Masters Edition II Spoilers 245/0

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Apr 23, 2018 - Zuran Spellcaster
Apr 23, 2018 - Yavimaya Ancients
Apr 23, 2018 - Woolly Spider
Apr 23, 2018 - Woolly Mammoths
Apr 23, 2018 - Wolf Pack
Apr 23, 2018 - Withering Wisps
Apr 23, 2018 - Winter's Night
Apr 23, 2018 - Wings of Aesthir
Apr 23, 2018 - Wind Spirit
Apr 23, 2018 - Wiitigo
Apr 23, 2018 - Whiteout
Apr 23, 2018 - Whirling Catapult
Apr 23, 2018 - Warning
Apr 23, 2018 - Wall of Kelp
Apr 23, 2018 - Viscerid Drone
Apr 23, 2018 - Viscerid Armor
Apr 23, 2018 - Varchild's Crusader
Apr 23, 2018 - Tinder Wall
Apr 23, 2018 - Time Bomb
Apr 23, 2018 - Thunder Wall
Apr 23, 2018 - Thought Lash
Apr 23, 2018 - Thermokarst
Apr 23, 2018 - Thelonite Druid
Apr 23, 2018 - Thallid Devourer
Apr 23, 2018 - Thallid
Apr 23, 2018 - Temporal Manipulation
Apr 23, 2018 - Swords to Plowshares
Apr 23, 2018 - Sustaining Spirit
Apr 23, 2018 - Stunted Growth
Apr 23, 2018 - Stromgald Cabal
Apr 23, 2018 - Storm Spirit
Apr 23, 2018 - Storm Elemental
Apr 23, 2018 - Stonehands
Apr 23, 2018 - Stone Spirit
Apr 23, 2018 - Stampede
Apr 23, 2018 - Spore Flower
Apr 23, 2018 - Spore Cloud
Apr 23, 2018 - Soul Kiss
Apr 23, 2018 - Soul Exchange
Apr 23, 2018 - Songs of the Damned
Apr 23, 2018 - Soldevi Simulacrum
Apr 23, 2018 - Soldevi Digger
Apr 23, 2018 - Snow Fortress
Apr 23, 2018 - Skull Catapult
Apr 23, 2018 - Skeleton Ship
Apr 23, 2018 - Sibilant Spirit
Apr 23, 2018 - Shyft
Apr 23, 2018 - Shrink
Apr 23, 2018 - Shield Bearer
Apr 23, 2018 - Sea Spirit
Apr 23, 2018 - Sea Drake
Apr 23, 2018 - Screeching Drake
Apr 23, 2018 - Scars of the Veteran
Apr 23, 2018 - Sacred Boon
Apr 23, 2018 - Royal Trooper
Apr 23, 2018 - Royal Decree
Apr 23, 2018 - Roterothopter
Apr 23, 2018 - Rogue Skycaptain
Apr 23, 2018 - Ritual of the Machine
Apr 23, 2018 - Ritual of Subdual
Apr 23, 2018 - Righteous Fury
Apr 23, 2018 - Retribution
Apr 23, 2018 - Reprisal
Apr 23, 2018 - Reinforcements
Apr 23, 2018 - Red Cliffs Armada
Apr 23, 2018 - Ray of Command
Apr 23, 2018 - Ravages of War
Apr 23, 2018 - Pyrokinesis
Apr 23, 2018 - Portent
Apr 23, 2018 - Pillage
Apr 23, 2018 - Phyrexian Portal
Apr 23, 2018 - Phyrexian Devourer
Apr 23, 2018 - Phantasmal Mount
Apr 23, 2018 - Phantasmal Fiend
Apr 23, 2018 - Personal Tutor
Apr 23, 2018 - Panic
Apr 23, 2018 - Orcish Veteran
Apr 23, 2018 - Orcish Squatters
Apr 23, 2018 - Orcish Lumberjack
Apr 23, 2018 - Orcish Farmer
Apr 23, 2018 - Orcish Conscripts
Apr 23, 2018 - Orcish Captain
Apr 23, 2018 - Orcish Cannoneers
Apr 23, 2018 - Orc General
Apr 23, 2018 - Night Soil
Apr 23, 2018 - Necropotence
Apr 23, 2018 - Necrite
Apr 23, 2018 - Nature's Wrath
Apr 23, 2018 - Nature's Blessing
Apr 23, 2018 - Narwhal
Apr 23, 2018 - Musician
Apr 23, 2018 - Mudslide
Apr 23, 2018 - Misinformation
Apr 23, 2018 - Mishra's Groundbreaker
Apr 23, 2018 - Minion of Leshrac
Apr 23, 2018 - Meteor Shower
Apr 23, 2018 - Mesmeric Trance
Apr 23, 2018 - Marjhan
Apr 23, 2018 - Mana Crypt
Apr 23, 2018 - Magus of the Unseen
Apr 23, 2018 - Lost Order of Jarkeld
Apr 23, 2018 - Lodestone Bauble
Apr 23, 2018 - Lim-Dûl's High Guard
Apr 23, 2018 - Leaping Lizard
Apr 23, 2018 - Lava Burst
Apr 23, 2018 - Lat-Nam's Legacy
Apr 23, 2018 - Krovikan Vampire
Apr 23, 2018 - Krovikan Sorcerer
Apr 23, 2018 - Krovikan Horror
Apr 23, 2018 - Krovikan Fetish
Apr 23, 2018 - Knight of Stromgald
Apr 23, 2018 - Kjeldoran Skycaptain
Apr 23, 2018 - Kjeldoran Home Guard
Apr 23, 2018 - Kjeldoran Elite Guard
Apr 23, 2018 - Kjeldoran Dead
Apr 23, 2018 - Kaysa
Apr 23, 2018 - Karplusan Giant
Apr 23, 2018 - Juniper Order Advocate
Apr 23, 2018 - Joven's Ferrets
Apr 23, 2018 - Johtull Wurm
Apr 23, 2018 - Jeweled Amulet
Apr 23, 2018 - Jester's Mask
Apr 23, 2018 - Ivory Gargoyle
Apr 23, 2018 - Ironclaw Orcs
Apr 23, 2018 - Inheritance
Apr 23, 2018 - Infernal Darkness
Apr 23, 2018 - Incinerate
Apr 23, 2018 - Imperial Seal
Apr 23, 2018 - Imperial Recruiter
Apr 23, 2018 - Ihsan's Shade
Apr 23, 2018 - Icy Prison
Apr 23, 2018 - Icequake
Apr 23, 2018 - Iceberg
Apr 23, 2018 - Icatian Scout
Apr 23, 2018 - Icatian Phalanx
Apr 23, 2018 - Icatian Javelineers
Apr 23, 2018 - Helm of Obedience
Apr 23, 2018 - Gustha's Scepter
Apr 23, 2018 - Grandmother Sengir
Apr 23, 2018 - Gorilla Shaman
Apr 23, 2018 - Goblin Ski Patrol
Apr 23, 2018 - Glacial Crevasses
Apr 23, 2018 - Giant Trap Door Spider
Apr 23, 2018 - Giant Growth
Apr 23, 2018 - Gangrenous Zombies
Apr 23, 2018 - Fyndhorn Pollen
Apr 23, 2018 - Fungal Bloom
Apr 23, 2018 - Funeral March
Apr 23, 2018 - Fumarole
Apr 23, 2018 - Foul Familiar
Apr 23, 2018 - Forgotten Lore
Apr 23, 2018 - Forbidden Lore
Apr 23, 2018 - Folk of the Pines
Apr 23, 2018 - Flame Spirit
Apr 23, 2018 - Fire Dragon
Apr 23, 2018 - Feral Thallid
Apr 23, 2018 - Farrel's Zealot
Apr 23, 2018 - Farrel's Mantle
Apr 23, 2018 - Essence Flare
Apr 23, 2018 - Essence Filter
Apr 23, 2018 - Errantry
Apr 23, 2018 - Errand of Duty
Apr 23, 2018 - Enervate
Apr 23, 2018 - Energy Storm
Apr 23, 2018 - Elvish Spirit Guide
Apr 23, 2018 - Elvish Ranger
Apr 23, 2018 - Elvish Hunter
Apr 23, 2018 - Elvish Farmer
Apr 23, 2018 - Elven Lyre
Apr 23, 2018 - Elkin Bottle
Apr 23, 2018 - Elemental Augury
Apr 23, 2018 - Ebon Praetor
Apr 23, 2018 - Earthlink
Apr 23, 2018 - Dystopia
Apr 23, 2018 - Dry Spell
Apr 23, 2018 - Drift of the Dead
Apr 23, 2018 - Dreams of the Dead
Apr 23, 2018 - Disenchant
Apr 23, 2018 - Diabolic Vision
Apr 23, 2018 - Despotic Scepter
Apr 23, 2018 - Demonic Consultation
Apr 23, 2018 - Deep Spawn
Apr 23, 2018 - Death Spark
Apr 23, 2018 - Dark Banishing
Apr 23, 2018 - Dance of the Dead
Apr 23, 2018 - Counterspell
Apr 23, 2018 - Conquer
Apr 23, 2018 - Combat Medic
Apr 23, 2018 - Clockwork Steed
Apr 23, 2018 - Cloak of Confusion
Apr 23, 2018 - Caribou Range
Apr 23, 2018 - Carapace
Apr 23, 2018 - Burnout
Apr 23, 2018 - Browse
Apr 23, 2018 - Broken Visage
Apr 23, 2018 - Brine Shaman
Apr 23, 2018 - Brimstone Dragon
Apr 23, 2018 - Brassclaw Orcs
Apr 23, 2018 - Brainstorm
Apr 23, 2018 - Bounty of the Hunt
Apr 23, 2018 - Binding Grasp
Apr 23, 2018 - Barbed Sextant
Apr 23, 2018 - Balduvian Hydra
Apr 23, 2018 - Balduvian Dead
Apr 23, 2018 - Balduvian Conjurer
Apr 23, 2018 - Aysen Crusader
Apr 23, 2018 - Aysen Bureaucrats
Apr 23, 2018 - Aurochs
Apr 23, 2018 - Ashnod's Cylix
Apr 23, 2018 - Ashen Ghoul
Apr 23, 2018 - Armored Griffin
Apr 23, 2018 - Armor Thrull
Apr 23, 2018 - Armor of Faith
Apr 23, 2018 - An-Zerrin Ruins
Apr 23, 2018 - Angel of Light
Apr 23, 2018 - Angel of Fury
Apr 23, 2018 - Anarchy
Apr 23, 2018 - Ambush Party
Apr 23, 2018 - Æther Storm
Apr 23, 2018 - Aeolipile
Apr 23, 2018 - Adarkar Sentinel
Apr 23, 2018 - Abbey Gargoyles
Dec 13, 2017 - Underground Sea
Dec 13, 2017 - Tundra
Dec 13, 2017 - Taiga
Dec 13, 2017 - Svyelunite Temple
Dec 13, 2017 - Soldevi Excavations
Dec 13, 2017 - Snow-Covered Swamp
Dec 13, 2017 - Snow-Covered Plains
Dec 13, 2017 - Snow-Covered Mountain
Dec 13, 2017 - Snow-Covered Island
Dec 13, 2017 - Snow-Covered Forest
Dec 13, 2017 - Savannah
Dec 13, 2017 - Ruins of Trokair
Dec 13, 2017 - Kjeldoran Outpost
Dec 13, 2017 - Ice Floe
Dec 13, 2017 - Heart of Yavimaya
Dec 13, 2017 - Havenwood Battleground
Dec 13, 2017 - Glacial Chasm
Dec 13, 2017 - Ebon Stronghold
Dec 13, 2017 - Dwarven Ruins
Dec 13, 2017 - Balduvian Trading Post
Dec 13, 2017 - Badlands

