Conspiracy 2
Take a step outside time... |
MTGSalvation Rumor Mill
Spoilers, Rumors, and Info on Conspiracy 2! |
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Number of Cards: | 221 | |
Release Date: | August 26, 2016 | |
MTGO Release: | June 17, 2016 | |
MSRP: | $3.99 USD | |
Conspiracy: Take the Crown Spoilers 223/221
Show TextDismiss
Counter target spell.
Draw a card.
"There is nothing you can do that I cannot simply deny."—Ertai, wizard adept
illus. Donato Giancola # 108/221
Infest
All creatures get -2/-2 until end of turn.
"This is why we don't go out in banewasp weather."—Rannon, Vithian holdout
illus. Karl Kopinski # 139/221
Ravenous Leucrocota
Vigilance
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Hunger makes a leucrocota dangerous. A full belly makes it angry and dangerous.
illus. Christopher Burdett # 192/221
Cloaked Siren
Flash (You may cast this spell any time you could cast an instant.)
Flying
"That is not the voice of the wind singing on the stones."—Callaphe the mariner
illus. Mark Zug # 104/221
Stormchaser Chimera
Flying
: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
illus. Greg Staples # 207/221
Copperhorn Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
Fangren spur may sound louder, but Viridian resurgents claim that the horn of the vorrac creates a truer, more inspiring note.
illus. Shelly Wan # 179/221
Plummet
Destroy target creature with flying.
The elf's blade carved deep into the Eldrazi drone's fleshy lattices. Without a sound, the drone lost equilibrium and tumbled from the sky.
illus. Aaron Miller # 190/221
DeputisProtester
Menace
Melee (Whenever this creature attacks it gains +1/+1 until end of turn for each opponent you attacked with a creature this turn)
Butcher's training, warrior's heart
illus. Kuis Lasamido # 51/221
Inquisition of Kozilek
Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
You will scream out your innermost secrets just to make it stop.
illus. Volkan Baga # 140/221
Archdemliano
Draft Archdemon of Paliano face up.
As long as Archdemon of Paliano is face up during the draft you can\t look at booster packsand must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down (you may look at cards as you draft them)
Flying
illus. Evan Shepard # 39/221
Recruiter of the Guard
When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.
Before a cause can have supporters, it has to have a voice.
illus. Jason Rainville # 022/221
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."—Pulan, Bant orchardist
illus. Steven Belledin # 219/221
Serum Visions
Draw a card. Scry 2.
illus. Ben Thompson # 120/221
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
The first vine shows the others where to grow.
illus. Titus Lunter # 178/221
Dragonlair Spider
Reach
Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Swarms thrive in its nest, feeding on leathery bits of discarded wing.
illus. Carl Critchlow # 201/221
Spitting Slime
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Spitting Slime becomes monstrous, put a token onto the battlefield that's a copy of Splitting Slime. (The token has no counters and isn't monstrous)
illus. James Paick # 72/221
Disenchant
Destroy target artifact or enchantment.
The scepter of power is fragile in a calloused hand.—Cho-Arrim saying
illus. Adam Rex # 82/221
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you."May the memory of our fallen heroes ensnare the violent hearts of lesser men."—Great Threshold of Monserkat inscription
illus. Wayne England # 86/221
Sulfurous Blast
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.
illus. Jeff Miracola # 170/221
Trumpet Blast
Attacking creatures get +2/+0 until end of turn.
"Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned."—Zurgo, khan of the Mardu
illus. Steve Prescott # 172/221
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
"Monsters dwell in every heart. We only think civilization tames them."―Euphemia, Nexus watcher
illus. Jesper Ejsing # 174/221
Harvester of Souls
Deathtouch
Whenever another nontoken creature dies, you may draw a card.
"He is judge, jury, and executioner because he killed them all."—Bishop Cawle of Elgaud
illus. Slawomir Maniak # 138/221
Deceiver Exarch
Flash (You may cast this spell any time you could cast an instant.)
