Kaldheim Commander Spoilers 119/119

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Mar 1, 2021 - Tranquil Cove
Mar 1, 2021 - Sejiri Refuge
Mar 1, 2021 - Path of Ancestry
Mar 1, 2021 - Opal Palace
Mar 1, 2021 - Myriad Lanscape
Mar 1, 2021 - Meandering River
Mar 1, 2021 - Jungle Hollow
Mar 1, 2021 - Golgari Rot Farm
Mar 1, 2021 - Golgari Guildgate
Mar 1, 2021 - Foul Orchard
Mar 1, 2021 - Cryptic Caves
Mar 1, 2021 - Command Tower
Mar 1, 2021 - Azorius Guildgate
Mar 1, 2021 - Azorius Chancery
Mar 1, 2021 - Swiftfoot Boots
Mar 1, 2021 - Sol Ring
Mar 1, 2021 - Sky Diamond
Mar 1, 2021 - Mind Stone
Mar 1, 2021 - Meteor Golem
Mar 1, 2021 - Marble Diamond
Mar 1, 2021 - Commander's Sphere
Mar 1, 2021 - Brunished Hart
Mar 1, 2021 - Azorius Signet
Mar 1, 2021 - Arcane Signet
Mar 1, 2021 - Twinblade Assassins
Mar 1, 2021 - Thunderclap Wyvern
Mar 1, 2021 - Soulherder
Mar 1, 2021 - Shaman of the Pack
Mar 1, 2021 - Putrefy
Mar 1, 2021 - Poison-Tip Archer
Mar 1, 2021 - Moldervine Reclamation
Mar 1, 2021 - Mistmeadow Witch
Mar 1, 2021 - Migratory Route
Mar 1, 2021 - Golgari Findbroker
Mar 1, 2021 - Cloudblazer
Mar 1, 2021 - Casualties of War
Mar 1, 2021 - Wood Elves
Mar 1, 2021 - Wirewood Channeler
Mar 1, 2021 - Voice of Mnay
Mar 1, 2021 - Timberwatch Elf
Mar 1, 2021 - Springbloom Druid
Mar 1, 2021 - Rhys the Exiled
Mar 1, 2021 - Reclamation Sage
Mar 1, 2021 - Numa, Joraga Chieftain
Feb 28, 2021 - Masked Admirers
Feb 28, 2021 - Marwyn, the Nurturer
Feb 28, 2021 - Lys Alana Huntmaster
Feb 28, 2021 - Llanowar Tribe
Feb 28, 2021 - Jagged-Scar Archers
Feb 28, 2021 - Imperious Perfect
Feb 28, 2021 - Harvest Season
Feb 28, 2021 - Farhaven Elf
Feb 28, 2021 - End-Raze Forerunners
Feb 28, 2021 - Elvish Rejuvenator
Feb 28, 2021 - Elvish Prominade
Feb 28, 2021 - Elvish Mystic
Feb 28, 2021 - Elvish Archdruid
Feb 28, 2021 - Dwynen, Gilt-Leaf Daen
Feb 28, 2021 - Cultivator of Blades
Feb 28, 2021 - Beast Whisperer
Feb 27, 2021 - Prowess of the Fair
Feb 27, 2021 - Pride of the Perfect
Feb 27, 2021 - Lys Alana Scarblade
Feb 27, 2021 - Eyeblight Massacre
Feb 27, 2021 - Eyeblight Cullers
Feb 27, 2021 - Ambition's Cost
Feb 26, 2021 - Windfall
Feb 26, 2021 - Synthetic Destiny
Feb 26, 2021 - Ghostly Flicker
Feb 26, 2021 - Day of the Dragons
Feb 26, 2021 - Curse of the Swine
Feb 26, 2021 - Arcane Arcanist
Feb 24, 2021 - Sun Titan
Feb 24, 2021 - Storm Herd
Feb 24, 2021 - Return to Dust
Feb 24, 2021 - Momentary Blink
Feb 24, 2021 - Marshal's Anthem
Feb 24, 2021 - Geist-Honored Monk
Feb 24, 2021 - Eerie Interlude
Feb 24, 2021 - Cleansing Nova
Feb 24, 2021 - Banishing Light
Feb 24, 2021 - Angel of Serenity
Feb 24, 2021 - Angel of Finality
Feb 24, 2021 - Empyrean Eagle
Feb 24, 2021 - Voice of the Woods
Feb 23, 2021 - Sylvan Messenger
Feb 23, 2021 - Nullmage Shepherd
Feb 23, 2021 - Restoration Angel
Feb 23, 2021 - Ghostly Prison
Feb 13, 2021 - Whirler Rogue
Feb 13, 2021 - Sea Gate Oracle
Feb 13, 2021 - Mulldrifter
Feb 13, 2021 - Mist Raven
Feb 13, 2021 - Wall of Omens
Feb 13, 2021 - Kor Cartographer
Feb 13, 2021 - Goldnight Commander
Feb 13, 2021 - Flickerwisp
Feb 13, 2021 - Evangel of Heliod
Feb 13, 2021 - Cloudgoat Ranger
Feb 13, 2021 - Brago, King Eternal
Jan 21, 2021 - Ethereal Valkyrie
Jan 21, 2021 - Elderfang Venom
Jan 21, 2021 - Crown of Skemfar
Jan 21, 2021 - Bounty of Skemfar
Jan 21, 2021 - Serpent Soul-Jar
Jan 21, 2021 - Ruthless Winnower
Jan 21, 2021 - Pact of the Serpent
Jan 21, 2021 - Tales of the Ancestors
Jan 21, 2021 - Spectral Deluge
Jan 21, 2021 - Sage of the Beyond
Jan 21, 2021 - Stoic Farmer
Jan 21, 2021 - Hero of Bretagard
Jan 21, 2021 - Cosmic Intervention
Jan 19, 2021 - Inspired Sphinx
Jan 19, 2021 - Wolverine Riders

