Duskmourn: House of Horror Spoilers 297/276

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Sep 9, 2024 - Fear of Abduction
Sep 7, 2024 - Nashi, Shadow Seeker
Sep 7, 2024 - Nashi, Shadow Seeker
Sep 7, 2024 - House Cartographer
Sep 7, 2024 - Vengeful Possession
Sep 7, 2024 - Fear of Being Hunted
Sep 7, 2024 - Fear of Falling
Sep 7, 2024 - Rite of the Moth
Sep 7, 2024 - Baseball Bat
Sep 7, 2024 - Wildfire Wickerfolk
Sep 7, 2024 - The Tale of Tamiyo
Sep 7, 2024 - Under the Skin
Sep 7, 2024 - Under the Skin
Sep 7, 2024 - Oblivious Bookworm
Sep 7, 2024 - Oblivious Bookworm
Sep 7, 2024 - Glimmerlight
Sep 7, 2024 - Glimmerburst
Sep 7, 2024 - Daggermaw Megalodon
Sep 7, 2024 - Creeping Peeper
Sep 7, 2024 - Appendage Amalgam
Sep 7, 2024 - Horrid Vigor
Sep 7, 2024 - Give In to Violence
Sep 7, 2024 - Erratic Apparition
Sep 7, 2024 - Boilerbilges Ripper
Sep 7, 2024 - Lionheart Glimmer
Sep 6, 2024 - Terramorphic Expanse
Sep 6, 2024 - Bear Trap
Sep 6, 2024 - Bashful Beastie
Sep 6, 2024 - Hand That Feeds
Sep 6, 2024 - Twist Reality
Sep 6, 2024 - Clammy Prowler
Sep 6, 2024 - Fear of Surveillance
Sep 6, 2024 - Growing Dread
Sep 6, 2024 - Overgrown Zealot
Sep 6, 2024 - Splitskin Doll
Sep 6, 2024 - Piggy Bank
Sep 6, 2024 - Reluctant Role Model
Sep 6, 2024 - Reluctant Role Model
Sep 6, 2024 - Reluctant Role Model
Sep 6, 2024 - Razorkin Hordemaster
Sep 6, 2024 - Break Down the Door
Sep 6, 2024 - Sawblade Skinripper
Sep 6, 2024 - Diversion Specialist
Sep 6, 2024 - Trial of Anguish
Sep 6, 2024 - Mindflaying Spirit
Sep 6, 2024 - Mindflaying Spirit
Sep 6, 2024 - Omnivorous Flytrap
Sep 6, 2024 - Omnivorous Flytrap
Sep 6, 2024 - Vile Mutilator
Sep 6, 2024 - Skullsnap Nuisance
Sep 5, 2024 - Irreverent Gremlin
Sep 5, 2024 - Leyline of Mutation
Sep 5, 2024 - Leyline of Mutation
Sep 5, 2024 - Wary Watchdog
Sep 5, 2024 - Anthropede
Sep 5, 2024 - Grab the Prize
Sep 5, 2024 - Final Vengeance
Sep 5, 2024 - Tunnel Surveyor
Sep 5, 2024 - Unsettling Twins
Sep 5, 2024 - Emerge from the Cocoon
Sep 5, 2024 - Unstoppable Slasher
Sep 5, 2024 - Unstoppable Slasher
Sep 5, 2024 - Unstoppable Slasher
Sep 5, 2024 - Dashing Bloodsucker
Sep 5, 2024 - Orphans of the Wheat
Sep 5, 2024 - Commune with Evil
Sep 5, 2024 - Silent Hallcreeper
Sep 5, 2024 - Fear of Infinity
Sep 5, 2024 - Popular Egotist
Sep 5, 2024 - The Rollercrusher Ride
Sep 5, 2024 - The Rollercrusher Ride
Sep 5, 2024 - The Rollercrusher Ride
Sep 4, 2024 - Fear of Burning Alive
Sep 4, 2024 - Cynical Loner
Sep 4, 2024 - Saw
Sep 4, 2024 - Shrewd Storyteller
Sep 4, 2024 - Attack-in-the-Box
Sep 4, 2024 - Haunted Screen
Sep 4, 2024 - Cursed Windbreaker
Sep 4, 2024 - Insidious Fungus
Sep 4, 2024 - Insidious Fungus
Sep 4, 2024 - Floodpits Drowner
Sep 4, 2024 - Niko, Light of Hope
Sep 4, 2024 - Spineseeker Centipede
Sep 4, 2024 - Vicious Clown
Sep 4, 2024 - Fear of the Dark
Sep 4, 2024 - Stalked Researcher
Sep 4, 2024 - Trapped in the Screen
Sep 4, 2024 - Cult Healer
Sep 4, 2024 - Untimely Malfunction
Sep 4, 2024 - Savior of the Small
Sep 4, 2024 - Betrayer's Bargain
Sep 4, 2024 - Balustrade Wurm
Sep 4, 2024 - Balustrade Wurm
Sep 4, 2024 - Hedge Shredder
Sep 4, 2024 - Ghostly Keybearer
Sep 4, 2024 - Fear of Impostors
Sep 4, 2024 - Patchwork Beastie
Sep 4, 2024 - Hushwood Verge
Sep 4, 2024 - Hushwood Verge
Sep 4, 2024 - Thornspire Verge
Sep 4, 2024 - Thornspire Verge
Sep 4, 2024 - Blazemire Verge
Sep 4, 2024 - Blazemire Verge
Sep 4, 2024 - Gloomlake Verge
Sep 4, 2024 - Gloomlake Verge
Sep 4, 2024 - Floodfarm Verge
Sep 4, 2024 - Floodfarm Verge
Sep 4, 2024 - Twitching Doll
Sep 4, 2024 - Grievous Wound
Sep 4, 2024 - Grievous Wound
Sep 4, 2024 - Grievous Wound
Sep 4, 2024 - Drag to the Roots
Sep 4, 2024 - Drag to the Roots
Sep 4, 2024 - Inquisitive Glimmer
Sep 4, 2024 - Inquisitive Glimmer
Sep 4, 2024 - Pyroclasm
Sep 4, 2024 - Pyroclasm
Sep 4, 2024 - Valgavoth's Faithful
Sep 4, 2024 - Valgavoth's Faithful
Sep 4, 2024 - Shardmage's Rescue
Sep 4, 2024 - Shardmage's Rescue
Sep 4, 2024 - The Swarmweaver
Sep 4, 2024 - The Swarmweaver
Sep 4, 2024 - The Swarmweaver
Sep 4, 2024 - Ghost Vacuum
Sep 4, 2024 - Ghost Vacuum
Sep 4, 2024 - Ethereal Armor
Sep 4, 2024 - Niko, Light of Hope
Sep 4, 2024 - Niko, Light of Hope
Sep 4, 2024 - Say Its Name
Sep 4, 2024 - Leyline of Resonance
Sep 4, 2024 - Leyline of Resonance
Sep 4, 2024 - Leyline of the Void
Sep 4, 2024 - Leyline of the Void
Sep 4, 2024 - Meathook Massacre II
Sep 4, 2024 - Meathook Massacre II
Sep 4, 2024 - Meathook Massacre II
Sep 3, 2024 - Grasping Longneck
Sep 3, 2024 - Turn Inside Out
Sep 3, 2024 - Piranha Fly
Sep 3, 2024 - Shepherding Spirits
Sep 3, 2024 - Acrobatic Cheerleader
Sep 2, 2024 - Undead Sprinter
Sep 2, 2024 - Undead Sprinter
Sep 2, 2024 - Infernal Phantom
Sep 2, 2024 - Strangled Cemetery
Sep 2, 2024 - Razortrap Gorge
Sep 2, 2024 - Raucous Carnival
Sep 2, 2024 - Peculiar Lighthouse
Sep 2, 2024 - Neglected Manor
Sep 2, 2024 - Murky Sewer
Sep 2, 2024 - Lakeside Shack
Sep 2, 2024 - Etched Cornfield
Sep 2, 2024 - Bleeding Woods
Sep 2, 2024 - Abandoned Campground
Sep 2, 2024 - Patched Plaything
Sep 2, 2024 - Unwilling Vessel
Sep 2, 2024 - Fear of Isolation
Sep 2, 2024 - Fear of Failed Tests
Sep 2, 2024 - Glimmer Seeker
Sep 1, 2024 - Tyvar, the Pummeler
Sep 1, 2024 - Tyvar, the Pummeler
Sep 1, 2024 - Tyvar, the Pummeler
Sep 1, 2024 - Valgavoth's Lair
Sep 1, 2024 - Valgavoth's Lair
Sep 1, 2024 - Razorkin Needlehead
Sep 1, 2024 - Razorkin Needlehead
Sep 1, 2024 - Split Up
Sep 1, 2024 - Split Up
Sep 1, 2024 - Peer Past the Veil
Sep 1, 2024 - Peer Past the Veil
Sep 1, 2024 - The Jolly Balloon Man
Sep 1, 2024 - The Jolly Balloon Man
Sep 1, 2024 - Veteran Survivor
Sep 1, 2024 - Demonic Counsel
Sep 1, 2024 - Demonic Counsel
Sep 1, 2024 - Hauntwoods Shrieker
Sep 1, 2024 - Hauntwoods Shrieker
Sep 1, 2024 - Disturbing Mirth
Sep 1, 2024 - Unwanted Remake
Sep 1, 2024 - Unwanted Remake
Sep 1, 2024 - Enduring Curiosity
Sep 1, 2024 - Enduring Curiosity
Sep 1, 2024 - Enduring Curiosity
Sep 1, 2024 - Enduring Curiosity
Sep 1, 2024 - Enduring Innocence
Sep 1, 2024 - Enduring Innocence
Sep 1, 2024 - Enduring Innocence
Sep 1, 2024 - Enduring Innocence
Aug 29, 2024 - Twitching Doll
Aug 29, 2024 - Twitching Doll
Aug 29, 2024 - Screaming Nemesis
Aug 29, 2024 - Screaming Nemesis
Aug 29, 2024 - Doomsday Excruciator
Aug 29, 2024 - Doomsday Excruciator
Aug 29, 2024 - The Wandering Rescuer
Aug 29, 2024 - The Wandering Rescuer
Aug 29, 2024 - The Wandering Rescuer
Aug 29, 2024 - Fear of Missing Out
Aug 29, 2024 - Fear of Missing Out
Aug 29, 2024 - Nowhere to Run
Aug 29, 2024 - Toby, Beastie Befriender
Aug 29, 2024 - Toby, Beastie Befriender
Aug 29, 2024 - Come Back Wrong
Aug 29, 2024 - Come Back Wrong
Aug 29, 2024 - Come Back Wrong
Aug 29, 2024 - Chainsaw
Aug 29, 2024 - Chainsaw
Aug 29, 2024 - Cursed Recording
Aug 29, 2024 - Cursed Recording
Aug 29, 2024 - Cursed Recording
Aug 29, 2024 - Leyline of Hope
Aug 29, 2024 - Leyline of Hope
Aug 29, 2024 - Forest
Aug 29, 2024 - Mountain
Aug 29, 2024 - Swamp
Aug 29, 2024 - Island
Aug 29, 2024 - Plains
Aug 29, 2024 - Forest
Aug 29, 2024 - Forest
Aug 29, 2024 - Mountain
Aug 29, 2024 - Mountain
Aug 29, 2024 - Swamp
Aug 29, 2024 - Swamp
Aug 29, 2024 - Island
Aug 29, 2024 - Island
Aug 29, 2024 - Plains
Aug 29, 2024 - Plains
Aug 29, 2024 - Enduring Tenacity
Aug 29, 2024 - Enduring Tenacity
Aug 29, 2024 - Enduring Tenacity
Aug 29, 2024 - Enduring Tenacity

