Forgotten Realms Commander Spoilers 279/62

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Aug 1, 2021 - Zhalfirin Void
Aug 1, 2021 - Thriving Moor
Aug 1, 2021 - Thriving Isle
Aug 1, 2021 - Thriving Heath
Aug 1, 2021 - Thriving Grove
Aug 1, 2021 - Terramorphic Expanse
Aug 1, 2021 - Tainted Peak
Aug 1, 2021 - Sunken Hollow
Aug 1, 2021 - Singrass Prairie
Aug 1, 2021 - Spinerock Knoll
Aug 1, 2021 - Smoldering Marsh
Aug 1, 2021 - Skycloud Expanse
Aug 1, 2021 - Simic Growth Chamber
Aug 1, 2021 - Shadowblood Ridge
Aug 1, 2021 - Seaside Citadel
Aug 1, 2021 - Rakdos Carnarium
Aug 1, 2021 - Prairie Stream
Aug 1, 2021 - Port Town
Aug 1, 2021 - Path of Ancestry
Aug 1, 2021 - Orzhov Basilica
Aug 1, 2021 - Nimbus Maze
Aug 1, 2021 - Mosswort Bridge
Aug 1, 2021 - Mossfire Valley
Aug 1, 2021 - Mortuary Mire
Aug 1, 2021 - Mishra's Factory
Aug 1, 2021 - Lumbering Falls
Aug 1, 2021 - High Market
Aug 1, 2021 - Halimar Depths
Aug 1, 2021 - Gruul Turf
Aug 1, 2021 - Grasslands
Aug 1, 2021 - Geier Reach Sanitarium
Aug 1, 2021 - Game Trail
Aug 1, 2021 - Fortified Village
Aug 1, 2021 - Foreboding Ruins
Aug 1, 2021 - Flood Plain
Aug 1, 2021 - Exotic Orchard
Aug 1, 2021 - Esper Panorama
Aug 1, 2021 - Dimir Aqueduct
Aug 1, 2021 - Desert
Aug 1, 2021 - Darkwater Catacombs
Aug 1, 2021 - Command Tower
Aug 1, 2021 - Cinder Glade
Aug 1, 2021 - Choked Estuary
Aug 1, 2021 - Canopy Vista
Aug 1, 2021 - Bojuka Bog
Aug 1, 2021 - Bant Panorama
Aug 1, 2021 - Azorius Chancery
Aug 1, 2021 - Arcane Sanctum
Aug 1, 2021 - Lightning Greaves
Aug 1, 2021 - Wayfarer's Bauble
Aug 1, 2021 - Viridian Longbow
Aug 1, 2021 - Unstable Obelisk
Aug 1, 2021 - Talisman of Indulgence
Aug 1, 2021 - Sword of the Animist
Aug 1, 2021 - Swiftfoot Boots
Aug 1, 2021 - Solemn Simulacrum
Aug 1, 2021 - Sol Ring
Aug 1, 2021 - Rakdos Signet
Aug 1, 2021 - Orazca Relic
Aug 1, 2021 - Moonsilver Spear
Aug 1, 2021 - Mind Stone
Aug 1, 2021 - Meteor Golem
Aug 1, 2021 - Heirloom Blade
Aug 1, 2021 - Gruul SIgnet
Aug 1, 2021 - Fellwar Stone
Aug 1, 2021 - Explorer's Scope
Aug 1, 2021 - Dragon's Hoard
Aug 1, 2021 - Commander's Sphere
Aug 1, 2021 - Colossus Hammer
Aug 1, 2021 - Chaos Wand
Aug 1, 2021 - Burnished Hart
Aug 1, 2021 - Basilisk Collar
Aug 1, 2021 - Argentum Armor
Aug 1, 2021 - Arcane Signet
Jul 30, 2021 - Vanish into Memory
Jul 30, 2021 - Utter End
Jul 30, 2021 - Theater of Horrors
Jul 30, 2021 - Terminate
Jul 30, 2021 - Shielding Plax
Jul 30, 2021 - Savage Ventmaw
Jul 30, 2021 - Rakdos Charm
Jul 30, 2021 - Obsessive Stitcher
Jul 30, 2021 - Necrotic Sliver
Jul 30, 2021 - Knight of Autumn
Jul 30, 2021 - Hostage Taker
Jul 30, 2021 - Fleecemane Lion
Jul 30, 2021 - Despark
Jul 30, 2021 - Cold-Eyed Selkie
Jul 30, 2021 - Cloudblazer
Jul 30, 2021 - Bituminous Blast
Jul 30, 2021 - Behemoth Sledge
Jul 30, 2021 - Bedevil
Jul 30, 2021 - Bant Charm
Jul 30, 2021 - Baleful Strix
Jul 30, 2021 - Atarka, World Render
Jul 30, 2021 - Ashen Rider
Jul 29, 2021 - Wild Growth
Jul 29, 2021 - Verdant Embrace
Jul 29, 2021 - Utopia Sprawl
Jul 29, 2021 - Shamanic Revelation
Jul 29, 2021 - Rishkar's Expertise
Jul 29, 2021 - Return to Nature
Jul 29, 2021 - Rancor
Jul 29, 2021 - Rampant Growth
Jul 29, 2021 - Paradise Druid
Jul 29, 2021 - Nature's Lore
Jul 29, 2021 - Kindred Summons
Jul 29, 2021 - Kenrith's Transformation
Jul 29, 2021 - Heroic Intervention
Jul 29, 2021 - Greater Good
Jul 29, 2021 - Garruk's Uprising
Jul 29, 2021 - Fertile Ground
Jul 29, 2021 - Explore
Jul 29, 2021 - Decree of Savagery
Jul 29, 2021 - Cultivate
Jul 29, 2021 - Colossal Majesty
Jul 29, 2021 - Chameleon Colossus
Jul 29, 2021 - Beast Within
Jul 29, 2021 - Acidic Slime
Jul 29, 2021 - Abundant Growth
Jul 28, 2021 - Dragonspeaker Shaman
Jul 28, 2021 - Warstorm Surge
Jul 28, 2021 - Vandalblast
Jul 28, 2021 - Thunderbreak Regent
Jul 28, 2021 - Throes of Chaos
Jul 28, 2021 - Terror of Mount Velus
Jul 28, 2021 - Tectonic Giant
Jul 28, 2021 - Taurean Mauler
Jul 28, 2021 - Spit Flame
Jul 28, 2021 - Skyship Stalker
Jul 28, 2021 - Skyline Despot
Jul 28, 2021 - Shivan Hellkite
Jul 28, 2021 - Shiny Impetus
Jul 28, 2021 - Scourge of Valkas
Jul 28, 2021 - Rile
Jul 28, 2021 - Outpost Siege
Jul 28, 2021 - Opportunistic Dragon
Jul 28, 2021 - Magmaquake
Jul 28, 2021 - Loyal Apprentice
Jul 28, 2021 - Light Up The Stage
Jul 28, 2021 - Izzet Chemister
Jul 28, 2021 - Ignite the Future
Jul 28, 2021 - Hoard-Smelter Dragon
Jul 28, 2021 - Gratuitous Violence
Jul 28, 2021 - Etali, Primal Storm
Jul 28, 2021 - Dream Pillager
Jul 28, 2021 - Dragonmaster Outcast
Jul 28, 2021 - Dragonlord's Servant
Jul 28, 2021 - Disrupt Decorum
Jul 28, 2021 - Dire Fleet Daredevil
Jul 28, 2021 - Demanding Dragon
Jul 28, 2021 - Dark-Dweller Oracle
Jul 28, 2021 - Commune with Lava
Jul 28, 2021 - Chaos Warp
Jul 28, 2021 - Chain Reaction
Jul 28, 2021 - Bogardan Hellkite
Jul 28, 2021 - Apex of Power
Jul 28, 2021 - Anger
Jul 27, 2021 - Victimize
Jul 27, 2021 - Unburial Rotes
Jul 27, 2021 - Shriekmaw
Jul 27, 2021 - Reassembling Skeleton
Jul 27, 2021 - Pontiff of Blight
Jul 27, 2021 - Plaguecrafter
Jul 27, 2021 - Piper of the Swarm
Jul 27, 2021 - Phthisis
Jul 27, 2021 - Ogre Slumlord
Jul 27, 2021 - Necromantic Selection
Jul 27, 2021 - Marionette Master
Jul 27, 2021 - Hex
Jul 27, 2021 - Gonti, Lord of Luxury
Jul 27, 2021 - Fiend of the Shadows
Jul 27, 2021 - Doomed Necromancer
Jul 27, 2021 - Dead Man's Chest
Jul 27, 2021 - Consuming Vapors
Jul 27, 2021 - Chittering Witch
Jul 27, 2021 - Serum Visions
Jul 27, 2021 - Riverwise Augur
Jul 27, 2021 - Psychic Impetus
Jul 27, 2021 - Propaganda
Jul 27, 2021 - Prognostic Sphinx
Jul 27, 2021 - Phantasmal Image
Jul 27, 2021 - Murder of Crows
Jul 27, 2021 - Mulldrifter
Jul 27, 2021 - Merfolk Looter
Jul 27, 2021 - Imprisoned in the Moon
Jul 27, 2021 - Forbidden Alchemy
Jul 27, 2021 - Eel Umbra
Jul 27, 2021 - Curse of Verbosity
Jul 27, 2021 - Curator of Mysteries
Jul 27, 2021 - Champion of Wits
Jul 27, 2021 - Brainstorm
Jul 27, 2021 - Winds of Rath
Jul 27, 2021 - Wall of Omens
Jul 27, 2021 - Valorous Stance
Jul 27, 2021 - Swords to Plowshares
Jul 27, 2021 - Sunblast Angel
Jul 27, 2021 - Sun Titan
Jul 27, 2021 - Sram, Senior Edificer
Jul 27, 2021 - Ronom Unicorn
Jul 27, 2021 - Realm-Cloaked Giant
Jul 27, 2021 - Puresteel Paladin
Jul 27, 2021 - Karmic Guide
Jul 27, 2021 - Gryff's Boon
Jul 27, 2021 - Eternal Dragon
Jul 27, 2021 - Cataclysmic Gearhulk
Jul 27, 2021 - Angelic Gift
Jul 27, 2021 - Angel of Finality
Jul 11, 2021 - Klauth's Will
Jul 11, 2021 - Dragonborn Champion
Jul 11, 2021 - Wild Endeavor
Jul 11, 2021 - Neverwinter Hydra
Jul 11, 2021 - Indomitable Might
Jul 11, 2021 - Druid of Purification
Jul 11, 2021 - Bag of Tricks
Jul 11, 2021 - Vengeful Ancestor
Jul 11, 2021 - Maddening Hex
Jul 11, 2021 - Chaos Dragon
Jul 11, 2021 - Berserker's Frenzy
Jul 11, 2021 - Wulgar of Icewind Dale
Jul 10, 2021 - Component Pouch
Jul 10, 2021 - Midnight Pathfinder
Jul 10, 2021 - Extract Brain
Jul 10, 2021 - Wand of Orcus
Jul 10, 2021 - Grave Endeavor
Jul 10, 2021 - Rod of Absorption
Jul 10, 2021 - Phantom Steed
Jul 10, 2021 - Arcane Endeavor
Jul 10, 2021 - Thorough Investigation
Jul 10, 2021 - Revivivfy
Jul 10, 2021 - Radiant Solar
Jul 10, 2021 - Immovable Rod
Jul 10, 2021 - Minn, Wily Illusionist
Jul 10, 2021 - Nihiloor
Jul 9, 2021 - Sword of Hours
Jul 9, 2021 - Clay Golem
Jul 9, 2021 - Ride the Avalanche
Jul 9, 2021 - Song of Inspiration
Jul 9, 2021 - Belt of Giant Strength
Jul 9, 2021 - Winged Boots
Jul 9, 2021 - Netherese Puzzle-Ward
Jul 9, 2021 - Diviner's Portent
Jul 9, 2021 - Valiant Endeavor
Jul 9, 2021 - Robe of Stars
Jul 9, 2021 - Mantle of the Ancients
Jul 9, 2021 - Holy Avenger
Jul 9, 2021 - Fey Steed
Jul 9, 2021 - Underdark Rift
Jul 9, 2021 - Ebony Fly
Jul 9, 2021 - Hurl Through Hell
Jul 9, 2021 - Fevered Suspicion
Jul 9, 2021 - Wild-Magic Sorcerer
Jul 9, 2021 - Share the Spoils
Jul 9, 2021 - Reckless Endeavor
Jul 9, 2021 - Fiendlash
Jul 9, 2021 - Hellish Rebuke
Jul 9, 2021 - Grim Hireling
Jul 9, 2021 - Death Tyrant
Jul 9, 2021 - Danse Macabre
Jul 9, 2021 - Bag of Devouring
Jul 8, 2021 - Galea, Kindler of Hope
Jul 8, 2021 - Prosper, Tome-Bound
Jul 8, 2021 - Galea, Kindler of Hope
Jul 8, 2021 - Prosper, Tome-Bound

