Duskmourn: House of Horror Spoilers 297/276
Show TextAbandoned Campground
Abandoned Campground enters tapped unless a player has 13 or less life.
: Add or .
They say every inhabitant vanished in a single night, leaving their belongings untouched but curiously covered in moths.
illus. Cristi Balanescu # 255/276
Acrobatic Cheerleader
Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers once.
"I used to cheat death every day in practice. This is nothing."
illus. Julia Metzger # 1/276
Altanak, the Thrice-Called
Trample
Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card.
, Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.
illus. Sam Wolfe Connelly # 166/276
Anthropede
Reach
When Anthropede enters, you may discard a card or pay
. When you do, destroy target Room.The touch of its many hands is almost gentle, at first. But then the grip tightens, and the mandibles dig in.
illus. Loïc Canavaggia # 167/276
Appendage Amalgam
Flash
Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
It moves with the speed of a spider but none of its skittering grace, scuttling to the sound of mucus-covered fingers.
illus. Bartek Fedyczak # 83/276
Arabella, Abandoned Doll
Whenever Arabella, Abandoned Doll attacks, its deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.
Every night, Cori threw the unsettling doll away. Every morning, it was back on the shelf, its eyes following her every move.
illus. J.P. Targete # 208/276
Attack-in-the-Box
Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.
Pop goes the evil.
illus. Domenico Cava # 242/276
Balustrade Wurm
This spell can't be countered.
Trample, haste
Delirium —
: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard.illus. Maxime Minard # 168/276
Balustrade Wurm
This spell can't be countered.
Trample, haste
Delirium —
: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard.illus. Alexis Ziritt # 319/276
Baseball Bat
When Baseball Bat enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap up to one target creature.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)illus. John Stanko # 209/276
Bashful Beastie
When Bashful Beastie dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
No one knows what hides beneath the beasties' masks.
illus. Aaron Miller # 169/276
Bear Trap
Flash
[3[/mana],
, Sacrifice Bear Trap: It deals 3 damage to target creature.Every time its teeth tastes blood, its hunger grew, until one day it was no longer a trap but a hunter.
illus. Michele Giorgi # 243/276
Betrayer's Bargain
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay
.Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
"This is my way out. You'll have to find your own." —Winter, to Niko
illus. Billy Christian # 126/276
Blazemire Verge
: Add .
: Add . Activate only if you control a Swamp or a Mountain.
Here, the Balemurk splits and boils, the oppressive darkness pierced by scorching spears of fire.
illus. Andrew Mar # 256/276
Blazemire Verge
: Add .
: Add . Activate only if you control a Swamp or a Mountain.
Here, the Balemurk splits and boils, the oppressive darkness pierced by scorching spears of fire.
illus. Allen Douglas # 329/276
Bleeding Woods
Bleeding Woods enters tapped unless a player has 13 or less life.
: Add or .
They say if someone lies down to sleep beneath the trees, in the morning nothing will remain but a few scattered bones and a bed of blood-red lilies.
illus. Henry Peters # 257/276
Boilerbilges Ripper
When Boilerbilges Ripper enters, you may sacrifice a creature or enchantment. When you do, Boilerbilges Ripper deals 2 damage to any target.
"Go ahead, meat. Run."
illus. Kai Carpenter # 127/276
Bottomless Pool // Locker Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, return up to one target creature to its owner's hand.
—
Whenever one or more creatures you control deal combat damage to a player, draw a card.
illus. Diana Franco # 43/276
Break Down the Door
Choose one —
• Exile target artifact.
• Exile target enchantment
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
illus. Ralph Horsley # 170/276
Central Elevator // Promising Stairs
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
—
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
illus. Cristi Balanescu # 44/276
Central Elevator // Promising Stairs
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
—
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
illus. Ivan Shavrin # 336/276
Chainsaw
When Chainsaw enters, it deals3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on Chainsaw.
Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.
Equip
illus. J.P. Targete # 128/276
Chainsaw
When Chainsaw enters, it deals3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on Chainsaw.
Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.
Equip
illus. Alexis Ziritt # 314/276
Charred Foyer // Warped Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
—
Once per turn, you may pay
rather than the mana cost of a spell you cast from exile.illus. Andrew Mar # 129/276
Charred Foyer // Warped Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
—
Once per turn, you may pay
rather than the mana cost of a spell you cast from exile.illus. # 340/276
Clammy Prowler
Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn.
Sometimes, survivors in the Floodpits hear their own drowning voices crying out for help. Only the ones who flee immediately live to speak of it.
illus. John Tedrick # 45/276
Clockwork Percussionist
Haste
When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.
Dance to its beat, or it will dance on your grave.
illus. Eric Wilkerson # 130/276
Clockwork Percussionist
Haste
When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.
Dance to its beat, or it will dance on your grave.
illus. Eric Wilkerson # 295/276
Come Back Wrong
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of the next end step.
"See?1 That's why you always burn the bodies." —Rip, spawn hunter
illus. David Auden Nash # 86/276
Come Back Wrong
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of the next end step.
"See?! That's why you always burn the bodies." —Rip, spawn hunter
illus. David Auden Nash # 292/276
Come Back Wrong
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of the next end step.
"Rachel, it's me! I've . . . I'e brought you back. We can finally be together! R-Rachel? Rach—" —Recovered tape fragment
illus. Alexis Ziritt # 309/276
Commune with Evil
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.
Elsa swelled with euphoria and power as she stepped over her friends' corpses. She should have bargained with a demon a lot sooner.
illus. Ovidio Cartagena # 87/276
Creeping Peeper
: Add . Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.
