Innistrad: Crimson Vow Commander Spoilers 188/38
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Millicent, Restless Revenant
This spell costs
less to cast for each Spirit you control.Flying
Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
illus. Denman Rooke # 1/38
Strefan, Maurer Progenitor
Flying
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
illus. Chris Rallis # 2/38
Wedding Ring
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
illus. Olena Richards # 32/38
Millicent, Restless Revenant
This spell costs
less to cast for each Spirit you control.Flying
Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
illus. Denman Rooke # 39/38
Strefan, Maurer Progenitor
Flying
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
illus. Chris Rallis # 40/38
Wedding Ring
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
illus. Olena Richards # 70/38
Breathkeeper Seraph
Flying, soulbound
As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield at the beginning of your next upkeep."
illus. Alexander Mokhov # 31/38
Imperious Mindbreaker
Soulbound
As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
illus. Olivier Bernard # 33/38
Doom Weaver
Reach
Soulbound
As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
illus. Helge C. Balzer # 34/38
Mirage Phalanx
Soulbound
As long as Mirage Phalanx is paired to another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbound. Exile it at end of combat.
illus. Scott Murphy # 35/38
Thundering Mightmare
Soulbound
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
illus. Lorenzo Mastroianni # 37/38
Hollowhenge Overlord
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or Werewolf, create a 2/2 green Wolf creature token.
illus. Milivoj Ćeran # 36/38
Umbris, Fear Manifest
Umbris, Fear Manifest gets +1/+1 for each card your opponents control in exile.
Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.
illus. Daarken # 38/38
Breathkeeper Seraph
Flying, soulbound
As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield at the beginning of your next upkeep."
illus. Alexander Mokhov # 69/38
Imperious Mindbreaker
Soulbound
As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
illus. Olivier Bernard # 71/38
Doom Weaver
Reach
Soulbound
As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
illus. Helge C. Balzer # 72/38
Mirage Phalanx
Soulbound
As long as Mirage Phalanx is paired to another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbound. Exile it at end of combat.
illus. Scott Murphy # 73/38
Thundering Mightmare
Soulbound
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
illus. Lorenzo Mastroianni # 75/38
Hollowhenge Overlord
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or Werewolf, create a 2/2 green Wolf creature token.
illus. Milivoj Ćeran # 74/38
Umbris, Fear Manifest
Umbris, Fear Manifest gets +1/+1 for each card your opponents control in exile.
Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.
illus. Daarken # 76/38
Donal, Herald of Wings
Whenever you cast a non legendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn.
He sees a flicker of Avacyn's grace in every wingbeat.
illus. Wayne Reynolds # 3/38
Rhoda, Geist Avenger
Partner with Timin, Youthful Geist
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
illus. Randy Vargas # 8/38
Timin, Youthful Geist
Partner with Rhoda, Geist Avenger
Flying
At the beginning of each combat, tap up to one target creature.
illus. Randy Vargas # 16/38
Drogskol Reinforcements
Melee
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.
illus. Antonio José Manzanedo # 5/38
Haunted Library
Whenever a creature an opponent controls dies, you may pay
. If you do, create a 1/1 white Spirit creature token with flying.The library of Moormanor had been open to all before the Travails, and it continues to attract curious visitors.
illus. Justyna Gil # 6/38
Priest of the Blessed Graf
At the beginning of your end step, create X 1/1 white Spirit creature tokens, where X is the number of opponents who control more lands than you.
The honored dead who lie in blessed grafs are not easily stirred, but the threat of eternal night called many from their rest.
illus. Irina Nordsol # 7/38
Storm of Souls
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 white Spirit with flying in addition to their other types. Exile Storm of Souls.
Devotion does not end with death.
illus. Liiga Smilshkalne # 9/38
Sudden Salvation
Choose up tot three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
illus. Cristi Balanescu # 10/38
Breath of the Sleepless
You may cast Spirit spells as though they had flash.
Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.
Worse than the obscuring mists are the ghastly faces that appear in the glow of the spectral lanterns.
illus. Robin Olausson # 11/38
Ethereal Investigator
Flying
When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have.