Lathril, Blade of the Elves

    2 B G
Legendary Creature - Elf Noble

Menace

Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.

T, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.

illus. Caroline Gariba # 1/119

Ranar the Ever-Watchful

    2 W U
Legendary Creature - Spirit Warrior

Flying, vigilance

The first card you foretell each turn costs 0 to foretell.

Whenever you exile one or more cards from your hand and/or permanents from the battlefield, create a 1/1 white Spirit creature token with flying.

illus. Kieran Yanner # 2/119

Wolverine Riders

    4 G G
Creature - Elf Warrior

At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.

Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.

"We'll break their lines. The rest of you, follow!"

illus. Jesper Ejsing # 14/119

Inspired Sphinx

    5 U U
Creature - Sphinx

Flying

When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.

3U: Create a 1/1 colorless Thopter artifact creature token with flying.

illus. Jesper Ejsing # 40/119

Cosmic Intervention

    3 W
Instant

If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.

Foretell 1W

illus. Alexander Mokhov # 3/119

Hero of Bretagard

    2 W
Creature - Human Warrior

Whenever you exile one or more cards from your hand and/or permanents on the battlefield, put that many +1/+1 counters on Hero of Bretagard.

As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types.

As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types.

illus. Heonhwa Choe # 4/119

Stoic Farmer

    3 W
Creature - Dwarf Peasant

When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. The shuffle your library.

Foretell 1W

illus. Svetlin Velinov # 5/119

Sage of the Beyond

    5 U U
Creature - Spirit Giant

Flying

Spells you cast from anywhere other than your hand cost 2 less to cast.

Foretell 4U

illus. Cristi Balanescu # 6/119

Spectral Deluge

    4 U U
Sorcery

Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Foretell 1UU

illus. Kieran Yanner # 7/119

Tales of the Ancestors

    3 U
Sorcery

Each player with fewer cards in hand than the player with the most cards in hand draw cards equal to the difference.

