Planechase Anthology Spoilers 222/0

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Apr 23, 2018 - Whispersilk Cloak
Apr 23, 2018 - Whirlpool Warrior
Apr 23, 2018 - Warstorm Surge
Apr 23, 2018 - Wall of Frost
Apr 23, 2018 - Wall of Blossoms
Apr 23, 2018 - Walker of Secret Ways
Apr 23, 2018 - Viridian Emissary
Apr 23, 2018 - Vela the Night-Clad
Apr 23, 2018 - Tukatongue Thallid
Apr 23, 2018 - Tormented Soul
Apr 23, 2018 - Thunder-Thrash Elder
Apr 23, 2018 - Thromok the Insatiable
Apr 23, 2018 - Throat Slitter
Apr 23, 2018 - Three Dreams
Apr 23, 2018 - Thran Golem
Apr 23, 2018 - Thorn-Thrash Viashino
Apr 23, 2018 - Sunken Hope
Apr 23, 2018 - Spirit Mantle
Apr 23, 2018 - Snake Umbra
Apr 23, 2018 - Skullsnatcher
Apr 23, 2018 - Silhana Ledgewalker
Apr 23, 2018 - Silent-Blade Oni
Apr 23, 2018 - Shardless Agent
Apr 23, 2018 - See Beyond
Apr 23, 2018 - Sakashima's Student
Apr 23, 2018 - Sai of the Shinobi
Apr 23, 2018 - Rivals' Duel
Apr 23, 2018 - Rancor
Apr 23, 2018 - Quietus Spike
Apr 23, 2018 - Quiet Disrepair
Apr 23, 2018 - Primal Plasma
Apr 23, 2018 - Preyseizer Dragon
Apr 23, 2018 - Predatory Urge
Apr 23, 2018 - Pollenbright Wings
Apr 23, 2018 - Peregrine Drake
Apr 23, 2018 - Penumbra Spider
Apr 23, 2018 - Overrun
Apr 23, 2018 - Ondu Giant
Apr 23, 2018 - Okiba-Gang Shinobi
Apr 23, 2018 - Nullmage Advocate
Apr 23, 2018 - Noggle Ransacker
Apr 23, 2018 - Ninja of the Deep Hours
Apr 23, 2018 - Nest Invader
Apr 23, 2018 - Mycoloth
Apr 23, 2018 - Mudbutton Torchrunner
Apr 23, 2018 - Mitotic Slime
Apr 23, 2018 - Mistblade Shinobi
Apr 23, 2018 - Mass Mutiny
Apr 23, 2018 - Mark of Mutiny
Apr 23, 2018 - Mammoth Umbra
Apr 23, 2018 - Maelstrom Wanderer
Apr 23, 2018 - Lumberknot
Apr 23, 2018 - Liliana's Specter
Apr 23, 2018 - Last Stand
Apr 23, 2018 - Krond the Dawn-Clad
Apr 23, 2018 - Kor Spiritdancer
Apr 23, 2018 - Kathari Remnant
Apr 23, 2018 - Inkfathom Witch
Apr 23, 2018 - Ink-Eyes, Servant of Oni
Apr 23, 2018 - Indrik Umbra
Apr 23, 2018 - Illusory Angel
Apr 23, 2018 - Hyena Umbra
Apr 23, 2018 - Hissing Iguanar
Apr 23, 2018 - Higure, the Still Wind
Apr 23, 2018 - Hellkite Hatchling
Apr 23, 2018 - Hellion Eruption
Apr 23, 2018 - Guard Gomazoa
Apr 23, 2018 - Gluttonous Slime
Apr 23, 2018 - Glen Elendra Liege
Apr 23, 2018 - Ghostly Prison
Apr 23, 2018 - Fusion Elemental
Apr 23, 2018 - Fractured Powerstone
Apr 23, 2018 - Fling
Apr 23, 2018 - Flayer Husk
Apr 23, 2018 - Fires of Yavimaya
Apr 23, 2018 - Fiery Fall
Apr 23, 2018 - Fiery Conclusion
Apr 23, 2018 - Felidar Umbra
Apr 23, 2018 - Farsight Mask
Apr 23, 2018 - Etherium-Horn Sorcerer
Apr 23, 2018 - Erratic Explosion
Apr 23, 2018 - Enlisted Wurm
Apr 23, 2018 - Enigma Sphinx
Apr 23, 2018 - Elderwood Scion
Apr 23, 2018 - Dreampod Druid
Apr 23, 2018 - Dragonlair Spider
Apr 23, 2018 - Dowsing Shaman
Apr 23, 2018 - Dimir Infiltrator
Apr 23, 2018 - Deny Reality
Apr 23, 2018 - Dark Hatchling
Apr 23, 2018 - Cultivate
Apr 23, 2018 - Concentrate
Apr 23, 2018 - Celestial Ancient
Apr 23, 2018 - Cancel
Apr 23, 2018 - Cage of Hands
Apr 23, 2018 - Cadaver Imp
Apr 23, 2018 - Brutalizer Exarch
Apr 23, 2018 - Brindle Shoat
Apr 23, 2018 - Bramble Elemental
Apr 23, 2018 - Boar Umbra
Apr 23, 2018 - Bloodbraid Elf
Apr 23, 2018 - Bituminous Blast
Apr 23, 2018 - Beetleback Chief
Apr 23, 2018 - Beast Within
Apr 23, 2018 - Baleful Strix
Apr 23, 2018 - Awakening Zone
Apr 23, 2018 - Auratouched Mage
Apr 23, 2018 - Auramancer
Apr 23, 2018 - Aura Gnarlid
Apr 23, 2018 - Augury Owl
Apr 23, 2018 - Assassinate
Apr 23, 2018 - Armored Griffin
Apr 23, 2018 - Armillary Sphere
Apr 23, 2018 - Arc Trail
Dec 15, 2017 - Windriddle Palaces
Dec 15, 2017 - Vivid Creek
Dec 15, 2017 - Velis Vel
Dec 15, 2017 - Undercity Reaches
Dec 15, 2017 - Turri Island
Dec 15, 2017 - Truga Jungle
Dec 15, 2017 - Trail of the Mage-Rings
Dec 15, 2017 - Time Distortion
Dec 15, 2017 - The Zephyr Maze
Dec 15, 2017 - The Maelstrom
Dec 15, 2017 - The Hippodrome
Dec 15, 2017 - The Great Forest
Dec 15, 2017 - The Fourth Sphere
Dec 15, 2017 - The Eon Fog
Dec 15, 2017 - The Dark Barony
Dec 15, 2017 - The Æther Flues
Dec 15, 2017 - Terramorphic Expanse
Dec 15, 2017 - Tember City
Dec 15, 2017 - Tazeem
Dec 15, 2017 - Talon Gates
Dec 15, 2017 - Takenuma
Dec 15, 2017 - Tainted Isle
Dec 15, 2017 - Swamp
Dec 15, 2017 - Stronghold Furnace
Dec 15, 2017 - Stensia
Dec 15, 2017 - Stairs to Infinity
Dec 15, 2017 - Spatial Merging
Dec 15, 2017 - Sokenzan
Dec 15, 2017 - Skybreen
Dec 15, 2017 - Skarrg, the Rage Pits
Dec 15, 2017 - Shiv
Dec 15, 2017 - Shimmering Grotto
Dec 15, 2017 - Selesnya Sanctuary
Dec 15, 2017 - Selesnya Loft Gardens
Dec 15, 2017 - Sea of Sand
Dec 15, 2017 - Sanctum of Serra
Dec 15, 2017 - Rupture Spire
Dec 15, 2017 - Reality Shaping
Dec 15, 2017 - Raven's Run
Dec 15, 2017 - Quicksilver Sea
Dec 15, 2017 - Prahv
Dec 15, 2017 - Pools of Becoming
Dec 15, 2017 - Planewide Disaster
Dec 15, 2017 - Plains
Dec 15, 2017 - Panopticon
Dec 15, 2017 - Otaria
Dec 15, 2017 - Orzhova
Dec 15, 2017 - Orochi Colony
Dec 15, 2017 - Onakke Catacomb
Dec 15, 2017 - Norn's Dominion
Dec 15, 2017 - Nephalia
Dec 15, 2017 - Naya
Dec 15, 2017 - Naar Isle
Dec 15, 2017 - Mutual Epiphany
Dec 15, 2017 - Murasa
Dec 15, 2017 - Mountain
Dec 15, 2017 - Mount Keralia
Dec 15, 2017 - Morphic Tide
Dec 15, 2017 - Mirrored Depths
Dec 15, 2017 - Minamo
Dec 15, 2017 - Llanowar
Dec 15, 2017 - Lethe Lake
Dec 15, 2017 - Lair of the Ashen Idol
Dec 15, 2017 - Krosan Verge
Dec 15, 2017 - Krosa
Dec 15, 2017 - Kilnspire District
Dec 15, 2017 - Kharasha Foothills
Dec 15, 2017 - Khalni Garden
Dec 15, 2017 - Kessig
Dec 15, 2017 - Kazandu Refuge
Dec 15, 2017 - Jwar Isle Refuge
Dec 15, 2017 - Jund
Dec 15, 2017 - Izzet Steam Maze
Dec 15, 2017 - Isle of Vesuva
Dec 15, 2017 - Island
Dec 15, 2017 - Interplanar Tunnel
Dec 15, 2017 - Immersturm
Dec 15, 2017 - Horizon Boughs
Dec 15, 2017 - Hedron Fields of Agadeem
Dec 15, 2017 - Gruul Turf
Dec 15, 2017 - Grove of the Dreampods
Dec 15, 2017 - Grixis
Dec 15, 2017 - Graypelt Refuge
Dec 15, 2017 - Grand Ossuary
Dec 15, 2017 - Goldmeadow
Dec 15, 2017 - Glimmervoid Basin
Dec 15, 2017 - Glen Elendra
Dec 15, 2017 - Gavony
Dec 15, 2017 - Furnace Layer
Dec 15, 2017 - Forest
Dec 15, 2017 - Fields of Summer
Dec 15, 2017 - Feeding Grounds
Dec 15, 2017 - Exotic Orchard
Dec 15, 2017 - Eloren Wilds
Dec 15, 2017 - Edge of Malacol
Dec 15, 2017 - Dimir Aqueduct
Dec 15, 2017 - Cliffside Market
Dec 15, 2017 - Chaotic Æther
Dec 13, 2017 - Celestine Reef
Dec 13, 2017 - Bloodhill Bastion
Dec 13, 2017 - Bant
Dec 13, 2017 - Astral Arena
Dec 13, 2017 - Aretopolis
Dec 13, 2017 - Akoum
Dec 13, 2017 - Agyrem
Dec 13, 2017 - Academy at Tolaria West

