Rivals of Ixalan Spoilers 216/216

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Apr 23, 2018 - Zetalpa, Primal Dawn
Apr 23, 2018 - Zacama, Primal Calamity
Apr 23, 2018 - World Shaper
Apr 23, 2018 - Wayward Swordtooth
Apr 23, 2018 - Waterknot
Apr 23, 2018 - Warkite Marauder
Apr 23, 2018 - Vraska's Scorn
Apr 23, 2018 - Vraska's Conquistador
Apr 23, 2018 - Vraska, Scheming Gorgon
Apr 23, 2018 - Voracious Vampire
Apr 23, 2018 - Vona's Hunger
Apr 23, 2018 - Vampire Revenant
Apr 23, 2018 - Vampire Champion
Apr 23, 2018 - Twilight Prophet
Apr 23, 2018 - Traveler's Amulet
Apr 23, 2018 - Trapjaw Tyrant
Apr 23, 2018 - Tomb Robber
Apr 23, 2018 - Timestream Navigator
Apr 23, 2018 - Tilonalli's Summoner
Apr 23, 2018 - Tilonalli's Crown
Apr 23, 2018 - Thunderherd Migration
Apr 23, 2018 - Thrashing Brontodon
Apr 23, 2018 - The Immortal Sun
Apr 23, 2018 - Tetzimoc, Primal Death
Apr 23, 2018 - Tendershoot Dryad
Apr 23, 2018 - Temple Altisaur
Apr 23, 2018 - Sworn Guardian
Apr 23, 2018 - Swift Warden
Apr 23, 2018 - Swaggering Corsair
Apr 23, 2018 - Swab Goblin
Apr 23, 2018 - Sun-Crested Pterodon
Apr 23, 2018 - Sun-Collared Raptor
Apr 23, 2018 - Sun Sentinel
Apr 23, 2018 - Strider Harness
Apr 23, 2018 - Strength of the Pack
Apr 23, 2018 - Storm the Vault
Apr 23, 2018 - Storm Fleet Swashbuckler
Apr 23, 2018 - Storm Fleet Sprinter
Apr 23, 2018 - Stampeding Horncrest
Apr 23, 2018 - Squire's Devotion
Apr 23, 2018 - Spire Winder
Apr 23, 2018 - Sphinx's Decree
Apr 23, 2018 - Soul of the Rapids
Apr 23, 2018 - Snubhorn Sentry
Apr 23, 2018 - Slippery Scoundrel
Apr 23, 2018 - Slaughter the Strong
Apr 23, 2018 - Skymarcher Aspirant
Apr 23, 2018 - Siren Reaver
Apr 23, 2018 - Silvergill Adept
Apr 23, 2018 - Silverclad Ferocidons
Apr 23, 2018 - Silent Gravestone
Apr 23, 2018 - Siegehorn Ceratops
Apr 23, 2018 - Shatter
Apr 23, 2018 - Shake the Foundations
Apr 23, 2018 - See Red
Apr 23, 2018 - Seafloor Oracle
Apr 23, 2018 - Sea Legs
Apr 23, 2018 - Sanguine Glorifier
Apr 23, 2018 - Sailor of Means
Apr 23, 2018 - Sadistic Skymarcher
Apr 23, 2018 - Riverwise Augur
Apr 23, 2018 - River Darter
Apr 23, 2018 - Resplendent Griffin
Apr 23, 2018 - Relentless Raptor
Apr 23, 2018 - Release to the Wind
Apr 23, 2018 - Rekindling Phoenix
Apr 23, 2018 - Recover
Apr 23, 2018 - Reckless Rage
Apr 23, 2018 - Reaver Ambush
Apr 23, 2018 - Ravenous Chupacabra
Apr 23, 2018 - Raptor Companion
Apr 23, 2018 - Raging Regisaur
Apr 23, 2018 - Radiant Destiny
Apr 23, 2018 - Protean Raider
Apr 23, 2018 - Profane Procession
Apr 23, 2018 - Pride of Conquerors
Apr 23, 2018 - Polyraptor
Apr 23, 2018 - Plummet
Apr 23, 2018 - Pitiless Plunderer
Apr 23, 2018 - Pirate's Pillage
Apr 23, 2018 - Path of Mettle
Apr 23, 2018 - Path of Discovery
Apr 23, 2018 - Paladin of Atonement
Apr 23, 2018 - Overgrown Armasaur
Apr 23, 2018 - Orazca Relic
Apr 23, 2018 - Orazca Raptor
Apr 23, 2018 - Orazca Frillback
Apr 23, 2018 - Oathsworn Vampire
Apr 23, 2018 - Nezahal, Primal Tide
Apr 23, 2018 - Negate
Apr 23, 2018 - Needletooth Raptor
Apr 23, 2018 - Naturalize
Apr 23, 2018 - Mutiny
Apr 23, 2018 - Moment of Triumph
Apr 23, 2018 - Moment of Craving
Apr 23, 2018 - Mist-Cloaked Herald
Apr 23, 2018 - Merfolk Mistbinder
Apr 23, 2018 - Mausoleum Harpy
Apr 23, 2018 - Mastermind's Acquisition
Apr 23, 2018 - Martyr of Dusk
Apr 23, 2018 - Majestic Heliopterus
Apr 23, 2018 - Luminous Bonds
Apr 23, 2018 - Legion Lieutenant
Apr 23, 2018 - Legion Conquistador
Apr 23, 2018 - Kumena's Awakening
Apr 23, 2018 - Kumena, Tyrant of Orazca
Apr 23, 2018 - Knight of the Stampede
Apr 23, 2018 - Kitesail Corsair
Apr 23, 2018 - Jungleborn Pioneer
Apr 23, 2018 - Jungle Creeper
Apr 23, 2018 - Journey to Eternity
Apr 23, 2018 - Jadelight Ranger
Apr 23, 2018 - Jadecraft Artisan
Apr 23, 2018 - Jade Bearer
Apr 23, 2018 - Induced Amnesia
Apr 23, 2018 - Imperial Ceratops
Apr 23, 2018 - Impale
Apr 23, 2018 - Hunt the Weak
Apr 23, 2018 - Huatli, Radiant Champion
Apr 23, 2018 - Hornswoggle
Apr 23, 2018 - Hardy Veteran
Apr 23, 2018 - Hadana's Climb
Apr 23, 2018 - Gruesome Fate
Apr 23, 2018 - Grasping Scoundrel
Apr 23, 2018 - Golden Guardian
Apr 23, 2018 - Golden Demise
Apr 23, 2018 - Goblin Trailblazer
Apr 23, 2018 - Gleaming Barrier
Apr 23, 2018 - Giltgrove Stalker
Apr 23, 2018 - Ghalta, Primal Hunger
Apr 23, 2018 - Frilled Deathspitter
Apr 23, 2018 - Form of the Dinosaur
Apr 23, 2018 - Forerunner of the Legion
Apr 23, 2018 - Forerunner of the Empire
Apr 23, 2018 - Flood of Recollection
Apr 23, 2018 - Fathom Fleet Boarder
Apr 23, 2018 - Fanatical Firebrand
Apr 23, 2018 - Famished Paladin
Apr 23, 2018 - Exultant Skymarcher
Apr 23, 2018 - Expel from Orazca
Apr 23, 2018 - Everdawn Champion
Apr 23, 2018 - Etali, Primal Storm
Apr 23, 2018 - Enter the Unknown
Apr 23, 2018 - Elenda, the Dusk Rose
Apr 23, 2018 - Dusk Legion Zealot
Apr 23, 2018 - Dusk Charger
Apr 23, 2018 - Divine Verdict
Apr 23, 2018 - Dire Fleet Poisoner
Apr 23, 2018 - Dire Fleet Neckbreaker
Apr 23, 2018 - Dire Fleet Daredevil
Apr 23, 2018 - Dinosaur Hunter
Apr 23, 2018 - Deeproot Elite
Apr 23, 2018 - Deadeye Rig-Hauler
Apr 23, 2018 - Deadeye Brawler
Apr 23, 2018 - Dead Man's Chest
Apr 23, 2018 - Dark Inquiry
Apr 23, 2018 - Daring Buccaneer
Apr 23, 2018 - Curious Obsession
Apr 23, 2018 - Crested Herdcaller
Apr 23, 2018 - Crashing Tide
Apr 23, 2018 - Crafty Cutpurse
Apr 23, 2018 - Colossal Dreadmaw
Apr 23, 2018 - Cleansing Ray
Apr 23, 2018 - Cherished Hatchling
Apr 23, 2018 - Charging Tuskodon
Apr 23, 2018 - Champion of Dusk
Apr 23, 2018 - Captain's Hook
Apr 23, 2018 - Canal Monitor
Apr 23, 2018 - Cacophodon
Apr 23, 2018 - Buccaneer's Bravado
Apr 23, 2018 - Brazen Freebooter
Apr 23, 2018 - Brass's Bounty
Apr 23, 2018 - Bombard
Apr 23, 2018 - Blood Sun
Apr 23, 2018 - Blazing Hope
Apr 23, 2018 - Bishop of Binding
Apr 23, 2018 - Baffling End
Apr 23, 2018 - Azor's Gateway
Apr 23, 2018 - Azor, the Lawbringer
Apr 23, 2018 - Awakened Amalgam
Apr 23, 2018 - Atzocan Seer
Apr 23, 2018 - Arterial Flow
Apr 23, 2018 - Aquatic Incursion
Apr 23, 2018 - Angrath's Fury
Apr 23, 2018 - Angrath's Ambusher
Apr 23, 2018 - Angrath, Minotaur Pirate
Apr 23, 2018 - Aggressive Urge
Apr 23, 2018 - Admiral's Order
Mar 1, 2018 - Woodland Stream
Mar 1, 2018 - Vault of Catlacan
Mar 1, 2018 - Tomb of the Dusk Rose
Mar 1, 2018 - Swamp
Mar 1, 2018 - Stone Quarry
Mar 1, 2018 - Sanctum of the Sun
Mar 1, 2018 - Plains
Mar 1, 2018 - Mountain
Mar 1, 2018 - Island
Mar 1, 2018 - Highland Lake
Mar 1, 2018 - Gold-Forge Garrison
Mar 1, 2018 - Foul Orchard
Mar 1, 2018 - Forsaken Sanctuary
Mar 1, 2018 - Forest
Mar 1, 2018 - Evolving Wilds
Mar 1, 2018 - Cinder Barrens
Mar 1, 2018 - Arch of Orazca
Jan 5, 2018 - Sworn Gaurdian
Jan 5, 2018 - Tilonali's Crown
Jan 5, 2018 - Mist-Cloacked Herald
Jan 5, 2018 - Luminous Bond