Prosper, Tome-Bound

    2 B R
Legendary Creature - Tiefling Warlock

Deathtouch

Mystic Arcanum—At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.

Pact Boon—Whenever you play a card from exile, create a Treasure token.

illus. Yongjae Choi # 2/62

Sefris of the Hidden Ways

    W U B
Legendary Creature - Human Wizard

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn.

Create Undead—Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

illus. Ryan Pancoast # 3/62

Vrondiss, Rage of Ancients

    3 R G
Legendary Creature - Dragon Barbarian

Enrage—Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."

Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.

illus. Svetlin Velinov # 4/62

Galea, Kindler of Hope

    1 G W U
Legendary Creature - Elf Knight

Vigilance

You may look at the top card of your library any time.

You may cats Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control."

illus. Johannes Voss # 1/62

Prosper, Tome-Bound

    2 B R
Legendary Creature - Tiefling Warlock

Deathtouch

Mystic Arcanum—At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.

Pact Boon—Whenever you play a card from exile, create a Treasure token.

illus. Yongjae Choi # 324/62

Sefris of the Hidden Ways

    W U B
Legendary Creature - Human Wizard

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn.

Create Undead—Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

illus. Ryan Pancoast # 326/62

Vrondiss, Rage of Ancients

    3 R G
Legendary Creature - Dragon Barbarian

Enrage—Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."

Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.

illus. Svetlin Velinov # 328/62

Galea, Kindler of Hope

    1 G W U
Legendary Creature - Elf Knight

Vigilance

You may look at the top card of your library any time.

You may cats Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control."

illus. Johannes Voss # 317/62

Karazikar, the Eye Tyrant

    3 B R
Legendary Creature - Beholder

Whenever you attack a player, tap target creature that player controls and goad it.

Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.

illus. Jason A. Engle # 49/62

Lorcan, Warlock Collector

    5 B B
Legendary Creature - Devil

Flying

Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.

If a Warlock you control would die, exile it instead.

illus. Andrew Mar # 27/62

Bag of Devouring

    B
Artifact

Whenever you sacrifice another nontoken artifact or creature, exile it.

2, T, Sacrifice another artifact or creature: Draw a card.

3, T, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result.

illus. Sean Murray # 21/62

Danse Macabre

    3 B B
Sorcery

Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.