Academy at Tolaria West

Plane - Dominaria

At the beginning of your end step, if you have no cards in hand, draw seven cards.

Whenever you roll H, discard your hand.

illus. James Paick # 9/0

Agyrem

Plane - Ravnica

Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.

Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.

Whenever you roll H, creatures can't attack you until a player planeswalks.

illus. Todd Lockwood # 11/0

Akoum

Plane - Zendikar

Players may cast enchantment spells as though they had flash.

Whenever you roll H, destroy target creature that isn't enchanted.

illus. Rob Alexander # 12/0

Arc Trail

    1 R
Sorcery

Arc Trail deals 2 damage to any target and 1 damage to another target.

"Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom."—Spear-Tribe teaching

illus. Marc Simonetti # 39/0

Aretopolis

Plane - Kephalai

When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.

When Aretopolis has ten or more scroll counters on it, planeswalk.

Whenever you roll H, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

illus. Christopher Moeller # 13/0

Armillary Sphere

    2
Artifact

2, T, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

The mysterious purpose of two of the rings had eluded Esper mages—until now.

illus. Franz Vohwinkel # 108/0

Armored Griffin

    3 W
Creature - Griffin

Flying, vigilance

When an order for griffin barding comes in, blacksmiths prepare their forges for months of exacting work. They know griffins always detect imperfections and never haggle.

illus. Brad Rigney # 1/0

2/3

Assassinate

    2 B
Sorcery

Destroy target tapped creature.