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
illus. Sean Murray # 12/38
Haunting Imitation
Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
illus. Liiga Smilshkalne # 13/38
Occult Epiphany
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
In a single unending moment, a hundred lifetimes of knowledge coursed through his unraveling mind.
illus. Jason Rainville # 14/38
Spectral Arcanist
Flying
When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
illus. Johan Grenier # 15/38
Disorder in the Court
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step.
illus. Zoltan Boros # 29/38
Timothar, Baron of Bats
Ward—Discard a card.
Whenever another nontoken Vampire you control dies, you may pay
and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled creature to the battlefield tapped."illus. Jason A. Engle # 4/38
Kamber, the Plunderer
Partner with Laurine, the Diversion
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token.
illus. Andrey Kuzinskiy # 19/38
Laurine, the Diversion
Partner with Kamber, the Plunderer
First strike
, Sacrifice an artifact or creature: Goad target creature.
illus. Andrey Kuzinskiy # 25/38
Crossway Troublemakers
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
"Lady Anje said no violence at the wedding. She never said anything about the journey there!"
illus. Aaron J. Riley # 17/38
Glass-Cast Heart
Whenever one or more Vampires you control attack, create a Blood token.
, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
, , Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
illus. Alayna Danner # 18/38
Olivia's Wrath
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
"These worthless cattle think they can sneak unnoticed into my wedding? Dispose of them." —Olivia Voldaren
illus. Nestor Ossandon Leal # 20/38
Predators' Hour
Until end of turn, creatures you control have menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
illus. Tomas Duchek # 21/38
Shadowgrange Archfiend
When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—
, Pay 8 life.illus. Oleksandr Kozachenko # 22/38
Arterial Alchemy
When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have.
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip
.illus. Caio Monteiro # 23/38
Imposing Grandeur
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
The wedding's lavish decorations paled in comparison to the opulence of its elite guests.
illus. Mila Pesic # 24/38
Markov Enforcer
When Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls.
Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token.
illus. Wisnu Tan # 26/38
Midnight Arsonist
When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
Killing the slayers was self-preservation. The fire was just for fun.
illus. Campbell White # 27/38
Scion of Opulence
Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token.
, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
illus. Chris Rallis # 28/38
Sinister Waltz
Choose three target creatures from your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
For one evening, the dueling bloodlines channeled their feuds into elaborate footwoork.
illus. Jason Rainville # 30/38
Angel of Flight Alabaster
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
She endures without Avacyn but secretly asks each soul she guides if it has seen her.
illus. Howard Lyon # 77/38
Benevolent Offering
Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.
Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
illus. Ryan Yee # 78/38
Boreas Charger
Flying
When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
illus. Christine Choi # 79/38
Bygone Bishop
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate.
illus. Jason A. Engle # 80/38
Crush Contraband
Choose one or both —
• Exile target artifact.
• Exile target enchantment.
The Izzet mage knew she would neither get her thermoinverter back nor have the satisfaction of exploding it herself.
illus. Jason A. Engle # 81/38
Custodi Soulbinders
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
illus. Karla Ortiz # 82/38
Custodi Squire
Flying
Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
illus. Alex Horley-Orlandelli # 83/38
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Infinitely powerless.
illus. Daniel Ljunggren # 84/38
Fell the Mighty
Destroy all creatures with power greater than target creature’s power.
“They had it coming.” —Squire Imalia, savior of Thiswick
illus. Raymond Swanland # 85/38
Field of Souls
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
illus. Richard Kane Ferguson # 86/38
Ghostly Prison
Creatures can’t attack you unless their controller pays
for each creature they control that’s attacking you.Though the spirits’ bodies were ethereal, Agnur soon learned that their blades were quite solid—and razor-sharp.
illus. Daarken # 87/38
Hallowed Spiritkeeper
Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
illus. Steve Prescott # 88/38
Hanged Executioner
Flying
When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
, Exile Hanged Executioner: Exile target creature.
illus. Johann Bodin # 89/38
Karmic Guide
Flying, protection from black
Echo
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
illus. Allen Williams # 90/38
Kirtar's Wrath
Destroy all creatures. They can’t be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can’t be regenerated.
illus. Kev Walker # 91/38
Knight of the White Orchid
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
illus. Mark Zug # 92/38
Mentor of the Meek
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay
. If you do, draw a card.“In these halls there is no pass or fail. Your true test comes with the first full moon.”