When Deceiver Exarch enters the battlefield, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.
illus. Izzy # 106/221
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Its blood is life. Its body is growth.
illus. Mark Tedin # 182/221
Brush Strider
Vigilance
illus. # 177/221
Negate
Counter target noncreature spell.
"You cannot be an Ojutai monk. They prize wisdom and skill, and you have neither."—Siara, the Dragon's Mouth
illus. Willian Murai # 117/221
Netcaster Spider
Reach (This creature can block creatures with flying.)
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
It is an expert at culling individuals who stray too far from the herd.
illus. Yohann Schepacz # 188/221
Merfolk Looter
: Draw a card, then discard a card.
Merfolk don't always know what they're looking for, but they're certain once they find it.
illus. Austin Hsu # 114/221
Rogue's Passage
: Add .
, : Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
illus. Christine Choi # 220/221
Doomed Traveler
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
He vowed he would never rest until he reached his destination. He doesn't know how right he was.
illus. Lars Grant-West # 83/221
Beast Within dupe
Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.
"Monsters dwell in every heart. We only think civilization tames them." ―Euphemia, Nexus watcher
illus. Jesper Ejsing # 174/221
Reviving Dose i die now
You gain 3 life.
Draw a card.
illus. # ?/221
Mnemonic Wall
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
"I'd build an entire fortress of them if I could."—Mzali, Lighthouse archmage
illus. Vance Kovacs # 116/221
Evolving Wilds
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
illus. Steven Belledin # 218/221
Sylvan Bounty
Target player gains 8 life.
Basic landcycling
( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)illus. Chris Rahn # 194/221
ve
Draft Leopold's Operative face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card form it. (You may look at that booster pack,)
illus. Ryan Pancoast # 66/221
Altar's Reap
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"Don't worry, your death will be as informative as possible."—Gorghul, augur of skulls
illus. Donato Giancola # 127/221
Avatar of Woe
If there are ten or more creature cards total in all graveyards, this spell costs
less to cast.Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
illus. rk post # 128/221
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
She is the apex of the artificer's craft, the spirit of the divine called out of base metal.
illus. Brom # 214/221
Sangromancer
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
illus. Igor Kieryluk # 147/221
Sphinx of Magosi
Flying
: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."
illus. James Ryman # 122/221
Diabolic Tutor
Search your library for a card and put that card into your hand. Then shuffle your library.
The wise always keep an ear open to the whispers of power.
illus. Greg Staples # 132/221
Carnage Gladiator
Whenever a creature blocks, that creature's controller loses 1 life.
: Regenerate Carnage Gladiator.
Not the foulest or bloodiest act at Rix Maadi by a stretch.
illus. Ryan Barger # 199/221
Spirit of the Hearth
Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Thieves know that a snarl in the night means, "Rob another house."
illus. Jason Chan # 98/221
Coiling Oracle
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.
illus. Mark Zug # 200/221
Raise Dead
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
illus. Carl Critchlow # 146/221
Coordinated Assault
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
It's hard to shout "Shields up!" with a javelin in your chest.
illus. John Severin Brassell # 154/221
Goblin Tunneler
: Target creature with power 2 or less can't be blocked this turn.
"The best way over the mountain is through."
illus. Jesper Ejsing # 160/221
Fiery Fall
Fiery Fall deals 5 damage to target creature.
Basic landcycling
( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)illus. Daarken # 156/221
Guttersnipe
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
He wants to watch Ravnica burn, one soul at a time.
illus. Steve Prescott # 162/221
Kiln Fiend
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
It traps an explosion within its stony skin.
illus. Adi Granov # 167/221
Tormenting Voice
As an additional cost to cast this spell, discard a card.
Draw two cards.
"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"—Sarkhan Vol
illus. Volkan Baga # 171/221
Overrun
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
illus. Carl Critchlow # 189/221
Prey Upon
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
"You don't find many old werewolf hunters."—Paulin, trapper of Somberwald
illus. Dave Kendall # 191/221
Strength in Numbers
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world."—Uros, Pendelhaven elder
illus. Ron Spencer # 193/221
Gruul War Chant
Attacking creatures you control get +1/+0 and have menace.
