The Lost Caverns of Ixalan Commander Spoilers 380/120

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Dec 12, 2023 - Pantlaza, Sun-Favored
Dec 12, 2023 - Progenitor's Icon
Dec 12, 2023 - Arm-Mounted Anchor
Dec 12, 2023 - Wayta, Trainer Prodigy
Dec 12, 2023 - Singer of Swift Rivers
Dec 12, 2023 - Order of Sacred Dusk
Dec 12, 2023 - Don Andres, the Renegade
Dec 12, 2023 - Carmen, Cruel Skymarcher
Dec 12, 2023 - Tributary Instructor
Dec 12, 2023 - Topography Trcaker
Dec 12, 2023 - Sunfrill Imitator
Dec 12, 2023 - Scion of Calamity
Dec 12, 2023 - Dinosaur Egg
Dec 12, 2023 - Deeproot Historian
Dec 12, 2023 - Curious Altisaur
Dec 11, 2023 - Bygone Marvels
Dec 11, 2023 - Wrathful Raptors
Dec 11, 2023 - Gemcutter Buccaneer
Dec 11, 2023 - Broadside Bombadiers
Dec 11, 2023 - Skeleton Crew
Dec 11, 2023 - Promise of Aclazotz
Dec 11, 2023 - Master of Dark Rites
Dec 11, 2023 - Francisco, Fowl Marauder
Dec 11, 2023 - Dusk Legion Sergeant
Dec 11, 2023 - Wave Goodbye
Dec 11, 2023 - Storm Fleet Negotiator
Dec 11, 2023 - Ripples of Potential
Dec 11, 2023 - Mist Dancer
Dec 11, 2023 - The Indomitable
Dec 11, 2023 - Redemption Choir
Dec 11, 2023 - March of the Canonized
Dec 11, 2023 - From the Rubble
Dec 11, 2023 - Elenda's Hierophant
Dec 11, 2023 - Charismatic Conqueror
Dec 11, 2023 - Bronzebak Foragers
Dec 11, 2023 - Windbrisk Heights
Dec 11, 2023 - Voldaren Estate
Dec 11, 2023 - Vineglimmer Snarl
Dec 11, 2023 - Vault of the Archangel
Dec 11, 2023 - Uclaimed Territory
Dec 11, 2023 - Thriving Moor
Dec 11, 2023 - Thriving Isle
Dec 11, 2023 - Thriving Heath
Dec 11, 2023 - Thriving Grove
Dec 11, 2023 - Thriving Bluff
Dec 11, 2023 - Terramorphic Expanse
Dec 11, 2023 - Temple of the False God
Dec 11, 2023 - Temple of Silence
Dec 11, 2023 - Temple of Mystery
Dec 11, 2023 - Tainted Field
Dec 11, 2023 - Sunken Hollow
Dec 11, 2023 - Sulfur Falls
Dec 11, 2023 - Smoldering Marsh
Dec 11, 2023 - Simic Growth Chamber
Dec 11, 2023 - Shineshadow Snarl
Dec 11, 2023 - Secluded Courtyard
Dec 11, 2023 - Rogue's Passage
Dec 11, 2023 - Reliquary
Dec 11, 2023 - Port of Karfell
Dec 11, 2023 - Path of Ancestry
Dec 11, 2023 - Orzhov Basilica
Dec 11, 2023 - Nephalia Drownyard
Dec 11, 2023 - Myriad Landscape
Dec 11, 2023 - Mooswort Bridge
Dec 11, 2023 - Llanowar Reborn
Dec 11, 2023 - Kessig Wolf Run
Dec 11, 2023 - Karn's Bastion
Dec 11, 2023 - Jungle Shrine
Dec 11, 2023 - Isolated Chapel
Dec 11, 2023 - Hinterland Harbor
Dec 11, 2023 - Geier Reach Sanitarium
Dec 11, 2023 - Game Trail
Dec 11, 2023 - Furycalm Snarl
Dec 11, 2023 - Frostboil Snarl
Dec 11, 2023 - Fortified Village
Dec 11, 2023 - Foreboding Ruins
Dec 11, 2023 - Exotic Orchard
Dec 11, 2023 - Evolving Wilds
Dec 11, 2023 - Desolate Lighthouse
Dec 11, 2023 - Crumblign Necropoli
Dec 11, 2023 - Clifftop Retreat
Dec 11, 2023 - Cinder Glade
Dec 11, 2023 - Choked Estuary
Dec 11, 2023 - Canopy Vista
Dec 11, 2023 - Bojuka Bog
Dec 11, 2023 - Arch of Orzaca
Dec 11, 2023 - Alchemist's Refuge
Dec 11, 2023 - Wayfarer's Bauble
Dec 11, 2023 - Vanquisher's Banner
Dec 11, 2023 - Talisman of Hierarchy
Dec 11, 2023 - Swiftfoot Boots
Dec 11, 2023 - Sol Ring
Dec 11, 2023 - Simic Signet
Dec 11, 2023 - Rakdos Signet
Dec 11, 2023 - Orzhov Signet
Dec 11, 2023 - Mind Stone
Dec 11, 2023 - Metallic Mimic
Dec 11, 2023 - Lifecrafter's Bestiary
Dec 11, 2023 - Izzet Signet
Dec 11, 2023 - Icon of Ancestry
Dec 11, 2023 - Herald's Horn
Dec 11, 2023 - Heirloom Blade
Dec 11, 2023 - Dimir Signet
Dec 11, 2023 - Commander's Sphere
Dec 11, 2023 - Blade of the Bloodchief
Dec 10, 2023 - Zegana, Utopian Speaker
Dec 10, 2023 - Zara, Renegade Recruiter
Dec 10, 2023 - Zacama, Primal Calamity
Dec 10, 2023 - Xenagos, God of Revels
Dec 10, 2023 - Vorel of the Hull Clade
Dec 10, 2023 - Vona, Butcher of Magan
Dec 10, 2023 - Utter End
Dec 10, 2023 - Tatyova, Benthic Druid
Dec 10, 2023 - Sorin, Lord of Innistrad
Dec 10, 2023 - Simic Ascendancy
Dec 10, 2023 - Rhythm of the Wild
Dec 10, 2023 - Regisaur Alpha
Dec 10, 2023 - Rakdos Charm
Dec 10, 2023 - Raging Swordtooth
Dec 10, 2023 - Raging Regisaur
Dec 10, 2023 - Quartzwood Crasher
Dec 10, 2023 - Quandrix Command
Dec 10, 2023 - Prismari Command
Dec 10, 2023 - Prime Speaker Zegana
Dec 10, 2023 - Merfolk Skydiver
Dec 10, 2023 - Merfolk Mistbinder
Dec 10, 2023 - Legion Lieutenant
Dec 10, 2023 - Kumena, Tyrant of Orazca
Dec 10, 2023 - Kiora's Follower
Dec 10, 2023 - King Narfi's Betrayal
Dec 10, 2023 - Hostage Taker
Dec 10, 2023 - Growth Spiral
Dec 10, 2023 - Etchings of the Chosen
Dec 10, 2023 - Elenda, the Dusk Rose
Dec 10, 2023 - Cruel Celebrant
Dec 10, 2023 - Cold-Eyed Selkie
Dec 10, 2023 - Atzocan Seer
Dec 10, 2023 - Admiral Beckett Brass
Dec 9, 2023 - Wayward Swordtooth
Dec 9, 2023 - Verdant Sun's Avatar
Dec 9, 2023 - Topiary Stomper
Dec 9, 2023 - Thundering Spineback
Dec 9, 2023 - Thunderherd Migration
Dec 9, 2023 - Shifting Ceratops
Dec 9, 2023 - Savage Stomp
Dec 9, 2023 - Runic Armasaur
Dec 9, 2023 - Ruinous Intrusion
Dec 9, 2023 - Rishkar's Expertise
Dec 9, 2023 - Ripjaw Raptor
Dec 9, 2023 - Regal Behemoth
Dec 9, 2023 - Realmwalker
Dec 9, 2023 - Ranging Raptors
Dec 9, 2023 - Rampant Growth
Dec 9, 2023 - Rampaging Brontodon
Dec 9, 2023 - Migration Path
Dec 9, 2023 - Kodama's Reach
Dec 9, 2023 - Inspiring Call
Dec 9, 2023 - Hardened Scales
Dec 9, 2023 - Farseek
Dec 9, 2023 - Explore
Dec 9, 2023 - Evolution Sage
Dec 9, 2023 - Drover of the Mighty
Dec 9, 2023 - Descendants' Path
Dec 9, 2023 - Deeproot Elite
Dec 9, 2023 - Deathgorge Scavenger
Dec 9, 2023 - Cultivate