Abandoned Campground

Land

Abandoned Campground enters tapped unless a player has 13 or less life.

T: Add W or U.

They say every inhabitant vanished in a single night, leaving their belongings untouched but curiously covered in moths.

illus. Cristi Balanescu # 255/276

Acrobatic Cheerleader

    1 W
Creature - Human Survivor

Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers once.

"I used to cheat death every day in practice. This is nothing."

illus. Julia Metzger # 1/276

Altanak, the Thrice-Called

    5 G G
Legendary Creature - Insect Beast

Trample

Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card.

1G, Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.

illus. Sam Wolfe Connelly # 166/276

Anthropede

    3 G
Creature - Insect

Reach

When Anthropede enters, you may discard a card or pay 2. When you do, destroy target Room.

The touch of its many hands is almost gentle, at first. But then the grip tightens, and the mandibles dig in.

illus. Loïc Canavaggia # 167/276

Appendage Amalgam

    2 B
Enchantment Creature - Horror

Flash

Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

It moves with the speed of a spider but none of its skittering grace, scuttling to the sound of mucus-covered fingers.

illus. Bartek Fedyczak # 83/276

Arabella, Abandoned Doll

    R W
Legendary Artifact Creature - Toy

Whenever Arabella, Abandoned Doll attacks, its deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.

Every night, Cori threw the unsettling doll away. Every morning, it was back on the shelf, its eyes following her every move.

illus. J.P. Targete # 208/276

Attack-in-the-Box

    3
Artifact Creature - Toy

Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.

Pop goes the evil.

illus. Domenico Cava # 242/276

Balustrade Wurm

    3 G G
Creature - Wurm

This spell can't be countered.

Trample, haste

Delirium2GG: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard.

illus. Maxime Minard # 168/276

Balustrade Wurm

    3 G G
Creature - Wurm

This spell can't be countered.

Trample, haste

Delirium2GG: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard.

illus. Alexis Ziritt # 319/276

Baseball Bat

    G W
Artifact - Equipment

When Baseball Bat enters, attach it to target creature you control.

Equipped creature gets +1/+1.

Whenever equipped creature attacks, tap up to one target creature.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

illus. John Stanko # 209/276

Bashful Beastie

    4 G
Creature - Beast

When Bashful Beastie dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

No one knows what hides beneath the beasties' masks.

illus. Aaron Miller # 169/276

Bear Trap

    1
Artifact

Flash

[3[/mana], T, Sacrifice Bear Trap: It deals 3 damage to target creature.

Every time its teeth tastes blood, its hunger grew, until one day it was no longer a trap but a hunter.

illus. Michele Giorgi # 243/276

Betrayer's Bargain

    1 R
Instant

As an additional cost to cast this spell, sacrifice a creature or enchantment or pay 2.

Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.

"This is my way out. You'll have to find your own." —Winter, to Niko

illus. Billy Christian # 126/276

Blazemire Verge

Land

T: Add B.

T: Add R. Activate only if you control a Swamp or a Mountain.

Here, the Balemurk splits and boils, the oppressive darkness pierced by scorching spears of fire.

illus. Andrew Mar # 256/276

Blazemire Verge

Land

T: Add B.

T: Add R. Activate only if you control a Swamp or a Mountain.

Here, the Balemurk splits and boils, the oppressive darkness pierced by scorching spears of fire.

illus. Allen Douglas # 329/276

Bleeding Woods

Land

Bleeding Woods enters tapped unless a player has 13 or less life.

T: Add R or G.

They say if someone lies down to sleep beneath the trees, in the morning nothing will remain but a few scattered bones and a bed of blood-red lilies.

illus. Henry Peters # 257/276

Boilerbilges Ripper

    4 R
Creature - Human Assassin

When Boilerbilges Ripper enters, you may sacrifice a creature or enchantment. When you do, Boilerbilges Ripper deals 2 damage to any target.

"Go ahead, meat. Run."

illus. Kai Carpenter # 127/276

Bottomless Pool // Locker Room

    U // 4 U
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

When you unlock this door, return up to one target creature to its owner's hand.

Whenever one or more creatures you control deal combat damage to a player, draw a card.

illus. Diana Franco # 43/276

Break Down the Door

    2 G
Instant

Choose one —

• Exile target artifact.

• Exile target enchantment

• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

illus. Ralph Horsley # 170/276

No Image Available

Central Elevator // Promising Stairs

    3 U // 2 U
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.

At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.

illus. Cristi Balanescu # 44/276

Central Elevator // Promising Stairs

    3 U // 2 U
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.

At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.

illus. Ivan Shavrin # 336/276

Chainsaw

    1 R
Artifact - Equipment

When Chainsaw enters, it deals3 damage to up to one target creature.

Whenever one or more creatures die, put a rev counter on Chainsaw.

Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.

Equip 3

illus. J.P. Targete # 128/276

Chainsaw

    1 R
Artifact - Equipment

When Chainsaw enters, it deals3 damage to up to one target creature.

Whenever one or more creatures die, put a rev counter on Chainsaw.

Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.

Equip 3

illus. Alexis Ziritt # 314/276

Charred Foyer // Warped Room

    3 R // 4 R R
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

At the beginning of your upkeep, exile the top card of your library. You may play it this turn.

Once per turn, you may pay 0 rather than the mana cost of a spell you cast from exile.

illus. Andrew Mar # 129/276

No Image Available

Charred Foyer // Warped Room

    3 R // 4 R R
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

At the beginning of your upkeep, exile the top card of your library. You may play it this turn.

Once per turn, you may pay 0 rather than the mana cost of a spell you cast from exile.

illus. # 340/276

No Image Available

Clammy Prowler

    3 U
Enchantment Creature - Horror

Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn.

Sometimes, survivors in the Floodpits hear their own drowning voices crying out for help. Only the ones who flee immediately live to speak of it.

illus. John Tedrick # 45/276

Clockwork Percussionist

    R
Artifact Creature - Monkey Toy

Haste

When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.

Dance to its beat, or it will dance on your grave.

illus. Eric Wilkerson # 130/276

Clockwork Percussionist

    R
Artifact Creature - Monkey Toy

Haste

When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.

Dance to its beat, or it will dance on your grave.

illus. Eric Wilkerson # 295/276

Come Back Wrong

    2 B
Sorcery

Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of the next end step.

"See?1 That's why you always burn the bodies." —Rip, spawn hunter

illus. David Auden Nash # 86/276

Come Back Wrong

    2 B
Sorcery

Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of the next end step.