"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."—Yurin, royal assassin

illus. Kev Walker # 30/0

Astral Arena

Plane - Kolbahan

No more than one creature can attack each combat.

No more than one creature can block each combat.

Whenever you roll H, Astral Arena deals 2 damage to each creature.

illus. Sam Burley # 14/0

Augury Owl

    1 U
Creature - Bird

Flying

When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

illus. Jim Nelson # 14/0

1/1

Aura Gnarlid

    2 G
Creature - Beast

Creatures with power less than Aura Gnarlid's power can't block it.

Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done.

illus. Lars Grant-West # 55/0

2/2

Auramancer

    2 W
Creature - Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

illus. Rebecca Guay # 2/0

2/2

Auratouched Mage

    5 W
Creature - Human Wizard

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

illus. Jeff Miracola # 3/0

3/3

Awakening Zone

    2 G
Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add C."

The ground erupted in time with the hedron's thrum, a dirge of the last days.

illus. Johann Bodin # 56/0

Baleful Strix

    U B
Artifact Creature - Bird

Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.

illus. Nils Hamm # 82/0

1/1

Bant

Plane - Alara

All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)

Whenever you roll H, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.

illus. Michael Komarck # 15/0

Beast Within

    2 G
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Kill the weak so they can't drag the strong down to their level. This is true compassion."—Benzir, archdruid of Temple Might

illus. Dave Allsop # 57/0

Beetleback Chief

    2 R R
Creature - Goblin Warrior

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.

illus. Wayne England # 40/0

2/2

Bituminous Blast

    3 B R
Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Bituminous Blast deals 4 damage to target creature.

illus. Raymond Swanland # 83/0

Bloodbraid Elf

    2 R G
Creature - Elf Berserker

Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

illus. Steve Argyle # 84/0

Bloodhill Bastion

Plane - Equilor

Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever you roll H, exile target nontoken creature you control, then return it to the battlefield under your control.

illus. Mark Hyzer # 16/0

Boar Umbra

    2 G
Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

"From in here, everything looks like dinner."

illus. Christopher Moeller # 58/0

Bramble Elemental

    3 G G
Creature - Elemental

Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.

In abandoned corners of Ravnica, nature has begun to reclaim what it once owned.

illus. Tomas Giorello # 59/0

4/4

Brindle Shoat

    1 G
Creature - Boar

When Brindle Shoat dies, create a 3/3 green Boar creature token.

Hunters lure the stripling boar into the open, hoping to trap greater prey.

illus. Steven Belledin # 60/0

1/1

Brutalizer Exarch

    5 G
Creature - Cleric

When Brutalizer Exarch enters the battlefield, choose one —

• Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it.

• Put target noncreature permanent on the bottom of its owner's library.

illus. Mark Zug # 61/0

3/3

Cadaver Imp

    1 B B
Creature - Imp

Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.

illus. Dave Kendall # 31/0

1/1

Cage of Hands

    2 W
Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block.

1W: Return Cage of Hands to its owner's hand.

illus. Mark Tedin # 4/0

Cancel

    1 U U
Instant

Counter target spell.

"What you are attempting is not against the law. It is, however, extremely foolish."

illus. David Palumbo # 15/0

Celestial Ancient

    3 W W
Creature - Elemental

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."—Josuri

illus. Mark Tedin # 5/0

3/3

Celestine Reef

Plane - Luvion

Creatures without flying or islandwalk can't attack.

Whenever you roll H, until a player planeswalks, you can't lose the game and your opponents can't win the game.

illus. Donato Giancola # 17/0

Chaotic Æther

Phenomenon

When you encounter Chaotic Aether, each blank roll of the planar die is a CHAOS roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)

illus. Dan Scott # 1/0

Cliffside Market

Plane - Mercadia

When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.

Whenever you roll H, exchange control of two target permanents that share a card type.

illus. Matt Stewart # 18/0

Concentrate

    2 U U
Sorcery

Draw three cards.

"The treasure in my mind is greater than any worldly glory."

illus. rk post # 16/0

Cultivate

    2 G
Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

All seeds share a common bond, calling to each other across infinity.

illus. Anthony Palumbo # 62/0

Dark Hatchling

    4 B B
Creature - Horror

Flying

When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.

illus. Brad Rigney # 32/0

3/3

Deny Reality

    3 U B
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Return target permanent to its owner's hand.

illus. Jean-Sébastien Rossbach # 85/0

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

T: Add UB.

illus. John Avon # 116/0

Dimir Infiltrator

    U B
Creature - Spirit

Dimir Infiltrator can't be blocked.

Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

illus. Jim Nelson # 86/0

1/3

Dowsing Shaman

    4 G
Creature - Centaur Shaman

2G, T: Return target enchantment card from your graveyard to your hand.

He combs the streets looking for the lost light, the discarded enigmas of the city.

illus. Wayne Reynolds # 63/0

3/4

Dragonlair Spider

    2 R R G G
Creature - Spider

Reach

Whenever an opponent casts a spell, create a 1/1 green Insect creature token.

Swarms thrive in its nest, feeding on leathery bits of discarded wing.

illus. Carl Critchlow # 87/0

5/6

Dreampod Druid

    1 G
Creature - Human Druid

At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.

"Don't mistake my creations for mere vegetation. They are my children, loyal and fierce."

illus. Wayne Reynolds # 64/0

2/2

Edge of Malacol

Plane - Belenon

If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.

Whenever you roll H, untap each creature you control.

illus. Goran Josic # 20/0

Elderwood Scion

    3 G W
Creature - Elemental

Trample, lifelink

Spells you cast that target Elderwood Scion cost 2 less to cast.

Spells your opponents cast that target Elderwood Scion cost 2 more to cast.

The Sunbriar druids believe that every life begins in its heart and ends under its hooves.

illus. Nils Hamm # 88/0

4/4

Eloren Wilds

Plane - Shandalar

Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced.

