Fate Reforged Spoilers 185/185
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Crux of Fate
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Ugin's whispered summons led Sarkhan Vol to the moment that would echo down the centuries and seal Tarkir's fate: the primal battle between Ugin and Nicol Bolas.
illus. Michael Komarck # 65/185
Yasova Dragonclaw
Trample
At the beginning of combat on your turn, you may pay
. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.illus. Winona Nelson # 148/185
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
"Every choice alters the path of fate."—Sarkhan Vol
illus. Willian Murai # 28/185
Sandsteppe Mastodon
Reach
When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
A mastodon's path always leads to an oasis.
illus. James Zapata # 137/185
Bloodfell Caves
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Add or .
illus. Adam Paquette # 165/185
Blossoming Sands
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
: Add or .
illus. Sam Burley # 166/185
Dismal Backwater
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or .
illus. Sam Burley # 168/185
Jungle Hollow
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Add or .
illus. Eytan Zana # 169/185
Rugged Highlands
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add or .
illus. Eytan Zana # 170/185
Scoured Barrens
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
: Add or .
illus. Eytan Zana # 171/185
Swiftwater Cliffs
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
illus. Eytan Zana # 172/185
Thornwood Falls
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
: Add or .
illus. Eytan Zana # 173/185
Tranquil Cove
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or .
illus. John Avon # 174/185
Wind-Scarred Crag
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
: Add or .
illus. Eytan Zana # 175/185
Ugin, the Spirit Dragon
+2: Ugin, the Spirit Dragon deals 3 damage to any target.
−X: Exile each permanent with converted mana cost X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
illus. Raymond Swanland # 1/185
Kolaghan, the Storm's Fury
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)illus. Jaime Jones # 155/185
Outpost Siege
As Outpost Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
illus. Daarken # 110/185
Soulflayer
Delve (Each card you exile from your graveyard while casting this spell pays for
.)If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
illus. Seb McKinnon # 84/185
Whisperwood Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
illus. Raymond Swanland # 145/185
Honor's Reward
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
It seldom rains in Abzan lands. When it does, the khan marks the occasion by honoring the families of the fallen.
illus. Izzy # 14/185
Jeskai Sage
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Jeskai Sage dies, draw a card.
"The one who conquers the mind is greater than the one who conquers the world."
illus. Craig J Spearing # 38/185
Gurmag Angler
Delve (Each card you exile from your graveyard while casting this spell pays for
.)If everything in the Gurmag Swamp hungers for human flesh, what bait could be more effective?
illus. YW Tang # 72/185
Goblin Heelcutter
Whenever Goblin Heelcutter attacks, target creature can't block this turn.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)illus. Jesper Ejsing # 102/185
Frontier Mastodon
Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.
Each bronze disk on its harness is an offering from a young Temur hunter, a sign of respect to the spirits of the wild.
illus. Nils Hamm # 130/185
Soul Summons
Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Ugin's magic reaches beyond the dragons. The clans have adapted it for war.
illus. Johann Bodin # 26/185
Ethereal Ambush
Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
The energies of the Temur lands are readily unleashed upon intruders.
illus. Lius Lasahido # 152/185
Rageform
When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
illus. Richard Wright # 112/185
Hooded Assassin
When Hooded Assassin enters the battlefield, choose one —
• Put a +1/+1 counter on Hooded Assassin.
• Destroy target creature that was dealt damage this turn.
illus. Matt Stewart # 73/185
Flamerush Rider
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)illus. Min Yum # 99/185
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
First, whispers of ancient days. Then, visions of things to come.
illus. Cynthia Sheppard # 138/185
Sage-Eye Avengers
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
illus. Dan Scott # 50/185
Temporal Trespass
Delve (Each card you exile from your graveyard while casting this spell pays for
.)Take an extra turn after this one. Exile Temporal Trespass.
Few truly live in the moment.
illus. Clint Cearley # 55/185
Soulfire Grand Master
Lifelink
Instant and sorcery spells you control have lifelink.