illus. Jana Schirmer & Johannes Voss # 93/38
Mirror Entity
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Unaware of Lorwyn’s diversity, it sees only itself, reflected a thousand times over.
illus. Zoltan Boros & Gabor Szikszai # 94/38
Oyobi, Who Split the Heavens
Flying
Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
Her angry call split the sky. From that rift descended her champions.
illus. Christopher Moeller # 95/38
Promise of Bunrei
When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
“I am not afraid to die today nor afraid of what death will bring.”
illus. Stephen Tappin # 96/38
Remorseful Cleric
Flying
Sacrifice Remorseful Cleric: Exile target player’s graveyard.
A lifetime of keeping up appearances is not enough to earn an eternity of rest.
illus. Grzegorz Rutkowski # 97/38
Spectral Shepherd
Flying
: Return target Spirit you control to its owner’s hand.
The restless geists of common folk often continue their lifelong labors.
illus. Johann Bodin # 98/38
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
“The arc of my blade has carved a path of light for the peace that will follow.”
illus. Jesper Ejsing # 99/38
Twilight Drover
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.
, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
illus. Dave Allsop # 100/38
Windborn Muse
Flying
Creatures can’t attack you unless their controller pays
for each creature they control that’s attacking you.“Her voice is justice, clear and relentless.” —Akroma, angelic avenger
illus. Adam Rex # 101/38
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep.
You draw a card at the beginning of the next turn’s upkeep.
illus. Xi Zhang # 102/38
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Oona’s song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her.
illus. Omar Rayyan # 103/38
Flood of Tears
Return all nonland permanents to their owners’ hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
“I have wept such a torrent as to scour the land clean.” —Mu Yanling
illus. Adam Paquette # 104/38
Ghostly Pilferer
Whenever Ghostly Pilferer becomes untapped, you may pay
. If you do, draw a card.Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can’t be blocked this turn.
illus. Craig J Spearing # 105/38
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with “
: Add ” and loses all other card types and abilities.Only one vault was great enough to hold Emrakul.
illus. Ryan Alexander Lee # 106/38
Kami of the Crescent Moon
At the beginning of each player’s draw step, that player draws an additional card.
“He’s a lot like me, that masterless little kami … unimpressed by grandeur and never at a loss for a trick.” —Toshiro Umezawa
illus. Darrell Riche # 107/38
Midnight Clock
: Add .
: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
illus. Alexander Forssberg # 108/38
Nebelgast Herald
Flash
Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
illus. Zezhou Chen # 109/38
Rattlechains
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
illus. Lius Lasahido # 110/38
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
“The bonders work with creatures that fly, slink, and burrow. Assume they know everything.” —Jirina Kudro
illus. Johannes Voss # 111/38
Shacklegeist
Flying
Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don’t control.
The Blessed Sleep doesn’t come easily to a mind chained by regrets.
illus. Igor Kieryluk # 112/38
Sire of the Storm
Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
This storm blows gales through the dreams of men.
illus. Arnie Swekel # 113/38
Spectral Sailor
Flash
Flying
: Draw a card.
“Any ship that sails on these mean seas for long is bound to pick up a ghost or two.” —Admiral Beckett Brass
illus. Cristi Balanescu # 114/38
Supreme Phantom
Flying
Other Spirits you control get +1/+1.
A king’s knowledge does not vanish when the heart stops beating.
illus. Robbie Trevino # 115/38
Verity Circle
Whenever a creature an opponent controls becomes tapped, if it isn’t being declared as an attacker, you may draw a card.
: Tap target creature without flying.
“Here, there is only truth.” —Barvisa, Azorius emissary
illus. Volkan Baga # 116/38
Ancient Craving
You draw three cards and you lose 3 life.
Knowledge demands sacrifice.
illus. Rob Alexander # 117/38
Anowon, the Ruin Sage
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
“So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar.”
illus. Dan Scott # 118/38
Blood Artist
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
“Great art can never be created without great suffering.”
illus. Johannes Voss # 119/38
Bloodline Necromancer
Lifelink
When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
“The veil of death hides little from our kind.”
illus. Joe Slucher # 120/38
Bloodlord of Vaasgoth
Bloodthirst 3
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
illus. Greg Staples # 121/38
Bloodtracker
Flying
, Pay 2 life: Put a +1/+1 counter on Bloodtracker.
