Echo 1G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
1G: Regenerate Albino Troll.
illus. Parente # 3/0
Black creatures get +1/+1.
illus. Gary Leach # 48/0
1G: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
illus. Heather Hudson # 2/0
Create a 4/4 green Beast creature token.
Flashback 2GGG (You may cast this card from your graveyard for its flashback cost. Then exile it.)
illus. Ciruelo # 23/0
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
illus. Nils Hamm # 7/0
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
There are things beneath the murk for whom the bog is a stew, a thin broth in need of meat.
illus. Dave Allsop # 57/0
Whenever another creature dies, you may gain 1 life.
"The bones of allies grant wisdom. The bones of enemies grant strength. The bones of dragons grant life eternal."
illus. Dominick Domingo # 33/0
B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."—Nevinyrral, Necromancer's Handbook
illus. Daarken # 36/0
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Nature's strength outlives the strong.
illus. Jim Nelson # 18/0
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
illus. Zoltan Boros & Gabor Szikszai # 58/0
Discard Faerie Macabre: Exile up to two target cards from graveyards.
The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.
illus. rk post # 42/0
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
illus. Pete Venters # 38/0
illus. Glen Angus # 29/0
+1: Untap two target lands.
−1: Create a 3/3 green Beast creature token.
−4: Creatures you control get +3/+3 and gain trample until end of turn.
illus. Terese Nielsen # 1/0
2: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
illus. Arnie Swekel # 13/0
2: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "B: This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
illus. Tsutomu Kawade # 47/0
4B, T: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
Channel — 5BB, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery.
illus. Hideaki Takamura # 34/0
Target creature gets +3/+3 until end of turn.
illus. Matt Cavotta # 14/0
Draw three cards.
"Words lie. People lie. The land tells the truth."
illus. Paul Lee # 21/0
Destroy target nonblack creature. Its controller loses 2 life.
"A little dark magic won't stop me. The worse the curse, the better the prize."—Radavi, Joraga relic hunter, last words
illus. Zoltan Boros & Gabor Szikszai # 52/0
When Howling Banshee enters the battlefield, each player loses 3 life.
Villagers cloaked the town in magical silence, but their ears still bled.
illus. Andrew Robinson # 43/0
Target creature gets -3/-3 until end of turn.
Cycling 2 (2, Discard this card: Draw a card.)
Madness 3B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
illus. Zoltan Boros & Gabor Szikszai # 51/0
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
An indrik's howl has destructive power much subtler than that of its crushing foot.
illus. Carl Critchlow # 10/0
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
illus. Dan Frazier # 19/0
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
Her cold wail echoes in the alleys and under-eaves, finding the unfortunate and turning their blood to ice.
illus. Robert Bliss # 44/0
Cycling 2G (2G, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. (Do this before you draw.)
illus. Kev Walker # 11/0
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty?
illus. Jesper Ejsing # 16/0
+1: Target player discards a card.
−2: Search your library for a card, then shuffle your library and put that card on top of it.
−8: Put all creature cards from all graveyards onto the battlefield under your control.
illus. Terese Nielsen # 32/0
All creatures get -1/-1 until end of turn for each Swamp you control.
Liliana developed a fondness for the moment when roaring becomes squealing.
illus. Zoltan Boros & Gabor Szikszai # 55/0
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Nature's secrets can be read on every tree, every branch, every leaf.
illus. Terese Nielsen # 17/0
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
illus. Carl Critchlow # 24/0
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
It takes no prisoners, but it keeps the choicest bits for Phyrexia.
illus. Mark Tedin # 39/0
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Beneath the Tangle, the wurm tunnels stretch . . . wide as a stone's throw, long as forever, deep as you dare.
illus. Justin Sweet # 12/0
Polluted Mire enters the battlefield tapped.
T: Add B.
illus. Stephen Daniele # 59/0
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Hatred outlives the hateful.
illus. Kev Walker # 15/0
Sacrifice a Beast: You gain 4 life.
"All we know about the Krosan Forest we have learned from those few who made it out alive."—Elvish refugee
illus. Arnie Swekel # 8/0
When Ravenous Rats enters the battlefield, target opponent discards a card.
Nothing is sacred to rats. Everything is simply another meal.
illus. Carl Critchlow # 37/0
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
"Death is no excuse for disobedience."—Liliana Vess
illus. Vance Kovacs # 56/0
Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine 2G (Choose both if you pay the entwine cost.)
illus. Ittoku # 22/0
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
T, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
illus. John Avon # 20/0
Target player draws two cards and loses 2 life.
"You know I accept only one currency here, and yet you have sought me out. Why now do you hesitate?"—Xathrid demon
illus. Howard Lyon # 49/0
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
3BB, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.
illus. Wayne Reynolds # 46/0
Slippery Karst enters the battlefield tapped.
T: Add G.
illus. Stephen Daniele # 26/0
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
"The bigger they are, the faster they rot."
illus. Steve Argyle # 53/0
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
The most violent and destructive storms in Femeref occur on cloudless days.
illus. Randy Gallegos # 9/0
illus. Christopher Moeller # 61/0
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Darkness doesn't always send its minions to do its dirty work.
illus. Vance Kovacs # 54/0
Treetop Village enters the battlefield tapped.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)
illus. Rob Alexander # 27/0
B: Regenerate Twisted Abomination.
Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.)
illus. Daren Bader # 45/0
2B, T, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
"I have become a gourmet of sorts. Each soul has its own distinctive flavor. The art is in inviting the right company to the feast."
illus. Greg Staples # 40/0
Flying (This creature can't be blocked except by creatures with flying or reach.)
B: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
illus. Chippy # 35/0
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
Only the most ravenous soul feeds on the health of the weak.
illus. Massimilano Frezzato # 50/0
Defender (This creature can't attack.)
Nature twists knots stronger than any rope.
illus. DiTerlizzi # 4/0
B: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"Graveyards are sacrilege! A waste of perfectly good bones."—Keren-Dur, necromancer lord
illus. Jaime Jones # 41/0
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
illus. Anthony S. Waters # 5/0
Windstorm deals X damage to each creature with flying.
"We don't like interlopers and thieves cluttering our skies."—Dionus, elvish archdruid
illus. Rob Alexander # 25/0
Whenever a Beast enters the battlefield, you may draw a card.
"She is truly Wirewood's child now."—Elvish refugee
illus. DiTerlizzi # 6/0