Archenemy: Nicol Bolas Spoilers 121/0
Show TextA Reckoning Approaches
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
"The gates open to my new era."
illus. Yeong-Hao Han # 16/0
Aegis Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
illus. Aleksi Briclot # 1/0
Aerial Responder
Flying, vigilance, lifelink
Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.
illus. Raoul Vitale # 2/0
Anointer of Champions
: Target attacking creature gets +1/+1 until end of turn.
"Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious."
illus. Anna Steinbauer # 3/0
Archfiend of Depravity
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
"Why would I kill you all? Who then would be left to worship me?"
illus. Daarken # 31/0
Avatar of Fury
If an opponent controls seven or more lands, this spell costs
less to cast.Flying
: Avatar of Fury gets +1/+0 until end of turn.
illus. rk post # 39/0
Baleful Strix
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
Its beak rends flesh and bone, exposing the tender marrow of dream.
illus. Nils Hamm # 80/0
Battle-Rattle Shaman
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.
illus. Warren Mahy # 40/0
Because I Have Willed It
(An ongoing scheme remains face up until it's abandoned.)
Spells you cast cost
less to cast.At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
illus. Adrian Majkrzak # 1/0
Behold My Grandeur
When you set this scheme in motion, add
.When you set this scheme in motion, if you control six or more lands, you may search your library for a card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
illus. Zack Stella # 2/0
Blood Ogre
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike (This creature deals combat damage before creatures without first strike.)
illus. Christopher Moeller # 41/0
Blood Tyrant
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
illus. Karl Kopinski # 81/0
Bow to My Command
(An ongoing scheme remains face up until it's abandoned.)
As you set this scheme in motion, choose an opponent.
Creatures the chosen player controls can't attack you or planeswalkers you control.
At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
illus. Dan Scott # 3/0
Chandra, Pyromaster
+1: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
−7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
illus. Chris Rahn # 42/0
Chandra's Outrage
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Chandra never believed in using her "inside voice."
illus. Christopher Moeller # 43/0
Chandra's Phoenix
Flying
Haste (This creature can attack and
as soon as it comes under your control.)Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
illus. Aleksi Briclot # 44/0
Choose Your Demise
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
illus. Nils Hamm # 4/0
Compulsive Research
Target player draws three cards. Then that player discards two cards unless they discard a land card.
"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"
illus. Sara Winters # 23/0
Coordinated Assault
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
It's hard to shout "Shields up!" with a javelin in your chest.
illus. John Severin Brassell # 45/0
Cruel Ultimatum
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
There is always a greater power.
illus. Todd Lockwood # 82/0
Crumbling Necropolis
Crumbling Necropolis enters the battlefield tapped.
: Add , , or .
"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."—Olcot, Rider of Joffik
illus. Dave Kendall # 92/0
Cultivate
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
All seeds share a common bond, calling to each other across infinity.
illus. Anthony Palumbo # 62/0
Deathbringer Regent
Flying
When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
illus. Adam Paquette # 32/0
Delight in the Hunt
When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn.
"Pain is a delusion of the weak. I'll demonstrate."
illus. Titus Lunter # 5/0
Doom Blade
Destroy target nonblack creature.
The void is without substance but cuts like steel.
illus. Chippy # 33/0
Doomed Traveler
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
He vowed he would never rest until he reached his destination. He doesn't know how right he was.
illus. Lars Grant-West # 4/0
Dragonskull Summit
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or .
illus. Jon Foster # 93/0
Dreadbore
Destroy target creature or planeswalker.
In Rakdos-controlled neighborhoods, everyone is part of the show.
illus. Wayne Reynolds # 83/0
Drowned Catacomb
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or .
illus. Dave Kendall # 94/0
Dualcaster Mage
Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
"It has been my experience that disasters like to strike in pairs."
illus. Matt Stewart # 46/0
Every Dream a Nightmare
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.
"Let me unburden you of these fatuous hopes."
illus. Mathias Kollros # 6/0
Excoriate
Exile target tapped creature.
The demon had flown past the reach of Erebos's whip but not the point of the sun god's spear.
illus. Johann Bodin # 5/0
Expedition Raptor
Flying
When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
illus. Johann Bodin # 6/0
Explore
You may play an additional land this turn.
Draw a card.
An explorer's reward is a view of tomorrow's possibilities.
illus. John Avon # 63/0
Extract from Darkness
Each player puts the top two cards of their library into their graveyard. Then you put a creature card from a graveyard onto the battlefield under your control.
If you want to wreak havoc above, sometimes it's best to look below.
illus. Dallas Williams # 84/0
Fencing Ace
Double strike (This creature deals both first-strike and regular combat damage.)
His prowess gives the guildless hope that they can hold out against tyranny.
illus. David Rapoza # 7/0
Fertilid
Fertilid enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles their library.
illus. Wayne Reynolds # 64/0
Fiendslayer Paladin
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Fiendslayer Paladin can't be the target of black or red spells your opponents control.
illus. Wesley Burt # 8/0
Fiery Fall
Fiery Fall deals 5 damage to target creature.
