Universes Beyond: Warhammer 40,000 Spoilers 321/168
Show TextAbaddon the Despoiler
Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Under his rule, there is but one creed: Chaos shall reign.
illus. Johan Grenier # 2/168
Blood for the Blood God!
This spell costs
less to cast for each creature that died this turn.Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
Skulls for the Skull Throne.
illus. Artur Nakhodkin # 108/168
Vanguard Suppressor
Squad
Flying
Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
illus. Fajareka Setiawan # 27/168
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
illus. Johan Grenier # 181/168
Sol Ring
: Add .
"One day, the dark glory of the void will swallow the lights of the stars once and for all!" —Magus Lucea Kane
illus. Teodora Dumitriu # 249/168
Sol Ring
: Add .
"As Horus once besieged the Sol System, we shall bring the rotting Imperium to its knees." —Abaddon the Despoiler
illus. Kekai Kotaki # 250/168
Sol Ring
: Add .
"Of all the stars in the galaxy, Sol is of the Emperor. Its heat is His might. Its light is His revelation." —Lectitio Divinitatus
illus. Oleg Shekhovtsov # 251/168
Sol Ring
: Add .
"Once, the C'tan sought to rule us. Now it is they who serve us, their shards powering our great machines." —Szarekh, the Silent King
illus. Lucas Terryn # 252/168
The Swarmlord
Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.
Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
illus. Antonio José Manzanedo # 4/168
Szarekh, the Silent King
Flying
My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
illus. Anton Solovianchyk # 1/168
Inquisitor Greyfax
Vigilance
Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy —
, : Tap target creature an opponent controls. Investigate.illus. Lie Setiawan # 3/168
Marneus Calgar
Double strike
Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.
Chapter Master —
: Create two 2/2 white Astartes Warrior creature tokens with vigilance.illus. Slawomir Maniak # 8/168
Be'lakor, the Dark Master
Flying
Prince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon enters the battlefield under you control, it deals damage equal to its power to any target.
illus. Daarken # 6/168
Imotekh the Stormlord
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
illus. JB Casacop # 5/168
Magus Lucea Kane
Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Psychic Stimulus —
: Add . When you next cast a spell with in its mana cost or activate an ability with in it activation cost this turn, copy that spell or ability. You may choose new targets for the copy.illus. Bartek Fedyczak # 7/168
Noise Marine
Cascade
Sonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.
illus. Johan Grenier # 82/168
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
illus. Irina Nordsol # 210/168
Arcane Signet
: Add one mana of any color in your commander’s color identity.
Countless xenos cults dwell unseen within the Imperium, lurking just beneath the surface.
illus. David Astruga # 227/168
Arcane Signet
: Add one mana of any color in your commander’s color identity.
All Necrons bear the mark of the Triarch, a brand upon their living-metal skin that binds them to their dynasty.
illus. Andrew Nyarl # 228/168
Arcane Signet
: Add one mana of any color in your commander’s color identity.
As part of their indoctrination and training, a psyker learns to focus their mental strength through a psycho-reactive staff.
illus. Kim Sokol # 229/168
Command Tower
: Add one mana of any color in your commander’s color identity.
In the late stages of a Tyranid invasion, vast capillary towers funnel biomass to the Hive Ships waiting in orbit.
illus. Logan Feliciano # 270/168
Command Tower
: Add one mana of any color in your commander’s color identity.
On the Planet of Sorcerers in the Eye of Terror lies the Tower of the Cyclops, the redoubt of Magnus the Red.
illus. Games Workshop # 271/168
Command Tower
: Add one mana of any color in your commander’s color identity.
"The war will be decided here, where the planet's defences are strongest." —Marneus Calgar
illus. Games Workshop # 272/168
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
As the fusilade of lasgun fire bounced harmlessly off the carnifex's carapace, the creature roared and advanced.
illus. Mathias Kollros # 215/168
Broodlord
Ravenous
Brood Telepathy — When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.
illus. Mathias Kollros # 89/168
Old One Eye
Trample
Other creatures you control have trample.
When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token.
Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, you may return Old One Eye from your graveyard to your hand.
illus. Mathias Kollros # 96/168
The First Tyrannic War
I — You may put a creature card from your hand onto the battlefield. If its mana cost contains
, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.II, III — Double the number of each kind of counter on target creature you control.
illus. Antonio José Manzanedo # 121/168
Deathleaper, Terror Weapon
Flash
Haste
Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike.
Created to break will and bone with equal ferocity.
illus. Mirko Failoni # 115/168
Hormagaunt Horde
Ravenous
Endless Swarm — Whenever a land enters the battlefield under your control, you may pay
. If you do, return Hormagaunt Horde from your graveyard to your hand.illus. Nikola Matrovic # 93/168
Zoanthrope
Ravenous
Flying, ward
Warp Blast — When Zoanthrope enters the battlefield, it deals X damage to any target.
illus. Billy Christian # 149/168
Toxicrene
Reach, deathtouch
Hypertoxic Miasma — All lands have "
: Add one mana of any color." and lose all other abilities.It emits a stinking cloud composed of millions of nascent microscopic organisms, each possessing a fragment of predatory sentience.
illus. Logan Feliciano # 101/168
Ghyrson Starn, Kelermorph
Ward
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermoprh deals 2 damage to that permanent or player.
illus. Aaron J. Riley # 124/168
Genestealer Patriarch
Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.
Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.
illus. Games Workshop # 22/168
Tyranid Harridan
Flying, ward
Shrieking Gargoyles — Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gragoyle creature token with flying.
illus. Billy Christian # 144/168
Biophagus
Genomic Enhancement —
: Add one mana of any color. If that mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it."We guarantee you that within a week, you will feel like a new man." —Galaxos Klynesmith, biophagus
illus. Teodora Dumitriu # 87/168
Winged Hive Tyrant
Flying, haste
The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.
A hive tyrant's synaptic link is the primary conduit through which the Hive Mind enforces its dominance over a hive fleet's lesser creatures.
illus. Antonio José Manzanedo # 148/168
Nexos
Strategic Coordinator — Basic lands you control have "
: Add . Spend this mana only on costs that contain ."The blessed union of gun, claw, and merciless intent is a force to be truly feared.
illus. Josu Hernaiz # 95/168
Szarekh, the Silent King
Flying
My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
illus. Anton Solovianchyk # 170/168
Imotekh the Stormlord
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
illus. JB Casacop # 169/168
Abaddon the Despoiler
Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Under his rule, there is but one creed: Chaos shall reign.
illus. Johan Grenier # 171/168
Be'lakor, the Dark Master
Flying
Prince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon enters the battlefield under you control, it deals damage equal to its power to any target.
illus. Daarken # 172/168
Inquisitor Greyfax
Vigilance
Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy —
, : Tap target creature an opponent controls. Investigate.illus. Lie Setiawan # 173/168
Magus Lucea Kane
Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Psychic Stimulus —
: Add . When you next cast a spell with in its mana cost or activate an ability with in it activation cost this turn, copy that spell or ability. You may choose new targets for the copy.illus. Bartek Fedyczak # 174/168
Marneus Calgar
Double strike
Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.
