Starter 1999 Spoilers 175/0
Show TextAbyssal Horror
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
illus. rk post # 63/0
Air Elemental
Flying
As insubstantial, and as powerful, as the wind that carries it.
illus. Doug Chaffee # 32/0
Alluring Scent
All creatures able to block target creature this turn do so.
No earthly armor is protection against this sweetness.
illus. Melissa A. Benson # 124/0
Ancient Craving
You draw three cards and you lose 3 life.
Knowledge demands sacrifice.
illus. Rob Alexander # 64/0
Angel of Light
Flying, vigilance
illus. Todd Lockwood # 1/0
Angel of Mercy
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
illus. Melissa A. Benson # 2/0
Angelic Blessing
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
illus. Mark Zug # 3/0
Ardent Militia
Vigilance
Some fight for honor and some for gold, but the militia fight for hearth and home.
illus. Zina Saunders # 5/0
Armageddon
Destroy all lands.
illus. Rob Alexander # 6/0
Barbtooth Wurm
In its lair lies a carpet of bones.
illus. Rebecca Guay # 125/0
Bargain
Target opponent draws a card.
You gain 7 life.
Bargaining with a goblin is like trading with a child; both believe they already own everything.
illus. Phil Foglio # 7/0
Blinding Light
Tap all nonwhite creatures.
Let the unjust avert their faces and contemplate their peril.
illus. John Coulthart # 8/0
Bog Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
Don't be fooled by their looks. Think of them as little knives with wings.
illus. Christopher Rush # 65/0
Bog Raiders
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Those who live amid decay must expect scavengers.
illus. Carl Critchlow # 66/0
Bog Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
It moved through the troops leaving no footprints, save on their souls.
illus. Jeff A. Menges # 67/0
Border Guard
"Join the army, see foreign countries" they'd said.
illus. Kev Walker # 9/0
Breath of Life
Return target creature card from your graveyard to the battlefield.
illus. DiTerlizzi # 10/0
Bull Hippo
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Stay alert: his lumbering may shake the ground itself, but in water, he glides.
illus. Daren Bader # 126/0
Champion Lancer
Prevent all damage that would be dealt to Champion Lancer by creatures.
The flash of his lance projects the pure radiance of his honor.
illus. Chippy # 11/0
Charging Paladin
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
A true warrior's thoughts are of victory, not death.
illus. Kev Walker # 12/0
Chorus of Woe
Creatures you control get +1/+0 until end of turn.
When nightstalkers sing, nothing in creation sleeps.
illus. Randy Gallegos # 68/0
Cinder Storm
Cinder Storm deals 7 damage to any target.
When the sky's rain has turned to fire, what will put it out?
illus. Mark Tedin # 93/0
Coercion
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"Human tenderness is simply weakness in a pretty package."
illus. Jeffrey R. Busch # 69/0
Coral Eel
Some fishers like to eat eels, and some eels like to eat fishers.
illus. Una Fricker # 33/0
Counterspell
Counter target spell.
illus. Hannibal King # 34/0
Dakmor Ghoul
When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
"Cursed be the sickly forms that err from honest Nature's rule"—Alfred, Lord Tennyson, "Locksley Hall"
illus. Dana Knutson # 70/0
Dakmor Lancer
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
The darkness of his shield reflects the inky blackness of his soul.
illus. Chippy # 71/0
Dakmor Plague
Dakmor Plague deals 3 damage to each creature and each player.
The tiniest cough can be deadlier than the fiercest dragon.
illus. Jeff Miracola # 72/0
Dakmor Scorpion
A scorpion this big you won't find curled up in your boot. Maybe around your boot, but not in it.
illus. Randy Gallegos # 73/0
Dakmor Sorceress
Dakmor Sorceress's power is equal to the number of Swamps you control.
illus. Matthew Wilson # 74/0
Dark Offering
Destroy target nonblack creature. You gain 3 life.