1-14 | Return a creature card put into the graveyard this way to the battlefield under your control.

15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.

illus. Randy Vargas # 22/62

Death Tyrant

    4 B
Creature - Beholder Skeleton

Menace

Negative Energy Cone—Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.

5B: Return Death Tyrant from your graveyard to the battlefield tapped.

illus. Nicholas Gregory # 23/62

Grim Hireling

    3 B
Creature - Tiefling Rogue

Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.

B, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery

illus. Tomas Duchek # 25/62

Hellish Rebuke

    2 B
Instant

Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who casts Hellish Rebuke, sacrifice this permanent. You lose 2 life."

"Then we burn together!"

illus. Heonhwa Choe # 26/62

Fiendlash

    1 R
Artifact - Equipment

Equipped creature gets +2/+0 and has reach.

Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.

Equip 2R

A fiery scourge for both flesh and soul.

illus. Antonio José Manzanedo # 31/62

Reckless Endeavor

    5 R R
Sorcery

Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.

Which burns more fiercely? Your ambition, or the flame?

illus. Billy Christian # 33/62

Share the Spoils

    1 R
E - Enchantment

When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library.

During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.

illus. Sidharth Chaturvedi # 34/62

Wild-Magic Sorcerer

    3 R
Creature - Orc Shaman

The first spell you cast from exile each turn has cascade.

illus. Aaron J. Riley # 36/62

Fevered Suspicion

    6 B R
Sorcery

Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.

Rebound

illus. Rudy Siswanto # 47/62

Hurl Through Hell

    2 B R
Instant

Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

No one returns unchanged.

illus. Olena Richards # 48/62

Bucknard's Everfull Purse

    2
Artifact

1, T: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.

As long as it's never empty, this magic pouch produces coins every dawn.

illus. Joe Slucher # 57/62

Ebony Fly

    2
Artifact

Ebony Fly enters the battlefield tapped.

T: Add C.

4: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result.

Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.

illus. Jarel Threat # 60/62

Underdark Rift

Land

T: Add C.

5, T, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of the library, where X is the result. Activate only as a sorcery.

illus. Chris Ostrowski # 62/62

Storvald, Frost Giant Jarl

    4 G W U
Legendary Creature - Giant

Ward 3

Other creatures you control have ward 3.

Whenever Storvald enters the battlefield or attacks, choose one—

• Target creature has base power and toughness 7/7 until end of turn.

• Target creature has base power and toughness 1/1 until end of turn.

illus. Campbell White # 55/62

Catti-brie of Mithral Hall

    G W
Legendary Creature - Human Archer

First strike, reach

Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.

1, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.

illus. Lius Lasahido # 44/62

Fey Steed

    2 W W
Creature - Elk

Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn.

Whenever a creature or planeswalker you control becomes the target of a spell or ability, draw a card.

Ride into legend.

illus. Jonathan Kuo # 5/62

Holy Avenger

    2 W
Artifact - Equipment

Equipped creature has double strike.

Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.

Equip 2W

Divine light forged in steel.

illus. Milivoj Ćeran # 6/62

Mantle of the Ancients

    3 W W
Enchantment - Aura

Enchant creature you control

When Mantle of the Ancients, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.

Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

illus. Denman Rooke # 8/62

Robe of Stars

    1 W
Artifact - Equipment

Equipped creature gets +0/+3.

Astral Projection1W: Equipped creature phases out.

Equip 1

illus. Olena Richards # 11/62

Valiant Endeavor

    4 W W
Sorcery

Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.

"Only victory shall stop our charge!"

illus. Antonio José Manzanedo # 13/62

Diviner's Portent

    X U U U
Instant

Roll a d20 and add the number of cards in your hand.

1-14 | Draw X cards.

15+ | Scry X, then draw X cards.

illus. Lie Setiawan # 15/62

Netherese Puzzle-Ward

    3 U
Enchantment

Focus Beam—At the beginning of your upkeep, roll a d4. Scry X, where X is the result.

Perfect illumination—Whenever you roll a die's highest natural result, draw a card.

Each configuration reveals a potential future.

illus. Ralph Horsley # 17/62

Winged Boots

    1 U
Artifact - Equipment

Equipped creature has flying and ward 4.

Equip 1

Get carried away.

illus. Kim Sokol # 20/62

Belt of Giant Strength

    1 G
Artifact - Equipment

Equipped creature has base power and toughness 10/10.

Equip 10. This ability costs X less to activate, where X is the power of the creature it targets.

illus. Viko Menezes # 38/62

Song of Inspiration

    3 G G
Instant

Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.

1-14 | Return those cards to your hand.

15+ | Return those cards to your hand. You gain life equal to their total mana value.

illus. Lie Setiawan # 42/62

Ride the Avalanche

    G U
Instant

The next spell you cats this turn can be cast as though it had flash. When you cast your next spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.

The mountain will build your cairn of snow and ice and stone.

illus. Andrew Mar # 54/62

Clay Golem

    4
Artifact Creature - Golem

6, Roll a d8: Monstrosity X, where X is the result.

Berserk—When Clay Golem becomes monstrous, destroy target permanent.

illus. Andrey Kuzinskiy # 58/62

Sword of Hours

    2
Artifact - Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Whenever equipped creature deals combat damage, roll a d12. If a result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.

Equip 2

illus. Brian Valeza # 61/62

Nihiloor

    2 W U B
Legendary Creature - Horror

When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.

Whenever you attack with a creature an opponent controls, you gain 2 life and that player loses 2 life.

illus. Chris Rallis # 53/62

Minn, Wily Illusionist

    1 U U
Legendary Creature - Gnome WIzard

Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."

Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand on the battlefield.

illus. Dmitry Burmak # 16/62

Immovable Rod

    W
Artifact

You may choose not to untap Immovable Rod during your untap step.

Whenever Immovable Rod becomes untapped, venture into the dungeon.

3W, T: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.

illus. Jakub Kasper # 7/62

Radiant Solar

    5 W
Creature - Angel

Flying, lifelink

Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon.

W, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.

illus. Alexander Mokhov # 9/62

Revivivfy

    2 W
Instant

Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.

1-14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.

15+ | Return those cards from your graveyard to the battlefield.

illus. Caio Monteiro # 10/62

Thorough Investigation

    2 W
Enchantment

Whenever you attack, investigate.

Whenever you sacrifice a Clue, venture into the dungeon.

illus. Aaron J. Riley # 12/62

Arcane Endeavor

    5 U U
Sorcery

Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.

illus. Justyna Gil # 14/62

Phantom Steed

    3 U
Creature - Horse Illusion

Flash

When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.

Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled creature, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.

illus. Brian Valeza # 18/62

Rod of Absorption

    2 U
Artifact

Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.

X, T, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.

illus. Svetlin Velinov # 19/62

Grave Endeavor

    5 B B
Instant

Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to the result. Then each opponent loses X life and you gain X life, where X is the other result.

Not alive, not dead, but definitely furious.

illus. YW Tang # 24/62

Wand of Orcus

    2 B
Legendary Artifact - Equipment

Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.

Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.

illus. Andrew Mar # 28/62

Extract Brain

    X U B
Sorcery

Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.

No thought is as succulent as a secret.

illus. Nicholas Gregory # 46/62

Midnight Pathfinder

    2 W U
Creature - Human Wizard

Creatures you control can't be blocked except by legendary creatures.

Whenever one or more creatures you control deal combat damage to a player, venture into a dungeon.

illus. PINDURSKI # 52/62

Component Pouch

    3
Artifact

T, Remove a component counter from Component Pouch: Add two mana of different colors.

T: Roll a d20.

1-9 | Put a component counter on Component Pouch.

