Is My Triumph

Scheme

When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.

"Know, as you perish, that all it took was a single misstep for you to fall into my clutches.

illus. Eli Minaya # 364/40

Aether Gale

    3 U U
Sorcery

Return six target nonland permanents to their owners’ hands.

The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.

illus. Jack Wang # 109/40

Body of Knowledge

    3 U U
Creature - Avatar

Body of Knowledge’s power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.

Whenever Body of Knowledge is dealt damage, draw that many cards.

illus. Clint Cearley # 112/40

Cackling Counterpart

    1 U U
Instant

Create a token that’s a copy of target creature you control.

Flashback 5UU (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Irene’s screams of denial harmonized with its terrible laughter.

illus. Zezhou Chen # 72/40

Counterspell

    U U
Instant

Counter target spell.

illus. Zack Stella # 114/40

Dig Through Time

    6 U U
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

illus. Ryan Yee # 115/40

Kefnet the Mindful

    2 U
Legendary Creature - God

Flying, indestructible

Kefnet the Mindful can’t attack or block unless you have seven or more cards in hand.

3U: Draw a card, then you may return a land you control to its owner’s hand.

illus. Chase Stone # 118/40

Kheru Spellsnatcher

    3 U
Creature - Snake Wizard

Morph 4UU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

illus. Clint Cearley # 119/40

Primordial Mist

    4 U
Enchantment

At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)

illus. Titus Lunter # 123/40

Reality Shift

    1 U
Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it’s a creature card, it can be turned face up any time for its mana cost.)

illus. Howard Lyon # 125/40

Retreat of Coralhelm

    2 U
Enchantment

Landfall — Whenever a land you control enters, choose one —

• You may tap or untap target creature.

• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

illus. Kieran Yanner # 126/40

Skaab Ruinator

    1 U U
Creature - Zombie Horror

As an additional cost to cast this spell, exile three creature cards from your graveyard.

Flying

You may cast Skaab Ruinator from your graveyard.

illus. Chris Rahn # 128/40

Ashaya, Soul of the World

    3 G G
Legendary Creature - Elemental

Ashaya, Soul of the Wild’s power and toughness are each equal to the number of lands you control.

Nontoken creatures you control are Forest lands in addition to their other types. (They’re still affected by summoning sickness.)

illus. Chase Stone # 170/40

Augur of Autumn

    1 G G
Creature - Human Druid

You may look at the top card of your library any time.

You may play lands from the top of your library.

Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

illus. Billy Christian # 171/40

Beanstalk Giant

    6 G
Creature - Giant

Beanstalk Giant’s power and toughness are each equal to the number of lands you control.

Fertile Footsteps 2G

Sorcery — Adventure

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

illus. Jason A. Engle # 172/40

Beast Within

    2 G
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Beasties tend to be shy, kind to humans, and absolutely ruthless toward Valgavoth’s monstrous spawn.

illus. David Astruga # 80/40

Citanul Hierophants

    3 G
Creature - Human Druid

Creatures you control have “T: Add G.”

“All who inhabit these woods are part of our ritual, whether they realize it or not.”

illus. Zezhou Chen # 81/40

Cultivate

    2 G
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

illus. Justyna Dura # 174/40

Deathmist Raptor

    1 G G
Creature - Dinosaur Beast

Deathtouch

Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.

Megamorph 4G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

illus. Filip Burburan # 176/40

Explosive Vegetation

    3 G
Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Torching Krosa would be pointless. It grows faster than it burns.

illus. John Avon # 177/40

Ezuri's Predation

    5 G G G
Sorcery

For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

“Slaughter the weak ones. They are unworthy of the gift of compleation.”

illus. Uriah Voth # 178/40

Greater Tanuki

    4 G G
Enchantment Creature - Dog

Trample

Channel2G, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The kami permit few mortals to dwell in Jukai Forest, but the clever, playful tanuki are welcomed as friends and guardians.

illus. Ilse Gort # 181/40

Hydra Omnivore

    4 G G
Creature - Hydra

Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.

“We should learn from the hydra. It never plays favorites; it devours everyone equally.” —Thrass, elder druid

illus. Svetlin Velinov # 185/40

Multani, Yavimaya's Avatar

    4 G G
Legendary Creature - Elemental Avatar

Reach, trample

Multani, Yavimaya’s Avatar gets +1/+1 for each land you control and each land card in your graveyard.

1G, Return two lands you control to their owner’s hand: Return Multani from your graveyard to your hand.

illus. Ryan Yee # 190/40

Overwhelming Stampede

    3 G G
Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

“I trust the instincts of any beast over the advice of any human who presumes to be an expert in the art of war.” —Rinshel, elf insurgent

illus. Steven Belledin # 192/40

Rampant Growth

    1 G
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

illus. Steven Belledin # 193/40

Sakura-Tribe Elder

    1 G
Creature - Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

He’d chosen a sunlit clearing with open skies and an ample brook. All that remained was to find a worthy sapling.

illus. Anastasia Ovchinnikova # 194/40

Sandwurm Convergence

    6 G G
Enchantment

Creatures with flying can’t attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

Cantankerous and territorial, sandwurms claim even the skies above their dunes.

illus. Slawomir Maniak # 195/40

Scute Swarm

    2 G
Creature - Insect

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that’s a copy of Scute Swarm instead.

“Survival rule 782: There are always more scute bugs.” —Zurdi, goblin shortcutter

illus. Alex Konstad # 197/40

Shigeki, Jukai Visionary

    1 G
Legendary Enchantment Creature - Snake Druid

1G, T, Return Shigeki, Jukai Visionary to its owner’s hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.

ChannelXXGG, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.

illus. Anna Podedworna # 198/40

Temur War Shaman

    4 G G
Creature - Human Shaman

When Temur War Shaman enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Whenever a permanent you control is turned face up, if it’s a creature, you may have it fight target creature you don’t control.

illus. Raymond Swanland # 200/40

Thunderfoot Baloth

    4 G G
Creature - Beast

Trample

Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.

“Odd. I didn’t see any lightning … .” —Herreth, poacher, last words

illus. Nicholas Gregory # 201/40

Trail of Mystery

    1 G
Enchantment

Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Whenever a permanent you control is turned face up, if it’s a creature, it gets +2/+2 until end of turn.

illus. Raymond Swanland # 203/40

Whisperwood Elemental

    3 G G
Creature - Elemental

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain “When this creature dies, manifest the top card of your library.”

illus. Raymond Swanland # 204/40

Wilderness Reclamation

    3 G
Enchantment

At the beginning of your end step, untap all lands you control.

“Walls crack. Buildings fall. Always the wilds return.” —Domri Rade

illus. Tyler Walpole # 205/40

Worldspine Wurm

    8 G G G
Creature - Wurm

Trample

When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner’s library.

illus. Richard Wright # 206/40

Yavimaya Elder

    1 G G
Creature - Human Druid

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

2, Sacrifice Yavimaya Elder: Draw a card.

illus. Matt Cavotta # 208/40

Yedora, Grave Gardener

    4 G
Legendary Creature - Treefolk Druid

Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner’s control. It’s a Forest land. (It has no other types or abilities.)