"Our greatest hope has become our enemy's greatest triumph."—Court counselor
illus. Edward P. Beard, Jr. # 75/0
Denizen of the Deep
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
illus. Anson Maddocks # 35/0
Devastation
Destroy all creatures and lands.
There is much talk about the art of creation. What about the art of destruction?
illus. Steve Luke # 94/0
Devoted Hero
The heart's courage is the soul's guardian.
illus. DiTerlizzi # 13/0
Devout Monk
When Devout Monk enters the battlefield, you gain 1 life.
Discipline wears many robes.
illus. Daniel Gelon # 14/0
Dread Reaper
Flying
When Dread Reaper enters the battlefield, you lose 5 life.
illus. Christopher Rush # 76/0
Durkwood Boars
"And the unclean spirits went out, and entered the swine; and the herd ran violently . . . ."The Bible, Mark 5:13
illus. Mike Kimble # 127/0
Eager Cadet
The enthusiasm of the young, sharpened by the discipline of a soldier.
illus. Scott M. Fischer # 15/0
Earth Elemental
Its voice has the tremor of deafening thunder, its blow the force of an avalanche.
illus. Dan Frazier # 95/0
Elemental Evoker
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, target creature you control gains "If this creature would leave the battlefield, exile it instead" and "When this creature is exiled, create a 4/4 blue and red Elemental creature token."
illus. Zack Stella # 342/0
Exhaustion
Creatures and lands target opponent controls don't untap during their next untap step.
illus. Paolo Parente # 36/0
Extinguish
Counter target sorcery spell.
illus. Douglas Shuler # 37/0
Eye Spy
Look at the top card of target player's library. You may put that card into their graveyard.
illus. DiTerlizzi # 38/0
False Peace
Target player skips all combat phases of their next turn.
Mutual consent is not required for war.
illus. Zina Saunders # 16/0
Feral Shadow
Flying
Not all shadows are cast by light—some are cast by darkness.
illus. Colin MacNeil # 77/0
Fire Elemental
You are drawn to your death as a moth to the flame.
illus. Melissa A. Benson # 96/0
Fire Tempest
Fire Tempest deals 6 damage to each creature and each player.
illus. Mike Dringenberg # 97/0
Foot Soldiers
Infantry deployment is the art of putting your troops in the wrong place at the right time.
illus. Kev Walker # 17/0
Gerrard's Wisdom
You gain 2 life for each card in your hand.
"You'll lose a duel if your enemy comes expecting a war."
illus. Heather Hudson # 18/0
Giant Octopus
At the sight of the thing the calamari vendor's eyes went wide, but from fear or avarice none could tell.
illus. John Matson # 39/0
Goblin Cavaliers
They get along so well with their goats because they're practically goats themselves.
illus. DiTerlizzi # 98/0
Goblin Chariot
Haste (This creature can attack the turn it comes under your control.)
They have to replace the wheels, they have to replace the boar, and sometimes they have to replace the goblin.
illus. Pete Venters # 99/0
Goblin Commando
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
With a commando around, somebody's gonna get hurt.
illus. Todd Lockwood # 100/0
Goblin General
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
Lead, follow, or run around like crazy.
illus. Keith Parkinson # 101/0
Goblin Glider
Flying
Goblin Glider can't block.
The goblins call the gliders "death from above." Everyone else calls them "clods in the clouds."
illus. Pete Venters # 102/0
Goblin Hero
When you're a goblin, you don't have to step forward to be a hero—everyone else just has to step back.
illus. Pete Venters # 103/0
Goblin Lore
Draw four cards, then discard three cards at random.
"I done forgot more than you'll ever know, pipsqueak.""Yeah—that's your problem."
illus. D. Alexander Gregory # 104/0
Goblin Mountaineer
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Goblin mountaineer, barely keeps his family fed.
illus. DiTerlizzi # 105/0
Goblin Settler
When Goblin Settler enters the battlefield, destroy target land.