Chapter Master —
: Create two 2/2 white Astartes Warrior creature tokens with vigilance.illus. Slawomir Maniak # 175/168
The Swarmlord
Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.
Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
illus. Antonio José Manzanedo # 176/168
Genestealer Locus
Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn.
Whenever a creature attacks of your opponents, it gets +0/+1 until end of turn.
Harrowing visions, paralyzing pain, and terrifying brain spasms await those who challenge the cult.
illus. Diego Gibert # 21/168
Acolyte Hybrid
Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
Too obviously xenos in form to blend into human society, the acolytes haunt the dark places beneath industrial sprawls.
illus. Slawomir Maniak # 70/168
Exocrine
Ravenous
Bio-Plasmic Barrage — When Exocrine enters the battlefield, it deals X damage to each player and each other creature.
illus. Cory Trego-Erdner # 76/168
Screamer-Killer
Trample
Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target.
Its shriek is unintelligible, but armored bulkheads seem to understand the intent well enough.
illus. David Auden Nash # 84/168
The Red Terror
Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
illus. Bryan Sola # 83/168
Aberrant
Ravenous
Trample
Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
illus. Games Workshop # 86/168
Clamavus
Proclamation Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.
"The star-born approach! Their holy angels descend! Take up arms, my brothers and sisters, for the Day of Ascension is upon us!"
illus. Adrián Rodríguez Pérez # 90/168
Atalan Jackal
Trample, haste
Skilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
illus. David Astruga # 105/168
Goliath Truck
Stowage — Whenever Goliath Truck attacks, put two +1/+1 counters on another target creature.
Crew 2
illus. Diego Gisbert # 158/168
Bone Sabres
Whenever equipped creature attacks, put four +1/+1 counters on it,
Equip
Charged with psychic energy, the melee weapons of the Tyranid are far more than bone and chitin.
illus. David Auden Nash # 88/168
Haruspex
Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on Haruspex.
Devouring Monster —
, Remove X +1/+1 counters from Haruspex: Add X mana of any color.illus. Helge C. Bazler # 91/168
Hierophant Bio-Titan
Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs
less to cast for each counter removed this way.Vigilance, reach, ward
Titanic — Hierophant Bio-Titan can't be blocked by creatures with power 2 or less.
illus. David Astruga # 92/168
Lictor
Flash
Pheromone Trail — When Lictor enters the battlefield, if a creature entered under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.
illus. Games Workshop # 94/168
Purestrain Genestealer
Purestrain Genestealer enters the battlefield with two +1/+1 counters on it.
Vanguard Species — Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter on it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
illus. Games Workshop # 97/168
Sporocyst
Ravenous
Defender
Spore Chimney — When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
illus. Fajareka Setiawan # 98/168
Termagant Swarm
Ravenous
Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm' power.
illus. Nikola Matkovic # 99/168
Tervigon
Ravenous
Trample
Spawn Termgaunts — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.
illus. Xavier Ribeiro # 100/168
Tyranid Invasion
Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.
By the time the Blood Angels descended from the heavens, Phodia was a city transformed. Miles of flesh-filled rivers fed into central digestion pools and up into the hive fleet above.
illus. Games Workshop # 102/168
Tyrant Guard
Ravenous
Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
illus. Xavier Ribeiro # 103/168
Gargoyle Flock
Flying
Skyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying.
They dive screaming on defensive lines, sowing chaos before the main assault begins.
illus. Nikola Matkovic # 123/168
Malanthrope
Flying
Scavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way.
illus. Ørjan Ruttenborg Svendsen # 132/168
Ravener
Flash
Ravenous
When Ravener enters the battlefield, target creature attacks target opponent this turn if able.
illus. Xavier Ribeiro # 138/168
Trygon Prime
Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.
The walls of the Necron tomb were unbreakable. The ground beneath it was not.
illus. Mathias Kollros # 143/168
Tyranid Prime
Evolve
Synapse Creature — Other creature you control have evolve.
illus. Mathias Kollros # 145/168
Venomthrope
Flying, deathtouch, hexproof
"See that cloud that hangs around it? More than a minute in there and you'll be bleeding out of places you didn't even know you had." —Captain Ascote
illus. Antonio José Manzanedo # 147/168
Mawloc
Ravenous
Terror from the Deep — When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
illus. Mathias Kollros # 133/168
Shadow in the Warp
The first creature spell you cast each turn costs
less to cast.Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.
The astropath collapsed, his empty eye sockets aglow. He spoke three words before falling lifeless to the ground: "They . . . are . . . coming!"
illus. Kim Sokol # 140/168
Aetherize
Return all attacking creatures to their owner’s hand.
No berzerker charge can stand against the psychic might of the Hive Mind.
illus. Xavier Ribeiro # 191/168
Starstorm
Starstorm deals X damage to each creature.
Cycling
"They're beasts! What are they going to do, bomb us from orbit?" —Platoon Commander Cyrus Jalili, Prandium Defense Auxilia
illus. Zhillustrator # 208/168
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
A single spore from a Tyranid Hive Ship can spell doom for a solar system.
illus. Slawomir Maniak # 211/168
Death's Presence
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
The Genestealer Cults rejoiced at the arrival of their gods . . . at first.
illus. Josu Hernaiz # 212/168
Explore
You may play an additional land this turn.
Draw a card.
