Duel Decks: Merfolk vs. Goblins Spoilers 57/0

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Apr 23, 2018 - Warren Instigator
Apr 23, 2018 - Wake Thrasher
Apr 23, 2018 - Triton Tactics
Apr 23, 2018 - Tidebinder Mage
Apr 23, 2018 - Tidal Wave
Apr 23, 2018 - Tidal Warrior
Apr 23, 2018 - Tidal Courier
Apr 23, 2018 - Tarfire
Apr 23, 2018 - Streambed Aquitects
Apr 23, 2018 - Scroll Thief
Apr 23, 2018 - Rootwater Hunter
Apr 23, 2018 - Relentless Assault
Apr 23, 2018 - Misdirection
Apr 23, 2018 - Mind Spring
Apr 23, 2018 - Merrow Reejerey
Apr 23, 2018 - Merfolk Wayfinder
Apr 23, 2018 - Merfolk Sovereign
Apr 23, 2018 - Merfolk Looter
Apr 23, 2018 - Master of Waves
Apr 23, 2018 - Krenko's Command
Apr 23, 2018 - Krenko, Mob Boss
Apr 23, 2018 - Inkfathom Divers
Apr 23, 2018 - Hordeling Outburst
Apr 23, 2018 - Harbinger of the Tides
Apr 23, 2018 - Goblin Wardriver
Apr 23, 2018 - Goblin Tunneler
Apr 23, 2018 - Goblin Ringleader
Apr 23, 2018 - Goblin Razerunners
Apr 23, 2018 - Goblin Rabblemaster
Apr 23, 2018 - Goblin Grenade
Apr 23, 2018 - Goblin Goon
Apr 23, 2018 - Goblin Glory Chaser
Apr 23, 2018 - Goblin Diplomats
Apr 23, 2018 - Goblin Chieftain
Apr 23, 2018 - Goblin Charbelcher
Apr 23, 2018 - Ghostfire
Apr 23, 2018 - Gempalm Incinerator
Apr 23, 2018 - Foundry Street Denizen
Apr 23, 2018 - Essence Scatter
Apr 23, 2018 - Engulf the Shore
Apr 23, 2018 - Ember Hauler
Apr 23, 2018 - Concentrate
Apr 23, 2018 - Cold-Eyed Selkie
Apr 23, 2018 - Cleaver Riot
Apr 23, 2018 - Claustrophobia
Apr 23, 2018 - Brute Strength
Apr 23, 2018 - Brittle Effigy
Apr 23, 2018 - Boggart Brute
Apr 23, 2018 - Battle Squadron
Apr 23, 2018 - Aquitect's Will
Dec 13, 2017 - Mountain
Dec 13, 2017 - Lonely Sandbar
Dec 13, 2017 - Island
Dec 13, 2017 - Forgotten Cave
Dec 13, 2017 - Blighted Gorge
Dec 13, 2017 - Blighted Cataract

Aquitect's Will

    U
Tribal Sorcery - Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

"You may want to hold your breath."—Kellyg, merrow aquitect

illus. Dimitar # 2/0

Battle Squadron

    3 R R
Creature - Goblin

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

The goblins made an unruly pile with military precision.

illus. Mark Tedin # 33/0

*/*

Blighted Cataract

Land

T: Add C.

5U, T, Sacrifice Blighted Cataract: Draw two cards.

Once, water ran here. Now only dust and ash fall from the clifftops.

illus. Vincent Proce # 26/0

Blighted Gorge

Land

T: Add C.

4R, T, Sacrifice Blighted Gorge: It deals 2 damage to any target.

The land is dying, but it will not go peacefully.

illus. Jung Park # 58/0

Boggart Brute

    2 R
Creature - Goblin Warrior

Menace (This creature can't be blocked except by two or more creatures.)

He has the biggest bashing stick, so it's a safe bet he's the leader.

illus. Igor Kieryluk # 34/0

3/2

Brittle Effigy

    1
Artifact

4, T, Exile Brittle Effigy: Exile target creature.

"In my early experiments in phylactery, I found that fragile forms have their uses."—Rocati, Duke of Martyne

illus. John Avon # 56/0

Brute Strength

    1 R
Instant

Target creature gets +3/+1 and gains trample until end of turn.