Be it ever so crumbled, there's no place like home.
illus. Carl Critchlow # 106/0
Gorilla Warrior
They were formidable even before they learned the use of weapons.
illus. John Matson # 128/0
Gravedigger
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
illus. Dermot Power # 78/0
Grim Tutor
Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
He who goes unpunished never learns.—Greek proverb
illus. Mark Tedin # 79/0
Grizzly Bears
Don't worry about provoking grizzly bears; they come that way.
illus. Una Fricker # 129/0
Hand of Death
Destroy target nonblack creature.
The touch of death is never gentle.
illus. Heather Hudson # 80/0
Hollow Dogs
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
illus. Jeff Miracola # 81/0
Howling Fury
Target creature gets +4/+0 until end of turn.
I howl my soul to the moon, and the moon howls with me.
illus. Mike Dringenberg # 82/0
Hulking Goblin
Hulking Goblin can't block.
The bigger they are, the harder they avoid work.
illus. Pete Venters # 107/0
Hulking Ogre
Hulking Ogre can't block.
Once they realized the ogre had more size than speed, the soldiers simply went around it.
illus. Greg & Tim Hildebrandt # 108/0
Ingenious Thief
Flying
When Ingenious Thief enters the battlefield, look at target player's hand.
illus. Dan Frazier # 40/0
Jagged Lightning
Jagged Lightning deals 3 damage to each of two target creatures.
illus. Michael Weaver # 109/0
Knight Errant
". . . Before honor is humility."—The Bible, Proverbs 15:33
illus. Dan Frazier # 19/0
Last Chance
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
illus. Hannibal King # 110/0
Lava Axe
Lava Axe deals 5 damage to target player or planeswalker.
Meant to cut through the body and burn straight to the soul.
illus. Brian Snoddy # 111/0
Lone Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
illus. Una Fricker # 130/0
Loyal Sentry
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
illus. Ron Spears # 20/0
Lynx
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Rarely seen, hardly heard, never caught.
illus. Rebecca Guay # 131/0
Man-o'-War
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
Beauty to the eye does not always translate to the touch.
illus. Una Fricker # 41/0
Merfolk of the Pearl Trident
Are merfolk humans with fins, or are humans merfolk with feet?
illus. DiTerlizzi # 42/0
Mons's Goblin Raiders
Just because they have a club doesn't mean they're organized.
illus. Pete Venters # 112/0
Monstrous Growth
Target creature gets +4/+4 until end of turn.
The nightstalkers' little game of tease-the-squirrel suddenly took an unexpected turn.
illus. Una Fricker # 132/0
Moon Sprite
Flying
"I am that merry wanderer of the night."—William Shakespeare,A Midsummer Night's Dream
illus. Terese Nielsen # 133/0
Muck Rats
"Just as some fool said it couldn't get worse, the rats began to show up."—Foot soldier
illus. Una Fricker # 84/0
Natural Spring
Target player gains 8 life.
The dying ask for water because they know it contains life.
illus. Jeffrey R. Busch # 134/0
Nature's Cloak
Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
illus. Rebecca Guay # 135/0
Nature's Lore
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Every seed planted is another lesson the forest can teach us.
illus. Alan Rabinowitz # 136/0
Norwood Archers
Reach (This creature can block creatures with flying.)
"‘Air superiority?' Not while our archers scan the skies."—Elvish scout
illus. Rebecca Guay # 137/0
Norwood Ranger
Some trees bear deadly fruit.
illus. Ron Spencer # 138/0
Ogre Warrior
Assault and battery included.
illus. Jeff Miracola # 113/0
Owl Familiar
Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.
illus. Janine Johnston # 43/0
Path of Peace
Destroy target creature. Its owner gains 4 life.
"You could die famous or you could die old. I chose old."—Former soldier
illus. Val Mayerik # 21/0
Phantom Warrior
Phantom Warrior can't be blocked.
