Kaldheim Commander Spoilers 119/119
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Lathril, Blade of the Elves
Menace
Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
illus. Caroline Gariba # 1/119
Ranar the Ever-Watchful
Flying, vigilance
The first card you foretell each turn costs
to foretell.Whenever you exile one or more cards from your hand and/or permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
illus. Kieran Yanner # 2/119
Wolverine Riders
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.
Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.
"We'll break their lines. The rest of you, follow!"
illus. Jesper Ejsing # 14/119
Inspired Sphinx
Flying
When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.
: Create a 1/1 colorless Thopter artifact creature token with flying.
illus. Jesper Ejsing # 40/119
Cosmic Intervention
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell
illus. Alexander Mokhov # 3/119
Hero of Bretagard
Whenever you exile one or more cards from your hand and/or permanents on the battlefield, put that many +1/+1 counters on Hero of Bretagard.
As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types.
As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types.
illus. Heonhwa Choe # 4/119
Stoic Farmer
When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. The shuffle your library.
Foretell
illus. Svetlin Velinov # 5/119
Sage of the Beyond
Flying
Spells you cast from anywhere other than your hand cost
less to cast.Foretell
illus. Cristi Balanescu # 6/119
Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell
illus. Kieran Yanner # 7/119
Tales of the Ancestors
Each player with fewer cards in hand than the player with the most cards in hand draw cards equal to the difference.
Foretell
illus. Colin Boyer # 8/119
Pact of the Serpent
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
"Our quarrels behind us. Our foes before us. Death or triumph for us all!"
illus. Donato Giancola # 9/119
Ruthless Winnower
At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.
"I count the usurpers with my dagger, one death blow at a time."
illus. Zoltan Boros # 10/119
Serpent Soul-Jar
Whenever an Elf you control dies, exile it.
, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent Soul-Jar.
The coils spiral like time itself, carrying spirits back around from death to reawakening.
illus. Dan Scott # 11/119
Bounty of Skemfar
Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
Even war cannot dull Skemfar's beauty.
illus. Colin Boyer # 12/119
Crown of Skemfar
Enchant creature
Enchanted creature gets +1/+1 for each Elf you control and has reach.
: Return Crown of Skemfar from your graveyard to your hand.
Lathril, queen of the ancient Einir, left a powerful legacy for her mortal descendants.
illus. Jason Felix # 13/119
Elderfang Venom
Attacking Elves you control have deathtouch.
Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.
"The Cosmos Serpent favored us with his venom. As thanks, we sink fangs into those who dishonor the old ways."
illus. Alexandra Pisano # 15/119
Ethereal Valkyrie
Flying
Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by
.illus. Daarken # 16/119
Brago, King Eternal
Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
"My rule persists beyond death itself."
illus. Karla Ortiz # 82/119
Cloudgoat Ranger
When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
illus. Adam Rex # 21/119
Evangel of Heliod
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each
in the mana costs of permanents you control counts toward your devotion to white.)illus. Nils Hamm # 23/119
Flickerwisp
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
illus. Jeremy Enecio # 24/119
Goldnight Commander
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
"One faith, but many hands in victory."
illus. Chris Rahn # 27/119
Kor Cartographer
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
Kor have no concept of exploration. They return to homelands forgotten.
illus. # 28/119
Wall of Omens
Defender
When Wall of Omens enters the battlefield, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi." —Expedition journal entry
illus. James Paick # 35/119
Mist Raven
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.
"When you see a raven, head for the hills. It knows when the ghost-tide is headed in." —Sved, fisherman of Nephalia
illus. John Avon # 41/119
Mulldrifter
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)illus. Eric Fortune # 42/119
Sea Gate Oracle
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"The secret entrance should be near."
illus. Daniel Ljunggren # 43/119
Whirler Rogue
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
illus. Winona Nelson # 45/119
Ghostly Prison
Creatures can’t attack you unless their controller pays
for each creature they control that’s attacking you.Thought the spirits’ bodies were ethereal, Agnur soon learned that their blades were quite solid—and razor-sharp.
illus. Daarken # 26/119
Restoration Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
illus. Jake Murray # 31/119
Nullmage Shepherd
Tap four untapped creatures you control: Destroy target artifact or enchantment.
