Outlaws of Thunder Junction Commander Spoilers 355/40

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Apr 28, 2024 - Cactus Preserve
Apr 28, 2024 - Leyline Dowser
Apr 28, 2024 - Dream-Thief Bandana
Apr 28, 2024 - Bounty Board
Apr 28, 2024 - Vihaan, Goldwaker
Apr 28, 2024 - Kirri, Talented Scout
Apr 28, 2024 - Graywater's Fixer
Apr 28, 2024 - Felix Five-Boots
Apr 28, 2024 - Eris, Roar of the Storm
Apr 28, 2024 - Vengeful Rebirth
Apr 28, 2024 - Tower Winder
Apr 28, 2024 - Savvy Trader
Apr 28, 2024 - Rumbleweed
Apr 28, 2024 - Dune Chanter
Apr 28, 2024 - Smoldering Stagecoach
Apr 28, 2024 - Pyretic Charge
Apr 28, 2024 - Embrace the Unknown
Apr 28, 2024 - Elemental Eruption
Apr 28, 2024 - Dead Before Sunrise
Apr 28, 2024 - Crackling Spellslinger
Apr 28, 2024 - Catclysmic Prospecting
Apr 28, 2024 - Thieving Varmint
Apr 28, 2024 - Orochi Soul-Reaver
Apr 28, 2024 - Heartless Conscription
Apr 28, 2024 - Discreet Retreat
Apr 28, 2024 - Charred Graverobber
Apr 28, 2024 - Back in Town
Apr 28, 2024 - Thunderclap Drake
Apr 28, 2024 - Smirking Spelljacker
Apr 28, 2024 - Lock and Load
Apr 28, 2024 - Forger's Foundry
Apr 28, 2024 - Arcane Heist
Apr 28, 2024 - We Ride at Dawn
Apr 28, 2024 - Sand Scout
Apr 28, 2024 - Angelic Sell-Sword
Apr 28, 2024 - Angel of Indemnity
Apr 20, 2024 - Vault of the Archangel
Apr 20, 2024 - Temple of Triumph
Apr 20, 2024 - Temple of Silence
Apr 20, 2024 - Temple of Malice
Apr 20, 2024 - Tainted Peak
Apr 20, 2024 - Sulfurous Springs
Apr 20, 2024 - Smoldering Marsh
Apr 20, 2024 - Shadowblood Ridge
Apr 20, 2024 - Rugged Prairie
Apr 20, 2024 - Rogue's Passage
Apr 20, 2024 - Path of Ancestry
Apr 20, 2024 - Nomad Outpost
Apr 20, 2024 - Isolated Chapel
Apr 20, 2024 - Fetid Heath
Apr 20, 2024 - Dragonskull Summit
Apr 20, 2024 - Desolate Mire
Apr 20, 2024 - Demolition Field
Apr 20, 2024 - Command Beacon
Apr 20, 2024 - Clifftop Retreat
Apr 20, 2024 - Caves of Koilos
Apr 20, 2024 - Canyon Slough
Apr 20, 2024 - Bonders' Enclave
Apr 20, 2024 - Bojuka Bog
Apr 20, 2024 - Blackcleave Cliffs
Apr 20, 2024 - Battlefield Forge
Apr 20, 2024 - Trailblazer's Boots
Apr 20, 2024 - Rakdos Signet
Apr 20, 2024 - Orzhov Signet
Apr 20, 2024 - Lightning Greaves
Apr 20, 2024 - Idol of Oblivion
Apr 20, 2024 - Academy Manufactor
Apr 20, 2024 - Queen Marchesa
Apr 20, 2024 - Life Insurance
Apr 20, 2024 - Breena, the Demagogue
Apr 20, 2024 - Boros Charm
Apr 20, 2024 - Shiny Impetus
Apr 20, 2024 - Seize the Spotlight
Apr 20, 2024 - Rain of Riches
Apr 20, 2024 - Mass Mutiny
Apr 20, 2024 - Laurine, the Diversion
Apr 20, 2024 - Impulsive Pilferer
Apr 20, 2024 - Humble Defector
Apr 20, 2024 - Grenzo, Havoc Raiser
Apr 20, 2024 - Glittering Stockpile
Apr 20, 2024 - Dire Fleet Daredevil
Apr 20, 2024 - Captivating Crew
Apr 20, 2024 - Captain Lannery Storm
Apr 20, 2024 - Angrath's Marauders
Apr 20, 2024 - Witch of the Moors
Apr 20, 2024 - Veinwitch Coven
Apr 20, 2024 - Tenured Inkcaster
Apr 20, 2024 - Rankle, Master of Pranks
Apr 20, 2024 - Painful Truths
Apr 20, 2024 - Ogre Slumlord
Apr 20, 2024 - Nighthawk Scavenger
Apr 20, 2024 - Morbid Opportunist
Apr 20, 2024 - Misfortune Teller
Apr 20, 2024 - Massacre Girl
Apr 20, 2024 - Marshland Bloodcaster
Apr 20, 2024 - Mari, the Killing Quill
Apr 20, 2024 - Kamber, the Plunderer
Apr 20, 2024 - Hex
Apr 20, 2024 - Fain, the Broker
Apr 20, 2024 - Dire Fleet Ravager
Apr 20, 2024 - Deadly Dispute
Apr 20, 2024 - Curtains' Call
Apr 20, 2024 - Changeling Outcast
Apr 20, 2024 - Aetherborn Marauder
Apr 20, 2024 - Mistmeadow Skulk
Apr 20, 2024 - Mirror Entity
Apr 20, 2024 - Heliod's Intervention
Apr 20, 2024 - Council's Judgment
Apr 19, 2024 - Yavimaya Coast
Apr 19, 2024 - Woodland Cemetery
Apr 19, 2024 - Viridescent Bog
Apr 19, 2024 - Underground River
Apr 19, 2024 - Twilight Mire
Apr 19, 2024 - Temple of Mystery
Apr 19, 2024 - Temple of Malady
Apr 19, 2024 - Temple of Deceit
Apr 19, 2024 - Sunken Hollow
Apr 19, 2024 - Overflowing Basin
Apr 19, 2024 - Opulent Palace
Apr 19, 2024 - Llanowar Wastes
Apr 19, 2024 - Hinterland Harbor
Apr 19, 2024 - Flooded Grove
Apr 19, 2024 - Fetid Pools
Apr 19, 2024 - Drowned Catacomb
Apr 19, 2024 - Dimir Aqueduct
Apr 19, 2024 - Darkwater Catacombs
Apr 19, 2024 - Darkslick Shores
Apr 19, 2024 - Access Tunnel
Apr 19, 2024 - Prismatic Lens
Apr 19, 2024 - Fellwar Stone
Apr 19, 2024 - Darksteel Ingot
Apr 19, 2024 - Chaos Wand
Apr 19, 2024 - Bladegriff Prototype
Apr 19, 2024 - Oblivion Sower
Apr 19, 2024 - Villainous Wealth
Apr 19, 2024 - Ukkima, Stalking Shadow
Apr 19, 2024 - Trygon Predator
Apr 19, 2024 - Thief of Sanity
Apr 19, 2024 - The Mimeoplasm
Apr 19, 2024 - Siphon Insight
Apr 19, 2024 - Silent-Blade Oni
Apr 19, 2024 - Shadowmage Infiltrator
Apr 19, 2024 - Putrefy
Apr 19, 2024 - Plasm Capture
Apr 19, 2024 - Hostage Taker
Apr 19, 2024 - Fallen Shinobi
Apr 19, 2024 - Extract Brain
Apr 19, 2024 - Culling Ritual
Apr 19, 2024 - Cold-Eyed Selkie
Apr 19, 2024 - Baleful Strix
Apr 14, 2024 - Void Attendant
Apr 14, 2024 - Three Visits
Apr 14, 2024 - Silhana Ledgewalker
Apr 14, 2024 - Rampant Growth
Apr 14, 2024 - Ohran Frostfang
Apr 14, 2024 - Kodama's Reach
Apr 14, 2024 - Cazur, Ruthless Stalker
Apr 14, 2024 - Thieving Amalgam
Apr 14, 2024 - Predators' Hour
Apr 14, 2024 - Nashi, Moon Sage's Scion
Apr 14, 2024 - Gonti, Lord of Luxury
Apr 14, 2024 - Feed the Swarm
Apr 14, 2024 - Cunning Rhetoric
Apr 14, 2024 - Brainstealer Dragon
Apr 14, 2024 - Baleful Mastery
Apr 14, 2024 - Whirler Rogue
Apr 14, 2024 - Triton Shorestalker