The phantom warrior comes from nowhere and returns there just as quickly.
illus. John Matson # 44/0
Piracy
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
The sea gives, and the sea takes. Some just help with the taking.
illus. Bradley Williams # 45/0
Pride of Lions
You may have Pride of Lions assign its combat damage as though it weren't blocked.
illus. Carl Critchlow # 139/0
Psychic Transfer
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
illus. Dom # 46/0
Raging Goblin
Haste (This creature can attack and
as soon as it comes under your control.)He raged at the world, at his family, at his life. But mostly he just raged.
illus. Jeff Miracola # 114/0
Raise Dead
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
illus. Charles Gillespie # 85/0
Ransack
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
illus. Ron Spencer # 47/0
Ravenous Rats
When Ravenous Rats enters the battlefield, target opponent discards a card.
illus. Carl Critchlow # 86/0
Relearn
Return target instant or sorcery card from your graveyard to your hand.
The hardest lessons to grasp are the ones you've already learned.
illus. Zina Saunders # 48/0
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
illus. G. Darrow and I. Rabarot # 115/0
Remove Soul
Counter target creature spell.
When your enemies are denied soldiers, they are denied victory.
illus. Mike Dringenberg # 49/0
Renewing Touch
Shuffle any number of target creature cards from your graveyard into your library.
Death just encourages life the more.
illus. Rebecca Guay # 140/0
Righteous Charge
Creatures you control get +2/+2 until end of turn.
Bravery shines brightest in a pure soul.
illus. Jeffrey R. Busch # 22/0
Righteous Fury
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
illus. Edward P. Beard, Jr. # 23/0
Royal Falcon
Flying
Hunter by instinct, weapon by training.
illus. Carl Critchlow # 24/0
Royal Trooper
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
"Fortune does not side with the faint-hearted."—Sophocles, Phaedra
illus. Scott M. Fischer # 25/0
Sacred Nectar
You gain 4 life.
"For he on honey-dew hath fed,And drunk the milk of Paradise."—Samuel Taylor Coleridge, "Kubla Khan"
illus. Janine Johnston # 26/0
Scathe Zombies
Luckily for them, it doesn't take much brains to slaughter and maim.
illus. Tom Kyffin # 87/0
Scorching Spear
Scorching Spear deals 1 damage to any target.
Lift your spear as you might lift your glass, and toast your enemy.
illus. Mike Raabe # 116/0
Serpent Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
A hiss before dying.
illus. Ron Spencer # 88/0
Shrieking Specter
Flying
Whenever Shrieking Specter attacks, defending player discards a card.
illus. rk post # 89/0
Silverback Ape
His true majesty is not in his silver, but in his size.
illus. Ron Spears # 141/0
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
illus. Phil Foglio # 51/0
Snapping Drake
Flying
Drakes claim to be dragons—until the dragons show up.
illus. Christopher Rush # 52/0
Soul Feast
Target player loses 4 life and you gain 4 life.
Evil often dines alone.
illus. Ray Lago # 90/0
Southern Elephant
Neither predator nor prey, the elephant chooses its place in the battle.
illus. Wang Yuqun # 142/0
Spitting Earth
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
illus. Brian Snoddy # 117/0
Squall
Squall deals 2 damage to each creature with flying.
"To-night the winds begin to rise . . . The rooks are blown about the skies . . . ."—Alfred, Lord Tennyson, In Memoriam
illus. Carl Critchlow # 143/0
Steadfastness
Creatures you control get +0/+3 until end of turn.
Brute force wins the battles. Conviction wins the wars.
illus. Kev Walker # 27/0
Stone Rain
Destroy target land.
illus. John Matson # 118/0
Storm Crow
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending.Storm crow departing, summer is starting.
illus. Una Fricker # 53/0
Stream of Acid
Destroy target land or nonblack creature.
illus. DiTerlizzi # 91/0
Summer Bloom
You may play up to three additional lands this turn.
Summer sends its kiss with warmth and blooming life.
illus. Kaja Foglio # 144/0
Sylvan Basilisk
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
illus. Ron Spencer # 145/0
Sylvan Yeti
Sylvan Yeti's power is equal to the number of cards in your hand.
The deeper the wood, the greater its strength.
illus. Brom # 146/0
Thorn Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
illus. rk post # 147/0
Thunder Dragon
Flying
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
illus. Dana Knutson # 119/0
Tidings
Draw four cards.