Dec 9, 2023 - Branching Evolution
Dec 9, 2023 - Beast Within
Dec 9, 2023 - Apex Altisaur
Dec 9, 2023 - Shared Animosity
Dec 9, 2023 - Port Razer
Dec 9, 2023 - Otopec Huntmaster
Dec 9, 2023 - Marauding Raptor
Dec 9, 2023 - Fiery Confluence
Dec 9, 2023 - Faithless Looting
Dec 9, 2023 - Etali, Primal Storm
Dec 9, 2023 - Dire Fleet Daredevil
Dec 9, 2023 - Coercive Recruiter
Dec 9, 2023 - Chaos Warp
Dec 9, 2023 - Chandra's Ignition
Dec 9, 2023 - Captivating Crew
Dec 9, 2023 - Captain Lannery Storm
Dec 9, 2023 - Blasphemous Act
Dec 9, 2023 - Angrath's Marauders
Dec 9, 2023 - Viscera Seer
Dec 9, 2023 - Village Rites
Dec 9, 2023 - Twilight Prophet
Dec 9, 2023 - Sanctum Seeker
Dec 9, 2023 - Patron of the Vein
Dec 9, 2023 - Pact of the Serpent
Dec 9, 2023 - Olivia's Wrath
Dec 9, 2023 - Oathsworn Vampire
Dec 9, 2023 - Nighthawk Scavenger
Dec 9, 2023 - New Blood
Dec 9, 2023 - Lethal Scheme
Dec 9, 2023 - Indulgent Aristocrat
Dec 9, 2023 - Glass-Cast Heart
Dec 9, 2023 - Feed the Swarm
Dec 9, 2023 - Fathom Fleet Captain
Dec 9, 2023 - Falkenrath Noble
Dec 9, 2023 - Exquisite Blood
Dec 9, 2023 - Dusk Legion Zealot
Dec 9, 2023 - Dire Fleet Ravager
Dec 9, 2023 - Damn
Dec 9, 2023 - Crossway Troublemakers
Dec 9, 2023 - Cordial Vampire
Dec 9, 2023 - Champion of Dusk
Dec 9, 2023 - Butcher of Malakir
Dec 9, 2023 - Bloodtracker
Dec 9, 2023 - Bloodline Necromancer
Dec 9, 2023 - Bloodghast
Dec 9, 2023 - Blood Money
Dec 9, 2023 - Blood Artist
Dec 9, 2023 - Windfall
Dec 9, 2023 - Warkite Marauder
Dec 9, 2023 - Timestream Navigator
Dec 9, 2023 - Thieving Skydiver
Dec 9, 2023 - Thassa, God of the Sea
Dec 9, 2023 - Svyelun of Sea and Sky
Dec 9, 2023 - Surgespanner
Dec 9, 2023 - Stonybrook Banneret
Dec 9, 2023 - Spectral Sailor
Dec 9, 2023 - Siren Stormtamer
Dec 9, 2023 - Seafloor Oracle
Dec 9, 2023 - Sage of Fables
Dec 9, 2023 - Ravenform
Dec 9, 2023 - Rapid Hybridization
Dec 9, 2023 - Merrow Reejerey
Dec 9, 2023 - Merfolk Sovereign
Dec 9, 2023 - Merchant Raiders
Dec 9, 2023 - Kindred Discovery
Dec 9, 2023 - Evacuation
Dec 9, 2023 - Emperor Mihail II
Dec 9, 2023 - Distant Melody
Dec 9, 2023 - Departed Deckhand
Dec 9, 2023 - Deeproot Waters
Dec 9, 2023 - Daring Saboteur
Dec 9, 2023 - Curse of the Swine
Dec 9, 2023 - Corsair Captain
Dec 9, 2023 - Coralhelm Commander
Dec 9, 2023 - Commit // Memory
Dec 9, 2023 - Bident of Thassa
Dec 9, 2023 - Benthic Biomancer
Dec 9, 2023 - Azure Fleet Admiral
Dec 9, 2023 - Amphin Mutineer
Dec 9, 2023 - Aetherize
Dec 9, 2023 - Zetalpa, Primal Dawn
Dec 9, 2023 - Welcoming Vampire
Dec 9, 2023 - Wakening Sun's Avatar
Dec 9, 2023 - Temple Altisaur
Dec 9, 2023 - Swords to Plowshares
Dec 9, 2023 - Return to Dust
Dec 9, 2023 - Radiant Destiny
Dec 9, 2023 - Path to Exile
Dec 9, 2023 - Martyr of Dusk
Dec 9, 2023 - Majestic Heliopterus
Dec 9, 2023 - Kinjalli's Sunwing
Dec 9, 2023 - Kindred Boon
Dec 9, 2023 - Generous Gift
Dec 9, 2023 - Bellowing Aegisaur
Dec 9, 2023 - Austere Command
Dec 9, 2023 - Akroma's Will
Nov 3, 2023 - Tetzin, Gnome Champion
Nov 2, 2023 - Archaeomancer's Map
Nov 2, 2023 - Singer of Swift Rivers
Nov 2, 2023 - Tributary Instructor
Nov 2, 2023 - Topography Tracker
Nov 2, 2023 - Deeproot Historian
Nov 2, 2023 - Bygone Marvels
Nov 2, 2023 - Wave Goodbye
Nov 2, 2023 - Ripples of Potential
Nov 2, 2023 - Mist Dancer
Nov 2, 2023 - Progenitor's Icon
Nov 2, 2023 - Sunfrill Imitator
Nov 2, 2023 - Scion of Calamity
Nov 2, 2023 - Dinosaur Egg
Nov 2, 2023 - Curious Altisaur
Nov 2, 2023 - Wrathful Raptors
Nov 2, 2023 - From the Rubble
Nov 2, 2023 - Bronzebeak Foragers
Nov 2, 2023 - Wayta, Trainer Prodigy
Nov 2, 2023 - Order of Sacred Dusk
Nov 2, 2023 - Promise of Aclazotz
Nov 2, 2023 - Master of Dark Rites
Nov 2, 2023 - Dusk Legion Sergeant
Nov 2, 2023 - Redemption Choir
Nov 2, 2023 - March of the Canonized
Nov 2, 2023 - Elenda's Hierophant
Nov 2, 2023 - Charistmatic Conqueror
Nov 2, 2023 - Arm-Mounted Anchor
Nov 2, 2023 - Gemcutter Buccaneer
Nov 2, 2023 - Broadside Bombadiers
Nov 2, 2023 - Skeleton Crew
Nov 2, 2023 - Storm Fleet Negotiator
Nov 2, 2023 - The Indomitable
Nov 1, 2023 - Thought Vessel
Nov 1, 2023 - Mimic Vat
Nov 1, 2023 - Worn Powerstone
Nov 1, 2023 - Strionic Resonator
Nov 1, 2023 - Everflowing Chalice
Nov 1, 2023 - Dinosaur Headdress
Nov 1, 2023 - Dinosaur Headdress
Nov 1, 2023 - Apex Observatory
Nov 1, 2023 - Eye of Ojer Taq
Nov 1, 2023 - Apex Observatory
Nov 1, 2023 - Eye of Ojer Taq
Nov 1, 2023 - Tetzin, Gnome Champion
Nov 1, 2023 - Contest of Claws
Nov 1, 2023 - Contest of Claws
Nov 1, 2023 - Cosmium Catalyst
Nov 1, 2023 - Ore-Rich Stalactite
Nov 1, 2023 - Cosmium Catalyst
Nov 1, 2023 - Ore-Rich Stalactite
Nov 1, 2023 - Wretched Bonemass
Nov 1, 2023 - Altar of the Wretched
Nov 1, 2023 - Wretched Bonemass
Nov 1, 2023 - Altar of the Wretched
Nov 1, 2023 - Pitiless Plunderer
Oct 31, 2023 - Lightning Greaves
Oct 30, 2023 - Chimil, the Inner Sun
Oct 30, 2023 - Coat of Arms
Oct 28, 2023 - Temple Bell
Oct 27, 2023 - Fist of Suns
Oct 27, 2023 - Whispersilk Cloak
Oct 27, 2023 - Colossus Hammer
Oct 27, 2023 - Wedding Ring
Oct 26, 2023 - Chromatic Orrery
Oct 25, 2023 - Command Tower
Oct 25, 2023 - Amulet of Vigor
Oct 25, 2023 - Arcane Signet
Oct 25, 2023 - Arcane Signet
Oct 25, 2023 - Amiral Brass, Unsinkable
Oct 24, 2023 - Coercive Portal

Coercive Portal

    4
Artifact

Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

illus. Chris Ostrowski # 109/120

Admiral Brass, Unsinkable

    2 U B R
Legendary Creature - Human Pirate

When Admiral Brass, Unsinkable enters the battlefield, mill four cards.

