Universes Beyond: Warhammer 40,000 Spoilers 321/168

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Sep 18, 2022 - Inquisitor Greyfax
Sep 18, 2022 - Inquisitor Greyfax
Sep 17, 2022 - Swamp
Sep 17, 2022 - Island
Sep 17, 2022 - Plains
Sep 17, 2022 - Tranquil Cove
Sep 17, 2022 - Skycloud Expanse
Sep 17, 2022 - Scoured Barrens
Sep 17, 2022 - Prairie Stream
Sep 17, 2022 - Port Town
Sep 17, 2022 - Memorial to Glory
Sep 17, 2022 - Darkwater Catacombs
Sep 17, 2022 - Ash Barrens
Sep 17, 2022 - Arcane Sanctum
Sep 17, 2022 - Talisman of Progress
Sep 17, 2022 - Talisman of Dominance
Sep 17, 2022 - Skullclamp
Sep 17, 2022 - Mind Stone
Sep 17, 2022 - Everflowing Chalice
Sep 17, 2022 - Commander's Sphere
Sep 17, 2022 - Utter End
Sep 17, 2022 - Mortify
Sep 17, 2022 - Reconnaissance Mission
Sep 17, 2022 - Swords to Plowshares
Sep 17, 2022 - Martial Coup
Sep 17, 2022 - Launch the Fleet
Sep 17, 2022 - Hour of Reckoning
Sep 17, 2022 - Fell the Mighty
Sep 17, 2022 - Entrapment Maneuver
Sep 17, 2022 - Deploy to the Front
Sep 17, 2022 - Collective Effort
Sep 17, 2022 - Bastion Protector
Sep 17, 2022 - Thunderhawk Gunship
Sep 17, 2022 - Reaver Titan
Sep 17, 2022 - Knight Paladin
Sep 17, 2022 - Birth of the Imperium
Sep 17, 2022 - Company Commander
Sep 17, 2022 - Grey Knight Paragon
Sep 17, 2022 - Sister of Silence
Sep 17, 2022 - Vexilus Praetor
Sep 17, 2022 - Cybernetica Datasmith
Sep 17, 2022 - Sicarian Infiltrator
Sep 17, 2022 - Deny the Witch
Sep 17, 2022 - Callidus Assassin
Sep 17, 2022 - Inquisitorial Rosette
Sep 17, 2022 - For the Emperor!
Sep 17, 2022 - Arco-Flagellant
Sep 17, 2022 - Sister Repentia
Sep 17, 2022 - Sister Hospitaller
Sep 17, 2022 - The Flesh Is Weak
Sep 17, 2022 - Redemptor Dreadnought
Sep 17, 2022 - Primaris Chaplain
Sep 17, 2022 - Assault Intercessor
Sep 17, 2022 - Primaris Eliminator
Sep 17, 2022 - Epistolary Librarian
Sep 17, 2022 - Thunderwolf Cavalry
Sep 17, 2022 - Space Marine Scout
Sep 17, 2022 - Space Marine Devastator
Sep 17, 2022 - Neyam Shai Murad
Sep 17, 2022 - Inquisitor Eisenhorn
Sep 17, 2022 - Belisarius Cawl
Sep 16, 2022 - Wayfarer's Bauble
Sep 16, 2022 - Commander's Sphere
Sep 16, 2022 - Exterminatus
Sep 16, 2022 - Defenders of Humanity
Sep 16, 2022 - The Golden Throne
Sep 16, 2022 - Commissar Severina Raine
Sep 16, 2022 - Zephyrim
Sep 16, 2022 - Sanguinary Priest
Sep 16, 2022 - Szarekh, the Silent King
Sep 16, 2022 - Szarekh, the Silent King
Sep 16, 2022 - Swamp
Sep 16, 2022 - Swamp
Sep 16, 2022 - Swamp
Sep 16, 2022 - Vault of Whispers
Sep 16, 2022 - Reliquary Tower
Sep 16, 2022 - Polluted Mire
Sep 16, 2022 - Myriad Landscape
Sep 16, 2022 - Desert of the Glorified
Sep 16, 2022 - Unstable Obelisk
Sep 16, 2022 - Thought Vessel
Sep 16, 2022 - Sculpting Steel
Sep 16, 2022 - Mystic Forge
Sep 16, 2022 - Mind Stone
Sep 16, 2022 - Mask of Memory
Sep 16, 2022 - Hedron Archive
Sep 16, 2022 - Gilded Lotus
Sep 16, 2022 - Endless Atlas
Sep 16, 2022 - Cranial Plating
Sep 16, 2022 - Caged Sun
Sep 16, 2022 - Mutilate
Sep 16, 2022 - Living Death
Sep 16, 2022 - Go for the Throat
Sep 16, 2022 - Dread Return
Sep 16, 2022 - Defile
Sep 16, 2022 - Darkness
Sep 16, 2022 - Beacon of Unrest
Sep 16, 2022 - Tomb Fortress
Sep 16, 2022 - Canoptek Wraith
Sep 16, 2022 - Canoptek Tomb Sentinel
Sep 16, 2022 - Canoptek Spyder
Sep 16, 2022 - Canoptek Scarab Swarm
Sep 16, 2022 - Their Name Is Death
Sep 16, 2022 - Sceptre of Eternal Glory
Sep 16, 2022 - Resurrection Orb
Sep 16, 2022 - Convergence of Dominion
Sep 16, 2022 - Shard of the Void Dragon
Sep 16, 2022 - Necron Monolith
Sep 16, 2022 - Ghost Ark
Sep 16, 2022 - Night Scythe
Sep 16, 2022 - Tomb Blade
Sep 16, 2022 - Necron Deathmark
Sep 16, 2022 - Flayed One
Sep 16, 2022 - Lokhust Heavy Destroyer
Sep 16, 2022 - Hexmark Destroyer
Sep 16, 2022 - Skorpekh Destroyer
Sep 16, 2022 - Skorpekh Lord
Sep 16, 2022 - The War in Heaven
Sep 16, 2022 - Cryptothrall
Sep 16, 2022 - Technomancer
Sep 16, 2022 - Plasmancer
Sep 16, 2022 - Chronomancer
Sep 16, 2022 - Triarch Stalker
Sep 16, 2022 - Triarch Praetorian
Sep 16, 2022 - Sautekh Immortal
Sep 16, 2022 - Royal Warden
Sep 16, 2022 - Necron Overlord
Sep 15, 2022 - Their Number Is Legion
Sep 15, 2022 - Cryptek
Sep 15, 2022 - Anrakyr the Traveller
Sep 15, 2022 - Illuminor Szeras
Sep 15, 2022 - Biotransference
Sep 15, 2022 - Out of the Tombs
Sep 15, 2022 - Trazyn the Infinite
Sep 15, 2022 - Psychomancer
Sep 15, 2022 - Lychguard
Sep 15, 2022 - Abaddon the Despoiler
Sep 15, 2022 - Abaddon the Despoiler
Sep 15, 2022 - Mountain
Sep 15, 2022 - Swamp
Sep 15, 2022 - Island
Sep 15, 2022 - Terramorphic Expnase
Sep 15, 2022 - Temple of the False God
Sep 15, 2022 - Swiftwater Cliffs
Sep 15, 2022 - Sunken Hollow
Sep 15, 2022 - Molten Slagheap
Sep 15, 2022 - Forgotten Caves
Sep 15, 2022 - Foreboding Ruins
Sep 15, 2022 - Evolving Wilds
Sep 15, 2022 - Dismal Backwater
Sep 15, 2022 - Crumbling Necropolis
Sep 15, 2022 - Barren Moor
Sep 15, 2022 - Worn Powerstone
Sep 15, 2022 - Wayfarer's Bauble
Sep 15, 2022 - Talisman of Indulgence
Sep 15, 2022 - Talisman of Dominance
Sep 15, 2022 - Talisman of Creativity
Sep 15, 2022 - Commander's Sphere
Sep 15, 2022 - Chromatic Lantern
Sep 15, 2022 - Assault Suit
Sep 15, 2022 - Deny Reality
Sep 15, 2022 - Bituminous Blast
Sep 15, 2022 - Warstorm Surge
Sep 15, 2022 - Reverberate
Sep 15, 2022 - Past in Flames
Sep 15, 2022 - Chaos Warp
Sep 15, 2022 - Blasphemous Act
Sep 15, 2022 - Decree of Pain
Sep 15, 2022 - Dark Ritual
Sep 15, 2022 - Bile Blight
Sep 15, 2022 - Brainstorm
Sep 15, 2022 - Helbrute
Sep 15, 2022 - Drach'Nyen
Sep 15, 2022 - Chaos Defiler
Sep 15, 2022 - Tzaangor Shaman
Sep 15, 2022 - Pink Horror
Sep 15, 2022 - Mutalith Vortex Beast
Sep 15, 2022 - The Lost and the Damned
Sep 15, 2022 - Chaos Mutation
Sep 15, 2022 - Seeker of Slaanesh
Sep 15, 2022 - Knight Rampager
Sep 15, 2022 - Khârn the Betrayer
Sep 15, 2022 - Herald of Slaanesh
Sep 15, 2022 - Dark Apostle
Sep 15, 2022 - Chaos Terminator Lord
Sep 15, 2022 - Bloodthirster
Sep 15, 2022 - Bloodcrusher of Khorne
Sep 15, 2022 - Venomcrawler
Sep 15, 2022 - Tallyman of Nurgle
Sep 15, 2022 - Poxwalkers
Sep 15, 2022 - Plague Drone
Sep 15, 2022 - Nurgle's Rot
Sep 15, 2022 - Nurgle's Conscription
Sep 15, 2022 - Mandate of Abaddon
Sep 15, 2022 - Great Unclean One
Sep 15, 2022 - Blight Grenade
Sep 15, 2022 - Lord of Change
Sep 15, 2022 - Heralds of Tzeentch
Sep 14, 2022 - Sloppity Bilepiper
Sep 14, 2022 - The Ruinous Powers
Sep 14, 2022 - The Horus Heresy
Sep 14, 2022 - Magnus the Red
Sep 14, 2022 - Choked Estuary
Sep 14, 2022 - Talisman of Hierarchy
Sep 14, 2022 - Aspiring Champion
Sep 14, 2022 - Let the Galaxy Burn
Sep 14, 2022 - Kill! Maim! Burn!
Sep 14, 2022 - Lucius the Eternal
Sep 14, 2022 - Keeper of Secrets
Sep 14, 2022 - The Swarmlord
Sep 14, 2022 - The Swarmlord
Sep 14, 2022 - Forest
Sep 14, 2022 - Mountain
Sep 14, 2022 - Island
Sep 14, 2022 - Unclaimed Territory
Sep 14, 2022 - Thornwood Falls
Sep 14, 2022 - Rugged Highlands
Sep 14, 2022 - Path of Ancestry
Sep 14, 2022 - Temple of Mystery
Sep 14, 2022 - Temple of Epiphany
Sep 14, 2022 - Temple of Abandon
Sep 14, 2022 - Opal Palace
Sep 14, 2022 - Game Trail
Sep 14, 2022 - Frontier Bivouac
Sep 14, 2022 - Exotic Orchard
Sep 14, 2022 - Cinder Glade
Sep 14, 2022 - Cave of Temptation
Sep 14, 2022 - Icon of Ancestry
Sep 14, 2022 - Herald's Horn
Sep 14, 2022 - Hull Breach
Sep 14, 2022 - Bred for the Hunt
Sep 14, 2022 - Rampant Growth
Sep 14, 2022 - Overgrowth
Sep 14, 2022 - New Horizons
Sep 14, 2022 - Inspiring Call
Sep 14, 2022 - Harrow
Sep 14, 2022 - Farseek
Sep 14, 2022 - Explore
Sep 14, 2022 - Death's Presence
Sep 14, 2022 - Cultivate
Sep 14, 2022 - Starstorm
Sep 14, 2022 - Aetherize
Sep 14, 2022 - Shadow in the Warp
Sep 14, 2022 - Mawloc
Sep 14, 2022 - Venomthrope
Sep 14, 2022 - Tyranid Prime
Sep 14, 2022 - Trygon Prime
Sep 14, 2022 - Ravener
Sep 14, 2022 - Malanthrope
Sep 14, 2022 - Gargoyle Flock
Sep 14, 2022 - Tyrant Guard
Sep 14, 2022 - Tyranid Invasion
Sep 14, 2022 - Tervigon
Sep 14, 2022 - Termagant Swarm
Sep 14, 2022 - Sporocyst
Sep 14, 2022 - Purestrain Genestealer
Sep 14, 2022 - Lictor
Sep 14, 2022 - Hierophant Bio-Titan
Sep 14, 2022 - Haruspex
Sep 14, 2022 - Bone Sabres
Sep 14, 2022 - Goliath Truck
Sep 14, 2022 - Atalan Jackal
Sep 14, 2022 - Clamavus
Sep 14, 2022 - Aberrant
Sep 14, 2022 - The Red Terror
Sep 14, 2022 - Screamer-Killer
Sep 14, 2022 - Exocrine
Sep 14, 2022 - Acolyte Hybrid
Sep 14, 2022 - Genestealer Locus
Sep 13, 2022 - The Swarmlord
Sep 13, 2022 - Marneus Calgar
Sep 13, 2022 - Magus Lucea Kane
Sep 13, 2022 - Inquisitor Greyfax
Sep 13, 2022 - Abaddon the Despoiler
Sep 13, 2022 - Imotekh the Stormlord
Sep 13, 2022 - Szarekh, the Silent King
Sep 13, 2022 - Nexos
Sep 13, 2022 - Winged Hive Tyrant
Sep 13, 2022 - Biophagus
Sep 13, 2022 - Tyranid Harridan
Sep 13, 2022 - Genestealer Patriarch
Sep 13, 2022 - Toxicrene
Sep 13, 2022 - Zoanthrope
Sep 13, 2022 - Hormagaunt Horde
Sep 13, 2022 - The First Tyrannic War
Sep 13, 2022 - Old One Eye
Sep 13, 2022 - Broodlord
Sep 13, 2022 - Hardened Scales
Sep 13, 2022 - Command Tower
Sep 13, 2022 - Command Tower
Sep 13, 2022 - Command Tower
Sep 13, 2022 - Arcane Signet
Sep 13, 2022 - Arcane Signet
Sep 13, 2022 - Arcane Signet
Sep 13, 2022 - Abundance
Sep 13, 2022 - Noise Marine
Sep 13, 2022 - Magus Lucea Kane
Sep 13, 2022 - Imotekh the Stormlord
Sep 13, 2022 - Marneus Calgar
Sep 13, 2022 - Inquisitor Greyfax
Sep 13, 2022 - Szarekh, the Silent King
Sep 13, 2022 - The Swarmlord
Sep 10, 2022 - Sol Ring
Sep 10, 2022 - Sol Ring
Sep 10, 2022 - Sol Ring
Sep 10, 2022 - Sol Ring
Sep 10, 2022 - Fabricate
Sep 10, 2022 - Vanguard Suppressor
Sep 10, 2022 - Blood for the Blood God!
Sep 10, 2022 - Abaddon the Despoiler

