Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Death took his humanity but not his skill with the knife.
illus. Volkan Baga # 50/120
illus. Winona Nelson # 77/120
Target opponent reveals their hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
Just as with a peach, the first bite is always the juiciest.
illus. Michael C. Hayes # 51/120
Each player sacrifices two creatures.
"We must all make sacrifices for the good of Innistrad."—Sorin Markov
illus. Eric Deschamps # 52/120
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
"What cannot be destroyed will be bound."—Oath of Avacyn
illus. Steve Argyle # 2/120
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Without a mind, it doesn't fear death. Without a soul, it doesn't mind killing.
illus. Christopher Moeller # 53/120
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Outside the safety of Thraben, there is little distinction between tool and weapon.
illus. Jason Felix # 31/120
Whenever another Human enters the battlefield under your control, untap Captain of the Mists.
1U, T: You may tap or untap target permanent.
"I am no mere ship's captain. The north wind is my accomplice. The tide is my first mate."
illus. Allen Williams # 24/120
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
"Evil will soon be vanquished. What Innistrad most needs now is healing."
illus. Michael C. Hayes # 3/120
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
"I stand for every cobbler, tanner, and fool in this town—and they stand for me."
illus. Svetlin Velinov # 4/120
Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.
illus. Peter Mohrbacher # 5/120
Equipped creature has flying.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts.
illus. Matt Stewart # 69/120
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
"So much for neighborly hospitality!"
illus. Seb McKinnon # 42/120
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
"Never forget our ancestors. They have not forgotten us."—Mikaeus, the Lunarch
illus. Daniel Ljunggren # 6/120
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Though its mind has long since rotted away, it wields a sword with deadly skill.
illus. Slawomir Maniak # 68/120
Diregraf Ghoul enters the battlefield tapped.
"At least this one still has arms and legs. Well, most of its legs."—Enslow, ghoulcaller of Nephalia
illus. Dave Kendall # 54/120
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
T: Add U or B.
illus. Sam Burley # 70/120
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
He vowed he would never rest until he reached his destination. He doesn't know how right he was.
illus. Lars Grant-West # 7/120
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The will to return can overpower the will to survive.
illus. Svetlin Velinov # 55/120
When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds.
illus. James Ryman # 56/120
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
The barrier between existence and oblivion is thinner than you know.
illus. Svetlin Velinov # 8/120
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
"My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history."
illus. Chris Rahn # 9/120
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
"You have done your best. I give you leave to rest."
illus. Scott Chou # 10/120
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
"I often think on how excited they must feel to be chosen as my prey."
illus. Slawomir Maniak # 57/120
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
illus. Wayne Reynolds # 11/120
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback 6B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
illus. David Rapoza # 43/120
Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
In the memories of those they lost lies the strength needed to defend their city.
illus. Dan Scott # 12/120
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
illus. Daarken # 1/120
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
"Come. Bring your brothers. Tonight, you feast on living flesh."—Jadar, ghoulcaller of Nephalia
illus. Steve Prescott # 58/120
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
The Host sings of Avacyn's return without a single verse about its own suffering.
illus. Karl Kopinski # 13/120
Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create."—Liliana Vess
illus. Steven Belledin # 59/120
When Gryff Vanguard enters the battlefield, draw a card.
"Ghouls smashed the door, but I heard the call of the gryffs and knew we were saved."—Ekka, shopkeeper of Hanweir
illus. Jason Chan # 25/120
Whenever another nontoken creature dies, you may draw a card.
"He is judge, jury, and executioner because he killed them all."—Bishop Cawle of Elgaud
illus. Slawomir Maniak # 60/120
2U, T, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
"So many corpses, so little time."
illus. Bud Cook # 44/120
illus. John Stanko # 78/120
Destroy target Human creature.
"I have seen a hundred mortal families rise and fall. I shall outlast a thousand more."—Olivia Voldaren
illus. David Palumbo # 61/120
Create five 1/1 white Human creature tokens. If Increasing Devotion was cast from a graveyard, create ten of those tokens instead.
Flashback 7WW (You may cast this card from your graveyard for its flashback cost. Then exile it.)
illus. Daniel Ljunggren # 14/120
illus. Jung Park # 37/120
As an additional cost to cast this spell, exile a creature card from your graveyard.
"It always amazes me what perfectly good things people throw away."—Ludevic, necro-alchemist
illus. James Ryman # 45/120
When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
illus. Daarken # 41/120
When Mist Raven enters the battlefield, return target creature to its owner's hand.
"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."—Sved, fisherman of Nephalia
illus. John Avon # 26/120
Create two 2/2 black Zombie creature tokens.
Flashback 5BB (You may cast this card from your graveyard for its flashback cost. Then exile it.)
For a ghoul, every village is a buffet and every disaster is a reunion.
illus. Nils Hamm # 62/120
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback 3U (You may cast this card from your graveyard for its flashback cost. Then exile it.)
illus. Evan Shipard # 15/120
2W: Moorland Inquisitor gains first strike until end of turn.
Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.
illus. David Palumbo # 16/120
3U, T: Exile another target creature you control, then return that card to the battlefield under your control.
"My drivers are trustworthy. I removed their tongues myself. Any other questions?"
illus. Matt Stewart # 27/120
illus. Adam Paquette # 38/120
Draw three cards, untap up to two lands, then discard a card.
"‘I'm certain that the fate of Markov Manor is connected to these cryptoliths . . .' This Tamiyo was on to something."
illus. Magali Villeneuve # 28/120
Destroy target attacking creature.
"No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction."—Thalia, Knight-Cathar
illus. Igor Kieryluk # 17/120
illus. Karl Kopinski # 46/120
Flying (This creature can't be blocked except by creatures with flying or reach.)
Scrapskin Drake can block only creatures with flying.
"The cathars killed my skaabs down below. Let's see how high their swords can reach."—Ludevic, necro-alchemist
illus. Kev Walker # 47/120
When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.
Its screeching is the sound of you losing your mind.
illus. Clint Cearley # 48/120
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
T: Add C.
illus. David Palumbo # 33/120
Exile target creature and all other creatures with the same name as that creature.
illus. Clint Cearley # 63/120
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Not everyone can have a sword of blessed silver. Not everyone needs one, either.
illus. Winona Nelson # 32/120
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
You don't want to see his trophy room.
illus. Anthony Palumbo # 18/120
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
illus. Wayne England # 19/120
illus. Kev Walker # 79/120
"The best skaabs are more powerful and more beautiful than the sum of their parts."—Stitcher Geralf
illus. Chris Rahn # 49/120
illus. James Paick # 74/120
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
illus. Kev Walker # 29/120
T: Exile target creature card from a graveyard.
"Let them decry me for burning the dead. I'm not giving those ghoulcallers any more fuel for their madness."
illus. James Ryman # 20/120
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.
illus. Bud Cook # 64/120
When Topplegeist enters the battlefield, tap target creature an opponent controls.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
illus. Seb McKinnon # 21/120
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Jenrik's tower is served by those who once sought to enter it uninvited.
illus. Izzy # 30/120
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
T: Add W or U.
illus. John Avon # 34/120
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . .
illus. Dave Kendall # 65/120
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
illus. Dave Kendall # 66/120
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
"Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith."—Olivia Voldaren
illus. Winona Nelson # 67/120
Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
"Priests, hunters, slayers—to arms! The enemy approaches!"
illus. David Palumbo # 22/120
When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
Her horn is heard across Innistrad, lifting the hearts of the righteous.
illus. Igor Kieryluk # 23/120
illus. Lucas Graciano # 80/120