From the Vault: Annihilation Spoilers 15/15

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Apr 23, 2018 - Wrath of God
Apr 23, 2018 - Virtue's Ruin
Apr 23, 2018 - Upheaval
Apr 23, 2018 - Terminus
Apr 23, 2018 - Smokestack
Apr 23, 2018 - Rolling Earthquake
Apr 23, 2018 - Martial Coup
Apr 23, 2018 - Living Death
Apr 23, 2018 - Fracturing Gust
Apr 23, 2018 - Firespout
Apr 23, 2018 - Decree of Annihilation
Apr 23, 2018 - Child of Alara
Apr 23, 2018 - Cataclysm
Apr 23, 2018 - Burning of Xinye
Apr 23, 2018 - Armageddon

Armageddon

    3 W
Sorcery

Destroy all lands.

A bloody dawn broke over a scabbed and tortured world.

illus. Chris Rahn # 1/15

Burning of Xinye

    4 R R
Sorcery

You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.

illus. Yang Hong # 2/15

Cataclysm

    2 W W
Sorcery

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

"Keep with you only this much: your mount, your blade, and your wits. The rest you can find, build, or take."—Horse clans' wisdom

illus. Eric Deschamps # 3/15

Child of Alara

    W U B R G
Legendary Creature - Avatar

Trample

When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.

The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.

illus. Steve Argyle # 4/15

6/6

Decree of Annihilation

    8 R R
Sorcery

Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.

Cycling 5RR (5RR, Discard this card: Draw a card.)

When you cycle Decree of Annihilation, destroy all lands.

illus. John Avon # 5/15

Firespout

    2 (R/G)
Sorcery

Firespout deals 3 damage to each creature without flying if R was spent to cast Firespout and 3 damage to each creature with flying if G was spent to cast it. (Do both if RG was spent.)

illus. Raymond Swanland # 6/15

Fracturing Gust

    2 (G/W) (G/W) (G/W)
Instant

Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.

Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.

illus. Michael Sutfin # 7/15

Living Death

    3 B B
Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

illus. Mark Winters # 8/15

Martial Coup

    X W W
Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Their war forgotten, the nations of Bant stood united in the face of a common threat.

illus. Greg Staples # 9/15

Rolling Earthquake

    X R
Sorcery

Rolling Earthquake deals X damage to each creature without horsemanship and each player.

illus. Yang Hong # 10/15

Smokestack

    4
Artifact

At the beginning of your upkeep, you may put a soot counter on Smokestack.

At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.

illus. Daniel Ljunggren # 11/15

Terminus

    4 W W
Sorcery

Put all creatures on the bottom of their owners' libraries.

Miracle W (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

illus. James Paick # 12/15

Upheaval

    4 U U
Sorcery

Return all permanents to their owners' hands.

The calm comes after the storm.

illus. Kev Walker # 13/15

Virtue's Ruin

    2 B
Sorcery

Destroy all white creatures.

All must fall, and those who stand highest fall hardest.

illus. Mike Dringenberg # 14/15

Wrath of God

    2 W W
Sorcery

Destroy all creatures. They can't be regenerated.

Legend speaks of the lost coastal polis of Olantin, whose inhabitants' hubris enraged the sun god Heliod.

illus. Willian Murai # 15/15