: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
illus. Johannes Voss # 27/185
Jeskai Infiltrator
Jeskai Infiltrator can't be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
illus. Cynthia Sheppard # 36/185
Dragonscale General
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
"Dragons seek war. I bring it to them."
illus. Volkan Baga # 11/185
Archfiend of Depravity
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
"Why would I kill you all? Who then would be left to worship me?"
illus. Daarken # 62/185
Temur War Shaman
When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
illus. Nils Hamm # 142/185
Palace Siege
As Palace Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
illus. Slawomir Maniak # 79/185
Lightform
When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and lifelink.
illus. Steve Prescott # 16/185
Dromoka, the Eternal
Flying
Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
"The bane of countless shattered weapons, each a failure to slay her."—Daghatar the Adamant
illus. Eric Deschamps # 151/185
Frontier Siege
As Frontier Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add
.• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
illus. James Ryman # 131/185
Wandering Champion
Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
"Learn from your enemies, but do not tolerate them."
illus. Willian Murai # 29/185
Marang River Prowler
Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
The currents of the Marang wash away both tracks and blood.
illus. Yefim Kligerman # 40/185
Battle Brawler
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
Every time he returns from battle unscathed, he feels a tinge of disappointment.
illus. Karl Kopinski # 63/185
Hungering Yeti
As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.)
No clan is as adept at saying "go away" as the Temur.
illus. Tyler Jacobson # 105/185
Abzan Kin-Guard
Abzan Kin-Guard has lifelink as long as you control a white or black permanent.
"The Mardu rush headlong toward extinction. We ensure the longevity of our clan by protecting our territory, not rampaging through it."
illus. Craig J Spearing # 120/185
Silumgar, the Drifting Death
Flying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
"No machinations, no puppet strings, no plots. Just pure, sweeping death."—Tasigur, the Golden Fang
illus. Steven Belledin # 157/185
Shaman of the Great Hunt
Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious —
: Draw a card for each creature you control with power 4 or greater.illus. Ryan Alexander Lee # 113/185
Monastery Mentor
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
"Speak little. Do much."
illus. Magali Villeneuve # 20/185
Shu Yun, the Silent Tempest
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may pay
. If you do, target creature gains double strike until end of turn.illus. David Gaillet # 52/185
Monastery Siege
As Monastery Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost
more to cast.illus. Mark Winters # 43/185
Daghatar the Adamant
Vigilance
Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.
: Move a +1/+1 counter from target creature onto a second target creature.
"Our victories will protect a thousand generations."
illus. Zack Stella # 9/185
Torrent Elemental
Flying
Whenever Torrent Elemental attacks, tap all creatures defending player controls.
: Put Torrent Elemental from exile onto the battlefield tapped. Activate this ability only any time you could cast a sorcery.
illus. James Paick # 56/185
Crucible of the Spirit Dragon
: Add .
, : Put a storage counter on Crucible of the Spirit Dragon.
, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
illus. Jung Park # 167/185
Mardu Strike Leader
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)illus. Jason Rainville # 75/185
Flamewake Phoenix
Flying, haste
Flamewake Phoenix attacks each combat if able.
Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay
. If you do, return Flamewake Phoenix from your graveyard to the battlefield.illus. Min Yum # 100/185
Supplant Form
Return target creature to its owner's hand. You create a token that's a copy of that creature.
"Ice can be shaped to any form, even the whisper of a memory."—Mytha, Temur shaman
illus. Adam Paquette # 54/185
Citadel Siege
As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
illus. Steven Belledin # 8/185
Mardu Shadowspear
Whenever Mardu Shadowspear attacks, each opponent loses 1 life.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)illus. Mark Poole # 74/185
Brutal Hordechief
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
: Creatures your opponents control block this turn if able, and you choose how those creatures block.
illus. Tyler Jacobson # 64/185
War Flare
Creatures you control get +2/+1 until end of turn. Untap those creatures.
"No sun or fire can warm my blood quite like a war flare."—Urut Barzeel, Mardu hordechief
illus. Karl Kopinski # 158/185
Harsh Sustenance
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
The Shifting Wastes provide refuge to those who know where to look for it.
illus. Cynthia Sheppard # 154/185
Grim Contest
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
The invader hoped he could survive the beast's jaws and emerge through its rotting skin.
illus. Phill Simmer # 153/185
Cunning Strike
Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.
Draw a card.
"The opponent who blocks the path, becomes the path."—Shu Yun, the Silent Tempest
illus. Clint Cearley # 150/185
Whisperer of the Wilds
: Add .
Ferocious —
: Add . Activate this ability only if you control a creature with power 4 or greater.She speaks only in whispers but can be heard over the fiercest storm.
illus. David Gaillet # 144/185
Arcbond
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
"If you must die today, make your death worthy of legend."—Alesha, Who Smiles at Death
illus. Slawomir Maniak # 91/185
Wild Slash
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.
