Unstable Spoilers 275/216

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Apr 23, 2018 - X
Apr 23, 2018 - Wrench-Rigger
Apr 23, 2018 - Work a Double
Apr 23, 2018 - Willing Test Subject
Apr 23, 2018 - Wild Crocodile
Apr 23, 2018 - Wall of Fortune
Apr 23, 2018 - Voracious Vacuum
Apr 23, 2018 - Very Cryptic Command
Apr 23, 2018 - Urza, Academy Headmaster
Apr 23, 2018 - Time Out
Apr 23, 2018 - Three-Headed Goblin
Apr 23, 2018 - The Grand Calcutron
Apr 23, 2018 - The Countdown Is at One
Apr 23, 2018 - The Big Idea
Apr 23, 2018 - Teacher's Pet
Apr 23, 2018 - Target Minotaur
Apr 23, 2018 - Suspicious Nanny
Apr 23, 2018 - Super-Duper Death Ray
Apr 23, 2018 - Summon the Pack
Apr 23, 2018 - Success!
Apr 23, 2018 - Subcontract
Apr 23, 2018 - Stinging Scorpion
Apr 23, 2018 - Steel Squirrel
Apr 23, 2018 - Steamfloggery
Apr 23, 2018 - Steamflogger Temp
Apr 23, 2018 - Steamflogger Service Rep
Apr 23, 2018 - Steamflogger Boss
Apr 23, 2018 - Steady-Handed Mook
Apr 23, 2018 - Stamp of Approval
Apr 23, 2018 - Squirrel-Powered Scheme
Apr 23, 2018 - Squirrel Dealer
Apr 23, 2018 - Spy Eye
Apr 23, 2018 - Split Screen
Apr 23, 2018 - Spell Suck
Apr 23, 2018 - Socketed Sprocketer
Apr 23, 2018 - Snickering Squirrel
Apr 23, 2018 - Sly Spy
Apr 23, 2018 - Slaying Mantis
Apr 23, 2018 - Skull Saucer
Apr 23, 2018 - Side Quest
Apr 23, 2018 - Shellephant
Apr 23, 2018 - Shaggy Camel
Apr 23, 2018 - Selfie Preservation
Apr 23, 2018 - Sacrifice Play
Apr 23, 2018 - S.N.E.A.K. Dispatcher
Apr 23, 2018 - Rules Lawyer
Apr 23, 2018 - Riveting Rigger
Apr 23, 2018 - Really Epic Punch
Apr 23, 2018 - Proper Laboratory Attire
Apr 23, 2018 - Party Crasher
Apr 23, 2018 - Painiac
Apr 23, 2018 - Overt Operative
Apr 23, 2018 - Over My Dead Bodies
Apr 23, 2018 - Ordinary Pony
Apr 23, 2018 - Old-Fashioned Vampire
Apr 23, 2018 - Old Guard
Apr 23, 2018 - Ol' Buzzbark
Apr 23, 2018 - Oddly Uneven
Apr 23, 2018 - Numbing Jellyfish
Apr 23, 2018 - Novellamental
Apr 23, 2018 - Mother Kangaroo
Apr 23, 2018 - More or Less
Apr 23, 2018 - Modular Monstrosity
Apr 23, 2018 - Midlife Upgrade
Apr 23, 2018 - Mer Man
Apr 23, 2018 - Masterful Ninja
Apr 23, 2018 - Mary O'Kill
Apr 23, 2018 - Magic Word
Apr 23, 2018 - Mad Science Fair Project
Apr 23, 2018 - Lobe Lobber
Apr 23, 2018 - Labro Bot
Apr 23, 2018 - Krark's Other Thumb
Apr 23, 2018 - Knight of the Widget
Apr 23, 2018 - Kindslaver
Apr 23, 2018 - Kindly Cognician
Apr 23, 2018 - Just Desserts
Apr 23, 2018 - Joyride Rigger
Apr 23, 2018 - Jackknight
Apr 23, 2018 - Inhumaniac
Apr 23, 2018 - Infinity Elemental
Apr 23, 2018 - Ineffable Blessing
Apr 23, 2018 - Incite Insight
Apr 23, 2018 - Hydradoodle
Apr 23, 2018 - Hot Fix
Apr 23, 2018 - Hoisted Hireling
Apr 23, 2018 - Hazmat Suit (Used)
Apr 23, 2018 - Hangman
Apr 23, 2018 - Hammerfest Boomtacular
Apr 23, 2018 - Hammer Jammer
Apr 23, 2018 - Hammer Helper
Apr 23, 2018 - Grusilda, Monster Masher
Apr 23, 2018 - Ground Pounder
Apr 23, 2018 - Graveyard Busybody
Apr 23, 2018 - Goblin Haberdasher
Apr 23, 2018 - GO TO JAIL
Apr 23, 2018 - Gnome-Made Engine
Apr 23, 2018 - Gimme Five
Apr 23, 2018 - Garbage Elemental
Apr 23, 2018 - Five-Finger Discount
Apr 23, 2018 - First Pick
Apr 23, 2018 - Finders, Keepers
Apr 23, 2018 - Feisty Stegosaurus
Apr 23, 2018 - Extremely Slow Zombie
Apr 23, 2018 - Everythingamajig
Apr 23, 2018 - Enraged Killbot
Apr 23, 2018 - Earl of Squirrel
Apr 23, 2018 - Eager Beaver
Apr 23, 2018 - Dr. Julius Jumblemorph
Apr 23, 2018 - Do-It-Yourself Seraph
Apr 23, 2018 - Dirty Rat
Apr 23, 2018 - Despondent Killbot
Apr 23, 2018 - Delighted Killbot
Apr 23, 2018 - Defective Detective
Apr 23, 2018 - Curious Killbot
Apr 23, 2018 - Crow Storm
Apr 23, 2018 - Cramped Bunker
Apr 23, 2018 - Crafty Octopus
Apr 23, 2018 - Contraption Cannon
Apr 23, 2018 - Common Iguana
Apr 23, 2018 - Cogmentor
Apr 23, 2018 - Clocknapper
Apr 23, 2018 - Clock of DOOOOOOOOOOOOM!
Apr 23, 2018 - Clever Combo
Apr 23, 2018 - Chivalrous Chevalier
Apr 23, 2018 - Chittering Doom
Apr 23, 2018 - Chipper Chopper
Apr 23, 2018 - capital offense
Apr 23, 2018 - By Gnome Means
Apr 23, 2018 - Buzzing Whack-a-Doodle
Apr 23, 2018 - Bumbling Pangolin
Apr 23, 2018 - Border Guardian
Apr 23, 2018 - Blurry Beeble
Apr 23, 2018 - Big Boa Constrictor
Apr 23, 2018 - Better Than One
Apr 23, 2018 - Beast in Show
Apr 23, 2018 - Baron Von Count
Apr 23, 2018 - As Luck Would Have It
Apr 23, 2018 - Animate Library
Apr 23, 2018 - Angelic Rocket
Apr 23, 2018 - Amateur Auteur
Apr 23, 2018 - Aerial Toastmaster
Apr 23, 2018 - Adorable Kitten
Apr 18, 2018 - Secret Base
Dec 11, 2017 - Zombified
Dec 11, 2017 - Widget Contraption
Dec 11, 2017 - Watermarket
Dec 11, 2017 - Twiddlestick Charger
Dec 11, 2017 - Tread Mill
Dec 11, 2017 - Top-Secret Tunnel
Dec 11, 2017 - Thud-for-Duds
Dec 11, 2017 - Targeting Rocket
Dec 11, 2017 - Sundering Fork
Dec 11, 2017 - Steam-Powered
Dec 11, 2017 - Serpentine
Dec 11, 2017 - Sap Sucker
Dec 11, 2017 - Robo-
Dec 11, 2017 - Rhino-
Dec 11, 2017 - Refibrillator
Dec 11, 2017 - Record Store
Dec 11, 2017 - Rapid Prototyper
Dec 11, 2017 - Quick-Stick Lick Trick
Dec 11, 2017 - Pet Project
Dec 11, 2017 - Optical Optimizer
Dec 11, 2017 - Oaken Power Suit
Dec 11, 2017 - Ninja
Dec 11, 2017 - Neural Network
Dec 11, 2017 - Multi-Headed
Dec 11, 2017 - Monkey-
Dec 11, 2017 - Lackey Recycler
Dec 11, 2017 - Jamming Device
Dec 11, 2017 - Insufferable Syphon
Dec 11, 2017 - Inflation Station
Dec 11, 2017 - Hypnotic Swirly Disc
Dec 11, 2017 - Humming-
Dec 11, 2017 - Head Banger
Dec 11, 2017 - Hard Hat Area
Dec 11, 2017 - Half-Squirrel, Half-
Dec 11, 2017 - Half-Shark, Half-
Dec 11, 2017 - Half-Orc, Half-
Dec 11, 2017 - Half-Kitten, Half-
Dec 11, 2017 - Guest List
Dec 11, 2017 - Goblin Slingshot
Dec 11, 2017 - Gnomeball Machine
Dec 11, 2017 - Gift Horse
Dec 11, 2017 - Genetic Recombinator
Dec 11, 2017 - Faerie Aerie
Dec 11, 2017 - Entirely Normal Armchair
Dec 11, 2017 - Duplication Device
Dec 11, 2017 - Dual Doomsuits
Dec 11, 2017 - Dogsnail Engine
Dec 11, 2017 - Division Table
Dec 11, 2017 - Dispatch Dispensary
Dec 11, 2017 - Dictation Quillograph
Dec 11, 2017 - Deadly Poison Sampler
Dec 11, 2017 - Buzz Buggy
Dec 11, 2017 - Boomflinger
Dec 11, 2017 - Bee-Bee Gun
Dec 11, 2017 - Auto-Key
Dec 11, 2017 - Arms Depot
Dec 11, 2017 - Applied Aeronautics
Dec 11, 2017 - Accessories to Murder
Dec 11, 2017 - Swamp
Dec 11, 2017 - Plains
Dec 11, 2017 - Mountain
Dec 11, 2017 - Island
Dec 11, 2017 - Forest
Dec 7, 2017 - Secret Base
Dec 7, 2017 - Secret Base
Dec 7, 2017 - Secret Base
Dec 7, 2017 - Secret Base
Dec 7, 2017 - Everythingamajig
Dec 7, 2017 - Everythingamajig
Dec 7, 2017 - Everythingamajig
Dec 7, 2017 - Everythingamajig
Dec 7, 2017 - Everythingamajig
Dec 7, 2017 - Ineffable Blessing
Dec 7, 2017 - Ineffable Blessing
Dec 7, 2017 - Ineffable Blessing
Dec 7, 2017 - Ineffable Blessing
Dec 7, 2017 - Ineffable Blessing
Dec 7, 2017 - Beast in Show
Dec 7, 2017 - Beast in Show
Dec 7, 2017 - Beast in Show
Dec 7, 2017 - Target Minotaur
Dec 7, 2017 - Target Minotaur
Dec 7, 2017 - Target Minotaur
Dec 7, 2017 - Garbage Elemental
Dec 7, 2017 - Garbage Elemental
Dec 7, 2017 - Garbage Elemental
Dec 7, 2017 - Garbage Elemental
Dec 7, 2017 - Garbage Elemental
Dec 7, 2017 - Sly Spy
Dec 7, 2017 - Sly Spy
Dec 7, 2017 - Sly Spy
Dec 7, 2017 - Sly Spy
Dec 7, 2017 - Sly Spy
Dec 7, 2017 - Extremely Slow Zombie
Dec 7, 2017 - Extremely Slow Zombie
Dec 7, 2017 - Extremely Slow Zombie
Dec 7, 2017 - Very Cryptic Command
Dec 7, 2017 - Very Cryptic Command
Dec 7, 2017 - Very Cryptic Command
Dec 7, 2017 - Very Cryptic Command
Dec 7, 2017 - Very Cryptic Command
Dec 7, 2017 - Novellamental
Dec 7, 2017 - Novellamental
Dec 7, 2017 - Novellamental
Dec 7, 2017 - Amateur Auteur
Dec 7, 2017 - Amateur Auteur
Dec 7, 2017 - Amateur Auteur
Nov 22, 2017 - Sneak Dispatcher
Nov 22, 2017 - Steam-Powered-
Nov 9, 2017 - Forest
Nov 9, 2017 - Mountain
Nov 9, 2017 - Plains
Nov 9, 2017 - Swamp
Nov 9, 2017 - Island