Apr 14, 2024 - Thieving Skydiver
Apr 14, 2024 - Stolen Goods
Apr 14, 2024 - Slither Blade
Apr 14, 2024 - Sage of the Beyond
Apr 14, 2024 - Mind's Dilation
Apr 14, 2024 - Ghostly Pilferer
Apr 14, 2024 - Diluvian Primordial
Apr 14, 2024 - Dazzling Sphinx
Apr 11, 2024 - Temple of the False God
Apr 11, 2024 - Temple of Epiphany
Apr 11, 2024 - Sulfur Falls
Apr 11, 2024 - Shivan Reef
Apr 11, 2024 - Reliquary Tower
Apr 11, 2024 - Izzet Boilerworks
Apr 11, 2024 - Frostboil Snarl
Apr 11, 2024 - Ferrous Lake
Apr 11, 2024 - Exotic Orchard
Apr 11, 2024 - Cascade Bluffs
Apr 11, 2024 - Izzet Signet
Apr 11, 2024 - Veyran, Voice of Duality
Apr 11, 2024 - Third Path Iconoclast
Apr 11, 2024 - Niv-Mizzet, Parun
Apr 11, 2024 - Kaza, Roil Chaser
Apr 11, 2024 - Goblin Electromancer
Apr 11, 2024 - Galvanic Iteration
Apr 11, 2024 - Expressive Iteration
Apr 11, 2024 - Epic Experiment
Apr 11, 2024 - Young Pyromancer
Apr 11, 2024 - Volcanic Torrent
Apr 11, 2024 - Vandalblast
Apr 11, 2024 - Storm-Kiln Artist
Apr 11, 2024 - Rousing Refrain
Apr 11, 2024 - Mizzix's Mastery
Apr 11, 2024 - Guttersnipe
Apr 11, 2024 - Finale of Promise
Apr 11, 2024 - Faithless Looting
Apr 11, 2024 - Electrostatic Field
Apr 11, 2024 - Cursed Mirror
Apr 11, 2024 - Chaos Warp
Apr 11, 2024 - Bloodthirsty Adversary
Apr 11, 2024 - Big Score
Apr 11, 2024 - Arcane Bombardment
Apr 11, 2024 - Winged Boots
Apr 11, 2024 - Windfall
Apr 11, 2024 - Treasure Cruise
Apr 11, 2024 - Think Twice
Apr 11, 2024 - Tezzeret's Gambit
Apr 11, 2024 - Talrand, Sky Summoner
Apr 11, 2024 - Shark Typhoon
Apr 11, 2024 - Serum Visions
Apr 11, 2024 - Radical Idea
Apr 11, 2024 - Pteramander
Apr 11, 2024 - Propaganda
Apr 11, 2024 - Preordain
Apr 11, 2024 - Pongify
Apr 11, 2024 - Ponder
Apr 11, 2024 - Opt
Apr 11, 2024 - Octavia, Living Thesis
Apr 11, 2024 - Murmuring Mystic
Apr 11, 2024 - Midnight Clock
Apr 11, 2024 - Haughty Djinn
Apr 11, 2024 - Finale of Revalation
Apr 11, 2024 - Dig Through Time
Apr 11, 2024 - Deep Analysis
Apr 11, 2024 - Curse of the Swin
Apr 11, 2024 - Baral's Expertise
Apr 11, 2024 - Archmage Emeritus
Apr 11, 2024 - Arcane Denial
Apr 10, 2024 - Terramorphic Expanse
Apr 10, 2024 - Sunscorched Divide
Apr 10, 2024 - Sheltered Thicket
Apr 10, 2024 - Shefet Dunes
Apr 10, 2024 - Scavenger Grounds
Apr 10, 2024 - Sacttered Groves
Apr 10, 2024 - Ramunap Ruins
Apr 10, 2024 - Painted Bluffs
Apr 10, 2024 - Krosan Verge
Apr 10, 2024 - Jungle Shrine
Apr 10, 2024 - Hashep Oasis
Apr 10, 2024 - Evolving Wilds
Apr 10, 2024 - Dunes of the Dead
Apr 10, 2024 - Desert of the True
Apr 10, 2024 - Desert of the Fervent
Apr 10, 2024 - Command Tower
Apr 10, 2024 - Swiftfoot Boots
Apr 10, 2024 - Sol Ring
Apr 10, 2024 - Scaretiller
Apr 10, 2024 - Perpetual Timepiece
Apr 10, 2024 - Perennial Behemoth
Apr 10, 2024 - Chromatic Lantern
Apr 10, 2024 - Arcane Signet
Apr 10, 2024 - Wreck and Rebuild
Apr 10, 2024 - Thrilling Discovery
Apr 10, 2024 - Omnath, Locus of Rage
Apr 10, 2024 - Heaven // Earth
Apr 10, 2024 - Hazezon, Shaper of Sand
Apr 10, 2024 - Escape to the Wilds
Apr 10, 2024 - Decimate
Apr 10, 2024 - World Shaper
Apr 10, 2024 - Winding Way
Apr 10, 2024 - Turntimber Sower
Apr 10, 2024 - The Mending of Dominaria
Apr 10, 2024 - Springbloom Druid
Apr 10, 2024 - Skullwinder
Apr 10, 2024 - Scute Swarm
Apr 10, 2024 - Satyr Wayfinder
Apr 10, 2024 - Ramunap Excavator
Apr 10, 2024 - Oracle of Mul Daya
Apr 10, 2024 - Nantuko Cultivator
Apr 10, 2024 - Hour of Promise
Apr 10, 2024 - Harrow
Apr 10, 2024 - Genesis Hydra
Apr 10, 2024 - Explore
Apr 10, 2024 - Elvish Rejuvenator
Apr 10, 2024 - Eccentric Farmer
Apr 10, 2024 - Crawling Sensation
Apr 10, 2024 - Avenger of Zendikar
Apr 10, 2024 - Ancient Greenwarden
Apr 10, 2024 - Unholy Heat
Apr 10, 2024 - Nesting Dragon
Apr 10, 2024 - Magmatic Insight
Apr 10, 2024 - Electric Revelation
Apr 10, 2024 - Bitter Reunion
Apr 10, 2024 - Valorous Stance
Apr 10, 2024 - Sun Titan
Apr 10, 2024 - Sevinne's Reclamation
Apr 10, 2024 - Path to Exile
Apr 10, 2024 - Marshal's Anthem
Apr 10, 2024 - Descend upon the Sinful
Apr 10, 2024 - Angel of the Ruins
Apr 5, 2024 - Bounty Board
Apr 5, 2024 - Graywater's Fixer
Apr 5, 2024 - Dead Before Sunrise
Apr 5, 2024 - Discreet Retreat
Apr 5, 2024 - Charred Graverobber
Apr 5, 2024 - Back in Town
Apr 5, 2024 - We Ride at Dawn
Apr 5, 2024 - Angelic Sell-Sword
Apr 5, 2024 - Vihaan, Goldwaker
Apr 5, 2024 - Dream-Thief's Bandana
Apr 5, 2024 - Tower Winder
Apr 5, 2024 - Savvy Trader
Apr 5, 2024 - Heartless Conscription
Apr 5, 2024 - Thieving Varmint
Apr 5, 2024 - Orochi Soul-Reaver
Apr 5, 2024 - Smirking Spelljacker
Apr 5, 2024 - Arcane Heist
Apr 5, 2024 - Felix Five-Boots
Apr 4, 2024 - Bounty: Sleepy Sovka
Apr 4, 2024 - Leyline Dowser
Apr 4, 2024 - Smoldering Stagecoach
Apr 4, 2024 - Pyretic Charge
Apr 4, 2024 - Elemental Eruption
Apr 4, 2024 - Crackling Spellslinger
Apr 4, 2024 - Thunderclap Drake
Apr 4, 2024 - Lock and Load
Apr 4, 2024 - Forger's Foundry
Apr 4, 2024 - Bounty: Lord Fajjal
Apr 4, 2024 - Cactus Preserve
Apr 4, 2024 - Vengeful Regrowth
Apr 4, 2024 - Rumbleweed
Apr 4, 2024 - Dune Chanter
Apr 4, 2024 - Embrace the Unknown
Apr 4, 2024 - Sand Scout
Apr 4, 2024 - Angel of Indemnity
Apr 4, 2024 - Kirri, Talented Sprout
Mar 27, 2024 - Bounty: Miron Tillas Jr.
Mar 26, 2024 - Gonti, Canny Acquisitor
Mar 26, 2024 - Yuma, Proud Protector
Mar 26, 2024 - Stella Lee, Wild Card
Mar 26, 2024 - Olivia, Opulent Outlaw
Mar 26, 2024 - Bounty: The Outsider
Mar 26, 2024 - Bounty: Wanted!

