Forgotten Realms Spoilers 405/281
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(
: Add .)Venturing beneath the desert sands, you've discovered and alien power pulsing with inconceivable energy.
illus. Adam Paquette # 265/281
Island
(
: Add .)Alarmed by the news you brought, the storm giant king of the Maelstrom has called his kin to council.
illus. Adam Paquette # 269/281
Swamp
(
: Add .)You expected to meet hostile drow in this ancient ruin...but they fled long ago. What darkness could have driven them out?
illus. Adam Paquette # 273/281
Mountain
(
: Add .)As you make camp near the ancient ruin, you hear the sound of drums echoing in halls where no dwarf has lived in generations.
illus. Adam Paquette # 277/281
Forest
(
: Add .)Before the elf queen will aid you, you must find a way to cure the strange rot afflicting the roots of the ancient trees.
illus. Adam Paquette # 281/281
Portable Hole
When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.
"They fall for it every time."
illus. John Stanko # 33/281
Power Word Kill
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
Aramil issued a long, heroic challenge, then the lich felled him with a single word.
illus. Izzy # 114/281
Prosperous Innkeeper
When Prosperous Innkeeper enters the battlefield, create a Treasure token.
Whenever another creature enters the battlefield under your control, you gain 1 life.
illus. Eric Deschamps # 200/281
Tiamat
Flying
When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
"My children will rule over all!"
illus. Chris Rahn # 235/281
Tiamat
Flying
When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
illus. Tyler Jacobson # 298/281
Vorpal Sword
Equipped creature gets +2/+0 and has deathtouch.
: Until end of turn, Vorpal Sword gains "Wheneverequipped creature deals combat damage to a player, that player loses the game."
Equip
illus. Caio Monteiro # 124/281
Vorpal Sword
Equipped creature gets +2/+0 and has deathtouch.
: Until end of turn, Vorpal Sword gains "Wheneverequipped creature deals combat damage to a player, that player loses the game."
Equip
illus. Caio Monteiro # 377/281
Vorpal Sword
Equipped creature gets +2/+0 and has deathtouch.
: Until end of turn, Vorpal Sword gains "Wheneverequipped creature deals combat damage to a player, that player loses the game."
Equip
illus. Alessandra Pisano # 396/281
Lolth, Spider Queen
Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.
0: You draw a card and you lose 1 life.
-3: Create two 2/1 black Spider creature tokens with menace and reach.
-8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
illus. Tyler Jacobson # 112/281
Lolth, Spider Queen
Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.
0: You draw a card and you lose 1 life.
-3: Create two 2/1 black Spider creature tokens with menace and reach.
-8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
illus. Jesper Ejsing # 284/281
Bruenor Battlehammer
Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay
rather than pay the equip cost of the first equip ability you activate each turn."Knew I'd find ye in trouble if I came out an' looked for ye!"
illus. Wayne Reynolds # 219/281
Bruenor Battlehammer
Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay
rather than pay the equip cost of the first equip ability you activate each turn.illus. Russ Nicholson # 337/281
Drizzt Do'Urden
Double strike
When Drizzt Do'Urden enters the battlefield, create Guenwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
illus. Tyler Jacobson # 220/281
Drizzt Do'Urden
Double strike
When Drizzt Do'Urden enters the battlefield, create Guenwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
illus. Pedro Potier # 338/281
Flumph
Defender, flying
Whenever Flumph is dealt damage, you and target opponent each draw a card.
Flumphs siphon thoughts and energy from evil aberrations, and are often eager to share the dark knowledge they obtain with friendly adventurers.
illus. Brian Valeza # 15/281
Tasha's Hideous Laughter
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.
The raging behir reared back, opened its terrible maw . . . and collapsed in a fit of horrifying giggles.
illus. Ilse Gort # 78/281
Nadaar, Selfless Paladin
Vigilance
Whenever Nadaar Selfless Paladin enters the battlefield or attacks, venture into the dungeon.
Other creatures you control get +1/+1 as long as you've completed the dungeon.
illus. Aaron Miller # 27/281
Nadaar, Selfless Paladin
Vigilance
Whenever Nadaar Selfless Paladin enters the battlefield or attacks, venture into the dungeon.
Other creatures you control get +1/+1 as long as you've completed the dungeon.
illus. Phil Stone # 303/281
Shortcut Seeker
Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon.
"Ah, the old 'trap door under a rug' trick. This is almost too easy."
illus. Arthur Trettner # 73/281
Gloom Stalker
As long as you've completed a dungeon, Gloom Stalker has double strike.
"I'll make sure you never mistake a roper for a stalagmite again."
illus. Tomas Duchek # 16/281
Ellywick Tumblestrum
+1: Venture into the dungeon.
-2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
-7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
illus. Anna Steinbauer # 181/281
Ellywick Tumblestrum
+1: Venture into the dungeon.
-2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
-7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
illus. Steve Prescott # 286/281
Evolving Wilds
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Parts of Faerûn still churn with the magic of arrogant Netherese archmages long dead.
illus. Muhammad Firdaus # 256/281
Plains
(
: Add .)You've traced the tensions in Ten-Towns to the dwindling reindeer populations . . . but what has been hunting them?
illus. Piotr Dura # 262/281
Island
(
: Add .)In crystal-studded waters far below the surface, you've discovered an incubating egg of mysterious origins.
illus. Piotr Dura # 266/281
Swamp
(
: Add .)As a plague ravages the world above, you've made your way into the Underdark in search of a fungal panacea.
illus. Piotr Dura # 270/281
Mountain
(
: Add .)You meant to simply rest in Hundelstone, but the miners have told you stories of whispers in the dark below.
illus. Piotr Dura # 274/281
Forest
(
: Add .)As the sun reached its zenith on the day of the solstice, a castle shimmers into view on the hilltop, just as the ancient text predicted.
illus. Piotr Dura # 278/281
Cloister Gargoyle
When Cloister Gargoyle enters the battlefield, venture into the dungeon.
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
illus. Mark Zug # 7/281
Cloister Gargoyle
When Cloister Gargoyle enters the battlefield, venture into the dungeon.
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
illus. Russ Nicholson # 302/281
Dungeon Crawler
Dungeon Crawler enters the battlefield tapped.
Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand.
"I think of it as giving them another chance to achieve their potential." —Nestus Wrasse, necromancer
illus. Svetlin Velinov # 99/281
Portable Hole
When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.
illus. John Stanko # 398/281
Flumph
Defender, flying
Whenever Flumph is dealt damage, you and target opponent each draw a card.
illus. Brian Valeza # 361/281
Tasha's Hideous Laughter
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.
illus. Ilse Gort # 368/281
Power Word Kill
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
illus. Izzy # 400/281
Prosperous Innkeeper
When Prosperous Innkeeper enters the battlefield, create a Treasure token.
Whenever another creature enters the battlefield under your control, you gain 1 life.
illus. Eric Deschamps # 402/281
Evolving WIlds
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
illus. Brian Snoddy # 353/281
Plains
(
: Add .)Seeking to learn why the ancestors have fallen silent, you've made your way to their ancient cairns.
illus. Sarah Finnigan # 263/281
Island
(
: Add .)After careful study, you've determined that the giant ruins served to track the movement of the planets . . . and they will soon align once more.
illus. Sarah Finnigan # 267/281
Swamp
(
: Add .)You search for a stolen artifact has brought you to the edge of the Mere of Dead Men.
illus. Sarah Finnigan # 271/281
Mountain
(
: Add .)You path lies across the Spine of the World, where every cave hides some new danger.
illus. Sarah Finnigan # 275/281
Forest
(
: Add .)As you venture deeper under the boughs of Neverwinter Wood, arrows in a tree trunk suggest you might not be welcome.
illus. Sarah Finnigan # 279/281
Plains
(
: Add .)Searching for a vanished caravan that was bound for Silverymoon, you've come to a bank of mysterious fog.
illus. Titus Lunter # 264/281
Island
(
: Add .)As your ship clears the edge of Waterdeep harbor, you notice pirate sails on the horizon. What has made them so bold?
illus. Titus Lunter # 268/281
Swamp
(
: Add .)As you trudge through the sewers of Baldur's Gate it dawns on you: where are all the rats?
illus. Titus Lunter # 272/281
Mountain
(
: Add .)You've ventured deep into the heart of the mountain to determine what can calm its quaking rage.
illus. Titus Lunter # 276/281
Forest
(
: Add .)As monsters from the Underdark rampage across the world above, you've delved deep underground to determine what has driven them upward.
illus. Titus Lunter # 280/281
Trelasarra, Moon Dancer
Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1.