"Rumors of My Death . . ."

    2 B
Enchantment

3B, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.

By the fourth funeral, the mooks had gotten pretty good at them.

illus. Alex Konstad # 65/216

Accessories to Murder

Artifact - Contraption

Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.

illus. Ralph Horsley # 167/216

Adorable Kitten

    W
Host Creature - Cat

When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.

illus. Andrea Radeck # 1/216

Aerial Toastmaster

    3 W
Artifact Creature - Cyborg Rigger

Flying

3W, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

illus. Carl Critchlow # 2/216

Amateur Auteur

    1 W
Creature - Human

Sacrifice Amateur Auteur: Destroy target enchantment.

Elspeth, blessed by Heliod,stepped up where the hydra trod.Soon afterward, a lesson learned:attack the Champion, get burned!—THEROS! The Musical

illus. McLean Kendree # 3/216

Amateur Auteur

    1 W
Creature - Human

Sacrifice Amateur Auteur: Destroy target enchantment.

So Griselbrand was bound, his rage brought to a halt. 'Til Lili Vess came 'round asking, "Hey, what's in the vault?" —INNISTRAD! The Musical

illus. McLean Kendree # 3/216

Amateur Auteur

    1 W
Creature - Human

Sacrifice Amateur Auteur: Destroy target enchantment.

Elspeth, blessed by Heliod, stepped up where the hydra trod. Soon afterward, a lesson learned: attack the Champion, get burned! —THEROS! The Musical

illus. McLean Kendree # 3/216

Amateur Auteur

    1 W
Creature - Human

Sacrifice Amateur Auteur: Destroy target enchantment.

The two Eldrazi titans fell and set the ground a-rumbling! "How come no one ever listens?" old Ugin flew off grumbling. —ZENDIKAR! The Musical

illus. McLean Kendree # 3/216

Angelic Rocket

    8
Artifact Host Creature - Angel

Flying

When this creature enters the battlefield, you may destroy target nonland permanent.

illus. Carl Critchlow # 139/216

4/4

Animate Library

    4 U U
Enchantment - Aura

Enchant your library

Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.

If enchanted library would leave the battlefield, exile Animate Library instead.

Sometimes the books hit back.

illus. Raymond Swanland # 26/216

Applied Aeronautics

Artifact - Contraption

Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.

illus. Jason Felix # 168/216

Arms Depot

Artifact - Contraption

Whenever you crank Arms Depot, put two +1/+1 counters on target creature.

illus. Chuck Lukacs # 169/216

As Luck Would Have It

    G
Enchantment

Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

illus. Milivoj Ćeran # 102/216

Auto-Key

Artifact - Contraption

Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "T: You gain 3 life."

illus. Jason Felix # 170/216

Baron Von Count

    1 B R
Legendary Creature - Human Villain

Baron Von Count enters the battlefield with a doom counter on "5."

Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.

When the doom counter moves from "1," destroy target player and put that doom counter on "5."

illus. Jesper Ejsing # 127/216

Beast in Show

    4 G G
Creature - Beast

Trample

"Something really special in the baloth category this season, in terms of spike density and quality. We'd like to get a word with the handler, but are unable to locate her at this time."

illus. Mike Burns # 103/216

Beast in Show

    4 G G
Creature - Beast

Trample

"We've not seen one of these on the podium for many seasons. Such magnificent posture and the perfect amount of telltale odor."

illus. Mike Burns # 103/216

Beast in Show

    4 G G
Creature - Beast

Trample

"Something really special in the baloth category this season, in terms of the spike density and quality. We'd like to get a word with the handler, but are unable to locate her at this time."

illus. Mike Burns # 103/216

Beast in Show

    4 G G
Creature - Beast

Trample

"Not a surprise to see her on the podium. This paragon of tusk curvature is just the latest addition to the long championship lineage of Wildspeaker Ranch."

illus. Mike Burns # 103/216

Bee-Bee Gun

Artifact - Contraption

Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "2: This creature fights another target creature."

illus. Chuck Lukacs # 171/216

Better Than One

    G W
Sorcery

A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)

illus. Alex Konstad # 128/216

Big Boa Constrictor

    3 B
Host Creature - Snake

When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.

illus. Kari Christensen # 51/216

1/2

Blurry Beeble

    U
Artifact Creature - Cyborg Beeble

Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)

Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.

illus. Jeff Miracola # 27/216

1/1

Boomflinger

Artifact - Contraption

Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.

illus. Steve Prescott # 172/216

Border Guardian

    4
Artifact Creature - Knight

Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.

Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.

Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.

illus. Chris Seaman # 140/216

1/1

Box of Free-Range Goblins

    4 R R
Sorcery

Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.

Skrab tried to warn his fellow goblins that the hammer was bait for a trap, but they stopped listening at "hammer."

illus. Chris Seaman # 77/216

Bumbling Pangolin

    3 R
Host Creature - Beast

When this creature enters the battlefield, you may destroy target artifact.

illus. YW Tang # 78/216

2/2

Buzz Buggy

Artifact - Contraption

Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.

illus. Steve Prescott # 173/216

Buzzing Whack-a-Doodle

    4
Artifact

As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.

• Whack — T: Target player loses 2 life.

• Doodle — T: You gain 3 life.

• Buzz — 2, T: Draw a card.

illus. Mark A. Nelson # 141/216

By Gnome Means

    2 W
Enchantment

1W, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.

1W, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.

There's no race like gnome.

illus. Sean Murray # 4/216

capital offense

    2 B B
instant

target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)

part basket case, all lowercase.

illus. Matt Dixon # 52/216

Chipper Chopper

    3 U
Artifact Creature - Cyborg Rigger

Flying

When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

illus. Dmitry Burmak # 28/216

1/1

Chittering Doom

    3 G
Enchantment

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

One fateful night, bright-eyed and bushy-tailed, they rose.

illus. Kari Christensen # 104/216

Chivalrous Chevalier

    4 W
Artifact Creature - Cyborg Knight

Flying

When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.

"I treat every foe according to the highest codes of conduct. Then I kill them."

illus. Dmitry Burmak # 5/216

SRC

3/3

Clever Combo

    1 G
Sorcery

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle your library.

At Crossbreed Labs, "heads or tails" has nothing to do with coins.

illus. Kev Walker # 105/216

Clock of DOOOOOOOOOOOOM!

    4
Artifact

4, T: Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.

"Perhaps you believe, even in these final moments, that you will be saved. But doom has no snooze button, you fools!"—Baron Von Count

illus. Tom Babbey # 142/216

Clocknapper

    3 U U
Creature - Human Spy

When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

illus. Marco Teixeira # 29/216

Cogmentor

    1
Artifact Creature - Gnome Rigger

Flying

4: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)

"Cogs on cats / Cogs on dogs / Cogs on hats / And cogs on cogs."—Song of the Cogmentor

illus. Matt Gaser # 143/216

Common Iguana

    1 R
Host Creature - Lizard

When this creature enters the battlefield, you may discard a card. If you do, draw a card.

illus. Brynn Metheney # 79/216

1/3

Contraption Cannon

    4
Artifact

2, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.

Common side effects include headaches, ringing in ears, and excessive smithereens. In some cases, a small hole in space-time may develop.

illus. Mike Burns # 144/216

Crafty Octopus

    2 U
Host Creature - Octopus Rigger

When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

illus. Mark Behm # 30/216

1/3

Cramped Bunker

    4 R G
Enchantment

At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.

illus. Ben Wootten # 129/216

Crow Storm

    2 U
Sorcery

Create a 1/2 blue Bird creature token with flying named Storm Crow.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Storm crow lonely, boon for a birder.Storm crows together, likely a murder.

illus. YW Tang # 31/216

Curious Killbot

    2
Artifact Creature - Killbot

"whirrrr . . . beep . . . click . . . click?"

illus. Alex Konstad # 145/216

Deadly Poison Sampler

Artifact - Contraption

Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."

illus. Ralph Horsley # 174/216

Defective Detective

    2 U
Creature - Human Spy

Defective Detective can't be blocked.

When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

Nothing gets by her . . . except the evidence, the motive, and the culprit.

illus. Matt Dixon # 32/216

2/1

Delighted Killbot

    2
Artifact Creature - Killbot

"click . . . click . . . whirrrr . . . beep."

illus. Alex Konstad # 145/216

2/1

Despondent Killbot

    2
Artifact Creature - Killbot

"click . . . click . . . beep . . . whirrrr . . ."

illus. Alex Konstad # 145/216

2/1

Dictation Quillograph

Artifact - Contraption

Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."

illus. Ralph Horsley # 175/216

Dirty Rat

    1 B
Host Creature - Rat

When this creature enters the battlefield, target opponent discards a card.

illus. Kari Christensen # 53/216

1/1

Dispatch Dispensary

Artifact - Contraption

Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.

illus. Ralph Horsley # 176/216

Division Table

Artifact - Contraption

Whenever you crank Division Table, target player loses 2 life.

illus. Franz Vohwinkel # 177/216

Dogsnail Engine

Artifact - Contraption

Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.

illus. Chuck Lukacs # 178/216

Do-It-Yourself Seraph

    4 W W
Artifact Creature - Cyborg Angel

Flying

Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle your library.

Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.

illus. David Sladek # 6/216

Dr. Julius Jumblemorph

    2 G W
Legendary Creature

Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).

Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle it.

illus. Simon Dominic # 130/216

SRC

4/4

Druid of the Sacred Beaker

    2 G
Creature - Deer Bird Ape Druid

T: Add G for each Crossbreed Labs watermark among permanents you control.

Others try to be the best in their class. She strives to be the best in her phylum.

illus. Simon Dominic # 106/216

Dual Doomsuits

Artifact - Contraption

Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.

illus. Franz Vohwinkel # 179/216

Duplication Device

Artifact - Contraption

Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.

illus. Jason Felix # 180/216

Eager Beaver

    2 G
Host Creature - Beaver

When this creature enters the battlefield, you may untap target permanent.

illus. Andrea Radeck # 107/216

3/2

Earl of Squirrel

    4 G G
Creature - Squirrel Advisor

Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)

Creature tokens you control are Squirrels in addition to their other creature types.