It's not the size of the rock. It's how badly you want to lift it.

illus. Wayne Reynolds # 35/0

Claustrophobia

    1 U U
Enchantment - Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

illus. Ryan Pancoast # 3/0

Cleaver Riot

    4 R
Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Measure once, cut twice.

illus. Dave Kendall # 36/0

Cold-Eyed Selkie

    1 (G/U) (G/U)
Creature - Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

illus. Jaime Jones # 25/0

1/1

Concentrate

    2 U U
Sorcery

Draw three cards.

"The treasure in my mind is greater than any worldly glory."

illus. rk post # 4/0

Ember Hauler

    R R
Creature - Goblin

1, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to any target.

Flurk's crude goblin language didn't differentiate between "I bring the flame" and "I am the flame."

illus. Steve Prescott # 37/0

2/2

Engulf the Shore

    3 U
Instant

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

"The tides have begun to ignore the moon."—Tamiyo's journal

illus. Cliff Childs # 5/0

Essence Scatter

    1 U
Instant

Counter target creature spell.

"What you attempt to pull from the aether, I can spread onto the wind."—Jace Beleren

illus. Jon Foster # 6/0

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped.

T: Add R.

Cycling R (R, Discard this card: Draw a card.)

illus. Noah Bradley # 59/0

Foundry Street Denizen

    R
Creature - Goblin Warrior

Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.

After the Foundry Street riot, Arrester Hulbein tried to ban bludgeons. Which, inevitably, resulted in another riot.

illus. Raoul Vitale # 38/0

1/1

Gempalm Incinerator

    2 R
Creature - Goblin

Cycling 1R (1R, Discard this card: Draw a card.)

When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

illus. Mark Behm # 39/0

2/1

Ghostfire

    2 R
Instant

Ghostfire is colorless.

Ghostfire deals 3 damage to any target.

Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath.

illus. Cyril Van Der Haegen # 40/0

Goblin Charbelcher

    4
Artifact

3, T: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

illus. Jesper Ejsing # 57/0

Goblin Chieftain

    1 R R
Creature - Goblin

Haste (This creature can attack and T as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

"It's time for the ‘Smash, Smash' song!"

illus. Sam Wood # 41/0

2/2

Goblin Diplomats

    1 R
Creature - Goblin

T: Each creature attacks this turn if able.

When you need to convey that special kind of message.

illus. Izzy # 42/0

2/1

Goblin Glory Chaser

    R
Creature - Goblin Warrior

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)

illus. Greg Staples # 43/0

1/1

Goblin Goon

    3 R
Creature - Goblin Mutant

Goblin Goon can't attack unless you control more creatures than defending player.

Goblin Goon can't block unless you control more creatures than attacking player.

illus. Steve Prescott # 44/0

6/6

Goblin Grenade

    R
Sorcery

As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.

Don't underestimate the aerodynamic qualities of the common goblin.

illus. Kev Walker # 45/0

Goblin Rabblemaster

    2 R
Creature - Goblin Warrior

Other Goblin creatures you control attack each combat if able.

At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.

Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

illus. Svetlin Velinov # 46/0

2/2

Goblin Razerunners

    2 R R
Creature - Goblin Warrior

1R, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.

At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.

Finding themselves in a new and unexplored world, they immediately set it on fire.

illus. Raymond Swanland # 47/0

3/4

Goblin Ringleader

    3 R
Creature - Goblin

Haste

When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

illus. Gabor Szikszai # 48/0

2/2

Goblin Tunneler

    1 R
Creature - Goblin Rogue

T: Target creature with power 2 or less can't be blocked this turn.

"The best way over the mountain is through."

illus. Jesper Ejsing # 49/0

1/1

Goblin Wardriver

    R R
Creature - Goblin Warrior

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

"A true warrior fights with whatever's handy."—Qerk of the Secret Warren

illus. Chippy # 50/0

2/2

Harbinger of the Tides

    U U
Creature - Merfolk Wizard

You may cast Harbinger of the Tides as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

illus. Svetlin Velinov # 7/0

2/2

Hordeling Outburst

    1 R R
Sorcery

Create three 1/1 red Goblin creature tokens.