The Skelle spent days carving runes and erecting their scorn poles. The herd crushed them to splinters in seconds.
illus. Campbell White # 70/119
Sylvan Messenger
Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
illus. PINDURSKI # 75/119
Voice of the Woods
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
“Ancient ones, I call on you, your wisdom and your power, your will to claim again all that is rightfully yours.”
illus. Nestor Ossandon Leal # 78/119
Empyrean Eagle
Flying
Other creatures you control with flying get +1/+1.
All the birds of the skies are the spirit’s brood, gathered for safety under its wings.
illus. Ryan Yee # 85/119
Angel of Finality
Flying
When Angel of Finality enters the battlefield, exile all cards from target player’s graveyard.
“Better the dead depart utterly than be enslaved.”
illus. Howard Lyon # 17/119
Angel of Serenity
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners’ hands.
illus. Aleksi Briclot # 18/119
Banishing Light
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
The Champion reached for a stone, and Heliod placed the sun into her hand. —The Theriad
illus. Willian Murai # 19/119
Cleansing Nova
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
illus. Noah Bradley # 20/119
Eerie Interlude
Exile any number of target creatures you control. Return those cards to the battlefield under their owner’s control at the beginning of the next end step.
The barrier between existence and oblivion is thinner than you know.
illus. Svetlin Velinov # 22/119
Geist-Honored Monk
Vigilance
Geist-Honored Monk’s power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
illus. Clint Cearley # 25/119
Marshal's Anthem
Multikicker
Creatures you control get +1/+1.
When Marshal’s Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal’s Anthem was kicked.
illus. Matt Stewart # 29/119
Momentary Blink
Exile target creature you control, then return it to the battlefield under its owner’s control.
Flashback
illus. Evan Shipard # 30/119
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Some timelines forever fray, branch, and intermingle. Others end abruptly.
illus. Wayne Reynolds # 32/119
Storm Herd
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
“When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd.” —Skotov, Tin Street basket vendor
illus. Jim Nelson # 33/119
Sun Titan
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
illus. Todd Lockwood # 34/119
Arcane Arcanist
, : Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that’s a copy of that card.
When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
illus. Tommy Arnold # 36/119
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Another imminent battle subsided in busy snuffling and carefree rooting.
illus. James Ryman # 37/119
Day of the Dragons
When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
illus. Matthew D. Wilson # 38/119
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Sometimes it’s useful to take a break from existence.
illus. Raymond Swanland # 39/119
Synthetic Destiny
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
To Jin-Gitaxias, perfection is not a goal, but a process.
illus. Dave Kendall # 44/119
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
“Rich” is a relative term.
illus. Scott Murphy # 46/119
Ambition's Cost
You draw three cards and you lose 3 life.
“Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier.” —Ob Nixilis
illus. Zezhou Chen # 47/119
Eyeblight Cullers
When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards.
“As long as eyeblights exist, the hunt will never end.” —Miara, Thorn of the Glade
illus. Randy Vargas # 48/119
Eyeblight Massacre
Non-Elf creatures get -2/-2 until end of turn.
“I’ve already seen so much evil, so much darkness. Why do you insist on adding more?” —Nissa Revane, to Dwynen
illus. Igor Kieryluk # 49/119
Lys Alana Scarblade
, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
In beauty-obsessed Lys Alana, one cut of her blade means the difference between a high society feast and raking through the dungheap for scraps.
illus. Christopher Moeller # 50/119
Miara, Thorn of the Glade
Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay
and 1 life. If you do, draw a card.Partner
“Approach from downwind. Tread with care. Aim for the heart.”
illus. Johannes Voss # 51/119
Pride of the Perfect
Elves you control get +2/+0.
Like moonglove’s flowers, the greatest beauty often masks the greatest dangers.
illus. Lie Setiawan # 52/119
Prowess of the Fair
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
An elvish duel is a thing of beauty: the warriors’ grace, the crash of steel, then the artful spray of blood.
illus. Jeremy Jarvis # 53/119
Beast Whisperer
Whenever you cast a creature spell, draw a card.