"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."—Kroshkar, Gruul shaman
illus. Dave Kendall # 203/221
Juniper Order Ranger
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.
illus. Greg Hildebrandt # 204/221
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
"If that brain can't figure out the secret of the serum, then add more brains."—Rhmir, Hand of the Augur
illus. Stephan Martiniere # 215/221
Runed Servitor
When Runed Servitor dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
illus. Mike Bierek # 216/221
Shimmering Grotto
: Add .
, : Add one mana of any color.
Untold riches await those who forsake the bustling world to search the secret, silent places.
illus. Cliff Childs # 221/221
Child of Night
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
illus. Ash Wood # 130/221
Charmbreaker Devils
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
illus. Dan Scott # 153/221
Absorb Vis
Target player loses 4 life and you gain 4 life.
Basic landcycling
( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)illus. Brandon Kitkouski # 126/221
Adriana, Captain of the Guard
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
"My sword is pledged to the defense of this city, not to the throne or this usurper."
illus. Chris Rallis # 73/221
Affa Guard Hound
Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.
illus. Ryan Pancoast # 81/221
Akroan Hoplite
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
"Fair fight? How could it be a fair fight? We're Akroans. They're not."
illus. Igor Kieryluk # 197/221
Animus of Predation
Draft Animus of Predation face up.
As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)
If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
illus. Richard Wright # 60/221
Arcane Savant
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
illus. Chris Rallis # 27/221
Archdemon of Paliano
Draft Archdemon of Paliano face up.
As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.)
Flying
illus. Evan Shipard # 39/221
Ascended Lawmage
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.
illus. Ryan Yee # 198/221
Ballot Broker
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
"Merchants and politicians differ only in name."—Queen Marchesa
illus. Magali Villeneuve # 13/221
Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
illus. Steve Prescott # 175/221
Besmirch
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
The whitest robes stain best.
illus. Mathias Kollros # 49/221
Birds of Paradise
Flying
: Add one mana of any color.
"The gods used their feathers to paint all the colors of the world."—Yare-Tiva, warden of Gramur Forest
illus. Marcelo Vignali # 176/221
Blood-Toll Harpy
Flying
When Blood-Toll Harpy enters the battlefield, each player loses 1 life.
When harpies demand a toll to cross through their territory, consider yourself lucky if they permit payment in coin.
illus. Kev Walker # 129/221
Bonds of Quicksilver
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
The sea's reach extends beyond its shores.
illus. Steven Belledin # 102/221
Borderland Explorer
When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.
illus. Lucas Graciano # 61/221
Bronze Sable
The Champion stood alone between the horde of the Returned and the shrine to Karametra, cutting down scores among hundreds. She would have been overcome if not for the aid of the temple guardians whom Karametra awakened.—The Theriad
illus. Jasper Sandner # 208/221
Brushstrider
Vigilance
Magistrate Ludy agreed to designate land for the brushstriders only after several broken windows and dozens of missing blini-cakes.
illus. Raoul Vitale # 177/221
Burn Away
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.
"Your corruption will burn, serpent, until there is nothing left to defile."—Asmala, bloodfire mystic
illus. Vincent Proce # 151/221
Burning Wish
You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.
She wished for a weapon, but not for the skill to wield it.
illus. Scott M. Fischer # 152/221
Caller of Gales
, : Target creature gains flying until end of turn.
"Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go."
illus. Alex Horley-Orlandelli # 103/221
Caller of the Untamed
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.
, : Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card.
illus. Iain McCaig # 62/221
Canal Courier
When Canal Courier enters the battlefield, you become the monarch.
Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.
The most effective roadways in Paliano aren't roads at all.
illus. Raymond Swanland # 28/221
Capital Punishment
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
"I did offer them a choice . . ."—Queen Marchesa
illus. Lake Hurwitz # 40/221
Covenant of Minds
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Before signing anything on Grixis, always read the fine print.
illus. Dan Seagrave # 105/221
Coveted Peacock
Flying
Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
illus. Christopher Burdett # 29/221
Crown-Hunter Hireling
When Crown-Hunter Hireling enters the battlefield, you become the monarch.