Basic landcycling
( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)illus. Daarken # 47/0
Flametongue Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."—Sisay, captain of the Weatherlight
illus. Slawomir Maniak # 48/0
Flickerwisp
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
illus. Jeremy Enecio # 9/0
For Each of You, a Gift
When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.
"My generosity blesses you all, even the undeserving."
illus. Marco Nelor # 7/0
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Its blood is life. Its body is growth.
illus. Mark Tedin # 65/0
Gideon Jura
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
−2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
illus. Chris Rahn # 10/0
Gideon's Lawkeeper
, : Tap target creature.
"The essence of a lawful society is swift deterrence."
illus. Steve Prescott # 11/0
Gorehorn Minotaurs
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.
illus. Wayne Reynolds # 49/0
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"Your superstitions and mumblings are useless chaff before my righteousness."
illus. Eric Deschamps # 12/0
Grasp of the Hieromancer
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
"There is power in abandon, but far more in control."—Warden Hixus, to Kytheon
illus. Igor Kieryluk # 13/0
Grim Lavamancer
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
illus. Michael Sutfin # 50/0
Grixis Panorama
: Add .
, , Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
There is no height above Grixis that is free from the stench of death.
illus. Nils Hamm # 95/0
Guttersnipe
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
He wants to watch Ravnica burn, one soul at a time.
illus. Steve Prescott # 51/0
Hammerhand
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and
no matter when it came under your control.)illus. Tomasz Jedruszek # 52/0
Harvester of Souls
Deathtouch
Whenever another nontoken creature dies, you may draw a card.
"He is judge, jury, and executioner because he killed them all."—Bishop Cawle of Elgaud
illus. Slawomir Maniak # 34/0
Hunter's Prowess
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.
illus. Greg Staples # 66/0
Icefall Regent
Flying
When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.
Spells your opponents cast that target Icefall Regent cost
more to cast.illus. David Gaillet # 24/0
Inferno Titan
: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
illus. Kev Walker # 53/0
Ior Ruin Expedition
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
illus. Chris Rahn # 25/0
Khalni Heart Expedition
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
illus. Jason Chan # 67/0
Know Evil
When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.
illus. Anthony Palumbo # 8/0
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
illus. Christopher Moeller # 54/0
Lightwielder Paladin
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
illus. D. Alexander Gregory # 14/0
Make Yourself Useful
When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.
"To think you've spent years honing your body only to die like this."
illus. David Gaillet # 9/0
Mentor of the Meek
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay
. If you do, draw a card."In these halls there is no pass or fail. Your true test comes with the first full moon."
illus. Jana Schirmer & Johannes Voss # 15/0
Moment of Heroism
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"My faith is stronger than fang, claw, or mindless hunger."
illus. Christopher Moeller # 16/0
My Forces Are Innumerable
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, create a 3/3 black Horror creature token.
At the beginning of your opponents' end step, they may sacrifice two creatures. If they do, abandon this scheme.
illus. Seb McKinnon # 11/0
My Laughter Echoes
(An ongoing scheme remains face up until it's abandoned.)
Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.
"Groveling already? I'm just starting to enjoy myself."
illus. Steve Argyle # 12/0
Nicol Bolas, Planeswalker
+3: Destroy target noncreature permanent.
−2: Gain control of target creature.
−9: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.
illus. Chris Rahn # 85/0
Nightscape Familiar
Blue spells and red spells you cast cost
less to cast.: Regenerate Nightscape Familiar.
Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.
illus. Jeff Easley # 35/0
Nissa, Worldwaker
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
+1: Untap up to four target Forests.
−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.
illus. Chris Rahn # 68/0
No One Will Hear Your Cries
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
"Your companions were lucky to have died first."
illus. McLean Kendree # 13/0
Obelisk of Grixis
: Add , , or .
Like most features of Grixis, the obelisks that remain from the time of Alara now exist only for dark exploitation.
illus. Nils Hamm # 88/0
Obsidian Fireheart
: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
illus. Raymond Swanland # 55/0
Odric, Master Tactician
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
"Fear holds no place in faith's battle plan."
illus. Michael Komarck # 17/0
Oran-Rief Hydra
Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
illus. Chris Rahn # 69/0
Overseer of the Damned
Flying
When Overseer of the Damned enters the battlefield, you may destroy target creature.
Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
illus. rk post # 36/0
Pay Tribute to Me
When you set this scheme in motion, each opponent sacrifices a creature. If you control six or more lands, each opponent sacrifices another creature.
illus. Aaron Miller # 14/0
Power Without Equal
When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three nonland cards from your hand without paying their mana costs.
illus. Christine Choi # 15/0
Precinct Captain
First strike
Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
"In troubled times, we all need someone to watch our back."
illus. Steve Prescott # 18/0
Press the Advantage
Up to two target creatures each get +2/+2 and gain trample until end of turn.