10-20 | Put two component counters on Component Pouch.

illus. Chris Seaman # 59/62

Klauth, Unrivaled Ancient

    5 R G
Legendary Creature - Dragon

Flying, haste

Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.

illus. Andrew Mar # 50/62

Wulgar of Icewind Dale

    3 R G
Legendary Creature - Human Barbarian

Melee

If a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

illus. Aleksi Briclot # 56/62

Berserker's Frenzy

    2 R
Instant

Cast this spell only before combat or during combat before blockers are declared.

Roll two d20 and ignore the lower roll.

1-14 | Choose any number of creatures. They block this turn if able.

15-20 | You choose which creatures block this turn and how those creatures block.

illus. Caio Monteiro # 29/62

Chaos Dragon

    1 R R
Creature - Dragon

Flying, haste

Chaos Dragon attacks this turn if able.

At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest results, Chaos Dragon can't attack those players or planeswalkers they control this combat.

illus. Grzegorz Rutkowski # 30/62

Maddening Hex

    1 R R
Enchantment - Aura Curse

Enchant player

Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.

illus. Bryan Sola # 32/62

Vengeful Ancestor

    2 R R
Creature - Spirit Dragon

Flying

When Vengeful Ancestor enters the battlefield or attacks, goad target creature.

Whenever a goaded creature attacks, it deals 1 damage to its controller.

illus. Svetlin Velinov # 35/62

Bag of Tricks

    1 G
Artifact

4G, T: Roll a d8. Reveal cards from the top of your library until your reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

From fuzzy to ferocious in an instant.

illus. Jakub Kasper # 37/62

Druid of Purification

    3 G
Creature - Human Druid

When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

"Return to the earth and the wind."

illus. Jake Murray # 39/62

Indomitable Might

    3 G
Enchantement - Aura

Flash

Enchant creature

Enchanted creature gets +3/+3.

Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

illus. Svetlin Velinov # 40/62

Neverwinter Hydra

    X X G G
Creature - Hydra

As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.

Trample

Ward 4

illus. Lucas Graciano # 41/62

Wild Endeavor

    4 G G
Sorcery

Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.

The wilds consume, but they also create.

illus. Uriah Voth # 43/62

Dragonborn Champion

    2 R G
Creature - Dragon Warrior

Trample

Whenever a source you control deals 5 or more damage to a player, draw a card.

"I was raised on the stories of my ancestors, and I want to write my own pages in the tales."

illus. Andrey Kuzinskiy # 45/62

Klauth's Will

    X R R G
Instant

Choose one. If you control a commander as you cast this spell, you may choose both.

Breathe Flame—Klauth's Will deals X damage to each creature without flying.

Smash Relics—Destroy up to X target artifacts and/or enchantments.

illus. Olivier Bernard # 51/62

Angel of Finality

    3 W
Creature - Angel

Flying

When Angel of Finality enters the battlefield, exile all cards from target player’s graveyard.

“Better the dead depart utterly than be enslaved.”

illus. Howard Lyon # 63/62

Angelic Gift

    1 W
Enchantment - Aura

Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.

“Zendikar will triumph this day, and our armies will fly with angels.”

illus. Josu Hernaiz # 64/62

Cataclysmic Gearhulk

    3 W W
Artifact Creature - Construct

Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

illus. Victor Adame Minguez # 65/62

Eternal Dragon

    5 W W
Creature - Dragon Spirit

Flying

3WW: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.

Plainscycling 2

illus. Justin Sweet # 66/62

Gryff's Boon

    W
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying.

3W: Return Gryff’s Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

illus. Svetlin Velinov # 67/62

Karmic Guide

    3 W W
Creature - Angel Spirit

Flying, protection from black

Echo 3WW

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

illus. Allen Williams # 68/62

Puresteel Paladin

    W W
Creature - Human Knight

Whenever an Equipment enters the battlefield under your control, you may draw a card.

Metalcraft — Equipment you control have equip 0 as long as you control three or more artifacts.

illus. Jason Chan # 69/62

Realm-Cloaked Giant

    5 W W
Creature - Giant

Vigilance

Cast Off 3WW

Sorcery — Adventure

Destroy all non-Giant creatures.

illus. Adam Paquette # 70/62

Ronom Unicorn

    1 W
Creature - Unicorn

Sacrifice Ronom Unicorn: Destroy target enchantment.

The aberrant magic of the Rimewind drew the unicorns back from the northern wastes to do battle once again.

illus. Carl Critchlow # 71/62

Sram, Senior Edificer

    1 W
Legendary Creature - Dwarf Advisor

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

“As this conflict grows, it gets harder to prevent the city from breaking down. How much longer can we keep this machinery balanced?”

illus. Chris Rahn # 72/62

Sun Titan

    4 W W
Creature - Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

illus. Todd Lockwood # 73/62

Sunblast Angel

    4 W W
Creature - Angel

Flying

When Sunblast Angel enters the battlefield, destroy all tapped creatures.

There may exist powers even greater than Phyrexia.

illus. Jason Chan # 74/62

Swords to Plowshares

    W
Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

illus. Sam Wolfe Connelly # 75/62

Valorous Stance

    1 W
Instant

Choose one —

• Target creature gains indestructible until end of turn.

• Destroy target creature with toughness 4 or greater.

illus. Willian Murai # 76/62

Wall of Omens

    1 W
Creature - Wall

Defender

When Wall of Omens enters the battlefield, draw a card.

“I search for a vision of Zendikar that does not include the Eldrazi.” —Expedition journal entry

illus. James Paick # 77/62

Winds of Rath

    3 W W
Sorcery

Destroy all creatures that aren’t enchanted. They can’t be regenerated.

“There shall be a vast shout and then a vaster silence.” —Oracle en-Vec

illus. Drew Tucker # 78/62

Brainstorm

    U
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.

illus. Willian Murai # 79/62

Champion of Wits

    2 U
Creature - Naga Wizard

When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.

Eternalize 5UU

illus. Evan Amundsen # 80/62

Curator of Mysteries

    2 U U
Creature - Sphinx

Flying

Whenever you cycle or discard another card, scry 1.

Cycling U

To consult a sphinx is a test in patience. Perhaps that’s the point.

illus. Christine Choi # 81/62

Curse of Verbosity

    2 U
Enchantment - Aura Curse

Enchant player

Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Idle chatter beckons many an attentive ear.

illus. Kieran Yanner # 82/62

Eel Umbra

    1 U
Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +1/+1.

Totem armor

illus. Howard Lyon # 83/62

Forbidden Alchemy

    2 U
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback 6B

illus. David Rapoza # 84/62

Imprisoned in the Moon

    2 U
Enchantment - Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with “T: Add C” and loses all other card types and abilities.

Only one vault was great enough to hold Emrakul.

illus. Ryan Alexander Lee # 85/62

Merfolk Looter

    1 U
Creature - Merfolk Rogue

T: Draw a card, then discard a card.

Merfolk don’t always know what they’re looking for, but they’re certain once they find it.

illus. Tristan Elwell # 86/62

Mulldrifter

    4 U
Creature - Elemental

Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke 2U

illus. Eric Fortune # 87/62

Murder of Crows

    3 U U
Creature - Bird

Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.

Even more than carrion, they crave the last words of the dying.

illus. Drew Baker # 88/62

Phantasmal Image

    1 U
Creature - Illusion

You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it’s an Illusion in addition to its other types and it has “When this creature becomes the target of a spell or ability, sacrifice it.”

illus. Nils Hamm # 89/62

Prognostic Sphinx

    3 U U
Creature - Sphinx

Flying

Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.

Whenever Prognostic Sphinx attacks, scry 3.

illus. Steve Prescott # 90/62

Propaganda

    2 U
Enchantment

Creatures can’t attack you unless their controller pays 2 for each creature they control that’s attacking you.