“Even in death, we never stop growing.”

illus. Svetlin Velinov # 209/40

Aesi, Tyrant of Gyre Strait

    4 G U
Legendary Creature - Serpent

You may play an additional land on each of your turns.

Landfall — Whenever a land you control enters, you may draw a card.

“To sail through those waters is to offer oneself as tribute.” —Captain Hoyrik

illus. Viktor Titov # 210/40

Arximethes, Slumbering Isle

    2 G U
Legendary Creature - Kraken

Arixmethes, Slumbering Isle enters tapped with five slumber counters on it.

As long as Arixmethes has a slumber counter on it, it’s a land. (It’s not a creature.)

Whenever you cast a spell, you may remove a slumber counter from Arixmethes.

T: Add GU.

illus. Dimitar Marinski # 211/40

Biomass Mutation

    X (G/U) (G/U)
Instant

Creatures you control have base power and toughness X/X until end of turn.

“A regression to ancient forms? A glimpse of future evolutions? Or a fleeting alteration of the present?” —Vorel of the Hull Clade

illus. Dan Murayama Scott # 214/40

Eureka Moment

    2 G U
Instant

Draw two cards. You may put a land card from your hand onto the battlefield.

“At first, the equations were simply numbers. But in those numbers, I saw a story, and in that story I saw a pattern, and suddenly it all fit together!”

illus. Anna Steinbauer # 216/40

Growth Spiral

    G U
Instant

Draw a card. You may put a land card from your hand onto the battlefield.

Hidden within the infinite, protean rooms of the House are strange pockets of power that only the bravest dare access.

illus. Nicholas Gregory # 88/40

Oversimplify

    3 G U
Sorcery

Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.

“A fine example of addition by subtraction.” —Deekah, professor of fractal theory

illus. Liiga Smilshkalne # 228/40

Rashmi, Eternities Crafter

    2 G U
Legendary Creature - Elf Druid

Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it’s a spell with lesser mana value. If you don’t cast it, put it into your hand.

illus. Magali Villeneuve # 231/40

Tatyova, Benthic Druid

    3 G U
Legendary Creature - Merfolk Druid

Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

“Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part.”

illus. Mathias Kollros # 235/40

Trygon Predator

    1 G U
Creature - Beast

Flying

Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.

illus. Carl Critchlow # 238/40

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander’s color identity.

Sometimes safety is a place. Sometimes it’s a person. Sometimes it’s a tangible reminder that even in darkness, hope persists.

illus. David Astruga # 92/40

Scroll of Fate

    3
Artifact

T: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

“Our stories define our reality.” —Ugin

illus. Piotr Dura # 251/40

Simic Signet

    2
Artifact

1, T: Add GU.

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

illus. Mike Sass # 252/40

Sol Ring

    1
Artifact

T: Add CC.

“I’m not saying I’m sure it’s a trap. I’m just saying it wasn’t there yesterday and I’m pretty sure I heard it whisper my name. If you’re so curious, you touch it.” —Angus, survivor scout

illus. John Stanko # 94/40

Ash Barrens

Land

T: Add C.

Basic landcycling 1 (1, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

“You should have granted us an audience. Instead, you now reign over a kingdom of ruins.” —Sarkhan, the Dragonspeaker

illus. Rockey Chen # 260/40

Castle Vantress

Land

Castle Vantress enters tapped unless you control an Island.

T: Add U.

2UU, T: Scry 2.

Without Vantress’s knowledge, the realm would lose itself in darkness.

illus. John Avon # 267/40

Command Tower

Land

T: Add one mana of any color in your commander’s color identity.

“It’s me and Gribble’s special fort. None of the bad things can get us in there.” —Toby

illus. Eddie Schillo # 96/40

Drownyard Temple

Land

T: Add C.

3: Return Drownyard Temple from your graveyard to the battlefield tapped.

“This is it! All the cryptoliths point here!” —Jace Beleren

illus. John Avon # 272/40

Evolving Wilds

Land

T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

illus. Steven Belledin # 274/40

Flooded Grove

Land

T: Add C.

(G/U), T: Add GG, GU, or UU.

At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.

illus. Dave Kendall # 276/40

Hinterland Harbor

Land

Hinterland Harbor enters tapped unless you control a Forest or an Island.

T: Add G or U.

In places where the sea meets the trees, it’s easy to forget the darkness that rules most of Innistrad.

illus. Karl Kopinski # 284/40

Mosswort Bridge

Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters tapped.

T: Add G.

G, T: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

illus. Jeremy Jarvis # 288/40

Myriad Landscape

Land

Myriad Landscape enters tapped.

T: Add C.

2, T, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

illus. Richard Wright # 289/40

Overflowing Basin

Land

1, T: Add GU.

Still to the ignorant eye, yet bursting with life. A million actions and reactions, unstoppable as the dawn.

illus. Sarah Finnigan # 293/40

Quandrix Campus

Land

Quandrix Campus enters tapped.

T: Add G or U.

4, T: Scry 1.

Mage-students who see beauty in patterns and equations choose Quandrix, the college of numeromancy.

illus. Piotr Dura # 294/40

Reliquary Tower

Land

You have no maximum hand size.

T: Add C.

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

illus. Jesper Ejsing # 295/40

Simic Growth Chamber

Land

Simic Growth Chamber enters tapped.

When Simic Growth Chamber enters, return a land you control to its owner’s hand.

T: Add GU.

illus. John Avon # 298/40

Tangled Islet

Land - Forest Island

(T: Add G or U.)

Tangled Islet enters tapped.

Many of Terisiare’s islands are merely extensions of the root system of the Yavimaya magnigoth forests.

illus. Randy Gallegos # 306/40

Temple of Mystery

Land

Temple of Mystery enters tapped.

When Temple of Mystery enters, scry 1.

T: Add G or U.

illus. Piotr Dura # 311/40

Temple of the False God

Land

T: Add CC. Activate only if you control five or more lands.

Those who bring nothing to the temple take nothing away.

illus. Brian Snoddy # 313/40

Thornwood Falls

Land

Thornwood Falls enters tapped.

When Thornwood Falls enters, you gain 1 life.

T: Add G or U.

Deep in Eldraine’s wilds, strange eyelike appendages twined among the vines and faerie lights.

illus. Roman Kuteynikov # 314/40

Vineglimmer Snarl

Land

As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don’t, Vineglimmer Snarl enters tapped.

T: Add G or U.

A verdant paradox of primal logic.

illus. Sam Burley # 323/40

Yavimaya Coast

Land

T: Add C.

T: Add G or U. Yavimaya Coast deals 1 damage to you.

As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya’s borders were never confined by its coastline.

illus. Jesper Ejsing # 327/40

Auramancer

    2 W
Creature - Human Wizard

When Auramancer enters, you may return target enchantment card from your graveyard to your hand.

“In memories, we can find our deepest reserves of strength.”

illus. Rebecca Guay # 97/40

Cast Out

    3 W
Enchantment

Flash

When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling W (W, Discard this card: Draw a card.)

illus. Magali Villeneuve # 98/40

Entreat the Angels

    X X W W W
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Miracle XWW (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)

illus. Todd Lockwood # 99/40

Mesa Enchantress

    1 W W
Creature - Human Druid

Whenever you cast an enchantment spell, you may draw a card.