"See?! That's why you always burn the bodies." —Rip, spawn hunter

illus. David Auden Nash # 292/276

Come Back Wrong

    2 B
Sorcery

Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of the next end step.

"Rachel, it's me! I've . . . I'e brought you back. We can finally be together! R-Rachel? Rach—" —Recovered tape fragment

illus. Alexis Ziritt # 309/276

Commune with Evil

    2 B
Sorcery

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.

Elsa swelled with euphoria and power as she stepped over her friends' corpses. She should have bargained with a demon a lot sooner.

illus. Ovidio Cartagena # 87/276

Creeping Peeper

    1 U
Creature - Eye

T: Add U. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.

"Be on your guard. Valgavoth has eyes everywhere. And I don't mean that figuratively." —Winter

illus. Maxime Minard # 46/276

Cult Healer

    2 W
Creature - Human Doctor

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn.

"Oh, we don't need to operate. I've just always wanted to try it."

illus. Diana Franco # 2/276

Cursed Recording

    2 R R
Artifact

Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.

T: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

illus. Kim Sokol # 131/276

Cursed Recording

    2 R R
Artifact

Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.

T: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

illus. Kim Sokol # 296/276

Cursed Recording

    2 R R
Artifact

Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.

T: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

illus. Alexis Ziritt # 315/276

Cursed Windbreaker

    2 U
Artifact - Equipment

When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Equipped creature has flying.

Equip 3

illus. Nino Vecia # 47/276

Cynical Loner

    1 B
Creature - Human Survivor

Cynical Loner can't be blocked by Glimmers.

Survival — At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle.

"Thanks, but no thanks. I'm done with hope."

illus. Miranda Meeks # 89/276

Daggermaw Megalodon

    4 U U
Creature - Shark

Vigilance

Islandcycling 2 (2, Discard this card: Search your library for an Island card, put it into your hand, then shuffle.)

Valgavoth's evil aura turned the shark from an apex predator into an inescapable terror of the deeps.

illus. Helge C. Balzer # 48/276

Dashing Bloodsucker

    3 B
Creature - Vampire Warrior

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn.

"There are worse things here than vampires."

illus. Randy Gallegos # 90/276

Demonic Counsel

    1 B
Sorcery

Search your library for a Demon card, reveal it, put it into your hand, then shuffle.

Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.

Valgavoth whispered into Marina's ear until he was all she could hear.

illus. Babs Webb # 92/276

Demonic Counsel

    1 B
Sorcery

Search your library for a Demon card, reveal it, put it into your hand, then shuffle.

Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.

illus. Bastien Grivet # 310/276

Disturbing Mirth

    B R
Enchantment

When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.

When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

illus. Nino Vecia # 212/276

Diversion Specialist

    3 R
Creature - Human Warrior

Menace (This creature can't be blocked except by two or more creatures.)

1, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.

"Hey! Fang-Faces! Over here!"

illus. Tuan Duong Chu # 132/276

Dollmaker's Shop // Porcelain Gallery

    1 W // 4 W W
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.

Creatures you control have base power and toughness each equal to the number of creatures you control.

illus. Chris Cold # 4/276

Dollmaker's Shop // Porcelain Gallery

    1 W // 4 W W
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.

Creatures you control have base power and toughness each equal to the number of creatures you control.

illus. Caho Rubione # 335/276

Doomsday Excruciator

    B B B B B B
Creature - Demon

Flying

When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.

At the beginning of your upkeep, draw a card.

"All stars grow dark. All worlds come to an end."

illus. Denys Tsiperko # 94/276

Doomsday Excruciator

    B B B B B B
Creature - Demon

Flying

When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.

At the beginning of your upkeep, draw a card.

illus. Jarel Threat # 346/276

Drag to the Roots

    2 B G
Instant

Delirium — This spell costs 2 less to cast as long as there are four or more card types among cards in your graveyard.

Destroy target nonland permanent.

"Valgavoth commands us to feed the trees. Let our blood be their mulch, our flesh their soil." —Victor, Valgavoth's seneschal

illus. Deruchenko Alexander # 213/276

Drag to the Roots

    2 B G
Instant

Delirium — This spell costs 2 less to cast as long as there are four or more card types among cards in your graveyard.

Destroy target nonland permanent.

illus. Deruchenko Alexander # 414/276

Emerge from the Cocoon

    4 W
Sorcery

Return target creature card from your graveyard to the battlefield. You gain 3 life.

Within the silken shroud, all doubts are cleansed, and all desires are united with Valgavoth.

illus. Marta Nael # 5/276

Enduring Curiosity

    2 U U
Enchantment Creature - Cat Glimmer

Flash

Whenever a creature you control deals combat damage to a player, draw a card.

When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

illus. Julie Dillon # 51/276

Enduring Curiosity

    2 U U
Enchantment Creature - Cat Glimmer

Flash

Whenever a creature you control deals combat damage to a player, draw a card.

When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

illus. Julie Dillon # 371/276

Enduring Curiosity

    2 U U
Enchantment Creature - Cat Glimmer

Flash

Whenever a creature you control deals combat damage to a player, draw a card.

When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

illus. D-suzuki # 388/276

Enduring Curiosity

    2 U U
Enchantment Creature - Cat Glimmer

Flash

Whenever a creature you control deals combat damage to a player, draw a card.

When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

illus. D-suzuki # 398/276

Enduring Innocence

    1 W W
Enchantment Creature - Sheep Glimmer

Lifelink

Whenever one or more creatures you control with power 2 or less enter, draw a card. This ability triggers only once per turn.

When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

illus. Liiga Smilshkalne # 6/276

Enduring Innocence

    1 W W
Enchantment Creature - Sheep Glimmer

Lifelink

Whenever one or more creatures you control with power 2 or less enter, draw a card. This ability triggers only once per turn.

When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

illus. Liiga Smilshkalne # 368/276

Enduring Innocence

    1 W W
Enchantment Creature - Sheep Glimmer

Lifelink

Whenever one or more creatures you control with power 2 or less enter, draw a card. This ability triggers only once per turn.

When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

illus. kawasumi # 386/276

Enduring Innocence

    1 W W
Enchantment Creature - Sheep Glimmer

Lifelink

Whenever one or more creatures you control with power 2 or less enter, draw a card. This ability triggers only once per turn.

When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

illus. kawasumi # 396/276

Enduring Tenacity

    2 B B
Enchantment Creature - Snake Glimmer

Whenever you gain life, target opponent loses that much life.

When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

illus. Isis # 95/276

Enduring Tenacity

    2 B B
Enchantment Creature - Snake Glimmer

Whenever you gain life, target opponent loses that much life.

When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

illus. Isis # 374/276

Enduring Tenacity

    2 B B
Enchantment Creature - Snake Glimmer

Whenever you gain life, target opponent loses that much life.

When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

illus. TAPIOCA # 390/276

Enduring Tenacity

    2 B B
Enchantment Creature - Snake Glimmer

Whenever you gain life, target opponent loses that much life.

When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

illus. TAPIOCA # 400/276

Erratic Apparition

    2 U
Creature - Spirit

Flying, vigilance

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn.

"What's got you all bent out of shape?" —Joseph, comedian, last words

illus. Miranda Meeks # 54/276

Etched Cornfield

Land

Etched Cornfield enters tapped unless a player has 13 or less life.

T: Add G or W.

They say those who lose their way in the fields gradually wither and grow brittle, until at last they put down roots and anchor into the soil as a whispering stalk.

illus. Randy Gallegos # 258/276

Ethereal Armor

    W
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Clad in the light of conviction and hope, Linette strode forth to face Duskmourn's terrors without fear.

illus. Tyler Walpole # 7/276

Fanatic of the Harrowing

    3 B
Creature - Human Cleric

When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card.

"Valgavoth wants our pain, our terror! We cannot join him unless we suffer!"

illus. Fajareka Setiawan # 96/276

Fear of Abduction

    4 W W
Enchantment Creature - Nightmare

As an additional cost to cast this spell, exile a creature you control.

Flying

When Fear of Abduction enters, exile target creature an opponent controls.

When Fear of Abduction leaves the battlefield, return each card exiled with it to their owners’ hands.

illus. Fernando Falcone # 9/276

No Image Available

Fear of Being Hunted

    1 R R
Enchantment Creature - Nightmare

Haste

Fear of Being Hunted must be blocked if able.

It makes no effort to hide itself, savoring its prey's rising panic as the sound of its clacking skull grows closer and closer.

illus. Maxime Minard # 134/276

Fear of Burning Alive

    4 R R
Enchantment Creature - Nightmare

When Fear of Burning Alive enters, it deals 4 damage to each opponent.

Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that much damage to target creature that player controls.

illus. J.P. Targete # 135/276

Fear of Failed Tests

    4 U
Enchantment Creature - Nightmare

Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards.

"W-wait! What do you mean this quiz determines half our grade?" —Zimone, muttering in her sleep

illus. Jana Heidersdorf # 55/276

Fear of Falling

    3 U U
Enchantment Creature - Nightmare

Flying

Whenever Fear of Flying attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.

