Forgotten Realms Spoilers 405/281

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Jul 7, 2021 - Neverwinter Dryad
Jul 7, 2021 - Asmodeus the Archfiend
Jul 7, 2021 - Loyal Warhound
Jul 7, 2021 - Blink Dog
Jul 6, 2021 - Treasure Vault
Jul 6, 2021 - Iron Golem
Jul 6, 2021 - Underdark Basilisk
Jul 6, 2021 - Rust Monster
Jul 6, 2021 - Forsworn Paladin
Jul 6, 2021 - Acererak the Archlich
Jul 6, 2021 - Arborea Pegasus
Jul 6, 2021 - Spare Dagger
Jul 6, 2021 - Iron Golem
Jul 6, 2021 - Underdark Basilisk
Jul 6, 2021 - Ranger's Longbow
Jul 6, 2021 - Plummet
Jul 6, 2021 - Compelled Duel
Jul 6, 2021 - Boots of Speed
Jul 6, 2021 - Armory Veteran
Jul 6, 2021 - Thieves' Tools
Jul 6, 2021 - Hoard Robber
Jul 6, 2021 - Deadly Dispute
Jul 6, 2021 - Steadfast Paladin
Jul 6, 2021 - Priest of Ancient Lore
Jul 6, 2021 - Arborea Pegasus
Jul 6, 2021 - Magic Missile
Jul 6, 2021 - Magic Missile
Jul 6, 2021 - Greataxe
Jul 6, 2021 - Grim Bounty
Jul 6, 2021 - Aberrant Mind Sorcerer
Jul 6, 2021 - Loyal Warhound
Jul 6, 2021 - Dragon's Fire
Jul 6, 2021 - Blink Dog
Jul 6, 2021 - Leather Amor
Jul 6, 2021 - Neverwinter Dryad
Jul 6, 2021 - Asmodeus the Archfiend
Jul 5, 2021 - Check for Traps
Jul 5, 2021 - Hand of Vecna
Jul 5, 2021 - Hand of Vecna
Jul 5, 2021 - Eye of Vecna
Jul 5, 2021 - Eye of Vecna
Jul 5, 2021 - Mordenkainen
Jul 5, 2021 - Mordenkainen
Jul 5, 2021 - Eyes of the Beholder
Jul 5, 2021 - Plate Armor
Jul 5, 2021 - Wild Shape
Jul 5, 2021 - Rust Monster
Jul 5, 2021 - Ray of Enfeeblement
Jul 5, 2021 - Divine Smite
Jul 5, 2021 - Mind Flayer
Jul 5, 2021 - Mind Flayer
Jul 5, 2021 - Blue Dragon
Jul 5, 2021 - Blue Dragon
Jul 5, 2021 - White Dragon
Jul 5, 2021 - White Dragon
Jul 5, 2021 - Monk of the Open Hand
Jul 5, 2021 - True Polymorph
Jul 5, 2021 - True Polymorph
Jul 5, 2021 - Skeletal Swarming
Jul 5, 2021 - Skeletal Swarming
Jul 5, 2021 - Acererak the Archlich
Jul 5, 2021 - Lair of the Hydra
Jul 5, 2021 - Lair of the Hydra
Jul 4, 2021 - Burning Hands
Jul 4, 2021 - Long Rest
Jul 4, 2021 - Long Rest
Jul 4, 2021 - Sudden Insight
Jul 4, 2021 - Rally Maneuver
Jul 4, 2021 - Spoils of the Hunt
Jul 3, 2021 - Unexpected Windfall
Jul 3, 2021 - Forsworn Paladin
Jul 3, 2021 - Potion of Healing
Jul 3, 2021 - Demogorgon's Clutches
Jul 3, 2021 - Vampire Spawn
Jul 3, 2021 - Hobgoblin Bandit Lord
Jul 3, 2021 - Hobgoblin Bandit Lord
Jul 3, 2021 - Soulknife Spy
Jul 3, 2021 - Teleportation Circle
Jul 3, 2021 - Teleportation Circle
Jul 3, 2021 - Trickster's Talisman
Jul 3, 2021 - Reaper's Talisman
Jul 3, 2021 - Treasure Vault
Jul 3, 2021 - Monk Class
Jul 3, 2021 - Paladin Class
Jul 3, 2021 - Sepulcher Ghoul
Jul 3, 2021 - Paladin's Shield
Jul 3, 2021 - Dire Wolf Prowler
Jul 3, 2021 - Dire Wolf Prowler
Jul 3, 2021 - Westgate Regent
Jul 3, 2021 - Westgate Regent
Jul 3, 2021 - Druid Class
Jul 3, 2021 - Silver Raven
Jul 3, 2021 - Split the Party
Jul 3, 2021 - Iymrith, Desert Doom
Jul 3, 2021 - Iymrith, Desert Doom
Jul 3, 2021 - Price of Loyalty
Jul 3, 2021 - Ingenious Smith
Jul 3, 2021 - Rogue Class
Jul 3, 2021 - Sorcerer Class
Jul 3, 2021 - Fighter Class
Jul 2, 2021 - Treasure Chest
Jul 2, 2021 - Hulking Bugbear
Jul 2, 2021 - Delina, Wild Mage
Jul 2, 2021 - Red Dragon
Jul 2, 2021 - Djinni Windseer
Jul 2, 2021 - You Meet in a Tavern
Jul 2, 2021 - Minsc, Beloved Ranger
Jul 2, 2021 - Minsc, Beloved Ranger
Jul 2, 2021 - Ranger Class
Jul 2, 2021 - Wizard Class
Jul 2, 2021 - Warlock Class
Jul 2, 2021 - Bard Class
Jul 2, 2021 - Cleric Class
Jul 2, 2021 - Xorn
Jul 2, 2021 - Xorn
Jul 2, 2021 - Old Gnawbone
Jul 2, 2021 - Old Gnawbone
Jul 2, 2021 - Barbarian Class
Jul 2, 2021 - Dancing Sword
Jul 2, 2021 - Dancing Sword
Jul 2, 2021 - Scaled Herbalist
Jul 2, 2021 - Arcane Investigator
Jul 2, 2021 - Loathsome Troll
Jul 2, 2021 - Loathsome Troll
Jul 2, 2021 - Herald of Hadar
Jul 2, 2021 - Minimus Containment
Jul 2, 2021 - Guardian of Faith
Jul 2, 2021 - Guardian of Faith
Jul 2, 2021 - Shocking Grasp
Jul 2, 2021 - Red Dragon
Jul 2, 2021 - Hulking Bugbear
Jul 2, 2021 - Bag of Holding
Jul 2, 2021 - Wizard's Spellbook
Jul 2, 2021 - Wizard's Spellbook
Jul 2, 2021 - Demilich
Jul 2, 2021 - Demilich
Jul 2, 2021 - Goblin Javelineer
Jul 2, 2021 - Goblin Javelineer
Jul 2, 2021 - Rimeshield Frost Giant
Jul 2, 2021 - Rimeshield Frost Giant
Jul 2, 2021 - Power of Persuasion
Jul 2, 2021 - Hired Hexblade
Jul 2, 2021 - Lurking Roper
Jul 2, 2021 - Lurking Roper
Jul 2, 2021 - Hoarding Ogre
Jul 2, 2021 - Jaded Sell-Sword
Jul 2, 2021 - Brazen Dwarf
Jul 2, 2021 - Hill Giant Herdgorger
Jul 2, 2021 - Gretchen Titchwillow
Jul 2, 2021 - Gretchen Titchwillow
Jul 1, 2021 - Delina, Wild Mage
Jul 1, 2021 - Feywild Trickster
Jul 1, 2021 - Swarming Goblins
Jul 1, 2021 - Djinni Windseer
Jul 1, 2021 - Scion of Stygia
Jul 1, 2021 - Death-Priest of Myrkul
Jul 1, 2021 - Orb of Dragonkind
Jul 1, 2021 - Displacer Beast
Jul 1, 2021 - Critical Hit
Jul 1, 2021 - Contact Other Plane
Jul 1, 2021 - Precipitous Drop
Jul 1, 2021 - Eccentric Apprentice
Jul 1, 2021 - Pixie Guide
Jul 1, 2021 - Pixie Guide
Jul 1, 2021 - Lightfoot Rogue
Jul 1, 2021 - Goblin Morningstar
Jul 1, 2021 - Dragon's Disciple
Jul 1, 2021 - Sylvan Shepherd
Jul 1, 2021 - Wandering Troubadour
Jul 1, 2021 - Veteran Dungeoneer
Jul 1, 2021 - Delver's Torch
Jul 1, 2021 - Secret Door
Jul 1, 2021 - Planar Ally
Jul 1, 2021 - Clattering Skeletons
Jul 1, 2021 - Clattering Skeletons
Jul 1, 2021 - Eltugard Ranger
Jul 1, 2021 - Displacer Beast
Jul 1, 2021 - +2 Mace
Jul 1, 2021 - Spiked Pit Trap
Jul 1, 2021 - Farideh's Fireball
Jul 1, 2021 - Drider
Jul 1, 2021 - Improvised Weaponry
Jul 1, 2021 - Fates' Reversal
Jul 1, 2021 - Dungeon Map
Jul 1, 2021 - Earth-Cult Elemental
Jul 1, 2021 - Chaos Channeler
Jul 1, 2021 - Kick in the Door
Jul 1, 2021 - Triumphant Adventurer
Jul 1, 2021 - Triumphant Adventurer
Jul 1, 2021 - Froghemoth
Jul 1, 2021 - Froghemoth
Jul 1, 2021 - Dungeon Descent
Jul 1, 2021 - Dungeon Descent
Jul 1, 2021 - Yuan-Ti Fang-Blade
Jul 1, 2021 - Werewolf Pack Leader
Jul 1, 2021 - Gnoll Hunter
Jul 1, 2021 - Meteor Swarm
Jul 1, 2021 - Flameskull
Jul 1, 2021 - Ebondeath, Dracolich
Jun 30, 2021 - Meteor Swarm
Jun 30, 2021 - Shessra, Death's Whisper
Jun 30, 2021 - You Happen On a Glade
Jun 30, 2021 - You Find Some Prisoners
Jun 30, 2021 - Grim Wanderer
Jun 30, 2021 - Gnoll Hunter
Jun 30, 2021 - Shambling Ghast
Jun 30, 2021 - Clever Conjurer
Jun 30, 2021 - Air-Cult Elemental
Jun 30, 2021 - Half-Elf Monk
Jun 30, 2021 - Lost Mine of Phandelver
Jun 30, 2021 - Tomb of Annihilation
Jun 30, 2021 - Dungeon of the Mad Mage
Jun 30, 2021 - Zalto, Fire Giant Duke
Jun 30, 2021 - Zalto, Fire Giant Duke
Jun 30, 2021 - Hama Pashar, Ruin Seeker
Jun 30, 2021 - Hama Pashar, Ruin Seeker
Jun 30, 2021 - You Find a Cursed Idol
Jun 30, 2021 - Yuan-Ti Malison
Jun 30, 2021 - Yuan-Ti Malison
Jun 30, 2021 - Feign Death
Jun 30, 2021 - Bulette
Jun 30, 2021 - Bulette
Jun 30, 2021 - Dwarfhold Champion
Jun 30, 2021 - Bar the Gate
Jun 30, 2021 - Keen-Eared Sentry
Jun 30, 2021 - Ray of Frost
Jun 30, 2021 - Skullport Merchant
Jun 30, 2021 - Zombie Ogre
Jun 30, 2021 - Mordenkainen's Polymorph
Jun 30, 2021 - Hunter's Mark
Jun 30, 2021 - Find the Path
Jun 30, 2021 - Fly
Jun 30, 2021 - Krydle of Baldur's Gate
Jun 30, 2021 - Krydle of Baldur's Gate
Jun 30, 2021 - Devoted Paladin
Jun 30, 2021 - Intrepid Outlander
Jun 30, 2021 - Ranger's Hawk
Jun 30, 2021 - Oswald Fiddlebender
Jun 30, 2021 - Oswald Fiddlebender
Jun 30, 2021 - Tiger-Tribe Hunter
Jun 30, 2021 - Wight
Jun 30, 2021 - Wight
Jun 30, 2021 - Inspiring Bard
Jun 30, 2021 - Battle Cry Goblin
Jun 30, 2021 - Ochre Jelly
Jun 30, 2021 - Ochre Jelly
Jun 30, 2021 - Dueling Rapier
Jun 30, 2021 - Adult Gold Dragon
Jun 30, 2021 - Adult Gold Dragon
Jun 30, 2021 - Green Dragon
Jun 30, 2021 - Green Dragon
Jun 30, 2021 - Black Dragon
Jun 30, 2021 - Black Dragon
Jun 30, 2021 - Ebondeath, Dracolich
Jun 30, 2021 - Moon-Blessed Cleric
Jun 30, 2021 - Werewolf Pack Leader
Jun 30, 2021 - Orb of Dragonkind
Jun 30, 2021 - Hobgoblin Captain
Jun 30, 2021 - Dragon Turtle
Jun 30, 2021 - Dragon Turtle
Jun 30, 2021 - Wish
Jun 30, 2021 - Wish
Jun 30, 2021 - Fifty Feet of Rope
Jun 30, 2021 - Baleful Beholder
Jun 30, 2021 - Baleful Beholder
Jun 30, 2021 - Celestial Unicorn
Jun 30, 2021 - Celestial Unicorn
Jun 30, 2021 - Choose Your Weapon
Jun 30, 2021 - Bull's Strength
Jun 29, 2021 - Manticore
Jun 29, 2021 - Manticore
Jun 29, 2021 - Gelatinous Cube
Jun 29, 2021 - Gelatinous Cube
Jun 29, 2021 - Devour Intellect
Jun 29, 2021 - Guild Thief
Jun 29, 2021 - Dawnbringer Cleric
Jun 29, 2021 - Charmed Sleep
Jun 29, 2021 - Cave of the Frost Dragon
Jun 29, 2021 - Cave of the Frost Dragon
Jun 29, 2021 - Icingdeath, Frost Tyrant
Jun 29, 2021 - Icingdeath, Frost Tyrant
Jun 29, 2021 - Flameskull
Jun 29, 2021 - You Come to a River
Jun 29, 2021 - Plundering Barbarian
Jun 29, 2021 - You See a Guard Approach
Jun 29, 2021 - Circle of Dreams Druid
Jun 29, 2021 - Circle of Dreams Druid
Jun 29, 2021 - Treasure Chest
Jun 29, 2021 - Treasure Chest
Jun 29, 2021 - Mimic
Jun 29, 2021 - Mimic
Jun 29, 2021 - Den of the Bugbear
Jun 29, 2021 - Den of the Bugbear
Jun 29, 2021 - Sphere of Annihilation
Jun 29, 2021 - Sphere of Annihilation
Jun 29, 2021 - Purple Worm
Jun 29, 2021 - Purple Wurm
Jun 29, 2021 - Xanathar, Guild Kingpin
Jun 29, 2021 - Xanathar, Guild Kingpin
Jun 29, 2021 - Minion of the Mighty
Jun 29, 2021 - Minion of the Mighty
Jun 29, 2021 - Owlbear
Jun 29, 2021 - Owlbear
Jun 29, 2021 - Hall of Storm Giants
Jun 29, 2021 - Hall of Storm Giants
Jun 29, 2021 - Valor Singer
Jun 29, 2021 - The Tarrasque
Jun 29, 2021 - The Tarrasque
Jun 29, 2021 - Hive of the Eye Tyrant
Jun 29, 2021 - Hive of the Eye Tyrant
Jun 29, 2021 - Trelasarra, Moon Dancer
Jun 29, 2021 - Trelasarra, Moon Dancer
Jun 25, 2021 - Forest
Jun 25, 2021 - Mountain
Jun 25, 2021 - Swamp
Jun 25, 2021 - Island
Jun 25, 2021 - Plains
Jun 25, 2021 - Forest
Jun 25, 2021 - Mountain
Jun 25, 2021 - Swamp
Jun 25, 2021 - Island
Jun 25, 2021 - Plains
Jun 25, 2021 - Evolving WIlds
Jun 25, 2021 - Prosperous Innkeeper
Jun 25, 2021 - Power Word Kill
Jun 25, 2021 - Tasha's Hideous Laughter
Jun 25, 2021 - Flumph
Jun 25, 2021 - Portable Hole
Jun 24, 2021 - Dungeon Crawler
Jun 24, 2021 - Cloister Gargoyle
Jun 24, 2021 - Cloister Gargoyle
Jun 24, 2021 - Forest
Jun 24, 2021 - Mountain
Jun 24, 2021 - Swamp
Jun 24, 2021 - Island
Jun 24, 2021 - Plains
Jun 24, 2021 - Evolving Wilds
Jun 24, 2021 - Ellywick Tumblestrum
Jun 24, 2021 - Ellywick Tumblestrum
Jun 24, 2021 - Gloom Stalker
Jun 24, 2021 - Shortcut Seeker
Jun 24, 2021 - Nadaar, Selfless Paladin
Jun 24, 2021 - Nadaar, Selfless Paladin
Jun 11, 2021 - Tasha's Hideous Laughter
Jun 11, 2021 - Flumph
May 21, 2021 - Drizzt Do'Urden
May 21, 2021 - Drizzt Do'Urden
May 21, 2021 - Bruenor Battlehammer
May 21, 2021 - Bruenor Battlehammer
May 21, 2021 - Lolth, Spider Queen
May 21, 2021 - Lolth, Spider Queen
May 19, 2021 - Vorpal Sword
May 19, 2021 - Vorpal Sword
May 19, 2021 - Vorpal Sword
May 19, 2021 - Tiamat
May 19, 2021 - Tiamat
May 19, 2021 - Prosperous Innkeeper
May 19, 2021 - Power Word Kill
May 19, 2021 - Portable Hole
May 19, 2021 - Forest
May 19, 2021 - Mountain
May 19, 2021 - Swamp
May 19, 2021 - Island
May 19, 2021 - Plains