When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
“Flee all you like. The further you run the more firmly I feel your heartbeat.”
illus. Magali Villeneuve # 122/38
Butcher of Malakir
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
His verdict is always guilty. His sentence is always death.
illus. Jason Chan # 123/38
Champion of Dusk
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
“Drench these golden streets in the blood of our enemies.”
illus. Josh Hass # 124/38
Cordial Vampire
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
“Please, come in! Hors d'oeuvres are on the table.”
illus. Winona Nelson # 125/38
Damnable Pact
Target player draws X cards and loses X life.
“Silumgar’s mind is a dark labyrinth, full of grim secrets and subtle traps.” —Siara, the Dragon’s Mouth
illus. Zack Stella # 126/38
Dark Impostor
: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.
“Ah, this is a nice life. I can see why you were so desperate to keep it.”
illus. Johannes Voss # 127/38
Falkenrath Noble
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
“I often think on how excited they must feel to be chosen as my prey.”
illus. Slawomir Maniak # 128/38
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent’s mana value.
“On vile wings and bloody wind, the swarm will rise.” —Skyclave inscription
illus. Andrey Kuzinskiy # 129/38
Indulgent Aristocrat
Lifelink
, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
“If you’re not surrounded by decadence, my question to you is—why not?”
illus. Anna Steinbauer # 130/38
Malakir Bloodwitch
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
illus. Shelly Wan # 131/38
Necropolis Regent
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
“Jarad fancies himself king of the undercity, but he’s merely king of rot.”
illus. Winona Nelson # 132/38
Night's Whisper
You draw two cards and you lose 2 life.
“I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?” —Vraska
illus. John Severin Brassell # 133/38
Nirkana Revenant
Whenever you tap a Swamp for mana, add an additional
.: Nirkana Revenant gets +1/+1 until end of turn.
Hate is an everlasting wellspring from which she is eternally sustained.
illus. Livia Prima # 134/38
Patron of the Vein
Flying
When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
illus. Tommy Arnold # 135/38
Sanctum Seeker
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous.
illus. Volkan Baga # 136/38
Stromkirk Condemned
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
“Blood from the vein is the finest vintage to accompany a feast of the mind.” —Runo Stromkirk
illus. Magali Villeneuve # 137/38
Underworld Connections
Enchant land
Enchanted land has “
, Pay 1 life: Draw a card.”If you’re looking for it, it’s available. The question is how much you’re willing to pay.
illus. Yeong-Hao Han # 138/38
Urge to Feed
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
illus. Johann Bodin # 139/38
Vampire Nighthawk
Flying, deathtouch, lifelink
As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.
illus. Jason Chan # 140/38
Anje's Ravager
Anje’s Ravager attacks each combat if able.
Whenever Anje’s Ravager attacks, discard your hand, then draw three cards.
Madness
illus. Antonio José Manzanedo # 141/38
Avacyn's Judgment
Madness
Avacyn’s Judgment deals 2 damage divided as you choose among any number of targets. If this spell’s madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
illus. Victor Adame Minguez # 142/38
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature.
“Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything.” —Thalia, Knight-Cathar
illus. Daarken # 143/38
Bloodsworn Steward
Flying
Commander creatures you control get +2/+2 and have haste.
“My liege will lead and I will follow—to the battlefield, to the grave, and beyond.”
illus. Daarken # 144/38
Crimson Honor Guard
Trample
At the beginning of each player’s end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.
The finest soldiers aren’t worth a whit without a set of hands to lead them and a set of eyes to guide them.
illus. Kieran Yanner # 145/38
Falkenrath Gorger
Each Vampire creature card you own that isn’t on the battlefield has madness. The madness cost is equal to its mana cost.
illus. Anna Steinbauer # 146/38
Mob Rule
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
illus. Jakub Kasper # 147/38
Molten Echoes
As Molten Echoes enters the battlefield, choose a creature type.
Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that’s a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
illus. Zoltan Boros # 148/38
Rakish Heir
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
“If you’re not having fun, what’s the point of living forever?”
illus. Winona Nelson # 149/38
Stensia Masquerade
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness
illus. Willian Murai # 150/38
Stromkirk Occultist
Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness
illus. Magali Villeneuve # 151/38
Vandalblast
Destroy target artifact you don’t control.
Overload
Beauty is in the eye of the exploder.
illus. Seb McKinnon # 152/38
Dovin, Grand Arbiter
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.
−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
illus. Kieran Yanner # 153/38
Drogskol Captain
Flying
Other Spirit creatures you control get +1/+1 and have hexproof.
Dead or alive, true leaders can inspire an entire army.
illus. Cristi Balanescu # 154/38
Geist of Saint Traft
Hexproof
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that’s tapped and attacking. Exile that token at end of combat.
illus. Igor Kieryluk # 155/38
Rakdos Charm
Choose one —
• Exile target player’s graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
illus. Zoltan Boros # 156/38
Stromkirk Captain
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
“No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass.” —Runo Stromkirk
illus. Jana Schirmer & Johannes Voss # 157/38
Vampiric Dragon
Flying
Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.
: Vampiric Dragon deals 1 damage to target creature.
illus. Gary Ruddell # 158/38
Arcane Signet
: Add one mana of any color in your commander’s color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
illus. Dan Scott # 159/38
Azorius Locket
: Add or .
, , Sacrifice Azorius Locket: Draw two cards.
“Mandatory lockets enable the tracking of all Senate personnel for improved security and efficiency.” —Dovin Baan
illus. Craig J Spearing # 160/38
Azorius Signet
, : Add .
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
illus. Raoul Vitale # 161/38
Charcoal Diamond
Charcoal Diamond enters the battlefield tapped.
: Add .
The essence of night to harden the soul.
illus. Lindsey Look # 162/38
Commander's Sphere
: Add one mana of any color in your commander’s color identity.
Sacrifice Commander’s Sphere: Draw a card.
It harmonizes with the essence of its master.
illus. Ryan Alexander Lee # 163/38
Fire Diamond
Fire Diamond enters the battlefield tapped.
: Add .
The essence of flame to stoke the spirit.
illus. Lindsey Look # 164/38
Marble Diamond
Marble Diamond enters the battlefield tapped.
: Add .
The essence of sunlight to brighten the way.
illus. Lindsey Look # 165/38
Rakdos Signet
, : Add .
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
illus. Martina Pilcerova # 166/38
Sky Diamond
Sky Diamond enters the battlefield tapped.
: Add .
The essence of wind to lift up the weary.
illus. Lindsey Look # 167/38
Sol Ring
: Add .
Lost to time is the artificer’s art of trapping light from a distant star in a ring of purest gold.
illus. Mike Bierek # 168/38
Swiftfoot Boots
Equipped creature has hexproof and haste.
Equip
“There is great wisdom in rushing headlong into combat … if you’re prepared.” —Kenjek, captain of the Thousand Swords
illus. Svetlin Velinov # 169/38
Unstable Obelisk
: Add .
, , Sacrifice Unstable Obelisk: Destroy target permanent.
Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.
illus. William Wu # 170/38
Azorius Chancery
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner’s hand.
: Add .
illus. John Avon # 171/38
Command Tower
: Add one mana of any color in your commander’s color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
illus. Ryan Yee # 172/38
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
“It was a strange morning. When we awoke, we found our trees transformed. We didn’t know whether to water them or polish them.” —Pulan, Bant orchardist
illus. Steven Belledin # 173/38
Foreboding Ruins
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don’t, Foreboding Ruins enters the battlefield tapped.
: Add or .
illus. Adam Paquette # 174/38
Moorland Haunt
: Add .
, , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
illus. James Paick # 175/38
Myriad Landscape
Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
illus. Richard Wright # 176/38
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
illus. Alayna Danner # 177/38
Port Town
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don’t, Port Town enters the battlefield tapped.
: Add or .
A haunted fog known as the Nebelgast shrouds the cities along Nephalia’s coast.
illus. Kamila Szutenberg # 178/38
Prairie Stream
(
: Add or .)Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
illus. Adam Paquette # 179/38
Rakdos Carnarium
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner’s hand.