The Tyranids advance inexorably across the galaxy in their living Hive Ships, with one singular goal: to consume all.
illus. Games Workshop # 213/168
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"Once we have claimed this planet, we will claim the stars."
illus. Irina Nordsol # 214/168
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
With each defeat, the hive learns. With each victory, it grows.
illus. Filipe Pagliuso # 216/168
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
The voice of a clamavus commands all who carry the genetic legacy of the Tyranids in their blood.
illus. Irina Nordsol # 217/168
New Horizons
Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has “
: Add two mana of any one color.”illus. Zhillustrator # 218/168
Overgrowth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.Tyranids flourish in any climate, dominate any ecosystem, crush any resistance.
illus. Marina Ortega Lorente # 219/168
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Upon impact with the planet's surface, a tyrannocyte's bloated belly bursts open, disgorging a horde of Tyranid invaders.
illus. Cory Trego-Erdner # 220/168
Bred for the Hunt
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
"Looks like we've found the source. Torch it quick, before anything crawls out." —Sergeant "Ripper" Jackson
illus. David Astruga # 222/168
Hull Breach
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
At the lash of the hive ship's feeder tentacles, the cruiser vented atmosphere, cargo, and crew members into the void.
illus. Sergio Cosmai # 224/168
Herald's Horn
As Herald’s Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.At the beginning of your upkeep, look at the top card of your library. If it’s a creature card of the chosen type, you may reveal it and put it into your hand.
illus. Artur Nakhodkin # 241/168
Icon of Ancestry
As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
illus. Ivan Dedov # 242/168
Cave of Temptation
: Add .
, : Add one mana of any color.
, , Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
illus. Teodora Dimitriu # 267/168
Cinder Glade
(
: Add or .)Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
All orbital bombardment did was till the soil.
illus. Sergio Cosmai # 269/168
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
In the late stages of a Tyranid invasion, sessile organisms take root in a planet's crust, converting its resources into biomass that can be extracted by the Hive Fleet.
illus. Filipe Pagliuso # 278/168
Frontier Bivouac
Frontier Bivouac enters the battlefield tapped.
: Add , , or .
Disillusioned with the Imperium, the population of Chancer's Vale turned to other, hungrier powers for meaning.
illus. Álvaro Calvo Escudero # 281/168
Game Trail
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don’t, Game Trail enters the battlefield tapped.
: Add or .
"It appears Old One Eye is on the hunt." —Marneus Calgar
illus. Lixin Yin # 282/168
Opal Palace
: Add .
, : Add one mana of any color in your commander’s color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it’s been cast from the command zone this game.
illus. Logan Feliciano # 286/168
Temple of Abandon
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
: Add or .
Places of worship become frenzies of violence as the psychic call of the Hive Mind stirs Genestealer Cults to action.
illus. Logan Feliciano # 297/168
Temple of Epiphany
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .
"Hail the Children of the Stars!" —Magus Lucea Kane
illus. Álvaro Calvo Escudero # 298/168
Temple of Mystery
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
: Add or .
Genestealer Cults bide their time on Imperial worlds, spreading tendrils of corruption through the native population.
illus. Eliz Roxs # 299/168
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
illus. Anthony Devine # 287/168
Rugged Highlands
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add or .
Defence laser emplacements are usually located at high altitude, where the rarified air does little to impede the range of destructive efficacy.
illus. Oleg Shekhovtsov # 292/168
Thornwood Falls
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
: Add or .
Many weeks later, the planet was scoured of any trace of life. Every scrap of vegetation, every drop of water—gone.
illus. Josu Hernaiz # 302/168
Unclaimed Territory
As Unclaimed Territory enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
illus. Henry Peters # 304/168
The Swarmlord
Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.
Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
illus. Antonio José Manzanedo # 180/168
The Swarmlord
Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.
Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
illus. Antonio José Manzanedo # 321/168
Keeper of Secrets
First strike, haste
Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to the spell's mana value to target opponent.
To look upon one is to surrender every last shred of self-will.
illus. Miguel Sacristan # 78/168
Lucius the Eternal
Haste
Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.
illus. Evan Shipard # 130/168
Kill! Maim! Burn!
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Kill! Maim! Burn! deals 3 damage to target player.
illus. Anthony Devine # 128/168
Let the Galaxy Burn
Cascade
Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn.
illus. Evan Shipard # 81/168
Aspiring Champion
Menace
Ruinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
illus. Miguel Sacristan # 71/168
Talisman of Hierarchy
: Add .
: Add or . Talisman of Hierarchy deals 1 damage to you.
"We shall wage this war with undaunted faith and courage. We shall not take one step back." —Lord Marshall Toshenko to the Vostroyan 16th
illus. Philip Helliwell # 256/168
Choked Estuary
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don’t, Choked Estuary enters the battlefield tapped.
: Add or .
Centuries' worth of black iron lie beneath the soil of every Imperial world, their civilization built on never-ending strife.
illus. Lixin Yin # 268/168
Magnus the Red
Flying
Unearthly Power — Instant and sorcery spells you cast cost
less to cast for each creature token you control.Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
illus. Wonchun Choi # 131/168
The Horus Heresy
I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.
II — Draw a card for each creature you control but don't own.
III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
illus. Roman Tishenin # 126/168
The Ruinous Powers
At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.
illus. Lie Setiawan # 139/168
Sloppity Bilepiper
Jolly Gutpipes —
, , Sacrifice a creature: The next creature spell you cast this turn has cascade.illus. Ørjan Ruttenborg Svendsen # 59/168
Heralds of Tzeentch
Flying
Cascade
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Lord of Change
Flying, ward
Architect of Deception — When Lord of Change enters the battlefield, draw three cards.
The Lords of Change are Tzeentch's greatest servants. The most powerful of them wield fragments of his power over destiny.
illus. Games Workshop # 24/168
Blight Grenade
Destroy target creature
All creatures get -3/-3 until end of turn.
Blight grenades—which induce horrendous effects on their victims—have no impact on the Death Guard, who gladly use the devices in extreme close quarters with the enemy.
illus. Alexey Kruglov # 31/168
Great Unclean One
Reverberating Summons — At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
illus. Helge C. Balzer # 35/168
Mandate of Abaddon
Choose target creature you control. Destroy all creatures with power less than that creature's power.
"I am the Arch-Fiend, the Despoiler of Worlds, and by my hands shall the false Emperor fall." —Abaddon the Despoiler
illus. Games Workshop # 40/168
Mortarion, Daemon Primarch
Flying
Primarch of the Death Guard — At the beginning of your end step, you may pay
. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn.illus. Helge C. Balzer # 41/168
Nurgle's Conscription
Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard.
"In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death." —Kulvian Hestarius of the Death Guard
illus. Ørjan Ruttenborg Svendsen # 44/168
Nurgle's Rot
Enchant creature
When enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
Each plaguebearer is formed from the blighted soul of a mortal slain by Nurgle's Rot.
illus. Roman Tishenin # 45/168
Plague Drone
Flying
Rot Fly — If an opponent would gain life, that player loses that much life instead.
High-ranking plaguebearers of Nurgle's realm ride into realspace mounted upon Rot Flies—Colossal daemonic insects whose appearance is so repugnant it scars the mind.
illus. Games Workshop # 47/168
Poxwalkers
Deathtouch
Curse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped.