"Be on your guard. Valgavoth has eyes everywhere. And I don't mean that figuratively." —Winter
illus. Maxime Minard # 46/276
Cult Healer
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn.
"Oh, we don't need to operate. I've just always wanted to try it."
illus. Diana Franco # 2/276
Cursed Recording
Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
illus. Kim Sokol # 131/276
Cursed Recording
Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
illus. Kim Sokol # 296/276
Cursed Recording
Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
illus. Alexis Ziritt # 315/276
Cursed Windbreaker
When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature has flying.
Equip
illus. Nino Vecia # 47/276
Cynical Loner
Cynical Loner can't be blocked by Glimmers.
Survival — At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle.
"Thanks, but no thanks. I'm done with hope."
illus. Miranda Meeks # 89/276
Daggermaw Megalodon
Vigilance
Islandcycling
( , Discard this card: Search your library for an Island card, put it into your hand, then shuffle.)Valgavoth's evil aura turned the shark from an apex predator into an inescapable terror of the deeps.
illus. Helge C. Balzer # 48/276
Dashing Bloodsucker
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn.
"There are worse things here than vampires."
illus. Randy Gallegos # 90/276
Demonic Counsel
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Valgavoth whispered into Marina's ear until he was all she could hear.
illus. Babs Webb # 92/276
Demonic Counsel
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
illus. Bastien Grivet # 310/276
Disturbing Mirth
When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.
When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
illus. Nino Vecia # 212/276
Diversion Specialist
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.
"Hey! Fang-Faces! Over here!"
illus. Tuan Duong Chu # 132/276
Dollmaker's Shop // Porcelain Gallery
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
—
Creatures you control have base power and toughness each equal to the number of creatures you control.
illus. Chris Cold # 4/276
Dollmaker's Shop // Porcelain Gallery
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
—
Creatures you control have base power and toughness each equal to the number of creatures you control.
illus. Caho Rubione # 335/276
Doomsday Excruciator
Flying
When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.
At the beginning of your upkeep, draw a card.
"All stars grow dark. All worlds come to an end."
illus. Denys Tsiperko # 94/276
Doomsday Excruciator
Flying
When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.
At the beginning of your upkeep, draw a card.
illus. Jarel Threat # 346/276
Drag to the Roots
Delirium — This spell costs
less to cast as long as there are four or more card types among cards in your graveyard.Destroy target nonland permanent.
"Valgavoth commands us to feed the trees. Let our blood be their mulch, our flesh their soil." —Victor, Valgavoth's seneschal
illus. Deruchenko Alexander # 213/276
Drag to the Roots
Delirium — This spell costs
less to cast as long as there are four or more card types among cards in your graveyard.Destroy target nonland permanent.
illus. Deruchenko Alexander # 414/276
Emerge from the Cocoon
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Within the silken shroud, all doubts are cleansed, and all desires are united with Valgavoth.
illus. Marta Nael # 5/276
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
illus. Julie Dillon # 51/276
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
illus. Julie Dillon # 371/276
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
illus. D-suzuki # 388/276
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
illus. D-suzuki # 398/276
Enduring Innocence
Lifelink
Whenever one or more creatures you control with power 2 or less enter, draw a card. This ability triggers only once per turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
illus. Liiga Smilshkalne # 6/276
Enduring Innocence
Lifelink
Whenever one or more creatures you control with power 2 or less enter, draw a card. This ability triggers only once per turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
illus. Liiga Smilshkalne # 368/276
Enduring Innocence
Lifelink
Whenever one or more creatures you control with power 2 or less enter, draw a card. This ability triggers only once per turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
illus. kawasumi # 386/276
Enduring Innocence
Lifelink
Whenever one or more creatures you control with power 2 or less enter, draw a card. This ability triggers only once per turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
illus. kawasumi # 396/276
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
illus. Isis # 95/276
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
illus. Isis # 374/276
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
illus. TAPIOCA # 390/276
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
illus. TAPIOCA # 400/276
Erratic Apparition
Flying, vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn.
"What's got you all bent out of shape?" —Joseph, comedian, last words
illus. Miranda Meeks # 54/276
Etched Cornfield
Etched Cornfield enters tapped unless a player has 13 or less life.
: Add or .
They say those who lose their way in the fields gradually wither and grow brittle, until at last they put down roots and anchor into the soil as a whispering stalk.
illus. Randy Gallegos # 258/276
Ethereal Armor
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Clad in the light of conviction and hope, Linette strode forth to face Duskmourn's terrors without fear.
illus. Tyler Walpole # 7/276
Fanatic of the Harrowing
When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card.
"Valgavoth wants our pain, our terror! We cannot join him unless we suffer!"
illus. Fajareka Setiawan # 96/276
Fear of Abduction
As an additional cost to cast this spell, exile a creature you control.
Flying
When Fear of Abduction enters, exile target creature an opponent controls.
When Fear of Abduction leaves the battlefield, return each card exiled with it to their owners’ hands.
illus. Fernando Falcone # 9/276
Fear of Being Hunted
Haste
Fear of Being Hunted must be blocked if able.
It makes no effort to hide itself, savoring its prey's rising panic as the sound of its clacking skull grows closer and closer.
illus. Maxime Minard # 134/276
Fear of Burning Alive
When Fear of Burning Alive enters, it deals 4 damage to each opponent.
Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that much damage to target creature that player controls.
illus. J.P. Targete # 135/276
Fear of Failed Tests
Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards.