Foretell 1U

illus. Colin Boyer # 8/119

Pact of the Serpent

    1 B B
Sorcery

Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

"Our quarrels behind us. Our foes before us. Death or triumph for us all!"

illus. Donato Giancola # 9/119

Ruthless Winnower

    3 B B
Creature - Elf Rogue

At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.

"I count the usurpers with my dagger, one death blow at a time."

illus. Zoltan Boros # 10/119

Serpent Soul-Jar

    2 B
Artifact

Whenever an Elf you control dies, exile it.

T, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent Soul-Jar.

The coils spiral like time itself, carrying spirits back around from death to reawakening.

illus. Dan Scott # 11/119

Bounty of Skemfar

    2 G
Sorcery

Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.

Even war cannot dull Skemfar's beauty.

illus. Colin Boyer # 12/119

Crown of Skemfar

    2 G G
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 for each Elf you control and has reach.

2G: Return Crown of Skemfar from your graveyard to your hand.

Lathril, queen of the ancient Einir, left a powerful legacy for her mortal descendants.

illus. Jason Felix # 13/119

Elderfang Venom

    2 B G
Enchantment

Attacking Elves you control have deathtouch.

Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.

"The Cosmos Serpent favored us with his venom. As thanks, we sink fangs into those who dishonor the old ways."

illus. Alexandra Pisano # 15/119

Ethereal Valkyrie

    4 W B
Creature - Spirit Angel

Flying

Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by 2.

illus. Daarken # 16/119

Brago, King Eternal

    2 W U
Legendary Creature - Spirit Noble

Flying

Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

"My rule persists beyond death itself."

illus. Karla Ortiz # 82/119

Cloudgoat Ranger

    3 W W
Creature - Giant Warrior

When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

illus. Adam Rex # 21/119

Evangel of Heliod

    4 W W
Creature - Human Cleric

When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each W in the mana costs of permanents you control counts toward your devotion to white.)

illus. Nils Hamm # 23/119

Flickerwisp

    1 W W
Creature - Elemental

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

illus. Jeremy Enecio # 24/119

Goldnight Commander

    3 W
Creature - Human Cleric Soldier

Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

"One faith, but many hands in victory."

illus. Chris Rahn # 27/119

Kor Cartographer

    3 W
Creature - Kor Scout

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.

Kor have no concept of exploration. They return to homelands forgotten.

illus. # 28/119

Wall of Omens

    1 W
Creature - Wall

Defender

When Wall of Omens enters the battlefield, draw a card.

"I search for a vision of Zendikar that does not include the Eldrazi." —Expedition journal entry

illus. James Paick # 35/119

Mist Raven

    2 U U
Creature - Bird

Flying

When Mist Raven enters the battlefield, return target creature to its owner's hand.

"When you see a raven, head for the hills. It knows when the ghost-tide is headed in." —Sved, fisherman of Nephalia

illus. John Avon # 41/119

Mulldrifter

    4 U
Creature - Elemental

Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke 2U (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

illus. Eric Fortune # 42/119

Sea Gate Oracle

    2 U
Creature - Human Wizard

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."

illus. Daniel Ljunggren # 43/119

Whirler Rogue

    2 U U
Creature - Human Rogue Artificer

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

illus. Winona Nelson # 45/119

Ghostly Prison

    2 W
Enchantment

Creatures can’t attack you unless their controller pays 2 for each creature they control that’s attacking you.

Thought the spirits’ bodies were ethereal, Agnur soon learned that their blades were quite solid—and razor-sharp.

illus. Daarken # 26/119

Restoration Angel

    3 W
Creature - Angel

Flash

Flying

When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

illus. Jake Murray # 31/119

Nullmage Shepherd

    3 G
Creature - Elf Shaman

Tap four untapped creatures you control: Destroy target artifact or enchantment.

The Skelle spent days carving runes and erecting their scorn poles. The herd crushed them to splinters in seconds.

illus. Campbell White # 70/119

Sylvan Messenger

    3 G
Creature - Elf

Trample

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

illus. PINDURSKI # 75/119

Voice of the Woods

    3 G G
Creature - Elf

Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.