It had been months since Jakob had started falling but only a few weeks since he'd run out of breath to scream.

illus. Maxime Minard # 56/276

Fear of Immobility

    4 W
Enchantment Creature - Nightmare

When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

As it slunk towards her, Nina told her legs to run, but they stayed rooted and rigid. She screamed—but no sound left her lips.

illus. Martin de Diego Sádaba # 10/276

Fear of Impostors

    1 U U
Enchantment Creature - Nightmare

Flash

When Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

illus. David Szabo # 57/276

Fear of Infinity

    1 U B
Enchantment Creature - Nightmare

Flying, lifelink

Fear of Infinity can't block.

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.

There are some nightmares so terrible, you're never truly rid of them.

illus. Fernando Falcone # 214/276

Fear of Isolation

    1 U
Enchantment Creature - Nightmare

As an additional cost to cast this spell, return a permanent you control to its owner's hand.

Flying

On the second day after he'd been separated from his friends, Tino worried they'd be panicking at his absence. By the fourth, he was certain they'd never cared for him at all.

illus. Irina Nordsol # 58/276

Fear of Lost Teeth

    B
Enchantment Creature - Nightmare

When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life.

As it drew closer, Sam felt her own teeth wriggle in their sockets, as if they wanted to leap out and join the thing.

illus. Oriana Menendez # 97/276

Fear of Missing Out

    1 R
Enchantment Creature - Nightmare

When Fear of Missing Out enters, discard a card, then draw a card.

Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there's an additional combat phase.

illus. John Stanko # 136/276

Fear of Missing Out

    1 R
Enchantment Creature - Nightmare

When Fear of Missing Out enters, discard a card, then draw a card.

Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there's an additional combat phase.

illus. Cacho Rubione # 316/276

Fear of Surveillance

    1 W
Enchantment Creature - Nightmare

Vigilance

Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Its unblinking gaze sees every flaw, every shame, every humiliating moment you wish you could forget.

illus. Jana Heidersdorf # 11/276

Fear of the Dark

    4 B
Enchantment Creature - Nightmare

Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

The first thing it kills is the light.

illus. Sam Wolfe Connelly # 98/276

Final Vengeance

    B
Sorcery

As an additional cost to cast this spell, sacrifice a creature or enchantment.

Exile target creature.

The cries of survivor and cellarspawn mingled in a single, terrifying roar as they plunged into the fathomless depths.

illus. David Szabo # 99/276

Floodfarm Verge

Land

T: Add W.

T: Add U. Activate only if you control a Plains or an Island.

Here, the Mistmoors slump like a grieving parent, the once-thriving fields drowned by the relentless deluge.

illus. Randy Gallegos # 259/276

Floodfarm Verge

Land

T: Add W.

T: Add U. Activate only if you control a Plains or an Island.

Here, the Mistmoors slump like a grieving parent, the once-thriving fields drowned by the relentless deluge.

illus. Sam Burley # 330/276

Floodpits Drowner

    1 U
Creature - Merfolk

Flash

Vigilance

When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it.

1U, T: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries.

illus. John Tedrick # 59/276

Forest

Basic Land - Forest

(T: Add G.)

illus. Martin de Diego Sádaba # 285/276

Forest

Basic Land - Forest

(T: Add G.)

illus. Josu Hernaiz # 286/276

Forest

Basic Land - Forest

(T: Add G.)

illus. Dan Mumford # 276/276

Funeral Room // Awakening Hall

    2 B // 6 B B
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

When you unlock this door, return all creature cards from your graveyard to the battlefield.

illus. Miklós Ligeti # 100/276

Funeral Room // Awakening Hall

    2 B // 6 B B
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

When you unlock this door, return all creature cards from your graveyard to the battlefield.

illus. Alexandre Chaudret # 338/276

Ghost Vacuum

    1
Artifact

T: Exile target card from a graveyard.

6, T, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each one of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.

illus. David Szabo # 248/276

Ghost Vacuum

    1
Artifact

T: Exile target card from a graveyard.

6, T, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each one of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.

illus. Lenka Šimečková & Scott Okumura # 326/276

Ghostly Keybearer

    3 U
Creature - Spirit

Flying

Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control.

Once charged with watching over every room in the original Vendrell house, it doggedly surveys the endless, ever-expanding labyrinth.

illus. Marco Gorlei # 61/276

Give In to Violence

    1 B
Instant

Target creature gets +2/+2 and gains lifelink until end of turn.

"Come. Strip yourself of flesh and fear. Hunt for me. Entertain me." —The Lord of Pain

illus. Septian Fairianto # 101/276

Glassworks // Shattered Yard

    2 R // 4 R
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

When you unlock this door, this Room deals 4 damage to target creature an opponent controls.

At the beginning of your end step, this Room deals 1 damage to each opponent.

illus. Sergey Glushakov # 137/276

Glimmer Seeker

    2 W
Creature - Human Survivor

Survival — At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.

"Well, hello there. Want to come exploring?"

illus. Kev Fang # 14/276

Glimmerburst

    3 U
Instant

Draw two cards. Create a 1/1 white Glimmer enchantment creature token.

At first Sasha felt silly fending off the cellarspawn hordes with the essence of her childhood pet hamster. But it sure beat dying alone in the dark.

illus. Dan Watson # 62/276

Glimmerlight

    2
Artifact - Equipment

When Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token.

Equipped creature gets +1/+1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Hope and reliable lighting are in short supply in the house. Glimmers provide both.

illus. Wero Gallo # 249/276

Gloomlake Verge

Land

T: Add U.

T: Add B. Activate only if you control an Island or a Swamp.

Here, the Floodpits languish like a corpse, the clear waters choked by the filthy hands of the bog.

illus. Marco Gorlei # 260/276

Gloomlake Verge

Land

T: Add U.

T: Add B. Activate only if you control an Island or a Swamp.

Here, the Floodpits languish like a corpse, the clear waters choked by the filthy hands of the bog.

illus. Julian Kok Joon Wen # 331/276

Grab the Prize

    1 R
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.

Unfortunately, the keyhole turned out to be located in an even larger, scarier clown mouth.

illus. Halil Ural # 138/276

Grasping Longneck

    2 G
Enchantment Creature - Horror

Reach

When Grasping Longneck dies, you gain 2 life.

"We ran, but it was all around us—like a writhing, flailing forest of rubbery limbs and stabbing talons." —Survivor's journal

illus. Mathias Kollros # 180/276

Greenhouse // Rickety Gazebo

    2 G // 3 G
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Lands you control have "T: Add one mana of any color."

When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.

illus. John Di Giovanni # 181/276

Grievous Wound

    3 B B
Enchantment - Aura

Enchant player

Enchanted player can't gain life.

Whenever enchanted player is dealt damage, they lose half their life, rounded up.

Vicky was so tired. The pain began to fade. "You were so brave," said her grandmother's voice from somewhere far away. "But it's time to rest now."

illus. Martina Fačková # 102/276

Grievous Wound

    3 B B
Enchantment - Aura

Enchant player

Enchanted player can't gain life.

Whenever enchanted player is dealt damage, they lose half their life, rounded up.

Vicky was so tired. The pain began to fade. "You were so brave," said her grandmother's voice from somewhere far away. "But it's time to rest now."

illus. Martina Fačková # 375/276

Grievous Wound

    3 B B
Enchantment - Aura

Enchant player

Enchanted player can't gain life.

Whenever enchanted player is dealt damage, they lose half their life, rounded up.

illus. Fajareka Setiawan # 416/276

Growing Dread

    G U
Enchantment

Flash

When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Whenever you turn a permanent face up, put a +1/+1 counter on it.

illus. Maxime Minard # 216/276

Hand That Feeds

    1 R
Creature - Mutant

Delirium — When Hand That Feeds attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 ad gains menace until end of turn. (It can't be blocked except by two or more creatures.)

In the darkness, Lana reached for Shay's hand and squeezed it for comfort. Then she heard Shay call to her from the next room.

illus. Loïc Canavaggia # 139/276

Haunted Screen

    3
Artifact

T: Add W or B.

T, Pay 1 life: Add G, U, or R.

7: Put seven +1/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.

illus. Sean Murray # 250/276

Hauntwoods Shrieker

    1 G G
Creature - Beast Mutant

Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

1G: Reveal target face-down permanent. If it's a creature card, you may turn it face up.

illus. John Tedrick # 182/276

Hauntwoods Shrieker

    1 G G
Creature - Beast Mutant

Whenever Hauntwoods Shrieker attacks, manifest dread.

1G: Reveal target face-down permanent. If it's a creature card, you may turn it face up.

illus. Sidharth Chaturvedi # 349/276

Hedge Shredder

    2 G G
Artifact - Vehicle

Whenever Hedge Shredder attacks, you may mill two cards.

Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

illus. Cristi Balanescu # 183/276

Horrid Vigor

    1 G
Instant

Target creature gains deathtouch and indestructible until end of turn.

"We set it on fire. It lived. We cut off its head. It lived. We fell to it, one by one. It lives." —Sunrise, survivor sentry

illus. Chris Cold # 184/276

House Cartographer

    1 G
Creature - Human Scout Survivor

Survival — At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in any order.

illus. Kai Carpenter # 185/276

Hushwood Verge

Land

T: Add G.