Plains

Basic Land - Plains

(T: Add W.)

Venturing beneath the desert sands, you've discovered and alien power pulsing with inconceivable energy.

illus. Adam Paquette # 265/281

Island

Basic Land - Island

(T: Add U.)

Alarmed by the news you brought, the storm giant king of the Maelstrom has called his kin to council.

illus. Adam Paquette # 269/281

Swamp

Basic Land - Swamp

(T: Add B.)

You expected to meet hostile drow in this ancient ruin...but they fled long ago. What darkness could have driven them out?

illus. Adam Paquette # 273/281

Mountain

Basic Land - Mountain

(T: Add R.)

As you make camp near the ancient ruin, you hear the sound of drums echoing in halls where no dwarf has lived in generations.

illus. Adam Paquette # 277/281

Forest

Basic Land - Forest

(T: Add G.)

Before the elf queen will aid you, you must find a way to cure the strange rot afflicting the roots of the ancient trees.

illus. Adam Paquette # 281/281

Portable Hole

    W
Artifact

When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.

"They fall for it every time."

illus. John Stanko # 33/281

Power Word Kill

    1 B
Instant

Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.

Aramil issued a long, heroic challenge, then the lich felled him with a single word.

illus. Izzy # 114/281

Prosperous Innkeeper

    1 G
Creature - Halfling Citizen

When Prosperous Innkeeper enters the battlefield, create a Treasure token.

Whenever another creature enters the battlefield under your control, you gain 1 life.

illus. Eric Deschamps # 200/281

Tiamat

    2 W U B R G
Legendary Creature - Dragon God

Flying

When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

"My children will rule over all!"

illus. Chris Rahn # 235/281

Tiamat

    2 W U B R G
Legendary Creature - Dragon God

Flying

When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

illus. Tyler Jacobson # 298/281

Vorpal Sword

    B
Artifact - Equipment

Equipped creature gets +2/+0 and has deathtouch.

5BBB: Until end of turn, Vorpal Sword gains "Wheneverequipped creature deals combat damage to a player, that player loses the game."

Equip BB

illus. Caio Monteiro # 124/281

Vorpal Sword

    B
Artifact - Equipment

Equipped creature gets +2/+0 and has deathtouch.

5BBB: Until end of turn, Vorpal Sword gains "Wheneverequipped creature deals combat damage to a player, that player loses the game."

Equip BB

illus. Caio Monteiro # 377/281

Vorpal Sword

    B
Artifact - Equipment

Equipped creature gets +2/+0 and has deathtouch.

5BBB: Until end of turn, Vorpal Sword gains "Wheneverequipped creature deals combat damage to a player, that player loses the game."

Equip BB

illus. Alessandra Pisano # 396/281

Lolth, Spider Queen

    3 B B
Legendary Planeswalker - Lolth

Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.

0: You draw a card and you lose 1 life.

-3: Create two 2/1 black Spider creature tokens with menace and reach.

-8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."

illus. Tyler Jacobson # 112/281

Lolth, Spider Queen

    3 B B
Legendary Planeswalker - Lolth

Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.

0: You draw a card and you lose 1 life.

-3: Create two 2/1 black Spider creature tokens with menace and reach.

-8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."

illus. Jesper Ejsing # 284/281

Bruenor Battlehammer

    2 R W
Legendary Creature - Dwarf Warrior

Each creature you control gets +2/+0 for each Equipment attached to it.

You may pay 0 rather than pay the equip cost of the first equip ability you activate each turn.

"Knew I'd find ye in trouble if I came out an' looked for ye!"

illus. Wayne Reynolds # 219/281

Bruenor Battlehammer

    2 R W
Legendary Creature - Dwarf Warrior

Each creature you control gets +2/+0 for each Equipment attached to it.

You may pay 0 rather than pay the equip cost of the first equip ability you activate each turn.

illus. Russ Nicholson # 337/281

Drizzt Do'Urden

    3 G W
Legendary Creature - Elf Ranger

Double strike

When Drizzt Do'Urden enters the battlefield, create Guenwyvar, a legendary 4/1 green Cat creature token with trample.

Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.

illus. Tyler Jacobson # 220/281

Drizzt Do'Urden

    3 G W
Legendary Creature - Elf Ranger

Double strike

When Drizzt Do'Urden enters the battlefield, create Guenwyvar, a legendary 4/1 green Cat creature token with trample.

Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.

illus. Pedro Potier # 338/281

Flumph

    1 W
Creature - Jellyfish

Defender, flying

Whenever Flumph is dealt damage, you and target opponent each draw a card.

Flumphs siphon thoughts and energy from evil aberrations, and are often eager to share the dark knowledge they obtain with friendly adventurers.

illus. Brian Valeza # 15/281

Tasha's Hideous Laughter

    1 U U
Sorcery

Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.

The raging behir reared back, opened its terrible maw . . . and collapsed in a fit of horrifying giggles.

illus. Ilse Gort # 78/281

Nadaar, Selfless Paladin

    2 W
Legendary Creature - Dragon Knight

Vigilance

Whenever Nadaar Selfless Paladin enters the battlefield or attacks, venture into the dungeon.

Other creatures you control get +1/+1 as long as you've completed the dungeon.

illus. Aaron Miller # 27/281

Nadaar, Selfless Paladin

    2 W
Legendary Creature - Dragon Knight

Vigilance

Whenever Nadaar Selfless Paladin enters the battlefield or attacks, venture into the dungeon.

Other creatures you control get +1/+1 as long as you've completed the dungeon.

illus. Phil Stone # 303/281

Shortcut Seeker

    3 U
Creature - Human Rogue

Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon.

"Ah, the old 'trap door under a rug' trick. This is almost too easy."

illus. Arthur Trettner # 73/281

Gloom Stalker

    2 W
Creature - Dwarf Ranger

As long as you've completed a dungeon, Gloom Stalker has double strike.

"I'll make sure you never mistake a roper for a stalagmite again."

illus. Tomas Duchek # 16/281

Ellywick Tumblestrum

    2 G G
Legendary Planeswalker - Ellywick

+1: Venture into the dungeon.

-2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.

-7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

illus. Anna Steinbauer # 181/281

Ellywick Tumblestrum

    2 G G
Legendary Planeswalker - Ellywick

+1: Venture into the dungeon.

-2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.

-7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

illus. Steve Prescott # 286/281

Evolving Wilds

Land

T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Parts of Faerûn still churn with the magic of arrogant Netherese archmages long dead.

illus. Muhammad Firdaus # 256/281

Plains

Basic Land - Plains

(T: Add W.)

You've traced the tensions in Ten-Towns to the dwindling reindeer populations . . . but what has been hunting them?

illus. Piotr Dura # 262/281

Island

Basic Land - Island

(T: Add U.)

In crystal-studded waters far below the surface, you've discovered an incubating egg of mysterious origins.

illus. Piotr Dura # 266/281

Swamp

Basic Land - Swamp

(T: Add B.)

As a plague ravages the world above, you've made your way into the Underdark in search of a fungal panacea.

illus. Piotr Dura # 270/281

Mountain

Basic Land - Mountain

(T: Add R.)