At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

illus. Jason Rainville # 1/120

Amiral Brass, Unsinkable

    2 U B R
Legendary Creature - Human Pirate

When Admiral Brass, Unsinkable enters the battlefield, mill four cards.

At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.

illus. Jason Rainville # 25/120

Admiral Brass, Unsinkable

    2 U B R
Legendary Creature - Human Pirate

When Admiral Brass, Unsinkable enters the battlefield, mill four cards.

At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.

illus. Michael Walsh # 17/120

Clavileño, First of the Blessed

    1 W B
Legendary Creature - Vampire Cleric

Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."

illus. Matt Stewart # 2/120

Clavileño, First of the Blessed

    1 W B
Legendary Creature - Vampire Cleric

Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."

illus. Matt Stewart # 27/120

Clavileño, First of the Blessed

    1 W B
Legendary Creature - Vampire Cleric

Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."

illus. Chun Lo # 18/120

Hakbal of the Surging Soul

    2 G U
Legendary Creature - Merfolk Scout

At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't draw a card.

illus. Tyler Walpole # 3/120

Hakbal of the Surging Soul

    2 G U
Legendary Creature - Merfolk Scout

At the beginning of combat on your turn, each Merfolk creature you control explores.

Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't draw a card.

illus. Tyler Walpole # 29/120

Hakbal of the Surging Soul

    2 G U
Legendary Creature - Merfolk Scout

At the beginning of combat on your turn, each Merfolk creature you control explores.

Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't draw a card.

illus. Aditya Dita # 19/120

Pantlaza, Sun-Favored

    2 R G W
Legendary Creature - Dinosaur

Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

illus. Sam Burley # 4/120

Pantlaza, Sun-Favored

    2 R G W
Legendary Creature - Dinosaur

Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn.

illus. Sam Burley # 30/120

Pantlaza, Sun-Favored

    2 R G W
Legendary Creatue - Dinosaur

Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn.

illus. Sidharth Chaturvedi # 20/120

Expedition Map

    1
Artifact

2, T, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.

"Oltec maps are not simple charts of place and distance. Each tells the story of exploration. and learning, celebrating the meaning beyond the discovery." —Huatli's travel journal

illus. Julian Kok Joon Wen # 112/120

Chalice of the Void

    X X
Artifact

Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.

illus. Julie Dillon # 105/120

Malcolm, Keen-Eyed Navigator

    2 U
Legendary Creature - Siren Pirate

Flying

Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "T, Sacrifice this artifact: Add one mana of any color.")

Partner (You can have two commanders if both have partner.)

illus. Eric Deschamps # 161/120

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander’s color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

illus. Dan Scott # 299/120

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander’s color identity.

"Markings on the hilt are faded, but resemble Komon Winaq familial glyphs. Relic recovered for further study." —Oltec archaeological survey

illus. J.P. Targete # 104/120

Amulet of Vigor

    1
Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

"Everyone is obsessed with this cosmium stuff, but I can sense some kind of comparable power in this droplet of ancient amber." —Quintorius Kand, research notes

illus. Chris Seaman # 103/120

Command Tower

Land

T: Add one mana of any color in your commander’s color identity.

"Approach my tower on bended knee or depart from it as ash upon the wind." —Gadwick, the Wizened

illus. Ryan Yee # 320/120

Chromatic Orrery

    7
Legendary Artifact

You may spend mana as though it were mana of any color.

T: Add CCCCC.

5, T: Draw a card for each color among permanents you control.

illus. Gaboleps # 107/120

Wedding Ring

    2 W W
Artifact

When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that’s a copy of it.

Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.

Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

illus. J.P. Targete # 102/120

Colossus Hammer

    1
Artifact - Equipment

Equipped creature gets +10/+10 and loses flying.

Equip 8

"Relic retrieval is delayed. Mentioning it was forty feet tall might have helped us prepare." —Queen's Bay Company dispatch

illus. Julian Kok Joon Wen # 110/120

Whispersilk Cloak

    3
Artifact - Equipment

Equipped creature can’t be blocked and has shroud.

Equip 2

"It bends the light somehow, rendering it—and its wearer—functionally invisible. I never would have found it if I hadn't tripped over it!" —Quintorius Kand, research notes

illus. Julian Kok Joon Wen # 119/120

Fist of Suns

    3
Artifact

You may pay WUBRG rather than pay the mana cost for spells that you cast.

"Willem put it on and started shooting sparks from his hands like some kind of wizard! Was supposed to be my turn next, but the blasted thing won't come off his hand. Send help." —Brazen Coalition expedition dispatch

illus. J.P. Targete # 113/120

Temple Bell

    3
Artifact

T: Each player draws a card.

"Bells ring out to mark every great moment in the Malamet's tale of years: victories and tragedies, feasts and discoveries, the ascension of each sovereign and their passage into the dark beyond." —Sun Empire expedition report

illus. Jonas de Ro # 117/120

Coat of Arms

    5
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, two Vampire Cleric and a Human Cleric would each get +2/+2.)

"The rose is common in Legion heraldry. Thorns and petals tell of specific family achievements." —Quintorius Kand, research notes

illus. Volkan Baga # 108/120

Chimil, the Inner Sun

    6
Legendary Artifact

Spells you control can't be countered.

At the beginning of your end step, discover 5.

illus. Gaboleps # 106/120

Lightning Greaves

    2
Artifact - Equipment

Equipped creature has haste and shroud.

Equip 0

"Skim all the gold and magic rocks you want, but if I see one greasy fingerprint on my new boots, you'll be drinking bilgewater for a month." —Note from Captain Lannery Storm

illus. Chris Seaman # 114/120

Pitiless Plunderer

    3 B
Creature - Human Pirate

Whenever another creature you control dies, create a Treasure token. (It's an artifact with "T, Sacrifice this artifact: Add one mana of any color.")

"Shame to let good gold go to the grave."

illus. David Palumbo # 208/120

Illustrious Wanderglyph

    4 W
Artifact Creature - Golem

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Other artifacts you control gets +2/+2 as long as you have the city's blessing.

At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.

illus. Erikas Perl # 9/120

Illustrious Wanderglyph

    4 W
Artifact Creature - Golem

Ascend

Other artifacts you control gets +2/+2 as long as you have the city's blessing.

At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.

illus. Erikas Perl # 21/120

Altar of the Wretched

    2 B
Artifact

When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.

Craft with one or more creatures 2BB

2B: Return Altar of the Wretched from your graveyard to your hand.

illus. Helge C. Balzer # 10/120

Wretched Bonemass

Creature - Skeleton Horror

Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.

Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

illus. Helge C. Balzer # 10/120

Altar of the Wretched

    2 B
Artifact

When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.

Craft with one or more creatures 2BB

2B: Return Altar of the Wretched from your graveyard to your hand.

illus. Helge C. Balzer # 22/120

Wretched Bonemass

Creature - Skeleton Horror

Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.

Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

illus. Helge C. Balzer # 22/120

Ore-Rich Stalactite

    1 R
Artifact

T: Add R. Spend this mana only to cast an instant or sorcery spell.

Craft with four or more red instant and/or sorcery cards 3RR (3RR, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

illus. Tomek Larek # 11/120

Cosmium Catalyst

Artifact

1R, T: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.

Deep goblins laugh at humans' wands. They cast spells with their hammers.

illus. Tomek Larek # 11/120

Ore-Rich Stalactite

    1 R
Artifact

T: Add R. Spend this mana only to cast an instant or sorcery spell.