Crown-Hunter Hireling can't attack unless defending player is the monarch.
While most in Paliano seek fame through favor, he'll settle for infamy through blood.
illus. Izzy # 50/221
Custodi Lich
When Custodi Lich enters the battlefield, you become the monarch.
Whenever you become the monarch, target player sacrifices a creature.
"Keeping order is a task too important to relinquish in death."—Abrado, Custodi priest
illus. Bastien L. Deharme # 41/221
Custodi Peacekeeper
Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper.
, : Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
illus. Anthony Palumbo # 14/221
Custodi Soulcaller
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat.
illus. Winona Nelson # 15/221
Daretti, Ingenious Iconoclast
+1: Create a 1/1 colorless Construct artifact creature token with defender.
−1: You may sacrifice an artifact. If you do, destroy target artifact or creature.
−6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
illus. Victor Adame Minguez # 74/221
Deadly Designs
: Put a plot counter on Deadly Designs. Any player may activate this ability.
When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
illus. Jama Jurabaev # 42/221
Death Wind
Target creature gets -X/-X until end of turn.
Leukin stared at the smoldering angel feathers. "Run!" he screamed to his patrol. "We don't stand a chance!"
illus. Tomasz Jedruszek # 131/221
Deputized Protester
Menace (This creature can't be blocked except by two or more creatures.)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Butcher's training, warrior's heart.
illus. Lius Lasahido # 51/221
Desertion
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
First the insult, then the injury.
illus. Richard Kane Ferguson # 107/221
Divination
Draw two cards.
"The key to unlocking this puzzle is within you."—Doriel, mentor of Mistral Isle
illus. Howard Lyon # 109/221
Domesticated Hydra
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
As long as Domesticated Hydra is monstrous, it has trample.
"Sit. Fetch. Devastate."
illus. Mathias Kollros # 63/221
Dread Statuary
: Add .
: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
The last reliable landmark in Tazeem just walked away.
illus. Jason A. Engle # 217/221
Driver of the Dead
When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds.
illus. James Ryman # 133/221
Duskmantle Seer
Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's converted mana cost, then puts it into their hand.
illus. Kev Walker # 202/221
Ember Beast
Ember Beast can't attack or block alone.
The only livestock that will survive for long in the Smelting District, ember beasts serve many functions—none of them willingly.
illus. David Rapoza # 155/221
Entourage of Trest
When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
"The dim resort to violence, for which the nimble prepare."—Leovold, emissary of Trest
illus. Anthony Palumbo # 64/221
Explosive Vegetation
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
Torching Krosa would be pointless. It grows faster than it burns.
illus. John Avon # 180/221
Expropriate
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Few things are more valuable than time or money—and Leovold has plenty of both.
illus. Zack Stella # 30/221
Fade into Antiquity
Exile target artifact or enchantment.
"Are the gods angry at our discontent with what they give us, or jealous that we made a thing they cannot?"—Kleon the Iron-Booted
illus. Noah Bradley # 181/221
Faith's Reward
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
"I thought the wind was ushering me to my final destination, but it lifted me to my feet and I fought on."—Idrus, war priest of Thune
illus. Raymond Swanland # 84/221
Fang of the Pack
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
illus. Izzy # 65/221
Farbog Boneflinger
When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.
"Here are some bones for you to choke on, dear brother!"—Gisa, to Geralf
illus. Tomasz Jedruszek # 134/221
Festergloom
Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
illus. Mathias Kollros # 135/221
Flame Slash
Flame Slash deals 4 damage to target creature.
After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers.
illus. Raymond Swanland # 157/221
Fleeting Distraction
Target creature gets -1/-0 until end of turn.
Draw a card.
The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.
illus. Ryan Yee # 110/221
Fleshbag Marauder
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
illus. Mark Zug # 136/221
Followed Footsteps
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Æther can turn a footprint into a blueprint.
illus. Glen Angus # 111/221
Gang of Devils
When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.