Other Squirrels you control get +1/+1.

illus. Milivoj Ćeran # 108/216

Enraged Killbot

    2
Artifact Creature - Killbot

"click . . . whirrrr . . . beep . . . click!"

illus. Alex Konstad # 145/216

2/1

Entirely Normal Armchair

Artifact

During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

0: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair.

2, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.

illus. Tom Babbey # 146/216

Everythingamajig

    8
Artifact

1, T: Scry 2.

1, T, Pay 1 life: Create a 0/1 white Goat creature token.

7, T, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.

illus. Chris Seaman # 147/216

Everythingamajig

    5
Artifact

2, T: Draw a card. Activate this ability only if you have no cards in hand.

8, T: You gain 10 life.

4, T, Sacrifice Everythingamajig: You may put a silver-bordered permanent card from your hand onto the battlefield.

illus. Chris Seaman # 147/216

Everythingamajig

    5
Artifact

1: Flip a coin. If you win the flip, add CC to your mana pool. Activate this ability only any time you could cast an instant.

3, T: Target player discards a card. Activate this ability only during your turn.

X: Everythingamajig becomes an X/X Construct artifact creature until end of turn.

illus. Chris Seaman # 147/216

Everythingamajig

    6
Artifact

T: Add one mana of any color to your mana pool.

1, T: Say the flavor text on the card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.

8, T: Everythingamajig deals 12 damage to target creature.

illus. Chris Seaman # 147/216

Everythingamajig

    5
Artifact

Sacrifice a land: You gain 2 life.

Sacrifice a creature: Add CC to your mana pool.

2, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle your library.

illus. Chris Seaman # 147/216

Everythingamajig

    8
Artifact

1, T: Scry 2.

1, T, Pay 1 life: Create a 0/1 white Goat creature token.

7, T, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange all cards in your hands, cards in your libraries, and cards in your graveyards.

illus. Chris Seaman # 147/216

Extremely Slow Zombie

    1 B
Creature - Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

. . . iiiiiiinnnn . . .

illus. Emrah Elmasli # 54/216

Extremely Slow Zombie

    1 B
Creature - Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

...aaaaaaiiii...

illus. Emrah Elmasli # 54/216

Extremely Slow Zombie

    1 B
Creature - Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

...iiiiiiinnnn...

illus. Emrah Elmasli # 54/216

Extremely Slow Zombie

    1 B
Creature - Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

...nnnnnssssss!

illus. Emrah Elmasli # 54/216

Faerie Aerie

Artifact - Contraption

Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.

illus. Ralph Horsley # 181/216

Feisty Stegosaurus

    4 R
Host Creature - Dinosaur

When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.

illus. Kari Christensen # 81/216

2/1

Finders, Keepers

    5 B
Sorcery

Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

The S.N.E.A.K. Code clearly permits looting corpses for parts. That just meant Agent 47.3 had to make sure her target was dead first.

illus. Mark Behm # 55/216

First Pick

    3 G
Instant

Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Picking hammers is dangerous, but it's still safer than harvesting saw bushes.

illus. John Thacker # 109/216

Five-Finger Discount

    4 U U
Sorcery

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

"Dognapping is such an ugly word. I would characterize this as a unilateral redistribution of pets."

illus. Milivoj Ćeran # 33/216

Forest

Basic Land - Forest

t: Add G to your mana pool.

illus. John Avon # 216/216

Forest

Basic Land - Forest

illus. John Avon # 216/216

Garbage Elemental

    4 R
Creature - Elemental

Last strike (This creature deals combat damage after creatures without last strike.)

Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.

illus. Hector Ortiz # 82/216

Garbage Elemental

    4 R
Creature - Elemental Rigger

When Garbage Elemental enters the battlefield, it assembles a contraption.(Put the top card of your Contraption deck face up onto one of your sprockets.)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)

illus. Hector Ortiz # 82/216

Garbage Elemental

    4 R
Creature - Elemental

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

illus. Hector Ortiz # 82/216

Garbage Elemental

    4 R
Creature - Elemental

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent.

illus. Hector Ortiz # 82/216

Garbage Elemental

    4 R
Creature - Elemental

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)

illus. Hector Ortiz # 82/216

Garbage Elemental

    4 R
Creature - Elemental

Last strike (This creature deals combat damage after creatures without last strike.)

Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.

illus. Hector Artiz # 82/216

Genetic Recombinator

Artifact - Contraption

Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.

illus. Chuck Lukacs # 182/216

Gift Horse

Artifact - Contraption

Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

illus. Steve Prescott # 183/216

Gimme Five

    W
Instant

You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in a silver-bordered game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)

"Up high! To the side! Down low! To the left! Other left! Over here—"

illus. Jesper Ejsing # 7/216

Gnomeball Machine

Artifact - Contraption

Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.

illus. Jason Felix # 184/216

Gnome-Made Engine

    4
Artifact Host Creature - Construct

When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.

illus. Sean Murray # 148/216

2/2

GO TO JAIL

    W
Enchantment

When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.

illus. Marco Teixeira # 8/216

Goblin Haberdasher

    2 R
Creature - Goblin Hatificer

Menace (This creature can't be blocked except by two or more creatures.)

Other creatures you control wearing hats in their art have menace.

An accessory in every sense of the word.

illus. Jesper Ejsing # 83/216

Goblin Slingshot

Artifact - Contraption

Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.

illus. Steve Prescott # 185/216

Graveyard Busybody

    4 U U
Creature - Human Spy

All graveyards are also your graveyards.

Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.

You have to hang around the graveyard if you want to catch the talking dead.

illus. Bram Sels # 34/216

Ground Pounder

    1 G
Creature - Goblin Warrior

3G: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.

Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.

People came from miles away just to see the head of the hammer.

illus. Warren Mahy # 110/216

2/2

Grusilda, Monster Masher

    3 B R
Legendary Creature - Zombie Villain

Combined, enchanted, and equipped creatures you control have menace.

3BR, T: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

illus. Mathias Kollros # 132/216

Guest List

Artifact - Contraption

Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.

illus. Franz Vohwinkel # 186/216

Half-Kitten, Half-

    2 W
Creature - Cat

Whenever you're dealt damage,

Augment 2W (2W, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

illus. Andrea Radeck # 9/216

Half-Orc, Half-

Creature - Orc Warrior

Trample

At the beginning of each end step, if an opponent was dealt damage this turn,

Augment 1RR (1RR, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

illus. Kev Walker # 84/216

3/1

Half-Shark, Half-

Creature - Fish

At the beginning of your upkeep,

Augment 5U (5U, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

illus. Brynn Metheney # 35/216

3/3

Half-Squirrel, Half-

Creature - Squirrel

Whenever a nontoken creature enters the battlefield,

Augment G (G, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

illus. Andrea Radeck # 111/216

Hammer Helper

    3 R
Sorcery

Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.

"Need a hammer? Gotta get your fix? I know a guy."

illus. Dave Allsop # 85/216

Hammer Jammer

    3 R
Creature - Goblin Warrior

As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.

Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.

illus. Wayne Reynolds # 86/216

Hammerfest Boomtacular

    3 R R
Enchantment

Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target.

It's less "music" and more "straightforward hearing damage."

illus. Dave Allsop # 87/216

Handy Dandy Clone Machine

    3
Artifact

2, T: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.

Early testing failed because the clones were all thumbs.

illus. Mike Burns # 149/216

Hangman

    B
Creature - Human Villain

As Hangman enters the battlefield, secretly note a word with six to eight letters.

1: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.