Craft with four or more red instant and/or sorcery cards 3RR

illus. Tomek Larek # 23/120

Cosmium Catalyst

Artifact

1R, T: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.

Deep goblins laugh at humans' wands. They cast spells with their hammers.

illus. Tomek Larek # 23/120

Contest of Claws

    1 G
Sorcery

Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

illus. Cristi Balanescu # 12/120

Contest of Claws

    1 G
Sorcery

Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage.

illus. Cristi Balanescu # 24/120

Tetzin, Gnome Champion

    U R W
Legendary Artifact Creature - Gnome

Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.

Craft with six artifacts 4 (4, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

illus. Kekai Kotaki # 13/120

The Golden-Gear Colossus

Legendary Artifact Creature - Gnome

Vigilance, trample

Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.

The sum is greater than the parts.

illus. Kekai Kotaki # 13/120

Xavier Sal, Infested Captain

    B G U
Legendary Creature - Human Fungus Pirate

T, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)

T, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

illus. Bryan Sola # 14/120

Xavier Sal, Infested Captain

    B G U
Legendary Creature - Human Fungus Pirate

T, Remove a counter from another permanent you control: Populate. Activate only as a sorcery.

T, Sacrifice another creature: Proliferate. Activate only as a sorcery.

illus. Bryan Sola # 33/120

Eye of Ojer Taq

    3
Artifact

T: Add one mana of any color.

Craft with two that share a card type 6 (6, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

illus. Erikas Perl # 15/120

Apex Observatory

Artifact

Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it.

T: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.

Thought they had never left the Core, the Oltec knew the stars.

illus. Erikas Perl # 15/120

Eye of Ojer Taq

    3
Artifact

T: Add one mana of any color.

Craft with two that share a card type 6

illus. Erikas Perl # 35/120

Apex Observatory

Artifact

Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it.

T: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.

Thought they had never left the Core, the Oltec knew the stars.

illus. Erikas Perl # 35/120

Paleontologist's Pick-Axe

    2
Artifact - Equipment

Whenever equipped creature attacks, draw a card, then discard a card.

Equip 1

Craft with one or more creatures 5 (5, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

illus. Ernanda Souza # 16/120

Dinosaur Headdress

Artifact - Equipment

When Dinosaur Headdress enters the battlefield, attach it to target creature you control.

As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.

Equipped creature is a copy of the last chosen card.

Equip 2

illus. Ernanda Souza # 16/120

Paleontologist's Pick-Axe

    2
Artifact - Equipment

Whenever equipped creature attacks, draw a card, then discard a card.

Equip 1

Craft with one or more creatures 5

illus. Ernanda Souza # 36/120

Dinosaur Headdress

Artifact - Equipment

When Dinosaur Headdress enters the battlefield, attach it to target creature you control.

As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.

Equipped creature is a copy of the last chosen card.

Equip 2

illus. Ernanda Souza # 36/120

Everflowing Chalice

    0
Artifact

Multikicker 2

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

T: Add C for each charge counter on Everflowing Chalice.

illus. Chris Seaman # 111/120

Strionic Resonator

    2
Artifact

2, T: Copy target triggered ability you control. You may choose new targets for the copy.

"Akal theorizes that it is some sort of signal, resonating beyond this cavern's physical space. But if so, who—or what—is the signal for?" —Huatli's travel journal

illus. Jonas De Ro # 116/120

Worn Powerstone

    3
Artifact

Worn Powerstone enters the battlefield tapped.

T: Add CC.

"The strange energy source isn't cosmium after all, but some unidentifiable material that has leached cosmium residue from the walls. Could be dangerous. Could change everything." —Oltec archaeological survey

illus. Chris Ostrowski # 120/120

Breeches, Brazen Plunderer

    3 R
Legendary Creature - Pirate

Menace

Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents’ libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.

Partner (You can have two commanders if both have partner.)

illus. Svetlin Velinov # 217/120

Mimic Vat

    3
Artifact

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner’s graveyard.

3, T: Create a token that’s a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.

illus. Chris Seaman # 115/120

Thought Vessel

    2
Artifact

You have no maximum hand size.

T: Add C.

"This artifact's interaction with the mycoid network seems to allow non-mycoids to connect to the gestalt consciousness. Thus far, all who have done so have fled screaming." ーAlvaro, Dusk Legion researcher

illus. Julie Dillon # 118/120

Don Andres, the Renegade

    1 U B R
Legendary Creature - Vampire Pirate

Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.

Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.

"Why climb the tangled rigging of the Legion of Dusk's hierarchy when I can fly a free flag of my own?"

illus. Daarken # 6/120

The Indomitable

    2 U U
Legendary Artifact - Vehicle

Trample

Whenever a creature you control deals combat damage to a player, draw a card.

Crew 3

You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.

illus. Samuel Perin # 75/120

Storm Fleet Negotiator

    2 U
Creature - Sire Pirate

Flying

Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (It's an artifact with "1, T, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

illus. Nino Vecia # 78/120

Francisco, Fowl Marauder

    1 B
Legendary Creature - Bird Pirate

Flying

Francisco, Fowl Marauder can't block.

Whenever one or more Pirates you control deals combat damage to a player, Francisco explores.

Partner (You can have two commanders if both have partner.)

illus. Rudy Siswanto # 81/120

The Grim Captain's Locker

    3 B
Legendary Artifact

T: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

T: Until end of turn, each creature card in your graveyard gains "Escape—3B, Exile four other cards from your graveyard." (You may cast this card from your graveyard for its escape cost.)

illus. Bruce Brenneise # 82/120

Skeleton Crew

    3 B
Creature - Skeleton Pirate

Each other creature you control that's a Skeleton or a Pirate gets +1/+1.

Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)

5B: Return Skeleton Crew from your graveyard to the battlefield tapped.

illus. Camille Alquier # 85/120

Broadside Bombadiers

    2 R
Creature - Goblin Pirate

Menace, haste

Boast—Sacrifice another creature or artifact: Broadside Bombadiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.)

When they ran short on cannonballs, they went for the pots and pans.

illus. Tomek Larek # 86/120

Gemcutter Buccaneer

    3 R
Creature - Orc Pirate Artificer

Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.

Treasures you control are Equipment in addition to their other types, and have "Equipped creature gets +2/+0," equip Pirate 1, and equip 3.

illus. Helge C. Balzer # 87/120

Arm-Mounted Anchor

    3
Artifact - Equipment

Equipped creature gets +2/+2 and has menace.

Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.

Equip 2. This ability costs 2 less to activate if you have one or fewer cards in your hand.

illus. Nino Vecia # 99/120

Carmen, Cruel Skymarcher

    3 W B
Legendary Creature - Vampire Soldier

Flying

Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.

Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.

illus. Randy Vargas # 5/120

Charistmatic Conqueror

    1 W
Creature - Vampire Soldier

Vigilance

Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.

"There's a whole world under the surface, waiting for the light of our salvation."

illus. Bram Sels # 70/120

Elenda's Hierophant

    2 W
Creature - Vampire Cleric

Flying

Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant.

When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink.

illus. Miranda Meeks # 71/120

March of the Canonized

    X W W
Enchantment

When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.

At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.

illus. Dominik Mayer # 73/120

Redemption Choir

    2 W W
Creature - Vampire Cleric

Lifelink

Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

illus. Michele Giorgi # 74/120

Dusk Legion Sergeant

    1 B
Creature - Vampire Soldier

Menace

1B, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

illus. Igor Kieryluk # 80/120

Master of Dark Rites

    B
Creature - Vampire Cleric

T, Sacrifice another creature: Add BBB. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.

"With each sacrifice, we step closer to the Age of Everflowing Blood."

illus. Igor Kieryluk # 83/120

Promise of Aclazotz

    1 B
Enchantment

At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)

Foul Rebirth 2B

Sorcery — Adventure

Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.

illus. Lixin Yin # 84/120

Order of Sacred Dusk

    6 W B
Creature - Vampire Knight

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying, lifelink, haste

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Other Vampires you control have exalted.

illus. Bartek Fedyczak # 97/120

Wayta, Trainer Prodigy

    R G W
Legendary Creature - Human Warrior

Haste

2G, T: Target creature you control fights another target creature. This ability costs 2 less to activate if it targets two creatures you control.

If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, it triggers an additional time.

illus. Magali Villeneuve # 7/120

Bronzebeak Foragers

    3 W
Creature - Dinosaur

When Bronzebreak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.