"W-wait! What do you mean this quiz determines half our grade?" —Zimone, muttering in her sleep
illus. Jana Heidersdorf # 55/276
Fear of Falling
Flying
Whenever Fear of Flying attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.
It had been months since Jakob had started falling but only a few weeks since he'd run out of breath to scream.
illus. Maxime Minard # 56/276
Fear of Immobility
When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
As it slunk towards her, Nina told her legs to run, but they stayed rooted and rigid. She screamed—but no sound left her lips.
illus. Martin de Diego Sádaba # 10/276
Fear of Impostors
Flash
When Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
illus. David Szabo # 57/276
Fear of Infinity
Flying, lifelink
Fear of Infinity can't block.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.
There are some nightmares so terrible, you're never truly rid of them.
illus. Fernando Falcone # 214/276
Fear of Isolation
As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Flying
On the second day after he'd been separated from his friends, Tino worried they'd be panicking at his absence. By the fourth, he was certain they'd never cared for him at all.
illus. Irina Nordsol # 58/276
Fear of Lost Teeth
When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life.
As it drew closer, Sam felt her own teeth wriggle in their sockets, as if they wanted to leap out and join the thing.
illus. Oriana Menendez # 97/276
Fear of Missing Out
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there's an additional combat phase.
illus. John Stanko # 136/276
Fear of Missing Out
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there's an additional combat phase.
illus. Cacho Rubione # 316/276
Fear of Surveillance
Vigilance
Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Its unblinking gaze sees every flaw, every shame, every humiliating moment you wish you could forget.
illus. Jana Heidersdorf # 11/276
Fear of the Dark
Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
The first thing it kills is the light.
illus. Sam Wolfe Connelly # 98/276
Final Vengeance
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Exile target creature.
The cries of survivor and cellarspawn mingled in a single, terrifying roar as they plunged into the fathomless depths.
illus. David Szabo # 99/276
Floodfarm Verge
: Add .
: Add . Activate only if you control a Plains or an Island.
Here, the Mistmoors slump like a grieving parent, the once-thriving fields drowned by the relentless deluge.
illus. Randy Gallegos # 259/276
Floodfarm Verge
: Add .
: Add . Activate only if you control a Plains or an Island.
Here, the Mistmoors slump like a grieving parent, the once-thriving fields drowned by the relentless deluge.
illus. Sam Burley # 330/276
Floodpits Drowner
Flash
Vigilance
When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it.
, : Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries.
illus. John Tedrick # 59/276
Funeral Room // Awakening Hall
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
—
When you unlock this door, return all creature cards from your graveyard to the battlefield.
illus. Miklós Ligeti # 100/276
Funeral Room // Awakening Hall
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
—
When you unlock this door, return all creature cards from your graveyard to the battlefield.
illus. Alexandre Chaudret # 338/276
Ghost Vacuum
: Exile target card from a graveyard.
, , Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each one of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
illus. David Szabo # 248/276
Ghost Vacuum
: Exile target card from a graveyard.
, , Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each one of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
illus. Lenka Šimečková & Scott Okumura # 326/276
Ghostly Keybearer
Flying
Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control.
Once charged with watching over every room in the original Vendrell house, it doggedly surveys the endless, ever-expanding labyrinth.
illus. Marco Gorlei # 61/276
Give In to Violence
Target creature gets +2/+2 and gains lifelink until end of turn.
"Come. Strip yourself of flesh and fear. Hunt for me. Entertain me." —The Lord of Pain
illus. Septian Fairianto # 101/276
Glassworks // Shattered Yard
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, this Room deals 4 damage to target creature an opponent controls.
—
At the beginning of your end step, this Room deals 1 damage to each opponent.
illus. Sergey Glushakov # 137/276
Glimmer Seeker
Survival — At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
"Well, hello there. Want to come exploring?"
illus. Kev Fang # 14/276
Glimmerburst
Draw two cards. Create a 1/1 white Glimmer enchantment creature token.
At first Sasha felt silly fending off the cellarspawn hordes with the essence of her childhood pet hamster. But it sure beat dying alone in the dark.
illus. Dan Watson # 62/276
Glimmerlight
When Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token.
Equipped creature gets +1/+1.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)Hope and reliable lighting are in short supply in the house. Glimmers provide both.
illus. Wero Gallo # 249/276
Gloomlake Verge
: Add .
: Add . Activate only if you control an Island or a Swamp.
Here, the Floodpits languish like a corpse, the clear waters choked by the filthy hands of the bog.
illus. Marco Gorlei # 260/276
Gloomlake Verge
: Add .
: Add . Activate only if you control an Island or a Swamp.
Here, the Floodpits languish like a corpse, the clear waters choked by the filthy hands of the bog.
illus. Julian Kok Joon Wen # 331/276
Grab the Prize
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Unfortunately, the keyhole turned out to be located in an even larger, scarier clown mouth.
illus. Halil Ural # 138/276
Grasping Longneck
Reach
When Grasping Longneck dies, you gain 2 life.
"We ran, but it was all around us—like a writhing, flailing forest of rubbery limbs and stabbing talons." —Survivor's journal
illus. Mathias Kollros # 180/276
Greenhouse // Rickety Gazebo
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Lands you control have "
: Add one mana of any color."—
When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.
illus. John Di Giovanni # 181/276
Grievous Wound
Enchant player
Enchanted player can't gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up.
Vicky was so tired. The pain began to fade. "You were so brave," said her grandmother's voice from somewhere far away. "But it's time to rest now."
illus. Martina Fačková # 102/276
Grievous Wound
Enchant player
Enchanted player can't gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up.
