Conspiracy: Take the Crown Spoilers 223/221

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Apr 23, 2018 - Zealous Strike
Apr 23, 2018 - Wings of the Guard
Apr 23, 2018 - Windborne Charge
Apr 23, 2018 - Wild Pair
Apr 23, 2018 - Wild Griffin
Apr 23, 2018 - Voyaging Satyr
Apr 23, 2018 - Volatile Chimera
Apr 23, 2018 - Vertigo Spawn
Apr 23, 2018 - Vaporkin
Apr 23, 2018 - Unnerve
Apr 23, 2018 - Twin Bolt
Apr 23, 2018 - Trumpet Blast
Apr 23, 2018 - Traumatic Visions
Apr 23, 2018 - Tormenting Voice
Apr 23, 2018 - Throne Warden
Apr 23, 2018 - Thorn of the Black Rose
Apr 23, 2018 - Sylvan Bounty
Apr 23, 2018 - Sulfurous Blast
Apr 23, 2018 - Subterranean Tremors
Apr 23, 2018 - Stunt Double
Apr 23, 2018 - Stromkirk Patrol
Apr 23, 2018 - Strength in Numbers
Apr 23, 2018 - Stormchaser Chimera
Apr 23, 2018 - Stoneshock Giant
Apr 23, 2018 - Spy Kit
Apr 23, 2018 - Splitting Slime
Apr 23, 2018 - Spirit of the Hearth
Apr 23, 2018 - Spire Phantasm
Apr 23, 2018 - Sphinx of Magosi
Apr 23, 2018 - Spectral Grasp
Apr 23, 2018 - Smuggler Captain
Apr 23, 2018 - Skyline Despot
Apr 23, 2018 - Skittering Crustacean
Apr 23, 2018 - Sinuous Vermin
Apr 23, 2018 - Show and Tell
Apr 23, 2018 - Shipwreck Singer
Apr 23, 2018 - Shambling Goblin
Apr 23, 2018 - Serum Visions
Apr 23, 2018 - Selvala's Stampede
Apr 23, 2018 - Sangromancer
Apr 23, 2018 - Sanctum Prelate
Apr 23, 2018 - Runed Servitor
Apr 23, 2018 - Reviving Dose
Apr 23, 2018 - Repulse
Apr 23, 2018 - Regicide
Apr 23, 2018 - Regal Behemoth
Apr 23, 2018 - Ravenous Leucrocota
Apr 23, 2018 - Raise the Alarm
Apr 23, 2018 - Raise Dead
Apr 23, 2018 - Queen Marchesa
Apr 23, 2018 - Pyretic Hunter
Apr 23, 2018 - Public Execution
Apr 23, 2018 - Psychosis Crawler
Apr 23, 2018 - Protector of the Crown
Apr 23, 2018 - Prey Upon
Apr 23, 2018 - Plummet
Apr 23, 2018 - Platinum Angel
Apr 23, 2018 - Phyrexian Arena
Apr 23, 2018 - Pharika's Mender
Apr 23, 2018 - Pariah
Apr 23, 2018 - Paliano Vanguard
Apr 23, 2018 - Palace Sentinels
Apr 23, 2018 - Palace Jailer
Apr 23, 2018 - Overrun
Apr 23, 2018 - Orchard Elemental
Apr 23, 2018 - Opaline Unicorn
Apr 23, 2018 - Omenspeaker
Apr 23, 2018 - Ogre Sentry
Apr 23, 2018 - Noble Banneret
Apr 23, 2018 - Netcaster Spider
Apr 23, 2018 - Nessian Asp
Apr 23, 2018 - Negate
Apr 23, 2018 - Murder
Apr 23, 2018 - Mnemonic Wall
Apr 23, 2018 - Messenger Jays
Apr 23, 2018 - Merfolk Skyscout
Apr 23, 2018 - Merfolk Looter
Apr 23, 2018 - Menagerie Liberator
Apr 23, 2018 - Mausoleum Turnkey
Apr 23, 2018 - Marchesa's Decree
Apr 23, 2018 - Manaplasm
Apr 23, 2018 - Lieutenants of the Guard
Apr 23, 2018 - Leovold's Operative
Apr 23, 2018 - Lay of the Land
Apr 23, 2018 - Lace with Moonglove
Apr 23, 2018 - Kitesail
Apr 23, 2018 - Kiln Fiend
Apr 23, 2018 - Kill Shot
Apr 23, 2018 - Keepsake Gorgon
Apr 23, 2018 - Keeper of Keys
Apr 23, 2018 - Kaya, Ghost Assassin
Apr 23, 2018 - Juniper Order Ranger
Apr 23, 2018 - Jeering Homunculus
Apr 23, 2018 - Irresistible Prey
Apr 23, 2018 - Into the Void
Apr 23, 2018 - Inquisition of Kozilek
Apr 23, 2018 - Infest
Apr 23, 2018 - Illusionary Informant
Apr 23, 2018 - Illusion of Choice
Apr 23, 2018 - Ill-Tempered Cyclops
Apr 23, 2018 - Hurly-Burly
Apr 23, 2018 - Hundred-Handed One
Apr 23, 2018 - Horn of Greed
Apr 23, 2018 - Hollowhenge Spirit
Apr 23, 2018 - Hexplate Golem
Apr 23, 2018 - Hedron Matrix
Apr 23, 2018 - Havengul Vampire
Apr 23, 2018 - Harvester of Souls
Apr 23, 2018 - Hamletback Goliath
Apr 23, 2018 - Hallowed Burial
Apr 23, 2018 - Hail of Arrows
Apr 23, 2018 - Guul Draz Specter
Apr 23, 2018 - Guttersnipe
Apr 23, 2018 - Guardian of the Gateless
Apr 23, 2018 - Gruul War Chant
Apr 23, 2018 - Grenzo's Ruffians
Apr 23, 2018 - Grenzo, Havoc Raiser
Apr 23, 2018 - Gratuitous Violence
Apr 23, 2018 - Gods Willing
Apr 23, 2018 - Goblin Tunneler
Apr 23, 2018 - Goblin Racketeer
Apr 23, 2018 - Goblin Balloon Brigade
Apr 23, 2018 - Gleam of Resistance
Apr 23, 2018 - Ghostly Prison
Apr 23, 2018 - Ghostly Possession
Apr 23, 2018 - Garrulous Sycophant
Apr 23, 2018 - Garbage Fire
Apr 23, 2018 - Gang of Devils
Apr 23, 2018 - Forgotten Ancient
Apr 23, 2018 - Followed Footsteps
Apr 23, 2018 - Fleshbag Marauder
Apr 23, 2018 - Fleeting Distraction
Apr 23, 2018 - Flame Slash
Apr 23, 2018 - Fiery Fall
Apr 23, 2018 - Festergloom
Apr 23, 2018 - Farbog Boneflinger
Apr 23, 2018 - Fang of the Pack
Apr 23, 2018 - Faith's Reward
Apr 23, 2018 - Fade into Antiquity
Apr 23, 2018 - Expropriate
Apr 23, 2018 - Explosive Vegetation
Apr 23, 2018 - Entourage of Trest
Apr 23, 2018 - Ember Beast
Apr 23, 2018 - Duskmantle Seer
Apr 23, 2018 - Driver of the Dead
Apr 23, 2018 - Dragonlair Spider
Apr 23, 2018 - Doomed Traveler
Apr 23, 2018 - Domesticated Hydra
Apr 23, 2018 - Divination
Apr 23, 2018 - Dismiss
Apr 23, 2018 - Disenchant
Apr 23, 2018 - Diabolic Tutor
Apr 23, 2018 - Desertion
Apr 23, 2018 - Deputized Protester
Apr 23, 2018 - Deceiver Exarch
Apr 23, 2018 - Death Wind
Apr 23, 2018 - Deadly Designs
Apr 23, 2018 - Custodi Soulcaller
Apr 23, 2018 - Custodi Peacekeeper
Apr 23, 2018 - Custodi Lich
Apr 23, 2018 - Crown-Hunter Hireling
Apr 23, 2018 - Coveted Peacock
Apr 23, 2018 - Covenant of Minds
Apr 23, 2018 - Copperhorn Scout
Apr 23, 2018 - Coordinated Assault
Apr 23, 2018 - Coiling Oracle
Apr 23, 2018 - Cloaked Siren
Apr 23, 2018 - Child of Night
Apr 23, 2018 - Charmbreaker Devils
Apr 23, 2018 - Carnage Gladiator
Apr 23, 2018 - Capital Punishment
Apr 23, 2018 - Canal Courier
Apr 23, 2018 - Caller of the Untamed
Apr 23, 2018 - Caller of Gales
Apr 23, 2018 - Burning Wish
Apr 23, 2018 - Burn Away
Apr 23, 2018 - Burgeoning
Apr 23, 2018 - Brushstrider
Apr 23, 2018 - Bronze Sable
Apr 23, 2018 - Borderland Explorer
Apr 23, 2018 - Bonds of Quicksilver
Apr 23, 2018 - Blood-Toll Harpy
Apr 23, 2018 - Birds of Paradise
Apr 23, 2018 - Besmirch
Apr 23, 2018 - Berserk
Apr 23, 2018 - Beast Within
Apr 23, 2018 - Ballot Broker
Apr 23, 2018 - Avatar of Woe
Apr 23, 2018 - Ascended Lawmage
Apr 23, 2018 - Archdemon of Paliano
Apr 23, 2018 - Arcane Savant
Apr 23, 2018 - Animus of Predation
Apr 23, 2018 - Altar's Reap
Apr 23, 2018 - Akroan Hoplite
Apr 23, 2018 - Affa Guard Hound
Apr 23, 2018 - Absorb Vis
Dec 12, 2017 - Shimmering Grotto
Dec 12, 2017 - Rogue's Passage
Dec 12, 2017 - Exotic Orchard
Dec 12, 2017 - Evolving Wilds
Dec 12, 2017 - Weight Advantage
Dec 12, 2017 - Summoner's Bond
Dec 12, 2017 - Sovereign's Realm
Dec 12, 2017 - Natural Unity
Dec 12, 2017 - Incendiary Dissent
Dec 12, 2017 - Hymn of the Wilds
Dec 12, 2017 - Hold the Perimeter
Dec 12, 2017 - Hired Heist
Dec 12, 2017 - Emissary's Ploy
Dec 12, 2017 - Echoing Boon
Dec 12, 2017 - Adriana's Valor
Dec 11, 2017 - Throne of the High City
Dec 11, 2017 - Dread Statuary
Aug 19, 2016 - Brush Strider
Aug 19, 2016 - Spitting Slime
Aug 16, 2016 - Recruiter of the Guard
Conspiracy 2
Take a step outside time...
MTGSalvation Rumor Mill
Spoilers, Rumors, and Info on Conspiracy 2!
Number of Cards: 221
Release Date: August 26, 2016
MTGO Release: June 17, 2016
MSRP: $3.99 USD  
  