Abaddon the Despoiler

    2 U B R
Legendary Creature - Astartes Warrior

Trample

Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Under his rule, there is but one creed: Chaos shall reign.

illus. Johan Grenier # 2/168

Blood for the Blood God!

    8 B B R
Instant

This spell costs 1 less to cast for each creature that died this turn.

Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!

Skulls for the Skull Throne.

illus. Artur Nakhodkin # 108/168

Vanguard Suppressor

    3 U
Creature - Astartes Warrior

Squad 2

Flying

Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.

illus. Fajareka Setiawan # 27/168

Fabricate

    2 U
Sorcery

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

illus. Johan Grenier # 181/168

Sol Ring

    1
Artifact

T: Add CC.

"One day, the dark glory of the void will swallow the lights of the stars once and for all!" —Magus Lucea Kane

illus. Teodora Dumitriu # 249/168

Sol Ring

    1
Artifact

T: Add CC.

"As Horus once besieged the Sol System, we shall bring the rotting Imperium to its knees." —Abaddon the Despoiler

illus. Kekai Kotaki # 250/168

Sol Ring

    1
Artifact

T: Add CC.

"Of all the stars in the galaxy, Sol is of the Emperor. Its heat is His might. Its light is His revelation." —Lectitio Divinitatus

illus. Oleg Shekhovtsov # 251/168

Sol Ring

    1
Artifact

T: Add CC.

"Once, the C'tan sought to rule us. Now it is they who serve us, their shards powering our great machines." —Szarekh, the Silent King

illus. Lucas Terryn # 252/168

The Swarmlord

    3 G U R
Legendary Creature - Tyranid

Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.

Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.

illus. Antonio José Manzanedo # 4/168

Szarekh, the Silent King

    1 B B B
Legendary Artifact Creature - Necron

Flying

My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.

illus. Anton Solovianchyk # 1/168

Inquisitor Greyfax

    1 W U B
Legendary Creature - Human Inquisitor

Vigilance

Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.

Hunt for Heresy1, T: Tap target creature an opponent controls. Investigate.

illus. Lie Setiawan # 3/168

Marneus Calgar

    2 W U B
Legendary Creature - Astartes Warrior

Double strike

Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.

Chapter Master6: Create two 2/2 white Astartes Warrior creature tokens with vigilance.

illus. Slawomir Maniak # 8/168

Be'lakor, the Dark Master

    3 U B R
Legendary Creature - Demon Noble

Flying

Prince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.

Lord of Torment — Whenever another Demon enters the battlefield under you control, it deals damage equal to its power to any target.

illus. Daarken # 6/168

Imotekh the Stormlord

    2 B B
Legendary Artifact Creature - Necron

Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.

Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.

illus. JB Casacop # 5/168

Magus Lucea Kane

    1 G U R
Legendary Creature - Human Tyranid Wizard

Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.

Psychic StimulusT: Add CC. When you next cast a spell with X in its mana cost or activate an ability with X in it activation cost this turn, copy that spell or ability. You may choose new targets for the copy.

illus. Bartek Fedyczak # 7/168

Noise Marine

    4 R
Creature - Astartes Warrior

Cascade

Sonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.

illus. Johan Grenier # 82/168

Abundance

    2 G G
Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

illus. Irina Nordsol # 210/168

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander’s color identity.

Countless xenos cults dwell unseen within the Imperium, lurking just beneath the surface.

illus. David Astruga # 227/168

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander’s color identity.

All Necrons bear the mark of the Triarch, a brand upon their living-metal skin that binds them to their dynasty.

illus. Andrew Nyarl # 228/168

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander’s color identity.

As part of their indoctrination and training, a psyker learns to focus their mental strength through a psycho-reactive staff.

illus. Kim Sokol # 229/168

Command Tower

Land

T: Add one mana of any color in your commander’s color identity.

In the late stages of a Tyranid invasion, vast capillary towers funnel biomass to the Hive Ships waiting in orbit.

illus. Logan Feliciano # 270/168

Command Tower

Land

T: Add one mana of any color in your commander’s color identity.

On the Planet of Sorcerers in the Eye of Terror lies the Tower of the Cyclops, the redoubt of Magnus the Red.

illus. Games Workshop # 271/168

Command Tower

Land

T: Add one mana of any color in your commander’s color identity.

"The war will be decided here, where the planet's defences are strongest." —Marneus Calgar

illus. Games Workshop # 272/168

Hardened Scales

    G
Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

As the fusilade of lasgun fire bounced harmlessly off the carnifex's carapace, the creature roared and advanced.

illus. Mathias Kollros # 215/168

Broodlord

    X 3 G
Creature - Tyranid

Ravenous

Brood Telepathy — When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.

illus. Mathias Kollros # 89/168

Old One Eye

    5 G
Legendary Creature - Tyranid

Trample

Other creatures you control have trample.

When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token.

Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, you may return Old One Eye from your graveyard to your hand.

illus. Mathias Kollros # 96/168

The First Tyrannic War

    2 G U R
Enchantment - Saga

I — You may put a creature card from your hand onto the battlefield. If its mana cost contains X, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.

II, III — Double the number of each kind of counter on target creature you control.

illus. Antonio José Manzanedo # 121/168

Deathleaper, Terror Weapon

    2 R G
Legendary Creature - Tyranid

Flash

Haste

Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike.

Created to break will and bone with equal ferocity.

illus. Mirko Failoni # 115/168

Hormagaunt Horde

    X G
Creature - Tyranid

Ravenous

Endless Swarm — Whenever a land enters the battlefield under your control, you may pay 2G. If you do, return Hormagaunt Horde from your graveyard to your hand.

illus. Nikola Matrovic # 93/168

Zoanthrope

    X U R
Creature - Tyranid

Ravenous

Flying, ward 2

Warp Blast — When Zoanthrope enters the battlefield, it deals X damage to any target.

illus. Billy Christian # 149/168

Toxicrene

    3 G
Creature - Tyranid

Reach, deathtouch

Hypertoxic Miasma — All lands have "T: Add one mana of any color." and lose all other abilities.

It emits a stinking cloud composed of millions of nascent microscopic organisms, each possessing a fragment of predatory sentience.

illus. Logan Feliciano # 101/168

Ghyrson Starn, Kelermorph

    1 U R
Legendary Creature - Tyranid Human

Ward 2

Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermoprh deals 2 damage to that permanent or player.

illus. Aaron J. Riley # 124/168

Genestealer Patriarch

    4 U
Creature - Tyranid

Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.

Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.

illus. Games Workshop # 22/168

Tyranid Harridan

    4 G U
Creature - Tyranid

Flying, ward 4

Shrieking Gargoyles — Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gragoyle creature token with flying.

illus. Billy Christian # 144/168

Biophagus

    1 G
Creature - Human Tyranid Wizard

Genomic EnhancementT: Add one mana of any color. If that mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.

"We guarantee you that within a week, you will feel like a new man." —Galaxos Klynesmith, biophagus

illus. Teodora Dumitriu # 87/168

Winged Hive Tyrant

    3 U R
Creature - Tyranid

Flying, haste

The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.

A hive tyrant's synaptic link is the primary conduit through which the Hive Mind enforces its dominance over a hive fleet's lesser creatures.

illus. Antonio José Manzanedo # 148/168

Nexos

    1 G
Creature - Human Tyranid Advisor

Strategic Coordinator — Basic lands you control have "T: Add CC. Spend this mana only on costs that contain X."

The blessed union of gun, claw, and merciless intent is a force to be truly feared.

illus. Josu Hernaiz # 95/168

Szarekh, the Silent King

    1 B B B
Legendary Artifact Creature - Necron

Flying

My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.

illus. Anton Solovianchyk # 170/168

Imotekh the Stormlord

    2 B B
Legendary Artifact Creature - Necron

Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.

Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.

illus. JB Casacop # 169/168

Abaddon the Despoiler

    2 U B R
Legendary Creature - Astartes Warrior

Trample

Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Under his rule, there is but one creed: Chaos shall reign.

illus. Johan Grenier # 171/168

Be'lakor, the Dark Master

    3 U B R
Legendary Creature - Demon Noble

Flying

Prince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.

Lord of Torment — Whenever another Demon enters the battlefield under you control, it deals damage equal to its power to any target.

illus. Daarken # 172/168

Inquisitor Greyfax

    1 W U B
Legendary Creature - Human Inquisitor

Vigilance

Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.

Hunt for Heresy1, T: Tap target creature an opponent controls. Investigate.

illus. Lie Setiawan # 173/168

Magus Lucea Kane

    1 G U R
Legendary Creature - Human Tyranid Wizard

Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.

Psychic StimulusT: Add CC. When you next cast a spell with X in its mana cost or activate an ability with X in it activation cost this turn, copy that spell or ability. You may choose new targets for the copy.

illus. Bartek Fedyczak # 174/168

Marneus Calgar

    2 W U B
Legendary Creature - Astartes Warrior

Double strike

Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.

Chapter Master6: Create two 2/2 white Astartes Warrior creature tokens with vigilance.

illus. Slawomir Maniak # 175/168

The Swarmlord

    3 G U R
Legendary Creature - Tyranid

Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.

Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.

illus. Antonio José Manzanedo # 176/168

Genestealer Locus

    3 U
Creature - Tyranid Human

Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn.

Whenever a creature attacks of your opponents, it gets +0/+1 until end of turn.

Harrowing visions, paralyzing pain, and terrifying brain spasms await those who challenge the cult.

illus. Diego Gibert # 21/168

Acolyte Hybrid

    2 R
Creature - Tyranid Human

Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.

Too obviously xenos in form to blend into human society, the acolytes haunt the dark places beneath industrial sprawls.

illus. Slawomir Maniak # 70/168

Exocrine

    X 2 R
Creature - Tyranid

Ravenous

Bio-Plasmic Barrage — When Exocrine enters the battlefield, it deals X damage to each player and each other creature.

illus. Cory Trego-Erdner # 76/168

Screamer-Killer

    4 R
Creature - Tyranid

Trample

Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target.

Its shriek is unintelligible, but armored bulkheads seem to understand the intent well enough.

illus. David Auden Nash # 84/168

The Red Terror

    3 R
Legendary Creature - Tyranid

Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.

illus. Bryan Sola # 83/168

Aberrant

    X 1 G
Creature - Tyranid Mutant

Ravenous

Trample

Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.

illus. Games Workshop # 86/168

Clamavus

    4 G
Creature - Human Tyranid Artificer

Proclamation Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.

"The star-born approach! Their holy angels descend! Take up arms, my brothers and sisters, for the Day of Ascension is upon us!"

illus. Adrián Rodríguez Pérez # 90/168

Atalan Jackal

    1 R G
Creature - Human Tyranid Scout

Trample, haste

Skilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

illus. David Astruga # 105/168

Goliath Truck

    4
Artifact - Vehicle

Stowage — Whenever Goliath Truck attacks, put two +1/+1 counters on another target creature.

Crew 2

illus. Diego Gisbert # 158/168

Bone Sabres

    2 G
Artifact - Equipment

Whenever equipped creature attacks, put four +1/+1 counters on it,

Equip 3

Charged with psychic energy, the melee weapons of the Tyranid are far more than bone and chitin.

illus. David Auden Nash # 88/168

Haruspex

    3 G
Creature - Tyranid

Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on Haruspex.

Devouring MonsterT, Remove X +1/+1 counters from Haruspex: Add X mana of any color.

illus. Helge C. Bazler # 91/168

Hierophant Bio-Titan

    10 G G
Creature - Tyranid

Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs 2 less to cast for each counter removed this way.

Vigilance, reach, ward 2

Titanic — Hierophant Bio-Titan can't be blocked by creatures with power 2 or less.

illus. David Astruga # 92/168

Lictor

    3 G
Creature - Tyranid

Flash

Pheromone Trail — When Lictor enters the battlefield, if a creature entered under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.

illus. Games Workshop # 94/168

Purestrain Genestealer

    2 G
Creature - Tyranid

Purestrain Genestealer enters the battlefield with two +1/+1 counters on it.

Vanguard Species — Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter on it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

illus. Games Workshop # 97/168

Sporocyst

    X X G
Creature - Tyranid

Ravenous

Defender

Spore Chimney — When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.

illus. Fajareka Setiawan # 98/168

Termagant Swarm

    X G
Creature - Tyranid

Ravenous

Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm' power.

illus. Nikola Matkovic # 99/168

Tervigon

    X 1 G
Creature - Tyranid

Ravenous

Trample

Spawn Termgaunts — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.

illus. Xavier Ribeiro # 100/168

Tyranid Invasion

    3 G
Sorcery

Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.

By the time the Blood Angels descended from the heavens, Phodia was a city transformed. Miles of flesh-filled rivers fed into central digestion pools and up into the hive fleet above.

illus. Games Workshop # 102/168

Tyrant Guard

    X 2 G
Creature - Tyranid

Ravenous

Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.

illus. Xavier Ribeiro # 103/168

Gargoyle Flock

    2 G U
Creature - Tyranid Gargoyle

Flying

Skyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying.

They dive screaming on defensive lines, sowing chaos before the main assault begins.

illus. Nikola Matkovic # 123/168

Malanthrope

    1 G U
Creature - Tyranid

Flying

Scavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way.

illus. Ørjan Ruttenborg Svendsen # 132/168

Ravener

    X G U
Creature - Tyranid

Flash

Ravenous

When Ravener enters the battlefield, target creature attacks target opponent this turn if able.

illus. Xavier Ribeiro # 138/168

Trygon Prime

    2 G U
Creature - Tyranid

Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.

The walls of the Necron tomb were unbreakable. The ground beneath it was not.

illus. Mathias Kollros # 143/168

Tyranid Prime

    1 G U
Creature - Tyranid

Evolve

Synapse Creature — Other creature you control have evolve.

illus. Mathias Kollros # 145/168

Venomthrope

    1 G U
Creature - Tyranid

Flying, deathtouch, hexproof

"See that cloud that hangs around it? More than a minute in there and you'll be bleeding out of places you didn't even know you had." —Captain Ascote

illus. Antonio José Manzanedo # 147/168

Mawloc

    X R G
Creature - Tyranid

Ravenous

Terror from the Deep — When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.

illus. Mathias Kollros # 133/168

Shadow in the Warp

    1 R G
Enchantment

The first creature spell you cast each turn costs 2 less to cast.

Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.

The astropath collapsed, his empty eye sockets aglow. He spoke three words before falling lifeless to the ground: "They . . . are . . . coming!"

illus. Kim Sokol # 140/168

Aetherize

    3 U
Instant

Return all attacking creatures to their owner’s hand.

No berzerker charge can stand against the psychic might of the Hive Mind.

illus. Xavier Ribeiro # 191/168

Starstorm

    X R R
Instant

Starstorm deals X damage to each creature.