You meant to simply rest in Hundelstone, but the miners have told you stories of whispers in the dark below.

illus. Piotr Dura # 274/281

Forest

Basic Land - Forest

(T: Add G.)

As the sun reached its zenith on the day of the solstice, a castle shimmers into view on the hilltop, just as the ancient text predicted.

illus. Piotr Dura # 278/281

Cloister Gargoyle

    2 W
Artifact Creature - Gargoyle

When Cloister Gargoyle enters the battlefield, venture into the dungeon.

As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

illus. Mark Zug # 7/281

Cloister Gargoyle

    2 W
Artifact Creature - Gargoyle

When Cloister Gargoyle enters the battlefield, venture into the dungeon.

As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

illus. Russ Nicholson # 302/281

Dungeon Crawler

    B
Creature - Zombie

Dungeon Crawler enters the battlefield tapped.

Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand.

"I think of it as giving them another chance to achieve their potential." —Nestus Wrasse, necromancer

illus. Svetlin Velinov # 99/281

Portable Hole

    W
Artifact

When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.

illus. John Stanko # 398/281

Flumph

    1 W
Creature - Jellyfish

Defender, flying

Whenever Flumph is dealt damage, you and target opponent each draw a card.

illus. Brian Valeza # 361/281

Tasha's Hideous Laughter

    1 U U
Sorcery

Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.

illus. Ilse Gort # 368/281

Power Word Kill

    1 B
Instant

Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.

illus. Izzy # 400/281

Prosperous Innkeeper

    1 G
Creature - Halfling Citizen

When Prosperous Innkeeper enters the battlefield, create a Treasure token.

Whenever another creature enters the battlefield under your control, you gain 1 life.

illus. Eric Deschamps # 402/281

Evolving WIlds

Land

T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

illus. Brian Snoddy # 353/281

Plains

Basic Land - Plains

(T: Add W.)

Seeking to learn why the ancestors have fallen silent, you've made your way to their ancient cairns.

illus. Sarah Finnigan # 263/281

Island

Basic Land - Island

(T: Add U.)

After careful study, you've determined that the giant ruins served to track the movement of the planets . . . and they will soon align once more.

illus. Sarah Finnigan # 267/281

Swamp

Basic Land - Swamp

(T: Add B.)

You search for a stolen artifact has brought you to the edge of the Mere of Dead Men.

illus. Sarah Finnigan # 271/281

Mountain

Basic Land - Mountain

(T: Add R.)

You path lies across the Spine of the World, where every cave hides some new danger.

illus. Sarah Finnigan # 275/281

Forest

Basic Land - Forest

(T: Add G.)

As you venture deeper under the boughs of Neverwinter Wood, arrows in a tree trunk suggest you might not be welcome.

illus. Sarah Finnigan # 279/281

Plains

Basic Land - Plains

(T: Add W.)

Searching for a vanished caravan that was bound for Silverymoon, you've come to a bank of mysterious fog.

illus. Titus Lunter # 264/281

Island

Basic Land - Island

(T: Add U.)

As your ship clears the edge of Waterdeep harbor, you notice pirate sails on the horizon. What has made them so bold?

illus. Titus Lunter # 268/281

Swamp

Basic Land - Swamp

(T: Add B.)

As you trudge through the sewers of Baldur's Gate it dawns on you: where are all the rats?

illus. Titus Lunter # 272/281

Mountain

Basic Land - Mountain

(T: Add R.)

You've ventured deep into the heart of the mountain to determine what can calm its quaking rage.

illus. Titus Lunter # 276/281

Forest

Basic Land - Forest

(T: Add G.)

As monsters from the Underdark rampage across the world above, you've delved deep underground to determine what has driven them upward.

illus. Titus Lunter # 280/281

Trelasarra, Moon Dancer

    G W
Legendary Creature - Elf Cleric

Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1.

"Eilistraee teaches us that we are not bound by the circumstances of our birth. We all may find beauty and light, if we have the courage to seek them."

illus. Kieran Yanner # 236/281

Trelasarra, Moon Dancer

    G W
Legendary Creature - Elf Cleric

Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1.

illus. Pedro Potier # 346/281

Hive of the Eye Tyrant

Land

If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.

T: Add B.

3B: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.

illus. Johannes Voss # 258/281

Hive of the Eye Tyrant

Land

If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.

T: Add B.

3B: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.

illus. Tony DiTerlizzi # 355/281

The Tarrasque

    6 G G G
Legendary Creature - Dinosaur

The Tarrasque has haste and ward 10 as long as it was cast.

Whenever The Tarrasque attacks, it fights target creature defending player controls.

When it rises, nations fall.

illus. Filip Burburan # 207/281

The Tarrasque

    6 G G G
Legendary Creature - Dinosaur

The Tarrasque has haste and ward 10 as long as it was cast.

Whenever The Tarrasque attacks, it fights target creature defending player controls.

illus. Justine Jones # 333/281

Valor Singer

    2 R
Creature - Tiefling Bard

Combat Insipiration ー At the beginning of combat on your turn, target creature you control gets +1/+0 until end of the turn.

"There is only one way forward: into legend."

illus. Justyna Gil # 165/281

Hall of Storm Giants

Land

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.

T: Add U.

5U: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward 3. It's still a land.

illus. Johannes Voss # 257/281

Hall of Storm Giants

Land

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.

T: Add U.

5U: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward 3. It's still a land.

illus. Alex Stone # 354/281

Owlbear

    3 G G
Creature - Bird Bear

Trample

Keen Senses — When Owlbear enters the battlefield, draw a card.

Many people believe a misguided wizard created the first owlbear, but others insist that these creatures have always dwelled in the Feywild .

illus. Ilse Gort # 198/281

Owlbear

    3 G G
Creature - Bird Bear

Trample

Keen Senses — When Owlbear enters the battlefield, draw a card.

illus. Pedro Potier # 331/281

Minion of the Mighty

    R
Creature - Kobold

Menace

Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.

illus. Oriana Menendez # 156/281

Minion of the Mighty

    R
Creature - Kobold

Menace

Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.

illus. Russ Nicholson # 320/281

Xanathar, Guild Kingpin

    4 U B
Legendary Creature - Beholder

At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of your library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.

illus. Kieran Yanner # 239/281

Xanathar, Guild Kingpin

    4 U B
Legendary Creature - Beholder

At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of your library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.

illus. Kieran Yanner # 391/281

Purple Wurm

    5 G G
Creature - Worm

This spell costs 2 less to cast if a creature died this turn.

Ward 2

Underground civilizations maintain magical barriers around their settlements to deter these monsters.

illus. Olivier Bernard # 201/281

Purple Worm

    5 G G
Creature - Worm

This spell costs 2 less to cast if a creature died this turn.

Ward 2

illus. Russ Nicholson # 332/281

Sphere of Annihilation

    X B
Artifact

Sphere of Annihilation enters the battlefield with X void counters on it.

At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.

illus. Jason Felix # 121/281

Sphere of Annihilation

    X B
Artifact

Sphere of Annihilation enters the battlefield with X void counters on it.

At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.

illus. Jason Felix # 376/281

Den of the Bugbear

Land

If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.

T: Add R.

3R: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

illus. Johannes Voss # 254/281

Den of the Bugbear

Land

If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.

T: Add R.

3R: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

illus. Jeff Easley # 351/281

Mimic

    2
Artifact - Treasure

T, Sacrifice Mimic: Add one mana of any colour.

2: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.

illus. Scott Murphy # 249/281

Mimic

    2
Artifact - Treasure

T, Sacrifice Mimic: Add one mana of any colour.

2: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.

illus. Diesel # 349/281

The Blackstaff of Waterdeep

    U
Legendary Artifact

You may choose not to untap The Blackstaff of Waterdeep during your untap step.

Animate Walking Statue1U, T: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff at Waterdeep remains tapped. Activate only as a sorcery.

illus. Anna Steinbauer # 48/281

The Blackstaff of Waterdeep

    U
Legendary Artifact

You may choose not to untap The Blackstaff of Waterdeep during your untap step.

Animate Walking Statue1U, T: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff at Waterdeep remains tapped. Activate only as a sorcery.

illus. Anna Steinbauer # 365/281

Treasure Chest

    3
Artifact

4, Sacrifice Treasure Chest: Roll a d20.

1 | Trapped! — You lose 3 life.

2-9 | Create five Treasure tokens.

10-19 | You gain 3 life and draw 3 cards.

20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

illus. Dan Scott # 252/281

Treasure Chest

    3
Artifact

4, Sacrifice Treasure Chest: Roll a d20.

1 | Trapped! — You lose 3 life.

2-9 | Create five Treasure tokens.

10-19 | You gain 3 life and draw 3 cards.

20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

illus. Dan Scott # 395/281

Circle of Dreams Druid

    G G G
Creature - Elf Druid

T: Add G for each creature you control.

The realms protected by druids of the Circle of Dreams are gleaming, fruitful places, where dream and reality blur together and the weary can find rest.

illus. Sam Guay # 176/281

Circle of Dreams Druid

    G G G
Creature - Elf Druid

T: Add G for each creature you control.

illus. Sam Guay # 383/281

You See a Guard Approach

    U
Instant

Choose one —

Distract the Guard — Tap target creature.

Hide — Target creature you control gains hexproof until end of turn.

"Looks like we're got company."

illus. Mila Pesic # 85/281

Plundering Barbarian

    2 R
Creature - Dwarf Barbarian

When Plundering Barbarian enters the battlefield, choose one —

Smash the Chest — Destroy target artifact.

Pry It Open — Create a Treasure token.

illus. Andrew Mar # 158/281

You Come to a River

    1 U
Instant

Choose one —

Fight the Current — Return target nonland permanent to its owner's hand.

Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

illus. Viko Menezes # 83/281

Flameskull

    1 R R
Creature - Skeleton

Flying

Flameskull can't block.

Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.

illus. Xavier Ribeiro # 143/281

Icingdeath, Frost Tyrant

    2 W W
Legendary Creature - Dragon

Flying, vigilance

When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip 2.

illus. Matt Stewart # 20/281

Icingdeath, Frost Tyrant

    2 W W
Legendary Creature - Dragon

Flying, vigilance

When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip 2.

illus. Kieran Yanner # 287/281

Cave of the Frost Dragon

Land

If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.

T: Add W.

4W: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

illus. Johannes Voss # 253/281

Cave of the Frost Dragon

Land

If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.

T: Add W.

4W: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

illus. Larry Elmore # 350/281

Charmed Sleep

    1 U U
Enchantment - Aura

Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

illus. Zoltan Boros # 50/281

Dawnbringer Cleric

    1 W
Creature - Human Cleric

When Dawnbringer Cleric enters the battlefield, choose one —

Cure Wounds—You gain 2 life.

Dispel Magic—Destroy target enchantment.

Gentle Repose—Exile target card from a graveyard.

illus. Lie Setiawan # 9/281

You Hear Something on Watch

    1 W
Instant

Choose one —

Rouse the Party—Creatures you control get +1/+1 until end of turn.

Set Off Traps—This spell deals 5 damage to target attacking creature.

illus. Zezhou Chen # 42/281

Guild Thief

    1 U
Creature - Orc Rogue

Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.

Cunning Action3U: Guild Thief can't be blocked this turn.

She puts some coin in the Guild's pocket and sends a message at the same time.

illus. Mike Jordana # 61/281

Devour Intellect

    B
Sorcery

Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.

"I'll know what you know soon enough." —Nihiloor, Xanathar Guild spymaster

illus. Steven Russel Black # 97/281

Gelatinous Cube

    2 B B
Creature - Ooze

Engulf — When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.

DissolveXB: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.

illus. Olivier Bernard # 105/281

Gelatinous Cube

    2 B B
Creature - Ooze

Engulf — When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.

DissolveXB: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.

illus. Phil Stone # 313/281

Manticore

    3 B
Creature - Manticore

Flash

Flying

Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

illus. Billy Christian # 113/281

Manticore

    3 B
Creature - Manticore

Flash

Flying

Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

illus. Justine Mara Andersen # 314/281

You See A Pair of Goblins

    2 R
Instant

Choose one —

Charge Them—Creatures you control get +2/+0 until end of turn.

Befriend Them—Create two 1/1 red Goblin creature tokens.

"I have the shot. Shall I take it?" —Varis, Silverymoon ranger

illus. Aaron Miller # 170/281

Bull's Strength

    1 G
Instant

Target creature gets +2/+2 and gains trample until end of turn. Untap it.

As the iron bars of the portcullis parted like reeds, the defenders of the keep suddenly felt much less secure.

illus. Gabor Szikszai # 174/281

Grazilaxx, Illithid Scholar

    1 U U
Legendary Creature - Horror

Whenever a creature you control becomes blocked, you may return it to its owner's hand.