Dismiss

    2 U U
Instant

Counter target spell.

Draw a card.

"There is nothing you can do that I cannot simply deny."—Ertai, wizard adept

illus. Donato Giancola # 108/221

Infest

    1 B B
Sorcery

All creatures get -2/-2 until end of turn.

"This is why we don't go out in banewasp weather."—Rannon, Vithian holdout

illus. Karl Kopinski # 139/221

Ravenous Leucrocota

    3 G
Creature - Beast

Vigilance

6G: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

Hunger makes a leucrocota dangerous. A full belly makes it angry and dangerous.

illus. Christopher Burdett # 192/221

Cloaked Siren

    3 U
Creature - Siren

Flash (You may cast this spell any time you could cast an instant.)

Flying

"That is not the voice of the wind singing on the stones."—Callaphe the mariner

illus. Mark Zug # 104/221

3/2

Stormchaser Chimera

    2 U R
Creature - Chimera

Flying

2UR: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

illus. Greg Staples # 207/221

Copperhorn Scout

    G
Creature - Elf Scout

Whenever Copperhorn Scout attacks, untap each other creature you control.

Fangren spur may sound louder, but Viridian resurgents claim that the horn of the vorrac creates a truer, more inspiring note.

illus. Shelly Wan # 179/221

Plummet

    1 G
Instant

Destroy target creature with flying.

The elf's blade carved deep into the Eldrazi drone's fleshy lattices. Without a sound, the drone lost equilibrium and tumbled from the sky.

illus. Aaron Miller # 190/221

DeputisProtester

    2 R
Creature - Human Warrior

Menace

Melee (Whenever this creature attacks it gains +1/+1 until end of turn for each opponent you attacked with a creature this turn)

Butcher's training, warrior's heart

illus. Kuis Lasamido # 51/221

No Image Available

Inquisition of Kozilek

    B
Sorcery

Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.

You will scream out your innermost secrets just to make it stop.

illus. Volkan Baga # 140/221

Archdemliano

    2 B B
Creature - Demon

Draft Archdemon of Paliano face up.