Cycling 3

"They're beasts! What are they going to do, bomb us from orbit?" —Platoon Commander Cyrus Jalili, Prandium Defense Auxilia

illus. Zhillustrator # 208/168

Cultivate

    2 G
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

A single spore from a Tyranid Hive Ship can spell doom for a solar system.

illus. Slawomir Maniak # 211/168

Death's Presence

    5 G
Enchantment

Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.

The Genestealer Cults rejoiced at the arrival of their gods . . . at first.

illus. Josu Hernaiz # 212/168

Explore

    1 G
Sorcery

You may play an additional land this turn.

Draw a card.

The Tyranids advance inexorably across the galaxy in their living Hive Ships, with one singular goal: to consume all.

illus. Games Workshop # 213/168

Farseek

    1 G
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"Once we have claimed this planet, we will claim the stars."

illus. Irina Nordsol # 214/168

Harrow

    2 G
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

With each defeat, the hive learns. With each victory, it grows.

illus. Filipe Pagliuso # 216/168

Inspiring Call

    2 G
Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.

The voice of a clamavus commands all who carry the genetic legacy of the Tyranids in their blood.

illus. Irina Nordsol # 217/168

New Horizons

    2 G
Enchantment - Aura

Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has “T: Add two mana of any one color.”

illus. Zhillustrator # 218/168

Overgrowth

    2 G
Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional GG.

Tyranids flourish in any climate, dominate any ecosystem, crush any resistance.

illus. Marina Ortega Lorente # 219/168

Rampant Growth

    1 G
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Upon impact with the planet's surface, a tyrannocyte's bloated belly bursts open, disgorging a horde of Tyranid invaders.

illus. Cory Trego-Erdner # 220/168

Bred for the Hunt

    1 G U
Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

"Looks like we've found the source. Torch it quick, before anything crawls out." —Sergeant "Ripper" Jackson

illus. David Astruga # 222/168

Hull Breach

    R G
Sorcery

Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.

At the lash of the hive ship's feeder tentacles, the cruiser vented atmosphere, cargo, and crew members into the void.

illus. Sergio Cosmai # 224/168

Herald's Horn

    3
Artifact

As Herald’s Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost 1 less to cast.

At the beginning of your upkeep, look at the top card of your library. If it’s a creature card of the chosen type, you may reveal it and put it into your hand.

illus. Artur Nakhodkin # 241/168

Icon of Ancestry

    3
Artifact

As Icon of Ancestry enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

3, T: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

illus. Ivan Dedov # 242/168

Cave of Temptation

Land

T: Add C.

1, T: Add one mana of any color.

4, T, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.

illus. Teodora Dimitriu # 267/168

Cinder Glade

Land - Mountain Forest

(T: Add R or G.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

All orbital bombardment did was till the soil.

illus. Sergio Cosmai # 269/168

Exotic Orchard

Land

T: Add one mana of any color that a land an opponent controls could produce.

In the late stages of a Tyranid invasion, sessile organisms take root in a planet's crust, converting its resources into biomass that can be extracted by the Hive Fleet.

illus. Filipe Pagliuso # 278/168

Frontier Bivouac

Land

Frontier Bivouac enters the battlefield tapped.

T: Add G, U, or R.

Disillusioned with the Imperium, the population of Chancer's Vale turned to other, hungrier powers for meaning.

illus. Álvaro Calvo Escudero # 281/168

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don’t, Game Trail enters the battlefield tapped.

T: Add R or G.

"It appears Old One Eye is on the hunt." —Marneus Calgar

illus. Lixin Yin # 282/168

Opal Palace

Land

T: Add C.

1, T: Add one mana of any color in your commander’s color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it’s been cast from the command zone this game.

illus. Logan Feliciano # 286/168

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1.

T: Add R or G.

Places of worship become frenzies of violence as the psychic call of the Hive Mind stirs Genestealer Cults to action.

illus. Logan Feliciano # 297/168

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

T: Add U or R.

"Hail the Children of the Stars!" —Magus Lucea Kane

illus. Álvaro Calvo Escudero # 298/168

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

T: Add G or U.

Genestealer Cults bide their time on Imperial worlds, spreading tendrils of corruption through the native population.

illus. Eliz Roxs # 299/168

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped.

T: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.

illus. Anthony Devine # 287/168

Rugged Highlands

Land

Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

T: Add R or G.

Defence laser emplacements are usually located at high altitude, where the rarified air does little to impede the range of destructive efficacy.

illus. Oleg Shekhovtsov # 292/168

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

T: Add G or U.

Many weeks later, the planet was scoured of any trace of life. Every scrap of vegetation, every drop of water—gone.

illus. Josu Hernaiz # 302/168

Unclaimed Territory

Land

As Unclaimed Territory enters the battlefield, choose a creature type.

T: Add C.

T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

illus. Henry Peters # 304/168

Island

Basic Land - Island

(T: Add U.)

illus. Lixin Yin # 309/168

Mountain

Basic Land - Mountain

(T: Add R.)

illus. Diego Gisbert # 315/168

Forest

Basic Land - Forest

(T: Add G.)

illus. Kamila Szutenberg # 317/168

The Swarmlord

    3 G U R
Legendary Creature - Tyranid

Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.

Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.

illus. Antonio José Manzanedo # 180/168

The Swarmlord

    3 G U R
Legendary Creature - Tyranid

Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.

Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.

illus. Antonio José Manzanedo # 321/168

Keeper of Secrets

    5 R
Creature - Demon

First strike, haste

Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to the spell's mana value to target opponent.

To look upon one is to surrender every last shred of self-will.

illus. Miguel Sacristan # 78/168

Lucius the Eternal

    3 B R
Legendary Creature - Astartes Warrior

Haste

Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.

illus. Evan Shipard # 130/168

Kill! Maim! Burn!

    3 B R
Instant

Choose one or more —

• Destroy target artifact.

• Destroy target creature.

• Kill! Maim! Burn! deals 3 damage to target player.

illus. Anthony Devine # 128/168

Let the Galaxy Burn

    X 5 R
Sorcery

Cascade

Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn.

illus. Evan Shipard # 81/168

Aspiring Champion

    3 R
Creature - Astartes Warrior

Menace

Ruinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.

illus. Miguel Sacristan # 71/168

Talisman of Hierarchy

    2
Artifact

T: Add C.

T: Add W or B. Talisman of Hierarchy deals 1 damage to you.

"We shall wage this war with undaunted faith and courage. We shall not take one step back." —Lord Marshall Toshenko to the Vostroyan 16th

illus. Philip Helliwell # 256/168

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don’t, Choked Estuary enters the battlefield tapped.

T: Add U or B.

Centuries' worth of black iron lie beneath the soil of every Imperial world, their civilization built on never-ending strife.

illus. Lixin Yin # 268/168

Magnus the Red

    3 U R
Legendary Creature - Demon Primarch

Flying

Unearthly Power — Instant and sorcery spells you cast cost 1 less to cast for each creature token you control.

Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.

illus. Wonchun Choi # 131/168

The Horus Heresy

    3 U B R
Enchantment - Saga

I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.

II — Draw a card for each creature you control but don't own.

III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.

illus. Roman Tishenin # 126/168

The Ruinous Powers

    2 B R
Enchantment

At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.

illus. Lie Setiawan # 139/168

Sloppity Bilepiper

    3 B
Creature - Demon

Jolly Gutpipes2, T, Sacrifice a creature: The next creature spell you cast this turn has cascade.

illus. Ørjan Ruttenborg Svendsen # 59/168

Heralds of Tzeentch

    4 U
Creature - Demon

Flying

Cascade

illus. Games Workshop # 23/168

Lord of Change

    6 U
Creature - Demon

Flying, ward 3

Architect of Deception — When Lord of Change enters the battlefield, draw three cards.

The Lords of Change are Tzeentch's greatest servants. The most powerful of them wield fragments of his power over destiny.

illus. Games Workshop # 24/168

Blight Grenade

    4 B
Sorcery

Destroy target creature

All creatures get -3/-3 until end of turn.

Blight grenades—which induce horrendous effects on their victims—have no impact on the Death Guard, who gladly use the devices in extreme close quarters with the enemy.

illus. Alexey Kruglov # 31/168

Great Unclean One

    4 B
Creature - Demon

Reverberating Summons — At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle.

illus. Helge C. Balzer # 35/168

Mandate of Abaddon

    3 B
Sorcery

Choose target creature you control. Destroy all creatures with power less than that creature's power.

"I am the Arch-Fiend, the Despoiler of Worlds, and by my hands shall the false Emperor fall." —Abaddon the Despoiler

illus. Games Workshop # 40/168

Mortarion, Daemon Primarch

    5 B
Legendary Creature - Demon Primarch

Flying

Primarch of the Death Guard — At the beginning of your end step, you may pay X. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn.

illus. Helge C. Balzer # 41/168

Nurgle's Conscription

    4 B
Instant

Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard.

"In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death." —Kulvian Hestarius of the Death Guard

illus. Ørjan Ruttenborg Svendsen # 44/168

Nurgle's Rot

    B
Enchantment - Aura

Enchant creature

When enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.

Each plaguebearer is formed from the blighted soul of a mortal slain by Nurgle's Rot.

illus. Roman Tishenin # 45/168

Plague Drone

    3 B
Creature - Demon

Flying

Rot Fly — If an opponent would gain life, that player loses that much life instead.

High-ranking plaguebearers of Nurgle's realm ride into realspace mounted upon Rot Flies—Colossal daemonic insects whose appearance is so repugnant it scars the mind.

illus. Games Workshop # 47/168

Poxwalkers

    2 B
Creature - Zombie

Deathtouch

Curse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped.

Poxwalkers are victims of the Walking Pox, a cruel virulence which rots the infected to death while keeping them conscious.

illus. Games Workshop # 49/168

Tallyman of Nurgle

    2 B
Creature - Astartes Warrior

Lifelink

The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life.

illus. Games Workshop # 60/168

Venomcrawler

    3 B
Artifact Creature - Demon

Lifelink

Devourer of Souls — Whenever another creature dies, put a +1/+1 counter on Venomcrawler.

illus. Ivan Dedov # 68/168

Bloodcrusher of Khorne

    3 R
Creature - Demon Knight

Trample

Devastating Charge — Other creatures you control have trample.