"Well, how could I know they'd explode?"—Gregel, township militia
illus. Erica Yang # 158/221
Garbage Fire
Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire.
Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.
illus. Steve Prescott # 52/221
Garrulous Sycophant
At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
"Marchesa's poison is delivered by more than daggers."—Adriana, Captain of the Guard
illus. Lake Hurwitz # 43/221
Ghostly Possession
Enchant creature
Enchanted creature has flying.
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
illus. Howard Lyon # 85/221
Gleam of Resistance
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling
( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)illus. Matt Stewart # 87/221
Goblin Balloon Brigade
: Goblin Balloon Brigade gains flying until end of turn.
"The enemy is getting too close! Quick! Inflate the toad!"
illus. Lars Grant-West # 159/221
Goblin Racketeer
Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
"It, uh, fell off a cart?"
illus. Zoltan Boros # 53/221
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Honor the gods of Theros, and they will return the favor.
illus. Mark Winters # 88/221
Gratuitous Violence
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Only the Cabal could make a fight to the death more deadly.
illus. Christopher Moeller # 161/221
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
"You burn. I'll pillage."
illus. Svetlin Velinov # 54/221
Grenzo's Ruffians
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.
illus. Svetlin Velinov # 55/221
Guardian of the Gateless
Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
illus. Wesley Burt # 89/221
Guul Draz Specter
Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
illus. Mark Tedin # 137/221
Hail of Arrows
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo."—General Takeno
illus. Anthony S. Waters # 90/221
Hallowed Burial
Put all creatures on the bottom of their owners' libraries.
"I'd rather hear the screams of battle than the quiet that follows."—Talara, elvish safewright
illus. Dave Kendall # 91/221
Hamletback Goliath
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
"If you live on a giant's back, there's only one individual you'll ever need to fear."—Gaddock Teeg
illus. Parente & Brian Snoddy # 163/221
Havengul Vampire
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
illus. James Ryman # 164/221
Hedron Matrix
Equipped creature gets +X/+X, where X is its converted mana cost.
Equip
The hedrons awoke along with the Eldrazi, forming superstructures that radiated overwhelming magic.
illus. Jaime Jones # 209/221
Hexplate Golem
"Use everything. Iron, rust, scrap . . . even the ground must join our cause."—Ezuri, renegade leader
illus. Matt Cavotta # 210/221
Hollowhenge Spirit
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
Some spirits mourn. Others terrorize.
illus. Lars Grant-West # 92/221
Horn of Greed
Whenever a player plays a land, that player draws a card.
"Rath grows, and I am nourished."—Volrath
illus. Jeff Miracola # 211/221
Hundred-Handed One
Vigilance
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
illus. Brad Rigney # 93/221
Hurly-Burly
Choose one —
• Hurly-Burly deals 1 damage to each creature without flying.
• Hurly-Burly deals 1 damage to each creature with flying.
illus. Steve Prescott # 165/221
Ill-Tempered Cyclops
Trample
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
A cyclops has two moods: angry and asleep.
illus. Peter Mohrbacher # 166/221
Illusion of Choice
You choose how each player votes this turn.
Draw a card.
"Please vote with a clear head and vigilant heart, knowing each voice is meaningful regardless of the outcome."—Ottavio d'Oro, Electoral Committee Speaker of Paliano
illus. John Severin Brassell # 31/221
Illusionary Informant
Draft Illusionary Informant face up.
During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.
Flying
illus. Tomasz Jedruszek # 32/221
Into the Void
Return up to two target creatures to their owners' hands.
"The cathars have their swords, the inquisitors their axes. I prefer the ‘diplomatic' approach."—Terhold, archmage of Drunau
illus. Daarken # 112/221
Irresistible Prey
Target creature must be blocked this turn if able.
Draw a card.
The baloth's instincts boiled, its muscles pulled taut, and its razor-spines bristled, as it turned to face—a runt meepling.
illus. Jesper Ejsing # 183/221
Jeering Homunculus
When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Mklthd had always hated crowds . . . and they had always hated him.
illus. Steve Prescott # 33/221
Kami of the Crescent Moon
At the beginning of each player's draw step, that player draws an additional card.