Abbey Gargoyles

    2 W W W
Creature - Gargoyle

Flying, protection from red

"Though Serra has not been seen for twenty years, her gargoyles still watch over our city and punish the guilty."—Gulsen, abbey matron

illus. Christopher Rush # 1/0

3/4

Adarkar Sentinel

    5
Artifact Creature - Soldier

1: Adarkar Sentinel gets +0/+1 until end of turn.

"We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable."—Disa the Restless, journal entry

illus. Melissa A. Benson # 201/0

3/3

Aeolipile

    2
Artifact

1, T, Sacrifice Aeolipile: It deals 2 damage to any target.

"Although fragile, the aeolipile could be quite destructive."—Sarpadian Empires, vol. I

illus. Heather Hudson # 202/0

Æther Storm

    3 U
Enchantment

Creature spells can't be cast.

Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

"I do love the rain . . . but this storm feels somehow wrong, Taysir."—Daria

illus. Mark Tedin # 39/0

Ambush Party

    4 R
Creature - Human Rogue

First strike, haste

"Fair fight? I'll take survival over chivalry any day!"—Tor Wauki, Bandit King

illus. Charles Gillespie # 115/0

3/1

Anarchy

    2 R R
Sorcery

Destroy all white permanents.

"The shaman waved the staff, and the land itself went mad."—Disa the Restless, journal entry

illus. Phil Foglio # 116/0

Angel of Fury

    4 W W
Creature - Angel

Flying

When Angel of Fury dies, you may shuffle it into its owner's library.

illus. Keith Parkinson # 2/0

3/5

Angel of Light

    4 W
Creature - Angel

Flying, vigilance

illus. Todd Lockwood # 3/0

3/3

An-Zerrin Ruins

    2 R R
Enchantment

As An-Zerrin Ruins enters the battlefield, choose a creature type.

Creatures of the chosen type don't untap during their controllers' untap steps.

"The An-Zerrins have served me well, ever since I first killed them."—Baron Sengir

illus. Dennis Detwiller # 117/0

Armor of Faith

    W
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

W: Enchanted creature gets +0/+1 until end of turn.

"Keep your chainmail, warrior. I have my own form of protection."—Halvor Arenson, Kjeldoran priest

illus. Anson Maddocks # 4/0

Armor Thrull

    2 B
Creature - Thrull

T, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

"The worst thing about being a mercenary for the Ebon Hand is having to wear a dead thrull."—Ivra Jursdotter

illus. Pete Venters # 77/0

1/3

Armored Griffin

    3 W
Creature - Griffin

Flying, vigilance

illus. Bradley Williams # 5/0

2/3

Ashen Ghoul

    3 B
Creature - Zombie

Haste

B: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

illus. Ron Spencer # 78/0

3/1

Ashnod's Cylix

    2
Artifact

3, T: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.

Few remember that Ashnod's defilement of Terisiare's resources outstripped even that of her peers.

illus. Nicola Leonard # 203/0

Aurochs

    3 G
Creature - Aurochs

Trample

Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

One aurochs may feed a village, but a herd will flatten it.

illus. Ken Meyer, Jr. # 153/0

2/3

Aysen Bureaucrats

    1 W
Creature - Human Advisor

T: Tap target creature with power 2 or less.