“Ancient ones, I call on you, your wisdom and your power, your will to claim again all that is rightfully yours.”

illus. Nestor Ossandon Leal # 78/119

Empyrean Eagle

    1 W U
Creature - Bird Spirit

Flying

Other creatures you control with flying get +1/+1.

All the birds of the skies are the spirit’s brood, gathered for safety under its wings.

illus. Ryan Yee # 85/119

Angel of Finality

    3 W
Creature - Angel

Flying

When Angel of Finality enters the battlefield, exile all cards from target player’s graveyard.

“Better the dead depart utterly than be enslaved.”

illus. Howard Lyon # 17/119

Angel of Serenity

    4 W W W
Creature - Angel

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners’ hands.

illus. Aleksi Briclot # 18/119

Banishing Light

    2 W
Enchantment

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

The Champion reached for a stone, and Heliod placed the sun into her hand. —The Theriad

illus. Willian Murai # 19/119

Cleansing Nova

    3 W W
Sorcery

Choose one —

• Destroy all creatures.

• Destroy all artifacts and enchantments.

In their final moments, the demons gazed upon grace in its purest form.

illus. Noah Bradley # 20/119

Eerie Interlude

    2 W
Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner’s control at the beginning of the next end step.

The barrier between existence and oblivion is thinner than you know.

illus. Svetlin Velinov # 22/119

Geist-Honored Monk

    3 W W
Creature - Human Monk

Vigilance

Geist-Honored Monk’s power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

illus. Clint Cearley # 25/119

Marshal's Anthem

    2 W W
Enchantment

Multikicker 1W

Creatures you control get +1/+1.

When Marshal’s Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal’s Anthem was kicked.

illus. Matt Stewart # 29/119

Momentary Blink

    1 W
Instant

Exile target creature you control, then return it to the battlefield under its owner’s control.

Flashback 3U

illus. Evan Shipard # 30/119

Return to Dust

    2 W W
Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

illus. Wayne Reynolds # 32/119

Storm Herd

    8 W W
Sorcery

Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.

“When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd.” —Skotov, Tin Street basket vendor

illus. Jim Nelson # 33/119

Sun Titan

    4 W W
Creature - Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

illus. Todd Lockwood # 34/119

Arcane Arcanist

    2 U
Creature - Human Wizard

2U, T: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that’s a copy of that card.

When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.

illus. Tommy Arnold # 36/119

Curse of the Swine

    X U U
Sorcery

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Another imminent battle subsided in busy snuffling and carefree rooting.

illus. James Ryman # 37/119

Day of the Dragons

    4 U U U
Enchantment

When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

illus. Matthew D. Wilson # 38/119

Ghostly Flicker

    2 U
Instant

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Sometimes it’s useful to take a break from existence.

illus. Raymond Swanland # 39/119

Synthetic Destiny

    4 U U
Instant

Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

To Jin-Gitaxias, perfection is not a goal, but a process.

illus. Dave Kendall # 44/119

Windfall

    2 U
Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

“Rich” is a relative term.

illus. Scott Murphy # 46/119

Ambition's Cost

    3 B
Sorcery

You draw three cards and you lose 3 life.

“Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier.” —Ob Nixilis

illus. Zezhou Chen # 47/119

Eyeblight Cullers

    4 B
Creature - Elf Warrior

When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards.

“As long as eyeblights exist, the hunt will never end.” —Miara, Thorn of the Glade

illus. Randy Vargas # 48/119

Eyeblight Massacre

    2 B B
Sorcery

Non-Elf creatures get -2/-2 until end of turn.

“I’ve already seen so much evil, so much darkness. Why do you insist on adding more?” —Nissa Revane, to Dwynen

illus. Igor Kieryluk # 49/119

Lys Alana Scarblade

    2 B
Creature - Elf Assassin

T, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

In beauty-obsessed Lys Alana, one cut of her blade means the difference between a high society feast and raking through the dungheap for scraps.

illus. Christopher Moeller # 50/119

Miara, Thorn of the Glade

    1 B
Legendary Creature - Elf Scout

Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay 1 and 1 life. If you do, draw a card.