XW: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.

illus. Brian Valeza # 69/120

From the Rubble

    4 W W
Enchantment

As From the Rubble enters the battlefield, choose a creature type.

At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

illus. Ryan Valle # 72/120

Wrathful Raptors

    4 R
Creature - Dinosaur

Trample

Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.

They gulp down their prey on the run, claws dripping with blood as they hunt for their next meal.

illus. April Prime # 88/120

Curious Altisaur

    3 G
Creature - Dinosaur

Vigilance, reach

Whenever a Dinosaur you control deals combat damage to a player, draw a card.

After longs days of squeezing through cramped tunnels, the Sun Empire's dinosaurs were overjoyed to stretch their necks and survey the wonders of the Core.

illus. Simon Dominic # 90/120

Dinosaur Egg

    1 G
Creature - Dinosaur Egg

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

When Dinosaur Egg dies, you may discover X, where X is its toughness.

The Oltec revere dinosaurs as living remnants of the bygone Fourth Age.

illus. Alessandra Pisano # 92/120

Scion of Calamity

    3 G G
Creature - Dinosaur

Myriad (Whenever this creature attacks, for each opponent other than defending payer, you may create a token that's a copy of this creature that's tapped an attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.

illus. Crystal Sully # 93/120

Sunfrill Imitator

    2 G
Creature - Dinosaur

Whenever Sunfrill Imitator attacks, you may have it become a copy of target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.

With a flare of plumage and an earthshaking bellow, it can scare off predators three times its size.

illus. Brian Valeza # 94/120

Progenitor's Icon

    3
Artifact

As Progenitor's Icon enters the battlefield, choose a creature type.

T: Add one mana of any color.

T: The next spell of the chosen type you cast this turn can be cast as though it had flash.

illus. Stella Spente # 100/120

Xolatoyac, the Smiling Flood

    4 G U
Legendary Creature - Salamander Serpent

Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.

At the beginning of your end step, untap each permanent you control with a counter on it.

illus. Campbell White # 8/120

Mist Dancer

    4 U
Creature - Merfolk Wizard

Flying

Other Merfolk you control get +1/+0 and have flying.

Encore 5UU (5UU, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

illus. Christina Kraus # 76/120

Ripples of Potential

    1 U
Instant

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

illus. Sam Hogg # 77/120

Wave Goodbye

    2 U U
Sorcery

Return each creature without a +1/+1 counter on it to its owner's hand.

Whatever the tide brings in, the shapers can wash away.

illus. Sam Hogg # 79/120

Bygone Marvels

    G G
Sorcery

Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.

Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.

illus. Constantin Marin # 89/120

Deeproot Historian

    3 G
Creature - Merfolk Druid

Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)

"The language of the Komon Winaq has much in common with the tongue of our ancestors. Surely the two peoples once lived and worked in close harmony.

illus. Stella Spente # 91/120

Topography Tracker

    2 G
Creature - Merfolk Scout

When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, T, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

If a creature you control would explore, instead it explores, then it explores again.

"Good thing I'm not afraid of heights."

illus. Lindsey Look # 95/120

Tributary Instructor

    3 G
Creature - Merfolk Shaman

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

"Like water between rivers, wisdom must flow freely from one generation to the next."

illus. Christina Kraus # 96/120

Singer of Swift Rivers

    1 G U
Creature - Merfolk Shaman

Flash

When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage to destroyed, remove a shield counter from it instead.)

You may cast Merfolk spells as though they had flash.

illus. Gabor Szikszai # 98/120

Archaeomancer's Map

    2 W
Artifact

When Archaeomancer’s Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.

Whenever a land enters the battlefield under an opponent’s control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

illus. Jonas De Ro # 101/120

Tetzin, Gnome Champion

    U R W
Legendary Artifact Creature - Gnome

Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.

Craft with six artifacts 4

illus. Kekai Kotaki # 31/120

The Golden-Gear Colossus

Legendary Artifact Creature - Gnome

Vigilance, trample

Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.

The sum is greater than the parts.

illus. Kekai Kotaki # 31/120

Akroma's Will

    3 W
Instant

Choose one. If you control a commander as you cast this spell, you may choose both.

• Creatures you control gain flying, vigilance, and double strike until end of turn.

• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.

illus. Antonio José Manzanedo # 125/120

Austere Command

    4 W W
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.

illus. Anna Steinbauer # 126/120

Bellowing Aegisaur

    5 W
Creature - Dinosaur

Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.

Its roaring challenge is punctuated by the slam of its tail on the earth, rousing the herds of the plains.

illus. Craig J Spearing # 127/120

Generous Gift

    2 W
Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

The best presents are impossible to regift.

illus. Kev Walker # 128/120

Kindred Boon

    2 W W
Enchantment

As Kindred Boon enters the battlefield, choose a creature type.

1W: Put a divinity counter on target creature you control of the chosen type.

Each creature you control with a divinity counter on it has indestructible.

illus. Carlos Palma Cruchaga # 129/120

Kinjalli's Sunwing

    2 W
Creature - Dinosaur

Flying

Creatures your opponents control enter the battlefield tapped.

“There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back.” —Huatli

illus. Simon Dominic # 130/120

Majestic Heliopterus

    3 W
Creature - Dinosaur

Flying

Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.

“Its rise is like the sun’s, a beautiful beginning. Its descent is like the sun’s, a frightful ending.” —Huatli

illus. Filip Burburan # 131/120

Martyr of Dusk

    1 W
Creature - Vampire Soldier

When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.

“Should I fall, take up our standard and carry on. The Legion must always prevail.”

illus. Greg Staples # 132/120

Mavren Fein, Dusk Apostle

    2 W
Legendary Creature - Vampire Cleric

Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.

In the rapture of his Blood Fast, he destroyed the navigator’s tools and steered the ship to shore by faith alone.

illus. Daarken # 133/120

Path to Exile

    W
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

illus. Todd Lockwood # 134/120

Radiant Destiny

    2 W
Enchantment

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1. As long as you have the city’s blessing, they also have vigilance.

illus. Emrah Elmasli # 135/120

Return to Dust

    2 W W
Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

illus. Anato Finnstark # 136/120

Swords to Plowshares

    W
Instant

Exile target creature. Its controller gains life equal to its power.

“The arc of my blade has carved a path of light for the peace that will follow.”

illus. Jesper Ejsing # 137/120

Temple Altisaur

    4 W
Creature - Dinosaur

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

“Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone.” —Itzama the Crested

illus. Daarken # 138/120

Wakening Sun's Avatar

    5 W W W
Creature - Dinosaur Avatar

When Wakening Sun’s Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.

“Kinjalli’s encompassing rays herald new life in the moment of the sun’s dawning.” —Chitlati, Lightning Rider

illus. Tyler Jacobson # 139/120

Welcoming Vampire

    2 W
Creature - Vampire

Flying

Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

From the moment they arrived, wedding guests were met with a pageant of wealth and excess.

illus. Lorenzo Mastroianni # 140/120

Zetalpa, Primal Dawn

    6 W W
Legendary Creature - Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

illus. Chris Rallis # 141/120

Aetherize

    3 U
Instant

Return all attacking creatures to their owner’s hand.

“You can come back once you’ve learned some manners—and figured out how to reconstitute your physical forms.”

illus. Alexandre Honoré # 142/120

Amphin Mutineer

    3 U
Creature - Salamander Pirate

When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature’s controller creates a 4/3 blue Salamander Warrior creature token.

Encore 4UU (4UU, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

illus. Nicholas Gregory # 143/120

Azure Fleet Admiral

    3 U
Creature - Human Pirate

When Azure Fleet Admiral enters the battlefield, you become the monarch.

Azure Fleet Admiral can’t be blocked by creatures the monarch controls.

“Your concern for my safety is touching, but as long as your gunners remain reliably erratic, I see no reason to change course.” —Admiral Yelise, to Commodore Axurik

illus. Sidharth Chaturvedi # 144/120

Benthic Biomancer

    U
Creature - Merfolk Wizard Mutant

1U: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

“I am my life’s work.”

illus. Daarken # 145/120

Bident of Thassa

    2 U U
Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card.

1U, T: Creatures your opponents control attack this turn if able.

The wills of mortals shift as the tide ebbs and flows.

illus. Yeong-Hao Han # 146/120

Commit // Memory

    3 U // 4 U U
Instant // Sorcery

Put target spell or nonland permanent into its owner’s library second from the top.