: Add .
illus. John Avon # 180/38
Shadowblood Ridge
, : Add .
Gnolls make offerings to sinister forces in the shadow-drenched chasms.
illus. Sam White # 181/38
Skycloud Expanse
, : Add .
Legend says a mighty angel appears to pilgrims in need who reach this lofty height.
illus. Sam White # 182/38
Smoldering Marsh
(
: Add or .)Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
The continent of Guul Draz is a geothermal swampland reeking of heat and decay.
illus. Adam Paquette # 183/38
Tainted Peak
: Add .
: Add or . Activate only if you control a Swamp.
illus. Tony Szczudlo # 184/38
Temple of Enlightenment
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
: Add or .
illus. Piotr Dura # 185/38
Temple of Malice
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
: Add or .
illus. Jonas De Ro # 186/38
Temple of the False God
: Add . Activate only if you control five or more lands.
“When gods become apathetic, the people will worship anyone who answers their pleas.” —Kiora
illus. James Zapata # 187/38
Unclaimed Territory
As Unclaimed Territory enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
illus. Dimitar Marinski # 188/38
Drogskol Reinforcements
Melee
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.
illus. Antonio José Manzanedo # 43/38
Haunted Library
Whenever a creature an opponent controls dies, you may pay
. If you do, create a 1/1 white Spirit creature token with flying.illus. Justyna Gil # 44/38
Priest of the Blessed Graf
At the beginning of your end step, create X 1/1 white Spirit creature tokens, where X is the number of opponents who control more lands than you.
illus. Irina Nordsol # 45/38
Storm of Souls
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 white Spirit with flying in addition to their other types. Exile Storm of Souls.
illus. Liiga Smilshkalne # 47/38
Sudden Salvation
Choose up tot three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
illus. Cristi Balanescu # 48/38
Breath of the Sleepless
You may cast Spirit spells as though they had flash.
Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.
illus. Robin Olausson # 49/38
Ethereal Investigator
Flying
When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have.
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
illus. Sean Murray # 50/38
Haunting Imitation
Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
illus. Liiga Smilshkalne # 51/38
Occult Epiphany
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
illus. Jason Rainville # 52/38
Spectral Arcanist
When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
illus. Johan Grenier # 53/38
Crossway Troublemakers
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
illus. Aaron J. Riley # 55/38
Glass-Cast Heart
Whenever one or more Vampires you control attack, create a Blood token.
, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
, , Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
illus. Alayna Danner # 56/38
Olivia's Wrath
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
illus. Nestor Ossandon Leal # 58/38
Predators' Hour
Until end of turn, creatures you control have menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
illus. Tomas Duchek # 59/38
Shadowgrange Archfiend
When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—
, Pay 8 life.illus. Oleksandr Kozachenko # 60/38
Arterial Alchemy
When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have.
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip
.illus. Caio Monteiro # 61/38
Imposing Grandeur
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
illus. Mila Pesic # 62/38
Markov Enforcer
When Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls.
Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token.
illus. Wisnu Tan # 64/38
Midnight Arsonist
When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
illus. Campbell White # 65/38
Scion of Opulence
Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token.
, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
illus. Chris Rallis # 66/38
Disorder in the Court
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step.
illus. Zoltan Boros # 67/38
Sinister Waltz
Choose three target creatures from your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
illus. Jason Rainville # 68/38
Donal, Herald of Wings
Whenever you cast a non legendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn.
illus. Wayne Reynolds # 41/38
Rhoda, Geist Avenger
Partner with Timin, Youthful Geist
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
illus. Randy Vargas # 46/38
Timin, Youthful Geist
Partner with Rhoda, Geist Avenger
Flying
At the beginning of each combat, tap up to one target creature.
illus. Randy Vargas # 54/38
Timothar, Baron of Bats
Ward—Discard a card.
Whenever another nontoken Vampire you control dies, you may pay
and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled creature to the battlefield tapped."illus. Jason A. Engle # 42/38
Kamber, the Plunderer
Partner with Laurine, the Diversion
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token.
illus. Andrey Kuzinskiy # 57/38
Laurine, the Diversion
Partner with Kamber, the Plunderer
First strike
, Sacrifice an artifact or creature: Goad target creature.
illus. Andrey Kuzinskiy # 63/38