Vicky was so tired. The pain began to fade. "You were so brave," said her grandmother's voice from somewhere far away. "But it's time to rest now."
illus. Martina Fačková # 375/276
Grievous Wound
Enchant player
Enchanted player can't gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up.
illus. Fajareka Setiawan # 416/276
Growing Dread
Flash
When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever you turn a permanent face up, put a +1/+1 counter on it.
illus. Maxime Minard # 216/276
Hand That Feeds
Delirium — When Hand That Feeds attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 ad gains menace until end of turn. (It can't be blocked except by two or more creatures.)
In the darkness, Lana reached for Shay's hand and squeezed it for comfort. Then she heard Shay call to her from the next room.
illus. Loïc Canavaggia # 139/276
Haunted Screen
: Add or .
, Pay 1 life: Add , , or .
: Put seven +1/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.
illus. Sean Murray # 250/276
Hauntwoods Shrieker
Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
illus. John Tedrick # 182/276
Hauntwoods Shrieker
Whenever Hauntwoods Shrieker attacks, manifest dread.
: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
illus. Sidharth Chaturvedi # 349/276
Hedge Shredder
Whenever Hedge Shredder attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
illus. Cristi Balanescu # 183/276
Horrid Vigor
Target creature gains deathtouch and indestructible until end of turn.
"We set it on fire. It lived. We cut off its head. It lived. We fell to it, one by one. It lives." —Sunrise, survivor sentry
illus. Chris Cold # 184/276
House Cartographer
Survival — At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in any order.
illus. Kai Carpenter # 185/276
Hushwood Verge
: Add .
: Add . Activate only if you control a Forest or a Plains.
Here, the Hauntwoods churn like a viper's nest, as monstrous creatures prowl hungrily toward the ghostly light.
illus. Kasia 'Kafis' Zielińska # 261/276
Hushwood Verge
: Add .
: Add . Activate only if you control a Forest or a Plains.
Here, the Hauntwoods churn like a viper's nest, as monstrous creatures prowl hungrily toward the ghostly light.
illus. Henry Peters # 332/276
Infernal Phantom
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn.
When Infernal Phantom dies, it deals damage equal to its power to any target.
illus. Mike Sass # 141/276
Inquisitive Glimmer
Enchantment spells you cast cost
less to cast.Unlock costs you pay cost
less.Glimmers a physical manifestations of survivors' hope and courage. Their presence is one of the few things that can protect from Valgavoth's malevolent influence.
illus. Julie Dillon # 217/276
Inquisitive Glimmer
Enchantment spells you cast cost
less to cast.Unlock costs you pay cost
less.illus. Julie Dillon # 415/276
Insidious Fungus
, Sacrifice Insidious Fungus: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Wherever it goes, wood rots, walls turn gray, and flesh becomes fertilizer.
illus. Slawomir Maniak # 186/276
Insidious Fungus
, Sacrifice Insidious Fungus: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
illus. Bastien Grivet # 321/276
Irreverent Gremlin
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
illus. Fajareka Setiawan # 142/276
Kaito, Bane of Nightmares
Ninjutsu
( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.
+1: You get an emblem with "Ninjas you control get +1/+1."
0: Surveil 2. Then draw a card for each opponent who lost life this turn.
-2: Tap target creature. Put two stun counters on it.
illus. Joshua Raphael # 220/276
Kaito, Bane of Nightmares
Ninjutsu
During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.
+1: You get an emblem with "Ninjas you control get +1/+1."
0: Surveil 2. Then draw a card for each opponent who lost life this turn.
-2: Tap target creature. Put two stun counters on it.
illus. Richard Luong # 354/276
Kaito, Bane of Nightmares
Ninjutsu
During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.
+1: You get an emblem with "Ninjas you control get +1/+1."
0: Surveil 2. Then draw a card for each opponent who lost life this turn.
-2: Tap target creature. Put two stun counters on it.
illus. Richard Luong # 409/276
Kaito, Bane of Nightmares
Ninjutsu
During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.
+1: You get an emblem with "Ninjas you control get +1/+1."
0: Surveil 2. Then draw a card for each opponent who lost life this turn.
-2: Tap target creature. Put two stun counters on it.
illus. Marta Nael # 328/276
Lakeside Shack
Lakeside Shack enters tapped unless a player has 13 or less life.
: Add or .
They say that if you stay in the cabin until the mists reach it, something will slither from the water and knock at the door.
illus. Bartek Fedyczak # 262/276
Leyline of Hope
If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
illus. Sergey Glushakov # 18/276
Leyline of Hope
If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
illus. Sergey Glushakov # 369/276
Leyline of Mutation
If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.
You may pay
rather than pay the mana cost for spells that you cast.Life thrives in the Hauntwoods, but it follows its own laws, unbound from the natural order.
illus. Sergey Glushakov # 188/276
Leyline of Mutation
If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.
You may pay
rather than pay the mana cost for spells that you cast.Life thrives in the Hauntwoods, but it follows its own laws, unbound from the natural order.
illus. Sergey Glushakov # 382/276
Leyline of Resonance
If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
illus. Sergey Glushakov # 143/276
Leyline of Resonance
If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
illus. Sergey Glushakov # 379/276
Leyline of the Void
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent’s graveyard from anywhere, exile it instead.
Cracks in the facade of the House lead not to escape but to oblivion.
illus. Sergey Glushakov # 106/276
Leyline of the Void
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent’s graveyard from anywhere, exile it instead.