"I would say that our bureaucrats are no better than vipers—but I shouldn't insult the vipers."—Murat, death speaker

illus. Alan Rabinowitz # 6/0

1/1

Aysen Crusader

    2 W W
Creature - Human Knight

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

"A renegade rallying the rabble does not a true crusader make."—Irini Sengir

illus. NéNé Thomas # 7/0

2+*/2+*

Badlands

Land - Swamp Mountain

(T: Add B or R.)

illus. Rob Alexander # 225/0

Balduvian Conjurer

    1 U
Creature - Human Wizard

T: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

"The very lands of Balduvia are alive."—Arna Kennerüd, skyknight

illus. Mark Tedin # 40/0

0/2

Balduvian Dead

    3 B
Creature - Zombie

2R, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

illus. Mike Kimble # 79/0

2/3

Balduvian Hydra

    X R R
Creature - Hydra

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

RRR: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

illus. Melissa A. Benson # 118/0

0/1

Balduvian Trading Post

Land

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

T: Add CR.

1, T: Balduvian Trading Post deals 1 damage to target attacking creature.

illus. Tom Wänerstrand # 226/0

Barbed Sextant

    1
Artifact

1, T, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.

illus. Amy Weber # 204/0

Binding Grasp

    3 U
Enchantment - Aura

Enchant creature

At the beginning of your upkeep, sacrifice Binding Grasp unless you pay 1U.

You control enchanted creature.

Enchanted creature gets +0/+1.

"What I want, I take."—Gustha Ebbasdotter, Kjeldoran royal mage

illus. Ruth Thompson # 41/0

Bounty of the Hunt

    3 G G
Instant

You may exile a green card from your hand rather than pay this spell's mana cost.

Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.

illus. Jeff A. Menges # 154/0

Brainstorm

    U
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"I reeled from the blow, and then suddenly, I knew exactly what to do. Within moments, victory was mine."—Gustha Ebbasdotter, Kjeldoran royal mage

illus. Christopher Rush # 42/0

Brassclaw Orcs

    2 R
Creature - Orc

Brassclaw Orcs can't block creatures with power 2 or greater.

"A whole skin is worth a thousand victories."—Orcish veteran of the Battle of Montford

illus. Rob Alexander # 119/0

3/2

Brimstone Dragon

    6 R R
Creature - Dragon

Flying, haste

illus. David A. Cherry # 120/0

6/6

Brine Shaman

    1 B
Creature - Human Cleric Shaman

T, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

1UU, Sacrifice a creature: Counter target creature spell.

"The shamans of Marit Lage do her bidding in secret, but they do it gladly."—Halvor Arenson, Kjeldoran priest

illus. Cornelius Brudi # 80/0

1/1

Broken Visage

    4 B
Instant

Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.

illus. Mike Kimble # 81/0

Browse

    2 U U
Enchantment

2UU: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

"Once great literature—now great litter."—Jaya Ballard, task mage

illus. Phil Foglio # 43/0

Burnout

    1 R
Instant

Counter target instant spell if it's blue.

Draw a card at the beginning of the next turn's upkeep.

"GOTCHA!"—Jaya Ballard, task mage

illus. Mike Raabe # 121/0

Carapace

    G
Enchantment - Aura

Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.

illus. Anson Maddocks # 155/0

Caribou Range

    2 W W
Enchantment - Aura

Enchant land you control

Enchanted land has "WW, T: Create a 0/1 white Caribou creature token."

Sacrifice a Caribou token: You gain 1 life.

illus. Ruth Thompson # 8/0

Cloak of Confusion

    1 B
Enchantment - Aura

Enchant creature you control

Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

illus. Margaret Organ-Kean # 82/0

Clockwork Steed

    4
Artifact Creature - Horse

Clockwork Steed enters the battlefield with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.

X, T: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.

illus. Terese Nielsen # 205/0

0/3

Combat Medic

    2 W
Creature - Human Cleric Soldier

1W: Prevent the next 1 damage that would be dealt to any target this turn.

"Without combat medics, Icatia would probably not have withstood the forces of chaos as long as it did."—Sarpadian Empires, vol. VI

illus. Anson Maddocks # 9/0

0/2

Conquer

    3 R R
Enchantment - Aura

Enchant land

You control enchanted land.

"Why do we trade with those despicable elves? You don't live in forests, you burn them!"—Avram Garrisson, leader of the Knights of Stromgald

illus. Randy Gallegos # 122/0

Counterspell

    U U
Instant

Counter target spell.

"The duel was going badly for me, and Zur thought I was finished. He boasted that he would eat my soul—but all he ate were his words."—Gustha Ebbasdotter, Kjeldoran royal mage

illus. L. A. Williams # 44/0

Dance of the Dead

    1 B
Enchantment - Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay 1B. If the player does, untap that creature.

illus. Randy Gallegos # 83/0

Dark Banishing

    2 B
Instant

Destroy target nonblack creature. It can't be regenerated.

"Will not the mountains quake and hills melt at the coming of the darkness? Share this vision with your enemies, Lim-Dûl, and they shall wither."—Leshrac, Walker of Night

illus. Drew Tucker # 84/0

Death Spark

    R
Instant

Death Spark deals 1 damage to any target.

At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1. If you do, return Death Spark to your hand.

illus. Mark Tedin # 123/0

Deep Spawn

    5 U U U
Creature - Homarid

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.

U: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

illus. Mark Tedin # 45/0

6/6

Demonic Consultation

    B
Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

illus. Rob Alexander # 85/0

Despotic Scepter

    1
Artifact

T: Destroy target permanent you own. It can't be regenerated.

"We were not meant to have such terrible things. They should be left where we found them, if not destroyed!"—Sorine Relicbane, Soldevi heretic

illus. Richard Thomas # 206/0

Diabolic Vision

    U B
Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

"I have seen the true path. I will not warm myself by the fire—I will become the flame."—Lim-Dûl, the Necromancer

illus. Anthony S. Waters # 191/0

Disenchant

    1 W
Instant

Destroy target artifact or enchantment.

"I implore you not to forget the horrors of the past. You would have us start the Brothers' War anew!"—Sorine Relicbane, Soldevi heretic

illus. Brian Snoddy # 10/0

Dreams of the Dead

    3 U
Enchantment

1U: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep 2." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

illus. Heather Hudson # 46/0

Drift of the Dead

    3 B
Creature - Wall

Defender (This creature can't attack.)

Drift of the Dead's power and toughness are each equal to the number of snow lands you control.

"Take their dead, and entomb them in the snow. Risen, they shall serve a new purpose."—Lim-Dûl, the Necromancer

illus. Brian Snoddy # 86/0

*/*

Dry Spell

    1 B
Sorcery

Dry Spell deals 1 damage to each creature and each player.

"Wherever water is lacking, all things suffer."—Autumn Willow

illus. Brian Snoddy # 87/0

Dwarven Ruins

Land

Dwarven Ruins enters the battlefield tapped.

T: Add R.

T, Sacrifice Dwarven Ruins: Add RR.

illus. Mark Poole # 227/0

Dystopia

    1 B B
Enchantment

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, that player sacrifices a green or white permanent.

illus. Ruth Thompson # 88/0

Earthlink

    3 B R G
Enchantment

At the beginning of your upkeep, sacrifice Earthlink unless you pay 2.

Whenever a creature dies, that creature's controller sacrifices a land.

illus. Richard Kane Ferguson # 192/0

Ebon Praetor

    4 B B
Creature - Avatar Praetor

First strike, trample

At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.

Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.

illus. Randy Asplund # 89/0

5/5

Ebon Stronghold

Land

Ebon Stronghold enters the battlefield tapped.

T: Add B.

T, Sacrifice Ebon Stronghold: Add BB.

illus. Mark Poole # 228/0

Elemental Augury

    U B R
Enchantment

3: Look at the top three cards of target player's library, then put them back in any order.

"It is the changing of perception that is important."—Gerda Äagesdotter, Archmage of the Unseen

illus. Anthony S. Waters # 193/0

Elkin Bottle

    3
Artifact

3, T: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

illus. Quinton Hoover # 207/0

Elven Lyre

    2
Artifact

1, T, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.