Silvergill Adept

    1 U
Creature - Merfolk Wizard

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay 3.

When Silvergill Adept enters the battlefield, draw a card.

"If you keep to the shallows, you'll never learn the secrets of the depths."

illus. Magali Villeneuve # 53/216

Ghalta, Primal Hunger

    10 G G
Legendary Creature - Elder Dinosaur

Ghalta, Primal Hunger costs X less to cast, where X is the total power of creatures you control.

Trample

The earth walks, strongest of all.

illus. Chase Stone # 130/216

Storm the Vault

    2 U R
Legendary Enchantment

Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color."

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

illus. Victor Adame Minguez # 173/216

Vault of Catlacan

Legendary Land

(Transforms from Storm the Vault.)

T: Add one mana of any color.

T: Add U for each artifact you control.

illus. Victor Adame Minguez # 173/216

The Immortal Sun

    6
Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost 1 less to cast.

Creatures you control get +1/+1.

illus. Kieran Yanner # 180/216

Tetzimoc, Primal Death

    4 B B
Legendary Creature - Elder Dinosaur

Deathtouch

B, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.

When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.

illus. Zack Stella # 86/216

Vraska, Scheming Gorgon

    4 B B
Legendary Planeswalker - Vraska

+2: Creatures you control get +1/+0 until end of turn.

−3: Destroy target creature.

−10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."

illus. Grzegorz Rutkowski # 197/216

Angrath's Fury

    3 B R
Sorcery

Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.

illus. Lake Hurwitz # 204/216

Swab Goblin

    1 R
Creature - Goblin Pirate

Though small, goblins can hold their own in a fight. Foolhardy confidence goes a long way.

illus. Josu Hernaiz # 203/216

Vampire Champion

    3 B
Creature - Vampire Soldier

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"These pirates must answer for their ancestors, who renounced the Church of Dusk and sailed from Torrezon as heretics."

illus. Craig J Spearing # 198/216

Angrath, Minotaur Pirate

    4 B R
Legendary Planeswalker - Angrath

+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

−3: Return target Pirate card from your graveyard to the battlefield.