As long as Archdemon of Paliano is face up during the draft you can\t look at booster packsand must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down (you may look at cards as you draft them)

Flying

illus. Evan Shepard # 39/221

Recruiter of the Guard

    2 W
Creature - Human Soldier

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.

Before a cause can have supporters, it has to have a voice.

illus. Jason Rainville # 022/221

Exotic Orchard

Land

T: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."—Pulan, Bant orchardist

illus. Steven Belledin # 219/221

Serum Visions

    U
Sorcery

Draw a card. Scry 2.

illus. Ben Thompson # 120/221

Burgeoning

    G
Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

The first vine shows the others where to grow.

illus. Titus Lunter # 178/221

Dragonlair Spider

    2 R R G G
Creature - Spider

Reach

Whenever an opponent casts a spell, create a 1/1 green Insect creature token.

Swarms thrive in its nest, feeding on leathery bits of discarded wing.

illus. Carl Critchlow # 201/221

Spitting Slime

    3 G G
Creature - ooze

4GG: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Spitting Slime becomes monstrous, put a token onto the battlefield that's a copy of Splitting Slime. (The token has no counters and isn't monstrous)

illus. James Paick # 72/221

Disenchant

    1 W
Instant

Destroy target artifact or enchantment.

The scepter of power is fragile in a calloused hand.—Cho-Arrim saying

illus. Adam Rex # 82/221

Ghostly Prison

    2 W
Enchantment

Creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.

"May the memory of our fallen heroes ensnare the violent hearts of lesser men."—Great Threshold of Monserkat inscription

illus. Wayne England # 86/221

Sulfurous Blast

    2 R R
Instant

Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.

illus. Jeff Miracola # 170/221

Trumpet Blast

    2 R
Instant

Attacking creatures get +2/+0 until end of turn.

"Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned."—Zurgo, khan of the Mardu

illus. Steve Prescott # 172/221

Beast Within

    2 G
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Monsters dwell in every heart. We only think civilization tames them."―Euphemia, Nexus watcher

illus. Jesper Ejsing # 174/221

Harvester of Souls

    4 B B
Creature - Demon

Deathtouch

Whenever another nontoken creature dies, you may draw a card.

"He is judge, jury, and executioner because he killed them all."—Bishop Cawle of Elgaud

illus. Slawomir Maniak # 138/221

Deceiver Exarch

    2 U
Creature - Cleric

Flash (You may cast this spell any time you could cast an instant.)

When Deceiver Exarch enters the battlefield, choose one —

• Untap target permanent you control.

• Tap target permanent an opponent controls.

illus. Izzy # 106/221

Forgotten Ancient

    3 G
Creature - Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Its blood is life. Its body is growth.

illus. Mark Tedin # 182/221

Brush Strider

    1 G
Creature - Beast

Vigilance

illus. # 177/221

3/1

Negate

    1 U
Instant

Counter target noncreature spell.

"You cannot be an Ojutai monk. They prize wisdom and skill, and you have neither."—Siara, the Dragon's Mouth

illus. Willian Murai # 117/221

Netcaster Spider

    2 G
Creature - Spider

Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

It is an expert at culling individuals who stray too far from the herd.

illus. Yohann Schepacz # 188/221

Merfolk Looter

    1 U
Creature - Merfolk Rogue

T: Draw a card, then discard a card.

Merfolk don't always know what they're looking for, but they're certain once they find it.

illus. Austin Hsu # 114/221

Rogue's Passage

Land

T: Add C.

4, T: Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

illus. Christine Choi # 220/221

Doomed Traveler

    W
Creature - Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

illus. Lars Grant-West # 83/221

Beast Within dupe

    2 G
Instant

Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.

"Monsters dwell in every heart. We only think civilization tames them." ―Euphemia, Nexus watcher

illus. Jesper Ejsing # 174/221

No Image Available

Reviving Dose i die now

Instant

You gain 3 life.

Draw a card.

illus. # ?/221

No Image Available

Mnemonic Wall

    4 U
Creature - Wall

Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

"I'd build an entire fortress of them if I could."—Mzali, Lighthouse archmage

illus. Vance Kovacs # 116/221

Evolving Wilds

Land

T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

illus. Steven Belledin # 218/221

Sylvan Bounty

    5 G
Instant

Target player gains 8 life.

Basic landcycling 1G (1G, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

illus. Chris Rahn # 194/221

ve

    2 G
Creature - Elf Rogue

Draft Leopold's Operative face up.

As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card form it. (You may look at that booster pack,)

illus. Ryan Pancoast # 66/221

Altar's Reap

    1 B
Instant

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

"Don't worry, your death will be as informative as possible."—Gorghul, augur of skulls

illus. Donato Giancola # 127/221

Avatar of Woe

    6 B B
Creature - Avatar

If there are ten or more creature cards total in all graveyards, this spell costs 6 less to cast.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

T: Destroy target creature. It can't be regenerated.

illus. rk post # 128/221

Platinum Angel

    7
Artifact Creature - Angel

Flying

You can't lose the game and your opponents can't win the game.

She is the apex of the artificer's craft, the spirit of the divine called out of base metal.

illus. Brom # 214/221

Sangromancer

    2 B B
Creature - Vampire Shaman

Flying

Whenever a creature an opponent controls dies, you may gain 3 life.

Whenever an opponent discards a card, you may gain 3 life.

illus. Igor Kieryluk # 147/221

SRC RP

3/3

Sphinx of Magosi

    3 U U U
Creature - Sphinx

Flying

2U: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.

"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."

illus. James Ryman # 122/221

Diabolic Tutor

    2 B B
Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

The wise always keep an ear open to the whispers of power.

illus. Greg Staples # 132/221

Carnage Gladiator

    2 B R
Creature - Skeleton Warrior

Whenever a creature blocks, that creature's controller loses 1 life.

1BR: Regenerate Carnage Gladiator.

Not the foulest or bloodiest act at Rix Maadi by a stretch.

illus. Ryan Barger # 199/221

Spirit of the Hearth

    4 W W
Creature - Cat Spirit

Flying

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Thieves know that a snarl in the night means, "Rob another house."

illus. Jason Chan # 98/221

Coiling Oracle

    G U
Creature - Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.

illus. Mark Zug # 200/221

Raise Dead

    B
Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

illus. Carl Critchlow # 146/221

Coordinated Assault

    R
Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

It's hard to shout "Shields up!" with a javelin in your chest.

illus. John Severin Brassell # 154/221

Goblin Tunneler

    1 R
Creature - Goblin Rogue

T: Target creature with power 2 or less can't be blocked this turn.