To weary wanderers, trapped and lost amid Duskmourn’s labyrinthine halls, her gifts are a welcome respite from meals of boiled ear-fungus, crickets, and the Floodpits’ bizarre aquatic creatures.

illus. Eelis Kyttanen # 68/40

Monologue Tax

    2 W
Enchantment

Whenever an opponent casts their second spell each turn, you create a Treasure token.

“Your unsolicited words enrich us all. Please, continue.” —Yold, professor of cryptorelicology

illus. Justine Cruz # 100/40

Moon-Blessed Cleric

    2 W
Creature - Human Elf Cleric

When Moon-Blessed Cleric enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

“Sometimes, we must make our own path through the darkness.”

illus. Mark Poole # 69/40

Ondu Spiritdancer

    4 W
Creature - Kor Cleric

Whenever an enchantment you control enters, you may create a token that’s a copy of it. Do this only once each turn.

“We travel to know the land—its sacred spirit, its perils and blessings.”

illus. Tran Nguyen # 101/40

Return to Dust

    2 W W
Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

illus. Anato Finnstark # 102/40

Sigil of the Empty Throne

    3 W W
Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

When Asha left Bant, she ensured that the world would have protection and order in her absence.

illus. Cyril Van Der Haegen # 103/40

Sphere of Safety

    4 W
Enchantment

Creatures can’t attack you or planeswalkers you control unless their controller pays X for each of those creatures, where X is the number of enchantments you control.

The Rakdos believe that all are eager to join their revels, even when told otherwise.

illus. Slawomir Maniak # 104/40

Starfield Mystic

    1 W
Creature - Human Cleric

Enchantment spells you cast cost 1 less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

“The realm of the gods opens before me!”

illus. Eric Deschamps # 105/40

Swords to Plowshares

    W
Instant

Exile target creature. Its controller gains life equal to its power.

“The arc of my blade has carved a path of light for the peace that will follow.”

illus. Jesper Ejsing # 106/40

Terminus

    4 W W
Sorcery

Put all creatures on the bottom of their owners’ libraries.

Miracle W (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)

illus. Jarel Threat # 70/40

Timely Ward

    2 W
Enchantment - Aura

You may cast Timely Ward as though it had flash if it targets a commander.

Enchant creature

Enchanted creature has indestructible.

Behind every general who leads from the front is a nervous mage with a spell at the ready.

illus. Matt Stewart # 107/40

Verge Rangers

    2 W
Creature - Human Scout Ranger

First strike

You may look at the top card of your library any time.

As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)

illus. Livia Prima # 108/40

Aminatou's Augury

    6 U U
Sorcery

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

illus. Loïc Canavaggia # 71/40

Arcane Denial

    1 U
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep.

You draw a card at the beginning of the next turn’s upkeep.

illus. Xi Zhang # 110/40

Archetype of Imagination

    4 U U
Enchantment Creature - Human Wizard

Creatures you control have flying.

Creatures your opponents control lose flying and can’t have or gain flying.

“Is it not the embodiment of our aspirations?” —Prokopios, astronomer of Meletis

illus. Robbie Trevino # 111/40

Brainstorm

    U
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.

illus. Willian Murai # 113/40

Dream Eater

    4 U U
Creature - Nightmare Sphinx

Flash

Flying

When Dream Eater enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner’s hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

illus. Daarken # 116/40

Extravagant Replication

    4 U U
Enchantment

At the beginning of your upkeep, create a token that’s a copy of another target nonland permanent you control.

“Just one aether tiger? What do I look like, a peasant?”

illus. Pauline Voss # 117/40

Mirrormade

    1 U U
Enchantment

You may have Mirrormade enter as a copy of any artifact or enchantment on the battlefield.

“Share your darkest secret and the Mirror will reveal your soul’s essence.” —Ceri, royal mirrorkeeper

illus. Volkan Baga # 120/40

One with the Multiverse

    6 U U
Enchantment

You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.

Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

illus. Liiga Smilshkalne # 121/40

Otherworldly Gaze

    U
Instant

Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Flashback 1U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Chris Cold # 122/40

Ponder

    U
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

“When you learn to read the tides of fate, it’s easy to catch the outcomes you desire.”

illus. Ernanda Souza # 73/40

Portent

    U
Sorcery

Look at the top three cards of target player’s library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn’s upkeep.

illus. Bartek Fedyczak # 74/40

Prognostic Sphinx

    3 U U
Creature - Sphinx

Flying

Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.

Whenever Prognostic Sphinx attacks, scry 3.

illus. Steve Prescott # 124/40

Shark Typhoon

    5 U
Enchantment

Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell’s mana value.

Cycling X1U (X1U, Discard this card: Draw a card.)

When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

illus. Caio Monteiro # 127/40

Telling Time

    1 U
Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Time moves strangely in Duskmourn. The terrors of the past snap at the heels of an unknowable future, while the torments of the present stretch into infinity.

illus. L.A Draws # 75/40

Thirst for Meaning

    2 U
Instant

Draw three cards. Then discard two cards unless you discard an enchantment card.

A sip of recollection, an ocean of regrets.

illus. Brian Valeza # 129/40

Arvinox, the Mind Flail

    4 B B B
Legendary Enchantment Creature - Horror

Arvinox, the Mind Flail isn’t a creature unless you control three or more permanents you don’t own.

At the beginning of your end step, exile the bottom card of each opponent’s library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.

illus. Nikola Matkovic # 130/40

Demon of Fate's Design

    4 B B
Enchantment Creature - Demon

Flying, trample

Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.

2B, Sacrifice another enchantment: Demon of Fate’s Design gets +X/+0 until end of turn, where X is the sacrificed enchantment’s mana value.

illus. Fajareka Setiawan # 137/40

Doomwake Giant

    4 B
Enchantment Creature - Giant

Constellation — Whenever Doomwake Giant or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.

Crippling fear precedes it. A foul stench accompanies it. Death follows in its wake.

illus. Kev Walker # 138/40

Nightmare Shepherd

    2 B B
Enchantment Creature - Demon

Flying

Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that’s a copy of that creature, except it’s 1/1 and it’s a Nightmare in addition to its other types.

illus. Tyler Jacobson # 149/40

Read the Bones

    2 B
Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on to the bottom and the rest on top in any order.)

The dead know lessons the living haven’t learned.

illus. Lars Grant-West # 154/40

The Eldest reborn

    4 B
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each opponent sacrifices a creature or planeswalker.

II — Each opponent discards a card.

III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

illus. Jenn Ravenna Tran # 139/40

Athreos, Shroud-Veiled

    4 W B
Legendary Enchantment Creature - God

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn’t a creature.

At the beginning of your end step, put a coin counter on another target creature.

Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

illus. Igor Kieryluk # 212/40

Diabolic Vision

    U B
Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

The demon was long dead, but it still whispered of forbidden truths and exquisite deaths.

illus. Mirko Failoni # 87/40

Inkshield

    3 W B
Instant

Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.

Silverquill’s elite know how to offer a scathing rebuttal without uttering a word.

illus. Jarel Threat # 221/40

Life Insurance

    3 W B
Enchantment

Extort (Whenever you cast a spell, you may pay W/. If you do, each opponent loses 1 life and you gain that much life.)

Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.

All the money in the world won’t buy back a pulse.

illus. Brian Valeza # 224/40

Spirit-Sister's Call

    3 W B
Enchantment

At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains “If this permanent would leave the battlefield, exile it instead of putting it anywhere else.”

illus. Dominik Mayer # 232/40

Time Wipe

    2 W W U
Sorcery

Return a creature you control to its owner’s hand, then destroy all creatures.

“To comprehend the full answer requires years of temporal study. In short, they were now never born in the first place.” —Teferi

illus. Svetlin Velinov # 237/40

Utter End

    2 W B
Instant

Exile target nonland permanent.

For a razorkin, painless dissolution is a far worse fate than agonizing death.

illus. Nicholas Gregory # 91/40

Azorius Signet

    2
Artifact

1, T: Add WU.

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

illus. Raoul Vitale # 240/40

Brainstone

    1
Artifact

2, T, Sacrifice Brainstone: Draw three cards, then put two cards from your hand on top of your library in any order.

One day, it might provide a flash of insight that turns the tide of battle. Meanwhile, it looks lovely on an end table.

illus. Drew Tucker # 242/40

Bunished Hart

    3
Artifact Creature - Elk

3, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Forged by divine hands to wander mortal realms.

illus. Yeong-Hao Han # 243/40

Commander's Sphere

    3
Artifact

T: Add one mana of any color in your commander’s color identity.

Sacrifice Commander’s Sphere: Draw a card.

It harmonizes with the essence of its master.

illus. Ryan Alexander Lee # 244/40

Mind Stone

    2
Artifact

T: Add C.

1, T, Sacrifice Mind Stone: Draw a card.

“We have barely begun to learn the secrets of the Fourth People. Every remnant of their presence, however cryptic, is a gift.” —Akal Pakal, First Steward of Oteclan

illus. Camille Alquier # 248/40

Orzhov Signet

    2
Artifact

1, T: Add WB.

The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.

illus. Martina Pilcerova # 249/40

Solemn Simulacrum

    4
Artifact Creature - Golem

When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.

illus. Donato Giancola # 253/40

Adarkar Wastes

Land

T: Add C.

T: Add W or U. Adarkar Wastes deals 1 damage to you.

Left barren by the Brothers’ War, it stands as a stark reminder of Dominaria’s likely fate should the Coalition fail.

illus. Piotr Dura # 258/40

Arcane Sanctum

Land

Arcane Sanctum enters tapped.

T: Add W, U, or B.

“We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes.” —Tullus of Palandius

illus. Anthony Francisco # 259/40

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

T: Add WU.

illus. John Avon # 261/40

Bojuka Bog

Land

Bojuka Bog enters tapped.

When Bojuka Bog enters, exile target player’s graveyard.

T: Add B.

illus. Howard Lyon # 265/40

Caves of Koilos

Land

T: Add C.

T: Add W or B. Caves of Koilos deals 1 damage to you.

After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.

illus. Julian Kok Joon Wen # 268/40

Dimir Aqueduct

Land

Dimir Aqueduct enters tapped.

When Dimir Aqueduct enters, return a land you control to its owner’s hand.

T: Add UB.

illus. John Avon # 270/40

Halimar Depths

Land

Halimar Depths enters tapped.

When Halimar Depths enters, look at the top three cards of your library, then put them back in any order.

T: Add U.

illus. Volkan Baga # 282/40

Hall of Heliod's Generosity

Legendary Land

T: Add C.

1W, T: Put target enchantment card from your graveyard on top of your library.

The stronghold of Theros’s light.

illus. Daniel Ljunggren # 283/40

Obscura Storefront

Land

When Obscura Storefront enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

In volatile times, a sense of certainty is in high demand.

illus. Muhammad Firdaus # 291/40

Orzhov Basilica

Land

Orzhov Basilica enters tapped.

When Orzhov Basilica enters, return a land you control to its owner’s hand.

T: Add WB.

illus. John Avon # 292/40

Tainted Field

Land

T: Add C.

T: Add W or B. Activate only if you control a Swamp.

illus. Alayna Danner # 302/40

Tainted Isle

Land

T: Add C.

T: Add U or B. Activate only if you control a Swamp.

illus. Alan Pollack # 303/40

Temple of Deceit

Land

Temple of Deceit enters tapped.

When Temple of Deceit enters, scry 1.

T: Add U or B.

illus. Jonas De Ro # 307/40

Temple of Enlightenment

Land

Temple of Enlightenment enters tapped.

When Temple of Enlightenment enters, scry 1.

T: Add W or U.

illus. Piotr Dura # 308/40

Temple of Silence

Land

Temple of Silence enters tapped.

When Temple of Silence enters, scry 1.

T: Add W or B.

illus. Adam Paquette # 312/40

Thriving Heath

Land

Thriving Heath enters tapped. As it enters, choose a color other than white.

T: Add W or one mana of the chosen color.

Wildflowers here bloom not with the season but with the ebb and flow of magic.

illus. Alayna Danner # 315/40

Thriving Isle

Land

Thriving Isle enters tapped. As it enters, choose a color other than blue.

T: Add U or one mana of the chosen color.

All the wonders of the natural world in one breathtaking microcosm.

illus. Jonas De Ro # 316/40

Thriving Moor

Land

Thriving Moor enters tapped. As it enters, choose a color other than black.

T: Add B or one mana of the chosen color.

Beauty appears in strange places for those with eyes to see it.

illus. Titus Lunter # 317/40

Underground River

Land

T: Add C.

T: Add U or B. Underground River deals 1 damage to you.

“The war polluted the land, turning what had once been fruitful fields into fetid morasses of mud and rusted corpses.” —The Antiquities War

illus. Volkan Baga # 321/40

Bastion of Remembrance

    2 B
Enchantment

When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

Lives taken are lives not easily forgotten.

illus. Volkan Baga # 131/40

Blood Artist

    1 B
Creature - Vampire

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

“Vanya Falkenrath’s paintings are astonishing. How does she manage to achieve such rich crimson hues?” —Stefan, art critic

illus. L.A draws # 132/40

Blood Pact

    2 B
Instant

Target player draws two cards and loses 2 life.

Valgavoth’s devotees write his scriptures upon their flesh so they never forget the secrets he whispers to them.

illus. Camille Alquier # 76/40

Blood Seeker

    1 B
Creature - Vampire Shaman

Whenever a creature an opponent controls enters, you may have that player lose 1 life.

He hopes each greedy gulp will be the one that makes him feel warm again.

illus. David Astruga # 77/40

Braids, Arisen Nightmare

    1 B B
Legendary Creature - Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn’t, that player loses 2 life and you draw a card.

illus. Heonhwa # 133/40

Decree of Pain

    6 B B
Sorcery

Destroy all creatures. They can’t be regenerated. Draw a card for each creature destroyed this way.

Cycling 3BB (3BB, Discard this card: Draw a card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

illus. Mathias Kollros # 136/40

Falkenrath Noble

    3 B
Creature - Vampire Noble

Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

“I often think on how excited they must feel to be chosen as my prey.”

illus. Slawomir Maniak # 140/40

Fate Unraveler

    3 B
Enchantment Creature - Hag

Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.