Poxwalkers are victims of the Walking Pox, a cruel virulence which rots the infected to death while keeping them conscious.
illus. Games Workshop # 49/168
Tallyman of Nurgle
Lifelink
The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life.
illus. Games Workshop # 60/168
Venomcrawler
Lifelink
Devourer of Souls — Whenever another creature dies, put a +1/+1 counter on Venomcrawler.
illus. Ivan Dedov # 68/168
Bloodcrusher of Khorne
Trample
Devastating Charge — Other creatures you control have trample.
The Brazen Thunder, foremost of the bloodcrusher legions, are named for the sound they make as they ride into battle.
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Bloodthirster
Flying, trample
Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.
Bloodthirster can't attack a player it has already attacked this turn.
illus. Games Workshop # 73/168
Chaos Terminator Lord
Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.
"Charge brothers! Death to the false Emperor!"
illus. Games Workshop # 74/168
Dark Apostle
Gift of Chaos —
, : The next noncreature spell you cast this turn has cascade.illus. Games Workshop # 75/168
Herald of Slaanesh
Locus of Slaanesh — Demon spells you cast cost
less to cast.Other Demons you control have haste.
"I can show you indulgence without regret, delight without boundaries, gratifications beyond count." —Sha'ris, Deacon of Lust
illus. Alexander Mokhov # 77/168
Khârn the Betrayer
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
illus. Kekai Kotaki # 79/168
Knight Rampager
Trample
Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able.
When Knight Rampager dies, it deals 4 damage to target opponent chosen at random.
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Seeker of Slaanesh
Haste
Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.
War is a dance. And they're looking for partners.
illus. Games Workshop # 85/168
Chaos Mutation
Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card on the battlefield, then put the rest on the bottom of their library in a random order.
illus. Lie Setiawan # 111/168
Exalted Flamer of Tzeentch
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card from your graveyard to your hand.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent.
illus. Alexey Kruglov # 119/168
The Lost and the Damned
Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
The gods of Chao bestow gifts of mutations upon their champions. Too many of these gifts transform their bearer into mindless, writhing chaos spawn.
illus. Henry Peters # 129/168
Mutalith Vortex Beast
Trample
Warp Vortex — When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player.
illus. Kekai Kotaki # 134/168
Pink Horror
Coruscating Flames — Whenever you cast an instant or sorcery spell, Pink Horror deals 2 damage to any target.
Split — When Pink Horror dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target."
illus. Games Workshop # 136/168
Tzaangor Shaman
Flying
Sorcerous Elixir — Whenever Tzaangor Shaman deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
Tzeentch's beastmen twist reality as they themselves are twisted.
illus. Wisnu Tan # 146/168
Chaos Defiler
Trample
Battle Cannon — When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.
illus. Games Workshop # 110/168
Drach'Nyen
Echo of the First Murder — When Drach'Nyen enters the battlefield, exile up to one target creature.
Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power.
Equip
illus. Artur Nakhodkin # 117/168
Helbrute
Haste
Sarcophagus — You may cast Hellbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.
"No. No! Not the sarcophagus . . . Khorne damn you, you disloyal curs. JUST KILL ME!" —Kalos the Ravager
illus. Anton Solovianchyk # 125/168
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
The Changer of Ways often sends glimpses of possible futures to his most loyal acolytes, visions that would destroy lesser minds.
illus. Alex Konstad # 192/168
Bile Blight
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
"Hold your bitterness deep within, and there let it fester. Let it roil and squirm and churn, until you are filled with bile so poisonous that all you touch falls to ruin." —Mortarion, Daemon Primarch
illus. Games Workshop # 195/168
Dark Ritual
Add
."Praise Nurgle! For the plague to have progressed so quickly, truly his blessing must be upon us!" —Ku'gath Plaguefather
illus. Wonchun Choi # 196/168
Decree of Pain
Destroy all creatures. They can’t be regenerated. Draw a card for each creature destroyed this way.
Cycling
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
illus. Evan Shipard # 198/168
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature.
In the roiling depths of the Eye of Terror, the bloodthirsty hordes of Chaos Marines plot the downfall of their loyalist brethren.
illus. Games Workshop # 204/168
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.
"Tzeentch cares not what they were or what they become. Only that they change." —Kairos Fateweaver
illus. Heonhwa Choe # 205/168
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback
illus. Johannes Müche # 206/168
Reverberate
Copy target instant or sorcery spell. You may choose new targets for the copy.
"That which was, will be. That which will be, was." —Kairos Fateweaver
illus. David Astruga # 207/168
Warstorm Surge
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Khorne's sole desire is to drown the galaxy in a tide of slaughter. To conquer and kill every living thing, until there is nothing left but spilled blood and shattered bone.
illus. Josu Solano # 209/168
Bituminous Blast
Cascade
Bituminous Blast deals 4 damage to target creature.
illus. JB Casacop # 221/168
Deny Reality
Cascade
Return target permanent to its owner’s hand.
illus. Artur Nakhodkin # 223/168
Assault Suit
Equipped creature gets +2/+2, has haste, can’t attack you or planeswalkers you control, and can’t be sacrificed.
At the beginning of each opponent’s upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
illus. Games Workshop # 230/168
Chromatic Lantern
Lands you control have “
: Add one mana of any color.”: Add one mana of any color.
Used carefully, material that has been exposed to the baleful energies of the Warp can be contained to fuel powerful rituals.
illus. Anton Solovianchyk # 232/168
Commander's Sphere
: Add one mana of any color in your commander’s color identity.
Sacrifice Commander’s Sphere: Draw a card.
The arcane sphere that hovers near Manus's staff imbues it with the power to transform enemies into mindless chaos spawn.
illus. Roman Tishenen # 235/168
Talisman of Creativity
: Add .
: Add or . Talisman of Creativity deals 1 damage to you.
"It is my cry that wakes you in the night, and my body that crouches in the shadow. I am Tzeentch and you are the puppet that dances to my tune." —The Book of Tzeentch
illus. Hector Ortiz # 253/168
Talisman of Dominance
: Add .
: Add or . Talisman of Dominance deals 1 damage to you.
"My Master is the Beginning and he is the End. He is the Master of Mortals, and the core of our Dead Hearts." —The Saga of Khorne
illus. Miguel Sacristan # 255/168
Talisman of Indulgence
: Add .
: Add or . Talisman of Indulgence deals 1 damage to you.