When a player guesses the noted word or all of its letters, sacrifice Hangman.

illus. Alex Konstad # 56/216

Hard Hat Area

Artifact - Contraption

Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

illus. Steve Prescott # 187/216

Hazmat Suit (Used)

    3 B
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace.

Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.

illus. Michael Phillippi # 57/216

Head Banger

Artifact - Contraption

Whenever you crank Head Banger, target creature must be blocked this turn if able.

illus. Steve Prescott # 188/216

Hoisted Hireling

    2 B
Creature - Zombie

Hoisted Hireling has flying as long as it's being held above the battlefield.

Zarv no longer trusted the kitten posters telling him to "hang in there."

illus. Alex Konstad # 58/216

2/1

Hot Fix

    4 W U
Sorcery

You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle your library.

It's not a carpet moth, it's a feature.

illus. David Sladek # 133/216

Humming-

Creature - Bird

Flying

Whenever you attack with two or more creatures,

Augment 3W (3W, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

illus. Mark Behm # 10/216

2/3

Hydradoodle

    X X G G
Creature - Hydra Hound

As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results.

Reach, trample

Less housebroken than housebreaking.

illus. Mathias Kollros # 112/216

Hypnotic Swirly Disc

Artifact - Contraption

Whenever you crank Hypnotic Swirly Disc, target player puts the top X cards of their library into their graveyard, where X is the number of creatures you control.

illus. Ralph Horsley # 189/216

Incite Insight

    X U U
Sorcery

Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

After a hundred failed patent applications, Cornelian was stunned to find that no one had ever created a steam-powered autonomous ice cream delivery system. He immediately designed a gnome with scoops for hands.

illus. David Sladek # 36/216

Ineffable Blessing

    1 G
Enchantment

As Ineffable Blessing enters the battlefield, choose a number.

Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)

"Hallowed be this potpourri of sundry goods!"

illus. Milivoj Ćeran # 113/216

Ineffable Blessing

    1 G
Enchantment

As Ineffable Blessing enters the battlefield, choose an artist.

Whenever a creature with art by the chosen artist enters the battlefield under your control, draw a card.

"Hallowed be this assortment of diverse things!"

illus. Milivoj Ćeran # 113/216

Ineffable Blessing

    1 G
Enchantment

As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered.

Whenever a creature with the chosen border enters the battlefield under your control, draw a card.

"Hallowed be this compilation of mixed objects!"

illus. Milivoj Ćeran # 113/216

Ineffable Blessing

    1 G
Enchantment

As Ineffable Blessing enters the battlefield, choose a rarity.

Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card.

"Hallowed be this collection of miscellaneous items!"

illus. Milivoj Ćeran # 113/216

Ineffable Blessing

    1 G
Enchantment

As Ineffable Blessing enters the battlefield, choose odd or even.

Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card.

"Hallowed be this gathering of eclectic products!"

illus. Milivoj Ćeran # 113/216

Ineffable Blessing

    1 G
Enchantment

As Ineffable Blessing enters the battlefield, choose a number.

Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)

"Hallowed be this potpourri of sundry goods!"

illus. Milivoj Ćeran # 113/216

Infinity Elemental

    4 R R R
Creature - Elemental

(This creature has INFINITE POWER.)

It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says,

illus. Seb McKinnon # 88/216

Inflation Station

Artifact - Contraption

Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.

illus. Chuck Lukacs # 190/216

Inhumaniac

    1 B
Creature - Brainiac

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.

For the mind-minded mastermind.

illus. Matt Dixon # 59/216

1/1

Insufferable Syphon

Artifact - Contraption

Whenever you crank Insufferable Syphon, target player discards a card.

illus. Ralph Horsley # 191/216

Island

Basic Land - Island

t: Add U to your mana pool.

illus. John Avon # 213/216

Island

Basic Land - Island

illus. John Avon # 213/216

It That Gets Left Hanging

    5 R
Creature - Elemental Horror

When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.

"Give me . . . some skin."

illus. Jesper Ejsing # 89/216

Jackknight

    1 W
Artifact Creature - Cyborg Knight

Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.

"My sword is at your service, as are my scissors, corkscrew, and bottle opener."

illus. Ben Wootten # 11/216

Jamming Device

Artifact - Contraption

Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.

illus. Franz Vohwinkel # 192/216

Joyride Rigger

    3 G
Creature - Goblin Rigger

When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

chitty-chitty-BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG!

illus. Wayne Reynolds # 114/216

3/3

Just Desserts

    1 R
Instant

Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))

"It's time to put the ‘die' in ‘diameter!'"—Flaky the Irrational

illus. Zoltan Boros # 90/216

Kindly Cognician

    1 U
Artifact Creature - Cyborg Artificer

Spells you cast that refer to artifacts or Contraptions in their rules text cost 1 less to cast.

"What's wrong, dear? Nothing a 44-to-22 bronze spur gear and reducer pairing couldn't fix, I bet."

illus. Mark Behm # 37/216

Kindslaver

    5
Legendary Artifact

5, T, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.

"Just relax—I brought in a substitute."

illus. Zoltan Boros # 150/216

Knight of the Kitchen Sink

    W W
Artifact Creature - Cyborg Knight

First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)

"Whew. For a minute, I thought I'd forgotten the tea cozy."

illus. Mark A. Nelson # 12/216

2/2

Knight of the Kitchen Sink

    W W
Artifact Creature - Cyborg Knight

First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)

"Whew. For a minute there, I thought I'd forgotten the gravy boat."

illus. Mark A. Nelson # 12/216

Knight of the Kitchen Sink

    W W
Artifact Creature - Cyborg Knight

First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)

"Whew. For a minute there, I thought I'd forgotten the juicer."

illus. Mark A. Nelson # 12/216

Knight of the Kitchen Sink

    W W
Artifact Creature - Cyborg Knight

First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)

"Whew. For a minute there, I thought I'd forgotten the mellon baller."

illus. Mark A. Nelson # 12/216

Knight of the Kitchen Sink

    W W
Artifact Creature - Cyborg Knight

First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)

"Whew. For a minute there, I thought I'd forgotten the olive forks."

illus. Mark A. Nelson # 12/216

Knight of the Kitchen Sink

    W W
Artifact Creature - Cyborg Knight

First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)

"Whew. For a minute there, I thought I'd forgotten the tea cozy."

illus. Mark A. Nelson # 12/216

Knight of the Widget

    2 W
Artifact Creature - Cyborg Knight

Vigilance

Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.

His armor is lightweight titanium alloy, but his will is iron.

illus. Emrah Elmasli # 13/216

*/*

Krark's Other Thumb

    2
Legendary Artifact

If you would roll a die, instead roll two of those dice and ignore one of those results.

Krark was the kind of goblin who'd lose his thumb in a wager and come right back with "Double or nothing!"

illus. Jeff Miracola # 151/216

Labro Bot

    5
Artifact Host Creature - Hound

When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand.

illus. Carl Critchlow # 152/216

Lackey Recycler

Artifact - Contraption

Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.

illus. Franz Vohwinkel # 193/216

Lobe Lobber

    2
Artifact - Equipment

Equipped creature has "T: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it."

Equip 2

"Time for you to meet the brains of this operation!"—The Big Idea

illus. Dmitry Burmak # 153/216

Mad Science Fair Project

    3
Artifact

T: Roll a six-sided die. On a 3 or lower,

target player adds C. Otherwise, that player adds one mana of any color they choose.

"When it comes down to it, science is more art than science."

illus. Carl Frank # 154/216

Magic Word

    2 U
Enchantment - Aura

Enchant creature

As Magic Word enters the battlefield, choose a word.