Cracks in the facade of the House lead not to escape but to oblivion.
illus. Sergey Glushakov # 376/276
Leyline of Transformation
If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield.
As Leyline of Transformation enters, choose a creature type.
Creatures you control are the chosen type in addition to its other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
illus. Sergey Glushakov # 63/276
Leyline of Transformation
If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield.
As Leyline of Transformation enters, choose a creature type.
Creatures you control are the chosen type in addition to its other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
illus. Sergey Glushakov # 372/276
Lionheart Glimmer
Ward
()Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Whenever you attack, creatures you control gets +1/+1 until end of turn.
The survivors would no longer be picked off one by one. It was their turn to hunt.
illus. Jos Hernaiz # 19/276
Marina Vendrell's Grimoire
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
illus. Denys Tsiperko # 64/276
Marina Vendrell's Grimoire
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
illus. Lenka Šimečková & Scott Okumura # 308/276
Meathook Massacre II
When Meathook Massacre II enters, each player sacrifices X creatures.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't return that card under your control with a finality counter on it.
illus. Tiffany Turrill # 108/276
Meathook Massacre II
When Meathook Massacre II enters, each player sacrifices X creatures.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't return that card under your control with a finality counter on it.
illus. Tiffany Turrill # 293/276
Meathook Massacre II
When Meathook Massacre II enters, each player sacrifices X creatures.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't return that card under your control with a finality counter on it.
illus. SchmandrewART # 311/276
Mindflaying Spirit
Mindflaying Spirit can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
It peels away the most precious memories first, then the most common, until all that remains is empty, formless fear.
illus. Abz J Harding # 66/276
Mindflaying Spirit
Mindflaying Spirit can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
illus. Goñi Montes # 357/276
Mirror Room // Fractured Realm
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other types.
—
If a triggered ability of a permanent you control triggers, that ability triggers an additional time.
illus. Helge C. Balzer # 67/276
Mirror Room // Fractured Realm
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other types.
—
If a triggered ability of a permanent you control triggers, that ability triggers an additional time.
illus. Cacho Rubione # 337/276
Murky Sewer
Murky Sewer enters tapped unless a player has 13 or less life.
: Add or .
They say dripping, hungry things writhe beyond the edge of the light, waiting to drag the unwary into the darkness.
illus. Martin de Diego Sádaba # 263/276
Nashi, Shadow Seeker
Menace
Whenever Nashi, Shadow Seeker deals combat damage to a player, mill that many cards. You may return any number of legendary or enchantment cards from among them to your hand. If you don't return any cards this way, put a +1/+1 counter on Nashi.
illus. # 223/276
Nashi, Shadow Seeker
Menace
Whenever Nashi, Shadow Seeker deals combat damage to a player, mill that many cards. You may return any number of legendary or enchantment cards from among them to your hand. If you don't return any cards this way, put a +1/+1 counter on Nashi.
illus. Ashley Mackenzie # 361/276
Neglected Manor
Neglected Manor enters tapped unless a player has 13 or less life.
: Add or .
They say every family who resided there met a grisly end, and once in a while you'll hear their screams echoing through the moldering halls.
illus. Carlos Palma Cruchaga # 264/276
Niko, Light of Hope
When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "
, Sacrifice this enchantment: Scry 1, then draw a card."), : Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
illus. Aurore Folny # 224/276
Niko, Light of Hope
When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "
, Sacrifice this enchantment: Scry 1, then draw a card."), : Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
illus. Vance Kelly # 355/276
Niko, Light of Hope
When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "
, Sacrifice this enchantment: Scry 1, then draw a card."), : Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
illus. Vance Kelly # 410/276
Norin, Swift Survivalist
Norin, Swift Survivalist can't block.
Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
"I don't know what it was! Why would I stick around to find out?"
illus. Yigit Koroglu # 145/276
Norin, Swift Survivalist
Norin, Swift Survivalist can't block.
Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
"I don't know what it was! Why would I stick around to find out?"
illus. Yigit Koroglu # 297/276
Nowhere to Run
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the target of spells or abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
illus. Jodie Muir # 111/276
Oblivious Bookworm
At the beginning of your end step, you may draw a card. If you do, discard a card unless unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
"Huh, the detector won't stop beeping. Must be on the fritz again."
illus. Josh Newton # 225/276
Oblivious Bookworm
At the beginning of your end step, you may draw a card. If you do, discard a card unless unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
"Huh, the detector won't stop beeping. Must be on the fritz again."
illus. Josh Newton # 300/276
Omnivorous Flytrap
Delirium — When Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
illus. Antonio José Manzanedo # 192/276
Omnivorous Flytrap
Delirium — When Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
illus. Chun Lo # 322/276
Orphans of the Wheat
Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.
Their only family is each other, and their only toys are those who wander too far into the fields.
illus. Julie Dillon # 22/276
Overgrown Zealot
: Add one mana of any color.
: Add two mana of any one color. Spend this mana only to turn permanents face up.