"Embrace your hunger, your lust, your desire. The universe is ours for the taking!" —Sanctifer LeVay, Cult of the Sacred Union
illus. Nikola Matkovic # 257/168
Wayfarer's Bauble
, , Sacrifice Wayfarer’s Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Chaos makes a tool that isn't specifically for destroying things, it's usually for finding new things to destroy.
illus. Helge C. Balzer # 261/168
Worn Powerstone
Worn Powerstone enters the battlefield tapped.
: Add .
"Power comes in many shapes. But real power does the shaping." —Abaddon the Despoiler
illus. David Sondered # 263/168
Barren Moor
Barren Moor enters the battlefield tapped.
: Add .
Cycling
Millenia of constant warfare have left many planets with very little worth fighting over.
illus. Rafater # 266/168
Crumbling Necropolis
Crumbling Necropolis enters the battlefield tapped.
: Add , , or .
The squad plunged deep into Hive Pandorial, finding only the shambling corpses of those they came to avenge.
illus. David Alvarez # 273/168
Dismal Backwater
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or .
Armageddon has become a site of holy pilgrimage for the Orks: a planet where the fighting never stops.
illus. Henry Peters # 276/168
Evolving Wilds
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"What are ramparts, what are steeples, what are our machines worth in the teeth of this ceaseless hunger?" —Magos Varnak
illus. Rafater # 277/168
Foreboding Ruins
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don’t, Foreboding Ruins enters the battlefield tapped.
: Add or .
When the Great Rift opened across the Galaxy, many Imperial worlds were lost to Chaos.
illus. Josu Solano # 279/168
Forgotten Caves
Forgotten Cave enters the battlefield tapped.
: Add .
Cycling
In the heart of mortals, in the pages of ancient lore, in the deep, forgotten places of the universe . . . Chaos waits.
illus. Andrey Nyarl # 280/168
Molten Slagheap
: Add .
, : Put a storage counter on Molten Slagheap.
, Remove X storage counters from Molten Slagheap: Add X mana in any combination of and/or .
illus. Anthony Devine # 284/168
Sunken Hollow
(
: Add or .)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Abandoned tunnels and bunkers below the hive city have been secretly recolonized and dubbed the "Forbidden Cities."
illus. Calder Moore # 295/168
Swiftwater Cliffs
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
In its attempt to mirror Tzeentch's convoluted scheming, the Crystal Labyrinth constantly shifts and rearranges itself.
illus. David Alvarez # 296/168
Temple of the False God
: Add . Activate only if you control five or more lands.
Chaos renegades always seek to deface and destroy effigies of Imperial piety, replacing them with blasphemous symbols of the Ruinous Powers.
illus. Josu Solano # 300/168
Terramorphic Expnase
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The Cicatrix Maledictum split the galaxy asunder. The raw stuff of Chaos flooded into realspace, transforming whole planets in moments.
illus. Kekai Kotaki # 301/168
Abaddon the Despoiler
Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Under his rule, there is but one creed: Chaos shall reign.
illus. Johan Grenier # 178/168
Abaddon the Despoiler
Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Under his rule, there is but one creed: Chaos shall reign.
illus. Johan Grenier # 319/168
Lychguard
Guardian Protocols —
, Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand."Only the deathless can truly comprehend the burden of unfailing loyalty." —Varguard Obyron of the Sautekh Dynasty
illus. Games Workshop # 39/168
Psychomancer
Flying
Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.
illus. Alex Konstad # 51/168
Trazyn the Infinite
Deathtouch
Prismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
The Archaeovist of the Solemnace Galleries will not rest until every treasure in the galaxy is safely within his clutches.
illus. Michal Milkowski # 65/168
Out of the Tombs
At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't you lose the game.
illus. Games Workshop # 46/168
Shard of the Nightbringer
Flying
Drain Life - When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.
“Aza’gorod, the Nightbringer. The embodiment of death. A killer of stars and of worlds.” —Illuminor Szeras
illus. Pierre Loyvet # 55/168
Biotransference
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
illus. Anthony Devine # 30/168
Illuminor Szeras
Secrets of the Soul —
, Sacrifice another creature: Add an amount of equal to the sacrificed creature's mana value."Immortality is not quite the same as invulnerability, but it is close enough."
illus. Darren Tan # 37/168
Anrakyr the Traveller
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveler attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
"Though it may take an eternity, I will see the myriad dynasties united once more."
illus. LJ Koh # 28/168
Cryptek
, : Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control.
There are those who draw false comparisons between the tech-magi of the Adeptus Mechanicus and the xenotechnologists of the necron race. There can be no mercy for such heretics.
illus. David Alvarez # 33/168
Their Number Is Legion
Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.
You may cast Their Number Is Legion from your graveyard.
illus. Games Workshop # 63/168
Necron Overlord
Relentless March —
, , Tap X untapped artifacts you control: Target opponent loses X life."This galaxy once knelt before us, and it will do so again."
illus. David Sondered # 43/168
Royal Warden
Phalanx Commander — When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens.
Unearth
illus. Artur Nakhodkin # 52/168
Sautekh Immortal
Flash
Elite Troops — Sautekh Immortal enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
"Nothing clears the battlefield like a Deathstrike missile. Wait. Is something moving out there?" —Commander Zander At'lan, Tallarn 115th Armoured Regiment
illus. Games Workshop # 54/168
Triarch Praetorian
Flying
Dynastic Codes — When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards you lose 2 life.
Unearth
illus. Lucas Terryn # 66/168
Triarch Stalker
Targeting Relay — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player have menace.
"Scour this world of these impudent trespassers!" —Lord Traedrekkh of the Sekemtar Dynasty
illus. JB Casacop # 67/168
Chronomancer
Flying
Atomic Transmutation —
, , Sacrifice another artifact: Draw a card.Unearth
illus. Alexey Kruglov # 32/168
Plasmancer
Flying
Dynastic Advisor — When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.
Masters of dimensional dissonance, singularity manipulation, and countless other technologies, plasmancers are terrifying to behold.
illus. Bartek Fedyczak # 48/168
Technomancer
When Technomancer enters the battlefield, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield.
"Witchcraft of technology, it is blasphemous, and it must be stopped." —Inquisitor Greyfax
illus. David Alvarez # 61/168
Cryptothrall
Protector — Other artifact creatures you control have hexproof.
Bound to a cryptek, the cryptothrall exists for one reason: to defend its master to the death.
illus. Henry Peters # 155/168
The War in Heaven
I — You draw three cards and you lose 3 life.
II — Mill three cards.