"Eilistraee teaches us that we are not bound by the circumstances of our birth. We all may find beauty and light, if we have the courage to seek them."
illus. Kieran Yanner # 236/281
Trelasarra, Moon Dancer
Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1.
illus. Pedro Potier # 346/281
Hive of the Eye Tyrant
If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.
: Add .
: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
illus. Johannes Voss # 258/281
Hive of the Eye Tyrant
If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.
: Add .
: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
illus. Tony DiTerlizzi # 355/281
The Tarrasque
The Tarrasque has haste and ward
as long as it was cast.Whenever The Tarrasque attacks, it fights target creature defending player controls.
When it rises, nations fall.
illus. Filip Burburan # 207/281
The Tarrasque
The Tarrasque has haste and ward
as long as it was cast.Whenever The Tarrasque attacks, it fights target creature defending player controls.
illus. Justine Jones # 333/281
Valor Singer
Combat Insipiration ー At the beginning of combat on your turn, target creature you control gets +1/+0 until end of the turn.
"There is only one way forward: into legend."
illus. Justyna Gil # 165/281
Hall of Storm Giants
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land.
illus. Johannes Voss # 257/281
Hall of Storm Giants
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land.
illus. Alex Stone # 354/281
Owlbear
Trample
Keen Senses — When Owlbear enters the battlefield, draw a card.
Many people believe a misguided wizard created the first owlbear, but others insist that these creatures have always dwelled in the Feywild .
illus. Ilse Gort # 198/281
Owlbear
Trample
Keen Senses — When Owlbear enters the battlefield, draw a card.
illus. Pedro Potier # 331/281
Minion of the Mighty
Menace
Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
illus. Oriana Menendez # 156/281
Minion of the Mighty
Menace
Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
illus. Russ Nicholson # 320/281
Xanathar, Guild Kingpin
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of your library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
illus. Kieran Yanner # 239/281
Xanathar, Guild Kingpin
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of your library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
illus. Kieran Yanner # 391/281
Purple Wurm
This spell costs
less to cast if a creature died this turn.Ward
Underground civilizations maintain magical barriers around their settlements to deter these monsters.
illus. Olivier Bernard # 201/281
Purple Worm
This spell costs
less to cast if a creature died this turn.Ward
illus. Russ Nicholson # 332/281
Sphere of Annihilation
Sphere of Annihilation enters the battlefield with X void counters on it.
At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
illus. Jason Felix # 121/281
Sphere of Annihilation
Sphere of Annihilation enters the battlefield with X void counters on it.
At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
illus. Jason Felix # 376/281
Den of the Bugbear
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.
: Add .
: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
illus. Johannes Voss # 254/281
Den of the Bugbear
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.
: Add .
: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
illus. Jeff Easley # 351/281
Mimic
, Sacrifice Mimic: Add one mana of any colour.
: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
illus. Scott Murphy # 249/281
Mimic
, Sacrifice Mimic: Add one mana of any colour.
: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
illus. Diesel # 349/281
The Blackstaff of Waterdeep
You may choose not to untap The Blackstaff of Waterdeep during your untap step.
Animate Walking Statue —
, : Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff at Waterdeep remains tapped. Activate only as a sorcery.illus. Anna Steinbauer # 48/281
The Blackstaff of Waterdeep
You may choose not to untap The Blackstaff of Waterdeep during your untap step.
Animate Walking Statue —
, : Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff at Waterdeep remains tapped. Activate only as a sorcery.illus. Anna Steinbauer # 365/281
Treasure Chest
, Sacrifice Treasure Chest: Roll a d20.
1 | Trapped! — You lose 3 life.
2-9 | Create five Treasure tokens.
10-19 | You gain 3 life and draw 3 cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
illus. Dan Scott # 252/281
Treasure Chest
, Sacrifice Treasure Chest: Roll a d20.
1 | Trapped! — You lose 3 life.
2-9 | Create five Treasure tokens.
10-19 | You gain 3 life and draw 3 cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
illus. Dan Scott # 395/281
Circle of Dreams Druid
: Add for each creature you control.
The realms protected by druids of the Circle of Dreams are gleaming, fruitful places, where dream and reality blur together and the weary can find rest.
illus. Sam Guay # 176/281
Circle of Dreams Druid
: Add for each creature you control.
illus. Sam Guay # 383/281
You See a Guard Approach
Choose one —
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn.
"Looks like we're got company."
illus. Mila Pesic # 85/281
Plundering Barbarian
When Plundering Barbarian enters the battlefield, choose one —
• Smash the Chest — Destroy target artifact.
• Pry It Open — Create a Treasure token.
illus. Andrew Mar # 158/281
You Come to a River
Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
illus. Viko Menezes # 83/281
Flameskull
Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.
illus. Xavier Ribeiro # 143/281
Icingdeath, Frost Tyrant
Flying, vigilance
When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip
.illus. Matt Stewart # 20/281
Icingdeath, Frost Tyrant
Flying, vigilance
When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip
.illus. Kieran Yanner # 287/281
Cave of the Frost Dragon
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
: Add .
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
illus. Johannes Voss # 253/281
Cave of the Frost Dragon
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
: Add .
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
illus. Larry Elmore # 350/281
Charmed Sleep
Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
illus. Zoltan Boros # 50/281
Dawnbringer Cleric
When Dawnbringer Cleric enters the battlefield, choose one —
• Cure Wounds—You gain 2 life.
• Dispel Magic—Destroy target enchantment.
• Gentle Repose—Exile target card from a graveyard.
illus. Lie Setiawan # 9/281
You Hear Something on Watch
Choose one —
• Rouse the Party—Creatures you control get +1/+1 until end of turn.
• Set Off Traps—This spell deals 5 damage to target attacking creature.
illus. Zezhou Chen # 42/281
Guild Thief
Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.
Cunning Action —
: Guild Thief can't be blocked this turn.She puts some coin in the Guild's pocket and sends a message at the same time.
illus. Mike Jordana # 61/281
Devour Intellect
Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
"I'll know what you know soon enough." —Nihiloor, Xanathar Guild spymaster
illus. Steven Russel Black # 97/281
Gelatinous Cube
Engulf — When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.
Dissolve —
: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.illus. Olivier Bernard # 105/281
Gelatinous Cube
Engulf — When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.
Dissolve —
: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.illus. Phil Stone # 313/281
Manticore
Flash
Flying
Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
illus. Billy Christian # 113/281
Manticore
Flash
Flying
Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
illus. Justine Mara Andersen # 314/281
You See A Pair of Goblins
Choose one —
• Charge Them—Creatures you control get +2/+0 until end of turn.
• Befriend Them—Create two 1/1 red Goblin creature tokens.
"I have the shot. Shall I take it?" —Varis, Silverymoon ranger
illus. Aaron Miller # 170/281
Bull's Strength
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
As the iron bars of the portcullis parted like reeds, the defenders of the keep suddenly felt much less secure.
illus. Gabor Szikszai # 174/281
Grazilaxx, Illithid Scholar
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
"You studied hard. How delicious!"
illus. Alexander Mokhov # 60/281
Choose Your Weapon
Choose one —
• Two-Weapon Fighting—Double target creature's power and toughness until end of turn.
• Archery—This spell deals 5 damage to target creature with flying.
"Move it, Varis, or I'll pick one for you!" —Ellywick Tumblestrum
illus. Olivier Bernard # 175/281
Celestial Unicorn
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
When all hope fails, its light remains.
illus. Johannes Voss # 5/281
Celestial Unicorn
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
illus. Justine Mara Andersen # 301/281
Baleful Beholder
When Baleful Beholder enters the battlefield, choose one —
• Antimagic Cone — Each opponent sacrifices an enchantment.