"Many wearing rapiers are afraid of goose-quills."—William Shakespeare, Hamlet
illus. Pete Venters # 54/0
Time Ebb
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
illus. Alan Rabinowitz # 55/0
Time Warp
Target player takes an extra turn after this one.
"Let's do it again"—Squee, goblin cabin hand
illus. Pete Venters # 56/0
Touch of Brilliance
Draw two cards.
"I don't want what I don't have. I want more of what I do have."
illus. Kaja Foglio # 57/0
Trained Orgg
All orggs know how to kill; training teaches them what to kill.
illus. Eric Peterson # 120/0
Tremor
Tremor deals 1 damage to each creature without flying.
One little goblin shook up the ground. When the dust cleared, no one was found.
illus. Pete Venters # 121/0
Untamed Wilds
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
illus. NéNé Thomas # 148/0
Venerable Monk
When Venerable Monk enters the battlefield, you gain 2 life.
Age wears the flesh but galvanizes the soul.
illus. D. Alexander Gregory # 28/0
Vengeance
Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.
illus. Andrew Robinson # 29/0
Veteran Cavalier
Vigilance (Attacking doesn't cause this creature to tap.)
Spirit is the sword and experience the sharpening stone.—Arabian proverb
illus. rk post # 30/0
Vizzerdrix
Its swamp cousin may be meaner, but the vizzerdrix is much bigger.
illus. Eric Peterson # 59/0
Volcanic Dragon
Flying
Haste (This creature can attack and
as soon as it comes under your control.)Speed and fire are always a deadly combination.
illus. Janine Johnston # 122/0
Volcanic Hammer
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
illus. Edward P. Beard, Jr. # 123/0
Walking Corpse
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared." — Jadar, ghoulcaller of Nephalia
illus. Igor Kieryuk # 128/0
Water Elemental
The water that a ship sails on is the same water that swallows it up.—Chinese proverb
illus. Jeff A. Menges # 60/0
Whiptail Wurm
It's hard to say for certain which end is more dangerous.
illus. Una Fricker # 149/0
Wicked Pact
Destroy two target nonblack creatures. You lose 5 life.
illus. Adam Rex # 92/0
Wild Griffin
Flying
Two little goblins, out in the sun. Down came a griffin, and then there was one.
illus. Jeff Miracola # 31/0
Wild Ox
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
It has the run of the swamps, and it knows it.
illus. Jeffrey R. Busch # 151/0
Willow Elf
The forest lives in the elf as the elf lives in the forest.
illus. DiTerlizzi # 152/0
Wind Drake
Flying
"No bird soars too high, if he soars with his own wings."William Blake, The Marriage of Heaven and Hell
illus. Zina Saunders # 61/0
Wind Sail
One or two target creatures gain flying until end of turn.
It pays to be at home both on the sea and in the sky.
illus. Matt Stawicki # 62/0
Wood Elves
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
illus. Rebecca Guay # 153/0
*Fall from Favor
Enchant creature
When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch.
Enchanted creature doesn't untap during its owner's untap step unless that player is the monarch.
illus. Cajo Monteiro # 68/0
Agent of the Shadow Thieves
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
Your skill, dexterity and moral flexibility make you a valuable asset to your guild.
illus. Clare Wong # 493/0
Angelic Armaments
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip
Forged in dark hours from the flame that would not die.
illus. Daniel Ljunggren # 296/0
Approach of the Second Sun
If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life.
illus. Nagano # 64/0
Archon of Sun's Grace
Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
“In memories, we can find our deepest reserves of strength.”
illus. Matt Stewart # 151/0
Avacyn, the Purifier
Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
"Wings that once bore hope are now stained with blood. She is guardian no longer." - Grete, cathar apostate
illus. James Ryman # 11/0
Azorius Guildgate
Azorius Guildgate enters the battlefield tapped.
: Add or .