The Brazen Thunder, foremost of the bloodcrusher legions, are named for the sound they make as they ride into battle.

illus. Games Workshop # 72/168

Bloodthirster

    5 R
Creature - Demon

Flying, trample

Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.

Bloodthirster can't attack a player it has already attacked this turn.

illus. Games Workshop # 73/168

Chaos Terminator Lord

    3 R
Creature - Astartes Warrior

Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.

"Charge brothers! Death to the false Emperor!"

illus. Games Workshop # 74/168

Dark Apostle

    3 R
Creature - Astartes Warlock

Gift of Chaos3, T: The next noncreature spell you cast this turn has cascade.

illus. Games Workshop # 75/168

Herald of Slaanesh

    2 R
Creature - Demon

Locus of Slaanesh — Demon spells you cast cost 2 less to cast.

Other Demons you control have haste.

"I can show you indulgence without regret, delight without boundaries, gratifications beyond count." —Sha'ris, Deacon of Lust

illus. Alexander Mokhov # 77/168

Khârn the Betrayer

    3 R
Legendary Creature - Astartes Berserker

Berzerker — Khârn the Betrayer attacks or blocks each combat if able.

Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.

The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.

illus. Kekai Kotaki # 79/168

Knight Rampager

    4 R
Artifact Creature - Knight

Trample

Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able.

When Knight Rampager dies, it deals 4 damage to target opponent chosen at random.

illus. Games Workshop # 80/168

Seeker of Slaanesh

    3 R
Creature - Demon

Haste

Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.

War is a dance. And they're looking for partners.

illus. Games Workshop # 85/168

Chaos Mutation

    3 U R
Instant

Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card on the battlefield, then put the rest on the bottom of their library in a random order.

illus. Lie Setiawan # 111/168

Exalted Flamer of Tzeentch

    2 U R
Creature - Demon

Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card from your graveyard to your hand.

Fire of Tzeentch — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent.

illus. Alexey Kruglov # 119/168

The Lost and the Damned

    1 U R
Enchantment

Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.

The gods of Chao bestow gifts of mutations upon their champions. Too many of these gifts transform their bearer into mindless, writhing chaos spawn.

illus. Henry Peters # 129/168

Mutalith Vortex Beast

    4 U R
Creature - Mutant Beast

Trample

Warp Vortex — When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player.

illus. Kekai Kotaki # 134/168

Pink Horror

    3 U R
Creature - Demon Horror

Coruscating Flames — Whenever you cast an instant or sorcery spell, Pink Horror deals 2 damage to any target.

Split — When Pink Horror dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target."

illus. Games Workshop # 136/168

Tzaangor Shaman

    2 U R
Creature - Mutant Shaman

Flying

Sorcerous Elixir — Whenever Tzaangor Shaman deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.

Tzeentch's beastmen twist reality as they themselves are twisted.

illus. Wisnu Tan # 146/168

Chaos Defiler

    3 B R
Artifact Creature - Demon Construct

Trample

Battle Cannon — When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.

illus. Games Workshop # 110/168

Drach'Nyen

    4 B R
Legendary Artifact - Equipment

Echo of the First Murder — When Drach'Nyen enters the battlefield, exile up to one target creature.

Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power.

Equip 2

illus. Artur Nakhodkin # 117/168

Helbrute

    3 B R
Artifact Creature - Astartes Dreadnought

Haste

Sarcophagus — You may cast Hellbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.

"No. No! Not the sarcophagus . . . Khorne damn you, you disloyal curs. JUST KILL ME!" —Kalos the Ravager

illus. Anton Solovianchyk # 125/168

Brainstorm

    U
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

The Changer of Ways often sends glimpses of possible futures to his most loyal acolytes, visions that would destroy lesser minds.

illus. Alex Konstad # 192/168

Bile Blight

    B B
Instant

Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.

"Hold your bitterness deep within, and there let it fester. Let it roil and squirm and churn, until you are filled with bile so poisonous that all you touch falls to ruin." —Mortarion, Daemon Primarch

illus. Games Workshop # 195/168

Dark Ritual

    B
Instant

Add BBB.

"Praise Nurgle! For the plague to have progressed so quickly, truly his blessing must be upon us!" —Ku'gath Plaguefather

illus. Wonchun Choi # 196/168

Decree of Pain

    6 B B
Sorcery

Destroy all creatures. They can’t be regenerated. Draw a card for each creature destroyed this way.

Cycling 3BB

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

illus. Evan Shipard # 198/168

Blasphemous Act

    8 R
Sorcery

This spell costs 1 less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

In the roiling depths of the Eye of Terror, the bloodthirsty hordes of Chaos Marines plot the downfall of their loyalist brethren.

illus. Games Workshop # 204/168

Chaos Warp

    2 R
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.

"Tzeentch cares not what they were or what they become. Only that they change." —Kairos Fateweaver

illus. Heonhwa Choe # 205/168

Past in Flames

    3 R
Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback 4R

illus. Johannes Müche # 206/168

Reverberate

    R R
Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

"That which was, will be. That which will be, was." —Kairos Fateweaver

illus. David Astruga # 207/168

Warstorm Surge

    5 R
Enchantment

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

Khorne's sole desire is to drown the galaxy in a tide of slaughter. To conquer and kill every living thing, until there is nothing left but spilled blood and shattered bone.

illus. Josu Solano # 209/168

Bituminous Blast

    3 B R
Instant

Cascade

Bituminous Blast deals 4 damage to target creature.

illus. JB Casacop # 221/168

Deny Reality

    3 U B
Sorcery

Cascade

Return target permanent to its owner’s hand.

illus. Artur Nakhodkin # 223/168

Assault Suit

    4
Artifact - Equipment

Equipped creature gets +2/+2, has haste, can’t attack you or planeswalkers you control, and can’t be sacrificed.

At the beginning of each opponent’s upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.

Equip 3

illus. Games Workshop # 230/168

Chromatic Lantern

    3
Artifact

Lands you control have “T: Add one mana of any color.”

T: Add one mana of any color.

Used carefully, material that has been exposed to the baleful energies of the Warp can be contained to fuel powerful rituals.

illus. Anton Solovianchyk # 232/168

Commander's Sphere

    3
Artifact

T: Add one mana of any color in your commander’s color identity.

Sacrifice Commander’s Sphere: Draw a card.

The arcane sphere that hovers near Manus's staff imbues it with the power to transform enemies into mindless chaos spawn.

illus. Roman Tishenen # 235/168

Talisman of Creativity

    2
Artifact

T: Add C.

T: Add U or R. Talisman of Creativity deals 1 damage to you.

"It is my cry that wakes you in the night, and my body that crouches in the shadow. I am Tzeentch and you are the puppet that dances to my tune." —The Book of Tzeentch

illus. Hector Ortiz # 253/168

Talisman of Dominance

    2
Artifact

T: Add C.

T: Add U or B. Talisman of Dominance deals 1 damage to you.

"My Master is the Beginning and he is the End. He is the Master of Mortals, and the core of our Dead Hearts." —The Saga of Khorne

illus. Miguel Sacristan # 255/168

Talisman of Indulgence

    2
Artifact

T: Add C.

T: Add B or R. Talisman of Indulgence deals 1 damage to you.

"Embrace your hunger, your lust, your desire. The universe is ours for the taking!" —Sanctifer LeVay, Cult of the Sacred Union

illus. Nikola Matkovic # 257/168

Wayfarer's Bauble

    1
Artifact

2, T, Sacrifice Wayfarer’s Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Chaos makes a tool that isn't specifically for destroying things, it's usually for finding new things to destroy.

illus. Helge C. Balzer # 261/168

Worn Powerstone

    3
Artifact

Worn Powerstone enters the battlefield tapped.

T: Add CC.

"Power comes in many shapes. But real power does the shaping." —Abaddon the Despoiler

illus. David Sondered # 263/168

Barren Moor

Land

Barren Moor enters the battlefield tapped.

T: Add B.

Cycling B

Millenia of constant warfare have left many planets with very little worth fighting over.

illus. Rafater # 266/168

Crumbling Necropolis

Land

Crumbling Necropolis enters the battlefield tapped.

T: Add U, B, or R.

The squad plunged deep into Hive Pandorial, finding only the shambling corpses of those they came to avenge.

illus. David Alvarez # 273/168

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

T: Add U or B.

Armageddon has become a site of holy pilgrimage for the Orks: a planet where the fighting never stops.

illus. Henry Peters # 276/168

Evolving Wilds

Land

T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"What are ramparts, what are steeples, what are our machines worth in the teeth of this ceaseless hunger?" —Magos Varnak

illus. Rafater # 277/168

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don’t, Foreboding Ruins enters the battlefield tapped.

T: Add B or R.

When the Great Rift opened across the Galaxy, many Imperial worlds were lost to Chaos.

illus. Josu Solano # 279/168

Forgotten Caves

Land

Forgotten Cave enters the battlefield tapped.

T: Add R.

Cycling R

In the heart of mortals, in the pages of ancient lore, in the deep, forgotten places of the universe . . . Chaos waits.

illus. Andrey Nyarl # 280/168

Molten Slagheap

Land

T: Add C.

1, T: Put a storage counter on Molten Slagheap.

1, Remove X storage counters from Molten Slagheap: Add X mana in any combination of B and/or R.

illus. Anthony Devine # 284/168

Sunken Hollow

Land - Island Swamp

(T: Add U or B.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Abandoned tunnels and bunkers below the hive city have been secretly recolonized and dubbed the "Forbidden Cities."

illus. Calder Moore # 295/168

Swiftwater Cliffs

Land

Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

T: Add U or R.

In its attempt to mirror Tzeentch's convoluted scheming, the Crystal Labyrinth constantly shifts and rearranges itself.

illus. David Alvarez # 296/168

Temple of the False God

Land

T: Add CC. Activate only if you control five or more lands.