Whenever one or more creatures you control deal combat damage to a player, draw a card.

"You studied hard. How delicious!"

illus. Alexander Mokhov # 60/281

Choose Your Weapon

    2 G
Instant

Choose one —

Two-Weapon Fighting—Double target creature's power and toughness until end of turn.

Archery—This spell deals 5 damage to target creature with flying.

"Move it, Varis, or I'll pick one for you!" —Ellywick Tumblestrum

illus. Olivier Bernard # 175/281

Celestial Unicorn

    2 W
Creature - Unicorn

Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.

When all hope fails, its light remains.

illus. Johannes Voss # 5/281

Celestial Unicorn

    2 W
Creature - Unicorn

Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.

illus. Justine Mara Andersen # 301/281

Baleful Beholder

    4 B B
Creature - Beholder

When Baleful Beholder enters the battlefield, choose one —

Antimagic Cone — Each opponent sacrifices an enchantment.

Fear Ray — Creatures you control gain menace until end of turn.

illus. Lars Grant-West # 89/281

Baleful Beholder

    4 B B
Creature - Beholder

When Baleful Beholder enters the battlefield, choose one —

Antimagic Cone — Each opponent sacrifices an enchantment.

Fear Ray — Creatures you control gain menace until end of turn.

illus. Justine Jones # 311/281

Fifty Feet of Rope

    1
Artifact

Climb OverT: Target Wall can't block this turn.

Tie Up3, T: Target creature doesn't untap during its controller's next untap step.

Rappel Down4, T: Venture into the dungeon. Activate only as a sorcery.

illus. Andrew Mar # 244/281

Wish

    2 R
Sorcery

You may play a card you own from outside the game this turn.

"If you had just one wish, what would it be? Gold, or angel song? Finding a lost love, or finding your way back home? Let me sing a song about one wish that came true..." —Ellywick Tumblestrum

illus. Ekaterina Burmak # 166/281

Wish

    2 R
Sorcery

You may play a card you own from outside the game this turn.

illus. Ekaterina Burmak # 382/281

Dragon Turtle

    1 U U
Creature - Dragon Turtle

Flash

Drag Below—When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.

illus. Dan Scott # 56/281

Dragon Turtle

    1 U U
Creature - Dragon Turtle

Flash

Drag Below—When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.

illus. Justine Mara Andersen # 307/281

Hobgoblin Captain

    1 R
Creature - Goblin Barbarian

Pack Tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.

Hobgoblins do not fear death, for those who fall in battle have gained glory eternal.

illus. Karl Kopinski # 148/281

Orb of Dragonkind

    1 R
Artifact

1, T: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

R, T Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

illus. Brian Valeza # 157/281

Werewolf Pack Leader

    G G
Creature - Human Werewolf

Pack tactics—Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.

3G: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.

illus. Miranda Meeks # 211/281

The Book of Vile Darkness

    B B B
Legendary Artifact

At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.

T, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible. It gains all triggered abilities of the exiled cards.

illus. Daniel Ljunggren # 91/281

Moon-Blessed Cleric

    2 W
Creature - Human Elf Cleric

Divine Intervention—When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Selúne guides her devotees with majestic wisdom and grace.

illus. Marta Nael # 26/281

Ebondeath, Dracolich

    2 B B
Legendary Creature - Zombie Dragon

Flash

Flying

Ebondeath, Dracolich enters the battlefield tapped.

You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.

illus. Lars Grant-West # 100/281

Black Dragon

    5 B B
Creature - Dragon

Flying

Acid Breath—When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.

Black dragons revel in the collapse of humanoid kingdoms.

illus. Mark Zug # 90/281

Black Dragon

    5 B B
Creature - Dragon

Flying

Acid Breath—When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.

illus. Jason A. Engle # 291/281

Green Dragon

    4 G G
Creature - Dragon

Flying

Poison Breath—When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.

Green dragons take special pleasure in corrupting the good-hearted.

illus. Ilse Gort # 186/281

Green Dragon

    4 G G
Creature - Dragon

Flying

Poison Breath—When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.

illus. Campbell White # 295/281

Adult Gold Dragon

    3 R W
Creature - Dragon

Flying, lifelink, haste

Gold dragons are the greatest of the metallic dragons in size, power, and wisdom, and often take it upon themselves to safeguard mortal communities from evils that might threaten them.

illus. Chris Rahn # 216/281

Adult Gold Dragon

    3 R W
Creature - Dragon

Flying, lifelink, haste

illus. Kev Walker # 297/281

Dueling Rapier

    R
Artifact - Equipment

Flash

When Dueling Rapier enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip 4

illus. Anna Podedworna # 140/281

You Find the Villains' Lair

    1 U U
Instant

Choose one —

Foil Their Scheme—Counter target spell.

Learn Their Secrets—Draw two cards, then discard two cards.

"Give me just a moment! I almost have it."

illus. Gabor Szikszai # 84/281

Ochre Jelly

    X G
Creature - Ooze

Trample

Ochre Jelly enters the battlefield with X +1/+1 counters on it.

Split—When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. That token enters the battlefield with half that many +1/+1 counters on it, rounded down.

illus. Daarken # 196/281

Ochre Jelly

    X G
Creature - Ooze

Trample

Ochre Jelly enters the battlefield with X +1/+1 counters on it.

Split—When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. That token enters the battlefield with half that many +1/+1 counters on it, rounded down.

illus. Diesel # 330/281

Battle Cry Goblin

    1 R
Creature - Goblin

1R: Goblins you control get +1/+0 and gain haste until end of turn.

Pack tactics—Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

illus. April Prime # 132/281

Inspiring Bard

    3 G
Creature - Elf Bard

When Inspiring Bard enters the battlefield, choose one —

Bardic Inspiration—Target creature gets +2/+2 until end of turn.

Song of Rest—You gain 3 life.

"Wake up, my friends! There are deeds to be done and treasures to be won!"

illus. Eelis Kyttanen # 189/281

Wight

    1 B
Creature - Zombie Soldier

Wight enters the battlefield tapped.

Life Drain—Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.

Wights want the world to resound with echoes of their own cruel hatred.

illus. Slawomir Maniak # 127/281

Wight

    1 B
Creature - Zombie Soldier

Wight enters the battlefield tapped.

Life Drain—Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.

illus. Phil Stone # 316/281

Tiger-Tribe Hunter

    3 R R
Creature - Human Barbarian

Trample

Pack tactics—Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature’s power to target creature.

illus. Grzegorz Rutkowski # 163/281

Oswald Fiddlebender

    1 W
Legendary Creature - Gnome Artificer

Magical TinkeringW, T, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.

"Can't see this airship crashing in the near future. Sturdy as a rock."

illus. Steven Belledin # 28/281

Oswald Fiddlebender

    1 W
Legendary Creature - Gnome Artificer

Magical TinkeringW, T, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.

illus. Phil Stone # 304/281

Ranger's Hawk

    W
Creature - Bird

Flying

3, T, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery.

Swift eyes to scout the way ahead.

illus. Robin Olausson # 37/281

Intrepid Outlander

    1 G
Creature - Orc Ranger

Reach

Pack tactics—Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.

illus. Andrey Kuzinskiy # 191/281

Zariel, Archduke of Avernus

    2 R R
Legendary Planeswalker - Zariel

+1: Creatures you control get +1/+0 and gain haste until end of turn.

0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

-6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."

illus. Heonhwa Choe # 172/281

Devoted Paladin

    4 W
Creature - Orc Knight

Beacon of Hope—When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

"I swore a sacred oath to protect the weak and punish those who threaten them. As long as I draw breath, I will protect you."

illus. Chris Rahn # 11/281

Targ Nar, Demon-Fang Gnoll

    R G
Legendary Creature - Gnoll

Pack tactics—Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or more this combat, attacking creatures get +1/+0 until end of turn.

2RG: Double Targ Nar's power and toughness until end of turn.

illus. Tyler Jacobson # 234/281

Krydle of Baldur's Gate

    U B
Legendary Creature - Human Elf Rogue

Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.

Whenever you attack, you may pay 2. If you do, target creature can't be blocked this turn.

illus. Bryan Sola # 226/281

Krydle of Baldur's Gate

    U B
Legendary Creature - Human Elf Rogue

Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.

Whenever you attack, you may pay 2. If you do, target creature can't be blocked this turn.

illus. Jeff Dee # 343/281

Fly

    U
Enchantment - Aura

Enchant creature

Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon"

illus. Lie Setiawan # 59/281

Find the Path

    2 G
Enchantment - Aura

Enchant land

When Find the Path enters the battlefield, venture into the dungeon.

Enchanted land has "T: Add GG."

illus. Lindsey Look # 183/281

Hunter's Mark

    3 G
Instant

This spell costs 3 less to cast if it targets a blue permanent you don't control.

This spell can't be countered.

Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.

illus. Izzy # 188/281

Mordenkainen's Polymorph

    1 U
Instant

Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.

"Your purpose may change along with your shape, but you will serve regardless."

illus. Oriana Menendez # 65/281

Zombie Ogre

    3 B B
Creature - Zombie Ogre

At the beginning of your end step, if a creature died this turn, venture into the dungeon.

"On the plus side, Throg no longer thinks he's clever." —Xanathar

illus. Nicholas Gregory # 129/281

Skullport Merchant

    2 B
Creature - Dwarf Citizen

When Skullport Merchant enters the battlefield, create a Treasure token.

1B, Sacrifice another creature or Treasure: Draw a card.

"Buy something or get out."

illus. Aaron Miller # 120/281

Ray of Frost

    1 U
Enchantment - Aura

Flash

Enchant creature

When Ray of Frost enters battlefield, if enchanted creature is red, tap it.

As long as the enchanted creature is red, it loses all abilities.

Enchanted creature does not untap during its controller's untap step.

illus. Kim Sokol # 68/281

Keen-Eared Sentry

    1 W
Creature - Human Soldier

You have hexproof.

Each opponent can't venture into the dungeon more than once each turn.

"You're not the first to underestimate me."

illus. Viko Menezes # 22/281

Bar the Gate

    2 U
Instant

Counter target creature or planeswalker spell. Venture into the dungeon.

"The path is closed to you!"

illus. Johannes Voss # 47/281

Dwarfhold Champion

    1 W
Creature - Dwarf Warrior

As long as Dwarfhold Champion is equipped, it gets +0/+2.

Courage is neither a shield nor an axe, but the will to wield both in defense of the innocent.

illus. Miguel Mercado # 14/281

Bulette

    3 G
Creature - Beast

At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.

Capable of moving swiftly through even tightly-packed earth and leaping surprising distances above ground, bulettes are difficult to escape once they've caught scent of prey.

illus. Jason Kang # 173/281

Bulette

    3 G
Creature - Beast

At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.

illus. Pedro Potier # 324/281

Feign Death

    B
Instant

Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

A drastic measure for dangerous times.

illus. Maria Zolotukhina # 103/281

Yuan-Ti Malison

    1 U
Creature - Snake Rogue

Yuan-Ti Malison can't be blocked as long as it's attacking alone.

Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon.

Silent. Slithering. Sinister.

illus. Oriana Menendez # 86/281

Yuan-Ti Malison

    1 U
Creature - Snake Rogue

Yuan-Ti Malison can't be blocked as long as it's attacking alone.

Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon.

illus. Oriana Menendez # 371/281

You Find a Cursed Idol

    1 G
Sorcery

Choose one —

Smash It—Destroy target artifact.

Lift the Curse—Destroy target enchantment.

Steal Its Eyes—Create a Treasure token and venture into the dungeon.

illus. Sidharth Chaturvedi # 213/281

Hama Pashar, Ruin Seeker

    1 W U
Legendary Creature - Human Wizard

Room abilities of dungeons you own trigger an additional time.

"Someone took the time to carve these inscriptions. The least we can do is care enough to read them."

illus. Eric Deschamps # 224/281

Hama Pashar, Ruin Seeker

    1 W U
Legendary Creature - Human Wizard

Room abilities of dungeons you own trigger an additional time.

illus. Pedro Potier # 341/281

Varis, Silverymoon Ranger

    1 G G
Legendary Creature - Human Elf Ranger

Reach, ward 1

Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn.

Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

illus. Jesper Ejsing # 209/281

Varis, Silverymoon Ranger

    1 G G
Legendary Creature - Human Elf Ranger

Reach, ward 1

Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn.

Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

illus. Justine Mara Andersen # 335/281

Zalto, Fire Giant Duke

    3 R R
Legendary Creature - Giant Barbarian

Trample

Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon.