Never mistake deception for cleverness.
illus. Raymond Swanland # 118/185
Warden of the First Tree
: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
illus. Ryan Alexander Lee # 143/185
Fruit of the First Tree
Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
"I will be the ancestor my descendants call upon for aid. On that day I will take up my sword for my family once more."
illus. Ryan Yee # 132/185
Tasigur, the Golden Fang
Delve (Each card you exile from your graveyard while casting this spell pays for
.): Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand.
illus. Chris Rahn # 87/185
Wardscale Dragon
Flying
As long as Wardscale Dragon is attacking, defending player can't cast spells.
Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic.
illus. Jason Rainville # 30/185
Mindscour Dragon
Flying
Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top four cards of their library into their graveyard.
"The bells may one day ring as an anthem of our own end."—Kyu, Sage-Eye mystic
illus. Wesley Burt # 41/185
Noxious Dragon
Flying
When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.
Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work.
illus. Svetlin Velinov # 77/185
Shockmaw Dragon
Flying
Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.
Dragons of the Kolaghan brood are always on the move. They are the driving force behind the Mardu's nomadic way of life.
illus. Alejandro Mirabal # 114/185
Destructor Dragon
Flying
When Destructor Dragon dies, destroy target noncreature permanent.
After countless attacks on the Salt Road where it passes through the frozen tundra, the Abzan began to refer to the area as Atarka territory rather than Temur lands.
illus. Peter Mohrbacher # 127/185
Lightning Shrieker
Flying, trample, haste
At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.
Dragonslayers learned to keep silent about their deeds after seeing the terrible vengeance wrought by Kolaghan and her brood.
illus. Slawomir Maniak # 106/185
Ojutai, Soul of Winter
Flying, vigilance
Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
"When I battled Ojutai, I realized my learning had only begun."—Shu Yun, the Silent Tempest
illus. Chase Stone # 156/185
Wildcall
Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
A howl on the wind hides many dangers.
illus. Adam Paquette # 146/185
Mastery of the Unseen
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
illus. Daniel Ljunggren # 19/185
Arashin War Beast
Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
illus. Eric Deschamps # 123/185
Write into Being
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
illus. Yeong-Hao Han # 59/185
Sultai Emissary
When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
To the Sultai, Ugin's power was just one more resource to be exploited.
illus. Mathias Kollros # 85/185
Formless Nurturing
Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
illus. Cliff Childs # 129/185
Fierce Invocation
Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Anger can empower those who embrace it.
illus. Tyler Jacobson # 98/185
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
illus. Howard Lyon # 46/185
Atarka, World Render
Flying, trample
Whenever a Dragon you control attacks, it gains double strike until end of turn.
"Her hunger knows no limit. Left unchecked, she would feast on all of Tarkir."—Yasova Dragonclaw
illus. Karl Kopinski # 149/185
Humble Defector
: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.
"You were once Mardu, so your body and will are strong. Now we must train your mind."—Houn, Jeskai elder
illus. Slawomir Maniak # 104/185
Alesha, Who Smiles at Death
First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay
. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking."Greet death with sword in hand."
illus. Anastasia Ovchinnikova # 90/185
Neutralizing Blast
Counter target multicolored spell.
"To defeat your enemies, you must remove their ability to make war against you."
illus. Dan Scott # 44/185
Temur Sabertooth
: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
The Temur see themselves as a pack, their bonds more primal than the Abzan's.
illus. Mike Sass # 141/185
Hewed Stone Retainers
Cast this spell only if you've cast another spell this turn.
"Their origins are shrouded in mystery. I believe they are the protectors of the lost secrets of our world."—Jilaya, Temur whisperer
illus. David Seguin # 161/185
Ugin's Construct
When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors.
While trapping the Eldrazi on Zendikar, Ugin learned little from Sorin, but he gleaned the rudiments of lithomancy from Nahiri.
illus. Peter Mohrbacher # 164/185
Jeskai Barricade
Flash (You may cast this spell any time you could cast an instant.)
Defender
When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.
illus. Noah Bradley # 15/185
Scroll of the Masters
Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.
, : Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
illus. Lake Hurwitz # 163/185
Ambush Krotiq
Trample
When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
The Abzan merchants soon discovered why this route was clear of dragons.
illus. Filip Burburan # 122/185
Abzan Beastmaster
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
His beasts move the great siege towers of the Abzan across the endless sands.
illus. Winona Nelson # 119/185
Frost Walker
When Frost Walker becomes the target of a spell or ability, sacrifice it.
"As the clans carved out their territories, we saw allies where the Mardu saw only obstacles."—Yasova Dragonclaw
illus. Mike Bierek # 35/185
Rally the Ancestors
Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
"The family is a tree, and in times of need, every branch can be a weapon."—Daghatar the Adamant
illus. Nils Hamm # 22/185
Renowned Weaponsmith
: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
, : Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library.
illus. Eric Deschamps # 48/185
Mardu Woe-Reaper
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
"Those who died in battle deserve their rest."
illus. Willian Murai # 18/185
Mardu Scout
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)The Mardu all enjoy war, but only the goblins make a game of it.
illus. Zoltan Boros # 108/185
Ghastly Conscription
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
illus. YW Tang # 70/185
Hero's Blade
Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip
The best swords are forged with dragonfire.
illus. Aaron Miller # 160/185
Ainok Guide
When Ainok Guide enters the battlefield, choose one —
• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.
illus. Lucas Graciano # 121/185
Arashin War Beast Deleted
Whenever Arashin War beast deals combat damage to one or more blocking creatures, manifest the top card of your library.
illus. Eric Deschamps # 123/185
Archers of Qarsi
Defender
Reach (This creature can block creatures with flying.)
"We think of the naga as creeping cutthroats, slitherers in the swamps. But they are equally at home in the trees."—Goton, Qal Sisma shaman
illus. Alejandro Mirabal # 124/185
Battlefront Krushok
Battlefront Krushok can't be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
Krushoks clear debris from fertile fields, fallow fields, and battlefields.
illus. Steve Prescott # 125/185
Cached Defenses
Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
The glittering scales in the Abzan vaults represent mighty deeds of the past and protection for generations to come.
illus. Zack Stella # 126/185
Feral Krushok
In a stunning act of diplomacy, Yasova Dragonclaw ceded a portion of Temur lands to the Sultai. Her clan protested until they saw she had given the Sultai the breeding grounds of the krushoks. They hadn't realized she had a sense of humor.
illus. Kev Walker # 128/185
Hunt the Weak
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Dragons scorn the weak, even among their own kind.
illus. Lars Grant-West # 133/185
Map the Wastes
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
illus. Volkan Baga # 134/185
Return to the Earth
Destroy target artifact, enchantment, or creature with flying.
"Dragons are feared for their breath and their bite, but it is their wings that make them unconquerable. Bring them to earth, and they die like any other beast."—Kassur, Sultai hunter
illus. Mark Winters # 135/185
Ruthless Instincts
Choose one —
• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
• Target attacking creature gets +2/+2 and gains trample until end of turn.
A single battle affects countless others.
illus. Lius Lasahido # 136/185
Sudden Reclamation
Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand.
"There is no secret buried so deep that we will never find it."—Kurtar, Sultai necromancer
illus. Jack Wang # 139/185
Temur Runemark
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has trample as long as you control a blue or red permanent.
illus. Ryan Alexander Lee # 140/185
Winds of Qal Sisma
Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
illus. Howard Lyon # 147/185
Goblin Boom Keg
At the beginning of your upkeep, sacrifice Goblin Boom Keg.
When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to any target.
Dragonfire spawned many imitations. Some were more dramatic than others.
illus. Viktor Titov # 159/185
Pilgrim of the Fires
First strike, trample
The most skilled Jeskai artisans can craft imposing golems with such precision that they will last an eternity—the time believed necessary to master the Fires of the Jeskai Way.
illus. Izzy # 162/185
Bathe in Dragonfire
Bathe in Dragonfire deals 4 damage to target creature.
The scent of cooked flesh lingers in the charred landscape of Tarkir.
illus. Chris Rallis # 92/185
Bloodfire Enforcers
Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
Bloodfire practitioners train to focus their rage, building it deep inside themselves until they are ready to release it as a devastating attack.
illus. Yefim Kligerman # 93/185
Collateral Damage
As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
It is much easier to create fire than to contain it.
illus. Ryan Barger # 95/185
Defiant Ogre
When Defiant Ogre enters the battlefield, choose one —
• Put a +1/+1 counter on Defiant Ogre.