"The best way over the mountain is through."

illus. Jesper Ejsing # 160/221

Fiery Fall

    5 R
Instant

Fiery Fall deals 5 damage to target creature.

Basic landcycling 1R (1R, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

illus. Daarken # 156/221

Guttersnipe

    2 R
Creature - Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

He wants to watch Ravnica burn, one soul at a time.

illus. Steve Prescott # 162/221

Kiln Fiend

    1 R
Creature - Elemental Beast

Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.

It traps an explosion within its stony skin.

illus. Adi Granov # 167/221

Tormenting Voice

    1 R
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards.

"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"—Sarkhan Vol

illus. Volkan Baga # 171/221

Overrun

    2 G G G
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Nature doesn't walk.

illus. Carl Critchlow # 189/221

Prey Upon

    G
Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

"You don't find many old werewolf hunters."—Paulin, trapper of Somberwald

illus. Dave Kendall # 191/221

Strength in Numbers

    1 G
Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world."—Uros, Pendelhaven elder

illus. Ron Spencer # 193/221

Gruul War Chant

    2 R G
Enchantment

Attacking creatures you control get +1/+0 and have menace.

"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."—Kroshkar, Gruul shaman

illus. Dave Kendall # 203/221

Juniper Order Ranger

    3 G W
Creature - Human Knight

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.

illus. Greg Hildebrandt # 204/221

Psychosis Crawler

    5
Artifact Creature - Horror

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.

"If that brain can't figure out the secret of the serum, then add more brains."—Rhmir, Hand of the Augur

illus. Stephan Martiniere # 215/221

Runed Servitor

    2
Artifact Creature - Construct

When Runed Servitor dies, each player draws a card.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.

illus. Mike Bierek # 216/221

Shimmering Grotto

Land

T: Add C.

1, T: Add one mana of any color.

Untold riches await those who forsake the bustling world to search the secret, silent places.

illus. Cliff Childs # 221/221

Child of Night

    1 B
Creature - Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.

illus. Ash Wood # 130/221

Charmbreaker Devils

    5 R
Creature - Devil

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

illus. Dan Scott # 153/221

Absorb Vis

    6 B
Sorcery

Target player loses 4 life and you gain 4 life.

Basic landcycling 1B (1B, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

illus. Brandon Kitkouski # 126/221

Adriana, Captain of the Guard

    3 R W
Legendary Creature - Human Knight

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

"My sword is pledged to the defense of this city, not to the throne or this usurper."

illus. Chris Rallis # 73/221

4/4

Affa Guard Hound

    2 W
Creature - Hound

Flash (You may cast this spell any time you could cast an instant.)

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.

illus. Ryan Pancoast # 81/221

2/2

Akroan Hoplite

    R W
Creature - Human Soldier

Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

"Fair fight? How could it be a fair fight? We're Akroans. They're not."

illus. Igor Kieryluk # 197/221

1/2

Animus of Predation

    4 G
Creature - Avatar

Draft Animus of Predation face up.

As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)

If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

illus. Richard Wright # 60/221

4/4

Arcane Savant

    3 U U
Creature - Human Wizard

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.

When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.

illus. Chris Rallis # 27/221

3/3

Archdemon of Paliano

    2 B B
Creature - Demon

Draft Archdemon of Paliano face up.

As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.)

Flying

illus. Evan Shipard # 39/221

5/4

Ascended Lawmage

    2 W U
Creature - Vedalken Wizard

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.

illus. Ryan Yee # 198/221

3/2

Ballot Broker

    2 W
Creature - Human Advisor

While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

"Merchants and politicians differ only in name."—Queen Marchesa

illus. Magali Villeneuve # 13/221

2/3

Berserk

    G
Instant

Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

illus. Steve Prescott # 175/221

Besmirch

    1 R R
Sorcery

Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

The whitest robes stain best.

illus. Mathias Kollros # 49/221

Birds of Paradise

    G
Creature - Bird

Flying

T: Add one mana of any color.

"The gods used their feathers to paint all the colors of the world."—Yare-Tiva, warden of Gramur Forest

illus. Marcelo Vignali # 176/221

0/1

Blood-Toll Harpy

    2 B
Creature - Harpy

Flying

When Blood-Toll Harpy enters the battlefield, each player loses 1 life.

When harpies demand a toll to cross through their territory, consider yourself lucky if they permit payment in coin.

illus. Kev Walker # 129/221

2/1

Bonds of Quicksilver

    3 U
Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

The sea's reach extends beyond its shores.

illus. Steven Belledin # 102/221

Borderland Explorer

    1 G
Creature - Elf Scout

When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.

illus. Lucas Graciano # 61/221

3/1

Bronze Sable

    2
Artifact Creature - Sable

The Champion stood alone between the horde of the Returned and the shrine to Karametra, cutting down scores among hundreds. She would have been overcome if not for the aid of the temple guardians whom Karametra awakened.—The Theriad

illus. Jasper Sandner # 208/221

2/1

Brushstrider

    1 G
Creature - Beast

Vigilance

Magistrate Ludy agreed to designate land for the brushstriders only after several broken windows and dozens of missing blini-cakes.

illus. Raoul Vitale # 177/221

3/1

Burn Away

    4 R
Instant

Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.

"Your corruption will burn, serpent, until there is nothing left to defile."—Asmala, bloodfire mystic

illus. Vincent Proce # 151/221

Burning Wish

    1 R
Sorcery

You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.

She wished for a weapon, but not for the skill to wield it.

illus. Scott M. Fischer # 152/221

Caller of Gales

    U
Creature - Merfolk Wizard

1U, T: Target creature gains flying until end of turn.

"Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go."

illus. Alex Horley-Orlandelli # 103/221

1/1

Caller of the Untamed

    3 G
Creature - Elf Shaman

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.

X, T: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card.

illus. Iain McCaig # 62/221

2/4

Canal Courier

    5 U
Creature - Human Rogue

When Canal Courier enters the battlefield, you become the monarch.

Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.

The most effective roadways in Paliano aren't roads at all.

illus. Raymond Swanland # 28/221

3/5

Capital Punishment

    4 B B
Sorcery

Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.

"I did offer them a choice . . ."—Queen Marchesa

illus. Lake Hurwitz # 40/221

Covenant of Minds

    4 U
Sorcery

Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.

Before signing anything on Grixis, always read the fine print.

illus. Dan Seagrave # 105/221

Coveted Peacock

    3 U U
Creature - Bird

Flying

Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

illus. Christopher Burdett # 29/221

3/4

Crown-Hunter Hireling

    4 R
Creature - Ogre Mercenary

When Crown-Hunter Hireling enters the battlefield, you become the monarch.