Fire giants love to fight on a large scale, and Duke Zalto is one of the greatest warmongers of his age.

illus. Zezhou Chen # 171/281

Zalto, Fire Giant Duke

    3 R R
Legendary Creature - Giant Barbarian

Trample

Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon.

illus. Justine Jones # 323/281

Dungeon of the Mad Mage

Dungeon

LVL 1: Yawning Portal — You gain 1 life.

LVL 2: Dungeon Level — Scry 1.

LVL 3: Choose one —

• Goblin Bazaar — Create a treasure token.

• Twisted Caverns — Target creature can't attack until your next turn.

LVL 4: Lost Level — Scry 2.

LVL 5: Choose one —

• Runestone Caverns — Exile the top two cards of your library. You may play them.

• Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens.

LVL 6: Deep Mines — Scry 3.

LVL 7: Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.

illus. n/a # T20/281

Tomb of Annihilation

Dungeon

LVL 1: Trapped Entry — Each player loses 1 life.

LVL 2: Choose one —

• Veils of Fear — Each players loses 2 life unless they discard a card.

• Oubliette — Discard a card and sacrifice an artifact, a creature, and a land.

LVL 3: Choose one —

• Sandfall Cell — Each player loses 2 life unless they sacrifice an artifact, a creature, or a land. Choose only if Veils of Fear was previously chosen.

• Advance to LVL 4. Choose only if Oubliette was previously chosen.

LVL 4: Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.

illus. # T22/281

Lost Mine of Phandelver

Dungeon

LVL 1: Cave Entrance — Scry 1.

LVL 2: Choose one —

• Goblin Lair — Create a 1/1 red Goblin creature token.

• Mine Tunnels — Create a treasure token.

LVL 3: Choose one —

• Dark Pool — Each opponent loses 1 life and you gain 1 life.

• Storeroom — Put a +1/+1 counter on target creature. Choose only if Goblin Lair was previously chosen.

• Fungi Cavern — Target creature gets -4/-0 until your next turn. Choose only if Mine Tunnels was previously chosen.

LVL 4: Temple of Dumathoin — Draw a card.

illus. # T21/281

Half-Elf Monk

    3 W
Creature - Human Elf Monk

Vigilance

Stunning Strike1W, T: Tap target creature.

The fight was over the moment you picked up that clumsy cleaver of a sword.

illus. Zoltan Boros # 19/281

You're Ambushed on the Road

    W
Instant

Choose one —

Make a Retreat—Return target creature you control to its owner's hand.

Stand and Fight—Target creature gets +1/+3 until end of turn.

"Hand over your loot and no one gets hurt!"

illus. Eric Deschamps # 43/281

Air-Cult Elemental

    4 U U
Creature - Elemental

Flying

Whirlwind—When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.

Elemental Evil distorts the natural elements, limiting them to aspects of destruction.

illus. Kari Christensen # 45/281

Clever Conjurer

    2 U
Creature - Gnome Wizard

Mage HandT: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

"I'm always happy to lend a hand!"

illus. Zoltan Boros # 51/281

Shambling Ghast

    B
Creature - Zombie

When Shambling Ghast dies, choose one—

Brave the Stench—Target creature an opponent controls gets -1/-1 until end of turn.

Search the Body—Create a Treasure token.

illus. Dave Kendall # 119/281

You Come to the Gnoll Camp

    1 R
Instant

Choose one —

Intimidate Them—Up to two target creatures can't block this turn.

Fend Them Off—Target creature gets +3/+1 until end of turn.

"Easy now, everyone. I'll take care of this." —Nadaar

illus. Billy Christian # 168/281

Gnoll Hunter

    1 G
Creature - Gnoll

Pack tactics—Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.

Yipping and cackling, the hunters tore through the village, leaving nothing but snapped bones and burning homes in their wake.

illus. Jesper Ejsing # 185/281

Grim Wanderer

    1 B
Creature - Goblin Warlock

Flash

Tragic Backstory—Cast this spell only if a creature died this turn.

There is a stillness that walks with him, the quiet that follows great tragedy, when even the mourners are too exhausted to weep.

illus. Jason A. Engle # 107/281

You Find Some Prisoners

    1 R
Instant

Choose one —

Break Their Chains—Destroy target artifact.

Interrogate Them—Exile the top three cards of target opponent's library. Choose one of them, Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

illus. Lie Setiawan # 169/281

You Happen On a Glade

    2 G
Instant

Choose one —

Journey On—Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Make Camp—Return target permanent card from your graveyard to your hand.

illus. Anna Fider # 214/281

Shessra, Death's Whisper

    2 B G
Legendary Creature - Human Elf Warlock

Bewitching Whispers—When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.

Whispers of the Grave—At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.

illus. Marie Magny # 231/281

Meteor Swarm

    X R R R
Sorcery

Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.

Sometimes one fireball isn't enough.

illus. Olivier Bernard # 155/281

Grazilaxx, Illithid Scholar

    1 U U
Legendary Creature - Horror

Whenever a creature you control becomes blocked, you may return it to its owner's hand.

Whenever one or more creatures you control deal combat damage to a player, draw a card.

illus. Alexander Mokhov # 367/281

You Find the Villains' Lair

    1 U U
Instant

Choose one —

Foil Their Scheme—Counter target spell.

Learn Their Secrets—Draw two cards, then discard two cards.

illus. Gabor Szikszai # 399/281

Ebondeath, Dracolich

    2 B B
Legendary Creature - Zombie Dragon

Flash

Flying

Ebondeath, Dracolich enters the battlefield tapped.

You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.

illus. Lucas Graciano # 292/281

The Book of Vile Darkness

    B B B
Legendary Artifact

At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.

T, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible. It gains all triggered abilities of the exiled cards.

illus. Daniel Ljunggren # 374/281

Flameskull

    1 R R
Creature - Skeleton

Flying

Flameskull can't block.

Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.

illus. Xavier Ribeiro # 378/281

Meteor Swarm

    X R R R
Sorcery

Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.

illus. Olivier Bernard # 380/281

Gnoll Hunter

    1 G
Creature - Gnoll

Pack tactics—Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.

illus. Russ Nicholson # 326/281

Werewolf Pack Leader

    G G
Creature - Human Werewolf

Pack tactics—Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.

3G: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.

illus. Miranda Meeks # 387/281

Shessra, Death's Whisper

    2 B G
Legendary Creature - Human Elf Warlock

Bewitching Whispers—When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.

Whispers of the Grave—At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.

illus. Justine Jones # 345/281

Yuan-Ti Fang-Blade

    2 B
Creature - Snake Rogue

Deathtouch

When Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon.

"The air is sweet with the taste of your fear."

illus. Simon Dominic # 128/281

Dungeon Descent

Land

Dungeon Descent enters the battlefield tapped.

T: Add C.

4, T, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.

illus. Kasia 'Kafis' Zielińska # 255/281

Dungeon Descent

Land

Dungeon Descent enters the battlefield tapped.

T: Add C.

4, T, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.

illus. Ralph Horsley # 352/281

Froghemoth

    3 G G
Creature - Frog Horror

Trample, haste

Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.

illus. Brent Hollowell # 184/281

Froghemoth

    3 G G
Creature - Frog Horror

Trample, haste

Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.

illus. Brent Hollowell # 384/281

Triumphant Adventurer

    W B
Creature - Human Knight

Deathtouch

As long as it's your turn, Triumphant Adventurer has first strike.

Whenever Triumphant Adventurer attacks, venture into the dungeon.

illus. Alexander Mokhov # 237/281

Triumphant Adventurer

    W B
Creature - Human Knight

Deathtouch

As long as it's your turn, Triumphant Adventurer has first strike.

Whenever Triumphant Adventurer attacks, venture into the dungeon.

illus. Alexander Mokhov # 390/281

Kick in the Door

    R
Sorcery

Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon.

"We tried your way. Now we do it my way!" —Jym, barbarian of Baldur's Gate

illus. Justine Cruz # 153/281

Chaos Channeler

    2 R R
Creature - Human Shaman

Wild Magic Surge—Whenever Chaos Channeler attacks, roll a d20.

1-9 | Exile the top card of your library. You may play it this turn.

10-19 | Exile the top two cards of your library. You may play them this turn.

20 | Exile the top three cards of your library. You may play them this turn.

illus. David Palumbo # 136/281

Earth-Cult Elemental

    4 R R
Creature - Elemental

Siege Monster—When Earth-Cult Elemental enters the battlefield, roll a d20.

1-9 | Each player sacrifices a permanent.

10-19 | Each opponent sacrifices a permanent.

20 | Each opponent sacrifices two permanents.

illus. Aaron Miller # 141/281

Dungeon Map

    3
Artifact

T: Add C.

3, T: Venture into the dungeon. Activate only as a sorcery.

"Wait, is that a secret door? I can't tell for sure . . . there's some blood in the way."

illus. Aaron Miller # 242/281

Barrowin of Clan Undurr

    2 W B
Legendary Creature - Dwarf Cleric

When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon.

Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.

illus. Manuel Castañón # 218/281

Barrowin of Clan Undurr

    2 W B
Legendary Creature - Dwarf Cleric

When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon.

Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.

illus. Russ Nicholson # 336/281

Fates' Reversal

    1 B
Sorcery

Return up to one target creature card from your graveyard to your hand. Venture into the dungeon.

A doom denied—or, perhaps, delayed.

illus. Alix Branwyn # 102/281

Improvised Weaponry

    2 R
Sorcery

Improvised Weaponry deals 2 damage to any target. Create a Treasure token.

Anything can be a weapon if your swing it hard enough.

illus. Alix Branwyn # 150/281

Drider

    4 B
Creature - Elf Spider

Reach

Whenever Drider deals combat damage to a player, create a 2/1 Spider creature token with menace and reach.

Though their forms embody Lolth's image, driders are those unfortunate drow who have failed the Spider Queen.

illus. Jodie Muir # 98/281

Farideh, Devil's Chosen

    2 U R
Legendary Creature - Tiefling Warlock

Dark One's Own Luck—Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until the end of turn. If any of those results was 10 or higher, draw a card.

"A pact is a tool, not a damnation."

illus. Magali Villeneuve # 221/281

Farideh, Devil's Chosen

    2 U R
Legendary Creature - Tiefling Warlock

Dark One's Own Luck—Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until the end of turn. If any of those results was 10 or higher, draw a card.

illus. Pedro Potier # 339/281

Farideh's Fireball

    3 R R
Instant

Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.

1-9 | Farideh's Fireball deals 2 damage to each player.

10-20 | Farideh's Fireball deals 2 damage to each opponent.

illus. Josu Hernaiz # 142/281

Spiked Pit Trap

    1
Artifact

Flash

5, T, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.

1-9 | Spiked Pit Trap deals 5 damage to that creature.

10-20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.

illus. Deruchenko Alexander # 251/281

+2 Mace

    1 W
Artifact - Equipment

Equipped creature gets +2/+2

Equip 3

The weight of this magic weapon falls heavy on the wicked.

illus. Jarel Threat # 1/281

Displacer Beast

    2 U
Creature - Cat Beast

When Displacer Beast enters the battlefield, venture into the dungeon.

Displacement3U: Return Displacer Beast to its owner's hand.

The only place you can be sure it's not is wherever it appears to be.

illus. Bryan Sola # 54/281

Instrument of the Bards

    G
Legendary Artifact

At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.

3G, T: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.

illus. Randy Gallegos # 190/281

Instrument of the Bards

    G
Legendary Artifact

At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.

3G, T: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.

illus. Randy Gallegos # 385/281

Eltugard Ranger

    4 G
Creature - Human Elf Ranger

Reach

When Eltugard Ranger enters the battlefield, create a 2/2 green Wolf creature token.

Since the fall of Elturel, they've walked the Sword Coast from Tethyr to Icewind Dale, eyes always on their prey.

illus. Francisco Miyara # 182/281

Clattering Skeletons

    3 B
Creature - Skeleton

When Clattering Skeletons dies, venture into the dungeon.

Those who die in the dungeon become its guardians.

illus. Aleksi Briclot # 93/281

Clattering Skeletons

    3 B
Creature - Skeleton

When Clattering Skeletons dies, venture into the dungeon.

illus. Phil Stone # 312/281

Planar Ally

    3 W W
Creature - Angel

Flying

Whenever Planar Ally attacks, venture into the dungeon.

Her light touches every corner and her wings brush either wall, leaving no place for evil to lurk.

illus. Marta Nael # 31/281

Orcus, Prince of Undeath

    X 2 B R
Legendary Creature - Demon

Flying, trample

When Orcus, Prince of Undeath enters the battlefield, choose one —

• Each other creature gets -X/-X until end of turn. You lose X life.

• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.

illus. Andrew Mar # 229/281

Secret Door

    U
Artifact Creature - Wall

Defender

4U: Venture into the dungeon. Activate only as a sorcery.

The way opened before him, and the dust of centuries stirred in the air.

illus. Francisco Miyara # 71/281

Delver's Torch

    1 W
Artifact - Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, venture into the dungeon.

Equip 3

“Not all of us have darkvision, okay?”

illus. Bram Sels # 10/281

Veteran Dungeoneer

    3 W
Creature - Human Warrior

When Veteran Dungeoneer enters the battlefield, venture into the dungeon.

Her tales of glory light a fire in the souls of the next generation of adventurers.

illus. Sebastian Giacobino # 40/281

Wandering Troubadour

    3 G
Creature - Dragon Bard

At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon.

"There's a new ballad waiting to be born around every corner."

illus. Rudy Siswanto # 210/281

Orcus, Prince of Undeath

    X 2 B R
Legendary Creature - Demon

Flying, trample

When Orcus, Prince of Undeath enters the battlefield, choose one —

• Each other creature gets -X/-X until end of turn. You lose X life.

• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.

illus. Andrew Mar # 388/281

Sylvan Shepherd

    2 G
Creature - Human Druid

Vigilance

Whenever Shepherd of Silvanus attacks, roll a d20.

1-9 | You gain 1 life.

10-19 | You gain 2 life.

20 | You gain 5 life.

illus. Darrell Riche # 206/281

Dragon's Disciple

    1 W
Creature - Human Monk

As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.

Dragons you control have ward 1.

illus. Lucas Graciano # 13/281

The Deck of Many Things

    5
Legendary Artifact

2, [mana]T]: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.

1-9 | Return a card at random from your graveyard to your hand.

10-19 | Draw two cards.

20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

illus. Volkan Baga # 241/281

The Deck of Many Things

    5
Legendary Artifact

2, [mana]T]: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.

1-9 | Return a card at random from your graveyard to your hand.

10-19 | Draw two cards.

20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

illus. Volkan Baga # 392/281

Goblin Morningstar

    1 R
Artifact - Equipment

Equipped creature gets +1/+0 and has trample

Equip 1R

When Goblin Morningstar enters the battlefield, roll a d20.

1-9 | Create a 1/1 red Goblin creature token.

10-20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.

illus. Kari Christensen # 145/281

Lightfoot Rogue

    1 B
Creature - Halfling Rogue

Sneak Attack—Whenever Lightfoot Rogue attacks, roll a d20.

1-9 | Lightfoot Rogue gains deathtouch until end of turn.

10-19 | It gets +1/+0 and gains deathtouch until end of turn.

20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.

illus. Michelle Parisi # 111/281

Pixie Guide

    1 U
Creature - Faerie

Flying

Grant an Advantage—If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Pixies are well known as pranksters, but some delight in more helpful magic.

illus. Fariba Khamseh # 66/281

Pixie Guide

    1 U
Creature - Faerie

Flying

Grant an Advantage—If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

illus. Justine Mara Andersen # 309/281

Volo, Guide to Monsters

    2 G U
Legendary Creature - Human Wizard

Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell.

"The beholder told me I had a good eye for details. Who was I to argue?"

illus. Zoltan Boros # 238/281

Eccentric Apprentice

    2 U
Creature - Tiefling Wizard

Flying

When Eccentric Apprentice enters the battlefield, venture into the dungeon.

At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

illus. Campbell White # 57/281

Precipitous Drop

    2 B
Enchantment - Aura

Enchant creature

When Precipitous Drop enters the battlefield, venture into the dungeon.

Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.

illus. Gabor Szikszai # 115/281

Contact Other Plane

    3 U
Instant

Roll a d20.

1-9 | Draw two cards.

10-19 | Scry 2, then draw two cards.

20 | Scry 3, then draw three cards.

illus. Alix Branwyn # 52/281

Critical Hit

    1 R
Instant

Target creature gains double strike until end of turn.

When you roll a natural 20, return Critical Hit from your graveyard to your hand.

"How do you kill what's already dead? That's how."

illus. Francisco Miyara # 137/281

Displacer Beast

    2 U
Creature - Cat Beast

When Displacer Beast enters the battlefield, venture into the dungeon.

Displacement3U: Return Displacer Beast to its owner's hand.

illus. Phil Stone # 305/281

Zariel, Archduke of Avernus

    2 R R
Legendary Planeswalker - Zariel

+1: Creatures you control get +1/+0 and gain haste until end of turn.

0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

-6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."

illus. Scott M. Fischer # 285/281

Orb of Dragonkind

    1 R
Artifact

1, T: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

R, T Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

illus. Brian Valeza # 381/281

Volo, Guide to Monsters

    2 G U
Legendary Creature - Human Wizard

Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell.

illus. Jeff Dee # 347/281

Death-Priest of Myrkul

    2 B B
Creature - Tiefling Cleric

Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay 1. If you do, create a 1/1 black Skeleton creature token.

"The Reaper bids you to rise!"

illus. Lius Lasahido # 95/281

Scion of Stygia

    2 U
Creature - Tiefling Shaman

Flash

Cone of Cold—When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.

1-9 | Tap that creature.

10-20 | Tap that creature. It doesn't untap during its controller's next untap step.

illus. Cristi Balanescu # 70/281

Djinni Windseer

    3 U
Creature - Djinn

Flying

When Djinni Windseer enters the battlefield, roll a d20.

1-9 | Scry 1.

10-19 | Scry 2.

20 | Scry 3.

illus. Livia Prima # 55/281

Swarming Goblins

    4 R
Creature - Goblin

When Swarming Goblins enters the battlefield, roll a d20.

1-9 | Create a 1/1 red Goblin creature token.

10-19 | Create two of those tokens.

20 | Create three of those tokens.

illus. Andrew Mar # 162/281

Feywild Trickster

    2 U
Creature - Gnome Warlock

Whenever you roll one or more dice, create a 1/1 blue Fairy Dragon creature token with flying.

Unlike most warlocks, those who make pacts with archfey are drawn to pranks and whimsy moreso than death and darkness.

illus. Iris Compiet # 58/281

Delina, Wild Mage

    3 R
Legendary Creature - Elf Shaman

Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.

1-14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "Exile this creature at end of combat."

15-20 | Create one of those tokens. You may roll again.

illus. Wisnu Tan # 138/281

Gretchen Titchwillow

    G U
Legendary Creature - Halfling Druid

2GU: Draw a card. You may put a land card from your hand onto the battlefield.

"Plant what you wish to see grow. Listen for the stories you want to hear told."

illus. Mila Pesic # 223/281

Gretchen Titchwillow

    G U
Legendary Creature - Halfling Druid

2GU: Draw a card. You may put a land card from your hand onto the battlefield.

illus. Justine Mara Andersen # 340/281

Hill Giant Herdgorger

    4 G G
Creature - Giant

When Hill Giant Herdgorger enters the battlefield, you gain 3 life.

A shepherd's crook is useful for cleaning bits of wool out of the teeth.

illus. Chris Rahn # 187/281

Brazen Dwarf

    1 R
Creature - Dwarf Shaman

Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.

"My grandmother saved the life of a brass dragon, and in return she was given a glimpse of the fire in its heart—a glimpse she passed down to me."

illus. Gabor Szikszai # 134/281

Jaded Sell-Sword

    3 R
Creature - Dragon Warrior

When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.

"Today? That'll cost you extra."

illus. Randy Vargas # 152/281

Hoarding Ogre

    3 R
Creature - Ogre

Whenever Hoarding Ogre attacks, roll a d20.

1-9 | Create a Treasure token.

10-19 | Create two Treasure tokens.

20 | Create three Treasure tokens.

illus. Tuan Duong Chu # 146/281

Lurking Roper

    2 G
Creature - Horror

Lurking Roper doesn't untap during your untap step.

Whenever you gain life, untap Lurking Roper.

"You see, stalac-tites grow down from the ceiling, while stalagmites reach—AAHHHHHHHHH—"

illus. Andrew Mar # 194/281

Lurking Roper

    2 G
Creature - Horror

Lurking Roper doesn't untap during your untap step.

Whenever you gain life, untap Lurking Roper.

illus. Justine Jones # 328/281

Hired Hexblade

    1 B
Creature - Elf Warlock

When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.

"I'll take care of it. You just be sure you hold up your end of the deal."

illus. Irina Nordsol # 109/281

Power of Persuasion

    2 U
Sorcery

Choose target creature an opponent controls, then roll a d20.

1-9 | Return it to its owner's hand.

10-19 | Its owner puts it on the top or bottom of their library.

20 | Gain control of it until the end of your next turn.

illus. Brian Valeza # 67/281

Rimeshield Frost Giant

    3 U U
Creature - Giant Warrior

Ward 3

Frost giants carry the trophies of their greatest victories into battle, fashioned into armor of strength and savage beauty.

illus. Matt Stewart # 69/281

Rimeshield Frost Giant

    3 U U
Creature - Giant Warrior

Ward 3

illus. Jeff Dee # 310/281

Goblin Javelineer

    R
Creature - Goblin Warrior

Haste

Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.

Hate gets you only so far. A pointy stick can close the rest of the distance.

illus. Mike Jordana # 144/281

Goblin Javelineer

    R
Creature - Goblin Warrior

Haste

Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.

illus. Jeff Dee # 318/281

Demilich

    U U U U
Creature - Skeleton Wizard

This spell costs U less to cast for each instant and sorcery spell you've cast this turn.

Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

illus. Daniel Zrom # 53/281

Demilich

    U U U U
Creature - Skeleton Wizard

This spell costs U less to cast for each instant and sorcery spell you've cast this turn.

Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

illus. Daniel Zrom # 366/281

Wizard's Spellbook

    5 U U
Artifact

T: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.

1-9 | Copy that card. You may cast that copy.

10-19 | Copy that card. You may cast that copy by paying 1 rather than paying its mana cost.

20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.

illus. Iris Compiet # 82/281

Wizard's Spellbook

    5 U U
Artifact

T: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.

1-9 | Copy that card. You may cast that copy.

10-19 | Copy that card. You may cast that copy by paying 1 rather than paying its mana cost.

20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.

illus. Iris Compiet # 370/281

Bag of Holding

    1
Artifact

Whenever you discard a card, exile that card from your graveyard.

2, T: Draw a card, then discard a card.

4, T, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner’s hand.

Leave no treasure behind.

illus. Evyn Fong # 240/281

Hulking Bugbear

    1 R R
Creature - Goblin

Haste

Bugbears move with surprising speed for their size and bulk, a fact that has led to the demise of many unwary adventurers.

illus. Filip Burburan # 149/281

Red Dragon

    4 R R
Creature - Dragon

Flying

Fire Breath—When Red Dragon enters the battlefield, it deals 4 damage to each opponent.

Red dragons consider the world and every creature in it as theirs to command.

illus. Andrey Kuzinskiy # 160/281

Shocking Grasp

    1 U
Instant

Target creature gets -2/-0 until end of turn.

Draw a card.

"Metal armor? A poor choice."

illus. Jason Felix # 72/281

Kalain, Reclusive Painter

    B R
Legendary Creature - Human Elf Bard

When Kalain, Reclusive Painter enters the battlefield, create a Treasure token.

Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.

illus. Justine Cruz # 225/281

Kalain, Reclusive Painter

    B R
Legendary Creature - Human Elf Painter

When Kalain, Reclusive Painter enters the battlefield, create a Treasure token.

Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.

illus. Jeff Dee # 342/281

Guardian of Faith

    1 W W
Creature - Spirit Knight

Flash

Vigilance

When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.

illus. Brian Valeza # 18/281

Guardian of Faith

    1 W W
Creature - Spirit Knight

Flash

Vigilance

When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.

illus. Brian Valeza # 362/281

Minimus Containment

    2 W
Enchantment - Aura

Enchant nonland permanent

Enchanted permanent is a Treasure artifact with "T, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.

illus. Steve Prescott # 24/281

Herald of Hadar

    4 B
Creature - Human Warlock

Circle of Death5B: Roll a d20.

1-9 | Each opponent loses 2 life.

10-19 | Each opponent loses 2 life and you gain 2 life.

20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens.

illus. Valera Lutfullina # 108/281

Loathsome Troll

    3 G G
Creature - Troll

3G: Roll a d20. Activate only if Loathsome Troll is in your graveyard.

1-9 | Put Loathsome Troll on top of your library.

10-19 | Return Loathsome Troll to your hand.

20 | Return Loathsome Troll to the battlefield tapped.

illus. Svetlin Velinov # 192/281

Loathsome Troll

    3 G G
Creature - Troll

3G: Roll a d20. Activate only if Loathsome Troll is in your graveyard.