Enter the Senate, the seat of justice and the foundation of Ravnican society.
illus. Drew Baker # 272/0
Barrensteppe Siege
As this enchantment enters, choose Abzan or Mardu.
- Abzan - At the beginning of your end steop, put a +1/+1 counter on each creature you control.
- Mardu - At the beginning of your end step if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
illus. Clint Lockwood # 0384/0
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
illus. # 326/0
Bloodbat Summoner
Flying
At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
"Humans throw rice and release doves at their weddings? How quaint."
illus. Kim Sokol # 0138/0
Blue Dragon
Flying
Lightning Breath—When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
illus. Steve Prescott # 289/0
Cackling Counterpart
Create a token that's a copy of target creature you control
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)illus. David Rapoza # 55/0
Chittering Host
Haste
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, other creatures you control get +1/+0 and gaine menace until end of turn
illus. Jason Felix # 0113/0
Chittering Host
Haste
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, other creatures you control get +1/+0 and gain menace until end of turn.
illus. Jason Felix # 0123/0
Cunning Nightbonder
Flash
Spells you cast with flash cost 1 less to cast and can't be countered.
"We are the shadow of each other, fleeting and yet always present."
illus. Ekaterina Burmak # 219/0
Dauthi Voidwalker
Shadow
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
illus. Sidharth Chaturvedi # 450/0
Deadeye Navigator
Soulbound (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "
: Exile this creature, then return it to the battlefield under your control."illus. Lie Setiawan # 59/0
Deluge of the Dead
When this enchantment enters, create two 2/2 black Zombie creature tokens.
2B: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
The eerie magic animating Innistrad's zombies rendered them immune to phyresis, making them crucial to the plane's defense.
illus. Alexey Krugov # 0120/0
Dirge Bat
Mutate
Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
illus. Paul Scott Canavan # 84/0
Dirge of the Forgotten
Descent 8 — Chose one. If your graveyard has eight or more permanent cards when you cast this spell, choose one or more instead.
• Return target nonland permanent to its owner's hand
• Target opponent discards a card
• Look at the top three cards of your library. Put one of them into your hand and the rest in your graveyard
illus. Bne Rohlmann # 343/0
Disrupt Decorum
Goad all creatures you don’t control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Dinner and politics don't mix.
illus. Sidharth Chaturvedi # 216/0
Dozing Tyrannosaurus
Defender
As long as you control a creature with power 4 or greater, Dozing Tyrannosaur can attack as though it didn't have defender.
The sound that the search crews thought was a snarling warning, turned out to just be loud snoring.
illus. Simon Dominic # 178/0
Dragonkin Berserker
First strike
Boast abilities you activate cost
less to activate for each Dragon you control.Boast —
: Create a 5/5 red Dragon creature token with flying.illus. Lie Setiawan # 131/0
Edgar Markov
Eminence - Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
illus. Betty Jiang # 328/0
Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
illus. Zoltan Boros # 423/0
Emergent Ultimatum
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
illus. Zack Stella # 185/0
Emrakul, the Promised End
This spell costs
less to cast for each card type among cards in your graveyard.When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants.
An enigma as vexing as life itself.
illus. # 5/0
Explosion of Riches
Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random among your opponents.
"You've got how much gold there?"
illus. Chris Seaman # 176/0
Expressive Rehearsal
Look at the top three cards of your library. Put one of them in your hand, one at the bottom of your library, then exile the rest. Until end of turn, you may play the exiled card.
The dancing of Prismari students is an opposition between expression and perfection.
illus. Anastasia Ovchinnikova # 379/0
Ezuri, Claw of Progress
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
illus. James Ryman # 494/0
Forest
(
: Add .)illus. # 286/0
Gloom Pangolin
"They say it survives on a primarily bioluminescent diet. It's only active during the darkest of Indatha nights, making verification highly challenging." — Gannet, Skysail Zoologist
illus. YW Tang # 89/0
Goblin Wizardry
Create two 1/1 red Goblin Wizard creature tokens with prowess.