Whenever you roll H, target player can't cast spells until a player planeswalks.

illus. Darrell Riche # 21/0

Enigma Sphinx

    4 W U B
Artifact Creature - Sphinx

Flying

When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

illus. Chris Rahn # 89/0

5/4

Enlisted Wurm

    4 G W
Creature - Wurm

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

A match for any army—even its own.

illus. Steve Prescott # 90/0

5/5

Erratic Explosion

    2 R
Sorcery

Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that permanent or player. Put the revealed cards on the bottom of your library in any order.

illus. Gary Ruddell # 41/0

Etherium-Horn Sorcerer

    4 U R
Artifact Creature - Minotaur Wizard

1UR: Return Etherium-Horn Sorcerer to its owner's hand.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

illus. Franz Vohwinkel # 91/0

3/6

Exotic Orchard

Land

T: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."—Pulan, Bant orchardist

illus. Steven Belledin # 117/0

Farsight Mask

    5
Artifact

Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.

It turns the adversity of the moment into the knowledge of a lifetime.

illus. Ben Thompson # 109/0

Feeding Grounds

Plane - Muraganda

Red spells cost 1 less to cast.

Green spells cost 1 less to cast.

Whenever you roll H, put X +1/+1 counters on target creature, where X is that creature's converted mana cost.

illus. Matt Stewart # 23/0

Felidar Umbra

    1 W
Enchantment - Aura

Enchant creature

Enchanted creature has lifelink.

1W: Attach Felidar Umbra to target creature you control.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

illus. Christopher Moeller # 6/0

Fields of Summer

Plane - Moag

Whenever a player casts a spell, that player may gain 2 life.

Whenever you roll H, you may gain 10 life.

illus. Daniel Ljunggren # 24/0

Fiery Conclusion

    1 R
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.

The Boros legionnaire saw a noble sacrifice, the Rakdos thug a blazing suicide, and the Izzet alchemist an experiment gone awry.

illus. Parente # 42/0

Fiery Fall

    5 R
Instant

Fiery Fall deals 5 damage to target creature.

Basic landcycling 1R (1R, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Jund feasts on the unprepared.

illus. Daarken # 43/0

Fires of Yavimaya

    1 R G
Enchantment

Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

illus. Val Mayerik # 92/0

Flayer Husk

    1
Artifact - Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Equip 2

illus. Igor Kieryluk # 110/0

Fling

    1 R
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

About halfway to the target, Snukk vowed that he had been tricked for the last time.

illus. Parente # 44/0

Forest

Basic Land - Forest

illus. Vincent Proce # 155/0

Fractured Powerstone

    2
Artifact

T: Add C.

T: Roll the planar die. Activate this ability only any time you could cast a sorcery.

The Thran learned to capture mana, but power inevitably escapes its bonds.

illus. Rob Alexander # 111/0

Furnace Layer

Plane - New Phyrexia

When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, they lose 3 life.

Whenever you roll H, you may destroy target nonland permanent.

illus. Kekai Kotaki # 26/0

Fusion Elemental

    W U B R G
Creature - Elemental

As the shards merged into the Maelstrom, their mana energies fused into new monstrosities.

illus. Michael Komarck # 93/0

8/8

Gavony

Plane - Innistrad

All creatures have vigilance.

Whenever you roll H, creatures you control gain indestructible until end of turn.

illus. Dave Kendall # 27/0

Ghostly Prison

    2 W
Enchantment

Creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.

"May the memory of our fallen heroes ensnare the violent hearts of lesser men."—Great Threshold of Monserkat inscription

illus. Wayne England # 7/0

Glen Elendra

Plane - Lorwyn

At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls.

Whenever you roll H, gain control of target creature you own.

illus. Omar Rayyan # 28/0

Glen Elendra Liege

    1 (U/B) (U/B) (U/B)
Creature - Faerie Knight

Flying

Other blue creatures you control get +1/+1.

Other black creatures you control get +1/+1.

Those who displease Oona soon learn the extent of the armies she commands.

illus. Kev Walker # 94/0

2/3

Glimmervoid Basin

Plane - Mirrodin

Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.

Whenever you roll H, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.

illus. Lars Grant-West # 29/0

Gluttonous Slime

    2 G
Creature - Ooze

Flash

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

On Jund, everything eventually ends up in something else's stomach.

illus. Trevor Claxton # 65/0

2/2

Goldmeadow

Plane - Lorwyn

Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.

Whenever you roll H, create a 0/1 white Goat creature token.

illus. Warren Mahy # 30/0

Grand Ossuary

Plane - Ravnica

Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control.

Whenever you roll H, each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.

illus. Kekai Kotaki # 31/0

Graypelt Refuge

Land

Graypelt Refuge enters the battlefield tapped.

When Graypelt Refuge enters the battlefield, you gain 1 life.

T: Add G or W.

illus. Philip Straub # 118/0

Grixis

Plane - Alara

Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Whenever you roll H, put target creature card from a graveyard onto the battlefield under your control.

illus. Nils Hamm # 33/0

Grove of the Dreampods

Plane - Fabacin

When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Whenever you roll H, return target creature card from your graveyard to the battlefield.

illus. Erica Yang # 34/0

Gruul Turf

Land

Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

T: Add RG.

illus. John Avon # 119/0

Guard Gomazoa

    2 U
Creature - Jellyfish

Defender, flying

Prevent all combat damage that would be dealt to Guard Gomazoa.

It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.

illus. Rob Alexander # 17/0

1/3

Hedron Fields of Agadeem

Plane - Zendikar

Creatures with power 7 or greater can't attack or block.

Whenever you roll H, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.)

illus. Vincent Proce # 35/0

Hellion Eruption

    5 R
Sorcery

Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.

Just when you thought you'd be safe, in the middle of an open field with no Eldrazi around for miles.

illus. Anthony Francisco # 45/0

Hellkite Hatchling

    2 R G
Creature - Dragon

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

Hellkite Hatchling has flying and trample if it devoured a creature.