• Fear Ray — Creatures you control gain menace until end of turn.
illus. Lars Grant-West # 89/281
Baleful Beholder
When Baleful Beholder enters the battlefield, choose one —
• Antimagic Cone — Each opponent sacrifices an enchantment.
• Fear Ray — Creatures you control gain menace until end of turn.
illus. Justine Jones # 311/281
Fifty Feet of Rope
Climb Over—
: Target Wall can't block this turn.Tie Up—
, : Target creature doesn't untap during its controller's next untap step.Rappel Down—
, : Venture into the dungeon. Activate only as a sorcery.illus. Andrew Mar # 244/281
Wish
You may play a card you own from outside the game this turn.
"If you had just one wish, what would it be? Gold, or angel song? Finding a lost love, or finding your way back home? Let me sing a song about one wish that came true..." —Ellywick Tumblestrum
illus. Ekaterina Burmak # 166/281
Wish
You may play a card you own from outside the game this turn.
illus. Ekaterina Burmak # 382/281
Dragon Turtle
Flash
Drag Below—When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
illus. Dan Scott # 56/281
Dragon Turtle
Flash
Drag Below—When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
illus. Justine Mara Andersen # 307/281
Hobgoblin Captain
Pack Tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.
Hobgoblins do not fear death, for those who fall in battle have gained glory eternal.
illus. Karl Kopinski # 148/281
Orb of Dragonkind
, : Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
illus. Brian Valeza # 157/281
Werewolf Pack Leader
Pack tactics—Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
illus. Miranda Meeks # 211/281
The Book of Vile Darkness
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.
, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible. It gains all triggered abilities of the exiled cards.
illus. Daniel Ljunggren # 91/281
Moon-Blessed Cleric
Divine Intervention—When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Selúne guides her devotees with majestic wisdom and grace.
illus. Marta Nael # 26/281
Ebondeath, Dracolich
Flash
Flying
Ebondeath, Dracolich enters the battlefield tapped.
You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
illus. Lars Grant-West # 100/281
Black Dragon
Flying
Acid Breath—When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.
Black dragons revel in the collapse of humanoid kingdoms.
illus. Mark Zug # 90/281
Black Dragon
Flying
Acid Breath—When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.
illus. Jason A. Engle # 291/281
Green Dragon
Flying
Poison Breath—When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
Green dragons take special pleasure in corrupting the good-hearted.
illus. Ilse Gort # 186/281
Green Dragon
Flying
Poison Breath—When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
illus. Campbell White # 295/281
Adult Gold Dragon
Flying, lifelink, haste
Gold dragons are the greatest of the metallic dragons in size, power, and wisdom, and often take it upon themselves to safeguard mortal communities from evils that might threaten them.
illus. Chris Rahn # 216/281
Adult Gold Dragon
Flying, lifelink, haste
illus. Kev Walker # 297/281
Dueling Rapier
Flash
When Dueling Rapier enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip
illus. Anna Podedworna # 140/281
You Find the Villains' Lair
Choose one —
• Foil Their Scheme—Counter target spell.
• Learn Their Secrets—Draw two cards, then discard two cards.
"Give me just a moment! I almost have it."
illus. Gabor Szikszai # 84/281
Ochre Jelly
Trample
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split—When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. That token enters the battlefield with half that many +1/+1 counters on it, rounded down.
illus. Daarken # 196/281
Ochre Jelly
Trample
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split—When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. That token enters the battlefield with half that many +1/+1 counters on it, rounded down.
illus. Diesel # 330/281
Battle Cry Goblin
: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics—Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
illus. April Prime # 132/281
Inspiring Bard
When Inspiring Bard enters the battlefield, choose one —
• Bardic Inspiration—Target creature gets +2/+2 until end of turn.
• Song of Rest—You gain 3 life.
"Wake up, my friends! There are deeds to be done and treasures to be won!"
illus. Eelis Kyttanen # 189/281
Wight
Wight enters the battlefield tapped.
Life Drain—Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Wights want the world to resound with echoes of their own cruel hatred.
illus. Slawomir Maniak # 127/281
Wight
Wight enters the battlefield tapped.
Life Drain—Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
illus. Phil Stone # 316/281
Tiger-Tribe Hunter
Trample
Pack tactics—Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature’s power to target creature.
illus. Grzegorz Rutkowski # 163/281
Oswald Fiddlebender
Magical Tinkering—
, , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery."Can't see this airship crashing in the near future. Sturdy as a rock."
illus. Steven Belledin # 28/281
Oswald Fiddlebender
Magical Tinkering—
, , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.illus. Phil Stone # 304/281
Ranger's Hawk
Flying
, , Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery.
Swift eyes to scout the way ahead.
illus. Robin Olausson # 37/281
Intrepid Outlander
Reach
Pack tactics—Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.
illus. Andrey Kuzinskiy # 191/281
Zariel, Archduke of Avernus
+1: Creatures you control get +1/+0 and gain haste until end of turn.
0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
-6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
illus. Heonhwa Choe # 172/281
Devoted Paladin
Beacon of Hope—When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
"I swore a sacred oath to protect the weak and punish those who threaten them. As long as I draw breath, I will protect you."
illus. Chris Rahn # 11/281
Targ Nar, Demon-Fang Gnoll
Pack tactics—Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or more this combat, attacking creatures get +1/+0 until end of turn.
: Double Targ Nar's power and toughness until end of turn.
illus. Tyler Jacobson # 234/281
Krydle of Baldur's Gate
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.
Whenever you attack, you may pay
. If you do, target creature can't be blocked this turn.illus. Bryan Sola # 226/281
Krydle of Baldur's Gate
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.
Whenever you attack, you may pay
. If you do, target creature can't be blocked this turn.illus. Jeff Dee # 343/281
Fly
Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon"
illus. Lie Setiawan # 59/281
Find the Path
Enchant land
When Find the Path enters the battlefield, venture into the dungeon.
Enchanted land has "
: Add ."illus. Lindsey Look # 183/281
Hunter's Mark
This spell costs
less to cast if it targets a blue permanent you don't control.This spell can't be countered.
Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
illus. Izzy # 188/281
Mordenkainen's Polymorph
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.
"Your purpose may change along with your shape, but you will serve regardless."
illus. Oriana Menendez # 65/281
Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon.
"On the plus side, Throg no longer thinks he's clever." —Xanathar
illus. Nicholas Gregory # 129/281
Skullport Merchant
When Skullport Merchant enters the battlefield, create a Treasure token.
, Sacrifice another creature or Treasure: Draw a card.
"Buy something or get out."
illus. Aaron Miller # 120/281
Ray of Frost
Flash
Enchant creature
When Ray of Frost enters battlefield, if enchanted creature is red, tap it.
As long as the enchanted creature is red, it loses all abilities.
Enchanted creature does not untap during its controller's untap step.
illus. Kim Sokol # 68/281
Keen-Eared Sentry
You have hexproof.
Each opponent can't venture into the dungeon more than once each turn.
"You're not the first to underestimate me."
illus. Viko Menezes # 22/281
Bar the Gate
Counter target creature or planeswalker spell. Venture into the dungeon.
"The path is closed to you!"
illus. Johannes Voss # 47/281
Dwarfhold Champion
As long as Dwarfhold Champion is equipped, it gets +0/+2.
Courage is neither a shield nor an axe, but the will to wield both in defense of the innocent.
illus. Miguel Mercado # 14/281
Bulette
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.
Capable of moving swiftly through even tightly-packed earth and leaping surprising distances above ground, bulettes are difficult to escape once they've caught scent of prey.
illus. Jason Kang # 173/281
Bulette
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.
illus. Pedro Potier # 324/281
Feign Death
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
A drastic measure for dangerous times.
illus. Maria Zolotukhina # 103/281
Yuan-Ti Malison
Yuan-Ti Malison can't be blocked as long as it's attacking alone.
Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon.
Silent. Slithering. Sinister.
illus. Oriana Menendez # 86/281
Yuan-Ti Malison
Yuan-Ti Malison can't be blocked as long as it's attacking alone.
Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon.
illus. Oriana Menendez # 371/281
You Find a Cursed Idol
Choose one —
• Smash It—Destroy target artifact.
• Lift the Curse—Destroy target enchantment.