Partner

“Approach from downwind. Tread with care. Aim for the heart.”

illus. Johannes Voss # 51/119

Pride of the Perfect

    3 B
Enchantment

Elves you control get +2/+0.

Like moonglove’s flowers, the greatest beauty often masks the greatest dangers.

illus. Lie Setiawan # 52/119

Prowess of the Fair

    1 B
Tribal Enchantment - Elf

Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.

An elvish duel is a thing of beauty: the warriors’ grace, the crash of steel, then the artful spray of blood.

illus. Jeremy Jarvis # 53/119

Beast Whisperer

    2 G G
Creature - Elf Druid

Whenever you cast a creature spell, draw a card.

“The tiniest mouse speaks louder to me than all the festival crowds on Tin Street.”

illus. Matt Stewart # 54/119

Cultivator of Blades

    3 G G
Creature - Elf Artificer

Fabricate 2

Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades’s power.

illus. Bastien L. Deharme # 55/119

Dwynen, Gilt-Leaf Daen

    2 G G
Legendary Creature - Elf Warrior

Reach

Other Elf creatures you control get +1/+1.

Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

“This is our land. We will not allow eyeblights to poison its beauty.”

illus. Johannes Voss # 56/119

Elvish Archdruid

    1 G G
Creature - Elf Druid

Other Elf creatures you control get +1/+1.

T: Add G for each Elf you control.

“The elves tend the forest, and the forest sustains the elves. My role is to ensure that the cycle continues.”

illus. Raymond Swanland # 57/119

Elvish Mystic

    G
Creature - Elf Druid

T: Add G.

“Life grows everywhere. My kin merely find those places where it grows strongest.” —Nissa Revane

illus. Wesley Burt # 58/119

Elvish Prominade

    3 G
Tribal Sorcery - Elf

Create a 1/1 green Elf Warrior creature token for each Elf you control.

The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.

illus. Steve Ellis # 59/119

Elvish Rejuvenator

    2 G
Creature - Elf Druid

When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

illus. Winona Nelson # 60/119

End-Raze Forerunners

    5 G G G
Creature - Boar

Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

“Smash this city to pieces.” —Domri Rade

illus. Mathias Kollros # 61/119

Farhaven Elf

    2 G
Creature - Elf Druid

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

“Verdant bloom does exist. It merely hides for its own safety.”

illus. Brandon Kitkouski # 62/119

Harvest Season

    2 G
Sorcery

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library.

A true reflection of nature: death fostering life.

illus. Shreya Shetty # 63/119

Imperious Perfect

    2 G
Creature - Elf Warrior

Other Elves you control get +1/+1.

G, T: Create a 1/1 green Elf Warrior creature token.

In a culture of beauty, the most beautiful are worshipped as gods.

illus. Scott M. Fischer # 64/119

Jagged-Scar Archers

    1 G G
Creature - Elf Archer

Jagged-Scar Archers’s power and toughness are each equal to the number of Elves you control.

T: Jagged-Scar Archers deals damage equal to its power to target creature with flying.

illus. Paolo Parente # 65/119

Llanowar Tribe

    G G G
Creature - Elf Druid

T: Add GGG.

“Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again.”

illus. Scott Murphy # 66/119

Lys Alana Huntmaster

    2 G G
Creature - Elf Warrior

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

From the highest tiers of Dawn’s Light Palace to the deepest shade of Wren’s Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.

illus. Pete Venters # 67/119

Marwyn, the Nurturer

    2 G
Legendary Creature - Elf Druid

Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

T: Add an amount of G equal to Marwyn’s power.

Midwife to mothers and leader to all.

illus. Chris Rahn # 68/119

Masked Admirers

    2 G G
Creature - Elf Shaman

When Masked Admirers enters the battlefield, draw a card.

Whenever you cast a creature spell, you may pay GG. If you do, return Masked Admirers from your graveyard to your hand.