−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.

illus. Chris Rahn # 201/216

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped.

T: Add B or R.

"Burn their fleet to the waterline, and sink whatever's left."—Angrath

illus. Jonas De Ro # 205/216

Vraska's Conquistador

    1 B
Creature - Vampire Soldier

Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.

Abandoning both queen and church, he chose to follow power.

illus. Sidharth Chaturvedi # 199/216

Vraska's Scorn

    2 B B
Sorcery

Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.

illus. James Ryman # 200/216

Angrath's Ambusher

    2 B
Creature - Orc Pirate

Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.

Orcs have been enemies of the Legion of Dusk since it was formed, and the entire race has been declared anathema.

illus. David Palumbo # 202/216

Brass's Bounty

    6 R
Sorcery

For each land you control, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color."

"Why squabble for trinkets when we could be living large off all this gold?"—Admiral Beckett Brass

illus. Grzegorz Rutkowski # 94/216

Evolving Wilds

Land

T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

The Sun Empire bends nature—rivers, mountainsides, dinosaurs—to its unyielding will.

illus. Jonas De Ro # 186/216

Captain's Hook

    3
Artifact - Equipment

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.

Equip 1

illus. Sara Winters # 177/216

Vona's Hunger

    2 B
Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.

illus. Zack Stella # 90/216

Angrath, the Flame-Chained

    3 B R
Legendary Planeswalker - Angrath

+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.

−8: Each opponent loses life equal to the number of cards in their graveyard.

illus. Raymond Swanland # 152/216

Thrashing Brontodon

    1 G G
Creature - Dinosaur

1, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

It cares more about preserving the herd's territory than about preserving itself.

illus. Jakub Kasper # 148/216

River Darter

    2 U
Creature - Merfolk Warrior

River Darter can't be blocked by Dinosaurs.

"Don't make splashes. Make progress."—Tishana

illus. Winona Nelson # 47/216

Atzocan Seer

    1 G W
Creature - Human Druid

T: Add one mana of any color.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

Streams of gold and bright feathers flash in the orb, visions of past and future.

illus. Joseph Meehan # 153/216

Dusk Charger

    3 B
Creature - Horse

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Dusk Charger gets +2/+2 as long as you have the city's blessing.

Stories say demon blood runs in its veins, making it fearless and bloodthirsty.

illus. Lucas Graciano # 69/216

Kumena, Tyrant of Orazca

    1 G U
Legendary Creature - Merfolk Shaman

Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.

Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

illus. Tyler Jacobson # 162/216

Secrets of the Golden City

    1 U U
Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

Stolen knowledge can never be stolen back.

illus. Jason Felix # 52/216

Awakened Amalgam

    4
Artifact Creature - Golem

Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.

"The fools have done it."—Tishana

illus. Zack Stella # 175/216

Frilled Deathspitter

    2 R
Creature - Dinosaur

Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.

Nothing says trouble like a reedy hiss with a hint of liquid gurgle.

illus. Zoltan Boros # 104/216

Swaggering Corsair

    2 R
Creature - Human Pirate

Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

"I'm about to make you famous. From the golden city to High and Dry, they'll talk about how fast you died!"

illus. Scott Murphy # 119/216

Gleaming Barrier

    2
Artifact Creature - Wall

Defender

When Gleaming Barrier dies, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color."

"Gold without freedom might as well be lead."—Angrath

illus. Jason Felix # 178/216

Enter the Unknown

    G
Sorcery

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.

illus. Howard Lyon # 128/216

Tendershoot Dryad

    4 G
Creature - Dryad

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.

illus. Yongjae Choi # 147/216

Form of the Dinosaur

    4 R R
Enchantment

When Form of the Dinosaur enters the battlefield, your life total becomes 15.

At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.

illus. Daarken # 103/216

Journey to Eternity

    1 B G
Legendary Enchantment - Aura

Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

illus. Deruchenko Alexander # 160/216

Atzal, Cave of Eternity

Legendary Land

(Transforms from Journey to Eternity.)

T: Add one mana of any color.

3BG, T: Return target creature card from your graveyard to the battlefield.

illus. Deruchenko Alexander # 160/216

Zetalpa, Primal Dawn

    6 W W
Legendary Creature - Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

illus. Chris Rallis # 30/216

Elenda, the Dusk Rose

    2 W B
Legendary Creature - Vampire Knight

Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.

When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Her centuries-long search is ended.

illus. Chris Rahn # 157/216

Radiant Destiny

    2 W
Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

illus. Emrah Elmasli # 18/216

Temple Altisaur

    4 W
Creature - Dinosaur

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone."—Itzama the Crested

illus. Daarken # 28/216

Seafloor Oracle

    2 U U
Creature - Merfolk Wizard

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Where the light falls dim and blue on broken ships, secrets lie unclaimed.

illus. Simon Dominic # 51/216

Paladin of Atonement

    1 W
Creature - Vampire Knight

At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.

When Paladin of Atonement dies, you gain life equal to its toughness.

For every wound there is a blessing; for every death, a reckoning.

illus. Lius Lasahido # 16/216

Path of Discovery

    3 G
Enchantment

Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

illus. Howard Lyon # 142/216

Tilonalli's Summoner

    1 R
Creature - Human Shaman

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Tilonalli's Summoner attacks, you may pay XR. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

illus. Lius Lasahido # 121/216

Merfolk Mistbinder

    G U
Creature - Merfolk Shaman

Other Merfolk you control get +1/+1.

"The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together."—Nirit of Pashona's band

illus. Clint Cearley # 164/216

Timestream Navigator

    1 U
Creature - Human Pirate Wizard

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

2UU, T, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.

illus. Zezhou Chen # 59/216

Famished Paladin

    1 W
Creature - Vampire Knight

Famished Paladin doesn't untap during your untap step.

Whenever you gain life, untap Famished Paladin.

Loyal to his queen, slave to his thirst.

illus. Tommy Arnold # 8/216

Aquatic Incursion

    3 U
Enchantment

When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)

3U: Target Merfolk can't be blocked this turn.

illus. Jason Rainville # 32/216

Legion Lieutenant

    W B
Creature - Vampire Knight

Other Vampires you control get +1/+1.