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.

illus. Ryan Alexander Lee # 147/120

Coralhelm Commander

    U U
Creature - Merfolk Soldier

Level up 1 (1: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

Flying

3/3

LEVEL 4+

Flying

Other Merfolk creatures you control get +1/+1.

4/4

illus. Jaime Jones # 148/120

Corsair Captain

    2 U
Creature - Human Pirate

When Corsair Captain enters the battlefield, create a Treasure token. (It’s an artifact with “T, Sacrifice this artifact: Add one mana of any color.”)

Other Pirates you control get +1/+1.

“Lungs full of sea air and a hold full of loot. Ah, what a life!”

illus. Victor Adame Minguez # 149/120

Curse of the Swine

    X U U
Sorcery

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Another imminent battle subsided in busy snuffling and carefree rooting.

illus. James Ryman # 150/120

Daring Saboteur

    1 U
Creature - Human Pirate

2U: Daring Saboteur can’t be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

“They’ll never see me coming.”

illus. Victor Adame Minguez # 151/120

Deeproot Waters

    2 U
Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can’t be the target of spells or abilities your opponents control.)

A visit to the Deeproot Tree and its ancient spring replenishes a merfolk’s connection to nature.

illus. Zezhou Chen # 152/120

Departed Deckhand

    1 U
Creature - Spirit Pirate

When Departed Deckhand becomes the target of a spell, sacrifice it.

Departed Deckhand can’t be blocked except by Spirits.

3U: Another target creature you control can’t be blocked this turn except by Spirits.

illus. Zoltan Boros # 153/120

Distant Melody

    3 U
Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

Even before Teferi heard Wrenn’s call, a few Zhalfirins were roused from sleep by a strange, otherworldly song.

illus. Sam Guay # 154/120

Emperor Mihail II

    1 U U
Legendary Creature - Merfolk Noble

You may look at the top card of your library any time.

You may cast Merfolk spells from the top of your library.

Whenever you cast a Merfolk spell, you may pay 1. If you do, create a 1/1 blue Merfolk creature token.

illus. PINDURSKI # 155/120

Evacuation

    3 U U
Instant

Return all creatures to their owners’ hands.

“Abandon ship! No, grab the treasure first!” —Admiral Beckett Brass

illus. Jason Rainville # 156/120

Ghost of Ramirez DePietro

    2 U
Legendary Creature - Spirit Pirate

Ghost of Ramirez DePietro can’t be blocked by creatures with toughness 3 or greater.

Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner’s hand.

Partner (You can have two commanders if both have partner.)

illus. Grzegorz Rutkowski # 157/120

Herald of Secret Streams

    3 U
Creature - Merfolk Warrior

Creatures you control with +1/+1 counters on them can’t be blocked.

“You might as well try to stop the waterfall.”

illus. Sara Winters # 158/120

Kindred Discovery

    3 U U
Enchantment

As Kindred Discovery enters the battlefield, choose a creature type.

Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

Few things are truly “lost” at sea.

illus. Lake Hurwitz # 159/120

Kopala, Warden of Waves

    1 U U
Legendary Creature - Merfolk Wizard

Spells your opponents cast that target a Merfolk you control cost 2 more to cast.

Abilities your opponents activate that target a Merfolk you control cost 2 more to activate.

“I know these waters better than you know yourselves.”

illus. Magali Villeneuve # 160/120

Master of the Pearl Trident

    U U
Creature - Merfolk

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can’t be blocked as long as defending player controls an Island.)

“Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun.”

illus. Ryan Pancoast # 162/120

Merchant Raiders

    3 U
Creature - Human Pirate

Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn’t untap during its controller’s untap step for as long as you control Merchant Raiders.

“Tell you what, you keep the rope.”

illus. Deruchenko Alexander # 163/120

Merfolk Sovereign

    1 U U
Creature - Merfolk Noble

Other Merfolk creatures you control get +1/+1.

T: Target Merfolk creature can’t be blocked this turn.

“Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly.”

illus. Marta Nael # 164/120

Merrow Reejerey

    2 U
Creature - Merfolk Soldier

Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Steady and silent as the deep current, the reejerey guides the course of the school.

illus. Greg Staples # 165/120

Rapid Hybridization

    U
Instant

Destroy target creature. It can’t be regenerated. That creature’s controller creates a 3/3 green Frog Lizard creature token.

“We’ve merged your life essence with that of several creatures at once. You’re welcome.” —Speaker Trifon

illus. Jack Wang # 166/120

Ravenform

    2 U
Sorcery

Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.

Foretell U (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

illus. Anna Steinbauer # 167/120

Reflections of Littjara

    4 U
Enchantment

As Reflections of Littjara enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

The masks float downstream toward the Mirrorlake, where faces arise to wear them.

illus. Aaron Miller # 168/120

Sage of Fables

    2 U
Creature - Merfolk Wizard

Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.

2, Remove a +1/+1 counter from a creature you control: Draw a card.

illus. Julia Metzger # 169/120

Seafloor Oracle

    2 U U
Creature - Merfolk Wizard

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Where the light falls dim and blue on broken ships, secrets lie unclaimed.

illus. Simon Dominic # 170/120

Siren Stormtamer

    U
Creature - Siren Pirate Wizard

Flying

U, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

He’s the calm that hides the coming storm.

illus. Josu Hernaiz # 171/120

Spectral Sailor

    U
Creature - Spirit Pirate

Flash

Flying

3U: Draw a card.

“Any ship that sails on these mean seas for long is bound to pick up a ghost or two.” —Admiral Beckett Brass

illus. Cristi Balanescu # 172/120

Stonybrook Banneret

    1 U
Creature - Merfolk Wizard

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

Merfolk spells and Wizard spells you cast cost 1 less to cast.

Made from trout scales and crawfish whiskers, merrows’ shimmering banners flash in the water like lightning.

illus. Ernanda Souza # 173/120

Surgespanner

    2 U U
Creature - Merfolk Wizard

Whenever Surgespanner becomes tapped, you may pay 1U. If you do, return target permanent to its owner’s hand.

They ride on waves of aether, washing out anything that might pollute the Merrow Lanes.

illus. Warren Mahy # 174/120

Svyelun of Sea and Sky

    1 U U
Legendary Creature - Merfolk God

Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.

Whenever Svyelun attacks, draw a card.

Other Merfolk you control have ward 1.

illus. Seb McKinnon # 175/120

Thassa, God of the Sea

    2 U
Legendary Enchantment Creature - God

Indestructible

As long as your devotion to blue is less than five, Thassa isn’t a creature. (Each U in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

1U: Target creature you control can’t be blocked this turn.

illus. Jason Chan # 176/120

Thieving Skydiver

    1 U
Creature - Merfolk Rogue

Kicker X. X can’t be 0. (You may pay an additional X as you cast this spell.)

Flying

When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

illus. Kieran Yanner # 177/120

Timestream Navigator

    1 U
Creature - Human Pirate Wizard

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

2UU, T, Put Timestream Navigator on the bottom of its owner’s library: Take an extra turn after this one. Activate only if you have the city’s blessing.

illus. Zezhou Chen # 178/120

Warkite Marauder

    1 U
Creature - Human Pirate

Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

illus. Victor Adame Minguez # 179/120

Windfall

    2 U
Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

“To fill your mind with knowledge, we must start by emptying it.” —Barrin, master wizard

illus. Scott Murphy # 180/120

Black Market Connections

    2 B
Enchantment

At the beginning of your precombat main phase, choose one or more —

• Create a Treasure token. You lose 1 life.

• Draw a card. You lose 2 life.

• Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

illus. Lixin Yin # 181/120

Blood Artist

    1 B
Creature - Vampire

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

“Vanya Falkenrath’s paintings are astonishing. How does she manage to achieve such rich crimson hues?” —Stefan, art critic

illus. L.A. Draws # 182/120

Blood Money

    5 B B
Sorcery

Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

The more you have, the more you have to lose.

illus. Inka Schulz # 183/120

Bloodghast

    B B
Creature - Vampire Spirit

Bloodghast can’t block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

illus. Lixin Yin # 184/120

Bloodline Necromancer

    4 B
Creature - Vampire Wizard

Lifelink

When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

“The veil of death hides little from our kind.”

illus. J.P. Targete # 185/120

Bloodtracker

    3 B
Creature - Vampire Wizard

Flying

B, Pay 2 life: Put a +1/+1 counter on Bloodtracker.