Whisper the chosen word: Tap enchanted creature.

illus. Carl Frank # 38/216

Mandatory Friendship Shackles

Artifact - Contraption

Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.

illus. Franz Vohwinkel # 194/216

Mary O'Kill

    5 (B/R)
Legendary Creature - Human Villain

1(B/R): Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)

illus. Simon Dominic # 138/216

Masterful Ninja

    2 B
Creature - Troll Ninja

Haste

Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.

1B: Masterful Ninja gets +1/+1 until end of turn.

illus. Matt Gaser # 60/216

Mer Man

    4 U
Host Creature - Human Fish

When this creature enters the battlefield, you may draw a card.

illus. Mark Behm # 39/216

Midlife Upgrade

    3 W
Sorcery

As an additional cost to cast this spell, sacrifice X Contraptions.

Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

illus. Hector Ortiz # 14/216

Modular Monstrosity

    7
Artifact Creature - Construct

Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.

illus. Alex Konstad # 155/216

Monkey-

Creature - Monkey

Whenever a nontoken creature you control dies,

Augment 2G (2G, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

illus. Andrea Radeck # 115/216

More or Less

    U
Instant

Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

Why was 5 afraid of 6? Because 678.

illus. Chris Seaman # 40/216

Mother Kangaroo

    4 G
Host Creature - Kangaroo

When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.

illus. Andrea Radeck # 116/216

1/1

Mountain

Basic Land - Mountain

t: Add R to your mana pool.

illus. John Avon # 215/216

Mountain

Basic Land - Mountain

illus. John Avon # 215/216

Multi-Headed

Creature - Hydra

At the beginning of each end step, if you rolled a die this turn,

Augment 4G (4G, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

illus. YW Tang # 117/216

Neural Network

Artifact - Contraption

Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.

illus. Franz Vohwinkel # 195/216

Ninja

Creature - Ninja

You may activate Ninja's augment ability any time you could cast an instant.

Whenever this creature deals combat damage to a player,

Augment 2B (2B, Reveal this card from your hand: Combine it with target host. Augment only as—oh, nevermind.)

illus. David Sladek # 61/216

Novellamental

    1 U
Creature - Elemental

Flying

Novellamental can block only creatures with flying.

"The chain fit my neck perfectly, but my heart fluttered with chills as the cool metal came to rest against my chest. I closed the clasp and waited, silent."

illus. Tom Babbey # 41/216

Novellamental

    1 U
Creature - Elemental

Flying

Novellamental can block only creatures with flying.

"This pendant was my grandmother's legacy. I sought solitude among the trees as moonlight danced on their branches, her gift safe in my hand."

illus. Tom Babbey # 41/216

Novellamental

    1 U
Creature - Elemental

Flying

Novellamental can block only creatures with flying.

"The chain fit my neck perfectly, but my heart fluttered with chills as the cool metal came to rest against my chest. I closed the clasp and waited, silent."

illus. Tom Babbey # 41/216

Novellamental

    1 U
Creature - Elemental

Flying

Novellamental can block only creatures with flying.

"My heart filled with warmth, and I felt my feet lift from the ground. Suddenly, I was free—free to soar, the homes beneath me shrinking to specks on a map."

illus. Tom Babbey # 41/216

Numbing Jellyfish

    3 U
Host Creature - Jellyfish

When this creature enters the battlefield, roll a six-sided die. Target player puts the top X cards of their library into their graveyard, where X is the result.

illus. Matt Dixon # 42/216

2/3

Oaken Power Suit

Artifact - Contraption

Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.

illus. Chuck Lukacs # 196/216

Oddly Uneven

    3 W W
Sorcery

Choose one —

• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)

• Destroy each creature with an even number of words in its name.

The odds are good, but the goods are odd.

illus. Ben Wootten # 15/216

Ol' Buzzbark

    X R G
Legendary Creature - Goblin Warrior

When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

illus. Wayne Reynolds # 134/216

Old Guard

    1 W
Artifact Creature - Cyborg Soldier

W, T: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)

"You say you're capable of flying. You got any proof of that?"

illus. David Sladek # 16/216

2/1

Old-Fashioned Vampire

    3 B B
Creature - Vampyre

Flying

Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.

"Stalking hard or hardly stalking, am I right?"

illus. Simon Dominic # 62/216

Optical Optimizer

Artifact - Contraption

Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains "T: Draw a card."

illus. Jason Felix # 197/216

Ordinary Pony

    2 W
Host Creature - Horse

When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.

illus. Andrea Radeck # 17/216

Over My Dead Bodies

    4 B B
Enchantment

Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)

Creature cards in your graveyard have haste.

illus. Even Amundsen # 63/216

Overt Operative

    3 B
Creature - Human Ninja Rigger

Menace

Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Saw her coming. Didn't matter.

illus. Bram Sels # 64/216

2/3

Painiac

    2 R
Creature - Brainiac

At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.

"You're about to be struck by a brilliant idea!"

illus. McLean Kendree # 91/216

0/3

Party Crasher

    4 R
Creature - Goblin Berserker

Haste

You can attack with Party Crasher once each combat during each opponent's turn.

No rest. No mercy. No reservations.

illus. Mike Burns # 92/216

Pet Project

Artifact - Contraption

Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.

illus. Franz Vohwinkel # 198/216

Phoebe, Head of S.N.E.A.K.

    1 U B
Legendary Creature - Human Spy

Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text.

2UB: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)

This space intentionally left blank.

illus. Ralph Horsley # 135/216

Plains

Basic Land - Plains

t: Add W to your mana pool.

illus. John Avon # 212/216

Plains

Basic Land - Plains

illus. John Avon # 212/216

Proper Laboratory Attire

    1
Artifact - Equipment

Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)

Equip 2

illus. Tom Babbey # 156/216

Quick-Stick Lick Trick

Artifact - Contraption

Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.

illus. Chuck Lukacs # 199/216

Rapid Prototyper

Artifact - Contraption

Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.

illus. Jason Felix # 200/216

Really Epic Punch

    1 G
Sorcery

Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.

It smarts more than the average bear.

illus. Ben Wootten # 118/216

Record Store

Artifact - Contraption

Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

illus. Jason Felix # 201/216

Refibrillator

Artifact - Contraption

Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.

illus. Chuck Lukacs # 202/216

Rhino-

Creature - Rhino

Whenever this creature blocks,

Augment 3W (3W, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

illus. YW Tang # 18/216

1/4

Riveting Rigger

    2 W
Artifact Creature - Cyborg Rigger

When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

"Turn a blender into an arc welder with a portable fusion reactor and a frozen yogurt dispenser? We can do it!"

illus. Mark A. Nelson # 19/216

2/2

Robo-

Artifact Creature - Construct

At the beginning of each end step, if an artifact entered the battlefield under your control this turn,

Augment 2 (2, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

illus. Matt Dixon # 157/216

1/1

Rules Lawyer

    3 W W
Artifact Creature - Cyborg Advisor

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

illus. Sean Murray # 20/216

1/1

S.N.E.A.K. Dispatcher

    1 U
Creature - Human Spy

2U, T: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.

illus. John Thacker # 43/216

2/1

Sacrifice Play

    2 W
Instant

A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.

In recursive chess, one piece can capture another only after beating it in a game of recursive chess.

illus. Matt Gaser # 21/216

Sap Sucker

Artifact - Contraption

Whenever you crank Sap Sucker, add G. Until end of turn, you don't lose this mana as steps and phases end.

illus. Chuck Lukacs # 203/216

Secret Base

Land

T: Add C.

T: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.

For the Goblin Explosioneers, there's no crater like home.

illus. Dave Allsop # 165/216

Secret Base

Land

T: Add C to your mana pool.

T: Add one mana of any color to your mana pool. Spend this mana only to cast a spell that shares a watermark wtih Secret Base.