A killing machine from birth.

illus. Daarken # 95/0

2/2

Higure, the Still Wind

    3 U U
Legendary Creature - Human Ninja

Ninjutsu 2UU (2UU, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.

2: Target Ninja creature can't be blocked this turn.

illus. Christopher Moeller # 18/0

3/4

Hissing Iguanar

    2 R
Creature - Lizard

Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.

Viashino thrashes keep iguanars as hunting companions, giving them wounded captives as playthings.

illus. Brandon Kitkouski # 46/0

3/1

Horizon Boughs

Plane - Pyrulea

All permanents untap during each player's untap step.

Whenever you roll H, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.

illus. Jean-Sébastien Rossbach # 37/0

Hyena Umbra

    W
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

illus. Howard Lyon # 8/0

Illusory Angel

    2 U
Creature - Angel Illusion

Cast this spell only if you've cast another spell this turn.

Flying

"Yes, she is made of pure belief—but I hardly see why that makes her unique."—Reith, master illusionist

illus. Allen Williams # 19/0

4/4

Immersturm

Plane - Valla

Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.

Whenever you roll H, exile target creature, then return it to the battlefield under its owner's control.

illus. Raymond Swanland # 38/0

Indrik Umbra

    4 G W
Enchantment - Aura

Enchant creature

Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

illus. Christopher Moeller # 96/0

Ink-Eyes, Servant of Oni

    4 B B
Legendary Creature - Rat Ninja

Ninjutsu 3BB (3BB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.

1B: Regenerate Ink-Eyes.

illus. Wayne Reynolds # 33/0

5/4

Inkfathom Witch

    1 (U/B)
Creature - Merfolk Wizard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

2UB: Each unblocked creature has base power and toughness 4/1 until end of turn.

The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.

illus. Larry MacDougall # 97/0

1/1

Interplanar Tunnel

Phenomenon

When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. (Then planeswalk away from this phenomenon.)

illus. Chuck Lukacs # 2/0

Island

Basic Land - Island

illus. Martina Pilcerova # 140/0

Isle of Vesuva

Plane - Dominaria

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever you roll H, destroy target creature and all other creatures with the same name as that creature.

illus. Zoltan Boros & Gabor Szikszai # 39/0

Izzet Steam Maze

Plane - Ravnica

Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.

Whenever you roll H, instant and sorcery spells you cast this turn cost 3 less to cast.

illus. Franz Vohwinkel # 40/0

Jund

Plane - Alara

Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.)

Whenever you roll H, create two 1/1 red Goblin creature tokens.

illus. Aleksi Briclot # 41/0

Jwar Isle Refuge

Land

Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

T: Add U or B.

illus. Cyril Van Der Haegen # 120/0

Kathari Remnant

    2 U B
Creature - Bird Skeleton

Flying

B: Regenerate Kathari Remnant.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

illus. Anthony S. Waters # 98/0

0/1

Kazandu Refuge

Land

Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

T: Add R or G.

illus. Franz Vohwinkel # 121/0

Kessig

Plane - Innistrad

Prevent all combat damage that would be dealt by non-Werewolf creatures.

Whenever you roll H, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.

illus. Adam Paquette # 42/0

Khalni Garden

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

T: Add G.

illus. Ryan Pancoast # 122/0

Kharasha Foothills

Plane - Mongseng

Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Whenever you roll H, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

illus. Trevor Claxton # 43/0

Kilnspire District

Plane - Ravnica

When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add R for each charge counter on it.

Whenever you roll H, you may pay X. If you do, Kilnspire District deals X damage to any target.

illus. John Avon # 44/0

Kor Spiritdancer

    1 W
Creature - Kor Wizard

Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.

illus. Scott Chou # 9/0

0/2

Krond the Dawn-Clad

    G G G W W W
Legendary Creature - Archon

Flying, vigilance

Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.

Krond, the personification of the dawn's light, lives to exact justice on his nemesis Vela.

illus. Zoltan Boros # 99/0

6/6

Krosa

Plane - Dominaria

All creatures get +2/+2.

Whenever you roll H, you may add WUBRG.

illus. Steven Belledin # 45/0

Krosan Verge

Land

Krosan Verge enters the battlefield tapped.

T: Add C.

2, T, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.

illus. Tony Szczudlo # 123/0

Lair of the Ashen Idol

Plane - Azgol

At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.

Whenever you roll H, any number of target players each create a 2/2 black Zombie creature token.

illus. Philip Straub # 46/0

Last Stand

    W U B R G
Sorcery

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

illus. Ron Spencer # 100/0

Lethe Lake

Plane - Arkhos

At the beginning of your upkeep, put the top ten cards of your library into your graveyard.

Whenever you roll H, target player puts the top ten cards of their library into their graveyard.

illus. Chris J. Anderson # 47/0

Liliana's Specter

    1 B B
Creature - Specter

Flying

When Liliana's Specter enters the battlefield, each opponent discards a card.

"The finest minions know what I need without me ever saying a thing."—Liliana Vess

illus. Vance Kovacs # 34/0

2/1

Llanowar

Plane - Dominaria

All creatures have "T: Add GG."

Whenever you roll H, untap all creatures you control.

illus. Kev Walker # 48/0

Lumberknot

    2 G G
Creature - Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on Lumberknot.

Animated by geists fused in its oak, it hungers for more life to add to its core.

illus. Jason A. Engle # 66/0

1/1

Maelstrom Wanderer

    5 G U R
Legendary Creature - Elemental

Creatures you control have haste.

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

illus. Thomas M. Baxa # 101/0

7/5

Mammoth Umbra

    4 W
Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3 and has vigilance.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

illus. Howard Lyon # 10/0

Mark of Mutiny

    2 R
Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and T this turn.)

The flame of anger is hard to douse once lit.

illus. Mike Bierek # 47/0

Mass Mutiny

    3 R R
Sorcery

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

"What say you, my most trusted advisors? . . . Advisors?"—Edra, merfolk sovereign

illus. Carl Critchlow # 48/0

Minamo

Plane - Kamigawa

Whenever a player casts a spell, that player may draw a card.