“The tiniest mouse speaks louder to me than all the festival crowds on Tin Street.”
illus. Matt Stewart # 54/119
Cultivator of Blades
Fabricate 2
Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades’s power.
illus. Bastien L. Deharme # 55/119
Dwynen, Gilt-Leaf Daen
Reach
Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
“This is our land. We will not allow eyeblights to poison its beauty.”
illus. Johannes Voss # 56/119
Elvish Archdruid
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
“The elves tend the forest, and the forest sustains the elves. My role is to ensure that the cycle continues.”
illus. Raymond Swanland # 57/119
Elvish Mystic
: Add .
“Life grows everywhere. My kin merely find those places where it grows strongest.” —Nissa Revane
illus. Wesley Burt # 58/119
Elvish Prominade
Create a 1/1 green Elf Warrior creature token for each Elf you control.
The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.
illus. Steve Ellis # 59/119
Elvish Rejuvenator
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
illus. Winona Nelson # 60/119
End-Raze Forerunners
Vigilance, trample, haste
When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
“Smash this city to pieces.” —Domri Rade
illus. Mathias Kollros # 61/119
Farhaven Elf
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
“Verdant bloom does exist. It merely hides for its own safety.”
illus. Brandon Kitkouski # 62/119
Harvest Season
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library.
A true reflection of nature: death fostering life.
illus. Shreya Shetty # 63/119
Imperious Perfect
Other Elves you control get +1/+1.
, : Create a 1/1 green Elf Warrior creature token.
In a culture of beauty, the most beautiful are worshipped as gods.
illus. Scott M. Fischer # 64/119
Jagged-Scar Archers
Jagged-Scar Archers’s power and toughness are each equal to the number of Elves you control.
: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
illus. Paolo Parente # 65/119
Llanowar Tribe
: Add .
“Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again.”
illus. Scott Murphy # 66/119
Lys Alana Huntmaster
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
From the highest tiers of Dawn’s Light Palace to the deepest shade of Wren’s Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.
illus. Pete Venters # 67/119
Marwyn, the Nurturer
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
: Add an amount of equal to Marwyn’s power.
Midwife to mothers and leader to all.
illus. Chris Rahn # 68/119
Masked Admirers
When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell, you may pay
. If you do, return Masked Admirers from your graveyard to your hand.“Beauty determines value, and we determine beauty.”
illus. Eric Fortune # 69/119
Numa, Joraga Chieftain
At the beginning of combat on your turn, you may pay
. When you do, distribute X +1/+1 counters among any number of target Elves.Partner
His blade carves a path for his people. His words guide them along it.
illus. Kieran Yanner # 71/119
Reclamation Sage
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
“What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth.”
illus. Christopher Moeller # 72/119
Rhys the Exiled
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
, Sacrifice an Elf: Regenerate Rhys the Exiled.
Once a famed hunter and packmaster, now a renegade seeking his own path.
illus. Steve Prescott # 73/119
Springbloom Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
“New growth applies a healing poultice to wounds long scabbed over.”
illus. Randy Gallegos # 74/119
Timberwatch Elf
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
“If you ever want to leave this forest, now’s the time.”
illus. Yohann Schepacz # 76/119
Voice of Mnay
When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you.
His words echo every roar, screech, and howl of the wilds.
illus. Greg Staples # 77/119
Wirewood Channeler
: Add X mana of any one color, where X is the number of Elves on the battlefield.
“Your words are meaningless. The rustling of leaves is the only language that makes any sense.”
illus. Alan Pollack # 79/119
Wood Elves
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Every branch a crossroads, every vine a swift steed.
illus. Josh Hass # 80/119
Abomination of Llanowar
Vigilance; menace
Abomination of Llanowar’s power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
“Run!” screamed its living mouths. “Come!” cried its dead ones.
illus. Vincent Proce # 81/119
Casualties of War
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
illus. Tomasz Jedruszek # 83/119
Cloudblazer
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
All the aether charts in the world can’t compete with the trained eye of a talented scout.
illus. Dan Scott # 84/119
Golgari Findbroker
When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
“We gather the past from surface dwellers and sell it right back to them.”
illus. Bram Sels # 86/119
Migratory Route
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling
illus. Winona Nelson # 87/119
Mistmeadow Witch
: Exile target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.
Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.
illus. Greg Staples # 88/119
Moldervine Reclamation
Whenever a creature you control dies, you gain 1 life and draw a card.