Scholars are uncertain whether it was the actual sound or some other magical property of the elven lyre that transformed its player.

illus. Kaja Foglio # 208/0

Elvish Farmer

    1 G
Creature - Elf

At the beginning of your upkeep, put a spore counter on Elvish Farmer.

Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.

illus. Richard Kane Ferguson # 156/0

0/2

Elvish Hunter

    1 G
Creature - Elf Archer

1G, T: Target creature doesn't untap during its controller's next untap step.

"As the climate cooled, many elves turned to thallid farming for food, while the hunters honed their skills on what little game remained."—Sarpadian Empires, vol. III

illus. Anson Maddocks # 157/0

1/1

Elvish Ranger

    2 G
Creature - Elf

"How can any human hope to match our skills? We are children of Fyndhorn, and its sap runs in our veins."—Taaveti of Kelsinko, elvish hunter

illus. Terese Nielsen # 158/0

4/1

Elvish Spirit Guide

    2 G
Creature - Elf Spirit

Exile Elvish Spirit Guide from your hand: Add G.

"We are never without guidance, if we but seek it."—Taaveti of Kelsinko, elvish hunter

illus. Julie Baroh # 159/0

2/2

Energy Storm

    1 W
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt by instant and sorcery spells.

Creatures with flying don't untap during their controllers' untap steps.

illus. Sandra Everingham # 11/0

Enervate

    1 U
Instant

Tap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

"Worlds turn in crucial moments of decision. Make your choice."—Gustha Ebbasdotter, Kjeldoran royal mage

illus. L. A. Williams # 47/0

Errand of Duty

    1 W
Instant

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"May they speed to their task, for the skyknights alone cannot hold Kjeldor safe."—Arna Kennerüd, skycaptain

illus. Julie Baroh # 12/0

Errantry

    1 R
Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+0 and can only attack alone.

"There is no shame in solitude. The lone knight may succeed where a hundred founder."—Arna Kennerüd, skyknight

illus. Scott Kirschner # 124/0

Essence Filter

    1 G G
Sorcery

Destroy all enchantments or all nonwhite enchantments.

"Freyalise has cleansed our bodies and minds of the plagues of Kjeldor; all she asks in return is that we keep pure our newly given home in Fyndhorn."—Kolbjörn, elder druid of the Juniper Order

illus. Rick Emond # 160/0

Essence Flare

    U
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+0.

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

Never underestimate the power of the soul unleashed.

illus. Richard Kane Ferguson # 48/0

Farrel's Mantle

    2 W
Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

illus. Anthony S. Waters # 13/0

Farrel's Zealot

    1 W W
Creature - Human

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

Farrel and his followers became a formidable band of vigilantes, battling Icatians and followers of Tourach.

illus. Richard Kane Ferguson # 14/0

2/2

Feral Thallid

    3 G G G
Creature - Fungus

At the beginning of your upkeep, put a spore counter on Feral Thallid.

Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.

"Born and bred of fungus, thallids were nearly impossible to kill."—Sarpadian Empires, vol. I

illus. Rob Alexander # 161/0

6/3

Fire Dragon

    6 R R R
Creature - Dragon

Flying

When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.

illus. William Simpson # 125/0

6/6

Flame Spirit

    4 R
Creature - Elemental Spirit

R: Flame Spirit gets +1/+0 until end of turn.

"The spirit of the flame is the spirit of change."—Lovisa Coldeyes, Balduvian chieftain

illus. Justin Hampton # 126/0

2/3

Folk of the Pines

    4 G
Creature - Dryad

1G: Folk of the Pines gets +1/+0 until end of turn.

"Our friends of the forest take many forms, yet all serve the will of Freyalise."—Laina of the Elvish Council

illus. NéNé Thomas & Catherine Buck # 162/0

2/5

Forbidden Lore

    2 G
Enchantment - Aura

Enchant land

Enchanted land has "T: Target creature gets +2/+1 until end of turn."

illus. Christopher Rush # 163/0

Forgotten Lore

    G
Sorcery

Target opponent chooses a card in your graveyard. You may pay G. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.

In ashes are the gems of history.

illus. Harold McNeill # 164/0

Foul Familiar

    2 B
Creature - Spirit

Foul Familiar can't block.

B, Pay 1 life: Return Foul Familiar to its owner's hand.

"Serve me, and live forever."—Lim-Dûl, the Necromancer

illus. Anson Maddocks # 90/0

3/1

Fumarole

    3 B R
Sorcery

As an additional cost to cast this spell, pay 3 life.

Destroy target creature and target land.

"Too many of us have died in the explosions that wrack these hills."—Klazina Jansdotter, leader of the Order of the Sacred Torch

illus. Drew Tucker # 194/0

Funeral March

    1 B B
Enchantment - Aura

Enchant creature

When enchanted creature leaves the battlefield, its controller sacrifices a creature.

"This party is such fun—but it's a shame to mourn just one."—Irini Sengir

illus. John Coulthart # 91/0

Fungal Bloom

    G G
Enchantment

GG: Put a spore counter on target Fungus.

"Thallids could absorb energy from the forest itself. Even elves were at a disadvantage in fighting them."—Sarpadian Empires, vol. III

illus. Daniel Gelon # 165/0

Fyndhorn Pollen

    2 G
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

All creatures get -1/-0.

1G: All creatures get -1/-0 until end of turn.

"I breathed deeply, and suddenly I knew not who or where I was."—Taaveti of Kelsinko, elvish hunter

illus. Phil Foglio # 166/0

Gangrenous Zombies

    1 B B
Creature - Zombie

T, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.

illus. Brian Snoddy # 92/0

2/2

Giant Growth

    G
Instant

Target creature gets +3/+3 until end of turn.

"Here in Fyndhorn, the goddess Freyalise is generous to her children."—Kolbjörn, elder druid of the Juniper Order

illus. L. A. Williams # 167/0

Giant Trap Door Spider

    1 R G
Creature - Spider

1RG, T: Exile Giant Trap Door Spider and target creature without flying that's attacking you.

"So large and so quiet—a combination best avoided."—Disa the Restless, journal entry

illus. Heather Hudson # 195/0

2/3

Glacial Chasm

Land

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Glacial Chasm enters the battlefield, sacrifice a land.

Creatures you control can't attack.

Prevent all damage that would be dealt to you.

illus. Liz Danforth # 229/0

Glacial Crevasses

    2 R
Enchantment

Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.

"We were chasing Lim-Dûl when the ridge in front of us suddenly crumbled. I can't believe it was mere coincidence."—Lucilde Fiksdotter, leader of the Order of the White Shield

illus. Mike Raabe # 127/0

Goblin Ski Patrol

    1 R
Creature - Goblin

1R: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.

"AIIIEEEE!"—Ib Halfheart, goblin tactician

illus. Mark Poole # 128/0

1/1

Gorilla Shaman

    R
Creature - Ape Shaman

XX1: Destroy target noncreature artifact with converted mana cost X.

"Each generation teaches the next that artifice is the enemy of natural order."—Kaysa, elder druid of the Juniper Order

illus. Anthony S. Waters # 129/0

1/1

Grandmother Sengir

    4 B
Legendary Creature - Human Wizard

1B, T: Target creature gets -1/-1 until end of turn.

"Rarely have power and madness been so delightfully wed as they have in our dear grandmother."—Baron Sengir

illus. Pete Venters # 93/0

3/3

Gustha's Scepter

    0
Artifact

T: Exile a card from your hand face down. You may look at it for as long as it remains exiled.

T: Return a card you own exiled with Gustha's Scepter to your hand.

When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.

illus. Sandra Everingham # 209/0

Havenwood Battleground

Land

Havenwood Battleground enters the battlefield tapped.

T: Add G.

T, Sacrifice Havenwood Battleground: Add GG.

illus. Mark Poole # 230/0

Heart of Yavimaya

Land

If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.

T: Add G.