“Beauty determines value, and we determine beauty.”

illus. Eric Fortune # 69/119

Numa, Joraga Chieftain

    2 G
Legendary Creature - Elf Warrior

At the beginning of combat on your turn, you may pay XX. When you do, distribute X +1/+1 counters among any number of target Elves.

Partner

His blade carves a path for his people. His words guide them along it.

illus. Kieran Yanner # 71/119

Reclamation Sage

    2 G
Creature - Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

“What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth.”

illus. Christopher Moeller # 72/119

Rhys the Exiled

    2 G
Legendary Creature - Elf Warrior

Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.

B, Sacrifice an Elf: Regenerate Rhys the Exiled.

Once a famed hunter and packmaster, now a renegade seeking his own path.

illus. Steve Prescott # 73/119

Springbloom Druid

    2 G
Creature - Elf Druid

When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

“New growth applies a healing poultice to wounds long scabbed over.”

illus. Randy Gallegos # 74/119

Timberwatch Elf

    2 G
Creature - Elf

T: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

“If you ever want to leave this forest, now’s the time.”

illus. Yohann Schepacz # 76/119

Voice of Mnay

    2 G G
Creature - Elf Druid

When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you.

His words echo every roar, screech, and howl of the wilds.

illus. Greg Staples # 77/119

Wirewood Channeler

    3 G
Creature - Elf Druid

T: Add X mana of any one color, where X is the number of Elves on the battlefield.

“Your words are meaningless. The rustling of leaves is the only language that makes any sense.”

illus. Alan Pollack # 79/119

Wood Elves

    2 G
Creature - Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Every branch a crossroads, every vine a swift steed.

illus. Josh Hass # 80/119

Abomination of Llanowar

    1 B G
Legendary Creature - Elf Horror

Vigilance; menace

Abomination of Llanowar’s power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

“Run!” screamed its living mouths. “Come!” cried its dead ones.

illus. Vincent Proce # 81/119

Casualties of War

    2 B B G G
Sorcery

Choose one or more —

• Destroy target artifact.

• Destroy target creature.

• Destroy target enchantment.

• Destroy target land.

• Destroy target planeswalker.

illus. Tomasz Jedruszek # 83/119

Cloudblazer

    3 W U
Creature - Human Scout

Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

All the aether charts in the world can’t compete with the trained eye of a talented scout.

illus. Dan Scott # 84/119

Golgari Findbroker

    B B G G
Creature - Elf Shaman

When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.

“We gather the past from surface dwellers and sell it right back to them.”

illus. Bram Sels # 86/119

Migratory Route

    3 W U
Sorcery

Create four 1/1 white Bird creature tokens with flying.

Basic landcycling 2

illus. Winona Nelson # 87/119

Mistmeadow Witch

    1 (W/U)
Creature - Kithkin Wizard

2WU: Exile target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.

Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.

illus. Greg Staples # 88/119

Moldervine Reclamation

    3 B G
Enchantment

Whenever a creature you control dies, you gain 1 life and draw a card.

“The heroes of the past nourish our spirits by their example—and nourish our crops by their decay.” —Jeddeg, philosopher of graves

illus. Antonio José Manzanedo # 89/119

Poison-Tip Archer

    2 B G
Creature - Elf Archer

Reach

Deathtouch

Whenever another creature dies, each opponent loses 1 life.

illus. Dmitry Burmak # 90/119

Putrefy

    1 B G
Instant

Destroy target artifact or creature. It can’t be regenerated.

“All matter, animate or not, rots when exposed to time. We merely speed up the process.” —Ezoc, Golgari rot farmer

illus. Clint Cearley # 91/119

Shaman of the Pack

    1 B G
Creature - Elf Shaman

When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.

To the elves, her spear is a compass; to the boggarts, a harbinger of doom.

illus. Dan Scott # 92/119

Soulherder

    1 W U
Creature - Spirit

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.

At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner’s control.

It watches over every absence.

illus. Seb McKinnon # 93/119

Thunderclap Wyvern

    2 W U
Creature - Drake

Flash

Flying

Other creatures you control with flying get +1/+1.