“Never forget that the life you’ve built can be undone by a single loose thread.” —Perisophia the philosopher

illus. David Palumbo # 141/40

Feed the Swarm

    1 B
Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent’s mana value.

The spineworms’ venom contains a powerful anesthetic, allowing victims to watch in peace as their bodies are stripped to the bone.

illus. Nino Is # 78/40

Gray Merchant of Asphodel

    3 B B
Creature - Zombie

When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each B in the mana costs of permanents you control counts toward your devotion to black.)

illus. Scott Murphy # 142/40

Infernal Grasp

    1 B
Instant

Destroy target creature. You lose 2 life.

Ancient evils dwell within the burning chasm called the Ashmouth, ever ready to devour those foolish enough to travel alone.

illus. Naomi Baker # 143/40

Kederekt Parasite

    B
Creature - Horror

Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.

When the smell of passing thoughts piques its hunger, its maw becomes primed with acid and a taste for brains.

illus. Dan Murayama Scott # 144/40

Mask of Griselbrand

    1 B B
Legendary Artifact - Equipment

Equipped creature has flying and lifelink.

Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.

Equip 3

The legacy of evil lives on.

illus. Jason Felix # 145/40

Massacre Girl

    3 B B
Legendary Creature - Human Assassin

Menace

When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

illus. Chris Rallis # 146/40

Massacre Wurm

    3 B B B
Creature - Phyrexian Wurm

When Massacre Wurm enters, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, that player loses 2 life.

illus. Jason Chan # 147/40

Morbid Opportunist

    2 B
Creature - Human Rogue

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

On Innistrad, one person’s windfall usually starts with another person lying face down in the mud.

illus. Tyler Walpole # 148/40

Nightshade Harvester

    3 B
Creature - Elf Shaman

Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.

“Anywhere the moonlight touches—that’s my garden.”

illus. PINDURSKI # 150/40

Sign in Blood

    B B
Sorcery

Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.

illus. Howard Lyon # 156/40

Syr Konrad, the Grim

    3 B B
Legendary Creature - Human Knight

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

1B: Each player mills a card. (They each put the top card of their library into their graveyard.)

illus. Anna Steinbauer # 158/40

Blasphemous Act

    8 R
Sorcery

This spell costs 1 less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

“Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything.” —Thalia, Knight-Cathar

illus. Daarken # 160/40

Brash Taunter

    4 R
Creature - Goblin

Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.

2R, T: Brash Taunter fights another target creature.

“Why don’t you come a little closer and say that again, you spineless spit-licker!”

illus. Edgar Sánchez Hidalgo # 161/40

Chaos Warp

    2 R
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.

illus. Trevor Claxton # 162/40

Combustible Gearhulk

    4 R
Artifact Creature - Construct

First strike

When Combustible Gearhulk enters, target opponent may have you draw three cards. If the player doesn’t, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.

illus. Daarken # 163/40

Enchanter's Bane

    1
Enchantment

At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.

Those who fail to respect power will soon be consumed by it.

illus. Steve Prescott # 164/40

Harsh Mentor

    1 R
Creature - Human Cleric

Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn’t a mana ability, Harsh Mentor deals 2 damage to that player.

“Fight through it.”

illus. Shreya Shetty # 165/40

Light Up the Stage

    2 R
Sorcery

Spectacle R (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

“Places, everyone!” —Judith

illus. Dmitry Burmak # 166/40

Rampaging Ferocidon

    2 R
Creature - Dinosaur

Menace

Players can’t gain life.

Whenever another creature enters, Rampaging Ferocidon deals 1 damage to that creature’s controller.

All raptors are aggressive, but ferocidons seem to enjoy their prey’s pain.

illus. Jonathan Kuo # 167/40

Tectonic Giant

    2 R R
Creature - Elemental Giant

Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —

• Tectonic Giant deals 3 damage to each opponent.

• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

illus. Slawomir Maniak # 168/40

Bedevil

    B B R
Instant

Destroy target artifact, creature, or planeswalker.

Whenever Valgavoth sheds his old form, a Harrowing courses through the House like a malevolent wave, spawning new horrors and inciting its inhabitants to frenzy.

illus. Nicholas Gregory # 84/40

Florian, Voldaren Scion

    1 B R
Legendary Creature - Vampire Noble

First strike

At the beginning of your second main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

illus. Justine Cruz # 217/40

Kaervek the Merciless

    5 B R
Legendary Creatue - Human Shaman

Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell’s mana value to any target.

“Rats and jackals feast in his swath, but even they will not walk with him.” —Mangara

illus. Heonhwa # 22/40

Kardur, Doomscourge

    2 B R
Legendary Creature - Demon Berserker

When Kardur, Doomscourge enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.

illus. Chris Rahn # 223/40

Mayhem Devil

    1 B R
Creature - Devil

Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.

Despite their stake in the city’s survival, Rakdos cultists are loath to pass up any opportunity to sow chaos.

illus. Dmitry Burmak # 225/40

Mogis, God of Slaughter

    2 B R
Legendary Enchantment Creature - God

Indestructible

As long as your devotion to black and red is less than seven, Mogis isn’t a creature.

At the beginning of each opponent’s upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature.

illus. Chase Stone # 89/40

Rakdos Charm

    B R
Instant

Choose one —

• Exile target player’s graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.

illus. Zoltan Boros # 229/40

Rakdos, Lord of Riots

    B B R R
Legendary Creature - Demon

You can’t cast this spell unless an opponent lost life this turn.

Flying, trample

Creature spells you cast cost 1 less to cast for each 1 life your opponents have lost this turn.

illus. Yigit Koroglu # 230/40

Spiteful Visions

    2 (B/R) (B/R)
Enchantment

At the beginning of each player’s draw step, that player draws an additional card.

Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

Knowledge brings the sting of disillusionment, but the pain teaches perspective.

illus. Brandon Kitkouski # 233/40

Stormfist Crusader

    B R
Creature - Human Knight

Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.

“As she reached the pinnacle, lightning flashed and her eyes blazed with newfound power.” —Legend of the Gilded Knights

illus. Chris Rallis # 234/40

Theater of Horrors

    1 B R
Enchantment

At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.

3R: Theater of Horrors deals 1 damage to target opponent or planeswalker.

illus. Daarken # 236/40

Vial Smasher the Fierce

    1 B R
Legendary Creature - Goblin Berserker

Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell’s mana value to that player or a planeswalker that player controls.

Partner (You can have two commanders if both have partner.)

illus. Deruchenko Alexander # 239/40

Basilisk Collar

    1
Artifact - Equipment

Equipped creature has deathtouch and lifelink.

Equip 2

During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death.

illus. Howard Lyon # 241/40

Fellwar Stone

    2
Artifact

T: Add one mana of any color that a land an opponent controls could produce.

“What do you have that I cannot obtain?” —Mairsil, the Pretender

illus. John Avon # 245/40

Lightning Greaves

    2
Artifact - Equipment

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)

Equip 0

When you spend most of your time running for your life, it pays to invest in quality footwear.

illus. Adrián Rodríguez Pérez # 93/40

Rakdos Signet

    2
Artifact

1, T: Add BR.

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

illus. Martina Pilcerova # 250/40

Talisman of Indulgence

    2
Artifact

T: Add C.