When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.

“Flee all you like. The further you run the more firmly I feel your heartbeat.”

illus. Magali Villeneuve # 186/120

Butcher of Malakir

    5 B B
Creature - Vampire Warrior

Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

His verdict is always guilty. His sentence is always death.

illus. Jason Chan # 187/120

Champion of Dusk

    3 B B
Creature - Vampire Knight

When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

“Drench these golden streets in the blood of our enemies.”

illus. Josh Hass # 188/120

Cordial Vampire

    B B
Creature - Vampire

Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.

“Please, come in! Hors d'oeuvres are on the table.”

illus. Winona Nelson # 189/120

Crossway Troublemakers

    5 B
Creature - Vampire

Attacking Vampires you control have deathtouch and lifelink.

Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

“Lady Anje said no violence at the wedding. She never said anything about the journey there!”

illus. Aaron J. Riley # 190/120

Damn

    B B
Sorcery

Destroy target creature. A creature destroyed this way can’t be regenerated.

Overload 2WW (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

illus. Lucas Graciano # 191/120

Dire Fleet Ravager

    3 B B
Creature - Orc Pirate Wizard

Menace, deathtouch

When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.

His fists fume with the decay of death, each strike a plague on the hearts of his enemies.

illus. Bram Sels # 192/120

Draan, Liberator of Malakir

    1 B B
Legendary Creature - Vampire Ally

Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

“I will not live as a slave. If you would be free, then fight alongside me.”

illus. Mike Bierek # 193/120

Dusk Legion Zealot

    1 B
Creature - Vampire Soldier

When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

Once they reached Orazca, the Legion’s explorers ransacked tombs and temples, hunting for the Immortal Sun.

illus. Winona Nelson # 194/120

Exquisite Blood

    4 B
Enchantment

Whenever an opponent loses life, you gain that much life.

Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality.

illus. Cynthia Sheppard # 195/120

Falkenrath Noble

    3 B
Creature - Vampire Noble

Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

“I often think on how excited they must feel to be chosen as my prey.”

illus. Slawomir Maniak # 196/120

Fathom Fleet Captain

    1 B
Creature - Human Pirate

Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay 2. If you do, create a 2/2 black Pirate creature token with menace.

“Join me, and take the world for yourself!”

illus. Matt Stewart # 197/120

Feed the Swarm

    1 B
Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent’s mana value.

“On vile wings and bloody wind, the swarm will rise.” —Skyclave inscription

illus. Andrey Kuzinskiy # 198/120

Glass-Cast Heart

    2 B
Artifact

Whenever one or more Vampires you control attack, create a Blood token. (It’s an artifact with “1, T, Discard a card, Sacrifice this artifact: Draw a card.”)

B, T, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.

BB, T, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.

illus. Alayna Danner # 199/120

Indulgent Aristocrat

    B
Creature - Vampire Noble

Lifelink

2, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

“If you’re not surrounded by decadence, my question to you is—why not?”

illus. Anna Steinbauer # 200/120

Lethal Scheme

    2 B B
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature’s color.)

Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

illus. Tuan Duong Chu # 201/120

New Blood

    2 B B
Sorcery

As an additional cost to cast this spell, tap an untapped Vampire you control.

Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.

“Now isn’t that better?” —Olivia Voldaren

illus. Howard Lyon # 202/120

Nighthawk Scavenger

    1 B B
Creature - Vampire Rogue

Flying, deathtouch, lifelink

Nighthawk Scavenger’s power is equal to 1 plus the number of card types among cards in your opponents’ graveyards.

Under Drana’s leadership, vampires are finding new strength in unity.

illus. Heonhwa Choe # 203/120

Oathsworn Vampire

    1 B
Creature - Vampire Knight

Oathsworn Vampire enters the battlefield tapped.

You may cast Oathsworn Vampire from your graveyard if you gained life this turn.

“My conquistadors are never slain, merely laid to rest.” —Queen Miralda the Pious

illus. Greg Opalinski # 204/120

Olivia's Wrath

    4 B
Sorcery

Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

“These worthless cattle think they can sneak unnoticed into my wedding? Dispose of them.” —Olivia Voldaren

illus. Nestor Ossandon Leal # 205/120

Pact of the Serpent

    1 B B
Sorcery

Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

“Our quarrels behind us. Our foes before us. Death or triumph for us all!”

illus. Donato Giancola # 206/120

Patron of the Vein

    4 B B
Creature - Vampire Shaman

Flying

When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.

Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.

illus. Tommy Arnold # 207/120

Sanctum Seeker

    2 B B
Creature - Vampire Knight

Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous.

illus. Volkan Baga # 209/120

Timothar, Baron of Bats

    4 B B
Legendary Creature - Vampire Noble

Ward—Discard a card.

Whenever another nontoken Vampire you control dies, you may pay 1 and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains “When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped.”

illus. Jason A. Engle # 210/120

Twilight Prophet

    2 B B
Creature - Vampire Cleric

Flying

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city’s blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card’s mana value.

illus. Seb McKinnon # 211/120

Village Rites

    B
Instant

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

The Skelle raise scorn poles in conquered villages—cursed totems of wood and bone that sap survivors of physical strength and the will to fight back.

illus. Igor Kieryluk # 212/120

Viscera Seer

    B
Creature - Vampire Wizard

Sacrifice a creature: Scry 1.

In matters of life and death, he trusts his gut.

illus. John Stanko # 213/120

Yahenni, Undying Partisan

    2 B
Legendary Creature - Aetherborn Vampire

Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.

Sacrifice another creature: Yahenni gains indestructible until end of turn.

“The time for subtlety is over, darling.”

illus. Lius Lasahido # 214/120

Angrath's Marauders

    5 R R
Creature - Human Pirate

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Captain Angrath cares less about treasure than mayhem. If he can’t leave Ixalan, he’ll burn the plane down.

illus. Victor Adame Minguez # 215/120

Blasphemous Act

    8 R
Sorcery

This spell costs 1 less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

“Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything.” —Thalia, Knight-Cathar

illus. Daarken # 216/120

Captain Lannery Storm

    2 R
Legendary Creature - Human Pirate

Haste

Whenever Captain Lannery Storm attacks, create a Treasure token. (It’s an artifact with “T, Sacrifice this artifact: Add one mana of any color.”)

Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

illus. Chris Rallis # 218/120

Captivating Crew

    3 R
Creature - Human Pirate

3R: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

“We sail. We plunder. Then we dance.”

illus. Winona Nelson # 219/120

Chandra's Ignition

    3 R R
Sorcery

Target creature you control deals damage equal to its power to each other creature and each opponent.

In the moment before her execution, she realized what it meant to be a pyromancer, to be alive, to be Chandra.

illus. Eric Deschamps # 220/120

Chaos Warp

    2 R
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.

illus. Trevor Claxton # 221/120

Coercive Recruiter

    4 R
Creature - Orc Pirate

Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.

“Choose, vampire: our hat on your head, or no hat, no head.”

illus. Randy Vargas # 222/120

Dire Fleet Daredevil

    1 R
Creature - Human Pirate

First strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent’s graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

illus. Zoltan Boros # 223/120

Etali, Primal Storm

    4 R R
Legendary Creature - Elder Dinosaur

Whenever Etali, Primal Storm attacks, exile the top card of each player’s library, then you may cast any number of spells from among those cards without paying their mana costs.

The storm rages and the earth breaks.

illus. Raymond Swanland # 224/120

Faithless Looting

    R
Sorcery

Draw two cards, then discard two cards.

Flashback 2R (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Karl Kopinski # 225/120

Fiery Confluence

    2 R R
Sorcery

Choose three. You may choose the same mode more than once.

• Fiery Confluence deals 1 damage to each creature.

• Fiery Confluence deals 2 damage to each opponent.

• Destroy target artifact.

illus. Kieran Yanner # 226/120

Kari Zev, Skyship Raider

    1 R
Legendary Creature - Human Pirate

First strike, menace

Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.

Aboard her ship, the Dragon’s Smile, Kari follows no one’s rules but her own.

illus. Brad Rigney # 227/120

Marauding Raptor

    1 R
Creature - Dinosaur

Creature spells you cast cost 1 less to cast.

Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.