T: Add W. Activate only if you control a Forest or a Plains.

Here, the Hauntwoods churn like a viper's nest, as monstrous creatures prowl hungrily toward the ghostly light.

illus. Kasia 'Kafis' Zielińska # 261/276

Hushwood Verge

Land

T: Add G.

T: Add W. Activate only if you control a Forest or a Plains.

Here, the Hauntwoods churn like a viper's nest, as monstrous creatures prowl hungrily toward the ghostly light.

illus. Henry Peters # 332/276

Infernal Phantom

    3 R
Creature - Spirit

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn.

When Infernal Phantom dies, it deals damage equal to its power to any target.

illus. Mike Sass # 141/276

Inquisitive Glimmer

    W U
Enchantment Creature - Fox Glimmer

Enchantment spells you cast cost 1 less to cast.

Unlock costs you pay cost 1 less.

Glimmers a physical manifestations of survivors' hope and courage. Their presence is one of the few things that can protect from Valgavoth's malevolent influence.

illus. Julie Dillon # 217/276

Inquisitive Glimmer

    W U
Enchantment Creature - Fox Glimmer

Enchantment spells you cast cost 1 less to cast.

Unlock costs you pay cost 1 less.

illus. Julie Dillon # 415/276

Insidious Fungus

    G
Creature - Fungus

2, Sacrifice Insidious Fungus: Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.

Wherever it goes, wood rots, walls turn gray, and flesh becomes fertilizer.

illus. Slawomir Maniak # 186/276

Insidious Fungus

    G
Creature - Fungus

2, Sacrifice Insidious Fungus: Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.

illus. Bastien Grivet # 321/276

Irreverent Gremlin

    1 R
Creature - Gremlin

Menace (This creature can't be blocked except by two or more creatures.)

Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.

illus. Fajareka Setiawan # 142/276

Island

Basic Land - Island

(T: Add U.)

illus. Raymond Bonilla # 279/276

Island

Basic Land - Island

(T: Add U.)

illus. Leonardo Borazio # 280/276

Island

Basic Land - Island

(T: Add U.)

illus. Dan Mumford # 273/276

Kaito, Bane of Nightmares

    2 U B
Legendary Planeswalker - Kaito

Ninjutsu 1UB (1UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.

+1: You get an emblem with "Ninjas you control get +1/+1."

0: Surveil 2. Then draw a card for each opponent who lost life this turn.

-2: Tap target creature. Put two stun counters on it.

illus. Joshua Raphael # 220/276

Kaito, Bane of Nightmares

    2 U B
Legendary Planeswalker - Kait0

Ninjutsu 1UB

During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.

+1: You get an emblem with "Ninjas you control get +1/+1."

0: Surveil 2. Then draw a card for each opponent who lost life this turn.

-2: Tap target creature. Put two stun counters on it.

illus. Richard Luong # 354/276

Kaito, Bane of Nightmares

    2 U B
Legendary Planeswalker - Kaito

Ninjutsu 1UB

During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.

+1: You get an emblem with "Ninjas you control get +1/+1."

0: Surveil 2. Then draw a card for each opponent who lost life this turn.

-2: Tap target creature. Put two stun counters on it.

illus. Richard Luong # 409/276

Kaito, Bane of Nightmares

    2 U B
Legendary Planeswalker - Kaito

Ninjutsu 1UB

During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.

+1: You get an emblem with "Ninjas you control get +1/+1."

0: Surveil 2. Then draw a card for each opponent who lost life this turn.

-2: Tap target creature. Put two stun counters on it.

illus. Marta Nael # 328/276

Lakeside Shack

Land

Lakeside Shack enters tapped unless a player has 13 or less life.

T: Add G or U.

They say that if you stay in the cabin until the mists reach it, something will slither from the water and knock at the door.

illus. Bartek Fedyczak # 262/276

Leyline of Hope

    2 W W
Enchantment

If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.

If you would gain life, you gain that much life plus 1 instead.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

illus. Sergey Glushakov # 18/276

Leyline of Hope

    2 W W
Enchantment

If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.

If you would gain life, you gain that much life plus 1 instead.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

illus. Sergey Glushakov # 369/276

Leyline of Mutation

    2 G G
Enchantment

If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.

You may pay WUBRG rather than pay the mana cost for spells that you cast.

Life thrives in the Hauntwoods, but it follows its own laws, unbound from the natural order.

illus. Sergey Glushakov # 188/276

Leyline of Mutation

    2 G G
Enchantment

If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.

You may pay WUBRG rather than pay the mana cost for spells that you cast.

Life thrives in the Hauntwoods, but it follows its own laws, unbound from the natural order.

illus. Sergey Glushakov # 382/276

Leyline of Resonance

    2 R R
Enchantment

If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield.

Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.

illus. Sergey Glushakov # 143/276

Leyline of Resonance

    2 R R
Enchantment

If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield.

Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.

illus. Sergey Glushakov # 379/276

Leyline of the Void

    2 B B
Enchantment

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent’s graveyard from anywhere, exile it instead.

Cracks in the facade of the House lead not to escape but to oblivion.

illus. Sergey Glushakov # 106/276

Leyline of the Void

    2 B B
Enchantment

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent’s graveyard from anywhere, exile it instead.

Cracks in the facade of the House lead not to escape but to oblivion.

illus. Sergey Glushakov # 376/276

Leyline of Transformation

    2 U U
Enchantment

If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield.

As Leyline of Transformation enters, choose a creature type.

Creatures you control are the chosen type in addition to its other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

illus. Sergey Glushakov # 63/276

Leyline of Transformation

    2 U U
Enchantment

If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield.

As Leyline of Transformation enters, choose a creature type.

Creatures you control are the chosen type in addition to its other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

illus. Sergey Glushakov # 372/276

Lionheart Glimmer

    3 W W
Enchantment Creature - Cat Glimmer

Ward 2 ()Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Whenever you attack, creatures you control gets +1/+1 until end of turn.

The survivors would no longer be picked off one by one. It was their turn to hunt.

illus. Jos Hernaiz # 19/276

Marina Vendrell's Grimoire

    5 U
Legendary Artifact

When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.

You have no maximum hand size and don't lose the game for having 0 or less life.

Whenever you gain life, draw that many cards.

Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.

illus. Denys Tsiperko # 64/276

Marina Vendrell's Grimoire

    5 U
Legendary Artifact

When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.

You have no maximum hand size and don't lose the game for having 0 or less life.

Whenever you gain life, draw that many cards.

Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.

illus. Lenka Šimečková & Scott Okumura # 308/276

Meathook Massacre II

    X X B B B B
Legendary Enchantment

When Meathook Massacre II enters, each player sacrifices X creatures.

Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.

Whenever a creature an opponent controls dies, they may pay 3 life. If they don't return that card under your control with a finality counter on it.

illus. Tiffany Turrill # 108/276

Meathook Massacre II

    X X B B B B
Legendary Enchantment

When Meathook Massacre II enters, each player sacrifices X creatures.

Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.

Whenever a creature an opponent controls dies, they may pay 3 life. If they don't return that card under your control with a finality counter on it.

illus. Tiffany Turrill # 293/276

Meathook Massacre II

    X X B B B B
Legendary Enchantment

When Meathook Massacre II enters, each player sacrifices X creatures.

Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.

Whenever a creature an opponent controls dies, they may pay 3 life. If they don't return that card under your control with a finality counter on it.

illus. SchmandrewART # 311/276

Mindflaying Spirit

    U U U
Legendary Enchantment Creature - Nightmare

Mindflaying Spirit can't be blocked.

If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.

It peels away the most precious memories first, then the most common, until all that remains is empty, formless fear.

illus. Abz J Harding # 66/276

No Image Available

Mindflaying Spirit

    U U U
Legendary Enchantment Creature - Nightmare

Mindflaying Spirit can't be blocked.

If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.

illus. Goñi Montes # 357/276

No Image Available

Mirror Room // Fractured Realm

    2 U // 5 U U
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other types.

If a triggered ability of a permanent you control triggers, that ability triggers an additional time.

illus. Helge C. Balzer # 67/276

Mirror Room // Fractured Realm

    2 U // 5 U U
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other types.

If a triggered ability of a permanent you control triggers, that ability triggers an additional time.

illus. Cacho Rubione # 337/276

Mountain

Basic Land - Mountain

(T: Add R.)

illus. Ralph Horsley # 283/276

Mountain

Basic Land - Mountain

(T: Add R.)

illus. Néstor Ossandón Leal # 284/276

Mountain

Basic Land - Mountain

(T: Add R.)

illus. Dan Mumford # 275/276

Murky Sewer

Land

Murky Sewer enters tapped unless a player has 13 or less life.

T: Add U or B.