1-9 | Put Loathsome Troll on top of your library.

10-19 | Return Loathsome Troll to your hand.

20 | Return Loathsome Troll to the battlefield tapped.

illus. Phil Stone # 327/281

Arcane Investigator

    1 U
Creature - Elf Wizard

Search the Room5U: Roll a d20.

1-9 | Draw a card.

10-20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

illus. Bram Sels # 46/281

Scaled Herbalist

    1 G
Creature - Lizard Druid

T: You may put a land card from your hand onto the battlefield.

"I could help you, or I could eat you for lunch. I haven't decided yet."

illus. April Prime # 204/281

Dancing Sword

    1 W
Artifact - Equipment

Equipped creature gets +2/+1.

When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward 1. If you do, it isn't an Equipment.

Equip 1

illus. Wisnu Tan # 8/281

Dancing Sword

    1 W
Artifact - Equipment

Equipped creature gets +2/+1.

When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward 1. If you do, it isn't an Equipment.

Equip 1

illus. Wisnu Tan # 360/281

Barbarian Class

    R
Enchantment - Class

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

1R: LEVEL 2

Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

2R: LEVEL 3

Creatures you control have haste.

illus. Campbell White # 131/281

Old Gnawbone

    5 G G
Legendary Creature - Dragon

Flying

Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

The ancient green dragon Claugiyliamatar is often seen with a mangled corpse dangling from her mouth.

illus. Filip Burburan # 197/281

Old Gnawbone

    5 G G
Legendary Creature - Dragon

Flying

Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

illus. Randy Vargas # 296/281

Xorn

    2 R
Creature - Elemental

If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.

Xorns are native to the Elemental Plane of Earth, where gems and rare stones are plentiful. When summoned elsewhere they can be quite destructive in search of food.

illus. Yigit Koroglu # 167/281

Xorn

    2 R
Creature - Elemental

If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.

illus. Justine Jones # 322/281

Cleric Class

    W
Enchantment - Class

If you would gain life, you gain that much life plus 1 instead.

3W: LEVEL 2

Whenever you gain life, put a +1/+1 counter on target creature you control.

4W: LEVEL 3

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.

illus. Alayna Danner # 6/281

Bard Class

    R G
Enchantment - Class

Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.

RG: LEVEL 2

Legendary spells you cast cost RG less to cast. This effect reduces only the amount of colored mana you pay.

3RG: LEVEL 3

Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.

illus. Andrew Mar # 217/281

Warlock Class

    B
Enchantment - Class

At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.

1B: LEVEL 2

When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

6B: LEVEL 3

At the beginning of your end step, each opponent loses life equal to the life they lost this turn.

illus. Kieran Yanner # 125/281

Wizard Class

    U
Enchantment - Class

You have no maximum hand size.

2U: LEVEL 2

When this Class becomes level 2, draw 2 cards.

4U: LEVEL 3

Whenever you draw a card, put a +1/+1 counter on target creature you control.

illus. Marta Nael # 81/281

Ranger Class

    1 G
Enchantment - Class

When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.

1G: LEVEL 2

Whenever you attack, put a +1/+1 counter on target attacking creature.

3G: LEVEL 3

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

illus. Suzanne Helmigh # 202/281

Minsc, Beloved Ranger

    R G W
Legendary Creature - Human Ranger

When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.

X: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.

illus. Howard Lyon # 227/281

Minsc, Beloved Ranger

    R G W
Legendary Creature - Human Ranger

When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.

X: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.

illus. Phil Stone # 344/281

You Meet in a Tavern

    2 G G
Sorcery

Choose one —

Form a Party—Look at the top 5 cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Start a Brawl—Creatures you control get +2/+2 until end of turn.

illus. Zoltan Boros # 215/281

Blue Dragon

    5 U U
Creature - Dragon

Flying

Lightning Breath—When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.

illus. Svetlin Velinov # 49/281

Djinni Windseer

    3 U
Creature - Djinn

Flying

When Djinni Windseer enters the battlefield, roll a d20.

1-9 | Scry 1.

10-19 | Scry 2.

20 | Scry 3.

illus. Pedro Potier # 306/281

Red Dragon

    4 R R
Creature - Dragon

Flying

Fire Breath—When Red Dragon enters the battlefield, it deals 4 damage to each opponent.

illus. Rudy Siswanto # 294/281

Delina, Wild Mage

    3 R
Legendary Creature - Elf Shaman

Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.

1-14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "Exile this creature at end of combat."

15-20 | Create one of those tokens. You may roll again.

illus. Justine Mara Andersen # 317/281

Hulking Bugbear

    1 R R
Creature - Goblin

Haste

illus. Pedro Potier # 319/281

Treasure Chest

    3
Artifact

4, Sacrifice Treasure Chest: Roll a d20.

1 | Trapped! — You lose 3 life.

2-9 | Create five Treasure tokens.

10-19 | You gain 3 life and draw 3 cards.

20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

illus. Scott Murphy # 397/281

Fighter Class

    R W
Enchantment - Class

When Fight Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

1RW: LEVEL 2

Equip abilities you activate cost 2 less to activate.

3RW: LEVEL 3

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

illus. Volkan Baga # 222/281

Sorcerer Class

    U R
Enchantment - Class

When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.

UR: LEVEL 2

Creatures you control have "T: Add U or R. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."

3UR: LEVEL 3

Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant or sorcery spells you've cast this turn.

illus. Alexander Mokhov # 233/281

Rogue Class

    U B
Enchantment` - Class

Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.

1UB: LEVEL 2

Creatures you control have menace.

2UB: LEVEL 3

You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.

illus. Veronique Meignaud # 230/281

Ingenious Smith

    1 W
Creature - Human Artificer

When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.

illus. Nicholas Elias # 21/281

Price of Loyalty

    2 R
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.

"Most folks got mayhem in their hearts. Just gotta know their price."

illus. Oriana Menendez # 159/281

Iymrith, Desert Doom

    3 U U
Legendary Creature - Dragon

Flying

Iymrith, Desert Doom has ward 4 as long as it's untapped.

Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

illus. Wisnu Tan # 62/281

Iymrith, Desert Doom

    3 U U
Legendary Creature - Dragon

Flying

Iymrith, Desert Doom has ward 4 as long as it's untapped.

Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

illus. Antonio José Manzanedo # 290/281

Split the Party

    3 U U
Sorcery

Choose target player. Return half the creatures they control to their owner's hand, rounded up.

Don't.

illus. Zoltan Boros # 76/281

Silver Raven

    U
Artifact Creature - Bird

Flying

When Silver Raven enters the battlefield, scry 1.

Wings take flight on whispered wings.

illus. Joe Slucher # 74/281

Druid Class

    1 G
Enchantment - Class

Whenever a land enters the battlefield under your control, you gain 1 life.

2G: LEVEL 2

You may play an additional land on each of your turns.

4G: LEVEL 3

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

illus. Svetlin Velinov # 180/281

Westgate Regent

    3 B B
Creature - Vampire

Flying

Ward—Discard a Card

Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.

illus. Mike Jordana # 126/281

Westgate Regent

    3 B B
Creature - Vampire

Flying

Ward—Discard a Card

Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.

illus. Justine Mara Andersen # 315/281

Dire Wolf Prowler

    2 G
Creature - Wolf

1G: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.

Large as horses, dire wolves must hunt often to satisfy their ravenous hunger. A mere human does little more than blunt their appetite.

illus. Alessandra Pisano # 179/281

Dire Wolf Prowler

    1 G
Creature - Wolf

1G: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.

illus. Diesel # 325/281

Paladin's Shield

    1 W
Artifact - Equipment

Flash

When Paladin's Shield enters the battlefield, attach it to target creature you control.

Equipped creature gets+0/+2.

Equip 3

illus. Alayna Danner # 30/281

Sepulcher Ghoul

    1 B
Creature - Zombie

Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.

Ghouls devour the dead and any living creatures unwary enough to fall into their grasp.

illus. Jason A. Engle # 118/281

Paladin Class

    W
Enchantment - Class

Spells your opponents cast during your turn cost 1 more to cast.

2W: LEVEL 2

Creatures you control get +1/+1.

4W: LEVEL 3

Whenever you attack, target attacking creature gets +1/+1 for each other attacking creature and double strike.

illus. Campbell White # 29/281

Monk Class

    W U
Enchantment - Class

The second spell you cast each turn costs 1 less to cast.

WU: LEVEL 2

When this Class becomes level 2, return up to one target nonland permanent to their owner's hand.

1WU: LEVEL 3

At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

illus. Randy Vargas # 228/281

Treasure Vault

Artifact Land

T: Add C.

XX, T, Sacrifice Treasure Vault: Create X Treasure tokens.

There is wealth enough inside to cause the rise and the ruin of dynasties.

illus. Johannes Voss # 261/281

Reaper's Talisman

    B
Artifact - Equipment

Whenever equipped creature attacks, it gains deathtouch until end of turn.

Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.

Equip 2

illus. Olena Richards # 117/281

Trickster's Talisman

    U
Artifact - Equipment

Invoke Duplicity—Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that is a copy of this creature"

Equip 2

"Lady Luck, smile on me!"

illus. Sam White # 79/281

Teleportation Circle

    3 W
Enchantment

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

"Hold on to your lunch!" —Bartleby, gnome wizard

illus. Chris Cold # 39/281

Teleportation Circle

    3 W
Enchantment

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

illus. Chris Cold # 364/281

Soulknife Spy

    2 U
Creature - Elf Rogue

Whenever Soulknife Spy deals combat damage to a player, draw a card.

"My psychic blade cuts the mind and severs thoughts. Even if you survive, you'll never remember I was here."

illus. Miguel Mercado # 75/281

Hobgoblin Bandit Lord

    1 R R
Creature - Goblin Rogue

Other Goblins you control get +1/+1.

R, T: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.

In a hobgoblin's view of the world, the weak owe tribute and fealty to the strong.

illus. Mark Zug # 147/281

Hobgoblin Bandit Lord

    1 R R
Creature - Goblin Rogue

Other Goblins you control get +1/+1.

R, T: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.

illus. Mark Zug # 379/281

Vampire Spawn

    2 B
Creature - Vampire

When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.

Unsuccessful vampire hunters often wind up as ravenous spawn.

illus. Alex Brock # 123/281

Demogorgon's Clutches

    2 B
Sorcery

Target opponent discards two cards, mills two cards, and loses 2 life.

The good will be corrupted, the kind will be devoured, and all will be dragged into the bottomless Abyss.

illus. Alexander Mokhov # 96/281

Potion of Healing

    1 W
Artifact

When Potion of Healing enters the battlefield, draw a card.

W, T, Sacrifice Potion of Healing: You gain 3 life.

Magic can knit the body back together, but the courage to fight on comes only from within.

illus. Pauline Voss # 34/281

Forsworn Paladin

    B
Creature - Human Knight

Menace

1B, T, Pay 1 life: Create a Treasure token.

2B: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.

illus. Lorenzo Mastroianni # 104/281

Unexpected Windfall

    2 R R
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens.

Fortune favors the fortunate.

illus. Alayna Danner # 164/281

Spoils of the Hunt

    2 G
Instant

Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.

"Every coin helps rebuild the town they destroyed."

illus. Justine Cruz # 205/281

Rally Maneuver

    2 W
Instant

Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.

"Don't give up! You are steel and fire, and victory is yours to seize."

illus. Vincent Proce # 36/281

Sudden Insight

    4 U U
Instant

Draw a card for each different mana value among nonland cards in your graveyard.

A lucky draw from the Deck of Many Things gave Voltusk an inexplicable flash of understanding that he spent the rest of his life trying to repeat.

illus. Dan Scott # 77/281

Long Rest

    X G G G
Sorcery

Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.

A job well done means a rest well earned.

illus. Chris Seaman # 193/281

Long Rest

    X G G G
Sorcery

Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.

illus. Chris Seaman # 386/281

Burning Hands

    1 R
Instant

Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.

A simple fire spell that grows in intensity along with its caster.

illus. Olena Richards # 135/281

Lair of the Hydra

Land

If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.

T: Add G.

XG: Lair of the Hydra becomes an X/X green Hydra creature until end of turn. It’s still a land. X can't be 0.

illus. Johannes Voss # 259/281

Lair of the Hydra

Land

If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.

T: Add G.

XG: Lair of the Hydra becomes an X/X green Hydra creature until end of turn. It’s still a land. X can't be 0.

illus. Wayne Reynolds # 356/281

Acererak the Archlich

    2 B
Legendary Creature - Zombie Wizard

When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.

illus. Andrey Kuzinskiy # 87/281

Skeletal Swarming

    3 B G
Enchantment

Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of Skeletons you control.