Thunder doesn’t always mean rain. Sometimes it means ruin.

illus. Jason Felix # 94/119

Twinblade Assassins

    3 B G
Creature - Elf Assassin

At the beginning of your end step, if a creature died this turn, draw a card.

Rumors swirl of a pair of deadly Golgari assassins only known as the Left and Right Hands of Ochran.

illus. Campbell White # 95/119

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander’s color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

illus. Dan Scott # 96/119

Azorius Signet

    2
Artifact

1, T: Add WU.

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

illus. Raoul Vitale # 97/119

Brunished Hart

    3
Artifact Creature - Elk

3, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Forged by divine hands to wander mortal realms.

illus. Yeong-Hao Han # 98/119

Commander's Sphere

    3
Artifact

T: Add one mana of any color in your commander’s color identity.

Sacrifice Commander’s Sphere: Draw a card.

It harmonizes with the essence of its master.

illus. Ryan Alexander Lee # 99/119

Marble Diamond

    2
Artifact

Marble Diamond enters the battlefield tapped.

T: Add W.

The essence of sunlight to brighten the way.

illus. Lindsey Look # 100/119

Meteor Golem

    7
Artifact Creature - Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

The impact sent the soldiers scattering—then something came out of the crater.

illus. Lake Hurwitz # 101/119

Mind Stone

    2
Artifact

T: Add C.

1, T, Sacrifice Mind Stone: Draw a card.

“What is mana but possibility, an idea not yet given form?” —Jhoira, master artificer

illus. Adam Rex # 102/119

Sky Diamond

    2
Artifact

Sky Diamond enters the battlefield tapped.

T: Add U.

The essence of wind to lift up the weary.

illus. Lindsey Look # 103/119

Sol Ring

    1
Artifact

T: Add CC.

Lost to time is the artificer’s art of trapping light from a distant star in a ring of purest gold.

illus. Mike Bierek # 104/119

Swiftfoot Boots

    2
Artifact - Equipment

Equipped creature has hexproof and haste.

Equip 1

“There is great wisdom in rushing headlong into combat … if you’re prepared.” —Kenjek, captain of the Thousand Swords

illus. Svetlin Velinov # 105/119

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner’s hand.

T: Add WU.

illus. John Avon # 106/119

Azorius Guildgate

Land - Gate

Azorius Guildgate enters the battlefield tapped.

T: Add W or U.

The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages.

illus. Drew Baker # 107/119

Command Tower

Land

T: Add one mana of any color in your commander’s color identity.

“Approach my tower on bended knee or depart from it as ash upon the wind.” —Gadwick, the Wizened

illus. Evan Shipard # 108/119

Cryptic Caves

Land

T: Add C.

1, T, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.

Only when you’ve given up the search will the caves yield their secrets.

illus. Sung Choi # 109/119

Foul Orchard

Land

Foul Orchard enters the battlefield tapped.

T: Add B or G.

The stench of rotting meat lures flies, goblins, and young raptors.

illus. Yeong-Hao Han # 110/119

Golgari Guildgate

Land - Gate

Golgari Guildgate enters the battlefield tapped.

T: Add B or G.

Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.

illus. Eytan Zana # 111/119

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner’s hand.

T: Add BG.

illus. John Avon # 112/119

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

T: Add B or G.

illus. Eytan Zana # 113/119

Meandering River

Land

Meandering River enters the battlefield tapped.

T: Add W or U.

The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.

illus. Cliff Childs # 114/119

Myriad Lanscape

Land

Myriad Landscape enters the battlefield tapped.

T: Add C.

2, T, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

illus. Richard Wright # 115/119

Opal Palace

Land

T: Add C.

1, T: Add one mana of any color in your commander’s color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it’s been cast from the command zone this game.

illus. Andreas Rocha # 116/119

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped.

T: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.

illus. Alayna Danner # 117/119

Sejiri Refuge

Land

Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

T: Add W or U.

illus. Ryan Pancoast # 118/119

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

T: Add W or U.

illus. John Avon # 119/119