T: Add B or R. Talisman of Indulgence deals 1 damage to you.

illus. Mike Dringenberg # 254/40

Thought Vessel

    2
Artifact

You have no maximum hand size.

T: Add C.

Infinite possibilities contained in a finite space.

illus. rk post # 256/40

Blackcleave Cliffs

Land

Blackcleave Cliffs enters tapped unless you control two or fewer other lands.

T: Add B or R.

Where ambition meets industry, passion is poisoned by greed.

illus. Yeong-Hao Han # 263/40

Bloodfell Caves

Land

Bloodfell Caves enters tapped.

When Bloodfell Caves enters, you gain 1 life.

T: Add B or R.

illus. Julian Kok Joon Wen # 264/40

Canyon Slough

Land - Swamp Mountain

(T: Add B or R.)

Canyon Slough enters tapped.

Cycling 2 (2, Discard this card: Draw a card.)

illus. Titus Lunter # 266/40

Dragonskull Summit

Land

Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.

T: Add B or R.

When the Planeswalker Angrath called dinosaurs “dragons,” the name stuck in certain pirate circles.

illus. Alayna Danner # 271/40

Exotic Orchards

Land

T: Add one mana of any color that a land an opponent controls could produce.

“It was a strange morning. When we awoke, we found our trees transformed. We didn’t know whether to water them or polish them.” —Pulan, Bant orchardist

illus. Steven Belledin # 275/40

Foreboding Ruins

Land

As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don’t, Foreboding Ruins enters tapped.

T: Add B or R.

illus. Adam Paquette # 277/40

Geothermal Bog

Land - Swamp Mountain

(T: Add B or R.)

Geothermal Bog enters tapped.

There are still a few places where the natural dangers outweigh even those posed by Phyrexian sleeper agents.

illus. Gabor Szikszai # 278/40

Graven Cairns

Land

T: Add C.

(B/R), T: Add BB, BR, or RR.

Shamans of Kar-Sengir claim that their sun sets because it can no longer bear the gaze of those pain-carved cliffs.

illus. Anthony S. Waters # 280/40

Leechridden Swamp

Land - Swamp

(T: Add B.)

Leechridden Swamp enters tapped.

B, T: Each opponent loses 1 life. Activate only if you control two or more black permanents.

illus. Drew Tucker # 286/40

Shadowblood Ridge

Land

1, T: Add BR.

Gnolls make offerings to sinister forces in the shadow-drenched chasms.

illus. Sam White # 296/40

Shivan Gorge

Legendary Land

T: Add C.

2R, T: Shivan Gorge deals 1 damage to each opponent.

Both forge and pyre.

illus. John Matson # 297/40

Smoldering Marsh

Land - Swamp Mountain

(T: Add B or R.)

Smoldering Marsh enters tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

illus. Adam Paquette # 299/40

Spinerock Knoll

Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Spinerock Knoll enters tapped.

T: Add R.

R, T: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

illus. Steve Prescott # 300/40

Sulfurous Springs

Land

T: Add C.

T: Add B or R. Sulfurous Springs deals 1 damage to you.

Everything is flammable in the Burning Isles, even the mana itself.

illus. Bruce Brenneise # 301/40

Tainted Peak

Land

T: Add C.

T: Add B or R. Activate only if you control a Swamp.

illus. Tony Szczudlo # 304/40

Temple of Malice

Land

Temple of Malice enters tapped.

When Temple of Malice enters, scry 1.

T: Add B or R.

illus. Jonas De Ro # 310/40

Witch's Clinic

Land

T: Add C.

2, T: Target commander gains lifelink until end of turn.

Students from other colleges are invited to visit Witherbloom’s medical facilities. Not many do.

illus. Piotr Dura # 325/40

Carrion Grub

    3 B
Creature - Insect

Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.

When Carrion Grub enters, mill four cards. (Put the top four cards of your library into your graveyard.)

illus. Nicholas Gregory # 134/40

Cemetery Tampering

    2 B
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

illus. Taras Susak # 135/40

Night's Whisper

    1 B
Sorcery

You draw two cards and you lose 2 life.

“They were all laughing at you after you left, you know. How will you make them pay?”

illus. Carlos Palma Cruchaga # 79/40

Noxious Gearhulk

    4 B B
Artifact Creature - Construct

Menace

When Noxious Gearhulk enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

illus. Lius Lasahido # 151/40

Ob Nixilis Reignitied

    3 B B
Legendary Planeswalker - Nixilis

+1: You draw a card and you lose 1 life.

−3: Destroy target creature.

−8: Target opponent gets an emblem with “Whenever a player draws a card, you lose 2 life.”

illus. Chris Rahn # 152/40

Professor Onyx

    4 B B
Legendary Planeswalker - Liliana

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.

+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.

−8: Each opponent may discard a card. If they don’t, they lose 3 life. Repeat this process six more times.

illus. Kieran Yanner # 153/40

Reanimate

    B
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

“You’d better be worth it.” —Liliana Vess

illus. Johann Bodin # 155/40

Stitcher's Supplier

    B
Creature - Zombie

When Stitcher’s Supplier enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)

No part goes to waste.

illus. Pete Venters # 157/40

Whip of Erebos

    2 B B
Legendary Enchantment Artifact

Creatures you control have lifelink.

2BB, T: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

illus. Yeong-Hao Han # 159/40

Arachnogenesis

    2 G
Instant

Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Every movement is a summons—even your screams.

illus. Johannes Voss # 169/40

Crawling Sensation

    2 G
Enchantment

At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.

illus. Christopher Moeller # 173/40

Deathcap Cultivator

    1 G
Creature - Human Druid

T: Add B or G.

Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

The old hermit would never say what he fed his mushrooms, and people learned not to ask.

illus. Karla Ortiz # 175/40

Giant Adephage

    5 G G
Creature - Insect

Trample

Whenever Giant Adephage deals combat damage to a player, create a token that’s a copy of Giant Adephage.

“To a creature like that, we must seem like, well, bugs.” —Dars Gostok, Firefist captain

illus. Christine Choi # 179/40

Gnarlwood Dryad

    G
Creature - Dryad Horror

Deathtouch

Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

As Emrakul’s influence radiated across Innistrad, evacuation from Kessig’s remote villages became increasingly difficult.

illus. Raymond Swanland # 180/40

Grapple with the Past

    1 G
Instant

Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

illus. Filip Burburan # 82/40

Harmonize

    2 G G
Sorcery

Draw three cards.

“Animals commune with their environment without the need for language. Theirs is a fundamental connection that surpasses flimsy words.” —Vivien Reid

illus. Dan Murayama Scott # 182/40

Harrow

    2 G
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

No spot in nature is truly barren.

illus. Rob Alexander # 183/40

Hornet Queen

    4 G G G
Creature - Insect

Flying, deathtouch

When Hornet Queen enters, create four 1/1 green Insect creature tokens with flying and deathtouch.

illus. Jonathan Kuo # 184/40

Inscription of Abundance

    1 G
Instant

Kicker 2G

Choose one. If this spell was kicked, choose any number instead.

• Put two +1/+1 counters on target creature.

• Target player gains X life, where X is the greatest power among creatures they control.