"We long ago abandoned the things that make humans weak: friendship, marriage, family. All that remains is the strength of our devotion."

illus. Zezhou Chen # 163/216

Huatli, Radiant Champion

    2 G W
Legendary Planeswalker - Huatli

+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."

illus. Chris Rahn # 159/216

Daring Buccaneer

    R
Creature - Human Pirate

As an additional cost to cast this spell, reveal a Pirate card from your hand or pay 2.

No ancient lore ties the pirates of the Brazen Coalition to the Immortal Sun. But it's a powerful ancient artifact in a city of gold—what's not to covet?

illus. Jason Rainville # 98/216

Ravenous Chupacabra

    2 B B
Creature - Beast Horror

When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.

Opening Orazca unleashed more horrors than just the Immortal Sun.

illus. Daarken # 82/216

Kumena's Awakening

    2 U U
Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

illus. Zack Stella # 42/216

Induced Amnesia

    2 U
Enchantment

When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

illus. Chris Rallis # 40/216

Jadelight Ranger

    1 G G
Creature - Merfolk Scout

When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

illus. Jason Rainville # 136/216

Admiral's Order

    1 U U
Instant

Raid — If you attacked with a creature this turn, you may pay U rather than pay this spell's mana cost.

Counter target spell.

"Damn the cannons, mates. Charge!"

illus. Slawomir Maniak # 31/216

Etali, Primal Storm

    4 R R
Legendary Creature - Elder Dinosaur

Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.

The storm rages and the earth breaks.

illus. Raymond Swanland # 100/216

World Shaper

    3 G
Creature - Merfolk Shaman

Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard.

When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.

"The Great River will not be tamed."

illus. Raymond Swanland # 151/216

Swift Warden

    1 G G
Creature - Merfolk Warrior

Flash

When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

A warning shout would take too long.

illus. Viktor Titov # 146/216

Skymarcher Aspirant

    W
Creature - Vampire Soldier

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Skymarcher Aspirant has flying as long as you have the city's blessing.

"I was born to glory."

illus. Winona Nelson # 21/216

Pirate's Pillage

    3 R
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards and create two colorless Treasure artifact tokens with "T, Sacrifice this artifact: Add one mana of any color."

Goblins can carry their body weight in loot.

illus. Wayne Reynolds # 109/216

Dead Man's Chest

    1 B
Enchantment - Aura

Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.

illus. Jason A. Engle # 66/216

Bishop of Binding

    3 W
Creature - Vampire Cleric

When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.

Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

illus. Bastien L. Deharme # 2/216

Profane Procession

    1 W B
Legendary Enchantment

3WB: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.

illus. Bastien L. Deharme # 166/216

Tomb of the Dusk Rose

Legendary Land

(Transforms from Profane Procession.)

T: Add one mana of any color.

2WB, T: Put a creature card exiled with this permanent onto the battlefield under your control.

illus. Bastien L. Deharme # 166/216

Sphinx's Decree

    1 W
Sorcery

Each opponent can't cast instant or sorcery spells during that player's next turn.

"Be still."—Azor

illus. Daarken # 24/216

Silent Gravestone

    1
Artifact

Cards in graveyards can't be the targets of spells or abilities.

4, T: Exile Silent Gravestone and all cards from all graveyards. Draw a card.

Made to ward off the Grim Captain and silence the lure of undeath.

illus. Suzanne Helmigh # 182/216

Deeproot Elite

    1 G
Creature - Merfolk Warrior

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

"You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."

illus. Winona Nelson # 127/216

Forerunner of the Coalition

    2 B
Creature - Human Pirate

When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.

illus. James Ryman # 72/216

Forerunner of the Empire

    3 R
Creature - Human Soldier

When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it.

Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.

illus. Dan Scott # 102/216

Forerunner of the Heralds

    3 G
Creature - Merfolk Scout

When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.

illus. Chris Seaman # 129/216

Forerunner of the Legion

    2 W
Creature - Vampire Knight

When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.

illus. Josh Hass # 9/216

Baffling End

    1 W
Enchantment

When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

illus. Mathias Kollros # 1/216

Cherished Hatchling

    1 G
Creature - Dinosaur

When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."

Despite its appearance, it's anything but defenseless.

illus. Sam Rowan # 124/216

Warkite Marauder

    1 U
Creature - Human Pirate

Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

illus. Victor Adame Minguez # 60/216

Azor, the Lawbringer

    2 W W U U
Legendary Creature - Sphinx

Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.

Whenever Azor attacks, you may pay XWUU. If you do, you gain X life and draw X cards.

illus. Ryan Pancoast # 154/216

Polyraptor

    6 G G
Creature - Dinosaur

Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.

An innumerable pack is concealed in a single reflection.

illus. Mark Behm # 144/216

Golden Guardian

    4
Artifact Creature - Golem

Defender

2: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

illus. Svetlin Velinov # 179/216

Gold-Forge Garrison

Land

(Transforms from Golden Guardian.)

T: Add two mana of any one color.

4, T: Create a 4/4 colorless Golem artifact creature token.

illus. Svetlin Velinov # 179/216

Rekindling Phoenix

    2 R R
Creature - Phoenix

Flying

When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

illus. Jason Rainville # 111/216

Dusk Legion Zealot

    1 B
Creature - Vampire Soldier

When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun.

illus. Winona Nelson # 70/216

Flood of Recollection

    U U
Sorcery

Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

Jace tumbled down the waterfall and plunged deep into his past.

illus. Magali Villeneuve # 38/216

Protean Raider

    1 U R
Creature - Shapeshifter Pirate

Raid — If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.

Imitation is the sincerest form of piracy.

illus. Izzy # 167/216

Fanatical Firebrand

    R
Creature - Goblin Pirate

Haste

T, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

"The Brazen Coalition is a firecannon pointed at our enemies. Goblins like him are the spark to its powder."—Admiral Beckett Brass

illus. Wayne Reynolds # 101/216

Storm Fleet Sprinter

    1 U R
Creature - Human Pirate

Haste

Storm Fleet Sprinter can't be blocked.

"Charge like a red-hot cannonball straight to your target. You slow down, you sink."—Captain Lannery Storm

illus. G-host Lee # 172/216

Golden Demise

    1 B B
Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

illus. Deruchenko Alexander # 73/216

Tomb Robber

    2 B
Creature - Human Pirate

Menace

1, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

illus. Xi Zhang # 87/216

Dire Fleet Neckbreaker

    2 B R
Creature - Orc Pirate

Attacking Pirates you control get +2/+0.