T: Target creature gets +1/+1 until end of turn.

illus. Pete Venters # 231/0

Helm of Obedience

    4
Artifact

X, T: Target opponent puts cards from the top of their library into their graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.

illus. Brian Snoddy # 210/0

Icatian Javelineers

    W
Creature - Human Soldier

Icatian Javelineers enters the battlefield with a javelin counter on it.

T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to any target.

illus. Melissa A. Benson # 15/0

1/1

Icatian Phalanx

    4 W
Creature - Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Even after the wall was breached in half a dozen places, the phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses.

illus. Kaja Foglio # 16/0

2/4

Icatian Scout

    W
Creature - Human Soldier Scout

1, T: Target creature gains first strike until end of turn.

"Because the orc hordes attacked along the entire border, Scouts were essential to Icatia's defense."—Sarpadian Empires, vol. VI

illus. Richard Kane Ferguson # 17/0

1/1

Ice Floe

Land

You may choose not to untap Ice Floe during your untap step.

T: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.

illus. Jeff A. Menges # 232/0

Iceberg

    X U U
Enchantment

Iceberg enters the battlefield with X ice counters on it.

3: Put an ice counter on Iceberg.

Remove an ice counter from Iceberg: Add C.

illus. Jeff A. Menges # 49/0

Icequake

    1 B B
Sorcery

Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.

"When the earth shakes, and their animals are swallowed up by the ground, perhaps they will think twice before attacking again."—Lim-Dûl, the Necromancer

illus. Richard Kane Ferguson # 94/0

Icy Prison

    U U
Enchantment

When Icy Prison enters the battlefield, exile target creature.

At the beginning of your upkeep, sacrifice Icy Prison unless any player pays 3.

When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.

illus. Anson Maddocks # 50/0

Ihsan's Shade

    3 B B B
Legendary Creature - Shade Knight

Protection from white

"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra paladins where none existed before. May his suffering equal his betrayal."—Baris, Serra inquisitor

illus. Christopher Rush # 95/0

5/5

Imperial Recruiter

    2 R
Creature - Human Advisor

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle your library.

illus. Mitsuaki Sagiri # 130/0

1/1

Imperial Seal

    B
Sorcery

Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

"If Heaven has placed it in your hands, it means that the throne is destined to be yours."

illus. Li Tie # 96/0

Incinerate

    1 R
Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

"Yes, I think ‘toast' is an appropriate description."—Jaya Ballard, task mage

illus. Mark Poole # 131/0

Infernal Darkness

    2 B B
Enchantment

Cumulative upkeep—Pay B and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces B instead of any other type.

"I thought the day had brought enough horrors for our ragged band, but the night was far worse."—Lucilde Fiksdotter, leader of the Order of the White Shield

illus. Phil Foglio # 97/0

Inheritance

    W
Enchantment

Whenever a creature dies, you may pay 3. If you do, draw a card.

"More than lessons may be gained from the past."—Halvor Arensson, Kjeldoran priest

illus. Kaja Foglio # 18/0

Ironclaw Orcs

    1 R
Creature - Orc

Ironclaw Orcs can't block creatures with power 2 or greater.

Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.

illus. Anson Maddocks # 132/0

2/2

Ivory Gargoyle

    4 W
Creature - Gargoyle

Flying

When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.

4W: Exile Ivory Gargoyle.

illus. Quinton Hoover # 19/0

2/2

Jester's Mask

    5
Artifact

Jester's Mask enters the battlefield tapped.

1, T, Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles their library.

illus. Dan Frazier # 211/0

Jeweled Amulet

    0
Artifact

1, T: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet.

T, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.

illus. Dan Frazier # 212/0

Johtull Wurm

    5 G
Creature - Wurm

Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.

"To bring her down we must be on all sides at once—leave one avenue open and we'll all be dead."—Taaveti of Kelsinko, elvish hunter

illus. Daniel Gelon # 168/0

6/6

Joven's Ferrets

    G
Creature - Ferret

Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.

At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.

illus. Amy Weber # 169/0

1/1

Juniper Order Advocate

    2 W
Creature - Human Knight

As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.

"In these troubled times, we alone carry the hope of reconciliation between Elf and Human."—Jaeuhl Carthalion, Juniper Order advocate

illus. Douglas Shuler # 20/0

1/2

Karplusan Giant

    6 R
Creature - Giant

Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.

"They aren't the brightest or the quickest of giants. For that matter, the same holds true if you compare them to rocks."—Disa the Restless, journal entry

illus. Daniel Gelon # 133/0

3/3

Kaysa

    3 G G
Legendary Creature - Elf Druid

Green creatures you control get +1/+1.

Kaysa speaks as the elder druid, but Yavimaya recognizes only one voice: its own.

illus. Rebecca Guay # 170/0

2/3

Kjeldoran Dead

    B
Creature - Skeleton

When Kjeldoran Dead enters the battlefield, sacrifice a creature.

B: Regenerate Kjeldoran Dead.

"They shall kill those whom once they loved."—Lim-Dûl, the Necromancer

illus. Melissa A. Benson # 98/0

3/1

Kjeldoran Elite Guard

    3 W
Creature - Human Soldier

T: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.

The winged helms of the guard are put on for pageants—but taken off for war.

illus. Melissa A. Benson # 21/0

2/2

Kjeldoran Home Guard

    3 W
Creature - Human Soldier

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.

illus. Andi Rusu # 22/0

1/6

Kjeldoran Outpost

Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

T: Add W.

1W, T: Create a 1/1 white Soldier creature token.

illus. Jeff A. Menges # 233/0

Kjeldoran Skycaptain

    4 W
Creature - Human Soldier

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"If we do our duty and uphold our honor, Kjeldor shall stand for a thousand years."—Arna Kennerüd, skyknight

illus. Mark Poole # 23/0

2/2

Knight of Stromgald

    B B
Creature - Human Knight

Protection from white

B: Knight of Stromgald gains first strike until end of turn.

BB: Knight of Stromgald gets +1/+0 until end of turn.

"Kjeldorans should rule supreme, and to the rest, death!"—Avram Garrisson, leader of the Knights of Stromgald

illus. Mark Poole # 99/0

2/1

Krovikan Fetish

    2 B
Enchantment - Aura

Enchant creature

When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +1/+1.

Some Krovikans find strength in the ears and eyes of their victims and wear such fetishes into battle.

illus. Heather Hudson # 100/0

Krovikan Horror

    3 B
Creature - Horror Spirit

At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.

1, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.

illus. Christopher Rush # 101/0

2/2

Krovikan Sorcerer

    2 U
Creature - Human Wizard

T, Discard a nonblack card: Draw a card.

T, Discard a black card: Draw two cards, then discard one of them.

"These sorcerers always seem to have another surprise up their sleeves."—Zur the Enchanter

illus. Pat Morrissey # 51/0

1/1

Krovikan Vampire

    3 B B
Creature - Vampire

At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.

illus. Quinton Hoover # 102/0

3/3

Lat-Nam's Legacy

    1 U
Instant

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

"All the knowledge of Lat-Nam could not protect its sages from the Brothers' War."—Gerda Äagesdotter, Archmage of the Unseen

illus. Tom Wänerstrand # 52/0

Lava Burst

    X R
Sorcery

Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.

"Overkill? This isn't a game of Kick-the-Ouphe!"—Jaya Ballard, task mage

illus. Tom Wänerstrand # 134/0

Leaping Lizard

    1 G G
Creature - Lizard

1G: Leaping Lizard gets -0/-1 and gains flying until end of turn.

"I never question the Autumn Willow about her motives, not even when she turns people into lizards. It's her way."—Devin, faerie noble

illus. Amy Weber # 171/0

2/3

Lim-Dûl's High Guard

    1 B B
Creature - Skeleton

First strike

1B: Regenerate Lim-Dûl's High Guard.