“The cost of your opposition will be extracted from your wits.” —Nekusar, the Mindrazer

illus. Clint Cearley # 91/62

Psychic Impetus

    2 U
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded.

Whenever enchanted creature attacks, you scry 2.

illus. Lindsey Look # 92/62

Riverwise Augur

    3 U
Creature - Merfolk Wizard

When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

“Time flows as the rivers do, toward an unknown sea. The wise know to look downstream.”

illus. Alayna Danner # 93/62

Serum Visions

    U
Sorcery

Draw a card. Scry 2.

Serum was once derived from Mirrodin’s blinkmoths, offering visions of inspiration. Now it is pulled from Phyrexian inkmoths, yielding visions of perfection.

illus. Izzy # 94/62

Chittering Witch

    3 B
Creature - Human Warlock

When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.

1B, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

illus. Winona Nelson # 95/62

Consuming Vapors

    3 B
Sorcery

Target player sacrifices a creature. You gain life equal to that creature’s toughness.

Rebound

illus. Trevor Claxton # 96/62

Dead Man's Chest

    1 B
Enchantment - Aura

Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner’s library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.

illus. Jason A. Engle # 97/62

Doomed Necromancer

    2 B
Creature - Human Cleric Mercenary

B, T, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.

Many necromancers share the same last words—the ones that conclude the undeath ritual.

illus. Volkan Baga # 98/62

Fiend of the Shadows

    3 B B
Creature - Vampire Wizard

Flying

Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.

Sacrifice a Human: Regenerate Fiend of the Shadows.

illus. Igor Kieryluk # 99/62

Gonti, Lord of Luxury

    2 B B
Legendary Creature - Aetherborn Rogue

Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent’s library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

illus. Daarken # 100/62

Hex

    4 B B
Sorcery

Destroy six target creatures.

When killing five just isn’t enough.

illus. Michael Sutfin # 101/62

Marionette Master

    4 B B
Creature - Human Artificer

Fabricate 3

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master’s power.

illus. James Ryman # 102/62

Necromantic Selection

    4 B B B
Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It’s a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

It shambled from the cloud of ash and bone dust, undeterred by its own extinction.

illus. Dave Kendall # 103/62

Ogre Slumlord

    3 B B
Creature - Ogre Rogue

Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.

Rats you control have deathtouch.

illus. Trevor Claxton # 104/62

Phthisis

    3 B B B B
Sorcery

Destroy target creature. Its controller loses life equal to its power plus its toughness.

Suspend 5—1B

illus. Carl Critchlow # 105/62

Piper of the Swarm

    1 B
Creature - Human Warlock

Rats you control have menace.

1B, T: Create a 1/1 black Rat creature token.

2BB, T, Sacrifice three Rats: Gain control of target creature.

“If it has ears, it will dance to my tune.”

illus. Irina Nordsol # 106/62

Plaguecrafter

    2 B
Creature - Human Shaman

When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can’t discards a card.

“My power is generosity, in a way. I give my survivors an appreciation for their lives.”

illus. Anna Steinbauer # 107/62

Pontiff of Blight

    4 B B
Creature - Zombie Cleric

Extort

Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

illus. Seb McKinnon # 108/62

Reassembling Skeleton

    1 B
Creature - Skeleton Warrior

1B: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

“They may show up with the wrong thigh bone or mandible, but they always show up.” —Zul Ashur, lich lord

illus. Austin Hsu # 109/62

Shriekmaw

    4 B
Creature - Elemental

Fear

When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.

Evoke 1B

illus. Steve Prescott # 110/62

Unburial Rotes

    4 B
Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback 3W

All crave the Blessed Sleep. Few receive it.

illus. Ryan Pancoast # 111/62

Victimize

    2 B
Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

“Die. But die knowing that your pathetic life will yield a great bounty for me.” —Zul Ashur, lich lord

illus. Craig J Spearing # 112/62

Anger

    3 R
Creature - Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

“Molten earth has no anger of its own. Only by infusing it with your own rage can the magma seethe and take shape.” —Koth of the Hammer

illus. Svetlin Velinov # 113/62

Apex of Power

    7 R R R
Sorcery

Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.

If this spell was cast from your hand, add ten mana of any one color.

“As I desire, so it shall be.” —Nicol Bolas

illus. Svetlin Velinov # 114/62

Bogardan Hellkite

    6 R R
Creature - Dragon

Flash

Flying

When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.

illus. Scott M. Fischer # 115/62

Chain Reaction

    2 R R
Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

“We train for the improbable, like lightning striking the same place twice, or striking everywhere at once.” —Nundari, Sea Gate militia captain

illus. Trevor Claxton # 116/62

Chaos Warp

    2 R
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.

illus. Trevor Claxton # 117/62

Commune with Lava

    X R R
Instant

Exile the top X cards of your library. Until the end of your next turn, you may play those cards.

Atarka conquered Qadat, the Fire Rim, long ago, winning over its efreet with a promise to spread the glory of fire to all the world.

illus. Ryan Barger # 118/62

Dark-Dweller Oracle

    1 R
Creature - Goblin Shaman

1, Sacrifice a creature: Exile the top card of your library. You may play that card this turn.

Eyes are unnecessary for seeing the future.

illus. Deruchenko Alexander # 119/62

Demanding Dragon

    3 R R
Creature - Dragon

Flying

When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.

A knight’s devotion to their steed goes only so far.

illus. Chris Rahn # 120/62

Dire Fleet Daredevil

    1 R
Creature - Human Pirate

First strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent’s graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.

illus. Zoltan Boros # 121/62

Disrupt Decorum

    2 R R
Sorcery

Goad all creatures you don’t control.

Dinner and politics don’t mix.

illus. Sidharth Chaturvedi # 122/62

Dragonlord's Servant

    1 R
Creature - Goblin Shaman

Dragon spells you cast cost 1 less to cast.

Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal.

illus. Steve Prescott # 123/62

Dragonmaster Outcast

    R
Creature - Human Shaman

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

“This world will be ruled by its rightful sovereigns, not these hideous pretenders.”

illus. Raymond Swanland # 124/62

Dream Pillager

    5 R R
Creature - Dragon

Flying

Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.

Its wings shimmer with dreams absorbed from its enemies.

illus. Min Yum # 125/62

Etali, Primal Storm

    4 R R
Legendary Creature - Elder Dinosaur

Whenever Etali, Primal Storm attacks, exile the top card of each player’s library, then you may cast any number of spells from among those cards without paying their mana costs.

The storm rages and the earth breaks.

illus. Raymond Swanland # 126/62

Gratuitous Violence

    2 R R R
Enchantment

If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

What was supposed to be a quiet time in town turned into an adventure of its own.

illus. Jesper Ejsing # 127/62

Hoard-Smelter Dragon

    4 R R
Creature - Dragon

Flying

3R: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact’s mana value.

He collects the precious metals, and then converts the rest to propellant.

illus. Eric Deschamps # 128/62

Ignite the Future

    3 R
Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.

Flashback 7R

illus. Alex Konstad # 129/62

Izzet Chemister

    2 R
Creature - Goblin Wizard

Haste

R, T: Exile target instant or sorcery card from your graveyard.

1R, T, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.

illus. Svetlin Velinov # 130/62

Light Up The Stage

    2 R
Sorcery

Spectacle R

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

“Places, everyone!” —Judith

illus. Dmitry Burmak # 131/62

Loyal Apprentice

    1 R
Creature - Human Artificer

Haste

Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

Those with knowledge are wise to listen to those with imagination.

illus. Joe Slucher # 132/62

Magmaquake

    X R R
Instant

Magmaquake deals X damage to each creature without flying and each planeswalker.