"He's a lot like me, that masterless little kami . . . unimpressed by grandeur and never at a loss for a trick."—Toshiro Umezawa
illus. Darrell Riche # 113/221
Kaya, Ghost Assassin
0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.
−1: Each opponent loses 2 life and you gain 2 life.
−2: Each opponent discards a card and you draw a card.
illus. Chris Rallis # 75/221
Keeper of Keys
When Keeper of Keys enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
For the right price, he'll unlock your path to the throne.
illus. Bastien L. Deharme # 34/221
Keepsake Gorgon
Deathtouch
: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.
illus. Aaron Miller # 141/221
Kill Shot
Destroy target attacking creature.
Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away.
illus. Michael C. Hayes # 94/221
Kitesail
Equipped creature gets +1/+0 and has flying.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)Kitesailing is a way of life—and without practice, the end of it.
illus. Cyril Van Der Haegen # 212/221
Knights of the Black Rose
When Knights of the Black Rose enters the battlefield, you become the monarch.
Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
"Hail to the true queen! Long may she reign!"
illus. Mark Zug # 76/221
Lace with Moonglove
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Draw a card.
"Which is more filled with poison: the flower of the moonglove or the minds of elves?"—Vessifrus, flamekin demagogue
illus. Rebecca Guay # 184/221
Lay of the Land
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Victory favors neither the righteous nor the wicked. It favors the prepared.
illus. Chuck Lukacs # 185/221
Leovold, Emissary of Trest
Each opponent can't draw more than one card each turn.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
"I'm sure we can come to an arrangement."
illus. Magali Villeneuve # 77/221
Leovold's Operative
Draft Leovold's Operative face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
illus. Ryan Pancoast # 66/221
Lieutenants of the Guard
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
illus. Johannes Voss # 16/221
Manaplasm
Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
Urak froze when he heard it. That was his first mistake. He turned and cast a dramatic ward spell. That was his last.
illus. Daarken # 186/221
Marchesa's Decree
When Marchesa's Decree enters the battlefield, you become the monarch.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
"Those who seize power must have the means to hold it."—Queen Marchesa
illus. Chris Rallis # 44/221
Mausoleum Turnkey
When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
When he reaches for his key ring, you should be running for the exit.
illus. Darrell Riche # 142/221
Menagerie Liberator
Trample
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
"The wild are neither your thralls nor your amusement."
illus. Mike Bierek # 67/221
Merfolk Skyscout
Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
"Emeria is a pleasant lie, a figment to hide Emrakul's hideous face. I can only hope to uncover a truth that lies deeper still."
illus. rk post # 115/221
Messenger Jays
Flying
Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
illus. Lars Grant-West # 35/221
Nessian Asp
Reach
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
It's not the two heads you should fear. It's the four fangs.
illus. Alex Horley-Orlandelli # 187/221
Noble Banneret
Draft Noble Banneret face up.
As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down.
As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.
illus. Josu Hernaiz # 17/221
Ogre Sentry
Defender
"You have to appreciate the genius of it. Why bother building defenses when you can just fill the pass with angry ogres?"—Javad Nasrin, Ondu relic hunter
illus. Eric Deschamps # 168/221
Omenspeaker
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Her prophecies amaze her even as she speaks them.
illus. Dallas Williams # 118/221
Opaline Unicorn
: Add one mana of any color.
Purphoros once loved Nylea, the god of the hunt. His passion inspired his most astounding works of art.
illus. Christine Choi # 213/221
Orchard Elemental
Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.
Fruits for friends, fists for foes.
illus. Christine Choi # 68/221
Palace Jailer
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. (That creature returns under its owner's control.)
illus. David Palumbo # 18/221
Palace Sentinels
When Palace Sentinels enters the battlefield, you become the monarch.
"One who ruled willing subjects would need no such protection."—Adriana, Captain of the Guard
illus. Aaron Miller # 19/221
Paliano Vanguard
Draft Paliano Vanguard face up.
As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down.
Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
illus. Chris Rallis # 20/221
Pariah
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
"It is not sad," Radiant chided the lesser angel. "It is right. Every society must have its outcasts."
illus. Jon J Muth # 95/221
Pharika's Mender
When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
"The direst venom becomes a panacea under Pharika's guidance. I bring it to the worthy, clinging at the edge of the abyss."
illus. Peter Mohrbacher # 205/221
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
A spark of resistance against a tide of corruption.
illus. Svetlin Velinov # 144/221
Protector of the Crown
When Protector of the Crown enters the battlefield, you become the monarch.
All damage that would be dealt to you is dealt to Protector of the Crown instead.
"I gladly offer my weapon and my life to the glory of my sovereign."
illus. Johannes Voss # 21/221
Public Execution
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
Though the executioner did not speak, the villagers got the message.
illus. Anthony Palumbo # 145/221
Pyretic Hunter
Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter.
Menace (This creature can't be blocked except by two or more creatures.)
Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.
illus. Richard Wright # 56/221
Queen Marchesa
Deathtouch, haste
When Queen Marchesa enters the battlefield, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
illus. Kieran Yanner # 78/221
Raise the Alarm
Create two 1/1 white Soldier creature tokens.
Like blinking or breathing, responding to an alarm is an involuntary reflex.
illus. Zoltan Boros # 96/221
Regal Behemoth
Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
illus. Jakub Kasper # 69/221
Regicide
Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
"You're done!"
illus. Chris Rallis # 45/221
Repulse
Return target creature to its owner's hand.
Draw a card.
"You aren't invited."
illus. Aaron Boyd # 119/221
Reviving Dose
You gain 3 life.
Draw a card.
Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.
illus. D. Alexander Gregory # 97/221
Sanctum Prelate
As Sanctum Prelate enters the battlefield, choose a number.
Noncreature spells with converted mana cost equal to the chosen number can't be cast.
"These halls are sacred. You will be silent."
illus. Winona Nelson # 23/221
Selvala, Heart of the Wilds
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
illus. Tyler Jacobson # 70/221
Selvala's Stampede
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
illus. Svetlin Velinov # 71/221
Shambling Goblin
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
"The Kolaghan send them at us. We kill and raise them. They fight the next wave the Kolaghan send. It's a neat little cycle."—Asmala, Silumgar sorcerer
illus. Yeong-Hao Han # 148/221
Shipwreck Singer
Flying
: Target creature an opponent controls attacks this turn if able.
, : Attacking creatures get -1/-1 until end of turn.
illus. Daarken # 206/221
Show and Tell
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
At the academy, "show and tell" too often becomes "run and hide."
illus. Zack Stella # 121/221
Sinuous Vermin
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
illus. Jason Kang # 46/221
Skittering Crustacean
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
illus. Jason Felix # 36/221
Skyline Despot
Flying
When Skyline Despot enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
illus. Lucas Graciano # 57/221
Smuggler Captain
Draft Smuggler Captain face up.
As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.
When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle your library.
illus. Winona Nelson # 47/221
Spectral Grasp
Enchant creature
Enchanted creature can't attack you or a planeswalker you control.
Enchanted creature can't block creatures you control.
illus. Tyler Jacobson # 24/221
Spire Phantasm
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.
illus. Evan Shipard # 37/221
Splitting Slime
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)
illus. James Paick # 72/221
Spy Kit
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.
Equip
Imitation is the sincerest form of treachery.
illus. Aaron Miller # 79/221
Stoneshock Giant
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.
illus. Lars Grant-West # 169/221
Stromkirk Patrol
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
"You'd best move along, human. Our palates are far less discerning than our master's."
illus. Karl Kopinski # 149/221
Stunt Double
Flash
You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.
No duelist is without equal in Paliano.
illus. Joseph Meehan # 38/221
Subterranean Tremors
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
The market is now closed.
illus. Filip Burburan # 58/221
Thorn of the Black Rose
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Thorn of the Black Rose enters the battlefield, you become the monarch.