"The guard will forever stand ready. For them, death is merely an inconvenience, not an ending." —Chaeska, Keeper of Tresserhorn

illus. Anson Maddocks # 103/0

2/1

Lodestone Bauble

    0
Artifact

1, T, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.

illus. Douglas Shuler # 213/0

Lost Order of Jarkeld

    2 W W
Creature - Human Knight

As Lost Order of Jarkeld enters the battlefield, choose an opponent.

Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

"Let us remember brave Jarkeld and his troops, who perished in the Adarkar Wastes so long ago."—Halvor Arenson, Kjeldoran priest

illus. Andi Rusu # 24/0

1+*/1+*

Magus of the Unseen

    1 U
Creature - Human Wizard

1U, T: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

illus. Kaja Foglio # 53/0

1/1

Mana Crypt

    0
Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

T: Add CC.

illus. Mark Tedin # 214/0

Marjhan

    5 U U
Creature - Serpent

Marjhan doesn't untap during your untap step.

UU, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.

Marjhan can't attack unless defending player controls an Island.

UU: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.

When you control no Islands, sacrifice Marjhan.

illus. Daniel Gelon # 54/0

8/8

Mesmeric Trance

    1 U U
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

U, Discard a card: Draw a card.

"Magic overused can freeze the mind. Creativity is more important than power."—Zur the Enchanter

illus. Dan Frazier # 55/0

Meteor Shower

    X X R
Sorcery

Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.

"Eenie, meenie, minie, moe . . . oh, why not all of them?"—Jaya Ballard, task mage

illus. Rick Emond # 135/0

Minion of Leshrac

    4 B B B
Creature - Demon Minion

Protection from black

At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.

T: Destroy target creature or land.

illus. L.A. Williams # 104/0

5/5

Mishra's Groundbreaker

    4
Artifact

T, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)

The very ground yielded to Mishra's wishes.

illus. Randy Gallegos # 215/0

Misinformation

    B
Instant

Put up to three target cards from an opponent's graveyard on top of their library in any order.

"When you cannot rely on your sources, trust your own senses. When you cannot trust those, you must follow your instincts."—Lovisa Coldeyes, Balduvian chieftain

illus. Richard Kane Ferguson # 105/0

Mudslide

    2 R
Enchantment

Creatures without flying don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay 2 for each creature chosen this way. If the player does, untap those creatures.

illus. Brian Snoddy # 136/0

Musician

    2 U
Creature - Human Wizard

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

T: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay 1 for each music counter on it," it gains that ability.

illus. Drew Tucker # 56/0

1/3

Narwhal

    2 U U
Creature - Whale

First strike, protection from red

"Who needs a spear? Ya break off the horn, and ya stab the fish with it. Easy!"—Kakra, sea troll

illus. David A. Cherry # 57/0

2/2

Nature's Blessing

    2 G W
Enchantment

GW, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"Be open to the blessings, whatever their form."—Kaysa, elder druid of the Juniper Order

illus. Sandra Everingham # 196/0

Nature's Wrath

    4 G G
Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay G.

Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.

Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.

illus. Liz Danforth # 172/0

Necrite

    1 B B
Creature - Thrull

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

Necrites killed Jherana Rure, ending the counterinsurgency.

illus. Ron Spencer # 106/0

2/2

Necropotence

    B B B
Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

illus. Mark Tedin # 107/0

Night Soil

    G G
Enchantment

1, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

The elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the thallids did the same.

illus. Heather Hudson # 173/0

Orc General

    2 R
Creature - Orc Warrior

T, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.

"Your army must fear you more than the enemy. Only then will you triumph."—Malga Phlegmtooth

illus. Jesper Myrfors # 137/0

2/2

Orcish Cannoneers

    1 R R
Creature - Orc Warrior

T: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.

"It's a thankless job, and you'll probably die in an explosion. But the pay is pretty good."—Toothlicker Harj, orcish captain

illus. Dan Frazier # 138/0

1/3

Orcish Captain

    R
Creature - Orc Warrior

1: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.

There's a chance to win every battle.

illus. Mark Tedin # 139/0

1/1

Orcish Conscripts

    R
Creature - Orc

Orcish Conscripts can't attack unless at least two other creatures attack.

Orcish Conscripts can't block unless at least two other creatures block.

illus. Douglas Shuler # 140/0

2/2

Orcish Farmer

    1 R R
Creature - Orc

T: Target land becomes a Swamp until its controller's next untap step.

"Yes, the farmers keep our soldiers fed. But why do they have to make every battlefield a pigpen?"—Toothlicker Harj, orcish captain

illus. Dan Frazier # 141/0

2/2

Orcish Lumberjack

    R
Creature - Orc

T, Sacrifice a Forest: Add three mana in any combination of R and/or G.

"How did I ever let myself get talked into this project?"—Toothlicker Harj, orcish captain

illus. Dan Frazier # 142/0

1/1

Orcish Squatters

    4 R
Creature - Orc

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

illus. Richard Kane Ferguson # 143/0

2/3

Orcish Veteran

    2 R
Creature - Orc

Orcish Veteran can't block white creatures with power 2 or greater.

R: Orcish Veteran gains first strike until end of turn.

Unsuccessful in their early battle for Montford, the orcs quickly tempered their bloodlust with cowardice.

illus. Quinton Hoover # 144/0

2/2

Order of the Sacred Torch

    1 W W
Creature - Human Knight

T, Pay 1 life: Counter target black spell.

A blazing light to drive out the shadows.

illus. Ruth Thompson # 25/0

2/2

Order of the White Shield

    W W
Creature - Human Knight

Protection from black

W: Order of the White Shield gains first strike until end of turn.

WW: Order of the White Shield gets +1/+0 until end of turn.

"Shall we turn away a worthy soul because his parents were peasants? I think not."—Lucilde Fiksdotter, leader of the Order of the White Shield

illus. Ruth Thompson # 26/0

2/1

Panic

    R
Instant

Cast this spell only during combat before blockers are declared.

Target creature can't block this turn.

Draw a card at the beginning of the next turn's upkeep.

"If you'd been there, you would've run from that deer, too!"—Jaya Ballard, Task Mage

illus. Mike Kimble # 145/0

Personal Tutor

    U
Sorcery

Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

illus. D. Alexander Gregory # 58/0

Phantasmal Fiend

    3 B
Creature - Illusion

B: Phantasmal Fiend gets +1/-1 until end of turn.

1U: Switch Phantasmal Fiend's power and toughness until end of turn.

illus. Scott Kirschner # 108/0

1/5

Phantasmal Mount

    1 U
Creature - Illusion Horse

Flying

T: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.

illus. Melissa A. Benson # 59/0

1/1

Phyrexian Devourer

    6
Artifact Creature - Construct

When Phyrexian Devourer's power is 7 or greater, sacrifice it.

Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost.

illus. Mark Tedin # 216/0

1/1

Phyrexian Portal

    3
Artifact

3: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.

illus. Pete Venters # 217/0

Pillage

    1 R R
Sorcery

Destroy target artifact or land. It can't be regenerated.

"Were they to reduce us to ash, we would clog their throats and sting their eyes in payment."—Lovisa Coldeyes, Balduvian chieftain

illus. Richard Kane Ferguson # 146/0

Portent

    U
Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.

Draw a card at the beginning of the next turn's upkeep.

illus. Liz Danforth # 60/0

Pyrokinesis

    4 R R
Instant

You may exile a red card from your hand rather than pay this spell's mana cost.

Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

"Anybody want some . . . toast?"—Jaya Ballard, task mage

illus. Ron Spencer # 147/0

Ravages of War

    3 W
Sorcery

Destroy all lands.