Crown-Hunter Hireling can't attack unless defending player is the monarch.

While most in Paliano seek fame through favor, he'll settle for infamy through blood.

illus. Izzy # 50/221

4/4

Custodi Lich

    3 B B
Creature - Zombie Cleric

When Custodi Lich enters the battlefield, you become the monarch.

Whenever you become the monarch, target player sacrifices a creature.

"Keeping order is a task too important to relinquish in death."—Abrado, Custodi priest

illus. Bastien L. Deharme # 41/221

4/2

Custodi Peacekeeper

    2 W
Creature - Human Cleric

Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper.

W, T: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.

illus. Anthony Palumbo # 14/221

2/3

Custodi Soulcaller

    1 W W
Creature - Human Cleric

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat.

illus. Winona Nelson # 15/221

1/2

Daretti, Ingenious Iconoclast

    1 B R
Legendary Planeswalker - Daretti

+1: Create a 1/1 colorless Construct artifact creature token with defender.

−1: You may sacrifice an artifact. If you do, destroy target artifact or creature.

−6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.

illus. Victor Adame Minguez # 74/221

Deadly Designs

    1 B
Enchantment

2: Put a plot counter on Deadly Designs. Any player may activate this ability.

When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.

illus. Jama Jurabaev # 42/221

Death Wind

    X B
Instant

Target creature gets -X/-X until end of turn.

Leukin stared at the smoldering angel feathers. "Run!" he screamed to his patrol. "We don't stand a chance!"

illus. Tomasz Jedruszek # 131/221

Deputized Protester

    2 R
Creature - Human Warrior

Menace (This creature can't be blocked except by two or more creatures.)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

Butcher's training, warrior's heart.

illus. Lius Lasahido # 51/221

2/1

Desertion

    3 U U
Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

First the insult, then the injury.

illus. Richard Kane Ferguson # 107/221

Divination

    2 U
Sorcery

Draw two cards.

"The key to unlocking this puzzle is within you."—Doriel, mentor of Mistral Isle

illus. Howard Lyon # 109/221

Domesticated Hydra

    2 G G
Creature - Hydra

XGGG: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

As long as Domesticated Hydra is monstrous, it has trample.

"Sit. Fetch. Devastate."

illus. Mathias Kollros # 63/221

3/3

Dread Statuary

Land

T: Add C.

4: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

The last reliable landmark in Tazeem just walked away.

illus. Jason A. Engle # 217/221

Driver of the Dead

    3 B
Creature - Vampire

When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds.

illus. James Ryman # 133/221

3/2

Duskmantle Seer

    2 U B
Creature - Vampire Wizard

Flying

At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's converted mana cost, then puts it into their hand.

illus. Kev Walker # 202/221

4/4

Ember Beast

    2 R
Creature - Beast

Ember Beast can't attack or block alone.

The only livestock that will survive for long in the Smelting District, ember beasts serve many functions—none of them willingly.

illus. David Rapoza # 155/221

3/4

Entourage of Trest

    4 G
Creature - Elf Soldier

When Entourage of Trest enters the battlefield, you become the monarch.

Entourage of Trest can block an additional creature each combat as long as you're the monarch.

"The dim resort to violence, for which the nimble prepare."—Leovold, emissary of Trest

illus. Anthony Palumbo # 64/221

4/4

Explosive Vegetation

    3 G
Sorcery

Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Torching Krosa would be pointless. It grows faster than it burns.

illus. John Avon # 180/221

Expropriate

    7 U U
Sorcery

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Few things are more valuable than time or money—and Leovold has plenty of both.

illus. Zack Stella # 30/221

Fade into Antiquity

    2 G
Sorcery

Exile target artifact or enchantment.

"Are the gods angry at our discontent with what they give us, or jealous that we made a thing they cannot?"—Kleon the Iron-Booted

illus. Noah Bradley # 181/221

Faith's Reward

    3 W
Instant

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

"I thought the wind was ushering me to my final destination, but it lifted me to my feet and I fought on."—Idrus, war priest of Thune

illus. Raymond Swanland # 84/221

Fang of the Pack

    5 G
Creature - Wolf

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)

illus. Izzy # 65/221

5/3

Farbog Boneflinger

    4 B
Creature - Zombie

When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.

"Here are some bones for you to choke on, dear brother!"—Gisa, to Geralf

illus. Tomasz Jedruszek # 134/221

2/2

Festergloom

    2 B
Sorcery

Nonblack creatures get -1/-1 until end of turn.

The death of a scout can be as informative as a safe return.

illus. Mathias Kollros # 135/221

Flame Slash

    R
Sorcery

Flame Slash deals 4 damage to target creature.

After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers.

illus. Raymond Swanland # 157/221

Fleeting Distraction

    U
Instant

Target creature gets -1/-0 until end of turn.

Draw a card.

The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.

illus. Ryan Yee # 110/221

Fleshbag Marauder

    2 B
Creature - Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

illus. Mark Zug # 136/221

3/1

Followed Footsteps

    3 U U
Enchantment - Aura

Enchant creature

At the beginning of your upkeep, create a token that's a copy of enchanted creature.

Æther can turn a footprint into a blueprint.

illus. Glen Angus # 111/221

Gang of Devils

    5 R
Creature - Devil

When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.

"Well, how could I know they'd explode?"—Gregel, township militia

illus. Erica Yang # 158/221

3/3

Garbage Fire

    2 R
Instant

Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire.

Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.

illus. Steve Prescott # 52/221

Garrulous Sycophant

    2 B
Creature - Human Advisor

At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.

"Marchesa's poison is delivered by more than daggers."—Adriana, Captain of the Guard

illus. Lake Hurwitz # 43/221

1/4

Ghostly Possession

    2 W
Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

illus. Howard Lyon # 85/221

Gleam of Resistance

    4 W
Instant

Creatures you control get +1/+2 until end of turn. Untap those creatures.

Basic landcycling 1W (1W, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

illus. Matt Stewart # 87/221

Goblin Balloon Brigade

    R
Creature - Goblin Warrior

R: Goblin Balloon Brigade gains flying until end of turn.

"The enemy is getting too close! Quick! Inflate the toad!"

illus. Lars Grant-West # 159/221

1/1

Goblin Racketeer

    3 R
Creature - Goblin Rogue

Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

"It, uh, fell off a cart?"

illus. Zoltan Boros # 53/221

4/2

Gods Willing

    W
Instant

Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Honor the gods of Theros, and they will return the favor.

illus. Mark Winters # 88/221

Gratuitous Violence

    2 R R R
Enchantment

If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Only the Cabal could make a fight to the death more deadly.

illus. Christopher Moeller # 161/221

Grenzo, Havoc Raiser

    R R
Legendary Creature - Goblin Rogue

Whenever a creature you control deals combat damage to a player, choose one —

• Goad target creature that player controls.

• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

"You burn. I'll pillage."

illus. Svetlin Velinov # 54/221

2/2

Grenzo's Ruffians

    2 R R
Creature - Goblin

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.

illus. Svetlin Velinov # 55/221

2/2

Guardian of the Gateless

    4 W
Creature - Angel

Flying

Guardian of the Gateless can block any number of creatures.

Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

illus. Wesley Burt # 89/221

3/3

Guul Draz Specter

    2 B B
Creature - Specter

Flying

Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.

Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.

illus. Mark Tedin # 137/221

2/2

Hail of Arrows

    X W
Instant

Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo."—General Takeno

illus. Anthony S. Waters # 90/221

Hallowed Burial

    3 W W
Sorcery

Put all creatures on the bottom of their owners' libraries.

"I'd rather hear the screams of battle than the quiet that follows."—Talara, elvish safewright

illus. Dave Kendall # 91/221

Hamletback Goliath

    6 R
Creature - Giant Warrior

Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

"If you live on a giant's back, there's only one individual you'll ever need to fear."—Gaddock Teeg

illus. Parente & Brian Snoddy # 163/221

6/6

Havengul Vampire

    3 R
Creature - Vampire

Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.

Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.

illus. James Ryman # 164/221

2/2

Hedron Matrix

    4
Artifact - Equipment

Equipped creature gets +X/+X, where X is its converted mana cost.

Equip 4

The hedrons awoke along with the Eldrazi, forming superstructures that radiated overwhelming magic.

illus. Jaime Jones # 209/221

Hexplate Golem

    7
Artifact Creature - Golem

"Use everything. Iron, rust, scrap . . . even the ground must join our cause."—Ezuri, renegade leader

illus. Matt Cavotta # 210/221

5/7

Hollowhenge Spirit

    3 W
Creature - Spirit

Flash (You may cast this spell any time you could cast an instant.)

Flying

When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

Some spirits mourn. Others terrorize.

illus. Lars Grant-West # 92/221

2/2

Horn of Greed

    3
Artifact

Whenever a player plays a land, that player draws a card.

"Rath grows, and I am nourished."—Volrath

illus. Jeff Miracola # 211/221

Hundred-Handed One

    2 W W
Creature - Giant

Vigilance

3WWW: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

illus. Brad Rigney # 93/221

Hurly-Burly

    1 R
Sorcery

Choose one —

• Hurly-Burly deals 1 damage to each creature without flying.

• Hurly-Burly deals 1 damage to each creature with flying.

illus. Steve Prescott # 165/221

Ill-Tempered Cyclops

    3 R
Creature - Cyclops

Trample

5R: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

A cyclops has two moods: angry and asleep.

illus. Peter Mohrbacher # 166/221

3/3

Illusion of Choice

    U
Instant

You choose how each player votes this turn.

Draw a card.

"Please vote with a clear head and vigilant heart, knowing each voice is meaningful regardless of the outcome."—Ottavio d'Oro, Electoral Committee Speaker of Paliano

illus. John Severin Brassell # 31/221

Illusionary Informant

    1 U
Creature - Bird Illusion

Draft Illusionary Informant face up.

During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.

Flying

illus. Tomasz Jedruszek # 32/221

1/3

Into the Void

    3 U
Sorcery

Return up to two target creatures to their owners' hands.

"The cathars have their swords, the inquisitors their axes. I prefer the ‘diplomatic' approach."—Terhold, archmage of Drunau

illus. Daarken # 112/221

Irresistible Prey

    G
Sorcery

Target creature must be blocked this turn if able.

Draw a card.

The baloth's instincts boiled, its muscles pulled taut, and its razor-spines bristled, as it turned to face—a runt meepling.

illus. Jesper Ejsing # 183/221

Jeering Homunculus

    1 U
Creature - Homunculus

When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Mklthd had always hated crowds . . . and they had always hated him.

illus. Steve Prescott # 33/221

0/4

Kami of the Crescent Moon

    U U
Legendary Creature - Spirit

At the beginning of each player's draw step, that player draws an additional card.

"He's a lot like me, that masterless little kami . . . unimpressed by grandeur and never at a loss for a trick."—Toshiro Umezawa

illus. Darrell Riche # 113/221

1/3

Kaya, Ghost Assassin

    2 W B
Legendary Planeswalker - Kaya

0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.

−1: Each opponent loses 2 life and you gain 2 life.

−2: Each opponent discards a card and you draw a card.

illus. Chris Rallis # 75/221

Keeper of Keys

    3 U U
Creature - Human Rogue Mutant

When Keeper of Keys enters the battlefield, you become the monarch.

At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.

For the right price, he'll unlock your path to the throne.

illus. Bastien L. Deharme # 34/221

4/4

Keepsake Gorgon

    3 B B
Creature - Gorgon

Deathtouch

5BB: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.

illus. Aaron Miller # 141/221

2/5

Kill Shot

    2 W
Instant

Destroy target attacking creature.

Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away.

illus. Michael C. Hayes # 94/221

Kitesail

    2
Artifact - Equipment

Equipped creature gets +1/+0 and has flying.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Kitesailing is a way of life—and without practice, the end of it.

illus. Cyril Van Der Haegen # 212/221

Knights of the Black Rose

    3 W B
Creature - Human Knight

When Knights of the Black Rose enters the battlefield, you become the monarch.

Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.

"Hail to the true queen! Long may she reign!"

illus. Mark Zug # 76/221

4/4

Lace with Moonglove

    2 G
Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Draw a card.

"Which is more filled with poison: the flower of the moonglove or the minds of elves?"—Vessifrus, flamekin demagogue

illus. Rebecca Guay # 184/221

Lay of the Land

    G
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Victory favors neither the righteous nor the wicked. It favors the prepared.

illus. Chuck Lukacs # 185/221

Leovold, Emissary of Trest

    B G U
Legendary Creature - Elf Advisor

Each opponent can't draw more than one card each turn.

Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

"I'm sure we can come to an arrangement."

illus. Magali Villeneuve # 77/221

3/3

Leovold's Operative

    2 G
Creature - Elf Rogue

Draft Leovold's Operative face up.

As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)

illus. Ryan Pancoast # 66/221

3/2

Lieutenants of the Guard

    4 W
Creature - Human Soldier

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

illus. Johannes Voss # 16/221

2/2

Manaplasm

    2 G
Creature - Ooze

Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.