They say dripping, hungry things writhe beyond the edge of the light, waiting to drag the unwary into the darkness.

illus. Martin de Diego Sádaba # 263/276

Nashi, Shadow Seeker

    U B
Legendary Creature - Rat Ninja Wizard

Menace

Whenever Nashi, Shadow Seeker deals combat damage to a player, mill that many cards. You may return any number of legendary or enchantment cards from among them to your hand. If you don't return any cards this way, put a +1/+1 counter on Nashi.

illus. # 223/276

No Image Available

Nashi, Shadow Seeker

    U B
Legendary Creature - Rat Ninja Wizard

Menace

Whenever Nashi, Shadow Seeker deals combat damage to a player, mill that many cards. You may return any number of legendary or enchantment cards from among them to your hand. If you don't return any cards this way, put a +1/+1 counter on Nashi.

illus. Ashley Mackenzie # 361/276

No Image Available

Neglected Manor

Land

Neglected Manor enters tapped unless a player has 13 or less life.

T: Add W or B.

They say every family who resided there met a grisly end, and once in a while you'll hear their screams echoing through the moldering halls.

illus. Carlos Palma Cruchaga # 264/276

Niko, Light of Hope

    2 W U
Legendary Creature - Human Wizard

When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.")

2, T: Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.

illus. Aurore Folny # 224/276

Niko, Light of Hope

    2 W U
Legendary Creature - Human Wizard

When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.")

2, T: Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.

illus. Vance Kelly # 355/276

Niko, Light of Hope

    2 W U
Legendary Creature - Human Wizard

When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.")

2, T: Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.

illus. Vance Kelly # 410/276

Norin, Swift Survivalist

    R
Legendary Creature - Human Coward

Norin, Swift Survivalist can't block.

Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.

"I don't know what it was! Why would I stick around to find out?"

illus. Yigit Koroglu # 145/276

Norin, Swift Survivalist

    R
Legendary Creature - Human Coward

Norin, Swift Survivalist can't block.

Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.

"I don't know what it was! Why would I stick around to find out?"

illus. Yigit Koroglu # 297/276

Nowhere to Run

    1 B
Enchantment

Flash

When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.

Creatures your opponents control can be the target of spells or abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

illus. Jodie Muir # 111/276

Oblivious Bookworm

    G U
Creature - Human Wizard

At the beginning of your end step, you may draw a card. If you do, discard a card unless unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.

"Huh, the detector won't stop beeping. Must be on the fritz again."

illus. Josh Newton # 225/276

Oblivious Bookworm

    G U
Creature - Human Wizard

At the beginning of your end step, you may draw a card. If you do, discard a card unless unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.

"Huh, the detector won't stop beeping. Must be on the fritz again."

illus. Josh Newton # 300/276

Omnivorous Flytrap

    2 G
Creature - Plant

Delirium — When Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.

illus. Antonio José Manzanedo # 192/276

Omnivorous Flytrap

    2 G
Creature - Plant

Delirium — When Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.

illus. Chun Lo # 322/276

Orphans of the Wheat

    1 W
Creature - Human

Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.

Their only family is each other, and their only toys are those who wander too far into the fields.

illus. Julie Dillon # 22/276

Overgrown Zealot

    1 G
Creature - Elf Druid

T: Add one mana of any color.

T: Add two mana of any one color. Spend this mana only to turn permanents face up.

Even as the roots twisted painfully into his flesh, he sang out in joy, for he could feel himself becoming one with the woods.

illus. Tyler Walpole # 193/276

Overlord of the Boilerbilges

    4 R R
Enchantment Creature - Avatar Horror

Impending 4—2RR (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

When Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target.

illus. Helge C. Balzer # 146/276

Overlord of the Boilerbilges

    4 R R
Enchantment Creature - Avatar Horror

Impending 4—2RR

When Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target.

illus. Helge C. Balzer # 380/276

Overlord of the Boilerbilges

    4 R R
Enchantment Creature - Avatar Horror

Impending 4—2RR

When Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target.

illus. akio # 393/276

Overlord of the Boilerbilges

    4 R R
Enchantment Creature - Avatar Horror

Impending 4—2RR

When Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target.

illus. akio # 403/276

Overlord of the Floodpits

    3 U U
Enchantment Creature - Avatar Horror

Impending 4—1UU (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Flying

Whenever Ovelord of the Floodpits enters or attacks, draw two cards, then discard a card.

illus. Abz J Harding # 68/276

Overlord of the Floodpits

    3 U U
Enchantment Creature - Avatar Horror

Impending 4—1UU

Whenever Ovelord of the Floodpits enters or attacks, draw two cards, then discard a card.

illus. Abz J Harding # 373/276

Overlord of the Floodpits

    3 U U
Enchantment Creature - Avatar Horror

Impending 4—1UU

Whenever Ovelord of the Floodpits enters or attacks, draw two cards, then discard a card.

illus. SANSYU # 389/276

Overlord of the Floodpits

    3 U U
Enchantment Creature - Avatar Horror

Impending 4—1UU

Whenever Ovelord of the Floodpits enters or attacks, draw two cards, then discard a card.

illus. SANSYU # 399/276

Overlord of the Hauntwoods

    3 G G
Enchantment Creature - Avatar Horror

Impending 4—1GG (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

When Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

illus. Tiffany Turrill # 194/276

Overlord of the Hauntwoods

    3 G G
Enchantment Creature - Avatar Horror

Impending 4—1GG

When Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

illus. Tiffany Turrill # 383/276

Overlord of the Hauntwoods

    3 G G
Enchantment Creature - Avatar Horror

Impending 4—1GG

When Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

illus. AOGACHU # 395/276

Overlord of the Hauntwoods

    3 G G
Enchantment Creature - Avatar Horror

Impending 4—1GG

When Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

illus. AOGACHU # 405/276

Overlord of the Mistmoors

    5 W W
Enchantment Creature - Avatar Horror

Impending 4—2WW (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.

illus. Steven Belledin # 23/276

Overlord of the Mistmoors

    5 W W
Enchantment Creature - Avatar Horror

Impending 4—2WW

Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.

illus. Steven Belledin # 370/276

Overlord of the Mistmoors

    5 W W
Enchantment Creature - Avatar Horror

Impending 4—2WW

Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.

illus. Takeuchi Moto # 387/276

Overlord of the Mistmoors

    5 W W
Enchantment Creature - Avatar Horror

Impending 4—2WW

Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.

illus. Takeuchi Moto # 397/276

Patched Plaything

    2 W
Artifact Creature - Toy

Double strike

Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand.

When it ripped, its owner attempted to fix it. Something went . . . wrong.

illus. Domenico Cava # 24/276

Patchwork Beastie

    G
Artifact Creature - Beasy

Delirium — Patchwork Beastie can't attack or block unless there are four or more card types among cards in your graveyard.

At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.)

It doesn't know it isn't real.

illus. John Tedrick # 195/276

Peculiar Lighthouse

Land

Peculiar Lighthouse enters tapped unless a player has 13 or less life.

T: Add U or R.

They say its beckoning beacon leads not to safe harbor but into the arms of the drowned.

illus. Raymond Bonilla # 265/276

Peer Past the Veil

    2 R G
Instant

Discard you hand. Then draw X cards, where X is the number of card types among cards in your graveyard.

Those who glimpse the House's true nature firsthand are cursed to never again look away.

illus. Tuan Duong Chu # 226/276

Peer Past the Veil

    2 R G
Instant

Discard you hand. Then draw X cards, where X is the number of card types among cards in your graveyard.

illus. Scott Buoncristiano # 325/276

Piggy Bank

    1 R
Artifact Creature - Boar Toy

When Piggy Bank dies, create a Treasure token. (It's an artifact with "T, Sacrifice this artifact: Add one mana of any color.")

"Remember when you smashed me for a little pocket money?"

illus. Steve Ellis # 148/276

Piranha Fly

    1 U
Creature - Fish Insect

Flying

Piranha Fly enters tapped.

They thirst for blood like mosquitos do. They just have a less dainty way of accessing it.

illus. Kekai Kotaki # 70/276

Plains

Basic Land - Plains

(T: Add W.)

illus. Marco Gorlei # 277/276

Plains

Basic Land - Plains

(T: Add W.)

illus. Josu Hernaiz # 278/276

Plains

Basic Land - Plains

(T: Add W.)

illus. Dan Mumford # 272/276

Popular Egotist

    2 B
Creature - Human Rogue

1B, Sacrifice another creature or enchantment: Popular Egotist gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.

"I know you'd want me to live, bestie!"

illus. Julia Metzger # 114/276

Private Office // Lecture Hall

    2 W W // 5 U U
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

When you unlock this door, destroy all creatures with power 3 or greater.

All other permanents you control have hexproof.

illus. Antonio José Manzanedo # 227/276

No Image Available

Pyroclasm

    1 R
Sorcery

Pyroclasm deals 2 damage to each creature.

"In my younger days, I would meticulously catalog all the terrors I encountered. These days, I mostly just kill them with fire." —Rip, spawn hunter

illus. Néstor Ossandón Leal # 149/276

Pyroclasm

    1 R
Sorcery

Pyroclasm deals 2 damage to each creature.

illus. Néstor Ossandón Leal # 413/276

Raucous Carnival

Land

Raucous Carnival enters tapped unless a player has 13 or less life.

T: Add R or W.

They say that those who enter the amusement park never come back, and their disembodied laughter joins the others on the wind.

illus. Josu Solano # 266/276

Razorkin Hordemaster

    4 R
Creature - Human Clown Berserker

Haste

Whenever you attack, create a 1/1 red Gremlin creature token.