Bounty: Wanted!

Rules

Before the game, shuffle at least 6 unique bounty cards into a face-down pile. As the starting player's third turn begins, reveal the top bounty card. Claim the revealed bounty during your turn and collect your reward! As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties to restock. If the bounty was unclaimed last turn, increase its reward to the next level.

REWARDS

1: Create a Treasure token.

2: Create two Treasure tokens.

3: Create two Treasure tokens OR draw a card.

4: (MAX) Create two Treasure tokens AND draw a card.

illus. # 400/40

Bounty: The Outsider

Bounty

At the beginning of your end step, if you cast a spell from anywhere other than your hand this turn, collect your reward.

illus. Slawomir Maniak # 407/40

Olivia, Opulent Outlaw

    1 R W B
Legendary Creature - Vampire Assassin

Flying, lifelink

Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues and Warlocks are outlaws.)

3, Sacrifice two Treasures: put two +1/+1 counters on each creature you control. Activate only as a sorcery.

illus. Anna Steinbauer # 2/40

Stella Lee, Wild Card

    1 U R
Legendary Creature - Human Rogue

Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.

T: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.

illus. Fajareka Setiawan # 3/40

Yuma, Proud Protector

    5 R G W
Legendary Creature - Human Ranger

This spell costs 1 less to cast for each land card in your graveyard.

Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card.

Whenever a Desert is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.

illus. Matt Stewart # 4/40

Gonti, Canny Acquisitor

    2 B G U
Legendary Creature - Aetherborn Rogue

Spells you cast but don't own cost 1 less to cast.

Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

illus. Anna Podedworna # 1/40

Bounty: Lyssa, Sterling Collector

Bounty

At the beginning of your end step, if the player with the most cards in hand or tied for the most cards as the turn began was dealt combat damage this turn, collect your reward.

illus. Jarel Threat # 405/40

Bounty: Miron Tillas Jr.

Bounty

At the beginning of your end step, if the nearest opponent to your left as the turn began was dealt combat damage this turn, collect your reward.

illus. Kev Fang # 406/40

Kirri, Talented Sprout

    1 R G W
Legendary Creature - Plant Druid

Other Plants and Treefolk you control get +2/+0.

At the beginning of your postcombat main phase, return target Plant, Treefolk. or land card from your graveyard to your hand.

"He may be a little green, but trust me, he's far from spineless." —Yuma, proud protector

illus. Simon Dominic # 7/40

Angel of Indemnity

    5 W
Creature - Angel Warrior

Flying

When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.

Encore 6WW (6WW, Exile this card from your graveyard: For each opponent, create a token that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

illus. Denman Rooke # 9/40

Sand Scout

    1 W
Creature - Human Scout

When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green and white Sand Warrior creature token. This ability triggers only once each turn.

illus. Olena Richards # 11/40

Cataclysmic Prospecting

    X R R
Sorcery

Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.

"Now, that's how you strike gold!" —Jolene, plundering pugilist

illus. PINDURSKI # 24/40

Embrace the Unknown

    2 R
Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

"Everyone's gotta die somehow. I'll be damned if I meet my end cowering in some cellar."

illus. Quintin Gleim # 28/40

Dune Chanter

    2 G
Creature - Plant Druid

Reach

Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.

Lands you control have "T: Add one mana of any color."

T: Mill two cards. You gain 1 life for each card milled this way.

illus. Dmitry Burmak # 31/40

Rumbleweed

    10 G
Creature - Plant Elemental

This spell costs 1 less to cast for each land card in your graveyard.

Vigilance, reach, trample

When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.

It's a one-ecosystem army.

illus. Filip Burburan # 32/40

Vengeful Regrowth

    4 G G
Sorcery

Return up to three target land cards from your graveyard. Create that many 4/2 Plant Warrior creature tokens with reach.

Flashback 6GG (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Olivier Bernard # 35/40

Cactus Preserve

Land - Desert

Cactus Preserve enters the battlefield tapped.

T: Add one mana of any type that a land you control could produce.

3: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commander. It's still a land.

illus. Jonas De Ro # 40/40

Bounty: Lord Fajjal

Bounty

At the beginning of your end step, if a land card was put into your graveyard from anywhere this turn, collect your reward.

illus. Johann Bodin # 404/40

Bounty: Paq, Fleeting Filcher

Bounty

At the beginning of your end step, if there are four or more card types among cards in your graveyard, collect your reward.

illus. Caio Monteiro # 408/40

Bounty: Vara Beth Hannifer

Bounty

At the beginning of your end step, if the nearest opponent to your right was dealt combat damage this turn, collect your reward.

illus. Sidharth Chaturvedi # 412/40

Eris, Roar of the Storm

    8 U R
Legendary Creature - Elemental Warlock

This spell costs 2 less to cast for each different mana value among instant and sorcery cards in your graveyard.

Flying, prowess

Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.

illus. Aurore Folny # 5/40

Forger's Foundry

    2 U
Artifact

T: Add U. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.

3UU, T: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery.

illus. Rockey Chen # 14/40

Lock and Load

    2 U
Sorcery

Draw a card, then draw a card for each other instant or sorcery spell you've cast this turn.

Plot 3U (You may pay 3U and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

"Always bring a little extra thunder."

illus. Anastasia Ovchinnikova # 15/40

Thunderclap Drake

    1 U
Creature - Drake

Flying

Instants and sorceries you cast cost 1 less to cast.

2U, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game.

illus. Kaitlyn McCulley # 17/40

Crackling Spellslinger

    3 R R
Creature - Human Wizard

Flash

When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

illus. Marta Nael # 25/40

Elemental Eruption

    4 R R
Sorcery

Create a 4/4 red Dragon Elemental creature token with flying and prowess.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

The crater screamed into the wind, and the wind carried its blazing voice across the sky.

illus. Andrea Piparo # 27/40

Pyretic Charge

    4 R
Sorcery

Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.

Plot 3R (You may pay 3R and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

illus. Slawomir Maniak # 29/40

Smoldering Stagecoach

    3 R
Artifact - Vehicle

Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard.

Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.

Crew 2

illus. Billy Christian # 30/40

Leyline Dowser

    2
Artifact

1, T: Mill a card. You may put an instant or sorcery card milled this way into your hand.

Tap an untapped legendary creature you control: Untap Leyline Dowser.

"Of course it works. What does it find? That's a surprise for a lucky buyer like yourself." —Honest Rutstein

illus. Diana Cearley # 39/40

Bounty: Rissa "Blades" Lee

Bounty

At the beginning of your end step, if you cast an instant or sorcery spell this turn while you had two or more instant and/or sorcery cards in your graveyard, collect your reward.

illus. Kai Carpenter # 409/40

Bounty: Sleepy Sovka

Bounty

At the beginning of your end step, if you cast no spells this turn, collect your reward.

illus. Gaboleps # 410/40

Felix Five-Boots

    2 B G U
Legendary Creature - Ooze Rogue

Menace, ward 2

If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Multiple pesudopods and no vital organs makes dueling a whole lot easier.

illus. Chris Rahn # 6/40

Arcane Heist

    2 U U
Sorcery

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

illus. Anna Pavleeva # 13/40

Smirking Spelljacker

    4 U
Creature - Djinn Wizard Rogue

Flash

Flying

When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls.

Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.

illus. Borja Pindado # 16/40

Orochi Soul-Reaver

    5 B
Creature - Snake Ninja Rogue

Ninjutsu 3B (3B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

illus. Bram Sels # 22/40

Thieving Varmint

    1 B
Creature - Varmint

Deathtouch, lifelink

T, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.

After seeing what the varmint was doing with her pocket watch, Elsa wasn't sure she even wanted it back.

illus. Néstor Ossandón Leal # 23/40

Heartless Conscription

    6 B B
Sorcery

Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.

"History remembers the conquerors, not the bones they stand on." —Gonti

illus. Eli Minaya # 21/40

Savvy Trader

    3 G
Creature - Human Citizen

When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.

Spells you cast from anywhere other than your hand cost 1 less to cast.

"A little dirt doesn't indicate quality—with goods or with people."

illus. Scott Murphy # 33/40

Tower Winder

    1 G
Creature - Snake

Reach, deathtouch

When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.

The tower guards eventually gave up, figuring it was better at the job anyway.

illus. Kekai Kotaki # 34/40

Dream-Thief's Bandana

    2
Artifact - Equipment

Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.

Equip 1

illus. Danny Schwartz # 38/40

Bounty: Gorra Tash and Silas

Bounty

At the beginning of your end step, if all opponents were dealt combat damage this turn, collect your reward.

illus. Gaboleps # 403/40

Bounty: Frankie the Fang

Bounty

At the beginning of your end step, if the player with the most life or tied for the most life as the turn began was dealt combat damage this turn, collect your reward.

illus. Michele Giorgi # 402/40

Vihaan, Goldwaker

    R W B
Legendary Creature - Dwarf Warlock

Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues and Warlocks are outlaws.)

At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.

illus. Magali Villeneuve # 8/40

Angelic Sell-Sword

    4 W
Creature - Angel Mercenary

Flying, vigilance

Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.

illus. Ekaterina Burmak # 10/40

We Ride at Dawn

    2 W
Enchantment

Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for 1 or one mana of that creature's color.)

Whenever your commander attacks, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

illus. Miguel Mercado # 12/40

Back in Town

    X 2 B
Sorcery

Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues and Warlocks are outlaws.)

"Well, there's a good day's work ruined." —Erin Nath, Omenport gravedigger

illus. Greg Staples # 18/40

Charred Graverobber

    2 B
Creature - Skeleton Mercenary

When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.

Escape—3BB, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Charred Graverobber escapes with a +1/+1 counter on it.

illus. Matt Stewart # 19/40

Discreet Retreat

    3 B
Enchantment - Aura

Enchant land

Enchanted land has, "T: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues and Warlocks are outlaws.)

Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.

illus. Ben Wootten # 20/40

Dead Before Sunrise

    3 R
Instant

Until end of turn, outlaw creatures you control get +1/+0 and gain "T: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues and Warlocks are outlaws.)

Daniel's mistake wasn't just coming alone. It was believing his rival had done the same.

illus. Alix Branwyn # 26/40

Graywater's Fixer

    2 B R
Creature - Lizard Mercenary

Each outlaw creature card in your graveyard has encore X, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

illus. Caio Monteiro # 36/40

Bounty Board

    3
Artifact

T: Add one mana of any color.

1, T: Put a bounty counter on target creature. Activate only as a sorcery.

Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.

illus. Matt Stewart # 37/40

Bounty: Squeakers the Sly

Bounty

At the beginning of your end step, if a legendary creature you controlled attacked alone this turn, collect your reward.

illus. Samuel Perin # 411/40

Bounty: Eriana, Wrecking Ball

Bounty

At the beginning of your end step, if you committed a crime this turn, collect your reward. (Targeting opponents, anything they control, and/or cards in their graveyard is a crime.)

illus. Alix Branwyn # 401/40

Angel of the Ruins

    5 W W
Artifact Creature - Angel

Flying

When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

illus. Viko Menezes # 78/40

Descend upon the Sinful

    4 W W
Sorcery

Exile all creatures.

Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

Above the cries, a phrase rang out: “You will all be saved.”

illus. Tyler Jacobson # 80/40

Marshal's Anthem

    2 W W
Enchantment

Multikicker 1W (You may pay an additional 1W any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal’s Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal’s Anthem was kicked.

illus. Matt Stewart # 82/40

Path to Exile

    W
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

illus. Todd Lockwood # 85/40

Sevinne's Reclamation

    2 W
Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback 4W (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Zoltan Boros # 86/40

Sun Titan

    4 W W
Creature - Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

illus. Todd Lockwood # 87/40

Valorous Stance

    1 W
Instant

Choose one —

• Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

• Destroy target creature with toughness 4 or greater.

“Every choice alters the path of fate.” —Sarkhan Vol

illus. Willian Murai # 88/40

Bitter Reunion

    1 R
Enchantment

When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.

1, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.

The peace summit proved the grudge between Urza and Mishra could end only in blood.

illus. Jake Murray # 156/40

Electric Revelation

    2 R
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

Flashback 3R (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

illus. Liiga Smilshkalne # 163/40

Magmatic Insight

    R
Sorcery

As an additional cost to cast this spell, discard a land card.

Draw two cards.

Chief among the tenets of Purphoros is that one must destroy in order to create.

illus. Ryan Barger # 173/40

Nesting Dragon

    3 R R
Creature - Dragon

Flying

Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and “When this creature dies, create a 2/2 red Dragon creature token with flying and ‘R: This creature gets +1/+0 until end of turn.’”

illus. Jehan Choo # 176/40

Unholy Heat

    R
Instant

Unholy Heat deals 2 damage to target creature or planeswalker.

Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.

“The devils use fire. Why shouldn’t we?”

illus. Kari Christensen # 182/40

Ancient Greenwarden

    4 G G
Creature - Elemental

Reach

You may play lands from your graveyard.

If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

When the ruins awakened, so did their defenses.

illus. Grzegorz Rutkowski # 186/40

Avenger of Zendikar

    5 G G
Creature - Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

illus. Zoltan Boros & Gabor Szikszai # 187/40

Crawling Sensation

    2 G
Enchantment

At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.

illus. Christopher Moeller # 189/40

Eccentric Farmer

    2 G
Creature - Human Peasant

When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

“Careful now. Don’t want to get the seeds stuck to your feelers like last time.”

illus. Tyler Walpole # 190/40

Elvish Rejuvenator

    2 G
Creature - Elf Druid

When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

illus. Winona Nelson # 191/40

Explore

    1 G
Sorcery

You may play an additional land this turn.