"Show your enemies as much mercy as they would show you."—Surrak, the Hunt Caller
illus. Marco Nelor # 70/0
Prognostic Sphinx
Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
illus. Steve Prescott # 26/0
Rampaging Baloths
Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
"When the land is angry, so are they."—Nissa Revane
illus. Steve Prescott # 71/0
Reckless Scholar
: Target player draws a card, then discards a card.
Progress comes at a price.
illus. Steve Prescott # 27/0
Reckless Spite
Destroy two target nonblack creatures. You lose 5 life.
"The end is justified in being mean. Or something like that."
illus. Karl Kopinski # 37/0
Relief Captain
When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
Sometimes gestures of support are small. Sometimes not.
illus. Anastasia Ovchinnikova # 19/0
Retreat to Kazandu
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.
illus. Kieran Yanner # 72/0
Scute Mob
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
"Survival rule 781: There are always more scute bugs."—Zurdi, goblin shortcutter
illus. Zoltan Boros & Gabor Szikszai # 73/0
Searing Spear
Searing Spear deals 3 damage to any target.
Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.
illus. Chris Rahn # 56/0
Shoulder to Shoulder
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.
"Sea Gate may have fallen, but we still stand. We still fight."—Gideon Jura
illus. Chris Rallis # 20/0
Skarrgan Firebird
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.
illus. Kev Walker # 57/0
Slave of Bolas
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Nicol Bolas doesn't distinguish between servants and victims.
illus. Steve Argyle # 86/0
Smoldering Spires
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.
: Add .
illus. Rob Alexander # 96/0
Soul Ransom
Enchant creature
You control enchanted creature.
Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.
illus. Steve Argyle # 87/0
Sphinx of Jwar Isle
Flying
Shroud (This creature can't be the target of spells or abilities.)
You may look at the top card of your library. (You may do this at any time.)
illus. Justin Sweet # 28/0
Stormblood Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Menace (This creature can't be blocked except by two or more creatures.)
Blood is holy to those whose god is War.
illus. Min Yum # 58/0
Sudden Demise
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
In the Skyfang Mountains, one misstep can mean the end of an entire clan.
illus. Dan Scott # 59/0
Sun Titan
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
illus. Todd Lockwood # 21/0
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip
The blade glows only for Zendikar's chosen.
illus. Daniel Ljunggren # 89/0
Sylvan Bounty
Target player gains 8 life.
Basic landcycling
( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)illus. Chris Rahn # 74/0
Talisman of Dominance
: Add .
: Add or . Talisman of Dominance deals 1 damage to you.
illus. Mike Dringenberg # 90/0
Talisman of Indulgence
: Add .
: Add or . Talisman of Indulgence deals 1 damage to you.
illus. Mike Dringenberg # 91/0
The Mighty Will Fall
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
"Cry out for your comrades so that theymay join you in misery."
illus. Volkan Baga # 10/0
There Is No Refuge
When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.
"The dunes smell spilled blood."
illus. Tomasz Jedruszek # 17/0
This World Belongs to Me
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
"Little insects, I have created entire worlds and extinguished twice as many."
illus. Min Yum # 18/0
Thragtusk
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
"Always carry two spears."—Mokgar, Kalonian hunter
illus. Nils Hamm # 75/0
Torchling
: Untap Torchling.
: Target creature blocks Torchling this turn if able.
: Change the target of target spell that targets only Torchling.
: Torchling gets +1/-1 until end of turn.
: Torchling gets -1/+1 until end of turn.
illus. rk post # 60/0
Turntimber Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
illus. Goran Josic # 76/0
Vampire Nighthawk
Flying, deathtouch, lifelink
As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.
illus. Jason Chan # 38/0
Vastwood Zendikon
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
illus. Rob Alexander # 77/0
Vines of the Recluse
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
"The most elegant solutions are found in nature. You just have to know where to look."
illus. Dan Scott # 78/0
Vision Skeins
Each player draws two cards.
"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."
illus. Aleksi Briclot # 29/0
Volcanic Geyser
Volcanic Geyser deals X damage to any target.
"The common folk call it the breaking of the crust or the spilling of fire. Geomancers call it target practice."—Ryda, geomancer
illus. Clint Cearley # 61/0
What's Yours Is Now Mine
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
"Vow your allegiance to true power."
illus. Steve Argyle # 19/0
When Will You Learn?
When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of nonland cards exiled this way without paying their mana costs.
"Don't fret, infants. It wouldn't have worked anyway."
illus. Yohann Schepacz # 20/0
Windrider Eel
Flying
Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
"The best spot to hook one is right behind the gills."—Rana Cloudwake, kor skyfisher
illus. Austin Hsu # 30/0
Woodborn Behemoth
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)
It carries the hopes of Zendikar's embattled wilds on its mighty boughs.
illus. Matt Stewart # 79/0
Youthful Knight
First strike
Idealism fits him better than his armor.
illus. Rebecca Guay # 22/0