"Thorn bushes spring up wherever the army has passed. Lean years follow in the wake of a great war."—Lao Tzu, Tao Te Ching, trans. Feng and English

illus. Fang Yue # 27/0

Ray of Command

    3 U
Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

illus. Harold McNeill # 61/0

Red Cliffs Armada

    4 U
Creature - Human Soldier

Red Cliffs Armada can't attack unless defending player controls an Island.

By the battle of Red Cliffs in the year 208, the Wu kingdom controlled more than seven thousand warships on the Yangtze.

illus. Zhang Jiazhen # 62/0

5/4

Reinforcements

    W
Instant

Put up to three target creature cards from your graveyard on top of your library.

"Let them send their legions! I will show them that my truth is stronger than their swords."—General Varchild

illus. Diane Vick # 28/0

Reprisal

    1 W
Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

"The meek shall fight as one, and they shall overcome even the greatest of foes."—Halvor Arensson, Kjeldoran priest

illus. Randy Asplund # 29/0

Retribution

    2 R R
Sorcery

Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.

illus. Mark Tedin # 148/0

Righteous Fury

    4 W W
Sorcery

Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.

illus. Edward P. Beard, Jr. # 30/0

Ritual of Subdual

    4 G G
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces colorless mana instead of any other type.

"That which does not bend to the will of Freyalise shall surely break."—Kolbjörn, elder druid of the Juniper Order

illus. Justin Hampton # 174/0

Ritual of the Machine

    2 B B
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Gain control of target nonartifact, nonblack creature.

"Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?"—Sorine Relicbane, Soldevi heretic

illus. Anson Maddocks # 109/0

Rogue Skycaptain

    2 R
Creature - Human Rogue Mercenary

Flying

At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay 2 for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.

illus. Randy Asplund # 149/0

3/4

Roterothopter

    1
Artifact Creature - Thopter

Flying

2: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

"The roterothoper is as insidious as it is ingenious. It is one of the few creations of our school that I take no pride in."—Baki, wizard attendant

illus. Amy Weber # 218/0

0/2

Royal Decree

    2 W W
Enchantment

Cumulative upkeep W (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.

illus. Pete Venters # 31/0

Royal Trooper

    2 W
Creature - Human Soldier

Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.

"Fortune does not side with the fainthearted."—Sophocles, Phaedra

illus. Scott M. Fischer # 32/0

2/2

Ruins of Trokair

Land

Ruins of Trokair enters the battlefield tapped.

T: Add W.

T, Sacrifice Ruins of Trokair: Add WW.

illus. Mark Poole # 234/0

Sacred Boon

    1 W
Instant

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

"Divine gifts are granted to those who are worthy."—Halvor Arenson, Kjeldoran priest

illus. Mike Raabe # 33/0

Savannah

Land - Forest Plains

(T: Add G or W.)

illus. Rob Alexander # 235/0

Scars of the Veteran

    4 W
Instant

You may exile a white card from your hand rather than pay this spell's mana cost.

Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.

illus. Dan Frazier # 34/0

Screeching Drake

    3 U
Creature - Drake

Flying

When Screeching Drake enters the battlefield, draw a card, then discard a card.

illus. Anson Maddocks # 63/0

2/2

Sea Drake

    2 U
Creature - Drake

Flying

When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.

illus. Rebecca Guay # 64/0

4/3

Sea Spirit

    4 U
Creature - Elemental Spirit

U: Sea Spirit gets +1/+0 until end of turn.

"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more."—General Jarkeld, the Arctic Fox

illus. Rob Alexander # 65/0

2/3

Shield Bearer

    1 W
Creature - Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"You have almost completed your four years, my son. Soon you shall be a skyknight."—Arna Kennerüd, skyknight

illus. Dan Frazier # 35/0

0/3

Shrink

    G
Instant

Target creature gets -5/-0 until end of turn.

"Do not fear adversity. Let your courage be your strength."—Onatah, Anaba shaman

illus. Liz Danforth # 175/0

Shyft

    4 U
Creature - Shapeshifter

At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)

"Capturing this specimen was not easy. Study it well, that you someday might be as versatile."—Gerda Äagesdotter, Archmage of the Unseen

illus. Richard Thomas # 66/0

4/2

Sibilant Spirit

    5 U
Creature - Spirit

Flying

Whenever Sibilant Spirit attacks, defending player may draw a card.

"Relax. I'm sure it's just a snake hissing."—Avram Garrisson, leader of the Knights of Stromgald

illus. Ron Spencer # 67/0

5/6

Skeleton Ship

    3 U B
Legendary Creature - Skeleton

When you control no Islands, sacrifice Skeleton Ship.

T: Put a -1/-1 counter on target creature.

"The sea gives up her dead as easily as the soil."—Lim-Dûl, the Necromancer

illus. Amy Weber & Tom Wänerstrand # 197/0

0/3

Skull Catapult

    4
Artifact

1, T, Sacrifice a creature: Skull Catapult deals 2 damage to any target.

"Let any who doubt the evil of using the ancient devices look at this infernal machine. What manner of fiend would design such a sadistic device?"—Sorine Relicbane, Soldevi heretic

illus. Bryon Wackwitz # 219/0

Snow Fortress

    5
Artifact Creature - Wall

Defender (This creature can't attack.)

1: Snow Fortress gets +1/+0 until end of turn.

1: Snow Fortress gets +0/+1 until end of turn.

3: Snow Fortress deals 1 damage to target creature without flying that's attacking you.

illus. Jeff A. Menges # 220/0

0/4

Snow-Covered Forest

Basic Snow Land - Forest

G

illus. Pat Morrissey # 245/0

Snow-Covered Island

Basic Snow Land - Island

U

illus. Anson Maddocks # 242/0

Snow-Covered Mountain

Basic Snow Land - Mountain

R

illus. Tom Wänerstrand # 244/0

Snow-Covered Plains

Basic Snow Land - Plains

W

illus. Christopher Rush # 241/0

Snow-Covered Swamp

Basic Snow Land - Swamp

B

illus. Douglas Shuler # 243/0

Soldevi Digger

    2
Artifact

2: Put the top card of your graveyard on the bottom of your library.

"This ceaseless device has helped uncover marvels unreachable by mere flesh."—Arcum Dagsson, Soldevi machinist

illus. Amy Weber # 221/0

Soldevi Excavations

Land

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

T: Add CU.

1, T: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

illus. Liz Danforth # 236/0

Soldevi Simulacrum

    4
Artifact Creature - Soldier

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

1: Soldevi Simulacrum gets +1/+0 until end of turn.

They look human—until they bleed.

illus. Dan Frazier # 222/0

2/4

Songs of the Damned

    B
Instant

Add B for each creature card in your graveyard.

Not wind, but the breath of the dead.

illus. Pete Venters # 110/0

Soul Exchange

    B B
Sorcery

As an additional cost to cast this spell, exile a creature you control.

Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.

illus. Anthony S. Waters # 111/0

Soul Kiss

    2 B
Enchantment - Aura

Enchant creature

B, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.

illus. Nicola Leonard # 112/0

Spore Cloud

    1 G G
Instant

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

illus. Susan Van Camp # 176/0

Spore Flower

    G G
Creature - Fungus

At the beginning of your upkeep, put a spore counter on Spore Flower.

Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.

illus. Margaret Organ-Kean # 177/0

0/1

Stampede

    1 G G
Instant

Attacking creatures get +1/+0 and gain trample until end of turn.

"We could see the horizon blacken with the great beasts, but it was too late. The icefield offered no immediate safety, but luckily most of us reached a crevasse in which we could take cover."—Disa the Restless, journal entry

illus. Jeff A. Menges # 178/0

Stone Spirit

    4 R
Creature - Elemental Spirit

Stone Spirit can't be blocked by creatures with flying.

"The spirit of the stone is the spirit of strength."—Lovisa Coldeyes, Balduvian chieftain

illus. James Allen # 150/0

4/3

Stonehands

    2 R
Enchantment - Aura

Enchant creature

Enchanted creature gets +0/+2.