Whenever you roll H, each player may return a blue card from their graveyard to their hand.

illus. Charles Urbach # 50/0

Mirrored Depths

Plane - Karsus

Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell.

Whenever you roll H, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

illus. Chippy # 51/0

Mistblade Shinobi

    2 U
Creature - Human Ninja

Ninjutsu U (U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.

illus. Kev Walker # 20/0

1/1

Mitotic Slime

    4 G
Creature - Ooze

When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."

illus. Raymond Swanland # 67/0

4/4

Morphic Tide

Phenomenon

When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)

illus. Brandon Kitkouski # 3/0

Mount Keralia

Plane - Regatha

At the beginning of your end step, put a pressure counter on Mount Keralia.

When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.

Whenever you roll H, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.

illus. Franz Vohwinkel # 52/0

Mountain

Basic Land - Mountain

illus. D. Alexander Gregory # 149/0

Mudbutton Torchrunner

    2 R
Creature - Goblin Warrior

When Mudbutton Torchrunner dies, it deals 3 damage to any target.

The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.

illus. Steve Ellis # 49/0

1/1

Murasa

Plane - Zendikar

Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.

Whenever you roll H, target land becomes a 4/4 creature that's still a land.

illus. Jung Park # 53/0

Mutual Epiphany

Phenomenon

When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)

illus. Jason Felix # 4/0

Mycoloth

    3 G G
Creature - Fungus

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.

illus. Raymond Swanland # 68/0

4/4

Naar Isle

Plane - Wildfire

At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.

Whenever you roll H, Naar Isle deals 3 damage to target player or planeswalker.

illus. Mark Zug # 54/0

Naya

Plane - Alara

You may play any number of lands on each of your turns.

Whenever you roll H, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.

illus. Zoltan Boros & Gabor Szikszai # 55/0

Nephalia

Plane - Innistrad

At the beginning of your end step, put the top seven cards of your library into your graveyard. Then return a card at random from your graveyard to your hand.

Whenever you roll H, return target card from your graveyard to your hand.

illus. Daniel Ljunggren # 56/0

Nest Invader

    1 G
Creature - Eldrazi Drone

When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add C."

It nurtures its masters' glorious future.

illus. Trevor Claxton # 69/0

2/2

Ninja of the Deep Hours

    3 U
Creature - Human Ninja

Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

illus. Dan Scott # 21/0

2/2

Noggle Ransacker

    2 (U/R)
Creature - Noggle Rogue

When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.

Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another.

illus. Alex Horley-Orlandelli # 102/0

2/1

Norn's Dominion

Plane - New Phyrexia

When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Whenever you roll H, you may put a fate counter on target permanent.

illus. Igor Kieryluk # 57/0

Nullmage Advocate

    2 G
Creature - Insect Druid

T: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.

"Our unity unmasks your deceit."

illus. Darrell Riche # 70/0

2/3

Okiba-Gang Shinobi

    3 B B
Creature - Rat Ninja

Ninjutsu 3B (3B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.

illus. Mark Zug # 35/0

3/2

Onakke Catacomb

Plane - Shandalar

All creatures are black and have deathtouch.

Whenever you roll H, creatures you control get +1/+0 and gain first strike until end of turn.

illus. Nic Klein # 58/0

Ondu Giant

    3 G
Creature - Giant Druid

When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Some druids nurture gardens. Others nurture continents.

illus. Igor Kieryluk # 71/0

2/4

Orochi Colony

Plane - Kamigawa

Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Whenever you roll H, target creature can't be blocked this turn.

illus. Charles Urbach # 59/0

Orzhova

Plane - Ravnica

When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield.

Whenever you roll H, for each opponent, exile up to one target creature card from that player's graveyard.

illus. Charles Urbach # 60/0

Otaria

Plane - Dominaria

Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from their graveyard for its mana cost. Then they exile it.)

Whenever you roll H, take an extra turn after this one.

illus. Charles Urbach # 61/0

Overrun

    2 G G G
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Nature doesn't walk.

illus. Carl Critchlow # 72/0

Panopticon

Plane - Mirrodin

When you planeswalk to Panopticon, draw a card.

At the beginning of your draw step, draw an additional card.

Whenever you roll H, draw a card.

illus. John Avon # 62/0

Penumbra Spider

    2 G G
Creature - Spider

Reach

When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.

When it snared a passing cockatrice, its own soul darkly doubled.

illus. Jeff Easley # 73/0

2/4

Peregrine Drake

    4 U
Creature - Drake

Flying

When Peregrine Drake enters the battlefield, untap up to five lands.

That the Tolarian mists parted for the drakes was warning enough to stay away.

illus. Bob Eggleton # 22/0

2/3

Plains

Basic Land - Plains

illus. Jung Park # 135/0

Planewide Disaster

Phenomenon

When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.)

illus. Dave Kendall # 5/0

Pollenbright Wings

    4 G W
Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.

illus. Terese Nielsen # 103/0

Pools of Becoming

Plane - Bolas’s Meditation Realm

At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Whenever you roll H, reveal the top three cards of your planar deck. Each of the revealed cards' H abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.

illus. Jason Chan # 63/0

Prahv

Plane - Ravnica

If you cast a spell this turn, you can't attack with creatures.

If you attacked with creatures this turn, you can't cast spells.

Whenever you roll H, you gain life equal to the number of cards in your hand.

illus. Drew Baker # 64/0

Predatory Urge

    3 G
Enchantment - Aura

Enchant creature

Enchanted creature has "T: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."

illus. Scott Chou # 74/0

Preyseizer Dragon

    4 R R
Creature - Dragon

Flying

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

Whenever Preyseizer Dragon attacks, it deals damage to any target equal to the number of +1/+1 counters on Preyseizer Dragon.

illus. Daarken # 50/0

4/4

Primal Plasma

    3 U
Creature - Elemental Shapeshifter

As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

Tocasia brushed the gears and cogs from the table. There, before two wide-eyed brothers, she began a lesson on raw elemental magic.

illus. Luca Zontini # 23/0

*/*

Quicksilver Sea

Plane - Mirrodin

When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Whenever you roll H, reveal the top card of your library. You may play it without paying its mana cost.

illus. Charles Urbach # 65/0

Quiet Disrepair

    1 G
Enchantment - Aura

Enchant artifact or enchantment

At the beginning of your upkeep, choose one —

• Destroy enchanted permanent.