"Leave no scraps, lest you attract pests."—Mardu threat

illus. Zoltan Boros # 51/0

Inkfathom Divers

    3 U U
Creature - Merfolk Soldier

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.

illus. Steven Belledin # 8/0

3/3

Island

Basic Land - Island

illus. Steven Belledin # 29/0

Krenko, Mob Boss

    2 R R
Legendary Creature - Goblin Warrior

T: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions."—Agmand Sarv, Azorius hussar

illus. Karl Kopinski # 52/0

3/3

Krenko's Command

    1 R
Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing.

illus. Karl Kopinski # 53/0

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped.

T: Add U.

Cycling U (U, Discard this card: Draw a card.)

illus. Noah Bradley # 27/0

Master of the Pearl Trident

    U U
Creature - Merfolk

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

"Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun."

illus. Ryan Pancoast # 9/0

2/2

Master of Waves

    3 U
Creature - Merfolk Wizard

Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each U in the mana costs of permanents you control counts toward your devotion to blue.)

illus. Svetlin Velinov # 1/0

2/1

Merfolk Looter

    1 U
Creature - Merfolk Rogue

T: Draw a card, then discard a card.

Merfolk don't always know what they're looking for, but they're certain once they find it.

illus. Austin Hsu # 10/0

1/1

Merfolk Sovereign

    1 U U
Creature - Merfolk

Other Merfolk creatures you control get +1/+1.

T: Target Merfolk creature can't be blocked this turn.

"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."

illus. Jesper Ejsing # 11/0

2/2

Merfolk Wayfinder

    2 U
Creature - Merfolk Scout

Flying

When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

illus. Christopher Moeller # 12/0

1/2

Merrow Reejerey

    2 U
Creature - Merfolk Soldier

Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Steady and silent as the deep current, the reejerey guides the course of the school.

illus. Greg Staples # 13/0

2/2

Mind Spring

    X U U
Sorcery

Draw X cards.

Fragments of thought refract and multiply, surging in a geyser of dizzying insight.

illus. Mark Zug # 14/0

Misdirection

    3 U U
Instant

You may exile a blue card from your hand rather than pay this spell's mana cost.

Change the target of target spell with a single target.

illus. Mathias Kollros # 15/0

Mountain

Basic Land - Mountain

illus. Steven Belledin # 61/0

Relentless Assault

    2 R R
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

illus. Christopher Moeller # 54/0

Rootwater Hunter

    2 U
Creature - Merfolk

T: Rootwater Hunter deals 1 damage to any target.

"Bitter water, vicious wave;Shadow-cold shallows, root-made maze.Home's angry embrace."—Rootwater Saga

illus. Brom # 16/0

1/1

Scroll Thief

    2 U
Creature - Merfolk Rogue

Whenever Scroll Thief deals combat damage to a player, draw a card.

Kapsho merfolk have infiltrated fortresses as remote as the desert citadel in Sunari in their relentless quest for arcane knowledge.

illus. Alex Horley-Orlandelli # 17/0

1/3

Streambed Aquitects

    1 U U
Creature - Merfolk Scout

T: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

T: Target land becomes an Island until end of turn.

illus. William O'Connor # 18/0

2/3

Tarfire

    R
Tribal Instant - Goblin

Tarfire deals 2 damage to any target.

"After Auntie brushed the soot from her eyes, she discovered something wonderful: the fire had turned the goat into something that smelled delicious."—A tale of Auntie Grub

illus. Omar Rayyan # 55/0

Tidal Courier

    3 U
Creature - Merfolk

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.

3U: Tidal Courier gains flying until end of turn.

illus. Slawomir Maniak # 19/0

1/2

Tidal Warrior

    U
Creature - Merfolk Warrior

T: Target land becomes an Island until end of turn.

The tide of battle favors those who can swim.

illus. Daren Bader # 20/0

1/1

Tidal Wave

    2 U
Instant

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

"The floor of the sea is paved with the shattered remnants of vessels that navigated its surface unwelcomed."—Thassa, god of the sea

illus. Brian Snoddy # 21/0

Tidebinder Mage

    U U
Creature - Merfolk Wizard

When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.

illus. John Severin Brassell # 22/0

2/2

Triton Tactics

    U
Instant

Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.

illus. Jack Wang # 23/0

Wake Thrasher

    2 U
Creature - Merfolk Soldier

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Anyone who thinks merrows have more brains than brawn has never been run over by one.

illus. Jesper Ejsing # 24/0

1/1

Warren Instigator

    R R
Creature - Goblin Berserker

Double strike

Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

There is always a rabble to be roused.

illus. Svetlin Velinov # 32/0

1/1