The buccaneers scaled the sides of buildings as easily as they boarded enemy ships.

illus. Daarken # 156/216

Jungle Creeper

    1 B G
Creature - Elemental

3BG: Return Jungle Creeper from your graveyard to your hand.

"You cannot kill it, not for long. It ripens where the ground is soaked with the blood of the slaughtered."—Atiuru, priest of the Verdant Sun

illus. Matt Stewart # 161/216

Thunderherd Migration

    1 G
Sorcery

As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay 1.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

The herds follow as new growth arises.

illus. Lars Grant-West # 149/216

Siegehorn Ceratops

    G W
Creature - Dinosaur

Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)

To a siegehorn, there is no such thing as a dead end.

illus. Filip Burburan # 171/216

Nezahal, Primal Tide

    5 U U
Legendary Creature - Elder Dinosaur

Nezahal, Primal Tide can't be countered.

You have no maximum hand size.

Whenever an opponent casts a noncreature spell, draw a card.

Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

illus. Sam Burley # 45/216

Trapjaw Tyrant

    3 W W
Creature - Dinosaur

Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.

"I would advise you not to struggle."—Huatli

illus. Chris Rahn # 29/216

Crafty Cutpurse

    3 U
Creature - Human Pirate

Flash

When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

Possession is eleven-tenths of the pirate code.

illus. Grzegorz Rutkowski # 33/216

Dire Fleet Poisoner

    1 B
Creature - Human Pirate

Flash

Deathtouch

When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

illus. Ben Maier # 68/216

Silverclad Ferocidons

    5 R R
Creature - Dinosaur

Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.

"Control them? No. I gird them in armor and let them loose."—Yacha, Otepec huntmaster

illus. Simon Dominic # 115/216

Path of Mettle

    R W
Legendary Enchantment

When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

illus. Victor Adame Minguez # 165/216

Metzali, Tower of Triumph

Legendary Land

(Transforms from Path of Mettle.)

T: Add one mana of any color.

1R, T: Metzali, Tower of Triumph deals 2 damage to each opponent.

2W, T: Choose a creature at random that attacked this turn. Destroy that creature.

illus. Victor Adame Minguez # 165/216

Dire Fleet Daredevil

    1 R
Creature - Human Pirate

First strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.

illus. Zoltan Boros # 99/216

Deadeye Rig-Hauler

    3 U
Creature - Human Pirate

Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.

"Up you go, you soggy rat."

illus. Victor Adame Minguez # 36/216

Slaughter the Strong

    1 W W
Sorcery

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

"Cut the beasts out from under them and their strength is nothing."—Vona of Iedo, Butcher of Magan

illus. Randy Vargas # 22/216

Release to the Wind

    2 U
Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

"Here and gone like a fleeting breeze."

illus. Joseph Meehan # 46/216

Azor's Gateway

    2
Legendary Artifact

1, T: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.

illus. Yeong-Hao Han # 176/216

Moment of Craving

    1 B
Instant

Target creature gets -2/-2 until end of turn. You gain 2 life.

"The time of condemnation is at hand. Dusk washes over the world, and I consign you to eternal darkness!"

illus. Steven Belledin # 79/216

Sanctum of the Sun

Legendary Land

(Transforms from Azor's Gateway.)

T: Add X mana of any one color, where X is your life total.

illus. Yeong-Hao Han # 176/216

Deadeye Brawler

    2 U B
Creature - Human Pirate

Deathtouch

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.

illus. Jesper Ejsing # 155/216

Arch of Orazca

Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

T: Add C.

5, T: Draw a card. Activate this ability only if you have the city's blessing.

illus. Titus Lunter # 185/216

Arterial Flow

    1 B B
Sorcery

Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.

"It is impious to admit, but I do enjoy pirate blood. Something in the salty tang of it, the spice of rebellion."

illus. Josh Hass # 62/216

Mutiny

    R
Sorcery

Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

Pirate captains rarely enjoy a peaceful retirement.

illus. Gabor Szikszai # 106/216

Negate

    1 U
Instant

Counter target noncreature spell.

"As one, nature lifts its voice to tell you this: ‘No.'"

illus. Magali Villeneuve # 44/216

Naturalize

    1 G
Instant

Destroy target artifact or enchantment.

"Better to let the sword go than to lose the arm with it."—Captain Lannery Storm

illus. Simon Dominic # 139/216

Natlize

    1 G
Instant

Destroy target artifact or enchantment.

"Better to let the sword go, than to lose the arm with it." —Captain Lannery Storm

illus. Simon Dominic # 139/216

Blood Sun

    2 R
Enchantment

When Blood Sun enters the battlefield, draw a card.

All lands lose all abilities except mana abilities.

As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.

illus. Emrah Elmasli # 92/216

Sun-Collared Raptor

    1 R
Creature - Dinosaur

Trample

2R: Sun-Collared Raptor gets +3/+0 until end of turn.

"With Tilonalli's gifts, even the smallest of us can become great."—Huatli

illus. Zoltan Boros # 118/216

Sun-Crested Pterodon

    4 W
Creature - Dinosaur

Flying

Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.

"Pterodons tolerate no intrusion into their skies. Even the clouds must ask permission."—Mahuiz, Sun Empire archer

illus. Lars Grant-West # 27/216

Resplendent Griffin

    1 W U
Creature - Griffin

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

illus. Sam Rowan # 170/216

Raging Regisaur

    2 R G
Creature - Dinosaur

Whenever Raging Regisaur attacks, it deals 1 damage to any target.

Its breath is a gale. Its roar is a volcano. Its anger tears soul from flesh.

illus. Bayard Wu # 168/216

Hornswoggle

    2 U
Instant

Counter target creature spell. You create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color."

Being a merciful pirate, she saved the vampire's gold from falling overboard.

illus. Deruchenko Alexander # 39/216

Zacama, Primal Calamity

    6 R G W
Legendary Creature - Elder Dinosaur

Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.

2R: Zacama deals 3 damage to target creature.

2G: Destroy target artifact or enchantment.

2W: You gain 3 life.

illus. Jaime Jones # 174/216

Mastermind's Acquisition

    2 B B
Sorcery

Choose one —

• Search your library for a card, put it into your hand, then shuffle your library.

• Choose a card you own from outside the game and put it into your hand.

Another piece of a nefarious puzzle.

illus. Svetlin Velinov # 77/216

Champion of Dusk

    3 B B
Creature - Vampire Knight

When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

"Drench these golden streets in the blood of our enemies."

illus. Josh Hass # 64/216

Dinosaur Hunter

    1 B
Creature - Human Pirate

Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.