• You gain 2 life.

illus. Glen Angus # 75/0

Quietus Spike

    3
Artifact - Equipment

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip 3

illus. Mark Brill # 112/0

Rancor

    G
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

illus. Kev Walker # 76/0

Raven's Run

Plane - Shadowmoor

All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Whenever you roll H, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

illus. Omar Rayyan # 66/0

Reality Shaping

Phenomenon

When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.)

illus. Dan Scott # 6/0

Rivals' Duel

    3 R
Sorcery

Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)

They could agree on one thing only: one of them must die.

illus. Zoltan Boros & Gabor Szikszai # 51/0

Rupture Spire

Land

Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay 1.

T: Add one mana of any color.

illus. Jaime Jones # 124/0

Sai of the Shinobi

    1
Artifact - Equipment

Equipped creature gets +1/+1.

Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.

Equip 2

The passing of the sai presages the end of the old clan and the ascent of the new.

illus. Brian Snoddy # 113/0

Sakashima's Student

    2 U U
Creature - Human Ninja

Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

illus. Brian Snoddy # 24/0

0/0

Sanctum of Serra

Plane - Serra’s Realm

When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.

Whenever you roll H, you may have your life total become 20.

illus. Rob Alexander # 67/0

Sea of Sand

Plane - Rabiah

Players reveal each card they draw.

Whenever a player draws a land card, that player gains 3 life.

Whenever a player draws a nonland card, that player loses 3 life.

Whenever you roll H, put target permanent on top of its owner's library.

illus. Jim Nelson # 68/0

See Beyond

    1 U
Sorcery

Draw two cards, then shuffle a card from your hand into your library.

Ancient lore locked in a mind driven mad is just as safe as when it was locked deep underground.

illus. Andrew Robinson # 25/0

Selesnya Loft Gardens

Plane - Ravnica

If an effect would create one or more tokens, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.

Whenever you roll H, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.

illus. Martina Pilcerova # 69/0

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

T: Add GW.

illus. John Avon # 125/0

Shardless Agent

    1 G U
Artifact Creature - Human Rogue

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

illus. Izzy # 104/0

2/2

Shimmering Grotto

Land

T: Add C.

1, T: Add one mana of any color.

"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see."—Hildin, priest of Avacyn

illus. Cliff Childs # 126/0

Shiv

Plane - Dominaria

All creatures have "R: This creature gets +1/+0 until end of turn."

Whenever you roll H, create a 5/5 red Dragon creature token with flying.

illus. rk post # 70/0

Sigil of the Empty Throne

    3 W W
Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

When Asha left Bant, she ensured that the world would have protection and order in her absence.

illus. Cyril Van Der Haegen # 11/0

Silent-Blade Oni

    3 U U B B
Creature - Demon Ninja

Ninjutsu 4UB (4UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost.

illus. Steve Prescott # 105/0

6/5

Silhana Ledgewalker

    1 G
Creature - Elf Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Silhana Ledgewalker can't be blocked except by creatures with flying.

Street folk call them "spire mice," but behind the mockery is an unspoken envy of the ledgewalkers' skill at avoiding harm.

illus. James Wong # 77/0

1/1

Skarrg, the Rage Pits

Land

T: Add C.

RG, T: Target creature gets +1/+1 and gains trample until end of turn.

"This palace will be our fire-spit, and roasted prince our victory meal. Send in the torch-pigs!"—Ghut Rak, Gruul guildmage

illus. Martina Pilcerova # 127/0

Skullsnatcher

    1 B
Creature - Rat Ninja

Ninjutsu B (B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.

illus. Matt Cavotta # 36/0

2/1

Skybreen

Plane - Kaldheim

Players play with the top card of their libraries revealed.

Spells that share a card type with the top card of a library can't be cast.

Whenever you roll H, target player loses life equal to the number of cards in their hand.

illus. Wayne England # 71/0

Snake Umbra

    2 G
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

illus. Christopher Moeller # 78/0

Sokenzan

Plane - Kamigawa

All creatures get +1/+1 and have haste.

Whenever you roll H, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

illus. Brian Snoddy # 72/0

Spatial Merging

Phenomenon

When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.

illus. Gabor Szikszai # 7/0

Spirit Mantle

    1 W
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.

The shield of unimpeachable purity is as strong as any wrought on the anvil.

illus. Izzy # 12/0

Stairs to Infinity

Plane - Xerex

Players have no maximum hand size.

Whenever you roll the planar die, draw a card.

Whenever you roll H, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.

illus. Steven Belledin # 73/0

Stensia

Plane - Innistrad

Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.

Whenever you roll H, each creature you control gains "T: This creature deals 1 damage to target player or planeswalker" until end of turn.

illus. Vincent Proce # 74/0

Stronghold Furnace

Plane - Rath

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Whenever you roll H, Stronghold Furnace deals 1 damage to any target.

illus. Jim Pavelec # 75/0

Sunken Hope

    3 U U
Enchantment

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.

"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."—Ambassador Laquatus

illus. Volkan Baga # 26/0

Swamp

Basic Land - Swamp

illus. Jim Nelson # 145/0

Tainted Isle

Land

T: Add C.

T: Add U or B. Activate this ability only if you control a Swamp.

illus. Alan Pollack # 128/0

Takenuma

Plane - Kamigawa

Whenever a creature leaves the battlefield, its controller draws a card.

Whenever you roll H, return target creature you control to its owner's hand.

illus. Cliff Childs # 76/0

Talon Gates

Plane - Dominaria

Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.)

Whenever you roll H, remove two time counters from each suspended card you own.

illus. Chippy # 77/0

Tazeem

Plane - Zendikar

Creatures can't block.

Whenever you roll H, draw a card for each land you control.

illus. Vincent Proce # 78/0

Tember City

Plane - Kinshala

Whenever a player taps a land for mana, Tember City deals 1 damage to that player.