• Target creature you control fights target creature you don’t control.

illus. Zoltan Boros # 186/40

Ishkanah, Grafwidow

    4 G
Legendary Creature - Spider

Reach

Delirium — When Ishkanah, Grafwidow enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.

6B: Target opponent loses 1 life for each Spider you control.

illus. Christine Choi # 187/40

Moldgraf Millipede

    4 G
Creature - Insect Horror

When Moldgraf Millipede enters, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)

Between stitchers, cultists, and scavengers, corpses are in high demand.

illus. Simon Dominic # 188/40

Moldgraf Monstrosity

    4 G G G
Creature - Insect

Trample

When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

It swallows its catches whole and keeps them in its belly—alive, immobilized, and dissolving slowly.

illus. Nino Is # 83/40

Mulch

    1 G
Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

“Tread carefully. You remember what happened in the last quiet, peaceful clearing.” —Halana, to Alena

illus. Lucas Graciano # 189/40

Obsessive Skinner

    1 G
Creature - Human Rogue

When Obsessive Skinner enters, put a +1/+1 counter on target creature.

Delirium — At the beginning of each opponent’s upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

illus. John Stanko # 191/40

Scavenging Ooze

    1 G
Creature - Ooze

G: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

illus. Austin Hsu # 196/40

Skola Grovedancer

    1 G
Enchantment Creature - Satyr Druid

Whenever a land card is put into your graveyard from anywhere, you gain 1 life.

2G: Mill a card. (Put the top card of your library into your graveyard.)

“From the ashes of last night’s revel, I bring the dawn of new growth.”

illus. Josh Hass # 199/40

Titania, Nature's Force

    4 G G
Legendary Creature - Elemental

You may play Forests from your graveyard.

Whenever a Forest you control enters, create a 5/3 green Elemental creature token.

Whenever an Elemental you control dies, you may mill three cards.

illus. Heonhwa Choe # 202/40

Wrenn and Seven

    3 G G
Legendary Planeswalker - Wrenn

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

0: Put any number of land cards from your hand onto the battlefield tapped.

−3: Create a green Treefolk creature token with reach and “This creature’s power and toughness are each equal to the number of lands you control.”

−8: Return all permanent cards from your graveyard to your hand. You get an emblem with “You have no maximum hand size.”

illus. Heonhwa Choe # 207/40

Binding the Old Gods

    2 B G
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target nonland permanent an opponent controls.

II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.

III — Creatures you control gain deathtouch until end of turn.

illus. Victor Adame Minguez # 213/40

Culling Ritual

    2 B G
Sorcery

Destroy each nonland permanent with mana value 2 or less. Add B or G for each permanent destroyed this way.

“Your own frailty is your undoing. I am merely the one to expose it.”

illus. Lorenzo Mastroianni # 85/40

Deadbridge Chant

    4 B G
Enchantment

When Deadbridge Chant enters, mill ten cards.

At the beginning of your upkeep, choose a card at random in your graveyard. If it’s a creature card, put it onto the battlefield. Otherwise, put it into your hand.

illus. Zoltan Boros # 215/40

Deathreap Ritual

    2 B G
Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

There is no atrocity Valgavoth’s devotees would not commit for the promise of freedom from fear.

illus. GodMachine # 86/40

Grim Flayer

    B G
Creature - Human Warrior

Trample

Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

illus. Mathias Kollros # 218/40

Grisly Salvage

    B G
Instant

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

To the Golgari, anything buried is treasure.

illus. Dave Kendall # 219/40

Grist, the Hunger Tide

    1 B G
Legendary Planeswalker - Grist

As long as Grist, the Hunger Tide isn’t on the battlefield, it’s a 1/1 Insect creature in addition to its other types.

+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.

−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.

−5: Each opponent loses life equal to the number of creature cards in your graveyard.

illus. Yongjae Choi # 220/40

Nyx Weaver

    1 B G
Enchantment Creature - Spider

Reach

At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)

1BG, Exile Nyx Weaver: Return target card from your graveyard to your hand.

illus. Jack Wang # 226/40

Old Stickfingers

    X B G
Legendary Creature - Horror

When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.

Old Stickfingers’s power and toughness are each equal to the number of creature cards in your graveyard.

illus. Jehan Choo # 227/40

Putrefy

    1 B G
Instant

Destroy target artifact or creature. It can’t be regenerated.

Julie thought getting trapped in a doll was the worst fate imaginable. She was wrong.

illus. Nicholas Gregory # 90/40

Golgari Signet

    2
Artifact

1, T: Add BG.

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.

illus. Raoul Vitale # 246/40

Haywire Mite

    1
Artifact Creature - Insect

When Haywire Mite dies, you gain 2 life.

G, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.

“They’re easy enough to squish, but they’re a pain to wash out of a workbench.” —Tergel, goblin explosioneer

illus. Izzy # 247/40

Suspicious Bookcase

    2
Artifact Creature - Wall

Defender

3, T: Target creature can’t be blocked this turn.

Survivors hungry for knowledge sometimes find, to their surprise, that knowledge is hungry for survivors.

illus. Tyler Walpole # 95/40

Talisman of Resilience

    2
Artifact

T: Add C.

T: Add B or G. Talisman of Resilience deals 1 damage to you.

“The continual rise of the downtrodden is as inevitable as vines usurping a forest.” —Vraska

illus. Lindsey Look # 255/40

Whispersilk Cloak

    3
Artifact - Equipment

Equipped creature can’t be blocked and has shroud. (It can’t be the target of spells or abilities.)

Equip 2

Such cloaks are in high demand both by assassins and by those who fear them.

illus. Daren Bader # 257/40

Barren Moor

Land

Barren Moor enters tapped.

T: Add B.

Cycling B (B, Discard this card: Draw a card.)

illus. Heather Hudson # 262/40

Darkmoss Bridge

Artifact Land

Darkmoss Bridge enters tapped.

Indestructible (Effects that say "destroy" don't destroy this land.)

T: Add B or G.

The path to power is forged in ruthlessness.

illus. Raoul Vitale # 269/40

Dryad Arbor

Land Creature - Forest Dryad

(Dryad Arbor isn’t a spell, it’s affected by summoning sickness, and it has “T: Add G.”)

“Touch no tree, break no branch, and speak only the question you wish answered.” —Von Yomm, elder druid, to her initiates

illus. Eric Fortune # 273/40

Golgari Rot Farm

Land

Golgari Rot Farm enters tapped.

When Golgari Rot Farm enters, return a land you control to its owner’s hand.

T: Add BG.

illus. John Avon # 279/40

Grim Backwoods

Land

T: Add C.

2BG, T, Sacrifice a creature: Draw a card.

“I love what they’ve done with the place.” —Liliana Vess

illus. Vincent Proce # 281/40

Jungle Hollow

Land

Jungle Hollow enters tapped.

When Jungle Hollow enters, you gain 1 life.

T: Add B or G.

illus. Eytan Zana # 285/40

Llanowar Wastes

Land

T: Add C.

T: Add B or G. Llanowar Wastes deals 1 damage to you.

“The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it.” —The Antiquities War

illus. Lucas Graciano # 287/40

Necroblossom Snarl

Land

As Necroblossom Snarl enters, you may reveal a Swamp or Forest card from your hand. If you don’t, Necroblossom Snarl enters tapped.