The Order of the Widget doesn't believe in traveling light.

illus. John Thacker # 165/216

Secret Base

Land

T: Add C to your mana pool.

T: Add one mana of any color to your mana pool. Spend this mana only to cast a spell that shares a watermark wtih Secret Base.

The League of Dastardly Doom takes the word "headquarters" very seriously.

illus. Seb McKinnon # 165/216

Secret Base

Land

T: Add C to your mana pool.

T: Add one mana of any color to your mana pool. Spend this mana only to cast a spell that shares a watermark wtih Secret Base.

For the Goblin Explosioneers, there's no crater like home.

illus. Dave Allsop # 165/216

Secret Base

Land

T: Add C to your mana pool.

T: Add one mana of any color to your mana pool. Spend this mana only to cast a spell that shares a watermark wtih Secret Base.

"WARNING: Do not feed the rhinopus." —Crossbreed Labs campus advisory

illus. Simon Dominic # 165/216

Selfie Preservation

    1 G
Sorcery

Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library.

"Be sure to get the tree in the picture."

illus. Chris Seaman # 119/216

Serpentine

Creature - Wurm

Whenever a land enters the battlefield under your control,

Augment 2G (2G, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

illus. Kari Christensen # 120/216

Shaggy Camel

    3 W
Host Creature - Camel

When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.

illus. Kari Christensen # 22/216

3/3

Shellephant

    1 G G
Creature - Turtle and/or Elephant

0: Choose one. You may activate this ability while Shellephant is in any zone.

• Shellephant has base power and toughness 1/4.

• Shellephant has base power and toughness 3/3.

illus. Hector Ortiz # 121/216

Side Quest

    W
Sorcery

Target player in a silver-bordered game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)

illus. Alex Konstad # 23/216

Skull Saucer

    4 B B
Creature - Zombie Head

Flying

When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.

No body is ready for this kind of power.

illus. Mike Burns # 66/216

Slaying Mantis

    5 G G
Creature - Insect Wrestler

Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)

Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet.

When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.

illus. Ben Wootten # 122/216

Sly Spy

    2 B
Creature - Human Spy

Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.

The Agents of S.N.E.A.K.—Subpar, Notoriously Evil Agent Killers.

illus. Michael Phillippi # 67/216

Sly Spy

    2 B
Creature - Human Spy

Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)

The Agents of S.N.E.A.K.—Silent Ninjas Evading Any Kapture.

illus. Michael Phillippi # 67/216

Sly Spy

    2 B
Creature - Human Spy

Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)

The Agents of S.N.E.A.K.—Sinister Nerds Eliminating All Knowledge.

illus. Michael Phillippi # 67/216

Sly Spy

    2 B
Creature - Human Spy

Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)

The Agents of S.N.E.A.K.—Skilled, Notably Efficient Assassin-Kickers.

illus. Michael Phillippi # 67/216

Sly Spy

    2 B
Creature - Human Spy

Whenever Sly Spy deals combat damage to a player, that player reveals the top card of his or her library. Put that card into your hand and you lose life equal to its converted mana cost.

The Agents of S.N.E.A.K.—Spies Nimbly Eluding Adversaries' Knives.

illus. Michael Phillippi # 67/216

Sly Spy

    2 B
Creature - Human Spy

Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.

The Agents of S.N.E.A.K.—Subpar, Notoriously Evil Agent Killers.

illus. Michael Phillippi # 67/216

Sneak Dispatcher

    1 U
Creature - Human Spy

2U, T: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.

illus. John Thacker # 43/216

2/1

Snickering Squirrel

    B
Creature - Squirrel Advisor

You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.

"In this line of work, you've got to know how to squirrel things away. Quite literally, in my case."

illus. Michael Phillippi # 68/216

Socketed Sprocketer

    U
Artifact Creature - Cyborg Knight

T: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)

You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.

Uninstall a 6 from Socketed Sprocketer: Draw a card.

illus. David Sladek # 44/216

1/1

Spell Suck

    2 U U
Instant

Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

S-U-C-K

illus. Michael Phillippi # 45/216

Spike, Tournament Grinder

    2 (B/P) (B/P)
Legendary Creature - Human Gamer

((B/P) can be paid with either B or 2 life.)

(B/P)(B/P)(B/P)(B/P): Choose a card you own from outside the game that has been banned or restricted in a Constructed format, reveal that card, and put it into your hand.

"Just wait—I have a response."

illus. Zoltan Boros # 69/216

Split Screen

    4
Artifact

When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.

Play with your libraries' top cards revealed.

When Split Screen leaves the battlefield, shuffle your libraries together.

illus. Simon Dominic # 158/216

Spy Eye

    2 U U
Creature - Eye Spy

Flying

Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.

"That pigeon knows something, and we will find out what."—X

illus. Ben Wootten # 46/216

1/3

Squirrel Dealer

    G
Creature - Raccoon Lizard Bird

When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.

"You see that sheen on the fur? The glint in their eyes? Top quality. These are the real deal."

illus. Bram Sels # 123/216

Squirrel-Powered Scheme

    2 B
Enchantment

Increase the result of each die you roll by 2.

Lucinda didn't know which she enjoyed most: the science, the squirrels, or the maniacal laughter.

illus. Even Amundsen # 70/216

Staff of the Letter Magus

    3
Artifact

As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T.

Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.

A symbol of _________ in _________ times.

illus. Daniel Ljunggren # 159/216

Stamp of Approval

    3
Artifact

As Stamp of Approval enters the battlefield, choose a watermark.

Creatures you control with the chosen watermark get +1/+1.

A truly symbolic advantage.

illus. Zoltan Boros # 160/216

Steady-Handed Mook

    2 B
Creature - Human Rigger

Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

A mook's life span is just long enough to get just good enough to get careless.

illus. Carl Frank # 71/216

1/1

Steamflogger Boss

    3 R
Creature - Goblin Rigger

Other Riggers you control get +1/+0 and have haste.

If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

"Don't quit now, we're almost done.Then we'll build another one!"

illus. Warren Mahy # 93/216

Steamflogger of the Month

    3 R R
Creature - Goblin Rigger

When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

The perks aren't great.

illus. Warren Mahy # 94/216

Steamflogger Service Rep

    2 G
Creature - Goblin Rigger

Whenever another Goblin enters the battlefield under your control, you may pay 1. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

It's more like a hard day of lunch with a work break between shifts.

illus. Warren Mahy # 124/216

Steamflogger Temp

    1 R
Creature - Goblin Rigger

6, T: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

When you're dumber than a hammer, every problem looks like one of those things you hit with a hammer.

illus. Jeff Miracola # 95/216

2/1

Steamfloggery

    4 R R
Instant

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Goblins only have two speeds: hard loaf and full-on hammer freak-out.

illus. Emrah Elmasli # 96/216

Steam-Powered

Artifact Creature - Construct

5:

Augment 4 (4, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

illus. Carl Critchlow # 161/216

0/4

Steam-Powered-

Artifact Creature - Construct

5:

Augment 4 (4, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

illus. Carl Critchlow # 161/216

0/4

Steel Squirrel

    2
Artifact Creature - Squirrel

Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.

6: Roll a six-sided die.

Q: Where does a mechanical squirrel hide its nuts?A: In a bolt hole.

illus. Carl Critchlow # 162/216

Stinging Scorpion

    4 B
Host Creature - Scorpion

When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

illus. YW Tang # 72/216

3/2

Subcontract

    B
Sorcery

A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.

Martha was in and out in exactly two minutes—thirty seconds to administer the poison plus a minute and a half to properly refold the napkins.

illus. Hector Ortiz # 73/216

Success!