III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
illus. Darren Tan # 69/168
Skorpekh Lord
Menace
Command Protocols — Other artifact creatures you control get +1/+0 and have menace.
Unearth
illus. Adrián Rodríguez Pérez # 58/168
Skorpekh Destroyer
Deathtouch
Hyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn.
Nothing can override the hard-wired desire to kill that empowers these rage-driven Necrons.
illus. Games Workshop # 57/168
Hexmark Destroyer
Multi-threat Eliminator — Hexmark Destroyer can't be blocked except by six or more creatures.
Unearth
illus. Wonchun Choi # 36/168
Lokhust Heavy Destroyer
Flying
Enmitic Exterminator — When Lokhust Heavy Destroyer enters the battlefield, each player sacrifices a creature.
Unearth
illus. Adrián Rodríguez Pérez # 38/168
Flayed One
Lifelink
Flesh Flayer — When Flayed One enters the battlefield, mill three cards.
Those suspected of carrying the flayer curse are summarily banished, lest the corruption spread to other Necrons.
illus. David Sondered # 34/168
Necron Deathmark
Flash
Synaptic Disintegrator — When Necron Deathmark enters the battlefield, destroy up to one target creature and target player mills three cards.
illus. Games Workshop # 42/168
Tomb Blade
Flying
Whenever Tomb Blade deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature.
Unearth
illus. Darren Tan # 64/168
Night Scythe
Flying
Invasion Beams — When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token.
Crew 2
illus. Calder Moore # 162/168
Ghost Ark
Flying
Repair Barge — Whenever Ghost Ark becomes crewed, each artifact creature in your graveyard gains unearth
until end of turn.Crew 2
illus. Alexey Kruglov # 156/168
Necron Monolith
Flying, indestructible
Eternity Gate — Whenever Necron Monolith attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.
Crew 4
illus. Anthony Devine # 161/168
Shard of the Void Dragon
Flying
Spear of the Void Dragon — Whenever Shard of the Void Dragon attacks, each opponent sacrifices a nonland permanent.
Matter Absorption — Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on Shard of the Void Dragon.
illus. Alex Konstad # 56/168
Convergence of Dominion
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost
less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.Translocation Protocols —
, : Mill three cards.illus. David Alvarez # 154/168
Resurrection Orb
Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.
Equip
illus. Hector Ortiz # 165/168
Sceptre of Eternal Glory
: Add one mana of any color.
: Add three mana of any one color. Activate only if you control three or more lands with the same name.
It burns with the very fire that doomed Szarekh's species, and channels it to devastate his foes.
illus. Michal Milkowski # 166/168
Their Name Is Death
Destroy all nonartifact creatures.
"When the Silent King saw what had been done, he knew at last the true nature of the C'tan, and the doom they had wrought in his name." —The Book of Mournful Night
illus. Evan Shipard # 62/168
Canoptek Scarab Swarm
Flying
Feeder Mandibles — When Canoptek Scarab Swarm enters the battlefield, exile target player's graveyard. For each artifact or land exiled this way, create a 1/1 colorless Insect artifact creature token with flying.
illus. Alexey Kruglov # 150/168
Canoptek Spyder
Flying
Fabricator Claw Array — Whenever another artifact creature or Vehicle enters the battlefield, draw a card.
illus. Wisnu Tan # 151/168
Canoptek Tomb Sentinel
Vigilance
Exile Cannon — When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.
Unearth
illus. Ivan Dedov # 152/168
Canoptek Wraith
Wraith Form — Canoptek Wraith can't be blocked.
Transdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay
and sacrifice it. If you do, search your library for up to two basic land cards with the same name as a land you control, put them onto the battlefield tapped, then shuffle.illus. Hector Ortiz # 153/168
Tomb Fortress
Tomb Fortress enters the battlefield tapped.
: Add .
, , Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.
illus. Josu Solano # 168/168
Beacon of Unrest
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner’s library.
"Rise and serve me once more." —Trazyn the Infinite
illus. Rafater # 194/168
Darkness
Prevent all combat damage that would be dealt this turn.
By the physical laws of our universe, darkness is merely the absence of light. Necrons can harness the power of other dimensions, where darkness is tangible and moldable.
illus. Daarken # 197/168
Defile
Target creature gets -1/-1 until end of turn for each Swamp you control.
"Agresto, bring up the rear . . . Agresto?" —Sergeant Dremark Eigen, last words
illus. Stanton Feng # 199/168
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures.
"Bolters, flamers, plasma—we hit the xenos with everything, and it just kept coming." —Captain Uriel Ventris
illus. LJ Koh # 200/168
Go for the Throat
Destroy target nonartifact creature.
"Pray that night is upon us, for if this twilight is the work of the Necrons, we are all dead men." —Address by Lieutenant Krakos prior to the Bloodmoon Massacres
illus. Nikola Matkovic # 200/168
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
illus. LJ Koh # 202/168
Mutilate
All creatures get -1/-1 until end of turn for each Swamp you control.
"You mortals turn to dust in the blink of an eye. I only expedite your fate."
illus. Games Workshop # 203/168
Caged Sun
As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land’s ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
illus. Johan Grenier # 231/168
Cranial Plating
Equipped creature gets +1/+0 for each artifact you control.
: Attach Cranial Plating to target creature you control.
Equip
illus. LJ Koh # 236/168
Endless Atlas
, : Draw a card. Activate only if you control three or more lands with the same name.
"While we slept, our inferiors infested the worlds that belonged to us. Now, we awaken once more." —Szarekh, the Silent King
illus. Pierre Loyvet # 237/168
Gilded Lotus
: Add three mana of any one color.
"The ancient Necron race has achieved the pinnacle of elegance through their relentless pursuit of utility." —Tech-Priest Darvin, executed for heresy 1256998.M41
illus. Roman Tishenin # 239/168
Hedron Archive
: Add .
, , Sacrifice Hedron Archive: Draw two cards.
The vaults of the Necron Dynasties contain all manner of esoteric artifacts, most forged long before many of the younger races even existed.
illus. Hector Ortiz # 240/168
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
illus. Roman Tishenin # 243/168
Mind Stone
: Add .
, , Sacrifice Mind Stone: Draw a card.
During biotransference, the Necrontyr lost almost all individuality. What little was left was imprisoned within a living metal form.
illus. David Sondered # 245/168
Mystic Forge
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
illus. Rafater # 246/168
Sculpting Steel
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
Necrodermis, the living metal from which all Necrons are made, is endlessly adaptive.
illus. Pierre Loyvet # 247/168
Thought Vessel
You have no maximum hand size.