• Destroy target artifact.
"I have no clan, but I still have purpose."
illus. Craig J Spearing # 96/185
Dragonrage
Add
for each attacking creature you control. Until end of turn, attacking creatures you control gain " : This creature gets +1/+0 until end of turn.""Dragons in the skies of Tarkir—for the first time, it feels like my home."—Sarkhan Vol
illus. Tomasz Jedruszek # 97/185
Friendly Fire
Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost.
"Never tell goblins to ‘fire at will.'"—Urut Barzeel, Mardu hordechief
illus. Anthony Palumbo # 101/185
Gore Swine
"The Mardu are like the gore swine. We are wild, hunt in packs, and rarely clean the blood from our blades."—Vallash, Mardu warrior
illus. Jack Wang # 103/185
Mardu Runemark
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent.
illus. Viktor Titov # 107/185
Mob Rule
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
illus. Jakub Kasper # 109/185
Pyrotechnics
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
"Take inspiration from your enemies, and make their strengths your own."—Alesha, Who Smiles at Death
illus. Matt Stewart # 111/185
Smoldering Efreet
When Smoldering Efreet dies, it deals 2 damage to you.
The efreet are drawn to the Kaisham Wanderers, a loosely organized Jeskai school where trickery is employed to challenge the status quo and upend the belief systems of others.
illus. Chase Stone # 115/185
Vaultbreaker
Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)illus. Wayne Reynolds # 117/185
Temur Battle Rage
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
illus. Jaime Jones # 116/185
Abzan Advantage
Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
"To survive, you must seize every opportunity."—Daghatar the Adamant
illus. Winona Nelson # 2/185
Alesha's Vanguard
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Boundaries drawn on maps or marked with stone have no meaning for the Mardu.
illus. Torstein Nordstrand # 60/185
Abzan Runemark
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
illus. James Ryman # 3/185
Abzan Skycaptain
Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
"A tempest is coming. Turn your faces toward the wind!"
illus. Matt Stewart # 4/185
Arashin Cleric
When Arashin Cleric enters the battlefield, you gain 3 life.
"We'll have time to put out the fires when those trapped within the ruins are safe."
illus. Chris Rahn # 5/185
Ancestral Vengeance
Enchant creature
When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.
The defenses of the Abzan extend well beyond the walls of their fortresses.
illus. Yohann Schepacz # 61/185
Aven Skirmisher
Flying
"We do not hide from the dragons that pretend to rule the skies. If we did, the dragons would become our rulers, and our way of life would be lost."
illus. Jason Rainville # 6/185
Dark Deal
Each player discards all the cards in their hand, then draws that many cards minus one.
The first khans of the Sultai relied on the magic of the rakshasa to ensure the survival of the clan.
illus. Scott Murphy # 66/185
Channel Harm
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
illus. David Gaillet # 7/185
Diplomacy of the Wastes
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
"Our emissaries are gifted negotiators."—Alesha, Who Smiles at Death
illus. Jack Wang # 67/185
Douse in Gloom
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
The Mardu warrior was overjoyed when Tasigur set him free and granted him passage through the jungle. He failed to notice the Sultai leader's cruel smile.
illus. Ryan Yee # 68/185
Dragon Bell Monk
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
He has spent years training his eyes and ears to detect the subtle signs of a dragon's approach.
illus. Lius Lasahido # 10/185
Grave Strength
Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard.
So long as death follows life, the supply lines of the Sultai will never be cut.
illus. Jeff Simpson # 71/185
Merciless Executioner
When Merciless Executioner enters the battlefield, each player sacrifices a creature.
He enjoys his work, for he sees only the worst Abzan criminals: those who betray their own kin.
illus. David Palumbo # 76/185
Elite Scaleguard
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
illus. Steve Prescott # 12/185
Orc Sureshot
Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.
"Words have yet to halt an arrow."
illus. Kev Walker # 78/185
Qarsi High Priest
, , Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
"Hear me, nameless, and obey."
illus. Viktor Titov # 80/185
Great-Horn Krushok
Perfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper.
illus. YW Tang # 13/185
Reach of Shadows
Destroy target creature that's one or more colors.
"Is it better to be a fool or a coward? Fools may get things done occasionally, but cowards live longer."—Ghelesh Shadowmane, rakshasa mage
illus. Daarken # 81/185
Lotus-Eye Mystics
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
Every action has a foreseen purpose.
illus. Dan Scott # 17/185
Pressure Point
Tap target creature.
