When Alabaster Dragon dies, shuffle it into its owner's library.
illus. Ted Naifeh # ?/0
All creatures able to block target creature this turn do so.
Doom rarely smells this sweet.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Something soft bumped against the rowboat, then was gone.
illus. Andrew Robinson # ?/0
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
illus. Dan Frazier # ?/0
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
A peasant can do more by faith than a king by proclamation.
illus. DiTerlizzi # ?/0
illus. Quinton Hoover # ?/0
Some fight for honor and some for gold, but the militia fights for hearth and home.
illus. Mike Raabe # ?/0
Destroy all lands.
"‘O miserable of happy Is this the endOf this new glorious world . . . ?'"—John Milton, Paradise Lost
illus. John Avon # ?/0
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
Charm and grace may hide a foul heart.
illus. Zina Saunders # ?/0
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target nonblack attacking creature.
illus. John Matson # ?/0
If target opponent has more cards in hand than you, draw cards equal to the difference.
illus. Adam Rex # ?/0
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
illus. John Coulthart # ?/0
Bee Sting deals 2 damage to any target.
There are few things as motivating as a swarm of bees.
illus. Phil Foglio # ?/0
Blaze deals X damage to any target.
illus. Gerry Grace # ?/0
You gain 3 life for each creature attacking you.
Tap all nonwhite creatures.
Let the unjust avert their faces and contemplate their peril.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Don't be fooled by their looks. Think of them as little knives with wings.
illus. Christopher Rush # ?/0
Those who live amid decay must expect scavengers.
illus. Steve Luke # ?/0
It moved through the troops leaving no footprints, save on their souls.
Destroy all Islands.
What burns the land, boils the seas.
illus. Tom Wänerstrand # ?/0
"Join the army, see foreign countries" they'd said.
illus. Kev Walker # ?/0
Return target creature card from your graveyard to the battlefield.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Stay alert: his lumbering may shake the ground itself, but in water, he glides.
illus. Roger Raupp # ?/0
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
illus. Scott M. Fischer # ?/0
T: Capricious Sorcerer deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
The fear in their victims' eyes is their most cherished reward.
illus. Dermot Power # ?/0
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
A true warrior's thoughts are of victory, not death.
Charging Rhino can't be blocked by more than one creature.
A rhino rarely uses its horn to announce its charge, only to end it.
illus. Una Fricker # ?/0
Target creature gains flying until end of turn.
Draw a card.
A thousand feathers from a thousand birds, sewn with magic and song.
illus. Rebecca Guay # ?/0
Cloud Dragon can block only creatures with flying.
Cloud Pirates can block only creatures with flying.
Cloud Spirit can block only creatures with flying.
Return one or two target attacking creatures to their owner's hand.
Some fishers like to eat eels, and some eels like to eat fishers.
Craven Giant can't block.
"The best armor is to keep out of range."—Italian proverb
illus. Ron Spencer # ?/0
Craven Knight can't block.
"I say victory is better than honor."
illus. Charles Gillespie # ?/0
Draw four cards. You lose half your life, rounded up.
illus. Adrian Smith # ?/0
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
The more you pay for the lesson, the better you'll remember it.
Prevent all damage that would be dealt to you this turn by attacking creatures.
illus. Paolo Parente # ?/0
Deep-Sea Serpent can't attack unless defending player controls an Island.
Sailors fear the deep-sea serpent; others thank the gods it has no legs.
Target creature gets +1/+3 until end of turn. Untap that creature.
illus. Hannibal King # ?/0
Return target sorcery card from your graveyard to your hand.
The past is a mirror of the future.
Never doubt a dragon just because of its size.
Destroy all creatures and lands.
There is much talk about the art of creation. What about the art of destruction?
The heart's courage is the soul's guardian.
Once they learn the trick of carrying their own lamps, they never touch the ground again.
Black creatures you control can't be blocked this turn except by black creatures.
"As equal were their souls, so equal was their fate."John Dryden, "Ode to Mrs. Anne Killigrew"
When Dread Reaper enters the battlefield, you lose 5 life.
Dry Spell deals 1 damage to each creature and each player.
A fist of dust to line your throat, a bowl of sand to fill your belly.
Earthquake deals X damage to each creature without flying and each player.
When Ebon Dragon enters the battlefield, you may have target opponent discard a card.
illus. Donato Giancola # ?/0
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
"Hear that? No? That's a cat warrior."
illus. Eric Peterson # ?/0
Return target card from your graveyard to your hand.