"Quiet in the library" soon gave way to larger concerns.
illus. Izzy # 148/0
Huntmaster of the Fells
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
illus. # 241/0
Illusionist's Bracers
Whenever an ability of equipped creature is activated, if it isn’t a mana ability, copy that ability. You may choose new targets for the copy.
Equip
It’s easy to believe you’re a god when you’re twice as powerful as everyone else.
illus. Svetlin Velinov # 392/0
Inevitable Defeat
This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
"We came seeking a challenge. It seems we must continue searching." - Zurgo, khan of the Mardu
illus. Cristi Balanescu # 0194/0
Invasion of Innistrad
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
Flash
When this battle enters, target creature an opponent controls gets -13/-13 until end of turn.
illus. Alexey Krugov # 0120/0
Iridescent Vinelasher
Offspring
Landfall — Whenever a land enters the battlefield under your control, this creature deals 1 damage to target opponent.
illus. Aaron Miller # 359/0
Island
(
: Add .)illus. # 283/0
Jade Frog
Bushido 2
illus. Chris Seaman # 356/0
Jazal Goldmane
First strike
: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
“As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations.” —Ajani Goldmane
illus. Aaron Miller # 497/0
Knife
As long as it's your turn, equipped creature gets +1/+0 and has first strike.
, Sacrifice Knife: Draw a card.
Equip
illus. Tony Foti # 134/0
Koth, Fire of Resistance
+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.
-3: Koth, Fire of Resistance deals damage to target creature equal to the number of Mountains you control.
-7: You get an emblem with "Whenever a Mountain enters the battlefield under your control, this emblem deals 4 damage to any target."
illus. Ai Nanahira # 446/0
Lingering Souls
Create two 1/1 white Spirit creature tokens with flying.
Flashback 1B (you may cast this card from your graveyard for its flashback cost. Then exile it.)
The landlord drove off the elderly couple to repossess their home. Eventually, the couple possessed it back.
illus. Johann Bodin # 0030/0
Mass Hysteria
All creatures have haste.
Gavony was their stage, and the moon their spotlight.
illus. # 154/0
Mech Hangar
: Add .
: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.
, : Target Vehicle becomes an artifact creature until end of turn.
illus. Julian Kok Joon Wen # 270/0
Midnight Scavengers
When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand.
(Melds wit Graf Rats.)
illus. Jason Felix # 0123/0
Mountain
(
: Add .)illus. # 285/0
Mox Jasper
: Add one mana of any color. Activate only if you control a Dragon.
"Rage. Greed. Arrogance. People only accuse dragons of what they fear in themselves." - Sarkhan
illus. Steven Belledin # 0246/0
Narset, Jeskai Waymaster
At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.
"Each step we take is a decision that changes the course of our futures. We must be careful where we tread."
illus. Randy Vargas # 0209/0
Odric's Outrider
Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.
Terms like "safe route" and "cleared district" are a source of dark humor to the cathars who patrol the ruins of Thraben.
illus. Cristi Balanescu # 29/0
Of One Mind
This spell costs
less to cast if you control a Human creature and a non-Human creature.Draw two cards.
illus. # 60/0
Oswald Fiddlebender
, , Sacrifice an artifact: Search your library for an artifact card whose mana value is equal to the mana value of the sacrificed artifact plus 1 and put it onto the battlefield tapped. Then shuffle. Activate only as a sorcery.
illus. Steven Belledin # 28/0
Oversold Cemetery
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
"Of course we can squeeze in a few more! It's not like corpses need personal space." —Orson, cemetery baron
illus. Drew Tucker # 428/0
Plains
(
: Add .)illus. # 282/0
Polluted Bonds
Whenever a land enters the battlefield under an opponent’s control, that player loses 2 life and you gain 2 life.
"'Twas the cruelest of ironies: the realm, in desperate need of rest, gripped by endless sleep that offered no comfort." —The Wicked Slumber
illus. Yuichi Murakami # 75/0
Priest of Fell Rites
, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Unearth
illus. Pauline Voss # 372/0
Ravager of the Fells
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
illus. # 241/0
Relic of Sauron
: Add two mana in any combination of , , and/or .