Draw a card.
By studying dragon anatomy, Jeskai monks have learned how to locate clusters of nerves that will incapacitate even the mightiest dragons.
illus. Chase Stone # 21/185
Sibsig Host
When Sibsig Host enters the battlefield, each player puts the top three cards of their library into their graveyard.
"They were your friends, your family, your clan. They want only to welcome you."—Tasigur, the Golden Fang
illus. Steve Prescott # 82/185
Sibsig Muckdraggers
Delve (Each card you exile from your graveyard while casting this spell pays for
.)When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand.
illus. Zack Stella # 83/185
Sage's Reverie
Enchant creature
When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
illus. Jason Rainville # 23/185
Sultai Runemark
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)
illus. Volkan Baga # 86/185
Tasigur's Cruelty
Delve (Each card you exile from your graveyard while casting this spell pays for
.)Each opponent discards two cards.
The cruelest tortures leave no mark upon the flesh.
illus. Chris Rahn # 88/185
Typhoid Rats
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Tasigur sent his ambassadors to the Abzan outpost, the true envoys were not the naga but the infectious rats they carried with them.
illus. Dave Kendall # 89/185
Will of the Naga
Delve (Each card you exile from your graveyard while casting this spell pays for
.)Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
The charm of a naga is undeniable.
illus. Wayne Reynolds # 58/185
Whisk Away
Put target attacking or blocking creature on top of its owner's library.
The maneuvers of the Abzan formation intrigued Ojutai in both their complexity and their futility.
illus. Zack Stella # 57/185
Sultai Skullkeeper
When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard.
A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge.
illus. Ryan Barger # 53/185
Aven Surveyor
Flying
When Aven Surveyor enters the battlefield, choose one —
• Put a +1/+1 counter on Aven Surveyor.
• Return target creature to its owner's hand.
illus. David Gaillet # 31/185
Cloudform
When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof.
illus. Noah Bradley # 32/185
Shifting Loyalties
Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
"Show the enemy the true path, and the spirit will yearn to follow it."—Houn, Jeskai elder
illus. James Ryman # 51/185
Enhanced Awareness
Draw three cards, then discard a card.
"Study the topography of your enemies, and you will have a map to victory."—Shu Yun, the Silent Tempest
illus. Ryan Alexander Lee # 33/185
Rite of Undoing
Delve (Each card you exile from your graveyard while casting this spell pays for
.)Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
illus. Anastasia Ovchinnikova # 49/185
Refocus
Untap target creature.
Draw a card.
"Before you can open your third eye, you must prove you can open the first two."
illus. Kev Walker # 47/185
Rakshasa's Disdain
Counter target spell unless its controller pays
for each card in your graveyard."Every failure, every death only makes my strength greater."
illus. Seb McKinnon # 45/185
Mistfire Adept
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, target creature gains flying until end of turn.
"The quieter the skies, the calmer the mind."
illus. Clint Cearley # 42/185
Lotus Path Djinn
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"The lotus takes root where body and mind intersect. It blooms when body and mind become one."
illus. Steve Argyle # 39/185
Jeskai Runemark
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent.
illus. Jaime Jones # 37/185
Frost Walker Deleted
When Frost Walker becomes the target of a spell or ability, sacrifice it.
illus. Mike Bierek # 35/185
Fascination
Choose one —
• Each player draws X cards.
• Each player puts the top X cards of their library into their graveyard.
illus. Svetlin Velinov # 34/185
Sandblast
Sandblast deals 5 damage to target attacking or blocking creature.
In the Shifting Wastes, more are killed by sand than by steel.
illus. Min Yum # 24/185
Sandsteppe Outcast
When Sandsteppe Outcast enters the battlefield, choose one —
• Put a +1/+1 counter on Sandsteppe Outcast.
• Create a 1/1 white Spirit creature token with flying.
illus. Wesley Burt # 25/185
Break Through the Line
: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
"If the Mardu were more in tune with their beasts, they would not scare so easily."—Jilaya, Temur whisperer
illus. Clint Cearley # 94/185
Fearsome Awakening
Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
On Tarkir, dragons emerge from enormous tempests, phenomena tied to Ugin's very presence on the plane.
illus. Véronique Meignaud # 69/185