: Add .
Before the Great Sleep, the Necrons knew every corner of the galaxy, as only the ultimate conquerors could.
illus. LJ Koh # 259/168
Unstable Obelisk
: Add .
, , Sacrifice Unstable Obelisk: Destroy target permanent.
"It's a lifeless ruin of some long-lost race. What is there to fear?" —Commissar Gadholm
illus. Johannes Müche # 260/168
Desert of the Glorified
Desert of the Glorified enters the battlefield tapped.
: Add .
Cycling
On countless frontier worlds, below silica sand, blasted chalk, or bubbling marsh, slumbering Necrons wait.
illus. Stanton Feng # 275/168
Myriad Landscape
Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
illus. Adrián Rodríguez Pérez # 285/168
Polluted Mire
Polluted Mire enters the battlefield tapped.
: Add .
Cycling
As the continent sank over the course of eons, the tomb complex slowly flooded. The sleeping Necrons, their stasis crypts corrupted, never awoke.
illus. Pierre Loyvet # 288/168
Reliquary Tower
You have no maximum hand size.
: Add .
"Let the others bicker over their little worlds and stars. I have an empire of knowledge, and it encompasses all others." —Trazyn the Infinite
illus. Lucas Terryn # 291/168
Vault of Whispers
: Add .
Heretical cultists came to the planet Sovereign in search of resources and precious artifacts. They found something else.
illus. Games Workshop # 305/168
Szarekh, the Silent King
Flying
My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
illus. Anton Solovianchyk # 177/168
Szarekh, the Silent King
Flying
My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
illus. Anton Solovianchyk # 318/168
Sanguinary Priest
Lifelink
Blood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.
"Embrace the strength of your primarch, but dent the Red Thirst, brothers! There is no return from that darkest of paths."
illus. Games Workshop # 53/168
Commissar Severina Raine
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution —
, Sacrifice another creature: You gain 2 life and draw a card.illus. Jake Murray # 112/168
And They Shall Know No Fear
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
"They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines." —The Emperor of Mankind
illus. Games Workshop # 9/168
The Golden Throne
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.
A Thousand Souls Die Every Day —
, Sacrifice a creature: Add three mana in any combination of colors.illus. Games Workshop # 157/168
Defenders of Humanity
When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.
, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
illus. Games Workshop # 11/168
Exterminatus
Nonland permanents you opponents control lose indestructible until end of turn.
Destroy all nonland permanents.
"Some may question your right to destroy ten billion people. Those who understand know that you have no right to let them live." —Exterminatus Extremis
illus. Games Worskhop # 120/168
Celestine, the Living Saint
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
illus. Irina Nordsol # 10/168
Commander's Sphere
: Add one mana of any color in your commander’s color identity.
Sacrifice Commander’s Sphere: Draw a card.
Within it rests the power of a sun, and none of the warmth.
illus. David Sondered # 234/168
Wayfarer's Bauble
, , Sacrifice Wayfarer’s Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Anrakyr the Traveller awoke from his slumber with a singular goal: to rebuild a united Necron galaxy.
illus. Ivan Dedov # 262/168
Belisarius Cawl
Ultima Founding —
, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.Master of Machines —
, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.illus. Lie Setiawan # 106/168
Inquisitor Eisenhorn
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times.
illus. Jake Murray # 127/168
Neyam Shai Murad
Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.
illus. Fajareka Setiawan # 135/168
Space Marine Devastator
Squad
Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to target artifact or enchantment.
illus. Games Workshop # 14/168
Space Marine Scout
First strike, vigilance
Concealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Through blood and battle, scouts are forged from raw recruits into the Imperium's finest.
illus. Games Workshop # 15/168
Thunderwolf Cavalry
First strike
Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player put a +1/+1 counter on each other creature you control.
The practice of tracking and training Thunderwolves is a sort of initiation ritual into the upper echelons of the Wolf Guard.
illus. Oleg Shekhovtsov # 16/168
Ultramarines Honour Guard
Squad
Other creatures you control get +1/+1.
illus. Games Workshop # 18/168
Epistolary Librarian
Veil of Time — Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.
"Bolters? Chainswords? All fine weapons, however I wield a far more dangerous power."
illus. Games Workshop # 118/168
Primaris Eliminator
When Primaris Eliminator enters the battlefield, choose one —
• Executioner Round — Destroy target creature.
• Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.
illus. Logan Feliciano # 50/168
Assault Intercessor
First strike, menace
Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.
A foe without honour is a foe already beaten.
illus. Steve Argyle # 104/168
Primaris Chaplain
Battle cry
Rosarius — Whenever Primaris Chaplain attacks, it gains indestructible until end of turn.
Every kill is a sacrament of the Emperor's glory.
illus. Diego Gisbert # 137/168
Redemptor Dreadnought
Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard.
Trample
Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.
illus. Philip Helliwell # 164/168
The Flesh Is Weak
When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you control.
Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.
Nonartifact creatures get -1/-1.
illus. Games Workshop # 122/168
Triumph of Saint Katherine
Lifelink
Praesidium Protectiva — When Triumph of Saint Katherine dies, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.
Miracle
illus. David Astruga # 17/168
Sister Hospitaller
Medicus Ministorum — When Sister Hospitaller enters the battlefield, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
"Ours is to honour the martyr, tend the fallen, defend the innocent, and walk always in the light." —The Hospitaller's Book of Hours
illus. Games Workshop # 141/168
Sister Repentia
Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards.
Miracle
"I shall seek the Emperor's forgiveness in the darkest places of the night." —Oath of the Penitent
illus. Seseon Yoon # 142/168
Arco-Flagellant
Squad
Arco-Flagellant can't block.
Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
illus. Games Workshop # 29/168
For the Emperor!
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
They all took up the cry, the missionaries, the pilgrims, the sisters of the Orders Militant. The forces of Chaos melted before the fire of their faith.
illus. Games Workshop # 12/168
Inquisitorial Rosette
Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures you control gain menace until end of turn.
Equip
illus. Álvaro Calvo Escudero # 159/168
Callidus Assassin
Flash
Polymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature."
illus. Bryan Sola # 109/168
Deny the Witch
Counter target spell, activate ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
"This heresy cannot stand!"
illus. Games Workshop # 116/168
Sicarian Infiltrator
Flash
Squad
Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card.
illus. Games Workshop # 25/168
Cybernetica Datasmith
Protection from Robots
Field Reprogramming —
, : Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block.""Engaging Protector protocol."
illus. Marina Ortega Lorente # 114/168
Vexilus Praetor
Flash
Vigilance
Aegis of the Emperor — Commander creatures you control have protection from everything.