T: Add B or G.

A hungry lair of flourishing rot.

illus. Sam Burley # 290/40

Tainted Wood

Land

T: Add C.

T: Add B or G. Activate only if you control a Swamp.

illus. Rob Alexander # 305/40

Temple of Malady

Land

Temple of Malady enters tapped.

When Temple of Malady enters, scry 1.

T: Add B or G.

illus. Titus Lunter # 309/40

Tranquil Thicket

Land

Tranquil Thicket enters tapped.

T: Add G.

Cycling G (G, Discard this card: Draw a card.)

illus. Heather Hudson # 318/40

Tree of Tales

Artifact Land

T: Add G.

Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin’s origin.

illus. John Avon # 319/40

Twilight Mire

Land

T: Add C.

(B/G), T: Add BB, BG, or GG.

As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.

illus. Rob Alexander # 320/40

Vault of Whispers

Artifact Land

T: Add B.

Ish Sah, den of the warlord Geth, commander of countless nim.

illus. Rob Alexander # 322/40

Viridescent Bog

Land

1, T: Add BG.

Life and death mixing together, both ends of the same cycle giving rise to something else.

illus. Piotr Dura # 324/40

Woodland Cemetery

Land

Woodland Cemetery enters tapped unless you control a Swamp or a Forest.

T: Add B or G.

Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead.

illus. Lars Grant-West # 326/40

Redress Fate

    6 W W
Sorcery

Return all artifact and enchantment cards from your graveyard to the battlefield.

Miracle 3W

"I can't go with you into the House, but I can give you one chance to reverse your doom. Make it count."

illus. Julie Dillon # 41/40

Soaring Lightbringer

    4 W
Enchantment Creature - Bird Glimmer

Flying

Other enchantment creatures you control have flying.

Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.

Hope arrives on silent wings.

illus. Michele Giorgi # 42/40

Fear of Sleep Paralysis

    5 U
Enchantment Creature - Nightmare

Flying

Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.

Stun counters can't be removed from permanents your opponents control.

illus. Joshua Raphael # 43/40

Glitch Interpreter

    2 U
Creature - Human Wizard

When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owners hand and manifest dread.

Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.

illus. Miguel Mercado # 44/40

They Came from the Pipes

    4 U
Enchantment

When They Came from the Pipes enters, manifest dread twice.

Whenever a face-down creature you control enters, draw a card.

illus. Andreas Zafiratos # 45/40

Zimone's Hypothesis

    3 U U
Instant

You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with the power of the chosen quality to its owner's hand. (Zero is even.)

"There exists a theoretical infinity between the discrete atoms of reality. I'm simply appropriating that infinity as storage space."

illus. Crystal Fae # 46/40

Ancient Cellarspawn

    1 B B
Enchantment Creature - Horror

Each spell you cast that's a Demon, Horror, or Nightmare costs 1 less to cast.

Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.

Where it treads, plants wither. Where it breathes, poison spreads.

illus. Alexandre Honoré # 47/40

Deluge of Doom

    2 B
Sorcery

All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard.

"I told you there were no razorkin down that passage. I never said it was safe." —Winter

illus. Nereida # 48/40

Demonic Covenant

    4 B B
Kindred Enchantment - Demon

Whenever one or more Demons you control attack a player, you draw a card and you lose 1 life.

At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice Demonic Covenant.

illus. L.A. draws # 49/40

Into the Pit

    2 B
Enchantment

You may look at the top card of your library any time.

You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.

Duskmourn never yields its secrets without exacting a brutal price.

illus. Greg Staples # 50/40

Metamorphosis Fanatic

    4 B B
Creature - Human Cleric

Lifelink

When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.

Miracle 1B

illus. Andreas Zafiratos # 51/40

Persistent Constrictor

    4 B
Creature - Zombie Snake

At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control.

Persist

illus. Steve Ellis # 52/40

Sadistic Shell Game

    4 B
Sorcery

Starting with the next opponent in turn order, each opponent chooses a creature you don't control. Destroy the chosen creatures.

"Shame about your friends. Wanna see what's inside yours?"

illus. Karl Kopinski # 53/40

Suspended Sentence

    3 B
Instant

Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it.

Suspend 3—1B

illus. L.A. draws # 54/40

Barbflare Gremlin

    3 R
Creature - Gremlin

First strike, haste

Whenever a player taps a land for mana, if Barbflare Gremlin is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.

"You think burning that pie to a crisp was bad? You should see what it did to the chef!" —Meg, supply runner

illus. Matt Stewart # 55/40

Gleeful Arsonist

    2 R
Creature - Human Wizard

Whenever an opponent casts a noncreature spell, Gleeful Arsonist deals damage equal to its power to that player.

Undying

"Let the world burn!"

illus. Nereida # 56/40

Star Athlete

    1 R R
Creature - Human Warrior

Menace

Whenever Star Athlete attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, Star Athlete deals 5 damage to that player.

Blitz 3R

illus. Andrey Kuzinskiy # 57/40

Curator Beastie

    4 G G
Creature - Beast

Reach

Colorless creatures you control enter with two additional +1/+1 counters on them.

Whenever Curator Beastie enters or attacks, manifest dread.

illus. Nils Hamm # 58/40

Demolisher Spawn

    5 G G
Enchantment Creature - Horror

Trample, haste

Delirium — Whenever Demolisher Spawn attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.

It rips through the Hauntwoods like a chainsaw, leaving a crushed and bloody trail behind.

illus. Nino Is # 59/40

Disorienting Choice

    3 G
Sorcery

For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

illus. Mirko Failoni # 60/40

Formless Genesis

    2 G
Kindred Enchantment - Shapeshifter

Changeling

Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.

Retrace

illus. Mark Poole # 61/40

Shriekwood Devourer

    5 G G
Creature - Treefolk

Trample

Whenever you attack with one or more creatures, untap X lands, where X is the greatest power among those creatures.

With every soul it consumes, its roots stretch farther and reach for more victims.

illus. David Astruga # 62/40

Ursine Monstrosity

    2 G
Creature - Bear Mutant

Trample

At the beginning of combat on your turn, mill a card and choose an opponent at random. Ursine Monstrosity attacks that player this combat if able. Until end of turn, Ursine Monstrosity gains indestructible and gets +1/+1 for each card type among cards in your graveyard.

illus. Carlos Palma Cruchaga # 63/40

Convert to Slime

    3 B G
Sorcery

Destroy up to one target artifact, up to one target creature, and up to one target enchantment.

Delirium — Then if there are four or more card types among cards in your graveyard, create and X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.

illus. L.A. draws # 64/40

Phenomenon Investigators

    2 U B
Creature - Human Detective

As Phenomenon Investigators enters, choose Believe or Doubt.

• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.

• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.

illus. Viko Menezes # 65/40

Giggling Skitterspike

    4
Artifact Creature - Toy

Indestructible

Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.

5: Monstrosity 5.

illus. Nino Is # 66/40

Séance Board

    2
Artifact

Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on Séance Board.

T: Add X mana of any one color, where X is the number of soul counters on Séance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.

illus. Robin Olausson # 67/40