“Where will you run when I punish you with the very ground you flee on?” —Nicol Bolas

illus. Gabor Szikszai # 133/62

Opportunistic Dragon

    2 R R
Creature - Dragon

Flying

When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can’t attack or block.

illus. Chris Rahn # 134/62

Outpost Siege

    3 R
Enchantment

As Outpost Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.

• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.

illus. Daarken # 135/62

Rile

    R
Sorcery

Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

Draw a card.

The enormous can still be at the mercy of the small.

illus. Igor Kieryluk # 136/62

Scourge of Valkas

    2 R R R
Creature - Dragon

Flying

Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.

R: Scourge of Valkas gets +1/+0 until end of turn.

illus. Lucas Graciano # 137/62

Shiny Impetus

    2 R
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded.

Whenever enchanted creature attacks, you create a Treasure token.

illus. Svetlin Velinov # 138/62

Shivan Hellkite

    5 R R
Creature - Dragon

Flying

1R: Shivan Hellkite deals 1 damage to any target.

A dragon’s scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.

illus. Kev Walker # 139/62

Skyline Despot

    5 R R
Creature - Dragon

Flying

When Skyline Despot enters the battlefield, you become the monarch.

At the beginning of your upkeep, if you’re the monarch, create a 5/5 red Dragon creature token with flying.

illus. Lucas Graciano # 140/62

Skyship Stalker

    2 R R
Creature - Dragon

Flying

R: Skyship Stalker gets +1/+0 until end of turn.

R: Skyship Stalker gains first strike until end of turn.

R: Skyship Stalker gains haste until end of turn.

illus. Chris Rahn # 141/62

Spit Flame

    2 R
Instant

Spit Flame deals 4 damage to target creature.

Whenever a Dragon enters the battlefield under your control, you may pay R. If you do, return Spit Flame from your graveyard to your hand.

illus. Chris Rahn # 142/62

Taurean Mauler

    2 R
Creature - Shapeshifter

Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.

illus. Dominick Domingo # 143/62

Tectonic Giant

    2 R R
Creature - Elemental Giant

Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —

• Tectonic Giant deals 3 damage to each opponent.

• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

illus. Slawomir Maniak # 144/62

Terror of Mount Velus

    5 R R
Creature - Dragon

Flying, double strike

When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.

The forge of Purphoros burns in the heart of Mount Velus, attracting dragons with its blistering heat.

illus. Billy Christian # 145/62

Throes of Chaos

    3 R
Sorcery

Cascade

Retrace

illus. Igor Kieryluk # 146/62

Thunderbreak Regent

    2 R R
Creature - Dragon

Flying

Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.

Attracting a dragon’s attention may be the last mistake you make.

illus. Ryan Pancoast # 147/62

Vandalblast

    R
Sorcery

Destroy target artifact you don’t control.

Overload 4R

Beauty is in the eye of the exploder.

illus. Seb McKinnon # 148/62

Warstorm Surge

    5 R
Enchantment

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

“Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!”

illus. Raymond Swanland # 149/62

Dragonspeaker Shaman

    1 R R
Creature - Human Barbarian Shaman

Dragon spells you cast cost 2 less to cast.

“We speak the dragons’ language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal.”

illus. Kev Walker # 330/62

Abundant Growth

    G
Enchantment - Aura

Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has “T: Add one mana of any color.”

illus. Vincent Proce # 150/62

Acidic Slime

    3 G G
Creature - Ooze

Deathtouch

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

It fears no sword and leaves no bones behind.

illus. Karl Kopinski # 151/62

Beast Within

    2 G
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

“Monsters dwell in every heart. We only think civilization tames them.” ―Euphemia, Nexus watcher

illus. Jesper Ejsing # 152/62

Chameleon Colossus

    2 G G
Creature - Shapeshifter

Changeling

Protection from black

2GG: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

illus. Darrell Riche # 153/62

Colossal Majesty

    2 G
Enchantment

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

illus. Randy Vargas # 154/62

Cultivate

    2 G
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

illus. Anthony Palumbo # 155/62

Decree of Savagery

    7 G G
Sorcery

Put four +1/+1 counters on each creature you control.

Cycling 4GG

When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.

illus. Alex Horley-Orlandelli # 156/62

Explore

    1 G
Sorcery

You may play an additional land this turn.

Draw a card.

An explorer’s reward is a view of tomorrow’s possibilities.

illus. John Avon # 157/62

Fertile Ground

    1 G
Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.

illus. Heather Hudson # 158/62

Garruk's Uprising

    2 G
Enchantment

When Garruk’s Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample.

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

illus. Wisnu Tan # 159/62

Greater Good

    2 G G
Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature’s power, then discard three cards.

“There’s wisdom to be gained in death—whether it be one’s own or someone else’s.” —Jarad, Golgari Lich-Lord

illus. Mathias Kollros # 160/62

Heroic Intervention

    1 G
Instant

Permanents you control gain hexproof and indestructible until end of turn.

“Stay close, and their wrathful flames will not harm you.” —Galea

illus. Randy Vargas # 161/62

Kenrith's Transformation

    1 G
Enchantment - Aura

Enchant creature

When Kenrith’s Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.

illus. Kimonas Theodossiou # 162/62

Kindred Summons

    5 G G
Instant

Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

illus. Ryan Pancoast # 163/62

Nature's Lore

    1 G
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Druidcraft is a simple invocation to spirits of nature, promising a glimpse of nature’s secrets.

illus. Kim Sokol # 164/62

Paradise Druid

    1 G
Creature - Elf Druid

Paradise Druid has hexproof as long as it’s untapped.

T: Add one mana of any color.

“There are many kinds of duty, and mine is to see our world grow and endure.”

illus. Nils Hamm # 165/62

Rampant Growth

    1 G
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

illus. Steven Belledin # 166/62

Rancor

    G
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner’s hand.

Hatred outlives the hateful.

illus. Kev Walker # 167/62

Return of the Wildspeaker

    4 G
Instant

Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.

“The curse is broken.”

illus. Chris Rallis # 168/62

Return to Nature

    1 G
Instant

Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.

“Yes, nature is stronger. You don’t see little buildings sprouting on trees.” —Emmara

illus. Alayna Danner # 169/62

Rishkar's Expertise

    4 G G
Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

“Control the Great Conduit? You might as well try to divert a river with your hands.”

illus. Magali Villeneuve # 170/62

Shamanic Revelation

    3 G G
Sorcery

Draw a card for each creature you control.

Ferocious — You gain 4 life for each creature you control with power 4 or greater.

First, whispers of ancient days. Then, visions of things to come.

illus. Cynthia Sheppard # 171/62

Utopia Sprawl

    G
Enchantment - Aura

Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

illus. Ron Spears # 172/62

Verdant Embrace

    3 G G
Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3 and has “At the beginning of each upkeep, create a 1/1 green Saproling creature token.”

illus. Stephen Tappin # 173/62

Wild Growth

    G
Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional G.

If you stop to listen, you can hear it grow.

illus. Tony Szczudlo # 174/62

Ashen Rider

    4 W W B B
Creature - Archon

Flying

When Ashen Rider enters the battlefield or dies, exile target permanent.

One offering to appease her on her arrival. Another to celebrate her departure.

illus. Chris Rahn # 175/62

Atarka, World Render

    5 R G
Legendary Creature - Dragon

Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.

“Her hunger knows no limit. Left unchecked, she would feast on all of Tarkir.” —Yasova Dragonclaw

illus. Karl Kopinski # 176/62

Baleful Strix

    U B
Artifact Creature - Bird

Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.

illus. Nils Hamm # 177/62

Bant Charm

    G W U
Instant

Choose one —

• Destroy target artifact.

• Put target creature on the bottom of its owner’s library.

• Counter target instant spell.

Bant is a world where death and chaos hold no sway.

illus. Randy Gallegos # 178/62

Bedevil

    B B R
Instant

Destroy target artifact, creature, or planeswalker.