“The heroes of the past nourish our spirits by their example—and nourish our crops by their decay.” —Jeddeg, philosopher of graves
illus. Antonio José Manzanedo # 89/119
Poison-Tip Archer
Reach
Deathtouch
Whenever another creature dies, each opponent loses 1 life.
illus. Dmitry Burmak # 90/119
Putrefy
Destroy target artifact or creature. It can’t be regenerated.
“All matter, animate or not, rots when exposed to time. We merely speed up the process.” —Ezoc, Golgari rot farmer
illus. Clint Cearley # 91/119
Shaman of the Pack
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
To the elves, her spear is a compass; to the boggarts, a harbinger of doom.
illus. Dan Scott # 92/119
Soulherder
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner’s control.
It watches over every absence.
illus. Seb McKinnon # 93/119
Thunderclap Wyvern
Flash
Flying
Other creatures you control with flying get +1/+1.
Thunder doesn’t always mean rain. Sometimes it means ruin.
illus. Jason Felix # 94/119
Twinblade Assassins
At the beginning of your end step, if a creature died this turn, draw a card.
Rumors swirl of a pair of deadly Golgari assassins only known as the Left and Right Hands of Ochran.
illus. Campbell White # 95/119
Arcane Signet
: Add one mana of any color in your commander’s color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
illus. Dan Scott # 96/119
Azorius Signet
, : Add .
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
illus. Raoul Vitale # 97/119
Brunished Hart
, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Forged by divine hands to wander mortal realms.
illus. Yeong-Hao Han # 98/119
Commander's Sphere
: Add one mana of any color in your commander’s color identity.
Sacrifice Commander’s Sphere: Draw a card.
It harmonizes with the essence of its master.
illus. Ryan Alexander Lee # 99/119
Marble Diamond
Marble Diamond enters the battlefield tapped.
: Add .
The essence of sunlight to brighten the way.
illus. Lindsey Look # 100/119
Meteor Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
illus. Lake Hurwitz # 101/119
Mind Stone
: Add .
, , Sacrifice Mind Stone: Draw a card.
“What is mana but possibility, an idea not yet given form?” —Jhoira, master artificer
illus. Adam Rex # 102/119
Sky Diamond
Sky Diamond enters the battlefield tapped.
: Add .
The essence of wind to lift up the weary.
illus. Lindsey Look # 103/119
Sol Ring
: Add .
Lost to time is the artificer’s art of trapping light from a distant star in a ring of purest gold.
illus. Mike Bierek # 104/119
Swiftfoot Boots
Equipped creature has hexproof and haste.
Equip
“There is great wisdom in rushing headlong into combat … if you’re prepared.” —Kenjek, captain of the Thousand Swords
illus. Svetlin Velinov # 105/119
Azorius Chancery
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner’s hand.
: Add .
illus. John Avon # 106/119
Azorius Guildgate
Azorius Guildgate enters the battlefield tapped.
: Add or .
The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages.
illus. Drew Baker # 107/119
Command Tower
: Add one mana of any color in your commander’s color identity.
“Approach my tower on bended knee or depart from it as ash upon the wind.” —Gadwick, the Wizened
illus. Evan Shipard # 108/119
Cryptic Caves
: Add .
, , Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.
Only when you’ve given up the search will the caves yield their secrets.
illus. Sung Choi # 109/119
Foul Orchard
Foul Orchard enters the battlefield tapped.
: Add or .
The stench of rotting meat lures flies, goblins, and young raptors.
illus. Yeong-Hao Han # 110/119
Golgari Guildgate
Golgari Guildgate enters the battlefield tapped.
: Add or .
Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.
illus. Eytan Zana # 111/119
Golgari Rot Farm
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner’s hand.
: Add .
illus. John Avon # 112/119
Jungle Hollow
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Add or .
illus. Eytan Zana # 113/119
Meandering River
Meandering River enters the battlefield tapped.
: Add or .
The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.
illus. Cliff Childs # 114/119
Myriad Lanscape
Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
illus. Richard Wright # 115/119
Opal Palace
: Add .
, : Add one mana of any color in your commander’s color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it’s been cast from the command zone this game.
illus. Andreas Rocha # 116/119
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
illus. Alayna Danner # 117/119
Sejiri Refuge
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
: Add or .
illus. Ryan Pancoast # 118/119
Tranquil Cove
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or .
illus. John Avon # 119/119