There is no greater bulwark than the Praetors of the Adeptus Custodes, the bodyguards of the Emperor of Mankind.
illus. Zezhou Chen # 19/168
Sister of Silence
Flash
Psychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.
illus. Games Workshop # 26/168
Grey Knight Paragon
Flash
Rite of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.
"Our will shall be our weapons, our faith shall be our armour." —Canticle of Absolution
illus. Games Workshop # 13/168
Company Commander
Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.
Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn.
illus. Ørjan Ruttenborg Svendsen # 113/168
Birth of the Imperium
I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.
II — Each opponent sacrifices a creature.
III — Draw two cards for each opponent who controls fewer creatures than you.
illus. Zezhou Chen # 107/168
Knight Paladin
Trample
Rapid-fire Battle Cannon — When Knight Paladin enters the battlefield, it deals 4 damage to each opponent.
Crew 1
illus. Games Workshop # 160/168
Reaver Titan
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever Reaver Titan attacks, it deals 5 damage to each opponent.
Crew 4
illus. Philip Helliwell # 163/168
Thunderhawk Gunship
Flying
When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.
Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.
Crew 2
illus. Games Workshop # 167/168
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
"By this oath, I pledge to stand by thee, against traitor, beast, or fiend, for only in death does duty end.
illus. Steve Argyle # 182/168
Collective Effort
Escalate—Tap an untapped creature you control.
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
illus. Games Workshop # 183/168
Deploy to the Front
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
"When the door drops, give them a taste of the Emperor's fire!" —Commissar Yarrick
illus. Aaron J. Riley # 184/168
Entrapment Maneuver
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature’s toughness.
"Now!"
illus. Nikola Matkovic # 185/168
Fell the Mighty
Destroy all creatures with power greater than target creature’s power.
The battle began with an overwhelming wave of Tyranids and ended with Canoness Lucretia standing atop a huge pile of charred alien corpses.
illus. Steve Argyle # 186/168
Hour of Reckoning
Convoke
Destroy all nontoken creatures.
The Battle of Baal was the bloodiest and most costly in the entire noble history of the Sons of Sanguinus.
illus. Games Workshop # 187/168
Launch the Fleet
Strive — This spell costs
more to cast for each target beyond the first.Until end of turn, any number of target creatures each gain “Whenever this creature attacks, create a 1/1 white Soldier creature token that’s tapped and attacking.”
illus. Games Workshop # 188/168
Martial Coup
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
"It is their duty to fight and die so that Humanity might be preserved." —Lord Commissar Barron Reed
illus. Diego Gisbert # 189/168
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
"Hunger is no different from any other foe; defeat it in the Emperor's name, and save Humanity." —Motto of the Agri-world Viridia IV
illus. Diego Gisbert # 190/168
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
"We've reach the xenos HQ. Transmitting coordinates now."
illus. Billy Christian # 193/168
Mortify
Destroy target creature or enchantment.
"This sword has many names. You may call it 'Death.' " —Kaldor Draigo, Supreme Grand Master of the Grey Knights
illus. Billy Christian # 225/168
Utter End
Exile target nonland permanent.
"Target eradicated. That which burns shall ever be blessed." —Fusilave unit Tor-213
illus. David Astruga # 226/168
Commander's Sphere
: Add one mana of any color in your commander’s color identity.
Sacrifice Commander’s Sphere: Draw a card.
"This cogitator provides a strategic overview of the battlefield. By which I mean, of course, the entire planet."
illus. Jake Murray # 233/168
Everflowing Chalice
Multikicker
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
: Add for each charge counter on Everflowing Chalice.
illus. Álvaro Calvo Escudero # 238/168
Mind Stone
: Add .
, , Sacrifice Mind Stone: Draw a card.
"Pain is an ally. Pain is a friend. Pain is truth." —Sister Erynica N'botu, Order of the Valorous Heart
illus. Steve Argyle # 244/168
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
illus. Helge C. Balzer # 248/168
Talisman of Dominance
: Add .
: Add or . Talisman of Dominance deals 1 damage to you.
"As swift as a lash mamba, as sharp as a spineleaf, as stubborn as a wild grox." —Colonel Pannet, in praise of the Catachan warrior
illus. Philip Helliwell # 254/168
Talisman of Progress
: Add .
: Add or . Talisman of Progress deals 1 damage to you.
"Any Cadian who can't field-strip their own lasgun by age ten was born on the wrong planet." —Anonymous
illus. Philip Helliwell # 258/168
Arcane Sanctum
Arcane Sanctum enters the battlefield tapped.
: Add , , or .
The Emperor is the greatest psyker in Human history. For thousands of years, he has sat immobile in a palace that spans a continent.
illus. Games Workshop # 264/168
Ash Barrens
: Add .
Basic landcycling
Deserts of individual ash surround the hive cities, covering the surface of the planet with an unstable, corrosive skin.
illus. Sergei Leoluch Panin # 265/168
Darkwater Catacombs
, : Add .
The Chapter's honored dead are interred in the Hall of Heroes, where the mineral-rich water of the catacombs slowly fossilizes their bones, preserving them for all time.
illus. Eliz Roxs # 274/168
Memorial to Glory
Memorial to Glory enters the battlefield tapped.
: Add .
, , Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
illus. Games Workshop # 283/168
Port Town
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don’t, Port Town enters the battlefield tapped.
: Add or .
The Imperium's most peaceful worlds serve only to arm and supply the others.
illus. Eliz Roxs # 289/168
Prairie Stream
(
: Add or .)Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Stripped and blasted by millennia of war, every planet eventually looks the same/
illus. Henry Peters # 290/168
Scoured Barrens
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
: Add or .
The weapons deployed to drive the Traitor Legion into the Eye of Terror were so destructive that some planets still have not recovered.
illus. Teodora Dumitriu # 293/168
Skycloud Expanse
, : Add .
Most denizens of an Imperial hive city live and die without ever setting foot inside the towering skyscrapers of the ruling class.
illus. Kamila Szutenberg # 294/168
Tranquil Cove
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or .
illus. Eliz Roxs # 303/168
Inquisitor Greyfax
Vigilance
Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy —
, : Tap target creature an opponent controls. Investigate.illus. Lie Setiawan # 179/168
Inquisitor Greyfax
Vigilance
Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy —
, : Tap target creature an opponent controls. Investigate.illus. Lie Setiawan # 320/168