, : Draw two cards, then discard a card.
While the power of Sauron grew, light and living things forsook his borders.
illus. Anton Solovianchyk # 159/0
Restore Balance
Suspend 6—
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
illus. Mark Poole # 36/0
Sarkhan, Dragon Ascendant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
illus. Billy Christian # 0118/0
Scrounging Deathclaw
Scrounging Deathclaw's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
illus. # 208/0
Shay Cormac
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
illus. Axel Sauerwald # 246/0
Shiko, Paragon of the Way
Flying, vigilance
When Shiko enters, exile target nonland card with nana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spells becomes a token.)
illus. Victor Adame Minguez # 0223/0
Sita Varma, Masked Racer
Exhaust —
: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn.illus. rk post # 368/0
Skirmish Rhino
Trample
When this creature enters, each opponent loses 2 life and you gain 2 life.
Slowly, with or without Ugin's help, the clans are recovering and adapting long-forgotten tactics.
illus. James Bousema # 0418/0
Skycat Sovereign
Flying
Skycat Sovereign gets +1/+! for each other creature you control with flying.
: Create a 1/1 white Cat Bird creature token with flying.
illus. Slawomir Maniak # 344/0
Smile at Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
"Khan Alesha ensured our survival. Now we will forge our future." - Zurgo, khan of the Mardu
illus. Olivier Bernard # 0024/0
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
illus. Volkan Baga # ?/0
Snow-Covered Swamp
: Add .
illus. Jung Park # 281/0
Soul of New Phyrexia
Trample
: Permanents you control gain indestructible until end of turn.
, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
Skyclaves held the key to reshaping the world.
illus. Daarken # 382/0
Spell Queller
Flash
Flying
When this creature enters, exile target spell with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
illus. # 248/0
Spider Spawning
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback 6B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
illus. Daniel Ljunggren # 0216/0
Spiked Megaldon
Hexproof
Whenever Spiked Megalodon attacks, scry 1.
illus. Daniel Ljunggren # 72/0
Study Hall
: Add .
, : Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
illus. Andreas Rocha # ?/0
Supreme Will
Choose one —
• Counter target spell unless its controller pays
.• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
illus. Alayna Danner # 102/0
Swamp
(
: Add .)illus. # 284/0
The Great Synthesis
(As this Saga enters and after your draw step, add a lore counter.
I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.
II — Return all non-Phyrexian creatures to their owners' hands.
III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).
illus. Ekaterina Burmak # 65/0
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
illus. # 122/0
Think Twice
Draw a card.
Flashback 2U (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Either I know just the spell I need, or I'm about to."
illus. Anthony Francisco # 0092/0
Thraben Inspector
When this creature enters, investigate.
The cause of each death was clear, but the pattern eluded her.
illus. Aurore Folny # 0301/0
Thraben Inspector
When this creature enters, investigate.
The cause of each death was clear, but the pattern eluded her.
illus. # ?/0
Treacherous Greed
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color.
"Remind me what the usual price of treason is lately?" —Captain Rhrenmir
illus. Svetlin Velinov # 166/0
Triskaidekaphobia
At the beginning of your upkeep, choose one --
-Each Player with exactly 13 life loses the game, then each player gains 1 life.
-Each Player with Exactly 13 life loses the game, then each player loses 1 life.
illus. William Murai # 0136/0
Witch's Cauldron
, : Sacrifice a creature: You gain 1 life and draw a card.
The best recipes start with reliable cookware.
illus. Jason A. Engle # 129/0
Young Wolf
Undying
Good archers kill with one shot. Great archers confirm with two.
illus. # ?/0
Your Nightmares Are Delicious
When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, draw three cards.
"I will craft exquisite tortures from the roiling depths of your terrified mind."
illus. Lars Grant-West # 365/0
Zariel, Archduke of Avernus
+1: Creatures you control get +1/+0 and gain haste until end of turn.
0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
-6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
illus. Heonwha Cho # 172/0