Chaos renegades always seek to deface and destroy effigies of Imperial piety, replacing them with blasphemous symbols of the Ruinous Powers.

illus. Josu Solano # 300/168

Terramorphic Expnase

Land

T, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Cicatrix Maledictum split the galaxy asunder. The raw stuff of Chaos flooded into realspace, transforming whole planets in moments.

illus. Kekai Kotaki # 301/168

Island

Basic Land - Island

(T: Add U.)

illus. Calder Moore # 308/168

Swamp

Basic Land - Swamp

(T: Add B.)

illus. Johan Grenier # 311/168

Mountain

Basic Land - Mountain

(T: Add R.)

illus. Evan Shipard # 316/168

Abaddon the Despoiler

    2 U B R
Legendary Creature - Astartes Warrior

Trample

Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Under his rule, there is but one creed: Chaos shall reign.

illus. Johan Grenier # 178/168

Abaddon the Despoiler

    2 U B R
Legendary Creature - Astartes Warrior

Trample

Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Under his rule, there is but one creed: Chaos shall reign.

illus. Johan Grenier # 319/168

Lychguard

    2 B
Artifact Creature - Necron

Guardian Protocols3B, Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand.

"Only the deathless can truly comprehend the burden of unfailing loyalty." —Varguard Obyron of the Sautekh Dynasty

illus. Games Workshop # 39/168

Psychomancer

    1 B
Artifact Creature - Necron Wizard

Flying

Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.

illus. Alex Konstad # 51/168

Trazyn the Infinite

    4 B B
Legendary Artifact Creature - Necron

Deathtouch

Prismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.

The Archaeovist of the Solemnace Galleries will not rest until every treasure in the galaxy is safely within his clutches.

illus. Michal Milkowski # 65/168

Out of the Tombs

    2 B
Enchantment

At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.

If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't you lose the game.

illus. Games Workshop # 46/168

Shard of the Nightbringer

    5 B B B
Creature - C'tan

Flying

Drain Life - When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.

“Aza’gorod, the Nightbringer. The embodiment of death. A killer of stars and of worlds.” —Illuminor Szeras

illus. Pierre Loyvet # 55/168

Biotransference

    2 B B
Enchantment

Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.

illus. Anthony Devine # 30/168

Illuminor Szeras

    2 B
Legendary Artifact Creature - Necron

Secrets of the SoulT, Sacrifice another creature: Add an amount of B equal to the sacrificed creature's mana value.

"Immortality is not quite the same as invulnerability, but it is close enough."

illus. Darren Tan # 37/168

Anrakyr the Traveller

    4 B
Legendary Artifact Creature - Necron

Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveler attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.

"Though it may take an eternity, I will see the myriad dynasties united once more."

illus. LJ Koh # 28/168

Cryptek

    3 B
Artifact Creature - Necron Wizard

1B, T: Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control.

There are those who draw false comparisons between the tech-magi of the Adeptus Mechanicus and the xenotechnologists of the necron race. There can be no mercy for such heretics.

illus. David Alvarez # 33/168

Their Number Is Legion

    X B B B B
Sorcery

Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.

You may cast Their Number Is Legion from your graveyard.

illus. Games Workshop # 63/168

Necron Overlord

    2 B B
Artifact Creature - Necron Noble

Relentless MarchX, T, Tap X untapped artifacts you control: Target opponent loses X life.

"This galaxy once knelt before us, and it will do so again."

illus. David Sondered # 43/168

Royal Warden

    3 B B
Artifact Creature - Necron

Phalanx Commander — When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens.

Unearth 3B

illus. Artur Nakhodkin # 52/168

Sautekh Immortal

    2 B
Artifact Creature - Necron

Flash

Elite Troops — Sautekh Immortal enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

"Nothing clears the battlefield like a Deathstrike missile. Wait. Is something moving out there?" —Commander Zander At'lan, Tallarn 115th Armoured Regiment

illus. Games Workshop # 54/168

Triarch Praetorian

    1 B
Artifact Creature - Necron

Flying

Dynastic Codes — When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards you lose 2 life.

Unearth 4B

illus. Lucas Terryn # 66/168

Triarch Stalker

    3 B B
Artifact Creature - Necron

Targeting Relay — At the beginning of combat on your turn, choose an opponent.

Creatures attacking the last chosen player have menace.

"Scour this world of these impudent trespassers!" —Lord Traedrekkh of the Sekemtar Dynasty

illus. JB Casacop # 67/168

Chronomancer

    1 B
Artifact Creature - Necron Wizard

Flying

Atomic Transmutation1, T, Sacrifice another artifact: Draw a card.

Unearth 2B

illus. Alexey Kruglov # 32/168

Plasmancer

    2 B B
Artifact Creature - Necron Wizard

Flying

Dynastic Advisor — When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.

Masters of dimensional dissonance, singularity manipulation, and countless other technologies, plasmancers are terrifying to behold.

illus. Bartek Fedyczak # 48/168

Technomancer

    5 B B
Artifact Creature - Necron Wizard

When Technomancer enters the battlefield, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield.

"Witchcraft of technology, it is blasphemous, and it must be stopped." —Inquisitor Greyfax

illus. David Alvarez # 61/168

Cryptothrall

    4
Artifact Creature - Construct

Protector — Other artifact creatures you control have hexproof.

Bound to a cryptek, the cryptothrall exists for one reason: to defend its master to the death.

illus. Henry Peters # 155/168

The War in Heaven

    3 B B B
Enchantment - Saga

I — You draw three cards and you lose 3 life.

II — Mill three cards.

III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.

illus. Darren Tan # 69/168

Skorpekh Lord

    2 B
Artifact Creature - Necron Noble

Menace

Command Protocols — Other artifact creatures you control get +1/+0 and have menace.

Unearth 2B

illus. Adrián Rodríguez Pérez # 58/168

Skorpekh Destroyer

    2 B B
Artifact Creature - Necron

Deathtouch

Hyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn.

Nothing can override the hard-wired desire to kill that empowers these rage-driven Necrons.

illus. Games Workshop # 57/168

Hexmark Destroyer

    4 B B
Artifact Creature - Necron

Multi-threat Eliminator — Hexmark Destroyer can't be blocked except by six or more creatures.

Unearth 4BB

illus. Wonchun Choi # 36/168

Lokhust Heavy Destroyer

    1 B B B
Artifact Creature - Necron

Flying

Enmitic Exterminator — When Lokhust Heavy Destroyer enters the battlefield, each player sacrifices a creature.

Unearth 5BBB

illus. Adrián Rodríguez Pérez # 38/168

Flayed One

    2 B
Artifact Creature - Necron

Lifelink

Flesh Flayer — When Flayed One enters the battlefield, mill three cards.

Those suspected of carrying the flayer curse are summarily banished, lest the corruption spread to other Necrons.

illus. David Sondered # 34/168

Necron Deathmark

    3 B B
Artifact Creature - Necron

Flash

Synaptic Disintegrator — When Necron Deathmark enters the battlefield, destroy up to one target creature and target player mills three cards.

illus. Games Workshop # 42/168

Tomb Blade

    4 B B
Artifact Creature - Necron

Flying

Whenever Tomb Blade deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature.

Unearth 6BB

illus. Darren Tan # 64/168

Night Scythe

    3
Artifact - Vehicle

Flying

Invasion Beams — When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token.

Crew 2

illus. Calder Moore # 162/168

Ghost Ark

    4
Artifact - Vehicle

Flying

Repair Barge — Whenever Ghost Ark becomes crewed, each artifact creature in your graveyard gains unearth 3 until end of turn.

Crew 2

illus. Alexey Kruglov # 156/168

Necron Monolith

    7
Artifact - Vehicle

Flying, indestructible

Eternity Gate — Whenever Necron Monolith attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.

Crew 4

illus. Anthony Devine # 161/168

Shard of the Void Dragon

    4 B B B
Creature - C'tan

Flying

Spear of the Void Dragon — Whenever Shard of the Void Dragon attacks, each opponent sacrifices a nonland permanent.

Matter Absorption — Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on Shard of the Void Dragon.

illus. Alex Konstad # 56/168

Convergence of Dominion

    3
Artifact

Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost 2 less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.

Translocation Protocols3, T: Mill three cards.

illus. David Alvarez # 154/168

Resurrection Orb

    2
Artifact - Equipment

Equipped creature has lifelink.

Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.

Equip 4

illus. Hector Ortiz # 165/168

Sceptre of Eternal Glory

    4
Legendary Artifact

T: Add one mana of any color.

T: Add three mana of any one color. Activate only if you control three or more lands with the same name.

It burns with the very fire that doomed Szarekh's species, and channels it to devastate his foes.

illus. Michal Milkowski # 166/168

Their Name Is Death

    3 B B B
Sorcery

Destroy all nonartifact creatures.

"When the Silent King saw what had been done, he knew at last the true nature of the C'tan, and the doom they had wrought in his name." —The Book of Mournful Night

illus. Evan Shipard # 62/168

Canoptek Scarab Swarm

    4
Artifact Creature - Insect

Flying

Feeder Mandibles — When Canoptek Scarab Swarm enters the battlefield, exile target player's graveyard. For each artifact or land exiled this way, create a 1/1 colorless Insect artifact creature token with flying.

illus. Alexey Kruglov # 150/168

Canoptek Spyder

    5
Artifact Creature - Spider

Flying

Fabricator Claw Array — Whenever another artifact creature or Vehicle enters the battlefield, draw a card.

illus. Wisnu Tan # 151/168

Canoptek Tomb Sentinel

    4
Artifact Creature - Insect

Vigilance

Exile Cannon — When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.

Unearth 7

illus. Ivan Dedov # 152/168

Canoptek Wraith

    3
Artifact Creature - Wraith

Wraith Form — Canoptek Wraith can't be blocked.

Transdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay 3 and sacrifice it. If you do, search your library for up to two basic land cards with the same name as a land you control, put them onto the battlefield tapped, then shuffle.

illus. Hector Ortiz # 153/168

Tomb Fortress

Land

Tomb Fortress enters the battlefield tapped.