Even as the roots twisted painfully into his flesh, he sang out in joy, for he could feel himself becoming one with the woods.
illus. Tyler Walpole # 193/276
Overlord of the Boilerbilges
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)When Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target.
illus. Helge C. Balzer # 146/276
Overlord of the Boilerbilges
Impending 4—
When Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target.
illus. Helge C. Balzer # 380/276
Overlord of the Boilerbilges
Impending 4—
When Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target.
illus. akio # 393/276
Overlord of the Boilerbilges
Impending 4—
When Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target.
illus. akio # 403/276
Overlord of the Floodpits
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)Flying
Whenever Ovelord of the Floodpits enters or attacks, draw two cards, then discard a card.
illus. Abz J Harding # 68/276
Overlord of the Floodpits
Impending 4—
Whenever Ovelord of the Floodpits enters or attacks, draw two cards, then discard a card.
illus. Abz J Harding # 373/276
Overlord of the Floodpits
Impending 4—
Whenever Ovelord of the Floodpits enters or attacks, draw two cards, then discard a card.
illus. SANSYU # 389/276
Overlord of the Floodpits
Impending 4—
Whenever Ovelord of the Floodpits enters or attacks, draw two cards, then discard a card.
illus. SANSYU # 399/276
Overlord of the Hauntwoods
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)When Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
illus. Tiffany Turrill # 194/276
Overlord of the Hauntwoods
Impending 4—
When Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
illus. Tiffany Turrill # 383/276
Overlord of the Hauntwoods
Impending 4—
When Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
illus. AOGACHU # 395/276
Overlord of the Hauntwoods
Impending 4—
When Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
illus. AOGACHU # 405/276
Overlord of the Mistmoors
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.
illus. Steven Belledin # 23/276
Overlord of the Mistmoors
Impending 4—
Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.
illus. Steven Belledin # 370/276
Overlord of the Mistmoors
Impending 4—
Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.
illus. Takeuchi Moto # 387/276
Overlord of the Mistmoors
Impending 4—
Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.
illus. Takeuchi Moto # 397/276
Patched Plaything
Double strike
Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand.
When it ripped, its owner attempted to fix it. Something went . . . wrong.
illus. Domenico Cava # 24/276
Patchwork Beastie
Delirium — Patchwork Beastie can't attack or block unless there are four or more card types among cards in your graveyard.
At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.)
It doesn't know it isn't real.
illus. John Tedrick # 195/276
Peculiar Lighthouse
Peculiar Lighthouse enters tapped unless a player has 13 or less life.
: Add or .
They say its beckoning beacon leads not to safe harbor but into the arms of the drowned.
illus. Raymond Bonilla # 265/276
Peer Past the Veil
Discard you hand. Then draw X cards, where X is the number of card types among cards in your graveyard.
Those who glimpse the House's true nature firsthand are cursed to never again look away.
illus. Tuan Duong Chu # 226/276
Peer Past the Veil
Discard you hand. Then draw X cards, where X is the number of card types among cards in your graveyard.
illus. Scott Buoncristiano # 325/276
Piggy Bank
When Piggy Bank dies, create a Treasure token. (It's an artifact with "
, Sacrifice this artifact: Add one mana of any color.")"Remember when you smashed me for a little pocket money?"
illus. Steve Ellis # 148/276
Piranha Fly
Flying
Piranha Fly enters tapped.
They thirst for blood like mosquitos do. They just have a less dainty way of accessing it.
illus. Kekai Kotaki # 70/276
Popular Egotist
, Sacrifice another creature or enchantment: Popular Egotist gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.
"I know you'd want me to live, bestie!"
illus. Julia Metzger # 114/276
Private Office // Lecture Hall
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, destroy all creatures with power 3 or greater.
—
All other permanents you control have hexproof.
illus. Antonio José Manzanedo # 227/276
Pyroclasm
Pyroclasm deals 2 damage to each creature.
"In my younger days, I would meticulously catalog all the terrors I encountered. These days, I mostly just kill them with fire." —Rip, spawn hunter
illus. Néstor Ossandón Leal # 149/276
Pyroclasm
Pyroclasm deals 2 damage to each creature.
illus. Néstor Ossandón Leal # 413/276
Raucous Carnival
Raucous Carnival enters tapped unless a player has 13 or less life.
: Add or .
They say that those who enter the amusement park never come back, and their disembodied laughter joins the others on the wind.
illus. Josu Solano # 266/276
Razorkin Hordemaster
Haste
Whenever you attack, create a 1/1 red Gremlin creature token.
"Don't forget your place, my beauties! The first drops of blood belong to me!"
illus. David Alvarez # 152/276
Razorkin Needlehead
Razorkin Needlehead has first strike during your turn.
Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.
"Stitch your eyes, stitch your skin, stitch your mouth into a grin."
illus. Riccardo Federici # 153/276
Razorkin Needlehead
Razorkin Needlehead has first strike during your turn.
Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.
illus. Loïc Canavaggia # 347/276
Razortrap Gorge
Razortrap Gorge enters tapped unless a player has 13 or less life.
: Add or .
They say the blades wait to bite through your skin until you've climbed too far to turn back, leaving you to cling with blood-slick hands until gravity takes you.
illus. Filip Burburan # 267/276
Reluctant Role Model
Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.
When Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
illus. Chris Rallis # 26/276
Reluctant Role Model
Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.
When Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
illus. Chris Rallis # 289/276
Reluctant Role Model
Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.
When Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
illus. Ivan Shavrin # 303/276
Rite of the Moth
Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)illus. A.M. Sartor # 229/276
Savior of the Small
Survival — At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.
"You're safe, kiddo! For at least the next ten minutes. That's about all I can promise."
illus. Elizabeth Peiró # 27/276
Saw
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)illus. Jarel Threat # 254/276
Sawblade Skinripper
Menace
, Sacrifice another creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper.
At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target.
illus. Zezhou Chen # 231/276
Say Its Name
Mill three cards. Then you may return a creature or land card from your graveyard to your hand.
Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.
illus. Sam Wolfe Connelly # 197/276
Scrabbling Skullcrab
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
With sandy beaches in short supply, Duskmourn's crabs have adapted to burrow into everything from carpet to flesh.
illus. John Tedrick # 71/276
Screaming Nemesis
Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
She sees the faces of those who wronged her in everyone she encounters.
illus. Liiga Smilshkalne # 157/276
Screaming Nemesis
Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
illus. Inkognit # 348/276
Shardmage's Rescue
Flash
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
With a flick of their wrist, Niko shattered the wickerfolk and whisked Nashi to safety.
illus. Jarel Threat # 29/276
Shardmage's Rescue
Flash
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
illus. Jarel Threat # 411/276
Shepherding Spirits
Flying
Plainscycling
( , Discard this card: Search your library for a Plains card, put it into your hand, then shuffle.)"This way, Melinda. A hundred years haven't improved your sense of direction."
illus. Billy Christian # 31/276
Shrewd Storyteller
Survival — At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature.
All his tales are cautionary.
illus. David Palumbo # 232/276
Silent Hallcreeper
Silent Hallcreeper can't be blocked.
Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on Silent Hallcreeper.
• Draw a card.
• Silent Hallcreeper becomes a copy of another target creature you control.
illus. Joshua Raphael # 72/276
Skullsnap Nuisance
Flying
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
illus. Allen Douglas # 234/276
Slavering Branchsnapper
Trample
Forestcycling
( , Discard this card: Search your library for a Forest card, put it into your hand, then shuffle.)"Hey look! It made us a nice big path through the hedge maze!" —Zimone
illus. John Tedrick # 198/276
Smoky Lounge // Misty Salon
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your first main phase, add
. Spend this mana only to cast Room spells and unlock doors.—
When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control.
illus. Marco Gorlei # 235/276
Spineseeker Centipede
When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.
illus. Dave Kendall # 199/276
Split Up
Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
"Don't be a wimp. We'll cover more ground this way." —Rian, former survivor
illus. Dominik Mayer # 32/276
Split Up
Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
"Whatever happens, we need to stick togeth—AAAAGGGHHH!" —Recovered tape fragment
illus. Toni Infante # 304/276
Splitskin Doll
When Splitskin Doll enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
Those who mock its ragged surface and seeping eyes have a curious tendency to go missing.
illus. Diana Franco # 33/276
Stalked Researcher
Defender
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender.
"Just a shadow. It's only a shadow. Please let it be a shadow."
illus. Marta Nael # 73/276
Stay Hidden, Stay Silent
Enchant creature
When Stay Hidden, Stay Silent enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.
illus. Josu Hernaiz # 74/276
Stay Hidden, Stay Silent
Enchant creature
When Stay Hidden, Stay Silent enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.
illus. Josu Hernaiz # 291/276
Strangled Cemetery
Strangled Cemetery enters tapped unless a player has 13 or less life.
: Add or .
They say that with each new moon, the buried dead rise and dance from dusk to dawn, and witnesses to the revelry must join them for eternity.
illus. Marco Gorlei # 268/276
Terramorphic Expanse
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The House's geography constantly warps and twists, fields melting into floorboards and walls opening into hungry maws.
illus. Sam Burley # 269/276
The Jolly Balloon Man
Haste
, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
illus. Campbell White # 219/276
The Jolly Balloon Man
Haste
, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
illus. Richard Luong # 359/276
The Rollercrusher Ride
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
illus. Deruchenko Alexander # 155/276
The Rollercrusher Ride
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
illus. Deruchenko Alexander # 298/276
The Rollercrusher Ride
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
illus. Cacho Rubione # 317/276
The Swarmweaver
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
illus. Helge C. Balzer # 236/276
The Swarmweaver
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
illus. Helge C. Balzer # 301/276
The Swarmweaver
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
illus. Sam Wolfe Connelly # 363/276
The Tale of Tamiyo
(As this Saga enters and after you draw step, add a lore counter. Sacrifice after IV,)
I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
IV — Exile any number of target instant, sorcery, and/or Tamiyo palneswalker cards from your graveyard. Copy them. You may cast any number of the copies.
illus. Anna Pavleeva # 75/276
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)Double strike
Other tapped creatures you control have hexproof.
illus. Anna Pavleeva # 41/276
The Wandering Rescuer
Flash, convoke
Double strike
Other tapped creatures you control have hexproof.
illus. Vance Kelly # 351/276
The Wandering Rescuer
Flash, convoke
Double strike
Other tapped creatures you control have hexproof.
illus. Vance Kelly # 406/276
Thornspire Verge
: Add .
: Add . Activate only if you control a Mountain or a Forest.
Here, the Boilerbilges twitch like a trapped animal, peaks straining against the grasping roots and vines.
illus. Kasia 'Kafis' Zielińska # 270/276
Thornspire Verge
: Add .
: Add . Activate only if you control a Mountain or a Forest.
Here, the Boilerbilges twitch like a trapped animal, peaks straining against the grasping roots and vines.
illus. Pavel Kolomeyets # 333/276
Threats Around Every Corner
When Threats Around Every Corner enters, manifest dread.
Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
illus. Andrea Piparo # 200/276
Toby, Beastie Befriender
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can;t attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
"Sure, I'm pretty small, but Gribble isn't, so I don't get scared."
illus. Jehan Choo # 35/276
Toby, Beastie Befriender
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can;t attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
illus. Ashley Mackenzie # 356/276
Trapped in the Screen
Ward
(Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield.
Maggie had always wanted to be on television.
illus. Michael Phillippi # 36/276
Trial of Anguish
Choose two target creatures an opponent controls. That player chooses one of them. Trial of Anguish deals 5 damage to that creature, and the other one can't block this turn.