• Steal Its Eyes—Create a Treasure token and venture into the dungeon.
illus. Sidharth Chaturvedi # 213/281
Hama Pashar, Ruin Seeker
Room abilities of dungeons you own trigger an additional time.
"Someone took the time to carve these inscriptions. The least we can do is care enough to read them."
illus. Eric Deschamps # 224/281
Hama Pashar, Ruin Seeker
Room abilities of dungeons you own trigger an additional time.
illus. Pedro Potier # 341/281
Varis, Silverymoon Ranger
Reach, ward
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn.
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
illus. Jesper Ejsing # 209/281
Varis, Silverymoon Ranger
Reach, ward
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn.
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
illus. Justine Mara Andersen # 335/281
Zalto, Fire Giant Duke
Trample
Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon.
Fire giants love to fight on a large scale, and Duke Zalto is one of the greatest warmongers of his age.
illus. Zezhou Chen # 171/281
Zalto, Fire Giant Duke
Trample
Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon.
illus. Justine Jones # 323/281
Dungeon of the Mad Mage
LVL 1: Yawning Portal — You gain 1 life.
LVL 2: Dungeon Level — Scry 1.
LVL 3: Choose one —
• Goblin Bazaar — Create a treasure token.
• Twisted Caverns — Target creature can't attack until your next turn.
LVL 4: Lost Level — Scry 2.
LVL 5: Choose one —
• Runestone Caverns — Exile the top two cards of your library. You may play them.
• Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens.
LVL 6: Deep Mines — Scry 3.
LVL 7: Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
illus. n/a # T20/281
Tomb of Annihilation
LVL 1: Trapped Entry — Each player loses 1 life.
LVL 2: Choose one —
• Veils of Fear — Each players loses 2 life unless they discard a card.
• Oubliette — Discard a card and sacrifice an artifact, a creature, and a land.
LVL 3: Choose one —
• Sandfall Cell — Each player loses 2 life unless they sacrifice an artifact, a creature, or a land. Choose only if Veils of Fear was previously chosen.
• Advance to LVL 4. Choose only if Oubliette was previously chosen.
LVL 4: Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
illus. # T22/281
Lost Mine of Phandelver
LVL 1: Cave Entrance — Scry 1.
LVL 2: Choose one —
• Goblin Lair — Create a 1/1 red Goblin creature token.
• Mine Tunnels — Create a treasure token.
LVL 3: Choose one —
• Dark Pool — Each opponent loses 1 life and you gain 1 life.
• Storeroom — Put a +1/+1 counter on target creature. Choose only if Goblin Lair was previously chosen.
• Fungi Cavern — Target creature gets -4/-0 until your next turn. Choose only if Mine Tunnels was previously chosen.
LVL 4: Temple of Dumathoin — Draw a card.
illus. # T21/281
Half-Elf Monk
Vigilance
Stunning Strike—
, : Tap target creature.The fight was over the moment you picked up that clumsy cleaver of a sword.
illus. Zoltan Boros # 19/281
You're Ambushed on the Road
Choose one —
• Make a Retreat—Return target creature you control to its owner's hand.
• Stand and Fight—Target creature gets +1/+3 until end of turn.
"Hand over your loot and no one gets hurt!"
illus. Eric Deschamps # 43/281
Air-Cult Elemental
Flying
Whirlwind—When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.
Elemental Evil distorts the natural elements, limiting them to aspects of destruction.
illus. Kari Christensen # 45/281
Clever Conjurer
Mage Hand—
: Untap target permanent not named Clever Conjurer. Activate only as a sorcery."I'm always happy to lend a hand!"
illus. Zoltan Boros # 51/281
Shambling Ghast
When Shambling Ghast dies, choose one—
•Brave the Stench—Target creature an opponent controls gets -1/-1 until end of turn.
•Search the Body—Create a Treasure token.
illus. Dave Kendall # 119/281
You Come to the Gnoll Camp
Choose one —
•Intimidate Them—Up to two target creatures can't block this turn.
•Fend Them Off—Target creature gets +3/+1 until end of turn.
"Easy now, everyone. I'll take care of this." —Nadaar
illus. Billy Christian # 168/281
Gnoll Hunter
Pack tactics—Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.
Yipping and cackling, the hunters tore through the village, leaving nothing but snapped bones and burning homes in their wake.
illus. Jesper Ejsing # 185/281
Grim Wanderer
Flash
Tragic Backstory—Cast this spell only if a creature died this turn.
There is a stillness that walks with him, the quiet that follows great tragedy, when even the mourners are too exhausted to weep.
illus. Jason A. Engle # 107/281
You Find Some Prisoners
Choose one —
•Break Their Chains—Destroy target artifact.
•Interrogate Them—Exile the top three cards of target opponent's library. Choose one of them, Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
illus. Lie Setiawan # 169/281
You Happen On a Glade
Choose one —
•Journey On—Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
•Make Camp—Return target permanent card from your graveyard to your hand.
illus. Anna Fider # 214/281
Shessra, Death's Whisper
Bewitching Whispers—When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.
Whispers of the Grave—At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
illus. Marie Magny # 231/281
Meteor Swarm
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
Sometimes one fireball isn't enough.
illus. Olivier Bernard # 155/281
Grazilaxx, Illithid Scholar
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
illus. Alexander Mokhov # 367/281
You Find the Villains' Lair
Choose one —
• Foil Their Scheme—Counter target spell.
• Learn Their Secrets—Draw two cards, then discard two cards.
illus. Gabor Szikszai # 399/281
Ebondeath, Dracolich
Flash
Flying
Ebondeath, Dracolich enters the battlefield tapped.
You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
illus. Lucas Graciano # 292/281
The Book of Vile Darkness
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.
, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible. It gains all triggered abilities of the exiled cards.
illus. Daniel Ljunggren # 374/281
Flameskull
Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.
illus. Xavier Ribeiro # 378/281
Meteor Swarm
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
illus. Olivier Bernard # 380/281
Gnoll Hunter
Pack tactics—Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.
illus. Russ Nicholson # 326/281
Werewolf Pack Leader
Pack tactics—Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
illus. Miranda Meeks # 387/281
Shessra, Death's Whisper
Bewitching Whispers—When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.
Whispers of the Grave—At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
illus. Justine Jones # 345/281
Yuan-Ti Fang-Blade
Deathtouch
When Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon.
"The air is sweet with the taste of your fear."
illus. Simon Dominic # 128/281
Dungeon Descent
Dungeon Descent enters the battlefield tapped.
: Add .
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
illus. Kasia 'Kafis' Zielińska # 255/281
Dungeon Descent
Dungeon Descent enters the battlefield tapped.
: Add .
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
illus. Ralph Horsley # 352/281
Froghemoth
Trample, haste
Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
illus. Brent Hollowell # 184/281
Froghemoth
Trample, haste
Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
illus. Brent Hollowell # 384/281
Triumphant Adventurer
Deathtouch
As long as it's your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon.
illus. Alexander Mokhov # 237/281
Triumphant Adventurer
Deathtouch
As long as it's your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon.
illus. Alexander Mokhov # 390/281
Kick in the Door
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon.
"We tried your way. Now we do it my way!" —Jym, barbarian of Baldur's Gate
illus. Justine Cruz # 153/281
Chaos Channeler
Wild Magic Surge—Whenever Chaos Channeler attacks, roll a d20.
1-9 | Exile the top card of your library. You may play it this turn.
10-19 | Exile the top two cards of your library. You may play them this turn.
20 | Exile the top three cards of your library. You may play them this turn.
illus. David Palumbo # 136/281
Earth-Cult Elemental
Siege Monster—When Earth-Cult Elemental enters the battlefield, roll a d20.
1-9 | Each player sacrifices a permanent.
10-19 | Each opponent sacrifices a permanent.
20 | Each opponent sacrifices two permanents.
illus. Aaron Miller # 141/281
Dungeon Map
: Add .
, : Venture into the dungeon. Activate only as a sorcery.
"Wait, is that a secret door? I can't tell for sure . . . there's some blood in the way."
illus. Aaron Miller # 242/281
Barrowin of Clan Undurr
When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon.
Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
illus. Manuel Castañón # 218/281
Barrowin of Clan Undurr
When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon.
Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
illus. Russ Nicholson # 336/281
Fates' Reversal
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon.
A doom denied—or, perhaps, delayed.
illus. Alix Branwyn # 102/281
Improvised Weaponry
Improvised Weaponry deals 2 damage to any target. Create a Treasure token.
Anything can be a weapon if your swing it hard enough.
illus. Alix Branwyn # 150/281
Drider
Reach
Whenever Drider deals combat damage to a player, create a 2/1 Spider creature token with menace and reach.
Though their forms embody Lolth's image, driders are those unfortunate drow who have failed the Spider Queen.
illus. Jodie Muir # 98/281
Farideh, Devil's Chosen
Dark One's Own Luck—Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until the end of turn. If any of those results was 10 or higher, draw a card.
"A pact is a tool, not a damnation."
illus. Magali Villeneuve # 221/281
Farideh, Devil's Chosen
Dark One's Own Luck—Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until the end of turn. If any of those results was 10 or higher, draw a card.
illus. Pedro Potier # 339/281
Farideh's Fireball
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.
1-9 | Farideh's Fireball deals 2 damage to each player.
10-20 | Farideh's Fireball deals 2 damage to each opponent.
illus. Josu Hernaiz # 142/281
Spiked Pit Trap
Flash
, , Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.
1-9 | Spiked Pit Trap deals 5 damage to that creature.
10-20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
illus. Deruchenko Alexander # 251/281
+2 Mace
Equipped creature gets +2/+2
Equip
The weight of this magic weapon falls heavy on the wicked.
illus. Jarel Threat # 1/281
Displacer Beast
When Displacer Beast enters the battlefield, venture into the dungeon.
Displacement—
: Return Displacer Beast to its owner's hand.The only place you can be sure it's not is wherever it appears to be.
illus. Bryan Sola # 54/281
Instrument of the Bards
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.
, : Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
illus. Randy Gallegos # 190/281
Instrument of the Bards
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.
, : Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
illus. Randy Gallegos # 385/281
Eltugard Ranger
Reach
When Eltugard Ranger enters the battlefield, create a 2/2 green Wolf creature token.
Since the fall of Elturel, they've walked the Sword Coast from Tethyr to Icewind Dale, eyes always on their prey.
illus. Francisco Miyara # 182/281
Clattering Skeletons
When Clattering Skeletons dies, venture into the dungeon.
Those who die in the dungeon become its guardians.
illus. Aleksi Briclot # 93/281
Clattering Skeletons
When Clattering Skeletons dies, venture into the dungeon.
illus. Phil Stone # 312/281
Planar Ally
Flying
Whenever Planar Ally attacks, venture into the dungeon.
Her light touches every corner and her wings brush either wall, leaving no place for evil to lurk.
illus. Marta Nael # 31/281
Orcus, Prince of Undeath
Flying, trample
When Orcus, Prince of Undeath enters the battlefield, choose one —
• Each other creature gets -X/-X until end of turn. You lose X life.
• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
illus. Andrew Mar # 229/281
Secret Door
Defender
: Venture into the dungeon. Activate only as a sorcery.
The way opened before him, and the dust of centuries stirred in the air.
illus. Francisco Miyara # 71/281
Delver's Torch
Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon.
Equip
“Not all of us have darkvision, okay?”
illus. Bram Sels # 10/281
Veteran Dungeoneer
When Veteran Dungeoneer enters the battlefield, venture into the dungeon.
Her tales of glory light a fire in the souls of the next generation of adventurers.
illus. Sebastian Giacobino # 40/281
Wandering Troubadour
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon.
"There's a new ballad waiting to be born around every corner."
illus. Rudy Siswanto # 210/281
Orcus, Prince of Undeath
Flying, trample
When Orcus, Prince of Undeath enters the battlefield, choose one —
• Each other creature gets -X/-X until end of turn. You lose X life.
• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
illus. Andrew Mar # 388/281
Sylvan Shepherd
Vigilance
Whenever Shepherd of Silvanus attacks, roll a d20.
1-9 | You gain 1 life.
10-19 | You gain 2 life.
20 | You gain 5 life.
illus. Darrell Riche # 206/281
Dragon's Disciple
As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.
Dragons you control have ward
.illus. Lucas Graciano # 13/281
The Deck of Many Things
, [mana]T]: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1-9 | Return a card at random from your graveyard to your hand.
10-19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
illus. Volkan Baga # 241/281
The Deck of Many Things
, [mana]T]: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1-9 | Return a card at random from your graveyard to your hand.
10-19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
illus. Volkan Baga # 392/281
Goblin Morningstar
Equipped creature gets +1/+0 and has trample
Equip
When Goblin Morningstar enters the battlefield, roll a d20.
1-9 | Create a 1/1 red Goblin creature token.
10-20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
illus. Kari Christensen # 145/281
Lightfoot Rogue
Sneak Attack—Whenever Lightfoot Rogue attacks, roll a d20.
1-9 | Lightfoot Rogue gains deathtouch until end of turn.
10-19 | It gets +1/+0 and gains deathtouch until end of turn.
20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
illus. Michelle Parisi # 111/281
Pixie Guide
Flying
Grant an Advantage—If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Pixies are well known as pranksters, but some delight in more helpful magic.
illus. Fariba Khamseh # 66/281
Pixie Guide
Flying
Grant an Advantage—If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
illus. Justine Mara Andersen # 309/281
Volo, Guide to Monsters
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell.
"The beholder told me I had a good eye for details. Who was I to argue?"
illus. Zoltan Boros # 238/281
Eccentric Apprentice
Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon.
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
illus. Campbell White # 57/281
Precipitous Drop
Enchant creature
When Precipitous Drop enters the battlefield, venture into the dungeon.
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
illus. Gabor Szikszai # 115/281
Contact Other Plane
Roll a d20.
1-9 | Draw two cards.
10-19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.
illus. Alix Branwyn # 52/281
Critical Hit
Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand.
"How do you kill what's already dead? That's how."
illus. Francisco Miyara # 137/281
Displacer Beast
When Displacer Beast enters the battlefield, venture into the dungeon.
Displacement—
: Return Displacer Beast to its owner's hand.illus. Phil Stone # 305/281
Zariel, Archduke of Avernus
+1: Creatures you control get +1/+0 and gain haste until end of turn.
0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
-6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
illus. Scott M. Fischer # 285/281
Orb of Dragonkind
, : Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
illus. Brian Valeza # 381/281
Volo, Guide to Monsters
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell.
illus. Jeff Dee # 347/281
Death-Priest of Myrkul
Skeletons, Vampires, and Zombies you control get +1/+1.
At the beginning of your end step, if a creature died this turn, you may pay
. If you do, create a 1/1 black Skeleton creature token."The Reaper bids you to rise!"
illus. Lius Lasahido # 95/281
Scion of Stygia
Flash
Cone of Cold—When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.
1-9 | Tap that creature.
10-20 | Tap that creature. It doesn't untap during its controller's next untap step.
illus. Cristi Balanescu # 70/281
Djinni Windseer
Flying
When Djinni Windseer enters the battlefield, roll a d20.
1-9 | Scry 1.
10-19 | Scry 2.
20 | Scry 3.
illus. Livia Prima # 55/281
Swarming Goblins
When Swarming Goblins enters the battlefield, roll a d20.
1-9 | Create a 1/1 red Goblin creature token.
10-19 | Create two of those tokens.
20 | Create three of those tokens.
illus. Andrew Mar # 162/281
Feywild Trickster
Whenever you roll one or more dice, create a 1/1 blue Fairy Dragon creature token with flying.
Unlike most warlocks, those who make pacts with archfey are drawn to pranks and whimsy moreso than death and darkness.
illus. Iris Compiet # 58/281
Delina, Wild Mage
Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.
1-14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "Exile this creature at end of combat."
15-20 | Create one of those tokens. You may roll again.
illus. Wisnu Tan # 138/281
Gretchen Titchwillow
: Draw a card. You may put a land card from your hand onto the battlefield.
"Plant what you wish to see grow. Listen for the stories you want to hear told."
illus. Mila Pesic # 223/281
Gretchen Titchwillow
: Draw a card. You may put a land card from your hand onto the battlefield.
illus. Justine Mara Andersen # 340/281
Hill Giant Herdgorger
When Hill Giant Herdgorger enters the battlefield, you gain 3 life.