T: Add B.

2BBB, T, Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.

illus. Josu Solano # 168/168

Beacon of Unrest

    3 B B
Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner’s library.

"Rise and serve me once more." —Trazyn the Infinite

illus. Rafater # 194/168

Darkness

    B
Instant

Prevent all combat damage that would be dealt this turn.

By the physical laws of our universe, darkness is merely the absence of light. Necrons can harness the power of other dimensions, where darkness is tangible and moldable.

illus. Daarken # 197/168

Defile

    B
Instant

Target creature gets -1/-1 until end of turn for each Swamp you control.

"Agresto, bring up the rear . . . Agresto?" —Sergeant Dremark Eigen, last words

illus. Stanton Feng # 199/168

Dread Return

    2 B B
Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures.

"Bolters, flamers, plasma—we hit the xenos with everything, and it just kept coming." —Captain Uriel Ventris

illus. LJ Koh # 200/168

Go for the Throat

    1 B
Instant

Destroy target nonartifact creature.

"Pray that night is upon us, for if this twilight is the work of the Necrons, we are all dead men." —Address by Lieutenant Krakos prior to the Bloodmoon Massacres

illus. Nikola Matkovic # 200/168

Living Death

    3 B B
Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

illus. LJ Koh # 202/168

Mutilate

    2 B B
Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

"You mortals turn to dust in the blink of an eye. I only expedite your fate."

illus. Games Workshop # 203/168

Caged Sun

    6
Artifact

As Caged Sun enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land’s ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

illus. Johan Grenier # 231/168

Cranial Plating

    2
Artifact - Equipment

Equipped creature gets +1/+0 for each artifact you control.

BB: Attach Cranial Plating to target creature you control.

Equip 1

illus. LJ Koh # 236/168

Endless Atlas

    2
Artifact

2, T: Draw a card. Activate only if you control three or more lands with the same name.

"While we slept, our inferiors infested the worlds that belonged to us. Now, we awaken once more." —Szarekh, the Silent King

illus. Pierre Loyvet # 237/168

Gilded Lotus

    5
Artifact

T: Add three mana of any one color.

"The ancient Necron race has achieved the pinnacle of elegance through their relentless pursuit of utility." —Tech-Priest Darvin, executed for heresy 1256998.M41

illus. Roman Tishenin # 239/168

Hedron Archive

    4
Artifact

T: Add CC.

2, T, Sacrifice Hedron Archive: Draw two cards.

The vaults of the Necron Dynasties contain all manner of esoteric artifacts, most forged long before many of the younger races even existed.

illus. Hector Ortiz # 240/168

Mask of Memory

    2
Artifact - Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip 1

illus. Roman Tishenin # 243/168

Mind Stone

    2
Artifact

T: Add C.

1, T, Sacrifice Mind Stone: Draw a card.

During biotransference, the Necrontyr lost almost all individuality. What little was left was imprisoned within a living metal form.

illus. David Sondered # 245/168

Mystic Forge

    4
Artifact

You may look at the top card of your library any time.

You may cast artifact spells and colorless spells from the top of your library.

T, Pay 1 life: Exile the top card of your library.

illus. Rafater # 246/168

Sculpting Steel

    3
Artifact

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

Necrodermis, the living metal from which all Necrons are made, is endlessly adaptive.

illus. Pierre Loyvet # 247/168

Thought Vessel

    2
Artifact

You have no maximum hand size.

T: Add C.

Before the Great Sleep, the Necrons knew every corner of the galaxy, as only the ultimate conquerors could.

illus. LJ Koh # 259/168

Unstable Obelisk

    3
Artifact

T: Add C.

7, T, Sacrifice Unstable Obelisk: Destroy target permanent.

"It's a lifeless ruin of some long-lost race. What is there to fear?" —Commissar Gadholm

illus. Johannes Müche # 260/168

Desert of the Glorified

Land - Desert

Desert of the Glorified enters the battlefield tapped.

T: Add B.

Cycling 1B

On countless frontier worlds, below silica sand, blasted chalk, or bubbling marsh, slumbering Necrons wait.

illus. Stanton Feng # 275/168

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

T: Add C.

2, T, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

illus. Adrián Rodríguez Pérez # 285/168

Polluted Mire

Land

Polluted Mire enters the battlefield tapped.

T: Add B.

Cycling 2

As the continent sank over the course of eons, the tomb complex slowly flooded. The sleeping Necrons, their stasis crypts corrupted, never awoke.

illus. Pierre Loyvet # 288/168

Reliquary Tower

Land

You have no maximum hand size.

T: Add C.

"Let the others bicker over their little worlds and stars. I have an empire of knowledge, and it encompasses all others." —Trazyn the Infinite

illus. Lucas Terryn # 291/168

Vault of Whispers

Artifact Land

T: Add B.

Heretical cultists came to the planet Sovereign in search of resources and precious artifacts. They found something else.

illus. Games Workshop # 305/168

Swamp

Basic Land - Swamp

(T: Add B.)

illus. JB Casacop # 310/168

Swamp

Basic Land - Swamp

(T: Add B.)

illus. Calder Moore # 312/168

Swamp

Basic Land - Swamp

(T: Add B.)

illus. Andrew Nyarl # 313/168

Szarekh, the Silent King

    1 B B B
Legendary Artifact Creature - Necron

Flying

My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.

illus. Anton Solovianchyk # 177/168

Szarekh, the Silent King

    1 B B B
Legendary Artifact Creature - Necron

Flying

My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.

illus. Anton Solovianchyk # 318/168

Sanguinary Priest

    3 B
Creature - Astartes Cleric

Lifelink

Blood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.

"Embrace the strength of your primarch, but dent the Red Thirst, brothers! There is no return from that darkest of paths."

illus. Games Workshop # 53/168

Zephyrim

    3 W
Creature - Human Warrior

Squad 2

Flying, vigilance

Miracle 1W

illus. Anna Steinbauer # 20/168

Commissar Severina Raine

    1 W B
Legendary Creature - Human Soldier

Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.

Summary Execution2, Sacrifice another creature: You gain 2 life and draw a card.

illus. Jake Murray # 112/168

And They Shall Know No Fear

    1 W
Instant

Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.

"They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines." —The Emperor of Mankind

illus. Games Workshop # 9/168

The Golden Throne

    4
Legendary Artifact

Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.

A Thousand Souls Die Every DayT, Sacrifice a creature: Add three mana in any combination of colors.

illus. Games Workshop # 157/168

Defenders of Humanity

    X 2 W
Enchantment

When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.

X2W, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.

illus. Games Workshop # 11/168

Exterminatus

    5 W B
Sorcery

Nonland permanents you opponents control lose indestructible until end of turn.

Destroy all nonland permanents.

"Some may question your right to destroy ten billion people. Those who understand know that you have no right to let them live." —Exterminatus Extremis

illus. Games Worskhop # 120/168

Celestine, the Living Saint

    4 W
Legendary Creature - Human Warrior

Flying, lifelink

Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

illus. Irina Nordsol # 10/168

Commander's Sphere

    3
Artifact

T: Add one mana of any color in your commander’s color identity.

Sacrifice Commander’s Sphere: Draw a card.

Within it rests the power of a sun, and none of the warmth.

illus. David Sondered # 234/168

Wayfarer's Bauble

    1
Artifact

2, T, Sacrifice Wayfarer’s Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Anrakyr the Traveller awoke from his slumber with a singular goal: to rebuild a united Necron galaxy.

illus. Ivan Dedov # 262/168

Belisarius Cawl

    2 W U
Legendary Artifact Creature - Human

Ultima FoundingT, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.

Master of MachinesT, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

illus. Lie Setiawan # 106/168

Inquisitor Eisenhorn

    2 U B
Legendary Creature - Human Inquisitor

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.

Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times.

illus. Jake Murray # 127/168

Neyam Shai Murad

    2 W B
Legendary Creature - Human Rogue

Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.

illus. Fajareka Setiawan # 135/168

Space Marine Devastator

    3 W
Creature - Astartes Warrior

Squad 2

Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to target artifact or enchantment.

illus. Games Workshop # 14/168

Space Marine Scout

    2 W
Creature - Astartes Scout

First strike, vigilance

Concealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Through blood and battle, scouts are forged from raw recruits into the Imperium's finest.

illus. Games Workshop # 15/168

Thunderwolf Cavalry

    4 W
Creature - Astartes Warrior

First strike

Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player put a +1/+1 counter on each other creature you control.

The practice of tracking and training Thunderwolves is a sort of initiation ritual into the upper echelons of the Wolf Guard.

illus. Oleg Shekhovtsov # 16/168

Ultramarines Honour Guard

    3 W
Creature - Astartes Warrior

Squad 2

Other creatures you control get +1/+1.

illus. Games Workshop # 18/168

Epistolary Librarian

    2 W U
Creature - Astartes Wizard

Veil of Time — Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.

"Bolters? Chainswords? All fine weapons, however I wield a far more dangerous power."

illus. Games Workshop # 118/168

Primaris Eliminator

    4 B
Creature - Astartes Warrior

When Primaris Eliminator enters the battlefield, choose one —

Executioner Round — Destroy target creature.

Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.

illus. Logan Feliciano # 50/168

Assault Intercessor

    1 W B
Creature - Astartes Warrior

First strike, menace

Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.

A foe without honour is a foe already beaten.

illus. Steve Argyle # 104/168

Primaris Chaplain

    2 W B
Creature - Astartes Cleric

Battle cry

Rosarius — Whenever Primaris Chaplain attacks, it gains indestructible until end of turn.

Every kill is a sacrament of the Emperor's glory.

illus. Diego Gisbert # 137/168

Redemptor Dreadnought

    5
Artifact Creature - Astartes Dreadnought

Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard.

Trample

Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.

illus. Philip Helliwell # 164/168

The Flesh Is Weak

    2 W U B
Enchantment

When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you control.

Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.

Nonartifact creatures get -1/-1.

illus. Games Workshop # 122/168

Triumph of Saint Katherine

    4 W
Creature - Human Warrior

Lifelink

Praesidium Protectiva — When Triumph of Saint Katherine dies, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.

