When Abyssal Gatekeeper dies, each player sacrifices a creature.
"There are two ways for me to pass this gate. One involves you remaining conscious."—Gerrard of the Weatherlight
illus. Mark Tedin # 31/0
Whenever Abyssal Specter deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
illus. Michael Sutfin # 40/0
Flying, first strike, vigilance, trample, haste, protection from black and from red
"Wrath is no vice when inflicted upon the deserving."
illus. Chippy # 1/0
When Angel of Mercy enters the battlefield, you gain 3 life.
Every tear shed is a drop of immortality.
illus. Volkan Baga # 9/0
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
"Even in single combat, I am never alone."—Rafiq of the Many
illus. Michael Komarck # 19/0
T: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
illus. Marc Fishman # 3/0
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
"My family sheltered in her light, the dark was content to wait."—Crovax
illus. DiTerlizzi # 6/0
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
illus. Alan Pollack # 23/0
Prevent all combat damage that would be dealt this turn.
Cycling 2 (2, Discard this card: Draw a card.)
Clash of sword and cry of beast fall mute when angels sound the call to prayer.
illus. Sal Villagran # 15/0
Barren Moor enters the battlefield tapped.
T: Add B.
Cycling B (B, Discard this card: Draw a card.)
illus. Heather Hudson # 58/0
Each player sacrifices two creatures.
"In the game of conquest, who cares about the pawns if the king yet reigns?"—Geth, keeper of the Vault
illus. Parente # 52/0
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BB.
At the beginning of your end step, create a 0/1 black Thrull creature token.
The thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.
illus. Adrian Smith # 53/0
T: Target player loses 1 life.
Its laughter drives needles through your mind.
illus. Matt Thompson # 41/0
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
"Hope shall be the blade that severs our bonds."
illus. Ciruelo # 4/0
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"Your blood, your marrow, your spirit—all are mine."—Mayvar, minion of Geth
illus. Matt Thompson # 56/0
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
There are things beneath the murk for whom the bog is a stew, a thin broth in need of meat.
illus. Dave Allsop # 55/0
Target opponent sacrifices a creature.
"Choose your next words carefully. They will be your last."—Phage the Untouchable
illus. Michael Sutfin # 48/0
Daggerclaw Imp can't block.
The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.
illus. Pete Venters # 33/0
Destroy target nonblack creature. It can't be regenerated.
"Ha, banishment? Be merciful, say ‘death,'For exile hath more terror in his look,Much more than death."—William Shakespeare, Romeo and Juliet
illus. Dermot Power # 50/0
"Leshrac, my liege, grant me the power I am due."—Lim-Dûl, the Necromancer
illus. Clint Langley # 45/0
Search your library for a card and put that card into your hand. Then shuffle your library.
Liliana learned the secrets she sought, but at a price that was etched on her fate.
illus. Scott Chou # 49/0
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
illus. Alan Pollack # 57/0
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.
They knock 'em dead, with or without the punch line.
illus. Pete Venters # 38/0
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."—Liliana Vess
illus. Steven Belledin # 46/0
Imps are just intelligent enough to have an understanding of cruelty.
illus. Pete Venters # 34/0
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
illus. Brian Despain # 20/0
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Why do you weep for the dead? I rejoice, for they have died for me."
illus. Matthew D. Wilson # 42/0
When Foul Imp enters the battlefield, you lose 2 life.
The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.
illus. Kev Walker # 32/0
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
illus. Greg & Tim Hildebrandt # 14/0
1WW: Target creature gets +1/+1 until end of turn.
Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.
illus. Stephen Tappin # 2/0
At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay BBBB.
Pay 1 life: Target creature gets -1/-1 until end of turn.
illus. Jon Foster # 44/0
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
"My summoning begins your debt, Planeswalker."
illus. Chippy # 30/0
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
"The spread of evil's destruction shall always be matched by the rise of the noble fallen."
illus. Jason Chan # 12/0
Marble Diamond enters the battlefield tapped.
T: Add W.
illus. David Martin # 24/0
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
illus. Aleksi Briclot # 51/0
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends."—Journal found in Numai
illus. Vance Kovacs # 16/0
Discard a card, Sacrifice Overeager Apprentice: Add BBB.
Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.
illus. Ray Lago # 35/0
Enchanted creature can't attack or block.
Even those born to battle could only lay their blades at Akroma's feet.
illus. Matthew D. Wilson # 17/0
illus. Rob Alexander # 27/0
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine 4 (Choose both if you pay the entwine cost.)
illus. Kev Walker # 54/0
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
illus. Brom # 43/0
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
"You have not died until I consent."
illus. Matthew D. Wilson # 13/0
Whenever a creature attacks, you gain 1 life.
"Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand."—Akroma, angelic avenger
illus. Scott M. Fischer # 22/0
Secluded Steppe enters the battlefield tapped.
Cycling W (W, Discard this card: Draw a card.)
illus. Heather Hudson # 25/0
T: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's blessing prepares a soldier for war better than a thousand military drills.
illus. Matthew D. Wilson # 7/0
Her sword sings more beautifully than any choir.
illus. Greg Staples # 10/0
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
"The light of an angel's glance is warm, but her fixed stare blinds and burns."—Calexis, deacon of the New Order of Serra
illus. Steven Belledin # 18/0
Enchanted creature gets +2/+2 and has flying and vigilance.
The touch of Serra's angels bears hopes aloft and empowers noble causes.
illus. Zoltan Boros & Gabor Szikszai # 21/0
Whenever a player casts a nonblack spell, that player loses 1 life.
"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."—Hob Heddil
illus. Jesper Ejsing # 37/0
Pay 3 life: Put a +1/+1 counter on Souldrinker.
Don't drink and thrive.
illus. Dermot Power # 39/0
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
illus. Nils Hamm # 36/0
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
You may break her shield, but you'll never break her spirit.
illus. Mark Zug # 8/0
illus. Mark Tedin # 60/0
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
illus. Jason Chan # 11/0
Enchanted creature gets +2/+1.
Such power grows the body as it shrinks the soul.
illus. Terese Nielsen # 47/0
When Venerable Monk enters the battlefield, you gain 2 life.
Age wears the flesh but galvanizes the soul.
illus. D. Alexander Gregory # 5/0