Draw a card.

An explorer’s reward is a view of tomorrow’s possibilities.

illus. John Avon # 192/40

Genesis Hydra

    X G G
Creature - Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.

illus. Donato Giancola # 193/40

Harrow

    2 G
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

The Roil redraws the world as it passes, leaving only the hedrons unchanged.

illus. Izzy # 194/40

Hour of Promise

    4 G
Sorcery

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

With the Hekma breached and its protection removed, the deserts swept in.

illus. Jonas De Ro # 195/40

Nantuko Cultivator

    3 G
Creature - Insect Druid

When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.

“Every seed holds strength and teaches patience.”

illus. Jehan Choo # 198/40

Oracle of Mul Daya

    3 G
Creature - Elf Shaman

You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.

illus. Vance Kovacs # 200/40

Ramunap Excavator

    2 G
Creature - Naga Cleric

You may play lands from your graveyard.

“This world was once so much more than the confines of Naktamun.”

illus. Mark Behm # 202/40

Return of the Wildspeaker

    4 G
Instant

Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.

“The curse is broken.”

illus. Chris Rallis # 203/40

Satyr Wayfinder

    1 G
Creature - Satyr

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

The first satyr to wake after a revel must search for the site of the next one.

illus. Steve Prescott # 204/40

Scute Swarm

    2 G
Creature - Insect

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that’s a copy of Scute Swarm instead.

“Survival rule 782: There are always more scute bugs.” —Zurdi, goblin shortcutter

illus. Alex Konstad # 205/40

Skullwinder

    2 G
Creature - Snake

Deathtouch

When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.

illus. James Paick # 207/40

Springbloom Druid

    2 G
Creature - Elf Druid

When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

“New growth applies a healing poultice to wounds long scabbed over.”

illus. Randy Gallegos # 208/40

The Mending of Dominaria

    3 G G
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.

III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

illus. Adam Paquette # 197/40

Titania, Protector of Argoth

    3 G G
Legendary Creature - Elemental

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

illus. Magali Villeneuve # 210/40

Turntimber Sower

    2 G
Creature - Elf Druid

Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.

G, Sacrifice three creatures: Return target land card from your graveyard to your hand.

“Zendikar’s wounds can be healed.”

illus. Craig J Spearing # 211/40

Winding Way

    1 G
Sorcery

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

illus. Adam Paquette # 213/40

World Shaper

    3 G
Creature - Merfolk Shaman

Whenever World Shaper attacks, you may mill three cards.

When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.

“The Great River will not be tamed.”

illus. Raymond Swanland # 214/40

Decimate

    2 R G
Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can’t cast this spell unless you have legal choices for all its targets.)

Anarchy comes in many forms: social, individual, Gruul …

illus. Zoltan Boros # 220/40

Escape to the Wilds

    3 R G
Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

The guards kindled the hearth and locked the door to Ellwen’s chamber. By morning, the fire was out and Ellwen was gone.

illus. Chris Ostrowski # 223/40

Hazezon, Shaper of Sand

    R G W
Legendary Creature - Human Warrior

Desertwalk (This creature can’t be blocked as long as defending player controls a Desert.)

You may play Desert lands from your graveyard.

Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.

illus. Bryan Sola # 229/40

Heaven // Earth

    X G // X R R
Instant // Sorcery

Heaven deals X damage to each creature with flying.

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

illus. Jonas De Ro # 230/40

Omnath, Locus of Rage

    3 R R G G
Legendary Creature - Elemental

Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.

illus. Brad Rigney # 236/40

Thrilling Discovery

    R W
Sorcery

You gain 2 life. Then you may discard two cards. If you do, draw three cards.

“This must be the lost city of Zantafar, where my people lived before becoming nomads. Think of the history we’ll learn here!” —Quintorius, Lorehold mage-student

illus. Campbell White # 245/40

Wreck and Rebuild

    1 R G
Sorcery

Choose one —

• Destroy target artifact or enchantment.

• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.

Flashback 3RG

illus. Ben Hill # 250/40

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander’s color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

illus. Dan Murayama Scott # 252/40

Chromatic Lantern

    3
Artifact

Lands you control have “T: Add one mana of any color.”

T: Add one mana of any color.

Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.

illus. Jung Park # 255/40

Perennial Behemoth

    5
Artifact Creature - Beast

You may play lands from your graveyard.

Unearth GG (GG: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

illus. Wayne Reynolds # 262/40

Perpetual Timepiece

    2
Artifact

T: Mill two cards.

2, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.

Do not be so caught up in keeping track of time that you forget to make use of it.

illus. Cliff Childs # 263/40

Scaretiller

    4
Artifact Creature - Scarecrow

Whenever Scaretiller becomes tapped, choose one —

• You may put a land card from your hand onto the battlefield tapped.

• Return target land card from your graveyard to the battlefield tapped.

Fields of battle turn to fields of grain.

illus. Jakub Kasper # 266/40

Sol Ring

    1
Artifact

T: Add CC.

When the great vault fell, it scattered its wonders across Thunder Junction.

illus. Kekai Kotaki # 267/40

Swiftfoot Boots

    2
Artifact - Equipment

Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control.)

Equip 1

“There is great wisdom in rushing headlong into combat … if you’re prepared.” —Kenjek, captain of the Thousand Swords

illus. Svetlin Velinov # 268/40

Command Tower

Land

T: Add one mana of any color in your commander’s color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

illus. Ryan Yee # 280/40

Desert of the Fervent

Land - Desert

Desert of the Fervent enters the battlefield tapped.

T: Add R.

Cycling 1R (1R, Discard this card: Draw a card.)

illus. Titus Lunter # 284/40

Desert of the Indomitable

Land - Desert

Desert of the Indomitable enters the battlefield tapped.

T: Add G.

Cycling 1G (1G, Discard this card: Draw a card.)

illus. James Paick # 285/40

Desert of the True

Land - Desert

Desert of the True enters the battlefield tapped.

T: Add W.

Cycling 1W (1W, Discard this card: Draw a card.)

illus. Jung Park # 286/40

Dunes of the Dead

Land - Desert

T: Add C.

When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.

The Curse of Wandering permeated Amonkhet long before Nicol Bolas. He simply harnessed it.

illus. E. M. Gist # 291/40

Evolving Wilds

Land

T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

“The wilds are unpredictable. Rivers change course, trees shuffle and bend, rocks split and scurry. But mark my words, traveler—the main thing that’ll change out there is you.” —Sturwynn, Boundary Lands ranger

illus. Alayna Danner # 292/40

Hashep Oasis

Land - Desert

T: Add C.

T, Pay 1 life: Add G.

1GG, T, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.

illus. Jonas De Ro # 299/40

Jungle Shrine

Land

Jungle Shrine enters the battlefield tapped.

T: Add R, G, or W.

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

illus. Wayne Reynolds # 303/40

Krosan Verge

Land

Krosan Verge enters the battlefield tapped.

T: Add C.

2, T, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

illus. Tony Szczudlo # 304/40

Painted Bluffs

Land - Desert

T: Add C.

1, T: Add one mana of any color.

Centuries of scouring sands have carved and polished the rocky terrain of the Shefet.

illus. Mark Poole # 309/40

Ramunap Ruins

Land - Desert

T: Add C.

T, Pay 1 life: Add R.

2RR, T, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.

illus. Florian de Gesincourt # 311/40

Sacttered Groves

Land - Forest Plains

(T: Add G or W.)

Scattered Groves enters the battlefield tapped.

Cycling 2 (2, Discard this card: Draw a card.)

illus. Christine Choi # 315/40

Scavenger Grounds

Land - Desert

T: Add C.

2, T, Sacrifice a Desert: Exile all graveyards.

When the last scrap of flesh is scoured away, the Curse of Wandering ends. Then the dead may sleep.

illus. Steven Belledin # 316/40

Shefet Dunes

Land - Desert

T: Add C.