Miracle 1W

illus. David Astruga # 17/168

Sister Hospitaller

    4 W B
Creature - Human Cleric

Medicus Ministorum — When Sister Hospitaller enters the battlefield, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.

"Ours is to honour the martyr, tend the fallen, defend the innocent, and walk always in the light." —The Hospitaller's Book of Hours

illus. Games Workshop # 141/168

Sister Repentia

    3 W B
Creature - Human Warrior

Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards.

Miracle WB

"I shall seek the Emperor's forgiveness in the darkest places of the night." —Oath of the Penitent

illus. Seseon Yoon # 142/168

Arco-Flagellant

    2 B
Creature - Human

Squad 2

Arco-Flagellant can't block.

Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.

illus. Games Workshop # 29/168

For the Emperor!

    3 W
Sorcery

Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.

They all took up the cry, the missionaries, the pilgrims, the sisters of the Orders Militant. The forces of Chaos melted before the fire of their faith.

illus. Games Workshop # 12/168

Inquisitorial Rosette

    2
Artifact - Equipment

Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures you control gain menace until end of turn.

Equip 3

illus. Álvaro Calvo Escudero # 159/168

Callidus Assassin

    4 U B
Creature - Human Shapeshifter Assassin

Flash

Polymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature."

illus. Bryan Sola # 109/168

Deny the Witch

    1 W U B
Instant

Counter target spell, activate ability, or triggered ability. Its controller loses life equal to the number of creatures you control.

"This heresy cannot stand!"

illus. Games Workshop # 116/168

Sicarian Infiltrator

    2 U
Artifact Creature - Human Soldier

Flash

Squad 2

Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card.

illus. Games Workshop # 25/168

Cybernetica Datasmith

    1 U B
Artifact Creature - Human Artificer

Protection from Robots

Field ReprogrammingU, T: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block."

"Engaging Protector protocol."

illus. Marina Ortega Lorente # 114/168

Vexilus Praetor

    3 W
Creature - Custodes Warrior

Flash

Vigilance

Aegis of the Emperor — Commander creatures you control have protection from everything.

There is no greater bulwark than the Praetors of the Adeptus Custodes, the bodyguards of the Emperor of Mankind.

illus. Zezhou Chen # 19/168

Sister of Silence

    4 U
Creature - Human Knight

Flash

Psychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.

illus. Games Workshop # 26/168

Grey Knight Paragon

    4 W
Creature - Astartes Knight

Flash

Rite of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.

"Our will shall be our weapons, our faith shall be our armour." —Canticle of Absolution

illus. Games Workshop # 13/168

Company Commander

    2 W B
Creature - Human Soldier

Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.

Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn.

illus. Ørjan Ruttenborg Svendsen # 113/168

Birth of the Imperium

    2 W U B
Enchantment - Saga

I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.

II — Each opponent sacrifices a creature.

III — Draw two cards for each opponent who controls fewer creatures than you.

illus. Zezhou Chen # 107/168

Knight Paladin

    5
Artifact - Vehicle

Trample

Rapid-fire Battle Cannon — When Knight Paladin enters the battlefield, it deals 4 damage to each opponent.

Crew 1

illus. Games Workshop # 160/168

Reaver Titan

    7
Artifact - Vehicle

Void Shields — Protection from mana value 3 or less

Gatling Blaster — Whenever Reaver Titan attacks, it deals 5 damage to each opponent.

Crew 4

illus. Philip Helliwell # 163/168

Thunderhawk Gunship

    6
Artifact - Vehicle

Flying

When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.

Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.

Crew 2

illus. Games Workshop # 167/168

Bastion Protector

    2 W
Creature - Human Soldier

Commander creatures you control get +2/+2 and have indestructible.

"By this oath, I pledge to stand by thee, against traitor, beast, or fiend, for only in death does duty end.

illus. Steve Argyle # 182/168

Collective Effort

    1 W W
Sorcery

Escalate—Tap an untapped creature you control.

Choose one or more —

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.

illus. Games Workshop # 183/168

Deploy to the Front

    5 W W
Sorcery

Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.

"When the door drops, give them a taste of the Emperor's fire!" —Commissar Yarrick

illus. Aaron J. Riley # 184/168

Entrapment Maneuver

    3 W
Instant

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature’s toughness.

"Now!"

illus. Nikola Matkovic # 185/168

Fell the Mighty

    4 W
Sorcery

Destroy all creatures with power greater than target creature’s power.

The battle began with an overwhelming wave of Tyranids and ended with Canoness Lucretia standing atop a huge pile of charred alien corpses.

illus. Steve Argyle # 186/168

Hour of Reckoning

    4 W W W
Sorcery

Convoke

Destroy all nontoken creatures.

The Battle of Baal was the bloodiest and most costly in the entire noble history of the Sons of Sanguinus.

illus. Games Workshop # 187/168

Launch the Fleet

    W
Sorcery

Strive — This spell costs 1 more to cast for each target beyond the first.

Until end of turn, any number of target creatures each gain “Whenever this creature attacks, create a 1/1 white Soldier creature token that’s tapped and attacking.”

illus. Games Workshop # 188/168

Martial Coup

    X W W
Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

"It is their duty to fight and die so that Humanity might be preserved." —Lord Commissar Barron Reed

illus. Diego Gisbert # 189/168

Swords to Plowshares

    W
Instant

Exile target creature. Its controller gains life equal to its power.

"Hunger is no different from any other foe; defeat it in the Emperor's name, and save Humanity." —Motto of the Agri-world Viridia IV

illus. Diego Gisbert # 190/168

Reconnaissance Mission

    2 U U
Enchantment

Whenever a creature you control deals combat damage to a player, you may draw a card.

Cycling 2

"We've reach the xenos HQ. Transmitting coordinates now."

illus. Billy Christian # 193/168

Mortify

    1 W B
Instant

Destroy target creature or enchantment.

"This sword has many names. You may call it 'Death.' " —Kaldor Draigo, Supreme Grand Master of the Grey Knights

illus. Billy Christian # 225/168

Utter End

    2 W B
Instant

Exile target nonland permanent.

"Target eradicated. That which burns shall ever be blessed." —Fusilave unit Tor-213

illus. David Astruga # 226/168

Commander's Sphere

    3
Artifact

T: Add one mana of any color in your commander’s color identity.

Sacrifice Commander’s Sphere: Draw a card.

"This cogitator provides a strategic overview of the battlefield. By which I mean, of course, the entire planet."

illus. Jake Murray # 233/168

Everflowing Chalice

    0
Artifact

Multikicker 2

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

T: Add C for each charge counter on Everflowing Chalice.

illus. Álvaro Calvo Escudero # 238/168

Mind Stone

    2
Artifact

T: Add C.

1, T, Sacrifice Mind Stone: Draw a card.

"Pain is an ally. Pain is a friend. Pain is truth." —Sister Erynica N'botu, Order of the Valorous Heart

illus. Steve Argyle # 244/168

Skullclamp

    1
Artifact - Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip 1

illus. Helge C. Balzer # 248/168

Talisman of Dominance

    2
Artifact

T: Add C.

T: Add U or B. Talisman of Dominance deals 1 damage to you.

"As swift as a lash mamba, as sharp as a spineleaf, as stubborn as a wild grox." —Colonel Pannet, in praise of the Catachan warrior

illus. Philip Helliwell # 254/168

Talisman of Progress

    2
Artifact

T: Add C.

T: Add W or U. Talisman of Progress deals 1 damage to you.

"Any Cadian who can't field-strip their own lasgun by age ten was born on the wrong planet." —Anonymous

illus. Philip Helliwell # 258/168

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped.

T: Add W, U, or B.

The Emperor is the greatest psyker in Human history. For thousands of years, he has sat immobile in a palace that spans a continent.

illus. Games Workshop # 264/168

Ash Barrens

Land

T: Add C.

Basic landcycling 1

Deserts of individual ash surround the hive cities, covering the surface of the planet with an unstable, corrosive skin.

illus. Sergei Leoluch Panin # 265/168

Darkwater Catacombs

Land

1, T: Add UB.

The Chapter's honored dead are interred in the Hall of Heroes, where the mineral-rich water of the catacombs slowly fossilizes their bones, preserving them for all time.

illus. Eliz Roxs # 274/168

Memorial to Glory

Land

Memorial to Glory enters the battlefield tapped.

T: Add W.

3W, T, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

illus. Games Workshop # 283/168

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don’t, Port Town enters the battlefield tapped.

T: Add W or U.

The Imperium's most peaceful worlds serve only to arm and supply the others.

illus. Eliz Roxs # 289/168

Prairie Stream

Land - Plains Island

(T: Add W or U.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Stripped and blasted by millennia of war, every planet eventually looks the same/

illus. Henry Peters # 290/168

Scoured Barrens

Land

Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

T: Add W or B.

The weapons deployed to drive the Traitor Legion into the Eye of Terror were so destructive that some planets still have not recovered.

illus. Teodora Dumitriu # 293/168

Skycloud Expanse

Land

1, T: Add WU.

Most denizens of an Imperial hive city live and die without ever setting foot inside the towering skyscrapers of the ruling class.

illus. Kamila Szutenberg # 294/168

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

T: Add W or U.

illus. Eliz Roxs # 303/168

Plains

Basic Land - Plains

(T: Add W.)

illus. Zhillustrator # 306/168

Island

Basic Land - Island

(T: Add U.)

illus. Marina Ortega Lorente # 307/168

Swamp

Basic Land - Swamp

(T: Add B.)

illus. Kamila Szutenberg # 314/168

Inquisitor Greyfax

    1 W U B
Legendary Creature - Human Inquisitor

Vigilance

Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.

Hunt for Heresy1, T: Tap target creature an opponent controls. Investigate.

illus. Lie Setiawan # 179/168

Inquisitor Greyfax

    1 W U B
Legendary Creature - Human Inquisitor

Vigilance

Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.

Hunt for Heresy1, T: Tap target creature an opponent controls. Investigate.

illus. Lie Setiawan # 320/168