"Aye, the foul beast chomped me, but I got away. You'd best believe when I find it again, it won't get away so easy."

illus. Tianhua X # 67/216

Sea Legs

    U
Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

"When the waves pick up, either you find your feet or you lose your lunch."

illus. Deruchenko Alexander # 50/216

Pitiless Plunderer

    3 B
Creature - Human Pirate

Whenever another creature you control dies, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color."

"Shame to let good gold go to the grave."

illus. David Palumbo # 81/216

Buccaneer's Bravado

    1 R
Instant

Choose one —

• Target creature gets +1/+1 and gains first strike until end of turn.

• Target Pirate gets +1/+1 and gains double strike until end of turn.

Never underestimate the power of panache.

illus. Bram Sels # 96/216

Twilight Prophet

    2 B B
Creature - Vampire Cleric

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.

illus. Seb McKinnon # 88/216

Wayward Swordtooth

    2 G
Creature - Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.

illus. Chris Rahn # 150/216

Hadana's Climb

    1 G U
Legendary Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

illus. Titus Lunter # 158/216

Winged Temple of Orazca

Legendary Land

(Transforms from Hadana's Climb.)

T: Add one mana of any color.

1GU, T: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

illus. Titus Lunter # 158/216

Knight of the Stampede

    3 G
Creature - Human Knight

Dinosaur spells you cast cost 2 less to cast.

"My whisper becomes a thousand roars."

illus. Steve Argyle # 138/216

Blazing Hope

    W
Instant

Exile target creature with power greater than or equal to your life total.

"No shadow remains for you to hide in."—Caparocti Sunborn

illus. Clint Cearley # 3/216

Aggressive Urge

    1 G
Instant

Target creature gets +1/+1 until end of turn.

Draw a card.

"Our lives, our homes, and all our history are at risk. Do not speak to me of peace."

illus. Jakub Kasper # 122/216

Crashing Tide

    2 U
Sorcery

Crashing Tide has flash as long as you control a Merfolk.

Return target creature to its owner's hand.

Draw a card.

illus. Carmen Sinek # 34/216

Cleansing Ray

    1 W
Sorcery

Choose one —

• Destroy target Vampire.

• Destroy target enchantment.

"The sun creates, sustains, and consumes so it can create again."—Caparocti Sunborn

illus. Anthony Palumbo # 4/216

Cacophodon

    3 G
Creature - Dinosaur

Enrage — Whenever Cacophodon is dealt damage, untap target permanent.

When a cacophodon is angry, the whole jungle knows.

illus. Johann Bodin # 123/216

2/5

Everdawn Champion

    1 W W
Creature - Human Soldier

Prevent all combat damage that would be dealt to Everdawn Champion.

"Undefeated in battle, she is the shining future our empire deserves."—Huatli

illus. Sara Winters # 6/216

2/2

Divine Verdict

    3 W
Instant

Destroy target attacking or blocking creature.

Cunning warriors and dim-witted beasts alike fall under the church's harsh judgment.

illus. Slawomir Maniak # 5/216

Curious Obsession

    U
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."

At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

illus. Daniel Ljunggren # 35/216

Colossal Dreadmaw

    4 G G
Creature - Dinosaur

Trample

"Remember when it was the most terrifying thing you'd ever seen?"—Captain Lannery Storm

illus. Jesper Ejsing # 125/216

Exultant Skymarcher

    1 W W
Creature - Vampire Soldier

Flying

"We have come at last to this holiest of holy places. What was stolen from us long ago is ours once again."

illus. Ryan Yee # 7/216

2/3

Imperial Ceratops

    4 W
Creature - Dinosaur

Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.

"The music of blades against its silver armor merely inspires it to bellow more full-throated melodies."—Huatli

illus. Bayard Wu # 10/216

3/5

Expel from Orazca

    1 U
Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

illus. Steven Belledin # 37/216

Crested Herdcaller

    3 G G
Creature - Dinosaur

Trample

When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

"Our survival, like theirs, depends on our ability to work together."—Huatli, to Tishana

illus. Lucas Graciano # 126/216

3/3

Legion Conquistador

    2 W
Creature - Vampire Soldier

When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.

The Legion of Dusk sailed from Torrezon in search of glory, riches, and the Immortal Sun.

illus. Sidharth Chaturvedi # 11/216

Bombard

    2 R
Instant

Bombard deals 4 damage to target creature.

"Want to sink a ship? Blow a hole in the hull. Want to kill a regisaur? Same answer."—Captain Brandis Thorn

illus. Alex Konstad # 93/216

Giltgrove Stalker

    1 G
Creature - Merfolk Warrior

Giltgrove Stalker can't be blocked by creatures with power 2 or less.

"The only gold I need is the sheltering shimmer of the trees."

illus. Chris Seaman # 131/216

2/1

Kitesail Corsair

    1 U
Creature - Human Pirate

Kitesail Corsair has flying as long as it's attacking.

"Why perch in the crow's nest when I can fly like the crows?"

illus. Greg Opalinski # 41/216

2/1

Hardy Veteran

    1 G
Creature - Human Warrior

As long as it's your turn, Hardy Veteran gets +0/+2.

For the Sun Empire, the Immortal Sun is a symbol of national identity. When they reclaim it, the Empire will flourish once more.

illus. Suzanne Helmigh # 132/216

2/2

Luminous Bond

    2 W
Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block.

"Your part in this fight is done, vampire. Get used to your thirst."

illus. Steve Argyle # 12/216

Brazen Freebooter

    3 R
Creature - Human Pirate

When Brazen Freebooter enters the battlefield, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color."

Finders, keepers.

illus. Randy Gallegos # 95/216

3/3

Mist-Cloacked Herald

    U
Creature - Merfolk Warrior

Mist-Cloaked Herald can't be blocked.

With matchless stealth, the River Heralds fought a running battle against the three enemy forces.

illus. Anthony Palumbo # 43/216

1/1

Charging Tuskodon

    3 R R
Creature - Dinosaur

Trample

If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.

It doesn't hold grudges. It runs them down and impales them.

illus. Izzy # 97/216

4/4

Majestic Heliopterus

    3 W
Creature - Dinosaur

Flying

Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.

"Its rise is like the sun's, a beautiful beginning. Its descent is like the sun's, a frightful ending."—Huatli

illus. Filip Burburan # 13/216

2/2

Martyr of Dusk

    1 W
Creature - Vampire Soldier

When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.