All it took to break the bond of a lifetime was a fragment of hope.
illus. Mike Sass # 159/276
Tunnel Surveyor
When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.
Though he needed to know what lay beyond the intersection, Harp couldn't suppress a shiver of disquiet as his glimmer disappeared into the darkness ahead.
illus. John Stanko # 76/276
Turn Inside Out
Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
"Scared, are you? Need a hug?"
illus. Loïc Canavaggia # 160/276
Twist Reality
Choose one —
• Counter target spell.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
illus. Allen Williams # 77/276
Twitching Doll
: Add one mana of any color. Put a nest counter on Twitching Doll.
, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each nest counter on Twitching Doll. Activate only as a sorcery.
illus. Warren Mahy # 201/276
Twitching Doll
: Add one mana of any color. Put a nest counter on Twitching Doll.
, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each nest counter on Twitching Doll. Activate only as a sorcery.
illus. Warren Mahy # 384/276
Twitching Doll
: Add one mana of any color. Put a nest counter on Twitching Doll.
, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each nest counter on Twitching Doll. Activate only as a sorcery.
illus. John Tedrick # 417/276
Tyvar, the Pummeler
Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.
: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
"They just keep coming and coming—perfect for my morning workout!"
illus. Olivier Bernard # 202/276
Tyvar, the Pummeler
Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.
: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
illus. Richard Luong # 353/276
Tyvar, the Pummeler
Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.
: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
illus. Richard Luong # 408/276
Undead Sprinter
Trample, haste
You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.
Farley had always been the fastest on the track team. But no one was cheering anymore.
illus. Nino Vecia # 237/276
Undead Sprinter
Trample, haste
You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.
illus. John Thacker # 350/276
Under the Skin
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
You may return a permanent card from your graveyard to your hand.
illus. Fernando Falcone # 203/276
Under the Skin
Manifest dread.
You may return a permanent card from your graveyard to your hand.
illus. Cacho Rubione # 323/276
Unholy Chamber // Ceremonial Chamber
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
—
When you unlock this door, create a 6/6 black Demon creature token with flying.
illus. Alexis Ziritt # 339/276
Unholy Chamber // Ceremonial Chamber
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
—
When you unlock this door, create a 6/6 black Demon creature token with flying.
illus. Matteo Bassini # 118/276
Unsettling Twins
When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
"Come play with us."
illus. Lauren K. Cannon # 38/276
Unstoppable Slasher
Deathtouch
Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.
When Unstoppable Slasher dies, if it has no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
illus. Maxime Minard # 119/276
Unstoppable Slasher
Deathtouch
Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.
When Unstoppable Slasher dies, if it has no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
illus. Maxime Minard # 294/276
Unstoppable Slasher
Deathtouch
Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.
When Unstoppable Slasher dies, if it has no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
illus. SchmandrewART # 312/276
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
"No! This worked perfectly in the lab!"
illus. Jarel Threat # 161/276
Unwanted Remake
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost .)
illus. Eli Minaya # 39/276
Unwanted Remake
Destroy target creature. Its controller manifests dread.
"not dead just gone IT WILL COME BACK" —Note scrawled on a scrap of paper
illus. Ivan Shavrin # 306/276
Unwilling Vessel
Vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.
When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.
illus. Josu Hernaiz # 81/276
Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
illus. Antonio José Manzanedo # 120/276
Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
illus. Pig Hands # 352/276
Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
illus. Pig Hands # 407/276
Valgavoth's Faithful
, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
"That's the one good thing about these cultists: sometimes they do your work for you." —Winter
illus. Jodie Muir # 121/276
Valgavoth's Faithful
, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
illus. Jodie Muir # 412/276
Valgavoth's Lair
Hexproof
Valgavoth's Lair enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
It is the one chamber whose location never changes, the rotten, rancorous heart of Duskmourn itself.
illus. Martin de Diego Sádaba # 271/276
Valgavoth's Lair
Hexproof
Valgavoth's Lair enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
illus. Ivan Shavrin # 327/276
Vengeful Possession
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.
As the ghost clawed its way into her skin, Sarissa forgot that the rage tearing through her heart wasn't her own.
illus. Dominik Mayer # 162/276
Veteran Survivor
Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard.
As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
illus. Kai Carpenter # 40/276
Vicious Clown
Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.
"Surprise! Aaahahahahah! You should see the look on your face. Here, let's peel it off so you can!"
illus. Johann Bodin # 163/276
Victor, Valgavoth's Seneschal
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
illus. Jeremy Wilson # 238/276
Victor, Valgavoth's Seneschal
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
illus. Ashley Mackenzie # 364/276
Vile Mutilator
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Flying, trample
When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature
illus. Néstor Ossandón Leal # 122/276
Wary Watchdog
When Wary Watchdog enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Valgavoth harbors a special loathing for dogs, whose mere presence provides a powerful antidote to the fear he craves.
illus. Olivier Bernard # 206/276
Wildfire Wickerfolk
Haste
Delirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
"Isn't fire supposed to kill those things?" —Tyvar
illus. J.Lonnee # 239/276
Winter, Misanthropic Guide
Ward
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
illus. Jodie Muir # 240/276
Winter, Misanthropic Guide
Ward
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
illus. Sam Wolfe Connelly # 365/276
Zimone, All-Questioning
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
illus. Ekaterina Burmak # 241/276
Zimone, All-Questioning
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
illus. Sam Wolfe Connelly # 366/276