R: Enchanted creature gets +1/+0 until end of turn.

"Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone."—Lovisa Coldeyes, Balduvian chieftain

illus. Dan Frazier # 151/0

Storm Elemental

    5 U
Creature - Elemental

Flying

U, Exile the top card of your library: Tap target creature with flying.

U, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.

illus. John Matson # 68/0

3/4

Storm Spirit

    3 G W U
Creature - Elemental Spirit

Flying

T: Storm Spirit deals 2 damage to target creature.

"Come to us, with your lightning. Come to us, with your thunder. Serve us with your strength, and smite our foes with your power."—Steinar Icefist, Balduvian shaman

illus. Pete Venters # 198/0

3/3

Stromgald Cabal

    1 B B
Creature - Human Knight

T, Pay 1 life: Counter target white spell.

"Kjeldor must be supreme at any cost."—Avram Garrisson, leader of the Knights of Stromgald

illus. Anson Maddocks # 113/0

2/2

Stunted Growth

    3 G G
Sorcery

Target player chooses three cards from their hand and puts them on top of their library in any order.

illus. NéNé Thomas # 179/0

Sustaining Spirit

    1 W
Creature - Angel Spirit

Cumulative upkeep 1W (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Faith is our greatest protector."—Halvor Arensson, Kjeldoran priest

illus. Rebecca Guay # 36/0

0/3

Svyelunite Temple

Land

Svyelunite Temple enters the battlefield tapped.

T: Add U.

T, Sacrifice Svyelunite Temple: Add UU.

illus. Mark Poole # 237/0

Swords to Plowshares

    W
Instant

Exile target creature. Its controller gains life equal to its power.

"The so-called barbarians will not respect us for our military might—they will respect us for our honor."—Lucilde Fiksdotter, leader of the Order of the White Shield

illus. Kaja Foglio # 37/0

Taiga

Land - Mountain Forest

(T: Add R or G.)

illus. Rob Alexander # 238/0

Temporal Manipulation

    3 U U
Sorcery

Take an extra turn after this one.

Doing something at the last minute isn't so bad when you can make that minute last.

illus. Anson Maddocks # 69/0

Thallid

    G
Creature - Fungus

At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.

illus. Jesper Myrfors # 180/0

1/1

Thallid Devourer

    1 G G
Creature - Fungus

At the beginning of your upkeep, put a spore counter on Thallid Devourer.

Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.

illus. Ron Spencer # 181/0

2/2

Thelonite Druid

    2 G
Creature - Human Cleric Druid

1G, T, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

"The magic at the heart of all living things can bear awe-inspiring fruit."—Kolevi of Havenwood, elder druid

illus. Margaret Organ-Kean # 182/0

1/1

Thermokarst

    1 G G
Sorcery

Destroy target land. If that land was a snow land, you gain 1 life.

"Finally we understand the lesson of our home: loss begets renewal."—Kolbjörn, elder druid of the Juniper Order

illus. Ken Meyer, Jr. # 183/0

Thought Lash

    2 U U
Enchantment

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.

Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

illus. Mark Tedin # 70/0

Thunder Wall

    1 U U
Creature - Wall

Defender (This creature can't attack.)

Flying

U: Thunder Wall gets +1/+1 until end of turn.

"The lemures had barely taken wing when the sky roared with thunder. The swarm of little beasts wavered, divided, and fell, crashing to the earth."—General Jarkeld, the Arctic Fox

illus. Richard Thomas # 71/0

0/2

Time Bomb

    4
Artifact

At the beginning of your upkeep, put a time counter on Time Bomb.

1, T, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.

illus. Amy Weber # 223/0

Tinder Wall

    G
Creature - Plant Wall

Defender (This creature can't attack.)

Sacrifice Tinder Wall: Add RR.

R, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.

illus. Rick Emond # 184/0

0/3

Tundra

Land - Plains Island

(T: Add W or U.)

illus. Jesper Myrfors # 239/0

Underground Sea

Land - Island Swamp

(T: Add U or B.)

illus. Rob Alexander # 240/0

Varchild's Crusader

    3 R
Creature - Human Knight

0: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.

"Every patch of land must belong to Kjeldor, no matter what the cost!"—General Varchild

illus. Mark Poole # 152/0

3/2

Viscerid Armor

    1 U
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

1U: Return Viscerid Armor to its owner's hand.

A fallen viscerid's only tribute is to be worn by a comrade.

illus. Heather Hudson # 72/0

Viscerid Drone

    1 U
Creature - Homarid Drone

T, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.

T, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.

Not all of Terisiare's flooding was natural . . . .

illus. Heather Hudson # 73/0

1/2

Wall of Kelp

    U U
Creature - Plant Wall

Defender (This creature can't attack.)

UU, T: Create a 0/1 blue Plant Wall creature token with defender named Kelp.

"Ya can eat it or ya can weave it, but ya can't fight in it."—Zeki, reef pirate

illus. Alan Rabinowitz # 74/0

0/3

Warning

    W
Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

"The folk of the Karplusan mountains are impossible to ambush."—Lovisa Coldeyes, Balduvian chieftain

illus. Pat Morrissey # 38/0

Whirling Catapult

    4
Artifact

2, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.

"Direct confrontation never was to the orcs' taste."—General Varchild

illus. Dan Frazier # 224/0

Whiteout

    1 G
Instant

All creatures lose flying until end of turn.

Sacrifice a snow land: Return Whiteout from your graveyard to your hand.

illus. NéNé Thomas # 185/0

Wiitigo

    3 G G G
Creature - Yeti

Wiitigo enters the battlefield with six +1/+1 counters on it.

At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

illus. Melissa A. Benson # 186/0

0/0

Wind Spirit

    4 U
Creature - Elemental Spirit

Flying

Menace (This creature can't be blocked except by two or more creatures.)

"To visit the sky requires bravery, and thought, and little else. To master the sky requires the binding of its masters, and little else."—Arnjlot Olasson, sky mage

illus. Kaja Foglio # 75/0

3/2

Wings of Aesthir

    W U
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying and first strike.

"For those of courage, even the sky holds no limit."—Arnjlot Olasson, sky mage

illus. Edward P. Beard, Jr. # 199/0

Winter's Night

    R G W
World Enchantment

Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.

illus. Rob Alexander # 200/0

Withering Wisps

    1 B B
Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.

B: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.

illus. NéNé Thomas # 114/0

Wolf Pack

    6 G G
Creature - Wolf

You may have Wolf Pack assign its combat damage as though it weren't blocked.

illus. Yang Jun Kwon # 187/0

7/6

Woolly Mammoths

    1 G G
Creature - Elephant

Woolly Mammoths has trample as long as you control a snow land.

"Mammoths may be good to ride on, but they're certainly bad to fall off of!"—Disa the Restless, journal entry

illus. Dan Frazier # 188/0

3/2

Woolly Spider

    1 G G
Creature - Spider

Reach (This creature can block creatures with flying.)

Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.

"We need not fear the forces of the air; I've yet to see a spider without an appetite."—Taaveti of Kelsinko, elvish hunter

illus. Daniel Gelon # 189/0

2/3

Yavimaya Ancients

    3 G G
Creature - Treefolk

G: Yavimaya Ancients gets +1/-2 until end of turn.

"We orphans of Fyndhorn have found no welcome in this alien place."—Taaveti of Kelsinko, elvish hunter

illus. Quinton Hoover # 190/0

2/7

Zuran Spellcaster

    2 U
Creature - Human Wizard

T: Zuran Spellcaster deals 1 damage to any target.

"A mage must be precise as well as potent; cautious, as well as clever."—Zur the Enchanter

illus. Edward P. Beard, Jr. # 76/0

1/1