T, Pay 1 life: Add W.

2WW, T, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.

illus. Yeong-Hao Han # 318/40

Sheltered Thicket

Land - Mountain Forest

(T: Add R or G.)

Sheltered Thicket enters the battlefield tapped.

Cycling 2 (2, Discard this card: Draw a card.)

illus. Sung Choi # 319/40

Sunscorched Divide

Land

1, T: Add RW.

Majesty rising above the arid sweep of land, a bulwark horizon against the mundane, a divide cleaving inspiration from stagnation.

illus. Sarah Finnigan # 326/40

Terramorphic Expanse

Land

T, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

illus. Dan Murayama Scott # 336/40

Arcane Denial

    1 U
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep.

You draw a card at the beginning of the next turn’s upkeep.

illus. Xi Zhang # 89/40

Archmage Emeritus

    2 U U
Creature - Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.

illus. Caio Monteiro # 90/40

Baral's Expertise

    3 U U
Sorcery

Return up to three target artifacts and/or creatures to their owners’ hands.

You may cast a spell with mana value 4 or less from your hand without paying its mana cost.

“Get out of my way.”

illus. Todd Lockwood # 91/40

Curse of the Swin

    X U U
Sorcery

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Another imminent battle subsided in busy snuffling and carefree rooting.

illus. James Ryman # 92/40

Deep Analysis

    3 U
Sorcery

Target player draws two cards.

Flashback—1U, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

“The specimen seems to be broken.”

illus. Daren Bader # 94/40

Dig Through Time

    6 U U
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

illus. Ryan Yee # 95/40

Finale of Revalation

    X U U
Sorcery

Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

Exile Finale of Revelation.

Ugin saw the gem that connected Bolas to his Meditation Realm as the key to his brother’s downfall.

illus. Johann Bodin # 97/40

Haughty Djinn

    1 U U
Creature - Djinn

Flying

Haughty Djinn’s power is equal to the number of instant and sorcery cards in your graveyard.

Instant and sorcery spells you cast cost 1 less to cast.

“I adore your outfit. It’s so … rustic.”

illus. Mike Jordana # 99/40

Midnight Clock

    2 U
Artifact

T: Add U.

2U: Put an hour counter on Midnight Clock.

At the beginning of each upkeep, put an hour counter on Midnight Clock.

When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

illus. Alexander Forssberg # 100/40

Murmuring Mystic

    3 U
Creature - Human Wizard

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Rumors float through the city like crows, alighting on citizens seemingly at random.

illus. Mark Winters # 102/40

Octavia, Living Thesis

    8 U U
Legendary Creature - Elemental Octopus

This spell costs 8 less to cast if you have eight or more instant and/or sorcery cards in your graveyard.

Ward 8

Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.

illus. Simon Dominic # 103/40

Opt

    U
Instant

Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Draw a card.

“Sometimes the hardest choice is between two wonders.” —Gadwick, the Wizened

illus. Dan Murayama Scott # 104/40

Ponder

    U
Instant

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

Tomorrow belongs to those who prepare for it today.

illus. Dan Murayama Scott # 105/40

Pongify

    U
Instant

Destroy target creature. It can’t be regenerated. Its controller creates a 3/3 green Ape creature token.

Some spellcrafting mistakes go on to become spells of their own.

illus. Heather Hudson # 106/40

Preordain

    U
Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

illus. Svetlin Velinov # 107/40

Propaganda

    2 U
Enchantment

Creatures can’t attack you unless their controller pays 2 for each creature they control that’s attacking you.

“The cost of your opposition will be extracted from your wits.” —Nekusar, the Mindrazer

illus. Clint Cearley # 108/40

Pteramander

    U
Creature - Salamander Drake

Flying

7U: Adapt 4. This ability costs 1 less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

illus. Simon Dominic # 109/40

Radical Idea

    1 U
Instant

Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Genius is finding the edge of what’s possible, then jumping over it.

illus. Izzy # 110/40

Serum Visions

    U
Sorcery

Draw a card. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

illus. Ben Thompson # 112/40

Shark Typhoon

    5 U
Enchantment

Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell’s mana value.

Cycling X1U (X1U, Discard this card: Draw a card.)

When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

illus. Caio Monteiro # 113/40

Talrand, Sky Summoner

    2 U U
Legendary Creature - Merfolk Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

“The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?”

illus. Svetlin Velinov # 116/40

Tezzeret's Gambit

    3 (U/P)
Sorcery

((U/P) can be paid with either U or 2 life.)

Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

illus. Karl Kopinski # 117/40

Think Twice

    1 U
Instant

Draw a card.

Flashback 2U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

“Either I know just the spell I need, or I’m about to.”

illus. Anthony Francisco # 119/40

Treasure Cruise

    7 U
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Draw three cards.

Countless delights drift on the surface while dark schemes run below.

illus. Cynthia Sheppard # 120/40

Windfall

    2 U
Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

“To fill your mind with knowledge, we must start by emptying it.” —Barrin, master wizard

illus. Scott Murphy # 123/40

Winged Boots

    1 U
Artifact - Equipment

Equipped creature has flying and ward 4. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4.)

Equip 1

Get carried away.

illus. Kim Sokol # 124/40

Arcane Bombardment

    4 R R
Enchantment

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.

illus. Marta Nael # 154/40

Big Score

    3 R
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They’re artifacts with “T, Sacrifice this artifact: Add one mana of any color.”)

“Unimaginable riches? I assure you, I have a vivid imagination.”

illus. Gaboleps # 155/40

Bloodthirsty Adversary

    1 R
Creature - Vampire

Haste

When Bloodthirsty Adversary enters the battlefield, you may pay 2R any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

illus. Heonhwa Choe # 157/40

Chaos Warp

    2 R
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.

illus. Trevor Claxton # 160/40

Cursed Mirror

    2 R
Artifact

T: Add R.

As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

illus. David Gaillet # 161/40

Electrostatic Field

    1 R
Creature - Wall

Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

“It’s both an ingress-denial mechanism and an attractive hallway light!” —Daxiver, Izzet electromancer

illus. Dan Murayama Scott # 164/40

Faithless Looting

    R
Sorcery

Draw two cards, then discard two cards.

Flashback 2R (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Karl Kopinski # 165/40

Finale of Promise

    X R R
Sorcery

You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.

illus. Jaime Jones # 166/40

Guttersnipe

    2 R
Creature - Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

“Fire! Fire! Fire! What joy! What fire! Burn it all!”

illus. Andrey Kuzinskiy # 169/40

Mizzix's Mastery

    3 R
Sorcery

Exile target card that’s an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix’s Mastery.

Overload 5RRR (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

illus. Dan Murayama Scott # 175/40

Rousing Refrain

    3 R R
Sorcery

Add R for each card in target opponent’s hand. Until end of turn, you don’t lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.

Suspend 3—1R (Rather than cast this card from your hand, you may pay 1R and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

illus. Izzy # 178/40

Storm-Kiln Artist

    3 R
Creature - Dwarf Shaman

Storm-Kiln Artist gets +1/+0 for each artifact you control.

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

A captured elemental makes for a potent, albeit unstable, power source.

illus. Manuel Castañón # 181/40

Vandalblast

    R
Sorcery

Destroy target artifact you don’t control.

Overload 4R (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Beauty is in the eye of the exploder.

illus. Seb McKinnon # 183/40

Volcanic Torrent

    4 R
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you’ve cast this turn.

illus. Grzegorz Rutkowski # 184/40

Young Pyromancer

    1 R
Creature - Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Immolation is the sincerest form of flattery.

illus. Cynthia Sheppard # 185/40

Epic Experiment

    X U R
Sorcery

Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren’t cast into your graveyard.

illus. Dan Murayama Scott # 222/40

Expressive Iteration

    U R
Sorcery

Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

Prismari students dance in the tension between passion and perfection.

illus. Anastasia Ovchinnikova # 224/40

Galvanic Iteration

    U R
Instant

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Flashback 1UR (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Better potent than predictable.

illus. Johann Bodin # 227/40

Goblin Electromancer

    U R
Creature - Goblin Wizard

Instant and sorcery spells you cast cost 1 less to cast.