“Stand still and try not to look like prey!” —Skerk Hobnett, wilderness guide

illus. Bayard Wu # 228/120

Otopec Huntmaster

    1 R
Creature - Human Shaman

Dinosaur spells you cast cost 1 less to cast.

T: Target Dinosaur gains haste until end of turn.

“Forward! Let the Burning Sun’s light guide you to deserving prey!”

illus. Daarken # 229/120

Port Razer

    3 R R
Creature - Orc Pirate

Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase.

Port Razer can’t attack a player it has already attacked this turn.

“Smash and grab, loot and burn, then it is the next town’s turn!”

illus. Craig J Spearing # 230/120

Shared Animosity

    2 R
Enchantment

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

“It is the nature of souls that they burn more brightly together than apart.” —Vessifrus, flamekin demagogue

illus. Chuck Lukacs # 231/120

Apex Altisaur

    7 G G
Creature - Dinosaur

When Apex Altisaur enters the battlefield, it fights up to one target creature you don’t control.

Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don’t control.

It brings belligerence to new heights.

illus. Simon Dominic # 232/120

Beast Within

    2 G
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

“Monsters dwell in every heart. We only think civilization tames them.” ―Euphemia, Nexus watcher

illus. Jesper Ejsing # 233/120

Branching Evolution

    2 G
Enchantment

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

As Aclazotz’s undead forces approached the temple of Ojer Kaslem, they met a roaring wall of vibrant, flourishing life.

illus. Lucas Graciano # 234/120

Cultivate

    2 G
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

illus. Justyna Dura # 235/120

Deathgorge Scavenger

    2 G
Creature - Dinosaur

Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.

illus. Tyler Jacobson # 236/120

Deeproot Elite

    1 G
Creature - Merfolk Warrior

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

“You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you.”

illus. Winona Nelson # 237/120

Descendants' Path

    2 G
Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it’s a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don’t cast it, put it on the bottom of your library.

illus. Carlos Palma Cruchaga # 238/120

Drover of the Mighty

    1 G
Creature - Human Druid

Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.

T: Add one mana of any color.

“I do not lead. They do not follow. We walk together.”

illus. Eric Deschamps # 239/120

Evolution Sage

    2 G
Creature - Elf Druid

Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

“To care for yourself, cultivate the world. To care for the world, cultivate yourself.”

illus. Simon Dominic # 240/120

Explore

    1 G
Sorcery

You may play an additional land this turn.

Draw a card.

An explorer’s reward is a view of tomorrow’s possibilities.

illus. David Sondered # 241/120

Farseek

    1 G
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Her song twines throughout the Core, a melodic message to all Oltec near and far: you are home.

illus. Hristo D. Chukov # 242/120

Hardened Scales

    G
Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

“Naga shed their scales. We wear ours with pride.” —Golran, dragonscale captain

illus. Mark Winters # 243/120

Inspiring Call

    2 G
Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.

“Now is the hour. Ours is the duty. For victory and family—charge!”

illus. Dan Scott # 244/120

Kodama's Reach

    2 G
Sorcery - Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

“The land grows only where the kami will it.” —Dosan the Falling Leaf

illus. Heather Hudson # 245/120

Migration Path

    3 G
Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Cycling 2 (2, Discard this card: Draw a card.)

illus. Grzegorz Rutkowski # 246/120

Rampaging Brontodon

    5 G G
Creature - Dinosaur

Trample

Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.

Not even the tallest tree stands a chance against the underside of a dinosaur’s foot.

illus. Lars Grant-West # 247/120

Rampant Growth

    1 G
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

illus. Steven Belledin # 248/120

Ranging Raptors

    2 G
Creature - Dinosaur

Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

They cover their territory like a tide of teeth and claws.

illus. Simon Dominic # 249/120

Realmwalker

    2 G
Creature - Shapeshifter

Changeling (This card is every creature type.)

As Realmwalker enters the battlefield, choose a creature type.

You may look at the top card of your library any time.

You may cast creature spells of the chosen type from the top of your library.

illus. Zack Stella # 250/120

Regal Behemoth

    4 G G
Creature - Dinosaur

Trample

When Regal Behemoth enters the battlefield, you become the monarch.

Whenever you tap a land for mana while you’re the monarch, add an additional one mana of any color.

illus. Jakub Kasper # 251/120

Return of the Wildspeaker

    4 G
Instant

Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.

“The curse is broken.”

illus. Chris Rallis # 252/120

Ripjaw Raptor

    2 G G
Creature - Dinosaur

Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.

Raptors are clever enough to tear away a hard metal shell to get at the tasty morsel inside.

illus. Ryan Pancoast # 253/120

Rishkar's Expertise

    4 G G
Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

“Control the Great Conduit? You might as well try to divert a river with your hands.”

illus. Magali Villeneuve # 254/120

Ruinous Intrusion

    3 G
Instant

Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.

The gourd carving was supposed to take place after the feast.

illus. Johann Bodin # 255/120

Runic Armasaur

    1 G G
Creature - Dinosaur

Whenever an opponent activates an ability of a creature or land that isn’t a mana ability, you may draw a card.

The Sun Empire’s most sacred sites are protected by more than prayers.

illus. Randy Vargas # 256/120

Savage Stomp

    2 G
Sorcery

This spell costs 2 less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)

illus. Wayne Reynolds # 257/120

Shifting Ceratops

    2 G G
Creature - Dinosaur

This spell can’t be countered.

Protection from blue

G: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

illus. Izzy # 258/120

Thunderherd Migration

    1 G
Sorcery

As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay 1.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The herds follow as new growth arises.

illus. Lars Grant-West # 259/120

Thundering Spineback

    5 G G
Creature - Dinosaur

Other Dinosaurs you control get +1/+1.

5G: Create a 3/3 green Dinosaur creature token with trample.

“It appears that nature has risen against us.” —Captain Brinely Rage

illus. Brian Valeza # 260/120

Topiary Stomper

    1 G G
Creature - Plant Dinosaur

Vigilance

When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Topiary Stomper can’t attack or block unless you control seven or more lands.

illus. Robin Olausson # 261/120

Verdant Sun's Avatar

    5 G G
Creature - Dinosaur Avatar

Whenever Verdant Sun’s Avatar or another creature enters the battlefield under your control, you gain life equal to that creature’s toughness.

“Ixalli’s fertile rays enliven us all. Each of us is a testament to the sun’s strength and love.” —Chitlati, Lightning Rider

illus. Izzy # 262/120

Wayward Swordtooth

    2 G
Creature - Dinosaur

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can’t attack or block unless you have the city’s blessing.

illus. Chris Rahn # 263/120

Admiral Beckett Brass

    1 U B R
Legendary Creature - Human Pirate

Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

“You and your ship will make a fine addition to my fleet.”

illus. Jason Rainville # 264/120

Atzocan Seer

    1 G W
Creature - Human Druid

T: Add one mana of any color.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

Streams of gold and bright feathers flash in the orb, visions of past and future.

illus. Joseph Meehan # 265/120

Cold-Eyed Selkie

    1 (G/U) (G/U)
Creature - Merfolk Rogue

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

illus. Jaime Jones # 266/120

Cruel Celebrant

    W B
Creature - Vampire

Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.

“Whichever side wins, I’m sure the banquet will be superb.”

illus. Bastien L. Deharme # 267/120

Elenda, the Dusk Rose

    2 W B
Legendary Creature - Vampire Knight

Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.

When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda’s power.

Her centuries-long search is ended.

illus. Chris Rahn # 268/120

Etchings of the Chosen

    1 W B
Enchantment

As Etchings of the Chosen enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

1, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.

illus. Chuck Lukacs # 269/120

Growth Spiral

    G U
Instant

Draw a card. You may put a land card from your hand onto the battlefield.

Cyclical and spiral patterns are the specialty of the Gyre Clade, which seeks to revitalize the cycles of nature.

illus. Seb McKinnon # 270/120

Hostage Taker

    2 U B
Creature - Human Pirate

When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

illus. Wayne Reynolds # 271/120

King Narfi's Betrayal

    1 U B
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.

II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi’s Betrayal, and you may spend mana as though it were mana of any color to cast those spells.

illus. Chase Stone # 272/120

Kiora's Follower

    G U
Creature - Merfolk

T: Untap another target permanent.

“She may call herself Kiora but I believe she is Thassa, the embodiment of the sea and empress of the depths