"Should I fall, take up our standard and carry on. The Legion must always prevail."

illus. Greg Staples # 14/216

2/1

Goblin Trailblazer

    1 R
Creature - Goblin Pirate

Menace

"Why are we following the goblin? Can he even read that map?"—Daphne Vail, Diremore first mate

illus. Josh Hass # 105/216

2/1

Hunt the Weak

    3 G
Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

"Death lizard approaching, cap'n!"—Brint Doobin, last words

illus. Mathias Kollros # 133/216

Moment of Triumph

    W
Instant

Target creature gets +2/+2 until end of turn. You gain 2 life.

"The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!"

illus. Steven Belledin # 15/216

Needletooth Raptor

    3 R
Creature - Dinosaur

Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.

It hatches with its ferocity fully grown.

illus. Winona Nelson # 107/216

2/2

Jade Bearer

    G
Creature - Merfolk Shaman

When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.

"Sisora wore this, who defeated the tyrant of Azcanta, and before her Natena of Vuhana's band. May it bring you their strength."

illus. Alex Konstad # 134/216

1/1

Riverwise Augur

    3 U
Creature - Merfolk Wizard

When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

"Time flows as the rivers do, toward an unknown sea. The wise know to look downstream."

illus. Alayna Danner # 48/216

2/2

Jadecraft Artisan

    3 G
Creature - Merfolk Shaman

When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.

"A blade is not fully forged until it is given."

illus. Izzy # 135/216

3/3

Orazca Raptor

    2 R R
Creature - Dinosaur

"If you come across a raptor in the city, stay perfectly still. At least then you'll be well rested when you die."—Captain Brandis Thorn

illus. Jakub Kasper # 108/216

3/4

Sailor of Means

    2 U
Creature - Human Pirate

When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color."

The rising tide of Orazca's plunder lifted all ships.

illus. Ryan Pancoast # 49/216

Pride of Conquerors

    1 W
Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

illus. Tomasz Jedruszek # 17/216

Jungleborn Pioneer

    2 G
Creature - Merfolk Scout

When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)

"We fought so long to hide this place. Let us be first to learn its wonders!"

illus. Scott Murphy # 137/216

2/2

Reckless Rage

    R
Instant

Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.

"Hard to starboard! Starb— Abandon ship! Abandon ship!"

illus. Slawomir Maniak # 110/216

Raptor Companion

    1 W
Creature - Dinosaur

The abundance of foes in Orazca means the raptors no longer need any orders.

illus. Slawomir Maniak # 19/216

Orazca Frillback

    2 G
Creature - Dinosaur

The frillbacks of Orazca soak up the sun on their tall spinal fins. They look slow and sleepy—until they catch the scent of prey.

illus. Simon Dominic # 140/216

4/2

See Red

    1 R
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1 and has first strike.

At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.

illus. Steve Prescott # 112/216

Siren Reaver

    3 U
Creature - Siren Pirate

Raid — This spell costs 1 less to cast if you attacked with a creature this turn.

Flying

"Prepare to be boarded."

illus. Tomasz Jedruszek # 54/216

3/2

Overgrown Armasaur

    3 G G
Creature - Dinosaur

Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.

It embodies the riotous growth of the jungle, where creatures crowd upon creatures, where roots sprawl and vines swarm.

illus. Joseph Meehan # 141/216

4/4

Sanguine Glorifier

    3 W
Creature - Vampire Cleric

When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.

For the Legion of Dusk, the Immortal Sun is a source of eternal life. When they reclaim it, they will no longer be forced to subsist on the blood of the wicked.

illus. Sara Winters # 20/216

3/3

Plummet

    1 G
Instant

Destroy target creature with flying.

"Still, the pterodon chasing the clouds from its skies must bow to the great forest below."—Mahuiz, Sun Empire archer

illus. Filip Burburan # 143/216

Shake the Foundations

    2 R
Instant

Shake the Foundations deals 1 damage to each creature without flying.

Draw a card.

A threefold calamity with a single will.

illus. Zack Stella # 113/216

Strength of the Pack

    4 G G
Sorcery

Put two +1/+1 counters on each creature you control.

The pack that ambushes, eviscerates, and devours together stays together.

illus. Tomasz Jedruszek # 145/216

Slippery Scoundrel

    2 U
Creature - Human Pirate

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

"I'd rather be caught red-handed than leave empty-handed!"

illus. Dan Scott # 55/216

2/2

Snubhorn Sentry

    W
Creature - Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

They're fun to train—if you like stubborn, aggressive, and fiercely territorial.

illus. Aaron Miller # 23/216

0/3

Shatter

    1 R
Instant

Destroy target artifact.

Today it's a miracle of architecture, a marvel of stained glass, a symbol of the Legion's power. Tomorrow, driftwood.

illus. Jonas De Ro # 114/216

Forsaken Sanctuary

Land

Forsaken Sanctuary enters the battlefield tapped.

T: Add W or B.

In the galleon's grand cathedral, conquistadors swore vows of faith. In its wreckage, they swore vows of revenge.

illus. Jonas De Ro # 187/216

Squire's Devotion

    2 W
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has lifelink.

When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

illus. Winona Nelson # 25/216

Foul Orchard

Land

Foul Orchard enters the battlefield tapped.

T: Add B or G.

The stench of rotting meat lures flies, goblins, and young raptors.

illus. Yeong-Hao Han # 188/216

Soul of the Rapids

    3 U U
Creature - Elemental

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

With Kumena in control of the Immortal Sun, the rapids rose from their riverbeds and the waterfalls took flight.

illus. Anthony Palumbo # 56/216

3/2

Stampeding Horncrest

    4 R
Creature - Dinosaur

Stampeding Horncrest has haste as long as you control another Dinosaur.

When the golden city opened, the dinosaurs inside were eager to greet the new visitors.

illus. Jonathan Kuo # 116/216

4/4

Sun Sentinel

    1 W
Creature - Human Soldier

Vigilance

"I will not sleep until Orazca is ours once more."

illus. James Ryman # 26/216

2/2

Highland Lake

Land

Highland Lake enters the battlefield tapped.

T: Add U or R.

"A place like this makes me wonder if there's more to life than blood and treasure . . . Nah."—Boyl Bucksalt, Storm Fleet swab

illus. Noah Bradley # 189/216

Storm Fleet Swashbuckler

    1 R
Creature - Human Pirate

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.