Urak froze when he heard it. That was his first mistake. He turned and cast a dramatic ward spell. That was his last.

illus. Daarken # 186/221

1/1

Marchesa's Decree

    3 B
Enchantment

When Marchesa's Decree enters the battlefield, you become the monarch.

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

"Those who seize power must have the means to hold it."—Queen Marchesa

illus. Chris Rallis # 44/221

Mausoleum Turnkey

    3 B
Creature - Ogre Rogue

When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.

When he reaches for his key ring, you should be running for the exit.

illus. Darrell Riche # 142/221

3/2

Menagerie Liberator

    3 G
Creature - Human Warrior

Trample

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

"The wild are neither your thralls nor your amusement."

illus. Mike Bierek # 67/221

3/2

Merfolk Skyscout

    2 U U
Creature - Merfolk Scout

Flying

Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

"Emeria is a pleasant lie, a figment to hide Emrakul's hideous face. I can only hope to uncover a truth that lies deeper still."

illus. rk post # 115/221

2/3

Messenger Jays

    4 U
Creature - Bird

Flying

Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.

illus. Lars Grant-West # 35/221

2/1

Murder

    1 B B
Instant

Destroy target creature.

illus. Allen Williams # 143/221

Nessian Asp

    4 G
Creature - Snake

Reach

6G: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

It's not the two heads you should fear. It's the four fangs.

illus. Alex Horley-Orlandelli # 187/221

4/5

Noble Banneret

    2 W W
Creature - Human Knight

Draft Noble Banneret face up.

As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down.

As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.

illus. Josu Hernaiz # 17/221

3/3

Ogre Sentry

    1 R
Creature - Ogre Warrior

Defender

"You have to appreciate the genius of it. Why bother building defenses when you can just fill the pass with angry ogres?"—Javad Nasrin, Ondu relic hunter

illus. Eric Deschamps # 168/221

3/3

Omenspeaker

    1 U
Creature - Human Wizard

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Her prophecies amaze her even as she speaks them.

illus. Dallas Williams # 118/221

1/3

Opaline Unicorn

    3
Artifact Creature - Unicorn

T: Add one mana of any color.

Purphoros once loved Nylea, the god of the hunt. His passion inspired his most astounding works of art.

illus. Christine Choi # 213/221

1/2

Orchard Elemental

    5 G
Creature - Elemental

Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.

Fruits for friends, fists for foes.

illus. Christine Choi # 68/221

2/2

Palace Jailer

    2 W W
Creature - Human Soldier

When Palace Jailer enters the battlefield, you become the monarch.

When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. (That creature returns under its owner's control.)

illus. David Palumbo # 18/221

2/2

Palace Sentinels

    3 W
Creature - Human Soldier

When Palace Sentinels enters the battlefield, you become the monarch.

"One who ruled willing subjects would need no such protection."—Adriana, Captain of the Guard

illus. Aaron Miller # 19/221

2/4

Paliano Vanguard

    1 W
Creature - Human Soldier

Draft Paliano Vanguard face up.

As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down.

Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.

illus. Chris Rallis # 20/221

2/2

Pariah

    2 W
Enchantment - Aura

Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.

"It is not sad," Radiant chided the lesser angel. "It is right. Every society must have its outcasts."

illus. Jon J Muth # 95/221

Pharika's Mender

    3 B G
Creature - Gorgon

When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.

"The direst venom becomes a panacea under Pharika's guidance. I bring it to the worthy, clinging at the edge of the abyss."

illus. Peter Mohrbacher # 205/221

4/3

Phyrexian Arena

    1 B B
Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

A spark of resistance against a tide of corruption.

illus. Svetlin Velinov # 144/221

Protector of the Crown

    5 W
Creature - Giant Soldier

When Protector of the Crown enters the battlefield, you become the monarch.

All damage that would be dealt to you is dealt to Protector of the Crown instead.

"I gladly offer my weapon and my life to the glory of my sovereign."

illus. Johannes Voss # 21/221

2/5

Public Execution

    5 B
Instant

Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.

Though the executioner did not speak, the villagers got the message.

illus. Anthony Palumbo # 145/221

Pyretic Hunter

    4 R
Creature - Elemental Cat

Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter.

Menace (This creature can't be blocked except by two or more creatures.)

Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.

illus. Richard Wright # 56/221

0/0

Queen Marchesa

    1 R W B
Legendary Creature - Human Assassin

Deathtouch, haste

When Queen Marchesa enters the battlefield, you become the monarch.

At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

illus. Kieran Yanner # 78/221

3/3

Raise the Alarm

    1 W
Instant

Create two 1/1 white Soldier creature tokens.

Like blinking or breathing, responding to an alarm is an involuntary reflex.

illus. Zoltan Boros # 96/221

Regal Behemoth

    4 G G
Creature - Dinosaur

Trample

When Regal Behemoth enters the battlefield, you become the monarch.

Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.

illus. Jakub Kasper # 69/221

5/5

Regicide

    B
Instant

Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.

Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.

"You're done!"

illus. Chris Rallis # 45/221

Repulse

    2 U
Instant

Return target creature to its owner's hand.

Draw a card.

"You aren't invited."

illus. Aaron Boyd # 119/221

Reviving Dose

    2 W
Instant

You gain 3 life.

Draw a card.

Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.

illus. D. Alexander Gregory # 97/221

Sanctum Prelate

    1 W W
Creature - Human Cleric

As Sanctum Prelate enters the battlefield, choose a number.

Noncreature spells with converted mana cost equal to the chosen number can't be cast.

"These halls are sacred. You will be silent."

illus. Winona Nelson # 23/221

2/2

Selvala, Heart of the Wilds

    1 G G
Legendary Creature - Elf Scout

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

G, T: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

illus. Tyler Jacobson # 70/221

2/3

Selvala's Stampede

    4 G G
Sorcery

Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

illus. Svetlin Velinov # 71/221

Shambling Goblin

    B
Creature - Zombie Goblin

When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.

"The Kolaghan send them at us. We kill and raise them. They fight the next wave the Kolaghan send. It's a neat little cycle."—Asmala, Silumgar sorcerer

illus. Yeong-Hao Han # 148/221

1/1

Shipwreck Singer

    U B
Creature - Siren

Flying

1U: Target creature an opponent controls attacks this turn if able.