Elves know where to harvest the best of the forest, for they planted it themselves.
It's up to you if you enter their woods—and up to them if you leave.
When Endless Cockroaches dies, return it to its owner's hand.
Creatures and lands target opponent controls don't untap during their next untap step.
Target player skips all combat phases of their next turn.
Mutual consent is not required for war.
Not all shadows are cast by light—some are cast by darkness.
illus. Colin MacNeil # ?/0
As an additional cost to cast this spell, sacrifice a creature.
Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.
When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.
illus. William Simpson # ?/0
When Fire Imp enters the battlefield, it deals 2 damage to target creature.
When Fire Snake dies, destroy target land.
The snake's final thrashings only spread the fire within it.
Fire Tempest deals 6 damage to each creature and each player.
illus. Mike Dringenberg # ?/0
Destroy all Plains.
Dry grass is tinder before the spark.
illus. Randy Gallegos # ?/0
Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.
"Hesitation is for the faithless. My belief lends me speed."
illus. D. Alexander Gregory # ?/0
Each player discards any number of cards, then draws that many cards.
Infantry deployment is the art of putting your troops in the wrong place at the right time.
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
You gain 1 life for each Forest on the battlefield.
Come to these woods and suffer no pain; you've burdens to lose and new life to gain.
At the sight of the thing the calamari vendor's eyes went wide, but from fear or avarice none could tell.
Reach (This creature can block creatures with flying.)
It's not far into the trap, as the crow flies.
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
illus. Kaja Foglio # ?/0
It's easy to stand head and shoulders over those with no backbone.
illus. Pete Venters # ?/0
They were formidable even before they learned the use of weapons.
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Don't worry about provoking grizzly bears; they come that way.
Destroy target nonblack creature.
Death claims all but the darkest souls.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
Though slow-witted and slow-moving, they are quick to anger.
Hill giants are mostly just big. Of course, that does count for a lot
Its spear has no shaft, its shield no handle.
Target creature gets +4/+0 until end of turn.
I howl my soul to the moon, and the moon howls with me.
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
Hulking Goblin can't block.
The bigger they are, the harder they avoid work.
Hurricane deals X damage to each creature with flying and each player.
When Ingenious Thief enters the battlefield, look at target player's hand.
Jungle Lion can't block.
The lion's only loyalty is to its hunger.
illus. Janine Johnston # ?/0
"If it has wings, shoot it. If it doesn't, shoot it anyway."
illus. Alan Rabinowitz # ?/0
T: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
Fear is as effective a weapon as the blade.
". . . Before honor is humility."—The Bible, Proverbs 15:33
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Lava Axe deals 5 damage to target player or planeswalker.
Swing your axe as a broom, to sweep away the foe.
Destroy target creature or land.
People ran as never before at the thought of being buried and cremated at the same time.
Don't let its appearance frighten you. Let its claws and teeth do that.
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.
Are merfolk humans with fins, or are humans merfolk with feet?
Target opponent discards a card at random.
To dodge the unerring knife, one must be free of thought.
Target player discards two cards.
The herd's patience, the stampede's fury.
Untap all creatures you control.
A rested mind is the sharpest weapon.
Target creature gets +4/+4 until end of turn.
Some cats are born fighters; others need a little persuading.
"I am that merry wanderer of the night."—William Shakespeare,A Midsummer Night's Dream
illus. Terese Nielsen # ?/0
illus. Brian Durfee # ?/0
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Only the heroic and the mad follow mountain goat trails.
The difference between a nuisance and a threat is often merely a matter of numbers.
Counter target creature or sorcery spell.
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
Target player gains 8 life.
Though many have come to this place to wash their wounds, the water has never turned red.
Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Nature's secrets can be read on every tree, every branch, every leaf.
Destroy all green creatures.
One chill blast—the exhalation of the grave.
Needle Storm deals 4 damage to each creature with flying.
When Noxious Toad dies, each opponent discards a card.
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
When Owl Familiar enters the battlefield, draw a card, then discard a card.
The dogs of war are nothing compared to the cats.
Destroy target creature. Its owner gains 4 life.
The soldier reaped the profits of peace.
Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Phantom Warrior can't be blocked.
The phantom warrior comes from nowhere and returns there just as quickly.
When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.
illus. Douglas Shuler # ?/0
When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.
Each player draws X cards.
"Life can never be too good."
Pyroclasm deals 2 damage to each creature.
Chaos does not choose its enemies.
What could it have swallowed to grow so large?