"A bolt to the eye, a blade to the neck. That's the way to clear the deck!"

illus. Kieran Yanner # 117/216

2/2

Spire Winder

    3 U
Creature - Snake

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Spire Winder gets +1/+1 as long as you have the city's blessing.

illus. Titus Lunter # 57/216

2/3

Stone Quarry

Land

Stone Quarry enters the battlefield tapped.

T: Add R or W.

The Sun Empire's cities are built from the bones of the earth.

illus. Noah Bradley # 190/216

Woodland Stream

Land

Woodland Stream enters the battlefield tapped.

T: Add G or U.

Countless streams flow into the nine rivers, and the nine rivers flow into the Great River. The River Heralds guard them all.

illus. James Paick # 191/216

Tilonali's Crown

    1 R
Enchantment - Aura

Enchant creature

When Tilonali's Crown enters the battlefield, it deals 1 damage to enchanted creature.

Enchanted creature gets +3/+0 and has trample.

illus. Suzanne Helmigh # 120/216

Sworn Gaurdian

    1 U
Creature - Merfolk Warrior

For the River Heralds, the Immortal Sun is an object of terror and devastation. The idea that anyone would retrieve it for their own use is utterly abhorrent.

illus. Sara Winters # 58/216

1/3

Plains

Basic Land - Plains

illus. Dimitar # 192/216

Island

Basic Land - Island

illus. Dimitar # 193/216

Swamp

Basic Land - Swamp

illus. Dimitar # 194/216

Mountain

Basic Land - Mountain

illus. Dimitar # 195/216

Forest

Basic Land - Forest

illus. Dimitar # 196/216

Relentless Raptor

    R W
Creature - Dinosaur

Vigilance

Relentless Raptor attacks or blocks each combat if able.

As the battle for Orazca unfolded, the contenders discovered that others had already staked a claim.

illus. Matt Stewart # 169/216

3/3

Canal Monitor

    4 B
Creature - Lizard

The first goblin tried to swim the canal. The second built a raft. The last and craftiest goblin launched herself from a firecannon and soared over the canal, trailing smoke. All were eaten, but only one was cooked.

illus. Zezhou Chen # 63/216

5/3

Orazca Relic

    3
Artifact

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

T: Add C.

T, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.

illus. Kieran Yanner # 181/216

Dark Inquiry

    2 B
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

"Your mind is no longer yours to waste."

illus. Naomi Baker # 65/216

Strider Harness

    3
Artifact - Equipment

Equipped creature gets +1/+1 and has haste.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

"Because the giant, implacable death lizard wasn't scary enough already."—Captain Brinely Rage

illus. Kev Walker # 183/216

Voracious Vampire

    2 B
Creature - Vampire Knight

Menace

When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.

The purest devotion isn't the Blood Fast itself, but the craving that follows.

illus. Kieran Yanner # 91/216

2/2

Traveler's Amulet

    1
Artifact

1, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

"The best kind of treasure is the kind that leads to more treasure!"—Captain Lannery Storm

illus. Yeong-Hao Han # 184/216

Vampire Revenant

    3 B
Creature - Vampire Spirit

Flying

"A thick fog obscures the port of Leor, but it's not thick enough to muffle the screams."—Admiral Beckett Brass

illus. Nils Hamm # 89/216

3/1

Fathom Fleet Boarder

    2 B
Creature - Orc Pirate

When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.

Without frequent raids, orcs sometimes get bored and plunder their own ships.

illus. Sidharth Chaturvedi # 71/216

3/3

Sadistic Skymarcher

    2 B
Creature - Vampire Soldier

As an additional cost to cast this spell, reveal a Vampire card from your hand or pay 1.

Flying, lifelink

"I will catch you, child of the sun. I will drink your life and leave you a husk, discarded in the shadows."

illus. Seb McKinnon # 85/216

2/2

Grasping Scoundrel

    B
Creature - Human Pirate

Grasping Scoundrel gets +1/+0 as long as it's attacking.

"I can hear the plunder calling. It asks for me by name."

illus. Steve Prescott # 74/216

1/1

Recover

    2 B
Sorcery

Return target creature card from your graveyard to your hand.

Draw a card.

"No more fear of death's oblivion—is this not the greatest treasure of all?"—Gurezan, Legion resurrectionist

illus. Nils Hamm # 84/216

Reaver Ambush

    2 B
Instant

Exile target creature with power 3 or less.

Onora knew with sudden, grim certainty he would never see the Great River again.

illus. Sidharth Chaturvedi # 83/216

Gruesome Fate

    2 B
Sorcery

Each opponent loses 1 life for each creature you control.

"You were keen enough to sink your fangs into us, vampire! And now you're afraid of a few little nibbles?"—Udvil "Ratty" Ratlock

illus. Even Amundsen # 75/216

Oathsworn Vampire

    1 B
Creature - Vampire Knight

Oathsworn Vampire enters the battlefield tapped.

You may cast Oathsworn Vampire from your graveyard if you gained life this turn.

"My conquistadors are never slain, merely laid to rest."—Queen Miralda the Pious

illus. Greg Opalinski # 80/216

2/2

Impale

    2 B B
Sorcery

Destroy target creature.

Never let the glitter of gold distract you from the gleam of steel in the shadows.

illus. Josh Hass # 76/216

Mausoleum Harpy

    4 B
Creature - Harpy

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.

illus. Randy Vargas # 78/216

3/3

Waterknot

    1 U U
Enchantment - Aura

Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

illus. Wayne Reynolds # 61/216

Luminous Bonds

    2 W
Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block.

"Your part in this fight is done, vampire. Get used to your thirst."

illus. Steve Argyle # 12/216

Mist-Cloaked Herald

    U
Creature - Merfolk Warrior

Mist-Cloaked Herald can't be blocked.

With matchless stealth, the River Heralds fought a running battle against the three enemy forces.

illus. Anthony Palumbo # 43/216

1/1

Sworn Guardian

    1 U
Creature - Merfolk Warrior

For the River Heralds, the Immortal Sun is an object of terror and devastation. The idea that anyone would retrieve it for their own use is utterly abhorrent.

illus. Sara Winters # 58/216

1/3

Tilonalli's Crown

    1 R
Enchantment - Aura

Enchant creature

When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.

Enchanted creature gets +3/+0 and has trample.

illus. Suzanne Helmigh # 120/216