If bribery and intimidation fail, Marchesa turns to her favorite form of bureaucracy.
illus. David Gaillet # 48/221
Throne of the High City
: Add .
, , Sacrifice Throne of the High City: You become the monarch.
A shining symbol of Paliano's true ruler—ambition.
illus. Titus Lunter # 80/221
Throne Warden
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.
"Rulers come and go, but my allegiance belongs to the throne."
illus. Chris Rallis # 25/221
Traumatic Visions
Counter target spell.
Basic landcycling
( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)illus. Cyril Van Der Haegen # 123/221
Twin Bolt
Twin Bolt deals 2 damage divided as you choose among one or two targets.
Kolaghan archers are trained in Dakla, the way of the bow. They utilize their dragonlord's lightning to strike their target, no matter how small, how fast, or how far away.
illus. Svetlin Velinov # 173/221
Unnerve
Each opponent discards two cards.
"If fear is the only tool you have left, then you'll never control me."—Xantcha, to Gix
illus. Terese Nielsen # 150/221
Vaporkin
Flying
Vaporkin can block only creatures with flying.
"Mists are carefree. They drift where they will, unencumbered by rocks and river beds."—Thrasios, triton hero
illus. Seb McKinnon # 124/221
Vertigo Spawn
Defender
Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
illus. Ittoku # 125/221
Volatile Chimera
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.
: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card and gains this ability.
illus. Mathias Kollros # 59/221
Voyaging Satyr
: Untap target land.
"None can own the land's bounty. The gods made this world for all to share its riches. And I'm not just saying that because you caught me stealing your fruit."
illus. Tyler Jacobson # 195/221
Wild Griffin
Flying
Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.
illus. Matt Cavotta # 99/221
Wild Pair
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
illus. Lars Grant-West # 196/221
Windborne Charge
Two target creatures you control each get +2/+2 and gain flying until end of turn.
The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.
illus. Ryan Pancoast # 100/221
Wings of the Guard
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Within the city walls, Adriana's falcons hunt vermin of all kinds.
illus. Lars Grant-West # 26/221
Zealous Strike
Target creature gets +2/+2 and gains first strike until end of turn.
"Cower, fiend. The night is yours no longer."
illus. Bud Cook # 101/221
Adriana's Valor
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name attacks, you may pay
. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)illus. Lius Lasahido # 1/221
Assemble the Rank and Vile
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "When this creature dies, you may pay
. If you do, create a tapped 2/2 black Zombie creature token."illus. Seb McKinnon # 2/221
Echoing Boon
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
illus. Jesper Ejsing # 3/221
Emissary's Ploy
(Start the game with this conspiracy face up in the command zone.)
Before drawing your opening hand, choose 1, 2, or 3.
You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number.
illus. Howard Lyon # 4/221
Hired Heist
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay
. If you do, draw a card.illus. Lucas Graciano # 5/221
Hold the Perimeter
(Start the game with this conspiracy face up in the command zone.)
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."
illus. Jason A. Engle # 6/221
Hymn of the Wilds
(Start the game with this conspiracy face up in the command zone.)
The first creature spell you cast each turn costs
less to cast.You can't cast instant or sorcery spells.
Many attempt to speak with nature. Selvala speaks less, and nature answers more.
illus. Jason Rainville # 7/221
Incendiary Dissent
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "
: This creature gets +1/+0 until end of turn."illus. Jakub Kasper # 8/221
Natural Unity
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay
. If you do, put a +1/+1 counter on this creature."illus. Ryan Pancoast # 9/221
Sovereign's Realm
(Start the game with this conspiracy face up in the command zone.)
Your deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic land cards from outside the game.
Basic lands you control have "
: Add one mana of any color."illus. Daniel Ljunggren # 10/221
Summoner's Bond
Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library.
illus. Jesper Ejsing # 11/221
Weight Advantage
(Start the game with this conspiracy face up in the command zone.)
Each creature you control assigns combat damage equal to its toughness rather than its power.
When immovable object turns to unstoppable force, it's best to just get out of the way.
illus. Jakub Kasper # 12/221