When asked how much power is required, Izzet mages always answer “more.”

illus. Svetlin Velinov # 228/40

Kaza, Roil Chaser

    U R
Legendary Creature - Human Wizard

Flying, haste

T: The next instant or sorcery spell you cast this turn costs X less to cast, where X is the number of Wizards you control as this ability resolves.

“What sort of life is that, huddling in the familiar and safe? No thanks. Put me right in the center of the action.”

illus. Ekaterina Burmak # 232/40

Niv-Mizzet, Parun

    U U U R R R
Legendary Creature - Dragon Wizard

This spell can’t be countered.

Flying

Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.

Whenever a player casts an instant or sorcery spell, you draw a card.

illus. Svetlin Velinov # 235/40

Third Path Iconoclast

    U R
Creature - Human Monk

Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

“When all you have is a hammer, everything looks like a nail. I merely propose expanding our toolbox.”

illus. Manuel Castañón # 244/40

Veyran, Voice of Duality

    1 U R
Legendary Creature - Efreet Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn.

If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

illus. Mathias Kollros # 248/40

Izzet Signet

    2
Artifact

1, T: Add UR.

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

illus. Raoul Vitale # 259/40

Cascade Bluffs

Land

T: Add C.

U/, T: Add UU, UR, or RR.

Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.

illus. Brandon Kitkouski # 276/40

Exotic Orchard

Land

T: Add one mana of any color that a land an opponent controls could produce.

“It was a strange morning. When we awoke, we found our trees transformed. We didn’t know whether to water them or polish them.” —Pulan, Bant orchardist

illus. Steven Belledin # 293/40

Ferrous Lake

Land

1, T: Add UR.

Stability and volatility churn together, creating beauty and danger both.

illus. Grady Frederick # 294/40

Frostboil Snarl

Land

As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don’t, Frostboil Snarl enters the battlefield tapped.

T: Add U or R.

A smoldering storm of chilling fire.

illus. Sam Burley # 298/40

Izzet Boilerworks

Land

Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner’s hand.

T: Add UR.

illus. John Avon # 302/40

Reliquary Tower

Land

You have no maximum hand size.

T: Add C.

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

illus. Jesper Ejsing # 312/40

Shivan Reef

Land

T: Add C.

T: Add U or R. Shivan Reef deals 1 damage to you.

The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.

illus. Andrew Mar # 320/40

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

T: Add U or R.

“We have inherited the mysteries of the Thran, but few of the answers.” —Jhoira

illus. Cliff Childs # 322/40

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

T: Add U or R.

illus. Adam Paquette # 329/40

Temple of the False God

Land

T: Add CC. Activate only if you control five or more lands.

“When gods become apathetic, the people will worship anyone who answers their pleas.” —Kiora

illus. James Zapata # 334/40

Dazzling Sphinx

    3 U U
Creature - Sphinx

Flying

Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren’t cast this way on the bottom of their library in a random order.

illus. Oriana Menendez # 93/40

Diluvian Primordial

    5 U U
Creature - Avatar

Flying

When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player’s graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

illus. Stephan Martiniere # 96/40

Ghostly Pilferer

    1 U
Creature - Spirit Rogue

Whenever Ghostly Pilferer becomes untapped, you may pay 2. If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.

Discard a card: Ghostly Pilferer can’t be blocked this turn.

illus. Craig J Spearing # 98/40

Mind's Dilation

    5 U U
Enchantment

Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it’s a nonland card, you may cast it without paying its mana cost.

Infinite wisdom cannot be contained within a single mind.

illus. Iain McCaig # 101/40

Sage of the Beyond

    5 U U
Creature - Spirit Giant

Flying

Spells you cast from anywhere other than your hand cost 2 less to cast.

Foretell 4U (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

illus. Cristi Balanescu # 111/40

Slither Blade

    U
Creature - Naga Rogue

Slither Blade can’t be blocked.

Some naga initiates move as silently as the suns’ reflections on the water.

illus. Zezhou Chen # 114/40

Stolen Goods

    3 U
Sorcery

Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.

illus. Anthony Francisco # 115/40

Thieving Skydiver

    1 U
Creature - Merfolk Rogue

Kicker X. X can’t be 0. (You may pay an additional X as you cast this spell.)

Flying

When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

illus. Kieran Yanner # 118/40

Triton Shorestalker

    U
Creature - Merfolk Rogue

Triton Shorestalker can’t be blocked.

“Who will miss you, drywalker? A wife? A child? Perhaps they will blame the sea for your fate, and teach future generations to stay far away from it.”

illus. Svetlin Velinov # 121/40

Whirler Rogue

    2 U U
Creature - Human Rogue Artificer

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can’t be blocked this turn.

illus. Winona Nelson # 122/40

Baleful Mastery

    3 B
Instant

You may pay 1B rather than pay this spell’s mana cost.

If the 1B cost was paid, an opponent draws a card.

Exile target creature or planeswalker.

illus. Chris Cold # 126/40

Brainstealer Dragon

    5 B B
Creature - Dragon Horror

Flying

At the beginning of your end step, exile the top card of each opponent’s library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.

illus. Joshua Raphael # 127/40

Cunning Rhetoric

    2 B
Enchantment

Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player’s library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.

illus. Chris Rallis # 129/40

Feed the Swarm

    1 B
Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent’s mana value.

“On vile wings and bloody wind, the swarm will rise.” —Skyclave inscription

illus. Andrey Kuzinskiy # 134/40

Gonti, Lord of Luxury

    2 B B
Legendary Creature - Aetherborn Rogue

Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent’s library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

illus. Daarken # 135/40

Nashi, Moon Sage's Scion

    1 B B
Legendary Creature - Rat Ninja

Ninjutsu 3B (3B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Nashi, Moon Sage’s Scion deals combat damage to a player, exile the top card of each player’s library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.

illus. Valera Lutfullina # 143/40

Predators' Hour

    1 B
Sorcery

Until end of turn, creatures you control gain menace and “Whenever this creature deals combat damage to a player, exile the top card of that player’s library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.”

illus. Tomas Duchek # 147/40

Thieving Amalgam

    5 B B
Creature - Ape Snake

At the beginning of each opponent’s upkeep, you manifest the top card of that player’s library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Whenever a creature you control but don’t own dies, its owner loses 2 life and you gain 2 life.

illus. Johan Grenier # 150/40

Cazur, Ruthless Stalker

    3 G
Legendary Creature - Human Warrior

Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

illus. Daarken # 188/40

Kodama's Reach

    2 G
Sorcery - Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

“The land grows only where the kami will it.” —Dosan the Falling Leaf

illus. Heather Hudson # 196/40

Ohran Frostfang

    3 G G
Snow Creature - Snake

Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.

Silent as a snowdrift. Inexorable as an avalanche.

illus. Torstein Nordstrand # 199/40

Rampant Growth

    1 G
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

illus. Steven Belledin # 201/40

Silhana Ledgewalker

    1 G
Creature - Elf Rogue

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Silhana Ledgewalker can’t be blocked except by creatures with flying.

Street folk call them “spire mice,” but behind the mockery is an unspoken envy of the ledgewalkers’ skill at avoiding harm.

illus. James Wong # 206/40

Three Visits

    1 G
Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Those who love the woods only wish to spread its majesty.

illus. Yeong-Hao Han # 209/40

Void Attendant

    2 G
Creature - Eldrazi Processor

Devoid (This card has no color.)