“It’s easy to get taken in by the spectacle, to enjoy a bit of naughty amusement. But make no mistake: the Cult of Rakdos is a danger.” —Tajic

illus. Seb McKinnon # 179/62

Behemoth Sledge

    1 G W
Artifact - Equipment

Equipped creature gets +2/+2 and has trample and lifelink.

Equip 3

Those who worship the great gargantuans could hardly be expected to fight with a subtle weapon.

illus. Steve Prescott # 180/62

Bituminous Blast

    3 B R
Instant

Cascade

Bituminous Blast deals 4 damage to target creature.

illus. Raymond Swanland # 181/62

Cloudblazer

    3 W U
Creature - Human Scout

Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

All the aether charts in the world can’t compete with the trained eye of a talented scout.

illus. Dan Scott # 182/62

Cold-Eyed Selkie

    1 (G/U) (G/U)
Creature - Merfolk Rogue

Islandwalk

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

illus. Jaime Jones # 183/62

Despark

    W B
Instant

Exile target permanent with mana value 4 or greater.

Liliana whispered to whatever consciousness Oketra and Bontu had left. “You are the gods. He is the usurper. You know what to do.”

illus. Slawomir Maniak # 184/62

Fleecemane Lion

    G W
Creature - Cat

3GW: Monstrosity 1.

As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.

illus. Slawomir Maniak # 185/62

Hostage Taker

    2 U B
Creature - Human Pirate

When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

illus. Wayne Reynolds # 186/62

Knight of Autumn

    1 G W
Creature - Dryad Knight

When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.

• Destroy target artifact or enchantment.

• You gain 4 life.

illus. Ryan Pancoast # 187/62

Necrotic Sliver

    1 W B
Creature - Sliver

All Slivers have “3, Sacrifice this permanent: Destroy target permanent.”

Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of destruction and despair.

illus. Dave Allsop # 188/62

Obsessive Stitcher

    1 U B
Creature - Human Wizard

T: Draw a card, then discard a card.

2UB, T, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.

No one is as dedicated to perfection as a stitcher working on their latest masterpiece.

illus. Joe Slucher # 189/62

Rakdos Charm

    B R
Instant

Choose one —

• Exile all cards from target player’s graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.

illus. Zoltan Boros # 190/62

Savage Ventmaw

    4 R G
Creature - Dragon

Flying

Whenever Savage Ventmaw attacks, add RRRGGG. Until end of turn, you don’t lose this mana as steps and phases end.

illus. Slawomir Maniak # 191/62

Shielding Plax

    2 (G/U)
Enchantment - Aura

Enchant creature

When Shielding Plax enters the battlefield, draw a card.

Enchanted creature can’t be the target of spells or abilities your opponents control.

illus. Brian Hagan # 192/62

Terminate

    B R
Instant

Destroy target creature. It can’t be regenerated.

All suns must set.

illus. Lucas Graciano # 193/62

Theater of Horrors

    1 B R
Enchantment

At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.

3R: Theater of Horrors deals 1 damage to target opponent or planeswalker.

illus. Daarken # 194/62

Utter End

    2 W B
Instant

Exile target nonland permanent.

“I came seeking a challenge. All I found was you.” —Zurgo, khan of the Mardu

illus. Mark Winters # 195/62

Vanish into Memory

    2 W U
Instant

Exile target creature. You draw cards equal to that creature’s power. At the beginning of your next upkeep, return that card to the battlefield under its owner’s control. If you do, discard cards equal to that creature’s toughness.

Out of sight, into mind.

illus. Rebekah Lynn # 196/62

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander’s color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

illus. Dan Scott # 197/62

Argentum Armor

    6
Artifact - Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip 6

Mirrodin’s creator still lives, still shapes metal, and still commands world-shaking power.

illus. Matt Cavotta # 198/62

Basilisk Collar

    1
Artifact - Equipment

Equipped creature has deathtouch and lifelink.

Equip 2

During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death.

illus. Howard Lyon # 199/62

Burnished Hart

    3
Artifact Creature - Elk

3, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Forged by divine hands to wander mortal realms.

illus. Yeong-Hao Han # 200/62

Chaos Wand

    3
Artifact

4, T: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren’t cast this way on the bottom of that library in a random order.

illus. Kari Christensen # 201/62

Colossus Hammer

    1
Artifact - Equipment

Equipped creature gets +10/+10 and loses flying.

Equip 8

“There’s only one way to be sure it’s really dead.”

illus. Dmitry Burmak # 202/62

Commander's Sphere

    3
Artifact

T: Add one mana of any color in your commander’s color identity.

Sacrifice Commander’s Sphere: Draw a card.

“The heavens augur weal … for me. Woe for you.”

illus. Cliff Childs # 203/62

Dragon's Hoard

    3
Artifact

Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon’s Hoard.

T, Remove a gold counter from Dragon’s Hoard: Draw a card.

T: Add one mana of any color.

illus. Adam Paquette # 204/62

Explorer's Scope

    1
Artifact - Equipment

Whenever equipped creature attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped.

Equip 1

illus. Vincent Proce # 205/62

Fellwar Stone

    2
Artifact

T: Add one mana of any color that a land an opponent controls could produce.

“What do you have that I cannot obtain?” —Mairsil, the Pretender

illus. John Avon # 206/62

Gruul SIgnet

    2
Artifact

1, T: Add RG.

Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.

illus. Efrem Palacios # 207/62

Heirloom Blade

    3
Artifact - Equipment

Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip 1

illus. Carmen Sinek # 208/62

Masterwork of Ingenuity

    1
Artifact - Equipment

You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.

“The crucible yields what you have forged in your mind. You need only reach in and draw the masterwork forth.” —Wahara, Keeper of the Crucible

illus. Ulrich Brunin # 209/62

Meteor Golem

    7
Artifact Creature - Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

The impact sent the soldiers scattering—then something came out of the crater.

illus. Lake Hurwitz # 210/62

Mind Stone

    2
Artifact

T: Add C.

1, T, Sacrifice Mind Stone: Draw a card.

“What is mana but possibility, an idea not yet given form?” —Jhoira, master artificer

illus. Adam Rex # 211/62

Moonsilver Spear

    4
Artifact - Equipment

Equipped creature has first strike.

Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.

Equip 4

illus. James Paick # 212/62

Orazca Relic

    3
Artifact

Ascend

T: Add C.

T, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city’s blessing.

illus. Kieran Yanner # 213/62

Rakdos Signet

    2
Artifact

1, T: Add BR.

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

illus. Martina Pilcerova # 214/62

Sol Ring

    1
Artifact

T: Add CC.

Lost to time is the artificer’s art of trapping light from a distant star in a ring of purest gold.

illus. Mike Bierek # 215/62

Solemn Simulacrum

    4
Artifact Creature - Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.

illus. Donato Giancola # 216/62

Swiftfoot Boots

    2
Artifact - Equipment

Equipped creature has hexproof and haste.

Equip 1

illus. Manuel Castañón # 217/62

Sword of the Animist

    2
Legendary Artifact - Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip 2

The blade glows only for Zendikar’s chosen.

illus. Daniel Ljunggren # 218/62

Talisman of Indulgence

    2
Artifact

T: Add C.

T: Add B or R. Talisman of Indulgence deals 1 damage to you.

illus. Mike Dringenberg # 219/62

Unstable Obelisk

    3
Artifact

T: Add C.

7, T, Sacrifice Unstable Obelisk: Destroy target permanent.

Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.

illus. William Wu # 220/62

Viridian Longbow

    1
Artifact - Equipment

Equipped creature has “T: This creature deals 1 damage to any target.”