1B, T: Attacking creatures get -1/-1 until end of turn.

illus. Daarken # 206/221

1/2

Show and Tell

    2 U
Sorcery

Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

At the academy, "show and tell" too often becomes "run and hide."

illus. Zack Stella # 121/221

Sinuous Vermin

    1 B
Creature - Rat Horror

3BB: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)

illus. Jason Kang # 46/221

2/2

Skittering Crustacean

    2 U
Creature - Crab

6U: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

illus. Jason Felix # 36/221

2/3

Skyline Despot

    5 R R
Creature - Dragon

Flying

When Skyline Despot enters the battlefield, you become the monarch.

At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.

illus. Lucas Graciano # 57/221

5/5

Smuggler Captain

    3 B
Creature - Human Pirate

Draft Smuggler Captain face up.

As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.

When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle your library.

illus. Winona Nelson # 47/221

2/2

Spectral Grasp

    1 W
Enchantment - Aura

Enchant creature

Enchanted creature can't attack you or a planeswalker you control.

Enchanted creature can't block creatures you control.

illus. Tyler Jacobson # 24/221

Spire Phantasm

    2 U U
Creature - Gargoyle Illusion

Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.

Flying

When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.

illus. Evan Shipard # 37/221

3/2

Splitting Slime

    3 G G
Creature - Ooze

4GG: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)

illus. James Paick # 72/221

3/3

Spy Kit

    2
Artifact - Equipment

Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.

Equip 2

Imitation is the sincerest form of treachery.

illus. Aaron Miller # 79/221

Stoneshock Giant

    3 R R
Creature - Giant

6RR: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.

illus. Lars Grant-West # 169/221

5/4

Stromkirk Patrol

    4 B
Creature - Vampire Soldier

Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

"You'd best move along, human. Our palates are far less discerning than our master's."

illus. Karl Kopinski # 149/221

4/3

Stunt Double

    3 U
Creature - Shapeshifter

Flash

You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.

No duelist is without equal in Paliano.

illus. Joseph Meehan # 38/221

0/0

Subterranean Tremors

    X R
Sorcery

Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.

The market is now closed.

illus. Filip Burburan # 58/221

Thorn of the Black Rose

    3 B
Creature - Human Assassin

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Thorn of the Black Rose enters the battlefield, you become the monarch.

If bribery and intimidation fail, Marchesa turns to her favorite form of bureaucracy.

illus. David Gaillet # 48/221

1/3

Throne of the High City

Land

T: Add C.

4, T, Sacrifice Throne of the High City: You become the monarch.

A shining symbol of Paliano's true ruler—ambition.

illus. Titus Lunter # 80/221

Throne Warden

    1 W
Creature - Human Soldier

At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.

"Rulers come and go, but my allegiance belongs to the throne."

illus. Chris Rallis # 25/221

2/2

Traumatic Visions

    3 U U
Instant

Counter target spell.

Basic landcycling 1U (1U, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

illus. Cyril Van Der Haegen # 123/221

Twin Bolt

    1 R
Instant

Twin Bolt deals 2 damage divided as you choose among one or two targets.

Kolaghan archers are trained in Dakla, the way of the bow. They utilize their dragonlord's lightning to strike their target, no matter how small, how fast, or how far away.

illus. Svetlin Velinov # 173/221

Unnerve

    3 B
Sorcery

Each opponent discards two cards.

"If fear is the only tool you have left, then you'll never control me."—Xantcha, to Gix

illus. Terese Nielsen # 150/221

Vaporkin

    1 U
Creature - Elemental

Flying

Vaporkin can block only creatures with flying.

"Mists are carefree. They drift where they will, unencumbered by rocks and river beds."—Thrasios, triton hero

illus. Seb McKinnon # 124/221

2/1

Vertigo Spawn

    1 U
Creature - Illusion

Defender

Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.

illus. Ittoku # 125/221

0/3

Volatile Chimera

    2 R
Creature - Elemental Chimera

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.

1R: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card and gains this ability.

illus. Mathias Kollros # 59/221

3/2

Voyaging Satyr

    1 G
Creature - Satyr Druid

T: Untap target land.

"None can own the land's bounty. The gods made this world for all to share its riches. And I'm not just saying that because you caught me stealing your fruit."

illus. Tyler Jacobson # 195/221

1/2

Wild Griffin

    2 W
Creature - Griffin

Flying

Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.

illus. Matt Cavotta # 99/221

2/2

Wild Pair

    4 G G
Enchantment

Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.

illus. Lars Grant-West # 196/221

Windborne Charge

    2 W W
Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.

illus. Ryan Pancoast # 100/221

Wings of the Guard

    1 W
Creature - Bird

Flying

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

Within the city walls, Adriana's falcons hunt vermin of all kinds.

illus. Lars Grant-West # 26/221

1/1

Zealous Strike

    1 W
Instant

Target creature gets +2/+2 and gains first strike until end of turn.

"Cower, fiend. The night is yours no longer."

illus. Bud Cook # 101/221

Adriana's Valor

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever a creature you control with the chosen name attacks, you may pay W. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

illus. Lius Lasahido # 1/221

Assemble the Rank and Vile

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have "When this creature dies, you may pay B. If you do, create a tapped 2/2 black Zombie creature token."

illus. Seb McKinnon # 2/221

Echoing Boon

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

illus. Jesper Ejsing # 3/221

Emissary's Ploy

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Before drawing your opening hand, choose 1, 2, or 3.

You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number.

illus. Howard Lyon # 4/221

Hired Heist

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever a creature you control with the chosen name deals combat damage to a player, you may pay U. If you do, draw a card.

illus. Lucas Graciano # 5/221

Hold the Perimeter

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.

At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."

illus. Jason A. Engle # 6/221

Hymn of the Wilds

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

The first creature spell you cast each turn costs 1 less to cast.

You can't cast instant or sorcery spells.

Many attempt to speak with nature. Selvala speaks less, and nature answers more.

illus. Jason Rainville # 7/221

Incendiary Dissent

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have "R: This creature gets +1/+0 until end of turn."

illus. Jakub Kasper # 8/221

Natural Unity

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay G. If you do, put a +1/+1 counter on this creature."

illus. Ryan Pancoast # 9/221

Sovereign's Realm

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Your deck can't have basic land cards and your starting hand size is five.

Exile a card from your hand: This turn, you may play basic land cards from outside the game.

Basic lands you control have "T: Add one mana of any color."

illus. Daniel Ljunggren # 10/221

Summoner's Bond

Conspiracy

Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)

Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library.

illus. Jesper Ejsing # 11/221

Weight Advantage

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Each creature you control assigns combat damage equal to its toughness rather than its power.

When immovable object turns to unstoppable force, it's best to just get out of the way.

illus. Jakub Kasper # 12/221