"Don't forget your place, my beauties! The first drops of blood belong to me!"

illus. David Alvarez # 152/276

No Image Available

Razorkin Needlehead

    R R
Creature - Human Assassin

Razorkin Needlehead has first strike during your turn.

Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.

"Stitch your eyes, stitch your skin, stitch your mouth into a grin."

illus. Riccardo Federici # 153/276

Razorkin Needlehead

    R R
Creature - Human Assassin

Razorkin Needlehead has first strike during your turn.

Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.

illus. Loïc Canavaggia # 347/276

Razortrap Gorge

Land

Razortrap Gorge enters tapped unless a player has 13 or less life.

T: Add B or R.

They say the blades wait to bite through your skin until you've climbed too far to turn back, leaving you to cling with blood-slick hands until gravity takes you.

illus. Filip Burburan # 267/276

Reluctant Role Model

    1 W
Creature - Human Survivor

Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.

When Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.

illus. Chris Rallis # 26/276

Reluctant Role Model

    1 W
Creature - Human Survivor

Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.

When Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.

illus. Chris Rallis # 289/276

Reluctant Role Model

    1 W
Creature - Human Survivor

Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.

When Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.

illus. Ivan Shavrin # 303/276

Rite of the Moth

    1 W B B
Sorcery

Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

Flashback 3WWB (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. A.M. Sartor # 229/276

Savior of the Small

    3 W
Creature - Kor Survivor

Survival — At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.

"You're safe, kiddo! For at least the next ten minutes. That's about all I can promise."

illus. Elizabeth Peiró # 27/276

Saw

    2
Artifact - Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

illus. Jarel Threat # 254/276

Sawblade Skinripper

    1 B R
Creature - Human Assassin

Menace

2, Sacrifice another creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper.

At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target.

illus. Zezhou Chen # 231/276

Say Its Name

    1 G
Sorcery

Mill three cards. Then you may return a creature or land card from your graveyard to your hand.

Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.

illus. Sam Wolfe Connelly # 197/276

Scrabbling Skullcrab

    U
Creature - Crab Skeleton

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)

With sandy beaches in short supply, Duskmourn's crabs have adapted to burrow into everything from carpet to flesh.

illus. John Tedrick # 71/276

Screaming Nemesis

    2 R
Creature - Spirit

Haste

Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.

She sees the faces of those who wronged her in everyone she encounters.

illus. Liiga Smilshkalne # 157/276

Screaming Nemesis

    2 R
Creature - Spirit

Haste

Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.

illus. Inkognit # 348/276

Shardmage's Rescue

    W
Enchantment - Aura

Flash

Enchant creature you control

As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.

Enchanted creature gets +1/+1.

With a flick of their wrist, Niko shattered the wickerfolk and whisked Nashi to safety.

illus. Jarel Threat # 29/276

Shardmage's Rescue

    W
Enchantment - Aura

Flash

Enchant creature you control

As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.

Enchanted creature gets +1/+1.

illus. Jarel Threat # 411/276

Shepherding Spirits

    4 W W
Creature - Spirit

Flying

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, put it into your hand, then shuffle.)

"This way, Melinda. A hundred years haven't improved your sense of direction."

illus. Billy Christian # 31/276

Shrewd Storyteller

    1 G W
Creature - Human Survivor

Survival — At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature.

All his tales are cautionary.

illus. David Palumbo # 232/276

Silent Hallcreeper

    1 U
Enchantment Creature - Horror

Silent Hallcreeper can't be blocked.

Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen —

• Put two +1/+1 counters on Silent Hallcreeper.

• Draw a card.

• Silent Hallcreeper becomes a copy of another target creature you control.

illus. Joshua Raphael # 72/276

Skullsnap Nuisance

    U B
Creature - Insect Skeleton

Flying

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

illus. Allen Douglas # 234/276

Slavering Branchsnapper

    4 G G
Creature - Lizard

Trample

Forestcycling 2 (2, Discard this card: Search your library for a Forest card, put it into your hand, then shuffle.)

"Hey look! It made us a nice big path through the hedge maze!" —Zimone

illus. John Tedrick # 198/276

Smoky Lounge // Misty Salon

    2 R // 3 U
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

At the beginning of your first main phase, add RR. Spend this mana only to cast Room spells and unlock doors.

When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control.

illus. Marco Gorlei # 235/276

Spineseeker Centipede

    2 G
Creature - Insect

When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Delirium — Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.

illus. Dave Kendall # 199/276

Split Up

    1 W W
Sorcery

Choose one —

• Destroy all tapped creatures.

• Destroy all untapped creatures.

"Don't be a wimp. We'll cover more ground this way." —Rian, former survivor

illus. Dominik Mayer # 32/276

Split Up

    1 W W
Sorcery

Choose one —

• Destroy all tapped creatures.

• Destroy all untapped creatures.

"Whatever happens, we need to stick togeth—AAAAGGGHHH!" —Recovered tape fragment

illus. Toni Infante # 304/276

Splitskin Doll

    1 W
Artifact Creature - Toy

When Splitskin Doll enters, draw a card. Then discard a card unless you control another creature with power 2 or less.

Those who mock its ragged surface and seeping eyes have a curious tendency to go missing.

illus. Diana Franco # 33/276

Stalked Researcher

    1 U
Creature - Human Wizard

Defender

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender.

"Just a shadow. It's only a shadow. Please let it be a shadow."

illus. Marta Nael # 73/276

Stay Hidden, Stay Silent

    1 U
Enchantment - Aura

Enchant creature

When Stay Hidden, Stay Silent enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

4UU: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.

illus. Josu Hernaiz # 74/276

Stay Hidden, Stay Silent

    1 U
Enchantment - Aura

Enchant creature

When Stay Hidden, Stay Silent enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

4UU: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.

illus. Josu Hernaiz # 291/276

Strangled Cemetery

Land

Strangled Cemetery enters tapped unless a player has 13 or less life.

T: Add B or G.

They say that with each new moon, the buried dead rise and dance from dusk to dawn, and witnesses to the revelry must join them for eternity.

illus. Marco Gorlei # 268/276

Swamp

Basic Land - Swamp

(T: Add B.)

illus. Martin de Diego Sádaba # 281/276

Swamp

Basic Land - Swamp

(T: Add B.)

illus. Néstor Ossandón Leal # 282/276

Swamp

Basic Land - Swamp

(T: Add B.)

illus. Dan Mumford # 274/276

Terramorphic Expanse

Land

T, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The House's geography constantly warps and twists, fields melting into floorboards and walls opening into hungry maws.

illus. Sam Burley # 269/276

The Jolly Balloon Man

    1 R W
Legendary Creature - Human Clown

Haste

1, T: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

illus. Campbell White # 219/276

The Jolly Balloon Man

    1 R W
Legendary Creature - Human Clown

Haste

1, T: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

illus. Richard Luong # 359/276

The Rollercrusher Ride

    X 2 R
Legendary Enchantment

Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.

When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.

illus. Deruchenko Alexander # 155/276

The Rollercrusher Ride

    X 2 R
Legendary Enchantment

Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.

When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.

illus. Deruchenko Alexander # 298/276

The Rollercrusher Ride

    X 2 R
Legendary Enchantment

Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.

When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.

illus. Cacho Rubione # 317/276

The Swarmweaver

    2 B G
Legendary Artifact Creature - Scarecrow

When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.

Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.

illus. Helge C. Balzer # 236/276

The Swarmweaver

    2 B G
Legendary Artifact Creature - Scarecrow

When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.

Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.

illus. Helge C. Balzer # 301/276

The Swarmweaver

    2 B G
Legendary Artifact Creature - Scarecrow

When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.

Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.

illus. Sam Wolfe Connelly # 363/276

The Tale of Tamiyo

    2 U
Legendary Enchantment - Saga

(As this Saga enters and after you draw step, add a lore counter. Sacrifice after IV,)

I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.

IV — Exile any number of target instant, sorcery, and/or Tamiyo palneswalker cards from your graveyard. Copy them. You may cast any number of the copies.

illus. Anna Pavleeva # 75/276

The Wandering Rescuer

    3 W W
Legendary Creature - Human Samura Noble

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Double strike

Other tapped creatures you control have hexproof.

illus. Anna Pavleeva # 41/276

The Wandering Rescuer

    3 W W
Legendary Creature - Human Samurai Noble

Flash, convoke

Double strike

Other tapped creatures you control have hexproof.

illus. Vance Kelly # 351/276

The Wandering Rescuer

    3 W W
Legendary Creature - Human Samurai Noble

Flash, convoke

Double strike

Other tapped creatures you control have hexproof.

illus. Vance Kelly # 406/276

Thornspire Verge

Land

T: Add R.

T: Add G. Activate only if you control a Mountain or a Forest.

Here, the Boilerbilges twitch like a trapped animal, peaks straining against the grasping roots and vines.

illus. Kasia 'Kafis' Zielińska # 270/276

Thornspire Verge

Land

T: Add R.

T: Add G. Activate only if you control a Mountain or a Forest.