A shepherd's crook is useful for cleaning bits of wool out of the teeth.
illus. Chris Rahn # 187/281
Brazen Dwarf
Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.
"My grandmother saved the life of a brass dragon, and in return she was given a glimpse of the fire in its heart—a glimpse she passed down to me."
illus. Gabor Szikszai # 134/281
Jaded Sell-Sword
When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.
"Today? That'll cost you extra."
illus. Randy Vargas # 152/281
Hoarding Ogre
Whenever Hoarding Ogre attacks, roll a d20.
1-9 | Create a Treasure token.
10-19 | Create two Treasure tokens.
20 | Create three Treasure tokens.
illus. Tuan Duong Chu # 146/281
Lurking Roper
Lurking Roper doesn't untap during your untap step.
Whenever you gain life, untap Lurking Roper.
"You see, stalac-tites grow down from the ceiling, while stalagmites reach—AAHHHHHHHHH—"
illus. Andrew Mar # 194/281
Lurking Roper
Lurking Roper doesn't untap during your untap step.
Whenever you gain life, untap Lurking Roper.
illus. Justine Jones # 328/281
Hired Hexblade
When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
"I'll take care of it. You just be sure you hold up your end of the deal."
illus. Irina Nordsol # 109/281
Power of Persuasion
Choose target creature an opponent controls, then roll a d20.
1-9 | Return it to its owner's hand.
10-19 | Its owner puts it on the top or bottom of their library.
20 | Gain control of it until the end of your next turn.
illus. Brian Valeza # 67/281
Rimeshield Frost Giant
Ward
Frost giants carry the trophies of their greatest victories into battle, fashioned into armor of strength and savage beauty.
illus. Matt Stewart # 69/281
Rimeshield Frost Giant
Ward
illus. Jeff Dee # 310/281
Goblin Javelineer
Haste
Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.
Hate gets you only so far. A pointy stick can close the rest of the distance.
illus. Mike Jordana # 144/281
Goblin Javelineer
Haste
Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.
illus. Jeff Dee # 318/281
Demilich
This spell costs
less to cast for each instant and sorcery spell you've cast this turn.Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
illus. Daniel Zrom # 53/281
Demilich
This spell costs
less to cast for each instant and sorcery spell you've cast this turn.Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
illus. Daniel Zrom # 366/281
Wizard's Spellbook
: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1-9 | Copy that card. You may cast that copy.
10-19 | Copy that card. You may cast that copy by paying
rather than paying its mana cost.20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.
illus. Iris Compiet # 82/281
Wizard's Spellbook
: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1-9 | Copy that card. You may cast that copy.
10-19 | Copy that card. You may cast that copy by paying
rather than paying its mana cost.20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.
illus. Iris Compiet # 370/281
Bag of Holding
Whenever you discard a card, exile that card from your graveyard.
, : Draw a card, then discard a card.
, , Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner’s hand.
Leave no treasure behind.
illus. Evyn Fong # 240/281
Hulking Bugbear
Haste
Bugbears move with surprising speed for their size and bulk, a fact that has led to the demise of many unwary adventurers.
illus. Filip Burburan # 149/281
Red Dragon
Flying
Fire Breath—When Red Dragon enters the battlefield, it deals 4 damage to each opponent.
Red dragons consider the world and every creature in it as theirs to command.
illus. Andrey Kuzinskiy # 160/281
Shocking Grasp
Target creature gets -2/-0 until end of turn.
Draw a card.
"Metal armor? A poor choice."
illus. Jason Felix # 72/281
Kalain, Reclusive Painter
When Kalain, Reclusive Painter enters the battlefield, create a Treasure token.
Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
illus. Justine Cruz # 225/281
Kalain, Reclusive Painter
When Kalain, Reclusive Painter enters the battlefield, create a Treasure token.
Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
illus. Jeff Dee # 342/281
Guardian of Faith
Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.
illus. Brian Valeza # 18/281
Guardian of Faith
Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.
illus. Brian Valeza # 362/281
Minimus Containment
Enchant nonland permanent
Enchanted permanent is a Treasure artifact with "
, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.illus. Steve Prescott # 24/281
Herald of Hadar
Circle of Death—
: Roll a d20.1-9 | Each opponent loses 2 life.
10-19 | Each opponent loses 2 life and you gain 2 life.
20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens.
illus. Valera Lutfullina # 108/281
Loathsome Troll
: Roll a d20. Activate only if Loathsome Troll is in your graveyard.
1-9 | Put Loathsome Troll on top of your library.
10-19 | Return Loathsome Troll to your hand.
20 | Return Loathsome Troll to the battlefield tapped.
illus. Svetlin Velinov # 192/281
Loathsome Troll
: Roll a d20. Activate only if Loathsome Troll is in your graveyard.
1-9 | Put Loathsome Troll on top of your library.
10-19 | Return Loathsome Troll to your hand.
20 | Return Loathsome Troll to the battlefield tapped.
illus. Phil Stone # 327/281
Arcane Investigator
Search the Room—
: Roll a d20.1-9 | Draw a card.
10-20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
illus. Bram Sels # 46/281
Scaled Herbalist
: You may put a land card from your hand onto the battlefield.
"I could help you, or I could eat you for lunch. I haven't decided yet."
illus. April Prime # 204/281
Dancing Sword
Equipped creature gets +2/+1.
When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward
. If you do, it isn't an Equipment.Equip
illus. Wisnu Tan # 8/281
Dancing Sword
Equipped creature gets +2/+1.
When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward
. If you do, it isn't an Equipment.Equip
illus. Wisnu Tan # 360/281
Barbarian Class
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: LEVEL 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: LEVEL 3
Creatures you control have haste.
illus. Campbell White # 131/281
Old Gnawbone
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
The ancient green dragon Claugiyliamatar is often seen with a mangled corpse dangling from her mouth.
illus. Filip Burburan # 197/281
Old Gnawbone
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
illus. Randy Vargas # 296/281
Xorn
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Xorns are native to the Elemental Plane of Earth, where gems and rare stones are plentiful. When summoned elsewhere they can be quite destructive in search of food.
illus. Yigit Koroglu # 167/281
Xorn
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
illus. Justine Jones # 322/281
Cleric Class
If you would gain life, you gain that much life plus 1 instead.
: LEVEL 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: LEVEL 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.
illus. Alayna Danner # 6/281
Bard Class
Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.
: LEVEL 2
Legendary spells you cast cost
less to cast. This effect reduces only the amount of colored mana you pay.: LEVEL 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
illus. Andrew Mar # 217/281
Warlock Class
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
: LEVEL 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
: LEVEL 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn.
illus. Kieran Yanner # 125/281
Wizard Class
You have no maximum hand size.
: LEVEL 2
When this Class becomes level 2, draw 2 cards.
: LEVEL 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
illus. Marta Nael # 81/281
Ranger Class
When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.
: LEVEL 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: LEVEL 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
illus. Suzanne Helmigh # 202/281
Minsc, Beloved Ranger
When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
illus. Howard Lyon # 227/281
Minsc, Beloved Ranger
When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
illus. Phil Stone # 344/281
You Meet in a Tavern
Choose one —
•Form a Party—Look at the top 5 cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
•Start a Brawl—Creatures you control get +2/+2 until end of turn.
illus. Zoltan Boros # 215/281
Blue Dragon
Flying
Lightning Breath—When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
illus. Svetlin Velinov # 49/281
Djinni Windseer
Flying
When Djinni Windseer enters the battlefield, roll a d20.
1-9 | Scry 1.
10-19 | Scry 2.
20 | Scry 3.
illus. Pedro Potier # 306/281
Red Dragon
Flying
Fire Breath—When Red Dragon enters the battlefield, it deals 4 damage to each opponent.
illus. Rudy Siswanto # 294/281
Delina, Wild Mage
Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.
1-14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "Exile this creature at end of combat."
15-20 | Create one of those tokens. You may roll again.
illus. Justine Mara Andersen # 317/281
Hulking Bugbear
Haste
illus. Pedro Potier # 319/281
Treasure Chest
, Sacrifice Treasure Chest: Roll a d20.