Whenever you roll H, each other player sacrifices a nonland permanent.

illus. Ben Thompson # 79/0

Terramorphic Expanse

Land

T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

illus. Dan Scott # 129/0

The Æther Flues

Plane - Iquatana

When you planeswalk to The Aether Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.

Whenever you roll H, you may put a creature card from your hand onto the battlefield.

illus. Jason A. Engle # 10/0

The Dark Barony

Plane - Ulgrotha

Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.

Whenever you roll H, each opponent discards a card.

illus. Pete Venters # 19/0

The Eon Fog

Plane - Equilor

Players skip their untap steps.

Whenever you roll H, untap all permanents you control.

illus. Jaime Jones # 22/0

The Fourth Sphere

Plane - Phyrexia

At the beginning of your upkeep, sacrifice a nonblack creature.

Whenever you roll H, create a 2/2 black Zombie creature token.

illus. Dave Kendall # 25/0

The Great Forest

Plane - Lorwyn

Each creature assigns combat damage equal to its toughness rather than its power.

Whenever you roll H, creatures you control get +0/+2 and gain trample until end of turn.

illus. Howard Lyon # 32/0

The Hippodrome

Plane - Segovia

All creatures get -5/-0.

Whenever you roll H, you may destroy target creature if its power is 0 or less.

illus. Steve Argyle # 36/0

The Maelstrom

Plane - Alara

When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.

Whenever you roll H, return target permanent card from your graveyard to the battlefield.

illus. James Paick # 49/0

The Zephyr Maze

Plane - Kyneth

Creatures with flying get +2/+0.

Creatures without flying get -2/-0.

Whenever you roll H, target creature gains flying until end of turn.

illus. rk post # 86/0

Thorn-Thrash Viashino

    3 R
Creature - Viashino Warrior

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

G: Thorn-Thrash Viashino gains trample until end of turn.

illus. Jon Foster # 52/0

2/2

Thran Golem

    5
Artifact Creature - Golem

As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

The golems of the ancient Thran still draw power in ways that baffle the artificers of today.

illus. Ron Spears # 114/0

3/3

Three Dreams

    4 W
Sorcery

Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.

"Choose one to heal, one to harm, and one to grant you the prudence to use them."—Miotri, auratouched mage

illus. Shishizaru # 13/0

Throat Slitter

    4 B
Creature - Rat Ninja

Ninjutsu 2B (2B, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.

illus. Parente # 37/0

2/2

Thromok the Insatiable

    3 R G
Legendary Creature - Hellion

Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.)

illus. Terese Nielsen # 106/0

0/0

Thunder-Thrash Elder

    2 R
Creature - Viashino Warrior

Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)

Viashino thrashes are led by elders who have survived countless challenges.

illus. Brandon Kitkouski # 53/0

1/1

Time Distortion

Phenomenon

When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.)

illus. rk post # 8/0

Tormented Soul

    B
Creature - Spirit

Tormented Soul can't block and can't be blocked.

Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.

illus. Karl Kopinski # 38/0

1/1

Trail of the Mage-Rings

Plane - Vryn

Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if they cast it from their hand. At the beginning of that player's next upkeep, they may cast that card from exile without paying its mana cost.)

Whenever you roll H, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library.

illus. Vincent Proce # 80/0

Truga Jungle

Plane - Ergamon

All lands have "T: Add one mana of any color."

Whenever you roll H, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

illus. Jim Nelson # 81/0

Tukatongue Thallid

    G
Creature - Fungus

When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.

Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.

illus. Vance Kovacs # 79/0

1/1

Turri Island

Plane - Ir

Creature spells cost 2 less to cast.

Whenever you roll H, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

illus. Raymond Swanland # 82/0

Undercity Reaches

Plane - Ravnica

Whenever a creature deals combat damage to a player, its controller may draw a card.

Whenever you roll H, you have no maximum hand size for the rest of the game.

illus. Stephan Martiniere # 83/0

Vela the Night-Clad

    4 U B
Legendary Creature - Human Wizard

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other creatures you control have intimidate.

Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.

Vela snuffs out every trace of Krond's reign, leaving pure nightfall in her wake.

illus. Allen Williams # 107/0

4/4

Velis Vel

Plane - Lorwyn

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)

Whenever you roll H, target creature gains all creature types until end of turn.

illus. Terese Nielsen # 84/0

Viridian Emissary

    1 G
Creature - Elf Scout

When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

illus. Matt Stewart # 80/0

2/1

Vitu-Ghazi, the City-Tree

Land

T: Add C.

2GW, T: Create a 1/1 green Saproling creature token.

In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.

illus. Martina Pilcerova # 130/0

Vivid Creek

Land

Vivid Creek enters the battlefield tapped with two charge counters on it.

T: Add U.

T, Remove a charge counter from Vivid Creek: Add one mana of any color.

illus. Fred Fields # 131/0

Walker of Secret Ways

    2 U
Creature - Human Ninja

Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.

1U: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.

illus. Scott M. Fischer # 27/0

1/2

Wall of Blossoms

    1 G
Creature - Plant Wall

Defender

When Wall of Blossoms enters the battlefield, draw a card.

Each flower identical, every leaf and petal disturbingly exact.

illus. Heather Hudson # 81/0

0/4

Wall of Frost

    1 U U
Creature - Wall

Defender

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."—Lumi, goatherd

illus. Mike Bierek # 28/0

0/7

Warstorm Surge

    5 R
Enchantment

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"

illus. Raymond Swanland # 54/0

Whirlpool Warrior

    2 U
Creature - Merfolk Warrior

When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

R, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.

illus. Kev Walker # 29/0

2/2

Whispersilk Cloak

    3
Artifact - Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip 2

Such cloaks are in high demand both by assassins and by those who fear them.

illus. Daren Bader # 115/0

Windriddle Palaces

Plane - Belenon

Players play with the top card of their libraries revealed.

You may play the top card of any player's library.

Whenever you roll H, each player puts the top card of their library into their graveyard.

illus. Kekai Kotaki # 85/0