Here, the Boilerbilges twitch like a trapped animal, peaks straining against the grasping roots and vines.

illus. Pavel Kolomeyets # 333/276

Threats Around Every Corner

    3 G
Enchantment

When Threats Around Every Corner enters, manifest dread.

Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

illus. Andrea Piparo # 200/276

Toby, Beastie Befriender

    2 W
Legendary Creature - Human Wizard

When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can;t attack or block alone."

As long as you control four or more creature tokens, creature tokens you control have flying.

"Sure, I'm pretty small, but Gribble isn't, so I don't get scared."

illus. Jehan Choo # 35/276

Toby, Beastie Befriender

    2 W
Legendary Creature - Human Wizard

When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can;t attack or block alone."

As long as you control four or more creature tokens, creature tokens you control have flying.

illus. Ashley Mackenzie # 356/276

Trapped in the Screen

    2 W
Enchantment

Ward 2 (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield.

Maggie had always wanted to be on television.

illus. Michael Phillippi # 36/276

Trial of Anguish

    R
Sorcery

Choose two target creatures an opponent controls. That player chooses one of them. Trial of Anguish deals 5 damage to that creature, and the other one can't block this turn.

All it took to break the bond of a lifetime was a fragment of hope.

illus. Mike Sass # 159/276

No Image Available

Tunnel Surveyor

    2 U
Creature - Human Detective

When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.

Though he needed to know what lay beyond the intersection, Harp couldn't suppress a shiver of disquiet as his glimmer disappeared into the darkness ahead.

illus. John Stanko # 76/276

Turn Inside Out

    R
Instant

Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

"Scared, are you? Need a hug?"

illus. Loïc Canavaggia # 160/276

Twist Reality

    1 U U
Instant

Choose one —

• Counter target spell.

• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

illus. Allen Williams # 77/276

Twitching Doll

    1 G
Artifact Creature - Spider Toy

T: Add one mana of any color. Put a nest counter on Twitching Doll.

T, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each nest counter on Twitching Doll. Activate only as a sorcery.

illus. Warren Mahy # 201/276

Twitching Doll

    1 G
Artifact Creature - Spider Toy

T: Add one mana of any color. Put a nest counter on Twitching Doll.

T, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each nest counter on Twitching Doll. Activate only as a sorcery.

illus. Warren Mahy # 384/276

Twitching Doll

    1 G
Artifact Creature - Spider Toy

T: Add one mana of any color. Put a nest counter on Twitching Doll.

T, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each nest counter on Twitching Doll. Activate only as a sorcery.

illus. John Tedrick # 417/276

Tyvar, the Pummeler

    1 G G
Legendary Creature - Elf Warrior

Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.

3GG: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.

"They just keep coming and coming—perfect for my morning workout!"

illus. Olivier Bernard # 202/276

Tyvar, the Pummeler

    1 G G
Legendary Creature - Elf Warrior

Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.

3GG: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.

illus. Richard Luong # 353/276

Tyvar, the Pummeler

    1 G G
Legendary Creature - Elf Warrior

Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.

3GG: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.

illus. Richard Luong # 408/276

Undead Sprinter

    B R
Creature - Zombie

Trample, haste

You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.

Farley had always been the fastest on the track team. But no one was cheering anymore.

illus. Nino Vecia # 237/276

Undead Sprinter

    B R
Creature - Zombie

Trample, haste

You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.

illus. John Thacker # 350/276

Under the Skin

    2 G
Sorcery

Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

You may return a permanent card from your graveyard to your hand.

illus. Fernando Falcone # 203/276

Under the Skin

    2 G
Sorcery

Manifest dread.

You may return a permanent card from your graveyard to your hand.

illus. Cacho Rubione # 323/276

Unholy Chamber // Ceremonial Chamber

    2 B // 3 B B
Enchantment - Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.

When you unlock this door, create a 6/6 black Demon creature token with flying.

illus. Alexis Ziritt # 339/276

No Image Available

Unholy Chamber // Ceremonial Chamber

    2 B
Enchantment - Room

At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.

When you unlock this door, create a 6/6 black Demon creature token with flying.

illus. Matteo Bassini # 118/276

No Image Available

Unsettling Twins

    3 W
Creature - Human

When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

"Come play with us."

illus. Lauren K. Cannon # 38/276

Unstoppable Slasher

    2 B
Creature - Zombie Assassin

Deathtouch

Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.

When Unstoppable Slasher dies, if it has no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.

illus. Maxime Minard # 119/276

Unstoppable Slasher

    2 B
Creature - Zombie Assassin

Deathtouch

Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.

When Unstoppable Slasher dies, if it has no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.

illus. Maxime Minard # 294/276

Unstoppable Slasher

    2 B
Creature - Zombie Assassin

Deathtouch

Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.

When Unstoppable Slasher dies, if it has no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.

illus. SchmandrewART # 312/276

Untimely Malfunction

    1 R
Instant

Choose one —

• Destroy target artifact.

• Change the target of target spell or ability with a single target.

• One or two target creatures can't block this turn.

"No! This worked perfectly in the lab!"

illus. Jarel Threat # 161/276

Unwanted Remake

    W
Instant

Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost .)

illus. Eli Minaya # 39/276

Unwanted Remake

    W
Instant

Destroy target creature. Its controller manifests dread.

"not dead just gone IT WILL COME BACK" —Note scrawled on a scrap of paper

illus. Ivan Shavrin # 306/276

Unwilling Vessel

    2 U
Creature - Human Wizard

Vigilance

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.

When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.

illus. Josu Hernaiz # 81/276

Valgavoth, Terror Eater

    6 B B B
Legendary Creature - Elder Demon

Flying, lifelink

Ward—Sacrifice three nonland permanents.

If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.

During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

illus. Antonio José Manzanedo # 120/276

Valgavoth, Terror Eater

    6 B B B
Legendary Creature - Elder Demon

Flying, lifelink

Ward—Sacrifice three nonland permanents.

If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.

During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

illus. Pig Hands # 352/276

Valgavoth, Terror Eater

    6 B B B
Legendary Creature - Elder Demon

Flying, lifelink

Ward—Sacrifice three nonland permanents.

If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.

During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

illus. Pig Hands # 407/276

Valgavoth's Faithful

    B
Creature - Human Cleric

3B, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

"That's the one good thing about these cultists: sometimes they do your work for you." —Winter

illus. Jodie Muir # 121/276

Valgavoth's Faithful

    B
Creature - Human Cleric

3B, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

illus. Jodie Muir # 412/276

Valgavoth's Lair

Enchantment Land

Hexproof

Valgavoth's Lair enters tapped. As it enters, choose a color.

T: Add one mana of the chosen color.

It is the one chamber whose location never changes, the rotten, rancorous heart of Duskmourn itself.

illus. Martin de Diego Sádaba # 271/276

Valgavoth's Lair

Enchantment Land

Hexproof

Valgavoth's Lair enters tapped. As it enters, choose a color.

T: Add one mana of the chosen color.

illus. Ivan Shavrin # 327/276

Vengeful Possession

    2 R
Sorcery

Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.

As the ghost clawed its way into her skin, Sarissa forgot that the rage tearing through her heart wasn't her own.

illus. Dominik Mayer # 162/276

Veteran Survivor

    W
Creature - Human Survivor

Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard.

As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

illus. Kai Carpenter # 40/276

Vicious Clown

    2 R
Creature - Human Clown

Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.

"Surprise! Aaahahahahah! You should see the look on your face. Here, let's peel it off so you can!"

illus. Johann Bodin # 163/276

Victor, Valgavoth's Seneschal

    1 W B
Legendary Creature - Human Warlock

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.

illus. Jeremy Wilson # 238/276

Victor, Valgavoth's Seneschal

    1 W B
Legendary Creature - Human Warlock

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.

illus. Ashley Mackenzie # 364/276

Vile Mutilator

    5 B B
Creature - Demon

As an additional cost to cast this spell, sacrifice a creature or enchantment.

Flying, trample

When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature

illus. Néstor Ossandón Leal # 122/276

Wary Watchdog

    1 G
Creature - Dog

When Wary Watchdog enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Valgavoth harbors a special loathing for dogs, whose mere presence provides a powerful antidote to the fear he craves.

illus. Olivier Bernard # 206/276

Wildfire Wickerfolk

    R G
Artifact Creature - Scarecrow

Haste

Delirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

"Isn't fire supposed to kill those things?" —Tyvar

illus. J.Lonnee # 239/276

Winter, Misanthropic Guide

    1 B R G
Legendary Creature - Human Warlock

Ward 2

At the beginning of your upkeep, each player draws two cards.

Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.

illus. Jodie Muir # 240/276

Winter, Misanthropic Guide

    1 B R G
Legendary Creature - Human Warlock

Ward 2

At the beginning of your upkeep, each player draws two cards.

Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.

illus. Sam Wolfe Connelly # 365/276

Zimone, All-Questioning

    1 G U
Legendary Creature - Human Wizard

At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)

illus. Ekaterina Burmak # 241/276

Zimone, All-Questioning

    1 G U
Legendary Creature - Human Wizard

At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)

illus. Sam Wolfe Connelly # 366/276