1 | Trapped! — You lose 3 life.
2-9 | Create five Treasure tokens.
10-19 | You gain 3 life and draw 3 cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
illus. Scott Murphy # 397/281
Fighter Class
When Fight Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: LEVEL 2
Equip abilities you activate cost
less to activate.: LEVEL 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
illus. Volkan Baga # 222/281
Sorcerer Class
When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
: LEVEL 2
Creatures you control have "
: Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level.": LEVEL 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant or sorcery spells you've cast this turn.
illus. Alexander Mokhov # 233/281
Rogue Class
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: LEVEL 2
Creatures you control have menace.
: LEVEL 3
You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
illus. Veronique Meignaud # 230/281
Ingenious Smith
When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.
illus. Nicholas Elias # 21/281
Price of Loyalty
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.
"Most folks got mayhem in their hearts. Just gotta know their price."
illus. Oriana Menendez # 159/281
Iymrith, Desert Doom
Flying
Iymrith, Desert Doom has ward
as long as it's untapped.Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
illus. Wisnu Tan # 62/281
Iymrith, Desert Doom
Flying
Iymrith, Desert Doom has ward
as long as it's untapped.Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
illus. Antonio José Manzanedo # 290/281
Split the Party
Choose target player. Return half the creatures they control to their owner's hand, rounded up.
Don't.
illus. Zoltan Boros # 76/281
Silver Raven
Flying
When Silver Raven enters the battlefield, scry 1.
Wings take flight on whispered wings.
illus. Joe Slucher # 74/281
Druid Class
Whenever a land enters the battlefield under your control, you gain 1 life.
: LEVEL 2
You may play an additional land on each of your turns.
: LEVEL 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
illus. Svetlin Velinov # 180/281
Westgate Regent
Flying
Ward—Discard a Card
Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
illus. Mike Jordana # 126/281
Westgate Regent
Flying
Ward—Discard a Card
Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
illus. Justine Mara Andersen # 315/281
Dire Wolf Prowler
: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.
Large as horses, dire wolves must hunt often to satisfy their ravenous hunger. A mere human does little more than blunt their appetite.
illus. Alessandra Pisano # 179/281
Dire Wolf Prowler
: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.
illus. Diesel # 325/281
Paladin's Shield
Flash
When Paladin's Shield enters the battlefield, attach it to target creature you control.
Equipped creature gets+0/+2.
Equip
illus. Alayna Danner # 30/281
Sepulcher Ghoul
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
Ghouls devour the dead and any living creatures unwary enough to fall into their grasp.
illus. Jason A. Engle # 118/281
Paladin Class
Spells your opponents cast during your turn cost
more to cast.: LEVEL 2
Creatures you control get +1/+1.
: LEVEL 3
Whenever you attack, target attacking creature gets +1/+1 for each other attacking creature and double strike.
illus. Campbell White # 29/281
Monk Class
The second spell you cast each turn costs
less to cast.: LEVEL 2
When this Class becomes level 2, return up to one target nonland permanent to their owner's hand.
: LEVEL 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
illus. Randy Vargas # 228/281
Treasure Vault
: Add .
, , Sacrifice Treasure Vault: Create X Treasure tokens.
There is wealth enough inside to cause the rise and the ruin of dynasties.
illus. Johannes Voss # 261/281
Reaper's Talisman
Whenever equipped creature attacks, it gains deathtouch until end of turn.
Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.
Equip
illus. Olena Richards # 117/281
Trickster's Talisman
Invoke Duplicity—Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that is a copy of this creature"
Equip
"Lady Luck, smile on me!"
illus. Sam White # 79/281
Teleportation Circle
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
"Hold on to your lunch!" —Bartleby, gnome wizard
illus. Chris Cold # 39/281
Teleportation Circle
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
illus. Chris Cold # 364/281
Soulknife Spy
Whenever Soulknife Spy deals combat damage to a player, draw a card.
"My psychic blade cuts the mind and severs thoughts. Even if you survive, you'll never remember I was here."
illus. Miguel Mercado # 75/281
Hobgoblin Bandit Lord
Other Goblins you control get +1/+1.
, : Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
In a hobgoblin's view of the world, the weak owe tribute and fealty to the strong.
illus. Mark Zug # 147/281
Hobgoblin Bandit Lord
Other Goblins you control get +1/+1.
, : Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
illus. Mark Zug # 379/281
Vampire Spawn
When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.
Unsuccessful vampire hunters often wind up as ravenous spawn.
illus. Alex Brock # 123/281
Demogorgon's Clutches
Target opponent discards two cards, mills two cards, and loses 2 life.
The good will be corrupted, the kind will be devoured, and all will be dragged into the bottomless Abyss.
illus. Alexander Mokhov # 96/281
Potion of Healing
When Potion of Healing enters the battlefield, draw a card.
, , Sacrifice Potion of Healing: You gain 3 life.
Magic can knit the body back together, but the courage to fight on comes only from within.
illus. Pauline Voss # 34/281
Forsworn Paladin
Menace
, , Pay 1 life: Create a Treasure token.
: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
illus. Lorenzo Mastroianni # 104/281
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens.
Fortune favors the fortunate.
illus. Alayna Danner # 164/281
Spoils of the Hunt
Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
"Every coin helps rebuild the town they destroyed."
illus. Justine Cruz # 205/281
Rally Maneuver
Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
"Don't give up! You are steel and fire, and victory is yours to seize."
illus. Vincent Proce # 36/281
Sudden Insight
Draw a card for each different mana value among nonland cards in your graveyard.
A lucky draw from the Deck of Many Things gave Voltusk an inexplicable flash of understanding that he spent the rest of his life trying to repeat.
illus. Dan Scott # 77/281
Long Rest
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
A job well done means a rest well earned.
illus. Chris Seaman # 193/281
Long Rest
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
illus. Chris Seaman # 386/281
Burning Hands
Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
A simple fire spell that grows in intensity along with its caster.
illus. Olena Richards # 135/281
Lair of the Hydra
If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.
: Add .
: Lair of the Hydra becomes an X/X green Hydra creature until end of turn. It’s still a land. X can't be 0.
illus. Johannes Voss # 259/281
Lair of the Hydra
If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.
: Add .
: Lair of the Hydra becomes an X/X green Hydra creature until end of turn. It’s still a land. X can't be 0.
illus. Wayne Reynolds # 356/281
Acererak the Archlich
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
illus. Andrey Kuzinskiy # 87/281
Skeletal Swarming
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
illus. Svetlin Velinov # 232/281
Skeletal Swarming
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
illus. Svetlin Velinov # 389/281
True Polymorph
Target artifact or creature becomes a copy of another target artifact or creature.
Maybe a little too convincing.
illus. Steve Prescott # 80/281
True Polymorph
Target artifact or creature becomes a copy of another target artifact or creature.
illus. Steve Prescott # 369/281
Grand Master of Flowers
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.
+1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.
+1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
illus. Ekaterina Burmak # 17/281
Grand Master of Flowers
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.
+1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.
+1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
illus. Yongjae Choi # 282/281
Monk of the Open Hand
Flurry of Blows—Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.
His mind is tranquil meadow, his fists a raging storm.
illus. Bryan Sola # 25/281
White Dragon
Flying
Cold Breath—When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
White dragons are unparalleled hunters, keenly focused on slaughtering their enemies.
illus. Billy Christian # 41/281
White Dragon
Flying
Cold Breath—When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
illus. Simon Dominic # 288/281
Blue Dragon
Flying
Lightning Breath—When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other creature gets -2/-0, and up to one other target creature gets -1/-0 until end of turn.
illus. Svetlin Velinov # 49/281
Blue Dragon
Flying
Lightning Breath—When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other creature gets -2/-0, and up to one other target creature gets -1/-0 until end of turn.
illus. Steve Prescott # 289/281
Mind Flayer
Dominate Monster—When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
"Shed your thoughts and let my will flow through you."
illus. Daarken # 63/281
Mind Flayer
Dominate Monster—When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
illus. Justine Jones # 308/281
Divine Smite
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead.