Mountaineers quickly learn to travel with their spears always pointed up.
Haste (This creature can attack and T as soon as it comes under your control.)
Charging alone takes uncommon daring or uncommon stupidity. Or both.
The only thing worse than a minotaur with an axe is an angry minotaur with an axe.
Destroy two target lands.
It pelts the land with its fury,spoiling what was once sweet.
Destroy target land.
When emotions rain down, what rivers will be born?
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
The soldiers chopped and chopped, and still the great tree stood, frowning down at them.
Unicorns don't care if you believe in them any more than you care if they believe in you.
You gain 2 life for each Mountain target opponent controls.
Dawn brings a new day, and a new day brings hope.
One of the forest's best protectors is the forest itself.
Sacred Knight can't be blocked by black and/or red creatures.
"No flame, no horror can sway me from my cause."
You gain 4 life.
"For he on honey-dew hath fed,And drunk the milk of Paradise."—Samuel Taylor Coleridge, "Kubla Khan"
Scorching Spear deals 1 damage to any target.
Lift your spear as you might lift your glass, and toast your enemy.
Scorching Winds deals 1 damage to each attacking creature.
Whenever Seasoned Marshal attacks, you may tap target creature.
When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.
When Serpent Warrior enters the battlefield, you lose 3 life.
The less flesh there is, the more teeth there seem to be.
They watched as the snake shed layer after layer until only cold bone remained.
Drakes claim to be dragons—until the dragons show up.
Look at target opponent's hand.
Do not react; anticipate.
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
It would be a shame to let life slip away to nothing.
It has more teeth than fit in its mouth.
When Spiritual Guardian enters the battlefield, you gain 4 life.
Hope is born within.
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
When the cat flies and the bird stalks, guard your horses carefully.
Stalking Tiger can't be blocked by more than one creature.
No one is happy when they notice a tiger.
You gain 3 life for each black creature target opponent controls.
Stars are like coins dropped into the night: their light buys safe passage.
To soar as high as hope, to dive as swift as justice.
Creatures you control get +0/+3 until end of turn.
Brute force wins the battles. Conviction wins the wars.
T: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
I cast a thousand tiny suns—Beware my many dawns.
Storm crow descending, winter unending. Storm crow departing, summer is starting.
You may play up to three additional lands this turn.
Summer sends its kiss with warmth and blooming life.
illus. Romas # ?/0
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
Return target creature to its owner's hand.
". . . inviting the soul to wander for a spell in abysses of solitude . . . ."—Kate Chopin, The Awakening
During target player's next turn, creatures that player controls attack you if able.
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Draw a card for each tapped creature target opponent controls.
Energy is never lost, only transformed.
Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
Seafarers fear sailing off the world's edge not so much as down its gullet.
When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.
Haste (This creature can attack the turn it comes under your control.)
When Thundermare enters the battlefield, tap all other creatures.
illus. Bob Eggleton # ?/0
Tap up to three target creatures without flying.
"'Twas when the seas were roaringWith hollow blasts of wind . . . ."—John Gay, "The What D'Ye Call It"
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
Draw two cards.
Acting on one good idea is better than hoarding all the world's knowledge.
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
When Undying Beast dies, put it on top of its owner's library.
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
White creatures get +2/+0 until end of turn.
Stand in the way of truth at your peril.
Vampiric Feast deals 4 damage to any target and you gain 4 life.
It's not always gold the thief is after.
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
A touch, not comforting, but of death.
When Venerable Monk enters the battlefield, you gain 2 life.
His presence brings not only a strong arm but also renewed hope.
Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.
Destroy all white creatures.
All must fall, and those who stand highest fall hardest.
Volcanic Hammer deals 3 damage to any target.
Cast the weight as though it were a die, to see a rival's fate.
Defender (This creature can't attack.)
The wisest man builds his house behind the rock.
Sharper than wind, lighter than air.
Creatures you control get +1/+1 until end of turn.
It is not the absence of fear that makes a warrior, but its domination.
It's hard to say for certain which end is more dangerous.
Destroy two target nonblack creatures. You lose 5 life.
Some think that dryads are the dreams of trees.
"No bird soars too high, if he soars with his own wings."—William Blake, The Marriage of Heaven and Hell
Each player shuffles the cards from their hand into their library, then draws that many cards.
Winter settles on the land, and the land prays it will wake.
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Destroy all creatures. They can't be regenerated.
"As flies to wanton boys, are we to the gods. They kill us for their sport."—William Shakespeare, King Lear