1G, Put a card an opponent owns from exile into that player’s graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has “Sacrifice this creature: Add C.”

The Eldrazi don’t merely extinguish life—they supplant it.

illus. Viktor Titov # 212/40

Baleful Strix

    U B
Artifact Creature - Bird

Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.

illus. Nils Hamm # 215/40

Cold-Eyed Selkie

    1 (G/U) (G/U)
Creature - Merfolk Rogue

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

illus. Jaime Jones # 218/40

Culling Ritual

    2 B G
Sorcery

Destroy each nonland permanent with mana value 2 or less. Add B or G for each permanent destroyed this way.

“Your own frailty is your undoing. I am merely the one to expose it.”

illus. Lorenzo Mastroianni # 219/40

Edric, Spymaster of Trest

    1 G U
Legendary Creature - Elf Rogue

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

“I am not at liberty to reveal my sources, but I can assure you, the price on your head is high.”

illus. Volkan Baga # 221/40

Extract Brain

    X U B
Sorcery

Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.

No thought is as succulent as a secret.

illus. A. M. Sartor # 225/40

Fallen Shinobi

    3 U B
Creature - Zombie Ninja

Ninjutsu 2UB (2UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.

illus. Dmitry Burmak # 226/40

Hostage Taker

    2 U B
Creature - Human Pirate

When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

illus. Wayne Reynolds # 231/40

Plasm Capture

    G G U U
Instant

Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell’s mana value.

“Everything serves a purpose. Even you.” —Vorel of the Hull Clade

illus. Chase Stone # 237/40

Putrefy

    1 B G
Instant

Destroy target artifact or creature. It can’t be regenerated.

“All matter, animate or not, rots when exposed to time. We merely speed up the process.” —Ezoc, Golgari rot farmer

illus. Jim Nelson # 238/40

Shadowmage Infiltrator

    1 U B
Creature - Human Wizard

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)

Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

illus. Rick Farrell # 240/40

Silent-Blade Oni

    3 U U B B
Creature - Demon Ninja

Ninjutsu 4UB (4UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Silent-Blade Oni deals combat damage to a player, look at that player’s hand. You may cast a spell from among those cards without paying its mana cost.

illus. Steve Prescott # 241/40

Siphon Insight

    U B
Instant

Look at the top two cards of target opponent’s library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Flashback 1UB

illus. Livia Prima # 242/40

The Mimeoplasm

    2 B G U
Legendary Creature - Ooze

As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

illus. Svetlin Velinov # 234/40

Thief of Sanity

    1 U B
Creature - Specter

Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player’s library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

illus. Igor Kieryluk # 243/40

Trygon Predator

    1 G U
Creature - Beast

Flying

Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.

illus. Jack Wang # 246/40

Ukkima, Stalking Shadow

    1 U B
Legendary Creature - Whale Wolf

Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.)

Ukkima, Stalking Shadow can’t be blocked.

When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.

illus. Daarken # 247/40

Villainous Wealth

    X B G U
Sorcery

Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

Gold buys death. Death earns gold.

illus. Erica Yang # 249/40

Oblivion Sower

    6
Creature - Eldrazi

When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.

The Eldrazi hunger without limit and consume without pause.

illus. Jaime Jones # 77/40

Bladegriff Prototype

    5
Artifact Creature - Griffin

Flying

Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player’s choice that one of your opponents controls.

The new model has improved aerodynamics but introduced a few glitches in the targeting system.

illus. Johann Bodin # 253/40

Chaos Wand

    3
Artifact

4, T: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren’t cast this way on the bottom of that library in a random order.

illus. Kari Christensen # 254/40

Darksteel Ingot

    3
Artifact

Indestructible

T: Add one mana of any color.

“It reflects the purity of Mirrodin-that-was.” —Koth of the Hammer

illus. Martina Pilcerova # 256/40

Fellwar Stone

    2
Artifact

T: Add one mana of any color that a land an opponent controls could produce.

“What do you have that I cannot obtain?” —Mairsil, the Pretender

illus. John Avon # 257/40

Prismatic Lens

    2
Artifact

T: Add C.

1, T: Add one mana of any color.

It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic’s purposes.

illus. Alan Pollack # 264/40

Access Tunnel

Land

T: Add C.

3, T: Target creature with power 3 or less can’t be blocked this turn.

Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.

illus. Alayna Danner # 270/40

Darkslick Shores

Land

Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

T: Add U or B.

Where curiosity meets cruelty, hideous innovations arise.

illus. Aaron Miller # 281/40

Darkwater Catacombs

Land

1, T: Add UB.

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

illus. Monte Michael Moore # 282/40

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.

T: Add UB.

illus. John Avon # 288/40

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

T: Add U or B.

None can tell how many vessels are tangled up on the sea floor—or how much treasure remains unclaimed.

illus. Jung Park # 290/40

Fetid Pools

Land - Island Swamp

(T: Add U or B.)

Fetid Pools enters the battlefield tapped.

Cycling 2 (2, Discard this card: Draw a card.)

illus. Jonas De Ro # 296/40

Flooded Grove

Land

T: Add C.

G/, T: Add GG, GU, or UU.

At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.

illus. Dave Kendall # 297/40

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

T: Add G or U.

In places where the sea meets the trees, it’s easy to forget the darkness that rules most of Innistrad.

illus. Karl Kopinski # 300/40

Llanowar Wastes

Land

T: Add C.

T: Add B or G. Llanowar Wastes deals 1 damage to you.

“The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it.” —The Antiquities War

illus. Lucas Graciano # 305/40

Opulent Palace

Land

Opulent Palace enters the battlefield tapped.

T: Add B, G, or U.

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.

illus. Adam Paquette # 307/40

Overflowing Basin

Land

1, T: Add GU.

Still to the ignorant eye, yet bursting with life. A million actions and reactions, unstoppable as the dawn.

illus. Sarah Finnigan # 308/40

Sunken Hollow

Land - Island Swamp

(T: Add U or B.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

illus. Adam Paquette # 325/40

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

T: Add U or B.

illus. Raymond Swanland # 328/40

Temple of Malady

Land

Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

T: Add B or G.

illus. James Paick # 330/40

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

T: Add G or U.

illus. Piotr Dura # 332/40

Twilight Mire

Land

T: Add C.

(B/G), T: Add BB, BG, or GG.

As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.

illus. Rob Alexander # 337/40

Underground River

Land

T: Add C.

T: Add U or B. Underground River deals 1 damage to you.

“The war polluted the land, turning what had once been fruitful fields into fetid morasses of mud and rusted corpses.” —The Antiquities War

illus. Volkan Baga # 338/40

Viridescent Bog

Land

1, T: Add BG.

Life and death mixing together, both ends of the same cycle giving rise to something else.

illus. Piotr Dura # 340/40

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

T: Add B or G.

Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead.

illus. Lars Grant-West # 341/40

Yavimaya Coast

Land

T: Add C.

T: Add G or U. Yavimaya Coast deals 1 damage to you.

As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya’s borders were never confined by its coastline.

illus. Jesper Ejsing # 342/40

Council's Judgment

    1 W W
Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don’t control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.

illus. Kev Walker # 79/40

Heliod's Intervention

    X W W
Instant

Choose one —

• Destroy X target artifacts and/or enchantments.

• Target player gains twice X life.

“I bring a dawn that no night can follow.”

illus. Daarken # 81/40

Mirror Entity

    2 W
Creature - Shapeshifter

Changeling (This card is every creature type.)

X: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Unaware of Lorwyn’s diversity, it sees only itself, reflected a thousand times over.

illus. Zoltan Boros & Gabor Szikszai # 83/40

Mistmeadow Skulk

    1 W
Creature - Kithkin Rogue

Lifelink, protection from mana value 3 or greater

Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.

illus. Omar Rayyan # 84/40