"When darkness closes in around us, my blade will light our path."
illus. Bryan Sola # 12/281
Ray of Enfeeblement
Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
Erigan cried out in pain as a hideous weakness settled into his bones.
illus. Campbell White # 116/281
Rust Monster
First strike
Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn.
"They don't seem scary, but then you're suddenly standing there in your underclothes without a weapon. Then everything looks like a threat." —Jarro, battle master
illus. Simon Dominic # 161/281
Wild Shape
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof.
• 1/5 Spider with reach.
• 3/3 Elephant with trample.
illus. Sam Guay # 212/281
Plate Armor
Equipped creature gets +3/+3 and has ward
.Equip
. This ability costs less to activate for each other Equipment you control.illus. Martina Pilcerova # 32/281
Eyes of the Beholder
Target creature gets -11/-11 until end of turn.
In the end, there was nothing beautiful to be seen.
illus. Kari Christensen # 101/281
Mordenkainen
+2: Draw two cards, then put a card from your hand on the bottom of your library.
-2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."
-10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
illus. Ryan Pancoast # 64/281
Mordenkainen
+2: Draw two cards, then put a card from your hand on the bottom of your library.
-2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."
-10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
illus. Donato Giancola # 283/281
Inferno of the Star Mounts
This spell can't be countered.
Flying, haste
: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
The ancient dragon Imvaernarro has earned his fiery nickname.
illus. Jesper Ejsing # 151/281
Inferno of the Star Mounts
This spell can't be countered.
Flying, haste
: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
illus. Scott M. Fischer # 293/281
Eye of Vecna
When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life.
At the beginning of your upkeep, you may pay
. If you do, you draw a card and you lose 2 life."I see all things as they truly are! I see . . . decay in all flesh, and betrayal in every heart."
illus. Irina Nordsol # 243/281
Eye of Vecna
When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life.
At the beginning of your upkeep, you may pay
. If you do, you draw a card and you lose 2 life.illus. Irina Nordsol # 393/281
Hand of Vecna
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip—Pay 1 life for each card in your hand.
Equip
illus. Irina Nordsol # 246/281
Hand of Vecna
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip—Pay 1 life for each card in your hand.
Equip
illus. Irina Nordsol # 394/281
Circle of the Moon Druid
Bear Form—As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 2/4.
Druids of the Circle of the Moon are fierce guardians of nature who haunt the deepest parts of the wilderness.
illus. Nicholas Elias # 177/281
Check for Traps
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
"Relax, I'm a professional."
illus. Zoltan Boros # 92/281
Asmodeus the Archfiend
Binding Contract—If you would draw a card, exile the top card of your library face down instead.
: Draw seven cards.
: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.
illus. Aleksi Briclot # 88/281
Neverwinter Dryad
, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
Its life force entwined with its tree, a dryad is elusive and solitary being that wishes only to be left alone.
illus. Donato Giancola # 195/281
Leather Amor
Equipped creature gets +0/+1 and ward
.Equip
. Activate only once each turn.Lightweight, flexible, and protective.
illus. Martina Pilcerova # 248/281
Blink Dog
Double strike
Teleport—
: Blink Dog phases out.Blink dogs protect the wild places of the world, driving away evil influences.
illus. Oriana Menedez # 3/281
Dragon's Fire
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.
Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
illus. Campbell White # 139/281
Loyal Warhound
Vigilance
When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
A paladin's steed is a celestial spirit in animal form.
illus. Dmitry Burmak # 23/281
Aberrant Mind Sorcerer
Psionic Spells—When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1-9 | You may put that card on top of your library.
10-19 | Return that card to your hand.
illus. Lius Lasahido # 44/281
Grim Bounty
Destroy target creature or planeswalker. Create a Treasure token.
Freed from the need to pay tribute to the dragon, the villagers gladly paid the dragon-slayers instead.
illus. Justine Cruz # 106/281
Greataxe
Equipped creature gets +4/+0.
Equip
"If you're so mighty, scaled one, then why are you dead?"
illus. Kari Christensen # 245/281
Temple of the Dragon Queen
As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon.
As Temple of the Dragon Queen enters the battlefield, choose a color.
: Add one mana of the chosen color.
illus. Cliff Childs # 260/281
The Book of Exalted Deeds
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
, , Exile The Book of Exalted Deeds: Put an enlightenment counter on target Angel. It gains "You can't lose this game and your opponents can't win this game." Activate only as a sorcery.
illus. Daniel Ljunggren # 4/281
The Book of Exalted Deeds
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
, , Exile The Book of Exalted Deeds: Put an enlightenment counter on target Angel. It gains "You can't lose this game and your opponents can't win this game." Activate only as a sorcery.
illus. Daniel Ljunggren # 359/281
Magic Missile
This spell can't be countered.
Magic Missile deals 3 damage as you choose among one, two, or three targets.
A tried-and-true favorite of many wizards, whatever their school.
illus. PINDURSKI # 154/281
Magic Missile
This spell can't be countered.
Magic Missile deals 3 damage as you choose among one, two, or three targets.
illus. PINDURSKI # 401/281
Arborea Pegasus
Flying
When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
The noble steeds of the elven gods can sometimes be persuaded to allow mere mortals on their backs.
illus. Justyna Gil # 2/281
Priest of Ancient Lore
When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.
"We are a product of our ancestors, the apotheosis of countless noble generations. Speak their names with reverence, and they will guide your path."
illus. Jarel Threat # 35/281
Steadfast Paladin
Lifelink
"When I made my oath to Moradin, I left selfishness and cowardice behind. Every battle, I make that commitment anew."
illus. Chris Rallis # 38/281
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token.
"That's a pretty ring! Trade you my knife for it."
illus. Irina Nordsol # 94/281
Hoard Robber
When Hoard Robber deals combat damage to a player, create a Treasure token.
"And to think, a year ago I was picking pockets in Waterdeep."
illus. Anna Pavleeva # 110/281
Thieves' Tools
When Thieves' Tools enters the battlefield, create a Treasure token.
Equipped creature can't be blocked as long as its power is 3 or less.
Equip
illus. Deruchenko Alexander # 122/281
Armory Veteran
As long as Armory Veteran is equipped, it has menace.
"This one is for goblins, this one is for owlbears, this one is for toast, this one is for . . . "
illus. Caio Monteiro # 130/281
Boots of Speed
Equipped creature gets +1/+0 and has haste.
Equip
Click your heels and become the wind.
illus. Chris Rallis # 133/281
Compelled Duel
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
"You might be four times my size, but I will not be ignored!"
illus. Zezhou Chen # 178/281
Plummet
Destroy target creature with flying.
The dragon's noxious breath withered the forest. The whistle of a hundred arrows filled the air. The ground roiled as if shaken by an earthquake. The tyrant fell from the sky.
illus. Alix Branwyn # 199/281
Ranger's Longbow
Equipped creature gets +2/+1 and has reach.
Equip
With the right weapon, a fearsome beholder is nothing more than a big floating bullseye.
illus. Marcela Medeiros # 203/281
Underdark Basilisk
Deathtouch
"See how the statues all have chunks bitten out of them? We're dealing with a basilisk, or I'm a froghemoth." —Larissa Kyriln, learned warlock
illus. Brent Hollowell # 208/281
Iron Golem
Vigilance
Iron Golem attacks or blocks each combat if able.
Once an iron golem is set to a task, it won't turn aside until that task is complete or it has been destroyed.
illus. Nicholas Gregory # 247/281
Spare Dagger
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, it deals 1 damage to any target."
Equip
illus. Khurrum # 250/281
Arborea Pegasus
Flying
When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
illus. Jeff Dee # 299/281
Acererak the Archlich
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
illus. Andrey Kuzinskiy # 372/281
Forsworn Paladin
Menace
, , Pay 1 life: Create a Treasure token.
: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
illus. Lorenzo Mastroianni # 375/281
Rust Monster
First strike
Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn.
illus. Russ Nicholson # 321/281
Underdark Basilisk
Deathtouch
illus. Pedro Potier # 334/281
Iron Golem
Vigilance
Iron Golem attacks or blocks each combat if able.
illus. Justine Jones # 348/281
Treasure Vault
: Add .
, , Sacrifice Treasure Vault: Create X Treasure tokens.
illus. Erol Otus # 358/281