At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.

illus. Svetlin Velinov # 232/281

Skeletal Swarming

    3 B G
Enchantment

Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of Skeletons you control.

At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.

illus. Svetlin Velinov # 389/281

True Polymorph

    4 U U
Instant

Target artifact or creature becomes a copy of another target artifact or creature.

Maybe a little too convincing.

illus. Steve Prescott # 80/281

True Polymorph

    4 U U
Instant

Target artifact or creature becomes a copy of another target artifact or creature.

illus. Steve Prescott # 369/281

Grand Master of Flowers

    2 W W
Legendary Planeswalker - Bahamut

As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.

+1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.

+1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.

illus. Ekaterina Burmak # 17/281

Grand Master of Flowers

    2 W W
Legendary Planeswalker - Bahamut

As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.

+1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.

+1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.

illus. Yongjae Choi # 282/281

Monk of the Open Hand

    W
Creature - Elf Monk

Flurry of Blows—Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.

His mind is tranquil meadow, his fists a raging storm.

illus. Bryan Sola # 25/281

White Dragon

    4 W W
Creature - Dragon

Flying

Cold Breath—When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

White dragons are unparalleled hunters, keenly focused on slaughtering their enemies.

illus. Billy Christian # 41/281

White Dragon

    4 W W
Creature - Dragon

Flying

Cold Breath—When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

illus. Simon Dominic # 288/281

Blue Dragon

    5 U U
Creature - Dragon

Flying

Lightning Breath—When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other creature gets -2/-0, and up to one other target creature gets -1/-0 until end of turn.

illus. Svetlin Velinov # 49/281

Blue Dragon

    5 U U
Creature - Dragon

Flying

Lightning Breath—When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other creature gets -2/-0, and up to one other target creature gets -1/-0 until end of turn.

illus. Steve Prescott # 289/281

Mind Flayer

    3 U U
Creature - Horror

Dominate Monster—When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.

"Shed your thoughts and let my will flow through you."

illus. Daarken # 63/281

Mind Flayer

    3 U U
Creature - Horror

Dominate Monster—When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.

illus. Justine Jones # 308/281

Divine Smite

    1 W
Instant

Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead.

"When darkness closes in around us, my blade will light our path."

illus. Bryan Sola # 12/281

Ray of Enfeeblement

    B
Instant

Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.

Erigan cried out in pain as a hideous weakness settled into his bones.

illus. Campbell White # 116/281

Rust Monster

    2 R
Creature - Beast

First strike

Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn.

"They don't seem scary, but then you're suddenly standing there in your underclothes without a weapon. Then everything looks like a threat." —Jarro, battle master

illus. Simon Dominic # 161/281

Wild Shape

    G
Instant

Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.

• 1/3 Turtle with hexproof.

• 1/5 Spider with reach.

• 3/3 Elephant with trample.

illus. Sam Guay # 212/281

Plate Armor

    2 W
Artifact - Equipment

Equipped creature gets +3/+3 and has ward 1.

Equip 3. This ability costs 1 less to activate for each other Equipment you control.

illus. Martina Pilcerova # 32/281

Eyes of the Beholder

    4 B B
Instant

Target creature gets -11/-11 until end of turn.

In the end, there was nothing beautiful to be seen.

illus. Kari Christensen # 101/281

Mordenkainen

    4 U U
Legendary Planeswalker - Mordenkainen

+2: Draw two cards, then put a card from your hand on the bottom of your library.

-2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."

-10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."

illus. Ryan Pancoast # 64/281

Mordenkainen

    4 U U
Legendary Planeswalker - Mordenkainen

+2: Draw two cards, then put a card from your hand on the bottom of your library.

-2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."

-10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."

illus. Donato Giancola # 283/281

Inferno of the Star Mounts

    4 R R
Legendary Creature - Dragon

This spell can't be countered.

Flying, haste

R: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.

The ancient dragon Imvaernarro has earned his fiery nickname.

illus. Jesper Ejsing # 151/281

Inferno of the Star Mounts

    4 R R
Legendary Creature - Dragon

This spell can't be countered.

Flying, haste

R: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.

illus. Scott M. Fischer # 293/281

Eye of Vecna

    2
Legendary Artifact

When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life.

At the beginning of your upkeep, you may pay 2. If you do, you draw a card and you lose 2 life.

"I see all things as they truly are! I see . . . decay in all flesh, and betrayal in every heart."

illus. Irina Nordsol # 243/281

Eye of Vecna

    2
Legendary Artifact

When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life.

At the beginning of your upkeep, you may pay 2. If you do, you draw a card and you lose 2 life.

illus. Irina Nordsol # 393/281

Hand of Vecna

    3
Legendary Artifact - Equipment

At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.

Equip—Pay 1 life for each card in your hand.

Equip 2

illus. Irina Nordsol # 246/281

Hand of Vecna

    3
Legendary Artifact - Equipment

At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.

Equip—Pay 1 life for each card in your hand.

Equip 2

illus. Irina Nordsol # 394/281

Circle of the Moon Druid

    2 G
Creature - Human Elf Druid

Bear Form—As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 2/4.

Druids of the Circle of the Moon are fierce guardians of nature who haunt the deepest parts of the wilderness.

illus. Nicholas Elias # 177/281

Check for Traps

    1 B
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

"Relax, I'm a professional."

illus. Zoltan Boros # 92/281

Asmodeus the Archfiend

    4 B B
Legendary Creature - Devil God

Binding Contract—If you would draw a card, exile the top card of your library face down instead.

BBB: Draw seven cards.

B: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.

illus. Aleksi Briclot # 88/281

Neverwinter Dryad

    G
Creature - Dryad

2, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.

Its life force entwined with its tree, a dryad is elusive and solitary being that wishes only to be left alone.

illus. Donato Giancola # 195/281

Leather Amor

    1
Artifact - Equipment

Equipped creature gets +0/+1 and ward 1.

Equip 0. Activate only once each turn.

Lightweight, flexible, and protective.

illus. Martina Pilcerova # 248/281

Blink Dog

    2 W
Creature - Dog

Double strike

Teleport3W: Blink Dog phases out.

Blink dogs protect the wild places of the world, driving away evil influences.

illus. Oriana Menedez # 3/281

Dragon's Fire

    1 R
Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.

Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.

illus. Campbell White # 139/281

Loyal Warhound

    1 W
Creature - Dog

Vigilance

When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

A paladin's steed is a celestial spirit in animal form.

illus. Dmitry Burmak # 23/281

Aberrant Mind Sorcerer

    4 U
Creature - Human Elf Shaman

Psionic Spells—When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.

1-9 | You may put that card on top of your library.

10-19 | Return that card to your hand.

illus. Lius Lasahido # 44/281

Grim Bounty

    2 B B
Sorcery

Destroy target creature or planeswalker. Create a Treasure token.

Freed from the need to pay tribute to the dragon, the villagers gladly paid the dragon-slayers instead.

illus. Justine Cruz # 106/281

Greataxe

    1
Artifact - Equipment

Equipped creature gets +4/+0.

Equip 5

"If you're so mighty, scaled one, then why are you dead?"

illus. Kari Christensen # 245/281

Temple of the Dragon Queen

Land

As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon.

As Temple of the Dragon Queen enters the battlefield, choose a color.

T: Add one mana of the chosen color.

illus. Cliff Childs # 260/281

The Book of Exalted Deeds

    W W W
Legendary Artifact

At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.

WWW, T, Exile The Book of Exalted Deeds: Put an enlightenment counter on target Angel. It gains "You can't lose this game and your opponents can't win this game." Activate only as a sorcery.

illus. Daniel Ljunggren # 4/281

The Book of Exalted Deeds

    W W W
Legendary Artifact

At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.

WWW, T, Exile The Book of Exalted Deeds: Put an enlightenment counter on target Angel. It gains "You can't lose this game and your opponents can't win this game." Activate only as a sorcery.

illus. Daniel Ljunggren # 359/281

Magic Missile

    1 R R
Sorcery

This spell can't be countered.

Magic Missile deals 3 damage as you choose among one, two, or three targets.

A tried-and-true favorite of many wizards, whatever their school.

illus. PINDURSKI # 154/281

Magic Missile

    1 R R
Sorcery

This spell can't be countered.

Magic Missile deals 3 damage as you choose among one, two, or three targets.

illus. PINDURSKI # 401/281

Arborea Pegasus

    3 W
Creature - Pegasus

Flying

When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.

The noble steeds of the elven gods can sometimes be persuaded to allow mere mortals on their backs.

illus. Justyna Gil # 2/281

Priest of Ancient Lore

    2 W
Creature - Dwarf Cleric

When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.

"We are a product of our ancestors, the apotheosis of countless noble generations. Speak their names with reverence, and they will guide your path."

illus. Jarel Threat # 35/281

Steadfast Paladin

    1 W
Creature - Dwarf Knight

Lifelink

"When I made my oath to Moradin, I left selfishness and cowardice behind. Every battle, I make that commitment anew."

illus. Chris Rallis # 38/281

Deadly Dispute

    1 B
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token.

"That's a pretty ring! Trade you my knife for it."

illus. Irina Nordsol # 94/281

Hoard Robber

    1 B
Creature - Tiefling Rogue

When Hoard Robber deals combat damage to a player, create a Treasure token.

"And to think, a year ago I was picking pockets in Waterdeep."

illus. Anna Pavleeva # 110/281

Thieves' Tools

    1 B
Artifact - Equipment

When Thieves' Tools enters the battlefield, create a Treasure token.

Equipped creature can't be blocked as long as its power is 3 or less.

Equip 2

illus. Deruchenko Alexander # 122/281

Armory Veteran

    1 R
Creature - Orc Warrior

As long as Armory Veteran is equipped, it has menace.

"This one is for goblins, this one is for owlbears, this one is for toast, this one is for . . . "

illus. Caio Monteiro # 130/281

Boots of Speed

    R
Artifact - Equipment

Equipped creature gets +1/+0 and has haste.

Equip 1

Click your heels and become the wind.

illus. Chris Rallis # 133/281

Compelled Duel

    1 G
Sorcery

Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

"You might be four times my size, but I will not be ignored!"

illus. Zezhou Chen # 178/281

Plummet

    1 G
Instant

Destroy target creature with flying.

The dragon's noxious breath withered the forest. The whistle of a hundred arrows filled the air. The ground roiled as if shaken by an earthquake. The tyrant fell from the sky.

illus. Alix Branwyn # 199/281

Ranger's Longbow

    1 G
Artifact - Equipment

Equipped creature gets +2/+1 and has reach.

Equip 3

With the right weapon, a fearsome beholder is nothing more than a big floating bullseye.

illus. Marcela Medeiros # 203/281

Underdark Basilisk

    1 G
Creature - Basilisk

Deathtouch

"See how the statues all have chunks bitten out of them? We're dealing with a basilisk, or I'm a froghemoth." —Larissa Kyriln, learned warlock

illus. Brent Hollowell # 208/281

Iron Golem

    4
Artifact Creature - Golem

Vigilance

Iron Golem attacks or blocks each combat if able.

Once an iron golem is set to a task, it won't turn aside until that task is complete or it has been destroyed.

illus. Nicholas Gregory # 247/281

Spare Dagger

    1
Artifact - Equipment

Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, it deals 1 damage to any target."

Equip 1

illus. Khurrum # 250/281

Arborea Pegasus

    3 W
Creature - Pegasus

Flying

When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.

illus. Jeff Dee # 299/281

Acererak the Archlich

    2 B
Legendary Creature - Zombie Wizard

When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.

illus. Andrey Kuzinskiy # 372/281

Forsworn Paladin

    B
Creature - Human Knight

Menace

1B, T, Pay 1 life: Create a Treasure token.

2B: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.

illus. Lorenzo Mastroianni # 375/281

Rust Monster

    2 R
Creature - Beast

First strike

Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn.

illus. Russ Nicholson # 321/281

Underdark Basilisk

    1 G
Creature - Basilisk

Deathtouch

illus. Pedro Potier # 334/281

Iron Golem

    4
Artifact Creature - Golem

Vigilance

Iron Golem attacks or blocks each combat if able.

illus. Justine Jones # 348/281

Treasure Vault

Artifact Land

T: Add C.

XX, T, Sacrifice Treasure Vault: Create X Treasure tokens.

illus. Erol Otus # 358/281

Blink Dog

    2 W
Creature - Dog

Double strike

Teleport3W: Blink Dog phases out.

illus. Pedro Potier # 300/281