Equip 3

illus. Jeremy Jarvis # 221/62

Wayfarer's Bauble

    1
Artifact

2, T, Sacrifice Wayfarer’s Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Druids hold certain plants to be sacred and use their leaves and wood as a spellcasting focus.

illus. Tomas Duchek # 222/62

Lightning Greaves

    2
Artifact - Equipment

Equipped creature has haste and shroud.

Equip 0

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

illus. Jeremy Jarvis # 331/62

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped.

T: Add W, U, or B.

“We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes.” —Tullus of Palandius

illus. Anthony Francisco # 223/62

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner’s hand.

T: Add WU.

illus. John Avon # 224/62

Bant Panorama

Land

T: Add C.

1, T, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Bant’s hearts are as pure as its air and as bright as its skies.

illus. Donato Giancola # 225/62

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player’s graveyard.

T: Add B.

illus. Howard Lyon # 226/62

Canopy Vista

Land - Forest Plains

(T: Add G or W.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

illus. Adam Paquette # 227/62

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don’t, Choked Estuary enters the battlefield tapped.

T: Add U or B.

illus. Vincent Proce # 228/62

Cinder Glade

Land - Mountain Forest

(T: Add R or G.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

illus. Adam Paquette # 229/62

Command Tower

Land

T: Add one mana of any color in your commander’s color identity.

“Approach my tower on bended knee or depart from it as ash upon the wind.” —Gadwick, the Wizened

illus. Evan Shipard # 230/62

Crucible of the Spirit Dragon

Land

T: Add C.

1, T: Put a storage counter on Crucible of the Spirit Dragon.

T, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

illus. Jung Park # 231/62

Darkwater Catacombs

Land

1, T: Add UB.

Underdark flooding has swallowed ancient drow burial chambers, which are now haunted … and infested with oozes.

illus. Cliff Childs # 232/62

Desert

Land - Desert

T: Add C.

T: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.

illus. Glen Angus # 233/62

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.

T: Add UB.

illus. John Avon # 234/62

Esper Panorama

Land

T: Add C.

1, T, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.

Esper is an expansive canvas painted by precise, controlling hands.

illus. Franz Vohwinkel # 235/62

Exotic Orchard

Land

T: Add one mana of any color that a land an opponent controls could produce.

“It was a strange morning. When we awoke, we found our trees transformed. We didn’t know whether to water them or polish them.” —Pulan, Bant orchardist

illus. Steven Belledin # 236/62

Flood Plain

Land

Flood Plain enters the battlefield tapped.

T, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

illus. Pat Lewis # 237/62

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don’t, Foreboding Ruins enters the battlefield tapped.

T: Add B or R.

illus. Adam Paquette # 238/62

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don’t, Fortified Village enters the battlefield tapped.

T: Add G or W.

illus. Cliff Childs # 239/62

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don’t, Game Trail enters the battlefield tapped.

T: Add R or G.

illus. Adam Paquette # 240/62

Geier Reach Sanitarium

Legendary Land

T: Add C.

2, T: Each player draws a card, then discards a card.

All are welcome.

illus. Cliff Childs # 241/62

Grasslands

Land

Grasslands enters the battlefield tapped.

T, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

illus. John Avon # 242/62

Gruul Turf

Land

Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner’s hand.

T: Add RG.

illus. John Avon # 243/62

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

T: Add U.

illus. Volkan Baga # 244/62

Haven of the Spirit Dragon

Land

T: Add C.

T: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.

2, T, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

illus. Raymond Swanland # 245/62

High Market

Land

T: Add C.

T, Sacrifice a creature: You gain 1 life.

If it can’t be had here, it can’t be had on any world.

illus. Carl Critchlow # 246/62

Lumbering Falls

Land

Lumbering Falls enters the battlefield tapped.

T: Add G or U.

2GU: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It’s still a land.

illus. Titus Lunter # 247/62

Mishra's Factory

Land

T: Add C.

1: Mishra’s Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It’s still a land.

T: Target Assembly-Worker creature gets +1/+1 until end of turn.

illus. Scott Chou # 248/62

Mortuary Mire

Land

Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

T: Add B.

illus. James Paick # 249/62

Mossfire Valley

Land

1, T: Add RG.

Plant life in the valley changes for the worse as runoff from dwarven forges contaminates the water.

illus. Yeong-Hao Han # 250/62

Mosswort Bridge

Land

Hideaway

T: Add G.

G, T: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

illus. Jeremy Jarvis # 251/62

Nimbus Maze

Land

T: Add C.

T: Add W. Activate only if you control an Island.

T: Add U. Activate only if you control a Plains.

To find its center is to find one’s own.

illus. Jason Chan # 252/62

Orzhov Basilica

Land

Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner’s hand.

T: Add WB.

illus. John Avon # 253/62

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped.

T: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.

illus. Alayna Danner # 254/62

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don’t, Port Town enters the battlefield tapped.

T: Add W or U.

illus. Kamila Szutenberg # 255/62

Prairie Stream

Land - Plain Island

(T: Add W or U.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

illus. Adam Paquette # 256/62

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner’s hand.

T: Add BR.

illus. John Avon # 257/62

Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped.

T: Add G, W, or U.

For wisdom’s sake, it was built high to gaze on all things. For glory’s sake, it was built high as a testament of power. For strength’s sake, it was built high to repel all attacks.

illus. Volkan Baga # 258/62

Shadowblood Ridge

Land

1, T: Add BR.

Gnolls make offerings to sinister forces in the shadow-drenched chasms.

illus. Sam White # 259/62

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner’s hand.

T: Add GU.

illus. John Avon # 260/62

Skycloud Expanse

Land

1, T: Add WU.

Legend says a mighty angel appears to pilgrims in need who reach this lofty height.

illus. Sam White # 261/62

Smoldering Marsh

Land - Swamp Mountain

(T: Add B or R.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

illus. Adam Paquette # 262/62

Spinerock Knoll

Land

Hideaway

T: Add R.

R, T: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

illus. Steve Prescott # 263/62

Singrass Prairie

Land

1, T: Add GW.

The ancient magic of the sun elves keeps these lands in an eternal summer.

illus. Alayna Danner # 264/62

Sunken Hollow

Land - Island Swamp

(T: Add U or B.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

illus. Adam Paquette # 265/62

Tainted Peak

Land

T: Add C.

T: Add B or R. Activate only if you control a Swamp.

illus. Tony Szczudlo # 266/62

Terramorphic Expanse

Land

T, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

illus. Dan Scott # 267/62

Thriving Grove

Land

Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.

T: Add G or one mana of the chosen color.

Far from human eyes, birds flit between vivid blossoms in a hidden paradise.

illus. Jenn Ravenna Tran # 268/62

Thriving Heath

Land

Thriving Heath enters the battlefield tapped.

As Thriving Heath enters the battlefield, choose a color other than white.

T: Add W or one mana of the chosen color.

Wildflowers here bloom not with the season but with the ebb and flow of magic.

illus. Alayna Danner # 269/62

Thriving Isle

Land

Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.

T: Add U or one mana of the chosen color.

All the wonders of the natural world in one breathtaking microcosm.

illus. Jonas De Ro # 270/62

Thriving Moor

Land

Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.

T: Add B or one mana of the chosen color.

Beauty appears in strange places for those with eyes to see it.

illus. Titus Lunter # 271/62

Vitu-Ghazi, the City-Tree

Land

T: Add C.

2GW, T: Create a 1/1 green Saproling creature token.

In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.

illus. Martina Pilcerova # 272/62

Zhalfirin Void

Land

When Zhalfirin Void enters the battlefield, scry 1.

T: Add C.

“The wind whispers, ‘come home,’ but I cannot.” —Teferi

illus. Chase Stone # 273/62