    W
Instant

Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.

"Those who witness my work often question its necessity. I've never understood that."—Dr. Julius Jumblemorph

illus. Andrea Radeck # 24/216

Summon the Pack

    7 B
Sorcery

Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)

illus. Matt Cavotta # 74/216

Sundering Fork

Artifact - Contraption

Whenever you crank Sundering Fork, destroy target artifact.

illus. Franz Vohwinkel # 204/216

Super-Duper Death Ray

    2 R
Instant

Trample (This spell can deal excess damage to its target's controller.)

Super-Duper Death Ray deals 4 damage to target creature.

"Comin' through!"

illus. Even Amundsen # 97/216

Suspicious Nanny

    4 U
Creature - Human Spy Rigger

Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)

"Afternoon, folks. Lovely day for a stroll with my authentic human baby."

illus. Chris Seaman # 47/216

Swamp

Basic Land - Swamp

t: Add B to your mana pool.

illus. John Avon # 214/216

Swamp

Basic Land - Swamp

illus. John Avon # 214/216

Sword of Dungeons & Dragons

    3
Artifact - Equipment

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.

Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.

Equip 2

illus. Chris Rahn # 163/216

SRC

Target Minotaur

    1 R
Creature - Minotaur Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"Not again!"

illus. Warren Mahy # 98/216

Target Minotaur

    1 R
Creature - Minotaur Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"Not again!"

illus. Warren Mahy # 98/216

Target Minotaur

    1 R
Creature - Minotaur Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"Not again!"

illus. Warren Mahy # 98/216

Target Minotaur

    1 R
Creature - Minotaur Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"Not again!"

illus. Warren Mahy # 98/216

Targeting Rocket

Artifact - Contraption

Whenever you crank Targeting Rocket, target creature blocks this turn if able.

illus. Steve Prescott # 205/216

Teacher's Pet

    1 W
Creature - Cat Bird Scientist

2W, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle your library.

"First attempt: unsuccessful. Instead of an amphibious chicken, hybridization produced an aquaphobic fish."

illus. Mark Behm # 25/216

2/1

The Big Idea

    4 R R
Legendary Creature - Brainiac Villain

2(B/R)(B/R), T: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.

Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

illus. Bram Sels # 76/216

The Countdown Is at One

    3 R R
Sorcery

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

illus. Jesper Ejsing # 80/216

The Grand Calcutron

    W U
Legendary Artifact

When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).

Players can only play the first card of their program.

If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.

At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.

illus. Sean Murray # 131/216

Three-Headed Goblin

    3 R R
Creature - Goblin Mutant

Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)

It's true that two heads are better than one, but after that you run into diminishing returns.

illus. Mike Burns # 99/216

Thud-for-Duds

Artifact - Contraption

Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.

illus. Steve Prescott # 206/216

Time Out

    4 U
Instant

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

Anyone other than a goblin would've gotten only a hand caught in the cookie jar.

illus. Dave Allsop # 48/216

Top-Secret Tunnel

Artifact - Contraption

Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.

illus. Ralph Horsley # 207/216

Tread Mill

Artifact - Contraption

Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.

illus. Jason Felix # 208/216

Turbo-Thwacking Auto-Hammer

Artifact - Contraption

Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.

illus. Steve Prescott # 209/216

Twiddlestick Charger

Artifact - Contraption

Whenever you crank Twiddlestick Charger, tap or untap target creature.

illus. Ralph Horsley # 210/216

Urza, Academy Headmaster

    W U B R G
Legendary Planeswalker - Urza

+1: Head to AskUrza.com and click +1.

-1: Head to AskUrza.com and click -1.

-6: Head to AskUrza.com and click -6.

illus. Terese Nielsen # 136/216

Very Cryptic Command

    1 U U U
Instant

Choose two —

• Scry 3.

• Create a 2/2 black Rogue creature token with menace.

• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

• Return all artifacts target player controls to their owner's hand.

illus. Zoltan Boros # 49/216

Very Cryptic Command

    1 U U U
Instant

Choose two —

• Switch target creature's power and toughness until end of turn.

• Target creature can't be blocked this turn.

• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.

• Assemble a Contraption.

illus. Wayne England # 49/216

Very Cryptic Command

    1 U U U
Instant

Choose two —

• Draw a card from an opponent's library.

• Copy target instant or sorcery spell. You may choose new targets for the copy.

• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

• Create a 1/1 colorless Gnome artifact creature token.

illus. Zoltan Boros # 49/216

Very Cryptic Command

    1 U U U
Instant

Choose two —

• Return target permanent to its controller's hand.

• Draw two cards, then discard a card.

• Change the target of target spell with a single target.

• Turn over target nontoken creature.

illus. Zoltan Boros # 49/216

Very Cryptic Command

    1 U U U
Instant

Choose two —

• Counter target black-bordered spell.

• Return target creature to its owner's hand.

• Untap each permanent you control with a watermark.

• Roll two six-sided dice. Target player puts the top X cards of his or her library into his or her graveyard, where X is the total of those results.

illus. Zoltan Boros # 49/216

Very Cryptic Command

    1 U U U
Instant

Choose two —

• Scry 3.

• Create a 2/2 black Rogue creature token with menace.

• Add or subtract 1 from a number or number word on target spell or permanent until end of turn.

• Return all artifacts target player controls to their owner's hand.

illus. Zoltan Boros # 49/216

Voracious Vacuum

    3
Artifact Host Creature - Construct

When this creature enters the battlefield, put a +1/+1 counter on target creature.

illus. Matt Dixon # 164/216

1/1

Wall of Fortune

    1 U
Artifact Creature - Wall

Defender

You may tap an untapped Wall you control to have any player reroll a die that player rolled.

"You need a six? All right everyone, she needs a six!"

illus. Tom Babbey # 50/216

Watermarket

Land

T: Add CC. Spend this mana only to cast spells with watermarks.

Shopping ListLamp-hand attachmentX-ray contact lensesDiscount death rayTwo-headed hammerKitten-fish

illus. Simon Dominic # 166/216

Widget Contraption

Artifact - Contraption

Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

illus. Jason Felix # 211/216

Wild Crocodile

    1 G
Host Creature - Crocodile

When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

illus. Brynn Metheney # 125/216

1/1

Willing Test Subject

    2 G
Creature - Spider Monkey Scientist

Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

6: Roll a six-sided die.

illus. Dmitry Burmak # 126/216

Work a Double

    2 R R
Sorcery

Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)

Ig and Burf discovered the technique by accident when Burf reached for his hammer and missed.

illus. Carl Frank # 100/216

Wrench-Rigger

    R
Creature - Goblin Rigger

When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Goblin innovator, goblin corpse. Tomayto, tomahto.

illus. Jesper Ejsing # 101/216

1/1

X

    U B
Legendary Creature - Human Spy

As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.

UB, T: Put X into target opponent's hand.

3UB: You may play a card in the same hand as X without paying its mana cost.

illus. Dmitry Burmak # 137/216

Zombified

Creature - Zombie

4B: Combine Zombified from your graveyard with target host.

2B, Exile a creature card from your graveyard:

Augment 4B (4B, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

illus. Kev Walker # 75/216

2/2

"Rumors of My Death..."

    2 B
Enchantment

3B, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.

By the fourth funeral, the mooks had gotten pretty good at them.

illus. Alex Konstead # 65/216

By Means

    2 W
Enchantment

1W, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.

1W, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.

There's no race like gnome

illus. Sean Murray # 4/216

More Less

    U
Instant

Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

Why was 5 afraid of 6? Because 678.

illus. Chris Seaman # 40/216